Well the version that I uploaded violently crashes when using a mp3 and loading another stage. (It's supersuehiro code not mine)That's because it calls "speaker.Init()" every time it loads a mp3 (It should be called once at the start of the program)I haven't figured how audio works in go... maybe tomorrow i will fix it.Maybe the mugen method of resampling (At runtime) every single audio file loaded could work...
Well In Ikemen go it exists a [statedef -10], [statedef -20] and a [statedef -30] that get's loaded from a common file. (It could not be loaded from inside a char folder)It act's like [statedef -1], [statedef -2] and a [statedef -3] but for all characters.Also exist a common.air (For global animations for all characters) and a common.cmd. (For global commands for all character)No clue about a common.sff though. (sff = Sprites)EDIT: After watching the code i think is not hard just replace the statedef -2 to statedef -20.Paste the animation code inside the common.airSo yea it's posible.The "Extra fun stuff" could not be done globally because of the lack of a of a common.sff (For now)The everything else could be done without the need of modifying the individual chars.EDIT 2: I tried this code in statedef -30 inside common.cns. (Is for a megaman style blink for half second after a combo finishes)Code: ;--------------------;Blink on Player Hit[Statedef -30][State -3, VarSet]type = VarSettrigger1 = sysvar(3) <= 0trigger2 = sysvar(3) <= 0trigger3 = sysvar(3) > 35ignorehitpause = 1sysvar(3) = 0[State -3, VarSet]type = VarSettriggerall = !IsHelpertriggerall = stateno != [150,155]trigger1 = MoveType = Htrigger1 = Time > 0ignorehitpause = 1sysvar(3) = 30[State -3, VarAdd]type = VarAddtrigger1 = StateType != Ltrigger1 = MoveType != Htrigger1 = sysvar(3) > 0ignorehitpause = 1sysvar(3) = -1[State -3, NotHitBy]type = NotHitBytrigger1 = StateType != Ltrigger1 = MoveType != Htrigger1 = sysvar(3) > 0ignorehitpause = 1value = SCAtime = 1[State -3, PalFX]type = PalFXtriggerall = Alivetrigger1 = StateType != Ltrigger1 = MoveType != Htrigger1 = GameTime % 4 = 0trigger1 = sysvar(3) > 0ignorehitpause = 1time = 2add = 250,250,250;--------------------It works on all characters!
Gacel said, February 14, 2019, 06:51:06 pmOK This is another build of Ikemen Go.The main difference with the one that Adnan uploaded is that it supports fntv2 (Ported from a fork by ShinLucho) and some bugfixes by me.It supports most of the mugen 1.1 features (fntv2 and png sprites), localcoord in screenpacks is not supported. (In characters localcoord works)Download: http://www.mediafire.com/file/o9mn5jlb112rcqm/ikemen_go_14-02-2019.zip/fileThe repo: https://github.com/Windblade-GR01/Ikemen_GOEDIT: In my rig the fullcolor/png sprites does not work on the Intel graphics it only works on the Nvidia for some reason...I would like to some people test in their PC to see if Png sprites works on their end.Sorry if the question sounds stupid, but does that means Ikemen now supports screenpacks?
Yes, Ikemen GO (And Ikemen GO Plus) has support for MUGEN screenpacks since the last year.Ikemen Plus has not. (And considering that Ikemen Plus has been deprecated it never will)EDIT:Description of the different versions of Ikemen:Ikemen GO = Rewrite and new version of Ikemen classic. (Still receives updates)Ikemen Go Plus = A fork of Ikemen with more features (Since late 2018 Kr4thos abandoned the project and the main Ikemen GO has implemented his features)Ikemen / Ikemen Plus = A legacy version that is no longer updated.Last update of Ikemen GO = 2019-01-26 Last update of Ikemen Go Plus = 2018-08-22Last update of Ikemen = 2017-05-14
So just to clear things up for good, if I use a MUGEN 1.0 screenpack on Ikemen GO Plus will it work just fine?
It will load, if it uses a "HD" localcoord it will look zoomed in.If your screenpack uses the default localcoord it will look fine.EDIT: If you have the will to fix a HD pack you can use sprite scale and move the objects.What screenpack you want to load?
Nothing specific in mind, I just wanted to know if I could use 1.0 screenpacks on Ikemen GO Plus so I can drop MUGEN 1.0 for good.Example: http://mugenguild.com/forum/topics/kof-2002-um-edit-148124.0.html
It seems that one should work.Yea the lack of Mugen 1.1 full screenpack / lifebar support is the only reason to not switch to ikemen.(It's seems that is the only feature of mugen that Ikemen GO haven't implemented)Once we have that the whole community could drop Mugen 1.0/1.1.And that the zoom is bugged (It takes the parallax into account) but that should be easy to fix
If you plan to use the mugen 1.0/1.1 default screenpack you should download this.https://github.com/shinlucho/ikemen-plus/raw/master/font/msgothic.ttcIt goes inside the font folder.In mugen it's inside the exe but in ikemen should be external.EDIT: And also Ikemen doesn't support mp3 for the moment. (I'm working on it)
-Ash- said, February 15, 2019, 03:27:29 amSomething unfortunate happened, the build you released closes imediately after launch.same here
That's because you need copy the mugen files inside the folder...I'm gonna post a ready to use folder for download.
Since you're at it, could you please explain the exact steps on how to install a screenpack on Ikemen GO?
Gacel said, February 15, 2019, 03:45:54 amThat's because you need copy the mugen files inside the folder...I'm gonna post a ready to use folder for download.That would be awesome and much appreciated. -Ash- said, February 15, 2019, 03:50:16 amSince you're at it, could you please explain the exact steps on how to install a screenpack on Ikemen GO? MFG user ";x" formally known a ShinRei did a video sometime ago on some of the basic steps check his youtube channel.
Here is it:http://www.mediafire.com/file/f47hy1y3vcbp7ka/Ikemen+GO+Bundle+14-02-2019.zipAnd about the screenpacks it should accept the Mugen one any without changes... (It loaded eve battle without changes)And Ikemen doesn't use mugen.cfg it uses config.json (Created at launch)EDIT:Image of Ikemen loading eve.EDIT2: It doesn't load the lifebar (Replacing it with the default one work though)
I was able to drop in mugen 1.1 and it ran perfectly. I'll try your zip and since I'm sure mine will have excess stuff. tanks again!
Isn't that eve, winmugen?You seem to be using the same old version if... Adnan said, February 03, 2019, 07:20:20 amWell dee2ever,go is now have a mp3 supportIf he compiled the newest exe, you are still using the old one with the same problems. You've been able to use 1.0 screen packs since vanilla Ikemen, same goes for plus. http://mugenguild.com/forum/topics/ikemen-table-contents-please-read-first-175520.0.htmlI assume, you mean port as in drag/drop. It's not hard especially with http://mugenguild.com/forum/ikemen-general-discussion-and-help.427if you refuse to do any work then nope. Local Cord isn't supported so any SP with one will crash in GO.