The Mugen Fighters Guild

M.U.G.E.N Central => Sprite Projects => Topic started by: krauser on January 30, 2022, 07:53:47 PM

Title: Project New Frames for Samurai Shodown V and VI
Post by: krauser on January 30, 2022, 07:53:47 PM
Create this topic that Samurai Shodown fans can carry out the work and create new frames, I'm not an expert with sprites, so... I want to provide all the work I've done, who wants to join me so that the charS can be complete. Accept help and feedback, modify the frames I created in case of improvement or any detail, XD

Alert (previous chars are always being updated, check whenever you can and if you can support the edits, contact me in discordapp)
Stay tuned everyone can suffer modification in the frames and new frames will also be added

i have discordapp
Kyle Ren#8327


UPDATE FRAMES ( SIEGER, KYOSHIRO, EARTHQUAKE, GENJURO, SANKURO YOROZU IN 11/05/2022)
UPDATE SANKURO YOROZU NEW GRAB 2 (CORRECT 3 FRAMES), HAOHMARU DIZZY IN 12/05/2022)
UPDATE KYOSHIRO JUMP PUNCH IN AIR, INSERT CHARLOTTE FRAMES IN 21/05/2022)
UPDATE WANFU JUMP LIGHT PUNCH RIGHT, INSERT PROVOCATION (CORRECT FACE) IN 25/05/2022)
UPDATE WANFU UPDATE JUMP STRONG KICK, INSERT DIZZY IN 28/05/2022)
UPDATE KYOSHIRO  FORWARD DOWN AND GRAB KICK, WANFU UPDATE FORWARD DOWN, CORRECT GRAB PUNCH IN 31/05/2022)
UPDATE NAKORURU CREATE DIZZY, GENAN UPDATE DODGE, FORWARD DOWN IN 01/06/2022)
UPDATE TAM TAM GRAB PUNCH STYLE SAMURAI 1 IN 12/06/2022)
UPDATE FRAMES JUBEI YAGYU, ENJA PUNCH, SUIJA PUNCH, YOSHITORA ADAPTED NEW FRAMES FROM STRONG KICK, GENAN OTHERS FRAMES ADJUSTED RANGE, INSERT NEW CHAR GAIRA CAFFEINE IN 24/07/2022)
UPDATE YOSHITORA REDESIGN JUMP LIGHT KICK, KAZUKI LIGHT PUNCH, INSERT NEW CHAR IROHA (UPDATE LICK KICK) IN 25/07/2022)
NEW UPDATE GALFORD VICTORY SAMURAI SHODOWN 2, INSERT NEW CHAR UKYO TACHIBANA AND YUMEJI KUROKOUCHI IN 29/07/2022)




GALFORD FRAMES SAMURAI SHODOWN 2 BASE

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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on January 31, 2022, 07:29:14 AM
JUBEI FRAMES SAMURAI SHODOWN 2 BASE

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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on January 31, 2022, 07:34:08 AM
HAOHMARU FRAMES SAMURAI SHODOWN 2 BASE

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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on February 21, 2022, 10:51:42 PM
HANZO FRAMES SAMURAI SHODOWN 2 BASE

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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on February 22, 2022, 08:55:53 PM
SIEGER FRAMES SAMURAI SHODOWN 2 BASE

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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on February 24, 2022, 04:53:56 PM
KYOSHIRO FRAMES SAMURAI SHODOWN 2 BASE

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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on February 25, 2022, 02:39:56 PM
EARTHQUAKE FRAMES SAMURAI SHODOWN 2 BASE

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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on February 28, 2022, 02:25:50 AM
GENJURO FRAMES SAMURAI SHODOWN 2 BASE

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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on March 03, 2022, 09:37:47 PM
GENAN FRAMES SAMURAI SHODOWN 2 BASE

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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on March 25, 2022, 10:28:40 PM
NICOTINE FRAMES SAMURAI SHODOWN 2 BASE

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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: PotS on March 26, 2022, 07:45:02 PM
I don't know Samsho's spritesets well enough to comment, but I came here to say you should post these as gif's.
Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on March 29, 2022, 08:48:20 PM
I don't know Samsho's spritesets well enough to comment, but I came here to say you should post these as gif's.

