won esrever ni gniklat si neLdnauyM said, August 01, 2010, 10:44:03 amThis char was good. But I found some flaws.-Whats with these sprites?-Theres a typo in the moveslist. /\ |You have to pull off 360 PP to do Hyper Jaguar Revolver.-The Land spark is misaligned and also when he's lieing down.He's slighty levatating over Mr Bears feet.-Theres a problem with the Super BG.Maybe MUGEN 1.0 caused it or IDK.thanks your report. will fix later. before Friday.
Ak you scaled the sprites on top of .cns (I change it to 1/1 on my end it looks much better) and I noticed also that crouching hp twitches to crouching anim if you hold down. Basicaly I would make the attack ChangeState to 0 instead of 11 and problem solved. Is anybody else having problems doing Ultras? I am pressing double kicks/punches and nothing.
Even if his chars behave more like fullgame stuff (in which case i dont see why this is even released as chars to put in your mugen) you must create a command buffering, the other chars must share the same system and every state you go on roundstate must have ctrl 0. if anybody wanna try what im talking about do the next: leave both chars on state 0, pause with p1, check p2 state with debug mode, now u will see that pressing any direction will change p2 state even during the pause.
Rednavi said, August 03, 2010, 04:13:51 amEven if his chars behave more like fullgame stuff (in which case i dont see why this is even released as chars to put in your mugen) you must create a command buffering, the other chars must share the same system and every state you go on roundstate must have ctrl 0. if anybody wanna try what im talking about do the next: leave both chars on state 0, pause with p1, check p2 state with debug mode, now u will see that pressing any direction will change p2 state even during the pause.I had fixed the channel problem and action problem. thank you!
Rednavi said, August 01, 2010, 02:26:38 pmoh well, people will never learn that a movelist menu in a char totally breaks other mugen chars Can you please tell me how do you disable it?
8way said, August 08, 2010, 07:02:35 pmRednavi said, August 01, 2010, 02:26:38 pmoh well, people will never learn that a movelist menu in a char totally breaks other mugen chars Can you please tell me how do you disable it? any botton but S
lifido9999 said, August 09, 2010, 09:21:45 am8way said, August 08, 2010, 07:02:35 pmRednavi said, August 01, 2010, 02:26:38 pmoh well, people will never learn that a movelist menu in a char totally breaks other mugen chars Can you please tell me how do you disable it? any botton but S ??? not sure what you mean, but the problem im having is with some of my characters the the movelist menu will just pop up for no reason and lock up the game, and all i can do is hit esc to end the game. Im looking for the code to delete, but im not sure what im looking for.
You need to open up the CMD and comment this out : [State -1 , pause]Type = HelperTrigger1 = NumHelper(10001) = 0trigger1 =command = "start"trigger1 = var(25) = 0 || var(26) = 0Name = "Pause"ID = 10001Pos = 0, -600PosType = BackStateNo = 10001KeyCtrl = 1OwnPal = 1I think. XD
