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Mario 2.0 released & Luigi  (Read 28095 times)

Started by k6666orochi, August 30, 2020, 11:15:21 pm
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Mario 2.0 released & Luigi
#1  August 30, 2020, 11:15:21 pm
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Mario v20
This is my second char the super mario bros series

Update v2.0
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Mario movelist (updated)
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Thanks to:
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https://www.mediafire.com/file/uk6ck503iqvr4kg/Mario_v.2.0.rar/file

Luigi 1.0 released

Luigi v1.0
This is my third char the super mario bros series

In the next update your astral heat.

Luigi movelist
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https://www.mediafire.com/file/hkr4zhtn6zu05n4/Luigi+1.0.rar/file
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Last Edit: March 13, 2021, 05:45:16 am by k6666orochi
Re: Mario v1.0
#2  August 30, 2020, 11:21:56 pm
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Heck yeah! its go time.

I also can't wait for luigi as well, keep up the good work. :D
He who is brave is free! - Lucius Annaeus Seneca
Re: Mario v1.0
#3  August 31, 2020, 04:22:16 am
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Re: Mario v1.0
#4  August 31, 2020, 08:31:16 am
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You might wanna check the jump attack sprites. Looks like he disappears for a frame or 2. Can’t tell if he has a jump sound since it’s very low or not there. Can’t tell due to stage music being played but if there isn’t one, you should use the classic Mario jump sound. If it is there, raise the volume

Gonna play with him more tomorrow. Right now I’m playing with the cns trying to get him to match Sean Alty’s Sonic size since they’re the same height in Smash Bros
Last Edit: August 31, 2020, 08:39:19 am by dakidbanks
Re: Mario v1.0
#5  August 31, 2020, 04:46:35 pm
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Alrighty, I will test this character ASAP!
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I'm barely active here lol
Re: Mario v1.0
#6  August 31, 2020, 04:55:04 pm
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any word on the shovel knight ultra burst update?
Re: Mario v1.0
#7  August 31, 2020, 05:46:21 pm
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and how is that relevant?
Re: Mario v1.0
#8  August 31, 2020, 06:08:42 pm
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Which is to say

Quote
This means requesting new characters, existing characters, lifebars, stages, AI patches, etc is not allowed in release threads, unless specifically stated that it's allowed.
Nevermind, there's nothing I can do
Bet your life there's something killing you
It's a shame we have to die, my dear
No one's getting out of here alive
This time
What a way to go, but have no fear
No one's getting out of here alive
This time
It's a shame we have to disappear
No one's getting out of here alive
This time, this time, this time
Re: Mario v1.0
#9  September 02, 2020, 03:45:09 pm
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i'm not making a request. i just remembered it was hinted at a few months ago and i wanted to know if its still a thing. if that's that allowed then that's fine i suppose.
Re: Mario v1.0
#10  October 12, 2020, 04:45:16 pm
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I'm working on a new update for Mario
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Re: Mario & Luigi
#11  December 25, 2020, 05:54:10 am
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Merry Christmas, Luigi 1.0 released
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Re: Mario & Luigi
#12  December 25, 2020, 07:00:34 am
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been keeping up with this on twitter. congrads...im hype to finally try it!
Follow me on twitter! @djhannibalroyce
Re: Mario & Luigi
#13  December 25, 2020, 05:16:54 pm
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Best Luigi in Mugen.. finally one that isn’t a Mario clone
Re: Mario & Luigi
#14  December 26, 2020, 05:12:28 pm
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Let's a go!!
Re: Mario & Luigi
#15  December 26, 2020, 07:27:11 pm
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Re: Mario & Luigi
#16  January 26, 2021, 04:52:59 am
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Mario 2.0 coming soon
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Re: Mario & Luigi
#17  January 26, 2021, 04:56:30 am
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Re: Mario & Luigi
#18  February 22, 2021, 12:47:22 am
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Just like Bowser, Mario will also be able to use stronger versions of his supers when using ultra burst mode.
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Re: Mario & Luigi
#19  March 07, 2021, 11:32:20 pm
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discarding options as well as trying some others that I did not like as they were I chose this attack although I have yet to finish it, but do not wait for it to be exactly the same as the original game
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Last Edit: March 12, 2021, 05:26:03 am by k6666orochi
Re: Mario 2.0 released & Luigi
#20  March 13, 2021, 05:46:13 am
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Mario 2.0 in the first post
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Re: Mario 2.0 released & Luigi
#21  March 13, 2021, 07:33:50 am
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Have only tested him for a few minutes now, but just have to say great update so far. The combos are easier to pull off now with the "B hits" adjustments. Special intro against Luigi is also pretty dope, and his run is much more believable with the added effect which may seem minor in the big scheme, but was needed. No bugs or glitches yet, but I'm just getting started. Thanks for sharing, and again, great work on the update.
Re: Mario 2.0 released & Luigi
#22  March 13, 2021, 06:25:48 pm
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I like the Luigi astral combo but after getting hit with the hammer, the opponent should probably be in the dizzy state or something. I think the opponent size should be reduced like Mario and Luigi’s were during that move as well
Re: Mario 2.0 released & Luigi
#23  March 13, 2021, 08:02:20 pm
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I like the Luigi astral combo but after getting hit with the hammer, the opponent should probably be in the dizzy state or something. I think the opponent size should be reduced like Mario and Luigi’s were during that move as well
everything is done on purpose making reference to the Mario & Luigi games which is a turn based game and the point that the player 2 is bigger would be a reference to the boss fights
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Re: Mario 2.0 released & Luigi
#24  March 13, 2021, 08:36:18 pm
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I like the Luigi astral combo but after getting hit with the hammer, the opponent should probably be in the dizzy state or something. I think the opponent size should be reduced like Mario and Luigi’s were during that move as well
everything is done on purpose making reference to the Mario & Luigi games which is a turn based game and the point that the player 2 is bigger would be a reference to the boss fights

