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Streets of Rage 2 Bonus Game + 12 Chars (Ash Released! 6/12/2022) (Read 826514 times)

Started by K-Fox, September 05, 2014, 04:51:54 PM
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Streets of Rage 2 Bonus Game + 12 Chars (Ash Released! 6/12/2022)
#1  September 05, 2014, 04:51:54 PM
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Hi! This Bonus Game I have here is the result of playing too much Streets of Rage 2 & 3. I've always wanted a Beat 'em Up Bonus Game for MUGEN, so I decided to make my own after not being able to find any. At first I made this just for myself, but as I got closer to finishing it, I figured I'd share it here. I've learned a lot from this site that helped me fix up the other characters I have, so I'd thought I'd give something back.

The instructions are in the file called "SoR2BonusGameInfo". I hope I didn't leave anything important out...

One thing to note is that the game has some missing things. These shouldn't affect gameplay much. Most of it is related to the custom HUD I made. More specifically, there aren't any portraits for your team and there aren't any names displayed for either your team, to name a few things. Another thing I need to add is intros for most of the Boss characters. Currently they just walk in like the normal enemies, except for Mr.X, who has a very generic intro. I plan on changing that as soon as possible.

There is another thing you need to know. The Bonus Game's Team Mode MUST be Simul mode AND its partner must be itself. This is so you'll turn to face the enemies properly. Your Team Mode can be any of the three modes. Its best to play against the Bonus Game in Team VS.

One little thing to know, when fighting Bosses, they are invincible (they'll flicker) for a short time after they get up. This was my attempt to prevent them from being easily combo'd without a chance to fight back.

I hope you'll enjoy this as much as I enjoyed making this. If you find any problem with this Bonus Game, please let me know so I can fix it.

Older Images (Added at about 9:00 PM on 9/5):

Spoiler, click to toggle visibilty

Newer Images (Added on 9/30)








Video (By OldGamer) Removed- says video is unavailable

Download Bonus Game (Updated on 6/3/2022):
https://www.mediafire.com/file/7xx0in12m0m4kk3/SoR2V39MiniUpdate4.zip/file

Download Bonus Game (No sound file, much smaller file-size):
https://www.mediafire.com/file/h9hdhevroqdhlwu/SoR2V39MiniUpdate4NoSND.zip/file
Move the sound file from a recent version of the bonus game to this folder to complete it.

Download Characters + Stages (Updated on 6/12/2022):
https://www.mediafire.com/file/gfzshdzgnz743ti/12Char4StagePack.zip/file
Sometimes I listen to video game music more than I actually play the game.
Check out my Bonus Game & Characters!: http://mugenguild.com/forum/topics/streets-rage-2-bonus-game-11-chars-162092.0.html
Last Edit: June 13, 2022, 04:21:18 AM by K-Fox
Re: Streets of Rage 2 Bonus Game
#2  September 05, 2014, 05:06:31 PM
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Great idea!!

Downloading now! Can t wait to test it!

EDIT

Actually played it now. Very good!!!!

Much better than the mad gear bonus game I had. Really nice!!! Good job!!! Very fun!
Last Edit: September 05, 2014, 05:37:34 PM by ROLEINMUGEN
Re: Streets of Rage 2 Bonus Game
#3  September 05, 2014, 06:05:58 PM
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    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
For those of us who are stuck at work, screenshots would be great you know. >:(
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Streets of Rage 2 Bonus Game
#4  September 06, 2014, 12:03:56 AM
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For those of us who are stuck at work, screenshots would be great you know. >:(

Sorry about that. I don't have an account on any of those image hosting sites. For now, I hope this is enough:

http://k-fox.newgrounds.com/news/post/905848

This is my account on newgrounds.com. I can use this for now to show images. I'll get some more screenshots up later. If the image looks blurry, right-click and select "View Image".
Sometimes I listen to video game music more than I actually play the game.
Check out my Bonus Game & Characters!: http://mugenguild.com/forum/topics/streets-rage-2-bonus-game-11-chars-162092.0.html
Re: Streets of Rage 2 Bonus Game
#5  September 06, 2014, 12:06:37 AM
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  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
No prob man. It's just that with interesting releases like this, you should have screenshots by default. Don't forget that since you're on Newgrounds, you could hotlink images.

Like this.







