The Mugen Fighters Guild

Art & Entertainment => Graphics => Topic started by: Guillotine on August 15, 2019, 03:17:17 pm

Title: My sprites, edits and animations
Post by: Guillotine on August 15, 2019, 03:17:17 pm
Hello, I rarely post but received at times some messages of interest for stuff I posted in the past, so I thought I'd put together a thread.
I have already posted these Ryo and Yamazaki but there have been a few additions, files have been updated. I'm reposting them here anyway.

http://mugenguild.com/forum/topics/ngbc-ryo-kof2k3-yamazaki-reworkededited-spritesets-170548.0.html

Yamazaki's project started with the desire of having a stance that would transit seamlessy into his awesome 2k3 idle animation. Then I noticed the bad consistency, anatomy, shading etc... in the whole set and in the end, every single sprite has been heavily reworked, extra in between frames added for most attacks, a few animations ported from RB, whole new anims based on Wild Ambition attacks and more. 700+ unique sprites in the set.

(https://i.imgur.com/hJwn63a.gif)(https://i.imgur.com/7HWpE0H.gif) (http://i.imgur.com/njazDRH.gif) (https://imgur.com/njazDRH) (http://i.imgur.com/34Q2KjA.gif) (https://imgur.com/34Q2KjA) (http://i.imgur.com/K91BJaf.gif) (https://imgur.com/K91BJaf)

http://www.mediafire.com/file/0z9ec8xa1oux85e/Yamazaki.7z

Ryo is not as dramatic but has some retouches for consistency in most frames, better transitions, some reworked moves (kohoken especially), added inbetween frames for most moves. Some moves from Takuma and SVC Karate, and Ryo KOF98 and XI.

(https://i.imgur.com/dtTc0mZ.gif)(https://i.imgur.com/7riHj3g.gif)

http://www.mediafire.com/file/f3neutizu4x7f9u/Ryo.7z

So this is a resized SVC Hugo spriteset, it's complete. I fixed the dithering and retouched all the bits and lines that looked bad cause of the resize, certainly there could still be some rough bits but I think he looks ok overall. A bit of backstory on why this happened, with some dead time at work I wanted some pixel art to do in the meantime that wasn't so impegnative and I could just do with little tought involved... and of course unpractical SVC Hugo size rubbed me the wrong way. Still, I lost interest at times and kinda regretted starting it but in the end I finished it. Hopefully someone will be interested in this!

(https://i.imgur.com/NozgHDM.png)

http://www.mediafire.com/file/xc3l1z3h896hlqn/Hugo_resize.7z

This is my KOF Ryo set, thought to flow well with the classic AOF / KOF 13 onward stance I made. It's actually not a full set but what I skipped I felt worked well enough and can be found in XI/2k2 sets. Mostly I reworked animations I already did for NGBC Ryo but there's also something new, most already posted here. Feel free to use for your projects, maybe post them here if you'd like, thanks.

(http://i.imgur.com/Ddcdwdz.gif) (https://imgur.com/Ddcdwdz) (http://i.imgur.com/xZyEzp8.gif) (https://imgur.com/xZyEzp8) (http://i.imgur.com/pVFZ9wu.gif) (https://imgur.com/pVFZ9wu) (http://i.imgur.com/kcyJ2zs.gif) (https://imgur.com/kcyJ2zs) (http://i.imgur.com/IqkUkGQ.gif) (https://imgur.com/IqkUkGQ)

http://www.mediafire.com/file/dkfsldafnubxhuy/Ryo_KOF.7z/file

This Rugal GC is made to be more like 94-cvs, came out with a bit of a personal touch I guess, it also cycles into itself pretty ok.
(http://i.imgur.com/UKeejzZ.gif) (https://imgur.com/UKeejzZ)(http://i.imgur.com/jW1lH5a.gif) (https://imgur.com/jW1lH5a)(https://i.imgur.com/ugATLEP.gif)

Here's a file with all Rugal edits I made: https://www.mediafire.com/file/tmyf1mkswwpzhy4/Rugal.7z/file

This buff Terry is a quick thing I thought about recently, a Terry more in line with RB - XIII or even FEXL.
(https://i.imgur.com/QCFPbDp.gif)

Some more stuff

(https://i.imgur.com/2niPIZt.gif)(https://i.imgur.com/ZB4Whvp.gif)(https://i.imgur.com/K7CLatB.gif)

Enjoy, feel free to use, etc. I most likely have more stuff that is either very old and can't find right now or unfinished/unorganized, but I'll try to post more in the future.

Title: Re: My sprites, edits and animations
Post by: Umezono on August 15, 2019, 03:21:48 pm
How long did Yamazaki take? This is impressive
Title: Re: My sprites, edits and animations
Post by: NiO ErZeBeTh on August 15, 2019, 07:09:33 pm
Very nice sprites
Title: Re: My sprites, edits and animations
Post by: 2Dee4ever on August 15, 2019, 08:15:20 pm
Thanks for the visual. I can definitely use that Kriz stance. A lot of it is good for reference as well.
Title: Re: My sprites, edits and animations
Post by: Guillotine on August 16, 2019, 09:07:49 am
How long did Yamazaki take? This is impressive

Oh a hilarious amount of time for sure, took years on and off, filling dead time at work, multitasking etc. Certainly very inefficient and was also learning anatomy and animation at the same time, plus I kept adding anything that came to mind.
Title: Re: My sprites, edits and animations
Post by: Guillotine on August 29, 2019, 06:55:16 pm
This King is based off concept art for costumes in KOFXIV
(http://i.imgur.com/xM7hAmT.png) (https://imgur.com/xM7hAmT)

Some old stuff I might or might have not just edited a bit because who is ever happy right?
(http://i.imgur.com/lkdul43.gif) (https://imgur.com/lkdul43) (http://i.imgur.com/RTDv4Ka.gif) (https://imgur.com/RTDv4Ka) (http://i.imgur.com/s5MgcNc.png) (https://imgur.com/s5MgcNc)

iirc this slide was more static in SVC
(http://i.imgur.com/DodMc6j.gif) (https://imgur.com/DodMc6j)

This is a pose for cutscenes instead of the normal one which is just the stance iirc, complete with transition frames in and out
(http://i.imgur.com/6BoSZsn.png) (https://imgur.com/6BoSZsn)

I was taken back a bit when I found these frames, then I remember they were only partially shaded in SVC so here they are complete.
2k3 must have been a dangerous time for SNK pixel artists.

(http://i.imgur.com/PrVm5X0.png) (https://imgur.com/PrVm5X0)
Title: Re: My sprites, edits and animations
Post by: 2Dee4ever on August 30, 2019, 03:16:15 am
You should continue man.
Title: Re: My sprites, edits and animations
Post by: Soy Sauce on August 30, 2019, 06:59:09 am
They're all great!  In particular, I've longed for Genocide Cutter like 94-cvs!!
By the way, can I conbine your sprites of Yamazaki with these which was painted by another person and use them?
I want to erase his tongue and slobber.
Title: Re: My sprites, edits and animations
Post by: Guillotine on August 30, 2019, 02:34:31 pm
You should continue man.

As long as I'm in the mood it's all good, thanks.

They're all great!  In particular, I've longed for Genocide Cutter like 94-cvs!!
By the way, can I conbine your sprites of Yamazaki with these which was painted by another person and use them?
I want to erase his tongue and slobber.


hmm I don't think I have slobber anywhere, I assume it is in the person files.
Tbh I'd rather see my sprites used as they are....  but ehi do what works for you no worries, I publicy released them for free, thanks for asking.
Actually I have some more wip animations for Yamazaki that need more polish so check back from time to time.
Title: Re: My sprites, edits and animations
Post by: Soy Sauce on August 30, 2019, 03:30:51 pm

hmm I don't think I have slobber anywhere, I assume it is in the person files.
Tbh I'd rather see my sprites used as they are....  but ehi do what works for you no worries, I publicy released them for free, thanks for asking.
Actually I have some more wip animations for Yamazaki that need more polish so check back from time to time.

Thanks. These are examples of combining. I try to leave parts you fix as they are.
(https://i.imgur.com/e0ufLfQ.gif)
(https://i.imgur.com/bkKHevB.gif)
Title: Re: My sprites, edits and animations
Post by: Guillotine on August 31, 2019, 08:06:58 am
oh I see, those sprites have very little editing anyway, thanks for elaborating.
Title: Re: My sprites, edits and animations
Post by: Guillotine on September 02, 2019, 10:54:58 am
This Is just a refresh of KOF96 Vice stance, some minor editing. the howling animation has 1 or 2 extra frames and some editing for better flowing
(http://i.imgur.com/DJBguL2.gif) (https://imgur.com/DJBguL2)(http://i.imgur.com/8YY0oaW.gif) (https://imgur.com/8YY0oaW)

This is Goenitz missing the super grab, normally he doesn't have a proper missing animation so it tends to be awkward to me, I believe there's only 1 new frame here but I think the animation works well enough
 (http://i.imgur.com/rhiwGDh.gif) (https://imgur.com/rhiwGDh)

These Diana edits from Foxy I made as a test, Diana has so many details. I believe I used the palette she has as Kula's striker, probably a mistake cause of limited skin colors
(http://i.imgur.com/EZAW45N.png) (https://imgur.com/EZAW45N)

I noticed some shading mistakes on Geese and Rugal sprites so I corrected and uploaded them again
(http://i.imgur.com/lkdul43.gif) (https://imgur.com/lkdul43)(http://i.imgur.com/UKeejzZ.gif) (https://imgur.com/UKeejzZ)(http://i.imgur.com/jW1lH5a.gif) (https://imgur.com/jW1lH5a)(http://i.imgur.com/ugATLEP.gif) (https://imgur.com/ugATLEP)
Title: Re: My sprites, edits and animations
Post by: Thedge on September 02, 2019, 05:36:28 pm
Great work Guillotine!
Keep on delivering!
Title: Re: My sprites, edits and animations
Post by: Guillotine on September 03, 2019, 05:28:21 pm
Great work Guillotine!
Keep on delivering!

Thanks, I am a fan of your sprites. No problem for now, I opened the vault and am finding stuff I didn't even remember that just needs polishing of various degrees, but also started some more animations because why not?

