The Mugen Fighters Guild

Art & Entertainment => Fighting Games => Topic started by: PotS on February 18, 2010, 05:29:34 pm

Title: KOFXIII
Post by: PotS on February 18, 2010, 05:29:34 pm
http://www.versuscity.net/2010/02/18/king-of-fighters-13-at-aou/

It's not 100% confirmed, but source isn't the kind of guy to spread BS around.
Title: Re: King Of Fighters 13?
Post by: SNT on February 18, 2010, 06:11:13 pm
Here's hoping it's better than 12.  They can start on that by adding Vice and Vanessa.
Title: Re: King Of Fighters 13?
Post by: K.O.D on February 18, 2010, 06:16:30 pm
That's too soon... frankly I expect more disappointment.
Title: Re: King Of Fighters 13?
Post by: PotS on February 18, 2010, 07:46:56 pm
In the year~ 3000~... KOF13 will still have no Mai, K', boss or decent netplay.
Title: Re: King Of Fighters 13?
Post by: Nero D. on February 18, 2010, 08:30:21 pm
LMFAO
Title: Re: King Of Fighters 13?
Post by: Elix on February 18, 2010, 08:57:36 pm
They were working secretly on KOF XIII? Yeah, I can see why they would do that. If I were them though, I'd just bury myself somewhere in the desert from shame.
Title: Re: King Of Fighters 13?
Post by: Byakko on February 18, 2010, 09:00:59 pm
"Secretly" ? I thought everybody knew XII was a rushed release from something that wasn't finished. XIII is predictably the full version of what they wanted to do.
Title: Re: King Of Fighters 13?
Post by: Elix on February 18, 2010, 09:07:07 pm
OK, sorry for the dumb post. Well, everybody hopes that KOF XIII will by "complete" this time but unless they tweak the gameplay itself it's still going to be a disappointment to me. I couldn't get used to the pace and weirdness of Vels in KOF XII.
Title: Re: King Of Fighters 13?
Post by: Alhambra on February 19, 2010, 12:05:40 am
Here's hoping it's better than 12.  They can start on that by adding Vice and Vanessa.

Chosis, you're a man after my own heart.
Title: Re: King Of Fighters 13?
Post by: Iced on February 19, 2010, 12:14:02 am
frankly I expect more disappointment.
(http://img689.imageshack.us/img689/818/okwiththis.png)
Title: Re: King Of Fighters 13?
Post by: Loona on February 19, 2010, 12:24:12 am
OK, sorry for the dumb post. Well, everybody hopes that KOF XIII will by "complete" this time but unless they tweak the gameplay itself it's still going to be a disappointment to me. I couldn't get used to the pace and weirdness of Vels in KOF XII.

96 felt quite different from 95, and ultimately it was for the better.

I figure Mai and K' will be a given, but I'm personally more interested in them continuining the plot left hanging from XI, and adding some attacks that were missing, like a standing hard kick for Ryo that aims high.

And improved online.
Title: Re: King Of Fighters 13?
Post by: videoman on February 19, 2010, 12:26:44 am
I like KOF they need to change something that work for the last games!

Like bring back the default teams!

Have a boss this time!

Bring back the story!

Also don't rush it because of Super Street Fighter IV slow and steady wins the race!

Atlus might publish and localize the game if they are interested since they did Metal Slug or XSeed since they did Samurai Showdown Sen!
Title: Re: King Of Fighters 13?
Post by: Nero D. on February 19, 2010, 02:21:54 am
My god people. Are you all aware that KPF XII was essentailly...a BETA? That's all it was. I'm sure XIII will be WAAAAYYYY better.
Title: Re: King Of Fighters 13?
Post by: Titiln on February 19, 2010, 02:24:51 am
making something better than kof12 shouldnt be too hard
Title: Re: King Of Fighters 13?
Post by: Cloudius on February 19, 2010, 02:26:18 am
It better be cheaper too.
Title: Re: King Of Fighters 13?
Post by: Alhambra on February 19, 2010, 02:26:53 am
See... the thing about Betas is, you don't release them. And you sure as hell don't charge $60 for them. I'm sure XIII will be much better. I hope it will be. But It'd be nice if people stopped calling XII a Beta.
Title: Re: King Of Fighters 13?
Post by: K.O.D on February 19, 2010, 02:30:20 am
but it was a beta.

a very expensive one.
Title: Re: King Of Fighters 13?
Post by: Nero D. on February 19, 2010, 02:32:27 am
Yeah, charging $60 for a beta, I'm sure SNK didn't wanna push that out but, Big Business did. And I'm also sure SNK were aware that they would fall back, HARD, if they pushed that out. Lesson learned i guess lol.
Title: Re: King Of Fighters 13?
Post by: c001357 on February 19, 2010, 02:37:00 am
please note that making shit kofs didnt stop snk from making one every year
Title: Re: King Of Fighters 13?
Post by: Nero D. on February 19, 2010, 02:43:40 am
LOLIguess
Title: Re: King Of Fighters 13?
Post by: xiondash on February 19, 2010, 02:44:19 am
this is a good new  because the kof12 was a bullshit and ugly sprites and wtf the boss  :-X, i hope this version being so nice and have good sprites and stages
Title: Re: King Of Fighters 13?
Post by: Continuity on February 19, 2010, 03:14:23 am
this is a good new  because the kof12 was a bullshit and ugly sprites and wtf the boss  :-X, i hope this version being so nice and have good sprites and stages

There's a boss in KOFXII? ???
Title: Re: King Of Fighters 13?
Post by: じゆう on February 19, 2010, 03:19:59 am
this is a good new  because the kof12 was a bullshit and ugly sprites and wtf the boss  :-X, i hope this version being so nice and have good sprites and stages

There's a boss in KOFXII? ???

You know the answer to that, NO
Title: Re: King Of Fighters 13?
Post by: Loona on February 19, 2010, 03:24:04 am
At this rate, when XIII comes out and the boss tries and tops the others before it in frustrating difficulty you'll miss XII's bosslessness.
Title: Re: King Of Fighters 13?
Post by: Great Leader Kevin Rudd on February 19, 2010, 06:03:56 am
No. There will be no KOF XIII. IF they're smart, they would've learnt their lessons from XII, and just bury theirselves.
Title: Re: King Of Fighters 13?
Post by: S.D. on February 19, 2010, 06:11:31 am
unless they tweak the gameplay itself it's still going to be a disappointment to me.
The gameplay itself it's fine. The presentation was lacking (Lack of taunts, no time over poses, just one win pose, no special intros, characters missing moves, no SDMs, etc...)
That's all.
Title: Re: King Of Fighters 13?
Post by: Kamekaze on February 19, 2010, 08:59:47 am
this is a good new  because the kof12 was a bullshit and ugly sprites and wtf the boss  :-X, i hope this version being so nice and have good sprites and stages

Clearly this man has played kofXII.
Title: Re: King Of Fighters 13?
Post by: c001357 on February 19, 2010, 10:30:42 am
No. There will be no KOF XIII. IF they're smart, they would've learnt their lessons from XII, and just bury theirselves.

like i said this happens every other year
Title: Re: King Of Fighters 13?
Post by: K.O.D on February 19, 2010, 10:39:08 am
actually, it would've been pretty sad if they buried themselves after 2k3 since XI is one of the best kof games.
Title: I can't pick a favorite between 98UM, 02UM and XI.
Post by: S.D. on February 19, 2010, 11:37:49 am
That, and the Maximum Impact games.
Title: Re: King Of Fighters 13?
Post by: Mgbenz on February 19, 2010, 12:33:46 pm
If you bury them, let's bury the fighting game genre as well.
Title: Re: I can't pick a favorite between 98UM, 02UM and XI.
Post by: Titiln on February 19, 2010, 03:12:39 pm
If you bury them, let's bury the fighting game genre as well.
capcom is still alive however
That, and the Maximum Impact games.
were they ever making a 360/ps3 version? i was looking forward to that
Title: Re: I can't pick a favorite between 98UM, 02UM and XI.
Post by: "Bad News" Hoffmann on February 19, 2010, 03:20:22 pm
If you bury them, let's bury the fighting game genre as well.
capcom is still alive however
That, and the Maximum Impact games.
were they ever making a 360/ps3 version? i was looking forward to that

nope..the ps3/xb versions were cancelled....we see probably never another maximum impact game
Title: Re: King Of Fighters 13?
Post by: ecthelionv2 on February 19, 2010, 03:21:19 pm
No. There will be no KOF XIII. IF they're smart, they would've learnt their lessons from XII, and just bury theirselves.
XII would be the mehness of the KoF series.
Title: Re: King Of Fighters 13?
Post by: PotS on February 19, 2010, 07:09:53 pm
If you bury them, let's bury the fighting game genre as well.
Capcom... Arcsys... Namco... all are making more successful and influential games than SNKP these days, don't rush.
Title: Re: King Of Fighters 13?
Post by: Byakko on February 19, 2010, 07:15:45 pm
That or saying SNKP should "bury themselves" was a stupid remark.
Title: Re: King Of Fighters 13?
Post by: Nero D. on February 19, 2010, 07:24:46 pm
All of the above. Sure SNK may have fucked up BIG time with this one, but we would not have Kyo, Iori, Terry, Geese, etc. awesome characters if it wasn't for them.
Title: Re: King Of Fighters 13?
Post by: Cyanide on February 19, 2010, 10:13:34 pm
They possibly went the wrong path, but SNK always seems to be on the short side of thier chequebook and have to release slightly rushed shit.

It's a shame Nona decided to be "the man" for this one. According to shit i read each and every frame passed through him for detailing. Not only would that have been expensive, it would have been horribly time consuming. And then look what we wound up with. Some of the art was awesome. Some was more of an "oh god why" terry, ralf, clark, joe, daimon. Very much buggered up, especially considering the previous realism of most of the SNK stuff.
Title: Re: King Of Fighters 13?
Post by: Nero D. on February 19, 2010, 10:44:48 pm
Yeah it was bad times all around lol. When they really fucked up is when they made the Maximum Impact series. I'm not saying it's bad because I actually like it. But they should have went the SFIV route and made it 2.5d and at least gave it some, say, more cartoonish/cel-shaded graphics or something like that. Because looking at it now, some of the moves just look silly in the realistic 3d direction they went in. But hey, hopefully they learn, or its gonna be 2000-2002 (the actual years not the KOFs lol) for them all over again.
Title: Re: King Of Fighters 13?
Post by: videoman on February 20, 2010, 03:02:44 am
It's a no show at AOU but they the will release it at the end of April and it will be announced at March!
http://www.versuscity.net/2010/02/20/kof13-no-shows-at-aou/
Title: Re: King Of Fighters 13?
Post by: Alhambra on February 20, 2010, 03:24:22 am
2.5D would have been the smarter route actually, but we were all praising them for keeping the faith before its release.
Title: Re: King Of Fighters 13?
Post by: kakkoii superhero on February 22, 2010, 11:52:12 am
I hope they get rid of the fat/ fleshy people, (what the heck with fat people fetish in XII..must be falcoon thing) and move back to normal/ realistic proportion.
Title: Re: King Of Fighters 13?
Post by: S.D. on February 22, 2010, 12:41:09 pm
:omg:
Falcoon wasn't involved in KoFXII.
Title: Re: King Of Fighters 13?
Post by: Sky79 on February 22, 2010, 01:16:17 pm
The smart money would be to simply build on what the people liked about XI, and add the more popular characters from MI.

Seeing game favorites from MI and returning characters we thought were long gone, would kick-start 13 through the roof.

(sigh)

If only.
Title: Re: King Of Fighters 13?
Post by: Mgbenz on February 22, 2010, 01:21:59 pm
I hope they get rid of the fat/ fleshy people, (what the heck with fat people fetish in XII..must be falcoon thing) and move back to normal/ realistic proportion.

Once again Falcoon gets blamed for everything...even when he's not even in SNKP anymore!
Title: Re: King Of Fighters 13?
Post by: Byakko on February 22, 2010, 01:22:22 pm
Quote
and add the more popular characters from MI.
i.e. nobody (save for Duke possibly, and Chae Lim AKA Kim's clone)
Title: Re: King Of Fighters 13?
Post by: K.O.D on February 22, 2010, 01:24:26 pm
Alba is actually popular, although I highly dislike him myself.
Title: Re: King Of Fighters 13?
Post by: Byakko on February 22, 2010, 01:25:04 pm
Alba is actually popular
There is no God
Title: Re: King Of Fighters 13?
Post by: kakkoii superhero on February 22, 2010, 04:13:33 pm
:omg:
Falcoon wasn't involved in KoFXII.

OK, Nona I hate both their style in KOF. imo they should have worked with capcom.
Title: Re: King Of Fighters 13?
Post by: Magma MK-II on February 22, 2010, 05:13:53 pm
SNK is planning what mistake it should commit next.
Title: Re: King Of Fighters 13?
Post by: Elix on February 22, 2010, 07:06:52 pm
SNK is planning what mistake it should commit next.
Hahahaha, I'm sure it is )))
Title: Re: King Of Fighters 13?
Post by: Bastard Mami on February 22, 2010, 08:00:45 pm
They should have used the same style they used for pachinkof.

the sad thign is that the character list for the next gmae is already confirmed, I hope they make some small changes to it, tho.
Title: Re: King Of Fighters 13?
Post by: walt on February 22, 2010, 08:03:46 pm
ALREADY CONFIRMED??? WHAER!
Title: Re: King Of Fighters 13?
Post by: K.O.D on February 22, 2010, 08:09:48 pm
he means the incomplete character list in the kof xii disc, which is unreliable since lots of things are changed in game development over time.
Title: Re: King Of Fighters 13?
Post by: Byakko on February 22, 2010, 08:17:22 pm
Then again considering the amount of work for one character, the likeliness of one or more character getting switched in or out is fairly low.
Title: Re: King Of Fighters 13?
Post by: Titiln on February 22, 2010, 08:17:41 pm
who was in that list again
Title: Re: King Of Fighters 13?
Post by: Loona on February 22, 2010, 08:19:57 pm
I recall Takuma, Billy, Hwa Jai, classic Iori, and some alternate version of Ash, if memory doesn't fail me on this. Maybe Yuri and King too.
Title: Re: King Of Fighters 13?
Post by: Mgbenz on February 22, 2010, 08:24:31 pm
He was called Dark Ash, iirc.
Title: Re: King Of Fighters 13?
Post by: Loona on February 22, 2010, 08:28:18 pm
He was called Dark Ash, iirc.

Probably, but I'd rather think in game they'd use some other term or none at all - terms like "Orochi Iori" are more frequently used by the players than by the games themselves.
Title: Re: King Of Fighters 13?
Post by: Mechy on February 23, 2010, 06:19:11 pm
i hope there will be kof XIII

its always worth an another shot with SNK
Title: Re: King Of Fighters 13?
Post by: darkgirl on February 23, 2010, 06:49:14 pm
If KOFXII was a disastrous game without history, I don't want to imagine how it will be KOFXIII....

PS: In fact, I admit it has good graphics, is the only good thing kof XII.
Title: Re: King Of Fighters 13?
Post by: Foobs on February 23, 2010, 09:17:38 pm
:omg:
Title: Re: King Of Fighters 13?
Post by: walt on February 23, 2010, 10:52:15 pm
If KOFXII was a disastrous game without history, I don't want to imagine how it will be KOFXIII...
So you can't imagine BETTER? I mean, you really can't do worse than KOFXII
Title: Re: King Of Fighters 13?
Post by: RunningWild on February 23, 2010, 11:56:43 pm
you really can't do worse than KOFXII

Sugoi! Arcana Heart 2.
Title: Re: King Of Fighters 13?
Post by: walt on February 24, 2010, 12:59:17 am
I'm not familiar with it, are you saying the sequel was of lesser quality?
Title: Re: King Of Fighters 13?
Post by: Sentenza on February 24, 2010, 03:12:41 am
anyone think Rugal or Geese will be in kof 13?
Title: Re: King Of Fighters 13?
Post by: videoman on February 24, 2010, 03:23:08 am
In a dreamatch yes but he is dead since 1995!

No but Rugal's son Adel will return and Rose (Rugal's daughter) might be the midboss beause she is being controlled by Botan! Unlike Rugal Adel is does not want to follow his father's footsteps!
There is a difference between a SNK boss and a capcom boss when a SNK boss is dead they stay dead! (dreamatches don't count!)

Geese is alive in KOF so it is possible(but dead in Fatal Fury and KOF MI!)

Title: Re: King Of Fighters 13?
Post by: Foobs on February 24, 2010, 03:31:25 am
Unlike Rugal Adel is does not want to follow his father's footsteps!
Rugal's father was a real meanie!
Title: Re: King Of Fighters 13?
Post by: S.D. on February 24, 2010, 07:06:55 am
I'm not familiar with it, are you saying the sequel was of lesser quality?
The issue wasn't the game itself but the port.
It was god-awful.
Title: Re: King Of Fighters 13?
Post by: Sky79 on February 24, 2010, 10:12:19 am
Alba is actually popular, although I highly dislike him myself.

I'd like the guy a lot more if he took off that silly coat. Loose the coat and fight in a black tanktop.

He looks like he's wearing a rejected uniform from Star Trek 2-

Spoiler: Alba (click to see content)
Spoiler: Trek (click to see content)

And may I ask why Lien nashville, Luise Meyrink and Xiao Lon shouldn't be in 13?
Title: Re: King Of Fighters 13?
Post by: Loona on February 24, 2010, 01:26:28 pm
Louise and Lien's story's are specific to the MI continuity - Xiao Lon, however, at least is related to Duo Lon and Lin's clan, so she'd have a shot at the main KoF continuity if the developers think it's worth it, but I'm not betting on it.

As for Rugal, I personally lke to think the KoF95 battle was with a cyborged clone (NESTS shows the techonology for that is in the KoF universe), but I don't expect to be proven right anytime soon - not before Adel gets on the select screen by default anyway, the plot's been pushing in that direction in 2003 and XI.
Title: Re: King Of Fighters 13?
Post by: Sky79 on February 24, 2010, 03:30:41 pm
Louise and Lien's story's are specific to the MI continuity - Xiao Lon, however, at least is related to Duo Lon and Lin's clan, so she'd have a shot at the main KoF continuity if the developers think it's worth it, but I'm not betting on it.

As for Rugal, I personally lke to think the KoF95 battle was with a cyborged clone (NESTS shows the techonology for that is in the KoF universe), but I don't expect to be proven right anytime soon - not before Adel gets on the select screen by default anyway, the plot's been pushing in that direction in 2003 and XI.

That being the case, Ron Long will have to be in the mix somewhere. They've been teasing us like a drunk prom date since 2000 lol

http://www.youtube.com/watch?v=6946hGbft2k

Why bring in Lin, Duo Long, Xiao Lon, Luan, Sai and Chat.
 build up their chatacters in ending after ending of them running around with Seth saying 'We gotta stop him, he's to powerfull, he'll kill us all' and then "Poof" he's gone?
Spoiler: you know you wanna look (click to see content)



Not cool SNK, not cool at all.
Title: Re: King Of Fighters 13?
Post by: Loona on February 24, 2010, 03:44:13 pm
Lon/Ron seems involved with the whole Kensou Dragon power thing they've been teasing at since 99, and with the major renewal Kensou got in XII, it seems about time they proceed with that plot.
Xiao Lon doesn't seem important for that story, but I wouldn't mind her inclusion.
Title: Re: King Of Fighters 13?
Post by: Sky79 on February 24, 2010, 04:27:14 pm
As for Rugal, I personally lke to think the KoF95 battle was with a cyborged clone (NESTS shows the techonology for that is in the KoF universe), but I don't expect to be proven right anytime soon - not before Adel gets on the select screen by default anyway, the plot's been pushing in that direction in 2003 and XI.
Wouldn't surprise me if that were the case, Diana and Foxy cranked out a mess of Kyo clones, robotic drones and cyborgs during their time with N.E.S.T.S(Fact) it's not like it's be hard for them, and to this day Rugal is SNK's favorite boss (also fact)

Plus Adel is yet to have a 'face what he may become' moment. They still need to move that storyline with him, Rose and Botan along as well.

If SNK really wants to keep this "new" sprite style, they'll need an extra year just to get this all worked out. Only two ways this will go, 1 they take their time and do this with the love and respect of the fans at heart, or 2 they push out another lump to be buried by Blaze-Blue 2 lol
Title: Re: King Of Fighters 13?
Post by: K.O.D on February 24, 2010, 05:45:42 pm
Diana and Foxy cranked out a mess of Kyo clones, robotic drones and cyborgs during their time with N.E.S.T.S(Fact) it's not like it's be hard for them, and to this day Rugal is SNK's favorite boss (also fact)

Uh.. what?

Diana and Foxy were mere agents supporting Kula, Igniz was the mastermind behind NESTS and Zero the second in command.
Title: Re: King Of Fighters 13?
Post by: Shaggy on February 24, 2010, 09:17:58 pm
I hope K', Kula and the rest of the NESTS characters aren't re-introduced in 13.  Don't get me wrong i like most of those characters, but they don't really fit in with the classic reboot SNK is seemingly going for.  (The '02 Agent team agent team of Vanessa, Ramon, and Seth could work though)  More AOF representation is needed as well as time over animations and character specific intros.  The in game AI needs some work too if they are building off of 12. 
Don't know why people hate on 12 so much, it was/is a good step in a new direction for the series.  The system is solid, and the characters for the most part look better than they ever have. (The new style reminds me of a mix of classic early 90's SNK and CvS).  The only mistake SNK made was releasing it as a full price game when they should of released it as a budget title or DLC.
Title: Re: King Of Fighters 13?
Post by: Mgbenz on February 24, 2010, 10:36:45 pm
Reboot doesn't necessarily mean start with the original chars. all over again.
Title: Re: King Of Fighters 13?
Post by: Sky79 on February 25, 2010, 02:23:34 am
Diana and Foxy cranked out a mess of Kyo clones, robotic drones and cyborgs during their time with N.E.S.T.S(Fact) it's not like it's be hard for them, and to this day Rugal is SNK's favorite boss (also fact)

Uh.. what?

Diana and Foxy were mere agents supporting Kula, Igniz was the mastermind behind NESTS and Zero the second in command.

Yes they fallowed orders, but were far from just support for Kula.

Diana and Foxy created Kula, Candy and were in charge of the cloning prosses, Kriz was over them, Zero (clone) was over all three.

http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=diana
Edit:
Reboot doesn't necessarily mean start with the original chars. all over again.

Agreed
Title: Re: King Of Fighters 13?
Post by: RunningWild on February 25, 2010, 05:19:56 am
Diana and Foxy created Kula

Uhh... wut?

BTW - SNK's favorite boss is and always will be GEESE.
Title: Re: King Of Fighters 13?
Post by: Nero D. on February 25, 2010, 07:42:00 am
SNK's favorite boss is and always will be GEESE.

Thank You. I wasn't gonna say anything.
Title: Re: King Of Fighters 13?
Post by: Cyanide on February 25, 2010, 08:18:48 am
Quote
Diana and Foxy created Kula, Candy and were in charge of the cloning prosses, Kriz was over them, Zero (clone) was over all three.
They're her guardians, not her creator and this has little bearing on the topic.

SNK would have better luck with the game bringing in some guaranteed fan favourites.

K'
Mai
Kula
Ramon (mexico loves him)

Drop chin and shen (i fucking hate shen he's a goddamn waste of time, ralf has your style covered, and he does it better)
If daimon, ralf and clark return, i'm sorry but they need to be resprited in more reasonable and believable proportions that don't make people laugh at them for being half way through the hulk transformation.
Title: Re: King Of Fighters 13?
Post by: Cloudius on February 25, 2010, 08:23:28 am
http://kotaku.com/5479843/ (http://kotaku.com/5479843/)
Title: Re: King Of Fighters 13?
Post by: "Bad News" Hoffmann on February 25, 2010, 09:01:13 am
(http://cache.gawkerassets.com/assets/images/9/2010/02/500x_kof13.jpg)

hmmm...

i guess we all hope it will be similar to 12 just with many more characters. a story..a boss...more attacks/moves..more traditional KOF feeling.... more of..everything.
Title: Re: King Of Fighters 13?
Post by: Rote Zaungast on February 25, 2010, 12:52:15 pm
there are your dark ash flames
Title: Re: King Of Fighters 13?
Post by: Sky79 on February 25, 2010, 01:42:19 pm
Diana and Foxy created Kula

Uhh... wut?

BTW - SNK's favorite boss is and always will be GEESE.
(Ahem)


http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=diana


http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=omega

http://cache.gawkerassets.com/assets/images/9/2010/02/500x_kof13.jpg (http://cache.gawkerassets.com/assets/images/9/2010/02/500x_kof13.jpg)

hmmm...

i guess we all hope it will be similar to 12 just with many more characters. a story..a boss...more attacks/moves..more traditional KOF feeling.... more of..everything.

God help me, but I'm diggin that logo.
Title: Re: King Of Fighters 13?
Post by: Thedge on February 25, 2010, 02:13:33 pm
It looks like an RPG logo.
Title: Re: King Of Fighters 13?
Post by: RunningWild on February 25, 2010, 02:33:04 pm
(Ahem)


http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=diana


http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=omega

Doesn't prove anything.

I shall also remind you Geese was in many more KOF games than Rugal - 96, KOF:Kyo, KOFEX, 2k2 (Home Version), Neo Wave, XI (Home Version), 98UM, 2k2UM (2k2UM had another version of Geese as well, Nightmare Geese, as a hidden boss), MI2 and MIRA. Including all the Fatal Fury games, CvS, SvC, NGBC, and so fourth, Geese has had many more appearances than Rugal.
Title: Re: King Of Fighters 13?
Post by: K.O.D on February 25, 2010, 02:36:57 pm
geese > rugal

rugal feels like american steroid design
Title: Re: King Of Fighters 13?
Post by: SNT on February 25, 2010, 02:44:34 pm
SNK would have better luck with the game bringing in some guaranteed fan favourites.

K'
Mai
Kula
Ramon (mexico loves him)
I'm bound to offend someone by saying this, but are we supposed to care about Mexico?  I know they're a biggish market for KOF, but bigger than Japan?  Personally I'd rather not see him again, he was such a painful character.  

Deign as I am to admit it, though, the other three are probably locks.  Mai really should never have been missing and people seem to go apeshit for K' and Kula, textbook cases of character design by marketing department though they may be.

Quote
Drop chin and shen (i fucking hate shen he's a goddamn waste of time, ralf has your style covered, and he does it better)
If daimon, ralf and clark return, i'm sorry but they need to be resprited in more reasonable and believable proportions that don't make people laugh at them for being half way through the hulk transformation.
Yes, drop Chin.  In fact, drop Sie as well.  If I had my way Athena would get the chop too, but I know that's impossible.  

Shen at least had a cool design going for him where Ralf is carbon copied from his bro Clark (or the other way around, whichever), but I see what you mean in terms of moves.  Speaking of which, Ralf and Clark need to be toned down, but Daimon can stay as is; he was always a big motherfucker.

If indeed they're okay committing the cardinal sin of cutting characters, they can afford to lose Raiden or some of the other lesser lights as well to make way for some more to be back by popular demand.

Oh, and screw Rugal.  The Patron Saint of Predictable needs to return.
Title: Re: King Of Fighters 13?
Post by: Sky79 on February 25, 2010, 03:43:54 pm
Quote
The Patron Saint of Predictable needs to return


Ok you got me there, who's that?



SNK would have better luck with the game bringing in some guaranteed fan favourites.

K'
Mai
Kula
Ramon (mexico loves him)

Drop chin and shen (i fucking hate shen he's a goddamn waste of time, ralf has your style covered, and he does it better)
If daimon, ralf and clark return, i'm sorry but they need to be resprited in more reasonable and believable proportions that don't make people laugh at them for being half way through the hulk transformation.


Agreed

I took one look at them and thought "WTF" and here I thought Rugal was over the line buffed, that was just madness.

Then there's Athina, her waste is the size of a coke bottle and theres Iori dressed up like Freemen, now that was a bad move. Anyone else notice that Mature looks way to much like that chick from Kill Bill now?

Then again, SNK is known for stuff like that.
Title: Re: King Of Fighters 13?
Post by: Cybaster on February 25, 2010, 04:03:45 pm
(Ahem)

http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=diana
From Diana's text :
She used to be a top executive for NESTS but is portrayed as Kula's guardian in the background story.

Or am I missing what you meant with the link ? Anyway, Diana is not hinted to have created Kula at all.
Title: Re: King Of Fighters 13?
Post by: Sky79 on February 25, 2010, 04:08:01 pm
It looks like an RPG logo.

Good God you're right --;

there are your dark ash flames
"Dark Ash"?

A lot of baaaaaad images enter my mind with those words.......... *Dreading an Emo-Ash Crimson*  ;P
Title: Re: King Of Fighters 13?
Post by: GLB on February 25, 2010, 04:23:29 pm
It looks like an RPG logo.

Good God you're right --;

there are your dark ash flames
"Dark Ash"?

A lot of baaaaaad images enter my mind with those words.......... *Dreading an Emo-Ash Crimson*  ;P



You say that is if he wasn't already an emo.
Title: Re: King Of Fighters 13?
Post by: xiondash on February 25, 2010, 05:05:03 pm
i hope this new game will be good, because the kof12 was a bullshit, fat chars sprites sucks, game play so bad , boss mising

I just hope that SNK Playmore would learn their lessons this time and making awesome a game for have a good competition with blazblue and sf4   :sugoi: :sugoi: :sugoi: :sugoi:
Title: Re: King Of Fighters 13?
Post by: Rote Zaungast on February 25, 2010, 05:05:51 pm
Personally I'd rather not see him again, he was such a painful character.  
what am I supposed to say
Title: Re: King Of Fighters 13?
Post by: xiondash on February 25, 2010, 05:21:39 pm
snk playmore offcial info:
http://game.snkplaymore.co.jp/press_releases/index_press.php?num=237

LASTEST THE KING OF FIGHTERS XIII announced
OFFICIAL PREVIEW (Official Preview) Announcement of Conference

This time, SNK Playmore (Headquarters: Osaka, Suita, Osaka, President: Ichiro Hosoya Tsuyoshi) is our representative 2D fighting game series "The King of Fighters" and latest film, professional video Games will Notice THE KING OF FIGHTERS XIII announcement.

Accordingly, such titles OFFICIAL PREVIEW (Official Preview) in 2010 will be held on March 25. Since the day we can look forward to seeing you in person but many people, please join us.  

THE KING OF FIGHTERS XIII OFFICIAL PREVIEW SUMMARY
Date:    March 25, 2010 (Thu) 18:00 start to 19:30 will be finished
Place:    Akihabara Bellesalle (1F)
3-12-8 Soto-Kanda, Chiyoda-ku, Tokyo Akihabara Bill Realty & Development
 http://www.bellesalle.co.jp/bs_akihabara/

How to participate: Please come directly to the venue on the day. Free admission

The event details at any time in the future, we will guide SNK Playmore Official Site.

■ Overview
Title: THE KING OF FIGHTERS XIII (King of Fighters XIII)
Genre: Fighting game
Board: TAITO Type X2
Running time: TBA

Copyright: (C) SNK PLAYMORE
"The King of Fighters" is a registered trademark of SNK Playmore Corporation.

SNK site: Game.snkplaymore.co.jp/
Title: Re: King Of Fighters 13?
Post by: RunningWild on February 25, 2010, 05:30:42 pm
kof12 was a bullshit

lmao.

fat chars sprites sucks

lol wut.

game plays so bad

Gameplay is actually pretty decent.
Title: Re: King Of Fighters 13?
Post by: K.O.D on February 25, 2010, 05:33:12 pm
he's right on most of his points, especially the fat character sprites one
Title: Re: King Of Fighters 13?
Post by: xiondash on February 25, 2010, 05:49:38 pm
old school sprites Rulez   :sugoi: :sugoi: :sugoi:

this is a good example of the old school sprites in HR , snk using this in a pachinko machine of fatal fury, this style of sprites look nice

(http://img94.imageshack.us/img94/9044/image1ll.png)
(http://img695.imageshack.us/img695/2355/shota.png)

Title: Re: King Of Fighters 13?
Post by: SNT on February 25, 2010, 06:19:36 pm
Quote
The Patron Saint of Predictable needs to return
Ok you got me there, who's that?
...really?

what am I supposed to say
I don't know.  What are you supposed to say?  I don't like Ramon.  With what knowledge of the KOF fanbase I can muster I can't call him a popular character.  Ergo, I disagree with Cyanide's assessment.
Title: Re: King Of Fighters 13?
Post by: K.O.D on February 25, 2010, 06:20:53 pm
nobody in mexico uses ramon either (vans's words, not mine)
Title: Re: King Of Fighters 13?
Post by: walt on February 25, 2010, 06:24:26 pm
That's right, actually, we only do Iori, Kyo, and 6hit-and-up-combo characters. He's just one of the few non-stereotypical mexican characters that actually looks cool (where as the only good mexican stereotype is ROTD Pepe, and that's because he was designed by mexicans to be a fucking powerbeast).
Title: Re: King Of Fighters 13?
Post by: Retro Respecter on February 25, 2010, 08:10:30 pm
http://www.versuscity.net/2010/02/18/king-of-fighters-13-at-aou/

It's not 100% confirmed, but source isn't the kind of guy to spread BS around.

This article (http://www.1up.com/do/newsStory?cId=3178113) and this article (http://orochinagi.com/2010/02/kof-xiii-news-logo-revealed) confirms it.

Did I mention that it is updated at SNK Playmore's Japanese Website (http://game.snkplaymore.co.jp/press_releases/index_press.php?num=237)?
Title: Re: King Of Fighters 13?
Post by: Elix on February 25, 2010, 09:52:02 pm
The Patron Saint of Predictabol needs to return.
fixed :sugoi: Cool title, btw
Title: Re: King Of Fighters 13?
Post by: Hams Will Get You on February 26, 2010, 05:29:01 am
Those Guys From the Past and Adel should make their return to conclude the "Those Guys From the Past" arc.
Title: Re: KOFXIII
Post by: walt on February 26, 2010, 07:42:15 pm
Dude ... Adel had nothing to do with them, nor has he proven to be anything else than POWERFUL. I think he'll stay as a powerful competitor in the Tournaments, not playing any central role (yeah, like all the vintage heroes).

GFTP Arc will conclude with the Ash saga, since their objective is the same, to revive the Orochi.
Title: Re: KOFXIII
Post by: K.O.D on February 26, 2010, 07:44:11 pm
hopefully ash dies a painful horrid death
Title: Re: KOFXIII
Post by: Mgbenz on February 26, 2010, 07:47:50 pm
Dude ... Adel had nothing to do with them, nor has he proven to be anything else than POWERFUL. I think he'll stay as a powerful competitor in the Tournaments, not playing any central role (yeah, like all the vintage heroes).

GFTP Arc will conclude with the Ash saga, since their objective is the same, to revive the Orochi.

Rose on the other hand is manipulated by Botan to host the tournaments. So a little brotherly revenge is in order.
Title: Re: KOFXIII
Post by: Luis Alejandro on February 26, 2010, 08:29:31 pm
hopefully ash dies a painful horrid death
hopefully his name will be his fate
Title: Re: KOFXIII
Post by: Nero D. on February 26, 2010, 08:45:34 pm
Ashley? Lol jk I get it, but only if he doesn't take Kyo's powers first, then it will be all up to shingo --; lol.
Title: Re: KOFXIII
Post by: Cyanide on February 27, 2010, 12:02:32 am
Hoping ash dies as part of the story. Why would you make a character this hated by the playerbase if you weren't going to kill him.

I realise he HAS to be in this game, but it would be really nice if this was the last one with him. And he can take fucking Shen with him.

Ramon seems to be pretty popular with the non-japanese non-english people as far as i could tell. I mean, i realise he's not K' level but those people play the old stuff more than japan. Keeping a character they like makes sense to me. There's other people i'd prefer were in over ramon, more that i'd prefer OUT as well but SNK has the sprites, we're used to huge rosters, they'll keep what they had.
Title: Re: KOFXIII
Post by: GT on February 27, 2010, 12:40:37 am
 >:(

What's wrong with Shen?
Title: Re: KOFXIII
Post by: Nero D. on February 27, 2010, 12:46:49 am
He's essentially a mixture of Ralf/Yashiro. Brings nothing new to the series...
Title: Re: KOFXIII
Post by: Cyanide on February 27, 2010, 12:55:22 am
His story is that he's in love with ash as he has nothing else to really be involved in. His story for XI was "i want to have a tough fight" what sort of shit is that?

He has ralf's galactica phantom, but it's worse. He has lots of vanessa type moves, but she's better at them cos she's hot. "Violent Boxing" isn't really a style. He's a thuggish pretty boy who has no story, follows ash round like a puppy and uses things other characters already had at the detriment of those characters who were already well known and liked.
Title: Re: KOFXIII
Post by: Iced on February 27, 2010, 01:06:27 am
Hoping ash dies as part of the story. Why would you make a character this hated by the playerbase if you weren't going to kill him.


To become Orochi.
Title: Re: KOFXIII
Post by: vyn on February 27, 2010, 01:36:11 am
That's right, actually, we only do Iori, Kyo, and 6hit-and-up-combo characters. He's just one of the few non-stereotypical mexican characters that actually looks cool (where as the only good mexican stereotype is ROTD Pepe, and that's because he was designed by mexicans to be a fucking powerbeast).

bald to speak for an entire country

werent there four orochi dudes behind everything since 2k3?? Mukai and the pink dude are dead already so we might have two more bosses b4 ash becomes the next uber dude and finally dies right??... just a theory and god i hope im wrong
Title: Re: KOFXIII
Post by: Cyanide on February 27, 2010, 01:39:31 am
Mukai isn't dead. He gets up and "what the, he's not even scathed" Mukai is in fact the only boss out of all of them who never died. He also doesn't consider himself insanely powerful like the rest "Such is the power humans hold" Magaki on the other hand got a spear through the chest and is quite, quite dead.

I want mukai to return, i liked him.
Title: Re: KOFXIII
Post by: Nero D. on February 27, 2010, 01:41:09 am
Ditto. Magaki even mocked him for that and got his just deserts. lol
Title: Re: KOFXIII
Post by: vyn on February 27, 2010, 01:44:24 am
Oh so there are 3 missing dudes then

Id like Kensou to be the one who kills Ash, his new powers deal (or at least control of them) would be a great excuse to be on the same level as that we are dumb fucks spamming this site for ten years

I loved mukai design but his move set wasnt my thing...
Title: Re: KOFXIII
Post by: Nero D. on February 27, 2010, 02:26:57 am
I only want Mukai back as a Boss. If only because he had that subtle mixture of humbleness/god-like strength on par with Original Zero. You just don't find that in fighting games these days. Oh and he was pretty fucking challenging. And he had a sick design.
Title: Re: KOFXIII
Post by: Rote Zaungast on February 27, 2010, 11:53:47 am
but having only stone- pillar- za warudo doesn't help
Title: Re: KOFXIII
Post by: SNT on February 27, 2010, 03:46:43 pm
As far as I'm concerned, there have only been two character worthy of their place as KOF bosses: Rugal and Geese.  To me all others just seem so unmemorable in comparison.
Title: Re: KOFXIII
Post by: Mechy on February 27, 2010, 04:11:04 pm
Imo kof XIII should have most of the cast with  a bit more "urban desings", not meaning stuff like making Terry into a meterosexuals or anything but giving the chars new'er looks(terry with motw outfit, Ryo with wild ambition'ish look etc) rather then the old outfits they had for years. you know, kinda like they gave elizabeth a new look in XII.

btw, ash totally needs to look like this
(http://i587.photobucket.com/albums/ss316/thenewmc2/7842974_m.jpg)

also, am i the only one who liked kof XII sprites? :/
Title: Re: KOFXIII
Post by: K.O.D on February 27, 2010, 04:21:41 pm
i never thought i'd say this but that design is 10x worse than ash's design
Title: Re: KOFXIII
Post by: Mechy on February 27, 2010, 04:24:35 pm
:(
Title: Re: KOFXIII
Post by: K.O.D on February 27, 2010, 04:25:18 pm
that would totally fit in with a goth artsy fartsy game though
Title: Re: KOFXIII
Post by: Mechy on February 27, 2010, 04:28:26 pm
;_;

edit: well fuck yo shit brah
Title: Re: KOFXIII
Post by: profylebryon on February 27, 2010, 05:38:02 pm
i think they learned their lesson honestly and actually going to fix the game.
Title: Re: KOFXIII
Post by: Magma MK-II on February 27, 2010, 06:27:34 pm
i think they learned their lesson honestly and actually going to fix the game.

I hope so.
Title: Re: KOFXIII
Post by: Bastard Mami on February 28, 2010, 03:15:15 am
*finish
Title: Re: KOFXIII
Post by: Loona on February 28, 2010, 05:53:23 am
Hoping ash dies as part of the story. Why would you make a character this hated by the playerbase if you weren't going to kill him.


To become Orochi.

It's unlikely - the one precedent for an Orochi host was chris, who was part of the clan, and if Ash was in it that might reflect on Mukai's dialogue with his team in 2003, same for Magaki in XI.

I do wonder if XIII's final boss will get himself killed by his own hand like so many others seem to do in the series - Mukai was a rare survivor exception.
Title: Re: KOFXIII
Post by: Nero D. on February 28, 2010, 06:02:59 am
To be honest, I was thinking Ash had something to do with Rugal. I was thinking Ash might be taking 3 Treasures from Kyo, Iori, and Chizuru so Rugal can have an easier time completing his plans or something like that. Also, he has those green flames and rugal has green flames in some of his moves. Idk :P
Title: Re: KOFXIII
Post by: Mgbenz on February 28, 2010, 10:26:57 am
Now watch as Ash is actually trying to kill Orochi all along by forcibly stealing all of the Treasures and sacrificing his life to save the day! :D
Title: Re: KOFXIII
Post by: Darkstalker X on February 28, 2010, 03:38:11 pm
Oh my god where is the roster, I HAVE to know if yamazaki's gonna be here! It's like if the bastard retired after XI...
Title: Re: KOFXIII
Post by: Keku on February 28, 2010, 06:08:37 pm
But he was never in XI.
Title: Re: KOFXIII
Post by: Darkstalker X on February 28, 2010, 06:39:33 pm
Oh I'm sorry, I meant XI as the point where it started xD.
Title: Re: KOFXIII
Post by: Retro Respecter on February 28, 2010, 07:22:54 pm
To be honest, I was thinking Ash had something to do with Rugal. I was thinking Ash might be taking 3 Treasures from Kyo, Iori, and Chizuru so Rugal can have an easier time completing his plans or something like that. Also, he has those green flames and rugal has green flames in some of his moves. Idk :P
There is a problem with that hypothesis:
Rugal Bernstein died in The King of Fighters '95.
Title: Re: KOFXIII
Post by: Nero D. on February 28, 2010, 07:34:09 pm
No...no he did not. Rugal supposedly "died" in KOF '94. The Rugals in '95 and up were cyborgs. Anyway, just read his bio on the website i dont wanna explain anymore. By the way its called a hypothesis for a reason.
Title: Re: KOFXIII
Post by: RunningWild on February 28, 2010, 10:17:31 pm
Rugal supposedly "died" in KOF '94. The Rugals in '95 and up were cyborgs.

wut.
Title: Re: KOFXIII
Post by: Nero D. on February 28, 2010, 10:18:43 pm
Hey, that's what SNK said. Idk. Who knows.
Title: Re: KOFXIII
Post by: Loona on February 28, 2010, 11:42:32 pm
Hey, that's what SNK said. Idk. Who knows.

There's a gallery in a psx port of one of the KoF featuring a bunch of test tubes with clone rugals in them, that's as close to a statement we have. Still, I like the hipothesis, but can't rely that much on it being canon.
Title: Re: KOFXIII
Post by: Nero D. on March 01, 2010, 12:09:06 am
Yeah, I'm not either. I'm actually banking on Mgbenz's hypothesis of Ash Crimson being good all along and sacrificing himself. Sounds a bit plausible, if a bit Danzo-ish.
Title: Re: KOFXIII
Post by: Bastard Mami on March 01, 2010, 01:52:17 am
Now watch as Ash is actually trying to kill Orochi all along by forcibly stealing all of the Treasures and sacrificing his life to save the day! :D

I have always suported the ash= susanoh theory.
Title: Re: KOFXIII
Post by: Nero D. on March 01, 2010, 02:23:51 am
Ahhh, Susanoh. The prick who dove in to steal all the glory from the real heroes in the Orochi legend. I thought about that, but then I thought, Ash is too shifty to be that way. Hmmm, we'll see, if SNK does this right...
Title: Re: KOFXIII
Post by: Sky79 on March 01, 2010, 03:45:46 am
Rugal supposedly "died" in KOF '94. The Rugals in '95 and up were cyborgs.
wut.

Strike two  ;D
http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=omega

Quote
The Patron Saint of Predictable needs to return
Ok you got me there, who's that?
...really?

Yes really

old school sprites Rulez   :sugoi: :sugoi: :sugoi:
(http://img94.imageshack.us/img94/9044/image1ll.png)
this is a good example of the old school sprites in HR , snk using this in a pachinko machine of fatal fury, this style of sprites look nice

And Humanly possible  :sugoi:
I'm actually curious as to how they'll handle Kula's ice FX. CGI is clearly on the table here.
Title: Re: KOFXIII
Post by: Cobra Caddie on March 01, 2010, 04:06:15 am
Yes the 95 Rugal was a cyborg.

Also you guys don't know what a cyborg is. It doesn't mean "robot clone". It means that Rugal was near death and was revived with cybernetics added. And then he died in 95. 98 and 2002 are "dream matches" to the kof storyline.
Title: Re: KOFXIII
Post by: Duos.act on March 01, 2010, 05:10:36 pm
i never thought i'd say this but that design is 10x worse than ash's design

And it's still better than Falcoon's "another" outfit for Ash.
Title: Re: KOFXIII
Post by: vyn on March 01, 2010, 09:25:27 pm
so peeps dont like kofxii sprites??? but theyre awesome, especially terry and its actually more similar to the real old school games (kof is not old school when talking bout terry...) where he was blukier and had a bigger hat (bulky pants is new though), that pachinko look is based on newer designs. Neways i like the new deisgn as before many kof bodies were pretty much the same, each is more unique now with fat ass ralph and skinny joe

here http://www.fightersgeneration.com/characters4/terry-a.html

And i hope ash is not the good guy in the end, he doesnt deserve it
Title: Re: KOFXIII
Post by: vyn on March 05, 2010, 01:01:24 am
Some wet dream characters courtesy of efex  :P

(http://galeon.com/efex/OmegaRugalKOFXII.gif)
http://galeon.com/efex/ORugalKOFXII3.gif
http://galeon.com/efex/RugalKOFXII-ALT.gif
http://galeon.com/efex/HeidernKOFXII.gif
http://galeon.com/efex/KusanagiKOFXII.gif
http://galeon.com/efex/MaiKOFXII.gif
http://galeon.com/efex/TakumaAOF2KOFXII.gif
http://galeon.com/efex/YagamiKOFXII.gif
http://galeon.com/efex/ChangKOFXII2.gif
http://galeon.com/efex/OrochiKOFXII-FIX.gif
http://galeon.com/efex/KKOFXII2.gif

and why not

http://img7.imageshack.us/img7/804/kenmastersxiikokichamat.gif lol
Title: Re: KOFXIII
Post by: Sky79 on March 05, 2010, 05:31:08 am
Some wet dream characters courtesy of efex  :P
(http://galeon.com/efex/KKOFXII2.gif)
and why not
http://img7.imageshack.us/img7/804/kenmastersxiikokichamat.gif lol

Oh my lord, how, who....................wow

But still, I see this style and think CAPCOM, very nice though, My compliments to the spriter.

To me
, this is what SF4 should have looked like, it's basically the Hi-rez versions of SF3 sprites.
Title: Re: KOFXIII
Post by: Hams Will Get You on March 05, 2010, 01:31:23 pm
IS Rugal on Steriods recently?
Title: Re: KOFXIII
Post by: Mechy on March 05, 2010, 05:11:32 pm
AOF2 takuma ftw
Title: Re: KOFXIII
Post by: Cashman on March 05, 2010, 06:38:43 pm
I don't think SNK would downgrade there sprites to the old ones. People got tried of it. They've been using it for more then 10 years so keep the XII sprites. And Plus, they look nice.

Thinking now, I don't think we're gonna get a big roster. Which is ok. Just add like 12 new characters, 2 or 3 Midboss, and a Boss. No EX mode (like Classic Iori and other shit) and such. Just include the classic KOF characters, bring in the new characters, and aleast bring in someone from the Arts Of Fighting.

(fanboy side speaking below)

And Keep Mature in that game and bring Vice back. Seeing them alive and ........well....... would make me happy to see underated Characters backs :D
Title: Re: KOFXIII
Post by: Keku on March 05, 2010, 06:57:43 pm
I don't think SNK would downgrade there sprites to the old ones. People got tried of it. They've been using it for more then 10 years so keep the XII sprites.
Are you implying that SNK used the same sprites for over 10 years?
You do know you're very, very wrong, right?

Hell, even the style changed.

And I don't like XII's sprite style unless they fucking fix Terry to not make him seem like a damn mangorilla.
Title: Re: KOFXIII
Post by: Foobs on March 05, 2010, 07:39:18 pm
But dude, Iori :

(http://img19.imageshack.us/img19/3033/kof2003001.png)
Title: Re: KOFXIII
Post by: Keku on March 05, 2010, 07:53:52 pm
Okay, I'll admit; to me, Iori almost always looked the same.
I loved his CVS counterpart more because he actually looked like how he should look.
SNK Iori never looked the part until NGBC, really. :U

And I'll also admit I love XII Iori a lot. The XII style does him great justice. :'D
Title: Re: KOFXIII
Post by: Retro Respecter on March 05, 2010, 08:20:04 pm
That's what got me mad. SNK should have kept his signature look.
Title: Re: KOFXIII
Post by: Duos.act on March 05, 2010, 08:30:19 pm
Oh come on Shwa you know you love juiced up XII Terry =P
Besides, it's not the first time he was ripped, he was pretty big in the Real Bout games too.  Not THAT big, but still...
Title: Re: KOFXIII
Post by: Keku on March 05, 2010, 08:40:15 pm
I feel the need to post those "leaked XII artworks" again.
Spoiler: Incoming manly~ (click to see content)
Title: Re: KOFXIII
Post by: RunningWild on March 05, 2010, 09:33:35 pm
Don't forget Raiden.
(http://img123.imageshack.us/img123/5074/raidenor7.jpg)
Title: Re: KOFXIII
Post by: S.D. on March 05, 2010, 10:13:01 pm
But dude, Iori :
95-2003 is more than 10 years?
Because after 2003, the sprite set was completely revamped.
Title: Re: KOFXIII
Post by: Cyanide on March 05, 2010, 10:19:48 pm
They need to slim down terry ralf and clark, they're just too big. Raiden has always been a fatso. Daimon could do with about 8 lines of pixels removed from his midsection as the proportions are fucked and his body just looks weird.
Title: Re: KOFXIII
Post by: RunningWild on March 05, 2010, 10:40:52 pm
Terry is the perfect size, especially if they want to turn him into MOTW Terry later, cuz MOTW Terry is alot more bulky anyhow.
Title: Re: KOFXIII
Post by: Keku on March 05, 2010, 11:30:54 pm
MotW Terry isn't a mangorilla, the fuck you talkin' 'bout.
Title: Re: KOFXIII
Post by: vyn on March 05, 2010, 11:49:18 pm

soo... CHANGE BAD  >:(


gimmie a break, thats the best look terry has ever had
Title: Re: KOFXIII
Post by: RunningWild on March 06, 2010, 12:12:58 am
MotW Terry isn't a mangorilla, the fuck you talkin' 'bout.

Terry was a mangorilla in FF3-RB2.
Title: Re: KOFXIII
Post by: Mgbenz on March 06, 2010, 12:22:03 am
What Tengu said. People forget how large RBFF sprites were. Franco and Krauser were absolutely HUEG.
Title: Re: KOFXIII
Post by: Loona on March 06, 2010, 12:42:51 am
What Tengu said. People forget how large RBFF sprites were. Franco and Krauser were absolutely HUEG.

In RBS and RB2 - FF3/RB1 Franco was ok-ish, his RB2 ending has some fun with the size difference between both games.
Title: Re: KOFXIII
Post by: Nero D. on March 06, 2010, 01:54:55 am
Lol I remember that. Lookin like a hueg buff ass Super Mario.
Title: Re: KOFXIII
Post by: Keku on March 06, 2010, 02:06:05 am
RB Telly was buff, yes, but not mangorilla XII buff.
Title: Re: KOFXIII
Post by: TempesT on March 06, 2010, 02:44:16 am
Hah. Relentless.
Title: Re: KOFXIII
Post by: Keku on March 06, 2010, 03:06:09 am
BUT BRAH.
ARMS.
Title: Re: KOFXIII
Post by: Rote Zaungast on March 06, 2010, 03:16:57 am
going by 12's style tizoc should have a whole turkey in his head
Title: Re: KOFXIII
Post by: Sky79 on March 06, 2010, 07:20:33 am
It's not the fact that they changed Iori's look, it's what they changed it to, Why mimic Freeman? Why not just bring Freeman in instead of making turning Iori into "Mr Scratchy"
Spoiler: Feeman & Iori (click to see content)

Honestly, whats wrong with his "Another Iori" look? it gives him a much more menacing/Psychotic feel-
Spoiler: Another Iori (click to see content)

It's unique and sets him apart. the only reason I can think of, is the obvious one...F**king Laziness.

Edit:
Spoiler: just for kicks (click to see content)
Title: Re: KOFXIII
Post by: RunningWild on March 06, 2010, 09:55:20 am
Also Iori's ALWAYS been about the "clawing" attacks, slashing his enemies with his fingers, even before Freeman. But frankly, their gameplay styles are completely different.
Title: Re: KOFXIII
Post by: Cyanide on March 06, 2010, 10:38:55 am
It's just the obvious comparison really. And of course, most fighters are done to death. Any change to iori could have made him like anyone SNK has already invented. They have done a shitload of fighting games. When you consider that Iori's attacks were almost all slash based in the basics. Freeman was more an extension of iori's fighting style. People liked it, SNK capitalised in MOTW.

I still think XII terry is too big. A bit of bulk is cool, but he's a pretty athletic fighter and making him too beefy doesn't fit that well with his moves.
Title: Re: KOFXIII
Post by: Bastard Mami on March 07, 2010, 02:49:01 am
they want to keep on feeding the iori= freeman fandom.
Title: Re: KOFXIII
Post by: walt on March 08, 2010, 04:31:16 pm
The best Iori clone is ROTD Oni.
Title: Re: KOFXIII
Post by: Nero D. on March 08, 2010, 05:27:14 pm
LOL I was thinking the same thing.
Title: Re: KOFXIII
Post by: Cashman on March 09, 2010, 06:54:53 pm
Okay, I'll admit; to me, Iori almost always looked the same.
I loved his CVS counterpart more because he actually looked like how he should look.
SNK Iori never looked the part until NGBC, really. :U

And I'll also admit I love XII Iori a lot. The XII style does him great justice. :'D
Mai, Iori, Joe, Kasumi, Kim, Ryo.....need more?
Title: Re: KOFXIII
Post by: senorfro on March 09, 2010, 10:20:09 pm
I'm kinda wondering if they're gonna include the 3 designs from the KOF XII art book which looked to be character designs.
Title: Re: KOFXIII
Post by: Sky79 on March 10, 2010, 04:11:47 am
Okay, I'll admit; to me, Iori almost always looked the same.
I loved his CVS counterpart more because he actually looked like how he should look.
SNK Iori never looked the part until NGBC, really. :U

And I'll also admit I love XII Iori a lot. The XII style does him great justice. :'D
Mai, Iori, Joe, Kasumi, Kim, Ryo.....need more?

Yes  :toffgoi:
Title: Re: KOFXIII
Post by: Retro Respecter on March 10, 2010, 06:39:05 am
SNK, please fix the netcode. I have complaints registering from this forum all the way to the entire gaming community that the online sucks!!!
Title: Re: KOFXIII
Post by: videoman on March 18, 2010, 11:50:54 pm
More news updates form Cyberfanaix.com
Quote
As mentioned earlier, there will be a special preview  of The King of Fighters XIII on March 25  at 6:00 P.M. up to 7:30 P.M. (Japan Standard Time) at the 1st floor of Belle Salle Hall in Akihabara. Admission will start ot 5:00 P.M. (JST) and the first 100 people that will get there will receive a present.

Preview details will be reported next week.

On the next day (March 26) up to the 28th, the will be a 1st Loketest of the game in Hey in Akihabara.

Hopefully, we will  get Loketest details in the next few days so stay tuned.
http://www.versuscity.net/2010/03/19/first-king-of-fighters-13-location-test/
http://game.snkplaymore.co.jp/event/kof-xiii/index.html
[quote/]
Title: Re: KOFXIII
Post by: vyn on March 19, 2010, 12:48:01 am
Fucking japanese...
Title: Re: KOFXIII
Post by: SNT on March 19, 2010, 02:56:51 am
Quote
Speaking of the official announcement, the first 100 guests there will receive a cool little tumbler for your coffee while you wait in line for the game.
Free coffee tumblers?  Well, they need something to get people hyped up about the new game after KOF12; might as well be caffiene.
Title: Re: KOFXIII
Post by: Sky79 on March 19, 2010, 06:42:04 am
Quote
Speaking of the official announcement, the first 100 guests there will receive a cool little tumbler for your coffee while you wait in line for the game.
Free coffee tumblers?  Well, they need something to get people hyped up about the new game after KOF12; might as well be caffiene.

Mugs?!? How about shirts too? they can say-

"I came to try KOF13, all I got was a this T-shirt and led poisoned mug"

Title: Re: KOFXIII
Post by: Cyanide on March 19, 2010, 10:08:10 am
Better than the pillowcase of Ash's ass.
Title: Re: KOFXIII
Post by: Mechy on March 19, 2010, 11:17:43 am
Better than the pillowcase of Ash's ass.
i would buy that
Title: Re: KOFXIII
Post by: Sky79 on March 19, 2010, 01:10:23 pm
I'm still wrapping my head around it, I mean come on, cups? this is how much respect they have for us?

Just told my girl about the mugs and KOF:SkyStage. She looked at the screen, said "What?" and giggled-

If girls are pointing and laughing at KOF, there's something seriously F**ked up with SNK.
Title: Re: KOFXIII
Post by: Bea on March 19, 2010, 01:18:12 pm
KOF has been laughable for a long time now.
It only got worse and worse during the last few years.
And then they come and kill KOF MI, which was a step on the right direction, save for the new fighters.  :-\
Title: Re: KOFXIII
Post by: walt on March 19, 2010, 10:11:55 pm
I actually loved the MI series, at least it opened up a new saga ... what I thought would have been a step in the right direction, ended up getting the thunder stolen by SFIV and then shit on by KOF12
Title: Re: KOFXIII
Post by: Loona on March 19, 2010, 10:43:12 pm
Here's hoping that they manage to add to XIII some of the things MI2 got right - some fanservice stuff like alternate outfits is out of the question, but there's still things like bonus challenges and other unlockables they could include, I guess...
Title: Re: KOFXIII
Post by: walt on March 19, 2010, 10:58:20 pm
... or the extensive story mode with dialogue, motivations, interaction . . .
Title: Re: KOFXIII
Post by: K.O.D on March 19, 2010, 11:02:27 pm
They should finally include Rock Howard in the 2D KOF roster, he's a huge fan favourite based on what i've seen on various sites and blogs.
Title: Re: KOFXIII
Post by: Nero D. on March 19, 2010, 11:05:50 pm
Yeah and the KOF universe timeline is already fucked up as it is, so they should just put him in as his MOTW self.
Title: Re: KOFXIII
Post by: S.D. on March 19, 2010, 11:09:07 pm
KoF XII was lackluster, but XI, '98UM and 02UM are pretty good, I don't really get all this negativity.

Yeah and the KOF universe timeline is already fucked up as it is
How so? Kof timeline != Garou timeline != AoF timeline
Title: Re: KOFXIII
Post by: Nero D. on March 19, 2010, 11:16:04 pm
I'm saying that because, in the FF/AOF timeline, Geese is dead and Ryo is older and such (Mr. Karate). And in the KOF timeline, Geese is alive and well, Ryo is around the same age as Terry, and all of that.

Adding Rock into the KOF timeline in his MOTW incarnation instead of his RB (child) incarnation wouldn't be that big of a deal, because Hotaru was in XI in her MOTW incarnation while she would have been around the age of RB Rock.

You get me now?
Title: Re: KOFXIII
Post by: Bastard Mami on March 19, 2010, 11:21:21 pm
do you realize that you just made a point against your previous post?
Title: Re: KOFXIII
Post by: Nero D. on March 19, 2010, 11:28:35 pm
Really? Coulda sworn I was just explaining why puttin Rock in KOF wouldn't be that big a deal. And that was towards Noah, not myself.
Title: Re: KOFXIII
Post by: Sky79 on March 20, 2010, 02:10:26 am
They should finally include Rock Howard in the 2D KOF roster, he's a huge fan favourite based on what i've seen on various sites and blogs.

Bad news bro, they excluded him out of "Respect for hardcore Fatal Fury fans" that's what they said, not me.

Now me personally? I think that statement of total BS, if you really wanted to show respect to FF, then where the F*** was Mai?

In addition, you can't have Duo Lon and not talk about NESTS, if Duo was in the game, then there's no excuse to not have the other NESTS related fighters.
Title: Re: KOFXIII
Post by: Foobs on March 20, 2010, 02:28:56 am
Who the hell is Dio Long
Title: Re: KOFXIII
Post by: RunningWild on March 20, 2010, 02:40:10 am
If SNK had any respect for Fatal Fury, they'd just do Garou MOTW2 already.

Dammit... they keep teasing us with anniversary dickery and pachinko games.
Title: Re: KOFXIII
Post by: GT on March 20, 2010, 02:45:25 am
 "HEY BROTHA!"
Title: Re: KOFXIII
Post by: Sky79 on March 20, 2010, 03:12:13 am
Who the hell is Dio Long

LOL

Fixed  ;P

EDIT:
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: SNT on March 20, 2010, 03:51:59 am
Spoiler, click to toggle visibilty
Seven Star Praying Mantis kung fu.  Kung Lao and Shujinko use it in the later MK games.  Duo Lon holds his hands in a more Southern style, but it's all Mantis.
(http://www.kwan7star.com/images/image_mante_religieuse.jpg)
Title: Re: KOFXIII
Post by: Sky79 on March 20, 2010, 04:50:46 am
Seven Star Praying Mantis kung fu.  Kung Lao and Shujinko use it in the later MK games.  Duo Lon holds his hands in a more Southern style, but it's all Mantis.

So it's Seven Star Praying Mantis kung fu, just a ridiculously exaggerated?

I'm sorry but that just makes it worse.   

EDIT:
Guess that means Ash fights uses the Bootygay Technique  ;D
Title: Re: KOFXIII
Post by: Nero D. on March 20, 2010, 04:56:25 am
Spoiler, click to toggle visibilty
Seven Star Praying Mantis kung fu.  Kung Lao and Shujinko use it in the later MK games.  Duo Lon holds his hands in a more Southern style, but it's all Mantis.
(http://www.kwan7star.com/images/image_mante_religieuse.jpg)

A more recent example for sky would be Toph. Specifically Toph because every other Earthbender uses Hung Gar
Title: Re: KOFXIII
Post by: Keku on March 20, 2010, 05:00:17 am
If SNK had any respect for Fatal Fury, they'd just do Garou MOTW2 already.
Izlude, if they had already thought of giving Hwa Jai a chance, I think they had enough respect for Fatal Fury.

The fact that Raiden is even in XII should be anough of a sign.
Title: Re: KOFXIII
Post by: Mechy on March 20, 2010, 09:51:23 am
KOF has been laughable for a long time now.
It only got worse and worse during the last few years.
And then they come and kill KOF MI, which was a step on the right direction, save for the new fighters.  :-\
cuz kof XI was totally a horrible game amirite?
Title: Re: KOFXIII
Post by: Nero D. on March 20, 2010, 09:53:31 am
Hey. Different strokes for different folks. I'm a KOFer myself. But y'know.
Title: Re: KOFXIII
Post by: Bea on March 20, 2010, 10:09:58 am
KOF has been laughable for a long time now.
It only got worse and worse during the last few years.
And then they come and kill KOF MI, which was a step on the right direction, save for the new fighters.  :-\
cuz kof XI was totally a horrible game amirite?

I give you that it was much better than KOF 2k3, but those 50+ hit combos with tag didn't feel like KOF to me.
And, Cthulhu damnit... Momoko and Malin? KOF didn't need more child fighters.
Title: Re: KOFXIII
Post by: Sky79 on March 20, 2010, 10:11:09 am
I give you that it was much better than KOF 2k3, but those 50+ hit combos with tag didn't feel like KOF to me.
And, Cthulhu damnit... Momoko and Malin? KOF didn't need more child fighters.
^ Truth ^

Edit:
Wait... Cthulhu?WTF?!? ---What'd I miss What'd I miss?!?
Spoiler: Cthulhu (click to see content)



If SNK had any respect for Fatal Fury, they'd just do Garou MOTW2 already.
Izlude, if they had already thought of giving Hwa Jai a chance, I think they had enough respect for Fatal Fury.


Now that's going way back lol

His look would fair far better in the new "style" they're using now, and it would be an old school ride, seeing Joe and Jai fight, sounds like a great idea-
-Can't have that now can we  :hanged:
Spoiler: Hwa Jai (click to see content)

http://www.youtube.com/watch?v=R2f9AS5Poo8   6:30
Title: Re: KOFXIII
Post by: Cyanide on March 20, 2010, 10:24:42 am
Quote
And, Cthulhu damnit... Momoko and Malin? KOF didn't need more child fighters.
Didn't need ANY. Didn't they learn from Bao? A character in KOF that was almost universally disliked. Even if he is a cheap little projectile whore.

And i hate where they went with the sprites. They started out looking great. Kyo is superb for example. Then as they went on, it got worse. I don't know what the fuck nona was thinking with some of the stuff he did.
Title: Re: KOFXIII
Post by: Duos.act on March 20, 2010, 05:54:26 pm
Personally I think it's kind of cool that Raiden got in XII and Hwa Jai was considered.  It shows that in spite of all the changes KOF has experienced, SNK still knows the series' roots in the Fatal Fury games and respects it.  I thought the same about seeing Duck King in KOF XI.
Title: Re: KOFXIII
Post by: Keku on March 20, 2010, 06:13:50 pm
Momoko and Malin? KOF didn't need more child fighters.
You mad.
Title: Re: KOFXIII
Post by: Bastard Mami on March 20, 2010, 07:00:02 pm
Quote
And, Cthulhu damnit... Momoko and Malin? KOF didn't need more child fighters.
Didn't need ANY. Didn't they learn from Bao? A character in KOF that was almost universally disliked. Even if he is a cheap little projectile whore.

And i hate where they went with the sprites. They started out looking great. Kyo is superb for example. Then as they went on, it got worse. I don't know what the fuck nona was thinking with some of the stuff he did.

Malin will always have the advantage of being the better alternative to choi, it's like taking bao out and putting a black skinned clown with gygantic shoulder pads who is a projectile whore, as horrible as he can be, it's much better than boa and people will prefer him.
Title: Re: KOFXIII
Post by: Mechy on March 20, 2010, 07:09:34 pm
we seriosuly need michael max in XII

TORNADO UPPER
Title: Re: KOFXIII
Post by: Cyanide on March 20, 2010, 09:37:31 pm
Prefer Rick Strowd. Although to some extent, he's vanessa. If i had a choice between rick and vanessa, i'd take vanessa. New style of sprites is still too much of a sausage fest.
Title: Re: KOFXIII
Post by: SNT on March 21, 2010, 01:19:17 am
Prefer Rick Strowd. Although to some extent, he's vanessa. If i had a choice between rick and vanessa, i'd take vanessa. New style of sprites is still too much of a sausage fest.
Great minds think alike.
Title: Re: KOFXIII
Post by: Sky79 on March 21, 2010, 04:57:25 am
we seriosuly need michael max in XII

TORNADO UPPER

Agreed

Prefer Rick Strowd. Although to some extent, he's vanessa. If i had a choice between rick and vanessa, i'd take vanessa. New style of sprites is still too much of a sausage fest.
Great minds think alike.

Agreed, put'em both in.......... Rivalry is a good thing, hell, give them a special intro if they face each other.

And if they really want to show love to FF, Make Another One
Title: Re: KOFXIII
Post by: Mechy on March 21, 2010, 10:30:04 am
actually fuck yeah, i want vanessa as long as they wont throw in shitty little girl fighters like momoko. kof does not need them

and vanessa is hot <3
Title: Re: KOFXIII
Post by: S.D. on March 21, 2010, 10:32:51 am
Screw Vanessa, I'd rather have Rick Stroud.
Title: Re: KOFXIII
Post by: SNT on March 21, 2010, 11:29:43 am
You can have Rick Strowd, I'd rather screw Vanessa.
Title: Re: KOFXIII
Post by: Mechy on March 21, 2010, 12:12:09 pm
ZING
Title: Re: KOFXIII
Post by: K.O.D on March 21, 2010, 12:44:15 pm
vanessa is my favourite videogame female :3
Title: Re: KOFXIII
Post by: Duo Solo on March 22, 2010, 05:34:50 pm
You can have Rick Strowd, I'd rather screw Vanessa.
Lol, got em'!
Title: Re: KOFXIII
Post by: Elix on March 22, 2010, 07:29:48 pm
You can have Rick Strowd, I'd rather screw Vanessa.
Good one! Hahahaha)))
Title: Re: KOFXIII
Post by: ss2 on March 23, 2010, 05:21:32 am
a scan of k and kula!?? http://www.fightersgeneration.com/np5/kofxiiifamitsu.jpg
Title: Re: KOFXIII
Post by: SNT on March 23, 2010, 06:15:32 am
(http://upload.wikimedia.org/wikipedia/en/b/b7/Jake1.gif)
GOD GOD DAMNIT
THERE'S STILL NO VICE
GOD GOD DAMNIT
I HOPE KULA DIES
Title: Re: KOFXIII
Post by: TempesT on March 23, 2010, 06:24:08 am
That's a fake shot. The same sprites are found on PIXIV.

http://img31.pixiv.net/img/evilgun/7260390_m.jpg

Probably have to copy paste it.
Title: Re: KOFXIII
Post by: RunningWild on March 23, 2010, 07:10:31 am
lol... trolled by Tengu.
Title: Re: KOFXIII
Post by: Mgbenz on March 23, 2010, 02:43:35 pm
Even if it wasn't fake, his post is still stupid. They would announce two characters first and he's already raging like a blind idiot who thinks they're the only people in the roster.
Title: Oh come on, don't tell me none of you watched Daria as a kid.
Post by: SNT on March 23, 2010, 02:54:05 pm
>implying any post accompanied by Jake Morgendorffer (http://www.youtube.com/watch?v=rItJ6eckpXI) should be taken seriously.
Title: Re: KOFXIII
Post by: Mgbenz on March 23, 2010, 03:06:20 pm
Daria who?
Title: Re: KOFXIII
Post by: Cashman on March 23, 2010, 05:46:33 pm
When there announcing new characters, they say there're gonna add the faithful KOF Favorites first (Mai, K', Yuri, King) Then story wise Characters (Malin, Elisabeth, Osward maybe) Then new characters (...) Then some characters we didn't think would make it, Then other stuff.

So yeah, I won't be all over the character announcing untill we get to the new characters.

And plus....

I like Malin :-'(
Title: Re: KOFXIII
Post by: Haver of Sex on March 24, 2010, 05:08:50 am
What's the difference between Kyo and Kusnagi? [size=4pt]*braces self for immediate stoning from SNKians[/size]
Title: Re: KOFXIII
Post by: GT on March 24, 2010, 05:14:05 am
Kusanagi is one of the many clones of Kyo created by [NESTS?]. He uses Kyo's outdated attire and moveset (KOF98) but has a couple of new moves as well (Somehow =/).
Title: Re: KOFXIII
Post by: Keku on March 24, 2010, 06:07:50 am
Actually, those are Kyo-1 and Kyo-2.
Kusanagi, canonically, is an illusion generated by the Yata Mirror in the hands of Chizuru.

The one in 02? No one really knows why he was there. From what we gather, he was just a last minute addition because some people wanted Kyo's old design in there. In fact, his appearance has no canonical impact since the game was a dream match, and this may possibly just mean that he had and needed no origin whatsoever.

The voice, though, was to set a Tetsuo vs. Kaneda connection as both voice actors of those characters from Akira voiced K9999 and Kusanagi respectively. S'the reason they have that special intro.

"KUSANAGIIIIIIIIIIIIIIIIII"
Title: Re: KOFXIII
Post by: GT on March 24, 2010, 06:15:30 am
Actually, those are Kyo-1 and Kyo-2.

fuck.
Title: Re: KOFXIII
Post by: SNT on March 24, 2010, 06:27:42 am
Daria who?
Daria.  MTV spinoff of Beavis and Butthead.  Bet you've heard of them, right?  Basically, your teenage years aren't complete until you've seen at least four episodes of Daria.
Title: Re: KOFXIII
Post by: Cyanide on March 24, 2010, 06:44:37 am
kusanagi COULD be a clone. There's no back story to him. He could just be an unofficial clone. He's popular enough now to be a character in his own right.

Beth is in the next one. They have her sprites, she'll be there. Unless they change the style again (although beth was one of the better sets). Vice damn well better be. They have mature sprites, there was no reason to create those if they plan to keep with the style unless the secretaries are coming back. No physical deformity for vice tyvm.
Title: Re: KOFXIII
Post by: S.D. on March 24, 2010, 07:22:11 am
kusanagi COULD be a clone. There's no back story to him.
What Legendary Mr. Red said.
Chizuru summons him with her mirror in 2003.
He's Kyo's dark/cocky side (94/95 Kyo was cocky as hell... Then Goenitz set him straight and gave him a KoF96 invitation. After that, Kyo realized that his current fighting style and attitude could use some refining. And that's how SNK explained his new movelist for 96)

The Kyo in 02 (And 02UM) is a NESTS clone. That's all.
Title: Re: KOFXIII
Post by: Keku on March 24, 2010, 07:51:48 am
Yeah, I must admit, old Kyo was fucking cocky.
I still think they should've stuck with Syo and added Kyo much later on, but then, we wouldn't have dem awesome clones. :/
Title: Re: KOFXIII
Post by: Jmorphman on March 24, 2010, 11:57:18 am
No physical deformity for vice tyvm.
Shouldn't she? Mature is missing an eye, she'll probably have a scar or something.
Title: Re: KOFXIII
Post by: Loona on March 24, 2010, 12:05:33 pm
No physical deformity for vice tyvm.
Shouldn't she? Mature is missing an eye, she'll probably have a scar or something.

Doesn't have to be in her face. She needs both her eyes so her opponents can see their own bones breaking reflected on them.
Title: Re: KOFXIII
Post by: Rote Zaungast on March 24, 2010, 01:30:31 pm
a big eyepatch will be covering her missing boob  :gonk:
Title: Re: KOFXIII
Post by: videoman on March 24, 2010, 02:06:54 pm
The official site has been updated it looks like it will continue what KOFXI left off!

Quote
Quote from: Yuki Yagami on Today at 02:00:05 AM
As of writing, there are 24 Hours left before the Special Preview begins.

Prepare yourselves...

*24 BGM Plays*

Official Website and Blog Launched...
http://game.snkplaymore.co.jp/official/kof-xiii/blog/

Ash, Kyo and Iori confirmed...
http://cyberfanatix.com/
Title: Re: KOFXIII
Post by: walt on March 24, 2010, 05:29:12 pm
hohoho manlier artwork
Title: Re: KOFXIII
Post by: K.O.D on March 24, 2010, 05:46:41 pm
except for ash
Title: Re: KOFXIII
Post by: Foobs on March 24, 2010, 10:02:34 pm
Is that even possible?
Title: Re: KOFXIII
Post by: Nero D. on March 24, 2010, 10:11:29 pm
It's been proven since his gaydebut.
Title: Re: KOFXIII
Post by: Keku on March 25, 2010, 01:52:05 am
Don't think! Feeeel!
Title: Re: KOFXIII
Post by: リック on March 25, 2010, 09:33:54 am
Don't think! Feeeel!

Feel this:

(http://i960.photobucket.com/albums/ae84/cyberfanatix/news/t02200367_0480080010466486147.jpg)

Lovin' Mai's artwork already. ^_^

Title: Re: KOFXIII
Post by: Sky79 on March 25, 2010, 12:59:38 pm
Don't think! Feeeel!

Feel this:

(http://i960.photobucket.com/albums/ae84/cyberfanatix/news/t02200367_0480080010466486147.jpg)

Lovin' Mai's artwork already. ^_^


LOL it's like they're putting a big sign out that reads-

"I'm Sorry, Look BOOBIES, give us money"
Title: Re: KOFXIII
Post by: videoman on March 25, 2010, 01:28:46 pm
The Teams are back!
(http://www.betomachado.com/wp-content/uploads/2010/03/roster.jpg)
Title: Re: KOFXIII
Post by: Iced on March 25, 2010, 01:31:34 pm
Duck next to kim, takuma next to robert, vice next to mature, and the blackened team is probably K kula and maxima.
Title: Re: KOFXIII
Post by: Bea on March 25, 2010, 01:39:02 pm
Poor Mai, already having to stand curved to be able to hold that much weight.  :(
She should have had a breast reduction surgery.
Title: Re: KOFXIII
Post by: K.O.D on March 25, 2010, 01:47:03 pm
mai's whole claim to fame is her huge boobs.

also, the empty space next to kim and raiden is probably hwa jai, not duck.

it's weird why mature and vice would team up with iori after what he did to them.
Title: Re: KOFXIII
Post by: Iced on March 25, 2010, 01:48:10 pm
Oh, repetition makes more sense than a new set i guess.
Title: Re: KOFXIII
Post by: SNT on March 25, 2010, 01:51:42 pm
and the blackened team is probably K kula and maxima.
No, don't jinx it!  Seth, Vanessa, Blue Mary!

it's weird why mature and vice would team up with iori after what he did to them.
Haven't you heard?  Makeup sex is the best kind.
Title: Re: KOFXIII
Post by: Iced on March 25, 2010, 01:56:14 pm
Rick strowd, Max( the boxer from ff3, I think it was max) and heavy d, Vanessa as their promotor.
Title: Re: KOFXIII
Post by: Loona on March 25, 2010, 01:57:21 pm
also, the empty space next to kim and raiden is probably hwa jai, not duck.

This. I wonder how distinct he'll be from Joe though, in FF1 they practically shared all normals and his gimmick was doing Tiger Kick all the time while raged/drunk.

Quote
it's weird why mature and vice would team up with iori after what he did to them.

He did it during RotB. Maybe they think it doesn't apply with Ash removing the ability to use flames from him (then again, he was RotBed in the end of XI, but they might not know that).


I wonder if the obscured them includes those girls(s)from the XI Ikari ending...

Also, yay King + Takuma.
Title: Re: KOFXIII
Post by: Loona on March 25, 2010, 02:00:33 pm
Rick strowd, Max( the boxer from ff3, I think it was max) and heavy d, Vanessa as their promotor.

Vanessa's been assimilating Rick's moves and RB2  and its new characters aren't famous enough.
Michael Max was from FF1 and after that he only appeared as Axel Hawk's coach in FF2 and FFS.

Heavy D! is only allowed to return along with Todoh and Duck King!


Probably weary of he No Mai No Buy thing, SNKP put her on the front page of the official site now:

http://game.snkplaymore.co.jp/official/kof-xiii/
Title: Re: KOFXIII
Post by: SNT on March 25, 2010, 02:01:22 pm
Rick strowd, Max( the boxer from ff3, I think it was max) and heavy d, Vanessa as their promotor.
Now that's just teasing.  And if you're going to bring back boxers that old, make it Franco Bash.

In all seriousness, though, please playable Vanessa.
Title: Re: KOFXIII
Post by: K.O.D on March 25, 2010, 02:04:10 pm
also just in case nobody noticed, ryo has his blonde hair back, hell yes, hated that red hair.

there are 3 super bars now (also, SDMs are back)

lots of pics : http://www.neogaf.com/forum/showthread.php?t=388534&page=13 (http://www.neogaf.com/forum/showthread.php?t=388534&page=13)
Title: Re: KOFXIII
Post by: Iced on March 25, 2010, 02:05:32 pm
I was thinking Franco, but couldnt remind his name, thought he was called max for a minute.

Yeah , franco would look good on that style.
Title: Re: KOFXIII
Post by: K.O.D on March 25, 2010, 02:08:52 pm
Quote
・舞、ユリ、キング参戦

Mai, Yuri and King are in.

・舞の背中が丸見えでエロイ

You can see all of Mai's back, sexaaay!

・キングは上着なし

King isn't wearing her coat/jacket.

・テリーにバスターウルフあり

Terry has his Buster Wolf.

・EX必殺技EX超必殺技追加(例:ユリのらいおけんの弾が増える)

There are EX DMs and EX SDMs, for example you can get extra hits with Yuri's Raioken.

・ハイパードライブゲージでドライブキャンセルすると必殺技から必殺技or超必殺技につながる オリコンちっく

If you Drive Cancel your hyper drive gauge you can chain a DM into another DM or SDM. Like a create a combo system sort of.

・京に空中大蛇薙

Kyo can do his SDM?? (Don't play Kyo) in the air. The one where he slides forward with the massive flame in front of him. His standard one.

・アテナのグラ変わらず

Athena's "gura" is unchanged. Not sure what a "gura" is, assume it's a shortened name for one of her moves or describing her look...

・マチュアと庵と???でチーム

Mature and Iori are on a team with an unrevealed character.

・カラーエディットの数が最多

There are heaps of character colors.

・紅丸が裸

Benimaru is naked??!?!

・アルゼンチンバックブリーカーの間合いが相変わらず狭い

Argentine Backbreaker timing is strict as always.

・キャラセレの時間が長い

Character select time is long.


P.S, Cyberfanatix people please credit the translator. Pet peeve of mine :)

translated by mujun.
Title: Re: KOFXIII
Post by: Loona on March 25, 2010, 02:21:23 pm
I was thinking Franco, but couldnt remind his name, thought he was called max for a minute.

Yeah , franco would look good on that style.

His gameplay worked best in FF, especially with plane-shift moves he had. I otherwise doubt they'll toss in such a relatively obscure chracter at this point, outside of the likes of Raiden and Hwa Jai which were planned for XII anyway, considering they really need to win back a wider audience with this game.
Title: Re: KOFXIII
Post by: videoman on March 25, 2010, 02:25:01 pm
Quote
From Kusanagi-style

his is pretty much the info that I got from my friend at the event.

"Short video showing ash saga conclusion, ash turning black, long haired ash(?) mukaki and a bunch of 2001 characters?"

Mai and teammates yuri and king sofar

6 Huh Characters, 1 new team

Kim, raiden.. Huh

Iori, mature, Huh

Unknown or unannounced, 4 stages.. Forest, uk with biases, china and like statues

EX Specials are in. I.E. Athena does Psycho Ball, then does EX Psycho Ball. Hits 3 times.

Elisabeth has new tricks
King has a new outfit
KOf12 team system
10colors each

"Hyperdrive Mode" (maybe be similar to 02 UM MAX Mode cancels), some new combo mechanic in as well "Fancy Cancel" (?)

Super flash, speed is alot faster less floaty looks like normal kof, Mai has fake flame, kyo has down c, back back down c

Air serpent wave, king has air fireball custom looks different than some cancels Mai was doing, elbow air dive etc cancels without "hyperdrive" effect

special effect on super ko

Duolon seems to have rekka as command and weird smoke projectlie that didn't seem to hit

KOF XIII is going to be at sbo, sbo producer interview


http://www.youtube.com/watch?v=IjBn-JzatBY

http://www.youtube.com/watch?v=LEhgLg0VXTk

http://www.youtube.com/watch?v=H1ZfqDeIYnk

http://www.youtube.com/watch?v=DDxXnR2TvYI
Title: Re: KOFXIII
Post by: K.O.D on March 25, 2010, 02:36:46 pm
http://www.youtube.com/watch?v=IjBn-JzatBY (http://www.youtube.com/watch?v=IjBn-JzatBY)

other preview vids show what looks like to be MAX mode.
Title: Re: KOFXIII
Post by: Nnaajj on March 25, 2010, 02:46:14 pm
The gameplay looks awesome also it looks like everyones getting new supers.
Like Kyo's air super.
Title: Re: KOFXIII
Post by: Dr. H on March 25, 2010, 02:59:13 pm
Cool backgrounds, improved cast, more moves and a winning formula for gameplay system, nothing can go wrong with this game now. :)

I really like K' and Kula but I'm hoping for a new team to fill the select screen missing slots.
Title: Re: KOFXIII
Post by: c001357 on March 25, 2010, 03:03:05 pm
uncreative said:
- You can "Drive Cancel" (roman cancel) specials at the cost of Hyper Drive meter
- At max Hyper Drive bar you can activate Hyper Drive Mode to temporarily get infinite DCs
Title: Re: KOFXIII
Post by: JustNoPoint on March 25, 2010, 03:04:40 pm
Online can still go wrong =p

Being one of the few that liked KOF12 around here of course I'm really looking forward to this one!
Did they get rid of the reversal custom combo system?
Title: Re: KOFXIII
Post by: Loona on March 25, 2010, 03:10:07 pm
Online can still go wrong =p

One thing at a time - they've handled the Mai complaint, online was the other major, which hopefully they won't ignore (may depend on the proportion of sales outside Japan...).

The thought of an aerial Orochinagi seems weird, I'm curious to see that - the ground version seems to be useful mostly to end juggle combos, hardly a specialty of mine, so I wonder how this may change the way Kyo is played.
Title: Re: KOFXIII
Post by: SNT on March 25, 2010, 03:38:03 pm
The thought of an aerial Orochinagi seems weird, I'm curious to see that - the ground version seems to be useful mostly to end juggle combos, hardly a specialty of mine, so I wonder how this may change the way Kyo is played.
The Kyo player who fought against King couldn't seem to connect the air Orochinagi off anything.
Title: Re: KOFXIII
Post by: Keku on March 25, 2010, 03:42:14 pm
The Kyo player who fought against King couldn't seem to connect the air Orochinagi off anything.
VANS WORKS FOR SNKP D:
Title: Re: KOFXIII
Post by: Mgbenz on March 25, 2010, 03:43:17 pm
I'm guessing the unrevealed team will be those three characters in KOFXII's concept art. Them or K', Kula and Maxima.

Either way I'll still be happy.
Title: Re: KOFXIII
Post by: SNT on March 25, 2010, 03:45:56 pm
No, don't jinx it!  Seth, Vanessa, Blue Mary!

Although, there's something I didn't consider: Vanessa was a team mate of K' in 2000.  Vanessa could make Team Leather Tool bearable...
Title: Re: KOFXIII
Post by: Thedge on March 25, 2010, 03:47:02 pm
Jungle stage is in, they evidently save it for this one.
Title: Re: KOFXIII
Post by: xiondash on March 25, 2010, 04:14:48 pm
3 new videos

http://www.youtube.com/watch?v=dITvfcqLXl8
http://www.youtube.com/watch?v=zbJ2fiGAfyc
http://www.youtube.com/watch?v=-qWVL3VWOEQ

Title: Re: KOFXIII
Post by: c001357 on March 25, 2010, 04:17:38 pm
http://news.dengeki.com/elem/000/000/249/249137/ (http://news.dengeki.com/elem/000/000/249/249137/)

v i just posted this
Title: Re: KOFXIII
Post by: Loona on March 25, 2010, 04:19:47 pm
Plot!

http://news.dengeki.com/elem/000/000/249/249223/c20100325_kof13b_26_cs1w1_640x360.jpg

http://www.gpara.com/article/cms_show.php?c_id=19790&c_num=56

http://news.dengeki.com/elem/000/000/249/249137/


Where's mah implied Adel?


Artwork for everyone:

http://news.dengeki.com/elem/000/000/249/249137/index-3.html


Apparently according to some screenshot(s), Yuri finally ditched her braid (one less thing to animate...).
Title: Re: KOFXIII
Post by: K.O.D on March 25, 2010, 04:24:34 pm
hopefully ash dies at the end after defeating his dark (lol) form
Title: Re: KOFXIII
Post by: Loona on March 25, 2010, 04:26:02 pm
Recipe for the Youtube-deprived:

http://mmcafe.com/nico.html

+

http://d.hatena.ne.jp/video/niconico/sm10160016
Title: Re: KOFXIII
Post by: Iced on March 25, 2010, 04:26:08 pm
At the end Ash burns out and is sent hurling back in time, just to be captured by nests and tested upon until he becomes K'.
Title: Re: KOFXIII
Post by: K.O.D on March 25, 2010, 04:28:32 pm
KILL YOU

also, pre-fight intro text like SvC

(http://news.dengeki.com/elem/000/000/249/249223/c20100325_kof13b_26_cs1w1_640x360.jpg)
Title: Re: KOFXIII
Post by: Loona on March 25, 2010, 04:29:00 pm
At the end Ash burns out and is sent hurling back in time, just to be captured by nests and tested upon until he becomes K'.

You can't burn an already flaming queen. Also, Garland from FF1 called and he wants his story back.
Title: Re: KOFXIII
Post by: Iced on March 25, 2010, 04:32:44 pm
fufufuf
also, snk should strike a deal with capcom, have a borrowed character system, they could use ryo as a base to add ken ryu or dan (just one of em) to kof13 and in exchange capcom put terry or whatever ( they dont need bases since modelling in 3d is easier than spriting)  in ssf4, the endings of said characters being just trailers for their games of origin.
Title: Re: KOFXIII
Post by: Retro Respecter on March 25, 2010, 04:35:41 pm
I saw the videos. Everything looks great so far. There is one problem: Terry Bogard is not in his "Mark of the Wolves" attire. This is supposed to take place where The King of Fighters XI left off and Terry was wearing his "Mark of the Wolves" attire then. Also, didn't I see Athena wear the same clothes in The King of Fighters XII? I thought Athena changes her looks every year.
Title: Re: KOFXIII
Post by: Anjel on March 25, 2010, 04:39:46 pm
The standard Terry outfit is more popular I guess. And that's probably SNK being lazy.
Title: Re: KOFXIII
Post by: Loona on March 25, 2010, 04:44:50 pm
snk should strike a deal with capcom, have a borrowed character system, they could use ryo as a base to add ken ryu or dan (just one of em) to kof13 and in exchange capcom put terry or whatever ( they dont need bases since modelling in 3d is easier than spriting)  in ssf4, the endings of said characters being just trailers for their games of origin.

Kim might be a better base, and they'd be better off making crossover games (again), but in 3D so they could toss in every possible outfit any of the characters ever used to could cut down on complaints (I prefer Terry's Garou look too, but the FF2 one's more well-known) and toss in sweet MI2-like fanservice for both sides.

SNKP will need to hit it big it this one to make an impact that'll make such a thing sound like a good idea for Capcom.
Title: Re: KOFXIII
Post by: Sky79 on March 25, 2010, 04:49:24 pm
(http://i77.photobucket.com/albums/j77/lightdark888/c20100325_kof13a_01_cs1w1_640x456.jpg) (http://s77.photobucket.com/albums/j77/lightdark888/?action=view&current=c20100325_kof13a_01_cs1w1_640x456.jpg)

Look close all.......... I Don't See K', Maxima, Whip or Kula............ Damn-it!!!!

Oh, but Shin Woo is there  :gonk:
Title: Re: KOFXIII
Post by: K.O.D on March 25, 2010, 04:50:40 pm
read the bloody thread, some characters remain to be announced.
Title: Re: KOFXIII
Post by: Iced on March 25, 2010, 04:50:57 pm
You dont see any of the unnanounced characters there?!
Algebraic!!
Title: Re: KOFXIII
Post by: Sky79 on March 25, 2010, 05:00:34 pm
read the bloody thread, some characters remain to be announced.

I did, you missed my point, though I do have a habit of being vague.

My point is that if they want to put their best foot forward, address all the problems from the start.

Unless they're trying to make them "Fashionably Late" to create "Buzz", a tactic I find a tad insulting.

Edit:
If you're lucky, maybe they'll give K' a gun K.O.D ;P

Algebraic!!

Correction.......Public relations  :sugoi:
Title: Re: KOFXIII
Post by: Rote Zaungast on March 25, 2010, 05:15:22 pm
http://news.dengeki.com/elem/000/000/249/249144/c20100325_kof13a_07_cs1w1_640x480.jpg

those from the past???
white mukai what
Title: Re: KOFXIII
Post by: Mgbenz on March 25, 2010, 05:22:55 pm
It's just the illumination...
Title: Re: KOFXIII
Post by: c001357 on March 25, 2010, 05:25:01 pm
new team might be those from the past
Title: Re: KOFXIII
Post by: Loona on March 25, 2010, 05:43:35 pm
new team might be those from the past

"New" team likely needs Adel in it, maybe K' to please his fans (and make use of that illustration in the KoF anniversary site), and possibly a new character related to the Ash plot as team leader (Chin got K' to join KoF in 2003, someone else might be able too this time...).
Title: Re: KOFXIII
Post by: Bea on March 25, 2010, 06:04:39 pm
I see an open spot for Takuma at AoF team.

Being a huge Takuma fan, I must say that I hope to see either Jack, Lee, Micky, Tenjim, or hell, even Todo, John or Karman Cole at that juicy, juicy spot.
We need fresh AoF people that aren't Kyuukugenryu fighters there!

Title: Re: KOFXIII
Post by: c001357 on March 25, 2010, 06:07:35 pm
reno said:
※ There are a total of 31 characters, although not everyone is known yet. The roster so far is:
Ash
Kyo – Beni – Goro
Terry – Andy – Joe
Liz – Duo – Shen
Kim – Rayden – ??? (Billy or Hwa-Jai?)
King – Mai – Yuri
??? – ??? – ??? (Ran – Chat – Sai?)
Ryo – Robert – ??? (Takuma?)
Iori – Mature – ??? (Vice?)
Athena – Kensou – Chin
Ralf – Clark – Leona

prob just speculation, but i can bet on this
Title: Re: KOFXIII
Post by: Keku on March 25, 2010, 06:08:22 pm
Spoiler, click to toggle visibilty
I wish for this with all my dreams and rainbows and unicorns. [size=1pt]AAAAAALWAYS[/size]

EDIT: Oh yeah, let's speak unlockables via enough game clears or timed release.
See those spots right next to Ash? I bet it on Adel and Classic Iori.
Title: Re: KOFXIII
Post by: RunningWild on March 25, 2010, 06:30:54 pm
(http://img.photobucket.com/albums/v333/Hokageizlude/goroyaodaimonming.png)
Title: Re: KOFXIII
Post by: GMSpectre on March 25, 2010, 07:27:36 pm
I think it's funny how the announcements of King of Fighters 13 and Street Fighter 4 both started out with spoiler lists of the roster (KOF with the data in the KOF 12 disc, and SF4 with the shoryuken.com post that was taken down).
Title: Re: KOFXIII
Post by: Vans on March 25, 2010, 07:30:07 pm
My jaw dropped when I saw Kyo doing an air orochinagi
Title: Re: KOFXIII
Post by: walt on March 25, 2010, 07:43:16 pm
:buttrox:
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on March 25, 2010, 08:05:45 pm
only 31 characters? thats hopefully a joke.

make em 40 damnit!
Title: Re: KOFXIII
Post by: Titiln on March 25, 2010, 08:20:21 pm
9 new characters is a pretty big improvement. the game doesn't seem anywhere as beta as 12
Title: Re: KOFXIII
Post by: Mgbenz on March 25, 2010, 08:23:53 pm
only 31 characters? thats hopefully a joke.

make em 40 damnit!

Ugh...

Please consider the developer's development time and costs. It's already amazing enough they've already made sprites for about 12 chars. in just less than 2 years. if you want that amount of chars. you'll have to wait 3-4 more years depending on the time and costs for it.
Title: Re: KOFXIII
Post by: Koop on March 25, 2010, 08:33:45 pm
Gameplay looks really solid now. And addition of Mai Yuri and King is just too good.  :D

Intro has those two girls that stole Heidern's eye patch.  :ninja:
Title: Re: KOFXIII
Post by: Keku on March 25, 2010, 08:45:40 pm
This is going to be like the Gran Turismo 5 of fighting games.
I say that 'cause XII was like GT5 Prologue; paying full price for a lol 25% public beta
Title: Re: KOFXIII
Post by: Nero D. on March 25, 2010, 09:06:47 pm
Looking at all of these major improvements, the people that shat on KOFXII should STFU right about now lol. Man I can't wait till this comes out. I don't even have a pre-planned main yet, that's how fangirlishly excited I am. Hopefully they bring that "Those From the Past" team from the artwork. And I'm so glad to see Mukai. Liked his design.
Title: Yes, I did write the majority of this, save for the "Power Dunk" stuff...
Post by: Jesuszilla on March 25, 2010, 09:33:48 pm
new team might be those from the past
Tiger Woods, Lucky and Brian will be the New Sports Team

Lucky's doing it because he came up with an advertising slogan of "Power Dunk!" and Terry Bogard is planning to sue him, so he entered the tournament in order to kill him before that happens. Eventually, though, Brian gets drunk and pushes Rugal (who is now a huge sponsor, but is conformed to a wheelchair due to all his past decisions) down the stairs, getting them disqualified. This makes Tiger Woods go apeshit, transforming into Omega Tiger Woods (the final boss) and turning on Lucky and Brian.

Don't you remember the uncyclopedia article?
Title: Re: KOFXIII
Post by: walt on March 25, 2010, 09:41:43 pm
I stand corrected about this jab at SNK ...
This only proves Capcom is doing something right - paying attention.
because ...
My jaw dropped when I saw Kyo doing an air orochinagi
... mine too
Title: Re: KOFXIII
Post by: Nero D. on March 25, 2010, 09:45:16 pm
Somebody has been playin their Moojins over at SNKP
Title: Re: KOFXIII
Post by: Anjel on March 25, 2010, 09:46:41 pm
SNK should hire Vans.
Title: Re: KOFXIII
Post by: TempesT on March 25, 2010, 10:15:09 pm
Could also be a coincidence.
Title: Re: KOFXIII
Post by: Jesuszilla on March 25, 2010, 10:40:21 pm
No such thing as a coincidence.
Title: Re: KOFXIII
Post by: TempesT on March 25, 2010, 11:07:38 pm
What I mean is, I'm sure new content like making a DM or super move have an AERIAL version isn't really an idea you need to go to external sources for, just sayin.

I thought it was crazy too, but I look at both sides of the spectrum!
Title: Re: KOFXIII
Post by: rednavi -RETIRED on March 25, 2010, 11:13:29 pm
Quote
EX Mode - Characters can do new “EX” specials and supers by using up their power meter. EX versions of the moves can have various effects ranging from multiple hits, invincibility, hit detection after move hits, and in cases of some projectiles- faster speed, penetration. Most, but not all moves have an EX version.

Bah, at least even DM's seems to have an EX version, that's quite a good improvement over the usual special and EX special setup games have nowadays (SFIII, SFIV, GGAC+, Blazblue when playing as Jin)

Quote
Hyper Drive Mode – When the drive meter is at MAX, you can go into Hyper Drive mode, which lets you cancel all normal moves,  command moves, and also lets you do infinite drive cancels for a limited time. Kind of identical to KOF 2002’s MAX Mode.

Oh, I saw that coming a mile away :)

Quote
Drive Cancel – It allows for players to cancel a special or super into another one. Requires the use of the “drive meter”. EX moves can be used.

yeah, kind of Dream Cancel... I like it too, more bars = more freedom.

I'm starting to like this even more and more and the cast seems way better (Well, since no one was removed that was quite logic).

Funny thing is that in my KOF fullgame (Developed since last year) you have an OVERDRIVE MODE where you can do such special cancels, you have kind of EX versions of some moves (Called FORCE DRIVES) and also have a special bar called CANCEL DRIVE to make super cancels and dream cancels (Which is also required to enter in OVERDRIVE MODE)...

...

SNKP, IF YOU HIRE VANS TAKE ME WITH YOU ASWELL  >:(

EDIT: Forgot to mention the overused of the word DRIVE, which I did as kind of an easter-egg in my game since K' is the main char and many of his moves has the word DRIVE on them :P.
Title: Re: KOFXIII
Post by: Anjel on March 25, 2010, 11:21:40 pm
SNKP, IF YOU HIRE VANS TAKE ME WITH YOU ASWELL  >:(

Yeah... No. You'll just ruin it.
Title: Re: KOFXIII
Post by: TempesT on March 25, 2010, 11:23:23 pm
Preinstall the hitsparks to reduce loading times.
Title: Re: KOFXIII
Post by: videoman on March 25, 2010, 11:31:47 pm
SNK-Playmore is going to make the number XIII the new lucky number!

The roster is cool and they said it's the climax of Ash saga which will be the end of the saga!

Adel may return with a Botan controlled Rose!

More characters will be confirmed in the PS3 and Xbox360 versions!

Hopes for B.Jenet to return!
Title: Re: KOFXIII
Post by: Nero D. on March 25, 2010, 11:32:36 pm
Preinstall the hitsparks to reduce loading times.

LOLIGetIt.
Title: Re: KOFXIII
Post by: Jesuszilla on March 25, 2010, 11:37:58 pm
SNK-Playmore is going to make the number XIII the new lucky number!

The roster is cool and they said it's the climax of Ash saga which will be the end of the saga!

Adel may return with a Botan controlled Rose!

More characters will be confirmed in the PS3 and Xbox360 versions!

Hopes for B.Jenet to return!
Calm down, you didn't make any announcement this time.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on March 25, 2010, 11:38:48 pm
Preinstall the hitsparks to reduce loading times.

HAHA! That was gold, pure gold  :D
Title: Re: KOFXIII
Post by: videoman on March 25, 2010, 11:45:20 pm
Most console KOF's have more characters!

Title: Re: KOFXIII
Post by: Nero D. on March 25, 2010, 11:49:25 pm
Ok. There are definitely more characters than the ones they have hidden on the screen. As they're still in their beta stages, there will be more than expected. So expect to see K', Kula, and Maxima/Whip, also expect Adel, Rose, Botan, more of Those From The Past, and more of The Hizoku Clan (Lin, Ron, etc.). When and where they'll debut is beyond me though.
Title: Re: KOFXIII
Post by: Jmorphman on March 25, 2010, 11:54:16 pm
Ok. There are definitely more characters than the ones they have hidden on the screen. As they're still in their beta stages, there will be more than expected. So expect to see K', Kula, and Maxima/Whip, also expect Adel, Rose, Botan, more of Those From The Past, and more of The Hizoku Clan (Lin, Ron, etc.). When and where they'll debut is beyond me though.
Is Rose a fighter? And I think they're just gonna push the Hizoku clan stuff (and the Dragon Spirit as well) into another game; they'll need to make sprites for Lin and Ron first.
and maybe even... Bao...
Title: Re: KOFXIII
Post by: walt on March 25, 2010, 11:56:40 pm
Sorry to break your hopes up fanboys, but Shermie/Yashiro/Chris never came back once they had served their purpose in the story. Same goes for the NESTS era, they look dated and as such shouldn't come back.
Title: Re: KOFXIII
Post by: Nero D. on March 25, 2010, 11:59:53 pm
Oh gawd I said nothing, NOTHING about the New Face team. I'm talking about people who made their debuts in 03.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on March 26, 2010, 12:02:05 am
meh, guys you forget that the game is just on the early phase, that means they may put even more portraits than now or totally change the way it looks to add new chars, who knows? at least we can expect better stuff this time, not like low res projectiles with ripple effects over them to make them look like fake hires :/
Title: Re: KOFXIII
Post by: videoman on March 26, 2010, 12:05:13 am
Calm down, you didn't make any announcement this time.

I'm just speculating I may be wrong but that's fine!

 oh yeah once a character is killed or dead in kof they stay dead they don't come back like capcom did if they did they will show a reason why that person is alive! (dream matches don't count)


At the very end of the video(at nico nico!) it shows the overall rating of the match!
 
Title: Re: KOFXIII
Post by: Jmorphman on March 26, 2010, 12:06:13 am
oh yeah once a character is killed or dead in kof they stay dead they don't come back like capcom did if they did they will show a reason why that person is alive! (dream matches don't count)
Mature
Title: Re: KOFXIII
Post by: orochi-x on March 26, 2010, 12:10:26 am
You're all crazy if you think we'll get anyone other than those characters who had data files on the XII disc.

31 slots in the XIII select screen.  32 total entries on the XII disc - 1 boss = 31   ;P
Title: Re: KOFXIII
Post by: videoman on March 26, 2010, 12:15:15 am
I know Mature is alive and and Vice might be in it also! I think they will explain why those two alive after the events of 1996!

I'm thinking those three mystery characters are the new team!

(http://i42.tinypic.com/xqibnc.jpg)
Title: Re: KOFXIII
Post by: Jmorphman on March 26, 2010, 12:19:17 am
I know Mature is alive and and Vice might be in it also! I think they will explain why those two alive after the events of 1996!
I think that the only explanation we're gonna get is that they were only mostly dead, and recovered. But were left with scars and such.
Title: Re: KOFXIII
Post by: EnlightendShadow on March 26, 2010, 01:17:04 am
The more I look at the main select screen the more it reminds me of BlazBlue style...  It's not a bad thing by any means, I'm totally digging the new menus.  I've read everything that has been revealed so far and I'm pretty impressed with what this game has to offer as far as story and game mechanics but I'm still disappointed by the amount of characters included.  I'm having a really hard time trying to figure out who will be announced as playable later on because no matter what happens someone's favorite character is going to be left out....  On the plus side my favorite fighting game franchise is finally getting back to what makes its game play awesome, definitely like KOF 2k2 UM.  I really hope that the home version of the game actually has more things to do besides a basic TIME attack. Bring back the challenges,survival, fix the online mode, and throw us a curve ball with something fresh.  SNK is going to have a hard time winning over fans here in the USA since they will be facing off against Super Street Fighter 4 and BlazBlue Continuum Shift.  Its funny that Capcom, Arcsystem works, and SNKPlaymore are all doing upgraded games to their existing fighting game.  It's like a 2.5 upgrade or something lol.  Can't wait to see more on KOF XIII
Title: Re: KOFXIII
Post by: Nero D. on March 26, 2010, 01:20:18 am
Yeah but for SNK its pretty much puttin the finishing touches on a rushed beta.
Title: Re: KOFXIII
Post by: Duos.act on March 26, 2010, 01:52:56 am
The select screen reminds me more of Melty Blood Act Cadenza than anything.  Just compare, it's layed out in a very similar manner.
Title: Re: KOFXIII
Post by: Foobs on March 26, 2010, 01:58:48 am
It's hard to innovate with select screens nowadays.
Title: Re: KOFXIII
Post by: Alhambra on March 26, 2010, 02:05:59 am
Heavy Dee's got a point.

http://forums.ignitionusa.net/showthread.php?t=1538

Looking at the 10 unused chars from 12. Subtract the three announced. Minus the boss you can pretty much guess who will be announced for arcades and who else will make it to the console release.

Guess 12 really was a beta.
Title: Re: KOFXIII
Post by: videoman on March 26, 2010, 02:10:22 am
The more I look at the main select screen the more it reminds me of BlazBlue style...  It's not a bad thing by any means, I'm totally digging the new menus.  I've read everything that has been revealed so far and I'm pretty impressed with what this game has to offer as far as story and game mechanics but I'm still disappointed by the amount of characters included.  I'm having a really hard time trying to figure out who will be announced as playable later on because no matter what happens someone's favorite character is going to be left out....  On the plus side my favorite fighting game franchise is finally getting back to what makes its game play awesome, definitely like KOF 2k2 UM.  I really hope that the home version of the game actually has more things to do besides a basic TIME attack. Bring back the challenges,survival, fix the online mode, and throw us a curve ball with something fresh.  SNK is going to have a hard time winning over fans here in the USA since they will be facing off against Super Street Fighter 4 and BlazBlue Continuum Shift.  Its funny that Capcom, Arcsystem works, and SNKPlaymore are all doing upgraded games to their existing fighting game.  It's like a 2.5 upgrade or something lol.  Can't wait to see more on KOF XIII
Yes the the competition will be fierce it's like a three way war until one is left standing!
Title: Re: KOFXIII
Post by: Nero D. on March 26, 2010, 02:12:30 am
Just like...EVERY single KOF before it?
Title: Re: KOFXIII
Post by: K. Jak on March 26, 2010, 02:26:11 am
Hey, this is pretty cool. I'm hopin' Blue Mary is announced as a playable character. If not, that's fine, SNKP has already spoiled me with Mai, Yuri and King. (=C)
Title: Re: KOFXIII
Post by: Titiln on March 26, 2010, 02:28:42 am
Just like...EVERY single KOF before it?
he was obviously talking about a battle between game developers and not the game itself
Title: Re: KOFXIII
Post by: Nero D. on March 26, 2010, 02:33:46 am
Ehh i saw three way. Anyway, I'm hoping KOF comes out on top cause they're definitely the underdog now in this day in age.
Title: Re: KOFXIII
Post by: Titiln on March 26, 2010, 02:58:25 am
and not every kof game was 3 on 3 if you want to get technical
Title: Re: KOFXIII
Post by: Nero D. on March 26, 2010, 03:05:11 am
lol i know. kof maximum impact 1, 2006/2, regulation A and 12 were the only ones i know of.
Title: Re: KOFXIII
Post by: Jesuszilla on March 26, 2010, 03:15:53 am
... KoF99, KoF2000, KoF2001....
Title: Re: King Of Fighters 13?
Post by: The Railgunner on March 26, 2010, 03:18:10 am
OK, sorry for the dumb post. Well, everybody hopes that KOF XIII will by "complete" this time but unless they tweak the gameplay itself it's still going to be a disappointment to me. I couldn't get used to the pace and weirdness of Vels in KOF XII.

96 felt quite different from 95, and ultimately it was for the better.

Plus 96 had it's share of shortcomings and new gameplay additions that would be corrected (for the most part) the following year (like Ryo's QCB+P being able to autoguard EVERY FUCKING ATTACK - I beat Goenitz just by spamming it). Give 13 time, guys, and it won't disappoint. But if you harass SNK over and over about it, you won't like the result.
Title: Re: KOFXIII
Post by: Nero D. on March 26, 2010, 03:22:22 am
... KoF99, KoF2000, KoF2001....
You think so. I figured they were still 3-3 cause the 4th character was just a striker. But I guess so. 2k2 just went back to the 94-98 3-3 formula.
Title: Re: KOFXIII
Post by: senorfro on March 26, 2010, 04:14:52 am
... KoF99, KoF2000, KoF2001....
You think so. I figured they were still 3-3 cause the 4th character was just a striker.

2001 had the option to play between 1-4 characters, so 2001 you could play as all 4 where as 1999 & 2000 the 4th were just strikers.

I'm hopin' Blue Mary is announced as a playable character.

This as well as Vanessa and Vice
Title: Re: KOFXIII
Post by: Sky79 on March 26, 2010, 05:01:42 am
only 31 characters? thats hopefully a joke.
make em 40 damnit!

^Truth^

Guess 12 really was a beta.

And Rushing a Beta to market always turns out well.

Works for Hollywood

I know Mature is alive and and Vice might be in it also! I think they will explain why those two alive after the events of 1996!

I'm thinking those three mystery characters are the new team!

(http://i42.tinypic.com/xqibnc.jpg)

Why do they keep doing this???

The first one could easily pass as Rose, the second could fit the roll of Duke (paint'em red!) and the last one could have been Botan.
Spoiler: Botan (click to see content)

Finish the already established characters, then feel free to play with one shot fighters, most wont give a F*** about them in two years anyway.
Title: Re: KOFXIII
Post by: Hams Will Get You on March 26, 2010, 05:22:03 am
WHERE'S ADEL? He should be in this game involved in the Ash Saga.. ><
Title: Re: KOFXIII
Post by: The Railgunner on March 26, 2010, 05:31:27 am
I know Mature is alive and and Vice might be in it also! I think they will explain why those two alive after the events of 1996!

I'm thinking those three mystery characters are the new team!

(http://i42.tinypic.com/xqibnc.jpg)

Mature and Vice only appeared in dream matches after 96, and I have no idea whether or not 12 counts plotwise. Also, digging the Chun-Li stance the first character has.

WHERE'S ADEL RUGAL? He should be in this game involved in the Ash Saga. period. ><

Fixed.

oh yeah once a character is killed or dead in kof they stay dead they don't come back like capcom did if they did they will show a reason why that person is alive! (dream matches don't count)
Mature

Rugal, KOF 95. Also, Geese has died a million times throughout the Fatal Fury series - I wouldn't be surprised if SNK slipped him into the Mark Of The Wolves sequel.

This as well as Vanessa and Vice

If by "Vanessa and Vice", you mean Takuma and some random other character that's never been in KOF before, then I agree.
Title: Re: KOFXIII
Post by: Hams Will Get You on March 26, 2010, 05:35:25 am
WHERE'S ADEL RUGAL? He should be in this game involved in the Ash Saga. period. ><

Fixed.


I don't hate Rugal but I know he's already dead a long time ago in 98 and 2002.
Title: Re: KOFXIII
Post by: Alhambra on March 26, 2010, 05:45:02 am
Death is about as important in video games as it is in comic books and Dragon Ball.
Title: Re: KOFXIII
Post by: じゆう on March 26, 2010, 05:54:48 am
WHERE'S ADEL RUGAL? He should be in this game involved in the Ash Saga. period. ><

Fixed.


I don't hate Rugal but I know he's already dead a long time ago in 98 and 2002.
Death is about as important in video games as it is in comic books and Dragon Ball.

Who says SNK can't bring Rugal back from the dead?

Capcom brought back Gouken.
Who was SUPPOSE to have been dead.
Title: Re: KOFXIII
Post by: Jmorphman on March 26, 2010, 06:01:00 am
Who says SNK can't bring Rugal back from the dead?

Capcom brought back Gouken.
Who was SUPPOSE to have been dead.
Gouken was never in a Street Fighter game before and didn't die onscreen.
Title: Re: KOFXIII
Post by: Alhambra on March 26, 2010, 06:25:48 am
WHERE'S ADEL RUGAL? He should be in this game involved in the Ash Saga. period. ><

Fixed.


I don't hate Rugal but I know he's already dead a long time ago in 98 and 2002.
Death is about as important in video games as it is in comic books and Dragon Ball.

Who says SNK can't bring Rugal back from the dead?

Capcom brought back Gouken.
Who was SUPPOSE to have been dead.

Why do I get the feeling you completely missed the sarcasm in my statement?
Title: Re: KOFXIII
Post by: Cyanide on March 26, 2010, 06:28:23 am
What's with all the "must have rose" stuff? There was a striker called Rose in KoF2k, she was nothing special there. She was also in Adel's stage in 2k3. In a floor length dress, playing the piano. What the HELL is there to see in a fighter here? KoF has tons of characters. Many who have far more reason to really be in this game. Rose should not be in it as she comes from one of the more horrible games in KoF's history.

We have mature, we have iori, we have a slot there for one additional person. There are fuck all choices there, so it's probably vice. It's sure as fuck not going to be from his 2k1 team.
Title: Re: KOFXIII
Post by: Alhambra on March 26, 2010, 06:58:59 am
(http://img714.imageshack.us/img714/9440/movelist.jpg)

from cyberfanatix's YasakaniHeir

Elizabeth, Shen, Duo, Iori and Mature's move list for the loktest. Mature has Despair, Deathrow, Metal Massacre, Ebony Tears, Heaven's Gate (DM) and Nocturnal Light (DM). Wish she had Sacrilege still, but I'm just happy for ebony tears.

Edit:
http://i.imgur.com/YXvGo.jpg
http://i.imgur.com/G5b3v.jpg
Title: Re: KOFXIII
Post by: Duos.act on March 26, 2010, 07:49:00 am
Oh snap Raiden has a new DM, looks like it's gonna be Crazy Train from the command.
Title: Re: KOFXIII
Post by: Mgbenz on March 26, 2010, 07:52:26 am
I know Mature is alive and and Vice might be in it also! I think they will explain why those two alive after the events of 1996!

I'm thinking those three mystery characters are the new team!

(http://i42.tinypic.com/xqibnc.jpg)

I still say they should put those three in just bec. they're expies of Maggey, Furio Tigre and Viola.

Trials & Tribulations Case 3 much?
Title: Re: KOFXIII
Post by: Alhambra on March 26, 2010, 08:16:07 am
I think they are in... I mean at least the two girls match silhouettes from two of the cloaked people. I think we got the equivalent of '97s new comers here.
Title: Re: KOFXIII
Post by: Mechy on March 26, 2010, 08:23:22 am
Robert
king

k, all we need now is seth and i have my fav team set
Title: Re: KOFXIII
Post by: senorfro on March 26, 2010, 09:13:48 am
At least King is there (I have a soft spot for her).  Though I'm wondering what Rose will do.  I'm hoping the spot next to Ryo and Robert is not Takuma unless he wears his Tengu mask.  Otherwise, someone else from the Art of Fighting series...(looks at other characters from all 3 series)...hmmm...not sure who would fit actually.
Title: Re: KOFXIII
Post by: videoman on March 26, 2010, 09:29:02 am
All right Mature is no longer a Ms. Two moves like Guile! Rose could change her clothes to make it more suitable for fighting like a miniskirt or tight pants!
Title: Re: KOFXIII
Post by: SNT on March 26, 2010, 09:47:28 am
All right Mature is no longer a Mr.
I would most certainly hope she never was.
Title: Re: KOFXIII
Post by: Cyanide on March 26, 2010, 10:03:22 am
Why do you actually think rose is going to be in this as a playable character? What possible reason could there be for including her. Where does she fit in the current teams. The only plausible place is that block of 3, and i seriously doubt it's going to be "new characters" as SNK's new characters for the past 3 games haven't been recieved globally that well.
Title: Re: KOFXIII
Post by: K.O.D on March 26, 2010, 10:07:06 am
except for oswald, best new character in the ash saga (not counting the ported to kof characters)

also people saying rose need to shut up as she's a poor character and does not have any fighting ability, adel is cool though and they need to bring him back.

I seriously hope the hizoku team are not the new characters, they were all lame designs except for the topless chick.

Title: Re: KOFXIII
Post by: Sky79 on March 26, 2010, 10:30:17 am
people saying rose need to shut up as she's a poor character and does not have any fighting ability

Yeah, I mean, how can fencing skills and a jungle cat benefit anyone?

Spoiler: Answer? (click to see content)

Edit:
Maybe they should give her a gun?  ;P
Title: Re: KOFXIII
Post by: Cyanide on March 26, 2010, 10:58:59 am
What does that have to do with anything? You've picked 2 characters who have fighting ability to prove that someone who doesn't have fighting ability has fighting ability?

I did a teeny bit of research on rose before even posting this. She's a nothing on the kof history webpage (seriously, rose is adels sister) and she gets a very minor mention on wikipedia as "Rose was designed to be prideful and selfish" Why does anybody think she'd be a playable character? Where's the logic. The psycho soldier teams panda Baitang is more damned likely.
Title: Re: KOFXIII
Post by: Elix on March 26, 2010, 11:15:27 am
Do you refuse to see that she actually might have some fighting ability? She is Rugal's daughter, after all. It might have been that she just didn't manifest her fighting skills yet. She might spam reppukens and kaiser waves like hell for all we know.
Title: Re: KOFXIII
Post by: Cyanide on March 26, 2010, 11:19:56 am
I think if she had some fighting ability she wouldn't have been on Adel's sky noah wearing a ballroom gown playing the piano.
Title: Re: KOFXIII
Post by: Elix on March 26, 2010, 11:23:30 am
Why? She definitely holds confidence in her brother's skills so she had no reason to interfere with his brother's fight. Besides she might have not interfered with it out of honor (she is Adel's sister, right?). She wearing a ball dress and playing a piano just shows how classy she is.
Title: Re: KOFXIII
Post by: Sky79 on March 26, 2010, 11:36:11 am
I did a teeny bit of research on rose before even posting this. She's a nothing on the kof history webpage (seriously, rose is adels sister) and she gets a very minor mention on wikipedia as "Rose was designed to be prideful and selfish"

Yeah, since when can being prideful, selfish, having millions of dollars to blow, Swordsmanship, access to cybernetic enhancements, a F***ing Black Panther as a pet, a multi million dollar arsenal of weapons, a thirst for revenge at her father's death, and an already established plot thread ever---


Wait, that sounds like a cool character to me  ;D
Title: Re: KOFXIII
Post by: Nero D. on March 26, 2010, 11:36:40 am
*Cyanide's head rageexplodes*
Title: Re: KOFXIII
Post by: Elix on March 26, 2010, 11:53:32 am
Yes, and he  goes all like... (http://knowyourmeme.com/i/28970/original/EpicRage.jpg?1259810843)
Title: Re: KOFXIII
Post by: Loona on March 26, 2010, 12:23:22 pm
Mature and Vice only appeared in dream matches after 96, and I have no idea whether or not 12 counts plotwise.

XII was plotless, although in versus mode some victory quotes referenced plot points, mostly stuff like Iori losing his flames at the end of XI.

Quote
oh yeah once a character is killed or dead in kof they stay dead they don't come back like capcom did if they did they will show a reason why that person is alive! (dream matches don't count)
Mature

Rugal, KOF 95. Also, Geese has died a million times throughout the Fatal Fury series - I wouldn't be surprised if SNK slipped him into the Mark Of The Wolves sequel.

Geese is dead (only actually happened in Real Bout) in the FF continuity, although not in the KoF one.

What's with all the "must have rose" stuff? There was a striker called Rose in KoF2k, she was nothing special there.

You must be getting her confused with someone else:

http://snk.wikia.com/wiki/The_King_of_Fighters_2000

There was apparently concept art of her and Adel before 2003, but she debuted there.

She's in some XIII cutscene and her being possessed was a plot point by the end of XI - while she's unlikely to be a fighter (there could be surprises, see Yuri from AoF1 to AoF2), in the very least her being there implies Adel's presence, but her reason to be possessed in the 1st place isn't too obvious.

Far-fetched theory of mine involves the odd fact that Adel's super summons that pillar o light with a skull in it like some orochi characters do, despite his age compared to when is dad got the ability, but that's not much to work from...


Regarding the game itself, Kensou's getting a 2nd super - I wonder if it's something new, and of so, how relevant to his dangling dragon power plot thingy (his XI LDM seemed related to this).
Title: Re: KOFXIII
Post by: videoman on March 26, 2010, 12:35:38 pm
Probably the leader of the mysterious group might be the final  boss and Ash's true goal of getting the three treasurers and he's after Kyo's sword!

Maybe you  have to defeat every single member of that group to reach the boss if possible!

KofIX had many mid bosses so KOFXIII might be the same so it might have more than one boss!
Title: Re: KOFXIII
Post by: Sky79 on March 26, 2010, 12:47:00 pm
She's in some XIII cutscene and her being possessed was a plot point by the end of XI - while she's unlikely to be a fighter (there could be surprises, see Yuri from AoF1 to AoF2), in the very least her being there implies Adel's presence, but her reason to be possessed in the 1st place isn't too obvious.

