Iced said, November 03, 2015, 01:08:38 amWell it varies from person to person but mostly heavy work and a lot of output. Also a lot of quality. Barker is compatible with our work method and so, was a perfect fit when it was already shown he had done a lot of work at a very high quality towards the project.Unfortunately we cant "sponsor" everything, because most people start with a single animation and then get tired and dont really do much more and its not like we can replace their sprites without eliminating our own characters.Chamat also did a lot of work on freeza.Its not like its set in stone but most of the times its when someone is able to finish without us intervening a lot and they are open to cooperating, since we cant really take on too many projects personally.( we had people making like, a frame and trying to have us finish the rest of the sprites ) interesting. what do you guys feel about zero artimetris? i feel there's alot of potential in him if he's given a proper direction, but he seems to do things his own way.have you offered to help him in his Z2 Kid Buu project?
From what I've seen Gennos it doesn't seem like Armentis does well with cc, and he's kind of all over the place; he's got great skills.
I think he started Buu like 3 years ago maybe. and back then Ive offered some help before with game direction but he's more interested in doing his thing and thats alright. I wish him the best of lucks in advancing his project.Please dont single out people on why they havent been added to the project, assume there hasnt been enough material out , I wouldnt want to discourage anyone .
:O WHAT IS THAT! TELL ME ICED, WHAT. IS.THAT. DON'T YOU TELL ME IT'S A FAKE. that is a beautiful cyclops wait to go! i mean triclops. i mean THAT DAMN TENSHINHAN! I WANNA I WANNA I WANNA. yes i know i'm a baby, now let me ask you, what, why, when.
I must say, the UI you showed in the trailer was freaking awesome, IMO you should definitely keep that. Of course I don't know what you guys are doing behind those curtains, but may I suggest you got a custom announcer for the final release?
GDPenguin said, November 05, 2015, 11:36:22 pmI must say, the UI you showed in the trailer was freaking awesome, IMO you should definitely keep that. Of course I don't know what you guys are doing behind those curtains, but may I suggest you got a custom announcer for the final release?^This is what we have in store for you , a custom screenpack and announcer. That has actually been nearly done for a long time now. We are mainly waiting for Frieza to be finished, if that was the case, we could release the update.
I hope you aren't joking. Tenshinhan has some of the most unique moves in Dragonball.Spoiler, click to toggle visibiltyI bet you're joking though. :|Seeing all these screenshots lately makes me hungry for some gameplay videos. Vans' webms are a good appetizer but I want the meal.
Tien would've been my character of choice if I were to make a Z2 character, so if that is an actual project, that's cool to see. His foot is jacked up in that sprite, though. Looks like he's got a wicked broken ankle.
It's a test to see if Tenshinhan can be made with piccolo sprites as a base. Iced specifically ask that I do a bare minimum effort and post the results.
Of course! ^@Barker: The sprite is good but I think you're having "problems" working on Buu because his ear looks like Buu's lol I'm sure you can fix that (if this is going to happen)
Piccolo as a base for Tien? Not really sure how that'd work, other than like get hits and knockdowns. It just doesn't seem like Piccolo's animations would work for Tien. He'd get his own stance, too, right?
Barker said, November 06, 2015, 03:05:23 amIt's a test to see if Tenshinhan can be made with piccolo sprites as a base. Iced specifically ask that I do a bare minimum effort and post the results.Although kinda hype and a boner killer, I DO see the potential in using pallets as ways to make costumes.... at least in my eyes I see it... :/ Edit: Oh wait, these are *sprites* and not pallets... I'm not that smart