LEGACY AGE OF HEROES PRESENTS... THE GIRL WHO HAS IT ALL!! KARIN KANZUKI Legacy Age of Heroes welcomes the month of May with the richest girl to ever grace the battlefield, KARIN KANZUKI ! She's got two main strengths -- wealth, and speed. A fragile fighter, Karin's game is getting in close for long combos. She's frail, but she has no choice -- with no projectiles to speak of, playing careful with Karin is the best option. However, she can be compared to Iron Fist of Ultimate Marvel vs. Capcom 3 -- a physical fighter who is best on the ground. Her mixups allow her to deal lots of damage, and her bread and butter combos can do nearly half a character's life if used effectively -- but be careful. It won't take much to put her down.
Spoiler: What's New? v1.1 (click to see content)
-Fixed a glitch involving her counters no longer working after using a grab. -Fixed looping issues where the hyper BG would not disappear. -Roll glitches fixed. -Push blocking animations added.
Spoiler: Information (click to see content)
" To defeat an opponent is to get to know them intimately..."
Karin Kanzuki enters the fray!!
~~~~~~~~~~~~~~WHY KARIN?~~~~~~~~~~~~~~
I couldn't decide who would be my first Street Fighter character for this project. I mean, it was gonna be Alex, and then R. Mika, and then Ibuki, and then Twelve, and then Sakura... Karin somehow got muddled in there. I knew I was gonna do her eventually but so many different bugs during development just kinda put me off from completing her. I started her on April 13 and finally powered through finishing her these last couple days.
My main goal with her was to make her fight similar to how I see her as a Street Fighter character -- and that would be somewhat unorthodox. I kept her main fighting style intact but since she's probably one of the more... unique fighters in my honest opinion, I struggled to think of ways to make her stand out. I finally settled on allowing her to be a combo heavy rushdown character. A lot of her specials link into her launcher, allowing for very long combos. She's best on the ground, better there than in the air. She can't do much from a distance but she can close gaps quite quickly. But she is a glass cannon, though. Below average Life and Attack mean she won't be able to battle for very long unless you know what you're doing with her.
I'm more weary about this release now as I'm afraid of any bugs I missed. I tested her extensively and sent multiple betas and patches to be tested as well. I haven't found anything game breaking, or crashing, or broken, or anything like that. Is she perfect? Of course not. Have I missed anything? Likely, yes. But I hope you guys still enjoy her regardless. If you don't... sorry. XD
Spoiler: Move List (click to see content)
~~~~~~~~~~~~~~SPECIALS~~~~~~~~~~~~~~
QCF + Punch : Guren KenQCF + Kick : Mujin KyakuQCB + Punch : Yasha Gaeshi (Joudan)QCB + Kick : Yasha Gaeshi (Gedan)B + F + Punch : Hou ShouF,DF,F + Punch : Standing CounterF,DF,F + Kick : Crouching CounterQCF + Kick (Air Only) : Divekick
~~~~~~~~~~~~~~HYPERS~~~~~~~~~~~~~~
QCF + Two Punches : Shinpi KaibyakuQCF + Two Kicks : GorudorasshuQCB + Two Kicks : Karin SupaikuQCF + Punch + Kick (Same Strength) : Killer Satellite (LEVEL 3)
VIDEOS VIDEO SHOWCASE BY RED CHARIOT!
CREDITS
JJkoolaid & Mortos : For beta testing, supporting me, and being big helps in my MUGEN journey and constantly inspiring me to keep working!
DarkWolf13 and Walruslui : For the original MvC2 template!
Phantom.of.the.Server, 1.8.7, gui0007, and mete122 : For the base Karin!
Infinite and Beximus : For a handful of move ideas for Karin. Specifically in regards to their versions!
MFG Community : For being awesome, and for feedback!
VS Style Debuts Team : For being one of my biggest inspirations!
Elecbyte : For creating MUGEN in the first place!
YOU! : Cause you took the time to read this article and download this character!