Possessing the hire of a billion dollor military complany, maybe?

Not sure, but that sounds like a "win"
Title: Re: KOFXIII
Post by: Mechy on March 26, 2010, 03:06:38 pm
Probably the leader of the mysterious group might be the final  boss and Ash's true goal of getting the three treasurers and he's after Kyo's sword!

Maybe you  have to defeat every single member of that group to reach the boss if possible!

KofIX had many mid bosses so KOFXIII might be the same so it might have more than one boss!
try to keep in mind that spriting so many bosses would take months
Title: Re: KOFXIII
Post by: Sky79 on March 26, 2010, 03:11:36 pm
Probably the leader of the mysterious group might be the final  boss and Ash's true goal of getting the three treasurers and he's after Kyo's sword!

By "Sword" you do in fact mean...... A sword right?  ;P
Title: Re: KOFXIII
Post by: Cashman on March 26, 2010, 04:14:24 pm
Really I don't see why people are freaking out about the characters slots right now.

This is a Beta. Empty slots mean these characters are not complete yet. Which mean they might add more slots when they work on it more. Plus a new team would be nice. I just hope they're not homofags.

We all should know they'll add bonus characters in the PS3/360 release. No need to cry about the characters number yets. But It would be nice if the just finally add K' in there.

And still No Malin :'(
Title: Re: KOFXIII
Post by: K.O.D on March 26, 2010, 04:24:05 pm
the new team is rumored to be botan along with 2 other people

http://d.hatena.ne.jp/video/niconico/sm10171032 (http://d.hatena.ne.jp/video/niconico/sm10171032)

@ 00:03
Title: Re: KOFXIII
Post by: Cashman on March 26, 2010, 04:27:04 pm
I wouldn't be surpise if the new characters are replacing K' team :P

And plus I never told you guys How super happy I am to see Mature back in the Cannon Timeline :)
Title: Re: KOFXIII
Post by: Anjel on March 26, 2010, 04:33:06 pm
(http://img408.imageshack.us/img408/4373/sasd.png)

Maybe the won't be any K' team. I think they already fulfilled their purpose in '99 to 2k1.
Title: Re: KOFXIII
Post by: Elix on March 26, 2010, 04:33:48 pm
the new team is rumored to be botan along with 2 other people

http://d.hatena.ne.jp/video/niconico/sm10171032 (http://d.hatena.ne.jp/video/niconico/sm10171032)

@ 00:03
Botan, Rose & Adel?)
Title: Re: KOFXIII
Post by: Iced on March 26, 2010, 04:35:22 pm
if its the conclusion to the ash saga, then its gonna need to have adel going around, since his sister was possessed and sending him on errands.

unless they deal with that purely on cutscenes which would be bizarre.
Title: Re: KOFXIII
Post by: Mgbenz on March 26, 2010, 04:55:45 pm
Well it would possibly make sense. Botan still controlling Rose, Adel will find out about it then will blackmail Adel to do stuff for him if he doesn't want her dead.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on March 26, 2010, 05:19:19 pm
GBK`s 2 cents

Okay around 30 characters. And it probably has a story again. thats good.

Now...SNK make what GBK dreams of and create a KOF which can be interesting for 2-4 years instead of bringing new sequels out all 1-2 years.

The engine is very good, so make it possible to add downloadable characters, stages, music and maybe even a new story chapter or gameplay changes .

Make one game which gets more and more stuff as dlc which i would like to pay for and then maybe release a full version after 2 years of support.

Worked perfectly with Burnout Paradise. It could work out with fighting game series which are already well known and have lots of stuff fans ask for.

SNK has soo many characters we would like to the again or for the first time in a KOF and that with the graphics since KOF12..so why wasting time and money on new games if there can be instead be one big title with todays technical solutions.


Just my idea...
Title: Re: KOFXIII
Post by: Duos.act on March 26, 2010, 05:29:27 pm
Just remember guys, if a character you like doesn't make it SNK did say they are planning to eventually have redrawn every single KOF character.  So just hang in there.

Regarding the game, I'm kind of disappoint that Clark's movelist doesn't look a whole lot bigger, but maybe that will change before the final release.  I'm hyped about Raiden getting a new DM though.

And as for Botan's team, could one of them possibly be Shion since he technically survived the events of XI?
Title: Re: KOFXIII
Post by: Mechy on March 26, 2010, 05:32:59 pm
DAMNIT BILLY OR SETH SNK IKKIMUSA SUCK MTY DIXclkojswapc}d

wait, they plan on redrawing every char?

thats awesome
Title: Re: KOFXIII
Post by: Alhambra on March 26, 2010, 05:34:45 pm
http://www.youtube.com/watch?v=E_-vl8c8xqM&feature=player_embedded#


my jaw dropped at the India stage. Cannot believe they drew all of that!!!
Title: Re: KOFXIII
Post by: Mgbenz on March 26, 2010, 05:36:08 pm
Just remember guys, if a character you like doesn't make it SNK did say they are planning to eventually have redrawn every single KOF character.  So just hang in there.

Regarding the game, I'm kind of disappoint that Clark's movelist doesn't look a whole lot bigger, but maybe that will change before the final release.  I'm hyped about Raiden getting a new DM though.

And as for Botan's team, could one of them possibly be Shion since he technically survived the events of XI?

You think that would please everybody and shut them up but that would just turn their reasons around and rant that characters they hate also came back. They can't be please with the chars. they want already in.
Title: Re: KOFXIII
Post by: Bastard Mami on March 26, 2010, 05:38:09 pm
Why do you actually think rose is going to be in this as a playable character? What possible reason could there be for including her. Where does she fit in the current teams. The only plausible place is that block of 3, and i seriously doubt it's going to be "new characters" as SNK's new characters for the past 3 games haven't been recieved globally that well.

err.. new characters are mostly well received, it's usually one out of 5 the one that fails.
Title: Re: KOFXIII
Post by: c001357 on March 26, 2010, 05:44:12 pm
http://www.youtube.com/user/wx0635 (http://www.youtube.com/user/wx0635)

1st location test
Title: Re: KOFXIII
Post by: SnowShingo on March 26, 2010, 05:46:19 pm
sorry the blonde chick with big tits isn't going to be a fighter. king and mature already have that position more than filled. why not speculate on characters that actually have a shot in hell of being in the game instead of your wet dream roster bullshit. the only thing that rose appearing in game means is that adel will be in the game.
Title: Re: KOFXIII
Post by: Dr. H on March 26, 2010, 06:00:58 pm
Elisabeth has her DP back... hope it's still as cheap as in XI =D
And wow, Botan would really surprise me. No hope for Rose, but it would be cool if Adel teams up with her.

Also, since we're at wishlisting, Ron. It's about time for Duo Lon to have a shot on big dad. Mukai is cool but already had his game.
Title: Re: KOFXIII
Post by: Mechy on March 26, 2010, 06:14:43 pm
sorry the blonde chick with big tits isn't going to be a fighter. king and mature already have that position more than filled. why not speculate on characters that actually have a shot in hell of being in the game instead of your wet dream roster bullshit. the only thing that rose appearing in game means is that adel will be in the game.
truth
Title: Re: KOFXIII
Post by: Keku on March 26, 2010, 07:19:15 pm
http://www.youtube.com/watch?v=E_-vl8c8xqM&feature=player_embedded#


my jaw dropped at the India stage. Cannot believe they drew all of that!!!
They didn't. The crowd on top of the elephants, maybe, but the elephants themselves are just 3D models.
I thought it was obvious, since XII mostly relied around 3D to make its shit happen.
Title: Re: KOFXIII
Post by: Alhambra on March 26, 2010, 07:41:38 pm
hmm? I thought that they used the models as bases and then drew over it. Still, Incredible looking stage either way.
Title: Re: KOFXIII
Post by: Shadow_Darkness on March 26, 2010, 07:47:00 pm
THIS. This is the true "KOFXII". Not that beta crap they gave us.
Title: Re: KOFXIII
Post by: MugenplayerX on March 26, 2010, 07:52:22 pm
I'm hyped.




I wouldn't worry about characters like K'
Maybe they will add like 2-3 new teams in the console version (If they add more chars)
I would like to see some classic characters instead of new ones though :P
Title: Re: KOFXIII
Post by: _Arthas_Cf on March 26, 2010, 07:56:42 pm
no athena new suit,no kof XIII, is KOFXII
Title: Re: KOFXIII
Post by: Duo Solo on March 26, 2010, 09:04:03 pm
http://www.youtube.com/watch?v=g5KPyGUqRF8
Title: Re: KOFXIII
Post by: Santtu on March 26, 2010, 09:12:25 pm
Mai seems very jiggly.
Title: Re: KOFXIII
Post by: Cashman on March 26, 2010, 09:15:11 pm
They Really should put K' in there. Yeah yeah they made their point in KOF 99-01 But at least he, Maxima, and Whip had aleast some small part in the Ash Plot. Hell Whip Had a bigger plot for being the the Ikari. They should atleast put K' in there.

And for Kula? Fuck Kula. People want Kula in this game because of "LOL SHE SO CUTE" Crap that Pedos say. She Had nothing to do with the plot in Ash and play a very little part in NESTS.
Title: Re: KOFXIII
Post by: じゆう on March 26, 2010, 09:16:01 pm
Not sure if this is already somewhere in the thread.

But get ready to LOL hard at this:
http://www.youtube.com/watch?v=U6HprRURoD0
Title: Re: KOFXIII
Post by: Iced on March 26, 2010, 09:27:26 pm
So bugs, stages that have the ground and the backdrop not even mingle ( those elephant ones, the floor has an actual border) , one of those stages is a static layer...

no intros =C
do they have more than one winpose?( doesnt seem that way they even do the same pose when you select their order, which means terry is throwing his cap up and it disappears)
Title: Re: KOFXIII
Post by: Bastard Mami on March 26, 2010, 10:30:41 pm
eh? the king thing already got fixed.

They Really should put K' in there. Yeah yeah they made their point in KOF 99-01 But at least he, Maxima, and Whip had aleast some small part in the Ash Plot. Hell Whip Had a bigger plot for being the the Ikari. They should atleast put K' in there.

And for Kula? Fuck Kula. People want Kula in this game because of "LOL SHE SO CUTE" Crap that Pedos say. She Had nothing to do with the plot in Ash and play a very little part in NESTS.

Like? what did K matter in the surrent storyline? also, most of the people who like kula are similar to the oswald and gato fans, they like her beacuse she is strong and fun to play as.
Title: Re: KOFXIII
Post by: Cyanide on March 26, 2010, 10:32:13 pm
Unlike momoko, who's just a loli.
Title: Re: KOFXIII
Post by: TempesT on March 26, 2010, 10:44:20 pm
You told me you like lolis.
Title: Re: KOFXIII
Post by: Cyanide on March 26, 2010, 10:47:56 pm
No, i said lollies. There's a difference  ;P
Title: Re: KOFXIII
Post by: The Railgunner on March 26, 2010, 11:49:32 pm
What's with all the "must have rose" stuff? There was a striker called Rose in KoF2k, she was nothing special there. She was also in Adel's stage in 2k3. In a floor length dress, playing the piano. What the HELL is there to see in a fighter here? KoF has tons of characters. Many who have far more reason to really be in this game. Rose should not be in it as she comes from one of the more horrible games in KoF's history.

We have mature, we have iori, we have a slot there for one additional person. There are fuck all choices there, so it's probably vice. It's sure as fuck not going to be from his 2k1 team.

I honestly think it's a different Rose, since this one looks very different.
Title: Re: KOFXIII
Post by: Duos.act on March 27, 2010, 12:02:14 am
The no intros thing really bugs me too.  I understand its less sprites to draw, but cmon who doesn't love pre fight intros?
And for Kula? Fuck Kula. People want Kula in this game because of "LOL SHE SO CUTE" Crap that Pedos say. She Had nothing to do with the plot in Ash and play a very little part in NESTS.

I love you too
Title: Re: KOFXIII
Post by: Sky79 on March 27, 2010, 03:47:14 am
And for Kula? Fuck Kula. People want Kula in this game because of "LOL SHE SO CUTE" Crap that Pedos say. She Had nothing to do with the plot in Ash and play a very little part in NESTS.
I can't believe you just walked right into that one lol-
http://www.youtube.com/watch?v=lA1B6MILSqs

http://www.youtube.com/watch?v=4NMGCohPv_Q

Established plot-lines are a pain huh  ;P
Title: Re: KOFXIII
Post by: Mgbenz on March 27, 2010, 05:26:44 am
And for Kula? Fuck Kula. People want Kula in this game because of "LOL SHE SO CUTE" Crap that Pedos say. She Had nothing to do with the plot in Ash and play a very little part in NESTS.

You know, I could say the same for every single character in the series. People have their own fetishes after all.


Her cuteness doesn't even have to do anything about it. She's popular and she's fun to play as. She's one of my mains, so it would at least make one person here happy.
Title: Re: KOFXIII
Post by: Cyanide on March 27, 2010, 05:30:18 am
She's got a decent story backing her up too. Momoko's is just "hey look high school girl with psycho powers that we've just brought in" there's nothing ELSE behind her. Unlike Kensou and Athena who are technically from some of SNK's old games. Or chin who's been part of KoF from the start. You will note Bao is gone.
Title: Re: KOFXIII
Post by: Mgbenz on March 27, 2010, 05:48:26 am
Even Bao has a significance to the Dragon Spirit subplot knowing what's everything behind it and all. Momoko has virtually nothing.
Title: Re: KOFXIII
Post by: Bastard Mami on March 27, 2010, 06:17:26 am
You are both wrong, momoko is bao in disguise.
Title: Re: KOFXIII
Post by: Nero D. on March 27, 2010, 06:20:57 am
Ugh...They were both just two really annoying characters. Why does SNK make the Psycho Team annoying with those LOLoli characters. Athena's like 25 lol and they're still teening her up. But I love her.
Title: Re: KOFXIII
Post by: Duos.act on March 27, 2010, 06:45:28 am
I remember reading something along the lines of Momoko only existing cause SNK wanted to use Bao in XI, but the fans hated him so much they ditched him.  But hey who knows anymore?

Title: Re: KOFXIII
Post by: c001357 on March 27, 2010, 07:00:07 am
http://kakuge.info/d/t/kof13.htm (http://kakuge.info/d/t/kof13.htm)

system info/movelist/changelist
Title: Re: KOFXIII
Post by: K.O.D on March 27, 2010, 07:24:53 am
i don't really care at this point about k''s inclusion in the game since he'll come back sooner or later, and he needs a break from a tournament he dislikes, and XIII is looking good.

but i'd also like to point out about the storyline thing people keep bringing up so much that K' has no part in it, neither does 3/4th of the bloody cast.
Title: Re: KOFXIII
Post by: Alhambra on March 27, 2010, 07:28:38 am
Zinger.
Title: Re: KOFXIII
Post by: Mechy on March 27, 2010, 07:46:49 am
Kula? im fine with kula

but if SNK pulls SKY79 on us and adds a team of Kula clones(kinda like they did in 2002UM with kyo) im officially done playing the series

i want vanessa back ;_;
Title: Re: KOFXIII
Post by: Duos.act on March 27, 2010, 08:09:30 am
Aren't most of them fan fabrications anyway?
Title: Re: KOFXIII
Post by: K.O.D on March 27, 2010, 08:10:45 am
all of them.

sup mugen community
Title: Re: KOFXIII
Post by: Mechy on March 27, 2010, 08:11:16 am
well yeah

but,snk DID do it with kyo clones D:
Title: Re: KOFXIII
Post by: K.O.D on March 27, 2010, 08:11:37 am
the kyo clones are cool, kusanagi is better than the real kyo himself.
Title: Re: KOFXIII
Post by: Mechy on March 27, 2010, 08:13:08 am
yeah i agree

the other two however are just plain pointless
Title: Re: KOFXIII
Post by: Keku on March 27, 2010, 08:29:04 am
yeah i agree

the other two however are just plain pointless
Well fuck you, Kyo-1 will slap your shit.
Title: Re: KOFXIII
Post by: S.D. on March 27, 2010, 08:51:59 am
With awesome OTG attacks.
Title: Re: KOFXIII
Post by: walt on March 27, 2010, 10:36:56 am
Dunno if it has been brought up yet, but have you seen Yuri's alternative outfits, you know, COLOR SEPPARATED 8D

So awesome, I know this time around (since XII) they've put careful attention to the Color Sepparation possibilities, but really, by the looks of this, it's like a really completely different outfit. Shorts, leggins, full pants, stockings?
Title: Re: KOFXIII
Post by: K.O.D on March 27, 2010, 10:38:42 am
benimaru has a topless palette with black hair and metallic arms.
Title: Re: KOFXIII
Post by: walt on March 27, 2010, 10:45:50 am
o_O

Ok, looks like I need to watch more videos.
Title: Re: KOFXIII
Post by: Nero D. on March 27, 2010, 10:47:39 am
LOL that's sick. Man color separation. Somebody has really been doing their "research" at SNKP.
Title: Re: KOFXIII
Post by: Keku on March 27, 2010, 11:02:11 am
Uh, Raiden's had color separation in XII, HDJ. This ain't new. :V

However, seeing more characters have that is fun. :D
Title: Re: KOFXIII
Post by: Nero D. on March 27, 2010, 11:17:27 am
Lol I know. I'm just talking about where they're going with the color separation. Like Walt said about what they did with Yuri and K.O.D. about Benimaru. Imagine if they can get, say, Andy to have different color gi pants and gi top. Hot shit.
Title: Re: KOFXIII
Post by: videoman on March 27, 2010, 11:27:17 am
Here's the Google translated version but they misspelled some of the name of the moves!
http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fkakuge.info%2Fd%2Ft%2Fkof13.htm&sl=ja&tl=en (http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fkakuge.info%2Fd%2Ft%2Fkof13.htm&sl=ja&tl=en)

Here's the translation Look like everything has changed since KOFXII

Quote
SonicTempest  on Fri Mar 26, 2010 11:33 pm

System notes:
CHANGES FROM THE PREVIOUS VERSION
=================================

GRAPHICS
- Characters are smaller and it's easier to see the full screen.
- As of now there aren't any stages that make it hard to see the characters.

SYSTEM
- All KOFXII systems (CC, sousai, guard attack) have been removed
- Backstep probably can't be shortened either.
- Throws are back to lever + button motion
- Kara cancels are possible again.

GAME SYSTEM
===========
8- way lever + 4 buttons.

COUNTER HITS
Counter hits have a blue effect when they occur, similar to KOFXII but the effect isn't the same.
A few counter hit animations are like KOFXII but the window is short, sort of like the interval between dashing and doing a strong attack.

GUARD CRUSH
Guard meter under the lifebar, your guard drops when it becomes empty. However at the current time it seems to recover much faster than it's lost, so there haven't been that many guard crushes seen. On top of that it looks like the guard crush window is very tight so it's very hard to take advantage of it. Wondering if drive attacks will have a bigger effect on the guard meter.

GUARD CANCEL
Revived from older games. Costs 1 power stock. Does damage, but not possible to KO with it.

STUN
This has also returned. However unlike XI there's no visible stun meter so it's not possible to know when it's going to happen.

POWER GAUGES
Return of multiple power stocks. You get one additional stock per team member that you lose (much like earlier games). Feels like they charge up faster than in previous games.

EX SPECIAL MOVES/DESPERATION MOVES
Use 1 stock to do powered up specials or DMs. The powering up depends on the move - might be more damage, invincibility, etc.
EX specials have a blue shadow sort of effect to them while EX DMs are red (versus yellow for regular DMs)

DRIVE GAUGE
Green gauge above the power gauge. The length increases by 50% every time you lose a character (so that the gauge is twice as long when you're down to your last character). Fills up at about the same rate as the power gauge, so pretty quickly. However, whiffing special moves will not fill the drive gauge (although it still fills the power gauge).

DRIVE CANCEL
Can be used as soon as the drive gauge passes 50%, which means that on your last character it can be used up to four times.
You can cancel special moves as well as command moves that couldn't normally be cancelled into other special moves and DMs.

HYPERDRIVE MODE
Press BC when the drive gauge is maxed out to activate. Your character will have a sort of hazy afterglow and will be able to do as many drive cancels as he wants. The gauge doesn't fall faster if you do a cancel like in '02. However if you take any damage the mode ends.


----

Looking at the character-specific stuff next.

character-specific stuff
Quote
by SonicTempest  on Sat Mar 27, 2010 1:33 am

Character-specific stuff:

ELISABETH (might be inaccurate since the author wasn't familiar with Elisabeth in XII)
- More effects on her moves
- Regained dp+P and QCF,HCB+P
- QCF,HCB+P connects after dp+C
- dp+C has upper body invincibility. Low attacks beat it.
- EX QCFx2+P fires off 'light bullets' during the second half of the move. Probably can be beaten by guard cancel rolling.

DUO LON
- New move QCB+P. Fires off a haze that cancels fireballs (maybe the EX version only?). Looks like it has no hitbox...use it for mindgames?
- When his EX DM hits something that looks like a high-speed hurricane mixer (???) appears.
- Can't cancel his QCF+Px3 into teleport without a drive cancel

SHEN WOO
- Far standing D has a new animation. A high kick with slow startup.
- Jump D crosses up easier
- QCF+C has slower startup and more lag. The EX version knocks the opponent away.
- EX QCB+A has more range and seemingly faster startup
- QCF+K has small range as usual but the EX version has more range
- QCFx2+P can probably be used the same was as it was in KOFXI. EX version is faster and has full-body invincibility - so much so you can use it as anti-air!
- C,A,B,C DM is present, but no headbutt (NOOOOOOOOOOOOOOOOOOOOOOO!)
- stand C, f+B, QCF+A DC QCF+K DC QCFx2+P is a combo, although this is the same combo that had some tough links in XII. Seems like poor use of the drive gauge (lol)
- It'd be nice if he could do anything from low attacks...

KYO
- Regained air d+C. Hard knockdown on an aerial opponents, long stun on grounded opponents. Can be used to cross up.
- Can still combo stand B -> dp+P. On the second hit of dp+P you can drive cancel to QCF+K and combo to Orochinagi (ouch!)
- QCF+P seems to have less lag?
- Gained mid-air Orochinagi. Voice clip is 'Kore de kimeru ze!'
- Doesn't seem to have changed much.
- Seems very strong.

BENIMARU
- Regained Benimaru Koreda (his command throw)
- Might have regained his air throw?

DAIMON
- Regained dp+K
- HCF+A somehow managed to grab a standing Shen. Was it always like that? Might be stronger in terms of priority.

IORI
- Gained a new command move df+C. Swings an arm downward as if he were hitting a stake. Hits mid.
- Regained his air b+B
- dp+P has more lag? EX version does two hits and floats the opponent.
- HCF+P doesn't launch the opponent so high that he can't be seen anymore

MATURE
- Don't know much about her KOFXII version.
- Despair (dp+P), Death Row (QCB+Px2), Ebony Tears (QCF,HCB+P) and Metal Massacre (QCB+K) regained
(She has dp+P in KOFXII, but whatever)

TERRY
- Can't cancel standing B. Tried to cancel into a command move and failed.
- far C cancellable
- crouch D can be cancelled into command moves
- far D has new animation. Looks like the KOFXI animation. Might be useful as an anti-air.
- jump D crosses up easier. (seems like this is the case with a lot of characters)
- df+C seems to have a bigger frontal hitbox
- f+A comes out slower
- Power Wave comes out slower but has less lag. EX version does 3 hits.
- B Crack Shoot is an overhead and does multiple hits. EX version might hit mid and has faster startup. Hard knockdown on counter hits against an airborne opponent.
- Burn Knuckle seems the same? EX version does multiple hits and makes the opponent fly upwards. Not sure if you can follow up afterwards.
- Rising Tackle has no change. EX version goes vertically straight up and does something like 25 hits (lol) and has fast startup.

ANDY
- Can't brake Reppadan any more. Can still cross up with it, though.
- EX Zaneiken can move from one side of the screen to another
- EX Hishouken flies faster.
- EX Choureppadan is good enough to be used as an anti-air.

JOE
- Regained Ougon no Kakato (QCB+K). B version flies low while D version goes high, but neither has much lag.
- Regained Bakuretsu Hurricane Tiger Kakato. Can be connected from weak attacks.
- Slash Kick has more lag
- D Tiger Kick has a lower trajectory
- EX Hurricane Upper shoots 3 projectiles. Regular version has less lag?
- Sliding is a command move, and knocks down even when cancelled into. More lag?

KIM
- Regained mid-air Houou Kyaku.
- f,f+D is now done as f,f+A

RAIDEN
- Gained Super Drop Kick (hold K for ten seconds and release) and Crazy Train (QCFx2+P)
- Regular version of Giant Bomb has more lag? EX version knocks the opponent up.

ATHENA
- Psycho Ball has less lag. EX version does 3 hits and has 'penetrating power' (?? goes through other fireballs, maybe?)
- Regained Psychic Teleport. EX version included.
- Throw animation has changed. Athena teleports to diagonally above the opponent and throws them.

KENSOU
- Has normals from KOFXII but specials from his earlier versions.
- Regained Chokyuudan (fireball), Ryusogeki (air QCB+P) and QCF,HCB+P DM.
- Lost QCB+A, QCB+C from KOFXII
- Still has QCB+K from KOFXII.
- Pressing B+D makes him do his KOFXII backstep
- Ryuugakusai has its command reversed (rdp+K instead of dp+K...the way it used to be)

CHIN
- Didn't see him much so no idea how he's changed.

RYO
- far D is the same as close D. Maybe they'll change this?
- far C cancellable
- jump D crosses up easier
- C Ko'ouken has more lag. EX version does 3 hits.
- EX Kohou does 3 hits. No idea if there's any effect on invincibility.
- B Hienshippuukyaku is the same. D Hienshippuukyaku whiffs against crouchers. EX version is faster and resembles Takuma's version of the move - it launches. Maybe you need to use a drive cancel to follow up?

ROBERT
- Can cancel his low attacks
- Has all his moves from KOFXII

RALF
- Regained air QCF+P.
- Vulcan Punch has more lag? Can't connect a stand D after it anymore. Instead of that you can drive cancel to Galactica Phantom.

CLARK
- Regained Gatling Attack
- Still has his forward step move from XII

LEONA
- Regular V-slasher has been weakened.

MAI
- How to say this...she benefits a lot from the new system.
- Both A and C Ryuuenbu have low lag and can be followed up with stand A in the corner. If the opponent is in mid-air even stand C is possible.
- Musasabi no Mai is great for comboing in the corner. If you hit them near their feet (i.e. space it so that it hits them at the lower part of their hitbox) they shouldn't be able to retaliate.
- Hissatsu Shinobi Bachi is fast enough to combo from light attacks, and is damaging.
- d.B -> B -> Hissatsu Shinobi Bachi DC Musasabi no Mai -> C Ryuuenbu -> Chou Hissatsu Shinobi Bachi is a combo.
- Kachousen has slower startup but less lag
- Jump CD felt a little too fast
- She has an air throw which can be used in combos.
- EX Chou Hissatsu Shinobi Bachi is invincible.

YURI
- Gained a new move, midair df+B which is very much like Yun/Yang's Raigekishuu from 3S. She changes trajectory suddenly with no voice clip so it's a bit startling.
- Raiohken has her jumping up to do the move again. Startup is slow. EX version shoots two fireballs.
- Can't charge up Ko'ouken? Haohshokoken is a DM.
- Hyakuretsu Binta seems to have faster startup than usual.
- Not sure how effective her Saiha is
- Hien Hou'ou Kyaku connects from light attacks
- df+D isn't on her movelist, nor did I see it, so it probably doesn't combo from light attacks (lol)

KING
- Sliding is unsafe on block
- Gained a mid-air Venom Strike. Flies horizontally with unlimited range.
- Venom Strike is the same as it was. No high/low variations.
- Tornado Kick is the '95 version. Doesn't seem to have any invincibility.
- DMs are Surprise Rose and Double Strike. Didn't seem to have Illusion Dance.
- Surprise Rose can cross up as King dives. Can escape by rolling.

ASH
- Same old Guile clone (lol)
- A Ventose has so little lag that you can combo it into a sweep if you're close enough (can't remember if the XII version was just like that). C version is unchanged.
- EX version of Genie will make two flames appear on the screen. The locations probably depend on the two buttons you used to activate the EX version.
- Thermidor has faster startup, but only does 5 hits
- Sans-culotte has the same speed and lack of range. No other changes.
Title: Re: KOFXIII
Post by: oraora? on March 27, 2010, 11:59:32 am
Looks great so far, but why is Raiden team up with Kim? Maybe he wants to get rehab by Kim? :P
Title: Re: KOFXIII
Post by: Nero D. on March 27, 2010, 12:08:41 pm
Raiden's been a good guy since FF2. He just doesn't have his Big Bear persona cause, it's pretty pointless for anything other than an alternate outfit. But yeah, he's straight n narrow.
Title: Re: KOFXIII
Post by: S.D. on March 27, 2010, 12:21:28 pm
Looks great so far, but why is Raiden team up with Kim?
He's Chang's brother.

Raiden's been a good guy since FF2.
Maybe he isn't? KoF timeline != Garou Timeline
Title: Re: KOFXIII
Post by: Sky79 on March 27, 2010, 12:24:26 pm
Looks great so far, but why is Raiden team up with Kim?
He's Chang's brother.

Raiden's been a good guy since FF2.
Maybe he isn't? KoF timeline != Garou Timeline

Oh snap I didn't think of that one.... good catch


I'm diggin the color changes, makes me wonder what they'll do for King. she can use a bit of variety.
Title: Re: KOFXIII
Post by: videoman on March 27, 2010, 01:29:36 pm
Raiden's been a good guy since FF2.
Quote
Maybe he isn't? KoF timeline != Garou Timeline

In Wrestling terms he is a Face (good guy)

To he's more of a Heel (bad guy)

Title: Re: KOFXIII
Post by: S.D. on March 27, 2010, 01:44:53 pm
what
Title: Re: KOFXIII
Post by: K.O.D on March 27, 2010, 01:49:08 pm
Quote
Raiden's been a good guy since FF2.
Maybe he isn't? KoF timeline != Garou Timeline

In Westleing terms he is a Face (good guy) or a Heel (bad guy)

To he's more of a Heel!

I seriously wonder how can someone post something then not check his post and see what the fuck he's done... but before that, how the fuck can you post so shitty and not notice your own post being shit.

also being high or intoxicated is not an excuse
Title: Re: KOFXIII
Post by: Sky79 on March 27, 2010, 02:54:27 pm
Raiden's been a good guy since FF2.
Maybe he isn't? KoF timeline != Garou Timeline

In Westleing terms he is a Face (good guy) or a Heel (bad guy)

To he's more of a Heel!
Dang, I forgot that was the term... thats oldschool knowledge you got there girl(dude?)
 Ah memories *wipes Tear*



I'm liking the proportions the more I see them, but is it just me, or do Kim and Terry's pants get baggier and baggier?

And I still can't figure out why Athena's legs are nearly as thick as Yuri's entire body?

Spoiler: Heh dare ya (click to see content)

Title: Re: KOFXIII
Post by: K.O.D on March 27, 2010, 02:57:11 pm
Are you dense? I can't even figure out what the hell you're implying.
Title: Re: KOFXIII
Post by: Thedge on March 27, 2010, 03:02:28 pm
Just ignore him, like the rest of us.
-------------------------------

I kinda miss the zooming, well, at least characters are at them true resolution.
*inb4 vyx's image about resolution
Title: Re: KOFXIII
Post by: videoman on March 27, 2010, 03:07:49 pm
OK sometimes I forget to use spell check or check grammar and I'll be more careful next time!

Anyway I found at least one vid with Mature in action and a few with Ash!

http://www.nicovideo.jp/watch/sm10174706

http://www.nicovideo.jp/watch/sm10175139

 

Title: Re: KOFXIII
Post by: Sky79 on March 27, 2010, 03:12:24 pm
OK sometimes I forget to use spell check or check grammar and I'll be more careful next time!
You're fine, don't worry about it.
Some of these guys just have issues that's all.
Spoiler: strike 2 (click to see content)


Edit:
Nice Find! these videos are popping up everywhere now.

Thank God for Google Translate  ;D
Title: Re: KOFXIII
Post by: videoman on March 27, 2010, 04:01:06 pm
Quote
http://br.forumfighters.net/topic/23901-kofxiii-versao-console-e-novo-post-no-blog-oficial/

Portuguese translation of the latest blog entry. Yuri is most used, followed by Mai...
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/03/_2.html  (Japanese Version)

 
This I from the latest blog entry

 
Quote
Credit goes to thiego22 of cyberfanitx who translated to Portuguese to English

[EX TECHNICAL Hissatsu   / EX Ultra Tech Hissatsu]

Fortify versions of the blows with EX, in many ways.

Projectiles for example. A projectile ex can leave quickly and enjoy their progress.

In addition, we have the EX Kimer, the opponent will be inevitably take damage.

KOF XIII is the concept of "KOF-ism" of games, systems and graphics. Our staff is working hard to develop.

The current state is related to the shooting test. With what you have in the questionnaires, we will make improvements in the game and do the way you want. So please come test this week!
 

Which means it they won't focus on Casual players too much like Capcom did!
Title: Re: KOFXIII
Post by: K.O.D on March 27, 2010, 04:03:22 pm
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100327_07.jpg)

color seperation is fucking win.
Title: Re: KOFXIII
Post by: Simard on March 27, 2010, 04:04:15 pm
Raiden's been a good guy since FF2.
Quote
Maybe he isn't? KoF timeline != Garou Timeline

In Wrestling terms he is a Face (good guy)

To he's more of a Heel (bad guy)

I read somewhere that he's called Big Bear as a face ; but Raiden when he's a heel
Title: Re: KOFXIII
Post by: Cybaster on March 27, 2010, 04:05:10 pm
@ Color separation : Now that's nice. :)
Title: Re: KOFXIII
Post by: Anjel on March 27, 2010, 05:14:15 pm
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100327_07.jpg)

color seperation is fucking win.

Holy crap, that's awesome!
Title: Re: KOFXIII
Post by: Mechy on March 27, 2010, 05:20:39 pm
last one is hot

yuri ftw
Title: Re: KOFXIII
Post by: Sky79 on March 27, 2010, 05:24:04 pm
Baby Girl's growing up nicely  ;P

You can almost hear Ryo's teeth clinching when someone checks her out lol
Title: Re: KOFXIII
Post by: Mechy on March 27, 2010, 05:30:13 pm
but her bewbs are (slightly)smaller then before D:
Title: Re: KOFXIII
Post by: Cyanide on March 27, 2010, 10:13:06 pm
More visible though. They always blended into the gi more previously. I think they've made her a bit more girly now.
Title: Re: KOFXIII
Post by: videoman on March 27, 2010, 11:03:05 pm
Quote
(http://img202.imageshack.us/img202/6419/kofcereal2.jpg)
(http://img202.imageshack.us/img202/7525/kofcereal5.jpg)
The King of Fighters Cereal
The Breakfast of champions!
By affinity of cyberfanix

For the console version!:
1. They need to dump Ignition like a bad cold! In which they already did!
2. A better netcode!
3.Get either Atlus or X-Seed to publish and Localization they are the best!
4. Advertise at any means necessary!
5. You have to get the word out! 


Title: Re: KOFXIII
Post by: Cyanide on March 27, 2010, 11:07:59 pm
They mostly need to do some decent advertising and get the game out there. We had commercials for SFIV over here. I'm sure the game wasn't hugely popular here still but it was available and made visible. SNK don't really do ANYTHING other than really specific loc tests.
Title: Re: KOFXIII
Post by: Jesuszilla on March 28, 2010, 12:10:42 am
They need to get the guys who did BB's netcode to do it for XIII. I can only overstate how awesome BB's netcode is.
Title: Re: KOFXIII
Post by: Titiln on March 28, 2010, 12:32:15 am
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100327_07.jpg)

color seperation is fucking win.
when did e get a job at snk
Title: Re: KOFXIII
Post by: Sky79 on March 28, 2010, 03:32:36 am
Quote
(http://img202.imageshack.us/img202/6419/kofcereal2.jpg)
(http://img202.imageshack.us/img202/7525/kofcereal5.jpg)
The King of Fighters Cereal
The Breakfast of champions!
By affinity of cyberfanix

Nice "box" Mai lol

Got Milk?  :sugoi:
*Audience boos*

Quick, for the love of God, someone get me a strawberry!
Title: Re: KOFXIII
Post by: GT on March 28, 2010, 03:45:19 am
*Audience boos*

At you right? >_<
Title: Re: KOFXIII
Post by: Jesuszilla on March 28, 2010, 05:18:37 am
shut up. just fucking shut up.
Title: Re: KOFXIII
Post by: Bastard Mami on March 28, 2010, 06:56:31 am
They mostly need to do some decent advertising and get the game out there. We had commercials for SFIV over here. I'm sure the game wasn't hugely popular here still but it was available and made visible. SNK don't really do ANYTHING other than really specific loc tests.

nah, they should just not spend money on stuff that won't matter to the kof fanatics and keep on screwing/abandond the casual market; it would actually be better if they don't publish the game otuside japan at all.


when did e get a job at snk

lol wut ? they missed zettai ryouki for show.
Title: Re: KOFXIII
Post by: Sky79 on March 28, 2010, 02:21:03 pm
nah, they should just not spend money on stuff that won't matter to the kof fanatics and keep on screwing/abandond the casual market; it would actually be better if they don't publish the game otuside japan at all.

Not happening, if they'll throw a half done Beta (if even half) to market for the $$$ they'll not stop with one failure. SNKP has a reputation of breakneck schedules to turn the fast buck.

It's not that the game 'can't' get the job done, they've nearly 20 years of fans to draw improvements from, SNKP has been putting their fingers in their ears, like Hollywood. At some point, someone in a position of power thought 'If it has KOF on it, they'll buy it'. That "KOF:Skystage" abomination is proof of that.

After KOF12 got it's a$$ handed to it by critics and players, someone hit the brakes (note Mai was slapped on everything and wearing even less?) What worries me, is after this one hits, the money recovered and 'the masses' pacified....Will they do this again?

The first answer that pops in my head isn't a good one.....
Title: Re: KOFXIII
Post by: Anjel on March 28, 2010, 02:29:05 pm
shut up. just fucking shut up.

Please.
Title: Re: KOFXIII
Post by: K.O.D on March 28, 2010, 03:47:14 pm
http://www.youtube.com/watch?v=Fpwl6krWQAo (http://www.youtube.com/watch?v=Fpwl6krWQAo)

new relatively high-quality recording of cool matches

i want this game badly, hope there's a pc or psp port like blazblue, i'd buy it
Title: Re: KOFXIII
Post by: Mechy on March 28, 2010, 05:39:49 pm
sweet jesus it looks good

and i want it for PC too, dammit snk
Title: Re: KOFXIII
Post by: videoman on March 28, 2010, 06:26:47 pm
If you want to know if they are going to do a Location test in the N.A. just reply in the contact page in the official US site!
http://www.snkplaymoreusa.com/
Title: Re: KOFXIII
Post by: K. Jak on March 28, 2010, 07:49:51 pm
Quick, for the love of God, someone get me a strawberry!
Lordkat, yes?
Title: Re: KOFXIII
Post by: Elix on March 28, 2010, 09:32:42 pm
Something's been bothering me about Yuri. I think it's her proportions. She's too small, she used to be taller. Or maybe her head is too big. Her hair looks like a helmet, it's not fluid.
Title: Re: KOFXIII
Post by: Koop on March 28, 2010, 09:42:19 pm
Something's been bothering me about Yuri.

hair is short now
Title: Re: KOFXIII
Post by: Rolento on March 28, 2010, 09:43:59 pm
Elix: Well, it could be a combination of the shorter haircut, style change to make her younger like they did to Athena, or the fact she like a number of the female cast in this revision have sticks for arms.
Title: Re: KOFXIII
Post by: Luis Alejandro on March 28, 2010, 09:45:59 pm
basically a loli now
Title: Re: KOFXIII
Post by: Nero D. on March 28, 2010, 09:49:51 pm
Anybody who wasn't over 20 in the classic continuity is basically a loli now. I'd hate to see what they would do to Kula. Or Momoko. Or...Bao...:gonk:
Title: Re: KOFXIII
Post by: Koop on March 28, 2010, 11:26:44 pm
Ash is a Loli  :)
Title: Re: KOFXIII
Post by: Nero D. on March 28, 2010, 11:39:54 pm
NO!!!! He's like almost already loli. UGGGH.
Title: Re: KOFXIII
Post by: Elix on March 29, 2010, 12:41:23 am
basically a loli now
Bulls-eye. Yuri was a sweet-looking girl and now she's a loli. Same goes for Athena. For me KOF was about realistic character designs and game mechanics. Dunno about the second, but now KOF is like CAPCOM with its exaggerations and GURO: lolis vs. steroid freaks. And you either cope with that or wait another 10 years for SNKP to change sprites again.
Exaggerations and grotesque characters. That's what I disliked about Street Fighter. Ironically, now I find SFIV more attractive gameplay-wise.
Title: Re: KOFXIII
Post by: Alhambra on March 29, 2010, 01:08:16 am
Least there doing right by all the other female characters. Leona, King, Mai (Good GOD, all of Mai's animations are awesome), Mature, and Elizabeth. As far as I could tell back in the day, Yuri and Athena had a lil loli vibe anyways (well, there voices bugged me as much as momoko's at least).
Title: Re: KOFXIII
Post by: Bastard Mami on March 29, 2010, 01:31:40 am
I actually love that they are using the higher resolution sprite to give everybody a different body build.
Title: Re: KOFXIII
Post by: SNT on March 29, 2010, 01:35:39 am
I actually love that they are using the higher resolution sprite to give everybody a different body build.
They could have done that without making them look like they're fresh out of KOF Elementary.  Especially knowing they make their sprites with a glorified rotoscoping process.
Title: Re: KOFXIII
Post by: Bastard Mami on March 29, 2010, 02:05:29 am
as opossed to what process?
Title: Re: KOFXIII
Post by: K. Jak on March 29, 2010, 04:26:22 am
I love these sprites more than the old ones, but that's me.
Title: Re: KOFXIII
Post by: videoman on March 29, 2010, 05:19:43 am
(http://i2.photobucket.com/albums/y29/saga_sakurazukamori/201003281857000.jpg)
Quote
Something in the lines "This product is a temporary version that is still under development / testing by our staff, we hope that you have enjoyed your experience and please look forward to the finished product".... I'm kinda stretching it. A lot. I suppose that this is the "ending" screen that this version has after a game clear, or something.
Here's the translation by Toxic Avanger of orochinagi!
Title: Re: KOFXIII
Post by: Nero D. on March 29, 2010, 05:23:04 am
I'm thinking that's the splash screen that most old school demos had like back on the PS1. I knew everything wasn't finished.
Title: Re: KOFXIII
Post by: Alhambra on March 29, 2010, 06:10:04 am
I'm with K Jak. I liked the concept of the old ones a bit better, but the overall style of these is hard to dislike. Especially now that the camera is zoomed like the older kofs.
Title: Re: KOFXIII
Post by: Retro Respecter on March 29, 2010, 06:16:53 am
This is The King of Fighters Re-Birth, so SNK Playmore is going in a different direction. HD version of our favorite fighters looks awesome. I just want to know who is behind all this (King of Fighters 2003 - King of Fighters XIII).
Title: Re: KOFXIII
Post by: c001357 on March 29, 2010, 07:00:09 am
I just want to know who is behind all this (King of Fighters 2003 - King of Fighters XIII).

i heard it was snk playmore. dont take my word for it however
Title: Re: KOFXIII
Post by: Sky79 on March 29, 2010, 07:39:07 am
Quote
Something in the lines "This product is a temporary version that is still under development / testing by our staff, we hope that you have enjoyed your experience and please look forward to the finished product".... I'm kinda stretching it. A lot. I suppose that this is the "ending" screen that this version has after a game clear, or something.
Here's the translation by Toxic Avanger of orochinagi!
Transparentcy with the fan? What madness this this? (JK)
It's a breath of freash air to see that.

Anybody who wasn't over 20 in the classic continuity is basically a loli now. I'd hate to see what they would do to Kula. Or Momoko. Or...Bao...:gonk:

It would be sad for them to build up Kula's 'character' emotionally (discovery of her humanity) over the last 10 years, only to turn her into a walking Tootsie Pop visually lol

The only change I would make would for her to loose the long sleeve coat. Even then she could unzip it and throw it away as an intro, beyond that it just sells itself.
 I mean come on, it's Kula :sugoi:

Spoiler: coverart (click to see content)
Title: Re: KOFXIII
Post by: K.O.D on March 29, 2010, 09:49:30 am
Quote
So I just got back from my trip to Akihabara, fresh full of KOF XIII hype. Game is goddamn amazing. Just fantastic. According to the flyer, the game is 70% complete.

Here're some gameplay observations for the curious!

- Kim got his d+K follow-up to his d charge, u + K move.
- Terry's EX Power Geyser creates two geysers, but the animation is the same.
- Terry's EX Rising Tackle is crazy. I saw it do 15 hits against one opponent, and 20 against another. Earlier reports said 25, which I don't doubt. But I can't figure out why there's so much difference between them.
- Joe can TNT Punch (P repeatedly) -> Drive Cancel -> qcf,hcb + P DM. It hurts!
- Kensou's EX Psycho Ball is crazy fast and goes through any other projectiles. Looks useful!
- Earlier reports said Kensou lost his qcb+A/C moves from XII, but that's incorrect. He's got 'em.
- Kensou: crB -> crB -> qcb+A -> qcb + C -> (qcbx2)+P = 54 HITS OMGWTF STOPPUNCHINGME He does his "tired" animation afterward, however. But he's safe as long as the super connects.
- Iori's new df+C looks a lot like Yashiro's f+A.
- Mature can cancel out of her (qcb+P) x 3 rekka after the second attack with Despair (dp+P).
- Mature's EX Ebony Tears hits three times.
- Ralf's EX Ralf punch (ground pound, qcb+P) hits three times as well.
- Clark's gatling punch, looks just like the 2000 version. Didn't see it connect, though.
- Leona has a new close D. It resembles her classic KOF one (the two knee strikes) but it looks like it leaves her airborne?
- Leona's EX X-calibur is the classic version of the move (i.e. the close-range air projectile).
- Mai can still jump off the stage walls, although it looked a bit strange. As if she was jumping off the space right in front of the corner, rather than the corner proper. Not sure if it was a glitch or what.
- King can Drive Cancel her tornado kick into her aerial Venom Strike. Useful for the extra damage or to keep you safe if the tornado kick was blocked.
- In the corner, Kyo can do qcf + K -> rpd + D (after two hits) -> Drive Cancel -> aerial orochinagi. This combo hurts a lot. The home version should come bundled with a cyanide pill for when Kyo gets you in a corner. (Or SNK could just tone him down. Either way is good.)

Of course I also encountered a few glitches. It wouldn't be a loke test without glitches!
- Mature attempted to throw Yuri in the corner, but Yuri broke the throw. However, the animation wasn't interrupted and still hit Yuri.
- Joe KO'd Leona while she was doing her X-Calibur, and her body was left floating in the air. Joe didn't seem to mind.
- Ryo's f,b,f+P move usually sucks the opponent into it if it connects, but in one instance the opponent remained a step or two away from him. Just a graphical problem, though.

Some other impressions:
- London stage looks really impressive. I tried in vain to see if I could spot any spectators that were copies of each other, but had no luck. I'm sure they're there, but they've been hidden very well. Every single onlooker I saw was very detailed and unique. Bravo.
- The revamped Egyptian stage is crazy-go-awesome! When the guys in front of the fire start doing the wave, they cast eerie shadows against the back wall of the temple. Looks very creepy and quite cool. Amazing atmosphere.
- The special effect when you KO someone with a DM seems very excessive, but also extremely cool.
- In general, one-hit DMs (like Haoh Sho Koken, Power Geyser, V-Slasher) seemed to do very small damage. I assume this will be fixed in the final version, because, currently, I think some EX moves do more damage than the DMs.
- No one I saw had figured out how to use Hyperdrive mode effectively. Invariably what would happen is: they'd activate it, their opponent would go into defensive mode, they'd do some moves, and their opponent would hit them out of HD mode as soon as they had an opening (which usually didn't take long). I assume you can activate it mid-combo somehow, but it seemed no one had learned how yet.
- Also in general, SDMs seem to have the same animation as their DM counterparts. That's probably why some people have taken to calling them EX DMs.
- I think Kyo and Kensou might be a bit over powered. Just my impression.
- Of the three leading ladies, I think Yuri feels the strangest. Playing her without her uppercut takes some getting used to. I think her biggest problem is her lack of anti-air options. Her Saiha (qcb+P) is the best one, but it's a bit slow. It is safe, though.
- XIII King is the greatest fighting game character to ever happen to me. Okay, that's a bit of an exaggeration, but I really like her. The combination of her normal venom strike, aerial venom strike, and double venom strike DM is excellent for keeping opponents out. When they do get in, she has her surprise rose, tornado kick and slide to deal with them. As has been said elsewhere, the surprise rose is surprisingly safe, and it can cross-up. (If it connects with an air-borne opponent who is too high, however, the rest of the move won't hit.) Tornado kick goes through blocking opponents, so, (if used at close range) you can stay out of trouble. The slide is more vulnerable, but its range is quite good. While I generally don't play zoning characters in KOF, I had an absolute blast with King.

Fun with color edits!
- Lots of crazy color options. Truth be told, I think a few too many crazy options. Just my opinion, though. Here are some memorable ones...
- Bluegreen-skinned Goro.
- Zombie Joe.
- Kyo has a Rock-outfit, and an evil version with red eyes. Also a flamboyant one with pink hair and a bright purple jacket.
- Red-skinned Ryo.
- All-blue Raiden. With red teeth? Why, SNK, why?
- Kensou has a Duolon outfit. Pretty cool looking.
- King has a Kula outfit.
- Terry and Robert's color swap is really impressive. When Robert has Terry colors, he looks almost identical to Terry minus the hat. Mark my words, someone is eventually going to see Terry-colored Robert or Robert-colored Terry and comment "OMG! Terry got a ranbu!!" or "OMG! Robert learned Buster Wolf!!!" Mark my words.

Concluding stuff...
- KOF XIII essentially plays pretty close to 2002UM, but with much better graphics. I loved it, even though it wasn't what I was expecting / hoping for from the sequel to XII. It seems like an extremely solid system presented in a beautiful package. I just hope they nail the balance.
- The producer, Masaaki Kukino, was there watching the loke test. Guy looked exhausted. Understandable I suppose, since he'd apparently been standing in an arcade for almost three-days straight watching people play KOF. That's a long-ass time to be watching people play KOF. He was quite friendly when I asked him a question, though. His English isn't bad either.
- After playing, you were given a survey to fill out about your impressions of the game. I made only two (rather small) criticisms.
- I asked for XII's camera zoom be included as an option, since I liked it. Screw you, pixel-haters!
- I asked for Terry to say "ARE YOU OKAY!?" before the Buster Wolf. If that gets added (which is probably won't) I expect full credit!
- And in the section where they asked what characters you wanted to see, I said K', Kula, Yamazaki and Vanessa (in that order). I chose them partly based I see them requested by fans more than most other characters. Since I know a lot of KOF fans outside of Japan can't go to the location test, I did my best to make sure your requests were (indirectly) heard.
... Thinking back, I should have just requested Ryuhaku Todo, Duck King, and Heavy D!.

Sorry, this ended up a bit long.

-Rex Dart
Title: Re: KOFXIII
Post by: Mechy on March 29, 2010, 09:49:54 am
Kulas not that special

no offense MC2
Title: Re: KOFXIII
Post by: Duos.act on March 29, 2010, 09:58:33 am

It would be sad for them to build up Kula's 'character' emotionally (discovery of her humanity) over the last 10 years, only to turn her into a walking Tootsie Pop visually lol

The only change I would make would for her to loose the long sleeve coat. Even then she could unzip it and throw it away as an intro, beyond that it just sells itself.
 I mean come on, it's Kula :sugoi:

Spoiler: coverart (click to see content)

Agreed.  I'd be glad enough to have her back, but I really think she needs a new look.
Title: Re: KOFXIII
Post by: Keku on March 29, 2010, 10:36:00 am
Kula can go suck a dick and/or die in a fire.
Preferably the latter.

We need more Blue Mary.
Title: Re: KOFXIII
Post by: S.D. on March 29, 2010, 10:42:01 am
Agreed, we don't need Kula and K'. Yuck.
Lin and Seth should be in... Actually I think Lin joined Ron? (As shown in some 2003 ending)
Anyways, there's a lot of boss material to finish this arc in a single game (Those from the past, Ron, Misty, Adel)
Title: Re: KOFXIII
Post by: Iced on March 29, 2010, 10:46:02 am
The logical step would be to give "those from the past" a striker kind of moveset, where one of them uses the others as attacks.
Title: Re: KOFXIII
Post by: S.D. on March 29, 2010, 10:57:52 am
So... Original Zero?

I mean, he covered Krizalid MK2, Glaugan and Ron.
Title: Re: KOFXIII
Post by: Iced on March 29, 2010, 11:01:53 am
Something like that, yeah, what better way of showing a group of persons with minimal spriting?
Its either that or facing a string of high res edited "original"( finger quotes because while the characters were already shown ( more or less) they have never been on previous kofs)  characters that wont be able to be reused...
Title: Re: KOFXIII
Post by: Mgbenz on March 29, 2010, 11:05:08 am
Yeah, just remove all the characters I actually use in this series. Great way to make everyone happy. :'(
Title: Re: KOFXIII
Post by: Nero D. on March 29, 2010, 11:20:32 am
Or they could go the UM way and do grade-based mid/boss battles.
Title: Re: KOFXIII
Post by: K.O.D on March 29, 2010, 11:24:14 am
website updated

http://game.snkplaymore.co.jp/official/kof-xiii/ (http://game.snkplaymore.co.jp/official/kof-xiii/)

you can hear the team bgm's by selecting the team in the character section, which are fucking awesome.
Title: Re: KOFXIII
Post by: S.D. on March 29, 2010, 11:39:45 am
Yeah, just remove all the characters I actually use in this series.
Get used to it.

-I mained Eiji and Heidern in 95. Well too bad, both are gone.
-Krauser, Geese and Mr.Big in 96? Gone.
-I barely recall 97, I think Shingo was my main.
-Dream match in 98. Brian. Gone.
-99, Jhun... Which thankfully repeated appearance in 2000... But after that? Gone (2003... Doesn't count, they raped him).
-On to 2000, I was fond of Lin and Seth... which were horribly downgraded in 2001
-In 2001 I mained May Lee, Foxy and K9999. Guess what? May Lee was downgraded in 2002 and Foxy was removed.
-As for 2002, I had to main Takuma and Andy... And they didn't made the cut for 2003.
-I pick Duolon and Kusanagi in 2003. Then Duolon gets horribly downgraded in XI, Kusanagi doesn't even appear and... Yeah you get the picture.
Again. GET USED TO IT.

Or they could go the UM way and do grade-based mid/boss battles.
That would be cool.
Then again:
Its either that or facing a string of high res edited "original"( finger quotes because while the characters were already shown ( more or less) they have never been on previous kofs)  characters that wont be able to be reused...
....And they just don't have time (Nor the staff) to sprite said characters.
Title: Re: KOFXIII
Post by: Sky79 on March 29, 2010, 12:06:24 pm
Kula can go suck a dick and/or die in a fire.
Preferably the latter.
Morning sunshine *kiss* ;D
Quote
....And they just don't have time (Nor the staff) to sprite said characters.
Your opinion, nothing more
Quote
We need more Blue Mary.
Put them all in, there's room for everyone.....Why the hate?

Heck, if Maxima is in it, I wonder if they'll change his stance or show him in a more vulnerable light, Clutching his chest in pain or something else along those lines. MI2's plot line added much needed depth to the character, he's dying remember?( http://www.youtube.com/watch?v=xoIeM6CrDj0 ) In high rez, his weapon systems would look sweet.

Now if they go old school and make elements of the stages destructible... Oh yes  :sugoi:
Title: Re: KOFXIII
Post by: Nero D. on March 29, 2010, 12:15:19 pm
Uh huh.

Anyway, music:

- Elisabeth Team's theme sounds like "Queen" from XI but with more rock influence.

- Hero Team's theme sounds like a subtle remix of "New Order" from XI and even sounds a little (lot) like "Attack Me!", Kim's theme from Wild Ambition.

- Garou Team's theme sounds like a better "Street Dancer" from XI.

- Psycho Team's theme sounds like their 99 & 2000 themes along with some Megaman 8 thrown in for good measure.

- Ikari Team's theme is a very subtle remix of "Rumbling on the City" mixed with some Metal Slug jazz type flow.

- Women's Team's theme has that King-y (no other way to describe it) Bar Illusions feel thrown into it. It also sounds like "I'm Hot for You" from 2003. Might be a subtle remix.

- Yagami Team's theme has that old-school saxophone feel to it, but it's a completely new deal, basically a new song. Refreshing, but still familiar (good thing).

- Ryuko Team's theme has banjo's in it: Takuma's back!!! This sounds like a mixture of "Ryuko 95" (don't know the name off bat) and "Shihan" (Takuma's theme from AOF 2).

- Kim Team's theme has that old-school RB series Kim theme feel to it and it even sounds a little like...can't put my finger on it. Listen for yourselves...

- Ash's theme sounds like (is an obvious mix of) "Splendid Evil" and "Joker" (more "Joker") along with some new elements thrown in.

All in all, the music for this game is:
fucking awesome.
Title: Re: KOFXIII
Post by: Elix on March 29, 2010, 12:16:11 pm
What's up with the Kula haters emerging from nowhere? Kula is one of the best desings SNK has and her fanbase is large. She's cute, cool and fun to play with. Thanks for that cover art, btw. :sugoi:
Title: It's not like the game is 70% done or anything.
Post by: S.D. on March 29, 2010, 12:30:19 pm
Your opinion, nothing more
::)
Title: Re: KOFXIII
Post by: Nero D. on March 29, 2010, 12:57:35 pm
Maxima is not dying. He just needs upgrades. There is literally NO mention of him dying in the game what so ever.
Title: Re: KOFXIII
Post by: K.O.D on March 29, 2010, 01:02:39 pm
and MI is not canon.

- Ryuko Team's theme has banjo's in it: Takuma's back!!! This sounds like a mixture of "Ryuko 95" (don't know the name off bat) and "Shihan" (Takuma's theme from AOF 2).

Sounds more like their KoF '96 theme (Kamikirimushi (http://www.youtube.com/watch?v=fsYJ8XQOzwE))
Title: Re: KOFXIII
Post by: K.O.D on March 29, 2010, 01:06:13 pm
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/chara/t_tn_team10.png (http://game.snkplaymore.co.jp/official/kof-xiii/character/img/chara/t_tn_team10.png)

last team is K' team.


FUCK

YESSSSSSSSSS


edit : SNK took down the link, it was written TEAM K', more info on cyberfanatix forums.
Title: Re: KOFXIII
Post by: Iced on March 29, 2010, 01:12:14 pm
I had thought about something i hadnt mentioned yet.
The "botan" shaped girl, could have as easily been Whip.
Making K' team Whip, k' and kula or maxima.

(http://img408.imageshack.us/img408/4373/sasd.png)
(http://i189.photobucket.com/albums/z33/Vash425/kof_whip.jpg)

The neck section seems to have a strap, reminding me of military issue jackets.
There is also, something hanging from the side of her waist.
Title: Re: KOFXIII
Post by: Nero D. on March 29, 2010, 01:23:17 pm
Sounds more like their KoF '96 theme (Kamikirimushi (http://www.youtube.com/watch?v=fsYJ8XQOzwE))

Ha! That's the one! With the banjos. I was just playin it too hmm...:wall:
Title: Re: KOFXIII
Post by: Mgbenz on March 29, 2010, 01:30:34 pm
I had thought about something i hadnt mentioned yet.
The "botan" shaped girl, could have as easily been Whip.
Making K' team Whip, k' and kula or maxima.

http://img408.imageshack.us/img408/4373/sasd.png (http://img408.imageshack.us/img408/4373/sasd.png)
[url width=338 height=480]http://i189.photobucket.com/albums/z33/Vash425/kof_whip.jpg[/iurl

The neck section seems to have a strap, reminding me of military issue jackets.
There is also, something hanging from the side of her waist.

But there are two characters together on the left and the taller one looks feminine.
Title: Re: KOFXIII
Post by: K.O.D on March 29, 2010, 01:31:43 pm
more images leaked on cyberfanatix with 3 seperate boss texts
Title: Re: KOFXIII
Post by: Iced on March 29, 2010, 01:32:38 pm
But there are two characters together on the left and the taller one looks feminine.
Candy and kula?
or maybe diana and kula. Not like those four need to be playable.

more images leaked on cyberfanatix with 3 seperate boss texts
host them and
post them up please.
Title: Re: KOFXIII
Post by: Mgbenz on March 29, 2010, 01:36:44 pm
Not really images of the characters just placeholder text for their team names. There's Boss 1,2 and 3.
Title: Re: KOFXIII
Post by: Iced on March 29, 2010, 01:39:55 pm
If i was home i would attempt to trace over the sillhoeuttes so that we could have an idea about their design.
Title: Re: KOFXIII
Post by: K.O.D on March 29, 2010, 01:48:11 pm
someone saved the K' team image before it got taken down

(http://img691.imageshack.us/img691/1429/ttnteam10.png)
Title: Re: KOFXIII
Post by: Mgbenz on March 29, 2010, 01:50:41 pm
IIRC, Shroom and Rimelo (those two girls in Ikari and K' Team endings) stole Magaki's body during the ending. Could the two on the left be a resurrected Magaki and Shion?
Title: Re: KOFXIII
Post by: videoman on March 29, 2010, 01:57:24 pm
Unofficial Sound track

Quote
by Don Vecta
Who wants music?   ;D

http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_aof.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_woman.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_japan.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_psycho.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_elisabeth.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_garou.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_yagami.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_ikari.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_kim.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_ash.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_character_select.mp3
Title: Re: KOFXIII
Post by: Loona on March 29, 2010, 02:00:59 pm
The logical step would be to give "those from the past" a striker kind of moveset, where one of them uses the others as attacks.

A striker-based moveset for a boss made sense in 2001 where player character could do something similar (playing a single character with 3 strikers) - no so much here, especially since such moves would be completely unpunishable (not that that sort of thing ever stopped SNK bosses, but they tend to be cheap on their own).


I wouldn't put a lot of faith into a team with the likes o Kula, Candy, Diana or Whip - too linked to the NESTS plot which is no longer relevant. Only Kula has a chance, since she was deemed popular enough for that Skystage thing...


Also, interesting news

http://cyberfanatix.com/forums/index.php/topic,583.msg13351.html#msg13351 :

Quote
From Ash's story:

THE KING OF FIGHTERSを開催する。 ――以上『R』

"The King of Fighters will be held. Signed, 『R』."

Fuck yes.

Checked, it's in page 6 of Ash's story page.

+

http://game.snkplaymore.co.jp/official/kof-xiii/character/img/chara/t_tn_boss02.png
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/chara/t_tn_boss03.png

AAAAHHHH  ;D  Looking good! C'mon, no juniors, no jacket, no cyborg implants, final Rugal gogogo!
Title: Re: KOFXIII
Post by: Jmorphman on March 29, 2010, 04:38:32 pm
AAAAHHHH  ;D  Looking good! C'mon, no juniors, no jacket, no cyborg implants, final Rugal gogogo!
Jacketed Rugal is best.

But the invite isn't necessarily Rugal, is it? Maybe Rose Bernstein?
Title: Re: KOFXIII
Post by: K.O.D on March 29, 2010, 04:44:43 pm
There was a stage on the kof website named rose_stadium, picture of it is on cyberfanatix.
Title: Re: KOFXIII
Post by: Mechy on March 29, 2010, 04:49:51 pm
right now if anything, i would like some new insteresting chars

also, SDM's have basicly the same animation as DM's? come on snk
Title: Re: KOFXIII
Post by: Loona on March 29, 2010, 04:54:00 pm
AAAAHHHH  ;D  Looking good! C'mon, no juniors, no jacket, no cyborg implants, final Rugal gogogo!
Jacketed Rugal is best.

Only for unworthy opponents IMO. =P

Quote
But the invite isn't necessarily Rugal, is it? Maybe Rose Bernstein?

Likely, but I can dream.
Title: Re: KOFXIII
Post by: Rote Zaungast on March 29, 2010, 04:58:18 pm
(http://game.snkplaymore.co.jp/official/kof-xiii/character/img/chara/t_tn_boss02.png)
(http://game.snkplaymore.co.jp/official/kof-xiii/character/img/chara/t_tn_boss03.png)
?
where are those
Title: Re: KOFXIII
Post by: c001357 on March 29, 2010, 05:07:06 pm
also, SDM's have basicly the same animation as DM's? come on snk

at least we get more than one dms; ex dms aint that bad
Title: Re: KOFXIII
Post by: Loona on March 29, 2010, 05:18:20 pm
(http://game.snkplaymore.co.jp/official/kof-xiii/character/img/chara/t_tn_boss02.png)
(http://game.snkplaymore.co.jp/official/kof-xiii/character/img/chara/t_tn_boss03.png)
?
where are those

According to the URL, in the site - just not visible yet, I guess they'll release more info over time.

Also, their forerunner says "EDIT", hinting at Ash (the only edit-only character so far) being the 1st plot boss in story mode, not unlike how Riot Iori and Leona were in 97.

http://game.snkplaymore.co.jp/official/kof-xiii/character/img/chara/t_tn_boss01.png
Title: Re: KOFXIII
Post by: Gaptooth INC. on March 29, 2010, 08:39:13 pm
My 2 cents:

I've taken a good look, and I'm overall pleased with what they've done so far. I'm sightly annoyed they've taken out CC's but they made some charaters unbalanced (Leona). It seems that they are trying to restore credebility by releasing this, after XII tanked so badly. Ah well. They seem to have decimated my main (Kensou), and the tactics that I used for him. The only thing that I'm wondering is who is gonna be the final AOF charater, as Takuma is supposed to be out of commision.... Impressed, still....
Title: Re: KOFXIII
Post by: walt on March 29, 2010, 09:01:09 pm
Takuma out of comission? According to who? He's pretty much confirmed since XII
Title: Re: KOFXIII
Post by: Nero D. on March 29, 2010, 09:17:01 pm
AAAAHHHH  ;D  Looking good! C'mon, no juniors, no jacket, no cyborg implants, final Rugal gogogo!
Jacketed Rugal is best.

Only for unworthy opponents IMO. =P

Quote
But the invite isn't necessarily Rugal, is it? Maybe Rose Bernstein?

Likely, but I can dream.

Oddly, I'm actually thinking that's Adel. He has those R's in diamond logos on his gloves. Also, he's probably being suckered into doing the tournament by his Botan-controlled sister. Speculation as always...

R logo I was talking about.
(http://images3.wikia.nocookie.net/__cb20081205185438/snk/images/b/b4/Adelheid_XI.jpg)
Title: Re: KOFXIII
Post by: Elix on March 29, 2010, 09:50:46 pm
Wow, nice. That might be true.
Title: Re: KOFXIII
Post by: Alhambra on March 29, 2010, 11:34:46 pm
I kinda wish Iori had another new super that more examplifies his new style (Something like Vega's 2nd Ultra). Actually, I just wish more of the characters had more than one (Kyo, Mai, and Iori mostly)
Title: Re: KOFXIII
Post by: Loona on March 29, 2010, 11:43:00 pm
Maybe the movelists that have been published so far aren't complete, it happens sometimes.
Title: Re: KOFXIII
Post by: Alhambra on March 29, 2010, 11:49:40 pm
Makes sense. Hope so, I miss rebel spark.
Title: Re: KOFXIII
Post by: Bastard Mami on March 30, 2010, 01:47:49 am
(http://i158.photobucket.com/albums/t117/maximilianjenus/maikofxiistand.gif)
Title: Re: KOFXIII
Post by: GT on March 30, 2010, 01:50:32 am
 :thumbsup:
Title: Re: KOFXIII
Post by: Vans on March 30, 2010, 01:50:47 am
Hypnotic.
Title: Re: KOFXIII
Post by: Bastard Mami on March 30, 2010, 03:13:33 am
the [R] invitation makes rose not so far fetched, plus being controlled by botan.
Title: Re: KOFXIII
Post by: EnlightendShadow on March 30, 2010, 04:28:27 am
(http://i158.photobucket.com/albums/t117/maximilianjenus/maikofxiistand.gif)

Sweet, you were able to get the Mai off the official page.  I tried but I couldn't get the right screen shots.  Would you be able to post the sprites for King and Yuri as well?
Title: Re: KOFXIII
Post by: Cashman on March 30, 2010, 06:06:38 am
Mai's gravity F T W ! ! !
Title: Re: KOFXIII
Post by: unbeknowNst on March 30, 2010, 06:08:30 am
She looks like an old lady tryna get funky with a hunchback problem
Title: Re: KOFXIII
Post by: Drex on March 30, 2010, 06:21:38 am
She looks like an old lady tryna get funky with a hunchback problem

Lol, this
Title: Re: KOFXIII
Post by: Bastard Mami on March 30, 2010, 06:40:19 am
those are at 3dskr http://3d.skr.jp/2d/
Title: Re: KOFXIII
Post by: One Winged Angel on March 30, 2010, 06:52:17 am
here's the king and yuri gif

(http://i41.tinypic.com/2chvs7c.gif)

(http://i40.tinypic.com/2vj7kzn.gif)

not done by me.
Title: Re: KOFXIII
Post by: Alhambra on March 30, 2010, 07:07:48 am
You know, Yuri's sprite really isn't bad.
Title: Re: KOFXIII
Post by: Cyanide on March 30, 2010, 07:11:57 am
They've done horrible things to kings arms though.

Yuri's sprite is pretty good, apart from that little bit of facial movement that makes me think her head has been swapped with kirby.
Title: Re: KOFXIII
Post by: Mechy on March 30, 2010, 07:17:10 am
king grin is almost EVIL

i love it
Title: Re: KOFXIII
Post by: Alhambra on March 30, 2010, 07:21:48 am
They've done horrible things to kings arms though.



She could definitely use a few cans of spinach.
Title: Re: KOFXIII
Post by: Drex on March 30, 2010, 07:28:14 am
I'm pretty disgusted with Yuri's head. It just makes no sense to me why they would make her and Athena look like they were based of the Precious Moments characters.

(http://i381.photobucket.com/albums/oo256/Drex016/pmorb.jpg)

She doesn't even look like her official art. King's (and Yuri's) twiggy arms and big bushy hair are also annoying.

I am excited that they are in it regardless, but I just can't understand how they drew up these designs and actually declared them good let alone used for the final game.
Title: Re: KOFXIII
Post by: Elix on March 30, 2010, 08:15:31 am
I am excited that they are in it regardless, but I just can't understand how they drew up these designs and actually declared them good let alone used for the final game.
+1
(http://i158.photobucket.com/albums/t117/maximilianjenus/maikofxiistand.gif)

Sweet, you were able to get the Mai off the official page.  I tried but I couldn't get the right screen shots.  Would you be able to post the sprites for King and Yuri as well?
Hair's movement is unnatural. Her EYES are ok.
King and Yuri are both anorexic.
The new sprites are new, but the old sprites were better. They were close to perfect.
Title: Re: KOFXIII
Post by: RunningWild on March 30, 2010, 08:27:13 am
the old sprites were better. They were close to perfect.

I hope your joking.
Title: Re: KOFXIII
Post by: Cyanide on March 30, 2010, 08:34:50 am
Hope they plan to touch up as they go with these ones. The stylising isn't really that good. Sure, it makes the characters a bit more distinguishable from each other rather than being cut from the same cloth too much (build and such) but it to some extent ruins the character as a whole (kings arms again, wtf)
Title: Re: KOFXIII
Post by: Sky79 on March 30, 2010, 09:22:45 am
King and Yuri are both anorexic.
The new sprites are new, but the old sprites were better. They were close to perfect.
As for Yuri, the head looks a bit to 'hello kitty', but the body looks about right, the proportion of the head just throws everything off.

But King----Ugh---- we all knew King had/has issues with her body, it's part of her character, but damn! WTF are they trying to say here?

Edit:
Hope they plan to touch up as they go with these ones. The stylising isn't really that good. Sure, it makes the characters a bit more distinguishable
Good points
Maybe I'm wrong, but if people are still getting fighters mixed up in hi-def, there's likely some brain trauma issues with them.

"Could be a tumor"----"It'z not-a-Tumuh!"
Title: Re: KOFXIII
Post by: Drex on March 30, 2010, 09:49:57 am
Eh... being in hi-def has nothing to do with his point. If you stripped the characters old designs nakedmost of them wold look nearly identical to each other build wise. This is certainly not the case in XIII's art and the same style and variety could have been used for the lo-res sprites for the most part.
Title: Re: KOFXIII
Post by: Iced on March 30, 2010, 10:01:12 am
Kinda lolsome because kof most fierce adepts used to complain that street fighter had unrealistical proportions while kof were normal "REAL" people.

Yuri head is fine, its too big yeah but its just the style, the major wtf comes from their arms, King is close to Popeye proportions there.
Title: Re: KOFXIII
Post by: Elix on March 30, 2010, 01:25:44 pm
the old sprites were better. They were close to perfect.

I hope your joking.
No.
(http://img2.pict.com/8e/44/a8/3262270/0/1269906475468.gif) (http://img2.pict.com/7e/40/fb/3262267/0/kingpose95.gif)
I find '95 version better overall: details, proportions, fluidity (notice hair and arms). Of course the old sprites are 2 times smaller (or more) so for the comparison to be fair look at this:
(http://img2.pict.com/8e/18/0a/3262436/0/1269906475461128.gif)(http://img2.pict.com/28/5f/06/3262362/0/king95.gif)
Now try to imagine if that '95 sprite were to be redrawn as is into KOF XIII resolution. That's what I was expecting from KOF XII.
Title: Re: KOFXIII
Post by: Bea on March 30, 2010, 01:39:47 pm
 o_O

King's arms are too thin.
Even my arms are bigger than that, and I'm quite underweight.
Wtf SNK artists were thinking when they drawn King and Yuri?
Title: reducing the XIII sprite's resolution is unfair
Post by: S.D. on March 30, 2010, 01:47:11 pm
Now try to imagine if that '95 sprite were to be redrawn as is into KOF XIII resolution. That's what I was expecting from KOF XII.
Or you could compare her to the 94 ReBout sprite without downsampling the XIII sprite.
Title: Re: KOFXIII
Post by: Cobra Caddie on March 30, 2010, 01:48:50 pm
o_O

King's arms are too thin.
Even my arms are bigger than that, and I'm quite underweight.
Wtf SNK artists were thinking when they drawn King and Yuri?

It's a gender thing. Admittedly even I intentionally draw the arms really thin when I (seldemly) draw women. Remember this?

(http://caddie.smeenet.org/biacharge01.gif)

Edit: Just noticed how thin the arms are on Caddie in my sig, YIPES

Oh and one more thing for people who are afraid of King's Popeye arms. I'm not seeing it. To me it just looks like her sleeves are puffy near the cuffs. O_O
Title: Re: KOFXIII
Post by: Bea on March 30, 2010, 01:52:12 pm
While it is indeed a gender thing, King's looks like it's only skin and bones. No muscle at all.
It's too weird. Too out of proportion, especially given how big her breasts are.
Title: Re: KOFXIII
Post by: Iced on March 30, 2010, 02:25:40 pm
Her arms are two sizes too small for someone with those legs.
Her body looks great except for those arms
Try an exercise, draw her skeleton.
Title: Re: KOFXIII
Post by: Elix on March 30, 2010, 02:29:50 pm
I hope SNKP gets the feedback (on King and everything else). BTW, do they officially accept feedback anywhere? Or only from beta-testers?
Title: Re: KOFXIII
Post by: Iced on March 30, 2010, 02:31:45 pm
Never hurts to try, but i wouldnt expect a lot of feedback from direct contact.

I still think that yuri looks fine, her legs are thin enough that her arms are proportional. Now king is just funky looking.
Title: Re: KOFXIII
Post by: K.O.D on March 30, 2010, 02:32:35 pm
they always take feedback from loketests or from their publisher in the case of XII (fans requested ignition to pass along the messages to SNKP)
Title: Re: reducing the XIII sprite's resolution is unfair
Post by: Loona on March 30, 2010, 02:48:21 pm
Now try to imagine if that '95 sprite were to be redrawn as is into KOF XIII resolution. That's what I was expecting from KOF XII.
Or you could compare her to the 94 ReBout sprite without downsampling the XIII sprite.

(http://img2.pict.com/8e/44/a8/3262270/0/1269906475468.gif) (http://caddie.smeenet.org/rebout/king.gif)

King's mostly kick-based, but I guess they neglected the arms in more than her moveset.
Odds are XIV will give her a jacket to make the arms look thicker next time.
Title: Re: reducing the XIII sprite's resolution is unfair
Post by: Elix on March 30, 2010, 03:01:51 pm
Or you could compare her to the 94 ReBout sprite without downsampling the XIII sprite.
They should've made '95 ReBout or '98 ReBout taking a higher quality sprites as a base instead of '94 sprites.
Title: Re: KOFXIII
Post by: oraora? on March 30, 2010, 03:59:32 pm
Unofficial Sound track

Quote
by Don Vecta
Who wants music?   ;D

http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_aof.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_woman.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_japan.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_psycho.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_elisabeth.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_garou.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_yagami.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_ikari.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_kim.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_ash.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_character_select.mp3
I like Ash, Elisabeth and Iori's bgm  ;)

I am looking forward to K' team as well, K' Ftw!!! I guess: K', Kula and Adel  :o maybe ::)
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on March 30, 2010, 03:59:41 pm
me likes new terry bogard
me no likes new King and Yuri
me are man with taste!
Title: Re: KOFXIII
Post by: Cashman on March 30, 2010, 06:37:48 pm
Yuri Looks great.
King's ok I guess.

SNKP seems like one of the companys to take feedback. But I just hope these feedbacks are not loli lovers bitching and morning about how Momoko not in the game. Still want Malin you bastards....but Mature is a start.
Title: Re: KOFXIII
Post by: Anjel on March 30, 2010, 11:05:40 pm
the old sprites were better. They were close to perfect.

Don't make me link to Rolento's KoF In Depth Study.
Title: Re: KOFXIII
Post by: Koop on March 30, 2010, 11:15:29 pm
The new sprites are new, but the old sprites were better. They were close to perfect.

(http://i92.photobucket.com/albums/l28/koopakoot/GaiKIMARIDA.gif)
Title: Re: KOFXIII
Post by: Nero D. on March 30, 2010, 11:16:57 pm
the fuck wrong with that nigga mouth?
Title: Re: KOFXIII
Post by: videoman on March 31, 2010, 01:37:46 am
Here are one new video of a very good Clark player and that team consists of all grapplers! KOF makes Grappling easy! My mains is almost all the charaters and very easy to use but sill challenging to master! I am so positive KOF XIII it makes the unlucky 13 the new lucky number! :sugoi:   
http://www.youtube.com/watch?v=Y1pRc--vylU
Title: Re: reducing the XIII sprite's resolution is unfair
Post by: S.D. on March 31, 2010, 05:07:20 am
They should've made '95 ReBout or '98 ReBout taking a higher quality sprites as a base instead of '94 sprites.
Or filter the sprites (XBLA NGBC looks nice)
Title: Re: KOFXIII
Post by: Elix on March 31, 2010, 08:42:42 am
Don't make me link to Rolento's KoF In Depth Study.
Please do.
The new sprites are new, but the old sprites were better. They were close to perfect.

(http://i92.photobucket.com/albums/l28/koopakoot/GaiKIMARIDA.gif)
Well, I knew I should've said most of the old sprites because I knew someone would post something like this. However, even this sprite is good because it looks well in dynamics. And I still like details and proportions.
Or filter the sprites (XBLA NGBC looks nice)
It's just that latter KOFs have better animations and sprites, so using them as a base to build hi-res models should've provided nicer result.
Title: Re: KOFXIII
Post by: Anjel on March 31, 2010, 08:48:48 am
Please do.
http://irwt.smeenet.org/sprite-kof.html
Title: Re: KOFXIII
Post by: vyn on March 31, 2010, 09:05:02 am
mais body certainly shows 13 years of bra-less fighting

not too happy with the body clones on ikari team though
Title: Re: KOFXIII
Post by: Nero D. on March 31, 2010, 09:33:40 am
Yeah I know right. Damn that back is on break mode
Title: Re: reducing the XIII sprite's resolution is unfair
Post by: RunningWild on March 31, 2010, 09:42:56 am
Or filter the sprites (XBLA NGBC looks nice)

Ugh, NGBC on XBL looks disgusting.
Title: Re: KOFXIII
Post by: Nero D. on March 31, 2010, 09:49:31 am
You think they;re too soft and puffy looking too or what?
Title: Re: reducing the XIII sprite's resolution is unfair
Post by: S.D. on March 31, 2010, 09:52:26 am
Ugh, NGBC on XBL looks disgusting.
For being a mere filter with minor retouching, it does the job.
http://www.siliconera.com/postgallery/?p_gal=58550|1
Title: Re: KOFXIII
Post by: RunningWild on March 31, 2010, 10:12:39 am
They look way too blurry to me, and the palette just looks washed out.
Title: Re: KOFXIII
Post by: K.O.D on March 31, 2010, 02:07:25 pm
In other news, King of Fighters 94-98 announced for PSP in the latest Famitsu..

...which is completely fucking redundant because 94-98 were already there in the Orochi Saga PSP collection, what the hell are they re-releasing it for?

unless it includes 98 UM, which would be awesome.


Apparently, the Orochi Saga collection wasn't released in Japan (which is really weird o_O) and is getting released over there soon. Go figure.
Title: Re: KOFXIII
Post by: Elix on March 31, 2010, 02:16:16 pm
Switching to a different topic, the base for sprites in new KOFs are 3D models, right? 3D models are built, viewed in 2D perspective and then painted by the artists by hand. I thought that maybe we should't blame those artists and should blame 3D-modellers instead. Because apparently, they're not very good at it (remembering their Maximum Impact series).

I still can't get rid of the feeling that I'm looking at 3D models when I see new KOF sprites. Some pieces of characters' clothes and hair looks like clay.
(Attention to her wrists and hair)
(http://img2.pict.com/8e/44/a8/3262270/0/1269906475468.gif)
Title: Re: KOFXIII
Post by: SNT on March 31, 2010, 04:25:30 pm
I still can't get rid of the feeling that I'm looking at 3D models when I see new KOF sprites.
That's because you are.  They make the sprites by essentially rotoscoping 3D models. (http://kofaniv.snkplaymore.co.jp/english/info/15th_anniv/2d_dot/creation/index.php)

Title: Re: KOFXIII
Post by: PsychoDynamic on March 31, 2010, 04:40:28 pm
Switching to a different topic, the base for sprites in new KOFs are 3D models, right? 3D models are built, viewed in 2D perspective and then painted by the artists by hand. I thought that maybe we should't blame those artists and should blame 3D-modellers instead. Because apparently, they're not very good at it (remembering their Maximum Impact series).

I still can't get rid of the feeling that I'm looking at 3D models when I see new KOF sprites. Some pieces of characters' clothes and hair looks like clay.
(Attention to her wrists and hair)
(http://img2.pict.com/8e/44/a8/3262270/0/1269906475468.gif)
kings doesn't have that suave quality you know
Title: Re: KOFXIII
Post by: Luis Alejandro on March 31, 2010, 04:46:19 pm
here's the king and yuri gif

(http://i41.tinypic.com/2chvs7c.gif)
whats up with the stain on kings arm
Title: Re: KOFXIII
Post by: PsychoDynamic on March 31, 2010, 04:52:36 pm
Kings always dressed suave so why take her from that? --;
Title: Re: KOFXIII
Post by: Elix on March 31, 2010, 05:06:32 pm
I still can't get rid of the feeling that I'm looking at 3D models when I see new KOF sprites.
That's because you are.  They make the sprites by essentially rotoscoping 3D models. (http://kofaniv.snkplaymore.co.jp/english/info/15th_anniv/2d_dot/creation/index.php)
Technically they are sprites and I was talking about it in that regard. And I was aware how they were made. Now if you had only read my post you'd have understood that. Thanks for the link, nevertheless.
Title: Re: KOFXIII
Post by: walt on March 31, 2010, 05:31:41 pm
maybe we should't blame those artists and should blame 3D-modellers instead. Because apparently, they're not very good at it (remembering their Maximum Impact series).
I'm pretty sure you just can't grasp the concept of what ART DIRECTION is.
Stop complaining about what you don't understand.
Title: Re: KOFXIII
Post by: Magma MK-II on March 31, 2010, 05:37:30 pm
I just hope this game is playable and fun, and that the last boss isn't a goddamn bastard like Magaki.
Title: Re: KOFXIII
Post by: Elix on March 31, 2010, 05:53:52 pm
I'm pretty sure you just can't grasp the concept of what ART DIRECTION is.
Stop complaining about what you don't understand.
You was pretty sure, but you was wrong: I know what it is. But it proves my initial statement misleading, so let's leave it at that.
Of course the art director says his final "yes" or "no" but their 3D-modellers could only do that much. High chances are that they didn't have nor money neither time to look for better specialists.
But this post stops my whining. I'm done. :omg:
Title: Re: KOFXIII
Post by: Duos.act on March 31, 2010, 05:58:05 pm
Kings always dressed suave so why take her from that? --;


She still does, it's not like she's dressing like trailer trash, she just isn't going all out like she did in the later KOF games.
Title: Re: KOFXIII
Post by: Anjel on March 31, 2010, 06:25:24 pm
Yeah, she only lost her jacket.
Title: Re: KOFXIII
Post by: Iced on March 31, 2010, 06:31:12 pm
Well and her arms, she lost her arms muscles to muscular atrophy.
Mai has more muscle tone than her.
Title: Re: KOFXIII
Post by: Nero D. on March 31, 2010, 06:33:09 pm
Damn shame too. Cause even though King mostly uses kicks, she could punch with the best of em. Hmmm...
Title: Re: KOFXIII
Post by: Iced on March 31, 2010, 06:34:06 pm
Muay thai, not kick-fu.
Title: Re: KOFXIII
Post by: Nero D. on March 31, 2010, 06:36:07 pm
LOL I know. I was just saying cause most of her moves are executed by pressing kick buttons :P
Title: Re: KOFXIII
Post by: Bastard Mami on March 31, 2010, 06:46:36 pm
Do you really think the previous kof sprites were NOT made using 3d models as a base?
Title: Re: KOFXIII
Post by: Sky79 on March 31, 2010, 07:51:07 pm
Do you really think the previous kof sprites were NOT made using 3d models as a base?

If that's the case then Mugen spriters are making SNK look bad lol

(http://i77.photobucket.com/albums/j77/lightdark888/Me/BjenetXII-1.png)(http://i77.photobucket.com/albums/j77/lightdark888/Me/KrizalidXII.png)(http://i77.photobucket.com/albums/j77/lightdark888/Me/LuiseXII-2.png)

I'll bet three years ago an SNK artist found a WIP thread and freaked out "WTF, these kids are gonna take our jobs!....Time to step up the game"--In Japanese   ;P

Poor SNK, it's already to late.
Title: Re: KOFXIII
Post by: K.O.D on March 31, 2010, 08:36:10 pm
those kids can't make more than one sprite (at best a whole stance animation), let alone sprite a whole character.
Title: Re: KOFXIII
Post by: Alhambra on March 31, 2010, 08:42:42 pm
Thank you K.O.D, someone had to say it.
Title: Re: KOFXIII
Post by: SnowShingo on March 31, 2010, 09:14:46 pm
all of the female characters in this game appear to have thin arms. king's become slightly more noticeable in contrast with the rest of her body because she is in a very basic/boring fighting stance. the look is really not too far off from the standard KOF, or most 2D fighting games for that matter, already has for body types.
Title: Re: KOFXIII
Post by: Jesuszilla on March 31, 2010, 09:22:36 pm
in b4 calf
Title: Re: KOFXIII
Post by: K.O.D on March 31, 2010, 09:29:19 pm
^

all of the characters look great to me except for the calf
Title: Re: KOFXIII
Post by: Iced on March 31, 2010, 09:31:43 pm
yuri looks frail, but thats not looking bad, its just a new interpretation and im ok with that.

Clark and ralf look way too big.
They look like cows.

I made this as a test, I just doubled the arms size. ( not very well, im aware, I just patched it up to test if she would look odd with double the arm width.)
(http://j.imagehost.org/0643/2chvs7c.png)
Title: Re: KOFXIII
Post by: Jesuszilla on March 31, 2010, 09:33:36 pm
.... Perspective looks a little skewed on her right (artist's left) arm, but maybe that's just me.
Title: Re: KOFXIII
Post by: Iced on March 31, 2010, 09:34:49 pm
The shadow would need to be higher , as the junction of the arm got changed when I increased the width. I didnt fix the shadows.
Title: Re: KOFXIII
Post by: Bea on March 31, 2010, 09:37:54 pm
(http://j.imagehost.org/0643/2chvs7c.png)

This looks so much better.
Her overall design is great, with a hint of AOF1 and AOF2. But the arms they gave her break it badly. :(
Title: Re: KOFXIII
Post by: SnowShingo on March 31, 2010, 09:39:16 pm
it's not too bad like that.  the new generation sprites just have weird perspectives abound. the stance she has a really bad too, so that's another thing.
Title: Re: KOFXIII
Post by: Iced on March 31, 2010, 11:30:35 pm
One thing about king stance that was true already on the aof spriteset.
Her arms are actually crossed in front of her, her right hand is to the left of her face and her left hand to the right of her face.
Thats why the perspective is strange and the arm further from us seems longer.
Title: Re: KOFXIII
Post by: videoman on April 01, 2010, 01:35:36 am
(http://muvluv-survivor.game-server.cc/cgi-bin/nico-up/src/up6389.jpg)
Real or a April Fools trick?
My money is on real!
Title: Re: KOFXIII
Post by: rednavi -RETIRED on April 01, 2010, 01:38:14 am
people at cyberfanatix said its fake because they're using the XII version of the stage :(
Title: Re: KOFXIII
Post by: Keku on April 01, 2010, 01:50:50 am
I thought it was fucking obvious since the stage was too small in comparison to the characters.

Seriously, videoman, you have to be really stupid to believe this shot.
Title: Re: KOFXIII
Post by: Cyanide on April 01, 2010, 02:51:55 am
That sprite is awful anyway.
Title: Re: KOFXIII
Post by: Jesuszilla on April 01, 2010, 02:57:31 am
.......... I can't believe anyone would actually fall for that.




 :'(
Title: Re: KOFXIII
Post by: Hams Will Get You on April 01, 2010, 04:31:00 am
Fake Sadly
Title: Re: KOFXIII
Post by: _Arthas_Cf on April 01, 2010, 04:49:20 am
Source? who make that sprite of maxima?

 
Quote
That sprite is awful anyway.

I dont Think so.  is very good sprite. very professional or you think the   sprite of king is Great?

pd-only fail,  in the shadow of the hand
Title: Re: KOFXIII
Post by: videoman on April 01, 2010, 05:03:59 am
No not really I knew it was fake from the start I just said that to not give it away and also to trick people!
Title: Re: KOFXIII
Post by: Duos.act on April 01, 2010, 05:30:45 am
The sprite doesn't blend in with the rest of the characters, the stage is small in comparison, and that version of the stage isn't even in the game.

I can't deny that the portrait for Maxima is very convincing though.
Title: Re: KOFXIII
Post by: Sky79 on April 01, 2010, 07:52:04 am
those kids can't make more than one sprite (at best a whole stance animation), let alone sprite a whole character.
You really believe that don't you.....So sad.

(http://muvluv-survivor.game-server.cc/cgi-bin/nico-up/src/up6389.jpg)

I'm going to say fake, but it dose give a glimmer of hope.

I would definitely adjust Maxima's proportions though. If anyone should be built monstrously big like Ralf and Clark are now, it should be Maxima and Rocky.

They're Killing Machines after all.
Title: Re: KOFXIII
Post by: Cyanide on April 01, 2010, 07:57:10 am
How does it give a glimmer of hope? It's some fan made image. There are so many things wrong with it it can't POSSIBLY be official.

If SNK are going to do april fools it would be better quality than THAT.

And KOD is right, they're all single images and nobody makes full sheets. If they did, we'd have seen SOME of one already.
Title: Re: KOFXIII
Post by: Sky79 on April 01, 2010, 08:05:02 am
Quote
(http://i92.photobucket.com/albums/l28/koopakoot/GaiKIMARIDA.gif)
Ointment brotha, Ointment  ;P
How does it give a glimmer of hope? It's some fan made image. There are so many things wrong with it it can't POSSIBLY be official.
Never said it was, but it dose give us an Idea what the real Max might look like.
Minus the pot-belly and longer calves I hope.

And KOD is right, they're all single images and nobody makes full sheets. If they did, we'd have seen SOME of one already.

You're telling me, no one in mugen can make a hi-rez character?-------- Really?

Hmmm. maybe MFG needs to take down that hi-rez section then.  ;D

Edit:
Thanks for shareing that pic Plazer. (sense everyone else is being a %#&)
Title: Re: KOFXIII
Post by: Cyanide on April 01, 2010, 08:08:36 am
Yeah, you need to stop posting. I didn't say characters. I said sheets. Have you seen anyone release a sheet of anything from XII? A sprite pack? Anything? The answer is no.
Title: Re: KOFXIII
Post by: Keku on April 01, 2010, 08:08:49 am
Sky, you are so incredibly fucking dense.

About time I said it.
Title: Re: KOFXIII
Post by: Titiln on April 01, 2010, 08:12:37 am

make one more post here and you're banned

i'm not kidding
Title: Re: KOFXIII
Post by: S.D. on April 01, 2010, 08:15:37 am
Thank you titiln.
Title: Re: KOFXIII
Post by: Nero D. on April 01, 2010, 08:27:10 am
Shit. What did I miss?
(http://muvluv-survivor.game-server.cc/cgi-bin/nico-up/src/up6389.jpg)
Real or a April Fools trick?
My money is on real!
Ah. That's fake.
Title: Re: KOFXIII
Post by: Mgbenz on April 01, 2010, 10:06:08 am
His portrait looks awesome though. I applaud the shopper's effort.
Title: Re: KOFXIII
Post by: FeLo_Llop on April 01, 2010, 10:13:23 am
Sky, you are so incredibly fucking dense.

About time I said it.
If it were not considered spam, I'd just say "+1".

Sky, do you know how much time you need for making a normal res sprite?
Ah, and it's not reZ, it's reS...stop coming from wareZZZ forums

¬¬X Leecherzzz...

ON TOPIC:

- I'd say fake, but that portrait it's awesomely done.
Title: Re: KOFXIII
Post by: Nero D. on April 01, 2010, 10:16:12 am
It definitely is. I'm not 100 on the portrait, cause that shit looks extremely legit. But the sprite and the bg and everything else are obviously fake.
Title: Re: KOFXIII
Post by: Anjel on April 01, 2010, 02:30:54 pm
It definitely is. I'm not 100 on the portrait, cause that shit looks extremely legit. But the sprite and the bg and everything else are obviously fake.

How can the BG be fake? It's from KoF XII.
Title: Re: KOFXIII
Post by: videoman on April 01, 2010, 02:55:38 pm
The official site has updated with sreenshots
http://game.snkplaymore.co.jp/official/kof-xiii/ss/index.html

And a new Match vid from the Locational test!
http://www.youtube.com/watch?v=G5PSa66o7LM
Title: Re: KOFXIII
Post by: K.O.D on April 01, 2010, 05:22:14 pm
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/team_boss/boss01.swf (http://game.snkplaymore.co.jp/official/kof-xiii/character/img/team_boss/boss01.swf)

hm
Title: Re: KOFXIII
Post by: Elix on April 01, 2010, 07:15:40 pm
3 bosses. One of them is powered-up Ash Crimson.
Title: Re: KOFXIII
Post by: Magma MK-II on April 01, 2010, 07:18:46 pm
I see nothing there but Ash.
Title: Re: KOFXIII
Post by: PotS on April 01, 2010, 07:20:24 pm
Maybe the 3 bosses are powered up Ash, normal Ash and weaker Ash then. :idea:
Title: Re: KOFXIII
Post by: Koop on April 01, 2010, 07:21:36 pm
^
Title: Re: KOFXIII
Post by: K.O.D on April 01, 2010, 07:22:15 pm
final boss is p-chan.
Title: Re: KOFXIII
Post by: Bastard Mami on April 01, 2010, 07:40:14 pm
final boss is female ash.
Title: Re: KOFXIII
Post by: Retro Respecter on April 01, 2010, 07:42:38 pm
Guys, this is an obvious April Fools joke.
Title: Re: KOFXIII
Post by: walt on April 01, 2010, 07:57:13 pm
Yeah, [e]'s post.

We all know Ash is a woman.
Title: Re: KOFXIII
Post by: Nero D. on April 01, 2010, 10:00:11 pm
It definitely is. I'm not 100 on the portrait, cause that shit looks extremely legit. But the sprite and the bg and everything else are obviously fake.

How can the BG be fake? It's from KoF XII.

Exactly.
Title: Re: KOFXIII
Post by: Shockdingo on April 01, 2010, 10:53:50 pm
final boss is female ash.
With a DM that has her revealing that she is in fact more bouncy than the great Mai herself!! (Oh the wonders of tape and bust wrapping) Causes newly implemented environmental and sensory(in this case dizzying) tracking damage.

Lol in all seriousness, I hope that this game doesn't have a cap on the number of fighters in the roster and is an overall satisfying end to this particular saga. Mebbe Rugal will come back??? I dunno...
Title: Re: KOFXIII
Post by: walt on April 01, 2010, 11:28:49 pm
It definitely is. I'm not 100 on the portrait, cause that shit looks extremely legit. But the sprite and the bg and everything else are obviously fake.
How can the BG be fake? It's from KoF XII.
Exactly.
Crazy SNKP, they're rehashing already :P
- Egypt 12, now with less motion and night time
- France 12, fat ladies now with a different backdrop.
Title: Re: KOFXIII
Post by: videoman on April 02, 2010, 06:03:28 pm
Quote
Tranlation by Evil_Yagami of cyberfanatix.com
Next location test XIII will be 90% finished according to Yusa diary :

Original :

無事プレビューイベントも終わったよ。なんか寒くて具合悪くなりそうだったけどみんな
に集まってもらってほっとしたよ。ありがとうございます。黒もドキドキしてたけど。
ファン代表の人もありがとー。夢ヲチじゃなければいいね!
それから・・
第一回ロケテに参加してくれたみんなありがとー。あれだけ熱いロケテみたのは正直XI
ぶりだったよ。画面をみつめる視線がぜんぜん違ってた(XII比)。ボクも熱く見つめ
すぎて目がいたくなっちゃったよ。今回のロケテで集めた情報をもとに次回ロケテでは完
成度90%のXIIIをお届けするよ。拡縮はなくして正解・・

じゃ、次のロケテにもみんな来てね!

Translation :

I finished the preview events safely. But everyone seemed to be something cold and sick
I was glad to get together. Thank you. We were a bit nervous too black.
Thank you for representing people ー fans. I hope Ochi Janakere dream
Then
ー Rokete thank everyone who participated in the first. The only that I was honestly hot Rokete XI
It was the first time. Look hard at the screen was the look of difference (XII ratio). I also look hot
I have been too sore eyes. Based on information gathered in the next Rokete Rokete complete this
XIII at 90 percent growth to deliver it. Without enlarging the answer
Title: Re: KOFXIII
Post by: K.O.D on April 02, 2010, 06:05:23 pm
even a 8 year old can use google translate/babelfish, need real translation.
Title: Re: KOFXIII
Post by: c001357 on April 02, 2010, 06:14:05 pm
its not that important
Title: Re: KOFXIII
Post by: Jesuszilla on April 02, 2010, 06:57:31 pm
poor guy's getting desperate :(
Title: Re: KOFXIII
Post by: c001357 on April 02, 2010, 07:00:31 pm
(http://img185.imageshack.us/img185/3408/screenshot20091024at951.jpg)
Title: Re: KOFXIII
Post by: Jesuszilla on April 02, 2010, 07:04:33 pm
Kula
Iori 98
Yuri

King
(can't make out that kanji)
(Nothing?) Ash (must be normal Ash, implying that there's a boss mode)


Seems Iori's getting a classic mode...
Title: Re: KOFXIII
Post by: Keku on April 02, 2010, 07:16:22 pm
Well, '98 Iori was in XII's files.
Title: Re: KOFXIII
Post by: Jesuszilla on April 02, 2010, 07:18:57 pm
Well if it goes unused again, then at least we can look at that screenshot as proof of K' team.
Title: Re: KOFXIII
Post by: _Arthas_Cf on April 02, 2010, 07:40:33 pm
(http://i257.photobucket.com/albums/hh229/arthascf/9781598.png)

 :P source :pixiv
     author :黄金の大猫
Title: Re: KOFXIII
Post by: Nero D. on April 02, 2010, 07:47:57 pm
Too much effort on someone's part for those to be fake. And if they are, I will be disappoint.
Title: Re: KOFXIII
Post by: Bastard Mami on April 02, 2010, 08:26:13 pm
what?
Title: Re: KOFXIII
Post by: TempesT on April 02, 2010, 08:27:34 pm
Too much effort on someone's part for those to be fake. And if they are, I will be disappoint.
PIXIV is like the Japanese DeviantArt. So yeah, they're fake
Title: Re: KOFXIII
Post by: Nero D. on April 02, 2010, 08:30:28 pm
Thanks alot for the heads up TempesT.
what?
LOLspeakinEngrish.

Translation:I will be pissed if those are fake. And they are.
Title: Re: KOFXIII
Post by: Nnaajj on April 02, 2010, 08:31:29 pm
Translation:I will be pissed if those are fake.
I'll get the mop  --;
Title: Re: KOFXIII
Post by: K.O.D on April 02, 2010, 08:32:36 pm
not funny.
Title: Re: KOFXIII
Post by: TempesT on April 02, 2010, 08:35:36 pm
What is it with you and joking about excretions anyways?
Title: Re: KOFXIII
Post by: Jesuszilla on April 02, 2010, 08:36:33 pm
He's 12.


EDIT: Holy shit I was actually right about that?
Title: Re: KOFXIII
Post by: Nnaajj on April 02, 2010, 08:38:35 pm
He's 12.


EDIT: Holy shit I was actually right about that?
Lol.
Title: Re: KOFXIII
Post by: Nero D. on April 02, 2010, 08:39:20 pm
Ah I see what Nnall does. He tries to get in on what he thinks is a bash session and capitalize. LOLJackass.
Title: Re: KOFXIII
Post by: Jesuszilla on April 02, 2010, 08:39:49 pm
@Nnaajj: You either go all caps or all lowercase when you write, "lol." Anything else just looks gay.

Speaking of which, Dee Jay, you need to stop throwing that into every post you make.



ON-TOPIC: That sprite of Maxima is kinda meh, but the portrait is excellent work.
Title: Re: KOFXIII
Post by: Nnaajj on April 02, 2010, 08:40:16 pm
wtf

Anyway, I think the face ruined that Maxima sprite. It could of fooled loads of people if that spriter put a little more effort into it.
Title: Re: KOFXIII
Post by: Nero D. on April 02, 2010, 08:49:02 pm
@Nnaajj: You either go all caps or all lowercase when you write, "lol." Anything else just looks gay.

Speaking of which, Dee Jay, you need to stop throwing that into every post you make.



ON-TOPIC: That sprite of Maxima is kinda meh, but the portrait is excellent work.

It's how I express amusement. Haha is too robotic for me. But I'm not laughin anyway so I'll consider.

OT: I was thinkin about what someone said yesterday and they said if Max was in this game he should be as big as, if not bigger, than Ralf/Clark. Hell he should be a giant compared to most, if not, everybody but Daimon and I guess Raiden.
Title: Re: KOFXIII
Post by: Cyanide on April 02, 2010, 10:57:30 pm
Yes, maxima should be huge. And it should be obvious that that sprite isn't real. Portrait is good though.

'98 Iori? People wanted the flames back THAT much. I think i would have waited at least one more installment for that.
Title: Re: KOFXIII
Post by: Keku on April 02, 2010, 11:43:09 pm
'98 Iori? People wanted the flames back THAT much. I think i would have waited at least one more installment for that.
Well, '98 Iori was in XII's files.
Title: Re: KOFXIII
Post by: Vans on April 02, 2010, 11:59:28 pm
Maybe it's just the outfit.
Title: Re: KOFXIII
Post by: Jmorphman on April 03, 2010, 12:07:10 am
Maybe it's just the outfit.
Wouldn't it just be "Classic Iori" then?
Title: Re: KOFXIII
Post by: Nero D. on April 03, 2010, 12:35:31 am
Aha! The other Kyokugen Kai could be...MARCO. Let's hope for the best and badassness.
Title: Re: KOFXIII
Post by: Loona on April 03, 2010, 03:13:41 am
Maybe it's just the outfit.

More work than they'll bother with.
Also, new outfit looks less ridiculous IMO.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on April 03, 2010, 04:39:56 am
Quote
Seems Iori's getting a classic mode...
Iori needs to be overpowered in every KOF game...  ;P

since it was not good enough on XI, and maybe XII
they bring back the old one...

honestly, I found it useless, because everyone is gonna be using the 98 version instead the new one IMO...

Aha! The other Kyokugen Kai could be...MARCO. Let's hope for the best and badassness.
Takuma was in the XII files
Title: Re: KOFXIII
Post by: Nero D. on April 03, 2010, 04:55:09 am
Aha! The other Kyokugen Kai could be...MARCO. Let's hope for the best and badassness.
Takuma was in the XII files
[/quote]

True. Well if that's the case, I'd like to find out what happened to him in the AOF ending in '03. And also who the culprit was.
Title: Re: KOFXIII
Post by: RunningWild on April 03, 2010, 04:59:39 am
There was no culprit. Takuma was faking the whole time.
Title: Re: KOFXIII
Post by: Duos.act on April 03, 2010, 05:15:32 am
It was Eiji, his XI story even hints at it.
Title: Re: KOFXIII
Post by: Nero D. on April 03, 2010, 05:21:25 am
Okay. So we have some closure. I guess. Well, as they say this is the final chapter to the Ash Saga. I'd like to see some shit. Like Shingo kicking the shit outta Ash and pulling a darkhorse victory. Potentially good shit.
Title: Re: KOFXIII
Post by: RunningWild on April 03, 2010, 05:38:20 am
It was Eiji, his XI story even hints at it.

Read Eiji's team's story, Takuma was faking it.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on April 03, 2010, 05:39:43 am
or Kisaragi clan!!

remember since the old KOFs they were fighting again Takuma clan, he in fact travel to downtown for that reason
(iirc)

It was Eiji, his XI story even hints at it.

Read Eiji's team's story, Takuma was faking it.

could you say why or how? o_O
Title: Re: KOFXIII
Post by: Bastard Mami on April 03, 2010, 06:06:53 am
Why are some of you posting in this topic anyway!? kof is a geisha's game !
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on April 03, 2010, 06:15:02 am
we like geishas :P
Title: Re: KOFXIII
Post by: c001357 on April 03, 2010, 08:53:27 am
heres something relevant

Quote
Credit goes to Varion from NeoGAF to translating the recent interview on the kof XIII website (originally found here http://game.snkplaymore.co.jp/offici...of_xiii_1.html (http://game.snkplaymore.co.jp/offici...of_xiii_1.html))

I dunno if a total series newcomer is better than nothing, but if so then here you go! Apologies for any mistakes, it's 6am

Interviewer: Firstly, could you introduce yourself?

Yamamoto: I’m Yamamoto, the game design director for KOF13. I’m in charge of designing how the game will work.

Interviewer: Can you give us an outline of the systems in KOF13?

Yamamoto: Firstly, the new systems ‘Hyperdrive mode’, ‘EX Special Moves’/’EX Super Special Moves’ will be included. ‘Hyperdrive mode’ will be a positioned as a strengthening of ‘KOF-like speediness’, while the EX moves will be a strengthening of the tactical element. These will form the framework of KOF13. Furthermore, systems like throw break and Guard Cancel that weren’t in KOF12 will be revived from previous instalments. In addition there’s also another new system that will likely be KOF13’s biggest draw… but that’s a secret (laughs)

Interviewer: I see. The secret system does make me curious, but judging by what you’re saying, it seems like KOF13 will give the impression of being closer to previous games in the series than it is to KOF12. How come?

Yamamoto: Indeed. With KOF13, we’re aiming to make a game that fans of the series can play comfortably and use their experience of the series. This is the reason for reintroducing systems like throw break and guard cancel. On the other hand, we don’t want the game to be a simple copy of previous games in the series. We want to make a game that captures the fun and charm of the series. In other words, the development team is trying to develop a game overflowing in ‘KOFism’

Interviewer: So, an evolution of the KOF series’ fun?

Yamamoto: The series’ charm is above all the good tempo and feeling of speediness, I think. In regular fighting games the players gradually read each other’s moves and either win or lose based on that. This repeats for about 3 rounds, and whoever wins two of those wins the match. In a KOF game, the game’s speed is quick, and there are plenty of ways to move large distances compared with other games, so rather than slowly reading each other’s moves, it’s more about repeating the pattern of quickly closing the distance between you and your opponent, attacking and retreating. This kind of speedy development is a key component of the series’ fun.
However, to be a little blunt, in former games in the series there was a tendency for the defensive systems that were easier to use. For example, take the ability to save up a power gauge during combat. You could use that power gauge to execute a super special move, but it would turn the flow more to your advantage to wait for your opponent’s attack and counter with a guard cancel, then start your attack from there. When that happened, you get a style of play where players are constantly waiting for the other’s move, and the good tempo of the series can be spoilt. As a result, this time we’re making it so that using the power gauge as an attack system can also lead to your advantage in a match. We’d like it if you thought of the EX Special Move and EX Super Special Moves like this.
Furthermore, as I touched on before, the feeling of speed when starting an offensive by rushing, then combo! Combo! Combo! Is one of the finest elements in the series. We decided to include Hyperdrive Mode to further emphasise this.

Interviewer: Can you give us some examples of the kind of situations where EX moves can be utilised?

Yamamoto: EX moves use the power gauge to strengthen Special Moves/ Super Special Moves. Athena’s Psycho Ball, as in the movie uploaded on the official site, deals three hits instead of one. Projectiles have a set ‘resistance’ value, and her EX Psycho Ball not only has more hits, but also greater resistance, and as such won’t be cancelled out by the opponent’s regular projectile, instead negating it and dealing hits regardless. This should present an opportunity where the enemy is flinching from the multiple hits and you can move in and attack.

Interviewer: How about Hyperdrive mode?

Yamamoto: Referring to the movie on the official site here too, Kyo uses Oniyaki cancelled into a Nanajuugoshiki Kai to launch the opponent into the air and then continues attacking. Hyperdrive mode really widens the breath for chains, and EX moves can be included as well, so the player can experiment with all kinds of combos.

Interviewer: I see. It does sound like the kind of system that lets you enjoy the speedy battle developments of the series. To end with then, can you tell us something about that ‘biggest draw’ you mentioned earlier?

Yamamoto: That’s a secret! (laughs)

Interviewer: Oh go on.

Yamamoto: (Laughs)
Okay, just a little bit then (Laughs)
I’ve talked about KOF’s charm in terms of its systems, but the series also has another appeal in the ‘coolness of its production’. It would be nice if each area had a showy, cool attack that made use of their unique characteristics, wouldn’t it? You’ll have to let me stop there.

Interviewer: Thank you for your time. I’ll be excitedly looking forward to this ‘attack that makes use of the unique characteristics of each character’. Well then, KOF13 is intended to be a titleoverflowing with KOF-ism that allows you to further enjoy the speed of battle developments and the fun of going on the offensive. Next time we’ll be talking in more detail about Hyperdrive mode, so please look forward to it!
Title: Re: KOFXIII
Post by: K.O.D on April 03, 2010, 09:09:36 am
Finally, a REAL translation. The last unrevealed mechanic sounds kinda like MAX2 moves (there was a leaked picture in the kof site which revealed a "Neomax" system picture which got quickly taken down)
Title: Re: KOFXIII
Post by: videoman on April 03, 2010, 03:06:25 pm
According to the interview the Neomax needs a special condition for the move to work kind of like the leader SDMs from KOFIX and 03!

For example if you make a team with Robert and Ryo you can use this move!
Title: Re: KOFXIII
Post by: Koop on April 03, 2010, 04:34:22 pm
Sounds more like the special double assaults from ngbc.
Title: Re: KOFXIII
Post by: Bastard Mami on April 03, 2010, 07:51:07 pm
kof 09 ?

it sound like the fatal fury stage-specific moves to me.
Title: Re: KOFXIII
Post by: unbeknowNst on April 04, 2010, 03:46:56 am
I RUV U KINGU OFFU FUAITA EKUSU AI AI
Title: Re: KOFXIII
Post by: Vans on April 04, 2010, 04:08:48 am
you love KOFXII? :/
Title: Re: KOFXIII
Post by: MellyInChains on April 04, 2010, 04:33:12 am
you love KOFXII? :/

Nobody should love that, ever

I can't believe how much I fucking hated that game, seriously
Title: Re: KOFXIII
Post by: じゆう on April 04, 2010, 05:12:02 am
you love KOFXII? :/

Nobody should love that, ever

I can't believe how much I fucking hated that game, seriously

Wouldn't say I hated it since it's still something to play when bored.
Title: Re: KOFXIII
Post by: Jesuszilla on April 04, 2010, 09:09:00 am
I can think of tons of better things to do when I'm bored than play that.







Yes, I'd rather play Nightmare on Elm Street or Shaq Fu than XII.
Title: Re: KOFXIII
Post by: MellyInChains on April 04, 2010, 09:19:13 am
I can think of tons of better things to do when I'm bored than play that.







Yes, I'd rather play Nightmare on Elm Street or Shaq Fu than XII.

At least Shaq Fu is fluid in a hilariously fucked up way

XII was just fucked up
Title: Re: KOFXIII
Post by: Duos.act on April 04, 2010, 10:04:28 am
I like XII, but I would never say I love it.

I like almost all the KOF games though, even 2001.
Title: Re: KOFXIII
Post by: S.D. on April 04, 2010, 11:54:58 am
I like XII, but I would never say I love it.
This.
Title: Re: KOFXIII
Post by: Zet on April 04, 2010, 01:31:30 pm
I could never really understand all the hate for XII. For me it wasn't great, but it wasn't HORRIBLE either.

It was just... meh.
Title: Re: KOFXIII
Post by: Tsunamidusher on April 04, 2010, 05:39:06 pm
I could never really understand all the hate for XII. For me it wasn't great, but it wasn't HORRIBLE either.

It was just... meh.
I do believe that's what is the problem.

When we saw KOFXII in it's HD 2D format, we were thrilled.
When we saw SFIV in it's 2.5D Cellshaded look, many were offput and said it should follow KOF's example.

After the releases, however, KOFXII having no boss and... really, a boring premise, was disappointing. Great Multiplayer with another player, but alone against ai... yeah, not so much.

No doubt that SFIV came out the victor in that battle. The fact that KOF disappointed people because a lack of a boss and a real story is the problem. It's boring single player.
Title: Re: KOFXIII
Post by: Shockdingo on April 04, 2010, 07:12:25 pm
Not following the main storyline: Disappointment.
Cutting down the number of the roster: Disappointment
Having no end boss: Deal breaker

I haven't heard of a fighting game doing that in forever.  For me, all the dazzling 2d was not enough to make me pick up the title. Taking such a step backwards is not worth it for pretty graphics.
Title: Re: KOFXIII
Post by: Iced on April 04, 2010, 07:18:48 pm
Kof was the game that made me see how amazing it was to have interaction between characters and tons of intros and winposes.

Without those, its just a fighter that happens to have terry in it.
Title: Re: KOFXIII
Post by: K.O.D on April 04, 2010, 07:23:42 pm
kof 12 never happened.

moving on.
Title: Re: KOFXIII
Post by: Nero D. on April 04, 2010, 08:09:19 pm
kof 12 never happened.

moving on.
Fuckin thank u
Title: Re: KOFXIII
Post by: Anjel on April 04, 2010, 08:14:36 pm
It happened (not story wise though). I think it's the 2k3 of the new KoF games.
Title: Re: KOFXIII
Post by: S.D. on April 04, 2010, 09:45:31 pm
Not following the main storyline: Disappointment.
Just like 98, 2002 and NeoWave, right?

Cutting down the number of the roster: Disappointment
Understandable due new sprites, just look at BlazBlue.
A valid complain would be the incomplete moveset of certain characters (Clark, Mature)

Having no end boss: Deal breaker
Maybe so.

Kof was the game that made me see how amazing it was to have interaction between characters and tons of intros and winposes.

Without those, its just a fighter that happens to have terry in it.
Now this is valid. No intro, just one winpose, no taunt, subpar game presentation and awful netcode?
I think the characters lack a time over lose pose as well.

Regardless, the game isn't OMG WORST GAME EVAR, NEVER HAPPENED, WORSE THAN SHAQ FU. The gameplay is pretty good, aside from fucked up shit like Joe's Tiger kick. Go back to /v/.
Title: Re: KOFXIII
Post by: Jesuszilla on April 04, 2010, 09:55:06 pm
/me goes back to /:V/
Title: Re: KOFXIII
Post by: MellyInChains on April 04, 2010, 09:59:52 pm
Regardless, the game isn't OMG WORST GAME EVAR, NEVER HAPPENED, WORSE THAN SHAQ FU. The gameplay is pretty good, aside from fucked up shit like Joe's Tiger kick. Go back to /v/.

Didn't know preferring a fluid mess to a stiff mess would make me a /v/ frequenter

Oh well, time to go back to it anyway
Title: Re: KOFXIII
Post by: TempesT on April 04, 2010, 10:02:29 pm
Shaq Fu is fluid.

Who are you again? You're out of your fucking mind haha.
Title: Re: KOFXIII
Post by: Jesuszilla on April 04, 2010, 10:05:51 pm
HIDDEN TEXT HERE==>Someone who is much more fun to be around, from what memory serves...
Shaq-Fu's animation was pretty fluid... Just not the gameplay.
Title: Re: KOFXIII
Post by: Shockdingo on April 04, 2010, 10:26:38 pm
Just like 98, 2002 and NeoWave, right?
Hehe, well, for me, I like the dream match games, but I always enjoy these after the current story arc has wrapped up. :) I mean, it's like "hey season finale cliffhanger!", and then when the season starts up, it's below filler. It's a disappointment for me, but not a "deal breaker", just my preference.

Understandable due new sprites, just look at BlazBlue.
A valid complain would be the incomplete moveset of certain characters (Clark, Mature)
Sure I can understand that, but it was a minor disappointment. Not a "blarrrgh, I haet diz gaem raeg kwit" complaint on my part. Also for me, a boss represents the closure for a game, a chance to test all the skills you've amassed from fighting various amazing characters with differing skills and techniques. Without a boss, it feels incomplete; you just have the game end? Not for me.

Regardless, the game isn't OMG WORST GAME EVAR, NEVER HAPPENED, WORSE THAN SHAQ FU. The gameplay is pretty good, aside from fucked up shit like Joe's Tiger kick.
I never claimed it to be, just not something I wanted. I mean looking at the previous contributions KoF made, I didn't want to spend cash ola on this, especially with the additional things you and Iced mentioned (like lack on interactions, winposes, bad netcode, incomplete movesets [gah, that's an issue especially since I love playing as Clark] Overall, that's really unfortunate)

Go back to /v/.
...uh, why?
Title: Re: KOFXIII
Post by: TempesT on April 04, 2010, 10:30:48 pm
Part of his response was to other people as well.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on April 04, 2010, 10:38:01 pm
any other new about XIII?

I was thinking K' wasn't on the XII data files
so we can expect more chars, not only the ones on the data files there...

also, who will be a team member with K'?  o_O
Title: Re: KOFXIII
Post by: Jesuszilla on April 04, 2010, 10:40:11 pm
Kula and probably Whip. At least it'd be interesting to showcase the animation using Whip.
Title: Re: KOFXIII
Post by: Duos.act on April 04, 2010, 11:09:21 pm
There's always the off chance that Lin comes out from nowhere and rejoins K' for the first time since 2001, but I really hope nobody is holding their breath for that....for their own sake.
Title: Re: KOFXIII
Post by: Nero D. on April 05, 2010, 12:27:22 am
Off-topic, but, yall feel me.

Instead of calling it XIII, why don't they just call it Kof XII Complete or some shit like that? It would only make sense as XII was rushed cause they were wayyy behind schedule and some dickhead just pushed the game out without the team's full consent.
Title: Re: KOFXIII
Post by: Cyanide on April 05, 2010, 12:38:26 am
Nah, bad marketing. People associate XII with a terrible game. Naming this XII complete would be like taking another shit game nobody liked and releasing a sequel. Nobody would play the sequel either.
Title: Re: KOFXIII
Post by: Jesuszilla on April 05, 2010, 12:45:57 am
.... but this IS the sequel.
Title: Re: KOFXIII
Post by: TempesT on April 05, 2010, 12:55:46 am
Different comparison.
Title: Re: KOFXIII
Post by: Duos.act on April 05, 2010, 02:53:56 am
I think expansion/remake is the word Cyanide meant.  Still, you get his point right?
Title: Re: KOFXIII
Post by: TempesT on April 05, 2010, 02:57:15 am
I'm pretty sure he was comparing the marketing of calling KOF13, KOF12 Complete would be the same as making Shaq Fu Complete and hoping people buy it.

Then again he's a foreigner so he could've meant he was going to the grocery store for walnuts. [size=5pt] jk cy ily bby[/size]
Title: Re: KOFXIII
Post by: Jesuszilla on April 05, 2010, 02:59:34 am
I'd actually buy Shaq Fu Complete, though...
Title: Re: KOFXIII
Post by: Cyanide on April 05, 2010, 03:00:09 am
Peanuts actually. Don't like walnuts.
Title: Re: KOFXIII
Post by: TempesT on April 05, 2010, 03:02:53 am
I'd actually buy Shaq Fu Complete, though...
At 60-70 dollars retail? I wouldn't. I'd rather buy ice creams.

Peanuts actually. Don't like walnuts.
Picky much!
Title: Re: KOFXIII
Post by: Tsunamidusher on April 05, 2010, 06:39:39 am
Funny thing is, after playing XII, I found myself dissappointed, but in no way angry about XII.

I knew it was a "reinvisionning" or "rebirth" of the series, but in my head, I thought of that only meaning:

"We will reuse character sprites many times in the following games, but with a fresher, more robust style. And, in KOF tradition, add more characters, moves and line-ups for the future games ahead."

Upon viewing KOFXIII's Screenshots, I pretty much felt that hit it right on the head.