Here's a simple edit of Kula in more adult proportions/face, inspired by early beautiful Hiroaki pictures where she's clearly a young woman, then there's Urien and Yung Mie from Karnov I think?
(http://i.imgur.com/wysZc5R.png) (https://imgur.com/wysZc5R)(http://i.imgur.com/5VX2OrL.png) (https://imgur.com/5VX2OrL)(http://i.imgur.com/GOTZ97i.png) (https://imgur.com/GOTZ97i)(http://i.imgur.com/REImQJ0.png) (https://imgur.com/REImQJ0)
Title: Re: My sprites, edits and animations
Post by: hatter on September 04, 2019, 01:40:07 am
that Urien looks amazing.
Title: Re: My sprites, edits and animations
Post by: Yuko on September 04, 2019, 12:49:05 pm
I'm not very familiar with SNK sprites, but this is impressive. Are you sure you didn't work for SNK at some point? :lol:
Title: Re: My sprites, edits and animations
Post by: Kanbei on September 04, 2019, 01:03:20 pm
These look pretty damn good, keep it up!  :bison:
Title: Re: My sprites, edits and animations
Post by: Thedge on September 04, 2019, 02:53:23 pm
Thanks, I am a fan of your sprites. No problem for now, I opened the vault and am finding stuff I didn't even remember that just needs polishing of various degrees, but also started some more animations because why not?
Thanks, I am a fan of your sprites too, really like what you are doing.
From these lasts, Yung Mie is my favorite, great work indeed.
Title: Re: My sprites, edits and animations
Post by: Guillotine on September 05, 2019, 04:08:20 pm
Thanks you all, much appreciated.

So this was a project at a time I guess til I got bored, and I think a Rocky came out about that time in mugen with pretty nice sprites, and I lost interest even more. Looking at it now, the arm and especially shoulder design from the 2k striker is pretty convoluted and kind of hard to convey properly in the resolution given, or maybe I just don't like it. If I had to do it now I'd change the design to a simpler form, or directly to the Robo Army design with just 3 holes in the shoulder and different details, just tried this in the last sprite.

(http://i.imgur.com/1MkvxXv.gif) (https://imgur.com/1MkvxXv)(http://i.imgur.com/nvh6xa0.gif) (https://imgur.com/nvh6xa0)(http://i.imgur.com/zJsD4Kd.gif) (https://imgur.com/zJsD4Kd)(http://i.imgur.com/ARSuApF.png) (https://imgur.com/ARSuApF)
Title: Re: My sprites, edits and animations
Post by: Guillotine on September 12, 2019, 08:13:16 am
I posted in the past a similar RB stance for Krauser, but the chest movement was exaggerated and the arms were mostly static and it didn't quite work out. Now I tried it again with more subtle movement for both body and arms, I believe this is my best shot. Everytime I have to work on hands at this resolution I have a renewed respect for pixel artists that know what to do with them.
(http://i.imgur.com/n2nKLDN.gif) (https://imgur.com/n2nKLDN)
Title: Re: My sprites, edits and animations
Post by: Yuko on September 12, 2019, 08:21:14 am
I see you're working more with shading on some parts (belly and belt for example) instead of moving them, which turns out very good. This is something I have some trouble with when animating. Everything looks really smooth, good work. :D
Title: Re: My sprites, edits and animations
Post by: Guillotine on September 12, 2019, 12:41:11 pm
Thanks, and yes that's how it is for small movements, suggest it with shading and actually move parts very sparingly.
Title: Re: My sprites, edits and animations
Post by: 9mb on September 12, 2019, 02:15:20 pm
Thanks you all, much appreciated.

So this was a project at a time I guess til I got bored, and I think a Rocky came out about that time in mugen with pretty nice sprites, and I lost interest even more. Looking at it now, the arm and especially shoulder design from the 2k striker is pretty convoluted and kind of hard to convey properly in the resolution given, or maybe I just don't like it. If I had to do it now I'd change the design to a simpler form, or directly to the Robo Army design with just 3 holes in the shoulder and different details, just tried this in the last sprite.

(http://i.imgur.com/1MkvxXv.gif) (https://imgur.com/1MkvxXv)(http://i.imgur.com/nvh6xa0.gif) (https://imgur.com/nvh6xa0)(http://i.imgur.com/zJsD4Kd.gif) (https://imgur.com/zJsD4Kd)(http://i.imgur.com/ARSuApF.png) (https://imgur.com/ARSuApF)
I think Rocky is a robot, walking is not suitable for it (?) maybe gear sliding is more suitable. :)
Title: Re: My sprites, edits and animations
Post by: 2Dee4ever on September 12, 2019, 03:47:50 pm
I posted in the past a similar RB stance for Krauser, but the chest movement was exaggerated and the arms were mostly static and it didn't quite work out. Now I tried it again with more subtle movement for both body and arms, I believe this is my best shot. Everytime I have to work on hands at this resolution I have a renewed respect for pixel artists that know what to do with them.
(http://i.imgur.com/Uu3Oi0r.gif) (https://imgur.com/Uu3Oi0r)

Would be cool to be able to use this, only it’s looks as though he has a ponytail. Unless you have a sheet of this version.
Title: Re: My sprites, edits and animations
Post by: Guillotine on September 12, 2019, 04:33:13 pm
I posted in the past a similar RB stance for Krauser, but the chest movement was exaggerated and the arms were mostly static and it didn't quite work out. Now I tried it again with more subtle movement for both body and arms, I believe this is my best shot. Everytime I have to work on hands at this resolution I have a renewed respect for pixel artists that know what to do with them.
(http://i.imgur.com/Uu3Oi0r.gif) (https://imgur.com/Uu3Oi0r)

Would be cool to be able to use this, only it’s looks as though he has a ponytail. Unless you have a sheet of this version.
ohh I can see that, there's both a separation and the shading suggests the form. I'll try to fix it in a bit.

edit : There you go, should be fine now

(http://i.imgur.com/n2nKLDN.gif) (https://imgur.com/n2nKLDN)

Thanks you all, much appreciated.

So this was a project at a time I guess til I got bored, and I think a Rocky came out about that time in mugen with pretty nice sprites, and I lost interest even more. Looking at it now, the arm and especially shoulder design from the 2k striker is pretty convoluted and kind of hard to convey properly in the resolution given, or maybe I just don't like it. If I had to do it now I'd change the design to a simpler form, or directly to the Robo Army design with just 3 holes in the shoulder and different details, just tried this in the last sprite.

(http://i.imgur.com/1MkvxXv.gif) (https://imgur.com/1MkvxXv)(http://i.imgur.com/nvh6xa0.gif) (https://imgur.com/nvh6xa0)(http://i.imgur.com/zJsD4Kd.gif) (https://imgur.com/zJsD4Kd)(http://i.imgur.com/ARSuApF.png) (https://imgur.com/ARSuApF)
I think Rocky is a robot, walking is not suitable for it (?) maybe gear sliding is more suitable. :)

Rocky walks in Robo Army though! But for running, I would do as you say.
Title: Re: My sprites, edits and animations
Post by: Guillotine on September 16, 2019, 07:00:03 pm
Here's NGBC Ryo in classic AOF stance, also in the second gif a lazy attempt at XIII beginning of the stance animation when getting back from an attack, surprisingly hard to describe little thing.

(http://i.imgur.com/HoslE5E.gif) (https://imgur.com/HoslE5E)(http://i.imgur.com/Vg5qcCE.gif) (https://imgur.com/Vg5qcCE)
Title: Re: My sprites, edits and animations
Post by: MotorRoach on September 17, 2019, 06:43:41 pm
Pretty smooth stance.
Title: Re: My sprites, edits and animations
Post by: Guillotine on September 20, 2019, 10:19:29 pm
So here's an edit for a character I wish was in a game I could play. Doing all the tattooes is really ehhhhh
(http://i.imgur.com/sFvFe2U.png) (https://imgur.com/sFvFe2U)
Title: Re: My sprites, edits and animations
Post by: MotorRoach on September 24, 2019, 06:01:24 pm
Really nice Rob sprite, although if he ever appeared in one of the classic KOF games, the amount of tattoos on his body would be simplified a tad to make him more viable to be animated.
Title: Re: My sprites, edits and animations
Post by: Guillotine on September 24, 2019, 06:07:13 pm
For the ride that never ends, I had these Yamazaki animations inspired by KOF14 in the works for a while, and here they are, DP D obviously a reworked CVS animation, a simpllified fwd B, YEEEAHHH jump CD and a reworked violent claw with a proper ending. I have some more stuff to finish and then I'll update the set at at a later time.

(http://i.imgur.com/zm0Mrl8.gif) (https://imgur.com/zm0Mrl8)(http://i.imgur.com/34Q2KjA.gif) (https://imgur.com/34Q2KjA)(http://i.imgur.com/K91BJaf.gif) (https://imgur.com/K91BJaf) (http://i.imgur.com/njazDRH.gif) (https://imgur.com/njazDRH)

Really nice Rob sprite, although if he ever appeared in one of the classic KOF games, the amount of tattoos on his body would be simplified a tad to make him more viable to be animated.
Thanks, and I agree, my mind also goes on viability most of the time. Would be hard not to keep the guns though.
Title: Re: My sprites, edits and animations
Post by: 9mb on September 25, 2019, 07:47:20 am
For the ride that never ends, I had these Yamazaki animations inspired by KOF14 in the works for a while, and here they are, DP D obviously a reworked CVS animation, a simpllified fwd B, YEEEAHHH jump CD and a reworked violent claw with a proper ending. I have some more stuff to finish and then I'll update the set at at a later time.

(http://i.imgur.com/zm0Mrl8.gif) (https://imgur.com/zm0Mrl8)(http://i.imgur.com/34Q2KjA.gif) (https://imgur.com/34Q2KjA)(http://i.imgur.com/K91BJaf.gif) (https://imgur.com/K91BJaf) (http://i.imgur.com/njazDRH.gif) (https://imgur.com/njazDRH)

Really nice Rob sprite, although if he ever appeared in one of the classic KOF games, the amount of tattoos on his body would be simplified a tad to make him more viable to be animated.
Thanks, and I agree, my mind also goes on viability most of the time. Would be hard not to keep the guns though.
cool !Can you help change the standing posture of Another Robert?I changed some of the material, but I never painted this standing position.
https://www.spriters-resource.com/neo_geo_ngcd/kof2k/sheet/39058/

https://www.deviantart.com/9mb9/art/Arob-704990268
Title: Re: My sprites, edits and animations
Post by: Soy Sauce on September 25, 2019, 03:15:30 pm
Now I'm trying to make new skills for my Yamazaki with your sprites.
https://twitter.com/soysaucemugen1/status/1176841115808358401 (https://twitter.com/soysaucemugen1/status/1176841115808358401)
Thank you for great sprites!
Title: Re: My sprites, edits and animations
Post by: AlexSin on September 25, 2019, 10:31:26 pm
For the ride that never ends, I had these Yamazaki animations inspired by KOF14 in the works for a while, and here they are, DP D obviously a reworked CVS animation, a simpllified fwd B, YEEEAHHH jump CD and a reworked violent claw with a proper ending. I have some more stuff to finish and then I'll update the set at at a later time.

