I know it's puzzling, so I'll leave this so you can see what I mean or why I'd possibly want to do this (go ahead and skip to 0:23):
https://streamable.com/dxe18d (https://streamable.com/dxe18d)
The point is, those columns will be breakable with certain supers. Some day. And yes, it's for a full game, so the sky is the limit.
Right now I got this in Statedef -2, but I know that's not it:
[State 0, VelAdd]
type = VelAdd
triggerall = statetype != A && movehit = 1 && stateno < 1799
trigger1 = helper(15000),p2bodydist x < 10 && helper(15000), backedgedist > 0
trigger2 = helper(15001),p2bodydist x < 10 && helper(15001), backedgedist > 0
x = -abs(target,gethitvar(xvel))
15000 and 15001 are the column helpers, and stateno 1799 onward is a failsafe for some of the weirder statedefs I gave characters for supers (yes, this excludes supers)
So yeah, is there any real way to call upon the ground.cornerpush.veloff value via gethitvar or anything of the sort? I'd hate to have to grab the values in every move and every character in float variables and then putting it in, but if I know that's what it'll take, so be it I guess.
Thanks in advance!