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Messages by Bullfrog

    

Re: King of Fighters E blog

 September 27, 2016, 07:41:50 pm View in topic context
 Posted by Bullfrog  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Nice, enjoy you vacation man!

About Cammy, I really liked her sprite! Looks pretty tight!
    

Re: General HDBZ Discussion topic

 September 27, 2016, 07:35:59 pm View in topic context
 Posted by Bullfrog  in General HDBZ Discussion topic (Started by Iced May 15, 2015, 11:27:53 am
 Board: Hyper DBZ

Hey XGargoyle, sorry for the late reply, man!

Sure, I'll keep this setting intact in the config file, so the char will be locked into a single mode - I'm only not going to include the option to change this variable, in the Interface, to avoid people messing with it, thus "breaking" the game.

Spoiler, click to toggle visibilty
    

Re: General HDBZ Discussion topic

 September 23, 2016, 12:14:50 am View in topic context
 Posted by Bullfrog  in General HDBZ Discussion topic (Started by Iced May 15, 2015, 11:27:53 am
 Board: Hyper DBZ

Cool! Thanks again, JNP!  :hyo:
    

Re: General HDBZ Discussion topic

 September 23, 2016, 12:09:57 am View in topic context
 Posted by Bullfrog  in General HDBZ Discussion topic (Started by Iced May 15, 2015, 11:27:53 am
 Board: Hyper DBZ

go molebox

What does that even mean? PS that launcher is looking pretty nifty!

Thanks @WekRiptor: this means a lot to me, buddy!!



I shall release a new updated version very soon!

But first:

Gentlemen, could anybody confirm something to me? Some chars has options like these:
Spoiler, click to toggle visibilty
Can I assume that these kind of options are meant to people using the Char(s) outside HyperDBZ, like in compilations? Since the default value for each of these settings, are already, by default, the best for HyperDBZ.
If my assumption is right, I may omit these setting from the interface, because it might be more safe to general public, to don't have access to options that are already set to an optimal value and can even "break" the game if a bad value is choosen.
    

Re: General HDBZ Discussion topic

 September 18, 2016, 12:16:46 am View in topic context
 Posted by Bullfrog  in General HDBZ Discussion topic (Started by Iced May 15, 2015, 11:27:53 am
 Board: Hyper DBZ

Only thing changing is AI changing in the config will be removed.

Feel free to share the front end code we would have no reason for you not to do so :)

Cool JNP!
So I shall release the final version along the source code, so people can mess with it,  ;D


btw, I just finished adding Goku's GUI to the launcher... Could anyone confirm to me if it's working as intended?

Preview:
Spoiler, click to toggle visibilty

Link:
https://drive.google.com/file/d/0B2utYvfiQ0a2X0FQWndtUjBpdGM/view?usp=sharing


    

Re: KOF Anthology All Characters Pack (Updated 16.07.22)

 September 15, 2016, 07:03:50 pm View in topic context
 Posted by Bullfrog  in KOF Anthology All Characters Pack (Updated 24.01.22) (Started by dura7ll3ur September 13, 2015, 01:14:18 am
 Board: Edits & Addons 1.0+

Indeed, I loved this "R" selection!!!
    

Re: General HDBZ Discussion topic

 September 15, 2016, 06:59:56 pm View in topic context
 Posted by Bullfrog  in General HDBZ Discussion topic (Started by Iced May 15, 2015, 11:27:53 am
 Board: Hyper DBZ

Hi Just No Point, not at all, buddy! I'm trying to keep everything as "modular" as possible. In other words, I just need to delete/comment the "Difficulty Selection" section from the code...
Spoiler, click to toggle visibilty

Btw, talking about "code", if anyone has interest in this front-end code, I can share it, if the HyperDBZ Devs don't mind...


Last, could anybody tell me, if the "config" files from the Chars are going to change in the next build? I'm asking this, because I was thinking in creating GUIs for each config file, to make users life easier... but in case the files suffers much changes, all the work may be in vain...thanks!
    

Re: General HDBZ Discussion topic

 September 15, 2016, 04:02:26 am View in topic context
 Posted by Bullfrog  in General HDBZ Discussion topic (Started by Iced May 15, 2015, 11:27:53 am
 Board: Hyper DBZ

Hello friends!

Tonight, I finally got some free time and decided to make a small update on the launcher that I did for the project

Now, instead of changing the AI for all the chars, one by one, you can change it for everybody* with just one click,  :hyo:

*Only Mr Satan, Freeza and Saibaman are missing, because their config files are missing the AI section.

Pics:





Download: (same link from last post)
Spoiler, click to toggle visibilty

PS: Changing the AI difficulty with the launcher, will also change the difficulty in mugen.cfg
    

Re: Klassic 2D Mortal Kombat Characters for MKP or Mugen

 September 08, 2016, 07:27:15 pm View in topic context
 Posted by Bullfrog  in Klassic 2D Mortal Kombat Characters for MKP or Mugen (Started by CoopNPB May 31, 2016, 12:48:24 am
 Board: Your Releases, older Mugen

    

Re: Memo / New Wips 2016-and beyond

 August 29, 2016, 10:51:52 pm View in topic context
 Posted by Bullfrog  in Memo / New Wips 2016-and beyond (Started by Memo July 27, 2016, 08:49:10 pm
 Board: Projects

    

