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Piccolo Z2 [Project] (Read 480551 times)

Started by Balthazar, May 19, 2015, 10:57:17 pm
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Re: Piccolo Z2 [Project]
#1261  October 09, 2016, 04:14:08 pm
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JNP, dont forget you can use -3 and -2 with the root, set vars, and check them with the clones. Might be a 1tic turn around but you'd be able to get a lot out of it. I think Cyanide may have some tips on using projectiles as markers too. Altoid's method of using shake values is pretty smart also. I'm sure the combo of all 3 can make things happen.
If you ever need a beta tester let me know =]
vVv Ryuko718 Updated 10/31/22 vVv
Re: Piccolo Z2 [Project]
#1262  October 09, 2016, 04:54:12 pm
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That's how I'm having to do some of the explod tricks. Lots of work arounds gallore with these things! And I'll keep that in mind about testing!
Re: Piccolo Z2 [Project]
#1263  October 11, 2016, 12:34:37 pm
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Clone should use support with combo not Idle helpertype. This feel like play Naruto char.
Re: Piccolo Z2 [Project]
#1264  October 16, 2016, 02:55:35 pm
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Looking super good, the nameless namekian seems to benefit from a lot of unique attacks !
Re: Piccolo Z2 [Project]
#1265  October 19, 2016, 04:36:57 pm
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Re: Piccolo Z2 [Project]
#1266  October 19, 2016, 04:42:23 pm
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It's Super Effective!
You miss 100% of the shots you don't take. I just miss, period.
Re: Piccolo Z2 [Project]
#1267  October 23, 2016, 05:01:33 am
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This may be a mishap of my part, but in the recent videos and pictures we get of Piccolo, it seems you use a pallette with a certain mistake I did myself a while ago which is the importance of colors.
Now, compare Piccolo's colors from the pictures above to Goku Z2 or Gohan Z2. You'll see that Goku and Gohan's colors are brighter and happier, like Bob Ross' happy lil' tree. Now, Piccolo looks like something straight outta 3s, which isn't bad, but it just doesn't fit with the other characters. Like putting 3S character and Alpha character side by side in the same game.
I'm sure this is just a pallette, but still, remember to never make this mistake in projects.
Re: Piccolo Z2 [Project]
#1268  October 23, 2016, 05:20:58 am
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I don't see anything wrong with it. Also Piccolo isn't happy. He's a demon king. Lastly
Quote
Like putting 3S character and Alpha character side by side in the same game.
This isn't a good example because those are totally different sprite styles. Not just colors =p

EDIT: Also to note that the higher contrast in colors in that pic are from lighting due to the lightening
Re: Piccolo Z2 [Project]
#1269  October 23, 2016, 05:45:09 am
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cool
Re: Piccolo Z2 [Project]
#1270  October 30, 2016, 10:26:14 pm
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Quote
Like putting 3S character and Alpha character side by side in the same game.
This isn't a good example because those are totally different sprite styles. Not just colors =p

EDIT: Also to note that the higher contrast in colors in that pic are from lighting due to the lightening

Nevermind, I did a ridiculous mistake, excuse me for being stupid.
Anyways, as a suggestion that has already been said, Kami and Nail could be used for a intro where he fuses with them. Maybe a long intro with Kami and Piccolo fusing and Piccolo powering up, similar to Freeza's gigantic transformation.
For attacks and gameplay, I have no good suggestions up my sleeve..
However, he should have a special intro with Gotenks, maybe Gotenks taunting him and him hitting him in the head similar to what he did before Gotenks fought Super Buu ( at least in the anime, I don't know if it's filler or not ). Also, against Super Buu, he could being the fight scared due Super Buu, as he was startled by Super Buu at some point ( I remember seeing a picture of Super Buu walking into Piccolo and Piccolo being scared ).
Piccolo could also blow up the moon. I don't know how, when or why, but he should.
Re: Piccolo Z2 [Project]
#1271  October 31, 2016, 07:15:05 am
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Piccolos intro should be himself playing the piccolo.
Re: Piccolo Z2 [Project]
#1272  October 31, 2016, 06:02:04 pm
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You miss 100% of the shots you don't take. I just miss, period.
Re: Piccolo Z2 [Project]
#1273  November 06, 2016, 12:54:18 pm
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Balthazar, you said some time ago (on HBZ Facebook page, if I remember correctly) that the game was not really optimized to be played in Mugen's team battle mode, because it was not your main goal.

Could the coding of Piccolo's clones have had the side/ripple effect of improving the game "tolerance" for this mode?
Re: Piccolo Z2 [Project]
#1274  November 06, 2016, 01:00:46 pm
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We've taken measures on these Clones so they don't interfere with anything best we could ;)
Re: Piccolo Z2 [Project]
#1275  November 06, 2016, 01:03:05 pm
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Maybe have it so that he can only produce one clone at a time? Just a thought.
You miss 100% of the shots you don't take. I just miss, period.
Re: Piccolo Z2 [Project]
#1276  November 06, 2016, 01:09:45 pm
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One or Two Clones, it wouldn't matter.

Demon Mode-exclusive Trap Blasts!

Yes the thing at the bottom of his hand is his pinky, not his thumb :gonk:
Re: Piccolo Z2 [Project]
#1277  November 06, 2016, 04:38:46 pm
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Clones aren't an issue like team mode because we have full control of the clones and how they interact with our characters. We don't have that luxery for team mode
Re: Piccolo Z2 [Project]
#1278  November 06, 2016, 08:38:19 pm
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Trap Blasts ? How is it gonna work ? o_o
Re: Piccolo Z2 [Project]
#1279  November 07, 2016, 04:13:13 pm
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Trap Blasts ? How is it gonna work ? o_o

I'm assuming it's gonna work similar to Babidi.
You throw the trap blast there, and there it stays. You can put many of them ( not as you want, but let's say, 3 ) in the field, and when you activate it, all of them explode.
As in similar to Cinder's thingys from KI, but instead of glueing to the enemy, it glues to the stage.
Or it does glue to the enemy. I don't know.
Re: Piccolo Z2 [Project]
#1280  November 07, 2016, 04:16:17 pm
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Pretty much like that yeah, but babidi ones auto comboed themselves, these ones dont.