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RagingRowen

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Messages by RagingRowen

    

Guardbar added to the Default Lifebar

 March 13, 2023, 11:11:03 PM View in topic context
 Posted by RagingRowen  in Guardbar added to the Default Lifebar (Started by RagingRowen March 13, 2023, 11:11:03 PM
 Board: IKEMEN Releases

    

Re: MUGEN Video thread

 March 09, 2023, 06:35:26 PM View in topic context
 Posted by RagingRowen  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

A PotS Shin Gouki comparison, like that what I did with Ryu:
    

Re: M.U.G.E.N Screenshots V3

 March 07, 2023, 09:17:21 PM View in topic context
 Posted by RagingRowen  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 February 26, 2023, 11:54:29 PM View in topic context
 Posted by RagingRowen  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

A comparison between PotS Ryu's 2010 and 2022 versions:
    

Re: (Alex outta nowhere!) Rowen's PotS Edits

 February 23, 2023, 03:16:33 AM View in topic context
 Posted by RagingRowen  in (Alex outta nowhere!) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Shit, dude. Sorry to crash into this party so late, but I DID notice something about Alex you need to attend to.
-You forgot to add the effects' colors in majority of his palettes. Perhaps in all that you didn't set in Alex by default.

Darn. Fixed in a matter of seconds. Redownload.

Edit: Another Quick Update
- Altered the PosAdd for Stand HK and Flash Chop to prevent opponents passing through them.
- Stand HP given more startup and Heavy Flash Chop given a bit less turn time to prevent linking into near-meterless combos with absurd damage.
    

Re: Cammy Delta Red 2022 UPDATE

 February 23, 2023, 01:57:46 AM View in topic context
 Posted by RagingRowen  in Cammy Delta Red 2022 UPDATE (Started by Tiger-Boy February 09, 2022, 03:33:04 AM
 Board: Projects

Hey. Am I the only one not keen on the fact she still has Flame/Energy FX on her moves? That's something that I think worked better with Killer Bee Cammy, with the whole Psycho Power stuff going on.

I have not received any comments or complains from anyone regarding the effects. You are the first.
I am mainly working on the character's frames, not the effects. Is it a specific effect you are referring to or in general? 

Spoiler, click to toggle visibilty

I'm actually not sure, since it's been a heck of a while since I released my edit or two for her. It's odd to see you ask that since you were behind DR Cammy.
    

Re: Cammy Delta Red 2022 UPDATE

 February 23, 2023, 01:01:41 AM View in topic context
 Posted by RagingRowen  in Cammy Delta Red 2022 UPDATE (Started by Tiger-Boy February 09, 2022, 03:33:04 AM
 Board: Projects

Hey. Am I the only one not keen on the fact she still has Flame/Energy FX on her moves? That's something that I think worked better with Killer Bee Cammy, with the whole Psycho Power stuff going on.
    

Re: (Alex outta nowhere!) Rowen's PotS Edits

 February 23, 2023, 12:42:09 AM View in topic context
 Posted by RagingRowen  in (Alex outta nowhere!) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Gotcha. New update!

- Brought back PotS Air Guarding.
- Fixed Special Cancelling into Headbutt/Sleeper Hold.
- Added Lariat's special CC Dampener to Slash Elbow.
    

Re: (Alex outta nowhere!) Rowen's PotS Edits

 February 22, 2023, 12:09:13 AM View in topic context
 Posted by RagingRowen  in (Alex outta nowhere!) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Alex updated today!

- Some Palette Changes.
- You can now special cancel from Stand HP and Lariat like in SFV.
- Lariat startup frames increased to prevent Flash Chop loops.
- Slash Elbow loses the extra launch during CC.
- EX Air Knee Smash juggle limit increased on the 1st hit, excluding after EX Flash Chop and Slash Elbow.
    

Re: Character of the YEAR: 2022

 February 19, 2023, 02:13:36 AM View in topic context
 Posted by RagingRowen  in Character of the YEAR: 2022  (Started by Jmorphman February 03, 2023, 10:13:56 PM
 Board: Contributions of the Month

Pretty big W for Jmm.
It proves that PotS style can still have a rep for good chars.
    

Re: (Alex outta nowhere!) Rowen's PotS Edits

 February 17, 2023, 06:48:50 PM View in topic context
 Posted by RagingRowen  in (Alex outta nowhere!) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

    

Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread

 February 14, 2023, 09:56:54 PM View in topic context
 Posted by RagingRowen  in TEST RUN - Spritesheet Expansion Thread Addendum - Request thread (Started by Graphicus August 09, 2013, 11:41:11 AM
 Board: Sprite Projects

    

Re: (Alex outta nowhere!) Rowen's PotS Edits

 February 14, 2023, 06:49:59 PM View in topic context
 Posted by RagingRowen  in (Alex outta nowhere!) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

I can understand not making every little thing super accurate to SF3 if you don't want to mess with the style, I guess. I did notice earlier this morning that the stomp's movement was weird, but it seems like you were aware of it too so you fixed it and everything is good.
I guess some other gripes I have with it are that the air splash (air 2Z) is way too safe (+6 up close and +9 from an equal distance, sometimes +11 if you're low enough and hit it) and the update for some reason made it unable to do the hard flash chop -> backdrop punish combo (236 Z -> fast 63214 P), which is kinda weird since flash chop is a lot of times the only way you'll get the opponent backwards and I feel like that combo would be more effective and damaging than a ticked power bomb. Outside of that I don't really have anything to say that isn't about how bad shinrei is or whatever

Did a small update to attend to this.
In fairness, 2+Z was a kinda bad in source, so it's good to make it that bit safer. I decided to add the no-back-jump rule from 3S so balance it out slightly.
I also fixed the Backdrop issue. It has hitdef related.
Redownload.

