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Spawn MVC2 (Read 3990 times)

Started by JJkoolaid, May 12, 2022, 09:03:34 PM
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Spawn MVC2
#1  May 12, 2022, 09:03:34 PM
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Spawn joins the MVC2 roster and is force to reckon with. His combos are deadly and most work in the corner! Many new specials were added to this character from MK11 and some sprites made. Spawn's AI is brutal (not in Ai terms with those that like that) that he was able to beat Scorpion in trial runs I made.Spawn is equip with guns, chains, necroplasma ,and few moves from Mk11. There is only one special intro with Scorpion. Make sure to download him in the link.





Download link here that also includes other JJkoolaid characters with updated patch versions at One Drive.
https://1drv.ms/u/s!AsZOw0hipnFTakZiYXCaE1COkdM?e=EdPMCM
Your Successor in Netherrealm Service!!!
Last Edit: May 12, 2022, 09:12:26 PM by JJkoolaid
Re: Spawn MVC2
#2  May 13, 2022, 05:48:45 AM
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OMG I FRICKIN LOVE YOU! I've honestly been waiting for this for almost a decade, I'm not even lying. I'm so pumped I don't even know what to say other than thank you very, very much. I haven't really actually "played" mugen for almost a year now, but I keep up with what happens in the community, but THIS, has brought me back.

Retitle this video "The time JJkoolaid released Spawn MvC2"
https://www.youtube.com/watch?v=x7nG0CHBy0o
Last Edit: May 15, 2022, 11:32:21 PM by Toxic Masculinity
Re: Spawn MVC2
#3  May 13, 2022, 10:40:34 AM
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Currently the best Spawn out there. Feels a bit edgy here and there, mostly because the animations are not very fluid in places; missing sprites and all that. Not holding it against you. Cape "animation" during FF is close to giving me a seizure though.
Other stuff that I found (in Mugen 1.0):
- QCF x will miss if the opponent is close
- QCF y will miss if the opponent is close, projectiles aren't masked
- QCF b (the grab) has a noticeable and slightly awkward delay between him jumping back and the knockdown effect of p2.
- all characters that I've tried (Mai, Spawn, Bloodrayne and Spider-Man) give a debug flood with x state has no 0th partner warning.
Last Edit: May 13, 2022, 10:45:37 AM by Swanky
Re: Spawn MVC2
#4  May 13, 2022, 01:38:08 PM
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OMG I FRICKIN LOVE YOU! I've honestly been waiting for this for almost a decade, I'm not even lying. I'm so pumped I don't even know what to say other than thank you very, very much. I haven't really actually "played" mugen for almost a year now, but I keep up with what happens in the community, but THIS, has brought me back.

That is awesome dude glad you like the character. I do too. :)

Currently the best Spawn out there. Feels a bit edgy here and there, mostly because the animations are not very fluid in places; missing sprites and all that. Not holding it against you. Cape "animation" during FF is close to giving me a seizure though.
Other stuff that I found (in Mugen 1.0):
- QCF x will miss if the opponent is close
- QCF y will miss if the opponent is close, projectiles aren't masked
- QCF b (the grab) has a noticeable and slightly awkward delay between him jumping back and the knockdown effect of p2.
- all characters that I've tried (Mai, Spawn, Bloodrayne and Spider-Man) give a debug flood with x state has no 0th partner warning.

Thanks you Swanky. Glad you enjoy my characters. It doesn't bother me for the animation. I did the best I could with the limited resources I had. If someone wanted to sprite the missing animations for Spawn. I won't mind them doing it. I will look into what you mentioned and thank you for letting me know will make changes in future patches. The only one that is normal in all characters due to template I use in the debug flood 0th partner warning it is because it is made to have the Darkwolf13 tag in simul battles.

Your Successor in Netherrealm Service!!!
Last Edit: May 13, 2022, 07:25:31 PM by JJkoolaid
Re: Spawn MVC2
#5  May 15, 2022, 11:42:05 PM
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Nice job. I always appreciate the MVC2 conversions.
Any donation will be well received  >> https://www.paypal.me/MatreroG
Re: Spawn MVC2
#6  June 30, 2022, 02:14:05 AM
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I know Iā€™m late but this Spawn is awesome. Would like to see what you could do with the Hellboy sprites after seeing you put these chuchoryu sprites to use.
Re: Spawn MVC2
#7  June 30, 2022, 04:28:33 AM
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Not trying to be a doosh whatsoever, but I'm pretty sure that 99% of the sprites were made by Arlequinn? He wasn't around long, but left a good mark when he was here. You're definitely correct though in saying that this Spawn is awesome.
Re: Spawn MVC2
#8  June 30, 2022, 05:26:30 AM
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Not trying to be a doosh whatsoever, but I'm pretty sure that 99% of the sprites were made by Arlequinn? He wasn't around long, but left a good mark when he was here. You're definitely correct though in saying that this Spawn is awesome.

I will make sure to add Arlequinn and Team CVG in the credits. Thank you for letting me know. I don't think, I want to tackle another chuchoryu character. j/k :P
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Re: Spawn MVC2
New #9  June 30, 2022, 05:45:14 AM
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Not trying to be a doosh whatsoever, but I'm pretty sure that 99% of the sprites were made by Arlequinn? He wasn't around long, but left a good mark when he was here. You're definitely correct though in saying that this Spawn is awesome.

I will make sure to add Arlequinn and Team CVG in the credits. Thank you for letting me know. I don't think, I want to tackle another chuchoryu character. j/k :P
Team CVG/ Crusader Cast died very long time ago, but still is great to see Arlequin's spawn coming back from once again because he was the real original creator for this character and had help finish the character when he releases it on the year may 11, 2011 and Arlequin worked very hard and put a lot of passion for Spawn into the sprites. Then a team of coders (Trexrell,  Devsman, aa250, and bdc w/final tweaks by Alexziq) pulled it all together.
Last Edit: June 30, 2022, 05:56:45 AM by OldGamer