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Messages by CoffeeFlavoredMilk

    

Re: ElPonchitoPio MUGEN Creations

 April 10, 2024, 06:05:55 pm View in topic context
 Posted by CoffeeFlavoredMilk  in ElPonchitoPio MUGEN Creations (Started by ponchito April 10, 2024, 05:23:36 am
 Board: Projects

Is the NSMB Mario in those screenshots private or something? Kinda interested in it.
    

Re: [Lord Enemil's Bday Stage special]

 December 10, 2023, 08:41:50 pm View in topic context
 Posted by CoffeeFlavoredMilk  in [Lord Enemil's Bday Stage special] (Started by Lord-Enemil December 10, 2023, 08:06:35 pm
 Board: Your Releases, 1.0+

The Snow Brothers stage doesn't have the correct link.
    

Re: Character of the Month: October 2023 Nominations

 November 05, 2023, 06:16:58 pm View in topic context
 Posted by CoffeeFlavoredMilk  in Character of the Month: October 2023 Nominations (Started by Basara Lapis November 02, 2023, 03:51:02 pm
 Board: Contributions of the Month

DoodleBob by Infantry00 - 3
Grass Wonder by ZETA - 1
    

Re: 4 ClayFighters have been updated!!

 June 06, 2023, 03:10:17 am View in topic context
 Posted by CoffeeFlavoredMilk  in 4 ClayFighters have been updated!! (Started by Basara Lapis May 25, 2023, 11:38:15 pm
 Board: Your Releases, older Mugen

Kangoo is listed as *ACTUALIZADO* rather than *UPDATED* on the English site.
    

Re: Atari 2600 Karate has been released!!

 January 02, 2023, 06:04:22 am View in topic context
 Posted by CoffeeFlavoredMilk  in Atari 2600 Karate has been released!! (upd. 03/26/2022) (Started by Basara Lapis January 02, 2023, 12:18:50 am
 Board: Your Releases, older Mugen

    

Re: [OHMSBY Thread]: Kirito Released + 8 EXA Updates (09/11/22)

 September 12, 2022, 06:00:12 pm View in topic context
 Posted by CoffeeFlavoredMilk  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

When it comes to Akame I wonder how you'll handle her voiceclips. The ones in Antor_M's from my memory were really muffled and not good sounding. Can't recall any game where she had voiceclips. You could use soundalikes from either the JP or EN voice actress of her (depending on which one you'll default too) but I dunno where those will be either.
    

Re: Capcom Universe Stage Conversions by Ryouicchi/Kazagami

 March 29, 2022, 11:58:42 pm View in topic context
 Posted by CoffeeFlavoredMilk  in Capcom Universe Stage Conversions by Ryouicchi/Kazagami (Started by CoffeeFlavoredMilk March 29, 2022, 01:44:50 am
 Board: Requests

Thank you!

I'll try these out to see if they're what I'm looking for.

Update: For some reason these are still configured for 320 x 240. I dunno the exact process Ryou did to upscale them.
    

Capcom Universe Stage Conversions by Ryouicchi/Kazagami

 March 29, 2022, 01:44:50 am View in topic context
 Posted by CoffeeFlavoredMilk  in Capcom Universe Stage Conversions by Ryouicchi/Kazagami (Started by CoffeeFlavoredMilk March 29, 2022, 01:44:50 am
 Board: Requests

    

Re: 【 JtheSaltyy's Portrait Thread 】: Requests Open

 March 27, 2022, 11:56:13 pm View in topic context
 Posted by CoffeeFlavoredMilk  in 【 JtheSaltyy's Portrait Thread 】: Requests Closed (Started by jay_ts March 01, 2021, 10:19:03 pm
 Board: Edits & Addons 1.0+

    

Re: A hyper's NotHitBy is elongated somehow?

 March 09, 2022, 02:26:21 am View in topic context
 Posted by CoffeeFlavoredMilk  in A hyper's NotHitBy is elongated somehow? (Started by CoffeeFlavoredMilk March 09, 2022, 02:22:24 am
 Board: M.U.G.E.N Development Help

Nvm. I managed to figure out a solution. Feel free to delete this topic mods or whoever else.
    

A hyper's NotHitBy is elongated somehow?

 March 09, 2022, 02:22:24 am View in topic context
 Posted by CoffeeFlavoredMilk  in A hyper's NotHitBy is elongated somehow? (Started by CoffeeFlavoredMilk March 09, 2022, 02:22:24 am
 Board: M.U.G.E.N Development Help

I've been having a kerfuffle with my current project:

;---------------------------------------------------------------------------
; Whatever (hyper)
[Statedef 3200]
type    = S
movetype= A
physics = S
juggle  = 4
velset = 0,0
anim = 3200
ctrl = 0
sprpriority = 2

[State 3000, Super A]
type = SuperPause
trigger1 = AnimElem = 1
pos = 25, -57
anim = 100
sound = S8889, 0
poweradd = -5000
time = 680
movetime = 680

[State 3000, Super B]
type = AfterImage
trigger1 = AnimElem = 2, 1
time = 2

[State 3000, Super C]
type = AfterImageTime
trigger1 = AnimElemTime(2) >= 1 && Time < 60
time = 2

[State 3000, Super D]
type = NotHitBy
trigger1 = AnimElem = 1
value = , NA, SA, AT
time = 11

[State 3000, Super E]
type = NotHitBy
trigger1 = AnimElem = 1
value2 = C, NA
time = 1

The long SuperPause time is meant to correlate it as a cinematic hyper. After a hyper ends, there is a bit of NotHitBy time. However, here, after my hyper ends, it starts up a 9 in-game second NotHitBy timer (540 ticks!) before my character becomes hittable again. Why is this?
    

