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add004basic (Read 1485829 times)

Started by Shiyo Kakuge, June 18, 2014, 05:46:41 pm
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Re: add004basic
#241  May 31, 2015, 03:35:11 am
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I dragged the res folder into the data folder of my other screenpack. The fight.def has no directories for any of the other files whatsoever, so I just left them all in that same folder.
Re: add004basic
#242  July 07, 2015, 05:26:32 am
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so, can i fucking use these fucking lifebars without the bat and executable bullshit like the good and old data/Add004/fight.def

because i remembered of why i deleted them in the 1st place trying to configure it to work on a custom screenpack(DRO's and Hloader's edited SVC)
Re: add004basic
#243  July 07, 2015, 11:08:59 pm
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We got another update and this time Tatsu included a sample for us on how to add his hitspark
Re: add004basic
#244  July 07, 2015, 11:15:04 pm
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We got another update and this time Tatsu included a sample for us on how to add his hitspark

What else is different? If thats the only thing than I'll pass.
Re: add004basic
#245  July 07, 2015, 11:17:57 pm
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I dont know anything else since I havent tried it out yet but he sent a message to me since I sent him a message about his hitsparks
Re: add004basic
#246  July 07, 2015, 11:25:22 pm
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How exciting.

Edit: There is Ryu and Evil Ryu for example for use of example.
Last Edit: July 07, 2015, 11:32:55 pm by sonic54
Re: add004basic
#247  July 07, 2015, 11:34:00 pm
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its easier to config and install?
Re: add004basic
#248  July 07, 2015, 11:37:45 pm
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sounds interesting. Gonna see what's new in this!
EDIT: TATSU ADDED A SPECIAL "RAGDOLL" SPRITE CREATOR REMINISANT TO GUNDAM BATTLE ASSAULT, BABEL SWORD, ETC GAMES!
Whomever wants to make gundam battle assault based characters can now do it with ease :D. the program is called P2S under the folder work inside the kfm.
Last Edit: July 07, 2015, 11:45:54 pm by Flowrellik
Re: add004basic
#249  July 08, 2015, 12:54:19 am
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sounds interesting. Gonna see what's new in this!
EDIT: TATSU ADDED A SPECIAL "RAGDOLL" SPRITE CREATOR REMINISANT TO GUNDAM BATTLE ASSAULT, BABEL SWORD, ETC GAMES!
Whomever wants to make gundam battle assault based characters can now do it with ease :D. the program is called P2S under the folder work inside the kfm.


the thing is, GBA1 and 2 has a SHITTON of sprites each body pat divided, JedDragon Tried to do that but he quit
Re: add004basic
#250  July 08, 2015, 01:30:16 am
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I have complete sprite rips of the game. They're palete separated BUT with a bit of editting I can merge them into one.
Trying also to figure out how this program works.
Re: add004basic
#251  July 16, 2015, 01:58:12 pm
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I was wondering, how do you change the assist move for each individual character? I tried copying the whole common1.cns file into a character cns than changing the Get Tag Team state into the state number of the move I want and it didn't work.
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Re: add004basic
#252  July 16, 2015, 02:18:13 pm
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I was wondering, how do you change the assist move for each individual character? I tried copying the whole common1.cns file into a character cns than changing the Get Tag Team state into the state number of the move I want and it didn't work.

copy the spoiler on the cns of that char you like :) change the line 1000 for the atatck you want to. value=ifelse(var(59)>=200,var(59),1000)
 you can see the attacks pressing Ctrl + D with mugen running
Spoiler, click to toggle visibilty
Last Edit: July 16, 2015, 02:23:36 pm by yaret
Re: add004basic
#253  July 16, 2015, 03:48:11 pm
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I was wondering, how do you change the assist move for each individual character? I tried copying the whole common1.cns file into a character cns than changing the Get Tag Team state into the state number of the move I want and it didn't work.

copy the spoiler on the cns of that char you like :) change the line 1000 for the atatck you want to. value=ifelse(var(59)>=200,var(59),1000)
 you can see the attacks pressing Ctrl + D with mugen running
Spoiler, click to toggle visibilty

I tried that on Batsu. I put it on the Constants.cns and when  change the value to Guts upper (1200) It still doesn't work. I don't know if I have to put it in the other CNS files or what.
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Re: add004basic
#254  July 16, 2015, 04:05:16 pm
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friend copy on normal.cns at the end of the code. remenber to change  value=ifelse(var(59)>=200,var(59),1000) by  value=ifelse(var(59)>=200,var(59),1200)
Re: add004basic
#255  July 16, 2015, 04:18:50 pm
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friend copy on normal.cns at the end of the code. remenber to change  value=ifelse(var(59)>=200,var(59),1000) by  value=ifelse(var(59)>=200,var(59),1200)


I am changing it. I paste it in to the Normal.cns at the last code and what happens is they end up getting messed up and they just hop in and out of the screen and I can't assist or tag them in. I feel like I'm doing everything you tell me but it ends up getting messed up anyway.
http://www.twitch.tv/zer0degr33z

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Re: add004basic
#256  July 16, 2015, 04:26:05 pm
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Last Edit: July 16, 2015, 04:35:59 pm by yaret
Re: add004basic
#257  July 16, 2015, 04:37:54 pm
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http://www.twitch.tv/zer0degr33z

I sometimes stream MUGEN. Join me!
Re: add004basic
#258  July 16, 2015, 04:43:30 pm
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Re: add004basic
#259  July 16, 2015, 04:52:49 pm
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http://www.mediafire.com/download/bzud05pbcvbyeek/Normal.rar
this must be the first question.xD what Batsu you have? I have Batsu by race.xD

I have Batsu by Race too. I just tried with you CNS folder and I got the same problem....Idk wtf is going on

Mmmmmmm it's strange if you patch Batsu with add004 my Cns should've worked. or the code. I showed you a pic with that attack working :) I was ken my tag was Batsu.

Yea, I think maybe something is wrong with mines or something. I paste the code at the last line, change the value to 1200 then I use the add004.exe to change him and nothing happens. It's so frustrating.
http://www.twitch.tv/zer0degr33z

I sometimes stream MUGEN. Join me!
Re: add004basic
#260  July 25, 2015, 07:05:04 am
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Its add004 related, but Tatsu released Ryu, Evil Ryu, and Mr.Karate on his add4 spot. Both Ryus might be updated. Unsure about add004 itself.
all 3 chars are in his main link.
He also added 3 new stages for some added fun :3 see the edited stage topic in edits.
Last Edit: July 25, 2015, 07:09:07 am by Flowrellik