YesNoOk
avatar

Ikemen GO (Read 1221666 times)

Started by K4thos, May 26, 2018, 03:04:27 am
Share this topic:
Re: Ikemen GO Plus
#1381  January 01, 2020, 05:27:27 am
  • *
  • MUGEN Story Mode Editor
  • Go back where you were born, look for your purity
Re: Ikemen GO Plus
#1382  January 01, 2020, 06:43:32 am
  • avatar
  • **
    • South Africa
If I may ask Gacel, will K4thos fork merge once it is updated completely? Similar to Neat Onsou's and Suehiro's forks?
Re: Ikemen GO Plus
#1383  January 01, 2020, 06:58:07 am
  • ***
  • One of Ikemen GO devs
    • Colombia
Yes.
I'm panning to incorporate some of the changes once I have time.
On the lua side it's currently incompatible but the GO side could be incorporated rigth now.
When it's fully updated I will merge it.

But recently I had no free time because I'm moving city and so I have done nothing.
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: January 01, 2020, 07:25:16 am by Gacel
Re: Ikemen GO Plus
#1384  January 01, 2020, 07:10:45 am
  • avatar
  • **
    • South Africa
Sorry to clutter up the chat. How does the stage portrait feature work? Does it do it automatically for each stage?
Re: Ikemen GO Plus
#1385  January 01, 2020, 07:25:44 am
  • ***
  • One of Ikemen GO devs
    • Colombia
It does automatically.
It uses the stage sprite 9000, 0 by default.

EDIT:
To use it add this to [Select Info]:
Code:
stage.portrait.spr = 9000, 0
stage.portrait.offset = 0, 0
stage.portrait.scale = 1.0, 1.0
stage.portrait.random.spr =
stage.portrait.random.offset = 0, 0
stage.portrait.random.scale = 1.0, 1.0
PS: It only works on the K4thos fork for now.
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: January 01, 2020, 07:39:27 am by Gacel
Re: Ikemen GO Plus
#1386  January 03, 2020, 07:11:16 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
One thing that's come to mind:
An excludestage for Arcade mode only (Or other single player modes), where it won't be used by characters that the stage is not set to.

Edit: Thought I was in the main thread but w/e.
WIP Schedule:
The next Street Fighter All-Stars update
Last Edit: January 03, 2020, 07:44:33 pm by RagingRowen
Re: Re: Ikemen GO Plus
#1387  January 03, 2020, 08:07:08 pm
  • ***
One thing that's come to mind:
An excludestage for Arcade mode only (Or other single player modes), where it won't be used by characters that the stage is not set to.
it’s already implemented (and such parameter even exists in vanilla mugen). You can assign stage as a character parameter in select.def with additional includestage = 0 param (this way it will only show up when facing the opponent that the stage is attached to in arcade modes and won't be selected randomly). Expanding this feature to cover each mode separately seems excessive to me.
Last Edit: January 07, 2020, 04:19:02 pm by K4thos
Re: Re: Ikemen GO Plus
#1388  January 03, 2020, 08:12:18 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Yeah I mean't includestage = 0 but that mean't you couldn't Stage Select it in vanilla Mugen.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Re: Ikemen GO Plus
#1389  January 03, 2020, 08:27:23 pm
  • *****
  • Resident Tosspot
  • Pftheh
    • UK
    • plasmoidthunder.neocities.org
So basically a way to exclude stages from random while still allowing them to be selected in versus.

Oh, I want a diagram. I fucking love diagrams.
Re: Re: Ikemen GO Plus
#1390  January 03, 2020, 11:02:00 pm
  • ***
Yeah I mean't includestage = 0 but that mean't you couldn't Stage Select it in vanilla Mugen.
So basically a way to exclude stages from random while still allowing them to be selected in versus.

