Posted by pating
in SUPER Street Fighter IV: Arcade Edition 2013!! (Started by Duo Solo April 22, 2011, 12:45:31 am
Board: Fighting Games
Board: Fighting Games
and yet somehow that pating guy missed it (probably because there wasn't a download link under it)
Without the sctrl yea they're random. Everything needs to have a sense of order.
EG —
;General:
victory0=
victory1=
victory2=
victory3=
victory4=
;VS Ryu:
victory5=
victory6=
victory7=
victory8=
victory9=
;VS Ken:
victory10=
victory11=
victory12=
victory13=
victory14=
The sctrl is ( apparently ) traditionally put in Statedef 180 but it doesn't really matter at all where it goes. I personally use Statedef -2
[State General Quote]
type=victoryquote
trigger1=1
value=0+(random%5)
ignorehitpause=1
persistent=1
[State VS Ryu Quote]
type=victoryquote
trigger1=p2name="Ryu"||p4name="Ryu
value=5+(random%5)
ignorehitpause=1
persistent=1
[State VS Ken Quote]
type=victoryquote
trigger1=p2name="Ken"||p4name="Ken"
value=10+(random%5)
ignorehitpause=1
persistent=1
You wanna put character specifics under the general, that way you don't have to list every character that you're not against as triggers. The bottom controllers have more priority.
You can have a total of 100 quotes. The ranging is 0-99, not 1-100.