Momotaro said, October 27, 2022, 01:56:17 pmSo, this R. Mika have different clothes design, with heart "cut" part.Will you also convert all the classic anims sprites from SFA3?Currently my project is to make a full spritesheet of Mika with the SFV costume, but I plan to adapt the new animations and custom sprites in the future to the classic SFA costume when my project is finished. Anyway yesterday I modified this animation to be compatible with the already existing RMika versions of Mugen with the SFA outfit.Momotaro said, October 27, 2022, 01:56:17 pmAlso, I certainly have asked before, but I would be cusrious to see some steps between the simplified 3D model rips and final sprite...I always love t osee the process in spriters works I like. I have assembled this with the reference frames and previous versions, the sprites that do not have 3D versions are intermediate sprites that I created to start from the stand fluidity.
Oh! Nice !! Thanks!In fact, I'm not that much fan of SFA3 Design of R.Mika... I mean-I prefer the heart upper body cut from SFV (the double tits hearts stuff have never been my stuff lol)-But I prefer the lower body clothes design of SFA3 R.Mika (SFV's version, from some angles, looks like she wears some kind of shorts with a weird cut on the bottom ^^;)I have to say I was not even sure you edited the lower body costume of R.Mika. (But I have confirmation)Don't feel forced to make 2 spritesets.Actually if you stick with SFV design, it's enough! My point was more about the fact we have a great CS spriteset in POTS characters, and it could have been a good base to create your custom from the beginning. (Even if I know that spriting from an advanced CD-ized character can be very time consuming)I'm absolutely very glad to know your custom R.Mika will cover both SFA3 and SFV animations!If no one is hyped enough to make such a character. I might take it on!Thanks for showing some steps of work.But actually just 3 still pictures would be ok. Something like :1-simplified and scalled 3D model2-some step of work3-final spriteKeep it up! I can't wait to see more of your work!
I have decided to do a rework of SFV Rainbow Mika LPI leave here part of the process.And how I did the intermediate frame between the beginning of the LP hit and when she is in its stand animation.Spoiler, click to toggle visibiltythe previous animation I did was not bad either but the proportions were not correct.
DrPotem said, November 02, 2022, 03:41:32 pmI have decided to do a rework of SFV Rainbow Mika LPWhat a great update!This animation is great now, particularly for a "simple" LPYes, sometime, it seems like working with 3D models gives some proportion problems.I noticed some in Gouken or other 3D based characters.From your "old" spritesheet of R.Mika posted here, I noticed her stand MP (?) the one where she do some chop, could have a longer arm too.Same fro jump MP (?) the one where she double punches up, The upper body proportions can be better (arms mostly)For her jump MK, I'm not sure, since I cannot watch in action, but might look strange when animated.It sorta works in 3D, but not sure how it would work as sprites, unless some extra editing (frames/effects...) is added.And THANKS for showing a bit of your process!!
That 'slap' may be a LP, but when a b*tch-slap is given, is basically game over for the other player. Amazing work, as always.
I think the hair makes it look like her head isn't turning with her body (even though it is). But great work as usual.
PotS said, November 03, 2022, 04:08:54 pmI think the hair makes it look like her head isn't turning with her body (even though it is). But great work as usual.Yes, I know what you mean here.Also, only one ponnytail move.And taking SF5 crazy physics hair as a reference would not be the best idea ^^;
This time I come loaded with many jobs so here they go hahaha.I've been making Hibiki and Dan animations for commissions for a while and here they are:This is an animation that I did modifying one that Rabano made previously.These are the Dan animations I made for Nate, the legendary taunt, a reversion of the strong punch that POTS made to Dan, and two animations based on the dan from the match of the millennium Spoiler, click to toggle visibiltyThese are the CvS2 Hibiki animations I made for Scramble This is a rimururu stand that Scramble asked me for with this specific designI decided to work on Poison's booth because I would like to do a sprite sheet of her in the future although she still has work to do.PotS said, November 03, 2022, 04:08:54 pmI think the hair makes it look like her head isn't turning with her body (even though it is). But great work as usual.I read you and I think you are right so I decided to modify the hair so that it is not so static. updated --> Spoiler, click to toggle visibiltyold (7 months ago)
You always deliver both in quality and quantity. I love the Dan animations but I think you should've kept them in the fat SFA scale. Unless it was the commissioner's request of course.DrPotem said, June 19, 2023, 07:27:54 pmI read you and I think you are right so I decided to modify the hair so that it is not so static.I hate to say this but I still feel the same way about it. Look at her standing medium punch to see what I mean (don't have the sprites at hand).
