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YugaCurry

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Messages by YugaCurry

    

Re: Mugen 1.1 Projectile Distances

 October 05, 2014, 12:30:46 pm View in topic context
 Posted by YugaCurry  in Mugen 1.1 Projectile Distances (Started by YugaCurry October 03, 2014, 05:59:45 pm
 Board: M.U.G.E.N Development Help

I actually use both the pots 1.0 version shin gouki and mwyrly's edited version. Both suffer from this. And unlike a lot of characters that use time based destroy states, this character does not, which is making it harder to find the fix.
    

Re: Mugen 1.1 Projectile Distances

 October 04, 2014, 08:12:29 am View in topic context
 Posted by YugaCurry  in Mugen 1.1 Projectile Distances (Started by YugaCurry October 03, 2014, 05:59:45 pm
 Board: M.U.G.E.N Development Help

Yes. That's what I suspect too. But I'm not sure what to edit exactly as I do not want to break the character. Any suggestions?
    

Mugen 1.1 Projectile Distances

 October 03, 2014, 05:59:45 pm View in topic context
 Posted by YugaCurry  in Mugen 1.1 Projectile Distances (Started by YugaCurry October 03, 2014, 05:59:45 pm
 Board: M.U.G.E.N Development Help

Is there a set of code for say pots Ryu or Shin Gouki that can be set in order to have their projectiles travel all the way to the end of the screen without cutting off for largely zoomed out stages? I know this has something to do with the 'destroyself' states. And I encounter this with POTS Shin Gouki. Not only do they disappear mid way but if they do connect, the sparks appear somewhere below the stage floor as well. This is strictly an occurrence for stages with zoom.
    

Re: NoZ's Legacy Custom Portrait Thread

 October 03, 2014, 04:45:20 pm View in topic context
 Posted by YugaCurry  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

@squallsoft: Could you maybe throw in a port for Colossus if and when you find the time?
    

Margatroid Stage

 October 03, 2014, 02:53:26 pm View in topic context
 Posted by YugaCurry  in Margatroid Stage (Started by YugaCurry October 03, 2014, 02:53:26 pm
 Board: Requests

Does anyone have the Classic 1.1 stage from Margatroid. Its not available on his site.
    

Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!

 October 02, 2014, 07:52:23 am View in topic context
 Posted by YugaCurry  in TMNT By Dcat Updated to 1.0, Shredder + Krang released! (Started by Dcat February 03, 2013, 01:45:12 pm
 Board: Your Releases, 1.0+

You're welcome Sai.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 October 02, 2014, 06:14:05 am View in topic context
 Posted by YugaCurry  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

well, you have creation name and author name, you should use your request thread

Those portraits are very old and I don't know if they still extic yet, I typed a messege Geruda but he never answed my messege.
there were some released pack of Snk, street fighter, capcom to this screenpack but those links aren't working anymore. if anyone still have them, I would like to share them with me.

@yaret: Those who search will find. Here you go. The links exist. Link for Capcom under capcom character list and link for snk under snk character list.

http://mugenguild.com/forum/topics/portraits-warzone-screenpack-snk-and-capcom-pack-released-148536.0.html

Ohhh.!! yeah.!! that was talking about, really thanks Yogacurry.

You're welcome.
    

Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!

 October 02, 2014, 06:00:58 am View in topic context
 Posted by YugaCurry  in TMNT By Dcat Updated to 1.0, Shredder + Krang released! (Started by Dcat February 03, 2013, 01:45:12 pm
 Board: Your Releases, 1.0+

    

Re: Does this thing exist?/who is the author?/etc. thread.

 September 30, 2014, 05:27:11 pm View in topic context
 Posted by YugaCurry  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

well, you have creation name and author name, you should use your request thread

Those portraits are very old and I don't know if they still extic yet, I typed a messege Geruda but he never answed my messege.
there were some released pack of Snk, street fighter, capcom to this screenpack but those links aren't working anymore. if anyone still have them, I would like to share them with me.

