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Creating Non-blurry normal small ports? (Read 14300 times)

Started by Azul Crescent, November 08, 2022, 05:10:29 am
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Creating Non-blurry normal small ports?
#1  November 08, 2022, 05:10:29 am
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So I have always used custom port SP's, but I wanted to try using one with just some normal ports as It's less time consuming and I don't have as much time nowadays.

But for the life of me, I cannot figure out how people seem to create small ports with HD looking art. No matter what I do it turns out blurry even if the source art was crisp and high quality. If I remember correctly small portraits have to be 25x25, if I try resizing art to fit inside it becomes very very blurry when using Photoshop.

Can anyone who has experience with this let me know what i'm doing wrong? Using Legacy Normal Port version SP.
Last Edit: November 08, 2022, 09:13:00 am by Azul Crescent
Re: Creating Non-blurry normal small ports?
#2  November 08, 2022, 11:09:31 pm
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Usually, when creating small ports people will not just resize an image and that's it, they will draw on top of it. This is almost obligatory if you're using 1.0 or below because of shared palettes. If you're using non-indexed images then don't worry about it.

Well, since 25 x 25 is very small, 99% of the images will become blurry, so you have to play a little with Photoshop settings. There are a few tutorials here by some small portrait makers:
https://mugenguild.com/forum/topics/mugen-tutorial-how-do-i-make-small-portraits-193149.msg2507966.html
Re: Creating Non-blurry normal small ports?
#3  November 09, 2022, 02:39:35 am
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Usually, when creating small ports people will not just resize an image and that's it, they will draw on top of it. This is almost obligatory if you're using 1.0 or below because of shared palettes. If you're using non-indexed images then don't worry about it.

Well, since 25 x 25 is very small, 99% of the images will become blurry, so you have to play a little with Photoshop settings. There are a few tutorials here by some small portrait makers:
https://mugenguild.com/forum/topics/mugen-tutorial-how-do-i-make-small-portraits-193149.msg2507966.html

I see, I've seen some people here who in Roster Showcase who post their normal port setups and their small ports are all super HD/HQ using art of the characters. So they can somehow achieve it without it turning blurry. I do use 1.1. I'll have to check around and see what I can do with PS. Thanks.
Re: Creating Non-blurry normal small ports?
#4  November 09, 2022, 05:51:21 pm
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I see, I've seen some people here who in Roster Showcase who post their normal port setups and their small ports are all super HD/HQ using art of the characters. So they can somehow achieve it without it turning blurry. I do use 1.1. I'll have to check around and see what I can do with PS. Thanks.

HD Portrait need the character to be native 720p or 1080p (for example localcoord = 1280,720)
I have a tutorial for that
https://www.youtube.com/watch?v=LE2qEpnVKb4
Re: Creating Non-blurry normal small ports?
#5  November 09, 2022, 06:48:58 pm
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Usually, when creating small ports people will not just resize an image and that's it, they will draw on top of it. This is almost obligatory if you're using 1.0 or below because of shared palettes. If you're using non-indexed images then don't worry about it.

Well, since 25 x 25 is very small, 99% of the images will become blurry, so you have to play a little with Photoshop settings. There are a few tutorials here by some small portrait makers:
https://mugenguild.com/forum/topics/mugen-tutorial-how-do-i-make-small-portraits-193149.msg2507966.html

I see, I've seen some people here who in Roster Showcase who post their normal port setups and their small ports are all super HD/HQ using art of the characters. So they can somehow achieve it without it turning blurry. I do use 1.1. I'll have to check around and see what I can do with PS. Thanks.

Yea I'm one of those people. Its all about using Photoshop then Bicubic interpolation to be smoother and you'll get perfect quality. The catch is that your ports need to be 50x50 and not 25x25. So you'll have to size it up in the screen pack system.def.

Last Edit: November 09, 2022, 07:02:31 pm by YugaCurry
Re: Creating Non-blurry normal small ports?
#6  November 09, 2022, 09:31:04 pm
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Ikemen would let you use small ports of any size that can be scaled directly from the character's def.
Re: Creating Non-blurry normal small ports?
#7  November 09, 2022, 11:04:03 pm
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The thing is... OP said normal ports, using a different size make it 'custom' and not 'normal' IMO.
I thought they wanted to stick with 25x25. If not, then my bad. :P
Re: Creating Non-blurry normal small ports?
#8  November 10, 2022, 10:01:07 am
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The thing is... OP said normal ports, using a different size make it 'custom' and not 'normal' IMO.
I thought they wanted to stick with 25x25. If not, then my bad. :P

I guess you could call it customised but my understanding was customised would be anything other than the square box shape cuz even in 50x50, x-y axis remain the same, all you need to do is double the size in system Def.
Re: Creating Non-blurry normal small ports?
#9  November 10, 2022, 10:45:55 am
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i guess this become a heated debate as whats is normal haha

based on mugen default screenpack without change anything
for localcoord 320,240 character its 25x25
for localcoord 640,480 char its 50x50
for localcoord 1280,720 char its 100x100
for localcoord 1920,1080 char its 150x150
so if the char is native HD, its portrait will be clear

of course the question also can be answered as
how to make a clear 25x25 portrait
cant resize a hd into a small 25x25
the answer is like Nintendo ds said you need to draw it

for me change screenpacket to get hd is not normal
but if you scale down the portrait by half in screenpack like yugacurry said
character need to do following change
for localcoord 320,240 character its 50x50
for localcoord 640,480 char its 100x100
for localcoord 1280,720 char its 200x200
for localcoord 1920,1080 char its 300x300


Last Edit: November 10, 2022, 11:06:12 am by beterhans
Re: Creating Non-blurry normal small ports?
#10  November 10, 2022, 02:19:39 pm
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i guess this become a heated debate as whats is normal haha

based on mugen default screenpack without change anything
for localcoord 320,240 character its 25x25
for localcoord 640,480 char its 50x50
for localcoord 1280,720 char its 100x100
for localcoord 1920,1080 char its 150x150
so if the char is native HD, its portrait will be clear

of course the question also can be answered as
how to make a clear 25x25 portrait
cant resize a hd into a small 25x25
the answer is like Nintendo ds said you need to draw it

for me change screenpacket to get hd is not normal
but if you scale down the portrait by half in screenpack like yugacurry said
character need to do following change
for localcoord 320,240 character its 50x50
for localcoord 640,480 char its 100x100
for localcoord 1280,720 char its 200x200
for localcoord 1920,1080 char its 300x300




I use all my characters in 320,240 with portrait size at 50. They're clear and crisp though.
Re: Creating Non-blurry normal small ports?
#11  November 10, 2022, 02:30:24 pm
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I did the same method that YugaCurry did and you really don't need to change the localcoord on characters because they are also 320,240 and probably has to do with the stage/system fit.
Last Edit: November 10, 2022, 03:28:21 pm by Shadic12
Re: Creating Non-blurry normal small ports?
#12  November 15, 2022, 06:09:08 am
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Late response to all of this as I had figured it out thanks some dming back and forth with Shadic and from the help here, but my initial inquiry was wondering if it was possible to use normal ports of a higher cell size (as Yugacurry said, 50x50) to get a higher quality small port, and if possible this also applied to the Large Portrait too. And at that point i guess it would be considered custom. After some tweaking on a screenpack I using another SP with 50x50 Ports as an example I was able to perfectly replicate it with some tweaked values needed since some of the sizes were different and it came out great. Sorry for any confusion this may have caused.

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