Yzan said, August 09, 2010, 02:00:07 pmYou need to open up the CMD and comment this out : [State -1 , pause]Type = HelperTrigger1 = NumHelper(10001) = 0trigger1 =command = "start"trigger1 = var(25) = 0 || var(26) = 0Name = "Pause"ID = 10001Pos = 0, -600PosType = BackStateNo = 10001KeyCtrl = 1OwnPal = 1I think. XDThanks, but i dont see anything like that. This is what it looks like:[Command]Name = "waza1_light"Command = ~D, F, xTime = 9[Command]Name = "waza1_middle"Command = ~D, F, yTime = 9[Command]Name = "waza1_hard"Command = ~D, F, zTime = 9[Command]Name = "waza2_light"Command = F, ~D, DF, xTime = 20[Command]Name = "waza2_middle"Command = F, ~D, DF, yTime = 20[Command]Name = "waza2_hard"Command = F, ~D, DF, zTime = 20[Command]Name = "waza3_light"Command = ~D, B, a[Command]Name = "waza3_middle"Command = ~D, B, b[Command]Name = "waza3_hard"Command = ~D, B, c[Command]Name = "FF"Command = F, F[Command]Name = "BB"Command = B, B[Command]Name = "a"Command = aTime = 1[Command]Name = "b"Command = bTime = 1[Command]Name = "c"Command = cTime = 1[Command]Name = "x"Command = xTime = 1[Command]Name = "y"Command = yTime = 1[Command]Name = "z"Command = zTime = 1[Command]Name = "start"Command = sTime = 1[Command]Name = "fwd"Command = FTime = 1[Command]Name = "back"Command = BTime = 1[Command]Name = "up" Command = UTime = 1[Command]Name = "down"Command = DTime = 1[Command]Name = "holda"Command = /$aTime = 1[Command]Name = "holdb"Command = /$bTime = 1[Command]Name = "holdc"Command = /$cTime = 1[Command]Name = "holdfwd"Command = /$FTime = 1[Command]Name = "holdback"Command = /$BTime = 1[Command]Name = "holdup" Command = /$UTime = 1[Command]Name = "holddown"Command = /$DTime = 1[Command]Name = "recovery"Command = a+b+c+x+y+z+sTime = 0[StateDef -1][State -1];—³Šªù•—‹rType = ChangeStateTrigger1 = (Command="waza3_light"||Command="waza3_middle"||Command="waza3_hard") && (StateType!=A||(Var(13)&&!Var(10))) && (Ctrl||(Time<2&&StateNo=[200,399])||Var(6)>0||(Var(12)=-2&&MoveType=H&&HitShakeOver&&Pos Y<=0)) && Var(30) != 1 && RoundState = 2Value = IFelse(Command="waza3_light", 1200, IFelse(Command="waza3_middle", 1201, 1202))[State -1];‹ó’†—³Šªù•—‹rType = ChangeStateTrigger1 = (Command="waza3_light"||Command="waza3_middle"||Command="waza3_hard")&&StateType=A&&(Ctrl||Var(6)>0||(Var(12)=-2&&MoveType=H&&HitShakeOver&&Pos Y<=0))&&Pos Y<-55&&Var(10)&&Var(30)!=1&&RoundState=2Value = IFelse(Command="waza3_light", 1203, IFelse(Command="waza3_middle", 1204, 1205))[State -1];¸—´ŒType = ChangeStateTrigger1 = (Command="waza2_light"||Command="waza2_middle"||Command="waza2_hard") && (StateType!=A||Var(13)) && (Ctrl||(Time<2&&StateNo=[200,399])||Var(6)>0||(Var(12)=-2&&MoveType=H&&HitShakeOver&&Pos Y<=0)) && Var(30) != 1 && RoundState = 2Value = IFelse(Command="waza2_light", 1100, IFelse(Command="waza2_middle", 1101, 1102))[State -1];”g“®ŒType = ChangeStateTrigger1=(Command="waza1_light"||Command="waza1_middle"||Command="waza1_hard")&&!NumProjID(1)&&(StateType!=A||Var(13))&&(Ctrl||(Time<2&&StateNo=[200,399])||Var(6)>0||(Var(12)=-2&&MoveType=H&&HitShakeOver&&Pos Y<=0))&&Var(30)!