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Dcat's TMNT WIP Thread (Read 135545 times)

Started by Dcat, July 02, 2020, 04:53:24 am
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Re: Dcat's TMNT WIP Thread
#141  July 06, 2021, 09:35:04 am
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Re: Dcat's TMNT WIP Thread
#142  July 07, 2021, 11:04:10 am
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Nice work so far. Only the walk sprites seems to be off compared to his stand animation. He shrinks a bit while walking. But that's just me seeing the other sprites are no problem.
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Re: Dcat's TMNT WIP Thread
#143  July 07, 2021, 04:11:08 pm
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Is this still a collaboration wit Hannibal Royce or you finishing this up yourself?
Re: Dcat's TMNT WIP Thread
#144  July 10, 2021, 11:00:50 pm
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Happened to find some Splinter voice clips here and here, the former from the 2003 PS2 game and the latter from Teenage Mutant Ninja Turtles: Smash-Up.

Both sets of voice clips are mono and in WAV format, by the way.

Thanks for these! We'll be using them!


In the cartoon, Splinter always walked with a stick, will your character have stick hits/specials?

Sorry but I chose to omit his walking stick in the character. But there's a youtube user named Tortugas Ninja Argentina who's working on a Splinter with stick character:

https://www.youtube.com/watch?v=JVP0WokrfPQ

Nice work so far. Only the walk sprites seems to be off compared to his stand animation. He shrinks a bit while walking. But that's just me seeing the other sprites are no problem.
I've been cleaning up some anims and improving some of the early sprites
>>>
OLD                  NEW


One thing I might recommend is making Splinter's snout a little longer and slightly droopy in side profiles like the bow, to keep him more "on model" and look a bit less like a dog. It's not a noticeable problem in most attacks, but for something like the bow, it would be a good opportunity to try and match it up.  Maybe tilt the ears back a bit too in the full standing position.
>>>

Is this still a collaboration wit Hannibal Royce or you finishing this up yourself?

This character is a fully collaborative effort on behalf of DJ Hannibal Royce and myself. We're working on it together the whole way through. He's currently working on updating the AI :D

I'm still looking for classic 1987 Splinter or CG Nickelodeon or Rise Of the TMNT voice clips now. Preferrably Monaural WAV Sound Clips. If any of you could recommend a free sound editing program to use that'd be great too.







Last Edit: July 10, 2021, 11:17:34 pm by Dcat
Re: Dcat's TMNT WIP Thread
#145  July 11, 2021, 01:31:14 am
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Happened to find some Splinter voice clips here and here, the former from the 2003 PS2 game and the latter from Teenage Mutant Ninja Turtles: Smash-Up.

Both sets of voice clips are mono and in WAV format, by the way.

That really is a great find!  I had no idea the first Konami game based off the 4Kids cartoon had been fully audio ripped!

Dcat, make sure you don't miss the Splinter voice clips that are interspersed in the game's "Story" folder.  It's a good source for additional clips for 4Kids era Turtles, April, Casey Jones, Shredder, and Baxter Stockman!
Re: Dcat's TMNT WIP Thread
#146  July 11, 2021, 06:32:43 pm
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Re: Dcat's TMNT WIP Thread
#147  July 20, 2021, 02:16:58 am
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Awesome job, wacho!
Re: Dcat's TMNT WIP Thread
#148  July 21, 2021, 01:38:18 am
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I've been tweaking and finetuning the gameplay and coding some new intros and winposes with the Turtles. Stay tuned
Re: Dcat's TMNT WIP Thread
#149  July 21, 2021, 08:00:21 am
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Re: Dcat's TMNT WIP Thread
#150  November 16, 2021, 01:22:50 am
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Hey Dcat, how you doing dude? How's the progress on Master Splinter and April O' Neil? Is it going well? By the way if you didn't know there is a upcoming TMNT game called "Teenage Mutant Ninja Turtles: Shredder's Revenge" and April is a playable character. If your looking for move references this could be helpful. Also she apparently borrows some moves from characters in Street Fighter Alpha series. Here's the links for a visual understanding
TMNT: Shredder's Revenge trailer
https://youtu.be/4W6DV7sU9YI
April's Easter egg moves
https://youtu.be/dfzvVDVrOLk
God bless you dude and take care.
"If you take three glasses of water and put food coloring in them, you have many different colors, but it's still the same old water. Make the connection."
Re: Dcat's TMNT WIP Thread
#151  December 01, 2021, 10:54:21 pm
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Re: Dcat's TMNT WIP Thread
#152  December 02, 2021, 01:33:22 am
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There's also the recent Nick All-Star Brawl though I'm not sure if any of the moves from that game's Leo, Mikey, and April are completely new and 'exclusive' to that game let alone if they'd be worthy additions, at least in regards to April. The base TMNT aren't getting moveset changes I assume.
Re: Dcat's TMNT WIP Thread
#153  December 29, 2021, 11:37:32 pm
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Re: Dcat's TMNT WIP Thread
#154  January 01, 2022, 04:09:25 am
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For whatever reason, my brain is trained to visit this thread late December expecting major news. Hope the new year finds you well, dcat!
Re: Dcat's TMNT WIP Thread
#155  July 05, 2024, 06:10:10 am
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Hey guys, don't worry I haven't forgotten you all just been going through a lot of transitions since I released Bebop. I still plan on updating Splinter with sprites from Shredder's Revenge and completing Rocksteady. Please be patient I'll never turn my back on the Mugen community, I love making stuff for you guys too much, rest assured I've got some pretty epic plans going forward, stay tuned...
Re: Dcat's TMNT WIP Thread
#156  July 07, 2024, 10:35:11 am
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Great to see you back Dcat! The timing is good too, as I've been getting into a bit of a TMNT kick lately. ^^
Re: Dcat's TMNT WIP Thread
#157  July 23, 2024, 01:21:28 am
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Don't worry DCAT! We'll be patient and wait for any news
Re: Dcat's TMNT WIP Thread
#158  November 29, 2024, 08:11:16 pm
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I think I must have missed the notification when you last posted here, dcat, but it's always good to hear from you and hope you are doing well.  If you ever do post some new updates on your characters, I'd be most delighted!