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NDSilva

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Messages by NDSilva

    

Re: Thanewdude's back at it!

 January 24, 2016, 12:10:24 am View in topic context
 Posted by NDSilva  in Thanewdude's back at it! (Started by thanewdude07 January 16, 2016, 02:36:08 am
 Board: Graphics

Awesome work man, I'm diggin this for sure! :2thumbsup:

As for background ideas.............. I could only think of some kind of monument, a short path, or even some more benches on the foreground... Also why no road???
    

Kazuya stage - Kaiser Knuckle

 January 23, 2016, 11:10:44 pm View in topic context
 Posted by NDSilva  in Kazuya stage - Kaiser Knuckle (Started by NDSilva January 23, 2016, 11:10:44 pm
 Board: Your Releases, 1.0+

Yo, one more gem from Kaiser Knuckle, I coudn't leave this one. Had to gain some more skills to figure out the kabuki guys! :nugoi:

Japan (Kazuya stage)

Spoiler: more screens (click to see content)


Video preview:



More info:
  • 1.1 only
  • Animated
  • Low-jump
  • Parallax
  • Looping BGM


DOWNLOAD

    

Re: Does this thing exist?/who is the author?/etc. thread.

 January 23, 2016, 10:50:28 pm View in topic context
 Posted by NDSilva  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: SoR2 Stage 1 by Zinjo (edit)

 January 23, 2016, 10:46:52 pm View in topic context
 Posted by NDSilva  in SoR2 Stage 1 by Zinjo (edit) (Started by NDSilva January 22, 2016, 05:17:03 am
 Board: Edits & Addons 1.0+

    

SoR2 Stage 1 by Zinjo (edit)

 January 22, 2016, 05:17:03 am View in topic context
 Posted by NDSilva  in SoR2 Stage 1 by Zinjo (edit) (Started by NDSilva January 22, 2016, 05:17:03 am
 Board: Edits & Addons 1.0+

Original version by Zinjonovic.



Just my minor edit so the perspective is more on par with Buckus' Axel, and thus the general other fighters. This way the stage now have a big parallax and a resized overlay (filtered, tough I had to hand draw some pixels to made it consistent)

It also includes the freaking remix from SoR Remake, and an alt .def if you don't like the filtered fence that much.


Video Preview:



DOWNLOAD

    

Re: Does this thing exist?/who is the author?/etc. thread.

 January 22, 2016, 04:21:13 am View in topic context
 Posted by NDSilva  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Also, Is there a Pots styled Asura available? Seen a few vids with Buckus version, but it comes with power charge,dodge and roll. Believed it was one of Rei's & Yarets Videos. Any info on that will be kool. Thnx in Advance!

I belive you were looking at Yaret's edit - not sure tough


Well, any info about this stage?
    

Re: M.U.G.E.N Screenshots V3

 January 13, 2016, 08:45:05 pm View in topic context
 Posted by NDSilva  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion





    

Re: IKEMEN Video Thread

 January 13, 2016, 08:36:04 pm View in topic context
 Posted by NDSilva  in IKEMEN Video Thread (Started by 2Dee4ever September 13, 2014, 04:49:42 am
 Board: Ikemen General Discussion and Help

I don't know how to tag people, but I added the new stance & Flame Sword you sent me. NDSilva Still contemplating what I want to do with it.

https://www.youtube.com/watch?v=hdNUsp0irzI&feature=youtu.be


Kinda late lol, but I just saw the video on your channel. Nice to see that move in-game! :sugoi:

So you're making it as a command normal or special? Also it could do multiple hits just like it was in MM8.

And remember the new stance was made by CallMeMrA, I just ported it to DG's sff.
    

Re: KoF XIV

 January 11, 2016, 09:56:53 pm View in topic context
 Posted by NDSilva  in KoF XIV (Started by NiO ErZeBeTh September 15, 2015, 09:35:20 am
 Board: Fighting Games

Man, I wonder why there wasn't an animated series while the franchise was on their prime.

Anyway, my mind is open for what it turns out.
    