I'm short on time, if someone wants to make a gif and give me a link I'll add it, about not knowing the frames, some I create like a weak kick from galford to near and far, others I modified like the face of genjuro and earthquake (stand), etc... Since the Samurai Shodown 3-7 chars lost moves, provocation, dizzy, grab, mid kick and hard kick, Samsho adopts a universal single kick system, I'm trying to complete the characters
Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on April 03, 2022, 04:15:02 AM
KAZUKI FRAMES SAMURAI SHODOWN 2 BASE

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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on April 03, 2022, 05:39:46 AM
SOGETSU FRAMES SAMURAI SHODOWN 2 BASE

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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on April 03, 2022, 05:56:15 AM
ENJA FRAMES SAMURAI SHODOWN 2 BASE

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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on April 03, 2022, 06:09:53 AM
SUIJA FRAMES SAMURAI SHODOWN 2 BASE

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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on April 18, 2022, 06:14:32 PM
YOSHITORA TOKOGAWA FRAMES SAMURAI SHODOWN 2 BASE

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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on May 09, 2022, 04:58:09 AM
NAKORURU FRAMES SAMURAI SHODOWN 2 BASE

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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: Nexus Games on May 09, 2022, 07:16:25 AM
it would be better to put these images in spoiler code so we dont have to scroll down forever.

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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on May 09, 2022, 05:41:14 PM
it would be better to put these images in spoiler code so we dont have to scroll down forever.

Spoiler, click to toggle visibilty

It was asked to post in the form of a gif, but I don't have time to do it, I'm editing images, creating professional hitboxes, balancing all 40 characters in the game, who wants to collaborate, assemble the gifs and send me that I'll delete and go replacing, my time is short, I understand that so many images are very annoying, but those who are complaining can contribute by assembling the gifs for me, at the beginning of the post there is my discordapp!
Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: Umezono on May 10, 2022, 06:39:20 AM
putting a spoiler tag takes less than a second.
Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on May 11, 2022, 06:34:09 AM
it would be better to put these images in spoiler code so we dont have to scroll down forever.

Spoiler, click to toggle visibilty

I didn't know how to use spoilers, I learned it today and I already adjusted it really was simple!
Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on May 11, 2022, 07:48:49 AM
SANKURO YOROZU FRAMES SAMURAI SHODOWN 2 BASE

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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on May 22, 2022, 02:28:55 AM
CHARLOTTE FRAMES SAMURAI SHODOWN 2 BASE

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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on May 23, 2022, 07:06:09 PM
WAN-FU FRAMES SAMURAI SHODOWN 2 BASE

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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on June 10, 2022, 04:55:59 AM
TAM TAM FRAMES SAMURAI SHODOWN 2 BASE


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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: Mastertkof on June 23, 2022, 04:27:17 PM
this is a really nice project...hope it becomes on some kind of fullgame
Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: Retro Respecter on July 21, 2022, 04:44:56 PM
All of these use Samurai Shodown II as a base. Is there a meaning behind this?
Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: Trololo on July 21, 2022, 04:55:45 PM
All of these use Samurai Shodown II as a base. Is there a meaning behind this?

Well, from my experience with Jubei, I think I can confirm, that his "SamSho 2 Base" means "I tried to recreate SamSho 2 animations for SamSho3+ sprites". In SamSho 3+ characters don't have concrete throws and some of their buttons are lacking (specifically that poor single kick button agains SamSho 2's 3 kicks), and he chearly tried to poke at SamSho 2's animations there with Jubei.
Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: RagingRowen on July 23, 2022, 01:54:56 PM
Yeah, these would definitely help in the process of creating 6-Button Samsho chars, mainly of the CvS kind.
Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on July 23, 2022, 06:50:23 PM
All of these use Samurai Shodown II as a base. Is there a meaning behind this?

yep, 3 punchs, 3 kicks, provocation, dizzy, others samsho remove
Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on July 23, 2022, 06:58:12 PM
this is a really nice project...hope it becomes on some kind of fullgame

At the moment I'm also creating hitboxes with range reduction, just look at Tam Tam, this will facilitate the process of removing zoom in samsho maps, the characters are with punch and kick distance around 104 to 120 pixels at most, making that it is not necessary to move the camera away from the maps of the games, well I am doing everything myself and it consumes a lot of time, I am not an expert in this but I think I did a reasonable job, about programming chars it is difficult to do everything myself, someone should be interested in the project and look for me to help coding the chars for example, I would like an experienced user to make the 40 characters, many authors make the game not have speed, jump, inputs, blocking and stun standardized!
Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: Charles_2011 on July 23, 2022, 07:03:21 PM
Hello krauser.