(http://i.imgur.com/zm0Mrl8.gif) (https://imgur.com/zm0Mrl8)(http://i.imgur.com/34Q2KjA.gif) (https://imgur.com/34Q2KjA)(http://i.imgur.com/K91BJaf.gif) (https://imgur.com/K91BJaf) (http://i.imgur.com/njazDRH.gif) (https://imgur.com/njazDRH)

Really nice Rob sprite, although if he ever appeared in one of the classic KOF games, the amount of tattoos on his body would be simplified a tad to make him more viable to be animated.
Thanks, and I agree, my mind also goes on viability most of the time. Would be hard not to keep the guns though.
cool !Can you help change the standing posture of Another Robert?I changed some of the material, but I never painted this standing position.
https://www.spriters-resource.com/neo_geo_ngcd/kof2k/sheet/39058/

https://www.deviantart.com/9mb9/art/Arob-704990268

Send him a PM next time.
Don't request for stuff to be made.
Title: Re: My sprites, edits and animations
Post by: 9mb on September 26, 2019, 05:15:27 am
For the ride that never ends, I had these Yamazaki animations inspired by KOF14 in the works for a while, and here they are, DP D obviously a reworked CVS animation, a simpllified fwd B, YEEEAHHH jump CD and a reworked violent claw with a proper ending. I have some more stuff to finish and then I'll update the set at at a later time.

(http://i.imgur.com/zm0Mrl8.gif) (https://imgur.com/zm0Mrl8)(http://i.imgur.com/34Q2KjA.gif) (https://imgur.com/34Q2KjA)(http://i.imgur.com/K91BJaf.gif) (https://imgur.com/K91BJaf) (http://i.imgur.com/njazDRH.gif) (https://imgur.com/njazDRH)

Really nice Rob sprite, although if he ever appeared in one of the classic KOF games, the amount of tattoos on his body would be simplified a tad to make him more viable to be animated.
Thanks, and I agree, my mind also goes on viability most of the time. Would be hard not to keep the guns though.
cool !Can you help change the standing posture of Another Robert?I changed some of the material, but I never painted this standing position.
https://www.spriters-resource.com/neo_geo_ngcd/kof2k/sheet/39058/

https://www.deviantart.com/9mb9/art/Arob-704990268

Send him a PM next time.
Don't request for stuff to be made.
tx,I am working hard on my English .I just hope, not demand.
Title: Re: My sprites, edits and animations
Post by: Wackafoo on September 26, 2019, 05:49:36 am
The rocky you talk about. His kick animations were off. Would love to see those kicks replaced.

The creator of the rocky said he loved doing robots but humans were a major problem.
Title: Re: My sprites, edits and animations
Post by: Guillotine on September 26, 2019, 08:31:23 am
Now I'm trying to make new skills for my Yamazaki with your sprites.
https://twitter.com/soysaucemugen1/status/1176841115808358401 (https://twitter.com/soysaucemugen1/status/1176841115808358401)
Thank you for great sprites!

glad you're enjoying them. and thanks for sharing your progress, it's cool to see him in action!
I have one big animation to refine, and a few small ones, hopefully soon I'll release them as well.

The rocky you talk about. His kick animations were off. Would love to see those kicks replaced.

The creator of the rocky said he loved doing robots but humans were a major problem.

I see, well most of my plans revolved around Maxima edits for the most part, Rocky kicks in Robo Army were reasonably similar imo, I still have some very rough ones but no kicks anyway.

For the ride that never ends, I had these Yamazaki animations inspired by KOF14 in the works for a while, and here they are, DP D obviously a reworked CVS animation, a simpllified fwd B, YEEEAHHH jump CD and a reworked violent claw with a proper ending. I have some more stuff to finish and then I'll update the set at at a later time.

(http://i.imgur.com/zm0Mrl8.gif) (https://imgur.com/zm0Mrl8)(http://i.imgur.com/34Q2KjA.gif) (https://imgur.com/34Q2KjA)(http://i.imgur.com/K91BJaf.gif) (https://imgur.com/K91BJaf) (http://i.imgur.com/njazDRH.gif) (https://imgur.com/njazDRH)

Really nice Rob sprite, although if he ever appeared in one of the classic KOF games, the amount of tattoos on his body would be simplified a tad to make him more viable to be animated.
Thanks, and I agree, my mind also goes on viability most of the time. Would be hard not to keep the guns though.
cool !Can you help change the standing posture of Another Robert?I changed some of the material, but I never painted this standing position.
https://www.spriters-resource.com/neo_geo_ngcd/kof2k/sheet/39058/

https://www.deviantart.com/9mb9/art/Arob-704990268
sorry, not very interested in Another Robert, good luck with your edits.
Title: Re: My sprites, edits and animations
Post by: 9mb on September 26, 2019, 02:20:30 pm
Now I'm trying to make new skills for my Yamazaki with your sprites.
https://twitter.com/soysaucemugen1/status/1176841115808358401 (https://twitter.com/soysaucemugen1/status/1176841115808358401)
Thank you for great sprites!

glad you're enjoying them. and thanks for sharing your progress, it's cool to see him in action!
I have one big animation to refine, and a few small ones, hopefully soon I'll release them as well.

The rocky you talk about. His kick animations were off. Would love to see those kicks replaced.

The creator of the rocky said he loved doing robots but humans were a major problem.

I see, well most of my plans revolved around Maxima edits for the most part, Rocky kicks in Robo Army were reasonably similar imo, I still have some very rough ones but no kicks anyway.

For the ride that never ends, I had these Yamazaki animations inspired by KOF14 in the works for a while, and here they are, DP D obviously a reworked CVS animation, a simpllified fwd B, YEEEAHHH jump CD and a reworked violent claw with a proper ending. I have some more stuff to finish and then I'll update the set at at a later time.

(http://i.imgur.com/zm0Mrl8.gif) (https://imgur.com/zm0Mrl8)(http://i.imgur.com/34Q2KjA.gif) (https://imgur.com/34Q2KjA)(http://i.imgur.com/K91BJaf.gif) (https://imgur.com/K91BJaf) (http://i.imgur.com/njazDRH.gif) (https://imgur.com/njazDRH)

Really nice Rob sprite, although if he ever appeared in one of the classic KOF games, the amount of tattoos on his body would be simplified a tad to make him more viable to be animated.
Thanks, and I agree, my mind also goes on viability most of the time. Would be hard not to keep the guns though.
cool !Can you help change the standing posture of Another Robert?I changed some of the material, but I never painted this standing position.
https://www.spriters-resource.com/neo_geo_ngcd/kof2k/sheet/39058/

https://www.deviantart.com/9mb9/art/Arob-704990268
sorry, not very interested in Another Robert, good luck with your edits.
I am very happy with your reply, ok; I work hard.
Title: Re: My sprites, edits and animations
Post by: Guillotine on October 04, 2019, 08:18:42 am
So yeah I thought I was just finishing some animations / developing a couple concepts but giving a look at the set there was still some things that I wanted more "flowy" I guess, so here's a few extra transition frames for his reversal(which is also renewed in CVS/14 style). Also here's a WA/KOF14 grab animation for his climax/neomax/hsdm Drill, both miss and hit. More to come...

(http://i.imgur.com/xtuFtO3.gif) (https://imgur.com/xtuFtO3)(http://i.imgur.com/F48tsmw.gif) (https://imgur.com/F48tsmw)(http://i.imgur.com/kOTEIKz.gif) (https://imgur.com/kOTEIKz)
Title: Re: My sprites, edits and animations
Post by: Thedge on October 04, 2019, 02:39:39 pm
Wow, everything flows so well and looks great.
Bravo!
Title: Re: My sprites, edits and animations
Post by: Soy Sauce on October 04, 2019, 02:57:29 pm
So yeah I thought I was just finishing some animations / developing a couple concepts but giving a look at the set there was still some things that I wanted more "flowy" I guess, so here's a few extra transition frames for his reversal(which is also renewed in CVS/14 style). Also here's a WA/KOF14 grab animation for his climax/neomax/hsdm Drill, both miss and hit. More to come...

(http://i.imgur.com/xtuFtO3.gif) (https://imgur.com/xtuFtO3)(http://i.imgur.com/F48tsmw.gif) (https://imgur.com/F48tsmw)(http://i.imgur.com/kOTEIKz.gif) (https://imgur.com/kOTEIKz)
I added your new sprites to my Yamazaki!
https://twitter.com/soysaucemugen1/status/1180103168534822913
Title: Re: My sprites, edits and animations
Post by: MotorRoach on October 05, 2019, 01:22:37 am
It's really good to see these great animations being used.
Title: Re: My sprites, edits and animations
Post by: Guillotine on October 11, 2019, 03:14:22 pm
Ehi thanks all, yeah it's pretty nice to see them in action.

so I did something about snake arms in the past but I never looked at it as a whole, quite a few skips in the position of the legs I didn't care about, here's my current edit:
(http://i.imgur.com/wFWcoBr.gif) (https://imgur.com/wFWcoBr)

By checking my old set someone might have seen I tried to do the Shovel DM from Wild Ambition, what I did there was to heavily edit the Cool Choi attack and I guess it looked alright in virtue of the original animation being pretty great, but I never felt satisfied with it as it didn't look very shovel-y and didn't feel like I could push it further back then. Here's my current attempt, retooling the cyclic part and with a new beginning and ending:
(http://i.imgur.com/xRrWq0A.gif) (https://imgur.com/xRrWq0A)

This gif doesn't not have sparks but the set is updated and complete and has everything.
Btw I did some slight changes in the set, some details for consistency and flowing, some face details here and there, a few extra minor animations and transitions, so check it out if you were using it.
http://www.mediafire.com/file/0z9ec8xa1oux85e/Yamazaki.7z/file
Title: Re: My sprites, edits and animations
Post by: Soy Sauce on October 11, 2019, 03:58:56 pm
Good job! By the way, could you tell me what sprites have changed? I want to pick them out.
Title: Re: My sprites, edits and animations
Post by: Guillotine on October 11, 2019, 09:44:58 pm
Maybe you don't need the answer anymore, but there's a bunch actually, I dd somewhat of a revision and checked certain details in most frames. You could check the date, they are all over honestly.
Title: Re: My sprites, edits and animations
Post by: Soy Sauce on October 12, 2019, 07:50:27 am
Maybe you don't need the answer anymore, but there's a bunch actually, I dd somewhat of a revision and checked certain details in most frames. You could check the date, they are all over honestly.
Thanks. :megusta:
Title: Re: My sprites, edits and animations
Post by: Guillotine on October 19, 2019, 03:13:07 pm
For a change I gave a try to my favourite new character from KOFXIV, Luong:
(http://i.imgur.com/Jrr0x7j.png) (https://imgur.com/Jrr0x7j)
Title: Re: My sprites, edits and animations
Post by: MotorRoach on October 19, 2019, 08:27:32 pm
Pretty solid sprite there.
Title: Re: My sprites, edits and animations
Post by: Guillotine on October 25, 2019, 04:32:21 pm
I was revisiting briefly Wild Ambition which is a game I'm quite fond of, and got hit by the itch to try and edit a few sprites of Ryo just the way Mr. Karate is in that game, in the illustrations by Hiroaki that is, the in-game model is quite simplier. The strange anime hair is hard to convey, there's no illustration of the back and in the model is kinda too much so I felt like simplifying it. I also skipped the kanji on the shoulder because when playing from the left it's not facing the camera, and I feel that's a mighty good justification.

