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STREET FIGHTER III 4th Assault - Future of Fighting (Read 1842444 times)

Started by Mastertkof, January 07, 2017, 12:32:10 am
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Re: STREET FIGHTER III 4th Assault SHIN-EVIL-ALPHA SAKURA
#561  May 25, 2022, 04:44:07 am
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can't wait i'll be watching the progress keep it up!
we can get a god 2D juri
Re: STREET FIGHTER III 4th Assault SHIN-EVIL-ALPHA SAKURA
#562  May 25, 2022, 05:29:12 am
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can't wait i'll be watching the progress keep it up!
we can get a god 2D juri

thank you, the only hard thing there is create the scene shader, after this step, rip moves is easy

all normal kicks


i tried to CVS it, but idk if works well, feel free to try fix
Re: STREET FIGHTER III 4th Assault SHIN-EVIL-ALPHA SAKURA
#563  May 25, 2022, 11:27:30 am
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Again, nice progress. Juri is interesting. But I only want to see Sakura... One day. ^^

Eyes design based on Elena looks cute. Chun Li too, but Chun-Li face is in a different angle, so beware to to make mistake in touching it.
Re: STREET FIGHTER III 4th Assault SHIN-EVIL-ALPHA SAKURA
#564  June 02, 2022, 06:48:52 pm
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Again, nice progress. Juri is interesting. But I only want to see Sakura... One day. ^^

Eyes design based on Elena looks cute. Chun Li too, but Chun-Li face is in a different angle, so beware to to make mistake in touching it.

thank you, i'm really on some doubts about sakura expressions, but working on it
also, some juri moves riped

 
Re: STREET FIGHTER III 4th Assault SHIN-EVIL-ALPHA SAKURA
#565  June 03, 2022, 05:16:39 am
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this makes me so happy, i cant wait!!!
love these animations too
after converting the colors we will have a good 2d juri!
Re: STREET FIGHTER III 4th Assault SHIN-EVIL-ALPHA SAKURA
#566  June 04, 2022, 06:05:14 pm
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this makes me so happy, i cant wait!!!
love these animations too
after converting the colors we will have a good 2d juri!

thank you bro, i will keep all rips as open source, so, you can use as you want

sakura on final 3d steps



Last Edit: July 26, 2023, 06:14:12 am by Mastertkof
Re: STREET FIGHTER III 4th Assault SHIN-EVIL-ALPHA SAKURA
#567  June 04, 2022, 06:43:31 pm
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Absolutely beautiful....

What is the difference between these 2 top 3D Sakura ?

OK, seems like you edited the post. (so it was twice the same anim)
Last Edit: June 04, 2022, 07:29:18 pm by Momotaro
Re: STREET FIGHTER III 4th Assault SHIN-EVIL-ALPHA SAKURA
#568  June 27, 2022, 09:38:28 pm
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Absolutely beautiful....

What is the difference between these 2 top 3D Sakura ?

OK, seems like you edited the post. (so it was twice the same anim)

physics,  btw i'm testing

also, Updating Juri




Last Edit: June 28, 2022, 05:22:37 am by Mastertkof
Re: STREET FIGHTER III 4th Assault SHIN-EVIL-ALPHA SAKURA
#569  June 28, 2022, 02:35:18 pm
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Ooh! Art...
Hey, can i help, or maybe i need help
Re: STREET FIGHTER III 4th Assault SHIN-EVIL-ALPHA SAKURA
#570  June 28, 2022, 04:38:00 pm
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I think the frame count is a bit too high, but the shading is already pretty great.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: STREET FIGHTER III 4th Assault SHIN-EVIL-ALPHA SAKURA
#571  June 28, 2022, 06:59:46 pm
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I think the frame count is a bit too high, but the shading is already pretty great.

its probably due to the person using actual 3d models with a shader
Re: STREET FIGHTER III 4th Assault SHIN-EVIL-ALPHA SAKURA
#572  June 28, 2022, 09:59:14 pm
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Ooh! Art...

let's try something different

I think the frame count is a bit too high, but the shading is already pretty great.

thank you, i will try to let it more acurate, i still want to develop the shading, but i think is going
the frames is on excessive cause the spriters who will polish will can choice what to use and add new face

Last Edit: July 02, 2023, 06:06:40 am by Mastertkof
Re: STREET FIGHTER III 4th Assault SHIN-EVIL-ALPHA SAKURA
#573  June 29, 2022, 01:59:26 am
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im still looking forward to new progress, adding face details will not be that hard for people who know how to sprite, just when or who ever gets to use these sprite sets someone can edit the shading and add face details...good job as always Masterkof!
Re: STREET FIGHTER III 4th Assault SHIN-EVIL-ALPHA SAKURA
#574  June 29, 2022, 05:36:44 pm
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im still looking forward to new progress, adding face details will not be that hard for people who know how to sprite, just when or who ever gets to use these sprite sets someone can edit the shading and add face details...good job as always Masterkof!



since i'm not on juri 2d step we are adjusting it togheter
the edits is not mine, just renders

shader



CVS?





Last Edit: June 27, 2023, 05:39:18 pm by Mastertkof
Re: STREET FIGHTER III 4th Assault SHIN-EVIL-ALPHA SAKURA
#575  December 19, 2022, 06:12:15 am
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some freetime on holydays
i will update Sakura physics, paletes and textures next days   
Last Edit: June 27, 2023, 07:32:15 pm by Mastertkof
Re: STREET FIGHTER III 4th Assault SHIN-EVIL-ALPHA SAKURA
#576  December 19, 2022, 11:32:45 am
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Re: STREET FIGHTER III 4th Assault SHIN-EVIL-ALPHA SAKURA
#577  December 20, 2022, 04:24:29 am
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Last Edit: June 28, 2023, 05:01:36 am by Mastertkof
Re: STREET FIGHTER III 4th Assault SHIN-EVIL-ALPHA SAKURA
#578  January 01, 2023, 06:25:52 am
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i think with the low frame rate, she fits right in with the other styles like cvs and sf3.
Re: STREET FIGHTER III 4th Assault SHIN-EVIL-ALPHA SAKURA
#579  January 01, 2023, 10:34:44 am
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Great work!
Again, my preference goes for SF3 Sakura <3
Re: STREET FIGHTER III 4th Assault SHIN-EVIL-ALPHA SAKURA
#580  June 28, 2023, 05:02:36 am
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Great work!
Again, my preference goes for SF3 Sakura <3

got a new pc to run sf6, so, trying new blender shaders and tools too








Some new tests





Old one vs new shader ->

atual status os shader: 15~25% of full precision
95% usefull as base
5% full uselles frames.
at now is this, in low res the AI will always gimme a error of 1 pixel from one side or other, and in low res this is terrible, i think will work very fine on KOF XIII style, cause is bigger
for CPS3 i'm done, this is the maximum that it will reach with today existent tools

exemples of sucessfull generations:


Shader finally done, time to RIP anim

Last Edit: July 10, 2023, 01:36:49 am by Mastertkof