DrPotem said, June 19, 2023, 07:27:54 pmI decided to work on Poison's booth because I would like to do a sprite sheet of her in the future although she still has work to do.Finally. A decent Poison stand animation. Great work, as always! Aplauso Masivo!
PotS said, June 19, 2023, 09:33:27 pmYou always deliver both in quality and quantity. I love the Dan animations but I think you should've kept them in the fat SFA scale. Unless it was the commissioner's request of course.DrPotem said, June 19, 2023, 07:27:54 pmI read you and I think you are right so I decided to modify the hair so that it is not so static.I hate to say this but I still feel the same way about it. Look at her standing medium punch to see what I mean (don't have the sprites at hand).I commissioned them to match with CvS Dan's sprite set, and I love how it all turned out
Rabano said, June 19, 2023, 11:01:07 pmThose looks really cool!!also, You don't mind if I can use those Dan Sprites?Feel free to use giving credit hahaha, use them on a character, modify them or use them however you want hahaha.I asked Nate since he commissioned it and has the same point of view as I do, it's best if the community can use any of the animations if they want.Tiger-Boy said, June 20, 2023, 02:06:03 amFinally. A decent Poison stand animation. Great work, as always! Aplauso Masivo! She looks good but she still has a lot of work to do with her hands, shorts, whip and hairPotS said, June 19, 2023, 09:33:27 pmYou always deliver both in quality and quantity. I love the Dan animations but I think you should've kept them in the fat SFA scale. Unless it was the commissioner's request of course.I tried to adapt it to the style of the CvS2 sprites because that's how it was commissioned but if anyone wants to modify them to better match SFA style feel free to do so.PotS said, June 19, 2023, 09:33:27 pmI hate to say this but I still feel the same way about it. Look at her standing medium punch to see what I mean (don't have the sprites at hand).don't worry, I made the movement and the size of the hair a little more coherent with the movement of the animation, I thought about making the hair go in front of the arm but it hinders the animation too much and I'm not quite convinced, I have to touch up the animation to see if I can make it look more natural.update:, I tried to do a quick change and i think it looks better.
DrPotem said, June 19, 2023, 07:27:54 pmThis time I come loaded with many jobs so here they go hahaha.These are the CvS2 Hibiki animations I made for Scramble This is a rimururu stand that Scramble asked me for with this specific designStill amazed and happy by how these turned out! I can’t wait to see more of Rimururu!
Tiger-Boy said, June 20, 2023, 02:06:03 amDrPotem said, June 19, 2023, 07:27:54 pmI decided to work on Poison's booth because I would like to do a sprite sheet of her in the future although she still has work to do.Finally. A decent Poison stand animation. Great work, as always! Aplauso Masivo! I agree with Tiger-Boy! That Poison animation is looking dope!
Those hibiki sprites are worth the wait! Unironically more expressive than what we got in samsho 7 lol
It's been a long time since I've been here, a lot of work on my job, but in my spare time I'm making some animations.RMika's mid-air kick from SFV.I have been going for seasons with this animation because it has been complicated to adapt and in the end the hair never convinced me, but being an aerial movement I feel that it doesn't look bad on it.Spoiler, click to toggle visibiltyIgnore the colors, in the future I plan to do the separation when I have the complete spritesheet, for now separating the hair and the boots is enough.feedback is well received, feel free to use if you want to make another animation o somethingelsewhen I edit it with the SFA suit I'll upload it in the expansion spritesheet area.