Re: FightCade Game Issues

 August 29, 2016, 07:10:21 pm View in topic context
 Posted by Bullfrog  in FightCade Game Issues (Started by yamme August 26, 2016, 09:57:43 pm
 Board: Off-Topic Help

Hey guys, Simply Austin has a video on youtube with the step-by-step to setup fightcade and all of it's stuff. It may be handy to you:

https://youtu.be/0OWehrZfeRY
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 August 29, 2016, 06:58:12 pm View in topic context
 Posted by Bullfrog  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

    

Re: King of Fighters E blog

 August 22, 2016, 06:46:15 pm View in topic context
 Posted by Bullfrog  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

I'll make an icon for it :) Thanks for this Bullfrog. It works great and is very handy. It'll help reduce the in the folder.
Man, I'm so glad to hear it!!  :hyo:

Please let me know if there is anything about it, that you would like me to change (eg: font type and size, layout, add more options, etc) and I will gladly change!

I am ok with adding it to the next release and adding you to the credits?
Sure!! It would be a great honor!!
Spoiler, click to toggle visibilty
    

Re: General HDBZ Discussion topic

 August 22, 2016, 06:35:45 pm View in topic context
 Posted by Bullfrog  in General HDBZ Discussion topic (Started by Iced May 15, 2015, 11:27:53 am
 Board: Hyper DBZ

    

Re: RedDragonCats17 W.I.P.... thing. Idk.

 August 19, 2016, 03:16:39 am View in topic context
 Posted by Bullfrog  in RedDragonCats17 W.I.P.... thing. Idk. (Started by RedDragonCats17 August 05, 2016, 05:16:45 am
 Board: Projects

    

Re: Atari Dragon, and PAC-MAN UPDATED! (08/18/2016), Suika, Asha (08/16/2016)

 August 18, 2016, 06:22:30 pm View in topic context

Awesome, thank you, Sir!!
    

Re: NMTE Revival 2 (WIP Demo)

 August 18, 2016, 06:12:48 pm View in topic context
 Posted by Bullfrog  in NMTE Revival 2 (WIP Demo) (Started by TheFclass97 July 01, 2016, 03:20:40 am
 Board: IKEMEN Releases

Yo Fclass, do u mind if I ask, whether or not you have plans for including some x-men chars in the game? More specifically, Gambit and Wolverine ?
Spoiler, click to toggle visibilty



Btw, I tested the game last weekend with a friend, it's gorgeous! nice work so far, Sir!   :hyo:


And nice to see about superman!!
    

Re: General HDBZ Discussion topic

 August 17, 2016, 07:48:32 pm View in topic context
 Posted by Bullfrog  in General HDBZ Discussion topic (Started by Iced May 15, 2015, 11:27:53 am
 Board: Hyper DBZ

Hi Everyone !

I would like to say some things here:

-First: This project is phenomenal, I really love it and it's basically the reason why I got back to Mugen after more than 10 years away from it !! So, thanks and congrats for all the people who worked and is working on this!! 


-Second: Some days ago I released a launcher to the KOFE project, mainly for making it easy to launch the game with the right AI(s) turned off to use the tag system, and avoiding the batches files...After this, I took a look at all the customable things that Hyper DBZ has and decided to give it a try and also make a Launcher for it!!

The main goal was to make stuff like changing the Music, some Graphical options (as Fullscreen), accessing the char's config files, more easy. Especially for the people outside the Mugen Guild Community, who downloads the game via the facebook page and is not used with this kind of stuff.

So yeah, here it is:
https://drive.google.com/file/d/0B2utYvfiQ0a2S3NlU2RaQXBLOXM/view?usp=sharing
(Just unzip on the game's main folder)

Some Images:
Spoiler, click to toggle visibilty

I Hope u guys like it!
Feedback and suggestions are always welcome!!


PS: I have some updates on mind for it, just not sure if I have the skills to do it. If I succeed, I will post here ;)
PS2: If someone could make an icon for it, please let me know, I would really appreciate it!  = )

------------------------------------------------------------
Post Edited:
-Added some images
-Update some stuff from the Chars Options Screen - Now, when clicking on a char button, it will "blink". Please dl again!
    

Re: AutoHotKey Tools for Ikemen

 August 17, 2016, 07:21:47 pm View in topic context
 Posted by Bullfrog  in AutoHotKey Tools for Ikemen (Started by Bullfrog July 30, 2016, 06:00:31 pm
 Board: Ikemen General Discussion and Help

Nah man, i don't to waste your time coding something for my lazy ass, i just wanted to know if there was some kinda of tool who does something similar to what you've done with this stages tool.

VSelect doesn't work for IKEMEN... yet. At least I cant do it. It's not needed though



Wow guys, sorry for the late reply. I don't know how or why, but I was unsubscribed from this thread,  :mhmm:


I will make some updates here soon, including more info about the AHK language and also, new scripts! =)
    

Re: King of Fighters E blog

 August 17, 2016, 07:17:31 pm View in topic context
 Posted by Bullfrog  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Hey! What about us 64-Bit users?

x86 programs works fine for both architectures. Mugen itself is x86.

But if someone encounters any kind of issue, please report.


PS: Moreover, if someone could make an icon for the launcher, would be awesome, please let me know, = )
--------------------------------------------
Edit:
Sorry for not taking so long to post a pic:
Spoiler, click to toggle visibilty