SolidZone 26 said, April 06, 2019, 12:30:57 amAfter testing the new update, I think the character is pretty much done as is. I don't see any other major issues. Now that I can see the run animation clearly, those effects from Sennou's characters I suggested earlier are no longer necessary as the animation despite being one sprite has a unique feel to it. It's definitely smoother and feels like a DBZ character.Great work, DJMouF and Mr. Ansatsuken. Look forward to see more collaborations from you guys.Thanks man. We have a few more coming along. as well as our own individual characters too. I appreciate the feedback.ldvhl said, April 06, 2019, 01:33:26 amThank you DJMouF and Mr. Ansatsuken!No problem man! You'll more coming alongSTANLEY69 said, April 05, 2019, 11:43:15 pmYou think you can do Goku next?Yep he's already in the making. I have some progress on my youtube channel, as well as vegeta
Since you have been told about this before, please refrain from multiposting or I will delete every post but the first.
You know, it was a matter of luck the fact that I got to upload it 14 hours ago.Because my computer died 8 hours ago..Yes, I'm serious..So I don't know when I will be able to continue working in Broly... or DJMouF's DBZ chars.I'm so sorry for that... haha.
I guess when you mean you won't update Bardock again in two months, you LITERALLY mean that. But if I do find any more bugs or minor issues I may have missed, I'll hold off on the feedback until you get your computer fixed or buy a brand new one. Again, thanks for the updates.DJMouF said, April 06, 2019, 03:29:18 amThanks man. We have a few more coming along. as well as our own individual characters too. I appreciate the feedback.No problem. Because of what happened to Mr. Ansatsuken's computer, I hope you'll be able to work on your own characters without his help.
Umezono said, April 06, 2019, 06:59:51 pmSTANLEY69 said, April 05, 2019, 11:43:15 pmYou think you can do Goku next?Do not request charactersNah buddy, it's okay, he IS working on Goku after all, haha.
Alright, it’s a general forum policy so that’s why I always make sure to enforce it. If you guys are ok with it that’s fine
Someone wanted to give you feedback, just done in a roundabout way for some reason."- HitOverride Parry (parrying again an already parried attack). - 12f recovery on whiffed throws (for those who don't know, whiffed throws tend to take 20 to 25 frames of recovery when whiffed) -Specials that are plus on block or safe enough that cannot be punished upon landing (his anti air is a case of having 5 frames of recovery landing, so he can parry at any punish attempt) -There's little to no damage scaling, so he can get 700 damage from just mashing. This is even more egregious with projectiles. -Projectile is command reading AI, so, you try to do something, it will be released right at your face, or if charged enough, it becomes an unblockable on the very last hit. No guard flag at all. -Buggy pallete selector. -State 1001 is an air unblockable overhead that is +11 on block. :| -Let's not forget Bardock has wonky hurtboxes."
Oh hey there Rei! It's been a long time lol2Dee4ever said, April 08, 2019, 07:04:45 am"- HitOverride Parry (parrying again an already parried attack).Oh yeah, I totally gotta get that fixed! Haha.2Dee4ever said, April 08, 2019, 07:04:45 am- 12f recovery on whiffed throws (for those who don't know, whiffed throws tend to take 20 to 25 frames of recovery when whiffed)Already fixed on the latest version.2Dee4ever said, April 08, 2019, 07:04:45 am-Specials that are plus on block or safe enough that cannot be punished upon landing (his anti air is a case of having 5 frames of recovery landing, so he can parry at any punish attempt)I'm pretty sure his Shoryuuken has more recovery frames on the newest version, but perhaps that's not enough?2Dee4ever said, April 08, 2019, 07:04:45 am-There's little to no damage scaling, so he can get 700 damage from just mashing. This is even more egregious with projectiles.Already fixed on the latest version.2Dee4ever said, April 08, 2019, 07:04:45 am-Projectile is command reading AI, so, you try to do something, it will be released right at your face, or if charged enough, it becomes an unblockable on the very last hit. No guard flag at all. It's meant to be like that, haha.2Dee4ever said, April 08, 2019, 07:04:45 am-Buggy pallete selector.Already fixed on the latest version.2Dee4ever said, April 08, 2019, 07:04:45 am-State 1001 is an air unblockable overhead that is +11 on block. :|+11 on block? I see. I'll fix it as soon as I uodate the character! Haha2Dee4ever said, April 08, 2019, 07:04:45 am-Let's not forget Bardock has wonky hurtboxes." What does that mean, honestly?Anyway the next update is probably coming up in June or so... UNLESS I get to finish Broly before that!
I don’t use the alias anymore to avoid confusion with the real “rei” and his cvs characters. Dee is my real name, much appreciated. I see why you ignored me before, you didn’t know it was me The above isn’t feedback from me btw. Not sure if you’ve seen the videos from the original poster. I just copy and pasted the relevant information. Creators, carpal tunnel is definitely real, I have permanent damage in both of my hands, take care of yourselves. I know you had problems with it before, hopefully things have gotten better.
【MFG】gui0007 said, April 28, 2019, 05:20:15 am[youtube]https://www.youtube.com/watch?v=DyPJ5EY-4ko[/youtube]Damn, had to admit, it's surpringly great.Thanks my guy and thanks for the video