=1&&RoundState=2Value = IFelse(Command="waza1_light", 1000, IFelse(Command="waza1_middle", 1001, 1002))[State -1];“Š‚°Type = ChangeStateTrigger1 = StateNo = 20 && (Command = "y" || Command = "z" || Command = "b" || Command = "c" || (Var(10) = 2 && Command = "a")) && P2BodyDist X<(65*Const(Size.XScale)) && Var(30) != 1 && RoundState = 2Value = IFelse(Command = "y", 504, IFelse(Command = "z", 500, IFelse(Command = "b", 510, 514)))[State -1];—§‚¿ƒpƒ“ƒ`ŒnUŒ‚Type = ChangeStateTrigger1 = (Command = "x" || Command = "y" || Command = "z") && StateType = S && (Ctrl||(Var(12)=-2&&MoveType=H&&HitShakeOver)) && Var(30) != 1 && RoundState = 2Value = IFelse(Command="x", 200+(P2BodyDist X<(35*Const(Size.XScale))), IFelse(Command="y", 210+(P2BodyDist X<(42*Const(Size.XScale))), 220+(P2BodyDist X<(46*Const(Size.XScale)))))[State -1];—§‚¿ƒLƒbƒNŒnUŒ‚Type = ChangeStateTrigger1 = (Command = "a" || Command = "b" || Command = "c") && StateType = S && (Ctrl||(Var(12)=-2&&MoveType=H&&HitShakeOver)) && Var(30) != 1 && RoundState = 2Value = IFelse(P2BodyDist X>(29*Const(Size.XScale)), IFelse(Command = "a", 230, IFelse(Command = "b", 240, IFelse(P2BodyDist X<(45*Const(Size.XScale)), 251, 250))), IFelse(Command = "a", 231, IFelse(Command = "b", 241, 251)))[State -1];‚µ‚Ⴊ‚ÝUŒ‚Type = ChangeStateTrigger1 = (Command = "x" || Command = "y" || Command = "z" || Command = "a" || Command = "b" || Command = "c") && StateType = C && (Ctrl||(Var(12)=-2&&MoveType=H&&HitShakeOver)) && Var(30) != 1 && RoundState = 2Value = IFelse(Command = "x", 300, IFelse(Command = "y", 310, IFelse(Command = "z", 320, IFelse(Command = "a", 330, IFelse(Command = "b", 340, 350)))))[State -1];‹ó’†ƒpƒ“ƒ`Type = ChangeStateTrigger1 = (Command = "x" || Command = "y" || Command = "z") && StateType = A && (Ctrl||(Var(12)=-2&&MoveType=H&&HitShakeOver&&Pos Y<=0)) && Var(30) != 1 && RoundState = 2Value = IFelse(Command = "x", 400, IFelse(Command = "y", 410, 420))[State -1];‹ó’†ƒLƒbƒNType = ChangeStateTrigger1 = (Command = "a" || Command = "b" || Command = "c") && StateType = A && (Ctrl||(Var(12)=-2&&MoveType=H&&HitShakeOver&&Pos Y<=0)) && Var(30) != 1 && RoundState = 2Value = IFelse(Vel X = 0, IFelse(Command = "a", 430, IFelse(Command = "b", 440, 450)), IFelse(Command = "a", 431, IFelse(Command = "b", 441, 451)))[State -1];“¯Žž‰Ÿ‚µƒXƒyƒVƒƒƒ‹Type = ChangeStateTrigger1 = Command = "a" && AnimElem = 2,>1 && (Command="x"||Command="y"||Command="z"||Command="holdup") && ((StateNo=231&&Command="holddown") || (Command!="holddown"&&StateNo=330)) && RoundState = 2Value=IFelse(Command="holdup",40,IFelse(Command="holddown",IFelse(Command="x",300,IFelse(Command="y",310,320)),IFelse(P2Dist X<60*Const(Size.XScale),IFelse(Command="x",201,IFelse(Command="y",211,221)),IFelse(Command="x",200,IFelse(Command="y",210,220)))))[State -1];ŽãUŒ‚˜A‘ň—Type = ChangeStateTrigger1 = (Command="x"&&((StateNo=[200,201])||StateNo=300)&&AnimElem=2,>1) || ((Command = "holddown" || P2Dist X < 60*Const(Size.XScale)) && Command = "a" && ((StateNo = 231 && AnimElem = 2,>1) || (StateNo = 330 && AnimElem = 2,>1)))&&RoundState=2Value = IFelse(Command="x", IFelse(Command="holddown", 300, IFelse(P2Dist X>59*Const(Size.XScale),200,201)), IFelse(Command="holddown", 330, IFelse(StateNo=330||P2Dist X<60*Const(Size.XScale), 231, 230)))