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ELECTR0

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Messages by ELECTR0

    

Re: Classic VS (Alpha_2)

 August 26, 2022, 02:47:11 pm View in topic context
 Posted by ELECTR0  in Classic VS (Alpha_2) (Started by ELECTR0 August 19, 2022, 09:19:12 am
 Board: Your Releases, 1.0+

Here is a fix for Ryu to address issues with him. This way you don't have to download the whole game again to get the fix. Sorry for the inconvenience.

Fixed :

Dragon Punch : Messed up coding the moves with the new combo system which lead to high damage and infinite's, so this has been fixed.

Hyper Fireball : Was destroying itself after 1 guard block when it should hit a few times before destroying itself.

Air Hyper Hurricane Kick : New version of the move was not finished and rushed into the alpha. Now it's finished and does the correct damage.

Interactive J. Carn stage : Hitboxs should now be in the right location.

Link : Removed

Thanks for the nice comments about the game guys I appreciate it.


    

Classic VS (Alpha_2)

 August 19, 2022, 09:19:12 am View in topic context
 Posted by ELECTR0  in Classic VS (Alpha_2) (Started by ELECTR0 August 19, 2022, 09:19:12 am
 Board: Your Releases, 1.0+

Latest update to Classic VS. This game runs on Mugen 1.1. The character Jumbo Flapjack is included into this video because he was originally supposed to come in this update, but I included him in the last small update because he was ready then. Enjoy!

Characters added :

Dhalsim
Guile
Chun-Li
J. Carn

Stages Added :

Capital = Fighters History
Shopping District Day/Night = Street Fighter 2
US Air Field = Street Fighter 2, Champion Edition, Super
Death Match = World Heroes (Interactive)
Remote Rescue = World Heroes 2 (Interactive)
Marauders = World Heroes

Older characters updated :

Ryu : Overhaul to character already started to be implemented, but not finished.
Ken : New look to Dragon Breath hyper.
M. Bison : Psycho Annihilation hyper is fixed.

Music changed :

Ayutthaya Ruins Night = Sagat's Street Fighter EX 3 music.

Screenpack : Small update with the new characters.

Link : https://electroslair.blogspot.com/


    

Ultimate J. Carn (Alpha_1)

 August 05, 2022, 09:31:56 am View in topic context
 Posted by ELECTR0  in Ultimate J. Carn (Alpha_1) (Started by ELECTR0 August 05, 2022, 09:31:56 am
 Board: Your Releases, 1.0+

    

Re: Classic VS : J. Carn / Interactive stages

 July 22, 2022, 01:08:07 pm View in topic context
 Posted by ELECTR0  in Classic VS : E. Honda (Started by ELECTR0 January 01, 2019, 01:00:11 am
 Board: Projects

Here are previews of 2 new interactive stages being included into the next update. I thought that these would be a fun addition to the game.

#1 Remote Rescue : The breakable mask's function just like the signs on Ryu's stage, meaning that when you pass by them in a get hit state there is a random chance they might break.

#2 Death Match : Touching the fire ropes will deal 70 damage. You can not block the ropes. The ropes are on a cooldown timer of 300 ticks once they have hit somebody. I did this because if they stay on all the time it could lead to an infinite corner trap.



    

Death Match (World Heroes)

 July 21, 2022, 02:56:41 pm View in topic context
 Posted by ELECTR0  in Death Match (World Heroes) (Started by ELECTR0 July 21, 2022, 02:56:41 pm
 Board: Your Releases, 1.0+

My version of the flaming Death Match stage for Mugen 1.0 & Mugen 1.1. The crowd has been chopped up and put there own delta. The crowd was raised so they could see into the ring easier. I didn't like the width of the stage so I also made it wider as well as added a glow aura to the fire.

