Lovely to hear, I'll give him a try and I hope you can eventually work on the Dark mode as well, idk if he would have the sprites potentially for like a Saiki mode too
XANDERAC said, October 17, 2022, 12:55:36 AMLovely to hear, I'll give him a try and I hope you can eventually work on the Dark mode as well, idk if he would have the sprites potentially for like a Saiki mode tooI'm not really keen on the concept of referencing other chars in a char's mode, it's just strange seeing your favourite chars sport a different char's voice and moves.I'd personally rather have a PotS Saiki on his own, and I'm personally not interested in him either way.
Quick Update to Vanessa & Batsu.This gives them sealing compatibility which is appropriate since Ash is now properly capable of doing so.If there's any of my edits (I recommend choosing newer ones) that you think should be given this treatment, lemme know.I also did a small update to Ash to give the Seal triggers to the AI.
AuMiO VXC said, October 21, 2022, 09:33:28 PMbro. does your Ash contain KOFXIII style stance sprite?As I said on Discord, nah, but if you look hard enough you might find it is one of his many KOF edits.Anyways, around tomorrow, I plan to announce one of my most ambitious, long-term edits.Discorders will already know who he is, but you're not ready if you don't know...
Geese is in the works, folks!I've been editing PotS' himself's stuff, already, but here, I'm going further than ever.If you've been in the Idea Engineering board, you know what's comin', but if you don't, the goal here is to make him into a multi-mode character.This project is gonna be made up of separate phases, starting with:Phase 1: NormalityFor this phase, I'll be extracting CvS2 stuff like velocities, hitboxes, and maybe frame data, alongside making his moveset more resemblant of CvS2's with a lil' bit from other games, thus creating his Normal mode, hence the name.The problem is that the CvS2 Data Script is a bit of a pain to work with, mainly because of constant freezes and crashes. It's been stressing me out but I'm trying to get the best I can out of it until I hit my limit.Here's some early footage showing stuff like hitboxes:https://streamable.com/xcakp3https://streamable.com/ji7sochttps://streamable.com/1yde70
Mini Update: Got his CvS2 Reppukens in: https://streamable.com/qcuhq6The Hi-Res FX originates from Karma's Rugal.
RagingRowen said, October 29, 2022, 02:52:22 PMIt would make sense to post this too:Really promising!I also try to get up to date with your other characters.What means the "MAX" in kyo's folder name ?I missed some information?
Momotaro said, October 30, 2022, 04:07:31 PMWhat means the "MAX" in kyo's folder name ?I missed some information?It's to emphasise the addition of MAX Mode from DW's chars, with a changes made to it. It's pretty much experimental.I also changed EX Jaeiken today.https://streamable.com/0es02uThis will probably be my last update on his for a week or so because I wanna resume work on Akuma-FR.
RagingRowen said, October 30, 2022, 04:27:10 PMMomotaro said, October 30, 2022, 04:07:31 PMWhat means the "MAX" in kyo's folder name ?I missed some information?It's to emphasise the addition of MAX Mode from DW's chars, with a changes made to it. It's pretty much experimental.I also changed EX Jaeiken today.https://streamable.com/0es02uThis will probably be my last update on his for a week or so because I wanna resume work on Akuma-FR.OK, makes sense. I usually prefer custom combo instead of max mod, but it's good to see some experiements.Also, I noticed "some" of your characters have a different sound for the super pause of Super moves and (MAX) version of these moves.To my own tastes this different sound sounds "strange" in this situation, even if I understand it's way to differenciate from simple Supers...I'm not sure if you will add it to all your characters or not.If so, perhaps it can be an optional stuff in config file ?The EX version of Janeiken looks great! Keep it up!
Momotaro said, October 30, 2022, 04:39:19 PMOK, makes sense. I usually prefer custom combo instead of max mod, but it's good to see some experiements.Also, I noticed "some" of your characters have a different sound for the super pause of Super moves and (MAX) version of these moves.To my own tastes this different sound sounds "strange" in this situation, even if I understand it's way to differenciate from simple Supers...I'm not sure if you will add it to all your characters or not.If so, perhaps it can be an optional stuff in config file ?The EX version of Janeiken looks great! Keep it up!I don't mind Infinite's added super pause sounds, but I mostly just go with how it's handled in the original char unless the sound is different like the original Delta Red Cammy edit.
Phase 1 for Geese is completed in time for Christmas!With the new edit I've released, I can safely say that his Normal Mode is basically complete.In the future, I plan to move on to Phase 2, and so forth.Merry X-Mas, lads! Enjoy the Goose while he's fresh out of the oven!
So I finally got around checking out Geese and I have some very small feedback on him:-He doesn't have Multi Colored hitsparks.-He doesn't do his special intro with your edit of Froz's M.Bison/Vega.-On Toraya, the opponent get briefly layered in front while they are being slammed to the ground.-The hitspark and guard spark when the CvS2 Reppuken FX hits the opponent is misaligned (The placement is still based on the old FX's position along with the Counter message).I don't have much because the original was already great aesthetic wise. So it's just mostly regarding the new changes. Since you're known as "HyperClawManiac", I actually remembered you made an Nightmare Geese edit of the same character a long time ago as I found him on my PotS roster. So I'm guessing Phase 2 will be implementing those to the new one but more balanced.
Geese updated!- EXPLODsive Buffering added.- Added Intro Compatibility with Froz' Dictator.- Re-datamined CLSNs for his normals.- Changed P2's sprite priority during Toraya.- Raimei Gouha Nage can come out at any time, not just when P2 is lying down.- Reppuken Hitsparks lowered.- Thunder Break's final ground projectiles start hitting a few frames later.ZolidSone said, January 03, 2023, 10:24:16 AMThanks for the feedback, but the Multi-Colored Hitsparks aren't a necessity, IAH. It's just an extra sprinkle I tend to add to my edits. I'm likely gonna patch them in next time I update him, though.And Nightmare's not gonna be Phase 2. He's set to come later than that.
RagingRowen said, January 18, 2023, 12:54:36 PMThanks for the feedback, but the Multi-Colored Hitsparks aren't a necessity, IAH. It's just an extra sprinkle I tend to add to my edits. I'm likely gonna patch them in next time I update him, though.I see. It was just something I always see you add if the character originally doesn't have them, so I just roll with it. It's great to see you improve the pre-2022 versions further while PotS prioritize post-2022 onwards. Hopefully Cammy and E. Honda will get that treatment in the future too as they could use the EXPLODsive Buffering as well (Even though I've been playing the style for years, I still have no idea how that works).
In the next update, I'll be applying Flowrellik's CS. I'm just lookin' see if y'all would be willing to provide some pals.
Quick Update to Geese:- Added Flowrellik's CS.- Life raised to 1055.- Added overridden State 5110 to prevent mashing for early wakeups.