...that being said, I REALLY dispise Yuri, Athena and Mai's Forehead to Hair-line ratio.
I can be petty! SHUT UP! 8)
Title: Re: KOFXIII
Post by: S.D. on April 05, 2010, 08:09:24 am
At 60-70 dollars retail? I wouldn't. I'd rather buy ice creams.
:heart:
Title: Re: KOFXIII
Post by: K.O.D on April 05, 2010, 11:17:27 am
http://www.versuscity.net/2010/04/05/info-on-king-of-fighters-xiii-release-date/ (http://www.versuscity.net/2010/04/05/info-on-king-of-fighters-xiii-release-date/)

Probably false, but it would be good if it was true since Konami would do a better job at marketing.

edit : might be true : http://am-net.xtr.jp/game/profile.cgi?_v=1269566224 (http://am-net.xtr.jp/game/profile.cgi?_v=1269566224)

Quote
"THE KING OF FIGHTERS XIII"
Date Modified    04/05 18:09:59
Genre    Video Game
Manufacturer    SNK Playmore / Konami Digital Entertainment
Using substrate    Type X2
Website    [Web]
Release Date    Complete 2010: mid-7 ROM: Late August
Order deadline    May 20
Price (unit)    \ 298,000 (U.S.)
Price (modification kit)    \ 198,000 (U.S.)
Catalog    
Remarks    Published 2010/3/25 [Web]
Location test    2010/3/26 - 28 Hey Akihabara

※ Click here for Location Test Information Bulletin
Installation shop    

※ information board set up shop here
Dimension
Title: Re: KOFXIII
Post by: Anjel on April 05, 2010, 03:18:07 pm
stuff

Yeah, this.
Title: Re: KOFXIII
Post by: Keku on April 06, 2010, 01:47:02 am
KOD, they didn't say U.S., they said "Tax not included".
The final software should cost safely around $3150 USD without tax.
Typical TTX² software price.
Title: Re: KOFXIII
Post by: Magma MK-II on April 06, 2010, 05:26:25 pm
http://www.versuscity.net/2010/04/05/info-on-king-of-fighters-xiii-release-date/ (http://www.versuscity.net/2010/04/05/info-on-king-of-fighters-xiii-release-date/)

Probably false, but it would be good if it was true since Konami would do a better job at marketing.

edit : might be true : http://am-net.xtr.jp/game/profile.cgi?_v=1269566224 (http://am-net.xtr.jp/game/profile.cgi?_v=1269566224)

Quote
"THE KING OF FIGHTERS XIII"
Date Modified    04/05 18:09:59
Genre    Video Game
Manufacturer    SNK Playmore / Konami Digital Entertainment
Using substrate    Type X2
Website    [Web]
Release Date    Complete 2010: mid-7 ROM: Late August
Order deadline    May 20
Price (unit)    \ 298,000 (U.S.)
Price (modification kit)    \ 198,000 (U.S.)
Catalog    
Remarks    Published 2010/3/25 [Web]
Location test    2010/3/26 - 28 Hey Akihabara

※ Click here for Location Test Information Bulletin
Installation shop    

※ information board set up shop here
Dimension

Konami? Then we can expect a Vic Viper cameo in the game! ;D
Title: Re: KOFXIII
Post by: Loona on April 06, 2010, 05:35:57 pm
Distributing the game doesn't mean affecting it - still, something like SkyStage is so odd that a cameo like that wouldn't be out of place in it.
Title: Re: KOFXIII
Post by: Keku on April 06, 2010, 07:21:32 pm
Speaking of SkyStage, would be AWESOME if the console versions of XIII could come with it as a bonus unlockable.
Title: Re: KOFXIII
Post by: c001357 on April 07, 2010, 04:15:46 pm
new trailer (http://game.watch.impress.co.jp/video/gmw/docs/359/708/html/kofm.flv.html)
Title: Re: KOFXIII
Post by: Nero D. on April 07, 2010, 04:23:30 pm
AWWWW SHIT!!!!

Never forget these words:

"Only those of Orochi blood can handle it's power. You never stood a chance."

FUCK YEAH ASS CRIMSON!!!
Title: Re: KOFXIII
Post by: Jmorphman on April 07, 2010, 04:25:00 pm
AWWWW SHIT!!!!

Never forget these words:

"Only those of Orochi blood can handle it's power. You never stood a chance."

FUCK YEAH ASS CRIMSON!!!
But Ash isn't going after Orochi's power; he wants the powers that defeated it.
Title: Re: KOFXIII
Post by: Nero D. on April 07, 2010, 04:26:47 pm
Iori's powers are tainted by the Orochi. Hence the purple flames, (originally crimson, like Kyo's.) and Ash's possible meltdown/self destruction.
Title: Re: KOFXIII
Post by: c001357 on April 07, 2010, 04:36:12 pm
(http://img.photobucket.com/albums/v219/Kaphwan/hwajai.jpg)

(http://img.photobucket.com/albums/v219/Kaphwan/kdash.jpg)

(http://img.photobucket.com/albums/v219/Kaphwan/whiporkula.jpg)

Title: Re: KOFXIII
Post by: Iced on April 07, 2010, 04:37:38 pm
404ing there
edit: nvm its now there
who is that supposed to be?
Title: Re: KOFXIII
Post by: Keku on April 07, 2010, 04:38:12 pm
I fucking dig the music in there. :D
Title: Re: KOFXIII
Post by: Nero D. on April 07, 2010, 04:40:09 pm
Ditto.

Ah. I see Mr. Dash and Ms. Diamond. But, who could the one on the top be? Looks like Billy Kane IMO
Title: Re: KOFXIII
Post by: じゆう on April 07, 2010, 04:45:14 pm
new trailer (http://game.watch.impress.co.jp/video/gmw/docs/359/708/html/kofm.flv.html)

Hm... interesting.
Title: Re: KOFXIII
Post by: Keku on April 07, 2010, 04:46:54 pm
Looks like Billy Kane IMO
Nope, Hwa Jai, actually.
Title: Re: KOFXIII
Post by: Nero D. on April 07, 2010, 04:49:42 pm
Hwa Jai! now I see the bald head, the mongkol, and the hook nose.
Title: Re: KOFXIII
Post by: K.O.D on April 07, 2010, 04:51:31 pm
First one looks like an evil Hwa Jai (seriously what's up with the demonic features :S)

Second one is obviously K', and the pose looks his KOF 2000 select screen big portrait.

Third one doesn't really look like Kula unless they gave her a makeover.. it kinda looks like Whip.

This is gonna be AWESOME.
Title: Re: KOFXIII
Post by: Keku on April 07, 2010, 05:07:01 pm
KOD, Hwa Jai always looked like an angry motherfucker.
Doesn't help that he's piss drunk.
Title: Re: KOFXIII
Post by: Nero D. on April 07, 2010, 05:08:54 pm
It's either a short-haired Kula or Whip. My money's on Kula though for one reason

(http://i43.tinypic.com/2d1jtiq.jpg)

See that part I have circled? That's the same design on Kula's outfit in the previous games. Right by her breast area.

As seen on this image:

(http://media.giantbomb.com/uploads/0/112/370653-kof11_kula_diamond_large.jpg)
Title: Re: KOFXIII
Post by: Keku on April 07, 2010, 05:11:18 pm
You never know, it could be Hiel. :V
*shot*
Title: Re: KOFXIII
Post by: Duos.act on April 07, 2010, 06:23:02 pm
Or it could be the short haired girl from the Ikari ending.  =P  But yeah it looks like Whip to me.

But holy shit if that's Hwa that is awesome.  He is gonna be so badass, can't wait to play him.
Title: Re: KOFXIII
Post by: MugenplayerX on April 07, 2010, 06:28:28 pm
Yes, it definately Kula.
K' is also included :D

I don't know why Hwa Jai is in the roster, but newcomers (from classic SNK series) are always welcome.
Title: Re: KOFXIII
Post by: Mechy on April 07, 2010, 06:46:09 pm
FUCK YEAH WHA JAI
Title: Re: KOFXIII
Post by: Duos.act on April 07, 2010, 06:51:00 pm
That's probably Whip, or even Vice.  Kula's hair is longer than that and not dark.
FUCK YEAH WHA JAI


Hell yeah man.
Title: Re: KOFXIII
Post by: MellyInChains on April 07, 2010, 06:54:04 pm
If that is Vice that'd be pretty awesome
Title: Re: KOFXIII
Post by: Rote Zaungast on April 07, 2010, 06:56:57 pm
mukai and magaki(?) look like they're gonna be the bosses? because appearing in a bnw flash is suspicious

also FUCK YES THE ARTIST IS AWESOME and more trailers should be made
Title: Re: KOFXIII
Post by: Jesuszilla on April 07, 2010, 07:33:30 pm
Magaki was killed in XI.
Title: Re: KOFXIII
Post by: Shockdingo on April 07, 2010, 07:39:26 pm
Oh maaaan, this is shaping up to be awesome! This is how I remember feeling each year when a KOF was  getting ready for release. :)
Title: Re: KOFXIII
Post by: Mechy on April 07, 2010, 07:57:26 pm
seriously i like Joe and all butwe NEED a new male kickboxer in Kof

if he lacks the BLOOD RAGE beer drink as a super im gonna be real sad SNK D:
Title: Re: KOFXIII
Post by: Magma MK-II on April 07, 2010, 07:59:46 pm
Magaki was killed in XI.

As if this would make a difference. Rugal also "died" in 94 but miraculously appeared in 95. It all depends on their explanation.

I was expecting Oswald would come back again. He could enter Yagami team.
Title: Re: KOFXIII
Post by: _Arthas_Cf on April 07, 2010, 08:08:45 pm
magaki body dissapear  ::)
Title: Re: KOFXIII
Post by: Jmorphman on April 07, 2010, 08:17:40 pm
Magaki was killed in XI.

As if this would make a difference. Rugal also "died" in 94 but miraculously appeared in 95.
Rugal didn't leave behind a body in '94. Or have a geyser of blood spurt out of him.
Title: Re: KOFXIII
Post by: Bastard Mami on April 07, 2010, 08:30:59 pm
or it could be kulawith haircut; at first I tought the first one was lin since he is the only one with similar looks tht makes sense in k's team, but now I think the intro is  just for teh next loke and the character is hwa.
Title: Re: KOFXIII
Post by: Keku on April 07, 2010, 08:39:12 pm
or it could be kulawith haircut
You mean Hiel? :3
*shot*
Title: Re: KOFXIII
Post by: K.O.D on April 07, 2010, 08:53:36 pm
(http://img.photobucket.com/albums/v219/Kaphwan/KOFXIII%20intro%20frames/frame26.jpg)

Most likely Takuma.
Title: Re: KOFXIII
Post by: Jesuszilla on April 07, 2010, 09:05:39 pm
BANG SHISHIGAMI
Title: Re: KOFXIII
Post by: c001357 on April 07, 2010, 09:07:31 pm
maxima?
Title: Re: KOFXIII
Post by: K.O.D on April 07, 2010, 09:11:27 pm
All the frames are arranged teamwise and that one is at the end (Ryo and Robert are not shown at all), there's a frame after K' and Kula/Whip which is very mixed up and might be Maxima (notice huge sideburns and white shoulderpad)

(http://img.photobucket.com/albums/v219/Kaphwan/KOFXIII%20intro%20frames/frame22.jpg)
Title: Re: KOFXIII
Post by: MellyInChains on April 07, 2010, 09:11:44 pm
BANG SHISHIGAMI

I sure hope not dear gawd
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on April 07, 2010, 09:57:23 pm
seems like Maxima to me  8)
Title: Re: KOFXIII
Post by: Cyanide on April 07, 2010, 10:43:41 pm
Hwa Jai, although probably correct also looks a little like Gato. I can't see a bald head but i can see a spray of hair out the front.
Title: Re: KOFXIII
Post by: Koop on April 07, 2010, 10:49:52 pm
Pikachu in a somb..*shot*

The more I stare at those frames, the less I see.

Hopefully it's nobody anyone guessed.
Title: Re: KOFXIII
Post by: Bastard Mami on April 07, 2010, 10:53:59 pm
I would rather get Gatonii-chan than hwa jai, though a hwa,chin, king drunk team with special ending is tempting.
Title: Re: KOFXIII
Post by: Duos.act on April 07, 2010, 10:55:54 pm
I seriously think that's Vice and not Whip.  It would make sense, one member of each as of yet unrevealed team.

K', Hwa Jai, Takuma, Vice......
Title: Re: KOFXIII
Post by: TempesT on April 07, 2010, 10:58:14 pm
This is as bad as the people in the SSF4 topic crying about adding new characters
Title: Re: KOFXIII
Post by: Bastard Mami on April 07, 2010, 11:06:25 pm
Quote
You are ignoring this user. Show me the post.

so, i's K', hwajai and vice then? I like that look for vice.
Title: Re: KOFXIII
Post by: MellyInChains on April 07, 2010, 11:06:46 pm
Y'know I thought that Hwa Jai was Chaos from Battle Arena Toshinden for a sec

I need sleep
Title: Re: KOFXIII
Post by: Duos.act on April 07, 2010, 11:27:18 pm
This is as bad as the people in the SSF4 topic crying about adding new characters

How so?   Character speculation is "crying about adding new characters?"  Explain please.
Quote
You are ignoring this user. Show me the post.

so, i's K', hwajai and vice then? I like that look for vice.

Hey thanks I always wanted someone to block me.
Y'know I thought that Hwa Jai was Chaos from Battle Arena Toshinden for a sec

I need sleep

No what you need is to get employed by SNK



Title: Re: KOFXIII
Post by: TempesT on April 07, 2010, 11:37:53 pm
There's no explanation because I'm not comparing them like that. It's just "hey this pic is <this guy>" "lol no its <this girl>"

ad infinitum

just like what I said.

vv I hate you
Title: Re: KOFXIII
Post by: Rote Zaungast on April 08, 2010, 12:17:38 am
I'd very much like to hear videoman's opinions about the potential characters and his wishlist
Title: Re: KOFXIII
Post by: Nero D. on April 08, 2010, 12:27:10 am
Well on thing for sure is that it will be in the exclamatory format! With lots of exclamation points! Almost like he's shouting! And also, lots of Momoko!

And Bao!
Title: Re: KOFXIII
Post by: videoman on April 08, 2010, 03:11:46 am
No whist list this time.

I like the roster just as the way it is because most of my favorite characters are already in it! I like KOF more than SF anyway.

But if I do have a wish list I would like B.Jenet and Yamazaki in the home version!
Title: Re: KOFXIII
Post by: BrunOz on April 08, 2010, 04:48:36 am
Well on thing for sure is that it will be in the exclamatory format! With lots of exclamation points! Almost like he's shouting! And also, lots of Momoko!

And Bao!

I lol'ed  ;D
Title: Re: KOFXIII
Post by: MDI on April 08, 2010, 06:48:24 am
This is as bad as the people in the SSF4 topic crying about adding new characters

Wait..there are people who bitch about addition of new characters? I KNEW IT! This is why Street Fighter games are lacking progress.

*Forsees Street Fighter 9 in the year 2035 having the entire cast of SF2..with SOME SFA AND SF3 CHARACTERS!  :o Oh..and like 2 new characters*
Title: Re: KOFXIII
Post by: Alhambra on April 08, 2010, 06:48:46 am
Nice to know, again, that K and Kula are in but I can't make heads or tails outta frame 13.
Title: Re: KOFXIII
Post by: TempesT on April 08, 2010, 08:16:36 am
This is as bad as the people in the SSF4 topic crying about adding new characters

Wait..there are people who bitch about addition of new characters? I KNEW IT! This is why Street Fighter games are lacking progress.

*Forsees Street Fighter 9 in the year 2035 having the entire cast of SF2..with SOME SFA AND SF3 CHARACTERS!  :o Oh..and like 2 new characters*
Err no
Title: Re: KOFXIII
Post by: Hams Will Get You on April 08, 2010, 10:20:45 am
Is it just me or we just predicted that Orochi will be the Final boss if this game....If Ash became one...
Title: Re: KOFXIII
Post by: Mechy on April 08, 2010, 11:29:37 am
í would like orochi ash :3
Title: Re: KOFXIII
Post by: Loona on April 08, 2010, 11:39:08 am
I would rather get Gatonii-chan than hwa jai, though a hwa,chin, king drunk team with special ending is tempting.

Considering Kim's XI ending, I wouldn't be surprised if in the Kim/Raiden/Hwa ending Hwa Jai was one of the more sober ones, embarrassed of being seen with a sloshed Kim going on and on about Justice to look for an excuse to beat people up - and promptly reconsidering his drinking habits so he won't sink to Kim's level.
King has no room in a drunk team as long as Kim is in the game.
Title: Re: KOFXIII
Post by: Jmorphman on April 08, 2010, 03:17:31 pm
Considering Kim's XI ending, I wouldn't be surprised if in the Kim/Raiden/Hwa ending Hwa Jai was one of the more sober ones, embarrassed of being seen with a sloshed Kim going on and on about Justice to look for an excuse to beat people up - and promptly reconsidering his drinking habits so he won't sink to Kim's level.
King has no room in a drunk team as long as Kim is in the game.
Is Kim really a drunk? I thought he just couldn't hold his liquor.
Title: Re: KOFXIII
Post by: Loona on April 08, 2010, 03:37:33 pm
Is Kim really a drunk? I thought he just couldn't hold his liquor.

Maybe there's a relevant subtle distinction there - but I still consider that ending important character development. Away from the cameras, wife and kids, he does a terrible job at upholding the upstanding conduct he talks so passionately about.
Title: Re: KOFXIII
Post by: K.O.D on April 08, 2010, 03:40:55 pm
Character development..... in a fighting game?!?!

BLASPHEMY.

i refuse to believe kim is just a normal human being, stick to the archetypes >:(
Title: Re: KOFXIII
Post by: Loona on April 08, 2010, 03:52:05 pm
Character development..... in a fighting game?!?!

BLASPHEMY.

i refuse to believe kim is just a normal human being, stick to the archetypes >:(

Let's have the XIII release speeded up by having character interaction reduced to XII levels! :wacko:
Title: Re: KOFXIII
Post by: MDI on April 08, 2010, 09:26:20 pm
This is as bad as the people in the SSF4 topic crying about adding new characters

Wait..there are people who bitch about addition of new characters? I KNEW IT! This is why Street Fighter games are lacking progress.

*Forsees Street Fighter 9 in the year 2035 having the entire cast of SF2..with SOME SFA AND SF3 CHARACTERS!  :o Oh..and like 2 new characters*
Err no

You're right. Fighting games never recycle characters after a decade or two of being around!  ;P
Title: Re: KOFXIII
Post by: TempesT on April 08, 2010, 09:38:03 pm
Wrong again.
Title: Re: KOFXIII
Post by: MDI on April 08, 2010, 09:39:59 pm
Your sarcasm detector is in need of repairs.  :S
Title: Re: KOFXIII
Post by: TempesT on April 08, 2010, 09:42:06 pm
Swing and a miss.
Title: Re: KOFXIII
Post by: MDI on April 08, 2010, 09:44:03 pm
If thats what you want to tell yourself.  ;)
Title: Re: KOFXIII
Post by: TempesT on April 08, 2010, 09:44:48 pm
sorry usually sarcasm is funny
Title: Re: KOFXIII
Post by: MDI on April 08, 2010, 09:46:44 pm
Aksully,

It can also be something said with a smart-ass tone as well. You know, like, "Man..that movie sure does look good.."  --;

Unfortunately, text prevents one from using a type of voice tone, so one must assume that sarcasm is either meant to be humorous..or what I said above.
Title: Re: KOFXIII
Post by: Nero D. on April 08, 2010, 09:48:16 pm
Breakin the ice:

Man if Hwa Jai is in, that'd be tight.
Title: Re: KOFXIII
Post by: kkhohoho on April 08, 2010, 10:05:19 pm
Breakin the ice:

Man if Hwa Jai is in, that'd be tight.

Hwa Jai's a Joe clone. --;
Title: Re: KOFXIII
Post by: Mgbenz on April 08, 2010, 10:09:33 pm
Yah, all Muay Thai characters are Joe clones.
Title: Re: KOFXIII
Post by: Jmorphman on April 08, 2010, 11:06:57 pm
Yah, all Muay Thai characters are Joe clones.
To be fair, Hwa Jai was pretty much a Joe clone in Fatal Fury.
Title: Re: KOFXIII
Post by: Bastard Mami on April 08, 2010, 11:20:32 pm
to be fair fatal fury is older than half the guys posting on this topic and hwa has not been used again since then.
Title: Re: KOFXIII
Post by: MDI on April 08, 2010, 11:23:47 pm
Same thing goes for Michael Max. They just kind of brushed them both aside.  ;P

Richard Meyer would be interesting to see return though.
Title: Re: KOFXIII
Post by: Nero D. on April 08, 2010, 11:24:42 pm
Also, flying knee does not a clone make. in that case, Mike Max is a clone of Joe too, they both had the Hurricane/Tornado Upper.

Besides, I'm sure they can do something fresh with the Jai-Man, like, give him personality outside of his drunken stupor.
Title: Re: KOFXIII
Post by: MellyInChains on April 08, 2010, 11:37:26 pm
Richard Meyer would be interesting to see return though.

In a 2D KOF at least
Title: Re: KOFXIII
Post by: videoman on April 08, 2010, 11:57:50 pm
Here's the blog translation!

Quote
Here's a more accurate translation of the blog (found on Orochinagi, posted by Yuki Yagami):

Q: Tell us about the 'drive cancel.'
A: Drive cancelling is a system where you use up some of the hyperdrive gauge to cancel special moves into special moves or special moves into DMs. You can even use EX special moves and EX DMs.

Q: What sort of situations would you use a drive cancel in?
A: The basic idea is to do more damage by comboing your specials into one another. As for more interesting uses, let's see ... you can deliberately use a special move that has some recovery lag, to bait a guard cancel attack from your opponent, but you can cancel the lag from your special move using a drive cancel to beat his guard cancel attack. Alternatively you can cancel your special move into a special move that will let you escape from the guard cancel attack without getting hit.

So you can use it in various situations to create an advantage for yourself.

(ST's note: Certainly sounds a lot like roman cancelling from the GG series)

Q: What's the difference between drive cancelling and hyperdrive mode?
A: A drive cancel is a single cancel, but hyperdrive mode is a mode where you can do as many cancels as you want for a fixed time. Hyperdrive cancels will also let you cancel more types of moves than a regular drive cancel, so you can do different types of combos in hyperdrive mode than you can with a regular drive cancel.

Therefore, drive cancels are something that you might do depending on the situation. Hyperdrive mode is something you use when you want to land a high damage combo.

Q: Looks like fun to go for a high damage combo!
A: Yeah. We think that a lot of the fun of fighting games comes from crushing your opponents with powerful combo attacks, so we're in the process of figuring out how best to let players go on the offensive in the manner that they desire .

Even in terms of graphics, we added the afterimage effect to give the impression of speed and acceleration while doing these cancel combos.

Q: So I guess I should show my skills through coming up with my own combos, eh?
A: I mentioned powerful combos are, but the truth is that these combos vary depending on the opponent character, your distance from the opponent and so on. Practice will help one figure out which combos are best on which opponents and at what distances.

We want to create a system with numerous possibilities where you can say "I can research hyperdrive mode combos and show off my dominance!", So please, do try many different combos.

Of course, don't restrict yourself to just practical combos - we're also happy to see people try out combos that stupefy others with their flashiness!


Q: Finally, please tell us your favourite combo using drive cancels or hyperdrive mode.
A: OK, here's a combo that uses drive cancels.
My recommendation would be to drive cancel Athena's Psycho Sword into her EX Psycho Ball. The EX version of Psycho Ball does multiple hits, so you can make use of the extended stun time to run forward and do followup attacks. It's easy to do, and it's a combo that hasn't been seen in KOF until now.

Q: Eh? That actually connects? Drive cancel and hyperdrive combos definitely seem very deep and entertaining.

Next week, we'll talk about KOF XIII's story. Until then!

Title: Re: KOFXIII
Post by: Mechy on April 09, 2010, 07:45:00 am
Breakin the ice:

Man if Hwa Jai is in, that'd be tight.

Hwa Jai's a Joe clone. --;
HURRRRRRRRRRRRRRRRRRRRRRRRRRRRR they are most likely gonna brush up his gameplay
Title: Re: KOFXIII
Post by: c001357 on April 14, 2010, 04:03:25 pm
(http://loda.jp/test_test/?id=177.png)
Title: Re: KOFXIII
Post by: Elix on April 14, 2010, 04:07:54 pm
(: uıм ı 'рɐǝɥ ɹпoʎ uɹпʇ пoʎ ɟı ˙s˙d
 ¿ʇɐɥм
Title: Re: KOFXIII
Post by: K.O.D on April 14, 2010, 04:10:10 pm
SonicTempest from Orochinagi :
Quote
Looking it over quickly, it seems like NeoMAX is basically a fancy name for a unique super that uses three levels of the power gauge.

On top of that it looks like you can use your hyperdrive gauge to cancel certain DMs into a NeoMAX DM. lol Dream Cancelling!

Very interesting.
Title: Re: KOFXIII
Post by: Anjel on April 14, 2010, 04:19:45 pm
Dreamcancer.
Title: Re: KOFXIII
Post by: Vans on April 14, 2010, 04:22:44 pm
Sounds fun.
Title: Re: KOFXIII
Post by: Magma MK-II on April 14, 2010, 05:38:23 pm
Sounds like a Fatality, or should I say Destroyed!
Title: Re: KOFXIII
Post by: S.D. on April 14, 2010, 06:34:48 pm
Yeah, what Anjel said, sounds like a fancy name for a dream cancel (And MAX supers used three bars in 2K)
Sounds like a Fatality, or should I say Destroyed!
Not even close.
Title: Re: KOFXIII
Post by: Cybaster on April 14, 2010, 07:00:29 pm
And dream cancel is just a fancy name for "super cancel with background FX". :P
Title: Re: KOFXIII
Post by: S.D. on April 14, 2010, 07:20:01 pm
My bad, the cancel is just called "MAX cancel"

NeoMax = just a new name for MAX/MAX2/HSDM/LDM (Hopefully NeoMax won't be as restrictive as HSDM/MAX2 supers)
Title: Re: KOFXIII
Post by: Cyanide on April 14, 2010, 10:27:07 pm
Those weren't THAT restrictive. At least every character had access to them. Unlike the LDM which was one character only (and his defence and attack were bumped up as well) that wasn't a friendly system despite how much people liked the tag.
Title: Re: KOFXIII
Post by: MellyInChains on April 14, 2010, 10:29:04 pm
In any case it's a KOF term with 'neo' added in it as always
Title: Re: KOFXIII
Post by: S.D. on April 14, 2010, 10:56:02 pm
Those weren't THAT restrictive.
I was mostly talking about HSDM/MAX2 (Low life, and three bars OR MAX activation aka. Opponent goes all defensive because it's totally obvious that I'm preparing an offensive maneuver ) and yeah, LDM.

...People liked the tag? Ugh.
Title: Re: KOFXIII
Post by: Cyanide on April 14, 2010, 11:24:09 pm
Well, people didn't liike the LDM's cos they made some characters only useful in the leader position. I didn't think people disliked the tag cos of the massive combo's it let you do.

If people didn't like EITHER of those mechanics. What did the game actually have going for it? Big roster....
Title: Re: KOFXIII
Post by: S.D. on April 14, 2010, 11:35:42 pm
Well, the console versions of 2003 and XIII let you play in the classic turns mode.
I just found tag pointless (Other than the combos... Which to be honest I hated). the inactive characters didn't recover life.

Maybe I hate 2003 because they ruined Jhun's movelist.
Title: Re: KOFXIII
Post by: Jesuszilla on April 14, 2010, 11:45:04 pm
fuck jhun nobody gives a shit about jhun
Title: Jhun = 5 games. Malin = 2 games.
Post by: S.D. on April 14, 2010, 11:50:42 pm
fuck malin nobody gives a shit about malin
Title: Re: KOFXIII
Post by: TempesT on April 15, 2010, 12:03:02 am
Jhun was pretty sweet, imo. I was never good at characters that had multiple stances though.
Title: jhun = roster filler. look i can modify the subject line too
Post by: Jesuszilla on April 15, 2010, 12:12:29 am
jhun had some lol bugs in 2k3 though
Title: jhun = awesome
Post by: K.O.D on April 15, 2010, 12:13:46 am
'99, 2000 and 2002 UM jhun rocks, who cares about 2003
Title: Re: KOFXIII
Post by: Bastard Mami on April 15, 2010, 12:16:21 am
jhun was great in 99/2k, especailly 99 with that crazy CD attack.
Title: Malin = roster filler SHIT.
Post by: S.D. on April 15, 2010, 12:22:07 am
especially 99 with that crazy infinite stomp
There we go.
'99, 2000 and 2002 UM jhun rocks, who cares about 2003
You forgot NeoWave.
Where they gave him a shittier than usual MAX2 (And it wasn't changed for 02UM)
Title: Re: jhun = roster filler. look i can modify the subject line too
Post by: RunningWild on April 15, 2010, 12:55:55 am
jhun had some lol bugs in every game though

Fixed.
Title: Re: Malin = roster filler SHIT.
Post by: Bastard Mami on April 15, 2010, 06:48:43 am
especially 99 with that crazy infinite stomp
There we go.

Ina  real fight you had far more chances to abuse his CD than his infinite.
Title: Re: KOFXIII
Post by: S.D. on April 15, 2010, 07:00:06 am
Dunno.
If the opponent is cornered and you're in the dd+b stance you have a 50% chance to connect an attack. c pulls the infinite juggle starter which is a low attack, u+c is an overhead. A cornered opponent against Jhun will break down due the sheer pressure of the situation (And you can always use D to dodge pretty much anything)

Aaaad A cornered opponent against a properly spaced Jhun in dd+a stance can be chipped away to death.
Title: Re: KOFXIII
Post by: Duos.act on April 15, 2010, 07:14:05 am
Jhun's "bugs" should be a genuine canon ability of his.

Fact.
Title: Re: KOFXIII
Post by: Jesuszilla on April 15, 2010, 07:35:23 am
Even the air dancing?
Title: Re: KOFXIII
Post by: Keku on April 15, 2010, 08:07:13 am
Even the air dancing.
Title: Re: KOFXIII
Post by: videoman on April 15, 2010, 02:56:48 pm
Quote
By deidos
Here I put exactly what it says in the last three lines in the table. http://loda.jp/test_test/?id=177.png (http://loda.jp/test_test/?id=177.png)

  • DRIVE CANCEL - Input commands of a SDM during certain DMs - Using Hyer Drive Gause besides the SDM, enables to link a DM to a SDM.
  • NEO MAX SDM - Input certain commands - A Super which is realized by using three power gauge.
  • MAX CANCEL - Input commands of a MEGA POWER MAX SDM during certain SDMs - Using the HD Gauge, enables to link a SDM to a NEO MAX SDM.

I tell you that this one has been translated by a Japanese, word by word without assuming anything.

The Neo MAX is kinda like KOF02 HSDM but you can drive cancel out of it!

New Info on the new systems!

For the people who think Rose can't fight in her official profile she is a Fencer like Foxy and Diana!

http://img.photobucket.com/albums/v219/Kaphwan/KOFXIII%20intro%20frames/frame5.jpg]http://img.photobucket.com/albums/v219/Kaphwan/KOFXIII%20intro%20frames/frame5.jpg
Jin Fu-Ha

When I compare with with his portrait and official artwork it does look like him!

The official site has been updated with Team Japan story and a new Loketest is at Club Sega in Shinjuku Nishiguchi in Tokyo on April 24 and 25.

Title: Re: KOFXIII
Post by: Loona on April 15, 2010, 04:48:59 pm
http://img.photobucket.com/albums/v219/Kaphwan/KOFXIII%20intro%20frames/frame5.jpg
Jin Fu-Ha

When I compare with with his portrait and official artwork it does look like him!

Still looks like Hwa Jai: http://www.hardcoregaming101.net/fatalfury/hwa.png
Title: Re: KOFXIII
Post by: Duos.act on April 15, 2010, 05:10:53 pm
Website updated, team Japan's profile is up.

Looks like we're getting a new team story every Thursday.
Title: Re: KOFXIII
Post by: Magma MK-II on April 15, 2010, 06:10:27 pm
Website updated, team Japan's profile is up.

Looks like we're getting a new team story every Thursday.

They'll update the stories and keep the characters secret till the end?
Title: Re: KOFXIII
Post by: Duos.act on April 15, 2010, 06:17:02 pm
Yeah the last few teams are the ones with as of yet unrevealed characters.  And the very last one is three unrevealed characters.  Nice and cryptic. 

Next Thursday we'll be getting the Fatal Fury team if the pattern continues.  By June 10th we should have everyone.  Makes sense if the July release date is true.
Title: Re: KOFXIII
Post by: Cashman on April 15, 2010, 06:50:25 pm
Thinking about the empty slots, I'm getting a little bit worried about the characters slots. I still want K' team because.....well....HE WAS THE MAIN CHARACTER OF 1999-2001 (2002 if you're counting Dream match I guess...) If not K' Team, then atleast put him in as a single entry character.

I'm also woundering about Iori's Team. What If it's not Vice that's the empty slot. Sure sure The Vice Data can be seen in KofXII blah blah blah. But still, let's think, what if it's not?!?! What IF SNK Tricks us and puts another character in there? Huh? HUH?!?! (Sorry, I'm going into details too much)

You know what I want, and We know SNKP is gonna do? Console characters. Sure there may not be a team, just single characters, But I wounder who? Shingo? K'? Blue Mary? Rugal? Adel? I don't know. If I would guess, They would def put Shingo and Adel if there're not in the Arcade verison. K' May be a little tricky... Blue Mary may be a mostly likely not, and Rugal? lolz...Wait for KOFIV then, because that may be a Dream match
Title: Re: KOFXIII
Post by: Duos.act on April 15, 2010, 06:58:05 pm
Don't get your hopes up for anything, we pretty much already know who the rest of the characters are.  Both logic and the fact that the intro pretty much tells you who will be filling those slots.
Title: Re: KOFXIII
Post by: Zet on April 15, 2010, 11:25:00 pm
Anyone else find it kind of strange that the character select screen on the website still has space for one more team / single entry?

EDIT: Like, besides from the one that's blanked out at the moment.
Title: Re: KOFXIII
Post by: StefanBandicootMFG on April 15, 2010, 11:30:43 pm
http://img.photobucket.com/albums/v219/Kaphwan/KOFXIII%20intro%20frames/frame5.jpg]http://img.photobucket.com/albums/v219/Kaphwan/KOFXIII%20intro%20frames/frame5.jpg
Jin Fu-Ha

When I compare with with his portrait and official artwork it does look like him!
Hmm..you may actually be right about this. He did appear in KOF XII as a cameo in the cinematics, plus he was a highly requested character for the series' lineup from Japanese fans. In fact, it's a possibility for him to be the Art of Fighting team's 3rd member.

Hwa Jai could still be in as the final member of the Kim team.
Title: Re: KOFXIII
Post by: Titiln on April 15, 2010, 11:52:34 pm
hwa jai looks boring as shit and should never appear in another videogame
Title: Re: KOFXIII
Post by: Duos.act on April 15, 2010, 11:59:54 pm
You look boring as shit.
Title: Re: KOFXIII
Post by: TempesT on April 16, 2010, 12:09:08 am
He does though.
Title: Re: KOFXIII
Post by: Jesuszilla on April 16, 2010, 12:21:34 am
oh cool japan gets a story every week


behold the English site (http://kofxiii.snkplaymoreusa.com/)



"THIS GAME HAS BOOBS AGAIN! coming soon to arcades"



FUCK YOU, SNK Playmore USA.
Title: Re: KOFXIII
Post by: Mgbenz on April 16, 2010, 12:29:37 am
The Japanese website also used that splash page the first time the game was announced. :P
Title: Re: KOFXIII
Post by: MellyInChains on April 16, 2010, 01:43:03 am
Actually this game could use a little Fu-Ha to be honest
Title: Re: KOFXIII
Post by: walt on April 16, 2010, 04:11:02 am
AS IF y'all didn't already know ...
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/04/kof_xiii_1_1.html

stupid google translator said:
Yamaguchi
Yes, yes! That is just a wide variety of characters "KOF" so. Working on such originality and importance.
As an aside, personally, "town" I beg to 忘Renaki, and I want to ask. So use Drunken Master, I will become more, drink more and more red. (But I also want a little too far) I hope to try it all means.
ISNT HE REFERRING TO HWA JAI?
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on April 16, 2010, 04:12:38 am
it seems like that...
Title: Re: KOFXIII
Post by: Bastard Mami on April 16, 2010, 07:35:58 am
so, he will powerup just like chin ? that makes it more interesting, even if he is very likely to be a headswap (same for vice).

I still ahev some hopes for vice, because a) she is supossed to be very strong and B) her more useful basic attacks are completely different from mature's.
Title: Re: KOFXIII
Post by: Duos.act on April 16, 2010, 08:18:02 am
I can see Hwa being a bit different from Joe playstyle wise, but I don't have much hope that his sprite will be more than a modified Joe.  Which is no problem.

Odds that we might see Hwa, Vice and Takuma at the loktest?.  I'm not holding my breath, but anything is possible I guess.
Title: Re: KOFXIII
Post by: Cyanide on April 16, 2010, 08:21:26 am
I would expect takuma first.
Title: Re: KOFXIII
Post by: Nero D. on April 16, 2010, 08:51:20 am
I can see Hwa being a bit different from Joe playstyle wise, but I don't have much hope that his sprite will be more than a modified Joe.  Which is no problem.

With Hwa being the King Cobra and all (His theme from Fatal Fury "King Cobra Has Finally Come" is where I got the notion from, also, it's a sick nickname/title), he should have very quick strikes and an ALL-melee moveset. And NO Hurricanes since he never had them.

And also, a radically different Drunk-specific moveset would be sick.
Title: Re: KOFXIII
Post by: Bastard Mami on April 16, 2010, 08:56:10 am
I would expect takuma first.

I am expecting everything but a complete k' team; and even a complete k' team won't surprise me.
Title: Re: KOFXIII
Post by: K.O.D on April 16, 2010, 12:43:00 pm
Rough short translation by Toxico from MMCafe

Quote
Things that I cared.... And I think I got right, har har. I'm completely skipping parts that didn't get. Needs a grain of salt

They promised a surprise ending that you won't be seeing coming, and that would more or less could be open to each individual interpretation (I think)

They won't talk about Ash true goals just yet.

Ash won't have a team and will remain an edit character.

When speaking about KoF'ISM' they tried to select the cast thinking on both, popular preference and visual impact; and try will try to work on the characters so that they feel as unique as they can.
.... I think he was speaking about liking the idea of doing a suiken character that would turn more and more red the more he drinks... Yeah, that's we know who. I wonder if they'll go for it.

Character text interaction is there to take character representation as further. Working in representing 4 languages or so in the game would have been just too tough, but they are at least trying to carefully work as much as possible in each character identity portrayal (For example, Ash being almost french, Liz being a neesama, etc). Those pics there are showing how they didn't choose the most simple keigo structure for the character explained there.

There would be some text interactions that would be something to look forward to, specially those between characters that go a long way story wise. They would also like further explaining some 'unspoken relationships' between some characters (the imaginary example they give would be something like "the conversation between KUSANAGI (kyo clone) & Kyo would be something special).
Title: Re: KOFXIII
Post by: Magma MK-II on April 16, 2010, 05:43:37 pm
Hmm... Hmm... Interesting!

So Wha-Jai is now definitive, not a rumor anymore.
Title: Re: KOFXIII
Post by: walt on April 16, 2010, 07:01:01 pm
well, this is pretty much like a hint. AFAIK (correct me if I'm wrong please) Chin doesn't get red when drunk.

(http://img227.imageshack.us/img227/5607/hwasprite1.gif)
PARTY LIKE IT'S 1999
Title: Re: KOFXIII
Post by: Keku on April 16, 2010, 07:04:31 pm
Hmm... Hmm... Interesting!

So Wha-Jai is now definitive, not a rumor anymore.
It was never a rumor.
Everyone who was supposed to be in XII is in XIII.
That means everyone on the disc's files.

Let's hope no one gets canned.
ie. Billy Kane
Title: Re: KOFXIII
Post by: Duos.act on April 16, 2010, 07:47:39 pm
I am seriously super hyped for Hwa Jai. 
Takuma, Vice, K', Maxima, Kula....sure but HWA JAI NIGGAH.
Title: Re: KOFXIII
Post by: S.D. on April 16, 2010, 08:24:37 pm
Seems like we're getting a Kim, Raiden and Hwa Jai team.
...They wasted the potential of a FF1 team. Raiden/Hwa Jai/Michael Max or Richard Meyer team (Screw Duck King, he's was in XI)
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on April 16, 2010, 08:51:16 pm
 Hwa Jai would be a big and welcome surprise (for me) but. wont he and joe have a quite too similar style?
Title: Re: KOFXIII
Post by: Loona on April 16, 2010, 09:10:53 pm
Hwa Jai would be a big and welcome surprise (for me) but. wont he and joe have a quite too similar style?

No more similar than Ralf or Clark.

Apparently the SNES version of FF1 where Hwa Jai was playable has a special command for a throw of his that's meant to be special, but looks like the regular one, based on some brief checking at GameFAQS (I only played "boss" characters in the Megadrive one, where he and Billy were absent, so didn't test that).
If that's anything to go by, maybe he'll be more of a close-up character, but I'm betting more on him taking mor advantage of the new hyper drive system and EX moves (I could se him beging more drunk/red during those).


Speaking of headswaps, I wonder if the reason we've seen newly drawn characters like the female team before Vice, whom it'd be easier to make by headswapping and making some new moves, means she might wear something quite different from Mature - long shot and not that important, but who knows...
Title: Re: KOFXIII
Post by: Cyanide on April 16, 2010, 11:57:03 pm
Quote
No more similar than Ralf or Clark.
Pffff. They changed that utterly as they went along. 2k2 clark and 2k2 ralf are very very different characters. Clark is an excellent grappler. Ralf is just a powerhouse.

They fucked it up in XII though. Stupid twits. Turned clark into his 94 incarnation, and made ralf silly. As well as ruining the overall style of the characters.
Title: Re: KOFXIII
Post by: Duos.act on April 17, 2010, 12:15:35 am
Yeah I really do not like how Clark ended up.  He was one of my favorite characters for most of the series now he's...yeah : (
Title: Re: KOFXIII
Post by: Bastard Mami on April 17, 2010, 01:04:34 am
http://www.youtube.com/watch?v=ekM-f8wnrgI

sine no videos have been posted in a while.
Title: Re: KOFXIII
Post by: profylebryon on April 17, 2010, 01:37:50 am
http://www.youtube.com/watch?v=ekM-f8wnrgI

since no videos have been posted in a while.
lol that video reminded me of this video http://www.youtube.com/watch?v=IJrL6AM6xsw

anyway i think SNK is doing well for now. the graphics look good, characters look decent, gameplay seems ok. sry to here that some have complaints about it tho.
Title: Re: KOFXIII
Post by: darkgirl on April 17, 2010, 06:47:57 am
lol that video reminded me of this video http://www.youtube.com/watch?v=IJrL6AM6xsw

Where did the lifebar the person who made the video? Is it a MUGEN?  o_O
Title: Re: KOFXIII
Post by: MDI on April 17, 2010, 09:25:33 am
lol that video reminded me of this video http://www.youtube.com/watch?v=IJrL6AM6xsw

Where did the lifebar the person who made the video? Is it a MUGEN?  o_O

Looks like Melty Blood Actress Again lifebars. (Not sure though..or who made it.)
Title: Re: KOFXIII
Post by: videoman on April 21, 2010, 10:25:43 pm
Confirmation from the owner of the magazine that the new characters are Takuma & Vice
http://www.neogaf.com/forum/showpost.php?p=20885048&postcount=267

And a updated move list
Quote
Here goes an updated move list I found on KOF Union it seems like Ash has a 4th super.

Ash Crimson 【ア ッ シ ュ ク リ ム ゾ ン】

特殊技花月 (Floréal):← + B Special skills to spend months (Floréal): ← + B

必殺技風月 (Ventôse):←蓄→ + A or C Nirvana Temptress Moon (Ventôse): ← → + A or C Accumulator
雪月(Nivôse):↓蓄↑ + B or D Snow month (Nivôse): ↓ build ↑ + B or D
精靈 (Géniec):↓↙← + A or B or C or D Wizard (Géniec): ↓ ↙ ← + A or B or C or D

超必殺技热月(Thermidor):(↓↘→)×2 + A or C Super nirvana hot months (Thermidor): (↓ ↘ →) × 2 + A or C
雨月 (Pluviôse):(↓↘→)×2 + B or D Rain months (Pluviôse): (↓ ↘ →) × 2 + B or D
革命群眾(Sans-Culotte):A・B・C・D Revolutionary masses (Sans-Culotte): A · B · C · D
芽月 (Germinal):↓↘→↘↓↙← + A or C Bud month (Germinal): ↓ ↘ → ↘ ↓ ↙ ← + A or C

Elisabeth隊(エリザベートチーム): Elisabeth Team : team01

Elisabeth Branctorche

必殺技火花 (エタンセル):↓↘→ + A or C Nirvana Sparks (エ タ ン セ Hikaru): ↓ ↘ → + A or C
(レヴェリー・ブリエ):↓↙← + B or D (レ ヴ ェ リ ー ブ リ エ): ↓ ↙ ← + B or D
(レヴェリー・ジュレ):↓↙← + A or C (レ ヴ ェ リ ュ レ ー _ GUI): ↓ ↙ ← + A or C
密史脫拉風 (ミストラル):近身→↘↓↙←→ + A or C Secret history of pulling off the wind (ミ ス Suites Getting Hikaru): close → ↘ ↓ ↙ ← → + A or C
風来砲 (クー・ド・ヴァン):→↓↘ + A or C Wind cannon (ク ー ド ヴ ァ ン): → ↓ ↘ + A or C

超必殺技高貴的布蘭克(Noble Blanc):↓↘→×2 + A or C Super nirvana noble Blanc (Noble Blanc): ↓ ↘ → × 2 + A or C
大陣風(Grand Rafale):↓↘→↘↓↙← + A or C Big gust (Grand Rafale): ↓ ↘ → ↘ ↓ ↙ ← + A or C

Shen Woo

特殊技斧旋脚:→ + B Special technical Axe Rotary feet: → + B

必殺技激拳:↓↘→ + A or C Nirvana shock boxing: ↓ ↘ → + A or C
伏虎擊:↓↙← + A Tigers strike: ↓ ↙ ← + A
転連拳:↓↘→ + B or D Zhuan with boxing: ↓ ↘ → + B or D
彈拳:近身 →↘↓↙←→ + A or C Missile Fist: close → ↘ ↓ ↙ ← → + A or C

超必殺技絕・激拳:↓↘→×2 + A or C Nirvana never excited over fist: ↓ ↘ → × 2 + A or C
爆真:C・ A・B・C Explosion true: C · A · B · C

Duo Lon

必殺技幻無拳:→ + A(空中可) Magic nirvana no punches: → + A (air can)
幻無脚:→ + B(空中可) Magic without legs: → + B (air can)
飛毛脚・前:↓↘→ + B or D Fei Mao feet: ↓ ↘ → + B or D
飛毛脚・後:↓↙← + B or D After flying hair pin: ↓ ↙ ← + B or D
捨己從龍:↓↘→ + A or C ×3 Gave himself up from the Dragon: ↓ ↘ → + A or C × 3
呪怨死魂:↓↙← + A or C Zhou complain Siren: ↓ ↙ ← + A or C

超必殺技秘伝・幻夢爆吐死魂:↓↙←↙↓↘→ + A or C Super Secret 伝 nirvana dream burst spit Siren: ↓ ↙ ← ↙ ↓ ↘ → + A or C

日本隊(日本チーム): Japan team: team02

Kyo Kusanagi

特殊技奈落落:空中↙ or ↓ or ↘方向+ C Nai yo special technology: air ↙ or ↓ or ↘ direction + C

必殺技百式・鬼焼:→↓↘ + A or C Nirvana 100-style ghost 焼: → ↓ ↘ + A or C
百八式・闇払:↓↘→ + A or C Hundred and eighty-style dark Fan: ↓ ↘ → + A or C
百壱式・朧車:←↓↙ + B or D 100 Yi-style hazy car: ← ↓ ↙ + B or D
弐百拾弐式・琴月陽:→↘↓↙← + B or D Er 100 Er-style piano pick up on Yang: → ↘ ↓ ↙ ← + B or D
七拾五式・改:↓↘→ + B or D Seven picked up five style change: ↓ ↘ → + B or D

超必殺技裏百八式・大蛇薙:↓↙←↙↓↘→ + A or C(空中可) Super nirvana in going through style snake 薙: ↓ ↙ ← ↙ ↓ ↘ → + A or C (air can)

Benimaru Nikaido

必殺技居合蹴:↓↘→ + B or D Nirvana Iaido overnight: ↓ ↘ → + B or D
反動三段蹴: (居合蹴後)↓↑ + B or D Reactionary three sections overnight: (Iaido overnight after) ↓ ↑ + B or D
超級稲妻踢:→↓↘ + B or D Super 稲 wife play: → ↓ ↘ + B or D
雷靱拳:↓↘→ + A or C(空中可) Ray ligament Fist: ↓ ↘ → + A or C (air can)
紅丸投:近身 →↘↓↙←→ + A or C Hong Wan vote: close → ↘ ↓ ↙ ← → + A or C

超必殺技雷光拳:↓↘→×2 + A or C Super nirvana Leiguang boxing: ↓ ↘ → × 2 + A or C
紅丸回旋雷击:↓↙←×2 + A or C Hong Wan Interchange lightning: ↓ ↙ ← × 2 + A or C

Goro Daimon

必殺技天地返:近身→↘↓↙←→ + A or C Nirvana world back: close → ↘ ↓ ↙ ← → + A or C
出雲投:←↙↓↘→ + A Izumo vote: ← ↙ ↓ ↘ → + A
切株返:←↙↓↘→ + C Cut back plants: ← ↙ ↓ ↘ → + C
地雷震:→↓↘ + A or C To Lei Chen: → ↓ ↘ + A or C
超受身:↓↙← + B or D Ultra-uke: ↓ ↙ ← + B or D
超大外刈:近身→↓↘ + B or D Large foreign Clipping: close → ↓ ↘ + B or D

超必殺技地獄極樂落:近身 →↘↓↙←×2 + A or C Bliss Super nirvana hell down: close → ↘ ↓ ↙ ← × 2 + A or C

餓狼隊(餓狼チーム):Fatal Fury: team03

Terry Bogard

特殊技上升上勾拳(Rising Upper):↘ + C Hooks up on special skills (Rising Upper): ↘ + C

必殺技能量波(Power Wave):↓↘→ + A or C Nirvana energy waves (Power Wave): ↓ ↘ → + A or C
燃燒沖拳 (Burn Knuckle):↓↙← + A 0r C Burning boxing (Burn Knuckle): ↓ ↙ ← + A 0r C
碎石踢(Crack shot):↓↙← + B or D Gravel kicked (Crack shot): ↓ ↙ ← + B or D
上升截擊 (Rising Tackle):↓蓄↑ + A or C Increase in intercept (Rising Tackle): ↓ ↑ + A or C Accumulator

超必殺技能量噴泉(Power Geyser):↓↙←↙↓↘→ + A or C Super nirvana energy Fountain (Power Geyser): ↓ ↙ ← ↙ ↓ ↘ → + A or C
裂破之狼 (Buster Wolf):↓↘→×2 + B or D Breaking crack Wolf (Buster Wolf): ↓ ↘ → × 2 + B or D

Andy Bogard

特殊技平手打:→ + A Special technical tie played: → + A

必殺技斬影拳:↙蓄→ + A or C Nirvana cut shadow boxing: ↙ build → + A or C
空破弾:←↙↓↘→ + B or D Air break 弾: ← ↙ ↓ ↘ → + B or D
飛翔拳:↓↙← + A or C Flying Fist: ↓ ↙ ← + A or C
昇龍弾:→↓↘ + A or C Thang Long 弾: → ↓ ↘ + A or C

超必殺技超裂破弾:↓↙←↓↘→ + B or D Super nirvana super split break 弾: ↓ ↙ ← ↓ ↘ → + B or D
絶・飛翔拳:↓↙←×2 + A or C Must fly fist: ↓ ↙ ← × 2 + A or C

Joe Higashi

特殊技滑动:↘ + B Special technical slide: ↘ + B

必殺技颶風上勾拳(Hurricane Upper):←↙↓↘→ + A or C Nirvana hurricane on the hooks (Hurricane Upper): ← ↙ ↓ ↘ → + A or C
虎踢 (Tiger Kick):→↓↘ + B or D Tiger Kick (Tiger Kick): → ↓ ↘ + B or D
黃金之踵落:↓↙← + B or D Gold heel drop: ↓ ↙ ← + B or D

超必殺技螺旋上勾拳(Screw Upper):↓↘→×2 + A or C Super nirvana helix hooks (Screw Upper): ↓ ↘ → × 2 + A or C
爆裂颶風虎之踵落:↓↘→↓↙← + A or C(空中可) Hurricane Tiger Heel burst down: ↓ ↘ → ↓ ↙ ← + A or C (air can)

超能力戰士隊(サイコソルジャーチーム):Psycho Solider team: team04

Athena

特殊技鳳凰炸彈(Phoenix Bomb):→ + B(空中可) Special technical Phoenix bomb (Phoenix Bomb): → + B (air can)

必殺技超能力球(Psycho Ball):↓↙← + A or C Nirvana super capacity ball (Psycho Ball): ↓ ↙ ← + A or C
超能力劍 (Psycho Sword):→↓↘ + A or C Super-capacity Sword (Psycho Sword): → ↓ ↘ + A or C
鳳凰之箭 (Phoenix Arrow):空中↓↙← + B or D Phoenix Arrow (Phoenix Arrow): Air ↓ ↙ ← + B or D
超能力反射:↓↙← + B Super-capacity reflection: ↓ ↙ ← + B
超能力轉移(Psychic Teleport):↓↘→ + B or D Super-capacity transfer (Psychic Teleport): ↓ ↘ → + B or D

超必殺技閃耀水晶波(Shining Crystal Bit):→↘↓↙←×2 + A or C(空中可) Super nirvana shining crystal wave (Shining Crystal Bit): → ↘ ↓ ↙ ← × 2 + A or C (air can)

Kensou

特殊技背轉:B+D(同時) Special technology transfer back: B + D (while)

必殺技龍顎碎:←↓↙ + B or D Nirvana Long Jaw broken: ← ↓ ↙ + B or D
龍爪擊:空中↓↙← + A or C Longzhaogou strike: aerial ↓ ↙ ← + A or C
超球弾:↓↙← + A or C Ball 弾: ↓ ↙ ← + A or C
龍撲鼓:→↓↘ + A or C(連打) Long flutter drum: → ↓ ↘ + A or C (with beat)

超必殺技神龍・超球弾:↓↙←×2 + A or C Super nirvana Dragon Ball 弾: ↓ ↙ ← × 2 + A or C
超・龍撲鼓:↓↘→↘↓↙← + A or C Super Dragon flutter drum: ↓ ↘ → ↘ ↓ ↙ ← + A or C

Chin

特殊技座盤鉄:↓↓ + A or C Block plate special skills CITIZEN: ↓ ↓ + A or C
張果老:↓↓ + B or D Elder Zhang Guo: ↓ ↓ + B or D

必殺技醉步:↓↙← + B or D Nirvana Drunken Step: ↓ ↙ ← + B or D
月牙跳擊:↓↙← + A or C Crescent jump attack: ↓ ↙ ← + A or C
回転的空突拳:←↙↓↘→ + B or D Back Zhuan suddenly empty fist: ← ↙ ↓ ↘ → + B or D
烏龍絞柱:↘ + D Marching Black Ants: ↘ + D
二起脚:↘ + B・B Two steps: ↘ + B · B
月牙双手: (座盤鉄中) A or C Crescent hands: (Block plate Fate of) A or C

超必殺技騰空飛天砲:↓↘→×2 + A or C Flying over nirvana vacated gun: ↓ ↘ → × 2 + A or C

怒隊(怒チーム):Ikari Warriors: team05

Ralf Jones

特殊技噴射上勾拳(Jet Upper):↘ + A Special skills on the hooks jet (Jet Upper): ↘ + A

必殺技燃燒之錘(Burning Hammer):↓↘→ + A or C Nirvana Burning Hammer (Burning Hammer): ↓ ↘ → + A or C
爆弾Ralf 之拳(爆弾Ralf Punch):↓↙← + A or C Explosion 弾 Ralf Fist (burst 弾 Ralf Punch): ↓ ↙ ← + A or C
機炮拳(Vulcan Punch):A or C(連打) Cannon fist (Vulcan Punch): A or C (with beat)
急降下爆弾拳:空中↓↘→ + A or C Dropped rapidly following burst 弾 Fist: air ↓ ↘ → + A or C

超必殺技銀河幻影(Galactic Phantom):↓↘→×2 + A or C Nirvana Galaxy Super Mirage (Galactic Phantom): ↓ ↘ → × 2 + A or C

Clark Still

特殊技噴射上勾拳(Jet Upper):↘ + A Special skills on the hooks jet (Jet Upper): ↘ + A
前跳步 (Step):→ +(B+D) Before the jump step (Step): → + (B + D)

必殺技超級阿根廷背折(Super Argentine Back Breaker):近身←↙↓↘→ + B or D Nirvana super Argentina back off (Super Argentine Back Breaker): close ← ↙ ↓ ↘ → + B or D
フラッシングエルボー:↓↘→ + A or Cフ Getting ッ シ ン グ エ Hikaru ボ ー: ↓ ↘ → + A or C
機炮拳 (Vulcan Punch):A or C(連打) Cannon fist (Vulcan Punch): A or C (with beat)
格林機槍攻擊(Gatling Attack):←蓄→ + A or C Green machine gun attacks (Gatling Attack): ← → + A or C Accumulator

超必殺技終極阿根廷背折(Ultra Argentine Back Breaker):近身→↘↓↙←×2 + A or C Argentina back off the ultimate super-nirvana (Ultra Argentine Back Breaker): close → ↘ ↓ ↙ ← × 2 + A or C

Leona Heidern

特殊技突擊之弓(Strike Arch):→ + B Special technology of the bow shock (Strike Arch): → + B

必殺技發射台(Baltic Launcher):←蓄→ + A or C Nirvana transmitter (Baltic Launcher): ← → + A or C Accumulator
月亮斬擊 (Moon Slasher):↓蓄↑ + A or C Zhan Ji Moon (Moon Slasher): ↓ ↑ + A or C Accumulator
壯麗之刀(Grand Saber):←蓄→ + B or D Magnificent sword (Grand Saber): ← build → + B or D
耳环爆弾:↓↙← + B or D Earring Explosion 弾: ↓ ↙ ← + B or D
X口徑(X Caliber):空中↓↙← + A or C X-caliber (X Caliber): Air ↓ ↙ ← + A or C

超必殺技 Super nirvana
V字斬擊(V Slasher):空中↓↘→↘↓↙← + A or C V-Zhan Ji (V Slasher): Air ↓ ↘ → ↘ ↓ ↙ ← + A or C

女性格闘家隊(女性格闘家チーム):Womens fighting team: team06

Mai Shiranui

投技夢桜:空中近身除了↑以外的方向+ C or D Dream cast technology Sakurai: close air outside in addition to the direction of ↑ + C or D

必殺技龍炎舞:↓↙← + A or C Nirvana Long Yan Dance: ↓ ↙ ← + A or C
花蝶扇:↓↘→ + A or C Butterfly and Fan: ↓ ↘ → + A or C
必殺忍蜂:←↙↓↘→ + B or D Slay tolerance Bee: ← ↙ ↓ ↘ → + B or D
鼯鼠之舞:空中↓↙← + A or C Flying Squirrel Dance: air ↓ ↙ ← + A or C

超必殺技超必殺忍蜂:↓↙←↙↓↘→ + B or D Ultra-nirvana super slay tolerance Bee: ↓ ↙ ← ↙ ↓ ↘ → + B or D

Yuri Sakazaki

特殊技百合雷神脚:空中↘ + B Raytheon Technical Lily special foot: aerial ↘ + B

必殺技碎破:↓↙← + A or C Nirvana broken broken: ↓ ↙ ← + A or C
百裂掌:→↘↓↙← + B or D 100 crack palm: → ↘ ↓ ↙ ← + B or D
雷煌拳:↓↘→ + B or D(空中可) Lei Huang Quan: ↓ ↘ → + B or D (air can)
虎煌拳:↓↘→ + A or C Tiger Huang Quan: ↓ ↘ → + A or C
百合幻影脚:B or D(連打) Lily Phantom Foot: B or D (with beat)

超必殺技霸王翔吼拳:→←↙↓↘→ + A or C King Xiang shouted over nirvana boxing: → ← ↙ ↓ ↘ → + A or C
飛燕鳳凰脚:↓↘→↘↓↙← + B or D Phoenix swallows foot: ↓ ↘ → ↘ ↓ ↙ ← + B or D

King

必殺技毒液擊 (Venom Strike):↓↘→ + B or D Nirvana hit venom (Venom Strike): ↓ ↘ → + B or D
空中毒液擊(空中Venom Strike):空中↓↘→ + B or D Venom air strike (air Venom Strike): Air ↓ ↘ → + B or D
陷阱射擊 (Trap Shot):→↓↘ + B or D Trap Shooting (Trap Shot): → ↓ ↘ + B or D
旋風踢擊 (Tornade Kick '95):→↘↓↙← + B or D Tornado kicks (Tornade Kick '95): → ↘ ↓ ↙ ← + B or D

超必殺技驚異玫瑰(Suprise Rose):←→↘↓ + B or D Super nirvana surprised Rose (Suprise Rose): ← → ↘ ↓ + B or D
雙重突擊 (Doudle Strike):↓↘→×2 + B or D Dual shock (Doudle Strike): ↓ ↘ → × 2 + B or D

八神隊(八神チーム): Iori Team: team07

Iori Yagami

特殊技外式・杭:↘ + C Special skills of foreign-style Hangzhou: ↘ + C
外式・百合折:空中← + B Exo-lily fold: air ← + B

必殺技百四式・鵺討:→↓↘ + A or C Nirvana 100 Medley Nue discussion: → ↓ ↘ + A or C
四百壱式・衝月:↓↙← + A or C 400 Yi-style red months: ↓ ↙ ← + A or C
百弐拾九式・明烏:↓↙← + B or D 100 Er pick up 9-style Ming Wu: ↓ ↙ ← + B or D
弐百參式・槌椿:近身←↙↓↘→ + A or C Er 100 reference style hammer piles: close ← ↙ ↓ ↘ → + A or C

超必殺技禁千弐百拾壱式・八稚女:↓↘→↘↓↙← + A or C Super nirvana pick Yi Ban 1000 Er 100 type 8 Zhinv: ↓ ↘ → ↘ ↓ ↙ ← + A or C

Mature

必殺技絕望 (Despair):→↓↘ + A or C(追加攻击:A or C) Nirvana despair (Despair): → ↓ ↘ + A or C (an additional attack: A or C)
死囚之區 (Death Row):↓↙← + A or C ×3 Death of the area (Death Row): ↓ ↙ ← + A or C × 3
金屬屠殺(Metal Massacre):↓↙← + B or D Metal Massacre (Metal Massacre): ↓ ↙ ← + B or D
黑檀之淚 (Ebony Tears):↓↘→↘↓↙← + A or C Ebony Tears (Ebony Tears): ↓ ↘ → ↘ ↓ ↙ ← + A or C

超必殺技天堂之門(Heavens Gate):↓↙←↙↓↘→ + B or D Super nirvana Heaven's Gate (Heavens Gate): ↓ ↙ ← ↙ ↓ ↘ → + B or D
夜間之光 (Nocturnal Lights):↓↘→×2 + A or C Night Light (Nocturnal Lights): ↓ ↘ → × 2 + A or C

龍虎隊(龍虎チーム):Art of Fighting team: team08

Ryo Sakazaki

特殊技冰柱割:→ + A Special technical icicle cut: → + A

必殺技虎咆:→↓↘ + A or C Nirvana Tigers roar: → ↓ ↘ + A or C
虎煌拳:↓↘→ + A or C Tiger Huang Quan: ↓ ↘ → + A or C
飛燕疾風脚:→↘↓↙← + B or D Chebi blast feet: → ↘ ↓ ↙ ← + B or D
暫烈拳:→←→ + A or C Occasional strong fist: → ← → + A or C

超必殺技霸王翔吼拳:→←↙↓↘→ + A or C King Xiang shouted over nirvana boxing: → ← ↙ ↓ ↘ → + A or C
龍虎亂舞:↓↘→↘↓↙← + A or C Dragon and Tiger Flurry: ↓ ↘ → ↘ ↓ ↙ ← + A or C

Robert Garcia

特殊技後蹴:空中B+D After the overnight special technology: Air B + D

必殺技龍牙:→↓↘ + A or C Nirvana Agrimonia: → ↓ ↘ + A or C
龍擊拳:↓↘→ + A or C Long strike fist: ↓ ↘ → + A or C
飛燕疾風脚:↙蓄→ + B or D Chebi blast feet: ↙ build → + B or D
気力溜:↓↓ + A or C Genki power slide: ↓ ↓ + A or C

超必殺技霸王翔吼拳:→←↙↓↘→ + A or C King Xiang shouted over nirvana boxing: → ← ↙ ↓ ↘ → + A or C
龍虎亂舞:↓↘→↘↓↙← + A or C Dragon and Tiger Flurry: ↓ ↘ → ↘ ↓ ↙ ← + A or C

Kim 隊(キムチーム): Kim team: team09

Kim

特殊技回旋橫蹴:→→ + A Special technical maneuver cross overnight: → → + A

必殺技半月斬:↓↙← + B or D(空中可) Nirvana half cut: ↓ ↙ ← + B or D (air can)
飛翔脚:空中 ↓↘→ + B or D Flying feet: air ↓ ↘ → + B or D
飛燕斬:↓蓄 ↑ + B or D Delphinium cut: ↓ build ↑ + B or D

超必殺技鳳凰脚:↓↙←↙↓↘→ + B or D Phoenix feet Super nirvana: ↓ ↙ ← ↙ ↓ ↘ → + B or D
空中鳳凰脚:空中↓↙←↙↓↘→ + B or D Phoenix feet of air: air ↓ ↙ ← ↙ ↓ ↘ → + B or D
鳳凰飛天脚:↓↘→×2 + B or D Phoenix Flying feet: ↓ ↘ → × 2 + B or D

Raiden

必殺技毒霧:↓↙← + A or C Nirvana airborne toxic: ↓ ↙ ← + A or C
巨人炸彈 (Giant Bomb):↙蓄→ + A or C Giant bomb (Giant Bomb): ↙ build → + A or C
雷電炸彈(Raiden Bomb):→↓↘ + A or C Lightning Bomb (Raiden Bomb): → ↓ ↘ + A or C
頭部粉碎 (Head Crash):近身←↙↓↘→ + B or D Head smash (Head Crash): close ← ↙ ↓ ↘ → + B or D
超級飛身踢(Super Drop Kick):B or D 按住蓄力10秒后離開 Super flying kick (Super Drop Kick): B or D Hold down the left after 10 seconds Xu Li

超必殺技超級雷電下落(Super Raiden Drop):近身→↘↓↙←×2 + A or C Super nirvana super lightning whereabouts (Super Raiden Drop): close → ↘ ↓ ↙ ← × 2 + A or C
暴走火車 (Crazy Train):↓↘→×2 + A or C Runaway train (Crazy Train): ↓ ↘ → × 2 + A or C
Title: Re: KOFXIII
Post by: walt on April 21, 2010, 10:46:43 pm
That's the videoman I like.
Title: Re: KOFXIII
Post by: Anjel on April 21, 2010, 10:50:30 pm
Vice. :nutrox:
Title: Re: KOFXIII
Post by: Zero-Sennin on April 21, 2010, 10:52:41 pm
Vice. :nutrox:

And Takuma. :nutrox:
Title: Re: KOFXIII
Post by: K.O.D on April 21, 2010, 10:53:46 pm
Hell yes Takuma.

Hoping for 2k2 non-projectile version to make him unique.
Title: Re: KOFXIII
Post by: Nero D. on April 21, 2010, 10:57:21 pm
That's cool. Now just confirm Hwa Jai and I'm content.
Title: Re: KOFXIII
Post by: MellyInChains on April 21, 2010, 11:25:08 pm
Vice. :nutrox:

That's actually pretty fucking awesome, I love Vice
Title: Re: KOFXIII
Post by: Jmorphman on April 21, 2010, 11:26:06 pm
Vice. :nutrox:
Title: Re: KOFXIII
Post by: Zet on April 21, 2010, 11:51:29 pm
Yay Vice!

Now my old team's all in there.
Title: Re: KOFXIII
Post by: Cyanide on April 22, 2010, 12:51:23 am
Vice. :nutrox:
Pictures plz!!
Title: Re: KOFXIII
Post by: walt on April 22, 2010, 12:55:07 am
comment from a magazine worker on an article yet unreleased.
Title: Re: KOFXIII
Post by: K.O.D on April 22, 2010, 01:02:23 am
It's in this months famitsu but nobody has posted scans of it (there are scans of other games though, bastards --;)
Title: Re: KOFXIII
Post by: Jesuszilla on April 22, 2010, 01:12:36 am
Takuma? eh who else could be on the kyokugen team but BOOOOOOOOOOOOOOOOOORRRRRRRRRRRIIIIIIIIIIIIIIIIIIIIIIING
Title: Re: KOFXIII
Post by: Duos.act on April 22, 2010, 03:07:31 am
Takuma's only boring if he's pre 2002 Takuma =P

He's not so boring in 02 where he's flippin' yo ass on your back with that counter DM.
Title: Re: KOFXIII
Post by: Nero D. on April 22, 2010, 03:24:32 am
The FUCK is my Marco? Huh?!
Title: Re: KOFXIII
Post by: GT on April 22, 2010, 03:30:34 am
Marco? Ha! That Kyokugen scrub.  >:(
Title: Re: KOFXIII
Post by: Nero D. on April 22, 2010, 03:33:18 am
But in KOF he could be a little better as far as his commands. Remember, in Garou, everyone had QCF/B commands except Kain, who charged.
Title: Re: KOFXIII
Post by: S.D. on April 22, 2010, 03:34:18 am
Marco would be worthless, being a Ryo clone and all (Counter dash and charge attack aside)

'02 Takuma please.
Title: Re: KOFXIII
Post by: MellyInChains on April 22, 2010, 03:34:23 am
The FUCK is my Marco? Huh?!

You mean Khushnood Butt

That is his correct name
Title: Re: KOFXIII
Post by: O Ilusionista on April 22, 2010, 03:38:59 am
Hwa Jai? Hell yes, its good to see they bringing old chars back.
Title: Re: KOFXIII
Post by: Nero D. on April 22, 2010, 03:46:30 am
Marco would be worthless, being a Ryo clone and all (Counter dash and charge attack aside)

'02 Takuma please.
You got a point. He'll bring alot of physicallity to the team.

Khushnood Butt
Ugh.

Yeah 2k2 Takuma I guess.
Title: Re: KOFXIII
Post by: Duos.act on April 22, 2010, 05:32:56 am
Hwa Jai? Hell yes, its good to see they bringing old chars back.

Good to know I'm not the only one excited for him =)
Title: Re: KOFXIII
Post by: c001357 on April 22, 2010, 10:10:18 am
rex dart said:
(http://i426.photobucket.com/albums/pp342/rex_dart/Famitsu_KOFXIII001.jpg?t=1271922167)
(http://i426.photobucket.com/albums/pp342/rex_dart/Famitsu_KOFXIII002.jpg?t=1271922112)
(http://i426.photobucket.com/albums/pp342/rex_dart/Famitsu_KOFXIII003.jpg?t=1271922227)
(http://i426.photobucket.com/albums/pp342/rex_dart/Famitsu_KOFXIII004.jpg?t=1271921469)

one more character to be revealed in the next location test
Title: Re: KOFXIII
Post by: Nero D. on April 22, 2010, 10:14:57 am
OHMYFUCKINGGODYEAHISERIOUSLYJUSTCAMEALITTLEBIT!!!!

Wow this is great fucking news man. Takuma and Vice confirmed.

EDIT: Holy shit that NeoMax looks very fucking serious at the bottom of the mag page. This is gone be great.
Title: Re: KOFXIII
Post by: The Shakunetsu on April 22, 2010, 10:21:40 am
Yes! Really want him back! its Takuma! :sugoi:
Title: Re: KOFXIII
Post by: Cyanide on April 22, 2010, 10:22:19 am
Awesome: Decide
Awesome: Mayhem
Awesome: Negative Gain
Awesome: not crippled in some manner

Now, all i want is for her to have mithans robe (or misanthrope depending on what faq you read) and i am a happier person.

Oh, takuma is there too, thats... nice... yeah. Vice !
Title: Re: KOFXIII
Post by: Nero D. on April 22, 2010, 10:24:43 am
Let's hope she has that left arm. Cause I don't see it...

It's Misanthrope by the way, and the other one is Deicide. All her moves are named after Death Metal bands. Just wanted to put that out there.
Title: Re: KOFXIII
Post by: Cyanide on April 22, 2010, 10:26:22 am
Copy pasted and zoomed in. It's visible on decide and mayhem.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on April 22, 2010, 10:40:05 am
that Vice reminds me Iori... so... what's gonna be the history about them making a team with Yagami again?

Takuma doesn't look as 2k2 :P

Title: Re: KOFXIII
Post by: oraora? on April 22, 2010, 11:26:14 am
nice, my favorite kyokugen karate team as expected :sugoi: although I really want Takuma to be like his aof2 version with no shirt but anyway, it is a great news :sugoi:
Title: Re: KOFXIII
Post by: K.O.D on April 22, 2010, 11:42:30 am
Holy SHIT. That NeoMax looks awesome.

Also, Takuma isn't a headswap o_O

Go SNKP!

NeoMAX in action : http://game.snkplaymore.co.jp/official/kof-xiii/system/neomax.html (http://game.snkplaymore.co.jp/official/kof-xiii/system/neomax.html)

Athena's default palette was changed (it's like XI now) and some of the OST was rearranged. Also, new USA stage.
Title: Re: KOFXIII
Post by: Koop on April 22, 2010, 11:47:00 am
AWESOME.

Title: Re: KOFXIII
Post by: c001357 on April 22, 2010, 12:03:50 pm
official site has been updated as well (http://game.snkplaymore.co.jp/official/kof-xiii/)
Title: Re: KOFXIII
Post by: Alhambra on April 22, 2010, 12:09:16 pm
Finally. Great News. Head swap or no Vice looks great. Looks like she got a new move, I hope she still has withering surface, Misanthrope,  and Outrage (Kick Special). Love the new stage. Can we get a translation on the blog stuff?
Title: Re: KOFXIII
Post by: SNT on April 22, 2010, 12:35:20 pm
Website movelist says:

Deathblow
Deicide
Gorefest
Splash (new move, dpm+P - replaces Misanthrope?)
Mayhem
Negative Gain
Title: Re: KOFXIII
Post by: Koop on April 22, 2010, 01:25:51 pm
Have you noticed that Athena has a new default palette? Her artworks have changed as well. [/late maybe]
Title: Re: KOFXIII
Post by: videoman on April 22, 2010, 03:10:39 pm
Used Google translate and It looks like Chizuru is still alive bedridden but alive!

Now if someone translate all the team stories!

Here are some more changes to the other characters
Quote
From Toxic Avanger

Additional techniques

ラルフ:必殺技「ガドリングアタック」、超必殺技「馬乗りバルカンパンチ」
Ralf : Gattling attack & Unamori Vulcan Punch.

ユリ:必殺技「空牙(ユリ超アッパー)」
Yuri : Chou upper

キング:屈みDが特殊技に変更
King : Capacity to cross up with her D (I'm getting this like I should?)

不知火舞:必殺技「溜めムササビの舞」
Mai : Charged (ground) Musasabi no Mai.

アッシュ:「サンキュロットモード追加(必殺技が溜めなしで発動可能、キャセル可能技が追加)、パワーゲージ消費量が2本に変更」、超必殺技「ジェルミナール」
Ash : Sans cullote mode (effect from XI), but only upon 2 bars usage. Germinal is back, as we know already.

シェン:「爆真モード追加(攻撃力アップ)、パワーゲージ消費量2本に変更」
Shen : SSJ effect is back, but only upon 2 bars usage.

アンディ:超必殺技「絶・飛翔拳」
Andy : New Hishouken DM

鎮元斎:必殺技「瓢箪をぐびりとあおると攻撃力アップ&防御力ダウン」
Chin : Drink counter that power ups his attack power.


* Uses Ashuraman's voice * Kah, ka ka ka ka ka.

Quote
Given the hot weather of this place that night, but never hot, there may occasionally strong winds, and even Ieta Spend rather easy.
Nonetheless, the eyes 醒Mashita Chizuru Kagura, rather than blame the heat again, maybe it was foreboding.
"----"
Shine the light of the moon facing the garden shoji watermark has quietly put the blue light in the room.
Noticed that the moment is reflected in long shadows on shoji screens, and full consciousness was aroused Chizuru.
"! Who?"
I challenge you to voice Hisometa, Chizuru is immediately realized his immaturity. Even without a clear look at the shadow and thus should spy out the sign, and immediately know the identity of visitors came to the garden without a sound.
Chizuru shalt be ashamed of the immature, to sense the shadow as well.
"... And intestines missing, Kagura."
Ridicule is flying low.
"Only you -"
More deeply scratching undershirt under a white chest, Chizuru had made himself on the futon.
"Only you more, the flame will remain lost?"
"What's wrong with that?"
The arrogant response that Chizuru had to say in answer.
Burn still losing strength, he has not faded. We have a bodyguard for a packed house this Chizuru personal bodyguard, if you want to knock someone out they've entirely, it was undoubtedly true.
"Mirror Force" to lose, and had almost lost his ambition and even very different, Chizuru is 噛Mi締Meta lips.
"The thought came to see how that power is back ... You're nothing seems you need to get rid of that kid again."
Retrace one's steps to sign the man, quickly reached for Chizuru.
"Wait, Yagami! This is for you big chance I could!"
"... What is?"
"Yagami use your flame, these 660 years, I've have so inseparable mixture of the power of Orochi. But You" jewels "If I lost the power and fire - - Yagami house now is, I could also escape from the spell of the Orochi? "
"Pig"
He Chizuru laughed off the complaint.
"... I'm me. Yagami is know as the house."
"Yagami -"
呼Bi止Meyou still a man, Chizuru What is absurd to speak of how his consciousness was as obvious.
Yagami house fire, "jewels of the nominee Hasshaku power" - if that's what it is inseparable from the blood of Orochi, Orochi is to break with him, it should last forever, holding fire.
But it also has a seal on Orochi "three sacred treasures" of the corner, that is also lost forever.
The dilemma that Chizuru pale.
"It will ease. Soon the east of the" mirror "back and thigh."
Chizuru had a silent, leaving the man he calls Giwani.
"... The most, then the loss of the" sword "but you"
"Stop, Yagami!"
Chizuru changing suddenly opened the sliding door pull out the futon.
But there is just a quiet moonlit garden blue, red-haired man who was not any more.

◆ ◇ ◆ ◇ ◆

Quote
"Yagami followed by jobbed Dance is not it up to you ... oh, a little boy called, Ash Crimson."
"Moreover, the power of the Orochi Watching You know you're funny guys?" Rising out from the land of poppy by Haruka "Now they are called,"
"... And know. Not interested."
"Well, I guess you would not be that. That even in his own interest, you know I will not."
"But, does not quite work for us so well."
"What is intercepted easily deceived Chaa spite of the Orochi power?"
"It's why we came."
Backed by the darkness, the bright eyes of three mysterious women. Vice also mature well, women were supposed to hand in their temple and killed.
Thrust into the pocket of the pants, the curled lip temple.
"Kagura and wipe her bottom of the trouble is that hard work. ... But what on earth can you bastards?"
"The Atenee. - But what about the usefulness of each other but I'm sure there. Is not it?"
"That little boy is your goal, we guys know ... if we both won the competition, you run into any opponent."
"... It will be always, a worthless farce."
"To be sure. But there mingle in the farce, and ultimately I'm the best way. So then, the only way, however, is the need to mate. Do you understand your Kung Yagami?"
"Oh -"
The temple is an interesting look into the nose ring, walked. Beside us past the mature, go down to the footbridge.
Feet without stopping, over the temple is back Tsuke足Shita.
"You say in advance. If you like my 役Ni立Tan -"
"For you bastards not to, right? ... I remember."
Down come the chuckle of the device.
"I'm looking forward to us. I lost the intensity of your fire now. - Because of you, you will be disappointed but we will not."
"... The Glib It looks like you could die any different."
Stopped off at the overpass, turn.
Women should figure that overlooks the temple is already no where, beyond the gaze of the Hermitage over the bangs, it was just a blue moon still shining Zaetoshita proud.
"... ... ... ..."
No new temple took out a cigarette and lit a lighter well-thumbed.
In the darkness, red light flashes reminiscent of those women piercing, wait a full moon thin smoke
One went to the night sky and start to rise.
Title: Re: KOFXIII
Post by: Bea on April 22, 2010, 03:56:32 pm
I love Takuma's artwork. He looks old and rugged on them, as he should.

But, boy, his stance is weird.  o_O
Title: Re: KOFXIII
Post by: O Ilusionista on April 22, 2010, 04:09:31 pm
Somebody could explain to me what are those "shadows" (or afterimage) that appear behind Kyo?
http://game.snkplaymore.co.jp/official/kof-xiii/system/hyper.html
Title: Re: KOFXIII
Post by: K.O.D on April 22, 2010, 04:11:02 pm
hyperdrive mode.

--

this is the new USA stage (right click -> open image) : (http://game.snkplaymore.co.jp/official/kof-xiii/img/bg_img/p_usa_matenro_ver2_100422.jpg)

Finally a more urban stage, me like. Although they should've used the fat people in this stage instead of france.
Title: Re: KOFXIII
Post by: Anjel on April 22, 2010, 04:18:20 pm
All her moves are named after Death Metal bands.
Incorrect. Mayhem isn't death metal. Actually many bands seems to be melodeath, it's NOT the same.

Deicide. :buttrox:
When I tried XII, I felt that Mature lacked a lot of stuff, I hope Vice won't be like that.
Title: Re: KOFXIII
Post by: walt on April 22, 2010, 04:34:04 pm
faTAKUMA
Title: Re: KOFXIII
Post by: Mgbenz on April 22, 2010, 04:44:25 pm
Did anyone notice they modified Yuri's portrait? Now her right eye is open. Also The AoF team's theme got modified as well. Looking for more changes...

EDIT: Psycho Soldier theme is quite different now.

EDIT: Ikari theme has been slightly changed. Yagami theme hasn't been cut short like last time and now completes the song.

EDIT: Kim theme was modified as well.
Title: Re: KOFXIII
Post by: JustNoPoint on April 22, 2010, 05:00:42 pm
I'm looking more forward to this game than any other at the moment! This game looks epic! I really hope they can make it have good online play. Not for my sake but my friend's. It will be the only way I'll be able to get him into it now that he's become an online junkie XD

Since I didn't get hardcore into KOF I don't have a particular favorite character I hope that they'll put in. Kinda hope Whip makes it though as my last stint with 2002 I was using her a lot. But it won't be a big deal if not. Also became a pretty big Shermie fan from NGBC but the Orochi team is dead, correct?

EDIT: Takuma's stance is really weird! Is he dying?! :P
Title: Re: KOFXIII
Post by: Nero D. on April 22, 2010, 05:50:44 pm
Just woke up. This. Is. Fucking NICE.

Takuma has a funky ass stance. And I noticed about Kyokugen practitioners: there is no definite stance, I mean they change spontaneously every once in a while every few games. But THAT, is a funky ass stance.

Vice has her 96 stance (nice) and Negative Gain for her revealed DM. Good shit.

Also, a lot of the themes sound...different???
Title: Re: KOFXIII
Post by: videoman on April 22, 2010, 06:27:23 pm
Quote
From Frankfurt of Neogaf

You guys are going to love this:

Vice and Mature are dead. Their spirits came back to protect Orochi.

Also, Takuma's stance is Doppo's (Baki) stance:

http://www.betomachado.com/?attachment_id=1272

Doppo, like Takuma, is based on Oyama.


Quote
(http://www.speksnk.org/speksnk/hilo_kof_xiii/sprite_vice.gif)
(http://www.speksnk.org/speksnk/hilo_kof_xiii/sprite_takuma.gif)
(thanks to speksnk for the gifs )
Title: Re: KOFXIII
Post by: Nero D. on April 22, 2010, 06:35:20 pm
Above me said:
Vice and Mature are dead. Their spirits came back to protect Orochi.

No. Fucking. Way.

If this is true...I mean...WOW.

This calls for more Orochi Saga characters to help protect Orochi from Ash(?)/Those From the Past.

It'll be some Civil War shit.

Also: Takuma looks like he's flexing and staring at his huge ass bicep. Fucking showoff.
Title: Re: KOFXIII
Post by: Anjel on April 22, 2010, 06:42:44 pm
...Why does Takuma have a Muay Thai stance?
Title: Re: KOFXIII
Post by: Nero D. on April 22, 2010, 06:48:39 pm
That's not Muay Thai. It's actually an awkward looking Tiger( :o ) stance. Very akin to Yun from SFIII. It's just...his...head position. Weird.
Title: Re: KOFXIII
Post by: Retro Respecter on April 22, 2010, 06:54:03 pm
Why does Takuma look like he's on steroids?
Title: Re: KOFXIII
Post by: Mgbenz on April 22, 2010, 07:00:44 pm
...

Have you been living under rock these past three years?
Title: Re: KOFXIII
Post by: Duos.act on April 22, 2010, 07:06:48 pm
Takuma looks like an old badass.  He always was one, but now he REALLY looks the part. 
Title: Re: KOFXIII
Post by: Dr. H on April 22, 2010, 07:10:47 pm
Takuma is fucking cool. Aways thought there's something off with him, now he really looks like... Takuma.
I expected Vice to look prettier like Mature, but it's also good.
Title: Re: KOFXIII
Post by: Magma MK-II on April 22, 2010, 07:12:20 pm
Takuma is AWESOME!
Title: Re: KOFXIII
Post by: O Ilusionista on April 22, 2010, 07:17:04 pm
Quote
EDIT: Takuma's stance is really weird! Is he dying?!

Yeah, that stance is very weird. Seams to be a mix of many things. Some times, it remembers me of the cat stance from Kung Fu (but he fights Karate and the cat stance doesn`t have both feets on that way).

His face is cool :)
Title: Re: KOFXIII
Post by: walt on April 22, 2010, 07:21:25 pm
To me, Takuma of Notre Dame screams that he'll be walking like Makoto (SF3).

Also, Vice being a headswap of Mature ... and Ralf and Clark being headswaps too ... HWA JAI = JOE headswap?
Title: Re: KOFXIII
Post by: Nero D. on April 22, 2010, 07:22:27 pm
... :gonk:
Title: Re: KOFXIII
Post by: darkgirl on April 22, 2010, 07:58:31 pm
I see something brunette Vice skin. Takuma sucks, it seems that he is about to drop his head  :gonk:
Title: Re: KOFXIII
Post by: Keku on April 22, 2010, 08:16:34 pm
Takuma sucks
Excuse-me.
What?
Title: Re: KOFXIII
Post by: Nero D. on April 22, 2010, 08:22:17 pm
Pay it no mind Shwa. I think she's just talking crazy. Idk.
Title: Re: KOFXIII
Post by: Titiln on April 22, 2010, 08:30:36 pm
i agree with her
Title: Re: KOFXIII
Post by: Nero D. on April 22, 2010, 08:39:10 pm
You think that Takuma sucks?!
Title: Re: KOFXIII
Post by: Rote Zaungast on April 22, 2010, 08:40:09 pm
takuma's stance looks kinda badass (what's strange is I feel he should be pissed and shaking like hell and about to wreck anything any second considering a stance like that with that amount of control) but why his projectile moveset :/

and seeing how hot mature is, vice is disappointing
Title: Re: KOFXIII
Post by: Titiln on April 22, 2010, 08:40:44 pm
Takuma sucks
i agree with her
this isnt hard
Title: Re: KOFXIII
Post by: Nero D. on April 22, 2010, 08:45:43 pm
I get ya.

Anyway, is it me or does something look weird about Vice's...hair. Not that it's red now, I'm talking about the bounce. It looks...unnatural.
Title: Re: KOFXIII
Post by: Mgbenz on April 22, 2010, 09:53:36 pm
(http://img254.imageshack.us/img254/9269/doppovsshibukawasb7.jpg)
Title: Re: KOFXIII
Post by: walt on April 22, 2010, 10:03:16 pm
Kyokugen Team THEME reminds me a lot of Naruto music from before timeskip :beam:



v-- Actually yes, you're right. But that's because they use string instruments. I meant the Naruto thing because of the usage of wind instruments :O
Title: Re: KOFXIII
Post by: K.O.D on April 22, 2010, 10:05:17 pm
It's similar to their old KoF '96 theme.
Title: Re: KOFXIII
Post by: C.v.s The Abstract on April 23, 2010, 12:24:05 am
takuma's stance looks kinda badass (what's strange is I feel he should be pissed and shaking like hell and about to wreck anything any second considering a stance like that with that amount of control) but why his projectile moveset :/

and seeing how hot mature is, vice is disappointing
kinda remind of Saisyu stance
Title: Re: KOFXIII
Post by: walt on April 23, 2010, 12:29:14 am
http://game.snkplaymore.co.jp/official/kof-xiii/system/neomax.html

BTW can anyone describe what the small video is? (can't open it at work, I'm curious to see if you can see Ash's NM-DM)
Title: Re: KOFXIII
Post by: Nero D. on April 23, 2010, 12:31:54 am
It's Iori's Trinity 2 from the Classic series. Where he grabs you and creates the purple flame pillar and then it explodes.
Title: Re: KOFXIII
Post by: Zero-Sennin on April 23, 2010, 12:50:29 am
It's Iori's Trinity 2 from the Classic series. Where he grabs you and creates the purple flame pillar and then it explodes.

:D

Love that move.

Might be beatin' a dead horse, but while Takuma's face and build are nice, that stance....

That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance.  That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance.  That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance.  That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance.  That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance....

[size=4px]Get the reference, get a cookie.[/size]
Title: Re: KOFXIII
Post by: TempesT on April 23, 2010, 12:58:18 am
I don't mind the way he's standing. Just the position of his head, like he's going to gore someone.
Title: Re: KOFXIII
Post by: Luce on April 23, 2010, 01:25:37 am
have there been story translations being done?
Title: Re: KOFXIII
Post by: C.v.s The Abstract on April 23, 2010, 01:26:34 am
http://game.snkplaymore.co.jp/official/kof-xiii/system/ex.html

im not sure

but it seem like snk stealing idea from capcom with the ex special

im not sure if it a ex

im juss sayin
Title: Re: KOFXIII
Post by: Duos.act on April 23, 2010, 01:37:43 am
Cause capcom has never stolen anything from SNK right.
have there been story translations being done?

yeah, someone on Cyberfanatix was doing it.
Title: Re: KOFXIII
Post by: Cyanide on April 23, 2010, 01:42:05 am
Actually, takuma looks like he has a beer belly. He takes his top off in some winposes, and it's NOT fat.

Stupid stylisation.

Vice is not showing off her best feature...
Title: Re: KOFXIII
Post by: Zero-Sennin on April 23, 2010, 01:44:43 am
Actually, takuma looks like he has a beer belly.

So basically, we got Bebum Ryo because there's a family history of drinking. NICE. :D
Title: Re: KOFXIII
Post by: Nero D. on April 23, 2010, 01:45:42 am
Actually, takuma looks like he has a beer belly. He takes his top off in some winposes, and it's NOT fat.

Stupid stylisation.

Vice is not showing off her best feature...

Her legs or her boobs?
Title: Re: KOFXIII
Post by: Luce on April 23, 2010, 01:50:55 am
Cause capcom has never stolen anything from SNK right.
have there been story translations being done?

is there a link to it?

yeah, someone on Cyberfanatix was doing it.

Title: Re: KOFXIII
Post by: rednavi -RETIRED on April 23, 2010, 02:09:14 am
My fucking God, the MAX-like move cancels have orange afterimages, seriously I feel like Cyanide when he saw Vice's MAX2 in KOF 02 UM long time ago.

This is fucking awesome! I can't finish the overdrive move concept for K' on my fullgame so instead of thinking and thinking I'll just wait until his NEO MAX is revealed, period :P.
Title: Re: KOFXIII
Post by: senorfro on April 23, 2010, 02:11:34 am

this is the new USA stage (right click -> open image) : (http://game.snkplaymore.co.jp/official/kof-xiii/img/bg_img/p_usa_matenro_ver2_100422.jpg)

Stage looks nice, but the 'fighters' portion reminds me an awful lot of the the 'Final Fight' title font...hmmm

In any case, glad to see Vice back in.  Now to wait for the remaining 4 characters.
Title: Re: KOFXIII
Post by: Kashkabald on April 23, 2010, 02:22:56 am
i fucking love takuma's stance
Title: Re: KOFXIII
Post by: Duos.act on April 23, 2010, 02:51:22 am
Me too
Title: Re: KOFXIII
Post by: Jesuszilla on April 23, 2010, 03:12:52 am
Takuma sucks
i agree with her
I agree with both of them.



also he fat
Title: Re: KOFXIII
Post by: swipergod on April 23, 2010, 04:05:38 am
I may be the only one, but I want the old Psycho Soldiers theme back.  The marching beat was way more soldiery.  The new one isn't bad, I'd just rather fight to the old one.  :'(
Title: Re: KOFXIII
Post by: K.O.D on April 23, 2010, 01:35:32 pm
I like Takuma's build, he looks like a real middle-aged martial artist (http://en.wikipedia.org/wiki/Ōyama_Masutatsu) now.

Quote
Quote: The scenario of the Yagami team is fantastic. Both secretaries are indeed dead, but they don't really care about such trivial concepts. They appears as shadows first before taking their usual shape, and offer Yagami their help, because they like him, and so they can go against the guys who want Orochi's power, while he can go hunt down Kyo. I especially like the part "Iori felt the 3 eyes staring at him". Since they are dead, Mature's eye patch doesn't make any sense, it's just a fashion statement. Which I think is even better, in a way. Vice just doesn't care about fashion.
Also, Chizuru is still depressed and takes xanax, or something.

By Iggy


Quote: Just to clarify curiousity for the non-readers, the novel for Iori's team says that the two secretaries are supposed to be dead, and also hints that they've returned through some unexplained force.

As his cigarette burned to its last ashes, Iori abruptly slurred. "You're nothing but the dead, what do you want after all this time?"

As Iori watched, the shadows squirmed and slowly started to take form, turning into two beautiful women.

The story goes on with the two secretaries telling him that they're not pissed off at him, and they're back because the Orochi powers are being stolen by the weird new fellows. The previous storylines on the site explained that the Orochi seal was once again broken with Chizuru and Iori losing their powers (though it'd still take a few hundred years before the Orochi himself can come back). So I guess that kind of explains how the two secretaries can come back.

As for Chizuru, she's just resting in her house all day and night, completely lifeless and depressed that she's lost her powers. And it gets her even more depressed with self pity when Iori makes a visit. Because he's doing just fine, and he just beated his way through the bodyguards all over her house without the need of any superpower (yes, Chizuru's a millionaire).

By Professor

Mature and Vice are zombies, Mature's eye patch is a fashion statement.

lol
Title: Re: KOFXIII
Post by: Loona on April 23, 2010, 02:29:14 pm
http://img254.imageshack.us/img254/9269/doppovsshibukawasb7.jpg

Where's this from?
I'm curious about references to that stance. It looks like he's preparing to spring forward witha punch that would sink into someone's gut deep enough to break a spine - fits the man, and might hint at his 2002-style close-up specials, who knows. On the other and, the magazine scan showed a more traditional-looking HaohShiKoKen.

Still, I like that for Vice they went with the 96 stance, seems more practical.

Takuma looking a bit thick shape-wise is just another reference to Mas Oyama (http://www.google.pt/images?hl=en&q=mas+oyama&um=1&ie=UTF-8&source=univ&ei=ho_RS4-yCc-MOPLRuPEN&sa=X&oi=image_result_group&ct=title&resnum=4&ved=0CCIQsAQwAw), who's been inspiring fighting games ever since the bull fighting sub-game in Karate Champ.


Vice and Mature's explanations in Iori's team plot seem to open the possibility of the other dead orochi charactersreturning, as long as the current plot threath is left hanging in some for after this game. Then agian, with that kind of justification, it almost seems odd that it was those two returning instead of Goenitz or Yashiro, who seemed more devoted to the cause...
Title: Re: KOFXIII
Post by: K.O.D on April 23, 2010, 03:32:48 pm
Hwa Jai is playable in the loketest according to Chinese players present there, details I gathered from cyberfanatix and shoryuken :

Quote
Movelist (incomplete I think, don't know) :
Dragon Dance : dp + K (can be done in air)
Crazed Drinking : qcb + P
Dance of Crazed Dragon : qcf hcb + K
Dragon Bone Twist : qcf hcb + P
Neo MAX : Explosive Crazed Dragon Stomp : qcf hcb + BD

-Hwa Jai is a Joe headswap.

-Nearly bald head and rope binding and a hideous face

-K' team to be revealed in next months loketest
Title: Re: KOFXIII
Post by: Zero-Sennin on April 23, 2010, 03:43:16 pm
I think it's kind of symbolic, actually, choosing Mature and Vice as Iori's teammates--KoF XIII is the first KoF to seriously cover storyline since XI, and it's picking up most of the "classic" team lineups again, bringing a close to the Ash saga (which at least touched on some Orochi stuff) with the characters that most people feel got forgotten. :)

...wait, K' team at next loctest WUT?
Title: Re: KOFXIII
Post by: SNT on April 23, 2010, 04:02:02 pm
So Vice and Mature are ghosts?  Demons?  Dead-but-like-that-stops-Orochi-incarnates?  Could they possibly get even more awesome?
Might be beatin' a dead horse, but while Takuma's face and build are nice, that stance....

That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance.  That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance.  That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance.  That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance.  That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance. That stance....
Disappear.  That stance is an eyesore. 
Title: Re: KOFXIII
Post by: Mgbenz on April 23, 2010, 04:14:57 pm
^ Didn't read the fine print.

http://img254.imageshack.us/img254/9269/doppovsshibukawasb7.jpg
Where's this from?

From Baki the Grappler.
Title: Re: KOFXIII
Post by: Zero-Sennin on April 23, 2010, 04:20:01 pm
*Zero-Sennin gives Chosis a cookie.* :)

I'd say he understood perfectly.
Title: Re: KOFXIII
Post by: O Ilusionista on April 23, 2010, 04:38:43 pm
(http://img254.imageshack.us/img254/9269/doppovsshibukawasb7.jpg)

See, its different. He have just one feet on that position (with just the fingers on the ground, not the whole)
On that image, we see the Cat Stance, found in Kung Fu, TaeKwondo and Karate:

(http://www.ir.isas.jaxa.jp/~cpp/TKD/technique/stances/images_small/catstance.jpg)
(http://cdn-viper.demandvideo.com/media/2E587DFE-098A-4EA8-817C-75CB61778E42/jpeg/C9D467FA-8213-4F20-9EE0-C51B83DA4B66_5.jpg)
(http://4.bp.blogspot.com/_ShFo5LqpMow/Sc8tia5hOYI/AAAAAAAAASo/7PkdLwwAYXI/s400/cat_stance.jpg)

I never saw anyone doing the both feet at the same position, like him. Because the "cat foot" is done to make the front leg very agile, to be able to strike as fast as you can and this makes any strike (like a sweep) on the frontal leg useless, because all the weight is concentrated on the back leg.

Doing this on both feet is kinda...strange. This would render him more agile, but too unbalanced also. That is weird.

Oh, and take a look WHO teachs Wushu at Wushu Academy: The Pesina brothers http://www.chicagowushu.com/Wushu_Instructors.htm
Title: Re: KOFXIII
Post by: Mechy on April 23, 2010, 04:47:59 pm
fuck you all. takuma is awesome and his new stance is awesome
Title: Re: KOFXIII
Post by: SNT on April 23, 2010, 04:50:04 pm
Oh, and take a look WHO teachs Wushu at Wushu Academy: The Pesina brothers http://www.chicagowushu.com/Wushu_Instructors.htm
Need something to do between Mortal Kombats.
Title: Re: KOFXIII
Post by: K.O.D on April 23, 2010, 04:58:34 pm
fiol said:
HWA:

http://i351.photobucket.com/albums/q458/howardhui/SAM_0370.jpg (http://i351.photobucket.com/albums/q458/howardhui/SAM_0370.jpg)

@SOURCE: kofunion

then here the other move lists:
http://i351.photobucket.com/albums/q458/howardhui/SAM_0362.jpg (http://i351.photobucket.com/albums/q458/howardhui/SAM_0362.jpg)
http://i351.photobucket.com/albums/q458/howardhui/SAM_0363.jpg (http://i351.photobucket.com/albums/q458/howardhui/SAM_0363.jpg)
http://i351.photobucket.com/albums/q458/howardhui/SAM_0365.jpg (http://i351.photobucket.com/albums/q458/howardhui/SAM_0365.jpg)
http://i351.photobucket.com/albums/q458/howardhui/SAM_0367.jpg (http://i351.photobucket.com/albums/q458/howardhui/SAM_0367.jpg)
http://i351.photobucket.com/albums/q458/howardhui/SAM_0369.jpg (http://i351.photobucket.com/albums/q458/howardhui/SAM_0369.jpg)
http://i351.photobucket.com/albums/q458/howardhui/SAM_0371.jpg (http://i351.photobucket.com/albums/q458/howardhui/SAM_0371.jpg)
http://i351.photobucket.com/albums/q458/howardhui/SAM_0373.jpg (http://i351.photobucket.com/albums/q458/howardhui/SAM_0373.jpg)
http://i351.photobucket.com/albums/q458/howardhui/SAM_0374.jpg (http://i351.photobucket.com/albums/q458/howardhui/SAM_0374.jpg)
http://i351.photobucket.com/albums/q458/howardhui/SAM_0377.jpg (http://i351.photobucket.com/albums/q458/howardhui/SAM_0377.jpg)

Looks like NeoMAX supers will be very easy to perform, can't wait to see all of them. Also, these movelists are incomplete and there are many moves not listed.
Title: @ O ILU
Post by: walt on April 23, 2010, 05:00:07 pm
hahahaha the ENTIRE MALE CAST OF MORTAL KOMBAT?!

(http://i622.photobucket.com/albums/tt305/cci_walt/pesina.png)

Title: Re: KOFXIII
Post by: walt on April 23, 2010, 05:00:45 pm
HWA: Image has been moved or deleted.
Title: Re: KOFXIII
Post by: K.O.D on April 23, 2010, 05:01:57 pm
fixed links.
Title: Re: KOFXIII
Post by: Cashman on April 23, 2010, 05:07:33 pm
So Yay We Got Hwa.
Now let's get to the real characters announcing
Title: Re: KOFXIII
Post by: Mechy on April 23, 2010, 05:32:22 pm
fuck you

also, puple nails vice?
Title: Re: KOFXIII
Post by: videoman on April 23, 2010, 05:34:38 pm
Here's one new Vid from the location test in Kong Kong!
Credit goes to KOF Union

http://bbs.kofunion.net/read.php?tid=158455

Chin like Chun DI now because of the gourd counters

Youtube version
http://www.youtube.com/watch?v=wgg2wbbPAG0&feature=player_embedded
Title: Re: KOFXIII
Post by: _Kronos_ on April 23, 2010, 06:09:30 pm
Here's one new Vid from the location test in Kong Kong!
Credit goes to KOF Union

http://bbs.kofunion.net/read.php?tid=158455

Chin like Chun DI now because of the gourd counters

Youtube version
http://www.youtube.com/watch?v=wgg2wbbPAG0&feature=player_embedded

hey it seems snk removed the zoom in an out feature I think. From, what was shown in the video. ^^^^^
Its better that way.
Title: Re: KOFXIII
Post by: K.O.D on April 23, 2010, 06:26:06 pm
Match with Hwa Jai : http://www.tudou.com/programs/view/WUccGBteblw (http://www.tudou.com/programs/view/WUccGBteblw)
Title: Re: KOFXIII
Post by: walt on April 23, 2010, 06:33:13 pm
PIX 4 DA BLIND PLS
Title: Re: KOFXIII
Post by: Nnaajj on April 23, 2010, 06:34:15 pm
Just another head swap.
Still, he looks pretty cool.
Title: Re: KOFXIII
Post by: Mechy on April 23, 2010, 06:42:56 pm
might be a headswap but his a cool freaking headswap
Title: Re: KOFXIII
Post by: K.O.D on April 23, 2010, 06:57:02 pm
Hwa Jai is very unimpressive, everything is same right down to the basics, and specials with recolored fx :|

Sorry, he's just EVIL JOE or something, total waste of character slot.

Hopefully SNKP does something with him later to make him stand out rather than just the drinking gimmick (which we haven't seen yet, not in the video)

Takuma and Vice look awesome though.
Title: Re: KOFXIII
Post by: Dr. H on April 23, 2010, 07:35:22 pm
What the hell Hwa. o_O
This is so wrong...
Title: Re: KOFXIII
Post by: Nero D. on April 23, 2010, 08:14:08 pm
Hwa Jai is very unimpressive, everything is same right down to the basics, and specials with recolored fx :|

Are you serious? WHY!!!!???

Anyway, I just saw the video, and it would make sense they have some similar moves as they trained from the same school, ala Kim and Jhun.

Also: DID YOU GUYS SEE FUCKING VENOM RAIDEN!!!
Title: Re: KOFXIII
Post by: K.O.D on April 23, 2010, 08:29:35 pm
awesome takuma action and cool neomax moves : http://www.youtube.com/watch?v=FIQgwmTqk2A (http://www.youtube.com/watch?v=FIQgwmTqk2A)

more takuma ownage, if you don't mind the sideways view : http://www.youtube.com/watch?v=rbpN3nV2QC4&feature=player_embedded (http://www.youtube.com/watch?v=rbpN3nV2QC4&feature=player_embedded)
Title: Re: KOFXIII
Post by: Nero D. on April 23, 2010, 08:37:24 pm
Goddamn...Did you see Ralf and Joe
s NeoMaxes? Fuck.

And if Takuma woulda hit that...Misogi-shit, FUUUCK.
Title: Re: KOFXIII
Post by: Mechy on April 23, 2010, 09:01:55 pm
oh goddamnit, did they really have to jizz up Hwa

also, ralf neomax actually looks pretty cool. sorta. Joe's is hilariousawesome. but takuma misogi? wut?
Title: Re: KOFXIII
Post by: S.D. on April 23, 2010, 09:07:52 pm
I think Takuma's NeoMAX did connect.

Awesome: Takuma, Ralf and Joe's NeoMax. (Ash's is so-so)
Awful: Hwa Jai for the reasons you guys mentioned.
Meh: Takuma's back to pre '02 gameplay. Then again, almost everyone went back to their pre-96 projectile whore moveset.

Chin like Chun DI now because of the gourd counters
Uh... He had that in '02, it's just that it wasn't visible.
Title: Re: KOFXIII
Post by: Zet on April 23, 2010, 09:12:17 pm
Y'know, I'd expected Hwa to have some of Joe's moves, given the whole training thing, but that's sorta ridiculous.

Ah well, best I can hope for is that they don't fuck up K'
Title: Re: KOFXIII
Post by: Mechy on April 23, 2010, 09:13:06 pm
i guess we gotta give SNK props for trying out new stuff insted of re-using previous games HSDM's/LDM's/whatever's as neomax moves
Title: Re: KOFXIII
Post by: S.D. on April 23, 2010, 09:16:18 pm
They technically reused Iori's.
Title: Re: KOFXIII
Post by: Mechy on April 23, 2010, 09:22:50 pm
you know what i mean
Title: Re: KOFXIII
Post by: Jesuszilla on April 23, 2010, 09:25:56 pm
Your avatars (and oftentimes, posts) are so similar it's like DIO's arguing with himself. :-X






And ugh, Hwa Jai is such a disappointment... Already resorting to the headswaps? Bad move, SNK. Bad move.
Title: Re: KOFXIII
Post by: Mechy on April 23, 2010, 09:28:26 pm
well atleast he wont have the tornados
Title: Re: KOFXIII
Post by: SnowShingo on April 23, 2010, 09:30:01 pm
maybe hwa jai bravely sacrifices himself in the end and gives joe his power, thereby making joe boss-mode and allowing him to crush all of the enemies in the ash storyline
Title: Re: KOFXIII
Post by: Rote Zaungast on April 23, 2010, 09:44:01 pm
someone in snk has a luffy fetish (duo lon, ralph, joe)
Title: Re: KOFXIII
Post by: TempesT on April 23, 2010, 10:05:13 pm
lol @ hwa turning into what titiln said.
Title: Re: KOFXIII
Post by: Nero D. on April 23, 2010, 10:05:43 pm
...All that stretchy-arm shit and no...Yama-fucking-zaki.  :shame:
Title: Re: KOFXIII
Post by: TempesT on April 23, 2010, 10:11:17 pm
Titiln didn't say anything.

hwa jai looks boring as shit and should never appear in another videogame

He sure did.
Title: Re: KOFXIII
Post by: Alhambra on April 23, 2010, 10:12:05 pm
NeoMax moves are cool. lol There are a lot of "Luffy" attacks. Anyone got vids of Vice?

Edit: http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13144.shtml#0

Has move lists (with neomax) and videos.
Title: Re: KOFXIII
Post by: senorfro on April 24, 2010, 12:01:57 am
http://www.youtube.com/watch?v=3LZH75gYMT0

@ 3:18

Terry's NeoMax is nuts (Power Stream upgraded to Power Wall it looks like)
Title: Re: KOFXIII
Post by: Jmorphman on April 24, 2010, 12:09:09 am
http://www.youtube.com/watch?v=3LZH75gYMT0

@ 3:18

Terry's NeoMax is nuts (Power Stream upgraded to Power Wall it looks like)
I don't think this was mentioned, but it looks like Ryo's Ko'ou Ken is the post-96 version (i.e. short range).
Title: Re: KOFXIII
Post by: Keku on April 24, 2010, 12:28:54 am
How DO you perform a NeoMax anyways? Like, what are the proper inputs? ._.
Title: Re: KOFXIII
Post by: Nero D. on April 24, 2010, 12:30:47 am
They're the last move on the movelist of each character. If you're referring to the condition: Small amount of life and Hyperdrive mode as far as I see.
Title: Re: KOFXIII
Post by: Keku on April 24, 2010, 12:47:12 am
Uh, no, those are just DMs. Unless they're done by pressing both attack buttons instead...
Also, you can do a NeoMax at full life.
Title: Re: KOFXIII
Post by: Alhambra on April 24, 2010, 12:50:12 am
They're NeoMaxes not DMs.
Title: Re: KOFXIII
Post by: Nero D. on April 24, 2010, 12:55:15 am
Uh, no, those are just DMs. Unless they're done by pressing both attack buttons instead...
Also, you can do a NeoMax at full life.

I was saying specifically the last move on the list. The conditions may not be correct but that's just what I saw.

Maybe I need to watch more of the videos.
Title: Re: KOFXIII
Post by: S.D. on April 24, 2010, 01:02:24 am
Terry's Neomax reminds me of Todo's Chou Kasane Ate.

I don't think this was mentioned, but it looks like Ryo's Ko'ou Ken looks like it's the post-96 version (i.e. short range).
Ryo's Ko'ou Ken was like that in XII.
Uh, no, those are just DMs.
No, they're not.
Title: Re: KOFXIII
Post by: Keku on April 24, 2010, 01:03:05 am
They're NeoMaxes not DMs.
Buster Wolf is just a DM.

Unless you guys are talking about that cluttered movelist posted a few pages back.
Title: Re: KOFXIII
Post by: S.D. on April 24, 2010, 01:08:04 am
http://i351.photobucket.com/albums/q458/howardhui/SAM_0367.jpg
Buster Wolf is the second to last command.
Title: Re: KOFXIII
Post by: Jesuszilla on April 24, 2010, 01:20:24 am
lol chinese


Yay, more supers!
Title: Re: KOFXIII
Post by: Keku on April 24, 2010, 02:51:28 am
Well, BJ, this would explain things.
I've been checking the official site for move listings, and they haven't put up the NeoMax commands yet.
Title: Re: KOFXIII
Post by: videoman on April 24, 2010, 04:28:49 am
Pen Pen Impressions
Quote
---------------------------Impressions #1---------------------------

Graphics are awsum. But I'm a pretty low bar setter in these regards, but I do find them very pleasing. No shadowing issues in XII appearing here anymore. Maybe I'm used to uber closeup sprites in XII, but it now somehow needs some getting used to from me. Neomax effects are dramatic and it's like suddenly they went nuts for a split second doing something we never saw before. The wow factor is awesome.

The music is what we heard on the website, bears no repeating. It's good. That's all.

The color palette's pretty cool and amazing. I saw some pretty unique color combination, Kyo had this Shin Kyo color and Iori has two variants of his current suit, etc. And to top it off, the character select screen's timer does give you sufficient time to choose 3 characters AND their respective colors (if you are choosing your characters semi-decisively).

Controls aren't uber responsive, I had times where I tried to do a DP, but then instead a jump comes out. I think it may be my own alignment problem more than the stick's. But the feedback has been the stick isn't as responsive as the players want.

On Drive Cancels (are they called Drive Cancels?), it's too easy to pull off without warning. At times I try to do a dp, and then it comes out with a qcf move (eg my Kyo does a dp+C and then a qcf+C comes out after the first hit). I'd prefer personally that I am at least able to drive cancel like I wanted to.

The hyper drive bar seems to be an auto-fill bar which is fine to me. It does feel very much like 2k2(UM) to me when people activate it.

It seems like a lot more normals can be kara-cancelled. First thing comes to mind for me is Shen Woo's low D. Kyo's far C is now also cancellable. However, I must note that some normals like Kyo's close C seems to have a smaller than usual cancelling window. At times, you need to input the next move early.

Speaking of which. I'm not 100% sure whether all far/close attacks are back yet. The majority of them are, but eg. Ryo still is stuck with his old standing D in XII and I haven't seen Kyo do a close D yet.

Character impressions:
Kyo - Compared to XII Kyo, he doesn't have a gameplay revolving pressing B like a madman. While his low B->standing B->whatever combo is still around, it's harder to come out. His Oniyaki still feels nigh invincible. His Orochinagi still has the old invincibility. Air Orochinagi for combos and so far is only used by cancelling his rdp+D.
Mature - Very fast, and in the right hands, can be pretty much the hardest character to deal with. Low A into qcb+K is super safe, can repeat on block, can combo (but obviously not repeatable into an infinite). qcb+P is easy hit confirm and safe. I think she's the best of the lot. Easy combos, good damage, hard to get away from on defense. EX fierball juggles if you didn't know.
Terry - RISING TACO has some pretty good invincibility. Buster Wolf won't continue on block. Trap Shoot is not an overhead, I think. If you ask me, I think he's pretty much the same from XII in general.
Ryo - Fireball seems to have improved slightly. His hcb+K now moves faster (thank god) than XII. Otherwise, it's very much like what he was in XII. f+A doesn't knockdown anymore but I never tried cancelling that into anything. You can sorta play him like 2k2 Ryo and it works pretty well.
Ralf - Only saw him once and I can only think of one thing...is his vulcan punch *that* invincible in XII? Seems to protect him really well if the other character is in range and trying to do something funny.
Ash - qcfx2+P is much faster now, yay. His Neomax is pretty nice but maybe aside from the Neomax vid on SNKP, since it's a grab super, most Ash players will jump in and perform that. It does look awesome, but I think it's not an instant grab...like Kyo's Kamikura before 2k2UM.
Joe - Thank god that his dp+K is slower. I don't think I'm seeing anything different aside from that.
Takuma - The stance looks weird but this guy is fierce. Has 98 Takuma's movelist but with now a bigger fierball, his db,f+D may juggle but pushes the opponent farther than before, so no zan retsu ken followup for you (maybe aside from corners). In fact, so far nobody connected anything from it yet. He has another variant of his fierball where he sorta like does his 2k2 incarnation's HSKK (the invisible one) and a fierball comes out. He also has this guard break move which allows him to followup with whatever within a short timespan. His Neomax is useful, and is well worth the stock usage. In short, he good.
Leona - Nothing I never saw before in XII, except for her EX X-slasher.
Athena - Saw her once, but I think she can set up her shield move and do other stuff while the shield is up (which lasts for a second or two I think).
Kim - Nothing else you never saw before, very much is the guy you already know about from XII and early XIII loketest feedback.
Shen Woo - Oh my gawd, I think he's probably the most toned down character from XII. The only thing I can see improving is his qcb+A's speed. Reduced range in his low D. C version of SHEN WOO PUNCH LITE has chargeup time of around a split second regardless if you're charging or not, A version of SHEN WOO PUNCH LITE if hit is actually a 50-50 with your opponent where you can get thrown. SHEN WOO UPPERCUT is slow - I mean XII D version slow, doesn't seem to connect from weak attacks even if it's his B version (I can't fathom how slow his D version will be). Never tried SHEN WOO BITCHSLAP yet, hopefully it's at least same as XII. And yes, you can do SHEN WOO PUNCH LITE into SHEN WOO UPPERCUT once in a blue moon if he can do drive cancels. SHEN WOO GOES SSJ takes 2 stocks, lets him do more damage and does a quick closeup of him. SHEN WOO PUNCH is pretty much same as XII. So if you ask me, I think he now sucks.
Hwa Jai - Joe clone...after all this writing of Shen and his disappointments in XIII, cut me some slack here (see my post above). D:

Neomaxes I saw:
Terry - Starts off like his Power Stream (WUSS POWER!) in 2k3, but then it turns out to be like a fullscreen beam attack of sorts at the end (think zillions of geysers appearing from the ground). Super awesome.
Joe - Does a windup (like his 2k3 LDM) and then punches a hurricane forward, horizontally for major ouchage.
Ryo - Shin Tenchi Haoh Ken, but does seem to trade hits with opponent. It was used to KO so can't tell about the damage/counter damage and dizziness effect, if any.
Takuma - Shoryuken by bringing the opponent offscreen with him, and then supposedly lands with the opponent beneath him with a karate chop. In my first vid, with Kyo he apparently caused a bug which caused Kyo to slide away afterwards.
Ralf - Larf summons his inner Kenshiro fanboyism, turns red, and does something either like ZA WARUDO/ORA ORA fists of fury or Hokuto Hyakuretsu Ken or whatever mango/animu multi punch. Covers the halfscreen space in front of him. After this, he needs like a second of cooldown.
Ash - It's liek...Kyo's Kamikura!

---------------------------Impressions #2---------------------------
Neomax damage seems to have some relation to your current lifebar's length.

Leona:
Not too different from XII, except for her jump qcb+A, C version follows XII. Her jump qcb+AC (EX ver) does 5 hits, the slash stays in the air. EX version good for pressuring by doing qcb,ub+AC, if it hits, you can continue with a combo.
Drive cancel combo can do: d,u+C -> b,f+B ->d,u+C loop, can do around 40% damage and pushes opponent into corner. Then you can pressure again with qcb,ub+AC afterwards.

King:
Plays like 98UM EX King. With air fierball, can stall some jumps with qcf,uf+K (low air fierball).
df+D unfortunately not cancellable. dp+K doesn't connect from weak attacks. hcb+K and qcfx2+P are good anti-airs.

Hwa Jai:
Normals are the same as Joe (pretty much), but he can cancel off his standing B while Joe can't.
dp+K: B version flies 45 degrees, has invincibility. D version flies forward, no invincibility. EX version flies forward, but if blocked will pass through the opponent.
Air dp+K: B version flies down 45 degrees. D version flies forward. EX version feels like B version so far.
For DMs, qcf,hcb+P is a running grab, can connect after f+B. Qcfx2+K is a ranbu (even though when I did it it feels like it was a slash kick).
Can consider a high-damaging Joe. Low B -> B -> f+b -> qcf,hcb+P already does 40% off. If at the corner, if working with drive cancels he'll hurt even more.

Vice:
Close D is only 1 hit. Far C cancellable. No f+A anymore, no high-low games.
No hcf+P and qcb+K.
qcb+C feels slower, but qcb+A can connect from weak attacks still. Her qcf+P followup is still around. Vice instead moves forward more for the followup instead of jumping higher. The followup somehow seems to be able to be performed on its own, but the input motion is unknown.
dp+P still unknown.
hcf+K has no damage, slower to come out. Will pull the opponent to you.
Title: Re: KOFXIII
Post by: Alhambra on April 24, 2010, 04:44:03 am
Oh, my poor, poor Vice  :'( Hopefully we have some better vids of her tomorrow. And hopefully she has better specials and normals by the time the game is available for consoles (I'm looking at you Deicide!!!).
Title: Re: KOFXIII
Post by: Foobs on April 24, 2010, 05:15:47 am
Thank you SNK for screwing another grappler.
Title: Re: KOFXIII
Post by: Nero D. on April 24, 2010, 05:21:17 am
I miss the sexy ass dress and stockings.
Title: Re: KOFXIII
Post by: Bastard Mami on April 24, 2010, 06:13:03 am
jrock group.

http://game.snkplaymore.co.jp/official/kof-xiii/common/img/bg/india/bg_india_yagami.jpg
Title: Re: KOFXIII
Post by: Mechy on April 24, 2010, 10:31:08 am
well atleast the neomaxes are badass so far
Title: Re: KOFXIII
Post by: K.O.D on April 24, 2010, 03:45:12 pm
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/04/post_6.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/04/post_6.html)

New loketests soon.

Quote
April 27-29

Tokyo (Tokyo Reja Land (sp?) Akihabara)
Aichi (Game King Joy)
Hiroshima (Amibara Hiroshima)

May 1-5

Tokyo (Ad Ace (Sp?) Ogikubo Nishiguchi)
Aichi (Game Fantasian Nagakute)
Kyoto (neo amusement space a-cho)
Title: Re: KOFXIII
Post by: K.O.D on April 24, 2010, 04:27:29 pm
Info from Professor from mmcafe :

Quote
1- Hwa Jai looks like Joe-- in fact, I think they just replaced his head. His normal move set looks the same too. However he plays quite differently, at least from the Joe that we know from XII. For one thing, Hwa Jai doesn't have a projectile and he seems better off fighting in close range.

His dragon Kick from FF1 functions like a Tiger Kick when done with weak kick, but it doesn't have invincibility, or very little if any. Done with the fierce, it's similar to FF1 and he flies across the screen. He can also do it in the air, which gives it different performance than on the ground. Done with weak, it makes him kick downwards like a dive kick. Fierce makes him fly forwards in the air. So, you can do a weak dragon kick into the air and then drop back down with another weak dragon kick if you have a hyperdrive meter.

