YesNoOk
avatar

add004basic (Read 1485596 times)

Started by Shiyo Kakuge, June 18, 2014, 05:46:41 pm
Share this topic:
Re: add004basic
#341  October 30, 2015, 11:11:42 pm
  • ***
  • Amateur Writer
  • Basically, I do palettes.
    • USA
Never mind I was able to fix the problem. Guess I can't use that localcoord with this life bar.
Re: add004basic
#342  November 04, 2015, 10:41:51 pm
  • ***
    • USA
    • thelivewire48@gmail.com
so i just downloaded tatsu's add004 with mugen match 2 in it, and for some reason shinrei's edit of fervicante's tiffany won't play in her cvs style button layout but will stay in rival schools button layout. This only happens with this screenpack, as i've tested her in other and she plays in her cvs style. Any help will be appreciated.
Re: add004basic
#343  November 05, 2015, 07:53:53 pm
  • **
  • I'm a japanese mugen user. I'm not good at English
    • Japan
On the specifications of the MUGEN, since only one frame immediately after the round start will go back to neutral(Statedef 0), I am playing with append the following code.

;//==========================
;; control immediately after the round start
[state 0]
   type=ctrlset
   trigger1=stateno=0 && prevstateno=190191
   value=0
[state 0]
   type=assertspecial
   trigger1=stateno=0 && prevstateno=190191
   flag=noshadow
[state 0]
   type=screenbound
   trigger1=stateno=0 && prevstateno=190191
   value=0
   movecamera=0,0
Re: add004basic
#344  November 10, 2015, 06:12:03 pm
  • ****
  • Raging Fist
well this is weird. Ok so I got the new version of tatsu's add004 and well, everything was back to square one.
The last release that I had of his before his new update was pretty amazing: Tag-ins and character changes were absolute esp. with low health, it felt like a real fullgame. Idk how to achieve this now ;c.
The version I had before upgrading is mugen_a4b_20150929 with the minor updates.
Any ideas on fixxing the tag-in/assist codes to be more constant ingame for AI?
Last Edit: November 10, 2015, 06:21:19 pm by Flowrellik
Re: add004basic
#345  November 13, 2015, 07:47:13 pm
  • ******
  • The Lord of Vampire
  • Member of the Reign of Kreation
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20
If you guys doesn't know, Tatsu update the add004 again in 11/07/2015
Last Edit: November 14, 2015, 02:11:41 am by 【MFG】gui0007
Re: add004basic
#346  November 13, 2015, 09:25:32 pm
  • *****
  • Super Mario Fighters 3 resurrected.
    • USA
    • doraemariby@yahoo.com
What did the update add? I'm still struggling with the last one.
Re: add004basic
#347  November 13, 2015, 11:07:03 pm
  • ****
    • Brazil
    • chng.it/QbGdS8rbnh
Eh, what's the official link to the updates even? I'm becoming kinda confused here.
Re: add004basic
#348  November 14, 2015, 02:11:21 am
  • ******
  • The Lord of Vampire
  • Member of the Reign of Kreation
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20
Re: add004basic
#349  November 14, 2015, 06:20:04 pm
  • avatar
  • **
    • Germany
    • Joyeljayasinghe@outlook.de
Re: add004basic
#350  November 14, 2015, 06:22:07 pm
  • ****
  • Raging Fist
uuuuh interesting but how do I use this?
Re: add004basic
#351  November 14, 2015, 06:36:23 pm
  • avatar
  • **
    • Germany
    • Joyeljayasinghe@outlook.de
I know that sounds crazy,
but since i've played Shingo from Vans had this cns-file a better use like UnoTag,
as Sample is on CMD-File:

With that File "buffering.kofy";
;Shingo Kin Sei Oreshiki: Kamukura
[State -1, Shingo Kin Sei Oreshiki: Kamukura]
type = ChangeState
value = 3300
triggerall = !AILevel
triggerall = RoundState < 3
;---------------------------------------------
triggerall = numhelper(10371)
triggerall = helper(10371), var(42)
triggerall = helper(10371), fvar(1)<=4
triggerall = helper(10371), var(17)
;---------------------------------------------

Without that File "buffering.kofy";
;Shingo Kin Sei Oreshiki: Kamukura
[State -1, Shingo Kin Sei Oreshiki: Kamukura]
type = ChangeState
value = 3300
triggerall = !AILevel
triggerall = RoundState < 3
;--------------------------------------------------
triggerall = command = "Whatever i know"
;--------------------------------------------------

On this file you can paste all Commands and take a look, variable states.
Re: add004basic
#352  November 18, 2015, 07:19:51 am
  • ****
  • Hoping for the best, prepared for the worst.
  • 2D Fighting games forever!
    • Brazil
Is there anyway to disable stun/dizzy?
Lasagna
Re: add004basic
#353  November 18, 2015, 08:03:24 am
  • ****
  • The other Indian
    • India
Go to the common1 file in the add004 folders and find config.system and uncheck the line fr dizzy/ stun.
Re: add004basic
#354  November 18, 2015, 10:40:36 am
  • ****
  • Hoping for the best, prepared for the worst.
  • 2D Fighting games forever!
    • Brazil
Lasagna
Last Edit: November 18, 2015, 10:46:16 am by -Ash-
Re: add004basic
#355  November 18, 2015, 02:54:40 pm
  • ****
  • The other Indian
    • India
Re: add004basic
#356  November 18, 2015, 03:33:06 pm
  • ****
  • Hoping for the best, prepared for the worst.
  • 2D Fighting games forever!
    • Brazil
Lasagna
Re: add004basic
#357  November 18, 2015, 04:15:05 pm
  • ****
  • The other Indian
    • India
So i think i'm doing something wrong, do you mind to post a pic to help me? also, since we are here, i have a some questions:

Look for this line in your common1.cns within your add004 folder;

>>@Config.System_Switch>>

then find this line

;   trigger1=1 || var(7):=(var(7)^1)        ;; 1st - dizzy/stun system

and remove the ' ; ' at the start.

-----------------------------------------------
Quote
Single and Tag are one round only, how do i fix that?

In your fight. def within your res folder, look for:

[round]
   match.wins=1   <==== change the 1 to the number you want.
Re: add004basic
#358  November 18, 2015, 04:26:29 pm
  • ****
  • Hoping for the best, prepared for the worst.
  • 2D Fighting games forever!
    • Brazil
So i think i'm doing something wrong, do you mind to post a pic to help me? also, since we are here, i have a some questions:

Look for this line in your common1.cns within your add004 folder;

>>@Config.System_Switch>>

then find this line

;   trigger1=1 || var(7):=(var(7)^1)        ;; 1st - dizzy/stun system

and remove the ' ; ' at the start.

-----------------------------------------------
Quote
Single and Tag are one round only, how do i fix that?

In your fight. def within your res folder, look for:

[round]
   match.wins=1   <==== change the 1 to the number you want.


My hero, thanks man.
Lasagna
Re: add004basic
#359  November 19, 2015, 06:02:11 pm
  • **
    • Russia
Hello everybody
Can you help me please with add004?
I want to turn off the tag system cause i have no 004.bat file idk why and other .bat files "normal" playstyle still starts with tag mode.
Also after patching there are only 1 round to win and it's a big problem for me.
And i want to turn off character icons cause i'm using NOZ Legacy screenpack
If you can help me i'll be really thanksfull
Re: add004basic
#360  November 19, 2015, 11:19:24 pm
  • ****
  • Raging Fist
Idk about something like that sadly.
In other news: Tatsu released add004 character Honfu.