Sounds useful. I've just implemented it locally. Quote from select.def:
Quote
; - includestage
 ;   Set the paramvalue to 0 to avoid including this stage in the stage select
 ;   list (in VS, training modes, etc). The stage is also blocked from being
 ;   randomly selected for a match.
 ;   IKEMEN feature: Setting paramvalue to -1 prevents stage from being randomly
 ;   selected for a match, while still allowing you to choose it from the stage
 ;   select list.
Last Edit: January 03, 2020, 11:05:16 pm by K4thos
Re: Ikemen GO Plus
#1391  January 06, 2020, 07:01:31 am
  • avatar
  • **
    • South Africa
K4thos, for some reason app veyor isn't making a terminal file for mac (from your fork that is)? This is basically the exe for mac, I'm not sure why it isn't producing it.
Last Edit: January 06, 2020, 07:53:23 am by LebKeller
Re: Ikemen GO Plus
#1392  January 06, 2020, 10:44:34 pm
  • ***
  • One of Ikemen GO devs
    • Colombia
And it's in the 2 fork mine and K4htos.
It seems something broke on macOS compilation.

That's weird the last change on the build system was 4 months ago.
So it broke without our intervention.

I'll check it.

EDIT:
Maybe it's the screenshot dependencies.

EDIT 2:
It's the screenshot dependencies...
K4thos we need a way to fix it.
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: January 10, 2020, 12:05:14 am by Gacel
Re: Ikemen GO Plus
#1393  January 12, 2020, 09:11:57 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Just a rapid suggestion:
Seperate displayname for Lifebars and such, like on the Select Screen it's "Ken Masters" but in matches on the Lifebar display it's "Ken".
WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO Plus
#1394  January 12, 2020, 09:42:11 pm
  • ***
Just a rapid suggestion:
Seperate displayname for Lifebars and such, like on the Select Screen it's "Ken Masters" but in matches on the Lifebar display it's "Ken".
sounds like a nice idea. I've implemented it locally. If lifebarName is present under [Info] section it will replace displayName (only in lifebars).
Re: Ikemen GO Plus
#1395  January 12, 2020, 09:47:05 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
That was quick,
I assume these changes aren't in the Pre-Built version yet, unless I add them myself right?
WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO Plus
#1396  January 12, 2020, 09:54:43 pm
  • ***
That was quick
it needed just few lines of code: https://github.com/K4thos/Ikemen-GO-Plus/commit/88d96176ce0320a1f72b96856e6f06001e916d9f

I assume these changes aren't in the Pre-Built version yet, unless I add them myself right?
for some reason appveyor for my fork hasn't been updated in 3 days, so you will have to manually compile the executable to test it (or wait for other forks to incorporate these changes, once my build is stable)
Last Edit: January 12, 2020, 10:07:29 pm by K4thos
Re: Ikemen GO Plus
#1397  January 12, 2020, 10:29:16 pm
  • ****
  • Rurouni Fan
  • The dream is nothing yet drive us to the end.
    • www.youtube.com/playlist?list=PLaWlQGjKyJWoXxMR8nrea7P4R9C0JnA-_
I wonder if it is possible to have the powerbar parameters divided by modes. Something like [Powebar], [Simul Powerbar], [Tag Powerbar] and [Turns Powerbar]. Would be great.
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')


Did you play the new
Spoiler, click to toggle visibilty
Re: Ikemen GO Plus
#1398  January 12, 2020, 10:34:22 pm
  • ***
Re: Ikemen GO Plus
#1399  January 12, 2020, 10:40:55 pm
  • ****
  • Rurouni Fan
  • The dream is nothing yet drive us to the end.
    • www.youtube.com/playlist?list=PLaWlQGjKyJWoXxMR8nrea7P4R9C0JnA-_
Oh, that's great. Thank you.
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')


Did you play the new
Spoiler, click to toggle visibilty
Re: Ikemen GO Plus
#1400  January 12, 2020, 10:59:59 pm
  • ***
    • Greece
Kathos any news on the animated portaits? Thank you all for you hard work.