His Dragon Tail is a golden heel that can be done on the ground and in the air. I think it's unblockable on a crouch? Might be wrong, but I've seen a crouching Yuri get hit a few times with it.

It's not printed in the command list, but he has rapid punches similar to that of Joe's.

He can drink and turn color like in FF1 but its function is a mystery right now-- it doesn't seem to change the properties of his special or attacks. From what I heard, it's supposed to make his attacks do more damage or speed him up, but the move might not actually be functioning at this point of development.


2- Vice
Vice doesn't have her Outrage/Ravenous kicks but she's still fun to use. I'm not sure if she has her Mithan's Robe; people were using Deicide after the Mayhem. Vice's Deicide functions a bit differently and it now pulls the opponent right in front of her. I think it's supposed to be coupled with an EX move. Her new move, Splash, is like the Withering Surface from KOF98; she jumps towards the opponent and throws them. If she misses, she does her traditional stretching pose on the ground.

Awakening Blood is interesting-- Vice looks away from the screen and undresses her upper garment a bit, revealing a red tatoo on her back. Then the screen goes black, the mark of her tatoo appears, and we see that the opponent's hit when the screen turns back to normal.


3- Other Tidbits
There's pre-bout dialogues for each round when you're playing single player mode. It's pretty much the same as in SNK vs Capcom, but with new artwork. And yes, each character has a set of graphics for facial expressions.

Also, there's an intermission scene between stages when you're playing single player mode.

The intermission starts with Rose being interviewed by a reported about the KOF tournement, and she's says something to the point of "Oh, money is no concern".

The scene then switches to Botan and her gang watching Rose on TV (same scene as that in the intro movie released a week or so ago), and then switches to a front view of Botan, who says something to the extent of "things are going to plan".

After Botan's scene, it changes to a sideview of dark place resembling a king's throne. Mukai is seen kneeling down to someone in the chair. "You're called Mukai, right? You're really useless, you know."  "I understand.."

Then we find out that it's Ash that's laying on the chair, seemingly kind of bored as he looks at his manicured fingers.
"In fact, you should all die."

Camera switches to something that looks like a zoom-up of a red orb, and the intermission ends.

The NEO MAX moves looks very good for some characters and kind of bland for some others. Ash's, which is up on the official site, is one of the more boring ones-- he just holds the opponent and engulfs himself together with them in his flame, kind of like how Kyo did to Goenitz in KOF96's ending.

I'll have more details on the game in like 3 or so hours, Gunsmith asked to Q&A me then. We were supposed to have met up but things happened.

But... I think most of the new stuff can be seen in the HongKong videos anyways? I'm sure half the materials I've wrote on this post can be seen in them too. Tudow doesn't load well for me so I can't check.
Just to clarify on this thing. When you're playing single player mode, there's a text box underneath your life bar and it gives you various missions, like 'roll 3 times', or 'do a combo with X amount of hits". It's just an optional thing on the screen and you can just ignore it, but if you accomplish the task, the game rewards you with a bonus.

I forgot to mention, single player mode didn't feature a boss at the current time. After you finished fighting another team in Rose Coliseum, the game ended with a message from the developers and a scene from the intro movie where the Ash chapter characters dropped from the sky.

BTW one bad news- still no taunts. Start button does nothing.

Fixed some of the typos myself.
Title: Re: KOFXIII
Post by: Dr. H on April 24, 2010, 04:32:34 pm
Ash's Neomax is fine, just predictable.

Takuma is so boss... any vids of his auto combo yet?
Title: Re: KOFXIII
Post by: Zet on April 24, 2010, 04:43:31 pm
Quote
Awakening Blood is interesting-- Vice looks away from the screen and undresses her upper garment a bit, revealing a red tatoo on her back. Then the screen goes black, the mark of her tatoo appears, and we see that the opponent's hit when the screen turns back to normal.

...Vice has a Shun Goku Satsu?
Title: Re: KOFXIII
Post by: SNT on April 24, 2010, 05:11:42 pm
Could they (Vice and Mature) possibly get even more awesome?
Quote
Awakening Blood is interesting-- Vice looks away from the screen and undresses -
That's a yes, then.  I had a feeling that the new Splash move might have had something to do with Withering Surface too, good to hear.
Title: Re: KOFXIII
Post by: Mechy on April 24, 2010, 05:29:15 pm
vice had sgs in 2002UM *shot*

also, glad to hear that HWA is not as much of a joe clone as we tought
Title: Re: KOFXIII
Post by: K.O.D on April 24, 2010, 08:40:53 pm
Some Vice ownage and Andy's NeoMAX (which is rather lame compared to other characters) : http://www.youtube.com/watch?v=Majtw_M4WRA (http://www.youtube.com/watch?v=Majtw_M4WRA)
Kyo's NeoMAX : http://www.youtube.com/watch?v=iTzZaXRctTo#t=01m43s (http://www.youtube.com/watch?v=iTzZaXRctTo#t=01m43s)

Vice is looking pretty damn good.
Title: Re: KOFXIII
Post by: S.D. on April 24, 2010, 09:00:24 pm
Andy's NeoMax unimpressive? yeah, very. At least the damage output of was good and seems like it might have great speed and priority.

Kyo's was kind of boring as well.
Title: Re: KOFXIII
Post by: Mechy on April 24, 2010, 09:13:42 pm
andy is a ninja. they kill you fast, deadly and not flashy


kyo's however looks retarded
Title: Re: KOFXIII
Post by: Nero D. on April 24, 2010, 09:20:01 pm
I must say, with a heavy heart, that Kyo's NeoMax quite literally looked better on paper.

But then again, with the game still in its early stages, they might realize those errors and fix them, like...giving Kyo his Kamikura, and giving Andy his Zantetsu, etc. for those with decidedly weak Neomaxes. That'd be wise.
Title: Re: KOFXIII
Post by: Keku on April 24, 2010, 09:51:24 pm
OH SHIT
CLASSIC IORI COSTUME
Title: Re: KOFXIII
Post by: walt on April 24, 2010, 10:07:50 pm
That palette sepparation really makes the character stand out a lot. Awesome Classic Iori Costume approved.
Title: Re: KOFXIII
Post by: Anjel on April 24, 2010, 10:39:47 pm
Now that's awesome.
Title: Re: KOFXIII
Post by: Jesuszilla on April 24, 2010, 10:45:12 pm
Holy shit, the palette....
Title: Re: KOFXIII
Post by: Duos.act on April 24, 2010, 10:57:22 pm
That Kyo vs. Kim match was crazy.  Kyo wasn't ready to take that lying down so he unleashed the beast on Kim.  Good stuff.
Title: Re: KOFXIII
Post by: StefanBandicootMFG on April 25, 2010, 01:30:05 am
Classic palette is kick ass! SNK sure did some nice work on all these alternate colors.
Title: Re: KOFXIII
Post by: videoman on April 25, 2010, 04:58:23 am
Here's all the Location test vids!
http://cyberfanatix.com/forums/index.php/topic,848.0.html (http://cyberfanatix.com/forums/index.php/topic,848.0.html)
Title: Re: KOFXIII
Post by: K.O.D on April 25, 2010, 12:22:42 pm
More details, from Professor of MMCafe :
Quote

The intermission demo starts off with Rose being interviewed by a reporter.

"That's correct. The Bernstein foundation is holding this tournament on its own. Oh, money is of no concern."



Scene switches to Botan and her gang, watching Rose on a wall of screens (same scene as that from the intro).

"Things are going as planned. With the tournament now in place, all we have to do now is open the gate."

(Note: I think she said, "With the tournament colisium set on the top of Orochi's resting place, all we have to do now is to open the gate".)



Scene switches to a sideview of a dark location that looks like a king's throne. Mukai is kneeling before someone on the chair.

"So your name was Mukai, right? You're completely useless, you know that?"

"It's all my fault sir. But Botan, she is handling things accordingly."

The camera zooms into the character that's slouching on the chair and looking kind of bored. And we see that's it's Ash, except he looks a bit different than usual. He's wearing a white costume, and has his hair down and long, no hair band. Actually, the scene can be seen in KOFXIII's opening trailer, around 0:26 seconds.

"Magaki's dead, Shion's missing, and we've only got one chance. You guys should all just die. Your lives are worth crap, but at least you can make some decent use out of it."

"I understand sir. Thank you for your kind words."

Camera switches to something that looks like a zoom-up of a red orb, and the intermission ends.

So is it the Ash that we've known since KOF2003, or some kind of an evil twin? Only time will tell.
Quote
A few weird colors spotted at the beta:

Benimaru
Has a color that makes him half naked (not wearing any shirt).
Also has a version of that where his arms are colored silver and looks cybernetic as a result。A reference to Jojo's Stroheim, perhaps?

Andy
Has a Dragonball Goku color! His blond hair makes him look like a Super Saiyan.

Joe
Has a color where he gets tiger patterned pants.
Also has a color where he wears protective leg stockings (his legs turn black except for his heel and toes).

Athena
Has a Yuyu Hakusho Botan color.

Raiden
Has a color that turns him into briefs.
Quote
Some misc' stuff and dialogues

Athena
"Psycho Medly" NeoMax makes her hit the opponent, then attack from multiple directions on the screen as she wears outfits from the previous KOF games. The developers didn't go though the trouble of making animations for each of the attacks, so they're just single frames that appear for a split second.

Benimaru
Neomax: He does a stylish pose where he raises one of his hand, and then shoots a laser of lightning across the whole screen.

Hwa Jai
His voice is very high toned, kind of like Adon from Capcom's Street Fighter Alpha series. His Neomax looks standard but it's a bit weird. He attacks the opponent with a stronger version of his horizontal Dragon Kick, and when he hits, the screen flashes white. When it turns back normal, you see Hwa Jai on the ground, his hands raised in the air as though he's either doing a victory pose or praying. But when you look at his face, he looks totally crazy like a mad Yamazaki, drooling (or spilling out booze?).

Yuri
Neomax is a huge Raikouken. Not too flashy. Her pre-fight dialogues are hilarious.



Pre-fight dialogues
First and formost, these are from memory and short notes so they're not word for word and lines are missing. Please don't, DON'T blame me for any mistakes. They should give you a good idea of how the dialogues go though, and should be better than nothing at all.



Iori vs Kyo
Kyo: Man, you've lost your flames, but you still haven't changed a bit, have you?
Iori: Shut up and Die, Kyo.
Kyo: Oh what's this, are you rushing for some reason? It isn't like you now, is it?
Iori: Shut up! I said die!

Yuri vs Robert
Robert: Hey Yuri, let's go out after this!
Yuri: Oh I'm sorry, I need to attend a celebration afterwards. But I'll see you at the hospital! Because I'm going to send you there!

Mai vs Raiden
Mai: Mr. Bear, is that you?
Raiden: No! I'm Raiden! I-AM-RAIDEN!
Mai: Huh? What's up with you? Why are you wearing a mask?
Raiden: Don't ask sensitive questions like that!

Yuri vs Raiden
Yuri: Is it true that you hate Koalas?
Raiden: That's right. Koalas, you can't understand a thing that they're thinking.
Yuri: But Koalas are bears too!
Raiden: No! A bear and a Koala is different! Don't put them together!

Yuri vs Vice
Vice: Cripes, your voice just gives me headaches! I need to shut you up!

Yuri vs Mature
Yuri: An eye patch! What happened to your eye? Did you have an accident? Are you diseased?
Mature: Oh no, it's not something like that. Would you like to see it?
Yuri: Erm, I have a bad feeling about it... No thanks, I'll pass.

Mai vs Hwa Jai
Mai: Oh my God, another guy that's just wearing nothing but boxers!
Hwa: What? So you know about Joe?

King vs Mature
Mature: Oh, what a beauty we have here! You're just as beautiful as a rose.
King: Well watch out, because this rose has thorns!
Mature: I enjoy ripping pedals off from beautiful roses. It must be wonderful to see and hear you in agony too.

King vs Elisabeth
King: Looks like you've got class. Why not come have a drink at my bar when we're finished?
Elisabeth: Yes, let us drink-- to my victory!

Athena vs Ash
Athena: I didn't realize it before, but you have a strong will... you're determined to do something.
Ash: And so what? Not like I want anyone to understand.

Athena vs Athena
Athena: Huh? What is this? Are we having some kind of an event or something?


Get hype, this is The King of Fighters XIII.

also
http://i86.photobucket.com/albums/k106/Lhi-Ng/Shermie.jpg (http://i86.photobucket.com/albums/k106/Lhi-Ng/Shermie.jpg)

Which means the New Face Team might still be alive (maybe except for Chris), since Mature also had a KoF XI cameo.
Title: Re: KOFXIII
Post by: Anjel on April 25, 2010, 12:28:31 pm
Less than three.
Title: Re: KOFXIII
Post by: Zet on April 25, 2010, 12:32:53 pm
Raiden sounds like my new favourite character already.

Also, FUCK YES SHERMIE.
Title: Re: KOFXIII
Post by: MellyInChains on April 25, 2010, 12:34:22 pm
I like how they're making Hwa Jai seem weirdly maniacal now, it's pretty awesome
Title: Re: KOFXIII
Post by: Nero D. on April 25, 2010, 12:36:15 pm
Oh. Fuck. Yeah. I'm getting Susanoo from Ash. I can just feel his Crouching Jerkass, Hidden Hero agenda in my gut.

And I can already tell that they're not finished naming all the characters (aside from the obvious missing three) that are being included.

Oh. Fuck. Yeah.
Title: Re: KOFXIII
Post by: Bea on April 25, 2010, 04:50:49 pm
The more I look at Takuma stance and style, the more he reminds me of Genma from Ranma 1/2.
I'm sure I saw a few frames in some of those videos during palette select where he looks like he's wearing a white bandana like Genma as well.  o_O
Title: Re: KOFXIII
Post by: SNT on April 25, 2010, 05:12:08 pm
Quote
Yuri vs Vice
Vice: Cripes, your voice just gives me headaches! I need to shut you up!
She said what we're all thinking.
Title: Re: KOFXIII
Post by: Mechy on April 25, 2010, 06:43:25 pm
i lol'd at raiden/yuri conversation
Title: Re: KOFXIII
Post by: K.O.D on April 25, 2010, 06:53:19 pm
Quote
Yuri vs Vice
Vice: Cripes, your voice just gives me headaches! I need to shut you up!
She said what we're all thinking.

Funny thing is, many characters have called Yuri out on her annoying voice (eg. K' in KoF MI and XI)

Now someone please tell Athena to shut up.

More info from Rex Dart :
Quote
Just got back from the Shinjuku loke test. It as pretty packed. Much busier than the previous one. I'd estimate there were always around 25 people in line or playing. People seem to be digging it.

I think there's been a lot more coverage this time around than last time, so please forgive me if I repeat stuff that's already been mentioned. It's hard to keep track of old/new news.

System
- Unlike the previous build, Drive Cancels now take up half of your Hyperdrive meter. But the Hyperdrive meter starts full-sized. (In the previous build, DCs took up 25%, and the meter got longer with each subsequent character, allowing for more cancels.)
- While in Hyperdrive mode, you can't seem to build any meter. That means that, if you have three stocks and are trying for a NeoMax move, and accidentally do an EX move or a normal DM, there's no way you'll be able to do your NeoMax.
- As was mentioned elsewhere, the attendants kept having to restart the machines. Apparently the game starts to slow down if it's been running too long. Strange. Better fix that!
- Your power bar builds more slowly.

Andy
- It seems he can break his kick again.
- The DM listed in his command list (QCBx2+P) doesn't seem to exist. I tried repeatedly to do it and just got his normal projectile. I'm not that bad. Seriously, it was like they forgot to add it.
- Most popular drive cancel is Elbow (DB_F+P) -> DC Shoryudan or kick or super.
- His NeoMax is so damn fast. SO FAST. Not very flashy, but it gets the job done.
- Has an Eiji alternate (purple with red flames).

Ash
- Has a Joker alternate. Green hair, white face, purple outfit. Good job, SNK.

Athena
- Her NeoMax looks great. She dashes forward, and proceeds to pinball her opponent around between various still frames of her old outfits. The move concludes with her commanding a host of angelic arches to fire at her opponent.

Clark
- EX SAB has scary good range. Looks like it eats most attacks too.

Iori
- I saw someone manage to connect an uppercut (DP+P) AND his DM after Iori's HCF+C throw, but the timing seems amazingly strict. It's safer to just go straight for the DM.
- C -> HCF+C no longer works, but QCB+K -> DC HCF+C does. Very handy.
- I'm convinced his NeoMax wasn't included. I saw at least three people try to do it. They would very obviously try to build up three bars, enter Hyperdrive mode and then... Either an EX DP+P or an EX HCF+P. You could perhaps write off my earlier comments about Andy's DM to my own execution failure, but honestly, I saw multiple people fail to execute this move.

King
- NERF'd!  Her slide no longer knocks down and her Tornado Kick (HCB+K) no longer passes through blocking opponents. She's still solid though.
- Double Strike (QCFx2+K) is still a DM. The projectiles are now red, as opposed to blue.
- Trap Shot -> DC Surprise Rose (QCFx2+P) whiffs. Disappointing.
- Close D -> Trap Shot (DP+K) -> DC Tornado Kick -> DC Venom Strike (air) OR Neo Max.
- Her NeoMax (Venom Shot) is a huge, HaohShokoken-sized projectile. Well, it's more like many projectiles since it hits multiple times, but they all appear as a single wave. You can perform it on the ground or the air, but if done on the ground King will jump up a short distance anyway. The move is aimed diagonally downward.


Leona
- A version of her X-Calibur is the classic (pre-XII version). C version is XII-style.
- Her NeoMax is called "Leona Blade."

Mature
- Her NM start-up is her pulling back her eyepatch, revealing the Orochi eye. It's almost identical to Vice's, but I couldn't figure out what kind of conditions it had for connecting. It didn't seem like Mature traveled the same distance as Vice did. My guess is that there are some subtleties that aren't immediately apparent.

Raiden
- His NM is a bit weird. He strikes the same pose he makes during his grab DM (finger in the air), and then charges forward to do an incredibly damaging clothesline. Not as flashy as some of the others. It's called "Raiden Bomber."
- His Super Drop Kick now only needs to be charged for four seconds, as opposed to ten.
- He has an alternate that looks just like Patrick Van Heyting from Buriki One. No one remembers who that is, but his outfit is just a black speedo + boots.

Ralf
- He has his Bareback Vulcan Punch (QCB,HCF+K) DM back! SNK really likes Ralf.
- His EX Gatling Punch looks just like his old '94/5 DM. In other words, it's Gatling Punch + Vulcan Punch + uppercut finisher.
- Awesome: Vulcan Punch -> DC Neo Max (Jet Vulcan Punch) = 97 HITS! Holy shit, with better timing Ralf really would have the Hyakuretsu Ken.
-  If his Neo Max misses, he doesn't enter the cool down phase.
- Gatling Punch -> DC Gallatica Phantom.

Ryo
- Multipunch -> DC HCB+D -> (in corner) uppercut. Very cool-looking, and good damage.
- EX version of his Ryuko Ranbu has him adding a Haoh Shokoken to the end of it, a la Takuma.
- Saw f+A -> Ryuko Ranbu.
- His Neo Max has a strange energy effect upon hitting. Reminds me of Maxima's QCB+P. It doesn't dizzy the opponent.

Takuma
- His projectiles are huge and fast. Other projectile-heavy characters (Athena and King) can't seem to keep up with him.
- His walking animation is great. He confidently struts forward with a big grin on his face.
- He's slower and heavier than most other characters.
- Feels like a mix of classic Takuma and a new Takuma.

Terry
- Close C -> Buster Wolf -> Neomax (Trinity Geyser). Flashy, but probably not worth the extra bar. Just like with his Dream Cancel in XI, Buster Wolf hardly does any damage. Better to just do Close C -> Trinity Geyser.
- EX Rising Tackle now does around 17 hits.
- C version of Power Wave doesn't travel as far. EX Power Wave is full-screen. (I suspect his normal Power Waves are no longer full screen just so that the EX version has more advantages.)

Vice
- Damn strong. In this version of the game, I'd say she's probably one of the strongest characters.
- She can do Mayhem (QCB+P) -> DC Da Cide (HCF+K) -> DC Mayhem -> Etc. Shenanigans! Of course, unless she's in Hyperdrive mode, she can only DC twice.
- Maybe it's just the trajectory, but it doesn't seem like Splash (her DP+P move) makes a very good anti-air throw outside of a follow-up to Mayhem. Was mostly used to catch crouching opponents.

Yuri
- The addition of her uppercut has made her a crowd-favorite. CrB -> CrA -> DP+P -> DC ANYTHING.
- Her NM has the same basic animation has her Raioken (QCF+K) but instead of her normal projectile she throws something that would be best described as a nuclear weapon cleverly disguised as a projectile. Big explosion.

------

New York Stage
- There's a blimp with a television screen on it showing the current match. Just like the TV in the stadium stages. Lots of floats can be seen. (My favorite is the dinosaur.)

Brazilian Stage
- Heavy falls (usually caused by DMs but not always) cause things to drop from the trees above. I saw some fruit and even a snake.
- I love the attention to detail in this stage. Especially the small lizards and frogs off to one corner.

France Stage
- Saw Shermie. She appeared in the third or fourth round. She kind of stands out because, unlike everyone else, she isn't animated. Still, a nice easter egg.

China stage
- I hadn't noticed before, but everyone in the background is now on a boat bobbing up and down.
- Li Xiangfei cameos on one of the rooftops. Similar to Shermie, she appears randomly in the third or fourth round. She has some dim sum bowls. (Are they even called bowls? Don't know the proper terminology.)

England stage
- The weather changes slightly during the course of the match. There's a lot of fog in the first round, but some rays of sunshine appear by the fifth match.

-----

Thinking I'd like a chance to practice the game, I got in line to do the single player. This turned out to be a mistake after about half an hour, when I realized I had barely moved in line. Turns out, it takes a long time for people to play through six stages. I think this is because people either wanted to try out lots of combos and NeoMax moves, or they wanted to see all the cutscenes and intro dialogues. They only had one machine set-up for single-player too.

Anyway, the good news is that XIII, in complete contrast to XII, has an incredibly robust single player. More so than any other arcade KOF. The challenges are a great idea (and remind me of Heart Attack mode from Outrun 2). The challenges I saw:
- Roll three times.
- Jump three times.
- Get a three hit combo.
- Drive Cancel a move.
- Hit the opponent with an EX Special.
- Hit the opponent with a DM.
- Hit the opponent with an EX DM.

And the intros are fun.
- Terry pisses off Takuma by not remembering the name of his alter-ego. (He calls him "Mr. Tengu.")
- Everyone makes fun of Terry for being a hobo. Well, they more nicely refer to him as a Freeter (wikipedia it), but the meaning was clear.
- If these get a good translation, I don't think very many people will be missing the animated intros.

As everyone has already seen, the animation quality is superb. No voice acting yet, but hopefully that will come later.

Overall the game is shaping up amazingly well. It already seems very complete, except for a few small details:
- Hwa Jai's clonage is a bit obvious.
- In single player mode, the lack of team stages is odd. I fought the Psycho Soldier team in the Egypt stage, and their happy, upbeat music set against the creepy Egyptian dudes was very incongruous.
- The above-mentioned slowdown (after extended gaming).

Overall, everything is going great. Good luck to SNK with the last 10%.
Title: Re: KOFXIII
Post by: Koop on April 25, 2010, 07:05:36 pm
Raiden
- His NM is a bit weird. He strikes the same pose he makes during his grab DM (finger in the air), and then charges forward to do an incredibly damaging clothesline. Not as flashy as some of the others. It's called "Raiden Bomber."
- His Super Drop Kick now only needs to be charged for four seconds, as opposed to ten.
- He has an alternate that looks just like Patrick Van Heyting from Buriki One. No one remembers who that is, but his outfit is just a black speedo + boots.

(http://i92.photobucket.com/albums/l28/koopakoot/CRYPenguin.gif)
Title: Re: KOFXIII
Post by: Mechy on April 25, 2010, 08:37:03 pm
tenchi haohken no stun?

;_;
Title: Re: KOFXIII
Post by: K.O.D on April 25, 2010, 08:37:47 pm
It looks pretty damn badass and powerful on the other hand, throws the opponent to the far side of the screen.
Title: Re: KOFXIII
Post by: Mechy on April 25, 2010, 08:52:23 pm
after seeing a few more vids i see that they are combining old takuma and new takuma, thats pretty cool

and ho-ly-shit kim's neomax O_o
Title: Re: KOFXIII
Post by: S.D. on April 25, 2010, 09:40:21 pm
It was alright, same for Mai's NeoMax. Leona's is for all intents a Rebel Spark.
Robert (his 2K3 LDM) and Mature's NeoMaxes are boring.

Seems like they didn't record the following NeoMaxes: Daimon, Benimaru, Iori, Vice, Clark, Athena, Kensou, Chin, Yuri, King, Raiden and Hwa Jai. Maybe for the next location test.
Title: Re: KOFXIII
Post by: Nero D. on April 26, 2010, 12:06:37 am
Ugh. Robert has that horrible priority Dragon Kick.

Rebel Spark for Leona? Meh. Tenchi Haohken should do stun off of a counter.

Clothesline From Hell for Raiden? Sick.

All in all while some NeoMaxes may not be very flashy, they do their job. And I kinda see what Playmore's doing. They should really give Robert his air Genei Kyaku combo from 99. That'd be tight.
Title: Re: KOFXIII
Post by: S.D. on April 26, 2010, 12:09:51 am
To be fair, Ryo's Tenchi Haoh Ken didn't stun in every game.

In 2K it was a regular DM, pathetic damage and no stun. Unless it was a counter, then it had amazing damage but again, no stun.
Title: Re: KOFXIII
Post by: Duos.act on April 26, 2010, 12:51:51 am
I like how they're making Hwa Jai seem weirdly maniacal now, it's pretty awesome

I agree.  it adds a bit more depth to his character and the fact that he's an alcoholic makes it that much more believable.  He's like a crazy drunk Adon only not as lame. 
Title: Re: KOFXIII
Post by: Nero D. on April 26, 2010, 01:02:40 am
I agree too. I also think his moves should be waaayy more violent and not just Joe copypastas [/no yamazaki]
Title: Re: KOFXIII
Post by: Duos.act on April 26, 2010, 02:31:30 am
He's not a complete headswap.  His range is much shorter than Joe's (no projectiles) and he is more power based.  He has his own DMs and stuff too.
Title: Re: KOFXIII
Post by: Nero D. on April 26, 2010, 02:58:15 am
I'm talking about his standard attacks. I saw his backbreaky DM. I just wish he had more variety. But that's just me.
Title: Re: KOFXIII
Post by: shin. [OFWGKTA] on April 26, 2010, 05:48:15 am
Quote
Vice
- Damn strong. In this version of the game, I'd say she's probably one of the strongest characters.
- She can do Mayhem (QCB+P) -> DC Da Cide (HCF+K) -> DC Mayhem -> Etc. Shenanigans! Of course, unless she's in Hyperdrive mode, she can only DC twice.
- Maybe it's just the trajectory, but it doesn't seem like Splash (her DP+P move) makes a very good anti-air throw outside of a follow-up to Mayhem. Was mostly used to catch crouching opponents.

I'm going to bet that it was the Drive Cancels that gave Vice the upper edge.

Also, I don't understand the controversy with Hwa Jai, I'm personally happy they revived an old Fatal Fury personality(even if his moves aren't entirely authentic).
Title: Re: KOFXIII
Post by: Cyanide on April 26, 2010, 08:58:24 am
Because while reviving, he kept all the same basics as joe while they're revamping the series. Some people would have preferred a classic character to return rather than get a headswap.

Vice and Mature have always had headswap sprites but the differences in gameplay have made up for it (this is why XII clark/ralf sucked)
Title: Re: KOFXIII
Post by: Cyanide on April 26, 2010, 09:45:47 am
http://d.hatena.ne.jp/video/niconico/sm10507961
Benimaru and kyo's Neomax

http://d.hatena.ne.jp/video/niconico/sm10511414
Venom Raidens

COULD have been more in the other 4. I saw plausible leadins for vice, kim takuma and shen. But NOOOO people have to WIN the round, rather than showing off cool stuff. The only one that was sensible was that top vid where if someone went into drive mode the other dude stopped moving.
Title: Re: KOFXIII
Post by: senorfro on April 26, 2010, 12:29:54 pm
Elizabeth NeoMax

http://www.youtube.com/watch?v=ULCjEDs1oQs

reminds me of Orochi/Gill
Title: Re: KOFXIII
Post by: Mechy on April 26, 2010, 12:31:07 pm
BUT HOW DOES THAT REMIND YOU OF OROCHIGILL

HURRRRRRRRRRRRRR

seriously thog, that looks pretty cool
Title: Re: KOFXIII
Post by: K.O.D on April 26, 2010, 12:35:41 pm
But NOOOO people have to WIN the round, rather than showing off cool stuff. The only one that was sensible was that top vid where if someone went into drive mode the other dude stopped moving.

It's not even really allowed by SNK to record the matches, they were playing the game to test it and win some matches, not show it off to people on the net.
Title: Re: KOFXIII
Post by: senorfro on April 26, 2010, 12:36:50 pm
BUT HOW DOES THAT REMIND YOU OF OROCHIGILL

HURRRRRRRRRRRRRR

seriously thog, that looks pretty cool

Let me reiterate, I meant Orochi (KOF) or Gill (SF3).  They have a super that fills the screen with bright light.  Might as well throw in K9999 for super similarities.
Title: Re: KOFXIII
Post by: Mechy on April 26, 2010, 12:37:40 pm
yeah i know, sarcasm and all
Title: Re: KOFXIII
Post by: Nero D. on April 26, 2010, 12:42:02 pm
So I finally saw Raiden's NeoMax and I must say, it....looks like a...weak...Poseidon...Wave....... :gonk:




Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: senorfro on April 26, 2010, 12:48:45 pm
In all seriousness, some of these NeoMax moves, I'm not liking.  They have the wow impact factor, but it just seems a little over the top.  How many of these need to be full-screen or as long as they're in front of you, it's full-screen do we need (Kyo, Terry, Elizabeth, Joe, (and that's so far))?  It just looks to be a little much, but I'll still wait and see how it pans out.
Title: Re: KOFXIII
Post by: S.D. on April 26, 2010, 12:57:18 pm
A little over the top. Yeah, maybe.

...Then we have some unimpressive as hell NeoMaxes that could be a simple EX move or something (Andy, Raiden, Mature, Robert, Leona, Benimaru)
Title: Re: KOFXIII
Post by: Mechy on April 26, 2010, 12:58:33 pm
andy's is nice

its a "gets the job done fast" type of move

edit: Hwa jai is now up in offical site. might be a bit late but Whatever

http://game.snkplaymore.co.jp/official/kof-xiii/index.html
Title: Re: KOFXIII
Post by: Duos.act on April 26, 2010, 03:39:08 pm
so i herd dis game was gunna have alt kostumez
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Foobs on April 26, 2010, 03:44:29 pm
Really digging the black hand coming out of Hwa's crotch.
Title: Re: KOFXIII
Post by: MellyInChains on April 26, 2010, 03:45:56 pm
Really digging the black hand coming out of Hwa's crotch.

Oh everyone is

Everyone
Title: Re: KOFXIII
Post by: Mechy on April 26, 2010, 03:52:16 pm
so i herd dis game was gunna have alt kostumez
Spoiler, click to toggle visibilty
sexy
Title: Re: KOFXIII
Post by: walt on April 26, 2010, 04:45:29 pm
I think the Hwa Jai HEADSWAP problem could have been easily toned down by making him keep this new different stance, and Joe's stance being his previous games' stance.
Title: Re: KOFXIII
Post by: Duos.act on April 26, 2010, 05:58:38 pm
Hey, Hwa doesn't wear the protective wrapping on his hands and feet like Joe does.  That's something, right?

It also says what a hardcore badass Hwa is.
Title: Re: KOFXIII
Post by: Jesuszilla on April 26, 2010, 07:01:06 pm
so i herd dis game was gunna have alt kostumez
Spoiler, click to toggle visibilty
LMFAO
Title: Re: KOFXIII
Post by: Luce on April 26, 2010, 09:08:13 pm
who you think are the last three?
kof 99 team or bosses?
Title: Re: KOFXIII
Post by: K.O.D on April 26, 2010, 09:11:51 pm
It's K' team.
Title: Re: KOFXIII
Post by: GMSpectre on April 26, 2010, 09:12:26 pm
so i herd dis game was gunna have alt kostumez
Spoiler, click to toggle visibilty

You know a lot of people say he is acting crazy in his moves, but from that picture you can really see Hwa Jai's nuts.
Title: Re: KOFXIII
Post by: K.O.D on April 26, 2010, 09:39:07 pm
New Andy DM (cool beefed up version of his 2002 geki hishouken qcb+hp projectile) : http://www.youtube.com/watch?v=XtM3jTwxh1k (http://www.youtube.com/watch?v=XtM3jTwxh1k)
Title: Re: KOFXIII
Post by: S.D. on April 26, 2010, 09:56:47 pm
You mean his '99 Geki Hishouken.

It's OK... I want to see the EX version.
Title: Re: KOFXIII
Post by: Nero D. on April 26, 2010, 10:07:16 pm
Nice. I wonder if it's a trap special.

Like if they get caught in the first blast, then they're immobilized for a while. Good stuff either way.
Title: Re: KOFXIII
Post by: c00p on April 27, 2010, 04:54:39 am
kim's neomax, in case you missed it
http://www.youtube.com/watch?v=ZOVPztoc5xI&feature=related
aand mature/robert's respectives neomaxes too
http://www.youtube.com/watch?v=N92ylGKMFuk&feature=related

---that 'terry' pallette for robert was there in XII?
Title: Re: KOFXIII
Post by: Nero D. on April 27, 2010, 05:04:34 am
TERRY FUCKING GARCIA. Yep. And Kyo the BloodEdge?

On track, Takuma is top teir. I can smell it, that fucking Shoryumisogi shit is beast.

Kim's NM looks like some off the wall shit. I like it.
Title: Re: KOFXIII
Post by: TempesT on April 27, 2010, 08:22:20 am
Rock Howard pallette. Not Ragna.

Also Kim's NeoMAX is delicious justice.
Title: Re: KOFXIII
Post by: Alhambra on April 27, 2010, 08:38:58 am
It most certainly is. ;D
Title: Re: KOFXIII
Post by: Nero D. on April 27, 2010, 08:40:48 am
Yeah. Kim, Takuma, Ralf, and Joe take the cake for the best NM's for now...
Title: Re: KOFXIII
Post by: Alhambra on April 27, 2010, 08:45:43 am
They're all fairly interesting from what I've seen save for maybe Roberts (needs more pause and zoom I guess). I'm way past sold all I ask for the home release is Vanessa Whip and Vice to have some tweaked animations (throw, run, and stance also her command normals back). But I am looking forward to K's Neomax. I hope they reveal him soon.
Title: Re: KOFXIII
Post by: Nero D. on April 27, 2010, 08:49:33 am
Aye he's gonna have like a hard ass Minutes Spike that send you across the arena lol.

But I'm hoping he has the Crimson Star Road, obviously.
Title: Re: KOFXIII
Post by: K.O.D on April 27, 2010, 08:49:44 am
Probably Crimson Star Road, or if they get lazy they'll give him only 1 DM (Heat Drive) and make Chain Drive the NeoMAX.
Title: Re: KOFXIII
Post by: Cyanide on April 27, 2010, 09:29:49 am
I would expect 2 DM's as Heavens drive is just double crows bite. And you know he's going to have crows bite. If they cut anything, it'll be the kick followup to eins trigger.
Title: Re: KOFXIII
Post by: Alhambra on April 27, 2010, 09:31:19 am
Crimson Star Road would be lovely. I'd rather see a new move ending in an epic minute spike...(like Kim's)
Title: Re: KOFXIII
Post by: Duos.act on April 27, 2010, 10:44:05 am
I can definitely see it being Crimson Star Road.  Or at least something similar.

Now what about Maxima/Kula?
Title: Re: KOFXIII
Post by: Cyanide on April 27, 2010, 10:56:20 am
It's about time kula got a new DM. All she ever has is fucking frost pillers. Make that her Neomax (cos we have 2 others like it already) and give her something new.

Maxima. Bunker Buster and Revenger for basic DM's. Powered up Maxima Cannon from the chest for his neomax, cos they like doing 1 hit blasts.
Title: Re: KOFXIII
Post by: Alhambra on April 27, 2010, 11:16:04 am
Kula definitely needs something new as a DM. I never liked the animations for her DMs and such. Its either a piller or she has strikers do stuff. Not fun (for me). It'll probably be her old move where she knocks the player in the air with Diane and pulls an Orochi (don't use kula enough to remember her move names).
Title: Re: KOFXIII
Post by: K.O.D on April 27, 2010, 12:03:14 pm
Maxima should have his 2k2 UM HSDM rockets and huge beam for neomax.
Title: Re: KOFXIII
Post by: Keku on April 27, 2010, 02:44:37 pm
Am I the only one who likes NeoMax moves for effectiveness rather than flashiness?
Because I think Andy's is pretty damn sweet, considering you don't have to be on reaction to whip out some instant output.
Title: Re: KOFXIII
Post by: Duos.act on April 27, 2010, 03:11:17 pm
Depends.  Some of them look really useful but others look quite impractical.  I can see Ralf's coming in handy myself.
Title: Re: KOFXIII
Post by: K.O.D on April 27, 2010, 05:05:28 pm
Shen Woo NeoMAX (video requires head tilting, also turn the volume down) : http://d.hatena.ne.jp/video/niconico/sm10525053 (http://d.hatena.ne.jp/video/niconico/sm10525053)

Looks pretty cool.
Title: Re: KOFXIII
Post by: Keku on April 27, 2010, 05:32:58 pm
LOL TIME UP ON LAST HIT
Title: Re: KOFXIII
Post by: Nero D. on April 27, 2010, 09:11:13 pm
lol.

it kinda looks like jimmy's super on rotd
Title: Re: KOFXIII
Post by: K.O.D on April 28, 2010, 12:57:27 am
http://www.youtube.com/user/sugarboy12201984 (http://www.youtube.com/user/sugarboy12201984)
high quality 1080p videos
Title: Re: KOFXIII
Post by: ALTERNATECHAR on April 28, 2010, 02:20:46 am
i just hope the online wont lag as much as 12...i am tired of being making fun of...
Title: Re: KOFXIII
Post by: walt on April 28, 2010, 02:31:28 am
HA HA you play a game with crappy netcode

* punches user above in the balls.
Title: Re: KOFXIII
Post by: ALTERNATECHAR on April 28, 2010, 04:58:12 am
am i...can i change it...

jokes on you...i always wear a protective cup...i feel a lot more safer that way...its a crazy world out there...you know...
Title: Re: KOFXIII
Post by: Nero D. on April 28, 2010, 05:03:30 am
They got armor-breaking bats for that bub.

On topic. I really wanna see Vice and Mature's NeoMaxes now.
Title: Re: KOFXIII
Post by: TempesT on April 28, 2010, 05:06:17 am
Mature's was posted, dunno about Vice's though.
Title: Re: KOFXIII
Post by: Nero D. on April 28, 2010, 05:08:16 am
Oh nevermind I did see her's. Vice's wasn't.

Wanna see Kensou's though.
Title: Re: KOFXIII
Post by: Alhambra on April 28, 2010, 06:04:46 am
Seems like theres been a general lack of Kensou players in the last few loktests. (not that I like them). I wanna know how similar Vice & Mature's NM is since they have the same name. I kinda wish it was her HSDM from 2002UM.
Title: Re: KOFXIII
Post by: walt on April 28, 2010, 06:08:33 am
Cool, Terry has a 99 Clark navy blue palette :beam:
Also, Takuma Gi pal sepparation (like sean in SF3)
WTF, Ralf has camouflage patterns in the pants!?  :ninja:
Title: Re: KOFXIII
Post by: Iced on April 28, 2010, 12:18:55 pm
you forgot, Andy having a terry pallete.
Title: Re: KOFXIII
Post by: Thedge on April 28, 2010, 03:46:10 pm
WTF, Ralf has camouflage patterns in the pants!?  :ninja:

Thats really something else, it is a nightmare to achieve.
Kudos to SNKP.
Title: Re: KOFXIII
Post by: K.O.D on April 28, 2010, 03:50:47 pm
Joe has tiger patterns on his boxers too.
Title: Re: KOFXIII
Post by: Elix on April 29, 2010, 12:40:50 am
you forgot, Andy having a terry pallete.
Wanna see an Andy "young Geese" palette.
Title: Re: KOFXIII
Post by: S.D. on April 29, 2010, 12:46:12 am
Nah, it wouldn't work.
Now an AOF2/KOF NW Geese palette for Robert...
Title: Re: KOFXIII
Post by: walt on April 29, 2010, 12:46:45 am
BESIDES, it'd just be purple, which he already has, EIJI palette
Title: Re: KOFXIII
Post by: videoman on April 29, 2010, 01:07:06 am
From the latest blog entry!

Quote
eah it's basically talking about Ash' moves and how he's changed since the previous game etc. Let's see how much of this I can translate before my flight starts boarding, lol.

Q: So let's talk about Ash's special characteristics.

Yamamoto:
Ash has two key ranged attack capabilities with his Ventose (that comes out with different speeds depending on the light or heavy version) and his Genie which is a ranged attack that stays in place. His basic style is to look at the opponent's reaction and respond with the appropriate anti-air measures.

He has strong defense, but is also a great offensive character. Since he has strong defense even without having any gauge, he's able to use his power stocks for offensive purposes if needed. For instance he can use his Sans-Culotte DM to augment his offensive capabilities, gaining the ability to do his moves without charging, and to cancel moves that couldn't previously be cancelled.

You could call him a character that's like a fortress with no weaknesses, I suppose.

Yamaguchi:
He also has a bunch of moves that he gained for story reasons, based on Chizuru's power that he stole in KOF2003, and Iori's power that he stole in KOF XI.

Q: Please tell us about the new moves he's gained since KOF XII.

Yamamoto:
Just like Mr Yamaguchi said earlier, he's gained the Germinar that uses Chizuru's power, as well as Frutidore (sp?) which uses Iori's power. Frutidore is his NeoMAX DM. He may gain some additional moves beyond those two as well.

Q: In KOF XI, the Germinar had the ability to seal the opponent's special moves. Is that still the case?

Yamamoto:
Yes it is. On top of that in KOF XI even if you hit with the move your opponent would usually tag out quickly - since the multi-shift system is absent this time around, it should become a much more useful move.

Yamaguchi:
Also pay attention to the graphics on the move - once you hit with the move, the opponent's power gauge and hyperdrive gauge will become greyed out.

Yamamoto:
By the way, you do the move as an immediate followup from the Sans-culotte.

---

Aaand my flight is boarding soon so I can't get to the rest quite yet. Maybe later.
Title: Re: KOFXIII
Post by: Luce on April 29, 2010, 01:33:02 am
from gamefaqs:

http://img.photobucket.com/albums/v219/Kaphwan/kdash.jpg
http://img.photobucket.com/albums/v219/Kaphwan/hwajai.jpg
http://img.photobucket.com/albums/v219/Kaphwan/whiporkula.jpg

Thanks to CrimsonMoonM (from Youtube) that provided me this, as you can see, the 1st one is clearly K', the 2nd is Hwa Jai, and the 3rd one may be Kula or Whip, cause I can't tell by the Hair Color and length.

=========================
thoughts?
EDIT:
nvm, its old
Title: Re: KOFXIII
Post by: Nero D. on April 29, 2010, 01:41:57 am
From the latest blog entry!

Quote
eah it's basically talking about Ash' moves and how he's changed since the previous game etc. Let's see how much of this I can translate before my flight starts boarding, lol.

Q: So let's talk about Ash's special characteristics.

Yamamoto:
Ash has two key ranged attack capabilities with his Ventose (that comes out with different speeds depending on the light or heavy version) and his Genie which is a ranged attack that stays in place. His basic style is to look at the opponent's reaction and respond with the appropriate anti-air measures.

He has strong defense, but is also a great offensive character. Since he has strong defense even without having any gauge, he's able to use his power stocks for offensive purposes if needed. For instance he can use his Sans-Culotte DM to augment his offensive capabilities, gaining the ability to do his moves without charging, and to cancel moves that couldn't previously be cancelled.

You could call him a character that's like a fortress with no weaknesses, I suppose.

Yamaguchi:
He also has a bunch of moves that he gained for story reasons, based on Chizuru's power that he stole in KOF2003, and Iori's power that he stole in KOF XI.

Q: Please tell us about the new moves he's gained since KOF XII.

Yamamoto:
Just like Mr Yamaguchi said earlier, he's gained the Germinar that uses Chizuru's power, as well as Frutidore (sp?) which uses Iori's power. Frutidore is his NeoMAX DM. He may gain some additional moves beyond those two as well.

Q: In KOF XI, the Germinar had the ability to seal the opponent's special moves. Is that still the case?

Yamamoto:
Yes it is. On top of that in KOF XI even if you hit with the move your opponent would usually tag out quickly - since the multi-shift system is absent this time around, it should become a much more useful move.

Yamaguchi:
Also pay attention to the graphics on the move - once you hit with the move, the opponent's power gauge and hyperdrive gauge will become greyed out.

Yamamoto:
By the way, you do the move as an immediate followup from the Sans-culotte.

---

Aaand my flight is boarding soon so I can't get to the rest quite yet. Maybe later.

So he's changed significantly, but not so significantly. That's pretty cool. Miss his classic stance though.
Title: Re: KOFXIII
Post by: Cyanide on April 29, 2010, 02:58:15 am
He's still ash though. Don't care about ash. Tell us how much more grapply you're going to make clark. Or that ralf is getting galactica phantom and tackle back.
Title: Re: KOFXIII
Post by: Nero D. on April 29, 2010, 03:00:46 am
Ralf with no Galactica Phantom makes me disappoint. I have high doubts about them giving him his tackle back though, as it's not "explosive" enough. Ugh.
Title: Unless I'm missing something...
Post by: S.D. on April 29, 2010, 03:09:26 am
Uh, Ralf had the Galactica Phantom in XII and: http://i351.photobucket.com/albums/q458/howardhui/SAM_0373.jpg
Pretty much confirms that he still has the move in XIII.
Title: Re: KOFXIII
Post by: Bea on April 29, 2010, 03:15:31 am
No super vulcan punch, though.  :'(
Title: Re: KOFXIII
Post by: Nero D. on April 29, 2010, 03:27:22 am
super vulcan punch

This is the move I was thinking about, the Umanori version specifically. Not GP. I got mixed up in Cyanide''s post :P
Title: Re: KOFXIII
Post by: videoman on April 29, 2010, 06:52:20 am
Quote
Translated by YasakaniHeir

Yagami's team story

Although this region is known for its hot weather, that night was all but hot. Sometimes, strong winds were even blowing…
Indeed, what woke Chizuru Kagura was not heat; it was more of an evil presence feeling.
“…”
She took a look at the Shoji facing the garden. Beautiful shining blue-ish light of the full moon were illuminating the room.
Suddenly, a long thin silhouette drew up in the shoji. Noticing it, Chizuru’s went completely alarmed.
“Huh! Who’s there?”
Chizuru realized her inexperience as she asked for the person’s identity in a concealed voice. Quickly thinking back the situation, this familiar silhouette that went unnoticed through the garden. Before seeing him, she had already figured it out.
Chizuru felt ashamed of her own inexperience as it seemed obvious who the mysterious visitor was.
“…you’ve become such a coward, Kagura”
A small derisive laughter briefly showed.
“You too…”
Chizuru closed her white summer undershirt that partially exposed her chest, and then sat on her futon.
“You too, you lost your flames, didn’t you?”
“So what?”
Before that arrogant answer, Chizuru remained silent.
Even though his purple flames were lost, his strength definitely is not. The Kagura residence is extremely well guarded place with countless strong bodyguards… Just the fact that he is standing before her right now, means there is no doubt about his strength.
For Chizuru, whose self-confidence was greatly affected when she lost the powers of the mirror, it was clear that it was not the case for him. Thinking about that, she was biting her lips in anger…
“I came here to see whether you regained your powers yet… As I thought, it seems that brat will just have to be taken care of.”
Said the man as he turned to take his leave. Chizuru reached for him in confusion.
“Wait, Yagami! This might be your only chance!”
“…What chance?”
“For the last 660 years, the Yagami flames you wield have been affected by Orochi’s evil power. But, now that the flames and the Magatama were lost… now… now, maybe it’s your only chance to free your family from Orochi’s curse.”
“Nonsense!”
Chizuru’s complaint made the man laugh.
“… I’m who I am. I don’t give a damn about the Yagami family line whatsoever!”
“Yagami---”
Chizuru was intending to talk him on it, only then did she realize how inconsistent her request was.
The Yagami Family flames, which power come from the Yasakani Magatama--- If these flames are bonded to the Orochi blood, then freeing himself from Orochi would inevitably mean abandoning his flames forever.
But it also means that one of the 3 sacred treasures, used to seal Orochi, would be lost forever.
Chizuru’s face turned pale with such a dilemma.
“Rest assured. Your mirror will get back to you soon.”
Chizuru remained silent, and the man greeted her while taking his leave.
“… However, next thing to be lost is the Sword”
“Stop, Yagami!”
Chizuru quickly got out of her futon, opened the Shoji and rushed out of the room.
However, there was only a silent garden bathed in the shining light of the full moon. The figure of the redheaded man was nowhere to be seen.

◆◇◆◇◆

The old bridge was shaking considerably every time a truck was passing by the road under it.
Endlessly exposed to wind and rain, its coating wore off all over and its rusty spikes smelled as like the remains of some huge dead animal.
Walking slowly past a spike, Iori Yagami stopped for a while and gazed up at the moon.
“….”
The cigarette in his right hand was slowly burning out… Suddenly, burnt out ashes fell on the ground.
“… What business do dead-like people have with me?”
With a cool-headed look, he lowered his head from the sky towards a spot at the ground next to the bridge where was gathering a deep black shadow.
“Holding a grudge against me? Or is it going to be “Kill me please” once again?”
After Iori said that, the dark shadow responded.
“Such a greeting, Yagami… Although it’s been a long time since we last met”
“Staring at the sky once again… Didn’t we say it before? That we shall meet someday again in a full moon night.”
“-----”
Hearing those charming women voices, Iori didn’t move a single eyebrow.
As Iori was watching, the shadow was writhing in agony. Quietly, but surely, it started to gradually take shape.
Finally, once it stood out from a 2D world to a 3D one, the shadow had shaped into two beautiful ladies. (Now, I am raising an eyebrow)
The man tossed his cigarette. He narrowed his eyes then muttered.
“…Then it must be some sort lingering affection that made come out”
“Affection? There’s no such a thing”
The redheaded Vice grandly twisted her stretched body, as she talked. The shape of her body concealed in black pants was completely reminiscent of that of a large snake.
“---- Originally we weren’t planning to come out.”
“Then, why are you here?”
“Well, I wonder why… Couldn’t it be because you guys were disappointing beyond expectations?”
A distinctive eye patch showed on Mature’s clear face. The blonde lady moved her shiny red lips to answer Iori’s sarcasm.
-----------------
 “… What are talking about?”
“After Kagura, it was Yagami’s turn… It seems even you got tricked, weren’t you?  Deceived by that Ash Crimson boy!”
“And on top of that, it looks like his strange colleagues are aiming at Orochi’s power. You know, the ones who call themselves “those from the distant land”“
“… Whatever, I don’t care”
“That sure sounds like you. Because, all you ever care about is yourself, right?”
“However, it does matters for us. We can’t let it happen!”
“We can’t possibly allow Orochi’s power to be helplessly exposed, now can we?”
“And that’s why we came back.”
Burdened in darkness, their 3 eyes (Vice’s 2 + Mature’s 1) were suspiciously shining. Vice and Mature, both are supposed to have been killed at Iori’s own hands.
Iori put his hands in his pockets, and then spoke.
“It’s nice of you to bear the consequences of Kagura’s mistake. … Still, what the hell the two of you can do?”
“Weeeeeell…However if we join forces, then there must be something we can do. Right?”
“Your aim is the boy; ours is the other guys… If we keep advancing in the tournament, we will run into them sooner or later.”
“…The same ridiculous mockery again!”
“Indeed. But, using that ridiculous mockery is the fastest way to find them. And for this to work we’ll need to be teammates, even if it’s for the mere formalities. Get it, Yagami-kun?”
“Hmph---”
With that sound, Iori walked away indifferently. Passing next to Vice and Mature, he continued his way down the bridge.
Without stopping to speak, he added.
“I’ll warn you in advance. If it turns out to be useless for me---”
““Then I’ll have no more use for you!”  Right? ………..we’ll keep it in mind.”
Vice’s suppressed laugh was slowly fading out.
“We’re excited as well! Excited about the extents of your strength after losing your flames. -----But since it’s you, we probably won’t be disappointed.”
“…Even dead, it seems you’re as smooth talker as ever”
At the bridge exit, he stopped then looked back over his shoulder.
The two ladies’ shadowy shapes were nowhere, and all Iori could see was the blue moon shining in the clear dark sky.
“…………………”
Iori took out another cigarette, and lit it up with his lighter that he has been using for a while.
The thin smoke of the tossed cigarette rose up towards the full moon night sky, while a red flickering light was glowing from the silhouettes lurking in the dark.

Sorry for the long post.
Next in line are Team Japan, Elizabeth Team then Fatal Fury Team  ;)
Title: Re: KOFXIII
Post by: Nero D. on April 29, 2010, 06:58:30 am
This was already posted brother, albeit, now it's better translated. But yeah.
Title: Re: KOFXIII
Post by: Alhambra on April 29, 2010, 07:15:26 am
a better translation is always welcome
Title: Re: KOFXIII
Post by: videoman on April 29, 2010, 06:17:20 pm
Here's the rest of the blog tranlation.

Quote

Q: What is Fructidor like?

Yamamoto:
Fructidor is a throw move. It's a NeoMAX DM, so it's quite powerful. You can think of it as a powerful addition that lets you crush your opponent.

Yamaguchi:
We might change the animation of this move somewhat from the version that was usable at the location test.

Q: What about the EX versions of his special moves?

Yamamoto:
Most of Ash' EX moves do multiple hits. In particular I'd like to call attention to his EX Genie. Unlike the regular version, the EX version activates fast on contact with the opponent, like an explosion, so it's not possible to escape by dashing or jumping. In addition, the explosion does multiple hits, so you can easily use it to start a combo. Of course, the fact that you can put this out anywhere on the screen makes it very difficult for the opponent to approach you.

In any case it's effective just by placing it on the screen. It's a 'disgusting' move that fits pretty well with Ash' image, isn't it?

Q: Are there any other moves we should take note of?

Yamamoto:
His Thermidor has faster startup and a smaller window of vulnerability, so it's a lot easier to use.
On top of that because it moves slowly, it's hard to avoid by jumping or rolling, and blocking it will cause the opponent to take tick damage. In addition while they're blocking you can mix up high and low attacks - much like the EX Genie I mentioned before, it's a move that will cause disgust in your opponent just by you throwing it out there.
Ash has a lot of moves that allow him to show off - I suppose it's an extension of his personality (laughs).
To anyone who uses Ash, I encourage you to play him in a way that creates advantageous situations for you.

Yamaguchi:
He's very much a character aimed at people who want to mess with and provoke their opponents.

Thank you very much. Next week we'll talk about the three members of the Elisabeth Team. Please look forward to it!
Title: Re: KOFXIII
Post by: EnlightendShadow on April 29, 2010, 10:15:47 pm
The official KOF XIII website has been updated once again :) there are new screenshots showing kyo's aerial serpent wave and Neo Max and an update for the fatal fury team's story. 
I don't know if I should post this here but I also found something on another KOF game called King of fighters world.  I remember a while back they showed a video that was in 3d but now they have screenshots and it looks life KOFXIII styled sprites. Here is the website http://game.snkplaymore.co.jp/event/kof-world/ (http://game.snkplaymore.co.jp/event/kof-world/) and http://blog.sina.com.cn/u/1735440434 (http://blog.sina.com.cn/u/1735440434)
(http://static12.photo.sina.com.cn/middle/6770b832g8547d13bfd4b&690)
(http://static13.photo.sina.com.cn/middle/6770b832g85576e542dac&690)
(http://static15.photo.sina.com.cn/middle/6770b832g85576e543cde&690)
Title: Re: KOFXIII
Post by: Alhambra on April 30, 2010, 01:06:15 am
I kinda wish Vice had a move with the skull geyser from the old games in it. I really miss that effect.
Title: Re: KOFXIII
Post by: S.D. on April 30, 2010, 02:19:40 am
Yeah, her EX DM feels pretty generic. She definitely needs the skull pillar, I mean the effect is there, Mature has it.
Title: Re: KOFXIII
Post by: Nero D. on April 30, 2010, 02:22:32 am
From what I'm seeing, they'll most definitely add it. Hell they added Yuri's Chou Upper, and the skull is just cosmetic, so they'll add it.
Title: Re: KOFXIII
Post by: Alhambra on April 30, 2010, 02:35:41 am
You got a point maybe by the May round of Loktests it'll be in. Her moves are just one of the few without any super special effects, so its kinda strange. I'm kinda worried that they're rushing to much. I've never seen a loktest schedule like this one.
Title: Re: KOFXIII
Post by: Nero D. on April 30, 2010, 02:46:17 am
Well coming off that obvious beta XII, they're doing what they can and working all the trimmings in before their release date.

I say it's a pretty good schedule cause they're slowly improving and adding shit that we're used to week by week.
Title: Re: KOFXIII
Post by: Cyanide on April 30, 2010, 04:57:46 am
Yuri needed chou upper. Her saifa just doesn't cut it as anti air.
Title: Re: KOFXIII
Post by: Luce on April 30, 2010, 05:10:27 am
you think iori is gonna have dark/black flames instead of purple?
Title: Re: KOFXIII
Post by: Bastard Mami on April 30, 2010, 05:28:15 am
crimson flames if any.
Title: Re: KOFXIII
Post by: Sean Altly on April 30, 2010, 08:56:04 am
Just visited the Japanese site for the game, and in the background of the first page they were showing off a new stage. Well, I'm not usually the first person to jump on this bandwagon, but it seems kind of...well, racist. The tribesman in the background have those overly exaggerated lips that people used to draw black people with back in the 20's and stuff. It's pretty bad.

Any thoughts? Am I reading too much into it? Keep in mind, I was one of RE5's biggest defenders, so I don't throw out the term "racist" lightly.

Also, I didn't have time to go through 57 pages to see if anyone mentioned this. If it's already been discussed, kindly point me to which page and I'll leave it be, and I apologize if I brought up an old issue.
Title: Re: KOFXIII
Post by: Mgbenz on April 30, 2010, 09:03:28 am
That stage was supposed to be in KOFXII but was cut due to the racism reason. I don't see what's so serious about it though, everyone in the Japanese stage are sumo wrstlers and everyone in the France stage are fat women. The stage makers love fat people apparently...
Title: SNKP has Wild Tengu as an art director.
Post by: S.D. on April 30, 2010, 09:07:09 am
and everyone in the France stage are fat women.
Except Shermie.
Title: Re: KOFXIII
Post by: RunningWild on April 30, 2010, 09:22:47 am
and everyone in the France stage are fat women.
Except Shermie.

But Shermie is fat. She fits right in.

Just visited the Japanese site for the game, and in the background of the first page they were showing off a new stage. Well, I'm not usually the first person to jump on this bandwagon, but it seems kind of...well, racist. The tribesman in the background have those overly exaggerated lips that people used to draw black people with back in the 20's and stuff. It's pretty bad.

Any thoughts? Am I reading too much into it? Keep in mind, I was one of RE5's biggest defenders, so I don't throw out the term "racist" lightly.

Also, I didn't have time to go through 57 pages to see if anyone mentioned this. If it's already been discussed, kindly point me to which page and I'll leave it be, and I apologize if I brought up an old issue.

Sup?
(http://img87.imageshack.us/img87/2498/balrogportrait.th.jpg) (http://img87.imageshack.us/i/balrogportrait.jpg/)

It should be common knowledge by now that is how Japanese always draws and distinguishes characters.

It's not like they are necessarily wrong either.
Title: Re: KOFXIII
Post by: Bastard Mami on April 30, 2010, 09:23:24 am
All of the kof plotholes/nona aigng, etc.. elements have been properly explained.
Quote
Dr. Brown Sugar of the World Heroes series is seeking help from various SNK Characters to stop DAMD (the organization behind Neo Dio, as told in World Heroes Perfect), which had stolen his time machine, from altering time. Now it’s up for our heroes to go in various timelines and stop this evil.
Title: Re: KOFXIII
Post by: Sean Altly on April 30, 2010, 09:35:31 am
and everyone in the France stage are fat women.
Except Shermie.

But Shermie is fat. She fits right in.

Just visited the Japanese site for the game, and in the background of the first page they were showing off a new stage. Well, I'm not usually the first person to jump on this bandwagon, but it seems kind of...well, racist. The tribesman in the background have those overly exaggerated lips that people used to draw black people with back in the 20's and stuff. It's pretty bad.

Any thoughts? Am I reading too much into it? Keep in mind, I was one of RE5's biggest defenders, so I don't throw out the term "racist" lightly.

Also, I didn't have time to go through 57 pages to see if anyone mentioned this. If it's already been discussed, kindly point me to which page and I'll leave it be, and I apologize if I brought up an old issue.

Sup?
(http://img87.imageshack.us/img87/2498/balrogportrait.th.jpg) (http://img87.imageshack.us/i/balrogportrait.jpg/)

It should be common knowledge by now that is how Japanese always draws and distinguishes characters.

It's not like they are necessarily wrong either.

There's a big difference in the way that picture of Balrog is drawn and the way the lips on those background characters are. Balrog's expression fits the way his lips look there. Also, they are the same color as the rest of his skin. The lips in the KoF background are way different: They are all much different colors from the rest of their skin, and don't look like lips. It's hard to describe.

They're this style of lips:

Spoiler, click to toggle visibilty
(Spoiler'd for racist issues)

Not to that extent of course, but it's that style.

I'm not saying it's offending me, and I'm not getting upset by it or getting on a soap box, I'm only responding this way because there's a difference between the example you provided and what I'm talking about.

That stage was supposed to be in KOFXII but was cut due to the racism reason. I don't see what's so serious about it though, everyone in the Japanese stage are sumo wrstlers and everyone in the France stage are fat women. The stage makers love fat people apparently...

Ah, that's interesting to know. I know that most of KoFXII's stages contain these sort of stereotypes, I just thought I'd see what other people thought of this one in particular.
Title: Re: KOFXIII
Post by: TempesT on April 30, 2010, 09:52:51 am
I'm not even going to begin to talk about why it's silly to bring that up when it's a game where pretty much everything is completely exaggerated (including characters and moves).
Title: Re: KOFXIII
Post by: Alhambra on April 30, 2010, 10:04:25 am
If I could ignore popo, if I could ignore boxer, by joe I'm just gonna let this one slide. It's just a different culture, Japan isn't sensitive to these issues.
Title: Re: KOFXIII
Post by: Nero D. on April 30, 2010, 10:07:01 am
I'm looking at the stage right now, and...those aren't even people. They look like...not...people.
Title: Re: KOFXIII
Post by: Jmorphman on April 30, 2010, 10:36:00 am
I'm looking at the stage right now, and...those aren't even people. They look like...not...people.
srsly
Title: Re: KOFXIII
Post by: Andre #2 on April 30, 2010, 10:51:44 am
I wouldn't call it racist since those creatures don't even look human.
Title: Re: KOFXIII
Post by: Sean Altly on April 30, 2010, 11:01:00 am
I'm not even going to begin to talk about why it's silly to bring that up when it's a game where pretty much everything is completely exaggerated (including characters and moves).

Well I don't think that response was necessary. I was just trying to have a discussion about it, no need to be like that.

Again, I wasn't upset by it, just wanted to see what other people thought. Now that you and Tengu have thoroughly tried to make me feel stupid for bringing it up, I'll be on my way I guess.
Title: Re: KOFXIII
Post by: Andre #2 on April 30, 2010, 11:27:22 am
I at first thought you were on to something but when I saw the stage in question I couldn't see the connection.  Yes those creatures had the lips you were talking about. but putting big lips on something doesn't make it racist. 
Title: Re: KOFXIII
Post by: Nero D. on April 30, 2010, 11:33:14 am
Yes, it does, if it looks like that. But I don't really consider those..."things" as humans. And being a Brotha, I don't look jack-shit like that. Brrr.
Title: Re: KOFXIII
Post by: Sean Altly on April 30, 2010, 11:39:09 am
Well, I think the things in the stage are supposed to be human. Little tribes people, or pigmies or something like that. They look human, because they have human facial features (aside form the lips in question)), and seem to have human bodies (exaggerated, short, fat bodies, but still human in structure). Why would SNK randomly have a stage full of weird forest creatures that aren't even human? Seems a bit of a stretch, IMO.

I don't know, maybe racist was too strong of a word, which is why I hesitated to use it.

Anyway, I'm psyched that King is in. I'm holding out hope for Oswald and K', but I understand K's story is over and Oswald might be dead. I can hope anyway.
Title: Re: KOFXIII
Post by: Nero D. on April 30, 2010, 11:41:44 am
Really? You think so? Well I'm probably in denial because the thought of actual people, if even in a vg environment looking like that is just...:gonk:
Title: Re: KOFXIII
Post by: Drex on April 30, 2010, 11:45:46 am
Insensitive? Yes. Racist? Not anymore so than what's usually portrayed in Japanese media. It's not right, but it's not something worth ranting about at this point imo.
Title: Re: KOFXIII
Post by: K.O.D on April 30, 2010, 11:47:13 am
Anyway, I'm psyched that King is in. I'm holding out hope for Oswald and K', but I understand K's story is over and Oswald might be dead. I can hope anyway.

K' Team was leaked a long while ago.
Title: Re: KOFXIII
Post by: Sean Altly on April 30, 2010, 11:48:05 am
I don't think I was ranting, just trying to discuss.

Anyway, I'm psyched that King is in. I'm holding out hope for Oswald and K', but I understand K's story is over and Oswald might be dead. I can hope anyway.

K' Team was leaked a long while ago.

Oh, I was going by who was revealed on the game's actual site. Who's on his team?
Title: Re: KOFXIII
Post by: K.O.D on April 30, 2010, 11:49:42 am
K', Maxima, Kula/Whip (last one is still not clear)
Title: Re: KOFXIII
Post by: Cyanide on April 30, 2010, 11:51:33 am
And although that's pretty obvious. The main confirmation we've had is the K' team logo was accidentally uploaded.

SNK like their obscured images they do. This is just like the last one where everyone was worried clark wouldn't be in. And he came out in the final loc test. They'll do that here. Especially as they hate drawing K'. They're going to have to get his sprites right NOW and never need to redraw them again or he's going to suck.
Title: Re: KOFXIII
Post by: RunningWild on April 30, 2010, 11:56:19 am
I don't think it'll offend anyone. How many Indigenous tribes of people do you know play obscure fighting games?

Besides, have you ever seen what those Indigenous people look like in real life? If anything, SNK is doing them a favor.

Remember Solo the Earth Shaman from Breath Of Fire II?
(http://img442.imageshack.us/img442/707/bof2shaman.jpg)
(http://img41.imageshack.us/img41/951/solo2m.jpg)

I'd hit that one on the bottom...
Title: Re: KOFXIII
Post by: Drex on April 30, 2010, 11:59:08 am
And although that's pretty obvious. The main confirmation we've had is the K' team logo was accidentally uploaded.

SNK like their obscured images they do. This is just like the last one where everyone was worried clark wouldn't be in. And he came out in the final loc test. They'll do that here. Especially as they hate drawing K'. They're going to have to get his sprites right NOW and never need to redraw them again or he's going to suck.

They've had a decent track record with male characters (excluding Joe and the Hulk Twins) so K' I'm not too worried about. Given some of the other females though I do wonder how much they can over loli-fy an established loli (Kula).
Title: Re: KOFXIII
Post by: c001357 on April 30, 2010, 12:05:29 pm
kdash (http://game.snkplaymore.co.jp/official/kof-xiii/character/index.html)
Title: Re: KOFXIII
Post by: Nero D. on April 30, 2010, 12:07:14 pm
OH. FUCK. YES!!!!

EDIT: As of now, the only special move he has is his Ein Trigger and follow ups. Nothing else.

For supers: Heat Drive and Chain Drive.

The special thing will most def be updated.

Music is a subtle remix of KD-0079(99) with some KD-0075(xi) in there too.

OH. FUCK. YES!!!!
Title: Re: KOFXIII
Post by: Mgbenz on April 30, 2010, 12:20:14 pm
That's one awesome standing animation. Also, badass theme as usual.
Title: Re: KOFXIII
Post by: Bastard Mami on April 30, 2010, 12:25:18 pm
k's sprite looks leagues better than any other kof 13 sprite so far.
Title: Re: KOFXIII
Post by: Koop on April 30, 2010, 12:28:18 pm
k's sprite looks leagues better than any other kof 13 sprite so far.
Title: Re: KOFXIII
Post by: Cyanide on April 30, 2010, 12:33:39 pm
Apart from how static that stance is. I would have liked to see a little chest motion.

Oh well, time for change and the theme kicks ass.
Title: Re: KOFXIII
Post by: Nero D. on April 30, 2010, 12:35:19 pm
Another subtle(HA!) thing I'm sure you blokes noticed.

All of the azn guys (sans Kim, maybe) are all small and slim/slender, and all of the not-azn guys are big, beefy, steroid-using looking fuckers. Even Andy who, judging by story standards, should be about Kyo's, if not Joe's size.

It's just funny to me.
Title: Re: KOFXIII
Post by: Iced on April 30, 2010, 12:41:11 pm
K's looks great. Im okay with this.
Title: Re: KOFXIII
Post by: Bastard Mami on April 30, 2010, 12:51:45 pm
(http://bbs.kofunion.net/attachment/Mon_1004/99_145_a70e7411ea538c1.gif)
Title: Re: KOFXIII
Post by: Cyanide on April 30, 2010, 12:59:26 pm
Another subtle(HA!) thing I'm sure you blokes noticed.

All of the azn guys (sans Kim, maybe) are all small and slim/slender, and all of the not-azn guys are big, beefy, steroid-using looking fuckers. Even Andy who, judging by story standards, should be about Kyo's, if not Joe's size.

It's just funny to me.
Daimon says Hi. That leaves ralf and clark really. Raiden has always been big and beefy. And the team of Kyokugen aren't precisely all beefy. So it's just ralf and clark.
Title: Re: KOFXIII
Post by: Nero D. on April 30, 2010, 01:09:16 pm
Dammit I knew I was forgetting somebody. I actually feel really bad for leaving out Daimon. Hmm. Nevermind that then. K's sprite is fucking beast. Fighting with glasses on (finally) = win. Yes Clark does it too, but still.  Clark. Still. lol
Title: Re: KOFXIII
Post by: Sean Altly on April 30, 2010, 01:16:24 pm
K' looks awesome. I think the addition of the sun-glasses to his sprites was a little unnecessary, but it fits I guess.
Title: Re: KOFXIII
Post by: K.O.D on April 30, 2010, 01:44:01 pm
OH MY GOD

THAT'S SO FUCKING BADASS

THE STANCE, THE SUNGLASSES, THE THEME


FUCK YESSSSS

[/fanboy]
Title: Re: KOFXIII
Post by: Duos.act on April 30, 2010, 01:54:28 pm
I knew his team was gonna have the best theme too.

Everyone who thought it was gonna be the Outlaw team or a new team?  You just got Minute Spike'd.
Title: Re: KOFXIII
Post by: Mechy on April 30, 2010, 01:58:38 pm
hey

you

yeah you

the guy who said that K' wont be in this game

guess what

fuck you

fuck youuuuuu

serious, this is badass
Title: Re: KOFXIII
Post by: Nero D. on April 30, 2010, 01:59:25 pm
You just got Minute Spike'd.

HA! Not yet. But they at least got Ein Trigger'd and a follow up.
Title: Re: KOFXIII
Post by: Mechy on April 30, 2010, 02:02:56 pm
is it just but his hair seem a bit... pink?

also, his portrait is sexay
Title: Re: KOFXIII
Post by: SNT on April 30, 2010, 02:06:06 pm
K', Maxima, Kula/Whip (last one is still not clear)
Proof anywhere?  Call it blind hope, but I really want for there not to be another musclebound dickhead grappler in this, robotic gimmick notwithstanding.  K', fair enough, Kula, if K' is in you can't really exclude her, obnoxious as she is, but Maxima has no point.  Give us Whip, give us Vanessa, hell, give us Bao if it means no Maxima.
Title: Re: KOFXIII
Post by: Mechy on April 30, 2010, 02:10:02 pm
oh i get it
Title: Re: KOFXIII
Post by: RunningWild on April 30, 2010, 02:30:15 pm
I really want for there not to be another musclebound dickhead grappler in this.

Wut.

Maxima has no point.

Taking Maxima away from K' has no point.
Title: Re: KOFXIII
Post by: SNT on April 30, 2010, 02:39:07 pm
Wut.
Ralf, Clark, Raiden, Goro, plus Vice as another grappler, plus Terry, Athena and all the other characters they force fed tubs of Weight Gain 4000 to as musclebound dickheads.  I know it's your thing and all, but I still don't like it, and they don't need Maxima on top of all that.

Taking Maxima away from K' has no point.
No, taking Kula away from K' has no point.  Maxima by comparison is perfectly expendable.
Title: Re: KOFXIII
Post by: Mechy on April 30, 2010, 02:41:22 pm
athena needed a bit extra chub :3
Title: Re: KOFXIII
Post by: Jmorphman on April 30, 2010, 02:42:23 pm
Taking Maxima away from K' has no point.
No, taking Kula away from K' has no point.  Maxima by comparison is perfectly expendable.
In every game K' has appeared in, Maxima has appeared as his teammate. That's not the same for Kula.
Title: Re: KOFXIII
Post by: SNT on April 30, 2010, 02:49:33 pm
(http://stashbox.org/876852/likeigiveashit.JPG)

That just says to me his stale ass needs a break.  I've got nothing but disdain for the guy and his move set.
Title: Re: KOFXIII
Post by: RunningWild on April 30, 2010, 03:32:27 pm
Ralf, Clark, Raiden, Goro, plus Vice as another grappler, plus Terry, Athena and all the other characters they force fed tubs of Weight Gain 4000 to as musclebound dickheads.

Ralf's not a grappler. Besides, KOF has always been known for having a wide variety of characters with grapple moves.

I dunno what you have against characters with meat n' muscle on them. This is a fighting game afterall, characters are expected to look the part of a fighter with a proper physique fit for fighting.
Title: Re: KOFXIII
Post by: Mgbenz on April 30, 2010, 03:37:19 pm
K', Maxima, Kula/Whip (last one is still not clear)
Proof anywhere?  Call it blind hope, but I really want for there not to be another musclebound dickhead grappler in this, robotic gimmick notwithstanding.  K', fair enough, Kula, if K' is in you can't really exclude her, obnoxious as she is, but Maxima has no point.  Give us Whip, give us Vanessa, hell, give us Bao if it means no Maxima.

Even though I'm the only Bao user in the world I would say hell effin no will they choose him over Maxima (and I can't believe I said that...).

Maxima being in the K' Team actually makes the most sense compared to Kula and Whip. Maxima has always been in the team since 99. Him and K' are partners, they constantly refer to each other as aibou. The only time they don't appear together was in NGBC and that was just a crossover. He is much important to the K' Team than anyone whoever teamed up with K'. Kula only started joining the team in KOFXi bec. she had nothing to do with NESTS anymore. Whip returned to the Ikari Team to continue serving the military.

Also, he's not even a full grappler. He's part grappler/part power fighter and yet not a mix of Ralf and Clark.

Also he's badass robotic Canadian with wicked sideburns. He's as awesome as a pineapple with a sombrero. What's not to love about that?
http://stashbox.org/876852/likeigiveashit.JPG (http://stashbox.org/876852/likeigiveashit.JPG)

That just says to me his stale ass needs a break.  I've got nothing but disdain for the guy and his move set.

ROFL...no.
Title: Re: KOFXIII
Post by: SNT on April 30, 2010, 03:51:36 pm
This is a fighting game afterall, characters are expected to look the part of a fighter with a proper physique fit for fighting.
(http://www.ayushveda.com/mens-magazine/wp-content/uploads/2009/05/physique.jpg)
This is a fighting physique. 

(http://www.ibtimes.com/data/blogs_editor/joblessnless/bodybuilder.jpg)
This is what KOF12 gave us.

They already had proper physiques fit for fighting.  Now it looks like they can't clap their hands together any more.  Hell, I'd be surprised if any of them can see their dicks any more over their roid-charged pecs.
Title: Re: KOFXIII
Post by: K.O.D on April 30, 2010, 03:53:43 pm
K' and Maxima are K' team. The last spot(s) were always changing (Benimaru and Shingo in '99, Ramon and Vanessa in '00, Lin and Whip in '01, Whip in '02 and '03, Kula in XI)

Maxima is awesome, MONGORION.
Title: Re: KOFXIII
Post by: SnowShingo on April 30, 2010, 03:55:39 pm
k' has speed, maxima has strength, and whoever the other member might be is usually someone who is a balance of both. it's a formula that works pretty well and has since the start. this coming from a person who doesn't really like k', or maxima, but i can understand why they would keep them together.
Title: Re: KOFXIII
Post by: RunningWild on April 30, 2010, 03:56:32 pm
They already had proper physiques fit for fighting.  Now it looks like they can't clap their hands together any more.  Hell, I'd be surprised if any of them can see their dicks any more over their roid-charged pecs.

Go play Melty Blood if you want a bunch of skinny ass anorexic bitches that can't even benchpress their cellphone.
Title: Re: KOFXIII
Post by: Rote Zaungast on April 30, 2010, 03:57:12 pm
That just says to me his stale ass needs a break.  I've got nothing but disdain for the guy and his move set.

that's your problem if you don't know how to use him

and mentionning bao is...the last thing this game needs is the embodiment of projectile whoreness, this game reeks of projectiles so bad you'd think they'll make ralph throw bottles or punch rounds at you, point is everyone who had a projectile at some point has it now and it's bad when it replaces melee attacks which are miles better (kyo's chains, takuma's '02 moveset)


not that I'd mind any other good character taking maxima's place, if that was possible



k' is fucking awesome
Title: Re: KOFXIII
Post by: Mgbenz on April 30, 2010, 03:58:57 pm
This is a fighting game afterall, characters are expected to look the part of a fighter with a proper physique fit for fighting.
They already had proper physiques fit for fighting.  Now it looks like they can't clap their hands together any more.  Hell, I'd be surprised if any of them can see their dicks any more over their roid-charged pecs.

Excuse me but do you have anything against bodybuilders? Also ROFL now you're exaggerating way too much.
Title: Re: KOFXIII
Post by: K.O.D on April 30, 2010, 04:07:29 pm
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_kdash.mp3 (http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_kdash.mp3)

(http://game.snkplaymore.co.jp/official/kof-xiii/img/chara_img/p_kdash.png)
Title: This isn't judging, this is watching a man in a glass house throw stones.
Post by: SNT on April 30, 2010, 04:09:00 pm
Go play Melty Blood if you want a bunch of skinny ass anorexic bitches that can't even benchpress their cellphone.
Someone take a picture; it's my face after I was judged for my taste in character design by a fat fetishist.

The last spot(s) were always changing (Benimaru and Shingo in '99, Ramon and Vanessa in '00, Lin and Whip in '01, Whip in '02 and '03, Kula in XI)
And there's a laundry list of characters I'd rather see get the XIII treatment ahead of Maxima.

that's your problem if you don't know how to use him
It's not a matter of not knowing how to use him; he's just plain boring to play.  One of his specials is him squatting to take a dump and letting his jetpacks deliver all the punching power.  Back in 02 I was able to come back from two rounds down to beat friends just using this one move, and it was boring as hell.  I liked it better when this guy was Russian, he had a mohawk and was called Jack.
Title: Re: KOFXIII
Post by: Mechy on April 30, 2010, 04:21:56 pm
chosis vs the world

also, lol bodybuilder part. this is their new style, get used to it
Title: Re: KOFXIII
Post by: SNT on April 30, 2010, 04:28:06 pm
chosis vs the world
I refuse to believe I'm the only person in the world who doesn't want Maxima.
Title: Re: KOFXIII
Post by: Mgbenz on April 30, 2010, 04:30:28 pm
You know you're being ironic since SFIV's characters aren't any better on the physique department.
Title: Re: KOFXIII
Post by: Mechy on April 30, 2010, 04:31:01 pm
chosis vs a punch of people on mugen guild
Title: Re: KOFXIII
Post by: Rote Zaungast on April 30, 2010, 04:32:21 pm
ehh play challenging dudes and it's not boring anymore I guess
also he'll only seem dull if you play him in a casual way

the possibilities with the cancels and the setups are cool, also his normals overall are too good to be true
Title: Re: KOFXIII
Post by: SNT on April 30, 2010, 04:42:43 pm
You know you're being ironic since SFIV's characters aren't any better on the physique department.
Street Fighter is a franchise that includes a yogi from India who can stretch his limbs, a mutated monkeyboy who can conduct electricity and a man with bright red skin who fights by dousing himself in cooking oil.  It's known for exaggeration in its character designs; hell, resident SF ninja schoolgirl now has a bigger bust than Mai Shiranui.  By constrast, KOF seemed to strive for more realistically proportioned characters, up until XII.  Whatever character redesigns SFers got between games were a damn sight more consistent than the changes between earlier KOFs and XII.
Title: Re: KOFXIII
Post by: Magma MK-II on April 30, 2010, 05:10:15 pm
This discussion is becoming boring.

K' looks badass!
Title: Re: KOFXIII
Post by: Drex on April 30, 2010, 05:14:52 pm
K's calves are bigger than his thigh. His entire thigh!

Other than that I love how he turned out.
Title: Re: KOFXIII
Post by: RunningWild on April 30, 2010, 05:20:32 pm
By constrast, KOF seemed to strive for more realistically proportioned characters, up until 2k/2k1/2k3/XI

Fixed.
Title: Re: KOFXIII
Post by: Mgbenz on April 30, 2010, 05:29:49 pm
Chang and Choi.
Title: Re: KOFXIII
Post by: Cashman on April 30, 2010, 06:25:30 pm
K' Looks amazing. The added sunglasses makes him even more cool now. I think they made it like because SNKP must of known all of these KOFXII edits and wanted to mix it up a little bit. Great Idea

Now let the Kula Vs. Whip War begin. Because one of them got to be in the game. Make it Whip

And BTW

Say good bye to original Characters beside Boss characters or such.
Title: Re: KOFXIII
Post by: Mechy on April 30, 2010, 06:35:50 pm
its gonna be kula, shes far more popular

im fine with either of them thog
Title: Re: KOFXIII
Post by: Cashman on April 30, 2010, 06:38:11 pm
Kula being a Edit would be nice. But I still want Shingo or Malin in there >:(

Title: Re: KOFXIII
Post by: Duos.act on April 30, 2010, 06:38:30 pm
You never know, Maxima might be the one to get cut. 
Title: Re: KOFXIII
Post by: Iced on April 30, 2010, 06:38:56 pm
New last two characters are a kyo  headswap for Shingo and a K headswap representing Nameless.

Also, dude posting pic of Kula vomiting herself.
Stop that.
Title: Re: KOFXIII
Post by: Cashman on April 30, 2010, 06:40:37 pm
It's Been said before.
Maxima is always On K Dash's Dick. Can't replace him..........


Or maybe SNKP is tricking us
Title: Re: KOFXIII
Post by: Alkanphel on April 30, 2010, 06:54:19 pm
This is a fighting game afterall, characters are expected to look the part of a fighter with a proper physique fit for fighting.
(http://www.ayushveda.com/mens-magazine/wp-content/uploads/2009/05/physique.jpg)
This is a fighting physique. 

(http://www.ibtimes.com/data/blogs_editor/joblessnless/bodybuilder.jpg)
This is what KOF12 gave us.

They already had proper physiques fit for fighting.  Now it looks like they can't clap their hands together any more.  Hell, I'd be surprised if any of them can see their dicks any more over their roid-charged pecs.

Actually neither of those are a fighting physique:

(http://jiujitsusavedmylife.files.wordpress.com/2009/08/fedorkettle.jpg)

Don't get me wrong, I dislike Ralf and Clark getting so huge(they were fine before, and if they wanted huge guy chars like that, they could have made up new characters imo), but every guy looking like Shen Woo isn't much better.  So long as they don't make Maxima look retarded I think he'd be fine. 

Funny K's body is practically Bruce Lee's.  He looks sorta like a dark skinned Bruce Lee wearing leather with white hair and shades.  Wish he fought a bit more like Lee though...
Title: Re: KOFXIII
Post by: Duos.act on April 30, 2010, 06:57:43 pm
K' does have the one inch and flying kick from Bruce Lee.


Also I think I know what Iori's neomax is.  Although I'm sure I'm not the first to come up with the idea.  Notice how he doesn't have it in the last build of the game?  And how 98 Iori was on the last game's disc?  Perhaps that will be it, getting his flames back?  Similar to Chris's Orochi mode super maybe....it would explain why he didn't have it yet, since it would require programming an entirely new moveset.
Title: Re: KOFXIII
Post by: walt on April 30, 2010, 07:04:37 pm
I'm a bit late to this party, but I'm glad they have finally made K' look as good as all of his artworks.

It's like, you see posters, official art, etc and you think "wow, this guy is cool", and then you finally got to play him and it was like a physically deformed pile of bones inside a leather motorcycle suit.

But now, not only does it look good, but pretty much THE BEST in the entire game so far.
Title: Re: KOFXIII
Post by: walt on April 30, 2010, 07:07:43 pm
Also, this event has made me re-gain my faith that in a couple more iterations, KOF will gain the BEST 2D SPRITAGE CONTENT IN A FIGHTING GAME EVER, over SF3 ... sad that it could only happen 10+ years after SF3, but let's face it, SNK has been struggling with budgets since forever, while Capcom pretty much pumps hit after hit in EVERY game genre.

Still, these are exciting times for KOF IMO. Sooo looking forward to more stuff like this in the future.
Title: Re: KOFXIII
Post by: Sean Altly on April 30, 2010, 07:09:02 pm
chosis vs the world
I refuse to believe I'm the only person in the world who doesn't want Maxima.

I don't want him. I understand why other people do, and I accept that as far as the story goes, he should be there since K' and Maxima are always on a team together, but I will admit that I don't want Maxima in the game. I would rather have Oswald (though he wouldn't make sense on K's team) or Vanessa. Hell, why not K', Kula, and Vanessa? Sounds good to me.

But like I said, I've already accepted Maxima's inclusion as an inevitability. A price I have to pay for K's inclusion. Also, plenty of people love the guy, so who am I to try and keep him from them just because I don't like him? Anyway, just thought I'd at least let you know that you're not the only one who doesn't want to see Maxima in the game.
Title: Re: KOFXIII
Post by: Duos.act on April 30, 2010, 07:10:20 pm
I thought everyone hated Maxima.  Personally I like him, he is a nice contrast to the more traditional playstyles of K''s other teammates.
Title: Re: KOFXIII
Post by: MAO11 on April 30, 2010, 07:14:45 pm
K' does have the one inch and flying kick from Bruce Lee.


Also I think I know what Iori's neomax is.  Although I'm sure I'm not the first to come up with the idea.  Notice how he doesn't have it in the last build of the game?  And how 98 Iori was on the last game's disc?  Perhaps that will be it, getting his flames back?  Similar to Chris's Orochi mode super maybe....it would explain why he didn't have it yet, since it would require programming an entirely new moveset.

what are you talking about? his flames were stolen by ash that's why he doesn't have any.

about ralf why so huge? it's okay for clark but ralf? ralf's body should be on par with terry's

i want my kula now .... so i could do this
(http://wallpapers.kalpoint.com/albums/userpics/10001/snow-bear.jpg)
Title: Re: KOFXIII
Post by: walt on April 30, 2010, 07:24:34 pm
He's saying that in the unused files there was a list that stated that there was a Iori 98 version, which will more likely have flames ... but story wise doesn't fit in this game, so maybe that's why they haven't added it.

Also, if they've been keeping K' under wraps for over a year and a half (remember the leaked Mai/K' artwork for 12 last year?) I think if they already have something about Iori they could keep it for 14 after this saga is FINALLY over.
Title: Re: KOFXIII
Post by: MAO11 on April 30, 2010, 07:28:05 pm
mah i think ash will be the hero and killing himself in the process damn gay guy likes to hog all the glory.
Title: Re: KOFXIII
Post by: Alkanphel on April 30, 2010, 07:30:26 pm
mah i think ash will be the hero and killing himself in the process damn gay guy likes to hog all the glory.

I doubt it.  Over at SRK someone posted info about a cutscene, that had Ash on a throne with Mukai kneeling before him.  Ash could very well be their master...
Title: Re: KOFXIII
Post by: BrunOz on April 30, 2010, 07:33:38 pm
(http://img404.imageshack.us/img404/1788/xiii.gif)
Title: Re: KOFXIII
Post by: MAO11 on April 30, 2010, 07:34:07 pm
mah i think ash will be the hero and killing himself in the process damn gay guy likes to hog all the glory.

I doubt it.  Over at SRK someone posted info about a cutscene, that had Ash on a throne with Mukai kneeling before him.  Ash could very well be their master...

i knew it mukai is gay.

so ash is the new orochi or something? so why steal the power of the 3 clans if he is worried the orochi power will be sealed again why not kill them ?

did chris,shermie and yashiro died? and in 96 vice and mature was killed by iori right?
Title: Re: KOFXIII
Post by: Loona on April 30, 2010, 07:36:38 pm
He's saying that in the unused files there was a list that stated that there was a Iori 98 version, which will more likely have flames ... but story wise doesn't fit in this game, so maybe that's why they haven't added it.

Well, in the 96 ending with theKyo/Iori/Chizuru team he did use red flames instead of the purple ones - if he lost the orochi-tainted ones to Ash, maybe the original red ones aren't completely lost? Then again, I think his dialogue with Chizuru in this game's plot discourages that possibility a bit.
But if it doesn't, maybe there's an unlockable version of Iori with a flame-based moveset with red flames, with maybe a nod to the purple ones with one of the palettes.

I'm not sure if K's flames can be taken by Ash so Kyo would keep his, but him being in the game at least hasn't shot down that possibility completely, we'll see...
Title: Re: KOFXIII
Post by: Iced on April 30, 2010, 07:46:30 pm


what part of no gross out pictures are you failing to grasp?
Title: Re: KOFXIII
Post by: Bea on April 30, 2010, 07:52:34 pm
I'm not sure if K's flames can be taken by Ash so Kyo would keep his, but him being in the game at least hasn't shot down that possibility completely, we'll see...

Well, Kyo can lose his for all that I care.
There's still Saisyu who is 10 times more awesome than Kyo. :D
Title: Re: KOFXIII
Post by: Keku on April 30, 2010, 07:57:16 pm
I knew his team was gonna have the best theme too.

Everyone who thought it was gonna be the Outlaw team or a new team?  You just got Minute Spike'd.
But I would've loved Outlaw Team.
But looking at K'...
Holy shit. Mad SEXY.

Best theme, though? Far from it. Iori Team holds that candle.
Title: Re: KOFXIII
Post by: Duos.act on April 30, 2010, 08:10:37 pm
Nothing against the outlaws though, the thought of mad buff Yamazaki is pretty amusing.
Title: Re: KOFXIII
Post by: Keku on April 30, 2010, 08:12:41 pm
Stop that.
You know it will never happen. ;~;
Title: Re: KOFXIII
Post by: MAO11 on April 30, 2010, 08:19:52 pm
meh kyo should have a different team

moe and reiji should be a good team for kyo
benimaru should stick to elisabeth
daimon should be in a different team like todoh team perhaps

vice and mature are supposed to be dead right?
how about some miu and jun for team iori? not some undead chicks
Title: Re: KOFXIII
Post by: Loona on April 30, 2010, 08:23:06 pm
I'm not sure if K's flames can be taken by Ash so Kyo would keep his, but him being in the game at least hasn't shot down that possibility completely, we'll see...

Well, Kyo can lose his for all that I care.
There's still Saisyu who is 10 times more awesome than Kyo. :D

I don't care much for Kyo nowadays and prefer Saishyu as well, but I wonder if SNKP would let Ash go ahead with his plans - then again, with his 96-2001 moveset he doesn't actually need the fire, and ballsy choices is something I've always respected SNK for.
I just figure K' can work as a flaming decoy if they want to keep the status quo.

One of the things that makes me like the FF/AoF plot over the KoF one is that it usually doesn't rely on someone having special powers for it to work, so bringing the flaming protagonists down to a more normal skillset might actually do interesting things for the series' storytelling future.
Title: Re: KOFXIII
Post by: Thedge on April 30, 2010, 08:31:04 pm
EX characters.

Does SNKP own those characters?  ???
I don't mind watching one of them coming back from the GBA in the near future, except from Moe and Miu, wich are boring.
Title: Re: KOFXIII
Post by: Dr. H on April 30, 2010, 09:19:28 pm
K' is looking really good... even better than the entire Yagami team maybe. Hopefully he'll be the fun koko da offensive style from XI/2002 UM instead of the pseudo zoner from every other title.

And fuck Maxima. Ash already adds the necessary level of homossexuality the game needs.
Title: Re: KOFXIII
Post by: Jesuszilla on April 30, 2010, 09:31:01 pm
^ THANK YOU!



You already know everything I've said about Maxima so I won't repeat myself.
Title: Re: KOFXIII
Post by: Rote Zaungast on April 30, 2010, 09:35:51 pm
you are all small and can't grow manly sideburns
Title: Re: KOFXIII
Post by: Nero D. on April 30, 2010, 09:41:31 pm
lol

Man, shit's on and poppin now. I wonder who's gonna be his other teammate (besides Max/Kula, it's inevitable, fortunately/unfortunately/whatever).

I would say I wanna see a new char, but then I wanna see all the classics translated to XIII style.

Bleh.
Title: Re: KOFXIII
Post by: Duos.act on April 30, 2010, 09:52:29 pm
you are all small and can't grow manly sideburns
Title: Re: KOFXIII
Post by: S.D. on April 30, 2010, 09:53:22 pm
Maxima > Kula or Whip.
That's all.
Title: Re: KOFXIII
Post by: Mgbenz on April 30, 2010, 09:57:34 pm
I find it hard to believe a character like Maxima could be as unlikable as Bao. When did Maxima start to become The Scrappy? Did I miss something?
Title: Re: KOFXIII
Post by: Nero D. on April 30, 2010, 09:59:03 pm
Complaining About Characters They Don't Play With? ;)
Title: Re: KOFXIII
Post by: Zet on April 30, 2010, 09:59:37 pm
I'm not sure if K's flames can be taken by Ash so Kyo would keep his, but him being in the game at least hasn't shot down that possibility completely, we'll see...

There's still Kusanagi running around, IIRC. If Ash is gonna get all three of the powers, he could just steal his.

Also I honestly don't get what's with all the Maxima hate.
Title: Re: KOFXIII
Post by: K.O.D on April 30, 2010, 10:01:16 pm
you are all small and can't grow manly sideburns
Title: Re: KOFXIII
Post by: Bastard Mami on April 30, 2010, 10:04:44 pm
vice and mature are supposed to be dead right?
how about some miu and jun for team iori? not some undead chicks

Iori is not teaming up with them again after they preemptively kicked his ass.
Title: Re: KOFXIII
Post by: Zero-Sennin on April 30, 2010, 10:07:38 pm
I find it hard to believe a character like Maxima could be as unlikable as Bao. When did Maxima start to become The Scrappy? Did I miss something?
Complaining About Characters They Don't Play With? ;)
SO I HERD U LIEK TROPEZ? :D

...'k, sorry, couldn't resist that one.

But yeah, I have to agree here--Maxima's been K''s partner for, like, ever. If SNK's going to do a more-or-less "classic" lineup for most of the teams, it's appropriate that at least Maxy teams up with K' again. Really don't see the reason for the hate.

Plus, he's got a f___ing cannon in his chest. Isn't that cool? ???
Title: Re: KOFXIII
Post by: MellyInChains on April 30, 2010, 10:09:15 pm
you are all small and can't grow manly sideburns

I pretty much involuntarily grow sideburns close to that and I don't like Maxima all that much

...okay not really but still

And Whip was totally awesome to me but to each his own
Title: Re: KOFXIII
Post by: Jmorphman on April 30, 2010, 10:12:44 pm
you are all small and can't grow manly sideburns
Title: Re: KOFXIII
Post by: Duos.act on April 30, 2010, 10:26:37 pm
I find it hard to believe a character like Maxima could be as unlikable as Bao. When did Maxima start to become The Scrappy? Did I miss something?

Masculine adult males are usually unpopular in fighting games for some reason.

The fact that Maxima is much harder to use than K', Kula and Whip is possibly another factor.
Title: Re: KOFXIII
Post by: SnowShingo on April 30, 2010, 10:31:14 pm
There's still Saisyu who is 10 times more awesome than Kyo. :D

oyaji team in KOFXIV callin it now
Title: Re: KOFXIII
Post by: Nero D. on April 30, 2010, 10:44:05 pm
But of course. Especially considering XIV is inevitably gonna be a dream match.

Which should actually quell the complaints of many people as THIS is where they'll see their favorite characters converted.

Even...Rugal...:gonkgoi:
Title: Re: KOFXIII
Post by: Alhambra on May 01, 2010, 12:37:05 am
chosis vs the world
I refuse to believe I'm the only person in the world who doesn't want Maxima.

I don't like em either. But I don't mind him being in the game. Hell I didn't like a lot of characters in the game right now, until I saw them in action. Now I'm all on board. I hope Kula is edited enough to play a bit less like K'. She needs more supers.
Title: Re: KOFXIII
Post by: Cyanide on May 01, 2010, 01:06:18 am
you are all small and can't grow manly sideburns
Title: Re: KOFXIII
Post by: ~*Ishida-Uryuu*~ on May 01, 2010, 02:49:49 am
you are all small and can't grow manly sideburns
Title: Re: KOFXIII
Post by: Zero-Sennin on May 01, 2010, 02:56:37 am
you are all small and can't grow manly sideburns

:D
Title: Re: KOFXIII
Post by: shin. [OFWGKTA] on May 01, 2010, 03:10:01 am
As long as SNK at least paves the way for the characters that I am comfortable with, I personally couldn't care less. That being said, I'm against Maxima for the most part because I find his design uninspired and rather incongruous in comparison to the rest of the KoF cast.
Title: Re: KOFXIII
Post by: Cyanide on May 01, 2010, 03:19:39 am
Maxima is from one of SNK's official games rather than being made up. Well, that and Daraku Tenshi. But he's still based on SOMETHING. He has a decent amount of story behind him, it's not just tagging along after K' like shen tags after ash. He has his own background as to why he is involved.

None of his moves are contrived (except the 2k2UM HSDM, that thing is awful) and his moveset holds together as someone who just overpowers you. Unlike Shen as well, despite being a powerhouse he hasn't attempted to take that particular spotlight away from Ralf and holds his own by mixing up the grappling and heavy hits.

I am interested in how he will look in XIII style, they made an awesome job with K', perhaps the whole outfit will change a bit.
Title: Re: KOFXIII
Post by: Mgbenz on May 01, 2010, 03:25:58 am
I want them to give him a biker outfit just like his MI alternate costume.
Title: Re: KOFXIII
Post by: shin. [OFWGKTA] on May 01, 2010, 04:12:46 am
Maxima isn't fully inculpable in comparison to Ralf, though. Ralf himself isn't particularly 100% pugilism(he has some grapples and general heavy hits/counters/etc, although part of that may be courtesy of Clark)
Title: Re: KOFXIII
Post by: MellyInChains on May 01, 2010, 04:18:42 am
They should just work out a deal with Psikyo and bring back Harry Ness
Title: Re: KOFXIII
Post by: Keku on May 01, 2010, 04:20:05 am
WEST IN PEAS
OW MAI GODOH
Title: Re: KOFXIII
Post by: Hams Will Get You on May 01, 2010, 04:55:21 am
K' has returned...
So either the final characters were Kula, Adel or Maxima. Either 3 of them is fine with me.
Title: Re: KOFXIII
Post by: Duos.act on May 01, 2010, 05:18:27 am
Adel will probably be an edit, him being with K' makes no sense.
Title: Re: KOFXIII
Post by: darkgirl on May 01, 2010, 05:55:48 am
Cool, K' is for KOF XIII, I like his standard animation  ;D
Title: Re: KOFXIII
Post by: videoman on May 01, 2010, 06:30:03 am
I'm fine with the roster just the way it is! I have no complaints about it. I like how SNK doing with this they are taking a more different direction from Capcom and not make it a "let's go back at II title" to them it's a "Let's go back what work with us in the past but still go forward along the way and add new stuff title!" and that want and I got it with KOFXIII! no leak's (well they did had K' team but that was obvious.) and after the Arcade version is complete new characters will be added in the home version maybe 2 or thee new characters and the will be fully completed charters and not a rust job like they did with XII! Other than that KOFXIII will show that the "The Future is now!" is the best way to reborn a series!

Good Night :zzz:

Title: Re: KOFXIII
Post by: MAO11 on May 01, 2010, 08:33:22 am
roster is too small... i'm wondering why the hell k',kula and maxima is in 13? (fan requests?) or will they give him a story for 13.

i thought k doesn't like kof tournament why the hell is he joining again his story ended in 2001 and if they're going to bring k back i hope instead of maxima ANGEL should be in team K .
i like to see some KOF EX characters or some villains from KOF MI to try to capture iori but will fail because iori still gonna kick their asses flame or no flame.

shen woo really needs a grappling move canto style like bashing his opponent's head to the ground then stomping it afterwards.
Title: Re: KOFXIII
Post by: Jmorphman on May 01, 2010, 08:37:33 am
roster is too small... i'm wondering why the hell k',kula and maxima is in 13? (fan requests?) or will they give him a story for 13.
K' was last working with the Ikari team to investigate Those from the Past, so I imagine that is his story.
Title: Re: KOFXIII
Post by: Nero D. on May 01, 2010, 08:40:37 am
KOF MI

fuck no.

continue. just leave this out.
Title: Re: KOFXIII
Post by: MAO11 on May 01, 2010, 08:44:20 am
will this 3 be in 13

(http://www.fightersgeneration.com/newspics/kofxii-ex.jpg)

the guy looks like yamazaki

KOF MI

fuck no.

continue. just leave this out.

what??  i want to see meira brothers or meyer/wilson with terry rather than his boring ninja brother seriously his the most boring ninja i've seen he's worst than naruto. or beart sisters with rock howard.
Title: Re: KOFXIII
Post by: Alhambra on May 01, 2010, 09:42:38 am
KOF MI

fuck no.

Title: Re: KOFXIII
Post by: Cyanide on May 01, 2010, 09:54:33 am
Quote
will this 3 be in 13
Unless bosses. No. There are no triple slots left on the main page so they can't be a team.

Quote
i thought k doesn't like kof tournament why the hell is he joining again his story ended in 2001 and if they're going to bring k back i hope instead of maxima ANGEL should be in team K .
Cool as angel's addition would be, K's story has continued from 2k1 with chin of all people recruiting him to do something (i forget the details)

[size=4pt]
Unlike shen of course who has no story at all. I want to fight, i'm gay for ash. Yep, excellent story.[/size]
Title: Re: KOFXIII
Post by: Nero D. on May 01, 2010, 10:15:32 am
Oddly enough, Chin was the on e to tell K' to investigate Those From The Past. Like you said, it was odd, but then again, Chin is training possibly one of the strongest people in the whole series, and said person has something of a bounty on his head. Chin knows his stuff.

Anyway, I'm really liking the direction they're going.
Title: Re: KOFXIII
Post by: Mechy on May 01, 2010, 10:41:59 am
And fuck Maxima. Ash already adds the necessary level of homossexuality the game needs.
Ash is manly, no one else in the game has the balls to tell elizabeth take her shirt off in front of everyone watching the tournament
Title: Re: KOFXIII
Post by: Bastard Mami on May 01, 2010, 11:03:52 am
HE should have told vice instead, she would comply asap.
Title: Re: KOFXIII
Post by: SNT on May 01, 2010, 11:25:36 am
And then she'd make with the homicide, and the whole world could live happily ever after.  Except Ash, he'd be a twisted pile of limbs and powerbomb stains.
Title: Re: KOFXIII
Post by: MAO11 on May 01, 2010, 11:34:26 am
Oddly enough, Chin was the on e to tell K' to investigate Those From The Past. Like you said, it was odd, but then again, Chin is training possibly one of the strongest people in the whole series, and said person has something of a bounty on his head. Chin knows his stuff.

Anyway, I'm really liking the direction they're going.

i can't believe kensou and bao is the strongest in the kof series ,

why hate MI so much they've got cool characters the only problem i saw was it was in 3D.
Title: Re: KOFXIII
Post by: Mgbenz on May 01, 2010, 11:42:23 am
The only reason people hate MI bec. it has Falcoon's hands all over it.
Title: Re: KOFXIII
Post by: Alhambra on May 01, 2010, 12:08:49 pm
it was a fun game. But like Scruffy said, his designs are more miss then hit. MI had maybe 1 original character I could tolerate. The rest were annoying and gay.

I didn't mind Nagase so much though. Wouldn't really want to see her again. But she wasn't so annoying character wise.
Title: Re: KOFXIII
Post by: MAO11 on May 01, 2010, 12:26:52 pm
some of the characters are annoying , yes but if they could give them a remodeling or a revamp it might work.

i hope in 13 characters will have new moves (especially maxima) http://www.youtube.com/watch?v=Cr-xUMDGHAw
or at least they  could have alternate costumes i don't like iori's new clothes.
Title: Re: KOFXIII
Post by: Hams Will Get You on May 01, 2010, 12:41:38 pm
Luise Meyrink‎ should be in the console version, only this time with an extended storyline of the whole game.
Title: Re: KOFXIII
Post by: Zet on May 01, 2010, 01:55:56 pm
Quote
will this 3 be in 13
Unless bosses. No. There are no triple slots left on the main page so they can't be a team.

There's still space for one team on the select roster of the site, I can totally see SNK being all "SURPRISE! There's one more team!"
Title: Re: KOFXIII
Post by: Iced on May 01, 2010, 02:05:18 pm
I always fear the worse, they could go "surprise the k team we just revealed is for the sequel"
Title: Re: KOFXIII
Post by: Alhambra on May 01, 2010, 07:01:06 pm
Tell ya what, if someone redesigned those characters to be less over-the-over-the-top, then maybe. But I like them pulling from older snk titles and making new characters over taking them from MI.
Title: Re: KOFXIII
Post by: RunningWild on May 01, 2010, 07:26:16 pm
Chin is training possibly one of the strongest people in the whole series

So that's where Terry learned how to hold his liquor.
Title: Re: KOFXIII
Post by: Nero D. on May 01, 2010, 07:28:24 pm
Kensou, brother. Terry is already impossibly badassly strong, but Kensou has the Dragon Spirit, which Ron of the Hizoku wants.

Hmmm, maybe I shoulda said potentially then huh.
Title: Re: KOFXIII
Post by: Mechy on May 01, 2010, 08:28:27 pm
but takuma is officially strongest right now :/

and i want ron playable, his awesome
Title: Re: KOFXIII
Post by: Nero D. on May 01, 2010, 08:32:31 pm
his what?
Title: Re: KOFXIII
Post by: Mechy on May 01, 2010, 08:33:36 pm
takuma is apperently the strongest char in XIII right now

might be wrong, cant remember for sure
Title: Re: KOFXIII
Post by: Nero D. on May 01, 2010, 08:36:07 pm
Maybe. But the keyword in all my points is possibly/potentially.

Which may explain why Bao was so freaking overpowered in '99 when he first got a hold to Kensou's Dragon Spirit.
Title: Re: KOFXIII
Post by: Cyanide on May 01, 2010, 11:20:43 pm
Space yes. Most likely the game's boss is going to be on the right side next to K' whenever the game is released. SNK probably plan to keep SOME secrets.
Title: Re: KOFXIII
Post by: ~*Ishida-Uryuu*~ on May 02, 2010, 09:22:34 am
just for the record: no one new in the MI games actually exists in the KOF continuity
Title: Re: KOFXIII
Post by: Duos.act on May 02, 2010, 09:23:36 am
Especially since, yknow, Falcoon got fired.
Title: Re: KOFXIII
Post by: MellyInChains on May 02, 2010, 09:27:53 am
Especially since, yknow, Falcoon got fired.

For good reason too

If it were up to him, every character in KOF would have highlights

Every one of them
Title: Re: KOFXIII
Post by: Alhambra on May 02, 2010, 09:43:25 am
Even Mr. Big.
Title: Re: KOFXIII
Post by: Nero D. on May 02, 2010, 09:44:39 am
Luise Meyrink is a fucking alien Chizuru.

And Alba as a ripoff of Kyosuke. Super evident in his another costume.

I don't like falcoon.
Title: Re: KOFXIII
Post by: Duos.act on May 02, 2010, 10:56:07 am
Duke and Jivatma were pretty cool though, to me anyway.
Title: Re: KOFXIII
Post by: _Arthas_Cf on May 02, 2010, 11:00:47 am
Luise Meyrink is a fucking alien Chizuru.

and that coming?  ??? (There are gods,clones,robots  and cyborgs,I see no problem)
Title: Re: KOFXIII
Post by: K.O.D on May 02, 2010, 11:06:10 am
full rose, botan and ash cutscene : http://www.youtube.com/watch?v=Zkvi54w21kc (http://www.youtube.com/watch?v=Zkvi54w21kc)
Title: Re: KOFXIII
Post by: SNT on May 02, 2010, 11:10:42 am
Luise Meyrink is a fucking alien Chizuru.
She's still better than plain-jane human Chizuru.
Title: Re: KOFXIII
Post by: Nero D. on May 02, 2010, 11:13:43 am
Better-looking? Sexier? More interesting? Of course. But it's on a been there done that basis IMO. Chizuru could've been like that but they went for a more professional kinda vibe for her.

Luise is just Alba's love interest.
Title: Re: KOFXIII
Post by: Bastard Mami on May 02, 2010, 11:16:44 am
Luise Meyrink is a fucking alien Chizuru.
She's still better than plain-jane human Chizuru.

disagree, she looks like a hippie chizurucomplete with stoned looks.
Title: Re: KOFXIII
Post by: MAO11 on May 02, 2010, 11:47:38 am
adel will be playable in 13 and who is that big guy from p1 team?

i watched this show imagination and featured some characters from MI and falcoon's crony said ALBA is the cooler version of falcoon can we see a photo of falcoon and alba so we can compare it.

some KOF /SNK characters we won't ever see

k'9999 (i'll miss the cocky walk he does)
falcoon's characters from MI
characters from KOF EX (even though some characters from the said game has a background story with orochi)
buriki one (i would love to see some characters from buriki one teaming up with todoh or daimon)
and SOME KOF DATING GAME CHARACTERS.
Title: Re: KOFXIII
Post by: Cyanide on May 02, 2010, 12:10:57 pm
Quote
adel will be playable in 13 and who is that big guy from p1 team?
There is no confirmation of that at all. As he's always been boss material so far (and a time unlockable in XI) i don't think they'll be including him in this installment. Although Rose is obviously tied in with the tournament very strongly, putting adelheid as a final boss doesn't fit (kof's final bosses normally die, and i think they'd want to continue adel's story) and having him as a standard fighter doesn't work either because of how much he'd need to be toned down.
Title: Re: KOFXIII
Post by: Mechy on May 02, 2010, 12:14:55 pm
i rather have rugal anyway
Title: Re: KOFXIII
Post by: K.O.D on May 02, 2010, 12:20:11 pm
rugal should stay dead, please no more stupid revivals.

adel is the next generation rugal.
Title: Re: KOFXIII
Post by: MAO11 on May 02, 2010, 12:20:59 pm
no you can't have rugal cause in um they said the whole species of rugal is EXTINCT so no more rugal
http://www.youtube.com/watch?v=qvGQAmG_VoA
although i would like to see his mustache in HD
Title: Re: KOFXIII
Post by: Cyanide on May 02, 2010, 12:29:25 pm
Yeah, that has a question mark. Totally open for retcon.
Title: Re: KOFXIII
Post by: Koop on May 02, 2010, 12:31:16 pm
They should just forget about Rugal (till next dreammatch) and include Adel.
Title: Re: KOFXIII
Post by: SNT on May 02, 2010, 12:34:24 pm
Screw Adel, screw Ash, screw Rugal.  All these supernatural demonic power boss characters are pussies anyway.  They need to bring back the real villain of King of Fighters. (http://game.snkplaymore.co.jp/official/kof2002um/character/n_geese/img/p_n_geese.jpg)
Title: Re: KOFXIII
Post by: MAO11 on May 02, 2010, 12:59:27 pm
that guy is dead too remember in 1998 he fell from a building. what happened to rock and kain anyway?

oh and snk is try to put kusanagi in the game please give him some proper attire this time not the school boy attire kyo once wore.
Title: Re: KOFXIII
Post by: Zet on May 02, 2010, 01:00:38 pm
that guy is dead too remember in 1998 he fell from a building. what happened to rock and kain anyway?

Alternate Continuity happened. Rock's still a kid in the KoF continuity
Title: Re: KOFXIII
Post by: oraora? on May 02, 2010, 01:02:40 pm
Maybe in console, I was hoping for Geese Howard to be exclusive character in console, non cannon characters just like KOFXI :sugoi:
Title: Re: KOFXIII
Post by: MAO11 on May 02, 2010, 01:04:54 pm
man that's confusing motw supposed to happened in 2008 right , 10 years after geese's death and 97 geese joined kof along with mr.big so i thought after that terry killed him.
Title: Re: KOFXIII
Post by: Mechy on May 02, 2010, 03:31:34 pm
kof timeline is seprated from MOTW timeline
Title: Re: KOFXIII
Post by: SNT on May 02, 2010, 03:43:30 pm
that guy is dead too
Vice.  Mature.

Besides, he's not dead, he's Geese Howard.  Vice and Mature came back due to being reincarnations of the unholy power of Orochi, Geese Howard could come back because he's Geese Howard.  He's the SNK equivalent of Heihachi Mishima; thickest of plot armor, immortality by badassitude.  It's going to take a little more than a pissy little tumble off a roof to kill Geese Motherfucking Howard.  If he set his mind to it he could bring about the resurrection of Orochi, then bitchslap him back to sleep for the fun of it, out of sheer virtue of the fact that he's Geese Motherfucking Howard.
Title: Re: KOFXIII
Post by: K.O.D on May 02, 2010, 03:51:39 pm
KOF and FF/AOF universe are two seperate ones.

Geese is dead in FF/AOF, alive in KOF.
Title: Re: KOFXIII
Post by: Nero D. on May 02, 2010, 04:37:14 pm
If anything, the final boss has to be one of Those From The Past. Botan may be either a Sub-boss or a Mid-boss, and Ash may be a Sub-boss or even the Final boss. One of the two. But if Ash isn't the Final Boss, it's definitely one of Them.
Title: Re: KOFXIII
Post by: Jmorphman on May 02, 2010, 04:57:45 pm
It's going to take a little more than a pissy little tumble off a roof to kill Geese Motherfucking Howard.
It took two.
8)
YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHH (http://instantsfun.es/csi)
Title: Re: KOFXIII
Post by: Jesuszilla on May 02, 2010, 08:16:08 pm
KOF and FF/AOF universe are two seperate ones.

Geese is dead in FF/AOF, alive in KOF.

just as it SHOULDN'T be since it ruins the point of what SNK wanted to do to begin with.




combine them again.
Title: Re: KOFXIII
Post by: K.O.D on May 02, 2010, 08:48:21 pm
You've got it wrong, the point of KOF was a FF and AOF crossover with new characters, not a continuation. Combining them now too would result in a clusterfuck of plotholes.
Title: Re: KOFXIII
Post by: GMSpectre on May 02, 2010, 10:21:34 pm
I never saw a big problem with all the continuities being together except for a possible simple retconning the 10 year period between AOF and Fatal Fury.

Art of Fighting 1 and 2 (the first KOF) happen
A few years later Geese Howard cuts his hair Fatal Fury 1 and 2 (the next 2 KOFs) happen.
KOF Orochi Saga happens, while that goes on Fatal Fury 3/Real Bout series and AOF 3 happen in Southtown.
KOF Nests Saga happens, Southtown destroyed in 2001
Garou happens
KOF Ash saga happens

Storyline's good, but I never thought it was worth keeping characters out of future games, especially since one of the big points of KOF 12 and 13 was to remake many of the old characters with new graphics.  I'd rather have a goofy explanation that Geese and Rugal come back than have them unplayable, especially since both are icons of the SNK fighting games.
Title: Re: KOFXIII
Post by: Nero D. on May 02, 2010, 10:24:01 pm
Geese isn't dead in the KOF continuity. And Rugal's fate is just ambiguous. But he's mostly dead anyway.
Title: Re: KOFXIII
Post by: Elix on May 03, 2010, 01:06:18 am
Besides, he's not dead, he's Geese Howard.  Vice and Mature came back due to being reincarnations of the unholy power of Orochi, Geese Howard could come back because he's Geese Howard.  He's the SNK equivalent of Heihachi Mishima; thickest of plot armor, immortality by badassitude.  It's going to take a little more than a pissy little tumble off a roof to kill Geese Motherfucking Howard.  If he set his mind to it he could bring about the resurrection of Orochi, then bitchslap him back to sleep for the fun of it, out of sheer virtue of the fact that he's Geese Motherfucking Howard.
Yes. And this http://www.youtube.com/watch?v=MkP0vU-J9lE
Title: Re: KOFXIII
Post by: Duos.act on May 03, 2010, 01:25:25 am
Bleh forget Geese, he's had his time in the sun.  He was a boss in half the Fatal Fury games, both CVS games (though not a final boss in the latter), in KOF EX, KOF Neowave, the boss team in KOF 96 and 98 UM....he's worn out his welcome.
Title: Re: KOFXIII
Post by: Zero-Sennin on May 03, 2010, 01:33:04 am
You, sir, are a BLASPHEMER. God shall punish you. [/preacher]

Plus, it's inevitable; it's Geese, for God's sake. Leaving him out of any of these new games would probably get SNK into such deep shit with fans that it's not even funny.

Besides, his existence gave us that there Geese Attorney video. 'S all good, everybody wins. 8)
Title: Re: KOFXIII
Post by: K.O.D on May 03, 2010, 01:39:21 am
Geese Howard is SNK's best boss and one of the most badass characters in gaming.

sorry i don't like rugal at all
Title: Re: KOFXIII
Post by: Duos.act on May 03, 2010, 01:48:09 am
Just keep Geese to the dream matches and crossover games and we can all be satisfied possibly.
Title: Re: KOFXIII
Post by: Nero D. on May 03, 2010, 01:51:22 am
Geese Howard is SNK's best boss and one of the most badass characters in gaming.

sorry i don't like rugal at all

Agreed. hmm
Title: Re: KOFXIII
Post by: Thedge on May 03, 2010, 02:47:01 am
Geese Howard is SNK's best boss and one of the most badass characters in gaming.

sorry i don't like rugal at all

Agreed. hmm

That, without the Rugal part.
Title: Re: KOFXIII
Post by: Cyanide on May 03, 2010, 02:52:49 am
Rugal is rather dull. His entire gameplan revolves entirely around GENOCIDE CUTTAH and nothing else. His projectiles, kaiser wave, god press, all these pale in significance to the might that is GENOCIDE CUTTAH.

I'd prefer that he didn't return except as a dream match boss. He's been the boss in one way or another the most (94, 95, 98, 2k2)

Personally, i want mukai back. And not dying. Because he was awesome. And he didn't die like all the other KoF bosses. This makes him better.
Title: Re: KOFXIII
Post by: MellyInChains on May 03, 2010, 02:56:55 am
The only thing I liked about Rugal was that he had a cool look, that's about it
Title: Re: KOFXIII
Post by: Duos.act on May 03, 2010, 03:10:00 am
I agree on Mukai.  He had a unique look, cool moveset and was a genuinely imposing and badass villain.  It's kind of depressing to see him so humbled though.
Title: Re: KOFXIII
Post by: Nero D. on May 03, 2010, 03:27:24 am
He wasn't humbled. He was already humble. And that bug-eyed jackass Magaki mocked him for that. He knew what humans could do, especially since humans took down Orochi. Twice.

Let's just say he was aware.

Mukai was awesome
Title: Re: KOFXIII
Post by: Bastard Mami on May 03, 2010, 03:50:57 am
I want more samsho sucessor in kof, especially the ones that are spirits (nako, iroha) or have a long familiy line (like hanzo).
Title: Re: KOFXIII
Post by: GT on May 03, 2010, 03:52:58 am
^ That but for Rasetsumaru.

Jk
Title: Re: KOFXIII
Post by: Bastard Mami on May 03, 2010, 04:32:19 am
Haohmaru is a grocery store worker or soemthing like that in the current times, iirc.
Title: Re: KOFXIII
Post by: Loona on May 03, 2010, 05:24:36 am
Haohmaru is a grocery store worker or soemthing like that in the current times, iirc.

Pizza delivery boy in Yagyu Life Theatre?
Title: Re: KOFXIII
Post by: Bastard Mami on May 03, 2010, 05:32:41 am
yes
Title: Re: KOFXIII
Post by: Keku on May 03, 2010, 05:45:47 am
Hanzo is a door-to-door tatami salesman.
Title: Re: KOFXIII
Post by: Alhambra on May 03, 2010, 07:14:21 am
The only thing I liked about Rugal was that he had a cool look, that's about it

Mukai was bad ass! Awesome concept through and through.
Title: Re: KOFXIII
Post by: MAO11 on May 03, 2010, 07:18:42 am
what if MOMOKO and BAO are the 2 new bosses OMG
Title: Re: KOFXIII
Post by: Mechy on May 03, 2010, 07:20:57 am
how about no


also, geese=god
Title: Re: KOFXIII
Post by: MAO11 on May 03, 2010, 07:30:54 am
i don't see anything special about geese he's a weaboo hey i like to see yamazaki  beat his ass and bite his head off
Title: Re: KOFXIII
Post by: GT on May 03, 2010, 07:47:08 am
lol
....wait... lolwhat?
Title: Re: KOFXIII
Post by: Nero D. on May 03, 2010, 07:53:24 am
Yeah i'd hate if my mans above you was American. It would be ironic.
Title: Re: KOFXIII
Post by: Loona on May 03, 2010, 07:56:20 am
You gotta admit, Geese is a bit of a Japanohpile.
Still, he's classy even in the way he handles that.
Title: Re: KOFXIII
Post by: Nero D. on May 03, 2010, 08:00:43 am
A Japanophile, of course. But he don't go around throwing up the V sign and saying sugoi and desu every 5 minutes. He respects Japanese beliefs, not to the point of weaboo territory though, I don't think.

But he also wears a pimp ass suit outside of fighting.
Title: Re: KOFXIII
Post by: MAO11 on May 03, 2010, 08:32:31 am
Yeah i'd hate if my mans above you was American. It would be ironic.

