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Riping sprites from png file (Read 2960 times)

Started by Vinnie, April 01, 2021, 11:20:44 am
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Riping sprites from png file
#1  April 01, 2021, 11:20:44 am
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Say I got a spritesheet like this.
How can I rip these assets out for my 1.0 MUGEN char ? I tried to do it by Photoshop but the result ain't great as it should be. Any help will be appreicated.


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Re: Riping sprites from png file
#2  April 01, 2021, 05:39:09 pm
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I suppose it's some effect to use with alpha transparency.

I never had this sittuation, but I would suggest copy pasting it on top of a black layer.
and perhaps play with layer properties.

Then you will have something like the usual dark outlines type effect you can see in cVS/POTS characters


Again, I'm just guessing here.
Re: Riping sprites from png file
#3  April 02, 2021, 12:58:44 pm
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I suppose it's some effect to use with alpha transparency.

I never had this sittuation, but I would suggest copy pasting it on top of a black layer.
and perhaps play with layer properties.

Then you will have something like the usual dark outlines type effect you can see in cVS/POTS characters


Again, I'm just guessing here.

Sorry for the late reply.
Yeah I tried to do that too but the results don't change an inch. The sprites still stuck with the black area around the border.
Re: Riping sprites from png file
#4  April 04, 2021, 01:03:05 am
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Can we see those in the source game? They look a bit unusual for fx


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Re: Riping sprites from png file
#5  April 06, 2021, 01:51:12 pm
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Re: Riping sprites from png file
#6  April 06, 2021, 01:53:50 pm
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No i get that. But what are they from? I want a guide for what they should look like in game so i can provide any advice for how you should put them in mugen.


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They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Riping sprites from png file
#7  April 06, 2021, 02:03:53 pm
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Sure. It's likely to be similar to this.
The sprites are from UNIB's characters. Here's Hyde and Akatsuki made by OHMSBY.
The default color was white, but I believe that we could mess around with Photoshop to adjust them to the desired ones.

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Re: Riping sprites from png file
#8  April 06, 2021, 11:21:20 pm
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I think you can't use them the way you intend to in 1.0. If you convert them to 1.0 you'll lose a few things, since in 1.0 the transparency is a little limited.

If you put the image into a black background, give it a palette and insert it to mugen using addalpha, you'll lose the black parts of the effects.
If you put the image into a white background, give it a palette and insert it to mugen using sub transparency, you'll lose the white parts of the effects.

In other words, you can only use it the way they are meant to with 1.1, where you don't need palettes and the PNG transparency is supported.

Unless I'm forgetting some kind of workaround for it.