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Melcore

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Messages by Melcore

    

Re: Kof 2003 Portrait project

 October 03, 2021, 02:57:17 am View in topic context
 Posted by Melcore  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

I did Sylvie Paula Paula, this was the hardest to do, she's a mess of colors, but I think it turned out okay


looks like you are heading in the right direction, big time, the ports you are making are improving.
keep it up, sir.
    

Re: Kof 2003 Portrait project

 September 24, 2021, 02:44:58 am View in topic context
 Posted by Melcore  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

ill see if I can come up with something that should help you, there are certain consistencies that one can follow and just make these portraits.
when I do this, I'll edit this post and add it in...
you should know, im not an artist and have not taken any classes or anything, so ill do my best but the terms I may use to explain something might be fucked... i completely welcome correction.

Ok so first thing is first, the best examples are going to be that of SNK's portraits... because its where the style came from.



they are all really good, however I am mostly going to focus on a few of them:

What you should notice is that the style itself is not that complex and that the features and details are actually quite simple, one thing to note also is that in almost all portraits the bridge of the nose is essentially never sprited/shaded because of the light source.

I want to also state once again, that I am basically a pleb that has no idea what he is fucking doing and that anyone with actual artistic knowledge correct me where I am wrong.

Within this box is the correct size of the portraits, if you place this box over your portraits you can copy what fits inside and paste it out and you will have the correct size:

In the style, the top of a character's head is virtually never shown as its usually cropped out, this was so it could fit in the menu in the game itself, there are a few exceptions like Clark but some of his hat is cropped instead..

this is where I understand the light source to be:


Since that helps determine shading, it is important to note that each color has 5 shades... typically.  There are cases where there are 4 and sometimes even 3 is used shades in the pal, so its good to stay within that guideline.


Its important to pay attention to some of your color's shades, some shades are used mostly to transition the more contrasting shades and are basically only used for that in the most part, these shades are typically the 2nd and 4th shades but mostly the 2nd shade, this logic applies to most colors no matter their textures; fabrics and other materials... metals has been a tough one because there is not a real good example. (this is more of a me problem)
look over this example and you'll see how the 2nd shade is often used:


expressions are almost never extreme or exaggerated, SNK really did like their proportions to stay realistic and at the time their portraits reflected that, simple smiles, frowns mostly work.
Shen and Ryuji I think have the most "extreme" expressions of all the characters in the in the original set.

I hope this helps a bit.

if anyone would like to help add to this or correct me where I am wrong, Please send me a PM on here or my discord "Melcore#9424"
I would like to have an instructional/tutorial added to the first page and it be an effective one.
    

Re: Kof 2003 Portrait project

 September 23, 2021, 10:16:27 pm View in topic context
 Posted by Melcore  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

ill see if I can come up with something that should help you, there are certain consistencies that one can follow and just make these portraits.
when I do this, I'll edit this post and add it in...
you should know, im not an artist and have not taken any classes or anything, so ill do my best but the terms I may use to explain something might be fucked... i completely welcome correction.
    

Re: Kof 2003 Portrait project

 September 23, 2021, 09:25:54 pm View in topic context
 Posted by Melcore  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

It takes time to hone that, sometimes I do really good sometimes I create dog shit.
you keep messing with it until it fits, using parts from other portraits to short cut your work is a good way to learn the style better, at least in my experience it has been this way.
I would not have been able to make many things from scratch without doing this, you are off to a good start, don't give up and its totally ok to go back and revise what you have done. I have done that with several portraits... Silver, terry, M. Bision etc... 
Sometimes, having a shot or four can get you started and then the sober mind pick up what you started in a day or two.

look at all the other ports available and see how what you can use from them and edit it from there. "frankin spriting" is barely considered taboo... only real elitists will give shit about it. I don't care if you use things I have made and edit them to get better at the style.
    