(http://i.imgur.com/Dio3U85.png) (https://imgur.com/Dio3U85) (http://i.imgur.com/aXGCEVE.png) (https://imgur.com/aXGCEVE) (http://i.imgur.com/c4q2a3F.png) (https://imgur.com/c4q2a3F)  (http://i.imgur.com/7ipTINa.png) (https://imgur.com/7ipTINa)
Title: Re: My sprites, edits and animations
Post by: MotorRoach on October 26, 2019, 07:13:26 pm
That's the coolest Wild Ambition Ryo I've seen so far. Good work.
Title: Re: My sprites, edits and animations
Post by: Guillotine on October 28, 2019, 03:28:44 pm
Thanks!

So this run cycle was an idea I had uhh almost a decade ago, damn, I had the legs done, edited from Eiji I think, but then left it there not confident enough to give it life. Picked it up again and well here it is. I'm not sure it "works" as intended, but I am always tinkering it and just want to call it done.

(http://i.imgur.com/GDKQxx5.gif) (https://imgur.com/GDKQxx5)
Title: Re: My sprites, edits and animations
Post by: inktrebuchet on October 28, 2019, 03:49:01 pm
I love this! Amazing work as always.

I am curious how this would look with everything else in game.
Title: Re: My sprites, edits and animations
Post by: Guillotine on November 02, 2019, 11:47:00 am
Thanks! I think it would mesh alright, might need a couple frames of transition possibily, I dunno.

Anyway, when I drew Luong I just knew I had to try animating the stance:
(http://i.imgur.com/hhlrpij.gif) (https://imgur.com/hhlrpij)
Title: Re: My sprites, edits and animations
Post by: DatKofGuy on November 02, 2019, 01:54:13 pm
That looks amazing!
Title: Re: My sprites, edits and animations
Post by: Guillotine on November 10, 2019, 09:02:31 pm
I was tinkering back with this stance I made for NGBC Ryo, when I decided to convert it to KOF Ryo, this was more work than I envisioned, and I envisioned a fair amount of it. I tried to animate the hair... I'm not really feeling it, too much secondary movement already anyway, but here it is.

(http://i.imgur.com/y8lzXq8.gif) (https://imgur.com/y8lzXq8) (http://i.imgur.com/Ddcdwdz.gif) (https://imgur.com/Ddcdwdz) (http://i.imgur.com/FF0TLGZ.gif) (https://imgur.com/FF0TLGZ)
Title: Re: My sprites, edits and animations
Post by: MotorRoach on November 10, 2019, 10:06:25 pm
I personally like the hair movement quite a lot. Great job.
Title: Re: My sprites, edits and animations
Post by: Soy Sauce on November 18, 2019, 12:33:53 pm
I released Yamazaki using your sprites. Thank you again!
https://www.mediafire.com/folder/el7c5jc9gghl5/MUGEN
Title: Re: My sprites, edits and animations
Post by: Guillotine on November 21, 2019, 07:53:54 pm
I released Yamazaki using your sprites. Thank you again!
https://www.mediafire.com/folder/el7c5jc9gghl5/MUGEN

Thanks that's cool to see, great work!

So I made both far and close light punches for ryo, going with the stance I made, all based on KOFXIV mostly. I have half of a mind to check the whole set to make it "compatible" with it, at a glance it wouldn't be too much work but yeah we'll see what happens.

(http://i.imgur.com/ULcbwF2.gif) (https://imgur.com/ULcbwF2) (http://i.imgur.com/xZyEzp8.gif) (https://imgur.com/xZyEzp8)
Title: Re: My sprites, edits and animations
Post by: Guillotine on December 05, 2019, 09:01:46 pm
I ended up converting a few animations I retouched for NGBC Ryo... I'm editing my edits of official edits, is this meta yet?
But actually the uppercut is new, it's another Robert's heavily edited. I'm also reposting light punches which had wonky palettes.

(http://i.imgur.com/Tl4Wz4c.gif) (https://imgur.com/Tl4Wz4c) (http://i.imgur.com/jSBlK8E.gif) (https://imgur.com/jSBlK8E) (http://i.imgur.com/UkNYiJ2.gif) (https://imgur.com/UkNYiJ2) (http://i.imgur.com/IqkUkGQ.gif) (https://imgur.com/IqkUkGQ)

(http://i.imgur.com/ULcbwF2.gif) (https://imgur.com/ULcbwF2) (http://i.imgur.com/xZyEzp8.gif) (https://imgur.com/xZyEzp8)
Title: Re: My sprites, edits and animations
Post by: MotorRoach on December 10, 2019, 01:14:24 am
I'm really fond of these animations. For the longest time, it has always bothered me how rough Ryo's sprites through most KOF games looked, so seeing his animations being revamped is something I value a lot. Really good work so far.
Title: Re: My sprites, edits and animations
Post by: Guillotine on December 11, 2019, 04:07:02 pm
thanks for the high praise. Yes I do share the sentiment about Ryo of course, IMO the 96 stance has been a bit of a curse for animation since a lot of the stuff even new often didn't flow very well from it, I think only XI had a little revamp and even then it just outlines the oddness.


Title: Re: My sprites, edits and animations
Post by: Soy Sauce on December 19, 2019, 03:33:53 pm
I also updated my Mr.KARATE 2nd with your sprites!
https://www.mediafire.com/folder/el7c5jc9gghl5/MUGEN
Title: Re: My sprites, edits and animations
Post by: Guillotine on December 29, 2019, 08:53:57 pm
I also updated my Mr.KARATE 2nd with your sprites!
https://www.mediafire.com/folder/el7c5jc9gghl5/MUGEN

Cool, thanks for using them!

I guess I am doing a partial rework of KOF Ryo so that it all flows better considering a classic AOF/XIII stance, here a couple more animations, far and close C.
(http://i.imgur.com/Mh7nXMu.gif) (https://imgur.com/Mh7nXMu) (http://i.imgur.com/2NyU6ch.gif) (https://imgur.com/2NyU6ch)
Title: Re: My sprites, edits and animations
Post by: Melcore on December 29, 2019, 09:08:52 pm
dude, I fucking love both of those
Title: Re: My sprites, edits and animations
Post by: MotorRoach on December 29, 2019, 09:09:00 pm
I'm loving to see your revamp on Ryo's sprites. I feel like his sprites definitely needed this.
Title: Re: My sprites, edits and animations
Post by: Guillotine on January 19, 2020, 04:29:39 pm
This is my KOF Ryo set, thought to flow well with the classic AOF / KOF 13 onward stance I made. It's actually not a full set but what I skipped I felt worked well enough and can be found in XI/2k2 sets. Mostly I reworked animations I already did for NGBC Ryo but there's also something new, most already posted here. Feel free to use for your projects, maybe post them here if you'd like, thanks.

http://www.mediafire.com/file/dkfsldafnubxhuy/Ryo_KOF.7z/file

(http://i.imgur.com/pVFZ9wu.gif) (https://imgur.com/pVFZ9wu) (http://i.imgur.com/kcyJ2zs.gif) (https://imgur.com/kcyJ2zs)
Title: Re: My sprites, edits and animations
Post by: Thedge on January 20, 2020, 03:29:28 pm
Thank you very much, those are some sweet improvements!
Title: Re: My sprites, edits and animations
Post by: Guillotine on February 21, 2020, 10:18:26 am
Here's a "smoothening" or whatever word one might conjure, of Krauser's Bliztball, both high and low. I did a different ending for the low suggesting a different arc, I don't buy it entirely but here it is.

(http://i.imgur.com/LLtCsg1.gif) (https://imgur.com/LLtCsg1) (http://i.imgur.com/DaJu1Ce.gif) (https://imgur.com/DaJu1Ce)

I'm always at odd with Kof Krauser, it has this feeling like they animated an old lanky unbalanced man that is trying really hard...
Title: Re: My sprites, edits and animations
Post by: MotorRoach on February 26, 2020, 04:21:57 am
It's good to see Krauser getting some sprite attention. His animations in KOF often felt odd to me. even though I think he's a pretty neat design.
Title: Re: My sprites, edits and animations
Post by: Guillotine on June 02, 2020, 07:32:48 pm
haven't posted in a bit, Sir Ghostler commissioned me a few animations for his SVC Sagat, it just so happened that I had a partial redesign for the character in a wip state, so I pushed through and finished it and handed to him. it features mostly a new head and some anatomy rework, and some consistency here and there. try it out, Sir Ghostler made a great work, very pleasant character to play! https://mugenguild.com/forum/topics/kofish-sagat-released-189757.0.html

Here's a few little things. This Elvis from God Hand still looks too much like Chang but he's been sitting around for years so here it is. the SVC Claw animation was a thing I did to give this attack a little extra visual flair, finally Red Arremer fireball from I think Demon Crest? This must be 10+ years old be careful might have a mind of its own

(http://i.imgur.com/HxEAvFZ.png) (https://imgur.com/HxEAvFZ) (http://i.imgur.com/gOApY86.gif) (https://imgur.com/gOApY86) (http://i.imgur.com/K4VYbM8.gif) (https://imgur.com/K4VYbM8) (http://i.imgur.com/Fc8xkkj.gif) (https://imgur.com/Fc8xkkj)
Title: Re: My sprites, edits and animations
Post by: DatKofGuy on June 02, 2020, 08:10:13 pm
OMG a GOD HAND reference!
Man I wish that game got more love
Title: Re: My sprites, edits and animations
Post by: Momotaro on June 02, 2020, 08:49:39 pm
Impressive!
Really impressive work!
Title: Re: My sprites, edits and animations
Post by: MotorRoach on June 02, 2020, 09:42:05 pm
It's a total surprise to see some God Hand sprite work, for sure. You also drastically improved Claw's animation, considering the original move was just a single frame from what I remember. And that fireball looks real fluid, I love it. Always nice to see more work from you.
Title: Re: My sprites, edits and animations
Post by: Guillotine on June 02, 2020, 09:50:59 pm
Thanks everyone, I originally wrote "Elvis from Best Game", changed it back cause I was afraid God Hand might be a tiny bit too niche, always glad to see it's still on people's mind.
Title: Re: My sprites, edits and animations
Post by: Guillotine on January 25, 2021, 04:42:00 pm
I'm not really into trends but had a few chuckles about this character's memes, so against any better judgement I made this.