I have a suggestion: Why don´t you create a new stand for Kuroko based on this unique sprite?

(https://i.imgur.com/1iFfLFr.png)

Could be interesting.
Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on July 23, 2022, 07:45:44 PM
All of these use Samurai Shodown II as a base. Is there a meaning behind this?

Well, from my experience with Jubei, I think I can confirm, that his "SamSho 2 Base" means "I tried to recreate SamSho 2 animations for SamSho3+ sprites". In SamSho 3+ characters don't have concrete throws and some of their buttons are lacking (specifically that poor single kick button agains SamSho 2's 3 kicks), and he chearly tried to poke at SamSho 2's animations there with Jubei.

Yeah, I'm busy with professional hitboxes, I will show a preview of the hitboxes, I sent my discord on the main page, but no one contacted me so far!
I'm creating links moves = KOF!
right punch light, right kick light, right+down kick and other links, jump+down kick or punch in the air, etc.

previous patterned hitboxes (profissional, balanced)

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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on July 23, 2022, 08:39:34 PM
Hello krauser.

I have a suggestion: Why don´t you create a new stand for Kuroko based on this unique sprite?

(https://i.imgur.com/1iFfLFr.png)

Could be interesting.

Good suggestion brother, I'm working with a galford win, samsho 2 he throw a bone to poppy, Galford starting position more important that change first, I want to use current position for kanzo hattori, about kuroko maybe i will try this in the future!


KANZO HATTORI PREVIOUS

(https://i.imgur.com/MGy156B.png)
(https://i.imgur.com/ZCNOxjK.png)


Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: MatreroG on July 24, 2022, 01:28:40 AM
Lot of cool edits  :thumbsup:
Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on July 24, 2022, 07:04:00 PM
GAIRA CAFFEINE FRAMES SAMURAI SHODOWN 2 BASE

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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on July 25, 2022, 07:51:01 AM
IROHA FRAMES SAMURAI SHODOWN 2 BASE

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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: Momotaro on July 25, 2022, 09:19:15 AM
Good job on these characters ! Gaira was good!

Will we see some more moves for Iroha? I hope she's not finished ^^
Even some custom, non-existing animations?

-I think she would need some more kicks, different poses from the existing ones. (all her kicks look the same^^)

-Perhaps giving her some command/special throw of your creation, some anti air throw as well? (A bit like Shermie?)

Good luck with the updates!
Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on July 25, 2022, 05:21:42 PM
Good job on these characters ! Gaira was good!

Will we see some more moves for Iroha? I hope she's not finished ^^
Even some custom, non-existing animations?

-I think she would need some more kicks, different poses from the existing ones. (all her kicks look the same^^)

-Perhaps giving her some command/special throw of your creation, some anti air throw as well? (A bit like Shermie?)

Good luck with the updates!

Thank you for praising me brother, I appreciate it! About Iroha I just inserted the weak kick in the morning, I'm working with a lot of material alone without any kind of help, if you follow the initial page, there's an update alert, 40 characters, hitboxes a lot of work and consumes a lot of time, when the character's publications don't indicate its end, all already released are still being updated, check Iroha in the day!

View the video, contain new special moves for samsho!

https://www.youtube.com/watch?v=2VInxT0VOxU
Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on July 28, 2022, 11:33:26 PM
FOLLOW THE NOTICE ON THE FIRST PAGE ABOUT ANIMATIONS UPDATES, PREVIOUS CHARACTERS, MAY ALWAYS BE CHANGE, FULL MOVE COMING SOON!

PREVIOUS GALFORD VICTORY 2 SAMURAI SHODOWN 2

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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on July 29, 2022, 05:14:31 PM
UKYO TACHIBANA FRAMES SAMURAI SHODOWN 2 BASE

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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on July 29, 2022, 05:32:49 PM
YUMEJI KUROKOUCHI FRAMES SAMURAI SHODOWN 2 BASE

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Title: Re: Project New Frames for Samurai Shodown V and VI
Post by: krauser on July 29, 2022, 06:14:27 PM
MY TABLE WITH "NEW RANGE" FOR SAMURAI SHODOWN, DISTANCE EQUIVALENT THE KING OF FIGHTERS, THERE IS NO NEED TO ZOOM THE STAGES.

