Hello. Its happened again. This time when Dudley hits Wesker. https://imgur.com/JPjmhjB https://imgur.com/OTkN9dM Only Dudley has a state 442. The first chunk of his text pertaining to 442 looks like this:
;Jump Light Punch ; CNS difficulty: easy [Statedef 442] type = A movetype= H physics = N juggle =0; 2 poweradd= 5 ctrl = 0 sprpriority = 2 velset=-1,ifelse(enemy,var(59)=5,4,-4) poweradd= 59 ctrl = 0 sprpriority = -2 [State 0, VelAdd] type = VelAdd trigger1 =1 y = ifelse(enemy,var(59)=5,.67,.54) [State 0, ChangeAnim] type = ChangeAnim trigger1 =anim!=5070 && time=0 value = 5070 ;elem = 1 ;ignorehitpause = ;persistent =
As you can see, his physics is already set to N. What else can I change to stop this happening?
Hi. Well, doing a crtl+F and searching for run produces no results in the air. I've trawled through the entire document and theres nothing (that I can see) which points to that.
Hmm ok. In kens air file there is the following: [Begin Action 100] -1,0, 0,0, 0, In garfields cns there is: Run [Statedef 100] type = S movetype = I physics = S velset = 0, 0 anim = 100 ctrl = 0 sprpriority = 1
[State 100, Assert] type = assertspecial trigger1 = 1 flag = nowalk flag2 = noautoturn
[State 100, Vel] type = velset trigger1 = anim = 100 x = const(velocity.run.fwd.x)+var(10); * ifElse(var(1) > 1, 1.152, 1)
[State 100, steps] type = playsnd trigger1 = animelemtime(3) = 0 trigger2 = animelemtime(6) = 0 value = 100,0
[State 100, Jump] type = changestate trigger1 = !AILevel && command = "holdup" value = 40
[State 100, End] type = changestate trigger1 = command != "holdfwd" trigger1 = !AILevel trigger2 = AILevel trigger2 = frontedgebodydist <= 10 && p2statetype != L || p2bodydist x <= 50 value = 101 ctrl = 1
What I would be editing here I really have no idea...?
Hi, I downloaded a new Garfield character and put him in watch mode against SSF2THD Ken Masters. Whenever Garfield pulls off a particular move against Ken, Ken disappears and Garfield starts twitching left and right, meaning I have to exit the fight. https://imgur.com/IxAS135 Can anyone help me narrow this down in order to eliminate it? I would be so grateful.
These characters are really good. Kudos! Is there any point in having both Jumbo and Jumba? I feel like Jumbo is kinda redundant next to his sister.. Well done and thanks!
Hey. I'm trying to make my characters stop jumping at unrealistic jump heights. I've succesfully modified the jump.neu number to give them more of a hop than a jump, and I've also changed airjump.num to 0. But there is another setting somewhere that I cannot work out, as there is still some high jumping going on occasionally. Does anyone know what this might be?