(https://i.imgur.com/P0gZU1D.png)
Title: Re: My sprites, edits and animations
Post by: Thedge on January 27, 2021, 04:02:40 pm
That's awesome Guillotine.
Title: Re: My sprites, edits and animations
Post by: Guillotine on February 01, 2021, 12:09:43 pm
Thanks!
Here 's an edit of Kusanagi's stance, inspired by some official art where he's more manifest with his flames.
Also a quick test for Violent Ken as seen in Nona own illustrations... sadly I noticed midway that the whole stance had hair and cloth secondary movements going the wrong way, but couldn't really be bothered to rework it so I followed the mistake. But maybe it's meant to be mysterious powers rather than physics? whatevs
(https://i.imgur.com/QCk3sfp.gif)

(https://i.imgur.com/Dt7pZGW.gif)
Title: Re: My sprites, edits and animations
Post by: MotorRoach on February 07, 2021, 02:20:44 am
Both Violent Ken and Kusanagi look a lot better. Especially enjoying the subtle fire effects coming from Kusanagi.
Title: Re: My sprites, edits and animations
Post by: Guillotine on March 11, 2021, 10:11:28 am
Here's old man Nests, which was the final boss of KOF2k1 for 10 hot minutes from appearing in a cutscene mid tourney to getting smothered in a cutscene before the final boss Igniz. I wondered if he was ever thought to be playable, in Nona's illustration he has this large broadsword which seemsto have a very short handle, maybe it was supposed to move around indipendently like Donovan's?

(https://i.imgur.com/L5a0wbF.png)
Title: Re: My sprites, edits and animations
Post by: walt on March 25, 2021, 07:54:32 pm
Bro, this is an idea that has also crossed my mind. Old man NESTS!

In my mind, because of his size, I thought maybe some gethits could be based off of Maxima, but I hadn't thought as far as his attacks. Given that Igniz has psychic/telekinesis powers, swinging the sword like Donovan from Darkstalkers sounds completely reasonable. I love your idea! :beam:
Title: Re: My sprites, edits and animations
Post by: MotorRoach on March 26, 2021, 03:45:24 am
I have the feeling he would be a tad taller than that. You know, like in that one KOF 2002 credits sprite of his.

(https://i.imgur.com/Yggd4uT.png)
Title: Re: My sprites, edits and animations
Post by: Guillotine on March 26, 2021, 09:26:23 am
I have the feeling he would be a tad taller than that. You know, like in that one KOF 2002 credits sprite of his.

(https://i.imgur.com/Yggd4uT.png)

Yeah that was deliberate on my part... he's still pretty tall, being too imposing didn't go all that much with the idea of psychic broadsword and all.
Title: Re: My sprites, edits and animations
Post by: Guillotine on April 11, 2021, 10:25:50 am
Big girl Kula, wanted to change the whole outfit a bit but I liked the pants this way.
(https://i.imgur.com/7m8FbbA.png)
Title: Re: My sprites, edits and animations
Post by: Guillotine on May 13, 2021, 11:40:16 am
(https://i.imgur.com/Rtv1mtj.png)

Here a resize/restyle from KOFEX Jun Kagami, original shading rather different from kof anyway
Title: Re: My sprites, edits and animations
Post by: Thedge on May 15, 2021, 08:05:13 pm
Amazing work as usual guillotine!
Title: Re: My sprites, edits and animations
Post by: Guillotine on June 10, 2021, 09:05:33 am
Animated this stance I made some years ago
(https://i.imgur.com/Qrs0PES.gif)
Title: Re: My sprites, edits and animations
Post by: Momotaro on June 10, 2021, 09:09:22 am
Animated this stance I made some years ago
(https://i.imgur.com/Qrs0PES.gif)

NICE! good stuff!
He somewhat need some "breath" animation (suggestion - I'm not that good in idle stance animations)

Do you animate with photoshop?
Title: Re: My sprites, edits and animations
Post by: Guillotine on June 10, 2021, 11:19:27 am
Animated this stance I made some years ago
(https://i.imgur.com/Qrs0PES.gif)

NICE! good stuff!
He somewhat need some "breath" animation (suggestion - I'm not that good in idle stance animations)

Do you animate with photoshop?

well, since there is already movement I didn't want to overdo the breathing, there is some in there but it's not the focus I suppose

I use GraphicsGale and occasionally AseSprite.
Title: Re: My sprites, edits and animations
Post by: Guillotine on August 18, 2021, 09:17:34 am
did you know Badguy and NGBC Goodman are voiced by the same person? Still believe free will is real?
(https://i.imgur.com/DpR3114.png)

Slightly simplified desing , but not nearly enough really.
Title: Re: My sprites, edits and animations
Post by: Momotaro on August 18, 2021, 10:04:35 am
Good stuff again!
And thanks for your replies on the previous work.
Title: Re: My sprites, edits and animations
Post by: Melcore on August 18, 2021, 10:46:58 am
did you know Badguy and NGBC Goodman are voiced by the same person? Still believe free will is real?
(https://i.imgur.com/xvTb8Hm.png)

Slightly simplified desing , but not nearly enough really.


fucking nice
Title: Re: My sprites, edits and animations
Post by: Guillotine on September 16, 2021, 06:37:28 pm
So here a couple of things that are likely 10+ years old I forgot about.
Axel animation kinda sucks but it's a bit funny at least?
FF3 Franco was actually reshaded in a kof style, but there are no major changes other than the head shape.
(https://i.imgur.com/0zOMGyH.gif) (https://i.imgur.com/uFqpUzf.png)
Title: Re: My sprites, edits and animations
Post by: Thedge on September 17, 2021, 12:22:07 am
Great sprites, that Axel animation works as a walk back animation, the stance should be more subtle.
I tried a few years ago just reshading Axerl but that didn't worked at all, lol.
Keep us posted!.
Title: Re: My sprites, edits and animations
Post by: Guillotine on September 17, 2021, 11:08:45 am
yeah ff sprites needs at least some resizing to work, characters are a tad larger-cartoony even pre RB special, like Franco upper body,
Title: Re: My sprites, edits and animations
Post by: NiO ErZeBeTh on September 18, 2021, 03:59:26 am
Axel animation is great, I just think his ear not moving looks off.
Title: Re: My sprites, edits and animations
Post by: Guillotine on September 19, 2021, 09:33:52 pm
Axel animation is great, I just think his ear not moving looks off.
ahh indeed, that' would have been an easy fix that I missed completely. If I get back to it I'll be sure to touch that up.
Title: Re: My sprites, edits and animations
Post by: PAYING_FOR_COMMISSIONS on September 20, 2021, 11:43:22 am
What I love about this thread is that you post only finalized or nearly finalized sprites that are consistently of absolutely superb quality. Every last one of them is a gem.

I wanted to ask if yo have a Deviant and also if you sprite in other styles as well? Have you ever done SFA/CvS work at all? Man, I love your work.
Title: Re: My sprites, edits and animations
Post by: Guillotine on September 21, 2021, 08:33:38 am
What I love about this thread is that you post only finalized or nearly finalized sprites that are consistently of absolutely superb quality. Every last one of them is a gem.

I wanted to ask if yo have a Deviant and also if you sprite in other styles as well? Have you ever done SFA/CvS work at all? Man, I love your work.

Ehi thanks, I have this, https://www.deviantart.com/guillotin3 , I think there's the same stuff from here overall.

Can't say I have anything in CVS style, I always preferred the harsher contrast in KOF sprites. I did study the animation in detail back when I was redoing Yamazaki so I have some familiarity but that's about it.
Title: Re: My sprites, edits and animations
Post by: Guillotine on October 23, 2021, 04:52:23 pm
Another stab at a adult Kula design, very much based on Nemissa from Soul Hackers(never played it)
(https://i.imgur.com/kQatpjN.png)
Title: Re: My sprites, edits and animations
Post by: Momotaro on October 23, 2021, 05:44:55 pm
Another stab at a adult Kula design, very much based on Nemissa from Soul Hackers(never played it)
(https://i.imgur.com/kQatpjN.png)

I never heard of Nemissa before. After checking, sure they got a big inspiration on Kula for her ppearance.

I definitely like your version. She looks very nice!
I never been fan of Kula. But "adult Kula" would be a great character :D
Title: Re: My sprites, edits and animations
Post by: Guillotine on November 13, 2021, 04:41:08 pm
Here's Chun-li stance with a different angle for the head and a bit more subtle chest movement, also the 3 kicks thing she has in the later games.

(http://i.imgur.com/BVwwOeC.gif) (https://imgur.com/BVwwOeC)(http://i.imgur.com/WbRZLN5.gif) (https://imgur.com/WbRZLN5)
Title: Re: My sprites, edits and animations
Post by: MotorRoach on November 14, 2021, 03:10:45 am
Really cool to see you tackling animations again. Always nice to see your sprite work.
Title: Re: My sprites, edits and animations
Post by: Guillotine on November 15, 2021, 08:53:37 am
Really cool to see you tackling animations again. Always nice to see your sprite work.
Thanks! This was one these things put together ages ago that needed refining, I might have another one of these coming soon.
Title: Re: My sprites, edits and animations
Post by: Guillotine on November 25, 2021, 11:39:18 am
Here's this hilariously overanimated burn knuckle, made to mimic Garou animation.
(https://i.imgur.com/aNrUVWQ.gif)
Title: Re: My sprites, edits and animations
Post by: Thedge on November 25, 2021, 01:56:28 pm
That's awesome, thank you very much for sharing.
Title: Re: My sprites, edits and animations
Post by: Guillotine on December 28, 2021, 05:32:39 pm
Stance I made for the other Ryos in the Wild Ambition costume
(https://i.imgur.com/iZyUZGq.gif)

For kicks, all together
(https://i.imgur.com/Ddcdwdz.gif) (https://i.imgur.com/y8lzXq8.gif)(https://i.imgur.com/iZyUZGq.gif)
Title: Re: My sprites, edits and animations
Post by: Thedge on December 28, 2021, 07:29:02 pm
Awesome!
Title: Re: My sprites, edits and animations
Post by: MotorRoach on December 28, 2021, 07:29:38 pm
Smooth work as always, love how you handled the Wild Ambition design
Title: Re: My sprites, edits and animations
Post by: Guillotine on December 29, 2021, 09:20:06 am
Smooth work as always, love how you handled the Wild Ambition design

Awesome!

