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Majin Vegeta Z2 [Project] (Read 547284 times)

Started by Balthazar, October 29, 2012, 02:20:10 pm
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Re: Majin Vegeta Z2
#1301  November 19, 2014, 07:32:07 pm
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The last one is just such a huge improvement over the previous one, oh my god.

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Re: Majin Vegeta Z2
#1302  November 19, 2014, 08:57:48 pm
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I had never seen the new stance side by side with the old one, his new head looks like he got hit on the head and his skull got enlogated.  Maybe its just the hair shape that is giving that illusion due to being longer.

His face takes up more of his head in the fifth sprite. The smaller forehead makes it seem like his head shrunk vertically and his neck grew longer. Should be fine if all of the sprites are consistent about it.

Maybe it's just me, but the shading is making Vegeta's lower torso look awfully plain. From his abdomen down it's just one solid colour. It makes sense, he's leaning forward and shading that area. But since that's the only area where he doesn't have bulging muscles or other details, it looks kind of like he's wearing a diaper.

Of course, if I'm the only one who sees it this way, it's not a problem. If not, maybe adding the upper and lower frames of his abs would help, or pushing his right (further from the opponent) leg in two pixels to make his hips look smaller.

Re: Majin Vegeta Z2
#1303  November 19, 2014, 09:31:20 pm
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Re: Majin Vegeta Z2
#1304  November 19, 2014, 09:48:40 pm
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this isn't the place to be doing that
Re: Majin Vegeta Z2
#1305  November 20, 2014, 12:29:52 am
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Majin Vegeta Z2
#1306  November 20, 2014, 12:14:00 pm
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Walkcycle slightly updated thanks to some fixes pointed out by@HQ:
> >
     original       >   HQ tweaks    >   edit finalized.
Re: Majin Vegeta Z2
#1307  November 20, 2014, 01:18:28 pm
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Re: Majin Vegeta Z2
#1308  November 20, 2014, 06:31:20 pm
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Alright here is a revamp of his newest stance (though with no changes/evolutions to the actual spritestyle, just refinements), does anybody have suggestions or feedback on this sprite, like the face (which was yeah pretty bad on the latest one? I'm asking for feedback now before I start animating the thing.
 
I'll try to match the animation of the previous version as some people seem to prefer it.
This animation will be shared between base Vegeta (RAGE stance) and Majin Vegeta (regular stance) but I'll differenciate them in the facial expression (base can have the face building up to start calm and grow more angrily as the animation progresses, while Majin will have a more angry face throughout the whole thing).
I'll animate this one more with copy+editing, not as much redrawing each frame, so the shading doesn't jump the f*ck around like it does now.
Re: Majin Vegeta Z2
#1309  November 20, 2014, 06:34:28 pm
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i kinda love the extreme angry face in the second to last one.....and is that a vain on the side of his head on the very last one? if so...then yay. and maybe the hair can match the one b4 it.
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Re: Majin Vegeta Z2
#1310  November 20, 2014, 06:37:03 pm
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I know he doesn't have much forehead but I still prefer the face before this one. Everything else is an improvement.
Re: Majin Vegeta Z2
#1311  November 20, 2014, 06:45:32 pm
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I personally like the RAGE animation for Majin Vegeta and the expression but I do like the proportion refinements made on the last stance. The shading is better too, but wouldn't it have to be applied to a lot of other sprites of the shading is off?
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Re: Majin Vegeta Z2
#1312  November 20, 2014, 06:49:44 pm
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The face on the fourth one should be implemented on the Majin stance. I'm pretty sure Vegeta's forehead isn't that big, IIRC. But I agree with JNP: everything else is awesome! ;)
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Re: Majin Vegeta Z2
#1313  November 20, 2014, 06:54:24 pm
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Update (pretty much copy-pasted the face of 4 onto 6per request, and edited to match):
>
Let's just say this is the calmest face, for Majin he will have a more disturbed/angry look.
Last Edit: November 20, 2014, 07:02:15 pm by Balthazar
Re: Majin Vegeta Z2
#1314  November 20, 2014, 06:55:44 pm
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Update (pretty much copy-pasted the face of 4 onto 6per request, and edited to match):

Let's just say this is the calmest face, for Majin he will have a more disturbed/angry look.

Yep. That is definitely the Majin Vegeta I remember from my days of playing Hyper Dimension. Great work!
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Re: Majin Vegeta Z2
#1315  November 20, 2014, 07:26:23 pm
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The boots are going to stay that dark? I know it didnt make much sense for the light to hit them in the other stances but it looked good IMO
I really like where the new stance is going.
Re: Majin Vegeta Z2
#1316  November 20, 2014, 09:03:34 pm
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Re: Majin Vegeta Z2
#1317  November 20, 2014, 09:08:32 pm
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Re: Majin Vegeta Z2
#1318  November 21, 2014, 12:01:34 pm
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I don't know why the abs are lighted, since the light should come from above him (if I recall correctly). It could be a style choice. Alex from SF3 has a similar pose (his torso especially) and his abs don't receive light.

With that said, I prefer the old version of his stance, the four one in the evolution sheet you posted (albeit it has some shading mistakes I can see now), but that's just my taste.
Re: Majin Vegeta Z2
#1319  November 21, 2014, 12:04:51 pm
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Re: Majin Vegeta Z2
#1320  November 21, 2014, 07:11:06 pm
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Good job so far Balthazar !
 I mess around a little with the face and the abs.