Changing this in Mario.cns (main data file)

[State 810, Bind 1]
type = Targetstate
trigger1 = !time
value = 3902
 
into this might help this issue

[State 810, Bind 1]
type = Targetstate
trigger1 = !time
value = 5500

also while were on the topic of small issues
y Axis for sprite no. 7017,0 should be set to -150 or lower
He who is brave is free! - Lucius Annaeus Seneca
Re: Mario 2.0 released & Luigi
New #25  March 14, 2021, 01:49:06 am
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I like the Luigi astral combo but after getting hit with the hammer, the opponent should probably be in the dizzy state or something. I think the opponent size should be reduced like Mario and Luigi’s were during that move as well
everything is done on purpose making reference to the Mario & Luigi games which is a turn based game and the point that the player 2 is bigger would be a reference to the boss fights


Gotcha

I get it’s from that game but I think it’d look better in the Mugen setting if they got smaller too.. that could justify being hit with a hammer prior the hyper if they got smaller since you don’t have them in a dizzy or hurt state
Last Edit: March 14, 2021, 04:34:58 am by dakidbanks
Re: Mario 2.0 released & Luigi
#26  March 14, 2021, 04:11:55 am
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Sorry for the late reply. My thanks to you for the hard work. Here's my feedbacks on Mario:

-Holding up in the air will trigger his jump cancel. (This is a recent change made by OHMSBY on his characters.)
-Mario's grab cannot be escaped. (Idk if this is intentionally made or not but most of your RWBY characters were also having the same issue.)
-Mario's Tornado and EX Tornado have the wrong attribute flags.
-Mario's EX Tornado costs two meters instead of one.
-Mario's Cape cannot be rapid cancelled.
-Super Jump Punch's landing sound effect can use the default falling sound instead of the landing sound of Mario since he didn't hit the ground by his feets.
-The dust effect from his forward dodge can be used for his Super Jump Punch for aesthetics.
-Super Jump Punch is missing the punching sound.
-Running grab doesn't need the "!" effect since It's always unable to escape.
-The BG of his Astral Heat is misaligned for me. (I'm using MUGEN 1.0 anw.)
-During his Astral Heat, the opponent's size didn't get minimized, which is kinda funny to see.

That's all about Mario for now. I'll let you know if I find something else after testing Luigi and Mario the second time. I also shall be testing your RWBY characters if you don't mind updating them.