Thanks ;)
Title: Re: My sprites, edits and animations
Post by: Guillotine on February 28, 2022, 11:13:35 am
It's old man Zeku. Imagine doing 2 full spritesets for this one.

(https://i.imgur.com/j3M5T3F.gif)
Title: Re: My sprites, edits and animations
Post by: GTOAkira on February 28, 2022, 07:07:32 pm
He looks amazing! I love the color you went with. A full spritesheet would basically be impossible lol
Title: Re: My sprites, edits and animations
Post by: Guillotine on March 17, 2022, 10:39:32 am
here's a dumb idea I've had for a while, this goes with the resized Hugo set I have on the first post itt
(https://i.imgur.com/UqRzpBn.gif)

He looks amazing! I love the color you went with. A full spritesheet would basically be impossible lol

thanks!
Title: Re: My sprites, edits and animations
Post by: Guillotine on March 22, 2022, 11:25:11 am
Welp, since the KOF XV Rugal dropped I better post this, as you can see this is very similar in concept to the eye beam in XV, but I had  this in the works for a good while - as usual years, originally inspired by KOF98 intro w/ Goenitz, as it retains most of the animation here. Was nearly finished just recently, maybe beam still a bit rough but well it's not my forte.

maybe the extra frames where he's keeping the beam horizontal could be skipped for a more continuous movement.

(https://i.imgur.com/5XasZYQ.gif)(https://i.imgur.com/wVw7zEj.gif)

reference:(https://i.imgur.com/XEaivxi.gif)
Title: Re: My sprites, edits and animations
Post by: Thedge on March 22, 2022, 10:15:59 pm
That's all kinds of awesome!
Title: Re: My sprites, edits and animations
Post by: The Shakunetsu on March 23, 2022, 07:48:07 am
hugo and rugal's animation looks great
Title: Re: My sprites, edits and animations
Post by: Guillotine on April 09, 2022, 11:08:45 am
With the coming release of Rugal in KofXV I finished up some edits I had going on:

(https://i.imgur.com/QmOfSL3.gif) (https://i.imgur.com/Y9Vuyet.gif)
The idea behind this is he's laughing all the way to the wall, ideally in the second phase of the SDM so it has a set lenght.. since I made secondary movements I also did them for the regular animation.

Here's a pose meant to substitute his Omega Rugal 98 screaming winpose, and his chop from a special move in 2k2 as a standalone so it can flow from the stance. only the first 7-8 frames or so are edited.
(https://i.imgur.com/Ryw2e35.gif) (https://i.imgur.com/j4jhr68.gif)

That's all kinds of awesome!

hugo and rugal's animation looks great

Thanks!
Title: Re: My sprites, edits and animations
Post by: PotS on April 09, 2022, 03:18:37 pm
That God Press pose feels like it has more momentum than the original. I like it. I just think animating the mouth was too much.
Title: Re: My sprites, edits and animations
Post by: Guillotine on April 11, 2022, 09:40:04 am
That God Press pose feels like it has more momentum than the original. I like it. I just think animating the mouth was too much.

Ahah it does look like Metal Slug exagerations if I think about it.
Title: Re: My sprites, edits and animations
Post by: Guillotine on April 23, 2022, 11:21:09 am
Tried to make the new move from XV for Rugal

(https://i.imgur.com/70Cpx2l.gif) 
(https://i.imgur.com/uMOIqKa.gif)
Title: Re: My sprites, edits and animations
Post by: GTOAkira on April 23, 2022, 11:27:59 pm
That looks so smooth!
Love the detail on the face
Title: Re: My sprites, edits and animations
Post by: Guillotine on May 09, 2022, 05:23:20 pm
Upon inspection the beam animation needed some extra polishing
(https://i.imgur.com/5XasZYQ.gif)
Title: Re: My sprites, edits and animations
Post by: Lasombra Demon on May 09, 2022, 05:46:54 pm
I'm sorry, I don't know the first thing about animations, but that kind of pose (both legs back, his back twisted like that) is vulnerable as hell. Any martial artist would throw a leg in front and one backwards, as the force you are facing is not sideways but frontal, and your stance is much stronger what way.

This still looks really really good.
Title: Re: My sprites, edits and animations
Post by: Guillotine on May 09, 2022, 05:58:43 pm
I'm sorry, I don't know the first thing about animations, but that kind of pose (both legs back, his back twisted like that) is vulnerable as hell. Any martial artist would throw a leg in front and one backwards, as the force you are facing is not sideways but frontal, and your stance is much stronger what way.

This still looks really really good.

oh for sure, I should have posted the full context, he's shooting a powerful beam from his eye and that strenght pulls him back that way.

(https://i.imgur.com/5XasZYQ.gif)(https://i.imgur.com/wVw7zEj.gif)

reference:(https://i.imgur.com/XEaivxi.gif)
Title: Re: My sprites, edits and animations
Post by: Guillotine on June 05, 2022, 05:14:45 pm
Here's a Hugo animation edited to work as a winpose and an uppercut as it was used in SF4 Omega mode, hence I gave it recovery frames too.
This goes with my edited set with altered height on the first post.

(https://i.imgur.com/RqIZuUa.gif) (https://i.imgur.com/Uo0mKJp.gif)
Title: Re: My sprites, edits and animations
Post by: MotorRoach on June 06, 2022, 04:03:52 am
That's pretty cool.
Title: Re: My sprites, edits and animations
Post by: Momotaro on June 06, 2022, 09:27:38 am
Here's a Hugo animation edited to work as a winpose and an uppercut as it was used in SF4 Omega mode, hence I gave it recovery frames too.
This goes with my edited set with altered height on the first post.

(https://i.imgur.com/RqIZuUa.gif) (https://i.imgur.com/Uo0mKJp.gif)

Great!! I love it!
Title: Re: My sprites, edits and animations
Post by: Guillotine on June 18, 2022, 09:35:25 am
While editing Hugo I had, you could say nostalgia for a good old head/palette swap, I noticed one could with relatively minor strategic editing retool Hugo spriteset to match a decent portion of Abigail attacks in SFV... the head alone tho is not something one could call a minor editing being so big tho'.

(https://i.imgur.com/XslC3kM.gif)
Title: Re: My sprites, edits and animations
Post by: Guillotine on December 18, 2022, 05:34:21 pm
I am during pretty harsh times but found myself tinkering with this animation of Wild Ambition Ryo, so I'll call it done and post it as a end of the year thing.
(https://i.imgur.com/H6TOOdx.gif)
Title: Re: My sprites, edits and animations
Post by: MotorRoach on December 19, 2022, 04:20:20 pm
Nice to see you still making sprites.
Title: Re: My sprites, edits and animations
Post by: Guillotine on February 28, 2023, 03:32:21 pm
It's big girl Jun. Always liked this character albeit her animations are a bit derpy.

(http://i.imgur.com/Couxv1j.gif) (https://imgur.com/Couxv1j)
Title: Re: My sprites, edits and animations
Post by: Momotaro on February 28, 2023, 05:24:18 pm
It's big girl Jun. Always liked this character albeit her animations are a bit derpy.

(http://i.imgur.com/Couxv1j.gif) (https://imgur.com/Couxv1j)

Felt the same.
You gave her best honor here!
Would love to see such a treatment for her fullset... but it would be long...

I like the fact she looks more "strong" here
Title: Re: My sprites, edits and animations
Post by: Genosan742 on March 05, 2023, 11:40:24 pm
It's big girl Jun. Always liked this character albeit her animations are a bit derpy.

(http://i.imgur.com/Couxv1j.gif) (https://imgur.com/Couxv1j)

The animation could be a little more fluid (i.e. it could use a few more frames), but, other than that, very good work!
Title: Re: My sprites, edits and animations
Post by: Guillotine on April 08, 2023, 02:12:25 pm
An easter classic: good man Mike with a new DM start up animation reminiscing of SFV.

(https://i.imgur.com/OOGLwQw.gif)
Title: Re: My sprites, edits and animations
Post by: GTOAkira on April 08, 2023, 07:35:28 pm
Damn this is amazing.
The facial expression is out of this world. Legit looks as good as snk official sprite work!
Title: Re: My sprites, edits and animations
Post by: Guillotine on April 09, 2023, 04:14:43 pm
Damn this is amazing.
The facial expression is out of this world. Legit looks as good as snk official sprite work!

Thank you! to be fair the whole pose is edited from a single frame which was already very expressive.
Title: Re: My sprites, edits and animations
Post by: Guillotine on June 03, 2023, 02:30:30 pm
Edited my Desperate Ray to work closer to the XV version, and made a SDM version as well

(https://i.imgur.com/LfQ195J.gif)

(https://i.imgur.com/uArc5BD.gif)

Here's separate animations for Rugal and the beam(as well as all my Rugal edits), the beam has versions with and without the ground spark, and a separate ground spark animation that might or might not work better than the canned animation I made. Who knows!
https://www.mediafire.com/file/tmyf1mkswwpzhy4/Rugal.7z/file
Title: Re: My sprites, edits and animations
Post by: Guillotine on June 28, 2023, 02:26:36 pm
more Ryo stuff, both animations inspired by Wild Ambition. The hammer punch was a special move, and the flurry attack was part of the ranbu, could also be used as an alternative zanretsuken, plus it could be used to replicate his normal grab from XIV onward.

(https://i.imgur.com/FBbTHkP.gif)
(https://i.imgur.com/koesLaQ.gif)
Title: Re: My sprites, edits and animations
Post by: Guillotine on August 14, 2023, 01:53:29 pm
Some stuff.
Ryo run edited to be 8 frames instead of 6, possibly redundant.
Krauser walk...always felt a little off, so I took a closer look and gave it a little touch up without doing big structure alterations. Honestly only real KOF Mugen murderheads would care about this stuff.
Athena is edited to resemble a '60 concept art I saw somewhere.

(https://i.imgur.com/EvzYACg.gif) (https://i.imgur.com/RBi1DQp.gif) (https://i.imgur.com/xRex5v4.png)
Title: Re: My sprites, edits and animations
Post by: MotorRoach on August 18, 2023, 09:05:47 pm
Bless you for finally giving Ryo a proper run animation, that's so much better than the official one
Title: Re: My sprites, edits and animations
Post by: Guillotine on August 27, 2023, 04:44:43 pm
A new move and half for SVC R.Julia. it's BLASTO from SFV, plus the 2nd part of Psycho Cannon from SFEX, I think they can work together?
I did 2 variant of each, clean and with the SVC energy bits. I don't think I'm doing a fireball for it as there are plenty that I think would work well like from the Psycho Soldier team.