Re: Kof 2003 Portrait project

 September 23, 2021, 01:25:32 am View in topic context
 Posted by Melcore  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

both the alice and Kiserah are pretty good, very minimal work would need to be done to have them both fit in.
sendo could really used some weight though, I thought he was a larger character
    

Re: You're Banned! (2021 Edition)

 September 13, 2021, 08:59:35 am View in topic context
 Posted by Melcore  in You're Banned! (2022, Press Start!) (Started by Mushypepito123 March 03, 2020, 10:52:12 am
 Board: All That's Left

you're banned for being entirely composed of matter.
    

Re: Kof 2003 Portrait project

 September 09, 2021, 09:43:35 pm View in topic context
 Posted by Melcore  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

    

Re: Kof 2003 Portrait project

 September 08, 2021, 08:58:33 pm View in topic context
 Posted by Melcore  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

    

Re: Kof 2003 Portrait project

 September 04, 2021, 06:34:18 am View in topic context
 Posted by Melcore  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

Nah, you can't really blame him, some other idiot keeps on commissioning that guy to do all sorts of other projects.
    

Re: Kof 2003 Portrait project

 September 03, 2021, 07:38:17 pm View in topic context
 Posted by Melcore  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

All these ports look amazing,you nailing it melcore.Wanted to ask,was there an alex port ever made ?

there was not one made at least not by me, there might be in the future but I mostly do characters that have KOF sprite sets or commissions... that's why you see some ports with no KOF sprite sets.... or if i just feel like doing them hahah
    

Re: Kof 2003 Portrait project

 September 03, 2021, 07:20:03 pm View in topic context
 Posted by Melcore  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

thanks man, I streamed that one also.
vid should still be up.
    

Re: Kof 2003 Portrait project

 August 23, 2021, 04:57:27 am View in topic context
 Posted by Melcore  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

    

Re: Kof 2003 Portrait project

 August 20, 2021, 05:18:41 am View in topic context
 Posted by Melcore  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

did a thing, made Ruby:
    

Re: My sprites, edits and animations

 August 18, 2021, 10:46:58 am View in topic context
 Posted by Melcore  in My sprites, edits and animations (Started by Guillotine August 15, 2019, 03:17:17 pm
 Board: Graphics

    

Re: Kof 2003 Portrait project

 July 08, 2021, 10:42:27 pm View in topic context
 Posted by Melcore  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

those are not too bad ether, keep it up man.
    

Re: Kof 2003 Portrait project

 July 08, 2021, 07:26:54 pm View in topic context
 Posted by Melcore  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

yeah he is looking pretty good, may work on him after work tonight.  giving a day and a fresh brain can show what is wrong with ones own work.
    

Re: Kof 2003 Portrait project

 July 08, 2021, 05:33:14 am View in topic context
 Posted by Melcore  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

    

Re: Kof 2003 Portrait project

 July 08, 2021, 05:24:27 am View in topic context
 Posted by Melcore  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

would you please? I was about to make that choi starting with the base that it came from.
are you afraid that someone is going to just take them?  I mean, I have so many and a lot of people use them without crediting the work I put into them... that is the nature of open source lol
    

Re: Kof 2003 Portrait project

 July 08, 2021, 04:39:54 am View in topic context
 Posted by Melcore  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

not sure which one you are talking about, I have yet to see a completed choi that looks like it fits, I have seen most people take one of the ones from svc and try to make it fit but that is all really, all others have been bad.
also, did you post those in jpeg on purpose?
    

Re: Kof 2003 Portrait project

 July 07, 2021, 10:50:33 pm View in topic context
 Posted by Melcore  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

glad you found the thread and that you would like to join in on the creating, ive been away from this work doing IRL stuff so I have not made much time for portraits recently.

All of these are really great starts, like anything, there is still a bit of refinement that is needed to fit the style more properly.
nice work though, keep it up.
really like the Pupa and the Elias, the rick stroud came out really good and that choi should be easy to edit into looking legit.