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Project EF-12 (a free customizable 3D fighting game engine) (Read 586048 times)

Started by Makunouchi Ippo, September 25, 2013, 02:43:21 am
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Re: Project EF-12 (a free customizable 3D fighting game engine)
#181  November 24, 2013, 07:12:57 am
  • **
  • Owner EF-12
    • Japan
    • onogu@quad-arrow.jp
    • ef-12.com
I'm very grad if you follow me!
https://twitter.com/EF12project
tweet latest news everyday on it.
Re: Project EF-12 (a free customizable 3D fighting game engine)
#182  November 24, 2013, 09:35:56 am
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    • Germany
Re: Project EF-12 (a free customizable 3D fighting game engine)
#183  November 24, 2013, 10:45:17 am
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    • Germany
    • www.game-art-hq.com
Voted as well, cool work  EF-12

Looking forward to see your programme getting a bit popular and used by many creative fighting game fans in the future
Re: Project EF-12 (a free customizable 3D fighting game engine)
#184  November 24, 2013, 01:42:06 pm
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  • heheh..
Really appreciate what you have done, best wishes to you and your engine!
Re: Project EF-12 (a free customizable 3D fighting game engine)
#185  November 24, 2013, 09:31:17 pm
  • ******
  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
Really appreciate what you have done, best wishes to you and your engine!

THIS!!

EF-12 looks amazing and I hope it's popularity reaches Mugen's heights. The possibilities are endless!!
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Project EF-12 (a free customizable 3D fighting game engine)
#186  November 26, 2013, 06:33:39 am
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Closer look at Heart Aino (love the cel shading btw).




However, the limit of 20,000 triangles raises an interesting point. Games from the PS3/360 gen average about 50,000 triangles... I guess unless we get faster computers or an updated version of this, I wouldn't expect any Tag2 or DoA5 conversions with their models.

That said, once people get the hang of making their own models, none of that will matter anyway.
Re: Project EF-12 (a free customizable 3D fighting game engine)
#187  November 26, 2013, 07:02:43 am
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Well I guess it's just one step at a time. In like 15 years even PS3 graphics will look shit and our laptops would be able to handle that easy.

EDIT: Does EF-12 have a community at all whatsoever or is it kind of winging it right now?
Last Edit: November 26, 2013, 07:06:09 am by Cazaki
Re: Project EF-12 (a free customizable 3D fighting game engine)
#188  November 26, 2013, 07:07:28 am
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    • UK
    • strides2glory.com/
-niitris
Yeah true. But there are some tekken tag 2 models that are 18,000 and under. Anyway you could always reduce the polycount on areas that don't need that much detail like the hair and around the neck, maybe even hands. You should be able to get a few tekken and DOA models in there.

Just an idea, it would be pretty cool to create a thread where people showcase their models ready for porting into this engine. I figure it would be a good way to see what techniques people are using to rigg and what ways they are managing their poly count.

I also forgot to ask if the 20,000 polycount limit applies for stage creation too? Hopefully not.
Re: Project EF-12 (a free customizable 3D fighting game engine)
#189  November 26, 2013, 07:11:41 am
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A board dedicated to the engine isn´t exactly "profitable" due to the possibility of having a very inactive board, but how about a sticky in this section (fighting games section)?
Chilling
Re: Project EF-12 (a free customizable 3D fighting game engine)
#190  November 26, 2013, 07:25:26 am
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I don't know what you mean profitable nor do I know why an inactive board would matter. I was asking is there any place on the internet that has forums regarding this at all. A sticky would be nice though, I highly doubt most people here would try their hand at EF-12 though, I'm downloading it just to take a look at it but I probably don't have a chance at creating anything.
Re: Project EF-12 (a free customizable 3D fighting game engine)
#191  November 26, 2013, 01:06:46 pm
  • **
  • Owner EF-12
    • Japan
    • onogu@quad-arrow.jp
    • ef-12.com
I also forgot to ask if the 20,000 polycount limit applies for stage creation too? Hopefully not.

stage is [20,000 for ground] and [20,000 for except ground].

