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Suprizle's WipHouse: 2021 Character Updates/Progress! (Read 268261 times)

Started by Suprizle, July 10, 2012, 11:46:50 am
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Re: Suprizle's WipHouse: Jin Saotome!
#321  April 22, 2020, 03:11:36 am
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He has a run function but as of right now, no running animation is planned. He's nearing the spriting stage tho, so I'm open to it.

Speaking of which, any active sprite artists around that are open to commission? the person I had got busy with family.  :'(

DW

Re: Suprizle's WipHouse: Jin Saotome!
#322  April 22, 2020, 04:51:15 pm
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Looking good. Interested to see how you put this together. As for getting some edits for him, try the Sprite Expansion and Spriter's Bounty thread. Both are sticky'd in the Sprite Projects sections. Should be able to get someone to hook you up there. It would be nice to go the extra mile and get him a run, if you plan on implementing that of course.
Re: Suprizle's WipHouse: Jin Saotome!
#323  April 23, 2020, 09:40:46 am
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He has a run function but as of right now, no running animation is planned. He's nearing the spriting stage tho, so I'm open to it.

Speaking of which, any active sprite artists around that are open to commission? the person I had got busy with family.  :'(

oh ok cool. i cant wait to see how it looks!
Re: Suprizle's WipHouse: Jin Saotome!
#324  April 23, 2020, 02:12:48 pm
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  • This big boy spitting out 250 rounds a minute!!!
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He has a run function but as of right now, no running animation is planned. He's nearing the spriting stage tho, so I'm open to it.

Speaking of which, any active sprite artists around that are open to commission? the person I had got busy with family.  :'(

A small suggestion, try putting jets on his shoes, similar to Ironman.
Re: Suprizle's WipHouse: Jin Saotome!
#325  April 24, 2020, 12:02:01 am
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That's what is being used now. Works well.

Looking good. Interested to see how you put this together. As for getting some edits for him, try the Sprite Expansion and Spriter's Bounty thread. Both are sticky'd in the Sprite Projects sections. Should be able to get someone to hook you up there. It would be nice to go the extra mile and get him a run, if you plan on implementing that of course.

Thanks bro! Okay, I'll put up a post! I've given it some thought and I suppose it wouldn't hurt to have a run animation as well. Perhaps even make it an option to toggle between both run styles.
Re: Suprizle's WipHouse: Jin Saotome!
#326  May 05, 2020, 07:19:11 pm
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Yo! Another video has arrived with a bit of production behind it (you'll see). I coded new moves/combos since the last video. Check it out!

Re: Suprizle's WipHouse: Jin Saotome!
#327  May 05, 2020, 07:45:39 pm
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That EX command grab looks sick. Man, I can't wait till this guy drops lol
Re: Suprizle's WipHouse: Jin Saotome!
#328  May 05, 2020, 09:08:03 pm
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Looks really great. :)
Re: Suprizle's WipHouse: Jin Saotome!
#329  May 06, 2020, 04:52:11 am
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Haven't been this excited for a good release in a while. You have a sub from me Stay motivated sir! Good video.
Re: Suprizle's WipHouse: Jin Saotome!
#330  May 06, 2020, 08:52:15 pm
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Thanks fellas! He's turning out smoother than imagined. Still got some ways to go but it'll be worth the wait!

Haven't been this excited for a good release in a while. You have a sub from me Stay motivated sir! Good video.

Haha I hear you loud and clear, bro! Definitely looking to keep the momentum rolling this time. :)
Re: Suprizle's WipHouse: Jin Saotome!
#331  May 06, 2020, 09:32:42 pm
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Oh my! The that means that Jin is gonna be one of your biggest releases! Paint me as the most excited person for this!
Re: Suprizle's WipHouse: Jin Saotome!
#332  May 07, 2020, 02:08:06 am
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nice man!

DW

Re: Suprizle's WipHouse: Jin Saotome!
#333  May 07, 2020, 02:45:30 am
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Nice presentation with that vid. The EX "grab" does indeed look interesting. I suppose the damage it causes alone may make it worth using... Although, that move technically isn't a grab and is god awful in source. Did you make it so that the EX version actually works as a grab? I couldn't tell by the vid, because each time you used it, Doom was open for an attack anyway.
Re: Suprizle's WipHouse: Jin Saotome!
#334  May 07, 2020, 05:10:23 am
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Thanks bro! Gotta add a twist every now and then.

Yeah, the EX Saotome Crush is a slide grab as well. I also agree that the source Saotome Crush was very hailmary like and left you open for days. It's not too much different here but I adjusted the timing for each variation (light to strong) to add a bit more control for the user.

