JNP, dont forget you can use -3 and -2 with the root, set vars, and check them with the clones. Might be a 1tic turn around but you'd be able to get a lot out of it. I think Cyanide may have some tips on using projectiles as markers too. Altoid's method of using shake values is pretty smart also. I'm sure the combo of all 3 can make things happen.If you ever need a beta tester let me know =]
That's how I'm having to do some of the explod tricks. Lots of work arounds gallore with these things! And I'll keep that in mind about testing!
This may be a mishap of my part, but in the recent videos and pictures we get of Piccolo, it seems you use a pallette with a certain mistake I did myself a while ago which is the importance of colors.Now, compare Piccolo's colors from the pictures above to Goku Z2 or Gohan Z2. You'll see that Goku and Gohan's colors are brighter and happier, like Bob Ross' happy lil' tree. Now, Piccolo looks like something straight outta 3s, which isn't bad, but it just doesn't fit with the other characters. Like putting 3S character and Alpha character side by side in the same game.I'm sure this is just a pallette, but still, remember to never make this mistake in projects.
I don't see anything wrong with it. Also Piccolo isn't happy. He's a demon king. LastlyQuoteLike putting 3S character and Alpha character side by side in the same game.This isn't a good example because those are totally different sprite styles. Not just colors =pEDIT: Also to note that the higher contrast in colors in that pic are from lighting due to the lightening
Just No Point said, October 23, 2016, 05:20:58 amQuoteLike putting 3S character and Alpha character side by side in the same game.This isn't a good example because those are totally different sprite styles. Not just colors =pEDIT: Also to note that the higher contrast in colors in that pic are from lighting due to the lightening Nevermind, I did a ridiculous mistake, excuse me for being stupid.Anyways, as a suggestion that has already been said, Kami and Nail could be used for a intro where he fuses with them. Maybe a long intro with Kami and Piccolo fusing and Piccolo powering up, similar to Freeza's gigantic transformation.For attacks and gameplay, I have no good suggestions up my sleeve..However, he should have a special intro with Gotenks, maybe Gotenks taunting him and him hitting him in the head similar to what he did before Gotenks fought Super Buu ( at least in the anime, I don't know if it's filler or not ). Also, against Super Buu, he could being the fight scared due Super Buu, as he was startled by Super Buu at some point ( I remember seeing a picture of Super Buu walking into Piccolo and Piccolo being scared ).Piccolo could also blow up the moon. I don't know how, when or why, but he should.
X-Sky-X said, October 31, 2016, 07:15:05 amPiccolos intro should be himself playing the piccolo.Or, maybe snake-charming? xD
Balthazar, you said some time ago (on HBZ Facebook page, if I remember correctly) that the game was not really optimized to be played in Mugen's team battle mode, because it was not your main goal.Could the coding of Piccolo's clones have had the side/ripple effect of improving the game "tolerance" for this mode?
One or Two Clones, it wouldn't matter.Demon Mode-exclusive Trap Blasts!Yes the thing at the bottom of his hand is his pinky, not his thumb
Clones aren't an issue like team mode because we have full control of the clones and how they interact with our characters. We don't have that luxery for team mode
Loupil said, November 06, 2016, 08:38:19 pmTrap Blasts ? How is it gonna work ? o_oI'm assuming it's gonna work similar to Babidi.You throw the trap blast there, and there it stays. You can put many of them ( not as you want, but let's say, 3 ) in the field, and when you activate it, all of them explode.As in similar to Cinder's thingys from KI, but instead of glueing to the enemy, it glues to the stage.Or it does glue to the enemy. I don't know.