TMasta said, March 04, 2022, 04:11:16 PMJotaro_Joestar said, January 30, 2022, 05:04:48 AMRyu's Joudan Sokutou Geri, with an extra frame added by me. Credits: PotS (Phantom of the Server), TMasta, and Capcom.The extra frame I added:Progress:Cool Thanks!AlexSin said, March 06, 2022, 07:24:02 PMJotaro_Joestar said, February 26, 2022, 11:49:02 PMComparison: (Old) (New)The old one had the pants look CvS styled, the new one doesn't, with all the movement. Same for the feet.To be honest there was nothing you had to change about it. So about the pants, the old version reused some parts (pants, and feet) from the CvS stance. I wanted to make his standing animation more unique because as I said, the legs and feet were reused from the CvS stance, and the belt is somehow bugging me (I think the way of how it looks?).I'll probably finish up his stance once if I have free time from my project.AlexSin said, March 06, 2022, 07:24:02 PMAlso the finger staying up is something that's also present in the original CvS spriteset, only slightly less visible.I'm a bit confused on the finger part, but do you mean Ken's right arm, which is his thumb?
Jotaro_Joestar said, March 06, 2022, 08:41:32 PMSo about the pants, the old version reused some parts (pants, and feet) from the CvS stance. I wanted to make his standing animation more unique because as I said, the legs and feet were reused from the CvS stance, and the belt is somehow bugging me (I think the way of how it looks?).Worth realizing that you don't have to change things for the sake of changing them. No point in reinventing how pants bounce in CvS, and you'd probably want to remain consistent with how clothing animates in CvS instead of SF3.
MotorRoach said, March 07, 2022, 11:36:32 PMJotaro_Joestar said, March 06, 2022, 08:41:32 PMSo about the pants, the old version reused some parts (pants, and feet) from the CvS stance. I wanted to make his standing animation more unique because as I said, the legs and feet were reused from the CvS stance, and the belt is somehow bugging me (I think the way of how it looks?).Worth realizing that you don't have to change things for the sake of changing them. No point in reinventing how pants bounce in CvS, and you'd probably want to remain consistent with how clothing animates in CvS instead of SF3.Ok, I see then.
Ryo Joudan Uke CvS ConversionKOF SpriteCvS SpriteRezied the original and mostly drew over it. Frakensprited head, feet, and closed fist. First attempt at drawing an open palm for the raised arm (I'm sure it could look much better)
Combos4Dayz said, March 10, 2022, 09:24:07 PMRyo Joudan Uke CvS ConversionKOF SpriteCvS Spritebeautiful! old but i know i wont finishes these i was gonna add his kof version of hien shippu kyaku
Ryo is one of those characters that transitioned poorly into CvS moveset wise imo. Missing way too many moves and some are animated stiffly.
CvS2 Ryo has every move that KOF98 Ryo does, minus that weird 98 version of QCB+P. Instead, he gets Zanretsuken and his air fireball, which is IMO more than a fair trade.
Jmorphman said, March 11, 2022, 02:23:38 AMCvS2 Ryo has every move that KOF98 Ryo does, minus that weird 98 version of QCB+P. Instead, he gets Zanretsuken and his air fireball, which is IMO more than a fair trade.Ryo always had zanretsuken. Its more on the lines of the animations of the moves can be way better. Compared to that of kof, ryo animates like he has a stick up his ass (examples being his run, kooh ken, uppercut, etc, compared to the kof counterparts). compared to terry, Mai, Rugal, etc, Ryo could have been done better
NateBoi said, March 11, 2022, 03:22:55 AMRyo always had zanretsuken.That's actually not true, though. In 96 through 98, Ryo lost Zanretsuken. Instead, he had that proximity unblockable done with HCF+HP (tweaked into a pseudo-command grab performed with HCB+p in CvS). EX Ryo in 98 had Zanretsuken, but also ditched every move besides the fireball, shoryu, and tatsu. Only in 99 did Ryo regain Zanretsuken, while also ditching the proximity unblockable.The quality of those animations is of course another story, but whether or not CvS Ryo had almost all his moves from KOF is not really up for debate.
C.v.s The Abstract said, March 10, 2022, 09:27:01 PMCombos4Dayz said, March 10, 2022, 09:24:07 PMRyo Joudan Uke CvS ConversionKOF SpriteCvS Spritebeautiful! old but i know i wont finishes these i was gonna add his kof version of hien shippu kyaku forgot to post this edit of AOF3, not good yet but might be of use.:
benhazard said, March 18, 2022, 03:56:05 PMnot good yet but might be of useNot perfect but already excellent. Most apparent thing that needs fixing is the sudden change of proportions right before the end.
Also trying to see if I still have the touch with a fast spriteEdit: Now re-scaled and tweaked with 16 color limit
benhazard said, March 18, 2022, 03:56:05 PMforgot to post this edit of AOF3, not good yet but might be of use.: omg, that´s so good that i wanna put it in a peanutbutter sandwish and rubbit all over my body. As mr. @PotS said, work it a bit and it'll be perfection
S. Jetstream said, March 24, 2022, 05:45:20 PMChuchoryu sprites are always a good base to practice.Looks better than the original.
S. Jetstream said, March 24, 2022, 05:45:20 PMChuchoryu sprites are always a good base to practice.A vast improvement on the original! He looks more like a serious threat.
S. Jetstream said, March 24, 2022, 05:45:20 PMChuchoryu sprites are always a good base to practice.Nice work!!His facial expression is more true to Oni, Chucho's original was more befitting of a character with a personality like M.Bison (Dictator)
I think you put too many lines on the hair. The lines in Capcom's sprite are just to show some grey hairs and not for detailing it. Also, for the second sprite, I'm not sure if projecting the arm's shadow on the leg works for the style. And maybe the stance should have both feet planted on the ground?Other than that I like them a lot.