? chinese ?

why would geese wear a hakama when he's fighting?
Title: Re: KOFXIII
Post by: Nero D. on May 03, 2010, 08:53:46 am
LOL because he's an aikidoka. It's the same reason ken wears a gi (being a karateka) but you don't call him a weaboo cause gi are so commonplace.

Geese is very drenched in Buddhist beliefs. That's why he respects Japanese culture so much.
Title: Re: KOFXIII
Post by: Keku on May 03, 2010, 08:59:05 am
There should be Geeseology classes in school by now.
Title: Re: KOFXIII
Post by: Alhambra on May 03, 2010, 09:28:50 am
I actually like Geese better in the Gi. I think he's miles above all other SNK bosses. He's just so damn classy.
Title: Re: KOFXIII
Post by: Duos.act on May 03, 2010, 09:29:53 am
My favorite Geese design is probably the one in the Real Bout games and KOF MI2 where he wears the pattern Hakama with black wristbands and no top.  That's pretty badass imo.
Title: Re: KOFXIII
Post by: Keku on May 03, 2010, 09:35:26 am
Even better;
in MI2, Nightmare Geese had Goenitz, Mukai AND Karman outfits. :D
Oh, and a Lupin the 3rd outfit, but he's no boss in anything. ;~;
Title: Re: KOFXIII
Post by: MAO11 on May 03, 2010, 09:50:42 am
LOL because he's an aikidoka. It's the same reason ken wears a gi (being a karateka) but you don't call him a weaboo cause gi are so commonplace.

Geese is very drenched in Buddhist beliefs. That's why he respects Japanese culture so much.

really ? i don't see any aikidoh moves like todoh's or asuka. oh yeah kain said that the true power that rock posses is not from geese but from his mother then that means mrs.howard is way more badass than geese.

there are still to many questions need to be answered in XIII

1. Ash's true motive and plans
2.Shion a trap or not.
3.why would those from the past manipulate adel's sister for what purpose.
4.will Adel ever be a playable character.
5.when will rock be joining the kof tournament

 hahaha about ken why does he have black eyebrows?if he is blonde.
Title: Re: KOFXIII
Post by: Cyanide on May 03, 2010, 09:56:50 am
1: Being answered
2: He's a dude. Go read his story.
3: Being answered
4: He's already been playable twice.
5: Probably never.
Title: Re: KOFXIII
Post by: RunningWild on May 03, 2010, 09:58:45 am
Mukai was a shitty boss. Mainly because he was too fucking easy.
Title: Re: KOFXIII
Post by: Mechy on May 03, 2010, 10:15:06 am
My favorite Geese design is probably the one in the Real Bout games and KOF MI2 where he wears the pattern Hakama with black wristbands and no top.  That's pretty badass imo.
this :D
Title: Re: KOFXIII
Post by: S.D. on May 03, 2010, 10:21:35 am
Mukai was a shitty boss. Mainly because he was too fucking easy.
And yet, way more difficult than Orochi.
Title: Re: KOFXIII
Post by: Bastard Mami on May 03, 2010, 10:29:11 am
well orochi was the stupidest kof boss ever, you could run to him and grab him ad infinitum or roll to his abck to test your combos.
Title: Re: KOFXIII
Post by: Nero D. on May 03, 2010, 10:32:42 am
Yeah but he was a bitch on level 8. So was Mukai.
Title: Re: KOFXIII
Post by: MAO11 on May 03, 2010, 10:38:47 am
nooo not shion!!! nooo!!!

don't tell me botan is a guy too so is athena momoko maylee mai vanessa angel and every female character in kof whhhyyy snk whhhyyy???

why would they change shion into a "he" if "he" is really a "she" in the planing process if they shion got rejected to become ron's daughter why change "his" gender "he" could have been a hot tsundere type "she". damn you snk damn falcoon for making a sexy delicious trap damn you!!!

Title: Re: KOFXIII
Post by: Mgbenz on May 03, 2010, 11:10:42 am
Bec. concepts changing during development is a naturally occurring thing. Bao was supposed to be a girl too.


Also, once again Falcoon is blamed for anything ambiguously gay in the KOF games. He didn't design Shion, Ash, or anyone in the main series.
Title: Re: KOFXIII
Post by: MAO11 on May 03, 2010, 11:27:39 am
i like falcoon's design but whoever is responsible for changing shion's gender is unforgivable... i don't care about ash from day 1 i new he is a he but shion every part of shion is female to me even the voice that "tsundere" like voice.
Title: Re: KOFXIII
Post by: Mgbenz on May 03, 2010, 11:35:49 am
You probably love Bridget then?
Title: Re: KOFXIII
Post by: Elix on May 03, 2010, 11:43:03 am
Shin was obviously designed to be a girl: long hair, voice, thin arms and legs, delicate posture. Then someone said: "Let's call her a "He"! Everyone'll shit bricks when they find out!". Nice try, SNKP. But I'd rather forget I read your official story and stick to common sense.
Title: Re: KOFXIII
Post by: Cyanide on May 03, 2010, 11:45:48 am
So, you think of him as a woman then?

I utterly reserved judgement cos i couldn't tell. Due to the utter lack of tits or curves, i decided i would have to read something first. All that really makes shion look female is the long hair and the facial features of the sprite. I don't see the portrait as overly feminine, or the rest of the body.

Also, in the cutscene, shion does not look female.
Title: Re: KOFXIII
Post by: Mgbenz on May 03, 2010, 11:48:38 am
Shin was obviously designed to be a girl: long hair, voice, thin arms and legs, delicate posture. Then someone said: "Let's call her a "He"! Everyone'll shit bricks when they find out!". Nice try, SNKP. But I'd rather forget I read your official story and stick to common sense.

Common sense is out of the window when you realize there are actually men in real life who do look like Shion. :P
Title: Re: KOFXIII
Post by: Nero D. on May 03, 2010, 11:49:59 am
So, you think of him as a woman then?

I utterly reserved judgement cos i couldn't tell. Due to the utter lack of tits or curves, i decided i would have to read something first. All that really makes shion look female is the long hair and the facial features of the sprite. I don't see the portrait as overly feminine, or the rest of the body.

Also, in the cutscene, shion does not look female.

Actually (s)he was supposed to be one of Ron/Long's daughters. Wonder what that woulda been like...
Title: Re: KOFXIII
Post by: Bastard Mami on May 03, 2010, 11:58:52 am
shion looks pretty manly in dom, you are just prejudiced against short skinny boys.
Title: Re: KOFXIII
Post by: MAO11 on May 03, 2010, 12:02:54 pm
it would have been wonderful. shion being a girl then becoming a playable character and having a team of her own
with gato and tung fu forming the ultimate china team.

shion is pretty strong he killed magaki.
Title: Re: KOFXIII
Post by: Mechy on May 03, 2010, 12:11:29 pm
makagi was retarded
Title: Re: KOFXIII
Post by: Bastard Mami on May 03, 2010, 12:17:25 pm
and it was a backstab.
Title: Re: KOFXIII
Post by: Mechy on May 03, 2010, 01:11:57 pm
that pussy deserved it

Makagi: OROCHI PROMISED ME EVERYTHING *stab*
WAAAAAAAAAAAAAAHHHHH YOU NO GOOD MAN WHORE
Shion: *smirk*
Title: Re: KOFXIII
Post by: K.O.D on May 03, 2010, 01:44:35 pm
final boss is orochi krizalid.
Title: Re: KOFXIII
Post by: Mechy on May 03, 2010, 01:50:22 pm
that would be bad
Title: Re: KOFXIII
Post by: RunningWild on May 03, 2010, 02:50:52 pm
with gato and tung fu forming the ultimate china team.

But Gato is Japanese, even though he uses a Chinese martial art.

Cheng Sinzan or Xiang-Fei would be a better pick I think. I can already imagine the hijinks with either of those two in the team. Actually, fuck Shion. Cheng, Xiang, and Tung. Now that's an awesome team.

shion is pretty strong he killed magaki.

It was a cheap shot. It's not like she actually fought him and his dumbass spamming ways.
Title: Re: KOFXIII
Post by: Mechy on May 03, 2010, 04:30:47 pm
he'
Title: Re: KOFXIII
Post by: videoman on May 03, 2010, 05:50:11 pm
More Location test Vids and some Neo Maxes
http://www.youtube.com/watch?v=Zkvi54w21kc (http://www.youtube.com/watch?v=Zkvi54w21kc)
http://www.youtube.com/watch?v=StUvLDpkYM0&feature=channel (http://www.youtube.com/watch?v=StUvLDpkYM0&feature=channel)
http://www.youtube.com/watch?v=JjeILNUZYy8&feature=channel (http://www.youtube.com/watch?v=JjeILNUZYy8&feature=channel)
http://www.youtube.com/watch?v=DE4SPXamHEc&feature=channel (http://www.youtube.com/watch?v=DE4SPXamHEc&feature=channel)
http://www.youtube.com/watch?v=JjeILNUZYy8&feature=channel (http://www.youtube.com/watch?v=JjeILNUZYy8&feature=channel)
http://www.youtube.com/watch?v=DE4SPXamHEc&feature=channel (http://www.youtube.com/watch?v=DE4SPXamHEc&feature=channel)
(They are from the latest location test no K' is not playable yet)
Title: Re: KOFXIII
Post by: Magma MK-II on May 03, 2010, 06:14:31 pm
I'm still trying to understand what is everyone's problem with Falcoon...
Title: Re: KOFXIII
Post by: Keku on May 03, 2010, 06:23:48 pm
Falcoon is blamed for anything ambiguously gay in the KOF games. He didn't design Shion, Ash, or anyone in the main series.
Uh, yes, he was the one who designed Ash IIRC.
Title: Re: KOFXIII
Post by: Duos.act on May 03, 2010, 06:24:04 pm
Shion was the absolute pussiest KOF boss ever.  Not just how he fights, but how he had to cheap shot Magaki too.  I am glad he's stuck in the pink dimension.

I would really like to see Botan as some form of boss though.  She looks cool.
Falcoon is blamed for anything ambiguously gay in the KOF games. He didn't design Shion, Ash, or anyone in the main series.
Uh, yes, he was the one who designed Ash IIRC.

Helped design him, but not entirely.
I'm still trying to understand what is everyone's problem with Falcoon...

The fact that the MI games are his personal fanfic where he is the main character with every special move imaginable and has a white haired alien chick for a love interest for starters.  The fact that his artwork is putrid and his character designs suck doesn't help.
Title: Re: KOFXIII
Post by: Nero D. on May 03, 2010, 09:53:57 pm
I find it funny how yall discredit Shion for Magaki's defeat, when in fact, SHion beat Magaki at his own game:

Magaki like ripping holes in dimensions and spamming projectiles behind you and grabbing you from the other side of the room? Well Shion did exactly that. And it was a ONE SHOT BITCH.
Title: And it was pretty boring.
Post by: S.D. on May 03, 2010, 10:10:12 pm
More Location test Vids and some Neo Maxes
By "some" you mean just Iori's NeoMax?
Title: Re: KOFXIII
Post by: Duos.act on May 03, 2010, 10:30:32 pm
And Duo Lon, Daimon, Kensou, Raiden and Athena.
Title: Re: KOFXIII
Post by: Nnaajj on May 03, 2010, 10:35:04 pm
owned
Title: Re: KOFXIII
Post by: TempesT on May 03, 2010, 10:41:25 pm
Those weren't NeoMaxes. Infact he posted the same 2 videos twice in the last 4 links.
Title: Re: KOFXIII
Post by: Nnaajj on May 03, 2010, 10:45:31 pm
owned
Title: Re: KOFXIII
Post by: TempesT on May 03, 2010, 10:46:23 pm
Don't do that please.
Title: Re: KOFXIII
Post by: Nnaajj on May 03, 2010, 10:47:43 pm
I was saying that I just got owned, lol.
But ok, no more saying owned  --;
Title: Re: KOFXIII
Post by: S.D. on May 03, 2010, 10:55:19 pm
Yeah.
Stop being a retard please.

The rest are EX DM's (Daimon's) and cutscenes.
Edit: And the *gasp* continue screen.


Here: http://www.youtube.com/watch?v=cL-AjOI6_o4 Daimon's NeoMax
http://www.youtube.com/watch?v=tY3adDKm8SI Duolon's NeoMax
http://www.youtube.com/watch?v=qIfjSdfw6es Kensou's NeoMax
http://www.youtube.com/watch?v=lwenh8HQmqA Chin and Ingri...Athena's NeoMax
Title: Re: KOFXIII
Post by: Nero D. on May 03, 2010, 11:00:05 pm
Daimon's EX? Word I gotta see that. I miss his old school multi throws.
Title: Re: KOFXIII
Post by: S.D. on May 03, 2010, 11:05:51 pm
His EX DM is pretty much his SDM. A string of Earth to heaven throws ending with his DP+lp move.
Title: Re: KOFXIII
Post by: Nero D. on May 03, 2010, 11:08:03 pm
Ah. Alright that's a good thing then. Glad they didn't fuck with my bread and butter combos this time around.
Title: Re: KOFXIII
Post by: Duos.act on May 03, 2010, 11:13:24 pm
My mistake, I thought people posted all the neomax vids already.
Title: Re: KOFXIII
Post by: senorfro on May 03, 2010, 11:31:18 pm

 The fact that his artwork is putrid and his character designs suck doesn't help.

Falcoon wasn't all bad, it just seemed like his work was hit or miss (it did seem like it was mainly miss though).  Still, if Ramon came back, I wouldn't mind this design
http://www.fightersgeneration.com/characters3/ramon-alt-amazin.jpg
That's one bad-ass looking luchadore

http://www.youtube.com/watch?v=DE4SPXamHEc&feature=channel (http://www.youtube.com/watch?v=DE4SPXamHEc&feature=channel)
Iori's NeoMax is kinda anti-climatic...oh well.

Vice's NeoMax @ 1:15
http://www.youtube.com/watch?v=j3t7tv_06DY
...it's exactly Mature's but with a different pose...that makes me a sad panda. :'(
Title: Re: KOFXIII
Post by: Cyanide on May 03, 2010, 11:45:38 pm
But, she takes her shirt off!

I laughed at the start of
http://www.youtube.com/watch?v=DE4SPXamHEc&feature=channel

due to the positioning of that light. Raiden's groin is godly. It glows with a holy light.
Title: Re: KOFXIII
Post by: Duos.act on May 03, 2010, 11:54:47 pm
Look at the faces on Falcoon's art and you will see what I'm getting at.  All the women have the exact same face .____.

Title: Re: KOFXIII
Post by: Nero D. on May 03, 2010, 11:57:21 pm
I know what you're gettin at. Those puckered lips and those semi-expressionless eyes [/luise]
Title: Re: KOFXIII
Post by: Jesuszilla on May 03, 2010, 11:59:43 pm
3
Title: Re: KOFXIII
Post by: senorfro on May 04, 2010, 12:00:04 am
But, she takes her shirt off!

Taking the shirt off is a plus, but it would have been nice if she had that and do a different move.

I think the only video NeoMax's missing are the all-girl team and K's team (obviously)


Look at the faces on Falcoon's art and you will see what I'm getting at.  All the women have the exact same face .____.

He's not the only one.  A lot of artists have a tendency to have their characters all share the same face (J. Scott Campbell comes to mind).  Besides, I didn't say I liked the guy, as I said he has a lot of misses and some designs have me raise an eyebrow.  But, that doesn't mean he can't have a couple good ones.  Although, I have noticed that he tends to have a few of his artworks have characters look to have been to the tanning salon.
Title: Re: KOFXIII
Post by: Cyanide on May 04, 2010, 12:03:11 am
Quote
I think the only video NeoMax's missing are the all-girl team and K's team (obviously)
Haven't seen Kings Yuris Clarks or Hwa Jais

Might have see hwa jais, but didn't recognise it as such.
Title: Re: KOFXIII
Post by: Duos.act on May 04, 2010, 12:30:48 am
I haven't seen Benimaru's yet, was there a video of it?

Hwa Jai's has been reported but no vid yet. 
Title: Re: KOFXIII
Post by: MellyInChains on May 04, 2010, 12:45:18 am
What sucks is that Falcoon has done art of a shitload of JoJo's characters

Not surprisingly they all look pretty terrible, especially the Pesci he drew, what the FUCK was that
Title: Re: KOFXIII
Post by: Duos.act on May 04, 2010, 12:47:18 am
Worse than that, Falcoon drew PORN.

Apparently in Falcoonland nipples are the size and shape of Eggo waffles.
Title: Re: KOFXIII
Post by: Zero-Sennin on May 04, 2010, 12:50:14 am
I used his Jolyne in a desktop BG I made once, it didn't look too horrible.

Really, I'm more of the "hit or miss but mostly miss" mindset so far as he's concerned.
Worse than that, Falcoon drew PORN.

Apparently in Falcoonland nipples are the size and shape of Eggo waffles.

...wut :gonk:
ok i take it all back now.
Title: Re: KOFXIII
Post by: Jesuszilla on May 04, 2010, 02:29:13 am
Worse than that, Falcoon drew PORN.

Apparently in Falcoonland nipples are the size and shape of Eggo waffles.
I have maybe 1 or 2 pics of the nude stuff he did and it was actually a bit more tolerable than the other shit.
Title: Re: KOFXIII
Post by: Cyanide on May 04, 2010, 03:15:27 am
Quote
I haven't seen Benimaru's yet, was there a video of it?
Yep, sorta lightning blade slash thing. I believe it misses in the vid, but it happens.
Title: Re: KOFXIII
Post by: MAO11 on May 04, 2010, 04:53:01 am
lol at raiden his super looks horrible. annd chin's neomax what the hell was that? looks like weak fire spits
Title: Re: KOFXIII
Post by: Duos.act on May 04, 2010, 04:55:03 am
Which super.  Because his command grab looks fucking awesome. 
Title: Re: KOFXIII
Post by: MAO11 on May 04, 2010, 05:02:03 am
this one http://www.youtube.com/watch?v=tY3adDKm8SI
Title: Re: KOFXIII
Post by: Cyanide on May 04, 2010, 06:31:38 am
Reminds me of Hugo's autocombo, Hammer something or whatever.
Title: Re: KOFXIII
Post by: Nero D. on May 04, 2010, 06:33:45 am
Hammer Frenzy/Mountain.

It also looks like his Thor's Hammer DM from Wild Ambition.
Title: Re: KOFXIII
Post by: Mechy on May 04, 2010, 07:01:28 am
neomaxes :o

iori: simple, but likeable
Vice: yay, no shirt action :D
Duolon: meh
Kensou: meh
Athena: thats actually pretty cool
Daimon: lol
Title: Re: KOFXIII
Post by: MAO11 on May 04, 2010, 07:10:55 am
how can you hit someone with daimon's neomax? the attack takes too long
Title: Re: KOFXIII
Post by: Cyanide on May 04, 2010, 07:26:28 am
Hope it's like his HSDM in 2k2. That had a delay which tended to trick new people into jumping, followed by landing on the hitbox. We haven't seen it hit yet AFAIK. I want him to slam them a few times followed by stomping heavily on them. I love his 2k2 HSDM. Didn't like the new one in UM, wasn't as epic.
Title: Re: KOFXIII
Post by: S.D. on May 04, 2010, 08:02:00 am
I though the UM MAX2 was less silly, Random judo slams followed by the Furin Kazan Kanji are better than repeated leg beatings with his DP+lp.
Title: Re: KOFXIII
Post by: Cyanide on May 04, 2010, 08:17:38 am
http://www.youtube.com/watch?v=ao_Nkb5K_I0

Yuri's neomax.
Title: Re: KOFXIII
Post by: Nero D. on May 04, 2010, 08:27:00 am
Heh. It's Raiden Van Heytig. Cool.

Yuri's NeoMax is a...RaiOh...Geyser. Looks cool actually. Expecting a Hien HouOh Kyaku.
Title: Re: KOFXIII
Post by: Alhambra on May 04, 2010, 08:40:00 am
I like Iori's but it needs more sparks, slow-mo and emphasis on the claws scraping the ground. It looks like a great way to end a combo/match! Duo Lons was one of the best so far.
Title: Re: KOFXIII
Post by: Duos.act on May 04, 2010, 08:37:45 pm
Yuri learned spirit bomb : O
Title: Re: KOFXIII
Post by: Mgbenz on May 06, 2010, 07:04:36 am
(http://deaikeisite.sakura.ne.jp/up/src/up0727.jpg)
Title: Re: KOFXIII
Post by: EnlightendShadow on May 06, 2010, 07:10:23 am
(http://deaikeisite.sakura.ne.jp/up/src/up0727.jpg)

Oh, nice.  its really cool to see SNK using all of athenas past costumes in the game in her NEO MAX.
Title: Re: KOFXIII
Post by: Cashman on May 06, 2010, 07:32:44 am
(http://deaikeisite.sakura.ne.jp/up/src/up0727.jpg)

Oh, nice.  its really cool to see SNK using all of athenas past costumes in the game in her NEO MAX.
If that's the case, then where the hell is the Bikini outfit? I WANTS SOME HAWT HIGH SCHOOL BIKINI OUTFIT HERE!!! >:(
Title: Re: KOFXIII
Post by: Duos.act on May 06, 2010, 08:04:06 am
Different Athena, but it didn't stop them before.
Title: Re: KOFXIII
Post by: Cyanide on May 06, 2010, 08:16:10 am
But, that's in SvC. And SvC is shit. I would prefer not to have anything overly awful like SvC associated with this.
Title: Re: KOFXIII
Post by: S.D. on May 06, 2010, 08:16:31 am
The armored Athenas ARE from SvC/Athena.
Title: Re: KOFXIII
Post by: Sean Altly on May 06, 2010, 08:32:38 am
Yeah, the Bikini outfit Cashman is referring to is from NGBC.
Title: Re: KOFXIII
Post by: Duos.act on May 06, 2010, 08:37:27 am
It's actually from Goddess Athena from way back in the day, but same deal.
Title: Re: KOFXIII
Post by: Sean Altly on May 06, 2010, 08:39:54 am
I know, but I figured we were referring to outfits she's used in fighting games, so I referenced NGBC.
Title: Re: KOFXIII
Post by: Bastard Mami on May 06, 2010, 08:57:37 am
striker athena had the armor in 2k2
Title: Re: KOFXIII
Post by: MAO11 on May 06, 2010, 09:42:14 am
svc and ngbc both had the bikini/goddess athena but both are really different from kof athena
the armored athena was a striker from kof and a super from svc
Title: Re: KOFXIII
Post by: Mechy on May 06, 2010, 10:00:47 am
Bleh athena, i want bikini ash*shot*
Title: Re: KOFXIII
Post by: MAO11 on May 06, 2010, 10:02:13 am
hey the dark ash version is pretty hawt *shot*
Title: Re: KOFXIII
Post by: SNT on May 06, 2010, 11:02:52 am
But they forgot my favourite look for Athena:
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: MAO11 on May 06, 2010, 12:05:09 pm
man they're still using that athena in 13 i thought they're gonna fix her so she can blend in with the other characters
http://purukogi.deviantart.com/art/Athena-Asamiya-114092647
Title: Re: KOFXIII
Post by: Cashman on May 06, 2010, 05:26:02 pm
Different Athena, but it didn't stop them before.
I know that. She had the bikini thing in 2002 and (I think) 2003. You're right that it didn't stop them before.

BUT STILL WANT SOME HAWT HIGH SCHOOL BIKINI ACTION!!!!
Title: Re: KOFXIII
Post by: walt on May 06, 2010, 06:15:10 pm
So, it's Thursday, there should be news today on the Official Site, no?
Title: Re: KOFXIII
Post by: K.O.D on May 06, 2010, 06:17:03 pm
Quote
『THE KING OF FIGHTERS XIII』の全国規模のロケテスト、第二弾の実施が決定!
北海道・宮城・神奈川・大阪・福岡の5都市5店舗で、5月7日(金)より順次実施。

◆2010年5月7日(金)~9日(日)実施

実施店舗:
【神奈川】シルクハット京急川崎店(神奈川県川崎市川崎区駅前本町16-1)
【大 阪】ラウンドワン堺駅前店(大阪府堺市堺区戎島町4-44-3)
【福 岡】ジーカム和白店(福岡県福岡市東区和白3-27-69)

◆2010年5月14日(金)~16日(日)実施

実施店舗:
【北海道】ディノスパーク札幌中央店(北海道札幌市中央区南三条西1-8)
【宮 城】サードプラネット仙台店(宮城県仙台市宮城野区榴岡2-1-25)

new loketests 7th-9th and 14th-16th.
Title: Re: KOFXIII
Post by: videoman on May 06, 2010, 08:54:52 pm
Elisabeth Team Story translation (Google&Human):
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: videoman on May 06, 2010, 08:56:18 pm
And Ash's story (Part One!)
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: videoman on May 06, 2010, 08:57:44 pm
The story is too long so I Have to put each part separate!


(Ash story Part Two!)
Spoiler, click to toggle visibilty

Ash Story final part
Spoiler, click to toggle visibilty


Credit goes to FighterBoy for the story translations!
Title: Re: KOFXIII
Post by: Alhambra on May 06, 2010, 11:53:17 pm
Actually, those stories were translated by FighterBoy on Cyberfanatix http://cyberfanatix.com/forums/index.php/topic,583.msg20380.html#msg20380
Title: Re: KOFXIII
Post by: EnlightendShadow on May 07, 2010, 11:24:46 am
There is an update on the offical website and its another character! It's Maxima for K's Team
http://game.snkplaymore.co.jp/official/kof-xiii/character/index.html

Now if someone could get me the large picture of maxima and the animated gif i would really apperciate it.  I'm still working on my KOFXIII HD screenpack
Title: Re: KOFXIII
Post by: Nnaajj on May 07, 2010, 11:26:54 am
Something is off with the new maxima. Think it's his head  :-\
But I'm happy they put him in the roster. I really enjoyed using him in the MI games.
Title: Re: KOFXIII
Post by: Nero D. on May 07, 2010, 11:31:09 am
Holy hell. That muhfucker's a tank now!!

They've completely removed his lower sleeves in lieu of accentuating his arm cannons. Badass, and more practical.

Cant wait to see Kula/Whip now.
Title: Re: KOFXIII
Post by: K.O.D on May 07, 2010, 11:35:26 am
Maxima looks great (except for the stiff animation, but it suits his robotic look) and it's great how they made him normal-sized instead of exaggerating his proportions like the others, K' team looks the most "normal" right now.

also holy shit is that an aerial vapour cannon in the movelist o_O
Title: Re: KOFXIII
Post by: Nnaajj on May 07, 2010, 11:40:58 am
Maxima looks great (except for the stiff animation, but it suits his robotic look) and it's great how they made him normal-sized instead of exaggerating his proportions like the others, K' team looks the most "normal" right now.

also holy shit is that an aerial vapour cannon in the movelist o_O
Yes, I like how the team have not been beefed up like Ralf or Clark.
And aerial vapour cannon would be an awesome addition.
Title: Re: KOFXIII
Post by: Iced on May 07, 2010, 11:57:34 am
For some reason, I could almost swear he had some gray streaks on his hair on the older games, with so much detail he even looks younger. I dunno why I thought that before tho.
Title: Re: KOFXIII
Post by: Cyanide on May 07, 2010, 12:21:51 pm
The only thing i disagree with is the vision blocking collar. It's not THAT big previously.

Otherwise, huzzah. Vapour Cannon go!
Title: Re: KOFXIII
Post by: Sean Altly on May 07, 2010, 01:03:16 pm
Has his hair always been that color?
Title: Re: KOFXIII
Post by: Nnaajj on May 07, 2010, 01:04:47 pm
Has his hair always been that color?
No. That's what make him look a bit wrong.
Title: Re: KOFXIII
Post by: videoman on May 07, 2010, 01:27:07 pm
Looks like he got an upgrade!

Quote
From Zamalek of Cyberfanatix

note for who doesn't know.

The mid-game demo has no new information, the same that was said before.

I was surfing YouTube and found a Spanish translated version of the mid-game demo and tried to translate it using Google translator and found that

Spanish:-

ROSE: "Este ano, el torneo The King of fighters, es celebrado
integramente por la fundacion Bernstein
El dinero?, no es problema"

BOTAN: "Las cosas estan funcionando de acuerdo a lo planeado...
teniendo el coliseo del torneo situado exactamente encima del lugar de descanzo de Orochi...
solo resta abrir la dimension."

Botan esta realizando un excelente trabajo en el torneo KOF

DARK ASH: Asi que tu eres Mukai cierto? ... me eres completamente inutil...
MUKAI: si asi es, perdoneme senor...
ASH: "tras la muerte de Magaki y la desaparicion de Shion... no tendremos mas que... una oportunidad
mmm, ya veo
...chicos, deben morir todos? su vida no vale nada...
...al menos pueden hacer un buen uso de ella."
MUKAI: Entendido senor.

The English translation:
ROSE: "This year, The King of Fighters tournament is held
entirely by the Bernstein Foundation
The money?, No problem "

BOTAN: "Things are working according to plan ...
having the tournament arena is located just above the place of rest during Orochi ...
dimension only remains open. "

Botan is doing an excellent job in the KOF tournament

DARK ASH: So you're Mukai right? ... are completely useless to me ...
MUKAI: If so, forgive me sir ...
ASH: "After the death of Magaki and the disappearance of Shion ... we have no more than an opportunity ...
mmm, I see
... Guys should all die? his life is worthless ...
... At least they can make good use of it. "
MUKAI: Understood sir.

Nothing new. I think I have read it in the forum before.
This is only a note for who don't know


And a Blog update
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/05/post_9.html
Title: Re: KOFXIII
Post by: Duos.act on May 07, 2010, 01:31:16 pm
Oh shit, it's Big Max.  Hataz gonna be mad.

Just one more, and it's only a matter of time till she shows up.
Spoiler, click to toggle visibilty

Title: Re: KOFXIII
Post by: Vans on May 07, 2010, 01:37:54 pm
Double Vapor Cannon? I wonder how that will look.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on May 07, 2010, 01:44:56 pm
next seems to be kula... if not, loli's lovers will hate snk! :P
Title: Re: KOFXIII
Post by: SNT on May 07, 2010, 01:48:52 pm
Fucking Maxima...
Title: Re: KOFXIII
Post by: Mgbenz on May 07, 2010, 01:59:54 pm
You must be blind if you didn't see him coming a mile away.
Title: Re: KOFXIII
Post by: SNT on May 07, 2010, 02:01:51 pm
You must be blind if you didn't see him coming a mile away.
The only thing blind was the blind hope he wouldn't make it.  Fucking thick robocanuck bastard...
Title: Re: KOFXIII
Post by: Jmorphman on May 07, 2010, 02:27:38 pm
you are all small and can't grow manly sideburns

:D
Title: Re: KOFXIII
Post by: videoman on May 07, 2010, 02:36:54 pm
Here's the portrait and gif
(http://i42.tinypic.com/2us738m.png)
(http://www.speksnk.org/speksnk/hilo_kof_xiii/sprite_maxima.gif)
Title: Re: KOFXIII
Post by: Mechy on May 07, 2010, 03:16:52 pm
aw yeah, maxima. loving the sprites

Fucking Maxima...
this is hardly even neccesary anymore but might as well
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Cashman on May 07, 2010, 03:19:03 pm
Now It's time to debate if Kula or Whip gonna be on K' Team
Title: Re: KOFXIII
Post by: K.O.D on May 07, 2010, 03:21:16 pm
Fucking Maxima...

(http://img293.imageshack.us/img293/9145/hattwirl.gif)
Title: Re: KOFXIII
Post by: Bea on May 07, 2010, 03:22:34 pm
He looks a tad short for someone who's supposed to be 20 cm higher than his team partner.
Even with his legs position, for K's isn't much different.
Other than that, hot canadian. I approve.
Title: Re: KOFXIII
Post by: Zero-Sennin on May 07, 2010, 03:29:14 pm
Someone said he looks younger now? Seriously? :S

His face looks hella older on that sprite.

Not digging the new hair color fully, good thing we have palettes. :)

K.O.D. has been reading Blazen, I see. (http://blazen.thecomicseries.com/comics/22) :nutrox:
Title: Re: KOFXIII
Post by: K.O.D on May 07, 2010, 03:31:37 pm
Uh.. what does one of Hazama's animations have to do with a sprite comic i've never heard of before?
Title: Re: KOFXIII
Post by: Jmorphman on May 07, 2010, 03:35:03 pm
everything
Title: Re: KOFXIII
Post by: Zero-Sennin on May 07, 2010, 03:37:13 pm
Hazama in that comic has fun when people are disappointed, and angry, and stuff.

So he'd do that hat-spin...to mock Chosis...

...you know, for the lulz.

...yeah.

[size=4pt]...I'm going to go sit in the corner now.[/size]
Title: Re: KOFXIII
Post by: Duos.act on May 07, 2010, 04:25:05 pm
Now It's time to debate if Kula or Whip gonna be on K' Team

Kula's fanbase outnumbers Whip's like an army outnumbers a street gang.

I would not bet anything on Whip showing up personally.
Title: Re: KOFXIII
Post by: Zero-Sennin on May 07, 2010, 04:41:47 pm

Kula's fanbase outnumbers Whip's like an army outnumbers a street gang.

I would not bet anything on Whip showing up personally.

If either one shows up, I'll be cool. But I think that if Whip showed up, they'd give her the Abridged-Series style invisible gun like they did in one of the older games.

Can't encourage us impressionable youngsters with violence, don'cha know. :ninja:
Title: Re: KOFXIII
Post by: Rote Zaungast on May 07, 2010, 04:47:41 pm
Here's the portrait and gif
http://i42.tinypic.com/2us738m.png
http://www.speksnk.org/speksnk/hilo_kof_xiii/sprite_maxima.gif
the portrait looks awesome badass and sexy, but the sprite on the other hand looks like something out of the old planet of the apes movie  o_O

as for kula or whip I wouldn't mind either, former means cool ice action, latter means fucking flashiest 100%s

Title: Re: KOFXIII
Post by: videoman on May 07, 2010, 04:51:50 pm
Quote
    Kula's fanbase outnumbers Whip's like an army outnumbers a street gang.

    I would not bet anything on Whip showing up personally.


It might be even Diana (Kula's Mom!)
Title: Re: KOFXIII
Post by: walt on May 07, 2010, 04:56:16 pm
highly unlikely. hopefully it'll be Kula rather than Whip.



Maxima's shoes are horrible, and blonde doesn't fit his character.
Title: Re: KOFXIII
Post by: luis2345 on May 07, 2010, 05:33:14 pm
maxima lost his wolverine haircut, thats why his head looks different
Title: Re: KOFXIII
Post by: walt on May 07, 2010, 05:35:10 pm
his head looks different because his hair is blonde.
Title: Re: KOFXIII
Post by: Duos.act on May 07, 2010, 06:17:56 pm
That's just the shading on his sprite.  It looks really bad, I know, but hopefully in game it will look better with all the light sources and such. 
Title: Re: KOFXIII
Post by: Mechy on May 07, 2010, 06:45:41 pm
http://www.youtube.com/watch_videos?more_url=%2F&video_ids=dNuBRUBYFIQ%2CAyHhqLbVRo0%2CJQmRAwIU8vw%2CZVFpRQdOuQ0%2CANZP2NCJJ0Y&type=9&feature=recentf&no_autoplay=1

hwa jai neomax
Title: Re: KOFXIII
Post by: MAO11 on May 07, 2010, 07:50:33 pm
uuuhhhh so whip won't be in 13 .... *hides furry handcuffs  and gag ball*
Title: Re: KOFXIII
Post by: Nero D. on May 07, 2010, 07:51:53 pm
...uh huh.
Title: Re: KOFXIII
Post by: Dr. H on May 07, 2010, 08:04:38 pm
They gave Yuri a hair cut just so they won't have to animate the ponytail, let alone Whip...

Maxima may end up looking better with another pallete, this one is screwed. In fact, smart pals will probably do him good, I foresee a very convincing K' color for him.

And here is hoping for a XII like gameplay redesign for him. That second M4 is a good start, whatever it does.
Title: Re: KOFXIII
Post by: Nero D. on May 07, 2010, 08:06:45 pm
It's a feint.
Title: Re: KOFXIII
Post by: Duos.act on May 07, 2010, 08:09:11 pm
Hwa's neomax is fucking badass. 
Title: Re: KOFXIII
Post by: Foobs on May 07, 2010, 08:12:40 pm
Could be better,  imo.
Title: Re: KOFXIII
Post by: Nero D. on May 07, 2010, 08:19:22 pm
Final verdict:

The NeoMaxes are way too quick. When I heard about them I was expecting to see long, drawn out cinematic specials. But that's not to say some are badass.

Maybe they'll figure it out and change them in the future.
Title: Re: KOFXIII
Post by: Zet on May 07, 2010, 08:38:56 pm
I don't mind the NeoMAXs being quick really, doesn't interupt the flow of the fight as much as a really cinematic attack would.

That said, I'm totally expecting Crimson Star Road as K's.
Title: Re: KOFXIII
Post by: Mechy on May 07, 2010, 08:43:28 pm
Hwa's neomax is fucking badass.
hell yeah,i dare to say its the best one so far next to Ryo's and Betty's
Title: Re: KOFXIII
Post by: K.O.D on May 07, 2010, 08:45:32 pm
it looks pretty bland..? tiger kick -> golden slash -> mad scream

ralf, joe, takuma and kim have the best ones.
Title: Re: KOFXIII
Post by: Mechy on May 07, 2010, 08:50:16 pm
:( well fuck you
 
and dammit, i forgot kims
Title: Re: KOFXIII
Post by: RunningWild on May 07, 2010, 09:41:55 pm
Ralf and Joe's NeoMax's destroy every other one in the game.
Title: Re: KOFXIII
Post by: Alhambra on May 08, 2010, 01:40:23 am
Ralf and Kim's.
Title: Re: KOFXIII
Post by: MellyInChains on May 08, 2010, 01:48:16 am
Good god, Hwa Jai's makes it look like he fucking killed his opponent
Title: Re: KOFXIII
Post by: Hams Will Get You on May 08, 2010, 06:55:39 am
Great...so the Roster is complete...
CAN JUST SNKP Add two more teams that just this?
Title: Re: KOFXIII
Post by: Cyanide on May 08, 2010, 07:14:50 am
No it's not. We still haven't seen the last character. Although everyone is sure it's Kula there is still a tiny chance it's Whip.

Also, why would they add 2 more teams? That's 6 more characters. That's a lot of art. They've covered off most of the main favourites now. Additional people are either unecessary at this point, or being phased out (like choi and chang).

The stuff they'll keep secret, probably the bosses. I would imagine there would be 2 bosses here. There is a good chance one is mukai. The other one is probably Ash with the white outfit. Chance to be Botan, but i'm not really seeing that happening.
Title: Re: KOFXIII
Post by: Keku on May 08, 2010, 07:19:14 am
Also, why would they add 2 more teams? That's 6 more characters. That's a lot of art.
yeah thats a lotta tracing
Title: Re: KOFXIII
Post by: Cyanide on May 08, 2010, 07:22:04 am
I think they're out of headswaps now unless they want to do kyo-1 kyo-2 kusanagi and the kyo we had before we got this one back.

They could also do Iori with Flames i suppose. That's 5 people. If they redid Takuma's head we'd have Butt as well. Ok, so they can manage 6 people, but i wouldn't call kyo iori and butt a proper team.
Title: Re: KOFXIII
Post by: Keku on May 08, 2010, 07:25:27 am
You forgot Billy is in.
Edit characters are cool.
Title: Re: KOFXIII
Post by: luis2345 on May 08, 2010, 07:25:55 am
Final verdict:

The NeoMaxes are way too quick. When I heard about them I was expecting to see long, drawn out cinematic specials. But that's not to say some are badass.

Maybe they'll figure it out and change them in the future.
i think that they are like that because of situations like these:

clark (1 point of life) vs someone ( less than a quarter of life)
clarks does his HSDM and by  a miracle , hits the opponent   and the time left is 5 seconds

YEAAAAAAH!! , I WOON!!!, OH FUCK! THE TIME!! , KILL HIM! KILL HIM NOW ! QUICKLY!!
time is over, then opponent doesnt take damage from the HSDM so "someone" wins with minimal life gauge difference

maybe some guy from snk lost like that, and got issues
Title: Re: KOFXIII
Post by: K.O.D on May 08, 2010, 12:16:34 pm
Translation of latest blog entry by SonicTempest.

Quote
This week and next week, we'll be updating the KOF XIII site and blog on Friday.

Anyway, this week we'll be talking about the abilities and moves of the Elisabeth team. Continuing from last time we have the game design director, Mr Yamamoto and the art director Mr Yamaguchi with us.

---

Q: Please tell us about Elisabeth's special characteristics.

Yamamoto:
She has an excellent striking attack in her Coup de Veine (dp+P), a command throw in her Mistral (HCB,f+P) and a counter move in her Reverie Jure, making her a good all-rounder. Just like her personality, there's no fooling around or uselessness in her moves.

Q: Please tell us about the moves she's gained since KOF XII.

Yamamoto:
She gained Coup de Veine and Grand Rafale from KOF XI. Coup de Veine is a rush move, and there are significant differences between the weak and strong versions. Specifically, the weak version can be easily used in combos since it has fast startup, while the strong version has slow startup but can be used to counter fireballs since it has a lot of invincibility. Use the right version depending on the situation.

Grand Rafale is a powered-up version of Coup de Veine, and is fast enough to connect from pretty much anything. You can use it as a pursuit attack after the weak version of Coup de Veine, so if you're going to use it, that would be the best time.

In addition, she's gained a far D attack with long reach.

Q: What about her EX specials and DMs?

Yamamoto:
A lot of Elisabeth's EX moves are such that they allow followups that wouldn't be possible with the normal versions of the moves. For instance, the EX version of Reverie Jure causes the opponent to be stunned for a longer time after the counter activates. Similarly the EX version of Mistral allows you to follow up after throwing the opponent. If you want to do big damage, go for her EX attacks.

Yamaguchi:
I also recommend Noble Blanche (QCFx2+P). The spheres of light in the EX version will move forward, towards your opponent. It's sort of like creating a wall, and then knocking it down; it fulfills the purpose of stopping and reversing the opponent's advance, while also acting as a projectile attack. Pretty convenient.

Q: Next, let's talk about Shen's special characteristics.

Yamamoto:
He's a power character who specializes in striking attacks. Since he's a character who can leave the opponent no counterattack window by continuing to attack relentlessly, and can cause guard crushes really easily, you can enjoy a 'bulldozer' style of play with him.

Conversely, he has poor anti-air so he's weak when forced on the defensive. If you get close to your opponent, don't allow them to counterattack.

Q: Does he have any moves that were added since KOF XII?

Yamamoto:
By popular demand from the location tests, we've re-added his Danken (Hajiki) (HCB,f+P). In KOF XI it was an anti-projectile move but in KOF XII it was a throw move. The KOF XIII version of this move has two variations - Danken (Hajiki) that serves as an anti-projectile move, and Danken which is still a throw move. Just like in KOF XI, Danken (Hajiki) has pretty potent capabilities - give it a shot and see what moves you can repel with it.

In addition, we've added a far D attack for him. It's a side kick with long range. Since he has very few normal moves with long range (just like Elisabeth) we think this should be a pretty valuable tool.

Q: What about the EX versions of his moves?

Yamamoto:
The EX version of Zetsu! Gekiken (aka SHEN WOO PUNCH) is a pretty useful move for counterattacks. Since it has a lot of invincibility while he moves forward, you can use it to pass through enemy fireballs if you time it correctly. It has enough invincibility to counter a Chou Hissatsu Shinobi Bachi!

In addition, the EX version of Danken (his command throw) lets you follow up with more attacks afterwards.

Q: What's his NEOMAX DM like?

Yamamoto:
It's a charging attack with fast startup called 'Tenshou Bakushingeki'. It connects even in situations where other moves might not. Because of its speed, it's useful as both a counterattack move as well as a combo move.

Yamaguchi:
It's a cool move that really fits the character.

Q: And finally, tell us about Duo Lon.

Yamamoto:
He's a powerful offensive character just like Shen, but the sense you get when playing him is completely different, shall we say. His having a lot of moves with low lag, and his ability to move quickly using his teleport makes him a speed character with the capability to startle his opponent.

Yamaguchi:
To put it simply, KOF XIII's Duo Lon feels like the return of 2003's Duo Lon. After knocking the opponent down, you can follow up with his teleport and confuse the opponent with as to which way they have to block.

Yamamoto:
He also has the characteristic of being strong against fireballers. First off he can counter their fireballs with his Genmukyaku (dp+K), and recover fast enough to block in time, making the opponent's fireballs not very useful.

Q: Tell us about the new moves he's gained since KOF XII.

Yamamoto:
He's gained a slow fireball move called "Juon Shikon". You can do this move and teleport behind the opponent to sandwich them between your two moves. It's a move that really plays to Duo Lon's strengths of confusing the opponent's guard, so please use it.

Q: Tell us about the EX versions of his moves.

Yamamoto:
The most important one is his EX Juon Shikon. It becomes a multiple hit fireball, making it easier to play mind games with the opponent's guard. The EX version of his DM Hiden Genmubakkoshikon has long invincibility, making it good for defeating the opponent's projectile attacks. Also, this isn't just limited to Duo Lon, but since a lot of EX DMs have high priority, please use them to their greatest effectiveness.

---

Thank you very much.
Next week, we'll talk about the three members of the Japan team.
Title: Re: KOFXIII
Post by: Cyanide on May 08, 2010, 12:19:15 pm
Basically they rebroke duo lon then? Actually, he looks thoroughly broken, absolutely safe and damaging projectile counter, and a projectile of his own that he recovers fast enough to telport.

I hope his AA game is shit cos that looks hard to close on.
Title: Re: KOFXIII
Post by: S.D. on May 08, 2010, 01:36:24 pm
I hope his AA game is shit cos that looks hard to close on.
His only antiair is crouch C. Great priority but slow, you kind of have to anticipate the opponent's jump.

Quote
To put it simply, KOF XIII's Duo Lon feels like the return of 2003's Duo Lon.
I doubt that. Really.
Title: Re: KOFXIII
Post by: Simard on May 08, 2010, 02:51:30 pm
If this game will make it outside of Japan, this will be my 1rst time playing KOF series, hoping this version will not be a failure like the previous one.  How's the learning curve?
Title: Re: KOFXIII
Post by: luis2345 on May 08, 2010, 05:58:27 pm
If this game will make it outside of Japan, this will be my 1rst time playing KOF series, hoping this version will not be a failure like the previous one.  How's the learning curve?
Oh god! , i highly recommend you to play the classic kof games first , i think kof 98 or 2002 are good to start with, about the learning curve, since kof xiii has similar gameplay like other kof games (not MI), the learning curve is just about weeks/months but the kof's learning curve in general is about 4 months to know the basics and use streetfighter style gameplay or being noobish,1 year to learn the stuff that "you should" to know, 2 years to play decently(combos, common strategies), 4+ years to play average level gameplay (like the loketest videos)

this video will help you to start playing kof properly, for sure

http://www.youtube.com/watch?v=r75Lz1Drp8g  (part 1)
http://www.youtube.com/watch?v=jF5yg2QH_Lw (part 2)
Title: Re: KOFXIII
Post by: K.O.D on May 08, 2010, 06:00:20 pm
If this game will make it outside of Japan, this will be my 1rst time playing KOF series, hoping this version will not be a failure like the previous one.  How's the learning curve?

Play KOF XI and 2002 UM to get the hang of it. It might be challenging at first but it gets very fun once you get used to it.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on May 08, 2010, 07:23:27 pm
nice Maxima is in too
Title: Re: KOFXIII
Post by: _Arthas_Cf on May 08, 2010, 07:34:34 pm
hahahaha maxima  :P
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on May 08, 2010, 07:52:44 pm
hahahaha maxima  :P

whats so funny?
(http://www.fightersgeneration.com/np5/kof13/maxima-kof13.jpg)
http://game.snkplaymore.co.jp/official/kof-xiii/character/
Title: Re: KOFXIII
Post by: _Arthas_Cf on May 08, 2010, 08:11:15 pm
they hate maxima :haw:
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on May 08, 2010, 08:15:42 pm
they hate maxima :haw:

who is they?
Title: Re: KOFXIII
Post by: K.O.D on May 08, 2010, 08:17:36 pm
stupid people
Title: Re: KOFXIII
Post by: S.D. on May 08, 2010, 08:19:43 pm
they hate maxima :haw:
If by "they" you mean that one guy that craves for attention. Yeah.
Title: Re: KOFXIII
Post by: Magma MK-II on May 08, 2010, 08:31:16 pm
Enough trolling for a day!

I believe Mukai will appear as a first boss, because the last will probably be "Their Master"!
Title: Re: KOFXIII
Post by: Duos.act on May 08, 2010, 08:46:35 pm
stupid people

This.

Silly people expecting a K' team without Maxima, they make me laugh.
Title: Re: KOFXIII
Post by: Sean Altly on May 08, 2010, 09:31:29 pm
You don't have to be stupid to not like Maxima. I don't care for the guy, but as soon as K' was announced I expected him.
Title: Re: KOFXIII
Post by: _Arthas_Cf on May 08, 2010, 10:57:33 pm
Silly people expecting a K' team without Maxima, they make me laugh.

exactly that,now only need one more, kula or whip?  :'(

I believe Mukai will appear as a first boss, because the last will probably be "Their Master"!

Or Adel too
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on May 08, 2010, 11:51:39 pm
it will be kula for sure. ( i bet)
Title: Re: KOFXIII
Post by: StefanBandicootMFG on May 09, 2010, 12:16:34 am
What would the K' Team be without Maxi? =-p

Now the last member would either be Whip or Kula. It should be confirmed very soon though. ;-D
Title: Re: KOFXIII
Post by: SNT on May 09, 2010, 12:35:10 am
What would the K' Team be without Maxi? =-p
Better off.  And for the record I never said I expected not to see Maxima, I said I hoped not to see Maxima.  And if not liking a character qualifies as attention whoring... just fuck you all.
Title: Re: KOFXIII
Post by: Cyanide on May 09, 2010, 12:36:52 am
you are all small and can't grow manly sideburns

:D
Title: Re: KOFXIII
Post by: Keku on May 09, 2010, 12:38:10 am
What would the K' Team be without Maxi? =-p
Better off.
Bugger off.
Title: Re: KOFXIII
Post by: Bastard Mami on May 09, 2010, 01:26:50 am
it will be kim dragon, they have not milked world heroes enough.
Title: Re: KOFXIII
Post by: Duos.act on May 09, 2010, 02:06:18 am
No it's obviously gonna be Snake since they have Konami involved.

I mean Snake's a genetically altered anti-hero too, why wouldn't he team with K'?  It makes more sense than all the Adel and Oswald theories at least.
Title: Re: KOFXIII
Post by: StefanBandicootMFG on May 09, 2010, 04:54:10 am
If Snake joins KOF, that would be just as or more shocking than when he was announced for Brawl back in 06. I highly doubt SNK would put him in, but we never know, LOL. :sugoi:

Title: Re: KOFXIII
Post by: Nero D. on May 09, 2010, 04:57:36 am
 :omg:
Title: Re: KOFXIII
Post by: rednavi -RETIRED on May 09, 2010, 05:13:44 am
Hehe, this game will eventually have more head swaps than 3rd Strike :D, men I wanna see Kula and her effect so bad!
Title: Re: KOFXIII
Post by: MAO11 on May 09, 2010, 05:54:32 am
If this game will make it outside of Japan, this will be my 1rst time playing KOF series, hoping this version will not be a failure like the previous one.  How's the learning curve?

play kof 98 it is a dream match si no story but it's a compilation of players 94-97

my first kof game was 98 i remember it like it was yesterday *flash back*
remember when you first heard this song

http://www.youtube.com/watch?v=cB4d38xCvNs

man i used to main daimon,shingo,mary,billy and yamazaki awesomeness to beat the crap out of everybody
Title: Re: KOFXIII
Post by: Duos.act on May 09, 2010, 06:19:49 am
Hehe, this game will eventually have more head swaps than 3rd Strike :D, men I wanna see Kula and her effect so bad!

Me too man, can't wait.
Title: Re: KOFXIII
Post by: MellyInChains on May 09, 2010, 06:25:33 am
it will be kim dragon, they have not milked world heroes enough.

Johnny Maximum would be pretty nice...
Title: Re: KOFXIII
Post by: shin. [OFWGKTA] on May 09, 2010, 08:11:40 am
Too late, Judgespear already got to him.
Title: Re: KOFXIII
Post by: Luce on May 09, 2010, 08:25:16 am
QUOTE
Actually, I just noticed something that proves it is Kula

See here: http://img.photobucket.com/albums/v219/Kaphwan/whiporkula.jpg

Now, look specifically at the collar of the shirt, notice how it stands up?

Whip: http://www.mypspwallpapers.com/uploads/200704/f/1176430946.jpg

Kula: http://media.giantbomb.com/uploads/0/112/370653-kof11_kula_diamond_large.jpg

Kula has a standing collar, Whip does not, so it IS Kula. Another big giveaway is the golden lining under the breast.
QUOTE

from KOF xiii arcade board on gamefaqs, sorry if old
Title: Re: KOFXIII
Post by: Cyanide on May 09, 2010, 08:50:52 am
Things that make it kula
Eyes
The lining on clothes
the fact that it's most likely her

Things that make it whip
Apparent hairstyle
eyes
pose

Most of us figure it's kula, but there is a minor potential for it to be whip.
Title: Re: KOFXIII
Post by: Nero D. on May 09, 2010, 08:55:43 am
...I hate you all. I posted that like a month ago.

Ugh I feel like a att. whore for saying that.
Title: Re: KOFXIII
Post by: Drex on May 09, 2010, 09:01:03 am
It's pretty hard for me to make out what may be hair and what isn't, but if there IS any hair it's defiantly too dark to be Kula's + the "collar" could easily be Whip's choker.
Title: Re: KOFXIII
Post by: S.D. on May 09, 2010, 09:06:43 am
What would the K' Team be without Maxi? =-p
Better off.  And for the record I never said I expected not to see Maxima, I said I hoped not to see Maxima.  And if not liking a character qualifies as attention whoring... just fuck you all.
BAWWWWW :(
Title: Re: KOFXIII
Post by: Duos.act on May 09, 2010, 09:08:23 am
Look at the picture again.  That's not short hair.  Look at the back of her head and you can see where long hair comes off the side of her head.

Not to mention that isn't the kind of facial expressions Whip is known for.
Title: Re: KOFXIII
Post by: _Arthas_Cf on May 09, 2010, 09:52:05 am
is long hair dudes,kula comes to us
Title: Re: KOFXIII
Post by: SNT on May 09, 2010, 10:37:13 am
For fuck's sake, I don't like Maxima, I try to say so and I get slammed for being a stupid attention-craving troll by Mugenguild's Team Leather Gaywad Lovers Society.  Yes, he's in the game, no I don't like it, yes I'll get it anyway because Vice and King are worth it.  Can we move the fuck on already?

As for the mystery character, hopefully the dickhead squad won't jump on my back again for holding out some hope, because I can think of a chick with that high collar, those lips, and a history of working with K', that isn't either Kula or Whip.
Title: Re: KOFXIII
Post by: Nero D. on May 09, 2010, 10:39:09 am
huh
Title: Re: KOFXIII
Post by: Anjel on May 09, 2010, 10:42:13 am
I don't really like Maxima either... I'd rather have someone like Vanessa or Ramon.
I have to agree that the K' team would not be the K' team without him though.
Title: Re: KOFXIII
Post by: MAO11 on May 09, 2010, 10:42:54 am
nyahahaha

yeah me too i don't like maxima sadly it's coola man i miss whip (TT_TT)

maxima should be removed after all he avenged his comrades death in 01

whip should be assigned as the leader of K' team by heidern why? because she is the older sister that's why
Title: U mad coz we stylin' on you
Post by: S.D. on May 09, 2010, 10:54:53 am
At least Maxima's movelist is interesting enough to warrant a spot in the select screen (Unlike certain head swaps).
For fuck's sake, I don't like Maxima, I try to say so and I get slammed for being a stupid attention-craving troll by Mugenguild's Team Leather Gaywad Lovers Society.
Or maybe we're just having a blast with your childish and hilarious replies.
Title: Re: KOFXIII
Post by: Sean Altly on May 09, 2010, 11:13:27 am
Or maybe we're just having a blast with your childish and hilarious replies.

Which is no less childish.

The picture is strange, because it doesn't look like any one person in particular. Maybe it's supposed to be ambiguous to throw us off? I'd love for it to be Vanessa, judging by the hair in the pic, but it will probably just end up being Kula, which I don't mind because as played out as she is in Mugen, I still like her in KoF.
Title: Re: KOFXIII
Post by: Cyanide on May 09, 2010, 11:39:31 am
Nice as vanessa would be, she's always teamed up with Ramon. No ramon, no vanessa.

There is no way that image is anyone other than kula or whip. That team, that image, it can't be anyone else. Foxy and Diana would be the only other choices, and there is no way we'd mistake either of them for kula or whip, the eyes are just wrong for them.
Title: Re: KOFXIII
Post by: swipergod on May 09, 2010, 03:21:03 pm
My money's on Kula hands down.  SNK seems to be going the "easier to draw route" (based on time contraints I'm guessing).   Hwa bested out Billy, so I'm guessing Kula will best out Whip since Kula's attacks are more effects based then sold drawing (whip weapon).  They could always make a headswap of K'. Ha ha!! :D *Seriously, don't do it SNK*.
Title: Re: KOFXIII
Post by: Mechy on May 09, 2010, 03:41:56 pm
it would make more sense anyway
Title: Re: KOFXIII
Post by: Rote Zaungast on May 09, 2010, 05:57:23 pm
this post (http://mugenguild.com/forumx/index.php?topic=113935.msg1114693#msg1114693) has a point

also why is it there
Title: Re: KOFXIII
Post by: Alhambra on May 09, 2010, 08:29:26 pm
As much as I'd like to believe otherwise, everything from the clothes to the expression to the eyes looks like Kula.

I really want to see Vanessa and Ramon in this style. I'm hoping they'll be in the next game along with Seth.
Title: Re: KOFXIII
Post by: Duos.act on May 09, 2010, 08:42:11 pm
For those going the hair color route, remember Kula's hair is not always blue.
Before she goes into the fight, it's brown.  Also as I keep saying, it's cut off in the image because of the effects of the intro.  Look at the face, the costume, the hair, etc.  It only makes sense that it's Kula, but I guess we'll know this Friday.
Title: Re: KOFXIII
Post by: S.D. on May 09, 2010, 10:18:42 pm
Hopefully, it ain't Kula. Whip's movelist would bring more variety to the game.

Or maybe we're just having a blast with your childish and hilarious replies.
I never said it wasn't 8)
And no need to get defensive if you fit the description, really.
Title: Re: KOFXIII
Post by: Nero D. on May 09, 2010, 10:28:47 pm
:gonk: Stop with these civil wars for cripes' sake.:gonk:

Anyway, at the rate they're going and for the sake of convenience (time constraints) it'll be Kula.

But if, and only if, they can pull out all those whip animations along with her model animations, then we can reconsider for Whip.
Title: Re: KOFXIII
Post by: Bastard Mami on May 09, 2010, 10:56:38 pm
I hope it's kula witha princess haircut.
Title: Re: KOFXIII
Post by: Sean Altly on May 10, 2010, 04:16:26 am
Hopefully, it ain't Kula. Whip's movelist would bring more variety to the game.

Or maybe we're just having a blast with your childish and hilarious replies.
I never said it wasn't 8)
And no need to get defensive if you fit the description, really.

Good job quoting the wrong part of my post. Also, I don't fit the description because I've been nothing but civil, and if you admit that what you're doing is childish as well, then you don't need to be calling anyone childish when you're guilty of the same behavior. Why don't you just stop making fun of people and "having a blast", this isn't High School.

Anyway, I can't wait to find out who it is. I get really anxious about this kind of stuff. I'm sure I'll be happy whoever it is.
Title: Good job being a White Knight troll. Or not. Too obvious.
Post by: S.D. on May 10, 2010, 05:05:09 am
Quote
WAH WAH WAH WAH WAH WAH hilarious attempt at being a mod, thinly veiled troll by trying to be "civil"/holier than thou followed by more WAH WAH WAH WAH WAH
(repeat for two paragraphs) *insert a final line related to the game to make the troll post less obvious*
If you don't fit the description, why are you being so defensive and why did you even step into the argument?
Quote
when your guilty
My what?
Anyways, that's funny, the same points can be applied to your post since you're so eager to prove me wrong to the point of derailing the thread. Oh well too bad. Enjoy your Maxima.

Anyway, I can't wait to find out who it is. I get really anxious about this kind of stuff. I'm sure I'll be happy whoever it is. Except for Kula. The game needs less DP characters. That or they should modify her move list.
Title: Re: KOFXIII
Post by: Bastard Mami on May 10, 2010, 05:15:48 am
she is dp doesnot has teh mechanics of a normal dp anyway, I don't see people complaining about ryo or takuma so I don't see why all teh kula hate, your just jealous because you are boobs are not cute.
Title: Re: KOFXIII
Post by: Sean Altly on May 10, 2010, 05:27:40 am
Quote
WAH WAH WAH WAH WAH WAH hilarious attempt at being a mod, thinly veiled troll by trying to be "civil"/holier than thou followed by more WAH WAH WAH WAH WAH
(repeat for two paragraphs) *insert a final line related to the game to make the troll post less obvious*
If you don't fit the description, why are you being so defensive and why did you even step into the argument?
Quote
when your guilty
My what?
Anyways, that's funny, the same points can be applied to your post since you're so eager to prove me wrong to the point of derailing the thread. Oh well too bad. Enjoy your Maxima.

Anyway, I can't wait to find out who it is. I get really anxious about this kind of stuff. I'm sure I'll be happy whoever it is. Except for Kula. The game needs less DP characters. That or they should modify her move list.

You don't have to be a mod or part of the argument to let someone know they're bing a jackass, and you sir, are being a jackass. You making fun of Chosis for not liking Maxima derailed the thread, since this is a KoFXIII discussion thread. Him not liking Maxima's inclusion was on topic; you making fun of him was not. Grow up.
Title: Re: KOFXIII
Post by: Nero D. on May 10, 2010, 05:33:12 am
C'mon yall for real chill this out were all adults in here. I know I aint really got any authority to be saying anything I'm just saying let's just be cool on this you know?

It's gettin ridiculous.
Title: Re: KOFXIII
Post by: Shamrock on May 10, 2010, 05:43:26 am
Everyone stop with the attack stuff. This is a nerd type thread, and being a nerd I can understand the passions, but to actually have full fledge arguments where people start calling each other childish over video games, is just crazy.

Now please, continue on topic and no more fighting.
Title: Re: KOFXIII
Post by: Duos.act on May 10, 2010, 06:37:13 am
she is dp doesnot has teh mechanics of a normal dp anyway, I don't see people complaining about ryo or takuma so I don't see why all teh kula hate, your just jealous because you are boobs are not cute.

This a thousand times.
Title: Re: KOFXIII
Post by: Cyanide on May 10, 2010, 06:54:49 am
Takuma doesn't have an uppercut! Yuri does.
Title: Re: KOFXIII
Post by: The Railgunner on May 10, 2010, 07:40:30 am
I believe Mukai will appear as a first boss, because the last will probably be "Their Master"!

Or Adel too

Fuck them, why can't they try a classic boss or something? I mean, Adel is basically a shorter, emo, bishonen Rugal, so cut the middle man and just stick Rugal and his mustache in there. As far as Mukai goes...eh, maybe, he's pretty original, and would probably look good in XIII. And if they brought Geese back, well, as far as KOF is concerned, he's immortal, so there aren't any untied ends.

Or, better, have a main boss and secret bosses, so that if, say, Adel is the main boss, hey, we still get Geese or Rugal or Mukai or someone a hell of a lot better. Finally, people saying that Adel is the "Rugal for a new generation", that's bullshit, since most of XIII's roster has been there since '96 or earlier, so there clearly isn't any new generation in XIII. This isn't Street Fighter 3. It's not like the roster was cut and left with only Garou Terry and Bearded Kyo or some shit. They're all the same. They aren't any older. SNK can put whatever boss they (or we) want in the game, it's not like they haven't done it before.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on May 10, 2010, 07:52:18 am
C'MON!!

it's Kula, I can see her long hair, her clothes and big eyes... look carefully on the curvature (like a "D") on the "R" and you will notice her long hair like moved by wind
Title: Re: KOFXIII
Post by: Duos.act on May 10, 2010, 08:05:18 am
That's what I been saying =P
It's so obviously her dammit. 
Title: Re: KOFXIII
Post by: Dishamonpow on May 10, 2010, 08:51:53 am
Watch it ending up being Candy 2.0 :p
Title: Re: KOFXIII
Post by: Cyanide on May 10, 2010, 08:58:19 am
Climax of the ash saga will not mean pulling up a boss from 6 years ago who hasn't been involved at all in the current arc. Geese being a bonus on the ps2 disc for XI does not count.
Title: Re: KOFXIII
Post by: S.D. on May 10, 2010, 08:59:02 am
Quote
she is dp doesnot has teh mechanics of a normal dp anyway
I know, but we already have K' (And their light DP is more or less the same...they strong version differs because Kula has more x velocity instead of height)
Regardless, her rushdown tactics don't differ much... That's why I prefer Whip/A retool of her moveset.

I won't mind regular Kula once the roster is bigger.
Quote
I don't see people complaining about ryo or takuma so I don't see why all teh kula hate,
Ryo OR Robert. They should've gave him his flash kick.
You know what? At least it ain't as broken as Joe's goddamn Tiger kick and his instant recovery time.

Quote
your just jealous because you are boobs are not cute.
But they're bigger!

Fuck them, why can't they try a classic boss or something? I mean, Adel is basically a shorter, emo, bishonen Rugal, so cut the middle man and just stick Rugal and his mustache in there.
Rugal is dead.
And what's exactly "Emo" about Adelheid?
As far as Mukai goes...eh, maybe, he's pretty original
Design-Wise? he looks like a Tetsuo Hara reject. The light veins are cool though.
Move set? Eh... I dunno. Sure at least he ain't Magaki.
Title: Re: KOFXIII
Post by: Nero D. on May 10, 2010, 09:16:27 am
The only reason they're not bringing in any OG characters yet is because they are trying to bring in all the existing characters to the new graphics style.

Which IMO, is not that wise.

I think they should have finished the Ash Saga on the classic/XI engine and started fresh on this new engine, that way they could make brand new characters and then bring the classics and favorites back, killing two birds with one stone.

Oh well...
Title: vegeta29486825482084023879xx
Post by: Anjel on May 10, 2010, 09:23:46 am
Quote
Fuck them, why can't they try a classic boss or something? I mean, Adel is basically a shorter, emo, bishonen Rugal, so cut the middle man and just stick Rugal and his mustache in there.
Rugal is dead.
And what's exactly "Emo" about Adelheid?

Yeah, this.
Title: Re: KOF XIII
Post by: The Railgunner on May 10, 2010, 09:46:41 am
Quote
Fuck them, why can't they try a classic boss or something? I mean, Adel is basically a shorter, emo, bishonen Rugal, so cut the middle man and just stick Rugal and his mustache in there.
Rugal is dead.
And what's exactly "Emo" about Adelheid?

Yeah, this.

OK, you got me on that one. I concede defeat on that part. But it DID occur to me that maybe instead of using ANY existing boss, they could just make an all-new one.
Title: Re: KOFXIII
Post by: Cyanide on May 10, 2010, 10:08:47 am
Which is probably what they'll do. We have a fair idea that white dark ash is involved somewhere. The other possibility for existing character is mukai, he's still alive, and he's still involved.

It won't be botan is all i can think of, that particular skillset says "person behind the scenes" far too much.
Title: Re: KOFXIII
Post by: Cashman on May 10, 2010, 02:48:33 pm
Quote
Fuck them, why can't they try a classic boss or something? I mean, Adel is basically a shorter, emo, bishonen Rugal, so cut the middle man and just stick Rugal and his mustache in there.
Rugal is dead.
And what's exactly "Emo" about Adelheid?

Yeah, this.
Is it because of his pale Skin? Just be glad he doesn't wear Emo make-up and stuff....
And futher more, he doesn't even act emo, he just mello as hell and down to earth (Meaning one of the sane characters in KOF)
Title: Re: KOFXIII
Post by: K.O.D on May 10, 2010, 03:11:24 pm
let's make everyone an american stereotype, fuck variety and unique personality.

everyone should be happy, smiley and get the chicks.
Title: Re: KOFXIII
Post by: Iced on May 10, 2010, 03:22:35 pm
I thought adel was a chick with a flat chest at first.
Adelheid is a femenine name.

http://www.thinkbabynames.com/meaning/0/Adelheid
Title: Re: KOFXIII
Post by: MAO11 on May 10, 2010, 03:22:56 pm
ahahha americans..... sigh DEATH TO AMERICA!!!!

could be worse your baby's name is robert but he looks like mai
Title: Re: KOFXIII
Post by: Mechy on May 10, 2010, 05:17:51 pm
DEATH TO AMERICA!!!!
im european and is still find this retarded. go away
Title: Re: KOFXIII
Post by: Keku on May 10, 2010, 05:37:38 pm
I thought adel was a chick with a flat chest at first.
Adelheid is a femenine name.
This.
At first I thought he was some really tough and buff woman or something, along the lines of Angela Belti.

Then I heard the voice.

Even better~
Title: Re: KOFXIII
Post by: Koop on May 10, 2010, 05:45:16 pm
what.

Adelheid is the least feminine girly boy in KOF.  :P
Title: Re: KOFXIII
Post by: K.O.D on May 10, 2010, 05:47:40 pm
The only other girly boy is Ash so it's both of them at the extreme ends of least and most.
Edit : Forgot shion, who's even more girly than ash and the only one who can be genuinely mistaken for a girl.

Benimaru is a pimp so he doesn't count.
Title: Re: KOFXIII
Post by: Magma MK-II on May 10, 2010, 05:50:35 pm
If anything Adelheid will be a mid-boss again. The last boss will surely be a fresh new boss, in this case "The Master", who is trying to absorb Orochi's powers for some reason yet unexplained.
Title: Re: KOFXIII
Post by: Duos.act on May 10, 2010, 07:33:36 pm
let's make everyone an american stereotype, fuck variety and unique personality.

everyone should be happy, smiley and get the chicks.

They did this with Terry and he is the single most popular character the company has ever created.

Lol.
Title: Re: KOFXIII
Post by: K.O.D on May 10, 2010, 07:35:14 pm
let's make everyone an american stereotype, fuck variety and unique personality.

everyone should be happy, smiley and get the chicks.

make everyone

everyone should

everyone

everyone

everyone

yes i had to do that because reading comprehension on the internet is at an all-time low.
Title: Re: KOFXIII
Post by: Cashman on May 10, 2010, 07:35:53 pm
Kyo as an american makes me laugh
Title: Re: KOFXIII
Post by: Jmorphman on May 10, 2010, 07:36:54 pm
I actually think that if everyone acted like Terry it would be the best game ever.
Title: Re: KOFXIII
Post by: K.O.D on May 10, 2010, 07:45:51 pm
no it would be fucking bad because you would be copying everything that makes terry bogard such a great character and pasting it all over the place quickly losing its appeal and making it repetitive and bland.

everything and everyone should be different.
Title: Re: KOFXIII
Post by: Cashman on May 10, 2010, 07:53:12 pm
no it would be fucking bad because you would be copying everything that makes terry bogard such a great character and pasting it all over the place quickly losing its appeal and making it repetitive and bland.

everything and everyone should be different.
KOF got bland and repetitive after 2000
Title: Re: KOFXIII
Post by: Mechy on May 10, 2010, 08:02:44 pm
then why is this game looking badass
Title: Re: KOFXIII
Post by: Cashman on May 10, 2010, 08:04:20 pm
then why is this game looking badass
They're revamping it too look badass. Forgot to say that. My bad.
Title: Re: KOFXIII
Post by: Duos.act on May 10, 2010, 08:59:26 pm
They DID do that with everyone and it was called Fatal Fury.
And it was awesome.
Title: Re: KOFXIII
Post by: K.O.D on May 10, 2010, 09:01:19 pm
Terry Bogard and Andy Bogard are complete opposites of each other and they're BROTHERS.

You must live in some sort of bizzaro world, right?
Title: Re: KOFXIII
Post by: Nero D. on May 10, 2010, 09:03:53 pm
Ha. Terry was, in fact, the only one with that personality. But TBH, Joe came pretty close also, which is pretty funny.
Title: Re: KOFXIII
Post by: Cashman on May 11, 2010, 04:17:39 am
Ha. Terry was, in fact, the only one with that personality. But TBH, Joe came pretty close also, which is pretty funny.
Franco Bash, Duck King, and Blue Mary Say hi.

Because Each acted like an American stereotype in its different ways.
Title: Re: KOFXIII
Post by: _Arthas_Cf on May 11, 2010, 04:19:36 am
franco bash is Pedro Infante  ::),but its true they have personality too
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on May 11, 2010, 04:27:09 am
let's make Ramon an american westler then :P

yeah, even their colors are really "supermanish" like USA flag
don't like them much because I don't like those colors
xD
Title: Re: KOFXIII
Post by: Nero D. on May 11, 2010, 05:43:31 am
Franco Bash, Duck King, and Blue Mary Say hi.

Because Each acted like an American stereotype in its different ways.

Tell em I said wassup. They should also tell you that has nothing to do with what I'm talking about. Ha.
Title: Re: KOFXIII
Post by: MAO11 on May 11, 2010, 06:17:48 am
benimaru is a girly boy and you don't see anyone hating him i wonder why... maybe he reminds people of that guy from jjba.
Title: Re: KOFXIII
Post by: Alhambra on May 11, 2010, 06:31:38 am
^Probably because he's more narcissistic than flamboyant. Also, Benimaru hits on girls a lot in the fiction doesn't he?

Oh and how the hell did this thread get this off topic?
Title: Re: KOFXIII
Post by: Duos.act on May 11, 2010, 06:32:05 am
What in the hell did I start ._____.

My point is that the Fatal Fury characters are all Americanized stereotypes, but clearly we have gone far beyond that point.  Yeah let's just drop it.

So is there a vid of Ryo's neomax actually connecting properly, or is the one that ends with Ryo getting KOed the only one out there?
Title: Re: KOFXIII
Post by: Cyanide on May 11, 2010, 06:47:23 am
Yes there is the full DM somewhere. He hammers hwa and it causes a high vel hit backwards with a rather long slide along the ground.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on May 11, 2010, 08:32:49 am
What in the hell did I start ._____.

My point is that the Fatal Fury characters are all Americanized stereotypes, but clearly we have gone far beyond that point.  Yeah let's just drop it.

So is there a vid of Ryo's neomax actually connecting properly, or is the one that ends with Ryo getting KOed the only one out there?

There were chinese sterotypes too!  and honkong sterotypes!
Title: Re: KOFXIII
Post by: Alhambra on May 11, 2010, 09:52:29 am
Yes. The commercial product is full of stereotypes. Huzzah. Is there really nothing else to talk about? --;
Title: Re: KOFXIII
Post by: Keku on May 11, 2010, 09:53:41 am
BLACK PEOPLE.

Let us discuss the serious lack of Heavy D!.
Title: Re: KOFXIII
Post by: Alhambra on May 11, 2010, 09:57:50 am
Honestly, why don't they bring his old team back. I loved Lucky.
Title: Re: KOFXIII
Post by: Nero D. on May 11, 2010, 09:59:54 am
In the dream match. Hopefully. D!, Lucky, and Brian in XIII style would be funkin A.
Title: Re: KOFXIII
Post by: MAO11 on May 11, 2010, 10:26:53 am
heavy d , brian , meyer , wilson and lucky ... they should be in kof

yeah if you think about it kof has only 2 or 1 black guy per game.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on May 11, 2010, 11:38:28 am
heavy d , brian , meyer , wilson and lucky ... they should be in kof

yeah if you think about it kof has only 2 or 1 black guy per game.

ever seen a fighting game series with more then 1-3 black guys ?

even the sf series has  more or less just dudley and bison/balrog

tekken has just bruce

mortal kombat just jax, kai and that guy from Mk deception who sucked balls.

the fatal fury series had just duck king and bob wilson/richard meyer..but both look more like latins/brazilians to me
Title: Re: KOFXIII
Post by: MellyInChains on May 11, 2010, 12:20:49 pm
heavy d , brian , meyer , wilson and lucky ... they should be in kof

yeah if you think about it kof has only 2 or 1 black guy per game.

ever seen a fighting game series with more then 1-3 black guys ?

Wu-Tang Shaolin Style...?
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on May 11, 2010, 12:30:07 pm
heavy d , brian , meyer , wilson and lucky ... they should be in kof

yeah if you think about it kof has only 2 or 1 black guy per game.

ever seen a fighting game series with more then 1-3 black guys ?

Wu-Tang Shaolin Style...?

OH PLEASE!


Title: Re: KOFXIII
Post by: Dishamonpow on May 11, 2010, 02:10:50 pm
Death Jam Fight for NY?
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on May 11, 2010, 02:56:19 pm
Death Jam Fight for NY?

Its Def Jam.

Now go away with your damn hip hop games
Title: Re: KOFXIII
Post by: FeLo_Llop on May 11, 2010, 03:02:45 pm

tekken has just bruce

EPIC FAIL...

In Tekken 6 we EASILY can make a niggah powah team with:
- 1: Bruce
- 2: Eddy
- 3: Christie
- 4: Armor King II
- 5: Craig Marduk
- 6: Raven


So, you failed. Dunno if you don't know a lot of the game or if you stopped playing Tekken at Tekken 2.
Title: Re: KOFXIII
Post by: Iced on May 11, 2010, 03:11:38 pm
craig?
(http://1.bp.blogspot.com/_aE19V2mLUHQ/S1KszCzoPCI/AAAAAAAAKQ8/Vjr9k791VA8/s320/craig-marduk.jpg)

christie?
(http://img.stern.de/_content/54/30/543020/kaempfer18_400.jpg)

I can see it on the others tho.
Title: Re: KOFXIII
Post by: Loona on May 11, 2010, 03:30:32 pm
ever seen a fighting game series with more then 1-3 black guys ?

even the sf series has  more or less just dudley and bison/balrog

Off the top of my head Dee Jay, Birdie and Elena come to mind, possibly also one of Bison/Vega's dolls.

Quote
the fatal fury series had just duck king and bob wilson/richard meyer..but both look more like latins/brazilians to me

A lot of brazillians have a root or two of their family tree in Africa, I figure that counts. Also, Michael Max from FF1, and Axel Hawk from FF2 and Special is arguable according to some artwork. Garou also has Marco, and Kevin goes around with that kid, Marky.
Title: Re: KOFXIII
Post by: K.O.D on May 11, 2010, 03:43:55 pm
heavy d! is the best black guy.
Title: Re: KOFXIII
Post by: Mechy on May 11, 2010, 04:02:47 pm
no seth is
Title: Re: KOFXIII
Post by: Elix on May 11, 2010, 04:07:27 pm
No, Heavy D.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on May 11, 2010, 04:16:31 pm

tekken has just bruce

EPIC FAIL...

In Tekken 6 we EASILY can make a niggah powah team with:
- 1: Bruce
- 2: Eddy
- 3: Christie
- 4: Armor King II
- 5: Craig Marduk
- 6: Raven


So, you failed. Dunno if you don't know a lot of the game or if you stopped playing Tekken at Tekken 2.

lol how could i forget Raven and Eddy..true true.

Eddy and Christie arent black trough. more like brown. Bout Craig, nay and have we ever seen armor king fighting without his mask?
Title: Re: KOFXIII
Post by: Jesuszilla on May 11, 2010, 04:17:05 pm
You're ALL wrong.


Lucky Glauber is the best black guy.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on May 11, 2010, 04:19:08 pm
ever seen a fighting game series with more then 1-3 black guys ?

even the sf series has  more or less just dudley and bison/balrog

Off the top of my head Dee Jay, Birdie and Elena come to mind, possibly also one of Bison/Vega's dolls.

Quote
the fatal fury series had just duck king and bob wilson/richard meyer..but both look more like latins/brazilians to me

A lot of brazillians have a root or two of their family tree in Africa, I figure that counts. Also, Michael Max from FF1, and Axel Hawk from FF2 and Special is arguable according to some artwork. Garou also has Marco, and Kevin goes around with that kid, Marky.


i dont consider garou motw to be a fatal fury game. its my own opinion but the game was such a big change from all other FF games that i considered it always to be the first part of a new series.   Dunno how i forgot Elena and Birdie and Dee Jay tough.. made the post a bit too rushed i guess ;)
Title: Re: KOFXIII
Post by: K.O.D on May 11, 2010, 05:06:25 pm
...

It is a Fatal Fury game, Fatal Fury is called Garou in Japan (and the console releases of the game were called Fatal Fury : Mark of the Wolves) and there are thousands of games out there that are very different from their predecessors but are still sequels since they're a continuation of a previous game.

You're ALL wrong.


Lucky Glauber is the best black guy.

Lucky is worse than even Seth, he's a bad stereotype.

He'd fit right in a street fighter game though.
Title: Re: KOFXIII
Post by: walt on May 11, 2010, 05:14:28 pm
JP Garou Densetsu (Legend of the Wild Wolf) = US Fatal  Fury
Title: Re: KOFXIII
Post by: Mechy on May 11, 2010, 05:16:35 pm
besides the real bout games are fucking awesome .V.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on May 11, 2010, 05:49:52 pm
...

It is a Fatal Fury game, Fatal Fury is called Garou in Japan (and the console releases of the game were called Fatal Fury : Mark of the Wolves) and there are thousands of games out there that are very different from their predecessors but are still sequels since they're a continuation of a previous game.

You're ALL wrong.


Lucky Glauber is the best black guy.

Lucky is worse than even Seth, he's a bad stereotype.

He'd fit right in a street fighter game though.

it still is another game in MY opinion. and yes..the real bout fatal fury games were damn awesome.
Title: Re: KOFXIII
Post by: Cashman on May 11, 2010, 06:30:31 pm
Let's change the subject before we spark a race war. Don't Want anyone saying the N word for over 9000 times.

Like I said
Whip>Kula
Title: Re: KOFXIII
Post by: K.O.D on May 11, 2010, 06:44:21 pm
There's nothing to talk about at this point until Thursday or Friday where the next character and blog post is updated.
Title: Re: KOFXIII
Post by: walt on May 11, 2010, 06:44:44 pm
NO NO NO We're discussing niggers we like in KOF.
Title: Re: KOFXIII
Post by: FeLo_Llop on May 11, 2010, 07:07:04 pm
[OFFTOPIC]
have we ever seen armor king fighting without his mask?

Do we need?

Both A.King I and II are.
http://www.fightersgeneration.com/characters/armorking-tagart.jpg
http://www.fightersgeneration.com/characters/armorkinghrdr.jpg

Black as a cricket's nuts...

If you see the whole page for A.king, you'll see that both versions of him are black.

Now: Importance about being or not black on videogames? Do we have to start about topics in videogames? Why Vega from SF is a torero/bullfighter? or Miguel, from tekken, the same(more or less...bullfighting clothing style, LOL).
Or what the hell would think a Brazillian guy while playing Tekken 4, where appears "eu falo português" in a stage? GOOD FOR YOU, GUY, YOU SPEAK PORTUGUESE, so what? and the multiple mistakes in videogames about etnithies. Rose(from SF) is a gipsy, and she is pale as a corpse. Gipsies are dark-skinned. So, what's the point on "maaaaaaan I want my niggah charzzz plzzzzzzz!!!" Stop crying for it, and keep playing without bad feelings about it.

I'm Spaniard, and I don't like the "torero style" because NO ONE WEARS LIKE THIS HERE. But it's a game, and so, I enjoy the same.

[/OFFTOPIC]

Title: Re: KOFXIII
Post by: K.O.D on May 11, 2010, 07:12:51 pm
come on thursday hurry up
Title: Re: KOFXIII
Post by: Keku on May 11, 2010, 07:49:56 pm
Black as a cricket's nuts...
what
Title: Re: KOFXIII
Post by: FeLo_Llop on May 11, 2010, 08:09:56 pm
Okay...:P!!

- Cricket color: Black.
- Nuts(not the vegetable/fruit/etc): also has some anatomical meaning :P!
Title: Re: KOFXIII
Post by: Jesuszilla on May 11, 2010, 08:14:25 pm
that's racist
Title: Re: KOFXIII
Post by: MAO11 on May 11, 2010, 08:22:29 pm
is K a black dude ?cause i think he looks like one. or he's just tanned/south east asian

heavy d is the best , hope snk could revive the all american team.
Title: Re: KOFXIII
Post by: K.O.D on May 11, 2010, 08:24:42 pm
tanned.
Title: Re: KOFXIII
Post by: Nnaajj on May 11, 2010, 08:25:03 pm
is K a back dude cause i think he looks like one. or he's just tanned/south east asian
People don't like to admit he's black. Some time ago a mini argument went on about how K' wasn't black and was tanned, lol.

Also, wtf is tanned? It's either black, mix race or white. Make your minds up people.
Title: Re: KOFXIII
Post by: Mechy on May 11, 2010, 08:25:26 pm
SOLARIUM IS MY FAVORITE PLACE ON EARTH
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on May 11, 2010, 08:36:09 pm
K' is black, he's a futuristic brotha!!... (brown skin)
he's not a stereotype IMO, like Lucky
(http://img576.imageshack.us/img576/4329/xiiiavatar.png)
I don't see him near white at all  :S

also kusanagi is between tanned or black...
Title: Re: KOFXIII
Post by: Jmorphman on May 11, 2010, 08:47:25 pm
Wasn't there someone arguing that Vice was black a while back?  :S
Title: Re: KOFXIII
Post by: K.O.D on May 11, 2010, 08:51:13 pm
k' is not black because he's bloody japanese and he doesn't have any negroid facial features.
Title: Re: KOFXIII
Post by: Nnaajj on May 11, 2010, 08:53:21 pm
Have you seen a japanese person with Black skin? No.
And just cause he dosen't have big lips or something dosen't meen he's not black.
BLACK POWER!!!11
Title: Re: KOFXIII
Post by: Anjel on May 11, 2010, 08:54:24 pm
(http://img522.imageshack.us/img522/443/blackvswhite.png)
                                      Black                                White
Title: Re: KOFXIII
Post by: Jesuszilla on May 11, 2010, 08:57:03 pm
(http://img522.imageshack.us/img522/443/blackvswhite.png)
                                      dude                                BOOBS!
Title: Re: KOFXIII
Post by: K.O.D on May 11, 2010, 09:01:17 pm
(http://img441.imageshack.us/img441/5905/hazamawhateva.gif)
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on May 11, 2010, 09:14:21 pm
(http://img522.imageshack.us/img522/443/blackvswhite.png)
                                      Black                                White

EXACTLY!!

also, he's not a black (american steretype with big lips)
it's more like a "mexican-latin" black guy

Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on May 11, 2010, 09:17:54 pm
can we talk about european kof characters in KOF XIII now?

Title: Re: KOFXIII
Post by: Mechy on May 11, 2010, 09:26:15 pm
SOLARIUM IS MY FAVORITE PLACE ON EARTH
Title: Re: KOFXIII
Post by: TempesT on May 11, 2010, 09:31:42 pm
If there's nothing to talk about the game anymore then just stop making huge conversations about silly things. Wait for news, or discuss relevant information.
SOLARIUM IS MY FAVORITE PLACE ON EARTH
Stop it would you.
Title: Re: KOFXIII
Post by: Mgbenz on May 12, 2010, 06:03:58 am
is K a back dude cause i think he looks like one. or he's just tanned/south east asian
Also, wtf is tanned? It's either black, mix race or white. Make your minds up people.

Did you know Koreans have white skin?


ONTOPIC: Why would anyone doubt the character's going to be Kula at this point?
Title: Re: KOFXIII
Post by: Cyanide on May 12, 2010, 06:11:27 am
Because there's a 0.0001 chance it's whip.
Because it gives us something to talk about.
Title: Re: KOFXIII
Post by: MAO11 on May 12, 2010, 08:28:42 am
k is japanese he's just tanned some guy in snk tanned k' because the prototype version looks alot like rock
Title: Re: KOFXIII
Post by: Alhambra on May 12, 2010, 08:36:46 am
Aren't people from Okinawa a little more tan too? I always figured he was just darker because of something like that or a part of the NEST's experiments.

Cannot wait for Thursday's reveal!!!
Title: Re: KOFXIII
Post by: FeLo_Llop on May 12, 2010, 09:24:42 am
Kula it would be JUST fanservice. She'll become another loli for the game and etc.
Whip it's VERY different to any KoF character, and that variety would be preciated.

Ah, and K' is a Ganguro guy :P!!

http://sobre-japon.com/wp-content/uploads/ganguro.jpg
http://www.landofvisual.com/images/ganguro15.jpg

(Well, this would explain why he's japanese and tanned... ;P)
Title: Re: KOFXIII
Post by: MAO11 on May 12, 2010, 10:00:45 am
thursday they'll reveal kula but i really hope i'am wrong, please be whip please be whip.

have you seen the kof fan arts i think a french guy made it.
Title: Re: KOFXIII
Post by: Mechy on May 12, 2010, 10:06:38 am
im fine with either but its still most likely gonna be Kula
Title: Re: KOFXIII
Post by: Magma MK-II on May 12, 2010, 06:03:48 pm
Whip has appeared in every single KoF game since 99, while Kula was absent in 2003. This gives Whip more merits.
Title: Re: KOFXIII
Post by: MAO11 on May 12, 2010, 06:19:43 pm
*cough cough lolicon cough*
Title: Re: KOFXIII
Post by: Duos.act on May 12, 2010, 10:12:56 pm
I just noticed that the character select theme is the same tune as the one in XI, only remixed .____.

*is slow*
Title: Re: KOFXIII
Post by: _Arthas_Cf on May 12, 2010, 10:23:12 pm
K its a Clone,Zero is a Clone,O-Zero is  a clone,krizalid is a clone,Kusanagis are clones too and in short all the clones are tan or  love-feed..


I want my kula,hopefully not deface
Title: Re: KOFXIII
Post by: NGeo on May 12, 2010, 11:18:59 pm
K its a Clone,Zero is a Clone,O-Zero is  a clone,krizalid is a clone,Kusanagis are clones too and in short all the clones are tan or  love-feed..


I want my kula,hopefully not deface

K' is not a clone , he was just infused with Kusanagi's DNA , and Zero ... the original one is not a clone ... now all the tan dudes are clones now  ?  o_O
Title: Re: KOFXIII
Post by: Nero D. on May 12, 2010, 11:33:28 pm
...yeah. See, KOF has a different definition of clone.

K' is "cloned" (infused DNA) from Kyo, Krizalid is "cloned" (same process) from Kyo also. Zero was created by N.E.S.T.S but Clone Zero was cloned (really) from him. He would be dark-skinned also if he weren't using Ling's body and face (C.Zero = master of disguise). Kula is just a guinea pig who was infused with the exact opposite of K'/Kyo's DNA so she doesn't really count (except for repertoire).

The only "real" clones are Kyo-1 & 2 (Kyo) K9999/Nameless (K'), and Clone Zero (Zero).
Title: Re: KOFXIII
Post by: K.O.D on May 12, 2010, 11:38:52 pm
A few corrections :

Kyo-1, Kyo-2 and Kusanagi = Direct Kyo clones.
K9999/Nameless = Seperate person infused with Kusanagi and K' bloodline DNA.
Krizalid = Direct K' clone.
Title: Re: KOFXIII
Post by: Nero D. on May 12, 2010, 11:46:15 pm
I thought K9999 and Nameless were Test Tubes like Kyo-1 and 2. I could be wrong though...
Title: Re: KOFXIII
Post by: Bastard Mami on May 13, 2010, 05:06:07 am
iirc canon kusanagi is not a clone, he is a being created by chizuru's mirror, he is more like past kyo than an actual clone.
Title: Re: KOFXIII
Post by: Keku on May 13, 2010, 05:25:02 am
Past Kyo infused with Botan's evil.
Title: Re: KOFXIII
Post by: S.D. on May 13, 2010, 05:57:23 am
infused with Botan's evil.
I though it was Kyo's dark side, materialized by the yata mirror.
Title: Re: KOFXIII
Post by: Cyanide on May 13, 2010, 06:42:03 am
That was him in 2k3. Don't know what he was in 2k2.

Was he in anything else?
Title: Re: KOFXIII
Post by: S.D. on May 13, 2010, 06:57:46 am
In 02? He's just another clone. (It's kind of implied in 02 Unlimited Match since he's teamed up with Kyo-1 and Kyo-2. Plus their stage is a lab full of clones)
He was in NeoWave as well, but that's just 2002 turbo, so meh.

I think he was the real Kyo or an unstable clone in either the 2002 or 2003 manwha... But yeah, that doesn't count.
Title: Re: KOFXIII
Post by: Nero D. on May 13, 2010, 07:38:25 am
Well in 2k2 he was just a callback to Classic Kyo and the Clones, and also had Kaneda's voice just so he and K9999 could have an intro akin to Akira.

In 2k3 they gave him a story cause he was popular and they didn't feel the need to take him out and thus Kyo's negative side was born into canon.
Title: Re: KOFXIII
Post by: Keku on May 13, 2010, 08:34:34 am
infused with Botan's evil.
I though it was Kyo's dark side, materialized by the yata mirror.
Well, since Botan possessed Chizuru, it's just assumed.
And then again, Kyo never had a "good" side, he was always an asshole.
Title: Re: KOFXIII
Post by: Nero D. on May 13, 2010, 08:42:25 am
You can say he got...humbled in 96 after getting his ass handed to him by Goenitz (explaining the change of his techniques) he was also alot more down to earth in the next few games afterward with '99-'00 being the nadir of his personality (just escaping the N.E.S.T.S. lab drained of his vital fluids and all) even giving him a sad theme in "Tears".

But he picked back up around '01 or '03.
Title: Re: KOFXIII
Post by: MAO11 on May 13, 2010, 09:46:06 am
i like kusanagi his voice seems so powerful , they could do a better job though like a different clothes or some different attacks. whatever happened to maki? did she died?
Title: Re: KOFXIII
Post by: S.D. on May 13, 2010, 10:13:20 am
-You're missing the entire point of Kusanagi. Plus he has new moves in 02UM
-...She's been dead for a long, long time, do you even pay attention to KOF's story?
Title: Re: KOFXIII
Post by: MAO11 on May 13, 2010, 10:19:00 am
nah too busy kicking people's asses
Title: Re: KOFXIII
Post by: Nero D. on May 13, 2010, 10:25:09 am
 :omg:
Title: Re: KOFXIII
Post by: S.D. on May 13, 2010, 10:29:27 am
Seconded.
Title: Re: KOFXIII
Post by: MAO11 on May 13, 2010, 10:46:24 am
thirded
Title: Re: KOFXIII
Post by: Cashman on May 13, 2010, 03:14:15 pm
So....................

any updates?
Title: Re: KOFXIII
Post by: Alhambra on May 13, 2010, 03:27:51 pm
Just Vids.

http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/05/v1_versus_kof_festival.html
Title: Re: KOFXIII
Post by: Mechy on May 13, 2010, 03:28:52 pm
just wait for tomorrow
Title: Re: KOFXIII
Post by: Magma MK-II on May 13, 2010, 05:10:35 pm
Maki was killed by Goeniz way back before 96. The one who appears in 2k3 is another illusion created by the Yata Mirror.
Title: Re: KOFXIII
Post by: MAO11 on May 13, 2010, 05:13:11 pm
ahhh but when you defeat her she screams CHIZZUURRUUU!!!!

i thought she was alive and came back 2k3 mah i don't care if she's dead or alive.
Title: Re: KOFXIII
Post by: Cashman on May 13, 2010, 05:22:22 pm
ahhh but when you defeat her she screams CHIZZUURRUUU!!!!

i thought she was alive and came back 2k3 mah i don't care if she's dead or alive.
I can tell you that Chizuru is still alive somewhere. Maybe she want to be under the radar because of her powers being taken away
Title: Re: KOFXIII
Post by: Zet on May 13, 2010, 05:32:10 pm
Chizuru IS still alive, she's shown up in most of the team stories so far.
Title: Re: KOFXIII
Post by: Mgbenz on May 13, 2010, 05:43:52 pm
According to Team Yagami's storyline, Chizuru is bed-ridden and in depression from losing her powers.
Title: Re: KOFXIII
Post by: Mechy on May 13, 2010, 06:03:45 pm
i thought she was alive and came back 2k3 mah i don't care if she's dead or alive.
wrong game, altough the boobs are still there

*shot for a horrible joke*
Title: Re: KOFXIII
Post by: NGeo on May 13, 2010, 06:25:25 pm
i would vote for a Kusanagi comeback in KOFXIII  :sugoi: or who knows .. maybe Nameless ? i wouldn't mind to see him since that copyright thing fucked up SNK with the story ....
Title: Re: KOFXIII
Post by: K.O.D on May 13, 2010, 06:46:31 pm
Even though Kusanagi is a badass and is better than Kyo, it will make 0% sense for him to come back gameplay-wise since he has Kyo's old movelist which ... the current Kyo has.
Title: Re: KOFXIII
Post by: MAO11 on May 13, 2010, 07:14:19 pm
k9999(badass) > nameless(emo)
Title: Re: KOFXIII
Post by: Cashman on May 13, 2010, 07:28:28 pm
k9999(badass) > nameless(emo)
Beside the fact that he wear black, has dual hair, what makes him so emo? He's not like "We're all gonna die anyway" Thing.

And plus, both characters sucked anyway.
Title: Re: KOFXIII
Post by: Mgbenz on May 13, 2010, 07:30:31 pm
When will people learn to use the term emo correctly?
Title: Re: KOFXIII
Post by: Cashman on May 13, 2010, 07:33:06 pm
When will people learn to use the term emo correctly?
Untill they have a emo friend?

But we're getting off topic again.

What If they made Kusanagi like Kyo's 96 mode? Nah....wouldn't be worth the time
Title: Re: KOFXIII
Post by: walt on May 13, 2010, 07:36:59 pm
Not worth it indeed. They could easily headswap somebody else, instead of changing attires :P
Title: Re: KOFXIII
Post by: Keku on May 13, 2010, 07:42:21 pm
He's not like "We're all gonna die anyway" Thing.

And plus, both characters sucked anyway.
"my gf is gone i cant live w/o her fuck the world imma go cry and listen to MCR" is basically Nameless in a nutshell.
So yeah, he's pretty emo.

Also, OH NO YOU LE DIDN'T
Title: Re: KOFXIII
Post by: K.O.D on May 13, 2010, 07:46:03 pm
eh..? still a wrong definition of emo since 1.he doesn't cry. 2.doesn't listen to music ingame. 3.fights in a tournament.

sounds like made up fanfiction or a self-imposed internet meme.
Title: Re: KOFXIII
Post by: Keku on May 13, 2010, 07:48:40 pm
Oh shut the fuck up, KOD.
Stop trying to defend NoName McDrillpenis.

Oh yeah, when's the update coming?
Title: Re: KOFXIII
Post by: K.O.D on May 13, 2010, 07:49:03 pm
you mad.
Title: Re: KOFXIII
Post by: Cashman on May 13, 2010, 07:49:57 pm
NoName McDrillpenis.
Really?
Title: Re: KOFXIII
Post by: walt on May 13, 2010, 07:50:32 pm
Oh shut the fuck up, KOD. Stop trying to defend NoName McDrillpenis.
- said ... wait, what's your name again?

Also, why you dissing MCR? They kick ass even if the lyrics are all mopey, they're the embodiment of rock and roll excess and showmanship.
Title: Re: KOFXIII
Post by: Mgbenz on May 13, 2010, 07:51:50 pm
Not to mention he was motivated to live for his love with Isolde.


Emo went from a music genre to a popular term that one one ever uses right.
Oh shut the fuck up, KOD.
Stop trying to defend NoName McDrillpenis.

Oh yeah, when's the update coming?

/me facepalms until his face is beet red
Title: Re: KOFXIII
Post by: Cashman on May 13, 2010, 07:57:18 pm
Emo went from a music genre to a popular term that one one ever uses right.
Sadly that's the fact. Emo music made people emo. Sometimes I think how the music meaning of emo became into people who cry and want to kill themselves
Title: Re: KOFXIII
Post by: MAO11 on May 13, 2010, 07:58:53 pm
but still K9999 can kick his ass akira style

(i'll stand here and cry)
(http://i180.photobucket.com/albums/x125/Zelgoto/nameless.gif) < (http://i306.photobucket.com/albums/nn278/LailaSetsuna/k9999walkfgif.gif) k9999 animation walk is better than nameless' hsdm
Title: Re: KOFXIII
Post by: walt on May 13, 2010, 08:00:46 pm
In Nameless' defense, the only thing I care about EVER are sprites, and his are better than K9999 :wink3:

Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Mechy on May 13, 2010, 08:20:35 pm
DORIRRUUUUUUUUUUUUUUUUU

but fuck nameless, he has nothing on K9999 and his radioactive mutant cock
Title: Re: KOFXIII
Post by: MellyInChains on May 13, 2010, 09:51:08 pm
K9999 is better purely for the names of his special moves
Title: Re: KOFXIII
Post by: Nero D. on May 13, 2010, 09:58:39 pm
He was alright.

Shoulda been more subtle though, like Beni (sure he was based off Polnareff, but at least they fleshed him out enough to give him his own personality and quirks. Hell alot of people are based off anime characters, but you wouldn't know it.)

K9999, on the other hand, yeah...maybe if they gave him some time he woulda developed his own personality(doubtful).

But we'll never know now.
Title: Re: KOFXIII
Post by: Sean Altly on May 13, 2010, 11:27:39 pm
In Nameless' defense, the only thing I care about EVER are sprites, and his are better than K9999 :wink3:

Spoiler, click to toggle visibilty

Nameless' sprites may have looked nice, but most of his animations were pretty poorly done.
Title: Re: KOFXIII
Post by: walt on May 13, 2010, 11:47:18 pm
You mean in framecount, or technique, or what?
Title: Re: KOFXIII
Post by: Sean Altly on May 14, 2010, 03:49:33 am
A lot of them just looked choppy. No worse than the quality of some of the older characters circa 94 or 95, but they looked pretty bad compared to how well the animations of most of the new characters from 99 and beyond looked.
Title: Re: KOFXIII
Post by: _Arthas_Cf on May 14, 2010, 04:03:04 am
LOL ,nameless is one edit,dont what you expected?  --;
Title: Re: KOFXIII
Post by: Bastard Mami on May 14, 2010, 05:15:12 am
I think the 96+98 characters look better than the 99+ ones (well, 99 is a grey area, but 2k+ works).
Title: Re: KOFXIII
Post by: Cyanide on May 14, 2010, 05:40:22 am
96 looked a bit wanky really. Skinny and saturated.

97 and 98 were good. But there was nothing wrong with SNK's later work although we all know walt hated some of the new stuff in 2k3/XI

XII/XIII looks awesome, apart from when they stylised ralf and clark. That's my biggest "you eeeediots" in those games.
Title: Re: KOFXIII
Post by: Bastard Mami on May 14, 2010, 06:02:53 am
12-13 suck at faces, esepcially the females, theyare either moe blobs or ugly witches.
Title: Re: KOFXIII
Post by: Nero D. on May 14, 2010, 06:18:17 am
LOLtruth
Title: Re: KOFXIII
Post by: Sean Altly on May 14, 2010, 07:14:01 am
LOL ,nameless is one edit,dont what you expected?  --;

I understand he was a last minute edit because of the whole K9999/Tetsuo thing, I'm just saying. I would have liked him a lot more if he hadn't looked so out of place, in my opinion anyway.
Title: Re: KOFXIII
Post by: Duos.act on May 14, 2010, 10:57:45 am
And the last member of the K' team is.... (http://game.snkplaymore.co.jp/official/kof-xiii/character/index.html)
Title: Re: KOFXIII
Post by: K.O.D on May 14, 2010, 11:00:42 am
Nice, she looks her age now.
Title: Re: KOFXIII
Post by: Mgbenz on May 14, 2010, 11:23:42 am
She's surprisingly not moe-looking compared to everyone. Ironic since she's 14 and should actually be the on to look moe. They really did make the K' Team look the most normal.
Title: Re: KOFXIII
Post by: SNT on May 14, 2010, 11:42:38 am
I've got to stop letting myself get my hopes up...
Title: Re: KOFXIII
Post by: Mechy on May 14, 2010, 11:55:09 am
oh cool

NOW WERE ARE MY EDIT CHARS SNK
Title: Re: KOFXIII
Post by: Cyanide on May 14, 2010, 11:57:49 am
You have those with all the palette shit.

I don't forsee anything extra being put in. Right now i'd prefer polish and extended movelists to more characters that would be better with a team.

I mean. Lets assume they were going to add another character. Who would it be, who could it be that was fair in terms of other people from the same team people would love to see? Not worth worrying about. Good movelists, polished character gameplay and good netcode. These are the important things now.

That, and us seeing neat vids of maxima K' and kula.
Title: Re: KOFXIII
Post by: MAO11 on May 14, 2010, 12:01:32 pm
yeah needs new moves and styles that would suit the characters.
Title: Re: KOFXIII
Post by: Cashman on May 14, 2010, 12:38:25 pm
And the last member of the K' team is.... (http://game.snkplaymore.co.jp/official/kof-xiii/character/index.html)
I learn to never get my hopes up ever again in KOF

But the good thing is that she looks much older, and I can go with that
Title: Re: KOFXIII
Post by: SNT on May 14, 2010, 01:25:44 pm
Lets assume they were going to add another character. Who would it be, who could it be that was fair in terms of other people from the same team people would love to see?
Vanessa.  Just try and tell me Ramon and Blue Mary wouldn't be welcomed back.
Title: Re: KOFXIII
Post by: Mechy on May 14, 2010, 01:29:48 pm
SETH
Title: Re: KOFXIII
Post by: Cyanide on May 14, 2010, 01:30:36 pm
I stated ONE person. They haven't left any spaces in that roster for whole teams. Anyone else would be a single character. Adding a new team at this point would be awful. Therefore they can't add anyone as it's at the expense of too many people everyone else would prefer to see.

Team or nothing, and you know they won't do that. More polish, more moves, good netcode. Nothing else.
Title: Re: KOFXIII
Post by: SNT on May 14, 2010, 01:35:06 pm
Lets assume they were going to add another character. Who would it be, who could it be that was fair in terms of other people from the same team people would love to see?
You could've said that a little clearer.  I see what you were trying to say now, but I first read that thinking you were looking for a character to add that would warrant adding a whole team...
Title: Re: KOFXIII
Post by: Cashman on May 14, 2010, 02:44:41 pm
There could be one more teams left.

Remember the Sub-Boss in Kof97? Well....Yeah they can work that.
Title: Re: KOFXIII
Post by: Cyanide on May 14, 2010, 03:06:08 pm
Ash is the "edit" team person. Gotta remember, if KoF keeps going they'll build up their roster just like they did with the low res sprites. You can't expect everyone in this game.

In fact, they have never done a game with "everyone" 2k2UM probably had the largest roster. Although it might be console XI.
Title: Re: KOFXIII
Post by: Loona on May 14, 2010, 03:16:51 pm
IIRC when the site opened people found title images that hinted at 2 sub-boss matches before the fina boss, with the first one apparently being dark Ash. If the final boss is a single character (typical in KoF), there may still be a sub-boss team as in 97, possibly unlockable in home versions, but it's too early to be sure, we only have some images of cloaked figures to go by.
Mukai returning as a member of a sub-boss team would feel odd after a final boss stint (then again, Chizuru was a solo sub-boss before being a regular character, and Adel went through somthing close), and Botan's skill set would be tricky to apply (unless she's controlling someone - like Adel - as she did with Chizuru in 2003).
Title: Re: KOFXIII
Post by: videoman on May 14, 2010, 03:16:53 pm
Kula Diamond is confirmed and Kim's team story has been posted!
The final roster is complete (at least for the arcade version!)

(http://game.snkplaymore.co.jp/official/kof-xiii/img/chara_img/p_kula.png)
(http://bbs.kofunion.net/attachment/Mon_1005/99_82684_75be31c4643ee75.gif)
Title: Re: KOFXIII
Post by: Zero-Sennin on May 14, 2010, 03:32:51 pm
...they could at least move something besides her hair on the sprite. Seriously, doesn't anyone else find that really odd?
Title: Re: KOFXIII
Post by: K.O.D on May 14, 2010, 03:33:53 pm
yeah it's very stiff, could've had some hand movement atleast :P
Title: Re: KOFXIII
Post by: Iced on May 14, 2010, 03:35:05 pm
or at least to have the cloth sway, it looks like the work was imcomplete.
Title: Re: KOFXIII
Post by: Loona on May 14, 2010, 03:40:54 pm
They probably plan to de-empasize that with the ice dust thingy animation she usually has around her in her stance in the other games.
Title: Re: KOFXIII
Post by: K.O.D on May 14, 2010, 03:50:06 pm
FF team story translation (by DarKaoz) :

Quote
East of South Town, USA, there is a bar called Pao Pao Cafe.
This site was the mecca for fighters who wanted to be launched into fame.
South Town was already famous in the world for often hosting the tournament
which met the most powerful fighters in the world, "The King of Fighters".
Pao Pao Cafe organizes exciting events every night, fights between fighters
who wanted to show their talent.

Inside the place, you could hear a rhythmic music, people spilled laughter and happiness.
It was still morning and the lights illuminated the interior of the bar.
Customers began piling up for the evening show. Faced with nostalgic feeling and nerves,
Joe Higashi started doing a footwork. On the terrace of the second floor, Joe didn't seem to be in a good mood.
It’s not that he was in a bad mood, Joe was just really angry.
-"Of Course, the two brothers always want attention!"
Joe looked at the ceiling with his hands inside his jacket.
-"These two do not know the consequences of making, a World Superstar like Joe Higashi, wait!"
-"Who is the superstar?"
The owner Richard said while carrying a large jug of beer.
There were many waiters to do this, but Richard himself provided the Beer to Joe, because it was him.
He placed in front of Joe a big mug of beer and a fried crocodile meat special.
Richard Laughed.
-"Terry being late is nothing new and we know it, but I did not expect it from Andy. I wonder what happened."
-"He won't be able to come up with a good excuse, that’s for sure."
Joe lifted the large pitcher of beer and finished it up in one go.

This time the great champion of Muay Thai, Joe Higashi, Terry, the Great Legend of South Town and his brother, Andy Bogard would form a team in this new KOF Tournament.
For certain reasons Andy and Joe didn't enter with Terry to the past KOF, in which Terry was forced to Team up with other Fighters. This time was special, the old team was going to get reunited, but even with that special reason Terry and Andy were late. Joe had been waiting for more than half an hour.
That is enough reason to get Joe angry. Joe whispers and savagely cuts and eats the meat.
-"Those Airhead Blond Brothers... it's been already 30 minutes..."
-"Hey, guess who arrived!"
-"What?"
Joe looked over Richard, who was patting Joe back to get his attention, to see Andy arriving with his Girlfriend, Mai Shiranui.
-"Oh hey! There's Joe!"
Mai waves at Joe and Richard smiles from below.
-"Those two together and winding up...!"
Joe closed his teeth when he saw Mai resting on Andy’s chest.
-"Uh? What happened Joe? Did you say something?
-"I said that Andy is always getting the attention, like if he was the best or something..."
-"I don't think he is like that... hey Joe, are you jealous of Andy?"
-"Nobody said anything like that!"
Joe face turned all red, but not due to alcohol, and hit the table.
Andy and Mai went to meet up with Joe.
-"Hey Joe!"
-"Yeeees♪"
-"Sorry for being late. There was a delay in the airport."
Without knowing how mad Joe was, Andy stretched his hand toward Joe and smiling.
-"Fuck, if the airplane had a delay then it's not your fault..."
After hearing the reason for the delay, Joe chilled down a bit. But rather than shaking hands,
Joe offered Andy a piece of crocodile meat he had in the fork.
-"And... what's up with Terry?"
-"My brother? Who knows... he has yet to come, huh?... Hmm, this crocodile meat is not bad."
Andy asked for a beer while eating the crocodile meat next to Joe.
-"I also want a beer, Richard!"
Mai said smiling and raised her hand while she move her chair close to Andy.
-"OK! Two Beers coming!"
-"Oh and prepare the place to celebrate our victory!"
-"Celebrate which victory?"
Joe asked surprised after hearing Mai words.
-"...Hey Mai, you plan to participate in this tournament?"
-"Fufuu~n♪Exactly!"
Mai said while taking out the white envelope from her purse.
-"Lets just say that if I don't participate in this tournament, it won't be the same. For that reason, the prize will be won by the Woman Team this time! I can feel it!"
-"What do you think Joe? Since Japan she comes with this idea."
Andy observed how Mai giggled while covering her lower face with the fan. Joe finished off his beer and stood up.
-"Fine! You are free to dream. However, like it or not, the winners of this tournament will be Joe Higashi and the two brothers. That is common knowledge!"
-"It’s been some time from the last tournament you 3 participated, it seems you are all heat up, huh?"
Richard said while laying the beers in the table and smiling.
-"...Look, "The Legendary Wolf", which you been had been waiting for has arrived."
Richard pointed at Terry walking up the stairs with Mary at his side for some reason.
Joe saw them and raised an eyebrow.
-"Hey! Everyone is here!"
Terry said while raising his Cap and smiling.
-"What happened brother? You are kinda late."
-"I arrived early at the South Town station, but the trip was long and I fell asleep in the waiting room of the station. When I woke up, I saw the time and called Mary quickly and asked her to give me a ride, she brought me in her Harley fast."
Besides Terry, Mary shrugged.
-"The truth is that I would like you to think on the people that surround you more often. You call me, after all this time, just to give you a ride to Pao Pao Cafe..."
-"Sorry, sorry, I'm really grateful for this Mary."
-"Sorry, Sorry? Is this a joke?!"
Said Joe after he got up from his chair, almost throwing it down while interrupting Terry and Mary conversation.
Joe pointed at Terry with his finger and shouted.
-"Terry! If you have done something wrong, in front of Mary, you must lower your head to that person and apologize!!"
-"UH!?"
-"... What's the matter Joe? Why are you so mad about?"
-"That doesn't matter! Apologize! To begin with, I have waited for more than half an hour!"
-"Now that I think about it, I heard some rumors, but..."
Andy said ignoring the show Joe was doing.
-"... In this tournament, it seems that Raiden and Hwa Jai will be joining Kim to form a team."
-"Besides Raiden, Hwa Jai... I did hear the rumors, but come on! I doubt Kim will try to reform them or something."
-"Well, as long as strong opponents participate, NO PROBLEM. Meanwhile we can have some great fights, I would not complain."
-"Some people never change, right Terry?"
Terry looks at Joe, who was closing his fist and told him.
-"... You aren't nervous because of Hwa, right? Now that I think about it, he has something to do with you, right Joe?"
-"What the hell! Who is nervous!?!"
-"Well, you could be. You have been angry for a while, right?"
-"Lea... Leave me alone, you damn scrub!"
Even if there weren't bad intentions in those words towards to Terry, Joe was angry at him and flipped the table.
-"Uh! HEY! What's the matter all off a sudden Joe? Are you drunk already?"
-"Shut up! First I will make you remember what being a leader is about and then I will beat you up!"
-"I don't know what you are talking about... OK! Before the tournament lets see how strong you have become!"
-"Don't laugh like if nothing will happen!"
Joe and Terry went to the lower floor. The crow gets hyped after seeing these two legends about to fight again in the Pao Pao Cafe after so long.
-"Like always, the two blond airhead brothers and her joining up...!"
-"What are you saying Joe? The crowd is so loud, I can't hear anything!"
-"I didn't say shit!"
Terry began with some footwork, Joe took off and threw his Jacket away.
The smile was exactly the same, but the sensation of having become stronger was something Joe even notice.
-"... Even if we are friends, there are things we need to know: Who is the strongest between the two of us!"
Joe’s drunkenness disappeared once he warmed up. When he has a strong opponent in front of him, his head gets filled with fighting, fighting and more fighting.
In the end, Joe was already happy to fight someone strong. In that way, he was a simple man.
-"Here I go Joe!"
Terry rushed towards Joe, who felt that Terry was stronger and trembled for a moment.
-"LETS GO!!!!!!"
Joe didn't step back, on the contrary, he rushed and launched a strike.
-"Watch and learn! The one who will be victorious is Joe Higashi!!!!"
Title: Re: KOFXIII
Post by: NGeo on May 14, 2010, 04:15:00 pm
Kula Diamond is confirmed and Kim's team story has been posted!
The final roster is complete (at least for the arcade version!)
(http://bbs.kofunion.net/attachment/Mon_1005/99_82684_75be31c4643ee75.gif)


man .. that stance doesnt look so good >_< , i think i know why she doesnt move :O maybe she got frozen
Title: Re: KOFXIII
Post by: MuffinPop on May 14, 2010, 06:02:43 pm
(http://bbs.kofunion.net/attachment/Mon_1005/99_82684_75be31c4643ee75.gif)

cleaned image:
(http://img705.imageshack.us/img705/1207/0kula.gif)
Title: Re: KOFXIII
Post by: Alhambra on May 14, 2010, 06:07:33 pm
Sprite is surprisingly good. Better than Athena's strangely enough. But that animation... looks incomplete. I mean, at least move the fingers or breath or blink...something
Title: Re: KOFXIII
Post by: Magma MK-II on May 14, 2010, 06:16:54 pm
This animation looks so unpolished and unfinished... Maybe SNKP wanted to update quickly their site.
Title: Re: KOFXIII
Post by: Cashman on May 14, 2010, 06:23:45 pm
Oh wow. People wanted Kula, and yet there're not so happy with the new standing Sprites
Title: Re: KOFXIII
Post by: walt on May 14, 2010, 06:23:57 pm
Suit is tight leather, can't see how would you want any more movement.

more than likely the ice thinghie will be done with CGI artifacts in game - stop being nitpicks.
Title: Re: KOFXIII
Post by: kakkoii superhero on May 14, 2010, 06:34:01 pm
haah... why don't they reduce the anime proportion, and return to their old style.
Title: Re: KOFXIII
Post by: walt on May 14, 2010, 06:41:22 pm
They're already doing that with K' Team, doesn't it show on Maxima?

Sadly, I don't think they fit in quite great with the rest of the cast (Fatal Fury/Ikari Warriors)
Title: Re: KOFXIII
Post by: Cashman on May 14, 2010, 06:44:36 pm
Just be happy they're there. Beside, I almost purfur this Small Cast of characters in KOFXIII (Beside the fact that there's No Malin, or Whip >:( )
Title: Re: KOFXIII
Post by: K.O.D on May 14, 2010, 06:45:38 pm
It looks like they spent most of their effort on K' while Kula and Maxima got shafted.

However, we can't judge anything yet just by the stance animations :P
Title: Re: KOFXIII
Post by: Cashman on May 14, 2010, 06:48:17 pm
They're just standing Sprites.

K' always had a more cooler Standing sprites, and plus the fact that he's used to be One of the KOF main characters.

There's no gameplay of K' Team yet. So there might be some cooler sprites in there for Maxima and Kula
Title: Re: KOFXIII
Post by: Mechy on May 14, 2010, 06:49:27 pm
well fuck you all, i love beefcake ralf and clark :D
Title: Re: KOFXIII
Post by: Nero D. on May 14, 2010, 06:50:59 pm
...Yall niggas would post Kula when I finally go to sleep.

Damn she look clean. But everything is stiff, save for her hair. Wtf.
Title: Re: KOFXIII
Post by: MAO11 on May 14, 2010, 06:51:50 pm
well i like buffed up clark but ralf i want him a little bit slimmer maybe terry level buff but not crazy ass hulk buff.
Title: Re: KOFXIII
Post by: Mgbenz on May 14, 2010, 06:53:07 pm
Even I want them toned down a bit. At least 50 pounds less.
Title: Re: KOFXIII
Post by: Nnaajj on May 14, 2010, 06:56:28 pm
Even I want them toned down a bit. At least 50 pounds less.
haha, I get it.

Anyway, that Kula sprite is decent but animation is lacking. It's like they didn't even put effort into her, surely they could of added some breathing frames or something.
Dissapointed  :-\
Title: Re: KOFXIII
Post by: Alhambra on May 14, 2010, 07:15:59 pm
The sprites in K's team are great. I'm just hoping that the Kula sprite is incomplete and that they'll be adding animation to it before release. Guess theres nothing left but to hope we also get bonus characters in the console release :)
Title: Re: KOFXIII
Post by: Mgbenz on May 14, 2010, 08:16:18 pm
If Takuma was in AOF form. From the same guy who did the early Maxima sprite.

Spoiler, click to toggle visibilty

In a fundoshi too so...slightly nsfw?
Title: Re: KOFXIII
Post by: Loona on May 14, 2010, 08:34:11 pm
FF team story translation (by DarKaoz) :

Quote
(...)
Mai said while taking out the white envelope from her purse.
-"Lets just say that if I don't participate in this tournament, it won't be the same.(...)"
(...)

Yep, they got the message (http://tvtropes.org/pmwiki/pmwiki.php/Main/AscendedMeme).
Title: Re: KOFXIII
Post by: Nero D. on May 14, 2010, 08:48:38 pm
"NO MAI NO BUY!" for the uninformed :U

Oddly last time I checked, it wasn't not even on there. I might add it in a few.
Title: Re: KOFXIII
Post by: Dishamonpow on May 14, 2010, 09:47:14 pm

Quote
-"... You aren't nervous because of Hwa, right? Now that I think about it, he has something to do with you, right Joe?"
-"What the hell! Who is nervous!?!"
-"Well, you could be. You have been angry for a while, right?"
-"Lea... Leave me alone, you damn scrub!"

I found this part funny.
Title: Re: KOFXIII
Post by: _Arthas_Cf on May 14, 2010, 10:05:04 pm
I like his face but the body leaves much to be desired. looks like a sprite edit of the old  o_O

snk appreciation for it not to loli

but until something like this would have been acceptable
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: c001357 on May 14, 2010, 10:06:34 pm
edit team is dark ash and 98 iori
calling it
Title: Re: KOFXIII
Post by: MellyInChains on May 14, 2010, 10:28:01 pm
Y'know what would be cool but unlikely

Color edit mode, with all this color separation going on one would have a lot of fun making palettes for this
Title: Re: KOFXIII
Post by: SnowShingo on May 14, 2010, 10:36:02 pm
i hope the 98 iori files are just a red herring and it turns out to be shingo instead. just to piss everyone off.
Title: Re: KOFXIII
Post by: S.D. on May 14, 2010, 10:58:27 pm
Shingo... with flames?