Link : https://electroslair.blogspot.com/

    

Re: Kof Neowave: All 8 stages full resolution by Caddie release

 July 20, 2022, 01:31:49 pm View in topic context
 Posted by ELECTR0  in Kof Neowave: All 8 stages full resolution by Caddie release(updated 7/26) (Started by Cobra Caddie July 18, 2022, 10:18:20 am
 Board: Your Releases, 1.0+

These are great. I really like what you did with the vehicles on the Bridge stage.
    

Remote Rescue (World Heroes 2)

 July 18, 2022, 07:15:20 pm View in topic context
 Posted by ELECTR0  in Remote Rescue (World Heroes 2) (Started by ELECTR0 July 18, 2022, 07:15:20 pm
 Board: Your Releases, 1.0+

Have you ever seen the jungle bonus stage in World Heroes 2 and thought it might make a cool Mugen stage? Well today is the day it became a reality.

Link : https://electroslair.blogspot.com/

    

Re: Bridge Of Wisdom Stage 1.1 & 1.0

 July 14, 2022, 03:49:13 pm View in topic context
 Posted by ELECTR0  in Bridge Of Wisdom Stage 1.1 & 1.0 (Started by MatreroG July 13, 2022, 11:06:27 pm
 Board: Your Releases, 1.0+

Very cool what you did with the statue. I like how the stage captures the vastness of the area.
    

Re: Shopping District (Day / Night) (SF2)

 July 13, 2022, 04:09:57 pm View in topic context
 Posted by ELECTR0  in Shopping District (Day / Night) (SF2) (Started by ELECTR0 July 12, 2022, 04:53:02 pm
 Board: Your Releases, 1.0+

@DJ_HANNIBALROYCE Lol I am pretty talented, but I pale in comparison to you.

@dakidbanks Yeah Lasombra Demon is doing some good work over on Ikemen.

@Vegaz_Parrelli The SFEX music really helps give it an different vibe. Originally I was going to make the alt version with raining weather, but decided this would visually look cooler than just adding rain & dark clouds.

@Tiger-Boy Thanks!

@testament Thanks!

@Macaulyn97 On my site click Ultimate Stages then choose Street Fighter. Next click on a picture of the stage you want and it will take you to google drive where you just click the down arrow to download it.
    

Shopping District (Day / Night) (SF2)

 July 12, 2022, 04:53:02 pm View in topic context
 Posted by ELECTR0  in Shopping District (Day / Night) (SF2) (Started by ELECTR0 July 12, 2022, 04:53:02 pm
 Board: Your Releases, 1.0+

My version of Chun-Li's original stage. I separated some sprites and put them on there own layer to make the stage look like it has more depth. Also extended the height of the stage a little and gave the clouds parallax. Capcom had hidden/unused sprites left in the game, which are of a trashcan and a street sign. I decided to use these to again give the stage more depth. There is also a night version of the stage where the stores are closed and the streets a little more empty of pedestrians. Rats come out at night and the neon signs are aglow.

Link : https://electroslair.blogspot.com/

    

Re: Ultimate Chun-Li (Alpha_1)

 July 09, 2022, 04:43:41 am View in topic context
 Posted by ELECTR0  in Ultimate Chun-Li (Alpha_1) (Started by ELECTR0 July 08, 2022, 03:49:37 pm
 Board: Your Releases, 1.0+

@Noside Yes the game will be updated soon. I just have 1 more character to release first, which is J. Carn. Then I feel I’ll have enough content for a good update to the game.
    

Ultimate Chun-Li (Alpha_1)

 July 08, 2022, 03:49:37 pm View in topic context
 Posted by ELECTR0  in Ultimate Chun-Li (Alpha_1) (Started by ELECTR0 July 08, 2022, 03:49:37 pm
 Board: Your Releases, 1.0+

My version of Chun-Li for Mugen 1.0 & Mugen 1.1. She has an Interpol Mode which can be activated by holding the start button and then picking the character. To see her move list just hit start button during battle.