Re: Good original chars

 January 11, 2016, 09:48:53 pm View in topic context
 Posted by NDSilva  in Good original chars (Started by Magma MK-II January 10, 2016, 02:38:35 am
 Board: M.U.G.E.N Discussion

    

Re: Ultimate Factory (Final Fight)

 January 11, 2016, 09:33:50 pm View in topic context
 Posted by NDSilva  in Ultimate Factory (Final Fight) (Started by ELECTR0 January 09, 2016, 04:45:31 am
 Board: Your Releases, 1.0+

Gonna play some Streetwise jam when I get to try this out.

Nice work man, that's a pretty neat conversion!
    

Re: SF3 Second Impact : Elena stage

 January 11, 2016, 09:16:58 pm View in topic context
 Posted by NDSilva  in SF3 Second Impact : Elena stage (Started by Phirmost January 02, 2016, 01:53:41 pm
 Board: Your Releases, older Mugen



Such a calm and peaceful place fits so well with the arranged sound. :pleased:

Thanks for the share!
    

Re: Tekken Xmas upgrade!!! and happy new year!!

 January 01, 2016, 01:08:50 am View in topic context
 Posted by NDSilva  in Tekken Xmas upgrade!!! and happy new year!! (Started by chuchoryu December 31, 2015, 10:38:53 pm
 Board: Your Releases, older Mugen

You're back! Happy holidays C.Ryu!

And WOW, Ip Man! That's actually a nice upgrade on the Grandmaster, I really like his new face. Looking foward to it!
    

Re: Does this thing exist?/who is the author?/etc. thread.

 January 01, 2016, 12:37:51 am View in topic context
 Posted by NDSilva  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Does someone know the source from the music in this stage? I swear I heard this in some PS2 game (?) kinda long ago.

    

Re: Spritesheet Expansion Thread

 December 31, 2015, 02:37:08 am View in topic context
 Posted by NDSilva  in Spritesheet Expansion Thread (Started by Graphicus September 18, 2011, 07:17:56 am
 Board: Sprite Projects

I saw a whileeeee ago that someone was CS'ing Megaman?? This happened right?
There was DG's Mega Man wich has a little separation for the 2nd armor colors, that's why I did the sheet that way. If you really want I can adapt the set for his .sff (it's the same SeanAltly used later on).

Also the fire is low res :/
Well that's not a hard job if you ask me...

Spoiler, click to toggle visibilty

Low-res or blurried, actually seeing any of them ingame would make me happy. (I wish the creator of a certain vs. style fullgame would see this set) ::)
    

Re: Roster Showcase

 December 30, 2015, 02:38:00 am View in topic context
 Posted by NDSilva  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

Building a short cyberbot/kaiju/mecha roster, with a rally fast edit from WinMUGEN sp. Now the challenge is to find some more good stuff in this style...

    

Re: M.U.G.E.N Screenshots V3

 December 30, 2015, 02:05:18 am View in topic context
 Posted by NDSilva  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion


A new trigger to Nash's SF boss intro...



Just messing with some coding stuff for nostalgic reasons, and it ended pretty well.
It could be red negative like on KoF'97, but that would cause issues on stages with transparency.
    

Re: Spritesheet Expansion Thread

 December 30, 2015, 01:35:32 am View in topic context
 Posted by NDSilva  in Spritesheet Expansion Thread (Started by Graphicus September 18, 2011, 07:17:56 am
 Board: Sprite Projects

Thanks mate! Previous post updated, because I did a kinda mistake on last transition frame. And added a color table on the spritesheet.
    

Re: Frank West released

 December 25, 2015, 04:31:52 pm View in topic context
 Posted by NDSilva  in Frank West updated(1/13/16) (Started by Kamekaze December 25, 2015, 06:04:16 am
 Board: Your Releases, 1.0+

OMG OMG OMG! What a wonderful and holy xmas surprise! :yuno:

Gonna download him as soon as I can. Congrats for the hard work guys, and happy holidays! :santagoi:
    

Re: M.U.G.E.N Screenshots V3

 December 25, 2015, 03:44:41 am View in topic context
 Posted by NDSilva  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion