Hey everyone,I have scanned through the FAQs, but haven't found this anywhere, so please forgive me if I have missed itIn looking through code examples, I keep coming across certain punctuation marks (!,%, and the like) before a command such as MoveHit or MoveContact, and I have no idea what they do to the command. I thought they maybe act as an "=1" kind of thing, but I have no idea, and I can't seem to find anything that explains it.Second, and this is a more specific request, is there a trigger I could put in a HitDef that causes p2 to get hit as soon as they come in contact with the attack, but then only at certain intervals (say every 5 ticks, or every 5 frames) after the initial hit? For example, I want p2 to change to a custom state that freezes them in place as soon as they come in contact with the attack, but they continue to get hit say every 5 ticks or animelems afterward until he attack ends. I've played around with a few different things, but can't seem to get it to work, and all my searches have come up empty. Not looking for anyone to write any codes out for me, just a possible nudge to lead me in the right direction.While I'm at it (so I don't keep bugging you guys unnecessarily), I have an attack that loops after so many frames so I can cut down on Anim frames. But the attack doesn't hit the opponent on the frames that are being looped, despite there being collision boxes. In this case, should I be using 'time=" triggers in the HitDef instead of "AnimElem="? Perhaps I should forget loops for this purpose. Any suggestions would be appreciated.Thanks!