Link : https://electroslair.blogspot.com/

    

Re: Classic VS : J. Carn / Chun-Li

 June 29, 2022, 04:34:07 am View in topic context
 Posted by ELECTR0  in Classic VS : E. Honda (Started by ELECTR0 January 01, 2019, 01:00:11 am
 Board: Projects

Showing off Interpol Mode for Chun-Li. In this mode she shoots a gun stead of a fireball & has a different air hyper where she jumps around the map. I also added a new throw attack which does random things. Right now she just crawls on the opponent & beats on them with her spiked bracelets. I'll be expanding this attack before release. Also the new throw move can be used in both modes. I'm planning on releasing Chun-Li on 7/8/2022.

    

Re: Classic VS : J.Carn / Chun-Li

 June 17, 2022, 04:55:55 pm View in topic context
 Posted by ELECTR0  in Classic VS : E. Honda (Started by ELECTR0 January 01, 2019, 01:00:11 am
 Board: Projects

Here's the reveal of Julius Carn the last character to be in the new update for the Classic VS game. Once I'm done releasing both J. Carn and Chun-Li for regular Mugen, I'll then be ready to update Classic VS game and get it released. Both characters are almost finished so not to much longer.

    

Re: Classic VS : Chun-Li

 May 19, 2022, 02:34:00 am View in topic context
 Posted by ELECTR0  in Classic VS : E. Honda (Started by ELECTR0 January 01, 2019, 01:00:11 am
 Board: Projects

Early preview of Chun-Li. She has 3 hypers which are :

Kikou Shou - The ball of energy Super Art from Street Fighter 3.

Lighting Bird Kicks - An Ultra from Street Fighter 4.

Flock of Birds - Air hyper where she spins and birds fly by to attack.





    

Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega

 May 07, 2022, 02:55:19 am View in topic context
 Posted by ELECTR0  in Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega (Started by Vegaz_Parrelli May 04, 2022, 08:20:29 pm
 Board: Your Releases, 1.0+

Very cool.
    

FF3 Ultimate Haggar (Alpha_1)

 May 04, 2022, 08:39:42 pm View in topic context
 Posted by ELECTR0  in FF3 Ultimate Haggar (Alpha_1) (Started by ELECTR0 May 04, 2022, 08:39:42 pm
 Board: Your Releases, 1.0+

Final Fight 3 version of Haggar converted from my Punisher game for Mugen 1.0 & Mugen 1.1. Haggar is a 4 button setup with the other 2 buttons summoning Dean. Hit start to see the move list.

Link : https://electroslair.blogspot.com/

    

Ultimate Haggar (Alpha_1)

 April 29, 2022, 06:04:19 pm View in topic context
 Posted by ELECTR0  in Ultimate Haggar (Alpha_1) (Started by ELECTR0 April 29, 2022, 06:04:19 pm
 Board: Your Releases, 1.0+

Another character I converted from my Punisher game for Mugen 1.0 & Mugen 1.1. Haggar is a 4 button setup with the other 2 buttons summoning Dean. Hit start to see the move list.

Link : https://electroslair.blogspot.com/

    

Ultimate Punisher (Alpha_1)

 April 24, 2022, 05:30:17 pm View in topic context
 Posted by ELECTR0  in Ultimate Punisher (Alpha_1) (Started by ELECTR0 April 24, 2022, 05:30:17 pm
 Board: Your Releases, 1.0+

Decided to convert Punisher from my Punisher game for standard Mugen 1.0 & Mugen 1.1. Had to remove the finishing moves. Also removed the Sniper hyper and in it's place added the wield knife. This character plays differently than my other Ultimate characters in that it's a 4 button setup. The other 2 buttons are used to summon Wolverine. It takes a little bit of energy to summon Wolvie (Power=100). Hit start to see the move list.

Link : https://electroslair.blogspot.com/

    

Re: Classic VS : Zangief Update

 March 24, 2022, 07:55:38 pm View in topic context
 Posted by ELECTR0  in Classic VS : E. Honda (Started by ELECTR0 January 01, 2019, 01:00:11 am
 Board: Projects

@warecus @Momotaro

I wish I had more to share with Chun Li, but I just started working on her. All I can say is there are birds & a gun.