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Re: Ikemen GO

 October 07, 2022, 09:41:58 am View in topic context
avatar  Posted by Inactive user  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Gacel, Do you know to say if in the futur we'll have a tag system with move assist and hyper move assist?

I would really like to have this possibility and not just switch between the characters.

    

IKEMEN GO - TAG ASSIST MOVES

 October 05, 2022, 08:35:32 am View in topic context
avatar  Posted by Inactive user  in IKEMEN GO - TAG ASSIST MOVES (Started by Inactive user October 05, 2022, 08:35:32 am
 Board: IKEMEN Releases

IKEMEN GO - TAG ASSIST MOVES

I created this topic to help other creators who like me are interested in using Tag Assist Moves, the Tag system already works perfectly in IKEMEN GO, but I'm referring to moves and hyper moves that we don't have a basic and facilitated tutorial where we can start and move forward knowing exactly what we're doing and where to add each line, with Unotag everything was very simple, but now it's another engine and we need to run after new tutorials.



ONLY EXAMPLES:

It would be great if developers could create something easy to customize and at the same time intuitive that everyone can change according to the style of assistance they prefer, as follows:

------------------Tag configuration-------------------------

Taunt AnimNo:  181                       EX-Taunt AnimNo: 181
Run/Dash AnimNo: 100                 Air Assist move AnimNo: 1300
Dizzy AnimNo: 5300                      Aerial-kick AnimNo: 620

------------------State numbers-------------------------

Assist Move AnimNo: 1000                          Super Move AnimNo: 3000
Anti-Aerial Assist Move AnimNo: 1500        Anti-Aerial Super Move AnimNo: 3100

-------------------------------------------------------------

Or maybe just someone to indicate more clearly where we change each item you want.

As I learn more I will share it with you, but leave your feedback and help on the topic as everyone will benefit.
    

Re: Ikemen GO

 September 30, 2022, 05:42:54 am View in topic context
avatar  Posted by Inactive user  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Thanks Gacel, i've learned how to put cutscenes, it has been a dream.

now i need to learn how to change the score result on lifebar

from color bars to that:

Score: 12080
life : 5200
time: 450
combo: 8


Add the option to put a voice for the characters on winner screen please and a sound provoking on versus screen too.
    

Re: Ikemen GO

 September 29, 2022, 11:16:01 pm View in topic context
avatar  Posted by Inactive user  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

It would be wonderful if IKEMEN GO already had these functions or some of them that are more plausible, I'm a very hardworking creator and I research a lot even though I still don't know how to use LUA, and I always write down the functions that don't exist to suggest them.

1 - Color palette select and alt mode select on select screen
2 - TAG Mode with move assist and hyper assist linked with chain combo
3 - Stage select separated to select screen if you wish like that.
4 - character voice on versus screen and winner screen
5 - score result on winner screen
6 - score result on lifebar like that : Score: 00/ time: 00 / life:00/ vital 00 not only color bars.

With that the engine becomes perfect for me because it will only depend on the author's creativity.
    

Re: IKEMEN Plus Ultra

 September 29, 2022, 11:08:03 pm View in topic context
avatar  Posted by Inactive user  in IKEMEN Plus Ultra (Started by CD2 February 18, 2022, 11:42:35 pm
 Board: IKEMEN Releases

It would be very cool if there was a fusion of the engines and the functions are expanded even more, I would like you to implement these below please, I believe it is not impossible.

1 - Color palette select and alt mode select on select screen
2 - TAG Mode with move assist and hyper assist linked with chain combo
3 - Stage select separated to select screen
4 - character voice on versus screen and winner screen
5 - the guide for cutscenes easier.
6 - score result on winner screen
7 - score result on lifebar like that : Score: 00/ time: 00 / life:00/ vital 00 not only color bars.


With that the engine becomes perfect for me because it will only depend on the author's creativity.
    

Re: Ikemen GO

 August 29, 2022, 03:00:58 am View in topic context
avatar  Posted by Inactive user  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases


Is it true that IKEMEN engine damages the PC RAM (Random Access Memory)?

Why did people say that?
    

Re: this user doesn't exist anymore.

 August 22, 2022, 05:03:39 am View in topic context
avatar  Posted by Inactive user  in No topic (Started by Inactive user August 20, 2022, 04:11:47 am
 Board: M.U.G.E.N Discussion

this user doesn't exist anymore.
    

No topic

 August 20, 2022, 04:11:47 am View in topic context
avatar  Posted by Inactive user  in No topic (Started by Inactive user August 20, 2022, 04:11:47 am
 Board: M.U.G.E.N Discussion

this user doesn't exist anymore.
    

Re: Ikemen GO

 August 20, 2022, 03:58:59 am View in topic context
avatar  Posted by Inactive user  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Hello Gacel!

I really wish there was a section explaining how to add cutscenes for IKEMEN, for example when i''ve won the third character a cutscene will appear and before the boss another cutscene must appear.