Re: Jingle this all the way!! Sumo Santa has been released!!

 December 25, 2021, 05:45:08 pm View in topic context
 Posted by CoffeeFlavoredMilk  in Jingle this all the way!! Sumo Santa has been released!! (Started by Basara Lapis December 25, 2021, 02:48:56 am
 Board: Your Releases, older Mugen

Ooh nice. I've always wanted a more 'playable' version of this guy with normal damage values. Fitting Christmas gift I must say.
    

Re: Dcat's TMNT WIP Thread

 December 02, 2021, 01:33:22 am View in topic context
 Posted by CoffeeFlavoredMilk  in Dcat's TMNT WIP Thread (Started by Dcat July 02, 2020, 04:53:24 am
 Board: Projects

There's also the recent Nick All-Star Brawl though I'm not sure if any of the moves from that game's Leo, Mikey, and April are completely new and 'exclusive' to that game let alone if they'd be worthy additions, at least in regards to April. The base TMNT aren't getting moveset changes I assume.
    

Re: I need help on the Character's HUD Helper's size display in Mugen 1.1

 November 15, 2021, 07:11:55 am View in topic context

Both of these images are access restricted. I'd suggest making the files public on Drive. If you don't feel like doing that, just upload them on Imgur or something.
    

Re: Character of the Month: September 2021 Voting

 November 03, 2021, 04:41:49 am View in topic context
 Posted by CoffeeFlavoredMilk  in Character of the Month: September 2021 Voting (Started by Jmorphman November 03, 2021, 03:22:27 am
 Board: Contributions of the Month

Akko and Dedede I suppose.
    

Re: ClayFighter 63 1/3 comes to MUGEN!! (Nanaman is coming and... Ickybod Clay??)

 November 03, 2021, 02:27:29 am View in topic context
 Posted by CoffeeFlavoredMilk  in ClayFighter comes to MUGEN!! (Slyck joins to the battle!!) (Started by Basara Lapis April 16, 2010, 04:25:09 pm
 Board: Projects

Ooh. I'm definitely interested in this one.

I imagine your priority for your Joey Faust edits are the remaining CF1 cast that made it to 63 1/3? (Bonker and Taffy; plus Blob though someone else did him)
    

Re: MBTL - Saber (Character tutorial template)

 October 29, 2021, 12:28:14 am View in topic context
 Posted by CoffeeFlavoredMilk  in MBTL - Saber (Character tutorial template) (Started by beterhans October 27, 2021, 09:00:25 am
 Board: Projects

Honestly I was thinking about making my own Seibah using these sprites too. Only issue I had was trying to come up with a way to attach the sword since its separated from the Saber sprite-wise. How did you go about attaching the sword?
    

Re: Character of the Month: September 2021 Nominations

 October 13, 2021, 01:44:00 am View in topic context
 Posted by CoffeeFlavoredMilk  in Character of the Month: September 2021 Nominations (Started by Jmorphman October 12, 2021, 07:30:28 pm
 Board: Contributions of the Month

Atsuko Kagari by Shimmering Brony and Ghost Killer - 3
King Dedede by OHMSBY - 2
Toyosatomimi no Miko by RicePigeon and Blade - 2
Octohead by Basara-kun - 1

Honorable mention goes out to Symboli Rudolf by ZET. A very messy and cheap character but its the one I had the most fun with from September.
    

Re: Melty Blood: Type Lumina - Sprite Pack

 October 03, 2021, 02:00:20 am View in topic context
 Posted by CoffeeFlavoredMilk  in [Ushi & Dantes Update]: Melty Blood: Type Lumina - Game Rip (Started by Resentone October 01, 2021, 12:35:16 pm
 Board: Resource Releases

Quick question, but how would you feel is the best way to attach Saber's sword sprites to her main sprites?
    

Re: B-kun's ClayFighter fullgame (just ideas by now)

 September 24, 2021, 06:53:02 pm View in topic context
 Posted by CoffeeFlavoredMilk  in CF:IC is over. Thanks to all for your support :') (Started by Basara Lapis September 21, 2021, 04:40:00 am
 Board: Projects

A better version of Super ClayFighter was something I really wanted to see. Definitely keeping tabs on this.

On a side note though, would it take a while to edit the Joey Faust CF characters to match your style? They got most of the basics, though need more 'normalized' damage output, and need to iron out the remaining TFGAF stuff like that one weird flashing screen at the bottom when they get to a level 3. And ofc Claytalities.