I created this topic to help other creators who like me are interested in using Tag Assist Moves, the Tag system already works perfectly in IKEMEN GO, but I'm referring to moves and hyper moves that we don't have a basic and facilitated tutorial where we can start and move forward knowing exactly what we're doing and where to add each line, with Unotag everything was very simple, but now it's another engine and we need to run after new tutorials.
ONLY EXAMPLES:
It would be great if developers could create something easy to customize and at the same time intuitive that everyone can change according to the style of assistance they prefer, as follows:
It would be wonderful if IKEMEN GO already had these functions or some of them that are more plausible, I'm a very hardworking creator and I research a lot even though I still don't know how to use LUA, and I always write down the functions that don't exist to suggest them.
1 - Color palette select and alt mode select on select screen 2 - TAG Mode with move assist and hyper assist linked with chain combo 3 - Stage select separated to select screen if you wish like that. 4 - character voice on versus screen and winner screen 5 - score result on winner screen 6 - score result on lifebar like that : Score: 00/ time: 00 / life:00/ vital 00 not only color bars.
With that the engine becomes perfect for me because it will only depend on the author's creativity.
It would be very cool if there was a fusion of the engines and the functions are expanded even more, I would like you to implement these below please, I believe it is not impossible.
1 - Color palette select and alt mode select on select screen 2 - TAG Mode with move assist and hyper assist linked with chain combo 3 - Stage select separated to select screen 4 - character voice on versus screen and winner screen 5 - the guide for cutscenes easier. 6 - score result on winner screen 7 - score result on lifebar like that : Score: 00/ time: 00 / life:00/ vital 00 not only color bars.
With that the engine becomes perfect for me because it will only depend on the author's creativity.
I really wish there was a section explaining how to add cutscenes for IKEMEN, for example when i''ve won the third character a cutscene will appear and before the boss another cutscene must appear.
And I would like to know how I can change a score result to numbers instead of color bars to show on lifebar after the round have been finished as below please:
Is it possible put the Rank score result in lifebar like that?
Example:
Vital : 1558 time : 24110 score total : 130586
with sound of score result being counted as in street fighter 2 for example.
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VICTORY SCREEN
I would like you to add an option on the victory screen so that when the fighter appears on it, he has a voice for a commemoration phrase. this would be epic
Here is a easy way to convert your favorites low-res stages to HD resolution, it's practical and you can put few or many sprites at the same time, you need to duplicate the resolution or increase it until the size fits perfectly to hd resolution.
In my case i use images in 1480,765 for 1280,720 resolution
I put 1 animated portrait and 1 big portrait on the back, as for the big portrait, I need the platform made for the animated portrait to be on top of the big portrait, how do I get the platform to be on top of the big portrait, but underneath the animated portrait?
if i want to put a bg sprite under the char name how do i make it work?