Posted by JJkoolaid
in Mileena MVC2 (Started by JJkoolaid September 07, 2022, 03:39:10 am
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
Thank you for taking the time to test it. A lots things can get past me especially when recoding new specials and hypers as those take majority of my time. It is a blend of both MK and MVC2 but being more Marvel VS Capcom Infinite Style. If your looking for a true MK style fashion type of character this one won't be it. When I code two button variations it is mainly cause the third variation, I will hardly will use in combat and a waste of a command input if I wanted to code other specials. Teledrop works like it suppose to it is Mileena's amplified version of Tele-kick from MK11. I can take a look at the camera. I use mugen 1.1 and 720p. Rolling thunder move up close does hit very close and I will do a fix in new patch update. I can take a look about her moves that are unsafe unblock and hitsparks for her specials. The two hypers I am going to leave them the way it is on background. You can add a black screen instead of hyper background. I seen other people do it in my characters.
I wasn't looking for a true MK character with this as I knew this was going to be a MvC character, but certain moves felt like they didn't fit in well with that expectation, so that's why I questioned the "direction" you wanted from it. My problem with Tele-drop wasn't so much in terms of how the move functions but rather from a visual standpoint, where both the transition from the first hit and the transition to the throw look very stiff and almost nonexistent. I don't really know what else to say in response to this comment because I'm not very good with words.
Another thing I noticed (just this morning) was that the aerial sai hyper has no hurtboxes:
I see. Yeah thank you for showing me about the sai helper hurtbox. Yeah I will take a look at Tele-drop see if it can be smoother transitioning. Anything else you see let me know. I can put it in later patch update.