And I would like to know how I can change
a score result to numbers instead of color bars to show on lifebar after the round have been finished as below please:

SCORE RESULT ( I WOULD LIKE THAT BELOW)

LIFE: 1500
TIME: 1845
SCORE: 245802
RANK B
    

Re: KOF XII Screenpack (Ikemen-GO 0.98.2)

 June 19, 2022, 02:04:41 am View in topic context
avatar  Posted by Inactive user  in KOF XII Screenpack (Ikemen-GO 0.98.2) (Started by kyokano June 19, 2022, 01:38:11 am
 Board: IKEMEN Releases

congrats! that's look perfect, even better then the original.
    

Voice for celebrating the victory on winner screen - Ikemen GO

 May 27, 2022, 08:26:25 am View in topic context
avatar  Posted by Inactive user  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

LIFEBAR RANK SCORE RESULT

Is it possible put the Rank score result in lifebar like that?

Example:

Vital : 1558
time : 24110
score total : 130586


with sound of score result being counted as in street fighter 2 for example.

-------------------------------

VICTORY SCREEN

I would like you to add an option on the victory screen so that when the fighter appears on it, he has a voice for a commemoration phrase. this would be epic

Thanks!!!
    

SCORE RESULT IN IKEMEN GO V.0.98.2

 May 04, 2022, 05:35:35 am View in topic context
avatar  Posted by Inactive user  in SCORE RESULT IN IKEMEN GO V.0.98.2  (Started by Inactive user May 04, 2022, 05:35:35 am
 Board: Ikemen General Discussion and Help


I'm using the latest version V.0.98.2 , I'm planning to have a score result like the version V.0.96

There is a warning note indicating that this feature will be moved to fight.def, is that right?



    

CUTSCENES - HOW TO ADD THEM IN IKEMEN?

 May 03, 2022, 07:20:11 am View in topic context
avatar  Posted by Inactive user  in CUTSCENES - HOW TO ADD THEM IN IKEMEN? (Started by Inactive user May 03, 2022, 07:20:11 am
 Board: Ikemen General Discussion and Help

CUTSCENE IS THE SOUL OF A SCRIPT.



Anyone knows how to add a cutscene in IKEMEN?

I'd like something like in KOF, when after the third battle, a scene explains what's happening and even the boss can appear saying some words.

Is there some tutorial or explanation how to do it like i said?

Thank any help.
    

Re: Ikemen GO

 April 06, 2022, 07:41:06 am View in topic context
avatar  Posted by Inactive user  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

in the Action.zss

is possible add more action names for combos after:

lifebarAction{spr: const(MsgCombo25), 0} # gdlk combo

If you have more names for 30,40 or 50 combos as : super,ultimate,awesome

i have just found only 6 ways of combo.

how to add more lines?
    

Re: Ikemen GO char voice for the victory screen...

 March 25, 2022, 04:16:24 pm View in topic context
avatar  Posted by Inactive user  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

In the Mugen game kof definitive match when you win, the character shouts a voice celebrating in the victory screen.

If it was possible in Mugen, how can we do it in ikemen go?

Any knows the code line?
    

Re: DeathScythe WIPs: Sakura

 March 19, 2022, 03:34:47 am View in topic context
avatar  Posted by Inactive user  in DeathScythe WIPs (Started by Yuko July 05, 2018, 09:06:25 pm
 Board: Projects

it would be fabulous if the guys make a chun-li from SFIII in POTS STYLE too, this template style is awesome.
    

HD SVSC STAGES REMASTERED releasing!!!

 January 27, 2022, 07:26:31 pm View in topic context
avatar  Posted by Inactive user  in HD SVSC STAGES REMASTERED releasing!!! (Started by Inactive user January 27, 2022, 07:26:31 pm
 Board: Your Releases, 1.0+

HD SVSC STAGES REMASTERED

Only for Mugen 1.1 or Ikemen with OpenGL on.

Here is a easy way to convert your favorites low-res stages to HD resolution, it's practical and you can put few or many sprites at the same time, you need to duplicate the resolution or
increase it until the size fits perfectly to hd resolution.



In my case i use images in 1480,765 for 1280,720 resolution

Enjoy!!!

DOWNLOAD
https://www.mediafire.com/file/0il3jalnnigwz1u/HD_CVS_STAGE_REMASTERED.rar/file
    

Re: Ikemen GO

 December 30, 2021, 09:17:28 am View in topic context
avatar  Posted by Inactive user  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Is it possible to add sounds to actions of lifebar?

Example : When the name Good! appears on screen the narrator says Good!

I didn't find instructions to add these sounds yet... can you help me please?
    

Re: Ikemen GO bug reports

 December 29, 2021, 05:53:22 pm View in topic context
avatar  Posted by Inactive user  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

I put 1 animated portrait and 1 big portrait on the back, as for the big portrait, I need the platform made for the animated portrait to be on top of the big portrait, how do I get the platform to be on top of the big portrait, but underneath the animated portrait?

if i want to put a bg sprite under the char name how do i make it work?
    

Re: Ikemen GO

 December 26, 2021, 09:40:34 am View in topic context
avatar  Posted by Inactive user  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Thank you so much K4thos...

My questions are solved with your explanation, Ikemen is very rich, so there are many things to explore and learn.