The Mugen Fighters Guild
M.U.G.E.N Central => FullGame development => SNK Gals Fighters => Topic started by: Koop on October 12, 2011, 11:06:22 PM
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[img height=240]http://www.koopakoot.trinitymugen.net/WIPs/mugen4.png[/img][img height=240]http://www.koopakoot.trinitymugen.net/WIPs/mugen5.png[/img][img height=240]http://www.koopakoot.trinitymugen.net/WIPs/mugen6.png[/img][img height=240]http://www.koopakoot.trinitymugen.net/WIPs/mugen7.png[/img]
Starting off with Mai. The Mai I converted for winmugen had so many moves, so for the sake of balance she's not going to have as much as she did before.
This is a full recode. Not just pasting my old Mai into this. The system the winmugen version was out of date and this one will have a much better feel (I'm just using the .sff and air).
Movelist:
Moves (2002 Mode)
Throws
Shiranui Gourin: F + Y
Fuusha Kuzushi: F + B
Yume Zakura: F+Y/B in air
Command Moves
Dairin Fuusha Otoshi: D + x in air
Ukihane: D + a in air
Yusura Ume: D + b in air
Benitsuru no Mai: F + a
Koku'en no Mai: DF + a
Sankaku Tobi: UF or UB against the back/forward wall
Special Moves
Kachou Sen: D,DF,F x/y
Hissatsu Shinobi Bachi: B,DB,D,DF,F x/y
Ryuu Enbu: D,DB,B x/y (can be performed after Sayo Chidori) (SC)
Sayo Chidori: D,DB,B a
Midare Kachou Ougi: D,DB,B b (can be repeated 3 extra times)
Musasabi no Mai (Kuuchuu): D,DB,B x/y in air
Musasabi no Mai (Chijou)*: Charge d,u x/y
*Musasabi no Mai (Kuuchuu): hold x/y
*Musasabi no Mai (Kuuchuu): D,DB,B x/y in air
*Yusura Ume: D + x/y
*Ukihane: D + a/b
*Toki Tsubute: b+y or z when close
Deperation Moves
Hana Arashi: D,DF,F,D,DF,F x/y
Chou Hissatsu Shinobi Bachi: D,DB,B,DB,D,DF,F a/b
Super Desperation Moves
Chou Hissatsu Shinobi Bachi: D,DB,B,DB,D,DF,F a+b
Hidden Super Desperation Moves
Shiranui-ryuu: Kubi no Kitsune: D,DB,B,DB,D,DF,F x+y
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Which stance are you using ? 96 with(out?) bouncing boobs ? NGBC stance ? (or the shade-update KOFXI one ?)
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Shade update KOF XI stance (has the most bounce).
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kofxi xiii mix with circular bounce.
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Good luck on this one
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Thanks.
[img height=240]http://www.koopakoot.trinitymugen.net/WIPs/mugen13.png[/img][img height=240]http://www.koopakoot.trinitymugen.net/WIPs/mugen14.png[/img][img height=240]http://www.koopakoot.trinitymugen.net/WIPs/mugen15.png[/img][img height=240]http://www.koopakoot.trinitymugen.net/WIPs/mugen16.png[/img]
All of her moves have been coded. I just need to add some tweaks, sounds and some system features. :)
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(http://www.koopakoot.trinitymugen.net/Palettes/Japan%27sNo1.png)
I'm gonna be super anal, so only the best will make it and I'm going to tell you right off the bat if it will or not.
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Whoaa nicee:D
I wonder will she have the orignal Akoya Sogi voice or that new VA's from KoFXIII however I like both so it is okay:D
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Akoya Sogi of course.
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Shade update KOF XI stance (has the most bounce).
For this you just became my heroe, good luck with the project cant' wait to see more news about her progress man :sugoi:
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Nice:D even through I like the new one too, no one can replace her origninal voice