KOF EXAMPLES

CHANG VALUES RANGE (PUNCH 120 PIXELS)
BILLY KANE  (STRONG PUNCH 117 PIXELS, POWER ATTACK 104 PIXELS, LIGHT PUNCH DOWN 149 PIXELS)
YAMAZAKI (STRONG KICK  100 PIXELS)
ROBERT GARCIA (STRONG KICK 84 PIXELS)
RALF (STRONG PUNCH 104)
YASHIRO (LIGHT KICK 96 PIXELS)

MY TABLE WITH NEW RANGE SAMURAI SHODOWN 6

LIGHT PUNCH / STRONG PUNCH

GALFORD                68 / 84                     
SIEGER                64 / 72   
KYOSHIRO      66 / 96         
HAOHMARU      60 / 88
NICOTINE      72 / 64
GENJURO      70 / 78
HANZO         74 / 96
CHARLOTTE      78 / 92
WANFU         56 / 80      
GENAN         72 / 80      
NAKORURU      64 / 52      
RIMURURU      60 / 52         
JUBEI         72 / 80
KUROKO         48 / 68      
UKYO         84 / 100
CHAM CHAM      48 / 56
EARTHQUAKE      72 / 72-88 (2 FRAMES STRONG PUNCH)      
MIZUKI         56 / 72      
SHIZUMARU      68 / 64   
GAIRA         56 / 72
TAM TAM      96 / 74
YOSHITORA      70 / 64-76   
ENJA         64 / 64
SOGETSU         64 / 84
SUIJA         64 / 76   
KAZUKI         64 / 72


LIGHT PUNCH DOWN / STRONG PUNCH DOWN

GALFORD      52 / 68                     
SIEGER         64 / 70   
KYOSHIRO      88 / 36-28         
HAOHMARU      60 / 48
NICOTINE      64 / 60
GENJURO      60 / 72
HANZO         56 / 72
CHARLOTTE      74 / 40
WANFU         48 / 40      
GENAN         84 / 92      
NAKORURU      40 / 32-64      
RIMURURU      42 / 60         
JUBEI         64 / 76      
UKYO         76 / 56-52
CHAM CHAM      56 / 64
EARTHQUAKE      64 / 32-28    
MIZUKI         56 / 64      
SHIZUMARU      52 / 40   
GAIRA         44 / 56
TAM TAM      48 / 40
YOSHITORA      62-70 / 52-48   
ENJA         60 / 32
SOGETSU         60 / 80
SUIJA         60 / 32   
KAZUKI         60 / 32


LIGHT KICK / STRONG KICK

GALFORD      72 / 68                     
SIEGER         64 / 76   
KYOSHIRO      48 / 64         
HAOHMARU      64 / 70
NICOTINE      32 / 40
GENJURO      68 / 74
HANZO         72 / 68
CHARLOTTE      56 / 62
WANFU         60 / 44-68      
GENAN         48 / 60      
NAKORURU      60 / 64      
RIMURURU      40 / 80         
JUBEI         68 / 60      
UKYO         56 / 80
CHAM CHAM      40 / 48
EARTHQUAKE      64 / 64      
MIZUKI         48 / 56      
SHIZUMARU      48 / 48   
GAIRA         80 / 68
TAM TAM      44 / 40
YOSHITORA      40 / 64   
ENJA         48 / 64
SOGETSU         48 / 64
SUIJA         48 / 64   
KAZUKI         48 / 64


LIGHT KICK DOWN / STRONG KICK DOWN

GALFORD      60 / 76                     
SIEGER         56 / 80   
KYOSHIRO      44 / 56         
HAOHMARU      56 / 84
NICOTINE      40 / 88
GENJURO      48 / 68
HANZO         64 / 80
CHARLOTTE      52 / 64
WANFU         40 / 72      
GENAN         64 / 104      
NAKORURU      40 / 60      
RIMURURU      40 / 56         
JUBEI         52 / 64      
UKYO         44 / 64
CHAM CHAM      48 / 64
EARTHQUAKE      56 / 96      
MIZUKI         48 / 68      
SHIZUMARU      40 / 40   
GAIRA         40 / 52
TAM TAM      48 / 92
YOSHITORA      44 / 72-76   
ENJA         52 / 64
SOGETSU         52 / 64
SUIJA         52 / 64   
KAZUKI         52 / 64