I am doing a stage and I have added a cat to it that is still. The problem when playing is that when I move my character and left to right the cat also moves a little (it should not move). What do I have to touch or put to that the cat does not move?
Hello Oscar123.The issue apparently is the "delta" value. This is just a quick recomendation: Change de delta´s cat for the delta value of the sprite that its under it.
thanks, it has been solved with delta.One last question. Is there any way that I can increase or reduce the size of the characters (with whom you fight), on a stage?
Hello.I asume that you are talking about "Zoom"...?Here it is an example: ;;--- * v1.1 (zoom) *--- ;;cuthigh=30 cutlow=10 ;;(240->180) ;;--- overdrawhigh=5 overdrawlow=5 ;;--- tensionhigh=85 ;;t_hi tensionlow=25 startzoom=1 zoomout=0.85 ;; zoomin= 1.25 ;; ;;--- * v1.1 (zoom) *---Search these values and change it until you achive the zoom in and zoom out that you want.About characters size, you can find it in the "cns" archive of every char, just at the begining:[Size]xscale = .833 ;…•½•ûŒü‚ÌkŽÚi’Êí‚Pjyscale = 1 ;‚’¼•ûŒü‚ÌkŽÚi’Êí‚Pjground.back = 15 ;ƒLƒƒƒ‰‚Ì•(Œã•û,’nã)ground.front = 15 ;ƒLƒƒƒ‰‚Ì•(‘O•û,’nã)air.back = 15 ;ƒLƒƒƒ‰‚Ì•(Œã•û,‹ó’†)air.front = 15 ;ƒLƒƒƒ‰‚Ì•(‘O•û,‹ó’†)height = 60 ;ƒLƒƒƒ‰‚Ì‚‚³attack.dist = 160 ;UŒ‚‚ð‚µ‚½Žž‘ŠŽè‚ªƒK[ƒh‘̧‚É“ü‚éÅ’á‹——£proj.attack.dist = 90 ;UŒ‚‚ð‚µ‚½Žž‘ŠŽè‚ªƒK[ƒh‘̧‚É“ü‚éÅ’á‹——£i”ò‚Ñ“¹‹ïjproj.doscale = 0 ;ã‚Åݒ肵‚½kŽÚ‚ð”ò‚Ñ“¹‹ï‚É‚à“K—p‚·‚é‚©i‚P‚Å‚n‚mj head.pos = -4, -77 ;“ª‚Ì‘å‘Ì‚ÌÀ•Wmid.pos = -8, -54 ;‘Ì‚Ì’†S‚Ì‘å‘Ì‚ÌÀ•Wshadowoffset = 0 ;‰e‚Ì‚’¼•ûŒü‚̃IƒtƒZƒbƒgdraw.offset = 0,0 ;Žg—p‚µ‚È‚¢I hope this help you.