-Some of the movement values in the .cns seem unchanged from KFM. I'd suggest adjusting those. Luffy seems very floaty atm.
-It's not necessary, but for the sake of keeping things neat and organized, it might be good to remove the sctrl components you aren't using.
Spoiler, click to toggle visibilty
[State 103, PlaySnd]
type = PlaySnd
trigger1 = AnimElem = 1
value = S5,14
volume = 200
channel = -1
;lowpriority = -1
freqmul = 1.0
loop = 0
pan = 0
;abspan =
;ignorehitpause =
;persistent =
-Gattling Arm misses upfront.
(http://i.imgur.com/wHXjihO.png)
-Stand clsn is way too simple.
(http://i.imgur.com/P9TE77l.png)
-Some of the movement values in the .cns seem unchanged from KFM. I'd suggest adjusting those. Luffy seems very floaty atm.
-It's not necessary, but for the sake of keeping things neat and organized, it might be good to remove the sctrl components you aren't using.
Spoiler, click to toggle visibilty
[State 103, PlaySnd]
type = PlaySnd
trigger1 = AnimElem = 1
value = S5,14
volume = 200
channel = -1
;lowpriority = -1
freqmul = 1.0
loop = 0
pan = 0
;abspan =
;ignorehitpause =
;persistent =
-Gattling Arm misses upfront.
(http://i.imgur.com/wHXjihO.png)
-Stand clsn is way too simple.
(http://i.imgur.com/P9TE77l.png)
-Not sure how I should change his movement values, because they feel good enough for me. More precise suggestions about that are welcome though.
-I'll check those unused sctrl if there are too many of them...
-Yeah, I must check & fix that Gatling attack range, good to know that.
-I like simple clsn, but I'll see what I can do...