Anyways, seconding Kula's complains, the original sprite had a subtle hand/finger animation:
http://www.gsarchives.net/neogeo/king_of_fighters_2000/sprites/animated/Kula_breathe.gif

Yep, they got the message (http://tvtropes.org/pmwiki/pmwiki.php/Main/AscendedMeme).
Except she wasn't in XI and it was an amazing game. Also ugh tvtropes shit.
Title: Re: KOFXIII
Post by: Keku on May 15, 2010, 12:00:51 am
She was in the console version.
Title: Re: KOFXIII
Post by: Cyanide on May 15, 2010, 12:29:28 am
The biggest problem with that Kula sprite is the near arm. God damn is it long. Her fingers go past her knee. Change that, it'll probably change the whole sprite.
Title: I know, I play PS2 XI on a weekly basis.
Post by: S.D. on May 15, 2010, 12:43:53 am
She was in the console version.
That's wasn't the point (Plus it was a lazy copy paste from NGBC)
She was missing from the arcade version/from the XI storyline (It's a shame that secret characters lack an ending. I was interested in Hayate, Jyazu, Silber, Gai and Tung's ending)
Title: Re: KOFXIII
Post by: Nnaajj on May 15, 2010, 12:46:11 am
She was in the console version.
I was interested in Hayate, Jyazu, Silber and Gai'S ending)
Agreed
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on May 15, 2010, 12:47:58 am
Kula face looks like Chris  :S

EDIT: also the whole K' team is so "normal" and it's supposed they aren't normal xD
Title: Re: KOFXIII
Post by: Loona on May 15, 2010, 12:57:45 am
I couldn't care less about Mai (I'd rather regard King as the "first lady" of SNK fighting games instead - IMO Mai has little going for her other than appealing to base instincts), but after the reactions to XII they really couldn't afford to ignore her.
Heck, daring to keep her out of XI was something I liked, ever if it meant Leona sat that one out.
Title: Re: KOFXIII
Post by: MAO11 on May 15, 2010, 09:21:51 am
no! athena is the first lady.

she's like a goddess
Title: Re: KOFXIII
Post by: K.O.D on May 15, 2010, 09:24:01 am
athena can go die in a fire.
Title: Re: KOFXIII
Post by: Mechy on May 15, 2010, 09:27:40 am
what he said
Title: Re: KOFXIII
Post by: K.O.D on May 15, 2010, 09:37:31 am
Blog update translation by SonicTempest :

Quote
Q: Tell us about Kyo's changes from KOF XII.
Yamamoto: He's gained his command move 'Sotoshiki Naraku Otoshi' and a mid-air version of his Orochinagi.
Sotoshiki Naraku Otoshi is an air attack that has strong crossup potential and high hitstun. Against grounded opponents, a crossup using this move lets you continue with a ground combo fairly easily, and against air opponents it will cause a hard knockdown. You can also do it during a backstep to lengthen your backstep.

Q: How's his mid-air Orochinagi?
Yamaguchi: Actually the key consideration when designing this move was 'coolness.' We thought it'd be cool if Kyo could connect a mid-air Orochinagi against an opponent launched by his 101 Shiki: Oboroguruma.
Yamamoto: Of course, coolness aside, it's also designed to be an easy-to-use move.
In addition to connecting it from his Oboroguruma via a drive cancel like we mentioned earlier, you can also use it as a mid-air followup on an opponent who's been launched by his 75 Shiki: Kai. If you do it immediately after jumping, you can even tack on a followup Oniyaki. You can even simply use it as a mid-air 'barrier' type move - it's quite useful.

Q: What about his EX moves?
Yamamoto: The regular version of his 212 Shiki: Kototsuki You is a dashing striking attack, but the EX version is a command grab. This adds a command grab to Kyo's repertory of moves, so do use it effectively to crush your opponents.

Q: What's his NEOMAX DM like?
Yamamoto: Kyo's NEOMAX is a fast projectile move called 'Ura 121 Shiki: Tenmurakumo' (ST: Am I translating this right? Damn kanji names). It has piercing properties, so it'll defeat any enemy projectiles. Because it's so fast you can use it to keep the opponent's fireballs in check. Of course it's also good to use in combos.

Yamaguchi: Kyo's is actually the first NEOMAX DM that we created. Because it was so flashy we were forced to design equally flashy moves for the rest of the cast, so you can say this move served as a benchmark for the rest of the cast's moves.

Q: What sorts of moves has Benimaru gained since KOF XII?
Yamamoto: He's gained his mid-air throw 'Spinning Knee Drop' as well as his command grab 'Benimaru Corridor'. With the addition of these moves Benimaru now has tools to serve as anti-air, feints, and overcoming the opponent's guard. I think you'll be able to play him similarly to how you've done in the past.

Q: Please tell us about his EX moves.
Yamamoto: The EX version of his Benimaru Corridor can be used as a followup attack on downed opponents (ST: WTF?) Use it when you're trying to go for additional damage. In addition to that, the EX version of Benimaru Lancer is pretty interesting. While the regular version causes lightning to strike right above Benimaru, the EX version has the lightning appear right above the opponent instead. Since you can do this move anywhere I'd recommend using it as a surprise move, or time it with when your opponent is throwing fireballs. Since it also does multiple hits, you can do followup attacks under the right conditions.

Q: What's his NEOMAX DM like?
Yamamoto: It's called 'Raiouken' (ST: seriously?) and is a high speed projectile move just like Kyo's. Benimaru directs the lightning that falls towards his opponent.
As a change from the location test, by holding the lever up, sideways or down, you can make the lightning bend in that direction. We recommend the upwards version as it'll stop jumping opponent's in their tracks. The downwards version can hit a Chin player who's lying on the ground (laughs).

Q: Please tell us about the moves Daimon has gained since KOF XII.
Yamamoto: He's gained a proper far standing A attack, as well as a command move 'Zujou Barai' (df+C). In addition, he gained 'Chou Oosotogari' (dp+K). The first two are particularly important.
His far standing A is a slap attack with long range, which a lot of people seem to use habitually in earlier games. It's a great move for keeping the opponent off you. His Zujou Barai is a move where he wipes the air diagonally above him with his arm. In addition to being an anti-air move, it also makes combos from older games possible - for instance, cancelling it into Chou Ukemi (QCB+K) and then into Jiraishin (dp+P). With the addition of these two moves, his anti-air and poking capabilities have been strengthened, and you can play him similarly to how you would in earlier games.

Q: What about his EX moves?
Yamamoto: His EX Tenchigaeshi (HCB,f+P) will let you follow up on opponents falling to the ground. Even though he's a grappler, you can still do combos like HCB,f + AC -> df+C -> HCF+A, so please give it a try.
Yamaguchi: The EX version of his Jigoku Gokuroku Otoshi (HCBx2+P) has a slightly different animation from the regular version. Do keep an eye out for it.

Q: Please tell us about his NEO MAX DM.
Yamamoto: The move's name is 'Kyoutendouchi'. In the previous location tests it was a supremely powerful Jiraishin, but was also pretty hard to use effectively. Since we also got a lot of feedback at the location tests about it being hard to use, we've changed it into a counter move. Since Daimon is a character without much invincibility, and tends to be fairly weak on defense, this move is valuable for reversing the momentum of an attack.
Yamaguchi: We've also changed the animation - he does an over-the-shoulder throw (seoinage), throws the opponent high up, and hits them with the Jiraishin as they're coming down.

---

Thank you.
Next week we'll talk about the three members of the Garou Team.
Title: Re: KOFXIII
Post by: MellyInChains on May 15, 2010, 10:16:33 am
athena can go die in a fire.

Eternal Champions style at that
Title: Re: KOFXIII
Post by: SNT on May 15, 2010, 10:43:48 am
athena can go die in a fire.
what he said
Title: Re: KOFXIII
Post by: Cyanide on May 15, 2010, 11:15:38 am
Doubt they'll ever remove athena. She's a flagship character like Kyo, Ryo and Terry.

Even if the games she came from were fucking dull. And you know SNK loves her. She's the only character who ever recieved yearly sprite updates.
Title: Re: KOFXIII
Post by: Dishamonpow on May 15, 2010, 11:20:21 am
Pal swap in 12 to 13's case...right?
Title: Re: KOFXIII
Post by: rednavi -RETIRED on May 15, 2010, 11:39:09 am
yeah now all you need is to name KOF 02 to Neowave and you win!

Title: Re: KOFXIII
Post by: SNT on May 15, 2010, 11:45:18 am
Doubt they'll ever remove athena.
Didn't say remove.  Said conflagrate.  Burn the witch.
Title: Re: KOFXIII
Post by: Cyanide on May 15, 2010, 11:59:52 am
I have no qualms with that. I just don't think it will ever happen. Just like Ash isn't going to manage to steal kyo's powers.
Title: Re: KOFXIII
Post by: Nero D. on May 15, 2010, 12:03:52 pm
Ha. Wth would Kyo be without his flames? He has no sharp claws or Orochi-tainted blood.

Wait, Shingo has been just fine without the flames. I'm sure all it'd do is piss Kyo off and make his style more vicious & shit.

But that's only if (fucking never) they decide to go along with it.

I hate Ash.
Title: Re: KOFXIII
Post by: Mechy on May 15, 2010, 01:40:25 pm
ash is still manly. hate him or not

i really hope they keep clawsiori. its easily my fav version of iori so far
Title: Re: KOFXIII
Post by: EnlightendShadow on May 16, 2010, 01:26:55 am
I really don't like the "claw" iori version. Now I haven't played the version in KOFXIII but in XII he was really slow and it was really hard to combo him into anything useful.  I really hope that after this game Iori gets his flames back just in time for the dream match.
Title: Hopefully he stays that way, he's better than generic Iori.
Post by: S.D. on May 16, 2010, 01:44:29 am
XII Iori... Slow? Hard to combo?
We must be playing different games.

He's like, one of the fastest characters in the game but his damage output is below average.
And he has some the easiest combos, he's a beast, easily my second best character. Learn KOFXII's mechanics (CD combos, stagger, etc.)
Title: Re: KOFXIII
Post by: Bastard Mami on May 16, 2010, 02:39:29 am
don't 12 is dead, just trust dio's words.
Title: Re: KOFXIII
Post by: S.D. on May 16, 2010, 02:58:49 am
Pretty much.
I stopped playing after getting the platinum trophy (Three days ago?)
Title: Re: KOFXIII
Post by: Mgbenz on May 16, 2010, 07:55:10 am
Doubt they'll ever remove athena.
Didn't say remove.  Said conflagrate.  Burn the witch.

Yah, about that. Burning Athena is like pushing a bird off a cliff.
Title: Re: KOFXIII
Post by: Keku on May 16, 2010, 08:46:22 am
And those are similar... how?
Title: Re: KOFXIII
Post by: Nero D. on May 16, 2010, 09:22:18 am
He's saying it's impossible.

In short, Athena aint going nowhere. She's gonna annoy you with Psycho Balls from the other side of the screen for many years to come.

Title: Re: KOFXIII
Post by: Mgbenz on May 16, 2010, 05:53:52 pm
Well...not exactly. Athena is an immortal goddess with Phoenix-like powers. Burning her in fire won't kill her but if it did she would just either ressurect or reincarnate.
Title: Re: KOFXIII
Post by: Loud Howard on May 16, 2010, 06:54:33 pm
I hope that in this Kof they Put a good soundtrack and a good intro like 94 and 98
http://www.youtube.com/watch?v=1BmdqMIA5yk
Title: Re: KOFXIII
Post by: Nero D. on May 16, 2010, 07:24:11 pm
Well...not exactly. Athena is an immortal goddess with Phoenix-like powers. Burning her in fire won't kill her but if it did she would just either ressurect or reincarnate.
...So you're saying
it's impossible.
and that
Athena aint going nowhere.
._.
Title: Re: KOFXIII
Post by: Zeo on May 17, 2010, 06:33:43 am
It wouldn't kill me if I never saw the Psycho Soldier team in a KOF again.

As long as Kensou sticks around and gets a better team, preferably his own.
Title: Re: KOFXIII
Post by: Cyanide on May 17, 2010, 06:55:40 am
Kensou is only there cos of athena. Remove athena, you'd have to take out kensou.

Still wanna see the panda XD
Title: Re: KOFXIII
Post by: Jesuszilla on May 17, 2010, 07:04:04 am
Kensou could die and nobody would give a shit. In fact everyone would be HAPPY. kensou should die
Title: Re: KOFXIII
Post by: Nero D. on May 17, 2010, 08:19:20 am
Yeah. They're kinda pointless at this...point.

But I still wanna see the Dragon Spirit in action at one point. Maybe Ron/Long will rip it outta Kensou, and he'll die.

Forever.
Title: Re: KOFXIII
Post by: Mgbenz on May 17, 2010, 08:32:01 am
Compared to everyone else? 3/4 of the cast have no importance to the main plot.  At least they have a sub-plot of their own.
Title: Re: KOFXIII
Post by: Mechy on May 17, 2010, 12:11:06 pm
fatal fury team has no point in the story and its still the best team in the game :P
Title: Re: KOFXIII
Post by: Sean Altly on May 17, 2010, 01:26:42 pm
Ah, come on guys, Kensou is great. He's such a likeable and happy guy, I don't see how anyone can dislike him. His style or gameplay I can see, but as a character? Oh well. It's like this guy I know who hates Dan with a passion. How do you hate Dan? That's like hating kittens or special kids. He does such a good job of making fun of himself, what can you really add?
Title: Re: KOFXIII
Post by: K.O.D on May 17, 2010, 01:40:06 pm
read saigado and you will start hating him too.
Title: Re: KOFXIII
Post by: Jango on May 17, 2010, 01:42:29 pm
Poor Mai
Title: Re: KOFXIII
Post by: Koop on May 17, 2010, 01:46:17 pm
And everyone else he sets his eyes on:

(http://i92.photobucket.com/albums/l28/koopakoot/AnythingthatMoves.png?t=1274096728)

In this case he's not looking at a girl.
Title: Re: KOFXIII
Post by: Mechy on May 17, 2010, 01:48:53 pm
YEAH GUYS LETS GANGRAPE THIS WOMAN. YOU TOO BAO, WE DONT CARE THAT YOU ARE ONLY 8
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on May 17, 2010, 03:43:36 pm
(http://www.fightersgeneration.com/np5/kof13/kula-kof13.jpg)
stunning art!
Title: Re: KOFXIII
Post by: Magma MK-II on May 17, 2010, 06:02:15 pm
(http://www.fightersgeneration.com/np5/kof13/kula-kof13.jpg)
stunning art!
Sure!

Something funny, Fighters Generation doesn't have a pic of Hwa Jai yet.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on May 17, 2010, 06:05:36 pm

Sure!

Something funny, Fighters Generation doesn't have a pic of Hwa Jai yet.
[/quote]

whatever..he`s the probably ugliest KOF character ever been in an kof game anyway :)
Title: Re: KOFXIII
Post by: Loud Howard on May 17, 2010, 06:07:42 pm
And everyone else he sets his eyes on:

(http://i92.photobucket.com/albums/l28/koopakoot/AnythingthatMoves.png?t=1274096728)

In this case he's not looking at a girl.

Yeah in this case, saigado fucked up kensou, after all he raped Mary, Mai and Athena in his comics(fuck even malin this is pedobear).
Title: Re: KOFXIII
Post by: StefanBandicootMFG on May 17, 2010, 07:52:41 pm
And everyone else he sets his eyes on:

(http://i92.photobucket.com/albums/l28/koopakoot/AnythingthatMoves.png?t=1274096728)

In this case he's not looking at a girl.
I've seen the full version of the pic before, on Uncyclopedia. He's looking at *gasp* Rock Howard (the kid one, not the teenage one).

o_O
Title: Re: KOFXIII
Post by: Mechy on May 17, 2010, 08:15:29 pm
MM SEXY GEESE HOWARDS SON IN GIRLS UNDERWEAR
Title: Re: KOFXIII
Post by: Duos.act on May 17, 2010, 08:21:53 pm
Ah, come on guys, Kensou is great. He's such a likeable and happy guy, I don't see how anyone can dislike him. His style or gameplay I can see, but as a character? Oh well. It's like this guy I know who hates Dan with a passion. How do you hate Dan? That's like hating kittens or special kids. He does such a good job of making fun of himself, what can you really add?

I agree.  Can't hate on Kensou just cause of Saigado either cause that would mean us accepting that Vice has a penis, do you want to accept that Vice has a penis?
Title: Re: KOFXIII
Post by: Mechy on May 17, 2010, 08:47:41 pm
i never said i hated kensou. i actually like him XD
Title: Re: KOFXIII
Post by: StefanBandicootMFG on May 17, 2010, 09:13:12 pm
Yeah, Saigado's stuff is just fan-made. Considering his stuff KOF canon is just silly. We're better off not accepting these facts, AT ALL.

Though, Kensou's expression in the pic is just priceless! XD
Title: Re: KOFXIII
Post by: SNT on May 18, 2010, 12:26:34 am
I agree.  Can't hate on Kensou just cause of Saigado either cause that would mean us accepting that Vice has a penis, do you want to accept that Vice has a penis?
It wouldn't surprise me, I'll say that much.

Edit due to misinterpretation.
Title: Re: KOFXIII
Post by: Alhambra on May 18, 2010, 03:07:12 am
This thread... has taken a dreadfully dark turn since last I was here... :S
Title: Re: KOFXIII
Post by: Loud Howard on May 18, 2010, 03:18:48 am
MM SEXY GEESE HOWARDS SON IN GIRLS UNDERWEAR
(http://www.executershome.de/seiten/zeugs/antwort-links/gaydar.jpg)
Title: Re: KOFXIII
Post by: TempesT on May 18, 2010, 05:11:59 am
No news or discussion = no post
Title: Re: KOFXIII
Post by: Elix on May 18, 2010, 01:37:27 pm
Yay, Kula! >:3
Her artwork is very nice. Sprites are generally good. BUT her stance is too static. I hope it's a beta-version of it.
Title: Re: KOFXIII
Post by: MAO11 on May 18, 2010, 05:37:33 pm
kyo's new neo looks stupid to me. i don't know i was expecting more brutal punches
Title: Re: KOFXIII
Post by: Iced on May 18, 2010, 05:39:30 pm
FFFF, cut it out with the hentai discussion, thank you very much.

Has playable K been shown anywhere? I want to see how he is animated.
Title: Re: KOFXIII
Post by: Koop on May 18, 2010, 06:07:55 pm
They haven't shown K's or any of his team's gameplay. I'm hoping the (K's) movelist on the site isn't complete.
Title: Re: KOFXIII
Post by: Duos.act on May 18, 2010, 07:37:25 pm
The movelists on the site are never complete.  It's like the instruction manuals.  They only show you the basic stuff.
Title: Re: KOFXIII
Post by: Jesuszilla on May 19, 2010, 03:07:14 am
Ah, come on guys, Kensou is great. He's such a likeable and happy guy, I don't see how anyone can dislike him. His style or gameplay I can see, but as a character? Oh well. It's like this guy I know who hates Dan with a passion. How do you hate Dan? That's like hating kittens or special kids. He does such a good job of making fun of himself, what can you really add?

I agree.  Can't hate on Kensou just cause of Saigado
Yes I can and I fucking will and so should everyone else. Obey.


also
(http://i116.photobucket.com/albums/o19/Yesujira/KENSOULOL.png)
Title: Re: KOFXIII
Post by: Duos.act on May 19, 2010, 03:33:26 am
Don't be mad cause Kensou be mackin' dat shit nah meen
Title: Re: KOFXIII
Post by: Alhambra on May 19, 2010, 05:08:52 am
FFFF, cut it out with the hentai discussion, thank you very much.


Seriously.
Title: Re: KOFXIII
Post by: Duos.act on May 19, 2010, 05:46:43 am
Well, this week we get a new team story.  Any bets on which one it's gonna be?  I'm expecting Art of Fighting team myself.
Title: Re: KOFXIII
Post by: Loud Howard on May 19, 2010, 03:49:39 pm
Any news about the K' or Ikari Team History?

Snk Wiki has shown some spoilers saying that Both Team K' and ikari are working togueder in this KoF

Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Cashman on May 19, 2010, 05:08:25 pm
Any news about the K' or Ikari Team History?

Snk Wiki has shown some spoilers saying that Both Team K' and ikari are working togueder in this KoF

Spoiler, click to toggle visibilty
Both Team's Story has got to be connect somehow in KOFXIII. Whip was on the Ikari team, so I can think that something bad has happen to Whip and K' Team is out for the Ikari team for blood.
Title: Re: KOFXIII
Post by: Alhambra on May 20, 2010, 10:03:41 am

http://www.youtube.com/watch?v=nRl6PQPLwPc

From worst to best in a matter of weeks. :)
Title: Re: KOFXIII
Post by: Nero D. on May 20, 2010, 10:07:31 am
*Squees like a fangirl*

OH. FUCK. YESSSS.
Title: Re: KOFXIII
Post by: S.D. on May 20, 2010, 10:10:27 am
Hell yeah.
And air execution as a plus.
Title: Re: KOFXIII
Post by: K.O.D on May 20, 2010, 10:12:33 am
Wow, it looks pretty good now.

Hopefully they upgrade some of the other lacking neomaxes as well.
Title: Re: KOFXIII
Post by: Mechy on May 20, 2010, 10:12:42 am
They are doing more chances on the NEOMAXES?

...

Title: Re: KOFXIII
Post by: Cyanide on May 20, 2010, 10:21:02 am
I didn't see him enter drive mode.

Oh, he used 3 bars. Ok, they've gone into what 2k2 UM did with the neo maxes to make them less "HEY I'm going to NEOMAX you" moves
Title: Re: KOFXIII
Post by: Mechy on May 20, 2010, 10:23:28 am
http://www.youtube.com/watch?v=p0hFBMV8QXc

the movie shows that roberts NEOMAX actually SURFS with the enemy


...


i love you SNK

also shows a little K' team footage
Title: Re: KOFXIII
Post by: Nero D. on May 20, 2010, 10:30:31 am
Takuma just absorbed a fucking projectile and launched a Haoh Shikou Ken.

I came at that moment.

This game is gonna be so fucking cash.
Title: Re: KOFXIII
Post by: Koop on May 20, 2010, 10:43:53 am
he negated it with a ko'oh ken first, the DC'd into Shikou ken

Awesome trailer.
Title: Re: KOFXIII
Post by: Bastard Mami on May 20, 2010, 10:57:40 am
it shows new cover art and iirc, king has a new air dm in the trailer.
Title: Re: KOFXIII
Post by: Alhambra on May 20, 2010, 10:58:09 am
Wow, Kula's "Freeze Execution?" (not sure of the name) looks sweet!. He, you can still catch Diana performing the first hit if your careful enough. K's animation was lovely, though his DM looked a lil meh.

No wonder they didn't want the beta vids getting out. They had more tweaks to put in, Roberts neo looks great now! Can't wait to see Vice and Iori's in the final product!!!
Title: Re: KOFXIII
Post by: K.O.D on May 20, 2010, 11:01:04 am
K' eins trigger -> second shell -> heat drive awesome :3

new cover art at the end of vid looks great.
Title: Re: KOFXIII
Post by: Mechy on May 20, 2010, 11:13:37 am
:o now that i look at Kings neomax avctually looks good, i tought it would look silly

also, the combos make me sguueze <3
Title: Re: KOFXIII
Post by: MAO11 on May 20, 2010, 11:53:12 am
that dark/white ash looks so hot

they should change iori's team name to when i grab you you're all ready dead team
Title: Re: KOFXIII
Post by: S.D. on May 20, 2010, 12:03:23 pm
King's NeoMax has way too many sparkles, looks like it belongs to Elizabeth.
Title: Re: KOFXIII
Post by: K.O.D on May 20, 2010, 01:02:22 pm
Stage Cameos (Total ones found are B.Jenet, Hinako, Vanessa, Ramon, Seth, Shingo, Chang, Cham-Cham, Chris, Shermie, Xiangfei, Marco/Butt)

Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: videoman on May 20, 2010, 03:48:47 pm
Fatal Fury team's Neomax showcase!
Starring Terry, Andy, and Joe!
http://www.youtube.com/watch?v=P0TzKo49qw8
http://www.youtube.com/watch?v=nRl6PQPLwPc
http://www.youtube.com/watch?v=MVkhtzbj9d8

And terry's drive combo!
http://www.youtube.com/watch?v=lmJLP8JCOI4

The official site has been updated with Psycho Solider team story, the trailer and a blog update for the changes to the Fatal Fury team!
 
Title: Re: KOFXIII
Post by: MAO11 on May 20, 2010, 04:27:52 pm
joe is freakin amazing !!!
Title: Re: KOFXIII
Post by: walt on May 20, 2010, 04:31:21 pm

http://www.youtube.com/watch?v=nRl6PQPLwPc

From worst to best in a matter of weeks. :)
What's this video about (for the work firewall victims) ?
Title: Re: KOFXIII
Post by: Iced on May 20, 2010, 04:35:01 pm
Andy is airbourne, dashes down, screen goes total black then slowmo elbow explosion as he is standing right next to the opponent and his elbow is driven into the opponent chest.

Looks like something out of dragonball.
Title: Re: KOFXIII
Post by: walt on May 20, 2010, 04:36:52 pm
Ah, about the claim of Andy's neomax being completely anti-climatic, but "hella effective".

Good that they're listening to feedback in this beta stage of development.
Title: Re: KOFXIII
Post by: MAO11 on May 20, 2010, 04:38:37 pm
he is andy the most boring ninja what do you expect
Title: Re: KOFXIII
Post by: K.O.D on May 20, 2010, 04:42:25 pm
Andy is one of the most realistic depictions of a ninja since real ninjas were spies disguised as ordinary folk with martial arts knowledge, which might be boring to some compared to the fictional ninja dressed in black throwing shurikens up and down jumping all over rooftops and trees.

SNKP did a good job as usual differentiating their ninja as a modern, non-stereotypical one.
Title: Re: KOFXIII
Post by: Iced on May 20, 2010, 04:44:33 pm
except for the whole, long blonde hair and white clothes with flame patterns thing, that kinda go against the spy element.

blonde american trying to pass off as ordinary folk ... doesnt work that well. I do like his design tho.
Title: Re: KOFXIII
Post by: K.O.D on May 20, 2010, 04:51:39 pm
I meant Andy as a modern ninja follows the ninjutsu martial arts itself more "realistically" as opposed to trying to fit in fictional ninjas in a modern day setting, also there are no ninja spies working for any governments in this century :P
Title: Re: KOFXIII
Post by: MAO11 on May 20, 2010, 05:28:58 pm
ninjas don't do dropkicks.

they use weapon they don't fight mano y mano they take advantage in a fight usually they don't fight they kill,
hokutomaru is a better ninja.
Title: Re: KOFXIII
Post by: Cashman on May 20, 2010, 05:32:07 pm
Ninja Don't Dress Up in Orange Jumpsuit
Title: Re: KOFXIII
Post by: Rote Zaungast on May 20, 2010, 05:39:45 pm
Quote
they don't fight mano y mano
yeah no
Title: Re: KOFXIII
Post by: Mechy on May 20, 2010, 05:53:23 pm
HEY GUYS LETS HATE THIS CHAR CUZ HE'S NOT EXACTLY THE SAME AS ALL THE MILLIONS OF GENERIC NINJAS IN VIDEOGAMES
Title: Re: KOFXIII
Post by: MAO11 on May 20, 2010, 05:58:56 pm
Ninja Don't Dress Up in Orange Jumpsuit

that ninja is just ridiculous

leona is acts more ninja'er than andy dropkicking ninja
eiji now that's a perfect ninja for snk ,why do they hesitate to put eiji in every kof game
Title: Re: KOFXIII
Post by: Loud Howard on May 20, 2010, 06:45:53 pm
Ninja Don't Dress Up in Orange Jumpsuit

that ninja is just ridiculous

leona is acts more ninja'er than andy dropkicking ninja
eiji now that's a perfect ninja for snk ,why do they hesitate to put eiji in every kof game

ITS BCUZ TERRY AND ANDY ARE THE HARDY BOYS FROM SNK lol!
Title: Re: KOFXIII
Post by: Mgbenz on May 20, 2010, 07:11:15 pm
Ninja Don't Dress Up in Orange Jumpsuit

that ninja is just ridiculous

leona is acts more ninja'er than andy dropkicking ninja
eiji now that's a perfect ninja for snk ,why do they hesitate to put eiji in every kof game

IIRC, the stereotypical ninja look was only popularized by Japanese stage play. Ninja's were masters of camouflage. If they wore those all black robes 24/7, what's the point of it?
Title: Re: KOFXIII
Post by: Nero D. on May 20, 2010, 07:27:49 pm
Dude. FUCK is this guy talking about. Dropkicking. Ninja did anything to get the job done.

ANY FUCKING THING.

I bet this dude think Scorpion is a better ninja than Andy.
Title: Re: KOFXIII
Post by: K.O.D on May 20, 2010, 07:54:53 pm
New ongoing loketests have K' team.

http://www.youtube.com/watch?v=XMrYhYVcE-E (http://www.youtube.com/watch?v=XMrYhYVcE-E)
k' (epic chain drive!)

http://www.youtube.com/watch?v=yxCv6DE28cY (http://www.youtube.com/watch?v=yxCv6DE28cY)
kula and maxima


K' is a beast (of prey!), also he has all of his moves. Godly animation and moves, they've truly done him justice.

Chain Drive is awesome, throws his sunglasses, dashes forward and hits, puts them back on and proceeds to pummel the opponent.
Title: Re: KOFXIII
Post by: Mechy on May 20, 2010, 08:00:28 pm
liking  maxima so far :D, infact i might start using him

K' really looks great. chain drive was so overflasy that its awesome

I want more Hwa footage D:
Title: Re: KOFXIII
Post by: Nnaajj on May 20, 2010, 08:20:09 pm
Maxima is just badass, loving how his moves look so powerful like the vapour cannon which bounces the enemy off the wall.
K' is even better, that neo max was just amazing.
But Kula on the other hand, Is a bit boring... Maybe it's because I haven't seen much footage of her whooping ass.
Title: Re: KOFXIII
Post by: Mechy on May 20, 2010, 08:22:00 pm
that wasent neomax. that was EXDM
Title: Re: KOFXIII
Post by: Nnaajj on May 20, 2010, 08:24:43 pm
Gah, this is confusing.
Also what I'm wondering is: Don't you think that was a bit too painful for a EXDM?
If that was badass on a new level imagine the neo max D:
Title: Re: KOFXIII
Post by: K.O.D on May 20, 2010, 08:35:30 pm
PenPen's impressions :

Quote
Got back from loketest, and got some vids recorded, uploading them to j00tube now.

Currently, Neomax doesn't require you to enter Hyper Drive first anymore. As long as you have 3 stocks, you can do it.

Controls seem tighter than before, which is a good thing. And yes, the entire K' team is playable. The game is actually in traditional Chinese, awesome.

K' has:
f+A: Seems to crumple opponent when hit now, so you can followup. I think.
qcf+P: Links from low A, forgot if it links from low B.
-> f+B Fierball
-> f+D Kick: Doesn't always connect if done with a jump in attack->standing/crouching normal->trigger, better to connect to fierball. Juggles, but not as high as it was before.
-> b+K Teleport
qcb+K: I think EX version does omgwtf damage, but don't quote me on that yet. The kick animation is different from the old ones, and I think at the end of the move it won't hit anybody.
-> qcb+K: Juggles when it hits. Doesn't come out as fast as before (qcb+K, qcb+K doesn't seem to always come out as Narrow Spike immediately)
dp+P: A version goes slightly farther than before. C version resembles more like earlier version of his dp+C (not 2k3+ where he starts really low). EX verison is Heaven Drive.
qcf+K: His standard teleport
qcfx2+P Heat Drive: Goes invisible for a short while when he executes this move. Connectable from his qcf+P->f+D.
qcf,hcb+P Chain Drive: He now throws something else in red, not sure if it's his shades (K.O.D Comment : It's his shades set on fire.) Anyway, timing from qcf+P->f+D is kinda difficult as the followup doesn't always connect. EX version of Chain Drive is kinda like his XI LDM.
Neomax: Actually, I don't think we've seen this yet.

Maxima:
Normals: All normals that had autoguard still has autoguard here.
df+C: Seemingly awesome anti-air, but if it's done alone, you can't cancel into VAPA KANNUN or anything else. If done in combo, you can cancel, but I don't know if you can connect from weak attacks. Hits really high, so will miss crouchers.
qcb+P VAPA KANNUN: I think C verison has autoguard (or both has), but C version comes out slower. Not as much range as before. Can't hold to fakeout. Wire on counter, EX version is 1 VAPA KANNUN after another, and I think it automatically wires.
Air qcb+P: Does VAPA KANNUN diagonally downwards, good for air-to-air I suppose. Jumps back when this is executed. EX version doesn't have him jump back, I think it's only multihit?
dp+K: Anti-air, jumps pretty high it seems.
hcb+K: New moving grab, unblockable, has some noticeable startup but moves realllllly fast. Slams opponent to wall (ala Rugal's God Press?) if hits, and when opponent is crumpling to the ground, you can followup with a low A, or as I saw, EX VAPA KANNUN.
hcf+K?: I think I saw someone try to do this but it never connected, so eh.
qcfx2+P: DOUBLE VAPA KANNUN (done at the same time). Can link from weak attacks. Has autoguard.
Neomax: Someone tried to do the motion as listed, but nothing came out.

Kula:
I don't think she's any different from her 2k2(UM) version.

Char impressions:
Takuma: I'm pretty sure that as currently constructed, Takuma is a beast. Guard breaking grab, db,f+B juggles as well (can followup with fierball) and is safe, huge and hard to avoid fierball (and EX version is invisible fullscreen insta fierball), crazy good+fast Neomax. Dude is probably a little too good.
Yuri: Scary stuff: EX saiha (qcb+P) or just that move in general juggles. EX saiha just juggles higher, it seems. In fact I saw a really crazy corner combo with Yuri who just did a few saihas in sequence. You can say she got a loop with this move in the corner, and the scary thing is that all she needs is to have the hyper drive bar to be full, along with maybe 1-2 stocks. It can even connect to her ranbu (not sure if I saw her Neomax or EX ranbu). So if she got you in a corner, you must get out of there asap or you're farked.
Shen Woo: After playing against a few Shens today, I'd say that he can become quite scary when he enters hyper drive mode (pretty much what you could do in XII can be done while he's in hyper drive). You can also now do close C->SHEN WOO KICK->SHEN WOO HAMMER as a combo. EX SHEN WOO BITCHSLAP (grab) can crumple the opponent, setting up for a further combo. SHEN WOO BITCHSLAP for cancelling fierballs is qcb+C (like XI).
K': Seems to cross up pretty easily with jump C. Seems pretty strong to me.
Kula: I think you can pretty much play her like you did with her in 2k2(UM). But she doesn't seem as good for some reason. Needs to observe more.
Maxima: As above, running grab maybe a little too good (damage good + can followup to some extent), I'd say he would belong in a mid-high tier.
Mature: I think they added some lag from her hcb+K move, so you can't do low A->hcb+K as a safe block combo, I think.
Clark: Suddenly knows how to combo: close C (1 hit) -> df+A -> hcf+K (was this in XII? I didn't use him)
Duo Lon: I think his fierball is now visible throughout its whole distance.
Kyo: His EX hcb+K is kinda...slow. Maybe old Kamikura slow. I don't think it hits crouchers. He just stands there and does the holding part. I guess you can do it once in a blue moon.

Random stuff:
UK stage has B. Jenet and Chris appearing randomly. B. Jenet appears on top of a bus, while Chris hides behind another. One of the buses has a Yamazaki "wanted" poster.
Japan sumo stage has a Shingo (with his left arm in a humorously huge cast and flowing tears) and Hinako sighting, and one more character from afar that appears randomly, but I can't tell who that was. My hunch says it's Malin.
China marketplace stage has Tung Fu Rue sleeping on the right edge of the screen.
Somehow Elizabeth team's music is her XI one.
Oh, clothes bursting! Yuri got her clothes bursted like in 94/95 when she gets KOed with a special move or stronger. I dunno who else would get this 'feature', but Mai doesn't get nekkid if she got KOed by a special move. Sad.
Title: Re: KOFXIII
Post by: Duos.act on May 20, 2010, 08:59:24 pm
The people playing Kula in these location tests are terrible.  Don't give me that "it's a whole new game" bullshit either, cause there is a difference between trying to get the hang of a game and not having a damn clue how a character is even meant to be played.  It's like trying to play rushdown with Dhalsim.

K' and Maxima look like monsters though. 
Title: Re: KOFXIII
Post by: K.O.D on May 20, 2010, 09:01:51 pm
http://www.youtube.com/watch?v=r6QTSHfZ2PI (http://www.youtube.com/watch?v=r6QTSHfZ2PI)
Title: Re: KOFXIII
Post by: Nero D. on May 20, 2010, 09:18:56 pm
K'= Dat Priority

Also during Chain Drive, he throws his glasses and comes over and catches them just in time to put them back on to kick ass.

Fucking awesome.
Title: Re: KOFXIII
Post by: Mgbenz on May 20, 2010, 09:37:29 pm
http://www.youtube.com/watch?v=Yc14HkLaq-g


There are two Ash's after all.
Title: Re: KOFXIII
Post by: Nero D. on May 20, 2010, 09:45:44 pm
I KNEW IT
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on May 20, 2010, 09:59:40 pm
Ninja Don't Dress Up in Orange Jumpsuit
lies
Title: Re: KOFXIII
Post by: Rote Zaungast on May 20, 2010, 10:03:24 pm
maxima better have his standalone df+c cancellable and qcf+p x3 and grab dm in the final version


joe has a stocking palette..._o

aside from k's footage, the rest was disappointing


btw does this game have attack cancel roll
Title: Re: KOFXIII
Post by: Loud Howard on May 21, 2010, 02:22:12 am
http://www.youtube.com/watch?v=p0hFBMV8QXc

HOLY SHIT!
Title: Re: KOFXIII
Post by: walt on May 21, 2010, 03:28:11 am
wasn't that exact same vid posted 2 or 3 pages ago?
Title: Re: KOFXIII
Post by: Jmorphman on May 21, 2010, 03:38:02 am
Yes.  ::)

And everyone knows the best ninja dress in white, like Joe Musashi.
Title: Re: KOFXIII
Post by: walt on May 21, 2010, 04:15:38 am
You read my mind.
Title: Re: KOFXIII
Post by: Bastard Mami on May 21, 2010, 06:28:28 am
I meant Andy as a modern ninja follows the ninjutsu martial arts itself more "realistically" as opposed to trying to fit in fictional ninjas in a modern day setting, also there are no ninja spies working for any governments in this century :P

that's what they want you to think.
Title: Re: KOFXIII
Post by: K.O.D on May 21, 2010, 11:59:50 am
http://www.youtube.com/watch?v=Jc5Bg6ieRjQ&playnext_from=TL&videos=mVLbmCAUvh8 (http://www.youtube.com/watch?v=Jc5Bg6ieRjQ&playnext_from=TL&videos=mVLbmCAUvh8)
Title: Re: KOFXIII
Post by: Bastard Mami on May 21, 2010, 12:32:37 pm
watched up to vid 17, yuri looks pretty cheap, shen has fun juggles and brokeback mountaint k' looks fun.
Title: Re: KOFXIII
Post by: MAO11 on May 21, 2010, 02:37:19 pm
Ninja Don't Dress Up in Orange Jumpsuit

that ninja is just ridiculous

leona is acts more ninja'er than andy dropkicking ninja
eiji now that's a perfect ninja for snk ,why do they hesitate to put eiji in every kof game

IIRC, the stereotypical ninja look was only popularized by Japanese stage play. Ninja's were masters of camouflage. If they wore those all black robes 24/7, what's the point of it?

i'm not saying he should wear black all the time , he should have a better style of fighting, andy's fighting style looks like flashy but not effective come on dropkick if your desperate you don't do dropkick they should add some kobudo reference. snk should polish some of their old characters , btw andy's 2k2 outfit was cool but still his style is ridiculous.


ot: the promotion movie where could i see the credits? I want to see the names of the musicians
Title: Re: KOFXIII
Post by: Cashman on May 21, 2010, 03:05:20 pm
If Shingo is a BG character, then my chances of him being in this game is very very slim...
Title: Re: KOFXIII
Post by: MAO11 on May 21, 2010, 03:25:11 pm
he won't be in 13 maybe an ending cameo for the japan team, he got beat up pretty bad last year
Title: Re: KOFXIII
Post by: videoman on May 21, 2010, 04:40:09 pm
Shingo got hurt pretty bad (both physically and mentality) and probably will be out action for a while!

There is one thing that is in everybody minds when people think about the home version of the game and it is critical a better netcode! (Look it up it's on every KOFXIII thread!) that is one demand that SNK has to deliver.
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: K.O.D on May 21, 2010, 04:43:30 pm
or even better, no english.
Title: Re: KOFXIII
Post by: walt on May 21, 2010, 05:18:16 pm
+1

Completely unnecessary
Title: Re: KOFXIII
Post by: Cashman on May 21, 2010, 06:27:41 pm
Snk doesn't have the money to hire Good Voice acters.

Don't try to be Like Blazblue. BlazBlue had the greatest voice acting in fighting games for english.
Title: Re: KOFXIII
Post by: walt on May 21, 2010, 06:28:53 pm
Why continuously trying to overdo that which is already great?

Japanese Dub in KOF series set a standard for other games on how it VA should be.
Title: Re: KOFXIII
Post by: Cashman on May 21, 2010, 06:31:27 pm
Why continuously trying to overdo that which is already great?

Japanese Dub in KOF series set a standard for other games on how it VA should be.

It true that The Voice acting in KOF94 were outstanding for it's times and paid it's way for other voice acting (SFA2, Marvel Super Heros, blah blah blah)

...untill they kept using the same voices from 1996-2002...
Title: Re: KOFXIII
Post by: K.O.D on May 21, 2010, 06:34:12 pm
...Are you high?

Nearly each game has a different voice set for all characters, and with consistent voice actors.

please play kof and then come back.
Title: Re: KOFXIII
Post by: Cashman on May 21, 2010, 06:41:57 pm
...Are you high?

Nearly each game has a different voice set for all characters, and with consistent voice actors.

please play kof and then come back.
King's Voice? (1996-2002)
Mai Voice? (1996-2002)
Yuri Voice? (1996-....XIII...she does have new voice clips new game, but you can still hear some old ones)
Blue Mary Voice?(1997-2002)
Robert Voice? (1996-2002, they add some new voice clips in the latter games)
Joe Voice? (1996-2002)

May I go on?
Title: Re: KOFXIII
Post by: walt on May 21, 2010, 06:47:13 pm
Same voice actors doesn't mean same voice clips.
Title: Re: KOFXIII
Post by: Nero D. on May 21, 2010, 06:47:59 pm
Ha. He uses King's 96-02 voice as a vehicle for everybody cause we all know that's who he's talking about.

Pfft.
Title: Re: KOFXIII
Post by: Mechy on May 21, 2010, 07:29:54 pm
whats the point of digging up to the past

THIS IS THE FUTURE. we have 2003 voices, new clips every game and flying shoes with ROCKET BOOSTERS ON THEM
Title: Re: KOFXIII
Post by: Keku on May 21, 2010, 08:09:23 pm
Same voice actors doesn't mean same voice clips.
XII Kensou used 02 Kensou voice clips.
Title: Re: KOFXIII
Post by: Bastard Mami on May 21, 2010, 09:52:23 pm
Snk doesn't have the money to hire Good Voice acters.

wow, that's either amazingly stupid, a troll or j8ust misinformation.  a good bunch of the snk seiyuu do main characters or character rivals in anime and other videogames, the current mai seiyuu had been doing main characters for 5 years, the joe one has been making the protagonist's rival for 10 years or more.
Title: Re: KOFXIII
Post by: Mgbenz on May 21, 2010, 09:55:31 pm
He meant English voice actors.

See MI series for the results.
Title: Re: KOFXIII
Post by: Nero D. on May 21, 2010, 10:16:59 pm
Yeah and then he got on the Seiyuus.

...Are you high?

Nearly each game has a different voice set for all characters, and with consistent voice actors.

please play kof and then come back.
King's Voice - Harumi Ikoma
Mai Voice - Akoya Sogi
Yuri Voice - Kaori Horie
Blue Mary Voice - See King
Robert Voice - Mantaro Koichi
Joe Voice - Nobuyuki Hiyama. Fucking Link. And everybody else in anime who's really loud.

May I go on?

Some of the most prolific voice actors and you're complaining because they have some of the same soundclips in some games?
Title: Re: KOFXIII
Post by: Loud Howard on May 22, 2010, 01:15:41 am
Think well, Terry Bogard's Seiyuu its Satoshi Hashimoto since Fatal Fury 1
Title: Re: KOFXIII
Post by: The Railgunner on May 22, 2010, 01:31:47 am
Well, the AoF Team samples seemed like cleaned up versions of the 94/95 ones (with exceptions of course, Robert in particular). And most of the VAs for KOF have been the same since before they were in KOF (Yamazaki, Blue Mary) or before KOF even EXISTED (Terry, Ryo, King). Sure, some characters change rather frequently (FF3/KOF 96, CvS, SvC, 2K2 UM, etc sound nothing alike) but most of them are the same, just sounding a little different from the same people.
Title: Re: KOFXIII
Post by: Nero D. on May 22, 2010, 01:38:00 am
CvS had some noticeable changes for a couple of characters by the same actors (one character being more notable than others (you know who you are)) probably being the most famous and well known in the mainstream US for the SNK voice acting.
Title: Re: KOFXIII
Post by: Keku on May 22, 2010, 01:58:30 am
CVS1 Cammy > SFIV Cammy > XvSF/SFA2G Cammy >>>>>>> any other Cammy
CANNO SPEIIGH
Title: Re: KOFXIII
Post by: Loud Howard on May 22, 2010, 03:13:55 am
dude cvs2 cammy voice's and SFA3 are horrible
Title: Re: KOFXIII
Post by: Cyanide on May 22, 2010, 04:02:53 am
Capcom games, who cares. Back to SNK discussion.

I think the dampener is a bit broken as the last 3 hits of K's EX Chain Drive deal 1 pixel of damage.
Title: Re: KOFXIII
Post by: TempesT on May 22, 2010, 07:22:49 am
KOF was in dire need of a stricter damage scaling system anyways.
Title: Re: KOFXIII
Post by: Cyanide on May 22, 2010, 09:44:55 am
Well, when it's the ONLY move you hit with and it costs 3 power bars i would hope to do SOME damage. But it deals standard super damage, then the last 3 hits do absolutely nothing.
Title: Re: KOFXIII
Post by: K.O.D on May 22, 2010, 09:47:36 am
EX dm costs 2 powerbars btw.
Title: Re: KOFXIII
Post by: Cyanide on May 22, 2010, 09:53:59 am
sorry, thinking neomax outside of drive mode for some reason.
Title: Re: KOFXIII
Post by: Bastard Mami on May 22, 2010, 09:56:46 am
damage depends a lot on other factors, like 2k3 terry's power geyser which does ridiculous damage but comes out in no time, it looks like k's exdm is very fast and hard to punish so that might explain it.
Title: Re: KOFXIII
Post by: Cyanide on May 22, 2010, 11:22:07 am
Normally the additional string of hits deals a small amount and that last really heavy one deals the bulk of it. In this case, it's dealing 1 pixel. Not the way the Chain Drive normally goes.
Title: Re: KOFXIII
Post by: TempesT on May 22, 2010, 09:22:23 pm
Then maybe they scale by hits and not by moves. Or maybe this time around, Chain Drive deals most of it's damage during the autocombo. Who knows, plenty of things it could be.
Title: Re: KOFXIII
Post by: Unholy Freeman on May 23, 2010, 02:27:24 am
http://www.youtube.com/watch?v=IPYd0EjyaGY (http://www.youtube.com/watch?v=IPYd0EjyaGY)

good Kula player

Offtopic:Tatsunoko vs Capcom has ben emulated on Dolphin wii emulator
Title: Re: KOFXIII
Post by: S.D. on May 23, 2010, 02:42:24 am
Offtopic: Stay on friggin' topic.

/me goes to penpen's channel to watch today's loketest videos.
Title: Re: KOFXIII
Post by: Alhambra on May 23, 2010, 06:30:51 am
I'm really liking Maxima's new moveset. Even his new DM. Anyone know if Vice's Neomax was ever edited?
Title: Re: KOFXIII
Post by: MAO11 on May 23, 2010, 07:33:08 am
that kula is a beast

oh yeah i've been wondering about that too any news about vice?
Title: Re: KOFXIII
Post by: Cyanide on May 23, 2010, 08:34:51 am
Too much K' obsession right now for that.
Title: Re: KOFXIII
Post by: Bastard Mami on May 23, 2010, 12:13:43 pm
sexy ko spotted on vid 19, yuri is a beast too.
Title: Re: KOFXIII
Post by: Zet on May 23, 2010, 12:35:36 pm
Oh wow, Robert has a Rugal palette.

Has anyone seen the NeoMAXes for the K' Team yet?
Title: Re: KOFXIII
Post by: K.O.D on May 23, 2010, 03:09:09 pm
More loketest info by PenPen :
Quote
Maxima impressions per FightClub (will post in his thread later as well):

Normals have changed some. Seems to have a larger range. Autoguard is pretty much the same (far D seems to be longer).
Low A is slower, but has increased range. Low B is a totally new animation, comes out fast. Not sure if can cancel into anything yet.
Far C is slightly faster but has less range. Stays out longer. Close C and low C are the same as before.
Far D is slightly faster than before, and has a longer autoguard. Low D is really fast and reaches farther.
Hop C is like hop A from before with a better range. Good for air to ground, combos easily to close C after doing as jump in. Jump D hits downwards, so you won't get low attack air counters as easily as before.
Standing CD is same as before, jump CD is same as XI.

df+C is his only command move, only good for anti-air, but it hits really high and will miss most crouching opponents.

Lost his qcf+P chain and his hcf+K.
VAPA KANNUN has strong version with autoguard (not sure with weak version), 2k2UM's dp+P VAPA KANNUN is in here as well. Jump qcb+P has him do the VAPA KANNUN diagonally downwards, good to catch dps. The air version will have him do a hop backward afterwards, and if it misses Maxima's screwed. EX VAPA KANNUN wires regardless if it's a counter hit or not.
dp+K flies higher and farther, at times he jumped over the opponent.
hcb+K has a followup qcb+P, light version is a grab move (not a running grab) and can combo. Heavy version has him dashing forward, has some startup time but dashes really fast, can use as anti-air somewhat (like Adel in XI). This is his main move.

DM so far is his qcfx2+P, comes out fast, autoguard on startup, but not really high damage.

Neomax is his KOF: MI chest beam super. Has dramatic pause effect (Pen: He said "lock frame" which means animations are suspended for a second or two?), even if the opponent does a weak attack from afar, or is almost landing from a jump, it'll hit, but damage isn't as high, around 35%.

Combos:
Jump C -> close C -> qcb+A
hcb+B -> qcb+P followup
hcb+D -> qcb+P followup -> DC qcb+P (1/4ths life gone)

Quote
Character stuff:
Maxima: Scrap the comment where I said he has a dp+P. Let me double confirm. Saw his df+C cancelling today.
K': I'd say he's very much like his 2k2UM version (K.O.D comment : 2K2 UM K' = Top tier, best version of him) . Except for the Minutes Spike followup after Iron Trigger. And the corner combo of trigger->second shell->(dp+A->qcf+K) xN can be done here as well, provided you entered HD mode already.
other info by K.O.D : Heat Drive has invincibility during the time he dissappears since I spotted him going through a projectile and hitting the opponent.
Kula: Pretty much the same as I said yesterday. Play her like you did with her in 2k2 (without her df+C) and I think you'll be fine.
K' + Kula: I'm not 100% sure, but I think their One Inch (f+A) guard breaks...
Iori: I forgot to say this at the last post, but this dude, as you can see, is quite a beast in the right hands. He has really good and easy HD combos that'll easily chip off your lifebar without much effort.
Kyo: dp+C still very much invincible. Umm nothing else really.
Kensou: Think of his XII version, but now with fireball and his air qcb+P. Air qcb+P juggles, while he has this new multipunch super which is like a souped up version of his dp+P. A very, very solid character with pretty good combo potential.
Shen Woo: Apparently, SHEN WOO GOES SSJ's effect can be hit out of after he does it. Umm yeah. Pretty good HD combos as long as you can do SHEN WOO PUNCH LITE -> SHEN WOO UPPERCUT in the corner. That's where the fun starts.
Ash: Apparently has a new move: b,f+K which works very much like Kain Heinlein's b,f+K. b+D can actually connect from weak attacks, but I don't think he'll be able to cancel that. Unlike Shen, his ABCD super's effects cannot be nullified by getting hit. He glows in green though.
Andy: hcf+K is safe when he lands. Good dp+P, also his db,f+P is extremely fast (I read that you don't need to charge it now too).
King: I don't think I recorded her matches, but df+D (the slide move) can be cancelled out of. Preferred move is tornado kick. Trap shoot can link from low B->standing B. You can also do a HD cancel from trap shoot into another. Double strike DM however doesn't have much comboability (or more like unknown on whether both fireballs can hit the opponent - currently only 1 can hit after an HD cancel juggle.
Elizabeth: As one player said while playing her: She's quite boring to play with. You pretty much revolve your gameplay around her dashing punch thingy. Doesn't make her a crappy character though - she's solid.
Ryo: I was originally going to say that he still has a lot of safe moves but after playing today as him and getting exposed like getting nekkid, I have reservations. His dp+A isn't as invincible as before.
Yuri: Get this staple combo for her: Low B -> standing B -> dp+C, cancel into DM if you can do. Easy to do stuff here.
Goro: I forgot to add Goro but he saw some screentime today. He is moving unusually fast which is...unusual. His normals are still good (as in good reach, a little on the slow side). Regardless seems okay, not extremely good. I guess it depends on how far the players are studying into using him (which from what I see, not much).
Duo Lon: Very good in pressuring from almost any distance. The fireball just adds to the wakeup game, and it doesn't come out as slow as you'd think - it's rather safe too.
Chin: I'm pretty much the only guy who played him, but he's like the anti-King with his hcf+K. qcb+P still comes out immensely fast. Still have no idea how his booze drinking would help him, yet.
Title: Re: KOFXIII
Post by: K.O.D on May 23, 2010, 03:42:10 pm
Judging from the loketest videos, the game is looking slightly unbalanced at this point since its revolving around a few characters abilities to pull out huge wtf drive cancels (Kyo and Shen mainly)

They need to tone down the drive cancels.
Title: Re: KOFXIII
Post by: Mechy on May 23, 2010, 04:08:30 pm
i have hard time choosing who 3 to main x_X
Title: Re: KOFXIII
Post by: K.O.D on May 23, 2010, 04:11:08 pm
I've already decided mine, K', Maxima and Joe :)

However, the game's roster is incredibly unique and diverse so i'd rather random with the last two characters of the team.
Title: Re: KOFXIII
Post by: Mechy on May 23, 2010, 04:14:42 pm
yeah me too, but i meant like main 3 when i want to to GET SIRIUS

i guess robert, king and Hwa will do
Title: Re: KOFXIII
Post by: K.O.D on May 23, 2010, 08:02:03 pm
Frankfurt from NeoGAF :
Quote
A while ago Mad Max, the Ignition mod said Nona wasn't working at SNK anymore.

Now, looking at K's frames and Kula's... everything, i'm starting to believe him.

Maybe he isn't the art director in XIII? Work in Mai, King, Hwa, Yuri, Takuma, Vice all had been started back in XII, after all. Even the forest background was done back then.

This possibly explains why the K' team looks normal and non-deformed, since a different designer worked on them and isn't as weird as nona with his moeblobs and steroid cows.
Title: Re: KOFXIII
Post by: Dr. H on May 23, 2010, 08:48:30 pm
Sounds like a good explanation. :P

Loving how this game has more unique gameplay styles than the average KOF. They're so good at recycling old gameplay desings, I'm almost digging the new Maxima. I'll have a hard time picking mains.
Title: Re: KOFXIII
Post by: Rote Zaungast on May 24, 2010, 02:12:38 am
Frankfurt from NeoGAF :
Quote
A while ago Mad Max, the Ignition mod said Nona wasn't working at SNK anymore.

Now, looking at K's frames and Kula's... everything, i'm starting to believe him.

Maybe he isn't the art director in XIII? Work in Mai, King, Hwa, Yuri, Takuma, Vice all had been started back in XII, after all. Even the forest background was done back then.

This possibly explains why the K' team looks normal and non-deformed, since a different designer worked on them and isn't as weird as nona with his moeblobs and steroid cows.

THANK GOD
hopefully yuri and the like get updated in the next or second next game (emphasis on yuri)
Title: Re: KOFXIII
Post by: Cyanide on May 24, 2010, 02:30:15 am
More emphasis on ralf and clark than Yuri. Sure, she looks a little odd, but ralf and clark are worse.
Title: Re: KOFXIII
Post by: Zet on May 24, 2010, 02:45:28 am
If Ralf and Clark go back to their old selves I will instantly go back to maining them. The steroid junkie look put me off playing them in XII
Title: Re: KOFXIII
Post by: Duos.act on May 24, 2010, 03:39:52 am
While we're rattling off who our main trio will be, I guess I'll go with Raiden, King and Kula.  But of course that won't be the only three I use.
Title: Re: KOFXIII
Post by: Nero D. on May 24, 2010, 03:51:38 am
Frankfurt from NeoGAF :
Quote
A while ago Mad Max, the Ignition mod said Nona wasn't working at SNK anymore.

This is all I care about. Ralf and Clark's appearances were forshadowed in their XI ending.

They look fucking terrible.
Title: Re: KOFXIII
Post by: Bastard Mami on May 24, 2010, 04:31:11 am
I will most likely go random once I pick up the new mechanics.
Title: Re: KOFXIII
Post by: Sean Altly on May 24, 2010, 05:08:12 am
My main three will be K', Terry, and King. I love King, in a probably unnatural way.
Title: Re: KOFXIII
Post by: Nero D. on May 24, 2010, 05:09:21 am
Haha I thought I was the only one.
Title: Re: KOFXIII
Post by: Zeo on May 24, 2010, 05:28:46 am
My main team will be Shen, Kyo and Kensou.

Title: Re: KOFXIII
Post by: Drex on May 24, 2010, 07:31:40 am
Haha I thought I was the only one.
No. Not in the least bit. ;)
Title: Re: KOFXIII
Post by: oraora? on May 24, 2010, 07:52:54 am
mine would be Ash, Kula and K' 8) Looks smooth so far  :ninja:
Title: Re: KOFXIII
Post by: MAO11 on May 24, 2010, 12:02:37 pm
ASH RALF and JOE

just like 2k3
Title: Re: KOFXIII
Post by: Loud Howard on May 24, 2010, 03:40:13 pm
Terry, Andy and joe! lol kidding

Terry, Kim/Joe and Leona(As in MI2R:A and 2k3)

I hope at least that SNK make a PC version to fight against the new BlazBlue and SSFIV
Title: Re: KOFXIII
Post by: Magma MK-II on May 24, 2010, 06:08:56 pm
I hope at least that SNK make a PC version to fight against the new BlazBlue and SSFIV

Please!

And I'll finally be able to play on Roulette again!
Title: Re: KOFXIII
Post by: Loud Howard on May 24, 2010, 09:51:51 pm
I hope at least that SNK make a PC version to fight against the new BlazBlue and SSFIV

Please!

And I'll finally be able to play on Roulette again!
Quote
Taito Type X²

    * OS: Microsoft Windows XP Embedded SP2 [3]
    * CPU: Intel LGA 775 CPU. Supported CPUs include Celeron D 352, Pentium 4 651, Intel Core 2 Duo E6400
    * Chipset: Intel Q965 + ICH8 (dg31pr +ich7
    * Video output: 640x480 (VGA), or 1280x720 (HDTV 720p)
    * RAM: 667/800MHz DDR2 SDRAM. Supported capacities 512MiB, 1GiB, 4GiB.
    * GPU: PCI Express x16-based graphics. Supported GPUs include ATI RADEON (x1600Pro, x1300LE) or NVIDIA GeForce (7900GS, 7600GS, 7300GS)
    * Sound: Onboard Realtek HD 7.1 channel Sound (supports add-in sound cards)
    * LAN: 1000BASE-T 10/100BASE-TX
    * I/O ports: 1x JVS, 4x USB 2.0, 1x serial (max 2), 1x parallel port, 2x PS/2, 2x SATA
    * Audio inputs: AKG C535EB Stage Microphone, line-in (Surround 7.1)
    * Audio outputs: 7.1, SPDI/FX
    * Expansion Slots: 1x PCI Express x16 (used by video card), 1x PCI Express x4, 2x PCI
    * Storage: SATA 3Gbit/sec Hard Drives

As the name implies, Type X² is a natural evolution of Type X and X+ that allows the use of newer PC technologies introduced after the unveiling of its predecessors. Like its predecessors, the specs of Type X² are comparable to that of a contemporary PC.

Compatibility: Due to platform specific drivers (Windows XP Embedded), games running on Taito Type X will NOT run on the Taito Type X² platform and vice versa.

    * Aquarian Age Alternative (2006)
    * Battle Fantasia (2007)
    * BlazBlue: Calamity Trigger (2008)
    * BlazBlue: Continuum Shift (2009)
    * Chase H.Q. 2 (2007)
    * Elevator Action Death Parade (2009)
    * D1GP Arcade (2007)
    * Eternal Wheel (2007)
    * Haunted Museum (2009)
    * Hopping Urodo (2009)
    * KOF Maximum Impact Regulation A (2007)
    * Nippon Senor! (2009)
    * Oppopo Booom (2009)
    * Samurai Shodown: Edge of Destiny (2008)
    * Senko No Ronde Duo - Dis-United Order (2009)
    * Street Fighter IV (2008)
    * Super Street Fighter IV (2010)
    * The King of Fighters XII (2009)
    * The King of Fighters XIII (2010)
thank U Nvidia, THANK YOU NVIDIA! :sugoi: :D

Well BlazBlue: Continuum Shift and BlazBlue: Calamity Trigger are confirmed to PC ESRB(even without a emulated version)

And SSF4 will came for the PC only Maybe in September or before, since that the PC fighting games are returing to the market, who don't remember of the 90's with Toshinden, SSF2T, MK series and Virtua Fighter for PC?
Title: Re: KOFXIII
Post by: Keku on May 24, 2010, 10:06:44 pm
Enjoy waiting for someone to pirate it or spending $3000 on a PCB kit.

And for bringing that shit up, I now feel like hurting someone.
Title: Re: KOFXIII
Post by: Bastard Mami on May 25, 2010, 01:30:50 am
snkp is scared as hell of piracy, tho so it's very unlikely they will release it for the pc.
Title: Re: KOFXIII
Post by: Keku on May 25, 2010, 01:43:15 am
snkp is scared as hell of piracy, tho so it's very unlikely they will release it for the pc.
If they were scared as shit about piracy, they would'nt be making the game for TTX². :/
Title: Re: KOFXIII
Post by: S.D. on May 25, 2010, 01:57:46 am
Heck, for one reason the stuck to the Neo-geo for more than a decade.
Title: Re: KOFXIII
Post by: Bastard Mami on May 25, 2010, 07:19:50 am
snkp is scared as hell of piracy, tho so it's very unlikely they will release it for the pc.
If they were scared as shit about piracy, they would'nt be making the game for TTX². :/

They started the game before it got unencripted, so stopping progress and changing the platform would be just as damaging.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on May 25, 2010, 07:46:18 am
iori, benimaru and k'

another team could be:
ash, kyo and shen

seems like the good ones to me
Title: Re: KOFXIII
Post by: Mechy on May 25, 2010, 09:52:36 am
i reaaaly want this for PC
Title: Re: KOFXIII
Post by: K.O.D on May 25, 2010, 10:42:37 am
I would buy it for PC too, but seeing the main audience of SNKP are second/third-world countries, it will get pirated alot :P

However, i'd buy the 360/PS3 disc to support SNKP if there was a PC leak.
Title: Re: KOFXIII
Post by: Bastard Mami on May 25, 2010, 10:55:36 am
that's interesting, if there is a pc leak which is sure to happen if there is a real pc version, would I buy the pc version or buy a console one ?
Title: Re: KOFXIII
Post by: MAO11 on May 25, 2010, 12:27:59 pm
i'll play it on console but mostly i'll play it on arcade.
Title: Re: KOFXIII
Post by: K.O.D on May 25, 2010, 12:54:46 pm
that's interesting, if there is a pc leak which is sure to happen if there is a real pc version, would I buy the pc version or buy a console one ?

taito type x2 is a pc, so the game is technically a pc game (see blazblue continuum shift leak)
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on May 25, 2010, 12:58:26 pm
would prefer a pc version to console versions and buy it..still hope for SSFIV
Title: Re: KOFXIII
Post by: Bastard Mami on May 25, 2010, 01:02:39 pm
that's interesting, if there is a pc leak which is sure to happen if there is a real pc version, would I buy the pc version or buy a console one ?

taito type x2 is a pc, so the game is technically a pc game (see blazblue continuum shift leak)

oh, that's what you meant. I meant being able to get a pirated pc version, but it's still the same thing, wondering of whether or not I will buy the console one.
Title: Re: KOFXIII
Post by: K.O.D on May 25, 2010, 03:59:18 pm
PenPen :
Quote
Anyway, random observations translated from another FightClub member.

- K's qcb+K is floaty (Pen: I can attest to that, if you didn't do the Narrow Spike followup, the recovery time will make you cry...but on the other hand, this version of K' revolves so much around Iron Trigger that you won't need Minutes Spike outside of combos anyway).
- His f+A has range reduced.
- Heat Drive is hella fast. (Pen: And if you didn't know from before, it goes through fireballs)
- Shen Woo's far C has autoguard.
- Ash's EX b,f+P is now two separate fireballs, one in front and one in back going with a fast speed. The previous version was two fireballs stacked together (like a standard EX fireball).
Title: Re: KOFXIII
Post by: Nero D. on May 25, 2010, 06:38:58 pm
Meh, I'm highly doubting a PC release (for the love of me I don't know why) so I'll get the PS3 version.
Title: Re: KOFXIII
Post by: Keku on May 25, 2010, 07:56:08 pm
(see blazblue continuum shift leak)
Stop saying leak.
Title: Re: KOFXIII
Post by: K.O.D on May 25, 2010, 07:57:28 pm
leak
Title: Re: KOFXIII
Post by: Duos.act on May 25, 2010, 08:01:45 pm
- Heat Drive is hella fast. (Pen: And if you didn't know from before, it goes through fireballs)

That's awesome.
Title: Re: KOFXIII
Post by: MAO11 on May 25, 2010, 08:02:37 pm
leek
Title: Re: KOFXIII
Post by: Keku on May 25, 2010, 08:26:41 pm
- Heat Drive is hella fast. (Pen: And if you didn't know from before, it goes through fireballs)

That's awesome.
Indeed. Everyone knows sunglasses >>>>>> kououken.
Title: Re: KOFXIII
Post by: K.O.D on May 25, 2010, 08:28:49 pm
Heat Drive is the 2QCF+P charging move, but Chain Drive can also go through projectiles now in the forward dash after the sunglasses hit in addition to the sunglasses themselves so yeah.
Title: Re: KOFXIII
Post by: Keku on May 25, 2010, 09:05:36 pm
Oh fuck got confused between the tw-WAIT A SEC

HEAT DRIVE GOES THROUGH PROJECTILES?!
JESUS FUCK.
Title: Re: KOFXIII
Post by: Nero D. on May 25, 2010, 09:10:47 pm
Fucking finally. It shoulda been had that property.

At least on full charge.
Title: Re: KOFXIII
Post by: Keku on May 25, 2010, 09:12:22 pm
Who the fuck does Heat Drive on full charge?
Title: Re: KOFXIII
Post by: Nero D. on May 25, 2010, 09:18:42 pm
Pfft got me. Mind games I suppose.
Title: Re: KOFXIII
Post by: Cyanide on May 25, 2010, 11:56:50 pm
Sometimes you can force it just by holding. If you use it randomly once first, the second time can be a "when am i going to release" which i've succeeded with a couple of times. Either full charge, or just connecting after a jump/roll.
Title: Re: KOFXIII
Post by: TempesT on May 26, 2010, 12:42:41 am
Whoever you actually hit that with is pretty bad.
Title: Re: KOFXIII
Post by: Cyanide on May 26, 2010, 01:20:43 am
Haven't i hit you with heat drive a couple of times =P
Title: Re: KOFXIII
Post by: Zero-Sennin on May 26, 2010, 01:27:27 am
Ooh, TempesT got burned. [/badpun]

Man, I'm so stoked for this game, especially with those new buffs to K''s moves, but my P.O.S. laptop wouldn't be able to play a PC-whatever hack and a 360/PS3 doesn't look to be in the cards anytime soon.

Still, for my "team" I call K', Leona, and King. Because they're cool.

...has anyone heard any buzz about a potential release date? *ducks under a shot*
Title: Re: KOFXIII
Post by: TempesT on May 26, 2010, 01:46:54 am
Haven't i hit you with heat drive a couple of times =P
No.
Title: Re: KOFXIII
Post by: senorfro on May 26, 2010, 05:52:05 am
One thing I'm not liking is how Kula's NeoMax looks to still go in effect even if blocked.

 As for K's Heat drive going through projectiles, I'm curious as to if they can go through all types (including multiples like Joe's Hurricane Upper, or super variations).
Title: Re: KOFXIII
Post by: Alhambra on May 26, 2010, 06:02:38 am
Pretty sure your thinking of freeze execution which is just a super incredibly enough. None of Team K's moves has been shown in Vids yet.
Title: Re: KOFXIII
Post by: senorfro on May 26, 2010, 06:18:01 am
"Freeze Execution" is just a DM?  Hoo boy, I wonder what it will be then.
Title: Re: KOFXIII
Post by: Cyanide on May 26, 2010, 06:50:24 am
It's not full screen mind you, Diana has to make contact first and she's in line with kula.
Title: Re: KOFXIII
Post by: Duos.act on May 26, 2010, 06:54:47 am
It's been the same in every game except for XI.  The chip damage is terrible though, and in XI it doesn't go off at all if it's blocked.  However, in XI she can dream cancel into it, which makes it incredibly dangerous compared to the other games.

Also remember that if the move misses....yeah, nothing happens.


But as far as it being a regular DM and not an SDM or LDM goes, that's pretty odd and I hope they can balance that properly.
Title: Re: KOFXIII
Post by: Cyanide on May 26, 2010, 08:07:39 am
Bout time Kula had a second DM though. She's been like Whip in that regard.
Title: Re: KOFXIII
Post by: Nero D. on May 26, 2010, 08:13:03 am
Whip finally gained a second one in xi thank god
Title: Re: KOFXIII
Post by: S.D. on May 26, 2010, 08:16:39 am
Then she got another one in 02UM. And hey, Her HSDM/MAX2 should count.
Title: Re: KOFXIII
Post by: Cyanide on May 26, 2010, 08:52:34 am
I couldn't remember if the multi whip slashy thing was her LDM or just a DM in XI.

Prior to that, sonic slaughter did EVERYTHING, apart from the HSDM.
Title: Re: KOFXIII
Post by: Nero D. on May 26, 2010, 08:57:53 am
The multi whip thing was just a DM

I wonder why they changed her sonic slaughter DM in 2k3-XI to that weird combo thing though.
Title: Re: KOFXIII
Post by: Duos.act on May 26, 2010, 06:32:44 pm
You know, they could have always given Heaven's Drive to Kula : P

Title: Re: KOFXIII
Post by: Mechy on May 26, 2010, 06:57:14 pm
or a new move
Title: Re: KOFXIII
Post by: Alhambra on May 26, 2010, 09:23:58 pm
You know, Ice Coffin always looked more like a super than a throw to me.
Title: Re: KOFXIII
Post by: Bastard Mami on May 27, 2010, 07:00:28 am
but kula with a grab super would be a beast.
Title: Re: KOFXIII
Post by: Alhambra on May 27, 2010, 07:47:45 am
Doesn't have to function as a grab really, I just always believed the animation was super worthy.
Title: Re: KOFXIII
Post by: Nero D. on May 27, 2010, 07:53:05 am
A decent idea would be to use her Ice Coffin grab as a DM and punt the frozen fucker to the other side of the screen.

That would be dynamite.
Title: Re: KOFXIII
Post by: Alhambra on May 27, 2010, 09:18:41 am
 ;D YES ;D Complete with shatter effects!

SNK posted some great clips on there youtube channel.

http://www.youtube.com/watch?v=1n0CE8rEBxY&feature=channel

Only game that has ever made me wanna play Kensou.
Title: Re: KOFXIII
Post by: Nero D. on May 27, 2010, 09:21:43 am
Holy shit Kensou.

I like how they have "Max Cancel" up there. That shit is legit.

I'm buying this game on the release date.
Title: Re: KOFXIII
Post by: Mechy on May 27, 2010, 10:12:47 am
kensou is awesome :V
Title: Re: KOFXIII
Post by: Duos.act on May 27, 2010, 06:09:46 pm
Doesn't have to function as a grab really, I just always believed the animation was super worthy.

Ironmugen's Kula had a (retardedly overpowered) super where she created a giant block of ice and kicked it across the screen.  SNK did take Vans's Kyo's aerial Orochinagi, so maybe one day it will happen =P

Also folks, the character profiles on the official site are updated with neomax commands and names.
Title: Re: KOFXIII
Post by: S.D. on May 27, 2010, 06:46:47 pm
The super was obviously inspired from Rimururu.
Title: Re: KOFXIII
Post by: Alhambra on May 27, 2010, 07:53:58 pm
Official site also lists the character's neomaxes now. Kula's is Neo Freeze Execution. K's is Hyper Chain Drive (a lil' disappointing but can't wait). Maxima's is called "Maxima Razor."

Also: http://www.youtube.com/watch?v=FUZaKU0KB4Y
Title: Re: KOFXIII
Post by: Nero D. on May 27, 2010, 09:30:36 pm
She has nice boobs. Nice and perky for a Jap. chick.
Title: Re: KOFXIII
Post by: Elix on May 27, 2010, 10:52:04 pm
She has nice boobs. Nice and perky for a Jap. chick.
o_O
You're reffering to who exactly?
Title: Re: KOFXIII
Post by: Nero D. on May 27, 2010, 11:01:51 pm
the jap. chick on the video
Title: Re: KOFXIII
Post by: Duos.act on May 27, 2010, 11:37:30 pm
"Maxima Razor" is Engrish =P
Title: Re: KOFXIII
Post by: rednavi -RETIRED on May 27, 2010, 11:57:13 pm
lol HYPER CHAIN DRIVE, that's retarded, so we also have a DM EX version too? that would be 3 chain drives :D, the MAX CANCEL will be quite obvious for us I guess...

also I fell like all the characters are way to serious now, clark does look quite serious atleast (I guess he doesnt even have the F,D,FD+K move anymore, dunno I didnt play KOF XII with him), ralf is also quite less funny to look, and then you have athena and kensou, they are more serious than ever, it's like the only ones who smile in the whole game are iori, marute and vice now, didnt count kula and others because im a lazy bastard :P...

still yeah, now I wanna try kensou :D, too bad the color separation on his arms are quite "glitchy" or the devs just didnt pay attention to the extra fx on his arms while performing some moves (I remember watching that detail in one vid where he had duo lon's color).

the game is just awesome :D
Title: Re: KOFXIII
Post by: kamui 2.0 on May 28, 2010, 12:04:18 am
they said that's gonna have matches after the show, where is the matches part ?
Title: Re: KOFXIII
Post by: Cyanide on May 28, 2010, 12:07:10 am
Why do i think maxima razor is going to be his new god press move amped up a bit?
Title: Re: KOFXIII
Post by: Nero D. on May 28, 2010, 12:09:02 am
It's his chest beam, it has to be.

It's probably a laser or something
Title: A.K.A. PROTON CANNON
Post by: walt on May 28, 2010, 12:48:07 am
MAKISHIMA RAZOR = Maxima Laser
Title: Re: KOFXIII
Post by: Nero D. on May 28, 2010, 01:56:21 am
Ha! Those Japanese and their Engrish

I love it.
Title: Re: KOFXIII
Post by: Cyanide on May 28, 2010, 02:03:46 am
Oh, that's what that post meant >_<

Still needs bunker buster... It only needs 4-5 sprites made for it, take off and landing are the same thing, and the fireball is just a sprite rotation if you need it.
Title: Re: KOFXIII
Post by: Bastard Mami on May 28, 2010, 07:39:33 am
kula is getting bunker buster instead of maxima.
Title: Re: KOFXIII
Post by: Mechy on May 28, 2010, 07:44:54 am
kula gets fellatio

i want a commandgrab super for maxima dammit snk D:<
Title: Re: KOFXIII
Post by: Alhambra on May 28, 2010, 08:16:37 am
I cannot believe that I straight translated the katakana into "razor." Oh well, I hope there are some nice surprises for kula and K's Neomaxes. Otherwise, it sounds kinda boring to have there flashiest super plus a couple of hits become there neomaxes.
Title: Re: KOFXIII
Post by: Duos.act on May 28, 2010, 10:25:26 am
kula gets fellatio

As long as it's performed on me it's all good : P


i want a commandgrab super for maxima dammit snk D:<

Maxima Revenger


Also guys, new location test scheduled for this weekend.
Title: Re: KOFXIII
Post by: Mechy on May 28, 2010, 02:58:51 pm
i meant for this game :V
Title: Re: KOFXIII
Post by: Keku on May 29, 2010, 01:12:14 am
Hyper Chain Drive ends in Crimson Star Road.
Calling it. So far, Haoh Gadouken hasn't let me down.
Title: Re: KOFXIII
Post by: Bastard Mami on May 29, 2010, 08:58:58 am
http://www.youtube.com/watch?v=lBTSvv5pnyA&feature=player_embedded

mini tournament video, I am digging the gameplay and the different bodytpes, which somehow lend themselves to balance.

King's sexy ko confirmed.
takuma seem to have a broken combo beacuse of his projectile hittimes.
I love watching kof13 iori players zoning so they can throw a projectile;that must be an integral part of their general iori playstyle.
Title: Re: KOFXIII
Post by: K.O.D on May 29, 2010, 11:14:03 am
http://www.youtube.com/watch?v=_3yKBcrOeGM&playnext_from=TL&videos=Rw8VyakORsk (http://www.youtube.com/watch?v=_3yKBcrOeGM&playnext_from=TL&videos=Rw8VyakORsk)

Shitty google translation of the vid description reveals some details about K' team neomaxes (which are not in the video themselves) :
-K''s involves a huge fire similar to Nameless's HSDM from 02 UM.
-Kula's involves Diana and Foxy coming in.
-Maxima's involves huge laser beam which is difficulty to avoid.
Title: Re: KOFXIII
Post by: Duos.act on May 29, 2010, 11:48:28 am
I'm calling it, K''s limiter glove is gonna be involved in his somehow.  Whether it comes off, malfunctions, etc.  I just have a feeling he's gonna be letting loose for that move.
Title: Re: KOFXIII
Post by: Nero D. on May 29, 2010, 11:52:06 am
heh, it's probably gonna be a fat ass iron trigger without his glove on and makes the KOF99 logo lololol

fuck im slepy.
Title: Re: KOFXIII
Post by: Bea on May 29, 2010, 12:34:38 pm
Heh... they must be desperate to get high sales to have brought back sexy KOs...  --;
Title: Re: KOFXIII
Post by: Mechy on May 29, 2010, 12:43:13 pm
or they just like boobs

like me!

*awesomeface*
Title: Re: KOFXIII
Post by: Bastard Mami on May 29, 2010, 01:10:23 pm
Heh... they must be desperate to get high sales to have brought back sexy KOs...  --;

See your birght side, maybe they will add tehm for the guys too, aof style.
Title: Re: KOFXIII
Post by: Cyanide on May 29, 2010, 01:10:56 pm
Heh... they must be desperate to get high sales to have brought back sexy KOs...  --;
They'd be less desperate if XII hadn't been fucked over.
Title: Re: KOFXIII
Post by: Bea on May 29, 2010, 01:41:33 pm
or they just like boobs
like me!
*awesomeface*
I have my own set, so I don't think that boobs are special.  :P

See your birght side, maybe they will add tehm for the guys too, aof style.

That would cost money and wouldn't add on sales, so... I doubt it.  :(

They'd be less desperate if XII hadn't been fucked over.
So true...  :S
Title: Re: KOFXIII
Post by: MAO11 on May 29, 2010, 05:50:10 pm
i've been wondering if snk still considers kof 2k1 an official story cause of the k9999 issue if 2k1 isn't official then... foxy didn't die?
Title: Re: KOFXIII
Post by: Mgbenz on May 29, 2010, 05:56:57 pm
No, they never retconned 2001. Everything that involved K9999 is still canon. They only erased his appearance out of future released. They can still reveal Angel and probably just give a text reference to what happened to K9999.
Title: Re: KOFXIII
Post by: MAO11 on May 29, 2010, 06:01:36 pm
wish they could re-vamp him to become less "akira" so he could be in the future kof games.
Title: Re: KOFXIII
Post by: Loud Howard on May 29, 2010, 06:46:31 pm
Even Geese is still alive in KoF

SNK considered Fatal Fury Role only to FF3 when Geese got the Jin Scrolls of Imortality, A.K.A the Phoenix Scroll in KoF storyline

Thats why when you fight Geese with terry in KoFXI he say that he's Imortal.

i think that SNK will put Him in the console version, Think well, in the last KoF's when Orochi power starts to grown stronger he send Billy to investigate or himself, as in Orochi saga and 2k3

Yamazaki will apear too, He's the Wild Card that can be used against orochi or used by him, no one has saw yet Yamazaki using his orochi powers, bcuz of his resistance against his mind control
Title: Re: KOFXIII
Post by: MAO11 on May 29, 2010, 07:42:18 pm
yamazaki will side to no one except maybe billy (they've this love and hate relationship going on)
mah i still wana see the yamazaki look alike guy in the magazine when they were promoting XII
Title: Re: KOFXIII
Post by: Duos.act on May 29, 2010, 07:44:57 pm
The roster, for the arcade version anyway, is pretty much finished.  So you can stop fangasming over characters you know won't be in : U
Title: Re: KOFXIII
Post by: Bastard Mami on May 30, 2010, 01:40:36 am
No, they never retconned 2001. Everything that involved K9999 is still canon. They only erased his appearance out of future released. They can still reveal Angel and probably just give a text reference to what happened to K9999.

They retconned foxy's death, I am not sure fi they did so because they wanted to use foxy later or because it was k9999 the one who killed her.
Title: Re: KOFXIII
Post by: Cyanide on May 30, 2010, 02:18:37 am
When did they do that? They put her in 2k2UM which was a dream match. They put a lot of dead bosses in there too. I don't really consider that retconning.
Title: Re: KOFXIII
Post by: Keku on May 30, 2010, 03:02:53 am
...how the fuck did Foxy "die"? I did not see that in any ending at all, unless that's some backstory bullshit or fanspeculation I missed.
When did they do that? They put her in 2k2UM which was a dream match. They put a lot of dead bosses in there too. I don't really consider that retconning.
SNKP said she was alive and well.
Title: Re: KOFXIII
Post by: Thedge on May 30, 2010, 04:15:00 am
...how the fuck did Foxy "di"e? I did not see that in any ending at all, unless that's some backstory bullshit or fanspeculation I missed.

In a cutscene, stabbed by K9999, before fighting O. Zero in 2k1.
Title: Re: KOFXIII
Post by: Keku on May 30, 2010, 04:48:57 am
Wait. BEFORE fighting O.Zero?
I don't even remember... ffff
Title: Re: KOFXIII
Post by: Nero D. on May 30, 2010, 04:56:13 am
im sure they have it on youtube somewhere
Title: Re: KOFXIII
Post by: Duos.act on May 30, 2010, 04:56:42 am
I think it was K' team that you play arcade with to see that cutscene.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on May 30, 2010, 05:16:42 am
she was stabbed not killed damnit, play KOF XI...

also Diana shares palette with kula  :P
Title: Re: KOFXIII
Post by: Nero D. on May 30, 2010, 05:22:36 am
foxy
Title: Re: KOFXIII
Post by: videoman on May 30, 2010, 05:38:08 am
KOFXIII is going to be at this years E3 and it's confirmed it has a console release for the PS3 and XBOX360!
http://e3.gamersguidetolife.com/2010/05/ultra-exciting-list-of-confirmed-games.html

I hope they get the netcode right this time!
Title: Re: KOFXIII
Post by: Bastard Mami on May 30, 2010, 05:52:35 am
When did they do that? They put her in 2k2UM which was a dream match. They put a lot of dead bosses in there too. I don't really consider that retconning.

She is stabbed and dies in a cutscene, not sure which teams, probably the nest one. They retconned her dead in the kof 10th annyversary site.
Title: Re: KOFXIII
Post by: MAO11 on May 30, 2010, 10:24:47 am
foxy she's supposed to be dead
geese he's supposed to be dead
vice she's supposed to be dead
mature she's supposed to be dead
rugal errr....
Title: Re: KOFXIII
Post by: Mechy on May 30, 2010, 10:36:12 am
Foxy got stabbed, not killed
Geese is only dead in fatal fury canon
vice is a orochighostwhatever, same with mature
RUGAL is dead
Title: Re: KOFXIII
Post by: Alhambra on May 30, 2010, 10:54:43 am
who cares
Title: Re: KOFXIII
Post by: Duos.act on May 30, 2010, 11:10:43 am
Geese only ever appears in the console versions anyway.  96 was his last canon appearance although he was in the backstory for 2003.
Title: Re: KOFXIII
Post by: videoman on May 30, 2010, 03:28:50 pm
Geese is alive in KOF because it is a different universe than in Fatal Fury!

He also appeared in 97!

As for Vice and Mature they are not human!
Title: Re: KOFXIII
Post by: Nero D. on May 30, 2010, 03:33:46 pm
they are human they're just not alive
Title: Re: KOFXIII
Post by: videoman on May 30, 2010, 03:50:24 pm
Just some random fanart
(http://img.photobucket.com/albums/v213/Freeman-Zero/73af0b77ab2f9003f78cf3e34f44ef2c.jpg)

Quote
There were reports in today's loketests that taunts have returned.

    According to reports from the current beta test, taunts have returned, done with the start button.

    Reports from Twitter & etc:
    Maxima: Crosses his arms and says something
    King: Throws a rose
    Clark: Does a fist-pump pose and says "Hey C'mon!"
    Kensou: Does a choukyuudan, but a bun drops out instead of a projectile
    Kyo: The usual taunt? "Anta ja moenee na"
    Kim: Does four kicks, then glitters his teeth
    It seems like some of the characters (Iori, Leona, etc) have slightly modified versions of their victory poses as their taunts. Hopefully this will be changed in the final release.

Title: Re: KOFXIII
Post by: MAO11 on May 30, 2010, 03:53:16 pm
lol at kula grabbing kyo's ass
Title: Re: KOFXIII
Post by: Rote Zaungast on May 30, 2010, 04:11:51 pm
andy mai quickie
Title: Re: KOFXIII
Post by: K.O.D on May 30, 2010, 04:14:41 pm
Taunts are back, and K' pre-fight intro picture : http://twitpic.com/1s568d (http://twitpic.com/1s568d)
Title: Re: KOFXIII
Post by: Cashman on May 30, 2010, 04:56:14 pm
King: Throws a rose
Clark: Does a fist-pump pose and says "Hey C'mon!"
Kim: Does four kicks, then glitters his teeth
So...Taunts are now gonna do a little damage?

And just for the hell of it....

CLARK GOTTA KEEPS THE FIST PUMPING AT THE JERSEY SHORE!!!
Title: Re: KOFXIII
Post by: Mechy on May 30, 2010, 05:02:08 pm
yay taunts :D
Title: Re: KOFXIII
Post by: Lioyd on May 30, 2010, 09:53:13 pm
Quote
    King: Throws a rose

LOL DUDLEY RI-*shot*


...Oh, uh, hi there. Don't mind me. Just passing by. Heh. :-X
Title: Re: KOFXIII
Post by: Zet on May 30, 2010, 10:52:08 pm
Yay Taunts!

Now all we need are intros and this game is set.
Title: Re: KOFXIII
Post by: videoman on May 30, 2010, 11:30:29 pm
Almost forgot the fanart translation!
http://danbooru.donmai.us/post/show/679853/andy_bogard-asamiya_athena-ash_crimson-chin_gentsa
Title: Re: KOFXIII
Post by: Loud Howard on May 31, 2010, 12:24:43 am
Ok lets see Sexy K.O + Taunts and Good Freakin gameplay.................
(http://i151.photobucket.com/albums/s154/TripalSpiral/epic_win.jpg)
Title: Re: KOFXIII
Post by: Bastard Mami on May 31, 2010, 02:35:54 am
Geese is alive in KOF because it is a different universe than in Fatal Fury!

Yes, There are at least 4 different snk universe, the aof-ff one with the 10 years gap, the classic kof one with no aging, the nbc one which is more of a emtauniverse and the dom one in which everybody has weird jobs and samsho-last blade characters are contemporary to kof.
Title: Re: KOFXIII
Post by: K.O.D on May 31, 2010, 10:11:43 am
Translated by YasakaniHeir.

Quote
With the severe photographing restrictions that were in place at the loketest, it was really hard to film anything... However, K' and Kula are definitely strong. In his NEOMAX Hyper Chain Drive , he unleashes a huge pillar of fire that surrounds him, think of something like Nameless's HSDM in KOF 2k2 UM. Towards the end of it, you can continue from his Shell.
Kula's Neo Freeze Execution starts with Foxy and Diana swiftly piercing the opponent as they repeat 'Dance like a butterfly, sting like a bee!', only for Kula to finish it with her execution.
Maxima's Maxima Laser is in fact a showy version of the last beam from his KOF 2k2 UM. It seems to be hard to avoid.

NB:
White Ash's name is Saiki (could be Psyche like Ice-Kun said). He is seen after the 6th match with the overall championship victory and Rose's congratulations. At that time, the scene changes and he is shown talking to members of 'those from a distant land' about whether they managed or not to gather enough energy to initiate the ceremony. He gets mad at them. Ash (normal one) is shown then in some mysterious place trying to start something.

NB2:
* The damage for K' Hyper Chain Drive is around 70%.
* Kula's taunt sees her creating a snowman (Falling Snowman from KOF:MI?)
* Almost all of Kula's quotes are about ice.
* In her victory screen against King, she mimics a waitress.
* If anyone gets the opportunity to go to the loketest, be make sure to check out the opening sequence (intro). The animation is more than amazing! Ash moving all slimy! It also seems like Kyo and Iori will join forces once again to face the enemy...!?

70% damage? holy shit. I bet it's hard to connect though.
Title: Re: KOFXIII
Post by: Duos.act on May 31, 2010, 10:20:31 am
Waitress Kula....
I like that thought : 3


Yeah K''s neomax is probably gonna be a bitch to get hit with, or maybe the damage will reduce depending on how far away from the middle of the flame they are.
Title: Re: KOFXIII
Post by: Lioyd on May 31, 2010, 10:21:09 am
Here's a fun game: Go back to the early pages of the topic and count how many people had said something to the effect of "I expect another disappointment." ;P

On an unrelated note, I've yet to find a way to bring up the complete absence lack (http://en.wikipedia.org/wiki/Understatement) of black characters without having the ten following replies explain in detail how I'm obviously an oversensitive ultra-PC oppressor and the arch-enemy of Free Speech™. :P
Title: Re: KOFXIII
Post by: Mechy on May 31, 2010, 10:52:00 am
* Almost all of Kula's quotes are about ice.
(http://thingsgodtaughtme.files.wordpress.com/2007/04/mr-freeze.jpg)
ICE ICE BATMAN
Title: Re: KOFXIII
Post by: MAO11 on May 31, 2010, 03:44:46 pm
i never heard DOM alternate universe before. let me guess ... terry is a cop?

lol what's wrong andy are you okay?
Title: Re: KOFXIII
Post by: Duos.act on May 31, 2010, 10:42:06 pm
Here's a fun game: Go back to the early pages of the topic and count how many people had said something to the effect of "I expect another disappointment." ;P

On an unrelated note, I've yet to find a way to bring up the complete absence lack (http://en.wikipedia.org/wiki/Understatement) of black characters without having the ten following replies explain in detail how I'm obviously an oversensitive ultra-PC oppressor and the arch-enemy of Free Speech™. :P

K' is black though.
Title: Re: KOFXIII
Post by: Vans on May 31, 2010, 10:45:32 pm
wut

As far as I know K' is just tanned.
Title: Re: KOFXIII
Post by: Nero D. on May 31, 2010, 10:53:45 pm
wut

As far as I know K' is just tanned.

It's that clone shit.

Just another excuse to use that ganguro(Japanese tan) shit.
Title: Re: KOFXIII
Post by: Cyanide on May 31, 2010, 11:10:24 pm
KoF has never had that many black people anyway. Seth. Lucky. Heavy D! sorta. That's about it.

I suppose you could say Duck King as well but i don't think that's accurate. SF has had a rather more american audience than KoF so the black characters in that have been more popular and stuck.
Title: Re: KOFXIII
Post by: Jmorphman on May 31, 2010, 11:11:48 pm
TO SEE YOU...
ICE!
No, no, like this:

WHAT KILLED THE DINOSAURS? THE ICE AGE!!! (http://www.youtube.com/watch?v=SRH-Ywpz1_I)
Title: Re: KOFXIII
Post by: Bastard Mami on June 01, 2010, 05:00:02 am
i never heard DOM alternate universe before. let me guess ... terry is a cop?

lol what's wrong andy are you okay?

andy is an english teacher, I don't remember terry's job, but everybody says that adny's job is better suited for terry.
Title: Re: KOFXIII
Post by: Lioyd on June 01, 2010, 05:47:19 am
I say yes to a buff black woman for KOFXIV. Big Mama was awesome in Shock Troopers. Plus, she was Canadian. ;D
Title: Re: KOFXIII
Post by: c001357 on June 01, 2010, 03:01:35 pm
hes currently chilling right now

i guess you can say we at least dont work at glacial speeds!!!
Title: Re: KOFXIII
Post by: K.O.D on June 01, 2010, 03:33:00 pm
ok enough fucking ice jokes, next person who does it gets flamed.

edit : thank you to whoever deleted all the ice jokes, now it makes my post look irrelevant.
Title: Re: KOFXIII
Post by: Mechy on June 01, 2010, 03:49:17 pm
looks like we are about get burned
Title: Re: KOFXIII
Post by: Nero D. on June 01, 2010, 05:40:26 pm
i fucking hate you all
Title: Re: KOFXIII
Post by: MAO11 on June 01, 2010, 05:40:57 pm
what if an admin made an ice joke will he be fired?

http://youtube.com/watch?v=A38kWWG6iKw&feature=related
mai mai mai
Title: Re: KOFXIII
Post by: Mechy on June 01, 2010, 05:41:46 pm
old
Title: Re: KOFXIII
Post by: MAO11 on June 01, 2010, 05:44:11 pm
meh~ any news about k's NEOMAX?
Title: Re: KOFXIII
Post by: Mechy on June 01, 2010, 05:47:06 pm
read a page or two back
Title: Re: KOFXIII
Post by: Duos.act on June 01, 2010, 06:34:44 pm
Hi guys have some really cool high quality screenshots (http://www.4gamer.net/games/111/G011100/20100528079/).


These are real nice wouldn't you agree?  Seems they fixed Maxima's hair color too.
Title: Re: KOFXIII
Post by: K.O.D on June 01, 2010, 06:41:09 pm
Yay, they finally fixed Maxima's palette, he looks much better now. :)

Now all we need are the Neomax's to be revealed and also, they better fix Ryo's hair too :P

Poster : http://ameblo.jp/garoumow/image-10547174180-10562908497.html (http://ameblo.jp/garoumow/image-10547174180-10562908497.html)
Title: Re: KOFXIII
Post by: Cashman on June 01, 2010, 06:47:00 pm
Also, they better fix Ryo's hair too :P
What was wrong with Ryo's Hair? Not Blond enough?
Title: Re: KOFXIII
Post by: K.O.D on June 01, 2010, 06:47:46 pm
It's red ingame, while the official art shows it as blonde.
Title: Re: KOFXIII
Post by: Cashman on June 01, 2010, 06:50:18 pm
It's red ingame, while the official art shows it as blonde.
Really? Let me look
*looks...*
Yeah you're right. It is Red. Also His Gi is Red looking too. It might just be the shading, but IDK
Title: Re: KOFXIII
Post by: Mechy on June 01, 2010, 07:17:14 pm
thats a cool fucking poster
Title: Re: KOFXIII
Post by: Nero D. on June 01, 2010, 07:28:43 pm
Fucking finally. They're doing it big like old school back in the day KOF


I likes a lot.
Title: Re: KOFXIII
Post by: NGeo on June 01, 2010, 09:38:29 pm
(http://i639.photobucket.com/albums/uu115/orochig3o/o0480080010562908497.jpg)


for those who cant see the pic or the page loads in slow mo

... an yeah the cover is pretty damn good , i see that Ash is still the main , man i so want a PC release
Title: Re: KOFXIII
Post by: Foobs on June 01, 2010, 09:44:47 pm
ok enough fucking ice jokes, next person who does it gets flamed.

edit : thank you to whoever deleted all the ice jokes, now it makes my post look irrelevant.
You're welcome.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 02, 2010, 01:15:32 am
seriously, I gotta be the guy with the worst luck around here, one of the very few original ideas I had for the EX version of my K' are now nothing original at all, I wanted to make a SDM version for the chain drive where K' throws the sunglasses and upon contact he dashes and grabs the sunglasses before starting the combo, I actually thought it was a good idea and all and I didnt want to add it to the normal version because I hate repeating DMs on a chars (Hello benimaru in KOF XI) but now that K' has that stylish part on his chain drive in KOF XIII it's like whatever Im fucked up :P

The way K' throws his sunglasses on HCD is just awesome :D, where the hell can I find an updated version of the game's description? Also yeah, maxima is just awemose but Im agree, Bunker Buster would use only a few new frames so why the hell SNK didnt give him that move >_> ?
Title: Re: KOFXIII
Post by: Nero D. on June 02, 2010, 02:10:47 am
My god dude does it matter if they have drive in every other move name, or that they have moves in the game that you already came up with?

It really doesn't. you don't see Vans bawling cause they have an air Orochinagi now. And we don't really care about originality as far as fullgames go cause there's only so much you can do until there is no originality left.



All im trying to say is that you have a great thing going on and just because you see somebody do something similar, you don't have to fret, artists go through it all the time. Just have fun and feel good knowin you created a beast ass fuck-all KOF game.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 02, 2010, 02:20:38 am
haha, its not like im complaining about them stealing my ideas dude! that's just impossible (because I never discussed tht idea with anyone in the first place :P) I was just saying how much bad luck I had over the year since the announcement of this KOF regarding ideas and terminology changes, as I said before, it's like what happened with Cyadine and vice :)
Title: Re: KOFXIII
Post by: Duos.act on June 02, 2010, 03:40:33 am
On a somewhat related note, take a look at Seth's ultra 2 in Super SF4.  That move might look familiar to you if you've played with Kamekaze's Nega Joe.
Title: Re: KOFXIII
Post by: TempesT on June 02, 2010, 07:33:37 am
I think I need to reiterate that none of those are really ground breaking enough to come to a conclusion that they were stolen or even borrowed from MUGEN characters or creators. In this day and age of fighters and even video games, ideas and gameplay are bound to overlap.
Title: Re: KOFXIII
Post by: videoman on June 02, 2010, 03:05:37 pm
The KOF OST will come in Aug 4 in 2 CDs 2010  http://vgmdb.net/album/19571
Title: Re: KOFXIII
Post by: Loud Howard on June 02, 2010, 05:12:22 pm
(http://i639.photobucket.com/albums/uu115/orochig3o/o0480080010562908497.jpg)


for those who cant see the pic or the page loads in slow mo

... an yeah the cover is pretty damn good , i see that Ash is still the main , man i so want a PC release

i know that Everyting that comes form wikipedia its fake but, They are talkin about a PC version NG, But they reverted to PS3 and X360
Title: Re: KOFXIII
Post by: Duos.act on June 03, 2010, 11:03:22 am
Official site has been updated with Ikari Team story.  Only two more team stories to go.  And ironically enough the very last one falls on the last day of E3.  Hmm.....
Title: Re: KOFXIII
Post by: K.O.D on June 03, 2010, 01:35:02 pm
Target Action gamemode : http://www.youtube.com/watch?v=SRIvOR44IAE&feature=player_embedded (http://www.youtube.com/watch?v=SRIvOR44IAE&feature=player_embedded)

Also show's K''s EX Crow Bite (Heaven's Drive) which deals a nice amount of damage.
Title: Re: KOFXIII
Post by: Mechy on June 03, 2010, 02:12:43 pm
i liked Hwa more in that vid

i still find it silly that EX moves take 1 bar each
Title: Re: KOFXIII
Post by: Cashman on June 03, 2010, 02:44:10 pm
Official site has been updated with Ikari Team story.  Only two more team stories to go.  And ironically enough the very last one falls on the last day of E3.  Hmm.....
They've Been planning.........And They've Been planning really good.

Title: Re: KOFXIII
Post by: Mechy on June 03, 2010, 03:23:19 pm
*sees a vid*

wait... taunts give back power? not only do they give power they give A LOT OF IT
Title: Re: KOFXIII
Post by: USL-Intelligence on June 03, 2010, 03:30:56 pm
I wonder what kind of power Kyo used in his NeoMAX
Title: Re: KOFXIII
Post by: MAO11 on June 03, 2010, 03:37:08 pm
what do you mean what kind of power?
Title: Re: KOFXIII
Post by: Mechy on June 03, 2010, 04:12:26 pm
fire?
Title: Re: KOFXIII
Post by: USL-Intelligence on June 03, 2010, 04:47:29 pm
I mean what the heck is that projectile in his NeoMAX?
Title: Re: KOFXIII
Post by: MAO11 on June 03, 2010, 04:51:10 pm
fire. you do know kyo can use fire to attack his enemies.
Title: Re: KOFXIII
Post by: Mechy on June 03, 2010, 04:59:42 pm
its a big fucking wall of flames
Title: Re: KOFXIII
Post by: Cyanide on June 08, 2010, 10:51:41 am
http://www.youtube.com/watch?v=YS-SY6mA3qc

Clarks Neomax. Also, as you can see it starts with the animation for mount tackle. Now give us at least ONE follow up for it. Clark does not want gatling punch. He wants more grapple.
Title: Re: KOFXIII
Post by: Duos.act on June 08, 2010, 11:25:43 am
Yes, Clark should be the one grabbing people and slamming niggas into the dirt, and Ralf should be the one punching their lights out.  It's how nature intended it.
Title: Re: KOFXIII
Post by: Mechy on June 08, 2010, 12:06:48 pm
thats a sexy win portrait
Title: Re: KOFXIII
Post by: MAO11 on June 08, 2010, 12:54:36 pm
Yes, Clark should be the one grabbing people and slamming niggas into the dirt, and Ralf should be the one punching their lights out.  It's how nature intended it.

i don't like clark's new neomax i was hoping for a ultimate back breaker or argentina back breaker
Title: Re: KOFXIII
Post by: Duos.act on June 08, 2010, 03:25:13 pm
So you wanted the same thing as his special, ex special, DM and EX DM?
Title: Re: KOFXIII
Post by: Mechy on June 08, 2010, 03:32:14 pm
lets just make Clarks every move a backbreaker. including normals
Title: Re: KOFXIII
Post by: K.O.D on June 08, 2010, 03:33:52 pm
brokeback clark is final boss.
Title: Re: KOFXIII
Post by: MAO11 on June 08, 2010, 04:06:48 pm
So you wanted the same thing as his special, ex special, DM and EX DM?

no i want to see some explosive wrestling moves....
Title: Re: KOFXIII
Post by: Alhambra on June 09, 2010, 05:53:07 am
Some new scans. One of which shows the ending of K's Neomax. You can also notice that Vice's Neo hasn't changed... --;

http://cyberfanatix.com/forums/index.php/topic,583.msg24633.html#msg24633
Title: Re: KOFXIII
Post by: Mechy on June 09, 2010, 09:32:06 am
So you wanted the same thing as his special, ex special, DM and EX DM?

no i want to see some explosive wrestling moves....
its a kinnikuman reference. cant get much more wrestling then that :V
Title: Re: KOFXIII
Post by: dusk112 on June 09, 2010, 10:13:55 am
Yes, Clark should be the one grabbing people and slamming niggas into the dirt, and Ralf should be the one punching their lights out.  It's how nature intended it.

i don't like clark's new neomax i was hoping for a ultimate back breaker or argentina back breaker
I wouldn't mind Clark throwing up his opponent so high that they go into space, then when they re enter Earth's atmosphere they burst into flames then when they land on Clark's shoulders there's an explosion. It could be like Zangief in SFEX2
Title: Re: KOFXIII
Post by: Cyanide on June 09, 2010, 10:26:00 am
SNK tends towards a tiny bit more realism than that when it comes to physical strength.

Clark has enough backbreaker. Bring back frankensteiner

And give ralf tackle back while you're at it.
Title: Re: KOFXIII
Post by: dusk112 on June 10, 2010, 01:47:31 am
Fan-made Shermie
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Zeo on June 10, 2010, 06:19:46 am
And give ralf tackle back while you're at it.

Eh, I disagree. He's better without it. You could see that coming a mile away. Roll/Block it and it's a free combo on his butt.
Title: Re: KOFXIII
Post by: じゆう on June 10, 2010, 06:48:11 am
http://www.youtube.com/watch?v=YS-SY6mA3qc

Clarks Neomax. Also, as you can see it starts with the animation for mount tackle. Now give us at least ONE follow up for it. Clark does not want gatling punch. He wants more grapple.

All these generations of KOF and that's all he's got?
- Quite disappointing I must say --;
Title: Re: KOFXIII
Post by: Cyanide on June 10, 2010, 08:21:09 am
And give ralf tackle back while you're at it.

Eh, I disagree. He's better without it. You could see that coming a mile away. Roll/Block it and it's a free combo on his butt.
I like it on wakeup. But i don't disagree with the comment here, i just think it fit him rather well as a move.
Title: Re: KOFXIII
Post by: dusk112 on June 10, 2010, 09:13:43 am
http://www.youtube.com/watch?v=NFZkXuSqjwg
Updated Clark neomax

http://www.youtube.com/watch?v=VtATBcqEMRo
Leona neomax

SNKP also uploaded ralf's but i'm pretty sure everyone has seen his neomax already
Title: Re: KOFXIII
Post by: Sean Altly on June 10, 2010, 10:00:00 am
I dig Clark's, Leona's was more flashy than anything.
Title: Re: KOFXIII
Post by: Jesuszilla on June 10, 2010, 10:04:32 am
fuck clark, I'm more impressed with the elephants. THAT'S fucking awesome.
Title: Re: KOFXIII
Post by: Mechy on June 10, 2010, 10:12:28 am
did he just MAX cancel out of EXDM?

:D

seriously, LOVING the updated neomaxes. kim team next plz
Title: Re: KOFXIII
Post by: Duos.act on June 10, 2010, 01:54:11 pm
fuck clark, I'm more impressed with the elephants. THAT'S fucking awesome.

Don't make me break yo back when this comes out on PS3 foo' > : (
Title: Re: KOFXIII
Post by: Lioyd on June 11, 2010, 05:04:04 pm
Leona's NEOMAX has her hair turn red, too. I hope they go further with that; Leona mastering the power of the Riot would be the ultimate insult to Goenitz. ;D

(Plus, it's about time SOMETHING good happened to the poor girl for once.  ;_; *hug*)
Title: Re: KOFXIII
Post by: Garuda on June 11, 2010, 05:18:20 pm
Wow, Ralf turns into Jojo in his NMX!!
Title: Re: KOFXIII
Post by: Mechy on June 11, 2010, 06:49:03 pm
main site has women fighters team's story updated
Title: Re: KOFXIII
Post by: Vans on June 12, 2010, 12:26:35 am
Wow, Ralf turns into Jojo in his NMX!!

Luffy, actually.
Title: Re: KOFXIII
Post by: S.D. on June 12, 2010, 12:29:12 am
Yeah, Red+steam = Gear 3 or whatever.
Title: Re: KOFXIII
Post by: Bastard Mami on June 12, 2010, 01:00:06 am
Leona's NEOMAX has her hair turn red, too. I hope they go further with that; Leona mastering the power of the Riot would be the ultimate insult to Goenitz. ;D

(Plus, it's about time SOMETHING good happened to the poor girl for once.  ;_; *hug*)

something else ? She's got a harem with 2 cool manly men and a mature man type and you want her to have even better luck ?
Title: Re: KOFXIII
Post by: Jmorphman on June 12, 2010, 01:18:16 am
something else ? She's got a harem with 2 cool manly men and a mature man type and you want her to have even better luck ?
Wait, Heidern? Her adopted father?  o_O
Title: Re: KOFXIII
Post by: Nero D. on June 12, 2010, 01:32:40 am
I think(hope like hell) he means she just has men protecting her to make her feel better.
Title: Re: KOFXIII
Post by: Garuda on June 12, 2010, 01:34:25 am
Wow, Ralf turns into Jojo in his NMX!!

Luffy, actually.

Now that I think about it...  ;D
Title: Re: KOFXIII
Post by: Loud Howard on June 12, 2010, 03:07:41 am
Wow, Ralf turns into Jojo in his NMX!!

Luffy, actually.
WRONG, Great kenshiro!
http://www.youtube.com/watch?v=3ebC8EVe1JQ
Leona's NEOMAX has her hair turn red, too. I hope they go further with that; Leona mastering the power of the Riot would be the ultimate insult to Goenitz. ;D

(Plus, it's about time SOMETHING good happened to the poor girl for once.  ;_; *hug*)

something else ? She's got a harem with 2 cool manly men and a mature man type and you want her to have even better luck ?

in fact, the Ikari team history, has shown that she is conviced now about her "powers", and she's trying now to control her orochi powers like yamazaki did(the only one who can control his Orochi bloodlust and even the Submission of the 4 kings), i think that after the incident in 2k3 she's trying to control the riot of blood, her neomax its the proove

well its just an idea but maybe is possible right?
Title: Re: KOFXIII
Post by: Alhambra on June 12, 2010, 04:12:34 am
^

http://www.youtube.com/watch?v=aI9eOA-mzZg

Yeah, I'ma say Luffy on this one. The posture, red skin, steam, Heck, even the special effects in the air are the same.

Also, I agree on the Leona thing.
Title: Re: KOFXIII
Post by: Bastard Mami on June 12, 2010, 08:07:03 am
something else ? She's got a harem with 2 cool manly men and a mature man type and you want her to have even better luck ?
Wait, Heidern? Her adopted father?  o_O

yes, adoptive I think.
Title: Re: KOFXIII
Post by: Jmorphman on June 12, 2010, 08:13:52 am
Wait, Heidern? Her adopted father?  o_O

yes, adoptive I think.
No, I meant how your wording made it seem you were saying her adopted father was part of her harem.
Title: Re: KOFXIII
Post by: Cyanide on June 12, 2010, 08:32:10 am
What's that got to do with anything. They're not related are they  ;P
Title: Re: KOFXIII
Post by: Drex on June 12, 2010, 09:00:18 am
^ Basically this V

(http://i381.photobucket.com/albums/oo256/Drex016/RaisedtobeRaped.png)

Title: Re: KOFXIII
Post by: Bastard Mami on June 12, 2010, 01:07:13 pm
No, I meant how your wording made it seem you were saying her adopted father was part of her harem.

yes, that's what I said.
Title: Re: KOFXIII
Post by: Mechy on June 12, 2010, 01:22:20 pm
OROCHI BLOOD! MAKES (unofficial)INCEST SEEM LESS WRONG
Title: Re: KOFXIII
Post by: Lioyd on June 12, 2010, 05:23:36 pm
No way ! Leona is for hugging, not for sex.  >:(
Besides, with their current appearance, Ralf and Clark would probably break her spine. :-X
Title: Re: KOFXIII
Post by: Jmorphman on June 12, 2010, 07:36:32 pm
No, I meant how your wording made it seem you were saying her adopted father was part of her harem.

yes, that's what I said.
:gonk:

Also, I just remembered Ralf and Clark are pretty old for Leona...

And the SNK wiki says her hobby is visiting factories... what?
Title: Re: KOFXIII
Post by: MAO11 on June 12, 2010, 07:49:42 pm
Leona's NEOMAX has her hair turn red, too. I hope they go further with that; Leona mastering the power of the Riot would be the ultimate insult to Goenitz. ;D

(Plus, it's about time SOMETHING good happened to the poor girl for once.  ;_; *hug*)

something else ? She's got a harem with 2 cool manly men and a mature man type and you want her to have even better luck ?

i thought leona's love interest was chang
Title: Re: KOFXIII
Post by: Mechy on June 12, 2010, 07:56:58 pm
:P
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: MellyInChains on June 12, 2010, 08:01:21 pm
And the SNK wiki says her hobby is visiting factories... what?

I remember her profile stating that she likes pretty much nothing

And Ralf seems quite disgusted there
Title: Re: KOFXIII
Post by: Duos.act on June 12, 2010, 08:25:27 pm
What in the hell is with Ralf's nipples...
Title: Re: KOFXIII
Post by: Alhambra on June 12, 2010, 08:36:00 pm
:P
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: kamui 2.0 on June 12, 2010, 09:37:14 pm
if i remember right leona was always able to control her orochi power
she says something like "i'm able to control the power, however there's no need for that" (meaning that she don't need her orochi power to beat the oponent)

sorry about my english
Title: Re: KOFXIII
Post by: Keku on June 12, 2010, 09:42:50 pm
And Ralf seems quite disgusted there
Nah, that's just his Metal Slug mug. :3
Title: Re: KOFXIII
Post by: Bastard Mami on June 13, 2010, 06:14:26 am
if i remember right leona was always able to control her orochi power
she says something like "i'm able to control the power, however there's no need for that" (meaning that she don't need her orochi power to beat the oponent)

sorry about my english

Maybe after 97, but she goes berserk in taht one just like iori, unliek iori ralf and clark are enough to stop her, though I bet only ralf or clark would be enough to stop iori since they are some of the strongest kof characters (and no, they never lose officially, heidern always tells them to lose on purpose).
Title: Re: KOFXIII
Post by: Bannana on June 13, 2010, 06:42:14 am
WHOA MAN I BEG TO DISAPGREE ATHENA COULD PSYCHO BALL ALL DEM SHITS
Title: Re: KOFXIII
Post by: TempesT on June 13, 2010, 06:46:55 am
WHOA MAN I BEG TO DISAPGREE ATHENA COULD PSYCHO BALL ALL DEM SHITS
^Don't post like that here please
Title: Re: KOFXIII
Post by: Mechy on June 13, 2010, 10:18:07 am
athena is a cunt anyway

Title: Re: KOFXIII
Post by: Duos.act on June 13, 2010, 11:19:21 am
I didn't used to like Athena, but I think she looks a lot better as of XII, now that she isn't a walking skeleton and has a nice amount of extra meat on her.  Plus she feels a lot more fun to play in the recent games.
Title: Re: KOFXIII
Post by: Bastard Mami on June 13, 2010, 11:37:00 am
can she cancel her close and crouch C toa a jump or is it only her butt attack ?
Title: Re: KOFXIII
Post by: Mechy on June 13, 2010, 12:13:29 pm
i agree that athena is not as much a of lame bitch as before, but i still hate her
Title: Re: KOFXIII
Post by: Alhambra on June 13, 2010, 01:06:09 pm
The lameness of Athena begins with her voice.
Title: Re: KOFXIII
Post by: MAO11 on June 14, 2010, 04:16:59 am
wut?

http://www.youtube.com/watch?v=EtfbeOAs8kQ
http://www.youtube.com/watch?v=OaP7l1gPq7o
Title: Re: KOFXIII
Post by: Alhambra on June 14, 2010, 06:08:11 am
I stand by my original statement. She is annoying IN GAME.

Edit:What were those videos supposed to prove? Reminds me of why I skip most anime intros. My opinion only though, please don't hate.
Title: Re: KOFXIII
Post by: Luis Alejandro on June 14, 2010, 06:20:29 am
whaaa athena is tight although her cvs2 version is not as good as her kof version

Spoiler, click to toggle visibilty

Title: Re: KOFXIII
Post by: StefanBandicootMFG on June 14, 2010, 07:33:48 am
According to the SNK wikia, there might be an extra team of characters for the console release. Checked the article's history and it's said that it's hinted in the Women Team's story, if anyone has the translation for it.
Title: Re: KOFXIII
Post by: Duos.act on June 14, 2010, 07:44:22 am
The only thing hinted at in the women's team story was B. Jenet turning down the invite to join, that's it.
Title: Re: KOFXIII
Post by: Keku on June 14, 2010, 07:49:00 am
Because she was afraid Nona would fuck her up badly like he did with the Stickarms.
Title: Re: KOFXIII
Post by: Nero D. on June 14, 2010, 08:03:46 am
Nona and Falcoon can go jump into a pit of dicks
Title: Re: KOFXIII
Post by: Alhambra on June 14, 2010, 10:14:24 am
Now now fellas, you know alot of the characters came out pretty damn well under Nona's guide. I absolutely love Leona's new look not to mention I think Benimaru, Joe, and Goro look amazing. Leave Falcoon to do Dick diving alone.
Title: Re: KOFXIII
Post by: Cyanide on June 14, 2010, 10:56:19 am
I think nona was sacked prior to the king yuri mai designs. They aren't as... strange as the others. And then you get to the K' team who looks mostly like upscaled low res sprites with better detail.
Title: Re: KOFXIII
Post by: Mechy on June 14, 2010, 11:11:03 am
i like nona .V.
Title: Re: KOFXIII
Post by: Jesuszilla on June 14, 2010, 11:28:49 am
At SNK, the rule is that if you fuck up KoF, you get fired.
Title: Re: KOFXIII
Post by: Alhambra on June 14, 2010, 12:17:12 pm
'tis a good rule, to be sure.

Don't think any of Team K looks liked up scaled low res sprites though.
Title: Re: KOFXIII
Post by: SunDownBrown on June 14, 2010, 05:32:22 pm
Just wondering who will be the final boss this time.

Will it be Ash or "those who hail from the distant land" people.

Speaking of "those guys", i didn't expect them to be more than 5 people.

And in the intro, i only recognized 2, Botan and Mukai.

There were more cloaked people too, now the possibility that Goodman was the 5th person in the 2003 ending silhouette goes down the sink...

BTW, Rugal may not be dead.
In kof 2000, character strikers who are supposedly dead disappear after attacking while characters who are still alive just walks away, Rugal is in the later where he walks away after attacking...
But then again, maybe their just playing around, and SNK Playmore changed staff since then haven't they?...
Title: Re: KOFXIII
Post by: Mgbenz on June 14, 2010, 05:46:33 pm
Shroom and Rimelo (the girls in the Ikari and K' team endings) are in there too.
Title: Re: KOFXIII
Post by: SunDownBrown on June 14, 2010, 06:01:22 pm
Shroom and Rimelo (the girls in the Ikari and K' team endings) are in there too.

Team endings in XI?

Ah gomen, i didn't play much XI.
The only team i finished is Kyo, Iori and Shingo team...
...but now i've seen it in a youtube vid by koopakoot, and now i wish Heidern would teach them a lesson!
Title: Re: KOFXIII
Post by: RunningWild on June 14, 2010, 07:22:13 pm
"Shroom" isn't "his" real name, he's yet to be named in the games, same with the girl "Rimelo", they were only named in the KOFXII manwha.
Title: Re: KOFXIII
Post by: Mgbenz on June 14, 2010, 07:28:43 pm
Yes but it's better to use semi-official names rather than "those two girls/girl and boy".
Title: Re: KOFXIII
Post by: RunningWild on June 14, 2010, 10:39:57 pm
How about we call just call them pests, since that's what Kyo thinks of them when he encounters both in his team prologue.
Title: Re: KOFXIII
Post by: Bastard Mami on June 15, 2010, 06:39:53 am
that's what kyo thinks of fat women too  :(
Title: Re: KOFXIII
Post by: Duos.act on June 15, 2010, 06:51:18 am
That's why Yuki is an unhealthy anorexic twig.

Kensou on the other hand likes em thick clearly.
Title: Re: KOFXIII
Post by: Lioyd on June 15, 2010, 11:13:26 am
Going back to the artist question (bear with me), I wonder how Hiroaki and Ogura would do as art directors.
Title: Re: KOFXIII
Post by: Bastard Mami on June 15, 2010, 12:12:04 pm
I want shinkiro to be abck, so we get hidef george clooneys.
Title: Re: KOFXIII
Post by: Duos.act on June 15, 2010, 01:13:11 pm
Shinkiro is still around, just working with Capcom :U
Title: Re: KOFXIII
Post by: Cashman on June 15, 2010, 02:58:17 pm
Yes he is, and by god he's better then ever. Just Look At The TVC artwork.
Title: Re: KOFXIII
Post by: Mgbenz on June 15, 2010, 03:11:23 pm
He still does his Clooney-face style though like what he did for the MvC3 promotional artworks.
Title: Re: KOFXIII
Post by: Lioyd on June 15, 2010, 08:39:14 pm
Although I never did find facial expressions to be the main draw (*snicker*) in his art, I think Shinkiro can actually show quite a bit of diversity when he puts in some effort:
http://www.creativeuncut.com/gallery-05/kof00-joe-higashi.html
http://www.creativeuncut.com/gallery-05/kof00-chang-koehan.html
http://www.creativeuncut.com/gallery-02/capsnk-dan-hibiki1.html
http://www.creativeuncut.com/gallery-03/capsnk2-bison-02.html
http://www.creativeuncut.com/gallery-03/capsnk2-balrog-02.html
http://www.creativeuncut.com/gallery-03/capsnk2-rolento-02.html
http://www.creativeuncut.com/gallery-03/capsnk2-blanka-02.html
http://www.creativeuncut.com/gallery-03/capsnk2-ryuji-02.html
http://www.creativeuncut.com/gallery-03/capsnk2-raiden-02.html
http://www.creativeuncut.com/gallery-03/capsnk2-kyosuke-02.html
http://www.creativeuncut.com/gallery-03/capsnk2-sakura-02.html
And that was still pre-Capcom; he actually got even better IMO.

Edit: Oh bloody hell, I knew some shit like this would happen. It worked fine in the preview. Whatever, have some links. I'm lazy and in a hurry. If those don't work, it ain't my fault.
Title: Re: KOFXIII
Post by: walt on June 15, 2010, 09:51:35 pm
nice hotlinking.
Title: Re: KOFXIII
Post by: Nero D. on June 15, 2010, 09:54:45 pm
lol
Title: Re: KOFXIII
Post by: Lioyd on June 18, 2010, 09:02:01 am
Eh. They used to update the site every Thursday, but it's Friday and still no update. This might be due to E3, but me being me, I'll just assume they went bankrupt. :-\
Title: Re: KOFXIII
Post by: Alhambra on June 18, 2010, 09:49:10 am
SNK's Youtube channel has been updated with 4 Vids of the Women Team including neomaxes.
Title: Re: KOFXIII
Post by: Duos.act on June 18, 2010, 09:56:44 am
Eh. They used to update the site every Thursday, but it's Friday and still no update. This might be due to E3, but me being me, I'll just assume they went bankrupt. :-\

Read the blog updates, they said they were moving to Fridays.
Title: Re: KOFXIII
Post by: Lioyd on June 18, 2010, 12:30:33 pm
I'm starting to think the universe is bending to make me feel as stupid as possible.  :'(
Title: Re: KOFXIII
Post by: Duos.act on June 18, 2010, 02:12:58 pm
Nah it's ok, everyone has moments like that.