Looks awesome. Thanks for sharing!! ;D
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Streets of Rage 2 Bonus Game
#6  September 06, 2014, 01:18:00 AM
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wow. that looks pretty damn cool
Re: Streets of Rage 2 Bonus Game
#7  September 06, 2014, 03:55:13 AM
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  • Blue is cool.
    • USA
No prob man. It's just that with interesting releases like this, you should have screenshots by default. Don't forget that since you're on Newgrounds, you could hotlink images.

Looks awesome. Thanks for sharing!! ;D

Alright, cool. I'll go ahead and add the pictures now.
Sometimes I listen to video game music more than I actually play the game.
Check out my Bonus Game & Characters!: http://mugenguild.com/forum/topics/streets-rage-2-bonus-game-11-chars-162092.0.html
Re: Streets of Rage 2 Bonus Game
#8  September 06, 2014, 06:20:25 PM
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Oh wow!  I wasn't expecting this.  Gonna check this out now (in sing-song)
Re: Streets of Rage 2 Bonus Game
#9  September 06, 2014, 10:49:43 PM
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This is an awesome bonus game man !
I don't know if this is your first character, but it's very well coded, especially since it's a non basic character. :yes:

- Didn't have any problem with the character not turning when needed, and stuff like that.
- I like that some stuff is configurable.
- From the screenshots, I see the bosses are random (didn't fight these ones during my testing). That's great.

Not much to say, apart that you did a great job.
- Maybe make it so when you win a round, you automatically win the fight. People may not want to play twice the same stuff.
- Are you sure there isn't a work-around to avoid having to use simul mode ? It would be great to be able to fight this bonus scene in regular arcade mode. :)
- How about adding a default SoR2/3 stage to fight this bonus game ?
Re: Streets of Rage 2 Bonus Game
#10  September 06, 2014, 11:01:09 PM
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  • If you’re gonna reach for a star...
  • reach for the lowest one you can.
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Re: Streets of Rage 2 Bonus Game
#11  September 06, 2014, 11:14:56 PM
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  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Oh ! So the bosses are actually not randomized, and you get different bosses in Round 2 ? Yeah, this shows I was too lazy to continue after finishing round 1, seeing how long it took me to finish it. ;P
Re: Streets of Rage 2 Bonus Game
#12  September 07, 2014, 12:21:04 AM
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SWEEET!

NoZ

Re: Streets of Rage 2 Bonus Game
#13  September 07, 2014, 12:23:19 AM
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This is awesome,sor2 first boss stage goes perfect with this
Re: Streets of Rage 2 Bonus Game
#14  September 07, 2014, 12:24:38 AM
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  • If you’re gonna reach for a star...
  • reach for the lowest one you can.
    • USA
    • network.mugenguild.com/jmorphman
But it plays Never Return Alive (the boss theme from SoR2) whenever the bosses come up!!!

NoZ

Re: Streets of Rage 2 Bonus Game
#15  September 07, 2014, 12:25:40 AM
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  • pain is weakness leaving the body
    • Puerto Rico
    • phantomgs.forumotion.net/
Oh yesh
Re: Streets of Rage 2 Bonus Game
#16  September 07, 2014, 01:20:13 AM
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I certainly hope someone gets to record a fight featuring this! Cuz' this is so cooooool!!!
CURRENT PROJECTS:
-Characters: Vera Trappz (OC)
-Stages: Springfield Town Square (Update)

IDEAS I HAVE:
-Characters: Mona-Lisa (OC), Danny Phantom, Betty Boop, Kim Possible, Aladdin, Oggy, NEW! Cartoon Guy
-Stages: Toon World (Cartoon Guy), End Of The World
Re: Streets of Rage 2 Bonus Game
#17  September 07, 2014, 02:01:28 AM
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So mr.x returned in sor2, never played it unfortunately.
Awesome work, I'm really enjoying this (ironically the most playing as kung fu man). I'd love to record in game action sometime soon.
Re: Streets of Rage 2 Bonus Game
#18  September 07, 2014, 03:06:41 AM
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Really nice!

I´m a big SOR fan, so this is GREAT for me!

Some feedback...