@yaret: Those who search will find. Here you go. The links exist. Link for Capcom under capcom character list and link for snk under snk character list.

http://mugenguild.com/forum/topics/portraits-warzone-screenpack-snk-and-capcom-pack-released-148536.0.html
    

Re: NoZ's Legacy Custom Portrait Thread

 September 30, 2014, 03:44:05 pm View in topic context
 Posted by YugaCurry  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

No love for Vega (Claw) and/or Hugo?
    

Re: NoZ's Legacy Custom Portrait Thread

 September 29, 2014, 05:53:14 pm View in topic context
 Posted by YugaCurry  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

@PhillCMS: Woah woah. Chill man. I don't think he was implying that you stop or anything. We like your stuff a lot. Keep em' coming. :)
    

Re: Cosmic Creations Art

 September 29, 2014, 04:00:21 pm View in topic context
 Posted by YugaCurry  in Cosmic Creations Art (Started by ELECTR0 August 05, 2013, 04:31:11 am
 Board: Graphics

This is phenomenal and the details totally stand out. You have patience i'll give you that, cause those scales look like a handful. One small thing though; shouldn't the thumb on its right forearm be on the other side of its palm?
    

Re: NoZ's Legacy Custom Portrait Thread

 September 27, 2014, 01:18:22 pm View in topic context
 Posted by YugaCurry  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

@Reck: These are amazing man. I'm psyched for what you have in store for us
    

Re: TDX's 1.1 Zoom Conversion Warehouse (Requests Accepted)

 September 27, 2014, 08:54:48 am View in topic context
 Posted by YugaCurry  in TDX's 1.1 Zoom Conversion Warehouse (Requests Accepted) (Started by TotalDramaXtremist September 22, 2014, 01:05:24 am
 Board: Edits & Addons 1.0+

@TotalDramaXtremist: For your CVS Pro Train stage, the sky is broken. When you zoom out completely and jump there is a yellow bar at the top.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 September 27, 2014, 08:30:51 am View in topic context
 Posted by YugaCurry  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

I checked the sff. The sprites for the night time aren't there. I don't think that's the night time version. One def is for no intro and the other for intro.
    

Re: TDX's 1.1 Zoom Conversion Warehouse (Requests Accepted)

 September 26, 2014, 03:46:17 pm View in topic context
 Posted by YugaCurry  in TDX's 1.1 Zoom Conversion Warehouse (Requests Accepted) (Started by TotalDramaXtremist September 22, 2014, 01:05:24 am
 Board: Edits & Addons 1.0+

@TotalDramaXtremist: Either one of these:

1) Japan Team's Stage, KOF 94 by Caddie
2) Terry's stage, round 1, Garou MotW by Caddie
3) Terry's stage, round 3, Garou MotW by Caddie
4) M.Bison stage, SFA3
 
Whichever you're comfortable with.
    

Re: About improving graphics.

 September 26, 2014, 03:37:10 pm View in topic context
 Posted by YugaCurry  in About improving graphics. (Started by Gurren Lagann September 25, 2014, 03:49:33 am
 Board: M.U.G.E.N Configuration Help

Its not impossible, just a lot of work. Play Mugen for a while and those pixels wont bother you.
    

Re: About improving graphics.

 September 25, 2014, 05:19:06 pm View in topic context
 Posted by YugaCurry  in About improving graphics. (Started by Gurren Lagann September 25, 2014, 03:49:33 am
 Board: M.U.G.E.N Configuration Help

He means filters. They don't exist in Mugen 1.0, if thats what you are using. Winmugen has them though, I think.
    

Re: NoZ's Legacy Custom Portrait Thread

 September 25, 2014, 01:05:16 pm View in topic context
 Posted by YugaCurry  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

God Rugal is available in the portrait folder that comes with the Legacy download. For the others there ain't much to work with.
    

Re: NoZ's Legacy Custom Portrait Thread

 September 24, 2014, 04:46:10 pm View in topic context
 Posted by YugaCurry  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

@Markpachi: Nope. God Rugal and Asura yes, but a regular Rugal, no.