    

Re: (Alex outta nowhere!) Rowen's PotS Edits

 February 14, 2023, 06:28:59 PM View in topic context
 Posted by RagingRowen  in (Alex outta nowhere!) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Nice!
Something I noticed. (excuse the lack of precision for the exact words)

dodge state to P or to K :
usually in pots system one of these attack have to be a knockdown/fall.

Also the K version have a close or far version when this mechanics usually have only one version.

Still testing.

I was supposed to make it so Kick was the one that falls. It was to use the far animation.
I'll see about adding it when I'm in the mood for an update.
    

Re: (Alex outta nowhere!) Rowen's PotS Edits

 February 14, 2023, 05:43:16 PM View in topic context
 Posted by RagingRowen  in (Alex outta nowhere!) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Thanks for the responses, lads.

Alex updated!
- Life changed to 1036.
- You can now chain C.LK into C.MK or C.HK (The latter doesn't combo).
- Air Knee Smash attr changed.
- Altered Air Stampede's movement.
- Visual tweaks and fixes.
- Other rather minor adjustments.


I've attended to most of the feedback. Sadly, I couldn't change the Body Slam FX due to how it's coded, since P2 doesn't go into its own custom state when hitting the ground. I also didn't add dizzy effects to SGH because it doesn't seems like it's a common thing with PotS style char, with examples being PotS' Ryu and Jmm's Ryo which don't have dizzy effects either.
    

Re: (Alex outta nowhere!) Rowen's PotS Edits

 February 13, 2023, 10:07:00 PM View in topic context
 Posted by RagingRowen  in (Alex outta nowhere!) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+


I'm aware that his chars are very iffy, but there weren't any other options for a PotS Alex besides Varo's which I'm just not keen on keeping.
I could try looking into the normal chaining business some time or another, though.
Sadly, for the Knee Smash, that's how juggling works in the PotS system, where specials cancelled from normals don't hit opponent hit in the air, and I don't wanna take the risk and modify the PotS system, plus, it's meant to be CvS-esque, and not SF3-esque, so inaccuracy is to be expected.
And yeah, he's a bit lacking for knockdowns, but I didn't want to screw with his playstyle too much. After all, he's gotta play like Alex.

Thanks for the feedback, either way... ;)
    

(Alex outta nowhere!) Rowen's PotS Edits

 February 13, 2023, 04:10:25 PM View in topic context
 Posted by RagingRowen  in (Alex outta nowhere!) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Alex released!

I know what you guys are thinking, and that's "wouldn't this be an update since you already did an Alex"?
Well I used Rei's Alex instead of Varo's this time.

I based this off an edit I already did for SFAS, and I re-PotS'd him and did a lot of polishing up, with fixes thanks to a good bit of feedback (Where I'd like to thank Trololo for a lot of help in Discord DMs).
I mainly did this for a PotS IKEMEN Comp I'm starting, and I thought I needed a better Alex, which led to this.

There's known issues and stuff I want to add, but I'm sure this will still be welcomed by the PotSmen around here. Give him a shot and be sure to drop some feedback.
    

Re: Character of the Month: January 2023 Nominations

 February 11, 2023, 02:14:00 AM View in topic context
 Posted by RagingRowen  in Character of the Month: January 2023 Nominations (Started by Jmorphman February 03, 2023, 03:09:55 AM
 Board: Contributions of the Month

Yuri by Ehnyd - 3
Emi Yusa by Ichida - 3
Atari 2600 Karate by Basara-kun - 2
Remy by Diek Stiekem - 2

With these votes, I get the feeling this month's gonna be kinda stacked for nominees.
    

Re: Random Topic V10

 February 10, 2023, 06:13:48 PM View in topic context
 Posted by RagingRowen  in Random Topic V10 (Started by Orochi Gill July 09, 2016, 05:00:44 AM
 Board: All That's Left

I've been curious: what's been the state of the Guild/Mugen community in general?  Lately it seems like all I'm seeing is:
  • Posts here in the Guild every now and then (maybe like 1-2 every few hours).  Someone is still keeping the lights on (thanks for that!)
  • Drama is still a thing.
  • Occasional new releases.
  • Ikemen GO/Mugen alternatives are thriving.

It may seem quieter because most of the chatting is going on over on our Discord. Don't worry, you still see frequent releases around here, it's just that the discussion side of things is not as strong as it was back then.
    

Re: DeathScythe WIPs: Sakura

 February 09, 2023, 02:23:33 AM View in topic context
 Posted by RagingRowen  in DeathScythe WIPs: Sakura (Started by DeathScythe July 05, 2018, 09:06:25 PM
 Board: Projects

she can transform mid fight at the cost of some power bars. Would you guys want it? I thought about making these as options in the config.txt, so people can easily enable or disable it. For now she can't transform and has the same animation for both versions.

A config would be nice. I know the transformation was a thing in MvC2, but it's not something she's really known for, and transformations, while not some something you see everyday for this style and would be cool to see, aren't that fit for it IMO.