(https://i.imgur.com/v7sh9r0.gif) (https://i.imgur.com/kp0EufV.gif)
(https://i.imgur.com/QtWyvP7.gif) (https://i.imgur.com/D1qIr0v.gif) <-edited these cause there was a bit of a jump that bothered me
Title: Re: My sprites, edits and animations
Post by: Mr. Grunt on August 27, 2023, 09:56:24 pm
These edits are amazing! Keep it up!
Title: Re: My sprites, edits and animations
Post by: GTOAkira on August 28, 2023, 12:59:38 am
Everything you do always looks official. Great works as always!
Title: Re: My sprites, edits and animations
Post by: Nate on August 28, 2023, 02:57:17 am
Makes me wish official KOF did something like this past '95, since in '95 a lot of the characters had additional frames for their animations.
Title: Re: My sprites, edits and animations
Post by: Guillotine on September 05, 2023, 07:50:08 pm
thanks for the comments everyone.

Hot or am I calling pest control?

(https://i.imgur.com/Y8bhTx7.png)
Title: Re: My sprites, edits and animations
Post by: Guillotine on October 11, 2023, 02:06:35 pm
Our boy Miles with SFV moves again!
I don't know if the spark works, didn't really reference og or anything, but I'll call it done.

(https://i.imgur.com/flOAKLq.gif) (https://i.imgur.com/vnEW0lZ.gif)  (https://i.imgur.com/fxMCVcN.gif)

Title: Re: My sprites, edits and animations
Post by: Guillotine on November 07, 2023, 02:43:09 pm
an animation for Goenitz that I thought about as a cheeky reversal, but could be a taunt or an intro w/e

(https://i.imgur.com/iJ0gMxn.gif)
Title: Re: My sprites, edits and animations
Post by: Blagoy on November 08, 2023, 02:57:06 pm
Great sprites :)
Title: Re: My sprites, edits and animations
Post by: Guillotine on November 18, 2023, 02:49:31 pm
So doing a bit of a partial revision for Goenitz, here's some stuff
did transitions in and out for walking animations, which I touched up as well... not sure they work all that well tbh but eh
(https://i.imgur.com/jfgiUOq.gif)
(https://i.imgur.com/3u5lHSI.gif) (https://i.imgur.com/Z0d7XYM.gif) (https://i.imgur.com/9ZcXSBF.gif)
DM grab miss
(https://i.imgur.com/etD2xkG.gif)
(https://i.imgur.com/zLXHxNS.gif)  (https://i.imgur.com/7hCqXum.gif)  (https://i.imgur.com/ecfGQod.gif)
(https://i.imgur.com/H7G2wBe.gif)(https://i.imgur.com/90BHsTo.gif)(https://i.imgur.com/2YpIzth.gif)
Title: Re: My sprites, edits and animations
Post by: Guillotine on November 25, 2023, 02:32:51 pm
Goenitz stuff, wanted to do a new jump CD but decided to just have a spark on the I suppose neutral jump C in SVC in place of it. Other stuff is mostly just recovery frames for more fluidity

(https://i.imgur.com/lo2JeAf.gif) (https://i.imgur.com/7H5yKQq.gif)
(https://i.imgur.com/AiZ0FFp.gif)
(https://i.imgur.com/YKQQUPJ.gif) (https://i.imgur.com/EcsZl4V.gif) (https://i.imgur.com/q5iPUoP.gif)
this also work I guess?(https://i.imgur.com/8G4QAYX.gif)
Title: Re: My sprites, edits and animations
Post by: Guillotine on December 24, 2023, 01:33:44 pm
Boxer TAP special reworked to be at least functionally similar to SFV with an overhead
(https://i.imgur.com/dJlVJKg.gif)
Title: Re: My sprites, edits and animations
Post by: GTOAkira on December 24, 2023, 11:30:13 pm
I love your boxer sprite so much. Really hope someone make full use of them someday.
Its cool to see him finally get a proper snk conversion especially after svc chaos.
Title: Re: My sprites, edits and animations
Post by: Guillotine on December 27, 2023, 01:57:02 pm
I love your boxer sprite so much. Really hope someone make full use of them someday.
Its cool to see him finally get a proper snk conversion especially after svc chaos.

thanks! I hope so too, it's always a treat to see my edits used
Title: Re: My sprites, edits and animations
Post by: Guillotine on February 12, 2024, 01:35:43 pm
As I am fond of the SVC select screen, I tried doing some portraits in that style, started with my favourites in mind then went to less usual picks.

(https://i.imgur.com/6XrD3eH.png)
Title: Re: My sprites, edits and animations
Post by: MotorRoach on February 13, 2024, 09:23:06 pm
These are some awesome portraits! Don't think I've ever seen someone else try the SvC character select icons before.
Title: Re: My sprites, edits and animations
Post by: Guillotine on February 22, 2024, 01:57:01 pm
These are some awesome portraits! Don't think I've ever seen someone else try the SvC character select icons before.
Thanks! Yeah I quite like the style, and haven't seen similar work either.

As SamSho got rollback a few months ago I have been playing Earthquake, so wanted to port his running animation to SVC, also have a very utilitarian transition frame in and out.
(https://i.imgur.com/rO50mhA.gif)
(https://i.imgur.com/9D2nGtw.png)
Title: Re: My sprites, edits and animations
Post by: MotorRoach on February 22, 2024, 03:37:02 pm
Good to see Earthquake finally getting a run animation. Whenever I saw other people make him "run" in Mugen versions, they just made him roll continuously instead lol
Title: Re: My sprites, edits and animations
Post by: FeLo_Llop on February 23, 2024, 12:36:06 am
WOW!! It looks awesome, VERY official!!
Title: Re: My sprites, edits and animations
Post by: Guillotine on February 23, 2024, 01:41:53 pm
Good to see Earthquake finally getting a run animation. Whenever I saw other people make him "run" in Mugen versions, they just made him roll continuously instead lol
Ahah indeed, there was certainly a time when I would look for KOF earthquakes just to see if someone made a run, tbh tho the roll is not out of character.

WOW!! It looks awesome, VERY official!!

thank you!
Title: Re: My sprites, edits and animations
Post by: PotS on February 23, 2024, 02:40:16 pm
The weight on his weapon is probably too high and moves around too much for what it is. Regardless, great job as usual.
Title: Re: My sprites, edits and animations
Post by: joefloins on February 23, 2024, 06:56:07 pm
Hello, I rarely post but received at times some messages of interest for stuff I posted in the past, so I thought I'd put together a thread.
I have already posted these Ryo and Yamazaki but there have been a few additions, files have been updated. I'm reposting them here anyway.

http://mugenguild.com/forum/topics/ngbc-ryo-kof2k3-yamazaki-reworkededited-spritesets-170548.0.html

Yamazaki's project started with the desire of having a stance that would transit seamlessy into his awesome 2k3 idle animation. Then I noticed the bad consistency, anatomy, shading etc... in the whole set and in the end, every single sprite has been heavily reworked, extra in between frames added for most attacks, a few animations ported from RB, whole new anims based on Wild Ambition attacks and more. 700+ unique sprites in the set.

(https://i.imgur.com/hJwn63a.gif)(https://i.imgur.com/7HWpE0H.gif) (http://i.imgur.com/njazDRH.gif) (https://imgur.com/njazDRH) (http://i.imgur.com/34Q2KjA.gif) (https://imgur.com/34Q2KjA) (http://i.imgur.com/K91BJaf.gif) (https://imgur.com/K91BJaf)

http://www.mediafire.com/file/0z9ec8xa1oux85e/Yamazaki.7z

Ryo is not as dramatic but has some retouches for consistency in most frames, better transitions, some reworked moves (kohoken especially), added inbetween frames for most moves. Some moves from Takuma and SVC Karate, and Ryo KOF98 and XI.

(https://i.imgur.com/dtTc0mZ.gif)(https://i.imgur.com/7riHj3g.gif)

http://www.mediafire.com/file/f3neutizu4x7f9u/Ryo.7z

So this is a resized SVC Hugo spriteset, it's complete. I fixed the dithering and retouched all the bits and lines that looked bad cause of the resize, certainly there could still be some rough bits but I think he looks ok overall. A bit of backstory on why this happened, with some dead time at work I wanted some pixel art to do in the meantime that wasn't so impegnative and I could just do with little tought involved... and of course unpractical SVC Hugo size rubbed me the wrong way. Still, I lost interest at times and kinda regretted starting it but in the end I finished it. Hopefully someone will be interested in this!

(https://i.imgur.com/NozgHDM.png)

http://www.mediafire.com/file/xc3l1z3h896hlqn/Hugo_resize.7z

This is my KOF Ryo set, thought to flow well with the classic AOF / KOF 13 onward stance I made. It's actually not a full set but what I skipped I felt worked well enough and can be found in XI/2k2 sets. Mostly I reworked animations I already did for NGBC Ryo but there's also something new, most already posted here. Feel free to use for your projects, maybe post them here if you'd like, thanks.

(http://i.imgur.com/Ddcdwdz.gif) (https://imgur.com/Ddcdwdz) (http://i.imgur.com/xZyEzp8.gif) (https://imgur.com/xZyEzp8) (http://i.imgur.com/pVFZ9wu.gif) (https://imgur.com/pVFZ9wu) (http://i.imgur.com/kcyJ2zs.gif) (https://imgur.com/kcyJ2zs) (http://i.imgur.com/IqkUkGQ.gif) (https://imgur.com/IqkUkGQ)

http://www.mediafire.com/file/dkfsldafnubxhuy/Ryo_KOF.7z/file

This Rugal GC is made to be more like 94-cvs, came out with a bit of a personal touch I guess, it also cycles into itself pretty ok.
(http://i.imgur.com/UKeejzZ.gif) (https://imgur.com/UKeejzZ)(http://i.imgur.com/jW1lH5a.gif) (https://imgur.com/jW1lH5a)(https://i.imgur.com/ugATLEP.gif)

Here's a file with all Rugal edits I made: https://www.mediafire.com/file/tmyf1mkswwpzhy4/Rugal.7z/file

This buff Terry is a quick thing I thought about recently, a Terry more in line with RB - XIII or even FEXL.
(https://i.imgur.com/QCFPbDp.gif)

Some more stuff

(https://i.imgur.com/2niPIZt.gif)(https://i.imgur.com/ZB4Whvp.gif)(https://i.imgur.com/K7CLatB.gif)

Enjoy, feel free to use, etc. I most likely have more stuff that is either very old and can't find right now or unfinished/unorganized, but I'll try to post more in the future.



good job MAAAN
Title: Re: My sprites, edits and animations
Post by: Guillotine on February 24, 2024, 02:08:48 pm
The weight on his weapon is probably too high and moves around too much for what it is. Regardless, great job as usual.
daaamn this is true, maybe some screen shaking would add some extra oomph hinting there's a strong energy going on? But yeah you're right.


good job MAAAN
Ehi ty ;)

Title: Re: My sprites, edits and animations
Post by: AlexSin on February 24, 2024, 10:34:45 pm
Also he looks like he's walking faster. From what little I could see of his gameplay on youtube, in the game he runs (running is like jumping forward with each step and I could see it in the game) but in your animation he's walking.
Title: Re: My sprites, edits and animations
Post by: │ㄷ ▌ on February 25, 2024, 06:10:10 am
The animation is ok.