Oh my! The that means that Jin is gonna be one of your biggest releases! Paint me as the most excited person for this!

Yes indeed! He's been held off for years and the itch wouldn't quit.
Last Edit: May 07, 2020, 05:32:28 am by Suprizle
Re: Suprizle's WipHouse: 2021 Character Updates/Progress!
#335  January 01, 2021, 10:46:14 pm
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Well... I dunno about you, but I believe it's time for an update!

But first off... HAPPY NEW YEAR people!!!

I don't think I have to express the nature of 2020... either way, I've been putting in some work behind the scenes and I gotta share what's coming up. Here's the plan moving forward...

Fuuma & Hanzo  *Finished*
Spoiler, click to toggle visibilty

Mai-Ling *Current WIP*
Spoiler, click to toggle visibilty

Makoto *Current WIP*
Spoiler, click to toggle visibilty

Demitri *On Hold*
Spoiler, click to toggle visibilty

Jin Saotome *On Hold*
Spoiler, click to toggle visibilty


I will be releasing each character chronologically as I previously (as it appears anyway). I'm also always looking for new palettes, so if you got some, drop'em. Once again, Happy New Year!  ;)
Last Edit: January 02, 2021, 05:39:44 am by Suprizle
Re: Suprizle's WipHouse: Jin Saotome!
#336  January 01, 2021, 10:48:47 pm
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from what I remember I think Makoto's clsns needed some updates,not sure if thats on the list,but good to see you alive,and happy new year too
Re: Suprizle's WipHouse: 2021 Character Updates/Progress!
#337  January 01, 2021, 10:54:35 pm
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Most definitely! All of them will be seeing CLSN updates (Fuuma and Hanzo's are done). I'll note that too.

Lol always man. It may take me time, but my characters will see the light... Trust!

Re: Suprizle's WipHouse: 2021 Character Updates/Progress!
#338  January 02, 2021, 04:44:20 pm
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Oh, updates on your Mai-Ling and Makoto!? That will be awesome. Happy New Year and good luck. :)
Re: Suprizle's WipHouse: 2021 Character Updates/Progress!
#339  January 17, 2021, 11:51:14 pm
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So, Mai-Ling is underway. Here's some small notes and eye candy.

- Original Super portrait animation can be turned on/off now.
- Warzard Remix Super can now be turned on/off. (thinking of removing it altogether but it's up in the air for now)
- Her CLSN boxes still need work along with some other cosmetic touches.
- Looking at making new super portraits.
- I figure it's time to stop avoiding it but I'm also considering adding Zero Counter and Super Cancels to the whole roster. So once done, I'll look to update Hanzo and Fuuma as well. Besides that, a lot of the work is done and she'll be going into beta testing soon.

Specials
Spoiler, click to toggle visibilty

Supers
Spoiler, click to toggle visibilty


And a quick showcase of upcoming Special Intros vs DW's Mai & Strider as well as Mr. A/Gus Saint's NeoDio.


Other than that, stay tuned.. got more coming! :)
Last Edit: January 18, 2021, 12:14:57 am by Suprizle
Re: Suprizle's WipHouse: 2021 Character Updates/Progress & Blaque
#340  March 27, 2021, 08:35:11 pm
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Wassuup?!

While I'm updating my characters and having their sprites CS'd, my character roster needed clearing not too long ago. If anyone remembers XCB's Blaque, she's been on the bucket list for a while and is greatly outdated. I didn't intend to add more to the plate but genuinely wanted to keep busy. So and truth be told, I secretly picked her up.

Screenshots
Spoiler, click to toggle visibilty

Palette Sheets (Outdated)

CS (Big thanks to DW)


Originals




Things to note...

- This is an XCB tribute so she won't seeing a massive overhaul or anything. Blaque's core gameplay adapted very well and will be kept in tact for the most part. Buffs/Nurfs, minor tweeks for fluidity and balance will be applied.
- New small portrait (shoutouts to HadeS once again).
- All FX have been updated.
- Sprites have been CS'd. (Palette sheet above and she will be getting another CS update soon).
- Supers are Level 1/3 only as they originally were. However, I'll look to add level 1-3 super variations as an option.

Blaque doesn't need much else. Besides that, as mentioned in a previous post, I will be adding Zero Counter to all of my characters to keep up with the "meta" so to speak.

Mai-Ling updates/sprites are almost finished as well, so expect her release soon. That is all I got for now.  :bjugoi:
Last Edit: April 01, 2021, 12:27:31 am by Suprizle