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help with stages (Read 1634 times)

Started by oscar123, May 01, 2022, 08:06:55 am
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help with stages
#1  May 01, 2022, 08:06:55 am
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    • Spain
    • oscarstg1@gmail.com
I am doing a stage and I have added a cat to it that is still. The problem when playing is that when I move my character and left to right the cat also moves a little (it should not move). What do I have to touch or put to that the cat does not move?
Re: help with stages
#2  May 01, 2022, 08:17:47 am
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    • Peru
Hello Oscar123.

The issue apparently is the "delta" value. This is just a quick recomendation: Change de delta´s cat for the delta value of the sprite that its under it.
Re: help with stages
#3  May 01, 2022, 09:43:22 am
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    • Spain
    • oscarstg1@gmail.com
thanks, it has been solved with delta.
One last question. Is there any way that I can increase or reduce the size of the characters (with whom you fight), on a stage?
Re: help with stages
#4  May 01, 2022, 02:17:45 pm
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    • Peru
Hello.

I asume that you are talking about "Zoom"...?

Here it is an example:

   ;;--- * v1.1 (zoom) *---
   ;;cuthigh=30
   cutlow=10 ;;(240->180)
   ;;---
   overdrawhigh=5
   overdrawlow=5
   ;;---
   tensionhigh=85 ;;t_hi
   tensionlow=25
   startzoom=1
   zoomout=0.85 ;; 
   zoomin= 1.25    ;; 

   ;;--- * v1.1 (zoom) *---

Search these values and change it until you achive the zoom in and zoom out that you want.

About characters size, you can find it in the "cns" archive of every char, just at the begining:

[Size]
xscale = .833         ;…•½•ûŒü‚̏kŽÚi’ʏí‚Pj
yscale = 1         ;‚’¼•ûŒü‚̏kŽÚi’ʏí‚Pj

ground.back = 15      ;ƒLƒƒƒ‰‚Ì•(Œã•û,’nã)
ground.front = 15      ;ƒLƒƒƒ‰‚Ì•(‘O•û,’nã)
air.back = 15         ;ƒLƒƒƒ‰‚Ì•(Œã•û,‹ó’†)
air.front = 15      ;ƒLƒƒƒ‰‚Ì•(‘O•û,‹ó’†)
height = 60         ;ƒLƒƒƒ‰‚̍‚‚³
attack.dist = 160      ;UŒ‚‚ð‚µ‚½Žž‘ŠŽè‚ªƒK[ƒh‘̐§‚É“ü‚éÅ’á‹——£
proj.attack.dist = 90   ;UŒ‚‚ð‚µ‚½Žž‘ŠŽè‚ªƒK[ƒh‘̐§‚É“ü‚éÅ’á‹——£i”ò‚Ñ“¹‹ïj
proj.doscale = 0      ;ã‚Őݒ肵‚½kŽÚ‚ð”ò‚Ñ“¹‹ï‚É‚à“K—p‚·‚é‚©i‚P‚Å‚n‚mj   
head.pos = -4, -77      ;“ª‚Ì‘å‘̂̍À•W
mid.pos = -8, -54      ;‘Ì‚Ì’†S‚Ì‘å‘̂̍À•W
shadowoffset = 0      ;‰e‚̐‚’¼•ûŒü‚̃IƒtƒZƒbƒg
draw.offset = 0,0      ;Žg—p‚µ‚È‚¢

I hope this help you.