The Mugen Fighters Guild

Help => M.U.G.E.N Configuration Help => Topic started by: iltizioqualunque on October 05, 2020, 11:56:39 PM

Title: Wolverine healing factor: a way to tone it down?
Post by: iltizioqualunque on October 05, 2020, 11:56:39 PM
First at all: Hi everyone. I've been lurking this forum since 2015. admiring all your creativity. i've never posted cause...well, i don't have nothing to give to this comunity. I'm not a spriter nor a coder...i just spend some spare time on creating my personal "marvel vs dc" as best as i can.

I come here for the first time because i need a help with a char i downloaded. I found this zvitor edit with an insane passive healing factor and, quite frankly, it's too hard to beat! Is there a way to tone down this power? I suppose i have to change something in "overrides.st" and more precisely here

[State 0, VarAdd] ; limite do hfactor passivo
type = VarAdd
triggerall = stateno != [120,159]
triggerall = stateno != [5000,5999]
triggerall = stateno != 7730
triggerall = life < 1000
triggerall = life > 100
triggerall = var(10) < 300
trigger1 = timemod = 20,0
v =  10   ;fv =
value = 1

[State 0, LifeAdd]  ;hfactor passivo
type = LifeAdd
triggerall = stateno != [120,159]
triggerall = stateno != [5000,5999]
triggerall = stateno != 7730
triggerall = life < 1000
triggerall = life > 100
triggerall = var(10) < 300
trigger1 = timemod = 20,0
value = 1

[State 0, LifeAdd]  ;hyper do hfactor
type = LifeAdd
triggerall = life < 1000
triggerall = life > 49
triggerall = numexplod(3401) > 0
trigger1 = timemod = 5,0
value = 1



[State 0, VarAdd] ; limite do hfactor passivo
type = VarAdd
triggerall = stateno != [120,159]
triggerall = stateno != [5000,5999]
triggerall = life < 1000
triggerall = life > 49
triggerall = var(10) < 300
trigger1 = timemod = 20,0
v =  10   ;fv =
value = 1


...but i don't know what.

Thank you so much for every help you will give to me