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IkuTronHD

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Messages by IkuTronHD

    

Re: THRP:GR Roster (Ichirin & CHEEEEEEEEEEEEEEEN announced)

 October 10, 2016, 06:01:46 pm View in topic context
 Posted by IkuTronHD  in Touhou: Gensokyo Reloaded Roster (Started by Ricepigeon January 14, 2016, 10:10:26 pm
 Board: Touhou: Gensokyo Reloaded

My vote Ichirin Kumoi (& Unzan),Suwako Moriya,Mima
    

Re: Touhou 15 Mare Tranquillitatis (The Sea)

 October 08, 2016, 01:19:17 pm View in topic context
 Posted by IkuTronHD  in Touhou 15 Mare Tranquillitatis (The Sea) (Started by IkuTronHD October 02, 2016, 04:47:56 pm
 Board: Your Releases, 1.0+

Thank you
    

Re: Touhou 15 Mare Tranquillitatis (The Sea)

 October 08, 2016, 12:54:04 pm View in topic context
 Posted by IkuTronHD  in Touhou 15 Mare Tranquillitatis (The Sea) (Started by IkuTronHD October 02, 2016, 04:47:56 pm
 Board: Your Releases, 1.0+

    

Re: Touhou 15 Mare Tranquillitatis (The Sea)

 October 08, 2016, 11:55:21 am View in topic context
 Posted by IkuTronHD  in Touhou 15 Mare Tranquillitatis (The Sea) (Started by IkuTronHD October 02, 2016, 04:47:56 pm
 Board: Your Releases, 1.0+

Does anyone help me with the loop of music?
    

Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template v.2 inside]

 October 07, 2016, 04:54:27 pm View in topic context
 Posted by IkuTronHD  in [WIP] Diary - Feb 6 (Started by Ricepigeon January 30, 2011, 09:14:19 pm
 Board: Projects

ok
    

Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template v.2 inside]

 October 06, 2016, 04:45:22 pm View in topic context
 Posted by IkuTronHD  in [WIP] Diary - Feb 6 (Started by Ricepigeon January 30, 2011, 09:14:19 pm
 Board: Projects





1.Valentine (Skullgirls)
2.Parasoul (Skullgirls)
3.Remilia Scarlet
4.Yuuka Kazami
5.Cirno
6.Lie Meiling
7.Patchouli Knowledge
8.Iku Nagae
9.Koishi Komeji
10.Original 01
    

Re: Problems with a movement uncoded.

 October 05, 2016, 06:55:07 pm View in topic context
 Posted by IkuTronHD  in Problems with a movement uncoded. (Started by IkuTronHD October 05, 2016, 04:19:21 pm
 Board: M.U.G.E.N Development Help

Thank you all modes
    

Re: Problems with a movement uncoded.

 October 05, 2016, 06:21:52 pm View in topic context
 Posted by IkuTronHD  in Problems with a movement uncoded. (Started by IkuTronHD October 05, 2016, 04:19:21 pm
 Board: M.U.G.E.N Development Help

Help me some bugs


Code the super:
Code:
;---------------------------------------------------------------------------
; Best Friend Forever
[Statedef 2000]
type    = S
movetype= A
physics = S
velset = 0,0
anim = 2001
ctrl = 0
sprpriority = 1
facep2=1

[State 0, VelSet]
type = VelSet
trigger1 = animelem = 4
trigger2 = animelem = 5
x = 10
y = 0

[State 2000, VS]
type = varset
trigger1 = time=0
trigger1 = fvar(10)<1.0
fvar(10)=fvar(10)*0.925

[State 4000, Effect]
type = helper
trigger1 = time = 0
helpertype = normal
name = "Blackout Effect"
ID = 701
pos = 0,0
postype = p1
stateno = 701
ownpal = 1
facing = 1
pausemovetime = 40
supermovetime = 40

[State 2000, Spellcard Effect]
type = helper
trigger1 = time = 0
helpertype = normal
name = "Spellcard_FX"
id = 1999
stateno = 1999
pos = 0,-50
postype = p1
ownpal = 1
facing = 1
pausemovetime = 40
supermovetime = 40

[state 1010, Za Warudo!]
type = SuperPause
trigger1 = time = 0
time = 40
anim = -1
sound = S4,0
p2defmul = 1
poweradd = -1000
unhittable = 1
movetime = 40
darken = 0

[State 2000, Helper]
type = Helper
trigger1 = time = 0
ID = 2000
pos = 0,0
postype = p1
stateno = 2010
helpertype = normal
name = "Sombra"
keyctrl = 0
ownpal = 1
supermovetime = 1

[State 2000, 1]
type = HitDef
Trigger1 = 1
attr = S, NA          ;Attributes: Standing, Normal Throw
guardflag = MA
damage = 10,0
hitflag = MAF
priority = 3, Hit    ;Throw has low priority, must be miss or dodge type.
sparkno = S8020+(random%2)
guard.sparkno = S8030
sparkxy = -10,-46
hitsound = s1,2
guardsound = s2,0
p1stateno = 2020       ;On success, player changes to state 810
p2stateno = 2030       ;If hit, p2 changes to state 820 in player's cns
ownpal = 0
fall = 1              ;Force p2 into falling down

[State 1000, Scale]
type = AngleDraw
trigger1 = Time < 60
scale = 1.0+(Time*1.0/60.0) , 1.0+(Time*1.0/60.0)

[State 2000, end]
type = ChangeState
trigger1 = movehit
value = 2020
ctrl = 1

[State 0, PosSet]
type = PosSet
trigger1 = time >= 101
x = -80
y = 0

[State 0, VelSet]
type = VelSet
trigger1 = time >= 101
x = 0
y = 0

[State 2000, end]
type = ChangeState
trigger1 = Time >= 101
value = 2003
ctrl = 0

[Statedef 2003]
type = S
ctrl = 0
anim = 2003

[State 703, 1]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;----------------------------------------

[Statedef 2010]
type = S
movetype = A
physics = N
anim = 2000
velset = 0
ctrl = 0

[State 2010, end]
type = Destroyself
trigger1 = time >= 101

;-------------------------
[StateDef 2020]
type = C
movetype= A
physics = C
juggle  = 1
velset = 0,0
ctrl = 0
anim = 2002
sprpriority = 2

[State 0, VelAdd]
type = VelAdd
trigger1 = animelem = 3
x = 27

[State 2000, 1]
type = HitDef
Trigger1 = Animelem = 6
attr = S, NA          ;Attributes: Standing, Normal Throw
guardflag = MA
damage = 100,0
hitflag = MAF
priority = 3, Hit    ;Throw has low priority, must be miss or dodge type.
sparkno = S8020+(random%2)
guard.sparkno = S8030
sparkxy = -10,-46
hitsound = s1,3
guardsound = s2,0
p1stateno = 2020       ;On success, player changes to state 810
p2stateno = 2030       ;If hit, p2 changes to state 820 in player's cns
fall = 1              ;Force p2 into falling down

[State 0, Hard Knockdown]
type = TargetState
trigger1 = animelem = 11 && time >= 90
value = 470

[State 2020, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1

;-------------------------
[Statedef 2030]
type    = A
movetype= H
physics = N
velset = 0,0

[State 2020, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 2004
    

Problems with a movement uncoded.

 October 05, 2016, 04:19:21 pm View in topic context
 Posted by IkuTronHD  in Problems with a movement uncoded. (Started by IkuTronHD October 05, 2016, 04:19:21 pm
 Board: M.U.G.E.N Development Help

Hi all I want to make a motion like this https://youtu.be/YkkNT9uMCdc?t=13s
I have all the animations done but I lack the code and not to do someone help me.
Codes animations

Spoiler, click to toggle visibilty

What do I have to do?
I'm trying to do an edit of Marisa by Ricepigeon
    

Re: Character of the Month: September 2016 Nominations

 October 02, 2016, 06:00:19 pm View in topic context
 Posted by IkuTronHD  in Character of the Month: September 2016 Nominations (Started by 【MFG】gui0007 October 02, 2016, 05:10:20 pm
 Board: Contributions of the Month

Cirno by RicePigeon - 4
    

Touhou 15 Mare Tranquillitatis (The Sea)

 October 02, 2016, 04:47:56 pm View in topic context
 Posted by IkuTronHD  in Touhou 15 Mare Tranquillitatis (The Sea) (Started by IkuTronHD October 02, 2016, 04:47:56 pm
 Board: Your Releases, 1.0+

Hello everyone.
Today I present my new level of Touhou 15

Preview:

is for Mugen 1.0 / 1.1

If you want not the floor or Junko. You go to the stage def. and looking for this:

Code:
;;;;;;;Junko;;;;;;;;;;;;;;;
[bgctrldef 1]
CtrlID = 1
[BGCtrl 1]
type = Enable
time = 0
value = 0
[BGCtrl 1]
type = Enable
time = 0
value = 1  ;ON          <<<<<<<   value = 0 ;OFF  value = 1  ;ON

;;;;;;;Suelo;;;;;;;;;;;;;;;
[bgctrldef 2]
CtrlID = 1
[BGCtrl 2]
type = Enable
time = 0
value = 0
[BGCtrl 2]
type = Enable
time = 0
value = 1  ;ON          <<<<<<<   value = 0 ;OFF  value = 1  ;ON

You'll value and change to 0

Dowloand Link:here
    

Re: rounds without pause and the winning player with the same% of life

 September 30, 2016, 07:40:35 am View in topic context
 Posted by IkuTronHD  in rounds without pause and the winning player with the same% of life (Started by IkuTronHD September 26, 2016, 07:04:29 pm
 Board: M.U.G.E.N Development Help

Ok
    

Re: Kung Fu Hippie

 September 29, 2016, 07:04:48 pm View in topic context
 Posted by IkuTronHD  in Kung Fu Hippie (Started by altoiddealer September 29, 2016, 04:56:35 pm
 Board: Edits & Addons 1.0+

Video Tutorial for colors please
    

Re: IkuTronHD Stuff Stages Touhou 15 Next Project: Mare Tranquillitatis (The Sea)

 September 28, 2016, 11:40:00 pm View in topic context
 Posted by IkuTronHD  in IkuTronHD Wip (Started by IkuTronHD September 28, 2016, 09:54:20 pm
 Board: Projects

Update
    

Re: IkuTronHD Stuff Stages Touhou 15 Next Project: Mare Tranquillitatis (The Sea)

 September 28, 2016, 10:50:25 pm View in topic context
 Posted by IkuTronHD  in IkuTronHD Wip (Started by IkuTronHD September 28, 2016, 09:54:20 pm
 Board: Projects

Fixed up. Thank you anyway.
    

IkuTronHD Wip

 September 28, 2016, 09:54:20 pm View in topic context
 Posted by IkuTronHD  in IkuTronHD Wip (Started by IkuTronHD September 28, 2016, 09:54:20 pm
 Board: Projects

Hello everyone!

Here I will show my projects

I am doing a separation of colors with this base:http://mugenguild.com/forum/topics/sf2-ryu-color-separation-plus-few-edits-159991.0.html. And also changed its version by wimugen to mugen 1.0, the character will have selector of Palettes.

Here I leave the image for you to do Palettes:

My Palettes:
Spoiler, click to toggle visibilty
    

Re: Help put the word Leader

 September 27, 2016, 09:48:58 pm View in topic context
 Posted by IkuTronHD  in Help put the word Leader (Started by IkuTronHD September 25, 2016, 01:01:12 pm
 Board: M.U.G.E.N Development Help

Thank you men
    

Re: Help put the word Leader

 September 27, 2016, 06:42:49 pm View in topic context
 Posted by IkuTronHD  in Help put the word Leader (Started by IkuTronHD September 25, 2016, 01:01:12 pm
 Board: M.U.G.E.N Development Help

I does not work DestroySelf

Code:
[State -3, Helper]
type = Helper
triggerall = numhelper(1998)=0
trigger1 = life > enemynear(0), life
helpertype = normal
name ="Lider"
ID = 1998
stateno = 1998
postype = p1

[State 1998: DestroyLEADER]
type = DestroySelf
trigger1 = life < enemynear(0) , life
trigger2 = MoveContact
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[Statedef 1998]
type    = S
physics = S
anim=1998 ;esta es mi animacion vacia pero puede ser cualquiera.

[State 1998, LEADER]
type = Explod
triggerall = NumEnemy
trigger1 = EnemyNear,Life != Life
postype = Left
pos = Floor(Cond((Life > EnemyNear,Life),Cond(TeamSide = 1,4,GameWidth-38),Cond(TeamSide = 1,GameWidth-38,38))),0
anim = 9999
ignorehitpause = 1
scale = .4,.4
    

Re: Help put the word Leader

 September 27, 2016, 04:41:17 pm View in topic context
 Posted by IkuTronHD  in Help put the word Leader (Started by IkuTronHD September 25, 2016, 01:01:12 pm
 Board: M.U.G.E.N Development Help

Fixed.You can close.
    

Re: Help put the word Leader

 September 27, 2016, 04:33:54 pm View in topic context
 Posted by IkuTronHD  in Help put the word Leader (Started by IkuTronHD September 25, 2016, 01:01:12 pm
 Board: M.U.G.E.N Development Help

Now it is protected from anything. XD