 - Throws look bad, either SOR thugs disappear or are misaligned
 - screen shake after winning against any of the bosses would be nice
 - needs more sounds & voices from the source game
 - use the source game hit sounds
 - are there block sounds in SOR? I dunno, use other then the once you are using now
 - Laugh of Mr X is missing
 - win animation?
 - you could apply a win animation for every boss, that would be nice

Nice job! Keep up the good work!  :thumbsup:
Re: Streets of Rage 2 Bonus Game
#19  September 07, 2014, 07:56:46 PM
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  • Blue is cool.
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Hey everyone. I'm glad to see you all like the game. I've read all the replies here and have updated the game:

NOTE: Older version.
http://www.mediafire.com/download/ota4x1ba22q9d6a/SoRC1.zip

Changes are:

1. All enemies now use SoR2 hitsounds instead of the default ones. (Guard sound is still default)
2. Missing voices added.
3. The team mode of the Bonus Game can now be Single OR Simul mode. (Although in Single mode, max enemies onscreen is 2)
4. After a boss is defeated, the screen shakes when they hit the ground after their "KO fly away"
5. The laser shot from the two robot bosses now cause the "Electrified" state.
6. Mr.X now laughs if he successfully knocks you down with either of his attacks.

Also, something I wanted to talk about...

- Throws look bad, either SOR thugs disappear or are misaligned

There is a reason for that. Let me explain:

Most helpers aren't meant to be put in custom states otherwise it turns into a clone of the character when they do end up in a custom state. Even if there is a safety like this in the owner's State 0:

Code:
[State 0, ChangeState]
type = ChangeState
trigger1 = IsHelper(500)
value = 500
ctrl = 0

It still doesn't look good when, say, a fireball turns into Ryu for a bit, then turns back into a fireball. In this case, the SoR2 enemies would turn into KFM for a bit, then turn back into themselves.

So what I did first is make all of the 5000 sprites a blank image. That brought up another problem of when the enemies ended up in a custom state, your character would appear to be hitting/throwing nothing. So, I cooked up an iffy work-around.

The actual "character" (I believe the proper term is "root") is in a state that causes it to constantly follow one of the helpers. The 2nd SoR2 character also follows one of the helpers. For the final enemy, a player-type helper follows the last SoR2 enemy helper.

That fixes a turning problem I noticed; if there is more than 1 player-type helper on a team, one of the seems to become the only "turning target" for the other team. In other words, everyone on Team 1 will always turn to face that particular helper and only that particular helper, regardless of how close Team 2's characters are to Team 1's characters. Once all but 1 player-type helper is removed, the turning problem seems to go way. This means the enemies you fight are normal-type helpers (With "Keyctrl = 1" so the -1 states can be used).

But the real reason for the "Following the Helper" thing is for custom states. If an enemy ends up in a custom state, its "Follower" switches its own anim to match the current statetype of the helper. For example, if the helper's statetype is S and the enemy is "Y.Signal" (The dude with a mo-hawk and yellow jacket), then its follower will change its anim to Y.Signal's "Hit High" anim (Equal to most character's 5000,20 sprite).  Once the enemy is no longer in a custom state, the follower changes back to a blank anim. The "Follower" can't be hit, it just shows an anim. The Clsn 2 boxes on the 5000 anims are still there, so you can hit an enemy out of a custom state.

This helps to prevent both the "clone" problem as well as the "attacking nothing" problem. Of course, as Staubhold said, it causes the enemy to appear in the wrong places sometimes. But I figured it'd be better for the enemy to appear in the wrong place than to not appear at all.

Its kind of awkward, but it was the only way I could have enemies show up during custom states without having the other way necessary, which is manually editing every other character's custom state attacks to show a specific anim when a SoR2 Bonus Game enemy is the target. Plus, I know it isn't uncommon for people to have over 100 characters. It would be too much editing for too little difference.

Just wanted to make sure everyone knew why the enemies would sometimes appear in odd places, as well as why Simul mode was required at first.
Sometimes I listen to video game music more than I actually play the game.
Check out my Bonus Game & Characters!: http://mugenguild.com/forum/topics/streets-rage-2-bonus-game-11-chars-162092.0.html
Last Edit: September 09, 2014, 08:36:07 PM by K-Fox
Re: Streets of Rage 2 Bonus Game
#20  September 07, 2014, 10:39:55 PM
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  • Be romantic, my friend.
    • Germany
Thanks for the explanation!

5. The laser shot from the two robot bosses now cause the "Electrified" state.

You should add that to the whip attacks...
Big Ben has no fire breath attack?