And to be precise, 20,000 is safety  number, maybe nearly 30,000 possible.
I'm very grad if you follow me!
https://twitter.com/EF12project
tweet latest news everyday on it.
Re: Project EF-12 (a free customizable 3D fighting game engine)
#192  November 26, 2013, 01:35:18 pm
  • ***
  • Portrait maker/AI coder
    • Egypt
    • romeotantan.webs.com/
A board dedicated to the engine isn´t exactly "profitable" due to the possibility of having a very inactive board, but how about a sticky in this section (fighting games section)?

Seconded
Re: Project EF-12 (a free customizable 3D fighting game engine)
#193  November 26, 2013, 02:05:43 pm
  • **
  • Owner EF-12
    • Japan
    • onogu@quad-arrow.jp
    • ef-12.com
I'm very grad if you follow me!
https://twitter.com/EF12project
tweet latest news everyday on it.
Re: Project EF-12 (a free customizable 3D fighting game engine)
#194  November 26, 2013, 04:54:45 pm
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Re: Project EF-12 (a free customizable 3D fighting game engine)
#195  November 27, 2013, 01:05:44 pm
  • **
  • Owner EF-12
    • Japan
    • onogu@quad-arrow.jp
    • ef-12.com

I'm working with the Softimage Mod Tool now... I'm making pretty good progress with the sample docs provided. Can't make any promises, but I might have something to show in the near future.

Wow I'm looking forward to see your asset!!!
I'm very grad if you follow me!
https://twitter.com/EF12project
tweet latest news everyday on it.
Re: Project EF-12 (a free customizable 3D fighting game engine)
#196  November 28, 2013, 10:19:33 am
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  • Taste my Shiny Dragon Raging Fire!
Does anyone know of any limitations in regard to models with this engine? Like polycount limit? Texture maps? I need to know before I start converting my stuff.


About 20,000 triangle is limit. I recommend under 15,000.  No texture size limit.

You can get Game package with EN development docs.
http://www.playism-games.com/games/ef12/

Your project is great! :D
There's one question: When i add it to cart, how it will be sended to me? Through the download or through something else?  :anxious:
Fun fact: I can't remain silent about problems of M.U.G.E.N, or the entire Gameworld, but i can't say about them without it turning into shitpost.


Akuma: Akuma Yuiko! *grabs Andy with SGS* Isshun Sengeki! *starts relentlessy beating Andy*
Andy: Ahhahhahhahahha!!!
Re: Project EF-12 (a free customizable 3D fighting game engine)
#197  November 28, 2013, 11:06:45 am
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  • ゴゴゴゴゴ
What.
You just download the file.
Re: Project EF-12 (a free customizable 3D fighting game engine)
#198  November 28, 2013, 11:08:05 am
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    • USA
    • terontatum1@yahoo.com
So how customizable IS this?

Like what limitations can these characters go to?

They can obviously be Ryu.
They can obviously be something big like Godzilla.
Can they do something like a magic user who doesn't make physical contact?
Or can they do someone like Mars People or Shuma-Gorath who have many tentacles and odd animations?
Re: Project EF-12 (a free customizable 3D fighting game engine)
#199  November 28, 2013, 11:11:39 am
  • **
  • Taste my Shiny Dragon Raging Fire!
Fun fact: I can't remain silent about problems of M.U.G.E.N, or the entire Gameworld, but i can't say about them without it turning into shitpost.


Akuma: Akuma Yuiko! *grabs Andy with SGS* Isshun Sengeki! *starts relentlessy beating Andy*
Andy: Ahhahhahhahahha!!!
Re: Project EF-12 (a free customizable 3D fighting game engine)
#200  November 28, 2013, 11:13:01 am
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  • ******
    • Germany
    • www.game-art-hq.com
Ohh i have a few questions too

Can they be something like Shang Tsung from the Mortal Kombat games and morph into other characters?

Are intros of specific characters possible like Ken and Ryu saying something respectful to each other before the round starts?

Is a story possible, like dialogues (text) before or after a fight, animations/images before the first fight in arcade mode and after the last one (ending) ?

Can i just support you with a paypal donation?