Added a slight screen shake.

(https://cdn.discordapp.com/attachments/564562596858953738/1211173827053363270/shake.gif?ex=65ed3c86&is=65dac786&hm=2ec27c0dbfb1719685ec848df480bd89569e932b95f75053e3784283fc4858c8&)

(https://cdn.discordapp.com/attachments/564562596858953738/1211173870619598858/ingame.gif?ex=65ed3c91&is=65dac791&hm=85e548095573fdee2e7bccf53325456e0bb5d1d63a2fa028c88d8bebc42dfc99&)

Spoiler, click to toggle visibilty

The frenzy chain is also ok as it is now, I like it. Height is good, he raised it to not trip and fall while running, and the belly as a canvas allows you to see the motion.
Title: Re: My sprites, edits and animations
Post by: AlexSin on February 25, 2024, 01:51:46 pm
... are we seeing the same thing?
Am I not allowed to say what I noticed?

Why are you moving the animations like that? I don't see how that is relevant to my point. Did you think "faster" meant moving animations left and right more quickly?

As SamSho got rollback a few months ago I have been playing Earthquake, so wanted to port his running animation to SVC,

[...] so wanted to port his running animation to SVC,[...]

my feedback was regarding this.
Did I say "delete all of the sprites immediately"? No.
Is the motion different? Yes.
Did I note some differences between the animation in the game and the one he made? Yes.

Running = jumping forward a bit with each step. (both feet should be in the air for a small period of time before landing)
Walking, or in this case marching = there's no period of time when both feet are in the air. One foot moves you forward, one foot leaves the ground, the one moving you forward goes back, the one that left the ground "lands" and it's in front of you, you move forward with it, the one in the back leaves the ground, etc. . There's always one foot on the ground when walking.

That is all. To be honest this looks like arguing for the sake of arguing. I don't want to partake in it.

I'll say though, those sprites look very accurate to the style. :thumbsup: Great work all around.
Title: Re: My sprites, edits and animations
Post by: │ㄷ ▌ on February 25, 2024, 10:16:28 pm
I'm politely stating that I don't see your point. No need to get defensive.

You are allowed to criticize, as I'm allowed to criticize your points. Am I not?

You were simply stating it doesn't look like a run, but you weren't saying how it could look like a run.

Why are you moving the animations like that? I don't see how that is relevant to my point. Did you think "faster" meant moving animations left and right more quickly?

The simple notion of walking and running. The concept is to move forward and move forward faster.

He will not stay in a simple spot in game, he will move in the stage. Is a mockup.

This one illustrates it better.

(https://cdn.discordapp.com/attachments/564562596858953738/1211418341126963250/slowfast.gif?ex=65ee203f&is=65dbab3f&hm=244b36c3790901f5ae0409e23714f8c014ef2077abcf8d0d8cc16cb5a44ac7d8&)

The slow version looks like he's doing a lot of effort to move very few inches, looks like he's losing his breath.

The fast version looks proper.

(https://cdn.discordapp.com/attachments/564562596858953738/1211173958213443594/Rip.gif?ex=65ed3ca6&is=65dac7a6&hm=0e742e83f80322e2fef735f426407978d35930549a6843d3aff061aefcef3f6d&)

The 3d version is a jumpy jog. Guillotin3 was inspired by it, but as I see it is not a 1:1 base.

Running = jumping forward a bit with each step. (both feet should be in the air for a small period of time before landing)

Yes he does it in his 3d version, but do all heavy people run like that? in real life?

Walking, or in this case marching = there's no period of time when both feet are in the air. One foot moves you forward, one foot leaves the ground, the one moving you forward goes back, the one that left the ground "lands" and it's in front of you, you move forward with it, the one in the back leaves the ground, etc. . There's always one foot on the ground when walking.

People can drag their feet while running. More likely so if they are heavy. Not everyone is an athlete.



I still think the animation is great and it fits Earthquake a heavy guy, he drags his feet in his official walking animation (also used as his backwards walk). Is a hurried up movement, not a marathon run, it even adds a funny element and clumsiness.

That is all. To be honest this looks like arguing for the sake of arguing. I don't want to partake in it.

I thought we were giving proper feedback, is a shame you want out of the conversation, because I have done a lot of running and walking cycles, I like doing them. And was curious why you see it as a walking and how would you easily fix it, but ok.
Title: Re: My sprites, edits and animations
Post by: Colonel Sanders on February 25, 2024, 10:48:05 pm
that looks pretty good
Title: Re: My sprites, edits and animations
Post by: Yuko on February 26, 2024, 01:49:30 pm

I see your point. In your example however, the gif where he runs faster has his feet sliding.
From what I can see, Alex thought OP was converting his 3D run animation to 2D.
Title: Re: My sprites, edits and animations
Post by: Guillotine on February 26, 2024, 02:24:55 pm
Ehi everyone, thanks for the feedback.
For what is worth it, I didn't really reference properly and started working on this just by memory/idea( a mistake most likely).
At some point I realized it came out quite different and wasn't so happy, but felt it the result could have worked just fine on a character that has some comedic elements like EQ so I pushed in that direction rather than probably abandoning everything.
I suppose this expression "wanted to port his running animation to SVC" was really applicable to my initial feeling so I should have worded it differently.
Title: Re: My sprites, edits and animations
Post by: AlexSin on February 26, 2024, 07:24:24 pm
Spoiler, click to toggle visibilty

For the last point you answered, I felt like that "moving around" the animations was to make fun of what I said. It didn't feel like a mock up of what it could look in game. All of that movement for the body to remain relatively the same looked a bit odd.
That's why I didn't want to participate in pointless banter.

Like DeathScythe said, I interpreted "porting" as "translating" the same run animation (with some adaptations) to the other style, but still a run animation.
I get that marching/strolling can be a run animation, I'm not saying the run has to be a run, it can also be a dash animation or like MotorRoach said a roll animation. I don't particularly care. But since Guillotine said he was porting it to look like an SvC animation, I expected it to look more or less the same, with the hops.

I couldn't find a good gif like the one you posted, but you can clearly see he can run.
He never said (before) that he was inspired by it, but he said he was porting it... I'm just repeating myself. He said it in his last post, it's all good.

The "walking faster" I meant was the way the character was walking (the word "marching" was eluding me, so I just said "walking faster"), I meant how he moved the legs and landed his feet with each step.

As for "easy" fix, there's no easy fix, I don't think the anim needs fixing since it does its job, but some things I would point out would be that the legs should do longer strides (so the leg moves behind him) and/or the feet should look like they leave the ground. Right now he's marching / moving slightly laterally.

But in my opinion I wouldn't consider moving up and down the animation (the shake you added) a fix, since you can see the feet leave the ground. Sure, maybe if you look above the belt the body looks alright, but below that it doesn't feel natural.

I hope this clears what I meant.

Ehi everyone, thanks for the feedback.
For what is worth it, I didn't really reference properly and started working on this just by memory/idea( a mistake most likely).
At some point I realized it came out quite different and wasn't so happy, but felt it the result could have worked just fine on a character that has some comedic elements like EQ so I pushed in that direction rather than probably abandoning everything.
I suppose this expression "wanted to port his running animation to SVC" was really applicable to my initial feeling so I should have worded it differently.
Glad you didn't delete everything.
Title: Re: My sprites, edits and animations
Post by: PotS on February 26, 2024, 07:26:34 pm
I agree that it looks like a fast walk, but for someone of Earthquake's size I think it works.
Title: Re: My sprites, edits and animations
Post by: │ㄷ ▌ on February 27, 2024, 12:10:03 am
lol, this situation made me chuckle, it was just a misunderstanding. I simply swapped their speeds to cover all angles, not to mock you.

The important one was the the bottom one at walking speed.

Yeah, marching or strolling keywords convey it better. Walking Fast can also be interpreted as Race Walking, where the feet are low to the ground but are not dragged. This one doesn't fit Earthquake though.

If anything, if I could nitpick something is to make Earthquake gasp, opening and closing his mouth for air. Another comedic element.
Title: Re: My sprites, edits and animations
Post by: MotorRoach on February 28, 2024, 07:32:04 pm
I think one major problem with it is that the timing is not selling the weight very well like in the reference. Slowing down his steps in some frames would do wonders to help towards it, along with giving him more up and down movement. You can get away with moving his whole body up and down more, though you'd just need to readjust the posing of the legs to stay connected to the floor afterwards.

(https://i.imgur.com/OKqhKyE.gif)

Also, made his belly bounce up when he steps up to give him a nicer sense of gravity.
Title: Re: My sprites, edits and animations
Post by: Guillotine on February 29, 2024, 12:26:34 pm
If anything, if I could nitpick something is to make Earthquake gasp, opening and closing his mouth for air. Another comedic element.

Actually did this but didn't feel well integrated, I'll see if I can rework it a bit

I think one major problem with it is that the timing is not selling the weight very well like in the reference. Slowing down his steps in some frames would do wonders to help towards it, along with giving him more up and down movement. You can get away with moving his whole body up and down more, though you'd just need to readjust the posing of the legs to stay connected to the floor afterwards.

(https://i.imgur.com/OKqhKyE.gif)

Also, made his belly bounce up when he steps up to give him a nicer sense of gravity.
thanks! This makes a lot of sense, I'll keep it in mind when I'll rework it.
Title: Re: My sprites, edits and animations
Post by: PotS on February 29, 2024, 05:38:18 pm
I love how the chain even seems to sync with the ups and downs that way.
Title: Re: My sprites, edits and animations
Post by: Guillotine on March 07, 2024, 01:55:53 pm
reworked the big boy, should have addressed most issues but let me know if there's anything off still.

(https://i.imgur.com/XX04mg4.gif)
Title: Re: My sprites, edits and animations
Post by: jonathanS on March 13, 2024, 08:04:18 pm
reworked the big boy, should have addressed most issues but let me know if there's anything off still.

(https://i.imgur.com/XX04mg4.gif)

Wow this is really good