Anyway, next Friday is Iori's team.  We got that, Kim's team and K''s team left as far as neomax vids go.  I believe we are getting down to the wire friends. 
Title: Re: KOFXIII
Post by: Lioyd on June 18, 2010, 03:51:13 pm
Unless the universe decides to make me wrong yet again, we haven't seen the Japan and AOF team, either (by that I mean not officially, in direct feed). It makes me wonder, though, if they're going to make up for Beth already having her NEOMAX up when her team is shown (by releasing additional stuff, for instance)

Back on topic, Mai's NEOMAX looks more painful to her chest than to the opponent.  ;P Don't like King's at all though.
Title: Re: KOFXIII
Post by: Duos.act on June 18, 2010, 04:43:14 pm
I think the Japan team I think was shown but I am not sure.  And yeah, you are right the AOF team has not been shown yet.  Now it's my turn to look dumb.
Title: Re: KOFXIII
Post by: S.D. on June 18, 2010, 09:33:27 pm
King's NeoMax makes no sense... what is she? Elizabeth's sister?
Title: Re: KOFXIII
Post by: Duos.act on June 18, 2010, 09:56:12 pm
It's purdy, flashy, quick and dangerous.  Just like the lady herself.
Title: Re: KOFXIII
Post by: Mgbenz on June 19, 2010, 08:52:56 am
King's NeoMax makes no sense... what is she? Elizabeth's sister?

Don't give them ideas!
Title: Re: KOFXIII
Post by: Zeo on June 19, 2010, 04:17:58 pm
Oh Lord.
Title: Re: KOFXIII
Post by: Duos.act on June 19, 2010, 04:44:47 pm
Well they are both French....
Title: Re: KOFXIII
Post by: Magma MK-II on June 19, 2010, 05:06:20 pm
Here we go again...
Title: Re: KOFXIII
Post by: KAMEN RIDER! on June 19, 2010, 11:08:19 pm
Game looks promising, please snk playmore, don't let me down like you did with kof xii
Title: Re: KOFXIII
Post by: MAO11 on June 20, 2010, 05:53:15 am
woah she's french? i though she's just a classy american lesbo.

Title: Re: KOFXIII
Post by: K.O.D on June 20, 2010, 11:13:20 am
american can never be in the same sentence as classy.
Title: Re: KOFXIII
Post by: Jmorphman on June 20, 2010, 11:51:40 am
american can never be in the same sentence as classy.
This is pretty classy:
(http://www.the-isb.com/images/StupidCatMaidStatue.jpg)
Title: Re: KOFXIII
Post by: Duos.act on June 20, 2010, 04:45:43 pm
american can never be in the same sentence as classy.


(http://www.fightersgeneration.com/characters/geese-neowave.jpg)

Hi there
Title: Re: KOFXIII
Post by: MAO11 on June 20, 2010, 05:05:31 pm
geese is german.
Title: Re: KOFXIII
Post by: Duos.act on June 20, 2010, 05:09:06 pm
Um, no he isn't.  Why else would he have the American flag on his stage.  :|
Title: Re: KOFXIII
Post by: Foobs on June 20, 2010, 05:11:08 pm
geese is german.
That's Krauser.
Title: Re: KOFXIII
Post by: K.O.D on June 20, 2010, 05:12:21 pm
geese's mother is american and his father is austrian.
Title: Re: KOFXIII
Post by: Jesuszilla on June 20, 2010, 06:37:26 pm
.... when did they release those details?
Title: Re: KOFXIII
Post by: Anjel on June 20, 2010, 06:44:41 pm
They didn't KOD is just making stuff up.
Title: Re: KOFXIII
Post by: K.O.D on June 20, 2010, 06:47:08 pm
Various FF/AOF media.

Also, Wolfgang Krauser and the fact that his mother and father names are bloody obvious enough.
Title: Re: KOFXIII
Post by: Lioyd on June 20, 2010, 08:11:54 pm
SNK wiki says Krauser is Geese's half-brother. As for King, she is stated to be born in France, traveled to Thailand at some point before Art of Fighting, represented England in KOF '94 and the name of her brother (Jan) is probably a misspelling of the French male name Jean. We really have no idea. Interestingly, King's seiyu (Harumi Ikoma) also voiced Charlotte.
Title: Re: KOFXIII
Post by: Nero D. on June 20, 2010, 09:00:29 pm
lioyd must doesnt know that i troll the snk wiki on occasion fucking up shit on character stories for shits and giggles
Title: Re: KOFXIII
Post by: please dont on June 20, 2010, 09:59:21 pm
.... when did they release those details?
kod's fanfic
Title: Re: KOFXIII
Post by: Bastard Mami on June 21, 2010, 02:05:24 am
teh snk wikia ahs mugen characters, so I think it's the most reliable kof source ever.
Title: Re: KOFXIII
Post by: Duos.act on June 21, 2010, 02:14:10 am
SNK Wiki is good for the most part cause it links to reliable sources.  That is, if some we are dumb fucks spamming this site for ten years hasn't nuked the whole damn thing since I last went there.
Title: Re: KOFXIII
Post by: Alhambra on June 21, 2010, 05:52:41 am
The "reliable" wiki is a myth.
Title: Re: KOFXIII
Post by: Lioyd on June 21, 2010, 06:16:04 am
ITT: We brag about how witty we are because we can vandalize an easily revertable database.

Also, trolling sucks. It's cheap, unoriginal, never entertaining and forces us to watch our feet for mines where we don't need to.
Title: Re: KOFXIII
Post by: Keku on June 21, 2010, 06:19:29 am
Sounds like
you mad~
Title: Re: KOFXIII
Post by: Lioyd on June 21, 2010, 06:53:36 am
Nah, that's my opinion. I wouldn't expect anyone else to talk kindly of what they hate, either.  :(
Title: Re: KOFXIII
Post by: Rote Zaungast on June 21, 2010, 07:00:30 am
there's nothing funny about trolling fictional facts or even actual ones for that matter

I mean where can you take it at most
and wow editing something accessible to anybody how skillful and barely possible!
Title: Re: KOFXIII
Post by: Mechy on June 22, 2010, 01:52:08 pm
K' team story updated
Title: Re: KOFXIII
Post by: Loud Howard on June 22, 2010, 08:14:46 pm
Some1 could post or give the link of all KOF XIII stories in english for now?
Title: Re: KOFXIII
Post by: Zet on June 22, 2010, 09:32:19 pm
none have been translated that well yet.
Title: Re: KOFXIII
Post by: Duos.act on June 22, 2010, 10:02:45 pm
Arcade release date is out.

July 14th, still no word for consoles though.
Title: Re: KOFXIII
Post by: videoman on June 22, 2010, 10:19:06 pm
Some1 could post or give the link of all KOF XIII stories in english for now?

All right here
http://cyberfanatix.com/forums/index.php/topic,964.0.html

http://www.famitsu.com/game/news/1236718_1124.html

And something Tougeki 2010 related.
Title: Re: KOFXIII
Post by: dusk112 on June 24, 2010, 12:22:41 pm
http://www.youtube.com/watch?v=IG6jUFGdtXQ
Mature Neomax *smack*

http://www.youtube.com/watch?v=YEJmraZMWXM
Vice Neomax NOT THE SAME AS MATURES

http://www.youtube.com/watch?v=rIl-_Li-yZg
Iori Neomax, I like it
Title: Re: KOFXIII
Post by: MAO11 on June 24, 2010, 12:50:47 pm
lol how can vice stood up after being fit with that giant whip like thing? it's kinda akward... and that giant thing in the start up is that suppose to be an eyeball?

my god iori looks so beast
Title: Re: KOFXIII
Post by: Lioyd on June 24, 2010, 12:56:01 pm
I'm actually more interested in those screenshots.

It's the Yagami Crew ! (http://game.snkplaymore.co.jp/official/kof-xiii/blog/100625_03.jpg)

Edit: Also, they have apparently put up some sort of countdown (http://game.snkplaymore.co.jp/official/kof-xiii/countdown/) to the next update, along with a schedule.
Title: Re: KOFXIII
Post by: MAO11 on June 24, 2010, 01:00:57 pm
ahaha disco suits ftw.
Title: Re: KOFXIII
Post by: Alhambra on June 24, 2010, 06:41:58 pm
Man they made Iori's AWESOME!!! But I am still disappointed with Vice's :'(
Title: Re: KOFXIII
Post by: xiondash on June 24, 2010, 10:52:16 pm
guys , the mistake of snk in this video  ;D ;D , look the names in the second player , Kyo, saiki , chin jajaja , is  posible that saiki is the white ash :sugoi: :sugoi: :sugoi: the video was delete by snk , but some people uploaded again  ::) ::) ::) ::)

http://www.youtube.com/watch?v=HhTKKT_wQo0
Title: Re: KOFXIII
Post by: Mgbenz on June 24, 2010, 10:53:10 pm
(http://img143.imageshack.us/img143/7854/psyche.jpg)

Haha yeah, sweet move their SNKP. :P
Title: Re: KOFXIII
Post by: xiondash on June 24, 2010, 10:56:01 pm
If you were watching the SNK’s youtube channel, you would have seen Iori perform his Neomax against Kyo, who has “Saiki” in his team.  I didn’t even notice as I was going wow at the Neomax.  They’ve now removed the video.

Saiki?  Some people believe it’s the “White” Ash character seen in the intro/intermission videos.   It could be a boss character, or even a mid boss character, or even just another DLC.  I’m going to plump for it being a character for Ash’s team.  Who knows for sure yet?

by orochinagi web
Title: Re: KOFXIII
Post by: Mgbenz on June 24, 2010, 10:59:11 pm
It's been already established that Saiki is that long-haired white colored Ash look-a-like. His name has been seen in the story intermission videos.
Title: Re: KOFXIII
Post by: walt on June 24, 2010, 11:20:14 pm
In before Mugen China starts a "Saiki" WIP for KOFZ
Title: Re: KOFXIII
Post by: Bastard Mami on June 25, 2010, 05:40:43 am
This gives further feeds the ash-darkash-white ash team theory.
Title: Re: KOFXIII
Post by: Alhambra on June 25, 2010, 06:28:06 am
I was just thinking, and I'm sure I'm the last one to notice this, but Mature's Neomax looks like she whips the opponent with a snake tail where as Vice's looks like the coil of a snake. I mean, I saw scales. I also think its amazing how adding two effects to Iori's Ultra made it irrefutably awesome.
Title: Re: KOFXIII
Post by: videoman on June 26, 2010, 10:22:39 pm
The first reference video starring Ash
http://www.youtube.com/watch?v=r4WhEc_pjOE (http://www.youtube.com/watch?v=r4WhEc_pjOE)
KOF XIII TECHNICAL REFERENCE VIDEO CHAPTER 1: ASH CRIMSON

Athe the Blog Tranlation of the Yagami Team
Quote
Blog translation once again handeled by the awesome SonicTempest of OrochiNagi!:

Translating the Yagami team blog entry.

IORI

- Iori's strength is the many ways he can attack when he's at close range. In particular he has low jumps which make his jump attacks hard to counter. On top of that he has his Sotoshiki: Yurifuri (+ in mid-air) and his command grab 203 Shiki: Tsuchitsubaki (+), making him a character with a lot of offensive options. In addition he has a new move Sotoshiki: Kui (+) which is an overhead, further improving his offensive capabilities.

- They thought about what sort of moves to give Iori to bring out his ferociousness in spite of losing his flames, and they settled on the image of him tearing things to shreds with his nails.

- EX 401 Shiki: Shougetsu (+) has Iori move forward more than the regular version. It's also invincible until the attack comes out, and gives Iori frame advantage on block.

- EX 104 Shiki: Nueuchi (+) gains invincibility and does 3 hits, making it a good anti-air move as well as a good move for interrupting attacks.

- EX Forbidden 1211 Shiki: Yaotome (+) makes the background turn red on the final hit. The same goes for the EX versions of Mature's and Vice's DMs.

- It also has longer invincibility, making it good (again) for anti-air or interrupting other attacks.

- His NeoMAX is a new move called Forbidden 1218 Shiki: Yatagarasu (+), where he slashes violently above him in an arc. It's slow on startup, but has good priority and is great in combos. If you connect it at the moment the move starts up the move's animation looks like the KOF'96 Yagami team ending where Iori slaughters his teammates.

- They changed the animation in response to feedback from location tests that the move looked too plain (:lol).

- They've re-added Iori's close B attack, to at least make his normals feel like they used to, even though his specials have completely changed.

- Iori's 10th color matches the color scheme of his old outfit. At the second location test they added a crescent to the back of this outfit to make it match the old one more closely, and it became the most popular colour chosen (:lol).

- They indicated that Iori's ending will be something to look forward to.

MATURE

- Mature is a fast character with lots of moves just like in previous games (I guess the KOFXII version doesn't count). This time you can use her Ebony Tears (+/) as a shield to advance behind just like in previous games, so Mature users should be happy.

- EX Ebony Tears (+) does 3 hits and allows for followup attacks

- EX Death Row (+repeatedly) can be input up to 5 times instead of up to 3 times, making it easy to hit confirm and great for chipping.

- EX Despair (+) has some invincibility on startup, making it a very important move for Mature who does't have many moves that let her counterattack quickly.

- EX Nocturnal Lights (+) has a different animation from the regular version (the background turns red, as mentioned before). Apparently they had problems getting the blue Ebony Tears effect to look good on the red background, .

- Mature's NeoMAX is called 'Awaking Blood', where she removes her eyepatch and her eye flashes, at which point a large tail-like energy wave smashes the opponent. The range is pretty long, making it good for combos as well as a standalone move at long range. Also, it hits overhead.

- It's hard to make out on the sprite, but apparently Mature's eyepatch conceals a snake-shaped birthmark.

VICE

- Vice is a power character with a focus on throw moves, much like earlier games, but unlike Daimon and Clark she has good striking attacks too, and has some good combos.

- After the location tests they gave her back her mid-air throw DM Overkill (+or in mid-air). It looks like it's difficult to combo, but you can in fact super cancel it after Mayhem (+/) -> Splash (+), right before the Splash hits.

- EX Decide (+) has 'everywhere priority' (wtf does なんでも判定 mean?) and lets Vice follow up with a close C after it connects, creating a combo opportunity.

- EX Negative Gain (+) has an effect where a skull appears on the screen (I guess like one of the energy pillars in Mature or Rugal's moves?)

- Her NeoMAX has the same name as Mature's (Awakening Blood). She removes her jacket slightly, and the birthmark on her back flashes, at which point a large energy wave shaped like a snake's tail knocks the opponent down at high speed. Because the snake appears from the edge of the screen behind Vice, it can be easily used as a counterattack when Vice is cornered.

- Mature's and Vice's 4th color makes their color schemes match Iori's.

Next week? The AOF team.
YAY, VICE RETURN DM GET! Has she ever had OverKill in anything but 2002 and Neowave? (I thought she had it in 98UM, but that's wrong, lol.)

This makes her the only grappler in the game with an AIR DM, eh? Fun, Fun.
Title: Re: KOFXIII
Post by: Alhambra on June 27, 2010, 05:40:53 am
I was kinda hoping Vice was gonna get Withering Surface and maybe nail bomb. I never use Overkill.
Title: Re: KOFXIII
Post by: Lioyd on June 27, 2010, 10:48:49 am
FINALLY the AOF team. Can't wait. I was starting to feel SNK hated them or something.

On topic, am I the only one to think the removal of Vice's QCB+K was a good idea ? It emphasizes her grappler status.
Title: Re: KOFXIII
Post by: Cyanide on June 27, 2010, 12:36:13 pm
Standing, yes. I'd like her to keep the aerial one. The standing, especially QCB+D was AWFUL. Low damage, low comboability (you could only combo into light and the 1 hit you got for a max cancel from heavy wasn't worth it)

I also liked withering surface and would prefer that instead of overkill. Although it sounds easier to connect NOW, you can't use it solo effectively, so thats a bit of a pain.
Title: Re: KOFXIII
Post by: walt on June 27, 2010, 10:02:34 pm
They really learned how to keep it less technical and more easily understandable... EX move invincibility and juggle propierties remind me of SF4
Title: Re: KOFXIII
Post by: videoman on June 28, 2010, 02:13:34 pm
Chapter 2 ~Elisabeth Team~ for KOF XIII's Technical Reference.
http://www.youtube.com/watch?v=gFX8UBiyo8w

Showing the difference between the normal and EX moves!
Title: Re: KOFXIII
Post by: DatKofGuy on June 28, 2010, 02:50:15 pm
FINALLY the AOF team. Can't wait. I was starting to feel SNK hated them or something.
meh.. they're not all that, except for Robert.

and is it only me, or does Takuma's new stance look really painful?
Title: Re: KOFXIII
Post by: RunningWild on June 29, 2010, 12:51:07 am
Shen Woo is a beast.
Title: Re: KOFXIII
Post by: Jesuszilla on June 29, 2010, 03:14:20 am
FINALLY the AOF team. Can't wait. I was starting to feel SNK hated them or something.
I'm quite eagerly waiting for that day to happen.
Title: Re: KOFXIII
Post by: Lioyd on June 29, 2010, 06:00:18 am
meh.. they're not all that, except for Robert.
What's worse, XIII Robert has his 2002 moveset. Anything but a shoto, SNK. Pretty please ?  :'(
Title: Re: KOFXIII
Post by: Mechy on June 29, 2010, 09:42:47 am
fuck. i love robert anyway but goddammit snk give him 2003 moveset
Title: Re: KOFXIII
Post by: DatKofGuy on June 29, 2010, 09:52:36 am
fuck. i love robert anyway but goddammit snk give him 2003 moveset
NGBC was better IMO.
Title: Re: KOFXIII
Post by: Cyanide on June 29, 2010, 09:54:21 am
As long as it's not the foot fireball. Fuck that thing is slow.
Title: Re: KOFXIII
Post by: EnlightendShadow on June 29, 2010, 11:16:45 am
SNK has uploaded the tech reference for the Japan Team in two parts
http://www.youtube.com/watch?v=KIlyOUbMvC0&playnext_from=TL&videos=qDap5S_rg-8&feature=sub (http://www.youtube.com/watch?v=KIlyOUbMvC0&playnext_from=TL&videos=qDap5S_rg-8&feature=sub)
http://www.youtube.com/watch?v=EXurbPgzWek&playnext_from=TL&videos=Nu959acj2P0&feature=sub (http://www.youtube.com/watch?v=EXurbPgzWek&playnext_from=TL&videos=Nu959acj2P0&feature=sub)
Title: Re: KOFXIII
Post by: DatKofGuy on June 29, 2010, 11:39:27 am
As long as it's not the foot fireball. Fuck that thing is slow.
His '03 version was faster, IIRC.
Title: Re: KOFXIII
Post by: MAO11 on June 29, 2010, 11:57:49 am
yeah but i don't his ngbc fireballs.

Title: Re: KOFXIII
Post by: dusk112 on June 29, 2010, 03:05:18 pm
fuck. i love robert anyway but goddammit snk give him 2003 moveset
NGBC was better IMO.
I want his 99-2000 Guile but better moveset : (
I'm fine with the current Robert though
Title: Re: KOFXIII
Post by: Mechy on June 29, 2010, 03:06:18 pm
2003   :kugoi:
Title: Re: KOFXIII
Post by: DatKofGuy on June 29, 2010, 04:24:53 pm
fuck. i love robert anyway but goddammit snk give him 2003 moveset
NGBC was better IMO.
I want his 99-2000 Guile but better moveset : (
I'm fine with the current Robert though

Guile?

anyway, anybody got any speculations on how Saiki fits in?
Title: Re: KOFXIII
Post by: Lioyd on June 29, 2010, 05:01:38 pm
Guile?

anyway, anybody got any speculations on how Saiki fits in?
From '99 to 2001, Robert was a charge-type, though not nearly as Guile-ish as Ash is. NGBC/XI robert is partly based on that appearance with a new hienshippukyaku and a kick ryuugekiken. (And DAT STANCE)

As to Saiki, well...we still have no idea what the hell he's doing. Even the wiki resorts to speculation.

The Technical Reference videos show some valuable stuff. EX SHEN WOO PUNCH has invulnerability on startup, EX SHEN WOO UPPER knocks the opponent up for a juggle, and EX SHEN WOO PIMPSLAP grab crumples for a free combo. Duo has EX command moves, Kyo's EX running grab is apparently unblockable (or is it overhead ?), EX Benimaru Koreda crumples--you know what ? I'll just shut up and let you watch.   8)

Edit: Chapter 4: Now with more SNKglish !

http://www.youtube.com/watch?v=bfxLAjjdckw - Terry
http://www.youtube.com/watch?v=TJ5qVBA3QjU - Andy, Joe
Title: Re: KOFXIII
Post by: K.O.D on July 01, 2010, 07:40:11 am
One of K''s palettes changes his hairstyle

(http://img517.imageshack.us/img517/5859/khairkofxiii.jpg)

Wow.
Title: Re: KOFXIII
Post by: Nero D. on July 01, 2010, 07:42:19 am
That's crazy yo.

Maxima's turn.
Title: Re: KOFXIII
Post by: Foobs on July 01, 2010, 07:45:57 am
You know, I think they might be doing several spritesets instaed of such unbeliavable color separations.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on July 01, 2010, 07:48:11 am
think about it, with all this color separations, they will use this sprites for the next 20 years! :P

Title: Re: KOFXIII
Post by: Lioyd on July 01, 2010, 10:53:16 am
DAMN. Wait 'til they give us full-on palette-exclusive clothing.  :o
Title: Re: KOFXIII
Post by: orochi-x on July 01, 2010, 04:21:17 pm
Like Raiden? Yuri too , to a lesser extent.
Title: Re: KOFXIII
Post by: walt on July 01, 2010, 05:12:44 pm
Anti-aliasing - Visual effect that gives the appearance of fading colors into another, as to soften the look.

Dark hair + black bg + crappy pic = wowzers
Title: Re: KOFXIII
Post by: Duos.act on July 01, 2010, 05:16:11 pm
No discussion about AOF team neomax moves?
Title: Re: KOFXIII
Post by: Mechy on July 01, 2010, 05:29:16 pm
Takuma=pretty cool
Ryo=classic
robert=awesomesex
Title: Re: KOFXIII
Post by: Chaotic_Soma on July 01, 2010, 06:21:39 pm
I have to say I only really started paying attention to 13 today and I have to say OMFG they have done sooo much to it, So far it looks reallly really good!!!

Umm can anyone tell me who has been added to the roster so far compared to 12?
(I've spotted a few but too many pages to go through looking for them all)
Title: Re: KOFXIII
Post by: Lioyd on July 01, 2010, 07:29:31 pm
In before unnecessary hostility:

Mai
Yuri
King
Vice
Takuma
Hwa Jai (new)
K'
Kula
Maxima
Saiki (new)

for a roster of 36 characters, so far. Roughly 2000-level. Some speculate about Billy, Mary, Yamazaki and '98 Iori being added later.

Back to the current update, FUCK YEAH RYO.
Title: Re: KOFXIII
Post by: Keku on July 01, 2010, 07:33:06 pm
Some speculate about Billy, Mary, Yamazaki and '98 Iori being added later.
There was no discussion of a full Outlaw team, just Billy.
Also, '98 Iori is in.

Confirmed for console debug, anyway. Might be another "hold start" deal.
Title: Re: KOFXIII
Post by: Mgbenz on July 01, 2010, 07:51:57 pm
http://www.youtube.com/watch?v=ibSZvON1U2M

http://www.youtube.com/watch?v=5H73NEY7sfQ

Looks like Chin might actually be fun to use this time.
Title: Re: KOFXIII
Post by: Mechy on July 01, 2010, 08:15:40 pm
fucking athena. ugh

but yeah, kensou and chin look cool
Title: Re: KOFXIII
Post by: S.D. on July 01, 2010, 09:21:11 pm
Looks like Chin might actually be fun to use this time.
He was fun to use in XII.
Title: Re: KOFXIII
Post by: Sean Altly on July 01, 2010, 09:59:15 pm
"Fun" is subjective. I didn't enjoy using him either.
Title: Re: KOFXIII
Post by: Nero D. on July 02, 2010, 04:01:46 am
Athena is thick I would do her.


Anyway, Kensou and Chin look tight.
Title: Re: KOFXIII
Post by: Duos.act on July 02, 2010, 07:33:08 am
Yes, thick Athena looks a lot better.  Now if only the other girls would learn from her example.

Title: Re: KOFXIII
Post by: EnlightendShadow on July 02, 2010, 03:05:42 pm
Offical Japanese move list has been released.  It is a PDF file and is about 12MB

http://game.snkplaymore.co.jp/official/kof-xiii/img/kofxiii_commandlist.pdf (http://game.snkplaymore.co.jp/official/kof-xiii/img/kofxiii_commandlist.pdf)
Title: Re: KOFXIII
Post by: DatKofGuy on July 02, 2010, 03:10:12 pm
Offical Japanese move list has been released.  It is a PDF file and is about 12MB

http://game.snkplaymore.co.jp/official/kof-xiii/img/kofxiii_commandlist.pdf (http://game.snkplaymore.co.jp/official/kof-xiii/img/kofxiii_commandlist.pdf)
Sweet, I wonder if any Saiki info will be in.
Title: Re: KOFXIII
Post by: walt on July 02, 2010, 04:56:21 pm
nothing but text in japanese ... I bet someone ELSE should find it useful.
Title: Re: KOFXIII
Post by: Chaotic_Soma on July 02, 2010, 07:18:40 pm
In before unnecessary hostility:

Mai
Yuri
King
Vice
Takuma
Hwa Jai (new)
K'
Kula
Maxima
Saiki (new)

for a roster of 36 characters, so far. Roughly 2000-level. Some speculate about Billy, Mary, Yamazaki and '98 Iori being added later.

Back to the current update, FUCK YEAH RYO.

Hmm Nice I certainly like the roster updates then, Thanks mate!
Athena looks quite good in that demo video, I'm looking forward to playing with her!
Title: Re: KOFXIII
Post by: darkgirl on July 03, 2010, 05:10:28 am
Yes, thick Athena looks a lot better.  Now if only the other girls would learn from her example.

What the fuck you say? Athena sees a little girl, I don't like!!  >:(
Title: Re: KOFXIII
Post by: Nero D. on July 03, 2010, 05:15:58 am
elaborate, por favor?
Title: Re: KOFXIII
Post by: dusk112 on July 03, 2010, 06:07:38 am
sonictempest on orochinagi said:
TAKUMA
- Unlike Ryo and Robert, he has rather short range on his normals, but a great fireball and a dashing move (Hien Shippuu Kyaku charge db fwd .K ) that has very little lag, making him a great rushdown character.
- EX Zanretsuken ( fwd bk fwd .A .C ) is an anywhere-juggle move that is great for ending combos. It's relatively easy to combo into since it has fast startup. You can also drive cancel out of it if you have the gauge, making it really good for combos.
- EX Ko'ouken ( qcf .A .C ) makes the projectile appear near the opponent after Takuma releases it, instead of travelling normally. Useful as a surprise move or to follow up on an escaping opponent.
- EX Haohshikouken ( fwd HCF .A .C ) fires off three projectiles, just like the SDM of old.
- Takuma's Neomax (Built Upper, qcf qcf .A .C ) has short range but it has a lot of invincibility and is very fast on startup, making it great for anti-air or for interrupting the opponent's attacks. Even if the upward attack misses, the falling punch can still hit the opponent.
- Story-wise, Takuma became unable to do the Built Upper in AOF2 because of the scar on his chest, but this time in KOF Yamaguchi justified adding this move by saying that Takuma forced himself to do it in order to teach it to Ryo, or something, lol.
- They tried really hard to make each of the Kyokugenryuu characters unique. Takuma in particular was a problem because glaring weaknesses kept showing up during testing. They had some spare time back in February, so they went back to each of the characters to try and make them more interesting to play - it was a result of this that Takuma got his new throw move Kyokugen Houken ( HCB .K ).

RYO
- His Kohou ( DP .P ) makes him a character with a very solid defense, once again. In addition, unlike Takuma and Robert, his single hits tend to be much more powerful.
- EX Zanretsuken ( fwd bk fwd .A .C ) has a different animation than the regular version.
- EX Ko'ouken ( qcf .A .C ) has less lag than the regular version and allows for followup attacks.
- EX Ryuuko Ranbu ( QCFHCB .A .C ) ends with a Haoh Shou Kou Ken instead of a Kohou like it used to. This was a last-minute adjustment before the second location test, and resulting in Ryo's EX DM being the most used during that particular location test (lol).
- Ryo's NeoMAX is (of course) Ichigeki Hissatsu ( qcf qcf .A .C ). Apparently it was a move that caused the graphic designers a lot of trouble because of how detailed the animation is, with all the trailing aftereffects and such. There's even apparently a dust cloud animation that only gets played if the move whiffs.

ROBERT
- Robert is a character with lots of options (fireballs, anti-air, throws, dashing attacks in both mid-air and on the ground) - he's a character that can pretty much do anything.
- EX Ryuugekiken ( qcf .A .C ) fires off two fireballs.
- EX Ryuuga ( DP .A .C ) hits directly above Robert.
- EX Hien Shippuu Kyaku (charge db fwd .B .D ) doesn't cause Robert to bounce backwards, allowing for followup attacks.
- EX Gen'ei Kyaku ( fwd bk fwd .B .D ) allows for followup attacks.
- EX Ryuuko Ranbu ( QCFHCB .A .C ) consists mostly of kicks unlike Ryo's version of the move, and apparently ends similarly to his KOF2003 LDM.
- His NeoMAX (Hien Shippuu Ryuujin Kyaku, QCFHCB .B .D ) is a powered up version of his Hien Ryuujin Kyaku ( QCB .K in mid-air), and can be done on both the ground and in mid-air. He's completely invincible while diving, making it a good move to defeat anti-air attempts or even break attack strings.
Title: Re: KOFXIII
Post by: Thedge on July 03, 2010, 06:14:52 am
What the hell are you saying? Athena seems like a little girl, I don't like it :angry facey:

I partly agree there, the design for Athena is awful, she looks like a midget.
Title: Re: KOFXIII
Post by: BrunOz on July 03, 2010, 07:08:21 am
Her face looks so out of place, she have "big anime eyes" in a universe where most of other characters have "normal/realistic eyes", I guess she's some kind of alien.
Title: Re: KOFXIII
Post by: Lioyd on July 03, 2010, 11:36:35 am
Athena was so sickeningly sweet, Kirby (during his travel to the KOF universe) mistook her head for candy and ate it. Kensou and Chin then forced him to act as Athena's head for the tournament as punishment.

Obviously.
Title: Re: KOFXIII
Post by: Mgbenz on July 03, 2010, 12:51:30 pm
It's like Yuri doesn't have a Kirby face too or something. Only Athena gets flack just bec. she's Athena.
Title: Re: KOFXIII
Post by: Lioyd on July 03, 2010, 09:04:54 pm
Shoehorning a second Kirby into a year-old joke is harder than it looks.  :S
Title: Re: KOFXIII
Post by: darkgirl on July 03, 2010, 09:07:38 pm
What the hell are you saying? Athena seems like a little girl, I don't like it :angry facey:

I partly agree there, the design for Athena is awful, she looks like a midget.

Why did you edit my comment?  --;
Title: Re: KOFXIII
Post by: Keku on July 03, 2010, 09:21:35 pm
Maybe because that was some bad English?
Title: Re: KOFXIII
Post by: darkgirl on July 03, 2010, 09:29:20 pm
Maybe because that was some bad English?

I don't think for that reason. He hates me...   >:(
Title: Re: KOFXIII
Post by: Nero D. on July 03, 2010, 09:36:16 pm
No. No that's not the case. He made it legible is all. He doesn't hate you.
Title: Re: KOFXIII
Post by: darkgirl on July 03, 2010, 09:47:30 pm
I know. It was just a joke...  ;D I know Thedge does a lot... Don't worry.
I have to improve my English. Sorry...  :(
Title: Re: KOFXIII
Post by: dusk112 on July 04, 2010, 05:42:33 am
(http://i76.photobucket.com/albums/j1/goodman_photos/file3096.png)
I like Saiki and Raidens updated neomax

Edit: fixed tag.
Title: Re: KOFXIII
Post by: S.D. on July 04, 2010, 07:11:34 am
You mean RYO and Raiden.
Title: Re: KOFXIII
Post by: EnlightendShadow on July 04, 2010, 07:57:20 pm
News update

K' Team story has been posted in Japanese
http://game.snkplaymore.co.jp/official/kof-xiii/character/ (http://game.snkplaymore.co.jp/official/kof-xiii/character/)

At cyberfanatix.com, Sugarboy posted a link to download a magazine that has a lot of KOFXIII artwork.  It is 90mb
http://www.mediafire.com/?t5rmnuzmiiw (http://www.mediafire.com/?t5rmnuzmiiw)
Title: Re: KOFXIII
Post by: SNT on July 04, 2010, 08:12:47 pm
Looks like he was talking about Saiki and Raiden's updated Neomax to me, BJ.  That is, as opposed to Saiki's and Raiden's Neomaxes.
Title: Re: KOFXIII
Post by: darkgirl on July 04, 2010, 08:14:07 pm
News update

K' Team story has been posted in Japanese
http://game.snkplaymore.co.jp/official/kof-xiii/character/ (http://game.snkplaymore.co.jp/official/kof-xiii/character/)

At cyberfanatix.com, Sugarboy posted a link to download a magazine that has a lot of KOFXIII artwork.  It is 90mb
http://www.mediafire.com/?t5rmnuzmiiw (http://www.mediafire.com/?t5rmnuzmiiw)

The history of K'Team was placed a while ago... By the way, how is this magazine?
Title: Re: KOFXIII
Post by: Duos.act on July 04, 2010, 08:20:09 pm
The magazine has a lot of interesting art for the character stories as well as screens of each neomax.  Hwa's got updated and now it's just....damn....
Title: Re: KOFXIII
Post by: Mechy on July 05, 2010, 07:58:43 am
neomaxes

raidem
http://www.youtube.com/watch?v=SVIODHyfTB0&feature=player_embedded
hwa
http://www.youtube.com/watch?v=cpEQcZ1mBwk
kim
http://www.youtube.com/watch?v=SMr2rFeQ77o
Title: Re: KOFXIII
Post by: Cyanide on July 05, 2010, 09:25:42 am
Hwa Jai's looks way better. Kim's looks almost exactly the same. Raidens is... cheesy now. The spinning sprite isn't a good idea, it just looks like some crappy workaround i'd do in mugen.
Title: Re: KOFXIII
Post by: Mechy on July 05, 2010, 09:40:09 am
i think it looks hilarious
Title: Re: KOFXIII
Post by: MellyInChains on July 05, 2010, 10:12:07 am
I kinda miss how Hwa Jai's was before with the whole frothing at the mouth and drawn-out maniacal laughter, but it's still probably the best one in this game so far

...actually no the animation is like 2 frames now what the fuck
Title: Re: KOFXIII
Post by: Luis Alejandro on July 05, 2010, 03:39:59 pm
hwas neomax is almost the same as the end of adons super in ssf4
Title: Re: KOFXIII
Post by: Mechy on July 05, 2010, 04:28:27 pm
i dont remember adon having a shitload of manly pink slash FX on screen
Title: Re: KOFXIII
Post by: EnlightendShadow on July 05, 2010, 07:28:58 pm
Women's Team Tech reference

http://www.youtube.com/watch?v=OI1dRG_okQs&playnext_from=TL&videos=7oSwAcTlJWU&feature=sub (http://www.youtube.com/watch?v=OI1dRG_okQs&playnext_from=TL&videos=7oSwAcTlJWU&feature=sub)
http://www.youtube.com/watch?v=U66VV2gBUxU&playnext_from=TL&videos=C4dq0w-kErA&feature=sub (http://www.youtube.com/watch?v=U66VV2gBUxU&playnext_from=TL&videos=C4dq0w-kErA&feature=sub)
Title: Re: KOFXIII
Post by: MellyInChains on July 05, 2010, 09:08:15 pm
Quote
According to a rough translation of todays devblog, the "wagging tounge" and spit flying out will occur when he does the Neomax while drunk.

Alright, good
Title: Re: KOFXIII
Post by: videoman on July 05, 2010, 10:30:09 pm
Team story illustrations

Quote
Here's the pics....

Ash & Botan

(http://i228.photobucket.com/albums/ee189/Necrophobia_Phantom/AshBotan.jpg)

Kyo, Shroom and Rimleo....(Note that Kyo has a bleeding wound on his right cheek....maybe he engaged in battle against those 2 after they gave the KOF invitation to him)

(http://i228.photobucket.com/albums/ee189/Necrophobia_Phantom/KyoShroomandRimleo.jpg)

Chizuru Kagura (Beautiful pic)

(http://i228.photobucket.com/albums/ee189/Necrophobia_Phantom/ChizuruKagura.jpg)

Daimon, Benimaru and Shingo (Shingo is on the hospital after Iori's brutal attack at the end of KOF XI)

(http://i228.photobucket.com/albums/ee189/Necrophobia_Phantom/DaimonBenimaruandShingo.jpg)

Elisabeth Team (looks like Shen Woo is not right with something)

(http://i228.photobucket.com/albums/ee189/Necrophobia_Phantom/Elisabethteam.jpg)

.....and finally Yagami Team

(http://i228.photobucket.com/albums/ee189/Necrophobia_Phantom/YagamiTeam.jpg)
(末次誉亮)(スエツグホマレアキラ) suetsugu homareakira, you can also check his site
http://fool.ran-maru.net/ (http://fool.ran-maru.net/)
and he did these illustrations specially for the magazine with no doubt

He mentioned in his diary that he actually is a KOF fan himself and he was so excited doing this work (drawing the team story art for the magazine), and he will draw the rest of the team's story's illustrations next issue.
Title: Re: KOFXIII
Post by: Luis Alejandro on July 05, 2010, 10:39:25 pm
i dont remember adon having a shitload of manly pink slash FX on screen
at the end, when he does the knee and elbow combo
Title: Re: KOFXIII
Post by: KAMEN RIDER! on July 06, 2010, 02:08:56 am
So, i was just wondering why vice and mature is in kof xiii.... Didn't they like die in kof 96? Someone please explain, this is kinda confusing.

http://www.youtube.com/watch?v=32sGoWLxE6c

This video sums up the Yagami teams ending in 96.
Title: Re: KOFXIII
Post by: Rote Zaungast on July 06, 2010, 02:11:54 am
instead of going with the illusion thing they decided to make them come back from the dead out of nowhere
Title: Re: KOFXIII
Post by: KAMEN RIDER! on July 06, 2010, 02:25:15 am
So they pulled a Jesus?
(rising from the dead like a zombie?)
Title: Re: KOFXIII
Post by: Alhambra on July 06, 2010, 04:16:06 am
^close enough

Edit: They are really laying on the publicity. Aim for Tougeki video. Lots of High qualty matches but they use the same 6 characters. Also Kula's voice is not as annoying as I thought it'd be.

http://www.youtube.com/watch?v=AjuRk8SRqNI

Edit 2: and heres another one they just upped...Haven't even had the time to watch it.

http://www.youtube.com/watch?v=7Hx6A6-fdJ4

Cameos Fixed :
Spoiler, click to toggle visibilty

Title: Re: KOFXIII
Post by: TempesT on July 06, 2010, 08:05:38 am
l2rehost images
Title: Re: KOFXIII
Post by: Drex on July 06, 2010, 09:11:16 am
http://www.youtube.com/watch?v=AjuRk8SRqNI
8:38 shows Kula's hands moving during her idle stance. Strange since most of the time they are stiff.
Title: Re: KOFXIII
Post by: Alhambra on July 06, 2010, 09:32:22 am
Damn. Good eye.
Title: Re: KOFXIII
Post by: Nero D. on July 06, 2010, 09:33:04 am
Yeah that was weird.

It must be a post-hit battle stance trigger ala King Lion in NGBC
Title: Re: KOFXIII
Post by: Drex on July 06, 2010, 09:42:30 am
I considered that too, but she doesn't do it any other rounds. I hope the fully implement it into regular her stance when the game is released.
Title: Re: KOFXIII
Post by: senorfro on July 06, 2010, 11:33:51 am
http://www.youtube.com/watch?v=AjuRk8SRqNI

I never mained Kula, but at 8:07, she can combo after her ice breath?  I don't think that was possible in past KOFs.

Also at 14:08, Robert can wall jump now?
Title: Re: KOFXIII
Post by: Nero D. on July 06, 2010, 11:39:06 am
Robert could wall jump from AOF1 thru KOF95
Title: Re: KOFXIII
Post by: senorfro on July 06, 2010, 11:47:04 am
(Tests KOF 94 and 95)

Are you sure?  I just tried it and he can't do it in KOF.  I can't try AOF as I don't have my PS2 on hand.
Title: Re: KOFXIII
Post by: dusk112 on July 06, 2010, 12:36:32 pm
Shame, Kula missed the HD combo in the 1st vid.

Kula looks pretty much the same as her 02um version with a new bubble hand move.
Robert's and Ryo's EX Hien shippu kyakus are basically the same as Takuma's D one but faster
Terry's EX Rising Tackle looks like it juggles off any knockdown just as long as its a knockdown
Title: Re: KOFXIII
Post by: EnlightendShadow on July 06, 2010, 12:54:09 pm
Iori team tech reference- iori looks so much better than in kofxii even with out his fire :D mature and vice are just plain mean haha

http://www.youtube.com/watch?v=vCabeLhO2_o&playnext_from=TL&videos=BlRdSOVh1oM&feature=sub (http://www.youtube.com/watch?v=vCabeLhO2_o&playnext_from=TL&videos=BlRdSOVh1oM&feature=sub)
Title: Re: KOFXIII
Post by: Alhambra on July 06, 2010, 01:32:03 pm
I just can't shake the feeling that Vice's moveset is a little bit limited/bland. IDK. Looks like all her spice comes from Drive Cancels. Aerial Super looks easier to pull off to.
Title: Re: KOFXIII
Post by: S.D. on July 06, 2010, 01:35:33 pm
Her aerial super looks rather... unimpressive.

And holy shit at the priority of Iori's EX DP+P move.
Title: Re: KOFXIII
Post by: Alhambra on July 06, 2010, 01:43:03 pm
I dunno I like the pause/ pose she has.That move has always been pretty minimalists.
Title: Re: KOFXIII
Post by: Mechy on July 06, 2010, 02:02:07 pm
vice got the orochi pillar on her EXDM like you guys wanted
Title: Re: KOFXIII
Post by: EnlightendShadow on July 07, 2010, 04:34:29 am
I've been watching the Tech Reference videos and I kept on noticing more and more cameos. I decided to share them with you guys and challenge you to find more of them! :sugoi:

Shermie in France - I think you guys have seen this one before
(http://i81.photobucket.com/albums/j223/alomeljr/cameo03.jpg?t=1278469297)

Vanessa, Ramon, Seth in France
(http://i81.photobucket.com/albums/j223/alomeljr/cameo11.jpg?t=1278469317)

Xiangfei in China
(http://i81.photobucket.com/albums/j223/alomeljr/cameo04.jpg?t=1278469299)

Chris in England
(http://i81.photobucket.com/albums/j223/alomeljr/cameo10.jpg?t=1278469315)

B.Jenet in England
(http://i81.photobucket.com/albums/j223/alomeljr/cameo08.jpg?t=1278469311)

Yamazaki in England
(http://i81.photobucket.com/albums/j223/alomeljr/cameo09.jpg?t=1278469315)

Hinako in Japan
(http://i81.photobucket.com/albums/j223/alomeljr/cameo07.jpg?t=1278469307)

The following ones I don't know but I know that they are cameos of SNK characters
(http://i81.photobucket.com/albums/j223/alomeljr/cameo05.jpg?t=1278469304)
(http://i81.photobucket.com/albums/j223/alomeljr/cameo02.jpg?t=1278469295)
(http://i81.photobucket.com/albums/j223/alomeljr/cameo01.jpg?t=1278469294)
Title: Re: KOFXIII
Post by: MellyInChains on July 07, 2010, 04:38:08 am
I see Cham Cham went through a time machine...
Title: Re: KOFXIII
Post by: Drex on July 07, 2010, 04:52:00 am
Top one's Chamcham, bottom one's Bao,  I honestly just can't make out what I'm seeing in the middle one.
Title: Re: KOFXIII
Post by: Alhambra on July 07, 2010, 05:14:38 am
I... kinda posted those already... Pretty sure you've missed a few.

Fixed :
Spoiler, click to toggle visibilty

LOL. My fault for making an unmarked spoiler out of it.
Title: Re: KOFXIII
Post by: EnlightendShadow on July 07, 2010, 05:29:23 am
I haven't seen those before but awesome!!!  I can't make out a few of them though.  I really like the shingo with the broken arm lol
Title: Re: KOFXIII
Post by: Alhambra on July 07, 2010, 07:59:35 am
Yeah thats probably my fav next to Butt and Chris. After watching the tech movie again, I really really want to get my hands on Vice. I mean, she's still Vice after all.

Also hoping that the Agent team will make it into the console version... somehow
Title: Re: KOFXIII
Post by: Koop on July 07, 2010, 09:24:28 am
The following ones I don't know but I know that they are cameos of SNK characters
(http://i81.photobucket.com/albums/j223/alomeljr/cameo02.jpg?t=1278469295)

Jyazu
Title: Re: KOFXIII
Post by: Drex on July 07, 2010, 11:33:07 am
Hell, he's a hawk themed Wolverine. Never seen that guy before now.
Title: Re: KOFXIII
Post by: EnlightendShadow on July 07, 2010, 01:05:28 pm
Art of Fighting Team's turn  ;D
http://www.youtube.com/watch?v=jk6pULuOck8&playnext_from=TL&videos=u7SgzRUqE3E&feature=sub (http://www.youtube.com/watch?v=jk6pULuOck8&playnext_from=TL&videos=u7SgzRUqE3E&feature=sub)
http://www.youtube.com/watch?v=C299OL3EB8k&playnext_from=TL&videos=FvMdCYpqz9k&feature=sub (http://www.youtube.com/watch?v=C299OL3EB8k&playnext_from=TL&videos=FvMdCYpqz9k&feature=sub)
Title: Re: KOFXIII
Post by: Lioyd on July 07, 2010, 02:02:31 pm
My boys are back.  :sugoi:
Title: Re: KOFXIII
Post by: SNT on July 07, 2010, 03:45:16 pm
Quote
(http://i81.photobucket.com/albums/j223/alomeljr/cameo11.jpg?t=1278469317)
God damnit, you guys, get out of the background and into the roster!  You great big slackers!

Quote
(http://i81.photobucket.com/albums/j223/alomeljr/cameo08.jpg?t=1278469311)
You too!
Title: Re: KOFXIII
Post by: Mechy on July 07, 2010, 04:01:40 pm
they better be in XIIII
Title: Re: KOFXIII
Post by: c001357 on July 07, 2010, 04:54:55 pm
they better be in XIIII

nop try again
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on July 07, 2010, 05:36:03 pm
Heidern would be a nice add

I don't know why, but since it was seen in KOFXI endings, he would be cool in the roster

it's a kind of % of development of the game?!  ???
Title: Re: KOFXIII
Post by: Anjel on July 07, 2010, 05:57:33 pm
they better be in XIIII

XIV.
Title: Re: KOFXIII
Post by: Jmorphman on July 07, 2010, 06:28:35 pm
they better be in XIIII

XIV.
I think both are correct. (http://en.wikipedia.org/wiki/Roman_numerals#IIII_and_IV) Although XIV looks much better.
Title: Re: KOFXIII
Post by: Mechy on July 07, 2010, 06:29:04 pm
fuck
Title: Re: KOFXIII
Post by: Blue_blood on July 07, 2010, 06:57:53 pm
they better be in XIIII

XIV.
I think both are correct. (http://en.wikipedia.org/wiki/Roman_numerals#IIII_and_IV) Although XIV looks much better.
It's XIV. Many people use to use "IIII" refering "4", but it's wrong. Even in that antique clocks! (I've got one and it says "IIII"! BAD!)
Title: Re: KOFXIII
Post by: walt on July 07, 2010, 07:00:57 pm
Wow ... you SO didn't click that link. Nice going :thumbsup:
Title: Re: KOFXIII
Post by: Jmorphman on July 07, 2010, 07:05:39 pm
It's XIV. Many people use to use "IIII" refering "4", but it's wrong. Even in that antique clocks! (I've got one and it says "IIII"! BAD!)
So the Romans were wrong. Sure.  ::)

IV is a modern invention.
Title: Re: KOFXIII
Post by: Jesuszilla on July 07, 2010, 07:09:34 pm
Wow ... you SO didn't click that link. Nice going :thumbsup:
I agree; it's wrong, despite what might have been done in the past. the past is wrong about many things, including their outdated numerals.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on July 07, 2010, 07:52:06 pm
hahaha

anyways I think everyone here thinks the next KOF would be XIV instead of XIIII  :P
(in case they continue with the number thing)
Title: Re: KOFXIII
Post by: Nero D. on July 07, 2010, 07:53:43 pm
I agree; it's wrong, despite what might have been done in the past. the past is wrong about many things, including their outdated numerals.

a-fucking-greed
Title: Re: KOFXIII
Post by: Blue_blood on July 07, 2010, 08:02:29 pm
It's XIV. Many people use to use "IIII" refering "4", but it's wrong. Even in that antique clocks! (I've got one and it says "IIII"! BAD!)
So the Romans were wrong. Sure.  ::)
IV is a modern invention.
Ok, let's put it this way: "IIII" used to be the right way to write it, but not anymore.
C'mon, even the lenguages has changed from its original form!
By the way, the romans were wrong in many things, Sir  ;P

Wow ... you SO didn't click that link. Nice going :thumbsup:
No needed, Walt, I knew it already.
Stop! Are you being sarcastic? O_ó
Title: Re: KOFXIII
Post by: Jmorphman on July 07, 2010, 09:00:28 pm
By the way, the romans were wrong in many things, Sir  ;P
Yes, the Romans were wrong on a lot of things. Like, say, they had a pretty crappy numbering system. Roman numerals are a pretty bad numbering system if you want to do anything math related beyond addition and subtraction.

But Roman numerals WERE INVENTED BY ROMANS. THEY INVENTED IT. THEY GET TO DECIDE WHATS RIGHT OR NOT. Of course, they don't exist anymore, so we get to decide that now. And current consensus is that you can use either, though IV is far more popular. IIII is really only used on clocks.
Title: Re: KOFXIII
Post by: Jesuszilla on July 07, 2010, 11:49:12 pm
THEIR SYSTEM IS OUTDATED, FUCK THEM, THEY ARE WRONG.
Title: Re: KOFXIII
Post by: Blue_blood on July 08, 2010, 12:16:10 am
It's good to see you giving some arguments! And you are right, Jmorphman, on your own special way.
I don't wanna have a rage or something, but let me analyze this: they invented vi, vii, viii too, and the next is "ix", so repeat the "i" more than 3 times was "bored" for them, I guess. Why don't follow the same "reasoning" for IIII and IV?  ;P
Ok, ok, just kidding!

THEIR SYSTEM IS OUTDATED, FUCK THEM, THEY ARE WRONG.
Some lenguages like "latin" still contain its original form. Of course just a few people talk latin. majority Religious people.
I guess some things should change. Other must be untouchable!
Title: Re: KOFXIII
Post by: S.D. on July 08, 2010, 01:19:50 am
Can you at least try to GET THE FUCK BACK TO THE KOFXIII DISCUSSION?

Takuma lacks an EX DM to NeoMax? Bleh.
Title: Re: KOFXIII
Post by: Alhambra on July 08, 2010, 02:28:09 am
Honestly, the beast doesn't even need it. Can't wait for the K' team tech vids. Only Neomaxes I haven't seen are theirs.
Title: Re: KOFXIII
Post by: S.D. on July 08, 2010, 02:31:51 am
Same.
Soon, probably after Kim team's tech video.

Robert's updated NeoMax is much better, too bad you can't MAX cancel the last hit of his EX DM.
Title: Re: KOFXIII
Post by: Duos.act on July 08, 2010, 02:42:05 am
Also guys the last blog update is tomorrow iirc.  The one for K's team.
Title: Re: KOFXIII
Post by: Alhambra on July 08, 2010, 02:44:30 am
Brilliant! ;D I'm very impressed with how much everyones Neo has improved since the loc-tests. At this point I'm just hoping that SNK can assemble a quality package for the console version. I'm really hoping for some extras to unlock.
Title: Re: KOFXIII
Post by: KAMEN RIDER! on July 08, 2010, 05:06:20 am
So you think Billy Kane, Ryuji Yamazaki, and Blue Mary will appear in the next installement or as a dlc for the
KOF XIII?
Title: Re: KOFXIII
Post by: Slamtastic on July 08, 2010, 05:08:40 am
Do you think SNK in Japan will do the English localization themselves like last time?

http://www.youtube.com/watch?v=zz3WYD2O6L8#t=0m12s
Title: Re: KOFXIII
Post by: Alhambra on July 08, 2010, 05:12:53 am
Lets...hope they don't.
Title: Re: KOFXIII
Post by: KAMEN RIDER! on July 08, 2010, 05:21:44 am
Lets hope they do  :P, It was funny.
Title: Re: KOFXIII
Post by: Slamtastic on July 08, 2010, 05:40:06 am
It would be nice if XIII managed to stand up to it's competitors in that aspect.
Title: Re: KOFXIII
Post by: Cyanide on July 08, 2010, 06:26:39 am
The mature/vice neo max looks much better now. Matures looks like a whipping snake tail slamming down on p2. Vice's appears to be more of a wave of coils. Overkill looks shyte though. Iori's neomax looks godly now.

I'm going to have to watch the AOF techs, haven't seen them yet.
Title: Re: KOFXIII
Post by: Alhambra on July 08, 2010, 08:09:15 am
June Tournament, HK

http://www.snkplaymore.com.hk/hk_kof_match/index.html
Title: Re: KOFXIII
Post by: dusk112 on July 08, 2010, 11:41:18 am
http://www.youtube.com/watch?v=oVZFk9pUCK8
K'

http://www.youtube.com/watch?v=nmD0cQPIucw
Kula

http://www.youtube.com/watch?v=yDy5Xrk5W8o
Maxima
Title: Re: KOFXIII
Post by: Nero D. on July 08, 2010, 11:53:05 am
K's looks like Nameless minus the glove-removal and Isolde.


Kura has her Sexy[size=3pt]TM[/size] Freeze Execution

and Maxima ha MAKISHIMA BEEEEEEEEEEEEEEEEEMMM!!!! but he doesn't say it >:(
Title: Re: KOFXIII
Post by: Mechy on July 08, 2010, 11:53:13 am
hot damn son
Title: Re: KOFXIII
Post by: Drex on July 08, 2010, 11:54:31 am
A giant pillar of flames? It's fitting, but he's like the 2nd or 3rd character have that.

Pretty cool. It almost looked as if that ice effect slowed the game down some.

Well I believe that's the highest damage combo I've seen.
Title: Re: KOFXIII
Post by: Cyanide on July 08, 2010, 12:01:13 pm
Maxima's was yes... I'm kinda sad it's an extended beam rather than a sudden blast. Should have been like Ironmans Unibeam in the first ironman movie. A single pulse that hurt, not kamehameha from your chest.
Title: Re: KOFXIII
Post by: K.O.D on July 08, 2010, 12:17:46 pm
Holy shit K' neomax is badass.

Maxima beam has WTF damage.

Title: Re: KOFXIII
Post by: Mechy on July 08, 2010, 12:56:50 pm
i guess you guys missed these. kims
http://www.youtube.com/watch?v=kk1GSnHwA-A
Hwa and raiden
http://www.youtube.com/watch?v=5bUwnGP_HGQ
Title: Re: KOFXIII
Post by: Rote Zaungast on July 08, 2010, 02:28:04 pm
kula's freeze execution reminds me of that god orochi disco super lol

maxima is beyond sex with all the stuff he can do now
Title: Re: KOFXIII
Post by: videoman on July 08, 2010, 02:46:21 pm
Words can't describe how much effort they put into KOFXIII. this I a good example of how much they can learn from their mistakes! Can it beat Capcom and Arc System Works/Arcsys Games? That I don't have the answer for.

Home version is confirmed but  the release date and publisher is TBA http://www.play-asia.com/paOS-13-71-bp-49-en-70-3w1p.html

To me I think it's too early to confirm that Ignition is the publisher for both the Asian and US version. I think it's gonna take about a few months after the arcade version!
Title: Re: KOFXIII
Post by: Alhambra on July 08, 2010, 04:48:14 pm
Aim for Dengeki 4

http://www.youtube.com/watch?v=-ptsyT-_vl8&feature=player_embedded
Title: Re: KOFXIII
Post by: Magma MK-II on July 08, 2010, 04:53:13 pm
To me I think it's too early to confirm that Ignition is the publisher for both the Asian and US version. I think it's gonna take about a few months after the arcade version!

Since it was Atlus who published the US version of Metal Slug XX, I think they will choose them.
Title: Re: KOFXIII
Post by: Duos.act on July 08, 2010, 05:56:27 pm
Kula's rainbow ice effects are oddly pretty.  Kind of reminds me of Gill.
Title: Re: KOFXIII
Post by: Alhambra on July 08, 2010, 06:07:14 pm
I like the way Diana and Foxy fade into a butterfly and a bee. He used to bore me but that Maxima combo was legit. I'll have to start using him. K's was cool to.
Title: Re: KOFXIII
Post by: MAO11 on July 08, 2010, 06:57:22 pm
k' PAWAH GEYSAH!!!

MAXIMA SOVIET DAMAGE!!!
Title: Re: KOFXIII
Post by: K.O.D on July 08, 2010, 09:15:28 pm
Cool wallpapers. (http://game.snkplaymore.co.jp/download/index.php#kofxiii)
Title: Re: KOFXIII
Post by: Rote Zaungast on July 08, 2010, 10:13:03 pm
cool stuff
Title: Re: KOFXIII
Post by: walt on July 08, 2010, 10:28:32 pm
http://game.snkplaymore.co.jp/download/wp/nenga2010/nenga_2000um.jpg
wow =D


http://game.snkplaymore.co.jp/download/wp/nenga2009/nenga_HP_02UM2.jpg
haha no mai no buy shoehorning at its finest
Title: Re: KOFXIII
Post by: walt on July 08, 2010, 11:02:47 pm
Just to remind you guys

http://game.snkplaymore.co.jp/official/kof-xiii/countdown/

6 days away
Title: Re: KOFXIII
Post by: K.O.D on July 09, 2010, 10:22:49 am
Translation by SonicTempest

Quote
俺一人で十分だ!It's the K' team.

- First off, they open up the last character blog entry by stating that there's a lot of stuff they haven't talked about, like special animations for certain moves that only activate a small percentage of the time, taunts and...Mature and Vice's underwear. Uh, right.

K'
- They designed K' so that he wouldn't feel too weird to use. They reluctantly left out his instant Narrow Spike ( qcb + B or D immediately after qcb + B or D ) because they felt it was a little too powerful.
- He's a character who's most powerful at long- and mid-range. He plays pretty similarly to his previous versions so K' fans should have no trouble picking him up.
- They made sure to make his flames have a different, more violent appearance than Kyo's.
- EX Crow Bites ( dp + AC ) is basically his KOF2003/XI Heaven's Drive DM, and it can be used for similar things like interrupting block strings and combos.
- EX Chain Drive ( qcf,hcb + AC ) has a really cool animation.
- His NeoMAX is 'Hyper Chain Drive' ( hcb x2 + AC ), where he creates a giant flame pillar around himself. Good to use for anti-air or combos - feels particularly good to MAX Cancel into it from Heat Drive ( qcf x2 + A or C ).
- K' has had a bunch of endings where he removes his red glove at the end of the game, so they wanted to have a move that had his glove as the focal point. They had tons of ideas like having a move that would have his right hand continue to burn after a heat drive and make all his flame moves more powerful, or a move that they saw in the HK comics where K' lands from the air and punches the ground, causing cracks to appear in his glove, and so on. If you K.O. someone with his NeoMAX you'll be able to see his glove shatter after he does the move.
- The whole K' team has a ton of effects on their moves so it caused a lot of problems during development. K' in particular was a problem, with his Chain Drive animation being something they fussed over a lot. K' was originally supposed to fight without his sunglasses on like before, but when they were designing his moves, they heard from the original designer of K' from KOF'99 that the original Chain Drive move didn't match its source material very well (which was a certain movie). Because of this they had to go back and redesign the move, and because of this they ended up adding sunglasses to K's sprite. Apparently even the animation where the sunglasses rebound off the opponent was a picky point for them.
- Apparently K' has a color scheme that they haven't shown off yet, too.

MAXIMA
- Unlike K' and Kula, Maxima has changed a fair bit in this instalment. Because there were a bunch of other grapplers in the game they decided to make Maxima into a character that uses his autoguard to bulldoze the opponent into submission. This is also why his animations and effects look more mecha-like.
- They made Douple Vapor Cannon ( qcf x2 + A or C ) a juggle anywhere move ONLY when it's super cancelled from Vapor Cannon ( qcb + A or C ) because of how good it looked (lol).
- He's supposed to be the foremost power character in the game, with relatively few combos but very satisfying single hits.
- EX Blitz Cannon ( dp + BD ) has autoguard from startup and will continue to execute if someone tries to hit him during the autoguard frames. Also unlike the regular version, there's a hitbox on his knee, so this will connect against grounded opponents as well.
- EX mid-air Vapor Cannon ( qcb + AC in mid-air) preserves Maxima's jump trajectory and does 3 hits. If you manage to land it just before Maxima lands you have enough frame advantage to throw out another attack.
- His NeoMAX is 'Maxima Laser' ( hcb + AC ). It goes full screen, is pretty much impossible to jump over and will do a fair amount of tick damage even if it's blocked. It's the ultimate move to stop the opponent in his tracks.
- Apparently the effects on his laser were so large that the programmers had trouble dealing with it (rofl).
- They purposely tried to make him look more 'high-tech' - even his face was redrawn to look like the cranium of an android from various science fiction sources. He was the character whose sprites gave the artists the most headaches.

KULA
- Kula is pretty close to her previous versions - even the designer who worked on her is the same one who originally drew her back in KOF2000.
- They added a lot of little details to her sprite like her flexing her fingers, yawning, blinking and so on.
- EX Diamond Breath ( qcf + AC ) puts the opponent in an extended stun animation during which Kula can do followup attacks (how is this any different from the C version?)
- EX Lay Spin ( qcb + BD ) has invincibility all the way up until the attack comes out, making it a good move to use to avoid an opponent's attack and smack them one.
- Her NeoMAX is 'Neo Freeze Execution' ( hcb x2 +BD ). It's used the same way as her regular Freeze Execution but Foxy and Diana come out during the attack. Apparently the butterfly and bee effects that appear in the move were drawn by Yamaguchi himself.
- They wanted the move to have the appearance of an aurora, which is why it's so colourful.

k' is win and maxima's new gameplay style is awesome

also, this movie was the inspiration for K''s chain drive (http://www.youtube.com/watch?v=PqlGj9Njivc&feature=player_embedded)
Title: Re: KOFXIII
Post by: Alhambra on July 09, 2010, 11:12:15 am
K' Tech Movies
http://www.youtube.com/watch?v=86jHgHypau0&feature=player_embedded
http://www.youtube.com/watch?v=9sBJCsCsBIY&feature=channel

and another exhibition
http://www.youtube.com/watch?v=DNDfbWosv1o
Title: Re: KOFXIII
Post by: Mechy on July 09, 2010, 11:29:03 am
maxima looks like a beast

edit: huh, the tech videos dont show some chars all move. weird
Title: Re: KOFXIII
Post by: SNT on July 09, 2010, 01:48:18 pm
Because there were a bunch of other grapplers in the game they decided to make Maxima into a character that uses his autoguard to bulldoze the opponent into submission.
OH FUN
Title: Re: KOFXIII
Post by: Mechy on July 09, 2010, 01:55:40 pm
yes it is. im gonna start using the guy :D
Title: Re: KOFXIII
Post by: videoman on July 09, 2010, 02:15:30 pm
Raiden and Hwa Jai gonna fight clean (yeah right! --;)
(http://www.imnextonline.com/wp-content/gallery/kofcountdowntranslations/kofcdsmall8.png)
Title: Re: KOFXIII
Post by: Koop on July 09, 2010, 02:41:19 pm
(http://i92.photobucket.com/albums/l28/koopakoot/KulaYawnXIII.png?t=1278679242)

I knew they were back, but I didn't see any until now.
Title: Re: KOFXIII
Post by: oraora? on July 09, 2010, 05:39:42 pm
Iori is lucky  ::)
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on July 09, 2010, 08:24:08 pm
Any words yet about console exclusive characters or other new stuff for the console versions?
Title: Re: KOFXIII
Post by: Lioyd on July 09, 2010, 09:38:05 pm
The new Maxima is one of my favourite things to come out of XIII. I'd always found the cyborg aspect of his character tacked-on, like it was only there because we were told it was, leaving his design pretty boring at the end of the day. Now he almost looks like main material for me. 'Til Ramon comes back, anyway.  ;D
Title: Re: KOFXIII
Post by: Zet on July 09, 2010, 09:44:38 pm
Agreed, Maxima looks pretty badass now.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on July 09, 2010, 10:16:12 pm
it was already badass!!

about the Kula-Iori image... isn't the Ice breath animation (just starting)?
Title: Re: KOFXIII
Post by: Duos.act on July 10, 2010, 12:57:34 am
(http://i92.photobucket.com/albums/l28/koopakoot/KulaYawnXIII.png?t=1278679242)

I knew they were back, but I didn't see any until now.

I think that's just part of her stance actually.  The blog mentions that if she remains idle for a while she yawns.  Her taunt apparently is a snowman or something.
Title: Re: KOFXIII
Post by: Derryb on July 10, 2010, 10:06:08 am
My team is going to be Raiden/Hwa Jai/ Shen Woo :3
Title: Re: KOFXIII
Post by: dusk112 on July 10, 2010, 03:16:58 pm
Aim for Tougeki 5
http://www.youtube.com/watch?v=DNDfbWosv1o

P2's team is dope
Title: Re: KOFXIII
Post by: Alhambra on July 10, 2010, 09:55:00 pm
Already posted.


http://www.youtube.com/watch?v=DNDfbWosv1o

While I'm here, Lots of new screens on Dengeki. Shows Continue Service, Game Intro (just screens) and some much more.

http://news.dengeki.com/elem/000/000/278/278975/

Some of the highlights from the above link:

Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Rote Zaungast on July 10, 2010, 10:37:05 pm
(qcb+k)x2 for k' removed? that's very sad
Title: Re: KOFXIII
Post by: Cyanide on July 10, 2010, 11:39:43 pm
They removed the instant minute spike if that's what you mean. To me that reads that you can do the low one still, just later in the move rather than as soon as you enter the high kick.
Title: Re: KOFXIII
Post by: Rote Zaungast on July 10, 2010, 11:59:16 pm
yeah probably means it's only done after minute spike hits, which makes all its fun go unless p2 is not blocking down, aslo no more crow bite > narrow spike > repeat juggle
Title: Re: KOFXIII
Post by: K.O.D on July 11, 2010, 10:52:55 am
No, there were several videos (including the tech reference) showing it being performed before Minute Spike hits.

Only thing removed was the 2QCB instant startup trick.
Title: Re: KOFXIII
Post by: Mgbenz on July 12, 2010, 07:11:36 am
(http://bbs.kofunion.net/attachment/Mon_1007/99_10875_4c7f99b659136b4.gif)

Beep boop beep bop boop!
Title: Re: KOFXIII
Post by: GT on July 12, 2010, 07:18:54 am
"It can't be!"
                     
Title: Re: KOFXIII
Post by: Duos.act on July 12, 2010, 07:23:47 am
I'm sorry, my attention is a bit southwest of the circle.  : P
Title: Re: KOFXIII
Post by: SNT on July 12, 2010, 07:58:33 am
Can't imagine why, everyone knows Kula's frigid.
Title: Re: KOFXIII
Post by: Bastard Mami on July 12, 2010, 09:36:43 am
kula's kulo.
Title: Re: KOFXIII
Post by: StefanBandicootMFG on July 12, 2010, 09:56:52 am
(http://bbs.kofunion.net/attachment/Mon_1007/99_10875_4c7f99b659136b4.gif)

Beep boop beep bop boop!
Mars People!
Title: Re: KOFXIII
Post by: Average Mugen Guild Poster on July 12, 2010, 12:15:09 pm
Where's Marco when you need him?
Title: Re: KOFXIII
Post by: Luis Alejandro on July 12, 2010, 03:15:11 pm
kula's kulo.
hahaha

Where's Marco when you need him?
fuck marco its all about tarma
Title: Re: KOFXIII
Post by: Average Mugen Guild Poster on July 12, 2010, 03:41:32 pm
Eri. ;)
Title: Re: KOFXIII
Post by: Mgbenz on July 12, 2010, 03:46:42 pm
Fio.
Title: Re: KOFXIII
Post by: EnlightendShadow on July 12, 2010, 03:49:53 pm
Mars people, wow now that was a hard one to find since they blend so well into the green background.  Awesome find.  In a way it's kind of creepy knowing that Mars people are always spying on the human race....
Title: Re: KOFXIII
Post by: Jmorphman on July 12, 2010, 06:24:30 pm
fuck marco its all about tarma
:buttrox:
Title: Re: KOFXIII
Post by: MAO11 on July 12, 2010, 06:31:12 pm
Fio.

+1


dude after a brutal week from work i'm glad that kof13's release is finally near.

Title: Re: KOFXIII
Post by: Alhambra on July 12, 2010, 08:30:49 pm
Looks like the Saiki person is on the countdown page.

http://game.snkplaymore.co.jp/official/kof-xiii/countdown/
Title: Re: KOFXIII
Post by: Blue_blood on July 12, 2010, 09:22:28 pm
Could be him in fact?  ???
Title: SHION BECAME OLD OVERNIGHT
Post by: walt on July 12, 2010, 09:44:01 pm
Now that there are portraits IN B4 MUGEN CHINA WIP

Title: Re: KOFXIII
Post by: Luis Alejandro on July 12, 2010, 09:45:12 pm
thats like the tenth mugen china reference you made jeez
Title: Re: KOFXIII
Post by: walt on July 12, 2010, 09:46:24 pm
second. and it doesn't make it any less true.



 v-- I know, it's not like I shit gold but I do make an effort :pleased:
Title: Re: KOFXIII
Post by: Luis Alejandro on July 12, 2010, 09:48:22 pm
sorry i like to read your post history in my spare time [size=1pt]<3[/size]
Title: Re: KOFXIII
Post by: Alhambra on July 12, 2010, 10:16:19 pm
I really just want to see the bosses already. I'm hoping for stage changes like KoF 97s boss fights.
Title: Re: KOFXIII
Post by: StefanBandicootMFG on July 12, 2010, 10:50:05 pm
Me too! I'm very sure Psyche (Saiki) would be at least one of them.
Title: Re: KOFXIII
Post by: Loud Howard on July 13, 2010, 02:40:55 am
damn i want to see Yamazaki in this KoF XIII
Title: Re: KOFXIII
Post by: Blue_blood on July 13, 2010, 03:01:28 am
Who is thinking on get the game soon? Some guys and I could need help with character's palletes and we'd really appreciate a little hand with the information about colours and its combinations!
Unfortunatly, the majority of current youtube videos aren't enough clear to see the pallets so well.
Thank you for reading!
Title: Re: KOFXIII
Post by: TempesT on July 13, 2010, 04:59:11 am
They'll probably get it when it, like, yknow, comes out.
Title: Re: KOFXIII
Post by: Duos.act on July 13, 2010, 05:12:41 am
Well in two days the game hits arcades, and some US arcades are planning on importing it if that counts.
Title: Re: KOFXIII
Post by: videoman on July 13, 2010, 12:53:40 pm
1 day until it's released!
Title: Re: KOFXIII
Post by: Alhambra on July 13, 2010, 02:00:35 pm
Player Guide

http://www.youtube.com/watch?v=lBTSvv5pnyA#ws
Title: Re: KOFXIII
Post by: EnlightendShadow on July 13, 2010, 02:32:08 pm
Here is another video, this time HD gameplay of one of SNK's players vs the developers.  It's actually pretty funny because the developers win haha

http://www.youtube.com/watch?v=Juhy_pz5rT8&playnext_from=TL&videos=cyQR4eMgDXE&feature=sub (http://www.youtube.com/watch?v=Juhy_pz5rT8&playnext_from=TL&videos=cyQR4eMgDXE&feature=sub)
Title: Re: KOFXIII
Post by: Mgbenz on July 13, 2010, 06:10:51 pm
Countdown has finished and a new intro has been revealed.

http://game.snkplaymore.co.jp/official/kof-xiii/countdown/
Title: Re: KOFXIII
Post by: K.O.D on July 13, 2010, 06:14:14 pm
I liked the old intro more.
Title: Re: KOFXIII
Post by: EnlightendShadow on July 13, 2010, 06:23:18 pm
this new intro is awesome!  Finally I can make the intro for my ScreenPack :D
Title: Re: KOFXIII
Post by: walt on July 13, 2010, 06:49:47 pm
Can someone get me the youtube link on the site?

Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Average Mugen Guild Poster on July 14, 2010, 03:24:10 am
Ash wears lipstick. :S
Title: Re: KOFXIII
Post by: Blue_blood on July 14, 2010, 03:30:52 am
Ash finally was seen wearing one of his many lipsticks. :S
Fixed!  ;D
Title: Re: KOFXIII
Post by: Average Mugen Guild Poster on July 14, 2010, 03:36:42 am
Ash was finally seen wearing one of his many lipsticks. :S
Fixed!  ;D
Title: Re: KOFXIII
Post by: Jmorphman on July 14, 2010, 03:52:54 am
Ash was finally seen wearing one of his many lipsticks. :S
Fixed!  ;D
Uhh, what is the point of this post?
Title: Re: KOFXIII
Post by: Blue_blood on July 14, 2010, 03:58:42 am
Laughing at Ash for being so metrosexual??  ???
Title: Re: KOFXIII
Post by: Jmorphman on July 14, 2010, 03:59:51 am
Laughing at Ash for being so metrosexual??  ???
No, I mean Home32 quoting your post. He didn't modify it in any way or anything. I just don't get it.
Title: Re: KOFXIII
Post by: Rote Zaungast on July 14, 2010, 04:09:12 am
he corrected it
Title: Re: KOFXIII
Post by: Jmorphman on July 14, 2010, 04:12:52 am
he corrected it
Right, blue_blood did that. And then Home32 quoted that post. For no apparent reason.
Title: Re: KOFXIII
Post by: Average Mugen Guild Poster on July 14, 2010, 04:16:04 am
She just fixed it, so it looks like they are the same. :P
Title: Re: KOFXIII
Post by: GT on July 14, 2010, 04:23:33 am
Is it not okay if I'm really confused right now?
Title: Re: KOFXIII
Post by: Average Mugen Guild Poster on July 14, 2010, 04:26:30 am
This is the last post that's gonna be offtopic ok?
I posted something, then blue corrected it, I corrected what she corrected because it didn't make sense, so she did the same in his own post rendering mine useless.
Title: Re: KOFXIII
Post by: Blue_blood on July 14, 2010, 04:28:06 am
Right, blue_blood did that. And then Home32 quoted that post. For no apparent reason.
I wrote something wrong, and he quoted me "fixing my fix". I fixed coz I told a Joke, and he quoted me coz i wrote something wrong. I said "one of his lots of" and he said "one of many", then I edited my own post, that's why both look like the same. Is that clear now, guys?
Let's keep talking about the release, please  --;
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Jmorphman on July 14, 2010, 04:30:22 am
You are wrong. I wrote some wrong, and the he quoted me "fixing my fix". I fixed coz I told a Joke, and he quoted me coz i wrote something wrong. I said "one of his lots of" and he said "one of many", then I edited my own post, that's why both look like the same. Is that clear now, guys?
Let's keep talking about the release, please  --;
OK, I get it now.

What was this topic about again? Pandas?
Title: Re: KOFXIII
Post by: Blue_blood on July 14, 2010, 04:33:11 am
Let's keep talking about the release, please  --;
KOFXIII release, of course. Release and stuff! :P
Title: Re: KOFXIII
Post by: Koop on July 14, 2010, 08:47:53 am
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Nero D. on July 14, 2010, 08:51:10 am
'sgotta be someone from TFTP maybe a high ranking member. The husky one on the giant hand independent from Mukai I bet.


Unless it's fake...
Title: Re: KOFXIII
Post by: Average Mugen Guild Poster on July 14, 2010, 08:58:11 am
Spoiler, click to toggle visibilty
That's sum gay shit dawg.
Title: Re: KOFXIII
Post by: Drex on July 14, 2010, 09:06:52 am
It's hard to say. The character design itself is pretty horrendous not to mention he's positioned just like Ash, BUT the reflections, the background and even the jpeg artifacts look very concise. It's either real :( or creator created the shot clean and then lowered the quality and added the reflections and stuff later or he created the clean shot then took an off-monitor shot with a low quality camera.
Title: Re: KOFXIII
Post by: Koop on July 14, 2010, 09:22:09 am
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Drex on July 14, 2010, 09:30:27 am
 :disappointed:

Stupid skinless dickless demon
Title: Re: KOFXIII
Post by: StefanBandicootMFG on July 14, 2010, 09:31:50 am
WTF is that!?! A naked guy? Where'd you find these?
Title: Re: KOFXIII
Post by: Keku on July 14, 2010, 09:35:57 am
I liked the old intro more.
It wasn't an intro.
Title: Re: KOFXIII
Post by: Alhambra on July 14, 2010, 10:16:49 am
So, thats obviously one of Ashes final forms if it is genuine. I mean look at the stance. I can't help but think Urien... Bronze muscle and all...
Title: Re: KOFXIII
Post by: Elix on July 14, 2010, 10:36:43 am
:disappointed:

Stupid skinless dickless demon
LoL, that's so accurate
Title: Re: KOFXIII
Post by: dusk112 on July 14, 2010, 10:49:09 am
How come Saiki's true form looks like Urien+Shadow Dio?
Title: Re: KOFXIII
Post by: Alhambra on July 14, 2010, 11:01:16 am
Because innovation is a myth.

Any who more pics:

Spoiler, click to toggle visibilty

Not surprised that Dark Ash is (gasp) palette swapped grey-scale ash. At some level I am very impressed with the final forms palette swap though.

Wait...

(http://www.4gamer.net/games/111/G011100/20100714050/SS/002.jpg)
Are there intros in this game?

Title: Re: KOFXIII
Post by: S.D. on July 14, 2010, 11:27:23 am
I'll main naked Shadow DIO.
Somehow.
Title: Re: KOFXIII
Post by: Drex on July 14, 2010, 11:39:37 am
(http://a.imageshack.us/img684/2935/10gudy15ae2.jpg)

So now there is no doubt that Iori will get his flames back in this game.
Title: Re: KOFXIII
Post by: Alhambra on July 14, 2010, 12:02:10 pm
 ;D

I'm excited only because after years of countless Kyos we will finally get at least two variations on Iori.
Title: Re: KOFXIII
Post by: SNT on July 14, 2010, 12:54:15 pm
(http://stashbox.org/952988/1279103305322.jpg)
Title: Re: KOFXIII
Post by: Average Mugen Guild Poster on July 14, 2010, 12:54:58 pm
Finally the fans get what they really want. ;)
Title: Re: KOFXIII
Post by: K.O.D on July 14, 2010, 01:34:14 pm
From SAB-CA of Shoryuken

Quote
K' Team ending pics
http://i30.tinypic.com/161ypt4.jpg

http://i26.tinypic.com/25k7cs1.jpg

Kyo Victory screen, before the destroyed Rose Stadium:
http://a.imageshack.us/img6/8062/693740.jpg

More Pics of Boss:
http://i25.tinypic.com/3495smx.jpg
http://i31.tinypic.com/30beqls.jpg
http://i30.tinypic.com/mc82z5.jpg
http://i32.tinypic.com/6iwco9.jpg - Boss + Rose Stadium destroyed VS Iori (nice lighitng!)


Impressions from Betty's Team ending:

Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: S.D. on July 14, 2010, 01:44:17 pm
I saw Ash's sacrifice coming miles away, but still...
(http://a.imageshack.us/img225/8122/manlytears.jpg)
Title: Re: KOFXIII
Post by: SNT on July 14, 2010, 02:03:48 pm
Spoiler, click to toggle visibilty
Spoiler: My reaction (click to see content)
Title: Re: KOFXIII
Post by: Lioyd on July 14, 2010, 02:15:38 pm
Finally the fans get what they really want. ;)
I never wanted that. I liked my King badass.  :'(
Title: Re: KOFXIII
Post by: Average Mugen Guild Poster on July 14, 2010, 02:30:52 pm
She can be badass, then you can see her in her underwear. I don't see the problem here.
Title: Re: KOFXIII
Post by: Jesuszilla on July 14, 2010, 02:57:16 pm
.... I never thought Ash would become badass by the end of this.
Title: Re: KOFXIII
Post by: K.O.D on July 14, 2010, 03:31:04 pm
From Professor of mmcafe

Quote
mbisonhatclub- As you've requested, here's a quick sampling of the player's voices from abroad.

-The tragedy that was XII has ended
-The game's touch, its "rythm", is so different from past KOFs, it shouldn't carry the franchise's name
-The game's taken the same path as SF4 and returned to its roots
-The game's speed is slow. But it's probably going to still end up being unbalanced, and with insta-death combos like all other KOFs
-As usual, Kim is broken
-Simple, stressless. Not the crap that XII was.
-The rom-only set is cheap
-People stop coming in when you're using the K' team
-My favorite characters are like, so different from before
-This isn't the KOF that I remember. The last boss is so butt naked
-The Ikari team has got a serious case of metabolic syndrome
-K', Ash, Liz, Duolong. Top tiers.
-Hey you can rip the girls again. But the boss is even more damn nude
-Everyone's just using the old characters.. but at least the old players are coming back to the arcades
Title: Re: KOFXIII
Post by: walt on July 14, 2010, 05:33:11 pm
most seriously pleased
Title: Re: KOFXIII
Post by: EnlightendShadow on July 14, 2010, 06:37:28 pm
final boss video
http://www.youtube.com/watch?v=tSqISeeC_oA (http://www.youtube.com/watch?v=tSqISeeC_oA)
Title: Re: KOFXIII
Post by: _Arthas_Cf on July 14, 2010, 06:45:38 pm
sweeet  ;D

pd-naked guy sucks  :)
Title: Re: KOFXIII
Post by: Blue_blood on July 14, 2010, 06:46:16 pm
The big red guy is hiding something... His moves are pretty similar to Ash...
Title: Re: KOFXIII
Post by: Rote Zaungast on July 14, 2010, 06:47:58 pm
sf4 ink everywhere!

boss is kinda cool but last form isn't last form worthy
Title: Re: KOFXIII
Post by: EnlightendShadow on July 14, 2010, 06:50:18 pm
The orange guy is Saiki fused with Mukai that is why he moves like ash.  Dark ash fights as the final boss.

Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Blue_blood on July 14, 2010, 06:54:09 pm
I guess SNK could have a little bit of imagination. Don't like the bosses at all! "Dark" Ash looks so simple. It hurts, ok, I saw the fight, but I still think it's too easy to beat!! There is any new move for him?
Title: Re: KOFXIII
Post by: K.O.D on July 14, 2010, 06:54:51 pm
...Both bosses are lame.
Title: Re: KOFXIII
Post by: _Arthas_Cf on July 14, 2010, 06:55:34 pm
that is a mega spoilers,mi theory  is confirmed
Title: Re: KOFXIII
Post by: Blue_blood on July 14, 2010, 06:57:18 pm
There is something new about Japan or other teams? I'm talking about story, of course.
Title: Re: KOFXIII
Post by: Alhambra on July 14, 2010, 07:44:25 pm
Love the final stages. Boss isn't so bad actually. Saiki/Psyche doesn't look bad in motion, but his moves are so simple and unvaried. Dark Ash sucks... I mean seriously. No unique moves. It looks like he's in Drive mode constantly. Reminds me of a GG Boss.

Even still... why was Ash stealing powers... exactly? :-

Spoiler, click to toggle visibilty
Spoiler: My reaction (click to see content)
Title: Re: KOFXIII
Post by: Rote Zaungast on July 14, 2010, 07:59:25 pm
Quote
Even still... why was Ash stealing powers... exactly? :-
possibly in the rest of the endings, although I have a feeling it's not and this wasn't how things were planned out for the ash saga at first, because it seems like they are applying the k9999 treatment again to remove any trace of the ash saga, come on all we got from botan was cutscene appearances and now she's offed by being near a fusion?

edit: whatever blasted her away means exactly, I may have misread but...
Title: Re: KOFXIII
Post by: Alhambra on July 14, 2010, 08:18:10 pm
I get the feeling the story will be more fleshed out in the console release. But the whole TFTP thing feels completely wasted here. Especially with those trailers showing them off. Some of them will probably form new teams later in the series.
Title: Re: KOFXIII
Post by: RunningWild on July 14, 2010, 09:21:21 pm
...Both bosses are lame.

This.

Title: Re: KOFXIII
Post by: GT on July 14, 2010, 09:39:06 pm
Spoiler, click to toggle visibilty


......:bigcry:
Title: Re: KOFXIII
Post by: walt on July 14, 2010, 09:40:18 pm
like a friend just said, on the crappy Dark Ash being the final boss

"It's Ash's epic finale, he's practically saying If you didn't like me all along, you're gonna have to kill me off yourself, hahaha"
Title: Re: KOFXIII
Post by: Duos.act on July 14, 2010, 09:46:23 pm
Both bosses look pretty awesome to me.

And yeah, R.I.P. Ash.  As annoying as he was, I am gonna miss him ;__;
Title: Re: KOFXIII
Post by: Nero D. on July 14, 2010, 09:47:45 pm
only thing i liked about that whole thing was the inky black flames streaming along the white background.


That shit looked sick and reminded me of Dark Link's battle for some reason.
Title: Re: KOFXIII
Post by: walt on July 14, 2010, 09:57:54 pm
now, someone do BOSS ASH from an existing one, and we're all set =)
Title: Re: KOFXIII
Post by: S.D. on July 14, 2010, 10:06:01 pm
I'd rather have a proper Saiki.
Title: Re: KOFXIII
Post by: walt on July 14, 2010, 10:51:51 pm
Well indeed, who wouldn't! But making sprites for a naked character with all the proper muscles will be hard :P
Although, did you notice that in itself it barely had any moves at all? It was just:

- Fireball in 3 variations - like Sub-Zero's Freeze, you get stuck defenseless
- Beatdown - Could easily be his regular throw, ends in a defenseless state again for variable finisher

The rest of the video is just the character using the basics with black fire.
Title: Re: KOFXIII
Post by: Iced on July 14, 2010, 10:54:46 pm
might be only me, but i thought it ended up looking pretty terribad as far as designs go.
Its shadow dio with dynamic black fire covering hands, feet and face. Even if it had ash torn clothes it would have been better.
Title: Re: KOFXIII
Post by: walt on July 14, 2010, 10:56:29 pm
Actually that was pretty ok. It's meant to represent ethereal evil, I can cope with that.

But that black spot running around irked me to no end, I wish they'd at least kept the WHITE ash with slightly different hair.
Title: Re: KOFXIII
Post by: Iced on July 14, 2010, 10:59:33 pm
 I wouldnt have minded the black fire covering the hard parts to draw that much if he had at least mukai pants. =C
Title: Re: KOFXIII
Post by: Nero D. on July 14, 2010, 11:02:33 pm
now THAT woulda made alot more sense, considering he is probably a high ranking, if not the most high ranking member....



...still woulda preferred them to use the classic sprites to put an end to this saga instead of sacrificing so much for HD graphical prowess...IMHO
Title: Re: KOFXIII
Post by: Rote Zaungast on July 14, 2010, 11:14:12 pm
good bye gorgeous green flames
Title: Re: KOFXIII
Post by: Cyanide on July 14, 2010, 11:21:44 pm
No more ash?!? Awesome. This makes me a happy person.
Title: Re: KOFXIII
Post by: MellyInChains on July 14, 2010, 11:27:23 pm
I actually kinda like how the shadow effects look but both bosses have some pretty lame moves

Saiki's stabbing move would be cool if he didn't do some kind of nonchalant bitchslap to finish it off
Title: Re: KOFXIII
Post by: S.D. on July 14, 2010, 11:58:32 pm
Well indeed, who wouldn't! But making sprites for a naked character with all the proper muscles will be hard :P
Actually I meant LONG HAIRED WHITE ASH (That would've been a better final boss than.... greyscale Ash)

Oh, and Saiki is a very cheap design, for many reasons. I mean, they already have a naked model! (It was posted in this Chinese page where they showed Terry's Buster Wolf and a proper SDM Orochinagi waaaaay before KoFXIII was announced, sadly I can't find the URL)
They just removed the face, and gave him long hair and added some fancy effects.

I wonder if Saiki and Dark Ash have a different EX DM or NeoMax.
Title: Re: KOFXIII
Post by: Keku on July 15, 2010, 12:08:29 am
Chizuru and Iori got their powers back, Elizabeth has a "brother complex" and forces Chiz to make a mirror clone of Ash that wanders around fighting people and being faaaaaabulous~
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Duos.act on July 15, 2010, 12:12:33 am
I am glad to know I am not the only one that will miss him : ' (
Title: Re: KOFXIII
Post by: Jmorphman on July 15, 2010, 12:14:52 am
I am glad to know I am not the only one that will miss him : ' (
He was a lovable asshole. I will miss him.
Title: Re: KOFXIII
Post by: Nero D. on July 15, 2010, 12:19:58 am
oh btw called this Ash being Susanoo shit a looong time ago :3


but on a serious note this game needs moar Oswald.


really one game? what the fuck
Title: Re: KOFXIII
Post by: Jmorphman on July 15, 2010, 12:21:54 am
but on a serious note this game needs moar Oswald.
FUCK YEAH OSWALD


Seriously where the hell is he.
Title: Re: KOFXIII
Post by: Foobs on July 15, 2010, 12:22:08 am
About damm time, SNK.
Title: Re: KOFXIII
Post by: Iced on July 15, 2010, 12:22:25 am
Rick strowd frowns on your shenanigans
Title: Re: KOFXIII
Post by: Dishamonpow on July 15, 2010, 12:24:11 am
but on a serious note this game needs moar Oswald.
FUCK YEAH OSWALD


Seriously where the hell is he.
Resting somewhere after being beat by Shen Woo?
Title: Re: KOFXIII
Post by: Jmorphman on July 15, 2010, 12:27:45 am
Resting somewhere after being beat by Shen Woo?
Stop trying to explain it with your fancy logic.
Title: Re: KOFXIII
Post by: Bastard Mami on July 15, 2010, 12:40:04 am
He is right, assuming oswald survived.
Title: Re: KOFXIII
Post by: Rote Zaungast on July 15, 2010, 12:41:56 am
Chizuru and Iori got their powers back, Elizabeth has a "brother complex" and forces Chiz to make a mirror clone of Ash that wanders around fighting people and being faaaaaabulous~
Spoiler, click to toggle visibilty
bear my children
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 15, 2010, 01:31:16 am
ha! u all are hopeless! Ash will eventually come back!!!

Spoiler, click to toggle visibilty

He is right, assuming oswald survived.

He'll appear from nowhere just like Zero in MMX6 :p, and SNK will give NO reasons about that :D
Title: Re: KOFXIII
Post by: Blue_blood on July 15, 2010, 01:57:09 am
C'mon, if Mature and Vice can back from the death, anyone can! Even Ash! So stop crying him!
Title: Re: KOFXIII
Post by: TempesT on July 15, 2010, 01:58:21 am
Actually from the sounds of it, he's not dying, he simply does not exist anymore
Title: Re: KOFXIII
Post by: MellyInChains on July 15, 2010, 01:59:56 am
Actually from the sounds of it, he's not dying, he simply does not exist anymore

Somehow sounds like JoJo's all over again...he's probably going to end up dying in an infinite loop or some shit
Title: Re: KOFXIII
Post by: Blue_blood on July 15, 2010, 02:01:45 am
Fucking agreed!  --;
Title: Re: KOFXIII
Post by: Duos.act on July 15, 2010, 04:42:15 am
C'mon, if Mature and Vice can back from the death, anyone can! Even Ash! So stop crying him!

They didn't die.  Nowhere in the 96 ending did they ever explicitly state that Iori killed them.
Title: Re: KOFXIII
Post by: Blue_blood on July 15, 2010, 04:45:56 am
You should read the Yagami team official story on KOF XIII, guy  ::)
Title: Re: KOFXIII
Post by: Jesuszilla on July 15, 2010, 04:49:23 am
He said he *thought* he killed them.
Title: Re: KOFXIII
Post by: Blue_blood on July 15, 2010, 04:51:35 am
He still thinks that! He talks like they would be dead!
Title: Re: KOFXIII
Post by: Foobs on July 15, 2010, 04:52:39 am
Were
Title: Re: KOFXIII
Post by: Jesuszilla on July 15, 2010, 04:53:02 am
Well he was fooled, plain and simple.
Title: Re: KOFXIII
Post by: Blue_blood on July 15, 2010, 05:00:23 am
Just like all of us!  ::)
Anyway, I'm not surprised at all. SNK has made many strange things. Living dead don't surprise me! (If they are, good, if they aren't, I don't care! I'm tired of them alive or dead!  >:()
Title: Re: KOFXIII
Post by: Jesuszilla on July 15, 2010, 05:01:42 am
They aren't as bad as Capcom.
Title: Re: KOFXIII
Post by: Blue_blood on July 15, 2010, 05:05:01 am
Not interested!  >:(
Jaja, don't take it bad, please. I'm just kidding you, pal.
Well... Ash dies, so... What about the stolen powers? Any information? (I saw the pic of Yagami's flames a few posts ago, but there is non "graphic" information?)
Title: Re: KOFXIII
Post by: Jmorphman on July 15, 2010, 05:31:57 am
But didn't Vice and Mature explicitly say they came back from the dead?
Title: Re: KOFXIII
Post by: SNT on July 15, 2010, 05:35:51 am
A wise man once said: "Vice and Mature are incarnations of Orochi; death means about as much to them as it does to Johnny Cage."
Title: Re: KOFXIII
Post by: mr.fatman on July 15, 2010, 09:36:47 am
from the professor (http://mmcafe.com/ (http://mmcafe.com/))
Quote
Today's a busy day so it'd probably be a smaller update than yesterday, but here's a quick lunch break bonus-




I ' m N O T R a i d e n !

(http://i4.photobucket.com/albums/y138/GekiV/bigbear.jpg)




Hidden colors
Some characters have an additional set of 10 colors that can be picked by hitting the start button at the palette select screen. They're more of the exception than the majority. I've only seen Yuri and Raiden thus far. Surprisingly, the more obviously popular characters like Iori and Mai doesn't have it.

But even more shocking is...

Raiden turns into Big Bear when you go into his hidden palette. SNKP must really have a love for him. Note that it's a head swap, so his moves and illustrations are the same as Raiden's.
 
Title: Re: KOFXIII
Post by: Drex on July 15, 2010, 10:59:30 am
Holy fuck-fuckitty shit! No SNK you can't be that awesome! I almost didn't think that was possible. I gotta go compare a regular Raiden to see if it could REALLY be just a palette change (the more I look at it the more I think it simply can't be).
Title: Re: KOFXIII
Post by: Nero D. on July 15, 2010, 11:04:48 am
It's only a headswap. Same single-strapped singlet different head. Pretty awesome if I say so.


Now who else needs a headswap? Hmmm...Iori? RotB face? Nah...


King needs a bodyswap pronto. Also Kensou I miss hiss 98-02 and/or his XI outfit.
Title: Re: KOFXIII
Post by: Drex on July 15, 2010, 11:16:26 am
It's late so I guess I was fooled easily into believing one of my old ideas came true.

Kings face and hair isn't right either. They just need to redo her. I actually like Kensou better since XII. His outfit is cool and idle stance isn't annoying.
Title: Re: KOFXIII
Post by: K.O.D on July 15, 2010, 12:40:52 pm
From Professor of mmcafe :
Quote
Before starting off on today's update, word of warning: some of the shots are crappy. It's hard to take any to begin with, and when you do, you get smacked around.

1.Hidden Palette sets, Part 2
Raiden isn't the only one with a face swap in his hidden palette set.


W h o i s t h e m a n i n t h e T E N G U M A S K ? (http://www.mmcafe.com/cgi-bin/imageboard/file/karate.jpg)

And yes it's a head swap for Takuma.

Ryo doesn't have a hidden palette set.

Andy also has a hidden palette set and it *kind of * gives him a face swap; he wears a ninja-nose-mask very much like that of Eiji Kisaragi's. Technically, it's just a color swap on a part of his face. Also, there's selections that changes color on the upper half of his face instead, making him look like he's wearing a Zoro mask. (http://www.mmcafe.com/cgi-bin/imageboard/file/zoro-andy.jpg)

K' has a hidden palette set as well, and although it doesn't change his face or anything, the colors are quite ridiculous. You normally can't see it, but the developers apparently split the coloring of his body into four different sections: The left leg, right leg, left body, and right body.

So... leave it to SNKP to take full advantage of that situation, in the weirdest possible way. In one of the colors, K' looks like a fighting Windows Logo. And no, it was too ugly to take a shot of.

Joe and Ralf apparently have hidden palettes as well (unconfimed).

Also, I forgot to mention that all 10 of the color selections change for anyone that has a hidden palette set. So in the case of Raiden, he has 10 color variations/costumes where he's not wearing his mask. One of them gives him black hair.


2.Special KOs
Chip damage Ahoy (http://www.mmcafe.com/cgi-bin/imageboard/file/busted3.jpg)
Tousan go men! (http://www.mmcafe.com/cgi-bin/imageboard/file/busted2.jpg)

3.Taunts
Kim- Does a series of kicks, then glitters his teeth
Hwa- Fake drink move; jumps up to grab his bottle, but doesn't catch it
Raiden- FF2 taunt; Cmoooon!
Iori- Classic 95 taunt where he leans forward
Vice- Twirls around her neck like she's bored and needs a massage
Mature- Puts her hand across her face
Mai- crouches towards the screen a bit and wobbles around her chest
Yuri- Looks towards the screen and randomly does one of three variations: looks normal, looks surprised with big round eyes, does a peace sign
King- Holds a rose, then tosses it in front of herself and kicks it at opponent (no hit detection)
Ryo- Powers up his chi like in the AOF series
Robert- Same as Ryo
Takuma- Old AOF2 taunt (I think)
Maxima- Does something that looks like his 99 intro where he analizes his enemy, but looking towards the screen, and without as much artwork done on the graphics
K'- Forgot his taunt. But he takes off his shades in his victory pose.

4. Bosses
Saiki is weird. He's really tough to beat with some characters, and really easy with some others. In particular, it's extremely easy to beat him with characters that have a good attack that goes forward but ends you a short distance away after a guard, like Andy's Zaneiken, Terry, or Kim (Hangetsuzan). Some characters like Yuri can even get a perfect because the CPU just doesn't react well to it. Basically, it trys to counter with its special throw and fails. Dark Ash has the same problem, though he does another move instead.

5.Endings
A massive load of photos are available at someone's Tweetphoto. (http://tweetphoto.com/user/5004510)

Pics from other players:
Bonus illustration for Edit team? (http://imepita.jp/20100715/686380)
Oswald, image is upsidedown (http://imepita.jp/20100715/689680)

Spoiler, click to toggle visibilty


I'm speechless. o_O

also
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Nero D. on July 15, 2010, 12:51:18 pm
Ni-hi-hi-hiiice.

Finally something special for Andy. Fuck yeah.

And did I see...Ozawarudo? Oh fuck yeah a sign of good things to come...

...or just artwork and nothing more


Also LOL at them literally wiping Ash from EXISTENCE cmon SNK that's subtle.
Title: Re: KOFXIII
Post by: K.O.D on July 15, 2010, 12:51:56 pm
oswald home exclusive character!!!
Title: Re: KOFXIII
Post by: Cashman on July 15, 2010, 02:33:56 pm
Fuck Oswald, I want Malin
Title: Re: KOFXIII
Post by: K.O.D on July 15, 2010, 03:31:05 pm
How tasteless.


Ending vids uploaded by sugarboy :
http://www.youtube.com/watch?v=ZGs5SSrTrqg
http://www.youtube.com/watch?v=PPrZefGKl7A
http://www.youtube.com/watch?v=jYtq6cBC8wg

Cutscene animations are pretty cool, definitely the best SNK has done.
Title: Re: KOFXIII
Post by: Dishamonpow on July 15, 2010, 04:27:11 pm
So this mean that the past has changed? So during past KoFs Ash never stole Iori's powers,  never almost killed chizuru, ect. So this somehow creates a Time Paradox?
Title: Re: KOFXIII
Post by: walt on July 15, 2010, 04:36:40 pm
O_O

shit, that's true.
Title: Re: KOFXIII
Post by: Iced on July 15, 2010, 04:43:24 pm
Kof goes back in time and no changes caused by any of the guys from that organization ever happened.
This include mukai fights and everything else.
Checkout which year has Ash appeared first, because thats the point in time the next game is gonna happen.
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Rote Zaungast on July 15, 2010, 04:55:41 pm
hahaha naked ash
Title: Re: KOFXIII
Post by: Loona on July 15, 2010, 05:00:38 pm
Spoiler, click to toggle visibilty

The timeline was always messed up any way, KoF's been working on comic book time for a long time, and XI drove it home further when it included characters from a near future (Gai and Silber) and a distant one (Sho and Jyazu). For all we know, the KoF timeline is something Geese's afterlife where he gets to see people that annoy him of gave him trouble beating each other up for his amusement, tossed in with random stuff. For serious timeline considerations, there's always the South Town games.


Also, FUCK YEAH MR KARATE in a main series KoF.
Title: Re: KOFXIII
Post by: NGeo on July 15, 2010, 05:33:53 pm
Is it me ... or does this guy look like Magaki ?

(http://i639.photobucket.com/albums/uu115/orochig3o/Magaki.png)
Title: Re: KOFXIII
Post by: Blue_blood on July 15, 2010, 06:45:48 pm
He does, but he isn't Magaki! Is a rare "mix" between Saiki and Mukai (Thanks God Ash always took his victim's power without killing them just like his ancestor Saiki did with Mukai!)
PLEEEASE, WHAT THE HELL IT'S GOING ON WITH JAPAN TEAM  :o?
Title: Re: KOFXIII
Post by: xiondash on July 15, 2010, 07:13:28 pm
endings

japan (iori gets his flames back)
http://www.youtube.com/watch?v=mOfpEtonlMw

ladies team
http://www.youtube.com/watch?v=8tJvRn_ex1g

yagami team
http://www.youtube.com/watch?v=n0QoUyD0Xw4

hwa drunk
(http://i27.tinypic.com/34gmru9.jpg) 
(http://www.mmcafe.com/cgi-bin/imageboard/file/zoro-andy.jpg)
(http://www.mmcafe.com/cgi-bin/imageboard/file/karate.jpg)
(http://img717.imageshack.us/img717/5074/2j43fix.jpg)
(http://i526.photobucket.com/albums/cc349/malossi2009/SSSS.jpg)
Title: Re: KOFXIII
Post by: Makkah on July 15, 2010, 07:16:37 pm
He does, but he isn't Magaki! Is a rare "mix" between Saiki and Mukai (Thanks God Ash always took his victim's power without killing them just like his ancestor Saiki did with Mukai!)
PLEEEASE, WHAT THE HELL IT'S GOING ON WITH JAPAN TEAM  :o?

Mukai looked pretty dead to me when his bones hit the floor.
Title: Re: KOFXIII
Post by: Duos.act on July 15, 2010, 07:43:23 pm
(http://c0013424.cdn1.cloudfiles.rackspacecloud.com/x2_1f3e86b)

Why did this make me laugh so much.....

Title: Re: KOFXIII
Post by: walt on July 15, 2010, 07:45:36 pm
ZANBIG BEAR
Title: Re: KOFXIII
Post by: MellyInChains on July 15, 2010, 07:47:14 pm
(http://c0013424.cdn1.cloudfiles.rackspacecloud.com/x2_1f3e86b)

Why did this make me laugh so much.....

"kiss me"
Title: Re: KOFXIII
Post by: Loud Howard on July 15, 2010, 07:53:13 pm
Spoiler, click to toggle visibilty

The timeline was always messed up any way, KoF's been working on comic book time for a long time, and XI drove it home further when it included characters from a near future (Gai and Silber) and a distant one (Sho and Jyazu). For all we know, the KoF timeline is something Geese's afterlife where he gets to see people that annoy him of gave him trouble beating each other up for his amusement, tossed in with random stuff. For serious timeline considerations, there's always the South Town games.


Also, FUCK YEAH MR KARATE in a main series KoF.

In fact Geese Still Alive as well, but it looks like SNK forgot that he exists(i miss the Boss Team), the only way to geese return if is SNK Consider Fatal Fury 3 events in KoF Storyline(only AoF series and Fatal Fury 1 and 2 are trully canon), and put him to read the Jin Scrolls of Immortality to fuck all characters, and Voila!: The King of Fighters XIV
Title: Re: KOFXIII
Post by: GT on July 15, 2010, 07:59:01 pm
(http://c0013424.cdn1.cloudfiles.rackspacecloud.com/x2_1f3e86b)

Why did this make me laugh so much.....

"kiss me"

DENIED!!!
Title: Re: KOFXIII
Post by: c00p on July 15, 2010, 08:49:00 pm
palswap ash as a final boss is really disappointing . . . but i can't really complain about much else. mr karate is just .. wow

i hope this game sales well so we can see a KOF XIV
Title: Re: KOFXIII
Post by: Lioyd on July 15, 2010, 09:35:49 pm
Oswald, image is upsidedown (http://imepita.jp/20100715/689680)
He's alive, He's a-LIVE !! HE'S A-LAAAAIIIIVE !!! *manly tears* :sugoi:
(http://c0013424.cdn1.cloudfiles.rackspacecloud.com/x2_1f3e86b)
This guy's actually from way back in 2003 for the record.

On-topic, those alt sprites are awesome. This is kind of what I meant by "alternate oufits"

now garou terry pl0x? :3
Title: Re: KOFXIII
Post by: Nero D. on July 15, 2010, 09:47:48 pm
no you guys are completely missing the point of this whole Ash fiasco: they're retconning him and everything he's done out of the whole series cause he was that hated by a majority of fans.

This means nothing he's done or said up to the point where he got wiped away exists or matters anymore it's basically like a cartoon where everything is back to normal after a catastrophic event (Family Guy)

Way to go SNK I actually am starting to feel bad...
Title: Re: KOFXIII
Post by: S.D. on July 15, 2010, 10:12:41 pm
Hell yeah, ninja mask Andy (He needs gen'ei Shranui and his short ranged Hishouken though) and Mr.Karate.

Ash overpowers Saiki's posession, and takes his last seconds to smile to Elisabeth, telling her that he made a mistake at the very end and it's time for him to go. Ash fades away from existance.
God dammit SNK.
(http://img204.imageshack.us/img204/4728/poochy1wk8.gif)

Fuck Oswald, I want Malin
Get out.
Title: Re: KOFXIII
Post by: Derryb on July 15, 2010, 10:22:34 pm
No Bruiser Brody costume for big bear ;-;
Title: Re: KOFXIII
Post by: MellyInChains on July 15, 2010, 10:25:47 pm
No Bruiser Brody costume for big bear ;-;

You do know Marstorius from Karnov's is Bruiser Brody right
Title: Re: KOFXIII
Post by: Derryb on July 15, 2010, 10:37:41 pm
No Bruiser Brody costume for big bear ;-;

You do know Marstorius from Karnov's is Bruiser Brody right
Yes I knew this :3
Title: Re: KOFXIII
Post by: Iced on July 15, 2010, 11:12:38 pm
All that effort to headswap raiden and Takuma and no headswap ash with long hair?
Title: Re: KOFXIII
Post by: Foobs on July 15, 2010, 11:13:47 pm
More of of a reason to enjoy them.
Title: Re: KOFXIII
Post by: S.D. on July 15, 2010, 11:27:24 pm
All that effort to headswap raiden and Takuma and no headswap ash with long hair?
EXACTLY. Hopefully the console port will deliver.

Those From the Past had so many wasted potential... I was expecting more boss battles, something like KOF 97 (Orochi Iori/Leona, Orochi NFT, Orochi) or KOF2003 (Kusanagi, Chizuru+Maki and Adelheid/Mukai)

Also Rose was... just there, no Adelheid and his grudge against Kyo? Maybe for the next arc.

Iori recovering flames = :(
Title: Re: KOFXIII
Post by: Iced on July 15, 2010, 11:29:49 pm
[Iori recovering flames = :(
yeah he had great potential without th BONG What are you talking about, iori never lost his flames.
Title: Re: KOFXIII
Post by: Nero D. on July 15, 2010, 11:31:25 pm
Remember? None of this will have happened...

No power stealing, no instigating fights between team members, nothing just...same ol.


And also if all the Ash Saga gets erased, then that means...it will take place right after the N.E.S.T.S. Saga and there is a slight chance Nameless, Angel, and Foxy will make an appearance in the next one.


Clever shit Playmore...
Title: Re: KOFXIII
Post by: walt on July 15, 2010, 11:33:21 pm
No, but still ... the paradox just created an alternate dimension, still the game's continuity should continue in the present day.

Not to mention, NESTS saga is completely unaffected by Ash's shennanigans
Title: Re: KOFXIII
Post by: c00p on July 15, 2010, 11:34:22 pm
ok, so next game will finally cover ron and kensou's dragon power stuff?

and how are liz, shen, duolon and oswald relevant to the story anymore?
Title: Re: KOFXIII
Post by: Nero D. on July 15, 2010, 11:41:09 pm
No, but still ... the paradox just created an alternate dimension, still the game's continuity should continue in the present day.

Not to mention, NESTS saga is completely unaffected by Ash's shennanigans

You think so? I mean this saga left alot of loose ends mostly dealing with TFTP and with no Ash then their relevance is gone. Then there's also the previously mentioned Dragon Spirit storyline and whether or not anyone besides Liz will remember these events.
Title: Re: KOFXIII
Post by: Iced on July 15, 2010, 11:42:55 pm
Spoiler, click to toggle visibilty
The next game has the graphic style of 2k2 because the ash saga never happened so the new graphics and changes were never set in place.

Title: Re: KOFXIII
Post by: Rote Zaungast on July 15, 2010, 11:47:33 pm
Those From the Past had so many wasted potential... I was expecting more boss battles, something like KOF 97 (Orochi Iori/Leona, Orochi NFT, Orochi) or KOF2003 (Kusanagi, Chizuru+Maki and Adelheid/Mukai)
THIS

they also did the time thing wrong many ways and they know it, wtf mane

hopefully we'll get a green fire user 2 years later or something, NOT IN A DREAM MATCH
also a 100% ash palette for k', IN YO FACE KOD
Title: Re: KOFXIII
Post by: Keku on July 15, 2010, 11:50:57 pm
All that effort to headswap raiden and Takuma and no headswap ash with long hair?
EXACTLY. Hopefully the console port will deliver.
But you're not fighting Saiki.
You're fighting Ash's shadow.
Essential to the damn storyline.

Besides, I'm already happy with naked Shadow Dio Mukai Ash. He's cool.
Title: Re: KOFXIII
Post by: KAMEN RIDER! on July 15, 2010, 11:52:00 pm
ok, so next game will finally cover ron and kensou's dragon power stuff?

If that is so, then this would be the first time the Psycho Soldier team would be a prominent part in the KOF story line...
Title: Re: KOFXIII
Post by: S.D. on July 16, 2010, 12:01:57 am
Hrm, the next KOF will be...KOF 2002? Awesome.
And yeah, they better deal with the whole Dragon power scenario plus Ron and Misty.

yeah he had great potential without th BONG What are you talking about, iori never lost his flames.

The King of Fighters: ONE MORE DAY.

But you're not fighting Saiki.
You're fighting Ash's shadow.
Essential to the damn storyline.
I know that, it was a clever way to explain the whole thing, Saiki taking over Ash's body.
But still, an alternate palette with long hair would be cool. That's all.
Title: Re: KOFXIII
Post by: ~*Ishida-Uryuu*~ on July 16, 2010, 12:28:18 am
2002? What are you talking about? The next KOF is 2003, seeing as we haven't had it yet, and SNK is lagging it like fuck. ;)
Title: Re: KOFXIII
Post by: c00p on July 16, 2010, 12:31:04 am
2001 was the last canon kof
Title: Re: KOFXIII
Post by: GT on July 16, 2010, 12:33:30 am
:gonk:
Title: Re: KOFXIII
Post by: Iced on July 16, 2010, 12:33:48 am
Anything with Ash didnt happen, so you gonna need to go back.
Title: Re: KOFXIII
Post by: Koop on July 16, 2010, 12:55:50 am
with who?  ;)
Title: Re: KOFXIII
Post by: Keku on July 16, 2010, 12:56:11 am
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: luis2345 on July 16, 2010, 01:37:23 am
just to make things clear
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Rote Zaungast on July 16, 2010, 01:41:28 am
2001 was the last canon kof
...aaand k9999 never
Title: Re: KOFXIII
Post by: Loud Howard on July 16, 2010, 01:43:16 am
WTF? 2k1 isn't  Canon "brain overload" ???
Title: Re: KOFXIII
Post by: Nero D. on July 16, 2010, 01:45:23 am
its all about that 2k2 um no rugal
Title: Re: KOFXIII
Post by: Average Mugen Guild Poster on July 16, 2010, 01:46:47 am
Omega Rugal, technically.
Title: Re: KOFXIII
Post by: Dishamonpow on July 16, 2010, 03:41:21 am
So..now Ash never made a team with Duo Lon, Shen Woo, or Oswald. Whichs means that they may have no reason to join the KoF tournment if Ash was never to be. Well Duo Lon sill has reasons, and I guess you could say that Shen Woo joined by himself just to fight, as well with Oswald to find that one drug...
Title: Re: KOFXIII
Post by: Jesuszilla on July 16, 2010, 05:28:50 am
However, Ash gathered them.
Title: Re: KOFXIII
Post by: Bastard Mami on July 16, 2010, 06:10:32 am
Duolon is searching for ron and was sent by the lin,lan team wiht that mission so he has a chance to reappear.

just to make things clear
(http://img337.imageshack.us/img337/3231/ashcrimsonneverhappened.jpg)

what never happened? I can't see the upper part of the picture, it's just white space.
Title: Re: KOFXIII
Post by: GT on July 16, 2010, 06:38:26 am
Can you all stop talking about characters that don't exist?! :bigcry:
Title: Re: KOFXIII
Post by: Cyanide on July 16, 2010, 06:47:01 am
Yay mukai is still alive with that in mind. On the other hand. Boo magaki is still alive.

On the other other hand. If ash went back in time, he's now a shota?

This is probably the best piece of work SNK has actually done. the UM's and stuff were neat, but in terms of sheer effort and catering to lots of people. XIII has delivered well. Flash graphics, detailed story and cutscenes, yet they have tried to retain the most popular parts of the system itself.
Title: Re: KOFXIII
Post by: GMSpectre on July 16, 2010, 07:31:35 am
2002? What are you talking about? The next KOF is 2003, seeing as we haven't had it yet, and SNK is lagging it like fuck. ;)

That doesn't make sense.  KOF 2003 came out a long time ago.  I was just playing it now.  If you don't believe me, then explain this select screen.
(http://i78.photobucket.com/albums/j102/gmspectre/KOF2003A.png)
Title: Re: KOFXIII
Post by: StefanBandicootMFG on July 16, 2010, 08:02:17 am
Wow, SNK must've been lazy to add a leader to the top team.. --;
Title: Re: KOFXIII
Post by: Cyanide on July 16, 2010, 08:32:25 am
2002? What are you talking about? The next KOF is 2003, seeing as we haven't had it yet, and SNK is lagging it like fuck. ;)

That doesn't make sense.  KOF 2003 came out a long time ago.  I was just playing it now.  If you don't believe me, then explain this select screen.
(http://i78.photobucket.com/albums/j102/gmspectre/KOF2003A.png)
Joke








Your head
Title: Re: KOFXIII
Post by: Average Mugen Guild Poster on July 16, 2010, 08:33:55 am
Who the fuck is Ash Crimson? He was never in a KOF game. :(
Title: Re: KOFXIII
Post by: StefanBandicootMFG on July 16, 2010, 08:51:47 am
Who the fuck is Ash Crimson? He was never in a KOF game. :(
This is her. Hope this jogs your (and everyone else's) memory.
(http://i102.photobucket.com/albums/m111/Stefan-Schwarz/AshShiranui.jpg)
Title: Re: KOFXIII
Post by: Average Mugen Guild Poster on July 16, 2010, 09:04:46 am
Who the fuck is that chick on Mai's body?! :o
Title: Re: KOFXIII
Post by: ~*Ishida-Uryuu*~ on July 16, 2010, 09:14:00 am
2002? What are you talking about? The next KOF is 2003, seeing as we haven't had it yet, and SNK is lagging it like fuck. ;)

That doesn't make sense.  KOF 2003 came out a long time ago.  I was just playing it now.  If you don't believe me, then explain this select screen.
(http://i78.photobucket.com/albums/j102/gmspectre/KOF2003A.png)
Joke








Your head

Actually, joke's on you Cyanide. :-\ Take a closer look...
Title: Re: KOFXIII
Post by: Cyanide on July 16, 2010, 09:15:22 am
Ah fuck.
Title: Re: KOFXIII
Post by: S.D. on July 16, 2010, 09:44:57 am
Great.
Ash Crmson became the new Tsukihime anime.
Title: Re: KOFXIII
Post by: SNT on July 16, 2010, 09:53:00 am
Great.
Ash Crmson became the new Tsukihime anime.
There was a Tsu... ahh, I see what you did there.  Almost got me, Black Jack.
Title: Re: KOFXIII
Post by: Alhambra on July 16, 2010, 11:39:50 am
LMAO.

What happened to this thread?
Title: Re: KOFXIII
Post by: Zeo on July 16, 2010, 12:25:39 pm
Got me...
Title: Re: KOFXIII
Post by: MAO11 on July 16, 2010, 12:34:56 pm
ok ok i was gone for awhile and what is this shit about ASH never happened?
Title: Re: KOFXIII
Post by: Nero D. on July 16, 2010, 12:36:11 pm
who?
Title: Re: KOFXIII
Post by: Mechy on July 16, 2010, 01:34:50 pm
ash? ash? NOOOOOO :(

seriously snk fuck you aaaaargh
Title: Re: KOFXIII
Post by: K.O.D on July 16, 2010, 01:36:20 pm
who?

windows logo K' (http://www.mmcafe.com/cgi-bin/imageboard/file/bsod.jpg)
camo dudebro ralf (http://www.mmcafe.com/cgi-bin/imageboard/file/camo.jpg)
tiger stripe joe (http://www.mmcafe.com/cgi-bin/imageboard/file/tiger.jpg)

Young Girls Team ending illustration (http://imepita.jp/20100716/698740)
Mixed Hero Team ending illustration (http://imepita.jp/20100716/698190)
Title: Re: KOFXIII
Post by: Mechy on July 16, 2010, 01:43:17 pm
i hate time travel
Title: Re: KOFXIII
Post by: K.O.D on July 16, 2010, 04:09:41 pm
http://www.youtube.com/watch?v=As-gUhv-i4c (http://www.youtube.com/watch?v=As-gUhv-i4c)

73 hit combo at the end.

Quote
The dialogues in KOFXIII are done by novelist Akihiko Ureshino, so they're pretty good and funny. These are straight out of my bad memory so there's tons of lines missing, but for example--

Raiden vs King:
King: Man, huge guys like you remind me of some bad memories.
Raiden: Huh what? What do you mean?
King: I used to know of someone that was just fat, smelly, and obnoxious.
Raiden: Grr! I've never been so mad about someone else getting badmouthed!

Raiden Vs. Saiki:
Saiki: Hey how about that! Pigs have evolved during the years that they can now speak!
Raiden: What the hell are you talking about?
Saiki: Oh wait, looks like I was wrong. It's not a pig. It's just a big, huge fatso!!
Raiden: Why you---!!

Vice vs King
Vice: Hey, you look... Good, heh heh.
King: What? What are you talking about?
Vice: Oh sugar, you know what exactly I'm talking about.
King: Er, I'd rather not talk about things like that..


Victory quotes are good as well. In Joe vs Joe, he says something to the extent of "I'll beat you next time with a law suit, you pirated copy!"
Title: Re: KOFXIII
Post by: SNT on July 16, 2010, 04:35:32 pm
Quote
Saiki: Hey how about that! Pigs have evolved during the years that they can now speak!
Raiden: What the hell are you talking about?
No way... a KOF boss that has decent dialogue!?
Quote
Saiki: Oh wait, looks like I was wrong. It's not a pig. It's just a big, huge fatso!!
Raiden: Why you---!!
Nope, that's still too much to hope for.  That was almost as big a letdown as Leopold "Toodles" Goenitz.

Quote
Vice vs King
Vice: Hey, you look... Good, heh heh.
King: What? What are you talking about?
Vice: Oh sugar, you know what exactly I'm talking about.
King: Er, I'd rather not talk about things like that..
Vice confirmed yandere for King, fuck yeah.
Title: Re: KOFXIII
Post by: Loud Howard on July 16, 2010, 05:35:54 pm

Vice vs King
Vice: Hey, you look... Good, heh heh.
King: What? What are you talking about?
Vice: Oh sugar, you know what exactly I'm talking about.
King: Er, I'd rather not talk about things like that..


I knew It! (http://forum.hangarnet.com.br/style_emoticons/default/lick.gif)(http://forum.hangarnet.com.br/style_emoticons/default/lick.gif)(http://forum.hangarnet.com.br/style_emoticons/default/lick.gif)


well there are moar quotes? i was looking for Terry vs K', Kyo, Leona, Ralf and Ryo
Title: Re: KOFXIII
Post by: xiondash on July 16, 2010, 05:48:02 pm
more extra palletes

(http://www.imnextonline.com/wp-content/gallery/kof13arcadephotos/camo.jpg)
(http://www.imnextonline.com/wp-content/gallery/kof13arcadephotos/tiger.jpg)
(http://www.imnextonline.com/wp-content/gallery/kof13arcadephotos/ponytail-racheal.jpg)
WTF clown k?
(http://www.mmcafe.com/cgi-bin/imageboard/file/bsod.jpg)
Title: Re: KOFXIII
Post by: walt on July 16, 2010, 05:52:36 pm
same as Reply #2592
Title: Re: KOFXIII
Post by: Loud Howard on July 16, 2010, 06:01:48 pm

(http://www.imnextonline.com/wp-content/gallery/kof13arcadephotos/camo.jpg)


WTF? Ralf Cosplaying Guile!
Title: Re: KOFXIII
Post by: Thedge on July 16, 2010, 06:11:10 pm
Does Windows logo K' has the Gill effect?
Title: Re: KOFXIII
Post by: walt on July 16, 2010, 06:11:36 pm
ah ... excellent question.
Title: Re: KOFXIII
Post by: MellyInChains on July 16, 2010, 06:47:45 pm
Saiki calls Raiden a 'huge stupid fatso'?

It's disappointing after all these years, SNK can't write dialogue worth shit

What a bunch of dweebenheimers
Title: Re: KOFXIII
Post by: K.O.D on July 16, 2010, 07:05:30 pm
I think it's because Saiki is kind of childish.

Entire ending summary (as usual, by Professor from mmcafe) :
Spoiler, click to toggle visibilty

OST track list :
Quote
Disc 1
01    THE KING OF FIGHTERS XIII (Opening)   
02    The Second Joker (Ash)   
03    Each Promise (Elizabeth Team)   
04    Esaka Continues... (Japan Team)   
05    Wild Street (Fatal Fury Team)   
06    Purity Soldiers (Psycho Soldier Team)   
07    Irregular Mission (Ikari Team)   
08    Who is Queen? (Women Fighters Team)   
09    Stormy Saxophone 5 (Yagami Team)   
10    Kyokugen Training! -Mountain Seclusion- (Art of Fighting Team)   
11    Tame a Bad Boy (Kim Team)   
12    KDD-0063 (K' Team)   
13    Fate (Saiki)   
14    Diabolosis (Ash Crazed by the Spiral of Blood)   
15    Staffroll-Arcade- (Arcade Version Staff Roll)   
Disc 2
01    Demo (Rose Entry Demo)   
02    Demo (Botan Entry Demo)   
03    Demo (Saiki Entry Demo)   
04    Demo (Those from the Past Entry Demo)   
05    Demo (Saiki Transformation Demo)   
06    Demo (Gate of Fate Demo)   
07    Demo (Ash Entry Demo)   
08    Demo (Ash Disappearance Demo)   
09    Ending (Ash)   
10    Ending (Elizabeth Team)   
11    Ending (Japan Team)   
12    Ending (Fatal Fury Team)   
13    Ending (Psycho Soldier Team -part1-)   
14    Ending (Psycho Soldier Team -part2-)   
15    Ending (Ikari Team)   
16    Ending (Women Fighters Team)   
17    Ending (Yagami Team)   
18    Ending (Art of Fighting Team)   
19    Ending (Kim Team -part1-)   
20    Ending (Kim Team -part2-)   
21    Ending (K' Team -part1-)   
22    Ending (K' Team -part2-)   
23    Ending (Edit Team)   
24    Ending (Bad Ending)   
25    Character Select (Character Select)   
26    Winner (Winner Demo)   
27    Lose (Defeat Demo)   
28    Continue (Continue)   
29    Continue Service (Continue Service)   
30    Game Over (Game Over)   
31    New Challenger (Intrusion Demo)   
32    Ranking (Ranking Display)   
33    Conguratulations! (Game Clear 1)   
34    Conguratulations! (Game Clear 2)   
35    Conguratulations! (Game Clear 3)   
36    Ending-Location Test- (Location Test Ending)   
37    You are strong! (Consecutive Victories Limit Display)
Title: Re: KOFXIII
Post by: NGeo on July 16, 2010, 07:19:23 pm
i really like the story .. too bad Ash is out he was a pretty cool character i loved his New Standing Stance :p but damn pretty sad now i want a new UM kof lol  :sugoi:
Title: Re: KOFXIII
Post by: Jmorphman on July 16, 2010, 08:27:00 pm
Best SNK dialogue:
(http://hg101.kontek.net/fatalfury/fatalfury3-quote2.png)

So Saiki didn't absorb Mukai's powers? He just killed him? Oh well, I just glad we finally got the back-story behind Those from the Past.
Title: Re: KOFXIII
Post by: Koop on July 16, 2010, 08:59:35 pm
What would he need his powers for? He's stronger than him.
Title: Re: KOFXIII
Post by: Jmorphman on July 16, 2010, 09:09:55 pm
I thought someone said a few pages back that Saiki absorbed Mukai's powers.
Title: Re: KOFXIII
Post by: Nero D. on July 16, 2010, 09:15:22 pm
more like he absorbed his body/physique

if he absorbed his powers, saiki wouldve been stomping cats with stone pillars and chucking rocks
Title: Re: KOFXIII
Post by: Anjel on July 16, 2010, 10:24:57 pm
I'm a bit after, but I just saw the bosses. That's fucking shitty. It's pretty much Ash.
Title: Re: KOFXIII
Post by: Lioyd on July 16, 2010, 10:29:45 pm
Young Girls Team ending illustration (http://imepita.jp/20100716/698740)
Mixed Hero Team ending illustration (http://imepita.jp/20100716/698190)
At the risk of being late, what the hell is up with those funky angles ?
Title: Re: KOFXIII
Post by: MDD on July 17, 2010, 12:33:28 am
So we lost the awesome Mukai for some shit nude Shadow Dio knockoff? Not even the death of Ash makes up for that. SNK, you suck.

I half expect someone to edit an Ash to make a Dark Ash. No, I guarantee someone will do this.
Title: Re: KOFXIII
Post by: Blue_blood on July 17, 2010, 12:54:40 am
I thought someone said a few pages back that Saiki absorbed Mukai's powers.
I'm guilty.
Title: Re: KOFXIII
Post by: Cyanide on July 17, 2010, 01:27:40 am
So we lost the awesome Mukai for some shit nude Shadow Dio knockoff? Not even the death of Ash makes up for that. SNK, you suck.

I half expect someone to edit an Ash to make a Dark Ash. No, I guarantee someone will do this.
You forget, ash went back in time and nothing from 2003 onwards ever happened. Benefits there. Mukai isn't dead... but nor is magaki... and vice and mature disappear again.

SNK though having put the effort into the sprites will probably be bringing them back.
Title: Re: KOFXIII
Post by: Dishamonpow on July 17, 2010, 01:28:50 am
But Mukai doesn't die if Ash and Saiki is no more. :P

Unless they got back to KoF 2003, and XI and remade their story without Ash and have Mukai die in of the two. (KoF 2003 and XI HD remix. :P)
Title: Re: KOFXIII
Post by: S.D. on July 17, 2010, 01:34:00 am
You forget, ash went back in time and nothing from 2003 onwards ever happened.
Okay, jokes aside...

Everything did happen. The ceremony resumes, Rose is still there, Malin still holds a grudge against Yuri, etc.




Yeah we know you have ADD.
V
Title: Re: KOFXIII
Post by: Average Mugen Guild Poster on July 17, 2010, 01:40:47 am
I've lost track of what the fuck you guys are talking about.
Title: Re: KOFXIII
Post by: Alhambra on July 17, 2010, 03:10:12 am
Just ignore it. Thats what I do.
Title: Re: KOFXIII
Post by: Bastard Mami on July 17, 2010, 04:36:00 am
it created two time lines, one in which they will eventually forget about ash, nobdy fromthe past will exist and this ends kof and other in which unknown events happen after the nests saga ends, most likely involving the dragon arc, the seconc timeline will only be explored if kof13 sells well.
Title: Re: KOFXIII
Post by: Koop on July 17, 2010, 08:32:51 am
Everything did happen.

^

Ash disappeared and forgot to take the 2 sacred treasures with him.  ;)
Title: Re: KOFXIII
Post by: MAO11 on July 17, 2010, 11:33:40 am
I knew it !

i knew ash was a good girl/guy he just saved the fucking world!

now snk should go back to the doulon/ron/dragon power/dragon pill/shen woo/oswald story.
Title: Re: KOFXIII
Post by: Zeo on July 17, 2010, 12:22:01 pm
I knew it !

i knew ash was a good girl/guy he just saved the fucking world!

now snk should go back to the doulon/ron/dragon power/dragon pill/shen woo/oswald story.
But that would mean the inevitable return of Bao... not even Kensou getting the spotlight is worth that. If he even got it.
Title: Re: KOFXIII
Post by: MAO11 on July 17, 2010, 12:40:18 pm
oh yea forgot about him. i know why not replace bao and put BAITANG as a main character or that chick with glasses.
Title: Re: KOFXIII
Post by: Cyanide on July 17, 2010, 12:55:35 pm
No, i want panda. Tekken has a panda and people like tekken (for some reason  ;P) lets have one in KoF.
Title: Re: KOFXIII
Post by: MAO11 on July 17, 2010, 12:57:34 pm
baitang with dragon power ftw.
Title: Re: KOFXIII
Post by: xiondash on July 17, 2010, 05:45:39 pm
this was posted by kod before . sorry
Title: Re: KOFXIII
Post by: Thedge on July 17, 2010, 06:02:03 pm
Please, read the thread before posting, that same thing was posted by K.O.D. a couple of posts back.
Title: Re: KOFXIII
Post by: _Arthas_Cf on July 17, 2010, 06:33:51 pm
No, i want panda. Tekken has a panda and people like tekken (for some reason  ;P) lets have one in KoF.

kof/fatal fury already have one and one Bear too.
Title: Re: KOFXIII
Post by: luis2345 on July 17, 2010, 06:43:54 pm
lets have a kof with animals
horse kane
koala yagami
kangaroo asamiya
rabbit sakazaki
Title: Re: KOFXIII
Post by: Alhambra on July 17, 2010, 09:34:27 pm
http://www.tudou.com/programs/view/HMmYT09QRMA/

Psycho Soldiers Ending. Featuring two of my least favorite characters, guess who?
Title: Re: KOFXIII
Post by: Duos.act on July 17, 2010, 09:48:01 pm
koala diamond

Fixed.
Title: Re: KOFXIII
Post by: Alhambra on July 17, 2010, 10:35:37 pm
Some gameplay of the finished product

http://www.youtube.com/user/Giby#g/u
Title: Re: KOFXIII
Post by: NGeo on July 17, 2010, 11:04:17 pm
is it me or does Iori has a kof 95-xi palette ? :sugoi:
Title: Re: KOFXIII
Post by: MDD on July 17, 2010, 11:19:45 pm
Anyone remember how Billy was on XII's unsused data? Everyone else that was unused got in, so what the fuck happened to him?

Also, where the hell is Adel? It doesn't make sense for him not to be in.
Title: Re: KOFXIII
Post by: Keku on July 17, 2010, 11:37:43 pm
Anyone remember how Billy was on XII's unsused data? Everyone else that was unused got in, so what the fuck happened to him?
I'm calling time-unlocked, or console exclusive if he's not in the AC version.
Title: Re: KOFXIII
Post by: Bastard Mami on July 18, 2010, 01:10:58 am
*sorry , already posted by walt.
Title: Re: KOFXIII
Post by: K.O.D on July 18, 2010, 04:13:03 pm
Endings

http://www.youtube.com/watch?v=Jt6_lB_J8iE (http://www.youtube.com/watch?v=Jt6_lB_J8iE)
http://www.youtube.com/watch?v=eRIRT8fmDEc (http://www.youtube.com/watch?v=eRIRT8fmDEc)
http://www.youtube.com/watch?v=aH2rzzBXvJ8 (http://www.youtube.com/watch?v=aH2rzzBXvJ8)
http://www.youtube.com/watch?v=cjZ3B_i_MUs (http://www.youtube.com/watch?v=cjZ3B_i_MUs)
http://www.youtube.com/watch?v=FG7JZ7Kjex8 (http://www.youtube.com/watch?v=FG7JZ7Kjex8)
http://www.youtube.com/watch?v=YL46BpHoTFo (http://www.youtube.com/watch?v=YL46BpHoTFo)
http://www.youtube.com/watch?v=eTNhqs-v7n8 (http://www.youtube.com/watch?v=eTNhqs-v7n8)
Title: Re: KOFXIII
Post by: oraora? on July 18, 2010, 04:15:08 pm
lol at psycho soldier team, the power rangers wannabe ;D
Title: Re: KOFXIII
Post by: MellyInChains on July 18, 2010, 04:39:32 pm
Was anyone else reminded of Ren & Stimpy in the Kim team ending or what?
Title: Re: KOFXIII
Post by: MAO11 on July 18, 2010, 05:11:30 pm
woah ASH looks hot in the endings. and why is it dong huan and jaehoon are still kids?

Title: Re: KOFXIII
Post by: Mechy on July 18, 2010, 06:03:14 pm
endings are cool, im still sad about ash dying  :'(
Title: Re: KOFXIII
Post by: Andre #2 on July 19, 2010, 06:03:40 am
I can't read Japanese. Can someone fill me in on the Ikari ending?
Title: Re: KOFXIII
Post by: EnlightendShadow on July 19, 2010, 02:36:07 pm
All of the endings were pretty sweet definitely the best SNKP has produced.  I think its funny that only a few of the teams have a serious ending most are just there for laughs  :D
Title: Re: KOFXIII
Post by: K.O.D on July 19, 2010, 07:11:34 pm
http://www.youtube.com/watch?v=MEiDtQOJLXo&fmt=18# (http://www.youtube.com/watch?v=MEiDtQOJLXo&fmt=18#)
Title: Re: KOFXIII
Post by: Mechy on July 19, 2010, 07:18:43 pm
cant wait to play this game x_x
Title: Re: KOFXIII
Post by: K.O.D on July 20, 2010, 04:52:09 pm
K' win quote vs kids (Kula, etc.)

(http://sabworks.com/mboard/kdashsez.jpg)
Title: Re: KOFXIII
Post by: Duos.act on July 20, 2010, 05:08:24 pm
Isn't K' himself around 16 though?  Lul.
Title: Re: KOFXIII
Post by: Average Mugen Guild Poster on July 20, 2010, 05:13:29 pm
Let him pretend. :laugh4:
Title: Re: KOFXIII
Post by: K.O.D on July 20, 2010, 05:15:37 pm
KOF XIII bio has listed it as Unknown (like most of his other info)
Title: Re: KOFXIII
Post by: MellyInChains on July 20, 2010, 08:02:37 pm
Shit, wasn't Ash around 16 years old too?
Title: Re: KOFXIII
Post by: Duos.act on July 20, 2010, 08:08:26 pm
Ash was exactly 16 years old, hanging around with Shen Woo and his open shirt, creepy goth Duo Lon and old Irish dude Oswald.

Yeah.....
Title: Re: KOFXIII
Post by: GT on July 20, 2010, 08:09:36 pm
Ash was only 16? Well, they say the good die youn- nvm.
Title: Re: KOFXIII
Post by: oroqi on July 22, 2010, 09:29:42 pm
Saiki is look like 16 years old too ;P but he is ah..... :S
Title: Re: KOFXIII
Post by: Duos.act on July 30, 2010, 01:07:02 pm
Guess who showed up to the party? (http://game.snkplaymore.co.jp/official/kof-xiii/character/index.html)
Title: Re: KOFXIII
Post by: Jmorphman on July 30, 2010, 01:09:33 pm
That's a pretty awesome theme.
Title: Re: KOFXIII
Post by: K.O.D on July 30, 2010, 01:10:36 pm
Theme is great.. too bad he's so lame.
Title: Re: KOFXIII
Post by: oraora? on July 30, 2010, 06:51:51 pm
Yup, it is a great theme, sound abit of remix of magaki's theme from xi to me :P so far my favorite are ash's, elisabeth's and iori's theme, for me, the coolest boss of the ash saga is Mukai!
Title: Re: KOFXIII
Post by: RunningWild on July 30, 2010, 07:41:13 pm
Got nothing on Geese's theme.
Title: Re: KOFXIII
Post by: walt on July 30, 2010, 07:54:22 pm
All sprites are sharp pixels ... but for BOSS it's a lame animaton with JPG colorloss ... could it be a video format, or what?
Title: Re: KOFXIII
Post by: GalFord on July 30, 2010, 08:21:52 pm
Got nothing on Geese's theme.

Amen.  I'm rather partial to the KOF '96 AST version... love that guitar in it. :)
Title: Re: KOFXIII
Post by: K.O.D on July 30, 2010, 08:23:09 pm
Geese's theme is in another league altogether.
Title: Re: KOFXIII
Post by: Duos.act on July 30, 2010, 08:45:39 pm
Capcom vs SNK Vigor Force is the best one.

Oh yeah I went there what you gonna do boy.
Title: Re: KOFXIII
Post by: Jmorphman on July 30, 2010, 08:58:41 pm
No, the best is Kiss Geese Once More.
Title: Re: KOFXIII
Post by: Nero D. on July 30, 2010, 09:01:18 pm
nah the best is A Kiss For Geese ~End of the First Nightmare~


any hardcore gamer will know the origin of such a badass song
Title: Re: KOFXIII
Post by: MAO11 on July 31, 2010, 05:23:54 am
imo blue mary's theme is the best
Title: Re: KOFXIII
Post by: Duos.act on July 31, 2010, 05:36:44 am
nah the best is A Kiss For Geese ~End of the First Nightmare~


any hardcore gamer will know the origin of such a badass song

The Battle was pretty tight too.
Title: Re: KOFXIII
Post by: senorfro on July 31, 2010, 08:22:46 pm
So, I got to play the game at an arcade about almost an hour distance

- Before picking a team, you get the option of choosing the button command setup
AC
BD

or
BCD
A

- No one played anybody from the Psycho Soldier Team
- Terry, Andy, Joe, Raiden, Takuma, Elizabeth, and Mature were the most used
- Terry's Ultimate has no invulnerability frames.  I tried using it and got jabbed out of it.
-  Maxima Lift (the rushing grab move) looks like it can be blocked now
- Takuma is a beast.  His Zanretsuken looks to have very good recovery, and his command grab is disgusting (since you can combo off of it easily it looks like).  I don't like him.
- Andy also looks to be a contender due to his combos, and the fact that his Ultimate can be in the ground or air.
- Leona looks to better in all aspects except for her recovery time
- The fact that Ash can use 'Germinal' by itself as a normal move (without the locking attack effect) changes his gameplay a little bit.
- For Vice, I'm not sure if I like 'Da Cide' now bringing the opponent to you instead of throwing them (EX looks to do the same thing)  Would have been nice if one was different form the other.
- For Vice, DP punch is a nice move to go over fireballs as she leaps in an arc and grabs the opponent by the face and slams them down.  Though, if she misses, she goes in her CvS taunt.
Title: Re: KOFXIII
Post by: SNT on August 01, 2010, 04:29:06 am
- No one played anybody from the Psycho Soldier Team
The universe is as it should be.

- Terry, Andy, Joe, Raiden, Takuma, Elizabeth, and Mature were the most used
The universe is as it should be.

- Leona looks to better in all aspects except for her recovery time
The universe is as it should be.

- For Vice, I'm not sure if I like 'Da Cide' now bringing the opponent to you instead of throwing them (EX looks to do the same thing)  Would have been nice if one was different form the other.
- For Vice, DP punch is a nice move to go over fireballs as she leaps in an arc and grabs the opponent by the face and slams them down.  Though, if she misses, she goes in her CvS taunt.
Sounds awesome.  Hah!  Bet you were expecting the universe being as it should be, huh?
Title: Re: KOFXIII
Post by: Iced on August 02, 2010, 11:58:20 am
http://kotaku.com/5602075/the-king-of-fighters-xiii-is-buggy-and-needs-special-rules
Title: Re: KOFXIII
Post by: K.O.D on August 02, 2010, 11:59:35 am
lol the only article they had on the game in months and they post that.
Title: Re: KOFXIII
Post by: Iced on August 02, 2010, 12:07:49 pm
lol the only article they had on the game in months and they post that.
Heh, true enough, they must be afraid that snk repeats the mistake from last year.
Title: Re: KOFXIII
Post by: Vans on August 02, 2010, 12:53:13 pm
lol.

It's like they don't know about updates, every game in the arcades gets them. KOFXIII was placed into category C in SBO for a reason.

Quote
Sad thing is, the game is apparently extremely good aside from that but now that you've posted this, no one here will ever bother looking at the game.   

I fully agree with this.

Article was clearly written with the intention of making it seem like a really bad game.
Title: Re: KOFXIII
Post by: NGeo on August 02, 2010, 01:21:11 pm
any release date on this ? btw i heard that they are some rumours that kof xiii will be ported for pc too .. curious , is true ? or ..........
Title: Re: KOFXIII
Post by: Vans on August 02, 2010, 01:26:40 pm
The game itself runs on a PC anyway, so it wouldn't be hard for SNK to make a port.

I doubt it, however. SNK doesn't really seem like the PC type, and they have made TTX2 games before.

Who knows, though.
Title: Re: KOFXIII
Post by: NGeo on August 02, 2010, 01:29:41 pm
the kof mi series run on PC too but they didnt do it  xD so ... if they wont release any of those .. i hope someone will hack an arcade and do a release LoL Like blazblue  :sugoi:
Title: Re: KOFXIII
Post by: SnowShingo on August 02, 2010, 01:41:55 pm
justin wong is apparently looking for a game where daigo won't dominate him (http://www.youtube.com/watch?v=NLQu2Rntol8)

fuck kotaku, get hype
Title: Re: KOFXIII
Post by: SNT on August 02, 2010, 01:57:28 pm
In before Daigo takes up someone else with godly poke power.
Title: Re: KOFXIII
Post by: Alhambra on August 02, 2010, 02:15:18 pm
Its a shame KoF would get this kinda press but it is just Kotaku. Don't most arcade releases typically have bugs when first released?
Title: Re: KOFXIII
Post by: Vans on August 02, 2010, 02:31:59 pm
Yep.

If I recall correctly even Blazblue had its really fair share of bugs on first release.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on August 02, 2010, 03:47:48 pm
lol.

It's like they don't know about updates, every game in the arcades gets them. KOFXIII was placed into category C in SBO for a reason.

Quote
Sad thing is, the game is apparently extremely good aside from that but now that you've posted this, no one here will ever bother looking at the game.   

I fully agree with this.

Article was clearly written with the intention of making it seem like a really bad game.

as good as some articles on kotaku are, but the general tone there reminds me more and more at bad boulevard magazines like the sun

instead of the page 3 titty girl they have more and more articles there about female cosplayers, wii girls, sex with aliens in mass effect etc.

fubar
Title: Re: KOFXIII
Post by: Keku on August 02, 2010, 04:46:36 pm
lol kotaku

Then again...
It's like they don't know about updates, every game in the arcades gets them.
Vans, this is SNKP we're talking about.
Think about it.
Title: Re: KOFXIII
Post by: Bastard Mami on August 02, 2010, 06:34:43 pm
does not sf4 has (still) unblockable bugs that have not been fixed at all ?
Title: Re: KOFXIII
Post by: c001357 on August 02, 2010, 06:38:40 pm
they were removed in the tournament patch for ssf4 i think
Title: Re: KOFXIII
Post by: Iced on August 02, 2010, 06:59:20 pm
im starting to notice parallels between snk fans and apple fans.
Title: Re: KOFXIII
Post by: Keku on August 02, 2010, 07:09:07 pm
Hey, SNK fans are not hipster shits.
*shot*
Title: Re: KOFXIII
Post by: Cashman on August 02, 2010, 07:31:57 pm
SNK fans And Apple Fans?

What are you smoking?
Title: Re: KOFXIII
Post by: Vans on August 02, 2010, 11:07:33 pm
Vans, this is SNKP we're talking about.
Think about it.

Hmm, well, you're kinda right there. You gotta keep in mind that it's really easy to update arcade software nowadays, though, as well as the fact that SNK seems to be taking a new approach to their games now.
Title: Re: KOFXIII
Post by: Iced on August 02, 2010, 11:57:42 pm
SNK fans And Apple Fans?

What are you smoking?

I dont smoke! "smug"

Well basically, apple has some hardcore fans that buy every new piece of hardware of them, subscribe to a "lifestyle" and follow them blindly, whenever a hardware piece of apple has flaws they just point that other stuff also has flaws and are very defensive of it, this while clamoring for every new that is being released even before trying it out. Like what happened with the kof before this one.
with both that and E post above, it looked a lot like the antennagate thing with the last iphone. =p

At any rate they should fix this easily, i dont think the game is out officially yet, is it?
Title: Re: KOFXIII
Post by: Vans on August 03, 2010, 12:01:37 am
I don't get it Iced.
Title: Re: KOFXIII
Post by: Iced on August 03, 2010, 12:04:53 am
Last iphone , iphone 4 had the apple fanboys claiming it was a revolutionary step, many were down at the doors to buy them on day one, it would change their lifes, etc. Turns out it was buggy and it caused a sort of a scandal in tech based stuff, since there was the whole cult of "apple can do no wrong"

Last Kof, Kof12 had the snk fanboys claiming it was a revolutionary step, many were down at the doors to buy the game on day one, it would change the way 2d games were seen forever. Turns out it was buggy and imcomplete and it caused a sort of scandal in game based stuff, since there was the whole cult of "snk can do no wrong"
Title: Re: KOFXIII
Post by: Vans on August 03, 2010, 12:07:02 am
Not really...

Every "SNK fan" (as you call them) don't even like KOFXII. Not even SNK likes the damn game, they fired Nona because he pretty much ruined KOF. :P

I think everyone sees KOFXII as a really incomplete beta, if anything.

Doesn't really apply to KOFXIII.
Title: Re: KOFXIII
Post by: Anjel on August 03, 2010, 12:09:05 am
Iced, that is a stupid comparison. Because I disliked KoF 12, but I think it's like a steppingstone like 2003.
And I like most of Snk's stuff. I'm pretty sure many other Snk "Fanboys" agree with me. I have honestly never heard of this:
Last Kof, Kof12 had the snk fanboys claiming it was a revolutionary step, many were down at the doors to buy the game on day one, it would change the way 2d games were seen forever. Turns out it was buggy and imcomplete and it caused a sort of scandal in game based stuff, since there was the whole cult of "snk can do no wrong"
Title: Re: KOFXIII
Post by: RunningWild on August 03, 2010, 12:09:47 am
KOF12 was buggy? SNK fixed the only serious game breaking bug with a patch, the Raiden handcuffs glitch on Elisabeth. >_>

Vans - Did they really fire Nona? I haven't heard anything about that. I mean he was just the art director, not like he was involved with the gameplay mechanics.
Title: Re: KOFXIII
Post by: Iced on August 03, 2010, 12:10:14 am
But I LIKE kof, and snk. I was commenting on E trying to defend bugs by claiming that other companies had them. They used the same excuse on the antenna problems.
Title: Re: KOFXIII
Post by: Duos.act on August 03, 2010, 12:10:49 am
Yes they fired Nona.  SNK doesn't like it if you fuck around too much with KOF.

See also-Falcoon.
Title: Re: KOFXIII
Post by: Nero D. on August 03, 2010, 12:11:05 am
We, the people with common-fucking-sense and a good handle on video games, see KOF XII as an incomplete beta.

The mainstream on the other hand, see it as a fighting game with a miniscule amount of characters/features that SNK pushed out to compete with SFIV (im looking at you G4 fucking tv)

and tbh it's a pretty annoying characterization. Also I'm glad they fired Nona. All he did was make kickass artwork for KOF 2k1-2k2 and XI (sometimes) and fuck shit up when he didn't.

fire Fatcoon while you're at it.
Title: Re: KOFXIII
Post by: Iced on August 03, 2010, 12:12:54 am
They specifically stated they were firing them? That sounds odd, I thought they hired them on a contract per game basis.
Title: Re: KOFXIII
Post by: Rote Zaungast on August 03, 2010, 12:16:21 am
All he did was make kickass artwork
kickass no
kinda interesting, yes
Title: Re: KOFXIII
Post by: Vans on August 03, 2010, 12:17:09 am
Yeah, he got fired after XII and during KOFXIII.

Vans - Did they really fire Nona? I haven't heard anything about that. I mean he was just the art director, not like he was involved with the gameplay mechanics.

True, but keep in mind that his job required him to take lot of aesthetic choices that in the end actually affected a great part of the game's feel. Plus, Cow Ralf man. :P

I'm pretty sure that they also got some new people in to work the system this time around, it's so technical and thought out this time I'm really damn impressed with what they came up with.
Title: Re: KOFXIII
Post by: Iced on August 03, 2010, 12:22:16 am
Wish they would reuse Ralf and Clark bodies for some other two new chars and went back to normal size for them, while I do admit that the screenshots of this version make them look smaller, and I dunno if they are actually any smaller.

Anyone has actual screenshots of both games that could be compared?

Ps: they have to be using some automated process for those alternate palettes, they are too detailed, Yuri even has her braid now.
Title: Re: KOFXIII
Post by: Nero D. on August 03, 2010, 12:25:33 am
All he did was make kickass artwork
kickass no
kinda interesting, yes

(http://media.giantbomb.com/uploads/0/208/377417-ozero_large.jpg)

this is what i mean

Title: Re: KOFXIII
Post by: Thedge on August 03, 2010, 12:27:45 am
Ps: they have to be using some automated process for those alternate palettes, they are too detailed, Yuri even has her braid now.
I don't think there could be an automated way to do that, a pallete-separation-button sounds kinda impossible.
They propably been using layers, obviuosly with better tools than just photoshop.
Title: Re: KOFXIII
Post by: walt on August 03, 2010, 12:29:20 am
Like Vans said once, these are more than likely layered tiles, chaging sets altogether would be too much.

Not to mention this kind of tile transformations exist since forever, AOF
Title: Re: KOFXIII
Post by: Iced on August 03, 2010, 12:29:59 am
with the way some of those palletes work, the camo and all... either they have really( really) good persons working at it, or they are animating the models also in 3d, applying textures to them and then taking shots and transfering the patterns to the sprites. I got to admit that if they did that, they were incredibly smart in doing so, I dont think I would have ever thought of that.
Title: Re: KOFXIII
Post by: c00p on August 03, 2010, 01:10:03 am
the palette separation was there since XII, since they made the 3d models, it's just that they were saving it as a surprise for this one

love u snk :tearsofjoy:
Title: Re: KOFXIII
Post by: Rote Zaungast on August 03, 2010, 01:12:30 am
this is what i mean
that's right but his work generally doesn't stand out much that it makes me forget about the exceptions
and I really love what he did with krizalid and the metal parts of both
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 03, 2010, 01:13:02 am
PROOF OR IT DIDNT HAPPEN!

Also anyone saw Ralf's NEOMAX bug? you hit an airbone opponent with it and they get stuck in the air! what kind of stupid bug is that??? Vice is even worst >_>, thank God her bugs are banned in tournaments.
Title: Re: KOFXIII
Post by: MAO11 on August 03, 2010, 01:17:24 am
XII didn't happened.

Wish they would reuse Ralf and Clark bodies for some other two new chars and went back to normal size for them, while I do admit that the screenshots of this version make them look smaller, and I dunno if they are actually any smaller.

Anyone has actual screenshots of both games that could be compared?

Ps: they have to be using some automated process for those alternate palettes, they are too detailed, Yuri even has her braid now.

really? i thought they changed her hair style/
Title: Re: KOFXIII
Post by: Bastard Mami on August 03, 2010, 01:51:30 am
kof xii is kuro-rekishi

But I LIKE kof, and snk. I was commenting on E trying to defend bugs by claiming that other companies had them. They used the same excuse on the antenna problems.

oh, it looks liike my post missed a quote, I was supossed to quote a guy whoi said the snkp should sell their licences to capcom, hence pointing out that sf4 is far from perfect (not to mention boring as shit).

the palette separation was there since XII, since they made the 3d models, it's just that they were saving it as a surprise for this one

love u snk :tearsofjoy:

it was there since nbc, they just used limited tiles for the actual game.; kinda annoying they could not reallyuse the original artwork/sprites in any of the pre typex games.
Title: Re: KOFXIII
Post by: Rote Zaungast on August 03, 2010, 02:42:44 am
Quote
a guy whoi said the snkp should sell their licences to capcom,
show him to me so I can turn him back into a void
Title: Re: KOFXIII
Post by: Cashman on August 03, 2010, 07:03:25 am
SNK Selling rights again? Not again ::)

Reallly who cares if KOFXII didn't happen. KOF 98, 02, and MI didn't happen. It was all in the past, let's move on.

So yeah there some interesting Tournaments out there already. Here's one I Found most interesting.

http://www.youtube.com/watch?v=Lnnq7YdNL30
Note how theres some interesting combos and a infinite.

And if someone else put this up already...
(http://i25.tinypic.com/1e45z8.gif)
Title: Re: KOFXIII
Post by: Drex on August 03, 2010, 07:50:48 am
^Everything from 5:40 onward was highly entertaining (cept for the cheap infinity).
Title: Re: KOFXIII
Post by: Mgbenz on August 03, 2010, 07:32:24 pm
http://game.snkplaymore.co.jp/official/kof-xiii/character/index.html

Dark Ash theme is epic.
Title: Re: KOFXIII
Post by: Loud Howard on August 03, 2010, 11:15:54 pm
All he did was make kickass artwork
kickass no
kinda interesting, yes

(http://media.giantbomb.com/uploads/0/208/377417-ozero_large.jpg)

this is what i mean

who remember of the Aidhetic joe from Kof 2k1 Artwork?
Title: Re: KOFXIII
Post by: Lioyd on August 04, 2010, 03:51:49 pm
Subject Creep Man to the rescue!

Well basically, apple has some hardcore fans that buy every new piece of hardware of them, subscribe to a "lifestyle" and follow them blindly, whenever a hardware piece of apple has flaws they just point that other stuff also has flaws and are very defensive of it--<snip>
However, we also have to consider the long-standing mainstream image of SNK as a "cheap ripoff" company; unlike Apple fans, we're so defensive because SNK really doesn't need any more of a horrendously false reputation we've spent the last ten years shaking off.

Also.
BCD
A
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Loona on August 04, 2010, 08:01:23 pm
Well basically, apple has some hardcore fans that buy every new piece of hardware of them, subscribe to a "lifestyle" and follow them blindly, whenever a hardware piece of apple has flaws they just point that other stuff also has flaws and are very defensive of it--<snip>
However, we also have to consider the long-standing mainstream image of SNK as a "cheap ripoff" company; unlike Apple fans, we're so defensive because SNK really doesn't need any more of a horrendously false reputation we've spent the last ten years shaking off.

Not to mention SNK can't really afford the kinds of campaigns Apple or even other game companies like Capcom can - so fans tend to feel the need to help carry the company to ensure it has a future, let alone a bright one - it may have survived banrupcy once, but it may not be lucky enough to do it twice.


I'd sooner compare SNK to DC Comics than to Apple, if only for plot issues in their products - the recent Ash retcon is just one of the things, reminds of some retcons in the DC timeline in this past couple of years through Superboy Prime punching reality too hard or something: one prevents his ancestor from going back to the past, erasing himself from existence (and maybe somehow replacing K9999 with Namelesss in that timeline...), the other get pissed and punches his "reality capsule thingy" so ard that dead people like Jason Todd come back to life.
Title: Re: KOFXIII
Post by: MAO11 on August 05, 2010, 05:30:32 am
but but k9999 was cool i don't want him to be replaced by nameless.
Title: Re: KOFXIII
Post by: S.D. on August 05, 2010, 05:46:41 am
Opinion.

And he's ALREADY been replaced.
Title: Re: KOFXIII
Post by: Foobs on August 05, 2010, 06:10:15 am
Not like he was going to do anything else in the storyline anyways.
Title: Re: KOFXIII
Post by: MAO11 on August 05, 2010, 06:15:02 am

terry and ryo aren't doing anything either.
Title: Re: KOFXIII
Post by: Nero D. on August 05, 2010, 06:19:47 am
except being there since 94
Title: Re: KOFXIII
Post by: Alhambra on August 05, 2010, 06:23:36 am
If they could add the guy they'd do it. The fact that Nameless even exists is proof of that. Legality is a bitch.
Title: Re: KOFXIII
Post by: Robin (Damian Wayne) on August 05, 2010, 06:29:08 am
I'd sooner compare SNK to DC Comics than to Apple, if only for plot issues in their products - the recent Ash retcon is just one of the things, reminds of some retcons in the DC timeline in this past couple of years through Superboy Prime punching reality too hard or something: one prevents his ancestor from going back to the past, erasing himself from existence (and maybe somehow replacing K9999 with Namelesss in that timeline...), the other get pissed and punches his "reality capsule thingy" so ard that dead people like Jason Todd come back to life.

LOL You don't say? That is a very surprising similarity.
Title: Re: KOFXIII
Post by: CrazyKyubey on August 06, 2010, 02:43:22 am
Rumor has it that Adel will be a time unlock character simmilar to KOFXI.
Title: Re: KOFXIII
Post by: Bastard Mami on August 06, 2010, 05:27:40 am

terry and ryo aren't doing anything either.

they are, just not related to the main plot.
Title: Re: KOFXIII
Post by: MDD on August 07, 2010, 12:49:19 am
Rumor has it that Adel will be a time unlock character simmilar to KOFXI.
Please, let this be true
Title: Re: KOFXIII
Post by: Jesuszilla on August 09, 2010, 08:54:50 am
(http://img834.imageshack.us/img834/9139/img00426d.jpg)
Title: Re: KOFXIII
Post by: MDD on August 09, 2010, 09:09:55 am
LOL. Who says that?
Title: Re: KOFXIII
Post by: GT on August 09, 2010, 09:13:26 am
LOL
Title: Re: KOFXIII
Post by: EnlightendShadow on August 09, 2010, 09:35:38 am
snk's goofy lines are back yay  :P

I found an awesome kofxiii combo vid done during training mode with kyo, iori and k'.  i cant wait to play this game!
http://www.youtube.com/user/smoai#p/u/1/r7QB_RNmPeg (http://www.youtube.com/user/smoai#p/u/1/r7QB_RNmPeg)
Title: Re: KOFXIII
Post by: K.O.D on August 09, 2010, 12:02:23 pm
tier list for anyone who cares

Quote
KOF XIII tier listing, but I think it's kinda too early. Then again BB:CS and SSF4 had early tier listings too.

S
K', Iori, Mature, Kyo

A+
Elizabeth, Kula, Maxima, Andy

A
Shen, Robert, Yuri, Takuma, Benimaru, Raiden, Ash

B
Daimon, King, Duo Lon, Ryo, Vice, Clark, Kim, Chin, Hwa, Mai, Leona, Kensou, Athena, Terry

C
Ralf, Joe

Credit to bubblanAB7 from dreamcancel for help with the translation.
Title: Re: KOFXIII
Post by: Vans on August 09, 2010, 12:05:07 pm
Just as KoopaKoot and I expected. Team KKK' (Kula Kyo K') are top.
Title: Re: KOFXIII
Post by: Nero D. on August 09, 2010, 12:06:29 pm
yay and andy is up there too
Title: Re: KOFXIII
Post by: Duos.act on August 09, 2010, 03:12:54 pm
LOL. Who says that?

That's Kula to Kim.

And while we on the subject...have some Benimaru vs Kula.  Possibly already posted, but idfc.

(http://i862.photobucket.com/albums/ab184/ColonelGwire/IMG00434.jpg)
(http://i862.photobucket.com/albums/ab184/ColonelGwire/IMG00435.jpg)
(http://i862.photobucket.com/albums/ab184/ColonelGwire/IMG00436.jpg)
(http://i862.photobucket.com/albums/ab184/ColonelGwire/IMG00437.jpg)
Title: Re: KOFXIII
Post by: Nnaajj on August 09, 2010, 03:24:27 pm
Pedo-maru!
Title: Re: KOFXIII
Post by: Loud Howard on August 09, 2010, 04:20:25 pm
Benimaru nomitated to Glenn Quagmire Awards 2k10

i want to see Terry vs K'
Title: Re: KOFXIII
Post by: Jesuszilla on August 09, 2010, 08:39:54 pm
(http://i862.photobucket.com/albums/ab184/ColonelGwire/IMG00437.jpg)
(http://img514.imageshack.us/img514/6765/beni1.png)
(http://img441.imageshack.us/img441/6991/beni2.png)
(http://img199.imageshack.us/img199/4087/beni3.png)
(http://img204.imageshack.us/img204/6294/39318891.jpg)
Title: Re: KOFXIII
Post by: Starlogical on August 09, 2010, 08:49:56 pm
10+5=14?
Do I get the logic here?
Title: Re: KOFXIII
Post by: MDD on August 09, 2010, 08:53:11 pm
Wow. Kim isn't broken. That's rare.
Title: Re: KOFXIII
Post by: GMSpectre on August 09, 2010, 09:06:22 pm
(http://i862.photobucket.com/albums/ab184/ColonelGwire/IMG00436.jpg)
(http://i862.photobucket.com/albums/ab184/ColonelGwire/IMG00437.jpg)

(http://www.news-media-watch.com/images/chris-hansen-date-line-NBC.jpg)

Why don't you have a seat over there.
Title: Re: KOFXIII
Post by: Zero-Sennin on August 09, 2010, 09:12:15 pm
10+5=14?
Do I get the logic here?

Nope, totally missed it. :P

(http://i862.photobucket.com/albums/ab184/ColonelGwire/IMG00437.jpg)
(http://img514.imageshack.us/img514/6765/beni1.png)
(http://img441.imageshack.us/img441/6991/beni2.png)
(http://img199.imageshack.us/img199/4087/beni3.png)
(http://img204.imageshack.us/img204/6294/39318891.jpg)

That's just creepy.

Though come to think of it, Noel is really, really young-looking, so they're both...sort of...playing the loli card? Maybe?

:S
Title: Re: KOFXIII
Post by: Duos.act on August 09, 2010, 09:30:09 pm
10+5=14?
Do I get the logic here?

At the risk of totally draining the humor from the dialogue, I will explain.

Benimaru is basically saying that he wishes Kula was older so he couldn't get busted for trying to put the moves on her. 

Daimon better watch his son around that fellow, he ain't up to no good I say.
Title: Re: KOFXIII
Post by: walt on August 09, 2010, 09:31:23 pm
wow that benimaru, who wouldda thunk :S
Title: Re: KOFXIII
Post by: Jesuszilla on August 09, 2010, 09:32:43 pm
Well Malin hinted at it in 2k3/XI

"Is it true that you hit on all the women?"




And Kula is still fucking 14? Dude she was 14 in 2000, at least five years ought to have passed since then, what the fucking hell.
Title: Re: KOFXIII
Post by: MDD on August 09, 2010, 09:33:01 pm
At the risk of totally draining the humor from the dialogue, I will explain.

Benimaru is basically saying that he wishes Kula was older so he couldn't get busted for trying to put the moves on her. 

Daimon better watch his son around that fellow, he ain't up to no good I say.
I think he meant that Benimaru has bad math skills.

Benimaru. What a ladies man.
Title: Re: KOFXIII
Post by: Alhambra on August 09, 2010, 09:35:36 pm
I'm confused, Kula is supposed to14 isn't she?
Title: Re: KOFXIII
Post by: Zero-Sennin on August 09, 2010, 09:38:50 pm
I think he meant that Benimaru has bad math skills.

I'm confused, Kula is supposed to14 isn't she?

At risk of draining out more humor from the dialogue, I will add:

Benimaru was effectively saying "I wish you were 24", before correcting himself and saying something along the lines of "No, wait, 19 is fine. Either way 14 is way too young." His math was fine.
Title: Re: KOFXIII
Post by: Alhambra on August 09, 2010, 10:00:52 pm
Ah.
Title: Re: KOFXIII
Post by: Koop on August 09, 2010, 10:10:06 pm
wow that benimaru, who wouldda thunk :S

"Vs.Momoko:...I'll see you a decade from now. You're going to be one peachy chick!"
Title: Re: KOFXIII
Post by: Jmorphman on August 09, 2010, 10:12:16 pm
And Kula is still fucking 14? Dude she was 14 in 2000, at least five years ought to have passed since then, what the fucking hell.
Everyone's taking growth inhibitors.

That or the tournaments are held more than once a year.
Title: Re: KOFXIII
Post by: Nero D. on August 09, 2010, 10:25:51 pm
Comic book time
Title: Re: KOFXIII
Post by: Keku on August 09, 2010, 10:34:50 pm
wow that benimaru, who wouldda thunk :S

"Vs.Momoko:...I'll see you a decade from now. You're going to be one peachy chick!"
And in a decade she'll still be whatever the fuck her age is.
Title: Re: KOFXIII
Post by: Loona on August 09, 2010, 11:38:33 pm
Comic book time

And with the time travelling antics of Saiki and company, now they have an excuse - thw flow of time got messed into stopping ages but not years. =P
Title: Re: KOFXIII
Post by: Starlogical on August 09, 2010, 11:54:54 pm
Benimaru was effectively saying "I wish you were 24", before correcting himself and saying something along the lines of "No, wait, 19 is fine. Either way 14 is way too young." His math was fine.
LOL.
Thanks for clearing that up.

And I didn't exactly play XI or XII yet.
Am I or did I miss out on anything?
Title: Re: KOFXIII
Post by: TempesT on August 09, 2010, 11:57:40 pm
A good game, and a decent half game.
Title: Re: KOFXIII
Post by: MDD on August 10, 2010, 02:03:23 am
XI can be described in one word: clusterfuck. It was a good game though, my favorite KOF so far.

I had a weird dream last night about a new mode in XIII called Neo Geo mode. Basically, the gameplay and music were still the same, but the sprites were from previous games and the stages were remade to match them.

Now I want this mode in the actual game. 
Title: Re: KOFXIII
Post by: MAO11 on August 10, 2010, 02:08:09 am
that would be awesome.
Title: Re: KOFXIII
Post by: MDD on August 10, 2010, 02:12:26 am
Now that I think of it, it wouldn't be that hard. The only new sprites they would have to draw are Hwa Jai, easily editable from Joe, Raiden and Saiki and maybe the new stances for some of the characters. And the stages, of course.
Title: Re: KOFXIII
Post by: Nero D. on August 10, 2010, 02:17:48 am
lolmugen
Title: Re: KOFXIII
Post by: Loona on August 10, 2010, 02:19:46 am
Heh, last thing SNKP needs at this point is more comments about the whole thing looking too pixelated....
Title: Re: KOFXIII
Post by: EnlightendShadow on August 10, 2010, 06:45:06 am
XI can be described in one word: clusterfuck. It was a good game though, my favorite KOF so far.

I had a weird dream last night about a new mode in XIII called Neo Geo mode. Basically, the gameplay and music were still the same, but the sprites were from previous games and the stages were remade to match them.

Now I want this mode in the actual game. 
wait for the update on my kof xiii hd sp  ;D under mugen 1.0
Title: Re: KOFXIII
Post by: MDD on August 10, 2010, 07:08:41 am
wait for the update on my kof xiii hd sp  ;D under mugen 1.0
No one made a KOF Hwa Jai, Raiden or Saiki.
Title: Re: KOFXIII
Post by: MAO11 on August 10, 2010, 07:09:56 am
hwa jai and raiden are wips i don't know about saiki
Title: Re: KOFXIII
Post by: MDD on August 10, 2010, 07:11:33 am
Oh yeah, KOFE.

No one is going to want to sprite Saiki unless he finds some clothes.
Title: Re: KOFXIII
Post by: Jesuszilla on August 10, 2010, 07:48:45 am
Why? It takes little to no effort. Hardest parts have the flames covering them.
Title: Re: KOFXIII
Post by: c00p on August 10, 2010, 07:50:02 am
he's probably talking about the naked one, not the palswap
Title: Re: KOFXIII
Post by: MDD on August 10, 2010, 08:04:36 am
He meant the naked one too. He's just basically a torso with flames covering his hands, feet and face.

Also, if we get XIV, is it more likely that it's a dream match or a canon game? XII was sort of a dream match, but XIII is the end of a saga, so i'm confused.
Title: Re: KOFXIII
Post by: Nero D. on August 10, 2010, 08:39:39 am
no


xii was supposed to be xiii they just didnt finish it at all and so they made up for it this time

thus knocking the whole newly-incorporated (for kof) regular numbering system out of whack forever




blame ash
Title: Re: KOFXIII
Post by: oroqi on August 10, 2010, 05:41:42 pm
yeah this saga is end  :-\, but e new saga is ready to begin :stunned: who will be the new hero with a new flame?! :woeh:
Title: Re: KOFXIII
Post by: MAO11 on August 10, 2010, 06:27:50 pm
kim jae hoon  :sugoi:
Title: Re: KOFXIII
Post by: Mechy on August 10, 2010, 06:35:23 pm
No one is going to want to sprite Saiki unless he finds some clothes.
*raises hand*
Quote
C
Ralf, Joe
lmao
Title: Re: KOFXIII
Post by: MDD on August 10, 2010, 08:57:26 pm
*raises hand*
Do it. Now.
Title: Re: KOFXIII
Post by: Mechy on August 10, 2010, 09:10:27 pm
i lack motivation.
Title: Re: KOFXIII
Post by: MDD on August 10, 2010, 09:11:42 pm
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Mechy on August 10, 2010, 09:13:11 pm
saiki has no breasts and i hardly belive that you do either
Title: Re: KOFXIII
Post by: MDD on August 10, 2010, 09:15:38 pm
I give up. Make it whenever you want.

And no, I don't have boobs. Google is your best friend.
Title: Re: KOFXIII
Post by: Mechy on August 10, 2010, 09:20:04 pm
i dont really have much to work with either. i have only seen few youtube videos with him(and they are cam recorded, makes it a bit harder to see)

that, and im kinda rusty
Title: Re: KOFXIII
Post by: Duos.act on August 10, 2010, 09:44:57 pm
His sprite is up on the official site yknow.
Title: Re: KOFXIII
Post by: MDD on August 10, 2010, 09:47:40 pm
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Mechy on August 10, 2010, 09:51:16 pm
argh, fine


will have it on my "might make" list
Title: Re: KOFXIII
Post by: oroqi on August 10, 2010, 11:55:23 pm
KOF XII Producer Masaaki Kukino(in the left) :XD:
(http://sphotos.ak.fbcdn.net/hphotos-ak-snc3/hs085.snc3/15315_1332185037330_1612167295_815207_7063744_n.jpg)
Title: Re: KOFXIII
Post by: Retro Respecter on August 10, 2010, 11:59:09 pm
(hurls, vomits, pukes, and throws up)
Title: Re: KOFXIII
Post by: walt on August 11, 2010, 05:58:40 pm
ho ho ho  aaaaawesome

:rofl:
Title: Re: KOFXIII
Post by: Koop on August 13, 2010, 02:05:41 pm
The official KOF XIII guide is out and it doesn't have anything about any hidden characters. Since the conquerer's guide for KOF XI had info about all the time based character unlocks, I guess we can assume that there aren't any secret characters.

The guide has shots of some unused designs (good thing they are unused too).

http://img203.imageshack.us/i/monochromea.jpg/
Title: Re: KOFXIII
Post by: walt on August 13, 2010, 06:17:32 pm
hahaha BRIDE Dark ash
Title: Re: KOFXIII
Post by: Mechy on August 13, 2010, 06:36:38 pm
the bosses look really cool imo :/
Title: Re: KOFXIII
Post by: Duos.act on August 14, 2010, 12:19:21 am
They should have stuck with those prototype sprites for Mai and Kula.  Mai isn't a hunchback and Kula just looks better there.
Title: Re: KOFXIII
Post by: MDD on August 14, 2010, 12:31:19 am
Takuma looks like a cartoon, Kula looks angry with longer bangs and Hwa Jai prototype looks ugly as fuck.

No Adelheid? Damnit. I would have at least expected Billy, seeing as he's the only one that was on KOFXII's data that hasn't appeared in the game.
Title: Re: KOFXIII
Post by: Duos.act on August 14, 2010, 12:43:39 am
I don't really see anything different with K' and Takuma.  On Hwa Jai is looks like his face is slightly different or something.  Mai and Kula are very noticeably different.
Title: Re: KOFXIII
Post by: MDD on August 14, 2010, 02:02:03 am
Takuma has weird shading. K' might not have sunglasses on. Can't really tell.
Title: Re: KOFXIII
Post by: Starlogical on August 14, 2010, 03:03:17 am
Takuma has weird shading. K' might not have sunglasses on. Can't really tell.
I don't see glasses over here.
Title: Re: KOFXIII
Post by: NGeo on August 14, 2010, 07:21:18 am
Guide Link in PDF

http://www.This link no longer works, sorry/?d=V9HMGO60

almost 300MB ZOMG
Title: Re: KOFXIII
Post by: Mechy on August 16, 2010, 05:18:26 pm
anyone know anything about saikis DM's or NEOMAX?
Title: Re: KOFXIII
Post by: Xinos on August 16, 2010, 08:07:56 pm
You can see Saiki's DM, here. At about 0:40.

http://www.youtube.com/watch?v=NfHKXYdosYs
Title: Re: KOFXIII
Post by: Mechy on August 16, 2010, 08:43:41 pm
i just got some motivation
Title: Re: KOFXIII
Post by: MDD on August 16, 2010, 09:03:44 pm
Holy shit. He turn's into Mukai.
Title: Re: KOFXIII
Post by: NGeo on August 17, 2010, 07:38:39 am
You can see Saiki's DM, here. At about 0:40.

http://www.youtube.com/watch?v=NfHKXYdosYs

Typical SNK Boss DM  --;
Title: Re: KOFXIII
Post by: Alhambra on August 17, 2010, 07:40:27 am
Typically awesome.
Title: Re: KOFXIII
Post by: KAMEN RIDER! on August 17, 2010, 08:22:08 am
typically cheap  :(
Title: Re: KOFXIII
Post by: Sky79 on August 17, 2010, 09:25:13 am
SPOILER:
http://www.youtube.com/watch?v=ZGs5SSrTrqg

This ticked me off. You'll see why.
Title: Re: KOFXIII
Post by: Alhambra on August 17, 2010, 09:28:11 am
old.
Title: Re: KOFXIII
Post by: kakkoii superhero on August 17, 2010, 02:28:17 pm
KoF now has became a total anime... I don't mind the color of the new sprites, but I kind of sad looking at those proportions.
Title: Re: KOFXIII
Post by: Sky79 on August 18, 2010, 01:33:31 pm
KoF now has became a total anime... I don't mind the color of the new sprites, but I kind of sad looking at those proportions.

Agreed.

While going anime, I wish they'd put out another amime lol, they can at least do that right in most cases.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on August 18, 2010, 01:45:30 pm
It lost a bit of SNK`s old style with the anime look but its still good..i just hope SNK will never release a new Samurai Showdown Game in 2D with anime looking graphics.

Are there any news regarding the console versions? Like releasedates or new characters for the consoles like it happend with KOF12?
Title: Re: KOFXIII
Post by: RunningWild on August 18, 2010, 01:58:56 pm
i just hope SNK will never release a new Samurai Showdown Game in 2D with anime looking graphics.

Have you seriously ever played a 2D Samurai Shodown game?

KoF now has became a total anime... I don't mind the color of the new sprites, but I kind of sad looking at those proportions.

This Anime -
(http://img.photobucket.com/albums/v333/Hokageizlude/Sprites/sol-reload-stance.gif)

This Is Not Anime -
(http://img.photobucket.com/albums/v333/Hokageizlude/Sprites/terryxii.gif)
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on August 18, 2010, 02:09:05 pm
i just hope SNK will never release a new Samurai Showdown Game in 2D with anime looking graphics.


Yes, all parts ..for many many hours..and they dont look anime to me
Title: Re: KOFXIII
Post by: kakkoii superhero on August 19, 2010, 10:26:52 am
i just hope SNK will never release a new Samurai Showdown Game in 2D with anime looking graphics.

Have you seriously ever played a 2D Samurai Shodown game?

KoF now has became a total anime... I don't mind the color of the new sprites, but I kind of sad looking at those proportions.

This Anime -
(http://img.photobucket.com/albums/v333/Hokageizlude/Sprites/sol-reload-stance.gif)

This Is Not Anime -
(http://img.photobucket.com/albums/v333/Hokageizlude/Sprites/terryxii.gif)

reset your eye perception back into realism then look at the size of terry's head compared to his body & knuckle or his shoes, it is almost a copy of the capcom's illustration of him for CVS, then most of the females has a creepy big head and stick arms...
except for athena of which Saigado's version seems official

snk used to have something cool & mature with their kof character design up to kof '00. 
Title: Re: KOFXIII
Post by: MAO11 on August 19, 2010, 10:39:10 am
anime or not. terry is OKAY to me.
Title: Re: KOFXIII
Post by: Nero D. on August 19, 2010, 10:44:15 am
Boo
Title: Re: KOFXIII
Post by: MAO11 on August 19, 2010, 10:57:31 am
rising tackle should be replaced by power dunk. idk why they didn't add power dunk in XII.
Title: Re: KOFXIII
Post by: Mechy on August 19, 2010, 04:44:49 pm
i dont care if its anime as long as it looks cool. i mean, i think terry looks awesome in XII
Title: Re: KOFXIII
Post by: Cashman on August 20, 2010, 05:12:48 pm
Really The only characters who look like anime character are Athena and the new cast of character from '03-XIII Beside Malin.
Title: Re: KOFXIII
Post by: Zeo on August 20, 2010, 05:19:22 pm
And May Lee, and definitely K9999. Even though he's void now.
Title: Re: KOFXIII
Post by: Koop on August 20, 2010, 06:23:51 pm
May Lee and K9999 aren't in 2003-XIII
Title: Re: KOFXIII
Post by: Blue_blood on August 20, 2010, 06:28:11 pm
Really The only characters who look like anime character are Athena and the new cast of character from '03-XIII Beside Malin.
Yuri has been "remade" for KOF2003 too. Specially her face! Looks more like an anime girl!
May Lee and K9999 aren't in 2003-XIII
I guess he talked about K9999 for "Tetsuo" (An anime character), not for the apparience or style...  --;
Title: Re: KOFXIII
Post by: walt on August 25, 2010, 10:06:37 pm
http://game.snkplaymore.co.jp/official/kof-xiii/character/index.html

Not that anybody cares, but there's BLACK ASH now. They should make all 3 ash into ASH team, instead of leaving them hovering like that :P
Title: Re: KOFXIII
Post by: MDD on August 25, 2010, 10:09:35 pm
Dark Ash is old news.
Title: Re: KOFXIII
Post by: EnlightendShadow on August 26, 2010, 06:38:50 am
Well here is some NEW news that people might find interesting! Check out the blog update on the official page http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/08/post_28.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/08/post_28.html)  It shows a few NEW sprites you guys might find interesting :) and there is an interview about KOF XIII here http://www.4gamer.net/games/111/G011100/20100820077/index_2.html (http://www.4gamer.net/games/111/G011100/20100820077/index_2.html)  It shows some interesting concept work for the game.  I'm going to go ahead and complete SNK's concept sprites so that they are full fledged KOFXIII styled sprites :D check the graphics section later on to see them completed
Title: Re: KOFXIII
Post by: Cashman on August 26, 2010, 07:29:41 am
Chang Got a Fucking baby inside him

GET IN MY BELLY!
Title: Re: KOFXIII
Post by: MAO11 on August 26, 2010, 09:02:36 am
I love how chang looks.

momoko and malin (no change)

oswald.... he's a black dude ??? o_O

rose alternate looks classy. botan... why aren't you playable?

lol at the naked dude from those from the past.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on August 26, 2010, 09:24:42 am
Well here is some NEW news that people might find interesting! Check out the blog update on the official page http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/08/post_28.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/08/post_28.html)  It shows a few NEW sprites you guys might find interesting :) and there is an interview about KOF XIII here http://www.4gamer.net/games/111/G011100/20100820077/index_2.html (http://www.4gamer.net/games/111/G011100/20100820077/index_2.html)  It shows some interesting concept work for the game.  I'm going to go ahead and complete SNK's concept sprites so that they are full fledged KOFXIII styled sprites :D check the graphics section later on to see them completed

hope for an updated version with a few more characters maybe or console exclusives?
Title: Re: KOFXIII
Post by: SNT on August 26, 2010, 09:27:52 am
>hints towards new characters
>no Vanessa, Blue Mary or B Jenet
Oswald is okay, but SNK I am dissapoint.
Title: Re: KOFXIII
Post by: Mechy on August 26, 2010, 04:07:23 pm
chang=YEAH
momko=fuck
malin=fuck
oswald=YEAH
Title: Re: KOFXIII
Post by: EnlightendShadow on August 26, 2010, 04:32:03 pm
Two new HD vids of the game thanks to Arcade Infinity
http://www.youtube.com/user/ArcadeInfinity#p/u/0/1Z_BLGh4Nfk (http://www.youtube.com/user/ArcadeInfinity#p/u/0/1Z_BLGh4Nfk)
http://www.youtube.com/user/ArcadeInfinity#p/u/1/AYqSKREd7m8 (http://www.youtube.com/user/ArcadeInfinity#p/u/1/AYqSKREd7m8)
Title: Re: KOFXIII
Post by: Duos.act on August 26, 2010, 10:54:28 pm
There's not a single one of those four I would object to having in the game really.
Title: Re: KOFXIII
Post by: MDD on August 26, 2010, 10:56:42 pm
Why the hell would SNK take out a great design like Oswald? He could have been a team edit character like Ash.

...Oh wait. XI ending with Shen Woo.
Title: Re: KOFXIII
Post by: Sean Altly on August 26, 2010, 11:14:09 pm
Why the hell would SNK take out a great design like Oswald? He could have been a team edit character like Ash.

...Oh wait. XI ending with Shen Woo.

That bothered me though, because I don't buy for a second that Shen Woo could beat Oswald. Oswald looks like he would have either won the fight, or escaped if it was looking like he'd lose.
Title: Re: KOFXIII
Post by: Foobs on August 26, 2010, 11:26:20 pm
Quote
Chang

Fuck that.
Title: Re: KOFXIII
Post by: Zeo on August 27, 2010, 03:14:45 am
I hate Momoko, I dislike Malin and I'm not feeling so hot about Chang either.

Oswald on the other hand is cool. No Vanessa sucks though. Now if only we could get Saisyu, Heidern and KOF Kensou. Chizuru would be pretty cool too, I was slightly surprised at her not being here but I guess I shouldn't be.
Title: Re: KOFXIII
Post by: Tsunamidusher on August 27, 2010, 03:17:13 am
...that dropkick of Raiden's may be a problem...

Edit: I actually liked Momoko after I learned to play her. She's like a mix of Angel and Athena in gameplay, it made me very unpredictable and a real pain to hit due to the hit-and-run combos and tiny hitbox.
Title: Re: KOFXIII
Post by: S.D. on August 27, 2010, 03:19:12 am
I'd rather have Lin and/or Long.
I mean, the next arc (hopefully) is related to the Dragon Power, so....
Title: Re: KOFXIII
Post by: SNT on August 27, 2010, 03:53:04 am
I'm thoroughly surprised un-Ash-Crimson'd Iori isn't on the table either.
Title: Re: KOFXIII
Post by: MAO11 on August 27, 2010, 04:08:38 am
...that dropkick of Raiden's may be a problem...

Edit: I actually liked Momoko after I learned to play her. She's like a mix of Angel and Athena in gameplay, it made me very unpredictable and a real pain to hit due to the hit-and-run combos and tiny hitbox.

i'm pretty good with momoko. EEESSSPPAAAHHH!!

angel,may lee and jhun were my aces in 02 so controling momoko is quite easy for me.
malin i hate that cheap bitch reminds me of choi.
Title: Re: KOFXIII
Post by: TempesT on August 27, 2010, 04:26:15 am
...that dropkick of Raiden's may be a problem...
How do you figure? It takes SIXTEEN seconds to charge.
Title: Re: KOFXIII
Post by: Zeo on August 27, 2010, 04:42:37 am
....That's a joke, right?...
Title: Re: KOFXIII
Post by: Tsunamidusher on August 27, 2010, 04:46:59 am
....That's a joke, right?...
Sixteen Seconds?!
Title: Re: KOFXIII
Post by: TempesT on August 27, 2010, 04:47:25 am
No it's not a joke.
Title: Re: KOFXIII
Post by: Cyanide on August 27, 2010, 05:21:24 am
Quote
Super Drop Kick: Hold K for 4 or more seconds then release

Some matches take 16 seconds. Still, unless it has obscene amounts of autoguard nobody will let it hit them with 4 seconds of charge either. Sounds like ralfs 2k2 GP.
Title: Re: KOFXIII
Post by: Vans on August 27, 2010, 05:52:17 am
You can juggle with it if it's the move I think it is.
Title: Re: KOFXIII
Post by: TempesT on August 27, 2010, 06:40:11 am
Sorry I meant full damage takes 16 seconds. Otherwise it's not worth it.
Title: Re: KOFXIII
Post by: senorfro on August 27, 2010, 08:01:19 am
Well here is some NEW news that people might find interesting! Check out the blog update on the official page http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/08/post_28.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/08/post_28.html)  It shows a few NEW sprites you guys might find interesting :)

Chang - He ate Choi, that's all there is to it.

Oswald - Doesn't look much different from his XI look

Malin - She looks to be wearing a vest now.  I don't think her character design is bad, though it would be nice if she was older.

Momoko - Hmmm...either someone goofed in the sprite color department, or she has a naval piercing.

I can't read Japanese but here's hoping these are WIP's for consoles or something, and not characters that were considered but dropped.
Title: Re: KOFXIII
Post by: Duos.act on August 27, 2010, 08:03:34 am
Momoko - Hmmm...either someone goofed in the sprite color department, or she has a naval piercing.

She always had one.
Title: Re: KOFXIII
Post by: senorfro on August 27, 2010, 08:12:10 am
^
 o_O What?!? (goes and checks her other artwork)

Oh man...how did I miss that.  How old is she? (I know in the story it says she looks young for her age)
Title: Re: KOFXIII
Post by: Duos.act on August 27, 2010, 09:11:10 am
18 apparently
Title: Re: KOFXIII
Post by: Alhambra on August 27, 2010, 09:17:14 am
Only in Japan, i swear to God.

I'm confused. What does the blog say about all these illustrations and unused art? Did we almost have Oswald in the game?
Title: Re: KOFXIII
Post by: Duos.act on August 27, 2010, 09:22:53 am
The art director was asked to give his take on characters who didn't make it.  That is the result.
Title: Re: KOFXIII
Post by: Cyanide on August 27, 2010, 01:03:46 pm
That would be a NEW art director then. The dude who did K' team, cos most of them look entirely normal. Except chang who is in the ralf/clark style.

Still, DIE MOMOKO. NEVER RETURN TO KOF EVER!
Title: Re: KOFXIII
Post by: MAO11 on August 27, 2010, 01:41:01 pm
you meanie!
i hope momoko steals your meatbun too
(http://i967.photobucket.com/albums/ae155/mihato/KOF/KensouvsMomoko-1.gif)
Title: As always, you have awful taste.
Post by: S.D. on August 27, 2010, 10:44:56 pm
Still, DIE MOMOKO. NEVER RETURN TO KOF EVER!
Title: Re: KOFXIII
Post by: DownShift on August 28, 2010, 02:16:39 am
Two new HD vids of the game thanks to Arcade Infinity
http://www.youtube.com/user/ArcadeInfinity#p/u/0/1Z_BLGh4Nfk (http://www.youtube.com/user/ArcadeInfinity#p/u/0/1Z_BLGh4Nfk)
http://www.youtube.com/user/ArcadeInfinity#p/u/1/AYqSKREd7m8 (http://www.youtube.com/user/ArcadeInfinity#p/u/1/AYqSKREd7m8)
i literally said "that's 99% welcome to the usa nigga" when raiden did that sick dropkick/clothesline combo. fg community memes suck :(
Title: Re: KOFXIII
Post by: Tsunamidusher on August 28, 2010, 02:22:33 am
18 apparently
Ok OK OK, I have to call BS on that. Momoko 18? And she jumps into Athena's arms like that in her win pose?
Title: Re: KOFXIII
Post by: MDD on August 28, 2010, 02:26:38 am
You know we're talking about KOF here, right?
Title: Re: KOFXIII
Post by: Cyanide on August 28, 2010, 02:41:31 am
Just says high school in the story. I can't find more than her bio saying march 3, which isn't overly descriptive. High school is anywhere between 12 and 18. Anyway, still don't want to see her again no matter what age she is. More vanessa or B.mary plzkthx.
Title: Re: KOFXIII
Post by: RunningWild on August 28, 2010, 05:51:58 am
High school is anywhere between 14 and 18.

Fixed.

Also lol Ash is 16.
Title: Re: KOFXIII
Post by: Cyanide on August 28, 2010, 07:06:25 am
12-18 here, and we call it college. Go figure.

I'd correct the wiki entry if i could be bothered.

Tits or GTFO when it comes to KoF.
Title: Re: KOFXIII
Post by: Tsunamidusher on August 28, 2010, 07:10:09 am
Ok, we get it.

Anyway, I do agree about Malin, I've disliked her ever since her debut.
Title: Re: KOFXIII
Post by: MAO11 on August 28, 2010, 07:58:29 am
ASH and Shion says HI

 you all like to bully poor momoko it's not her fault that she's small. (http://danbooru.donmai.us/post/show/714181/4koma-asamiya_athena-belt-blue_hair-brown_hair-com)
Title: Re: KOFXIII
Post by: Mechy on August 28, 2010, 04:28:59 pm
i hate her more for her voice and for the fact that shes fucking useless  :-X
Title: Re: KOFXIII
Post by: MAO11 on August 29, 2010, 01:36:57 am
what do you mean useless? she's a combo machine.

 DOREMI CANTO. (http://www.youtube.com/watch?v=y2OgyxbA774)
Title: Re: KOFXIII
Post by: Average Mugen Guild Poster on August 29, 2010, 01:55:47 am
Do-Re-Mi-Fa-So-La-Ti----Do
Title: Re: KOFXIII
Post by: Loud Howard on August 29, 2010, 02:14:36 am
Momoko Sucks moar than Saigado Hentai for her
Title: Re: KOFXIII
Post by: Average Mugen Guild Poster on August 29, 2010, 02:16:39 am
Not from what I've seen. ;)
Title: Re: KOFXIII
Post by: Cyclysm on August 29, 2010, 04:40:42 am
Momoko is awesome!................ No I am not kidding
Title: Re: KOFXIII
Post by: shin. [OFWGKTA] on August 29, 2010, 06:15:01 am
IMO Momoko would be such an uninteresting character to bring back. They need to return some of the short-lived NESTS saga characters(Lin anyone?); or hell, maybe bring back the American Sports Team. Heavy D! was great.

EDIT: How could I forget Saisyu?
Title: Re: KOFXIII
Post by: Nero D. on August 29, 2010, 06:28:51 am
Or shingo.

Hell, give Shingo Kyo's punch chains since he's not using them atm.


Title: Re: KOFXIII
Post by: MDD on August 29, 2010, 07:26:30 am
Another Garou character would be cool, like Kain.
Title: Re: KOFXIII
Post by: MAO11 on August 29, 2010, 07:36:47 am
instead of garou in kofxiii why not make a sequel? i want to know who is rock's mother and if she's related to rugal.


we need metal slug characters in kof. or duke
Title: Re: KOFXIII
Post by: MDD on August 29, 2010, 08:23:42 am
Why would Rock's mom be related to Rugal? Rock gets his Reppukens from Geese.

Besides, she couldn't be related to him. Fatal Fury is a seperate continuity than KOF.
Title: Re: KOFXIII
Post by: MAO11 on August 29, 2010, 08:45:25 am
well kain stated that she's EVIL (their blood). EVILLLL I TELLS YA!!!
Title: Re: KOFXIII
Post by: MDD on August 29, 2010, 09:17:05 am
Doesn't mean she's related to Rugal.
Title: Re: KOFXIII
Post by: MAO11 on August 29, 2010, 09:18:33 am
i said IF~~~~~~~~~
Title: Re: KOFXIII
Post by: Mechy on August 29, 2010, 09:52:16 am
what do you mean useless? she's a combo machine.

 DOREMI CANTO. (http://www.youtube.com/watch?v=y2OgyxbA774)
shes the most pointless for the psycho soldier team story. even bao had atleast a proper reason to be there. momko is just a teenager with random psycho powers tagging along
Title: Re: KOFXIII
Post by: MDD on August 29, 2010, 09:57:31 am
If isn't even possible because of the seperate continuaties.
Title: Re: KOFXIII
Post by: MAO11 on August 29, 2010, 10:50:32 am
what do you mean useless? she's a combo machine.

 DOREMI CANTO. (http://www.youtube.com/watch?v=y2OgyxbA774)
shes the most pointless for the psycho soldier team story. even bao had atleast a proper reason to be there. momko is just a teenager with random psycho powers tagging along

if that's the case then terry,kim,ryo,K doesn't have any stories in ash saga so why are they in it?
Title: Re: KOFXIII
Post by: MDD on August 29, 2010, 11:21:51 am
Because all of them are both veterans and popular.
Title: Re: KOFXIII
Post by: Mechy on August 29, 2010, 12:18:44 pm
that

besides K is investigating stuff.
terry is a world know street fighter
kim has new students
ryo is (STILL) trying to get some name for kyokugenryu
Title: Re: KOFXIII
Post by: MAO11 on August 29, 2010, 12:27:46 pm
K hated kof and i don't know why he still participates in it.
k9999 has more reason to join kofs cause he want strong opponents plus he needs the money to take over the world .too bad he was pulled.
Title: Re: KOFXIII
Post by: Mechy on August 29, 2010, 12:34:27 pm
i dunno. i guess he gets money and then some pussy from kula
Title: Re: KOFXIII
Post by: MAO11 on August 29, 2010, 12:42:36 pm
i dunno. i guess he gets money and then some penis from his "partner"

FIXED
Title: Re: KOFXIII
Post by: Mechy on August 29, 2010, 12:44:22 pm
who knows
Title: Re: KOFXIII
Post by: MDD on August 29, 2010, 09:07:15 pm
K' and Maxima are bro's. The most they do is manhug each other. K' always fucks the lady of the team after each tournament. He didn't get any in '99, but got some in 2000 from Vanessa. After that, he made sweet love to Whip until he got bored of her and switched to Kula and her cold pussy. He'll probably with her for a few more years until SNK comes up with another girl to place on his team.

Title: Re: KOFXIII
Post by: Loud Howard on August 29, 2010, 10:42:51 pm
K' and Maxima are bro's. The most they do is manhug each other. K' always fucks the lady of the team after each tournament. He didn't get any in '99, but got some in 2000 from Vanessa. After that, he made sweet love to Whip until he got bored of her and switched to Kula and her cold pussy. He'll probably with her for a few more years until SNK comes up with another girl to place on his team.

Lol K' and Whip is inscest!
Title: Re: KOFXIII
Post by: MDD on August 29, 2010, 10:52:55 pm
So? All women are attracted to K' with his tight leather suit and his manly abs. No one can resist K', not even his own sister. And K' doesn't give a shit, as long as he gets to tap that sweet ass.

...I need to stop.
Title: Re: KOFXIII
Post by: Alhambra on August 29, 2010, 10:57:15 pm
Yes.
Title: Re: KOFXIII
Post by: Bastard Mami on August 30, 2010, 06:20:18 am
So? All women are attracted to K' with his tight leather suit and his manly abs. No one can resist K', not even his own sister. And K' doesn't give a shit, as long as he gets to tap that sweet ass.

...I need to stop.
err.. k' is actually based of hard gay, so no. Why do you htink they gave him his glasse back ? in kof 14 he will use short pants and wear a cap.
Title: Re: KOFXIII
Post by: MAO11 on August 30, 2010, 06:23:30 am
yeah and don't forget his a masochist.
Title: Re: KOFXIII
Post by: Duos.act on August 30, 2010, 06:34:58 am
K' and Maxima are the most blatantly homosexual duo in all of fighting games and that's why I adore them.

Down with homophobia, who needs hate when you can have love.  <3
Title: Re: KOFXIII
Post by: RunningWild on August 30, 2010, 07:39:33 am
Ragna and Jin are the most blatantly homosexual duo in all of fighting games

Fixed.
Title: Re: KOFXIII
Post by: SNT on August 30, 2010, 08:00:46 am
Unrequited.  Besides, Noel and Rachel already staked a claim on Ragna.
Title: Re: KOFXIII
Post by: Mgbenz on August 30, 2010, 09:51:06 am
Rachel had Ragna trademarked.
Title: Re: KOFXIII
Post by: MDD on August 30, 2010, 09:55:17 am
Sol and Ky are the most blatantly homosexual duo in all of fighting games

Fixed.
Title: Re: KOFXIII
Post by: MAO11 on August 30, 2010, 09:58:44 am
Ky is gay but not Sol
Title: Re: KOFXIII
Post by: Mgbenz on August 30, 2010, 10:01:55 am
Sol and Ky are the most blatantly homosexual duo in all of fighting games

Fixed.

You haven't played BlazBlue story mode and watched Teach Me! Ms. Litchi, have you?
Title: Re: KOFXIII
Post by: MDD on August 30, 2010, 10:05:38 am
Just because he fucked Justice doesn't mean he isn't gay. And to be honest, I haven't played Blazblue at all.
Title: Re: KOFXIII
Post by: MAO11 on August 30, 2010, 10:12:05 am
do you have something against gay people?
Title: Re: KOFXIII
Post by: Mgbenz on August 30, 2010, 10:14:18 am
Just because he fucked Justice doesn't mean he isn't gay. And to be honest, I haven't played Blazblue at all.

Thought so. The game  blatantly pokes at Jin's fascination with Ragna. They're not hiding it at all.

do you have something against gay people?

Not now please.
Title: Re: KOFXIII
Post by: MAO11 on August 30, 2010, 10:21:25 am
benimaru the guy loves pussy although he looks like a pussy himself.
Title: Re: KOFXIII
Post by: MDD on August 30, 2010, 10:24:58 am
Doesn't change the fact that Sol and Ky are gay for each other.
do you have something against gay people?
Where the fuck did I say that? And no, I don't. I happen to like Zangief and Freddie Mercury. The only homosexuals I hate are the "OH MY GAWD" ones.
Title: Re: KOFXIII
Post by: Duos.act on August 30, 2010, 10:54:36 am
Ky is gay but not Sol

Ky's the one that's married to a woman  : |
Title: Re: KOFXIII
Post by: Nero D. on August 30, 2010, 11:03:12 am
and sol is the reason he is married
Title: Re: KOFXIII
Post by: MDD on August 30, 2010, 11:15:14 am
Not like any women want Sol. Justice is dead, Dizzy is his daughter, I-NO is probably lesbo. The rest seem unfitting.
Title: Re: KOFXIII
Post by: Starlogical on August 30, 2010, 01:31:51 pm
Doesn't change the fact that Sol and Ky are gay for each other.
do you have something against gay people?
Where the fuck did I say that? And no, I don't. I happen to like Zangief and Freddie Mercury. The only homosexuals I hate are the "OH MY GAWD" ones.
I thought Freddie was Bi?
And yeah, Sol is based off of Freddie so yeah.
Title: Re: KOFXIII
Post by: Loona on August 30, 2010, 02:01:42 pm
Can we get back to discussion actual KoF/SNK characters? I'm sure you can take the Ark Systems man-love to another thread.

Why would Rock's mom be related to Rugal? Rock gets his Reppukens from Geese.

But not the red eyes - those seem to come from the Heinlein side of the family. Rose and Adel also have red eyes, which Rugal himself lacks... Far-fetched, but not impossible...

Quote
Besides, she couldn't be related to him. Fatal Fury is a seperate continuity than KOF.

There are enough common points between both timelines for some things to still be possible - if it's not explicitely different (as Geese's life or the Sakazakis' ages), then it's best to assume things are the same in both South Town and KoF continuities.
Title: Re: KOFXIII
Post by: MAO11 on August 30, 2010, 03:08:58 pm

is it just me or heidern looks like a molester from hell in this picture.
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Lioyd on August 30, 2010, 03:20:26 pm
Nice hotlinking.

Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Mechy on August 30, 2010, 06:16:30 pm
venom is gay and he is the best char in guilty gear
Title: Re: KOFXIII
Post by: darkgirl on August 30, 2010, 06:35:15 pm
Guilty Gear? is this the thread of KOFXIII?  ???
Title: Re: KOFXIII
Post by: Mechy on August 30, 2010, 06:44:02 pm
nah its "gay people in fighting games" thread
Title: Re: KOFXIII
Post by: darkgirl on August 30, 2010, 07:10:30 pm
mhh.. then we can include Ash and Benimaru in the thread, right?  ;D
Title: Re: KOFXIII
Post by: Zeo on August 30, 2010, 07:40:29 pm
Somehow, I don't think Benimaru is even gay. Ok the leopard shirt is bad, but he had a special intro for all the girls in KOF98 and CVS.

I think he's just feminine.
Title: Re: KOFXIII
Post by: Duos.act on August 30, 2010, 07:49:38 pm
Benimaru can clearly be seen hitting on women.  He's not gay and anyone who says he is is just jealous.

Ash hits on Elisabeth multiple times, he isn't gay either.

Remember folks, in Japan the stereotype for gay people is MUCH different than in the west.  While we think of gays as feminine girly men, Japan envisions them as hard gay, Freddy Mercury types with muscles and facial hair.  So if anyone is gay in KOF it's most likely Chang or Maxima.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on August 30, 2010, 08:18:06 pm
Benimaru can clearly be seen hitting on women.  He's not gay and anyone who says he is is just jealous.

Ash hits on Elisabeth multiple times, he isn't gay either.

Remember folks, in Japan the stereotype for gay people is MUCH different than in the west.  While we think of gays as feminine girly men, Japan envisions them as hard gay, Freddy Mercury types with muscles and facial hair.  So if anyone is gay in KOF it's most likely Chang or Maxima.

Gay Chang & Choi ftw ..now it all makes sense they were a pair in CVS2


Title: Re: KOFXIII
Post by: Thedge on August 30, 2010, 08:27:51 pm
Can we cut the "who's gay?" conversation so this thread is not bumped until we have actual news or relevant info about KOF XIII?
kthxbye.
Title: Re: KOFXIII
Post by: Retro Respecter on August 30, 2010, 09:13:02 pm
Better yet, remove the "Who's gay or who's straight?" conversation into its own topic.
Title: Re: KOFXIII
Post by: please dont on August 30, 2010, 09:19:28 pm
Kyo is gay for chang

True story
Title: Re: KOFXIII
Post by: Duos.act on August 30, 2010, 11:42:18 pm
Everyone is gay for Chang, cause he's a fat boy but he's movin' like Beyonce.
Title: Re: KOFXIII
Post by: Formerly Hoshi on August 31, 2010, 05:04:47 am
Not like any women want Sol. Justice is dead, Dizzy is her daughter, I-NO is probably lesbo. The rest seem unfitting.
Justice is a female.
Title: Re: KOFXIII
Post by: Nero D. on August 31, 2010, 05:06:55 am
dizzy is sol's daughter too
Title: Re: KOFXIII
Post by: Foobs on August 31, 2010, 05:31:54 am
Goddamit what happend to this thread.
Title: Re: KOFXIII
Post by: Duos.act on August 31, 2010, 05:32:40 am
Nothing new to talk about really...
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on August 31, 2010, 05:48:40 am
Can we cut the "who's gay?" conversation so this thread is not bumped until we have actual news or relevant info about KOF XIII?
kthxbye.
Title: Re: KOFXIII
Post by: MDD on August 31, 2010, 05:53:33 am
Not like any women want Sol. Justice is dead, Dizzy is her daughter, I-NO is probably lesbo. The rest seem unfitting.
Justice is a female.
It was a typo. I meant "him." And so what if Justice is a female?
Title: Re: KOFXIII
Post by: KAMEN RIDER! on August 31, 2010, 06:00:10 am
Well, any plans on DLC? (This thread seems to be dieing)
Title: Re: KOFXIII
Post by: Nero D. on August 31, 2010, 06:01:41 am
*dying
Title: Re: KOFXIII
Post by: Alhambra on August 31, 2010, 06:04:31 am
Unless anyone here has access to the game I don't think there is anything to talk about except maybe the console release and thats just speculation.
Title: Re: KOFXIII
Post by: MDD on August 31, 2010, 06:05:08 am
No doubt they'll put Billy in here somehow, either as DLC or a home exclusive. He was the only one on XII's unused data that hasn't made an appearance as of yet.

And Adel. It makes no sense that his sister is brainwashed, yet he's nowhere to be seen.
Title: Re: KOFXIII
Post by: Alhambra on August 31, 2010, 06:16:22 am
It is weird not seeing Adel with Rose being the poster child of the game. That last blog entry scared me simply because I fear the added characters including Malin and Momoko instead of the bevy of characters that I believe deserve a slot in their place.
Title: Re: KOFXIII
Post by: MDD on August 31, 2010, 06:21:32 am
Those were just tests. Nothing more. Chang can't survive without Kim and Momoko and Malin aren't popular enough. Can't say anything about Oswald though. He's popular and makes the most sense to appear out of all of those except for maybe Malin.
Title: Re: KOFXIII
Post by: KAMEN RIDER! on August 31, 2010, 06:23:49 am
We need Kasumi back...
Title: Re: KOFXIII
Post by: MDD on August 31, 2010, 06:24:39 am
No, we need Todoh.
Title: Re: KOFXIII
Post by: KAMEN RIDER! on August 31, 2010, 06:27:16 am
I would love to see Hotaru in a upcoming KOF game or a dlc, but the chance of that happening is never...
Title: Re: KOFXIII
Post by: MDD on August 31, 2010, 06:32:45 am
XI home port.

Rather than fill it up with Garou characters, i'd rather have more original characters.
Title: Re: KOFXIII
Post by: Alhambra on August 31, 2010, 06:43:11 am
You know I actually enjoyed some of the new face designs in the XII art book. And lets face it, without being bosses or playables, TFTP feel like a lame addition story wise.
Title: Re: KOFXIII
Post by: MDD on August 31, 2010, 08:36:40 am
To be honest, the only TFTP design I like is Mukai.
Title: Re: KOFXIII
Post by: Cyanide on August 31, 2010, 09:45:45 am
No! No more original characters. Very few of the "original" creations since 2k3 were any good.

Ash: Terrible
Duolon: Prefer Lin plzkthx
Shen: Poor mans ralf and has stolen his fighting style slot
Malin: Female choi (but lamer in fighting style)
Momoko: Pointless fanservice loli
Elizabeth: Ok i don't actually mind beth that much, but she's not interesting
Oswald: Worth it.
Adel: Popular, but he's a mid boss so he's not you know, totally essential.

Nobody else who i would expect to return from the new people.

Now, old people we love
Yamazaki
Billy
Angel
B.Mary
Vanessa
Ramon
Heavy D!
Shermie
Yashiro
Whip

I still want Baitang to replace momoko on the psycho soldier team (that's the panda btw)
Title: Re: KOFXIII
Post by: Alhambra on August 31, 2010, 11:05:11 am
Honostly I like the current Psycho Soldiers. I cannot stand Bao. Unless he gets a serious overhaul I I'd like to limit the number of annoying people to just Athena, thank you.

I agree with you on the characters Cyanide. Oswald is really the only one I like since 2003. Doesn't mean they should stop trying though.
Title: Re: KOFXIII
Post by: MDD on August 31, 2010, 11:11:55 am
Oswald and Adel for me, since Rugal isn't coming back anytime soon. I'd also like to mention that nobody, including myself, has even mentioned Geese yet.
Title: Re: KOFXIII
Post by: Alhambra on August 31, 2010, 12:20:27 pm
I always thought that Geese was just assumed.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on August 31, 2010, 12:29:20 pm
i would love to see a ressurection of the `96 Boss Team.  Krauser,Howard and Mr Big. Long time since SNK  made cool boss characters like them.
Title: Re: KOFXIII
Post by: Mechy on August 31, 2010, 03:37:54 pm
Ash: Terrible
Duolon: Prefer Lin plzkthx
Shen: Poor mans ralf and has stolen his fighting style slot
Malin: Female choi (but lamer in fighting style)
Momoko: Pointless fanservice loli
Elizabeth: Ok i don't actually mind beth that much, but she's not interesting
Oswald: Worth it.
Adel: Popular, but he's a mid boss so he's not you know, totally essential.
oh fuck you


i do agree on momoko and malin thog

but dude. a series really go's nowhere if it has no new chars.
Title: Re: KOFXIII
Post by: Alhambra on August 31, 2010, 05:06:39 pm
I think his beef was with the characters as characters not as new additions.
Title: Re: KOFXIII
Post by: Loud Howard on August 31, 2010, 05:52:46 pm
if SNK bring Geese back as Unlockable character, i'll buy this Kof for all platforms
Title: Re: KOFXIII
Post by: walt on August 31, 2010, 09:35:47 pm
if SNK bring Geese back as Unlockable character, i'll buy this Kof for all platforms
Quoted for RECORD KEEPING.
Title: Re: KOFXIII
Post by: Duos.act on August 31, 2010, 09:45:11 pm
Bleh, I'm sick of Geese personally.  Let that old ass muthafucka retire already, he had his time in the spotlight.
Title: Re: KOFXIII
Post by: Zeo on August 31, 2010, 09:46:18 pm
Needs more Rock. But considering KOF's timeline, he'll probably never grow up.
Title: Re: KOFXIII
Post by: MDD on August 31, 2010, 10:04:14 pm
Except Geese turned himself into SNK's posterchild and he always has a good chance appearing in anything KOF related.

Personally, I wouldn't mind a new boss team with Silber, Jyazu and Grant. Gotta use those XI midbosses for something.   
Title: Re: KOFXIII
Post by: swipergod on September 01, 2010, 12:33:33 am
I'm expecting a "flame" Iori alternate.  Especially considering the endings.  I'd buy the Billy, B. Mary and Yamazaki since that team's incredibly popular.  Billy on his own seems unlikely since he'd need a team.  SNK also has a lot of love for Kasumi.  I'd expect a comback from her.  They could go the Billy, Eiji, Kasumi route since that kinda it for the 94-96 era outside the boss team/sports team.  I also find Adel more likely since he's Rugal's 'replacement' and has been in the last 2 cannon games.
Title: Re: KOFXIII
Post by: MAO11 on September 01, 2010, 01:58:26 am
i like kasumi as well but they need to give her some cool aikidoh moves.

grant and silber sounds nice but i don't think jyazu would be a perfect member for them maybe gai.

i wish SNK would put some classic NEOGEO characters like duke(submarine screw!!) or some future characters like in buriki one.
Title: Re: KOFXIII
Post by: MDD on September 01, 2010, 02:07:22 am
Notice how I put those three in a boss team. Gai is not boss material, though King Lion could replace Jyazu well.

And i'd rather have Todoh than Kasumi. Capcom seems to be the only one to realize how badass he is.
Title: Re: KOFXIII
Post by: Nero D. on September 01, 2010, 02:40:47 am
ryuhaku
Title: Re: KOFXIII
Post by: MDD on September 01, 2010, 04:39:39 am
More commonly referred to as Todoh.
Title: Re: KOFXIII
Post by: Sky79 on September 05, 2010, 08:59:53 pm
Wouldn't mind if they shook things up a bit.

N.E.S.T.S :Fugitive Team-
Angel, Kriz and Namless-(yeah yeah I know)

If they're going to finish the Ron story arch then-
Agent Team
Vanessa, Ray and Seth

Hizoku Assassin's Team
Luan, Chat and Sai
Title: Re: KOFXIII
Post by: Duos.act on September 05, 2010, 09:12:08 pm
So I got to play this game.

It's amazing.  Easily one of the best SNK has ever put out.

-Everyone that said Hwa would be a Joe clone was DEAD WRONG.  He has similar animations but they all work differently.  His bakuretsuken functions more like Khusnood's zanretsuken from Garou MOTW and his dragon kick is more like King's tornado kick than Joe's tiger kick.

-Everyone that said Kula was the same as in 2002 UM?  Also wrong.  She has new blowback attacks that are much different from K's.  He standing blowback is her old df+C command move but without the giant icicle and her aerial one is her snowflake projectile from KOF XI but without the actual projectile.  Her stance is not "dead" like people were saying.  She moves her hands, has ice around her, and if left idle enough she yawns.  Her snowman taunt is priceless btw.

-Maxima is a fucking MONSTER.  Double vapor cannon has at least 5 whole frames of autoguard and does DINO DAMAGE.

-The dialogue is amazing.  I'll edit this post with some of my favorites later.

-To clear up the confusion on Ash's sacrifice.  Ash's entire plan was to become all powerful, but in the end he failed and got possessed by Saiki.  However, he decided to redeem himself in his final hour by refusing to go beyond the gate of time, much to Saiki's chagrin, in order to save humanity.  Ash was a troll the entire saga, but finally redeems his status as a hero in the end with a final sacrifice.

-Speaking of Saiki, he's a proper cheap fuck for a KOF game.  What nobody seems to have pointed out is that his projectile (THAT HE LOVES TO SPAM) will freeze you solid for a few seconds.  He is truly worthy for an SNK boss.

I'll post more later depending on if anyone wants to know anything.
Title: Re: KOFXIII
Post by: Nameless353 on September 05, 2010, 10:12:30 pm
K9999/Nameless should be back with nests team.
They're the best characters, just tell me how much people uses Kula/K9999 on KoF 2002 and Angel on KoF 2001.
Also, i don't think that Raiden fits too much, but i also hate Chang and Choi...
I think Kim should make team with Jae Hoon and Dong Hwan (if Rock was on XI, why not? :sugoi: )
But, the game's out, and it's better than XII...
Title: Re: KOFXIII
Post by: Duos.act on September 05, 2010, 10:23:59 pm
Rock was in XI?  I don't remember him being there...
Title: Re: KOFXIII
Post by: Mgbenz on September 05, 2010, 10:24:47 pm
K9999 will never ever appear in any KOF game ever again. SNKP has removed him from the series now. That's why they made Nameless in the first place.

As for Nameless, I doubt he'll be immigrated to canon since NEST itself is not relevant anymore.



Also no, Rock was not in XI.
Title: Re: KOFXIII
Post by: Nameless353 on September 05, 2010, 10:37:06 pm
Well, bad information of my part :P
Since i never played XI...
And if NESTS it's not important, why K' and Kula are still in KoF??
Title: Re: KOFXIII
Post by: Tsunamidusher on September 05, 2010, 10:40:50 pm
Popularity and False Diversity 8)
Title: Re: KOFXIII
Post by: Foobs on September 05, 2010, 10:45:47 pm
false diversity?
Title: Re: KOFXIII
Post by: Tsunamidusher on September 05, 2010, 11:04:15 pm
K' isn't black.
Title: Re: KOFXIII
Post by: MDD on September 06, 2010, 02:15:03 am
Except Nameless, K'9999, Krizalid and Angel are all popular. However, I don't see any of them appearing in a future games.
-SNK hates K'9999's guts and will see to it that he never appears ever again. And you all thought it was because of lawsuits.
-Nameless' sole appearance was in a non canon game, so in sense, he doesn't even exist.
-We don't know if Krizalid died in 2001 like Zero or he survived like Ron. Since there's been no mention of him at all after 2002 UM, we can only assume he's dead unless he appears in the next canon game as Ron's buddy or something.
-The only reasons I can think of Angel not being in a game are that there's no team for her or, more likely, there's no reason for her to be around if her fuck buddy K'9999/Nameless isn't around anymore.
Title: Re: KOFXIII
Post by: Alhambra on September 06, 2010, 02:15:53 am
I'm sorry, who the hell ever thought K' was black?
Title: Re: KOFXIII
Post by: MDD on September 06, 2010, 02:20:05 am
I'm sorry, who the hell ever thought K' was black?
Idiots.

Or because Another K' is black and they seems to think that's how K' looked pre-NESTS.
Title: Re: KOFXIII
Post by: MAO11 on September 06, 2010, 03:00:29 am
as nameless i don't care but for k9999 can't they just change his appearance or at least make him less like akira?. (why would snkp hate k9999?)
Title: Re: KOFXIII
Post by: MDD on September 06, 2010, 05:40:07 am
as nameless i don't care but for k9999 can't they just change his appearance or at least make him less like Tetsuo?. (why would snkp hate k9999?)
Fixed
Title: Re: KOFXIII
Post by: Mgbenz on September 06, 2010, 02:25:42 pm
as nameless i don't care but for k9999 can't they just change his appearance or at least make him less like akira?. (why would snkp hate k9999?)

They already did that. He's called Nameless.
Title: Re: KOFXIII
Post by: MAO11 on September 06, 2010, 05:09:30 pm
nameless isn't very villianish and the giant drill thing is just stupid.
Title: Re: KOFXIII
Post by: Alhambra on September 06, 2010, 08:51:27 pm
And the giant mutant cancer arm was what exactly?
Title: Re: KOFXIII
Post by: Average Mugen Guild Poster on September 06, 2010, 08:58:52 pm
Disgusting.
Title: Re: KOFXIII
Post by: Kalumon on September 06, 2010, 08:59:12 pm
gross  :-*
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on September 06, 2010, 09:01:54 pm
brilliant
Title: Re: KOFXIII
Post by: walt on September 06, 2010, 09:43:08 pm
And the giant mutant cancer arm was what exactly?
A homage to Akira, one of the most critically acclaimed anime movies of all time to this day. Specifically the character Tetsuo (http://blog.zentraedi.com.ve/wp-content/uploads/2008/11/akira.jpg).

So yeah, brilliant ... but also a rip off.
Title: Re: KOFXIII
Post by: Duos.act on September 06, 2010, 09:51:23 pm
I promised I'd post some of my favorite dialogue, so I think I'll get started.

Joe vs. Saiki
Joe: Orochi?  You think I'm scared of a bunch of snakes?  I eat alligators for breakfast!
Saiki:.....
Joe: ORA ORA!

Maxima vs. Kensou(From memory, probably not spot on)
Maxima: It seems your abilities have increased almost to 100% since we last met.
Kensou: Hey!  My power has gone totally beyond 150%!  I'm not the same Kensou as before!
Maxima: Well one thing's for sure, you're mouth is well over 9000.  I guess it's time to test you out then.

Hwa vs. Kyo
Hwa: Kusanagi style?  Never heard of it.  And don't give me that 18000 centuries bull either, Muay Thai has its roots in ancient India!
(all I can remember for that one)

and a win quote

K' to Hwa: Nobody requested your presence here!

I got almost all of Kula's pre match dialogue, I'll post it up later.
Title: Re: KOFXIII
Post by: Alhambra on September 06, 2010, 11:14:07 pm
And the giant mutant cancer arm was what exactly?
A homage to Akira...

Ahem... DUH!

Still doesn't make it good.
Title: Re: KOFXIII
Post by: NGeo on September 06, 2010, 11:20:24 pm
Joe vs. Saiki
Joe: Orochi?  You think I'm scared of a bunch of snakes?  I eat alligators for breakfast!
Saiki:.....
Joe: ORA ORA!

thats win Right there  :sugoi:
Title: Re: KOFXIII
Post by: Cashman on September 07, 2010, 03:02:27 am
K9999 and Nameless both sucked. I do not like them

Someone has told me that there an KOF XIII game somewhere in New York. As I live in new jersey and is very Close to New York, I don't know if I want to take the trip due to the many reason
1. Got to save money to buy alot of CDS and DVDS I order
2. Do I really want to go To new york to play just one game?
3. I'm not even that big on fighting games anymore.
4. I kind of don't want to go just to begin with

What do you guys think, Should I go?
Title: Re: KOFXIII
Post by: MAO11 on September 07, 2010, 03:07:29 am
go die in a corner! jk :D

if you don't want to go then don't go.
Title: Re: KOFXIII
Post by: Duos.act on September 07, 2010, 04:05:41 am
OK because I promised here's all of the pre fight dialogue for Kula that I got.  I probably forgot bits and pieces, but you should still get the general idea.

Kula vs. Ash
Kula: Boo!  I hate fire!
Ash: Only a cowardly lamb would fear flames as pretty as these.  Or maybe a fawn?
Kula: I'm not scared of fire, I just really hate it!

Kula vs. Elisabeth
Betty: So pure and innocent.  I remember when he and I were that way...
Kula: Did you say something?
Betty: Nothing.  I am talking nonsense again.

Kula vs. Duo Lon
Duo: If you can still smile carelessly, it is not too late for you to turn back.
Kula: What do you mean?
Duo: It seems as though nothing I say can convince you otherwise, so I will have to deliver my message physically.

Kula vs. Kyo
Kula: Ugh!  I HATE fire and everyone that uses it!
Kyo: You know, I've always wondered.  Aren't you contradicting yourself?  That guy in the sunglasses is hardly any different.

Kula vs. Benimaru
Benimaru: 10 years....no, 5 years is much better.  14 is way too young.
Kula; Are you talking about me?  What will be better in 5 years?
Benimaru: Nothing...nothing at all..

Kula vs. Daimon
Daimon: .....
Kula: Excuse me sir, but why aren't you saying anything?
Daimon: There is no need for words, we are about to fight!
Kula: Oh we're already starting?  I better do my best!

Kula vs. Terry
Terry: Every time I see you you're eating candy or something.  You know you're gonna regret that in a few years right?  At least try something with low calories.
Kula: I've never heard of calories.  What are they?

Kula vs. Joe
Joe: What?!  I'm gonna be fighting this brat?!  Come on I want a real opponent!
Kula: That was totally uncalled for!  OK, I'll make this worth your time!

Kula vs. Leona
Leona: How do you do it?  How are you able to laugh in the middle of battle?
Kula: I don't think about it.  I just laugh.

Kula vs. Clark
Kula: Hey, where's Seirah?  Isn't she with you?
Clark: She's off on a mission of her own.

Kula vs. Ralf
Ralf: Jeez...I really don't want to beat on this kid, but it looks like I don't have a choice in the matter.
Kula: Don't worry about me, I won't be that easy.

Kula vs. King
Kula: Hey, you work at a restaraunt right?  If I win can you bring me back some ice cream?
King: Well it's not exactly a restaraunt you see, but we do have a bit of sherbert.
Kula:  Sherbert?  I don't like that, I want sorbet!
King:...can somebody please find this kid's parents?

Kula vs. Yuri
Yuri: Hey, how about you come join our all girl team sometime?
Kula: Do you have ice cream?  I'll do anything for ice cream!

Kula vs. Ryo
Ryo: You're still young, why don't you come by our Kyokugen dojo sometime?  It will be a good experience for you!
Kula: Sure!  Can I bring along Diana too?  And Foxy?
Ryo: Absolutely!  Maybe with more girls around Yuri will be less grumpy.
Kula: One question though....what's a Kyokugen?  Can I eat it?  Is it cold?

Kula vs. Robert
Kula: Hey, K' tells me I shouldn't trust guys who talk too much.  You look like you talk too much, does that mean I can't trust you?

Kula vs. Takuma
Takuma: I was hoping I wouldn't have to fight anyone younger than my daughter....
Kula: Excuse me sir?  Is something wrong?  You look worried.
Takuma: Hah!  Letting my guard down like that!  She's obviously not a normal human being.  Looks like I'm still green behind the ears, even in my age!
Kula: Acting scared then getting cocky?  ....you're really weird.

Kula vs. Kim
I can't really remember, but I do recall that the "make your goldfish explode" line is from this one.  Kula is the true master of insults.

Kula vs. Raiden
Raiden: Hey there little girl!  Do you want an autograph?
Kula: I love signing autographs!  I used to do it all over Candy's face!
Raiden: Err...when did KOF turn into a daycare?

Kula vs. Hwa
Kula: Hey sir, what is that thing you keep drinking?  Can I have a sip?
Hwa: Uhhh....no!  That's none of your business!

Kula vs. Saiki
Saiki: You still have some life in you.  Would you like to make a last prayer before you die?
Kula: Prayer?  Diana always told me there were no Gods in this world.
Saiki: You may be as dumb as a hamster, but you have that right at least.  There are no Gods, only the cruelest of reality!

Kula vs. Ash (boss)
Kula: I hate this guy's flames even more.  They make me feel even more sad and alone...
Ash: You fear them like a wild animal.  Then I suppose it is time for me to domesticate you.

Win Quotes

to..can't remember.  Shen Woo I think:  Fighting is such fun, don't you agree?~
to King: May I take your order, please? I think I could be a waitress too?~
to another Kula:  They say when you get strong, people copy you.  Then I must be really strong!~ (mugen makes this one ten times funnier)
to Saiki:  All you do is sit back and keep shooting things at me!  That's no fair!  (lol kof skystage)

I'm sure a bit of it is not quite exact but it's close enough.  And I had to do some of it by memory.  Essentially they tried to show how her personality came out over the course of the games after being rescued from NESTS.  She's come along way from diet Rei Ayanami from KOF 2000 to being the energetic, almost ditzy girl she is now.  It's why her voice is performed higher and more enthusiastic now.  And yes it's the same VA, I saw in the credits.

[size=3pt]...i have problems.[/size]
Title: Re: KOFXIII
Post by: Cashman on September 07, 2010, 04:31:56 am
go die in a corner! jk :D

if you don't want to go then don't go.
I'm in the Mix if I should go or not. If I'm hearing great things about it I should go, but school starting soon. That's why I'm asking you guys
Title: Re: KOFXIII
Post by: K.O.D on September 07, 2010, 04:21:23 pm
Post K' pre-fight dialogue please.
Title: Re: KOFXIII
Post by: Mechy on September 07, 2010, 05:02:06 pm
now i cant wait for this game, thanks MC2 :D
Title: Re: KOFXIII
Post by: darkgirl on September 07, 2010, 05:05:02 pm
Post K' pre-fight dialogue please.

+10000000
Title: Re: KOFXIII
Post by: Loud Howard on September 07, 2010, 05:16:45 pm
Post K' pre-fight dialogue please.

QUOTE FOR THE WIN!

Post leona and terry =D
Title: Re: KOFXIII
Post by: Lioyd on September 07, 2010, 06:58:52 pm
Yo, got a blog post (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/09/kof_xiii_6.html) that looks like it'd be interesting to read. There's a comparison of XII and XIII artwork and what looks like art evolution or something...Anyone up for a rough translation?

[size=2pt]also MC2 is awesome[/size]
Title: Re: KOFXIII
Post by: Duos.act on September 07, 2010, 07:48:55 pm
Post K' pre-fight dialogue please.

I have a bit here and there.

K' vs. Joe
Joe: You say you hate KOF, but you're here every year!  What's up with that?
K': ....
Joe: Just admit it!  You love the attention!

K' vs. Kyo
Kyo; Man I really feel for you.  You sure do have it rough.
K': Shut it!  I don't need your sympathy!

K' vs. Ash
K': You're one ugly looking guy, you know that?
Ash: You're one to talk, you're not even human!
K': What did you say!?

K' vs. Terry
Terry: You always seem to be in such a bad mood.  Wanna talk about it?
K': Who do you think you are, a counselor?  Get out of my way!

K' vs. Saiki
Saiki: You're that artificial human made by NESTS!
K': And so what if I am?
Saiki: You're just trash left behind by a man's failure to become a god!  How does it feel to live like that?
K': You're going to regret those words...

K' vs. King
King: You sure look like you got it rough, do you want a drink?
K': ....
King: Oh that's right, you're underage, sorry.

That's about all I can remember.

K' in this game is characterized by being the only serious member of his team.  The "straight man" if you will.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on September 07, 2010, 07:56:37 pm
I like what I read, gives us that "old school" feeling of knowing about the chararcters interactions!!  :sugoi:
Title: Re: KOFXIII
Post by: MAO11 on September 07, 2010, 07:58:48 pm
lol poor k' everyone is making fun of him.

what happened to robert gacia x sei kensou rivalry?
Title: Re: KOFXIII
Post by: Mechy on September 07, 2010, 08:19:45 pm
clarks plz  8)
Title: Re: KOFXIII
Post by: Duos.act on September 07, 2010, 08:30:21 pm
Clark was nerfed so much I could only stand to play him once.

While I'm here I might as well post two of the endings we got in English for you all.

Women's team (http://www.youtube.com/watch?v=35iWEB7QIvs)

K' team (http://www.youtube.com/watch?v=Vezglp0MOfM)
Title: Re: KOFXIII
Post by: Lioyd on September 07, 2010, 08:33:04 pm
K' vs. King
King: You sure look like you got it rough, do you want a drink?
K': ....
King: Oh that's right, you're underage, sorry.
I forgive you, Nona. I forgive you.

[size=2pt]ok not really but still.[/size]
Title: Re: KOFXIII
Post by: c001357 on September 07, 2010, 08:36:21 pm
Clark was nerfed so much I could only stand to play him once.

compared to 12?
Title: Re: KOFXIII
Post by: Mechy on September 07, 2010, 08:58:19 pm
oh yeah, i forgot what they did to clark ;-;
Title: Re: KOFXIII
Post by: Duos.act on September 07, 2010, 08:59:23 pm
Clark can't even do his standing C into backbreaker anymore, and his grab range is pathetic outside of ex grabs.
Title: Re: KOFXIII
Post by: Mechy on September 07, 2010, 09:01:31 pm
not to mention the lack of moves

i mean. they should have at least given him frankensteiner or mount tackle
Title: Re: KOFXIII
Post by: Duos.act on September 07, 2010, 09:14:57 pm
He has the frankensteiner.  His NM works like mount tackle though.
Title: Re: KOFXIII
Post by: Mechy on September 07, 2010, 09:17:41 pm
he does? hm, it was not in the tech vid
Title: Re: KOFXIII
Post by: Foobs on September 07, 2010, 09:19:49 pm
Is it useless in a real match?
Title: Re: KOFXIII
Post by: Duos.act on September 07, 2010, 09:28:03 pm
The range is so bad that you will probably never get it to connect.
Title: Re: KOFXIII
Post by: Mechy on September 07, 2010, 09:30:08 pm
 :'(
Title: Re: KOFXIII
Post by: Sky79 on September 07, 2010, 10:42:15 pm
Clark was nerfed so much I could only stand to play him once.

While I'm here I might as well post two of the endings we got in English for you all.
K' team (http://www.youtube.com/watch?v=Vezglp0MOfM)

"This was an honor for my whole family"

Hmm
Dosen't she mean 'For my brother and I'??............Unless------Oh my dear sweet lord  o_O

Let the rumors and speculation begin!
Title: Re: KOFXIII
Post by: Darkflare on September 07, 2010, 11:31:56 pm
Is there really anything to speculate? You're overthinking the details too much.
Title: Re: KOFXIII
Post by: Sky79 on September 08, 2010, 08:48:58 am
Is there really anything to speculate? You're overthinking the details too much.
Still can't take a joke I see  ;)

Anyway, the dialog exceeded my expectations, even crammed in a mugen joke (that I'm happy to be a part of) Some of that felt almost fan written.

Ending:
The best storytellers can illustrate whats going on via images, that's what I got out of the K' ending(s) you could tell what was going on the whole time and it fit the character(s) The mood I get from all endings thus far is that they can now go just about anywhere with the 'Saga'......So here's my question-

Now that they have the opportunity, what dose everyone think they'll do? Conclude old plot lines with a bang & move on to the next logical step? or say F*** it and establish yet another 'new' anticlimactic plot line?-
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Darkflare on September 08, 2010, 09:51:28 am
Is there really anything to speculate? You're overthinking the details too much.
Still can't take a joke I see  ;)

Still can't make a joke that doesn't suck I see  --;
Title: Re: KOFXIII
Post by: Mechy on September 08, 2010, 02:57:19 pm
sarcasm is hard to detect over internets
Title: Re: KOFXIII
Post by: Lioyd on September 08, 2010, 03:13:00 pm
Heh heh... "Take a joke, make a joke"...I'm gonna use that one next time someone goes "OLOLOL DED BABBY RAEP NIGGER FREE SPEECH!!!!" and shit.  ;D
Title: Re: KOFXIII
Post by: Nanashi_1337 on September 08, 2010, 03:18:28 pm
Heh heh... "Take a joke, make a joke"...I'm gonna use that one next time someone goes "OLOLOL DED BABBY NIGGER RAEP FREE SPEECH!!!!" and shit. :D

Don't please.

Anyway, can somebody tell me if there are more characters that has been nerfed too much, like Clark?
Title: Re: KOFXIII
Post by: walt on September 08, 2010, 04:30:23 pm
Anyway, the dialog exceeded my expectations, even crammed in a mugen joke (that I'm happy to be a part of) Some of that felt almost fan written.
What joke is that?
Title: Re: KOFXIII
Post by: Titiln on September 08, 2010, 04:34:50 pm
sky79 is still horrible at "jokes"
Title: Re: KOFXIII
Post by: walt on September 08, 2010, 04:37:35 pm
well, is there ANY mugen related joke whatsoever?
Title: Re: KOFXIII
Post by: Duos.act on September 08, 2010, 07:16:18 pm
I suppose it's possible he's referring to the win quote you get from a Kula vs Kula mirror match.
Title: Re: KOFXIII
Post by: Jesuszilla on September 08, 2010, 07:52:38 pm
sky79 is still horrible at "jokes"
despite being one himself
Title: Re: KOFXIII
Post by: EnlightendShadow on September 09, 2010, 08:30:13 am
Blog update!
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/20100909_jokaku.jpg)(http://game.snkplaymore.co.jp/official/kof-xiii/blog/20100909_teamK.jpg)(http://game.snkplaymore.co.jp/official/kof-xiii/blog/20100909_3.jpg)(http://game.snkplaymore.co.jp/official/kof-xiii/blog/20100909_saiki.jpg)(http://game.snkplaymore.co.jp/official/kof-xiii/blog/20100909_yamada.jpg)
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/09/kof_xiii_7.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/09/kof_xiii_7.html)
Title: Re: KOFXIII
Post by: Tsunamidusher on September 09, 2010, 08:35:57 am
Todoh...
Title: Re: KOFXIII
Post by: Koop on September 09, 2010, 09:02:18 am
That's Jubei
Title: Re: KOFXIII
Post by: RunningWild on September 09, 2010, 09:07:08 am
We could of had Jubei instead of Hwa?

Fuck you SNK.

Fuck you.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on September 09, 2010, 10:11:34 am
let's hope the next KOF include those chars
Title: Re: KOFXIII
Post by: Sky79 on September 09, 2010, 02:42:10 pm
I see the troll levels are the same as normal.... Sad
let's hope the next KOF include those chars

*slow clap*

Amen, and an actual main villain.........(not just a cheap 'Rehash-Ash')
Title: Re: KOFXIII
Post by: walt on September 09, 2010, 05:16:45 pm
DUDE, SERIOUSLY, WHAT IS THE MUGEN JOKE YOU'RE REFERRING TO? It's nowhere on the referenced videos or conversations in the past 2 pages, CONTEXT!?°!"#$%&/()=?
Title: Re: KOFXIII
Post by: Sean Altly on September 09, 2010, 05:30:54 pm
I'm pretty sure he was talking about the part in MC2's post where he mentions Kula talking about being copied because she's so strong, which MC2 said was kind of funny considering how she gets copied and edited so much in Mugen.
Title: Re: KOFXIII
Post by: walt on September 09, 2010, 05:35:14 pm
ah, finally.

/me is at peace
Title: Re: KOFXIII
Post by: Loud Howard on September 09, 2010, 05:37:18 pm
Still waiting for Leona and Terry Pre-Fight Dialogues
Title: Re: KOFXIII
Post by: RunningWild on September 09, 2010, 08:10:08 pm
Terry: Why so blue?
Leona: ...
Terry: Get it? Cuz yer hair is oh so blue!
Leona: ...
Title: Re: KOFXIII
Post by: Duos.act on September 09, 2010, 10:11:20 pm
I didn't play as either of those characters.  The only clips of theirs I caught was against the characters I used.

Title: Re: KOFXIII
Post by: GLB on September 09, 2010, 10:45:04 pm
Jubei would have been awesome.
Title: Re: KOFXIII
Post by: Lioyd on September 10, 2010, 02:07:57 pm
I think I recognize Hiroaki's style in that K' team pic.
Title: Re: KOFXIII
Post by: Mechy on September 10, 2010, 06:58:24 pm
imo saiki should just have been the final boss. just a bit tougher and more moves

and fuck, next game is gonna bring back Chang and Choi for Kim and have Jubei in the same team with Hwa and Rayden
Title: Re: KOFXIII
Post by: GLB on September 10, 2010, 11:28:05 pm
I don't like Hwa, at all. I think he is a boring character. Same with Gai Tendo. They are both extremly boring and useless.
Title: Re: KOFXIII
Post by: MDD on September 10, 2010, 11:35:01 pm
Gai is far from useless in XI. (http://shoryuken.com/wiki/index.php/King_of_Fighters_XI#Advanced_Strategy)
Title: Re: KOFXIII
Post by: Cyanide on September 11, 2010, 02:22:19 am
Gai can lock you down rather thoroughly. Still, choice between him and some OLD FAVOURITES i would go for the OLD FAVOURITES rather than bonus characters introduced in XI.
Title: Re: KOFXIII
Post by: Duos.act on September 11, 2010, 02:27:16 am
KOF 14 would be a dream match, meaning every character from 2003 up to now would be viable for an appearance.

Chang was in 2003, but Choi hasn't been playable in this series at all.
Title: Re: KOFXIII
Post by: Cyanide on September 11, 2010, 04:30:17 am
12 was a dream match too. they broke their rules of dream match > 3 > DM > 3 > DM system.
Title: Re: KOFXIII
Post by: Duos.act on September 11, 2010, 04:44:18 am
I think 12 was just testing new hardware like Neowave was.
Title: Re: KOFXIII
Post by: RunningWild on September 11, 2010, 06:40:26 am
12 was a dream match too. they broke their rules of dream match > 3 > DM > 3 > DM system.

Not much of a "dream match" though when all of 12's characters are in 13.
Title: Re: KOFXIII
Post by: MDD on September 11, 2010, 06:59:37 am
12 was more like a playable beta.
Title: Re: KOFXIII
Post by: Lioyd on September 11, 2010, 10:57:45 am
I just thought of something vicious.

As we all know, Zero Punctuation fans are numerous. With numbers comes stupidity; when Yahtzee did a positive review of Painkiller, the sales on Steam skyrocketed... [size=2pt](PK is a good game though.)[/size]

That said, knowing Internet culture (snark snark snark spite spite spite) asking something for KOFXIII would probably prompt him to boycott the damn thing just to be a dick. :l
Title: Re: KOFXIII
Post by: Duos.act on September 11, 2010, 12:35:35 pm
Yahtzee already proved he knows jack shit about fighting games with his Brawl review, I'd rather not have him try to review an actual fighting game and make him look even more ignorant than he already is...if that's even possible at all.
Title: Re: KOFXIII
Post by: Zeo on September 11, 2010, 03:16:54 pm
Wow...
Title: Re: KOFXIII
Post by: Lioyd on September 11, 2010, 03:30:24 pm
I've heard that the real Yahtzee (that is, the person, not the persona) is actually quite a nice guy and well, after the Painkiller affair it's not completely unreasonable to believe that his approval, no matter how misinformed, could get KOF some recognition...among faux-geek hipster snobs. (It's not much but it's an audience...) Thereby getting SNK money,  perhaps prompting them to start caring about the West again. With that money they wouldn't have to cling on to KOF anymore, which would eventually lead us to Garou 2 and The Last Blade 3. :D

Bleh, who am I kidding. This is the Internet.  :'(

Edit: Oh hi second little yellow star! ;P
Title: Re: KOFXIII
Post by: SNT on September 11, 2010, 06:19:15 pm
I've heard that the real Yahtzee (that is, the person, not the persona) is actually quite a nice guy and well
Met him at an expo afterparty.  He's pretty quiet.  Bit of a perv, too; spent a good chunk of his time trying to kick up the hot Daisy cosplayer's dress.
Title: Re: KOFXIII
Post by: GMSpectre on September 11, 2010, 06:44:49 pm
Gai Tendo is a fighting game versaion of Sakuraba so he rules by default.
http://www.youtube.com/watch?v=gibyObwmYR4
Title: Re: KOFXIII
Post by: MAO11 on September 12, 2010, 12:39:58 am
sakuraba is really entertaining to watch he pulls those unconventional fight moves in battle to confuse his enemies.
Title: Re: KOFXIII
Post by: Sky79 on September 12, 2010, 06:51:57 am
KOF 14 would be a dream match, meaning every character from 2003 up to now would be viable for an appearance.
Chang was in 2003, but Choi hasn't been playable in this series at all.
Why do they keep bringing these two back? At lease update Chang's outfit. Athena has warn a new outfit in every new KOF for the last 16 years, can we at lease change out Chang's rags? (you know they gotta be funky)

A little charter development would be nice too.


12 was more like a playable beta.
I got that feel, but it wouldn't have prompted near as much scorn if they had-
1. Made it far more clear via the name, call it KOF:'New Dawn', KOF:Rebirth, KOF:This is a test, please don't expect much.

2.Leave the 'Official' title name' out of t if it's not going to be a solid 'official' release. If we wanted to get 'real' here, KOF14 would be KOF:XII

3. Finished Mai. It's not KOF without Mai
Title: Re: KOFXIII
Post by: Cyanide on September 12, 2010, 07:27:10 am
He's a fat dude, what do you want to change it for? A cat suit? A pair of budgie smugglers? He suits the gi/rags. Changing his outfit would show more chang skin than i consider a good thing.
Title: Re: KOFXIII
Post by: MAO11 on September 12, 2010, 07:40:19 am
Leona would be happy if he showed more skin.
Title: Re: KOFXIII
Post by: Nameless353 on September 12, 2010, 07:50:58 am
He's a fat dude, what do you want to change it for?
Rufus :P
Title: Re: KOFXIII
Post by: Formerly Hoshi on September 12, 2010, 08:42:38 am
A pair of budgie smugglers?
If they do it right, they can make this an alternate costume.
Title: Re: KOFXIII
Post by: Mechy on September 12, 2010, 09:58:51 am
he seems to have a new stance on the prototype sprite
Title: Re: KOFXIII
Post by: MAO11 on September 12, 2010, 10:16:51 am
LEAVE CHANG ALONE!
(http://www.freewebs.com/thedemon26/LeonaChang.JPG)
Title: Re: KOFXIII
Post by: SNT on September 12, 2010, 01:04:22 pm
(http://jamiedubs.com/fuckflickr/data/meme-prints/leave-britney-alone.jpg)
Title: Re: KOFXIII
Post by: Sky79 on September 12, 2010, 10:59:05 pm
(http://jamiedubs.com/fuckflickr/data/meme-prints/leave-britney-alone.jpg)

^ Ash Crimson Prototype ^


While they're at it, if they're going to bring the old school disgins and characters back, then where the hell is the "American Sports Team"?
Title: Re: KOFXIII
Post by: walt on September 13, 2010, 08:20:58 am
Gai Tendo is a fighting game versaion of Sakuraba so he rules by default.
http://www.youtube.com/watch?v=gibyObwmYR4
Some of the best 10 mins spent on a YT vid in a while. Funny they named Sakuraba the "Gracie Hunter", from the wins over the Gracie brothers ... all of which are related to the legendary Helio Gracie, over whose looks SF3 Oro was loosely based on, according to this site (http://fightingstreet.com/folders/variousinfofolder/ripofffolder/ripoffpage1.html)
Title: Re: KOFXIII
Post by: Nero D. on September 13, 2010, 08:59:13 am
since we're on the subject

also funny is this guy jacque

(http://images2.wikia.nocookie.net/__cb20080712170607/snk/images/thumb/d/de/Jaques.gif/200px-Jaques.gif)

from the gai's original game looks like a french royce gracie




rob from the same game reminds me of rampage

(http://images1.wikia.nocookie.net/__cb20080712170414/snk/images/thumb/a/a3/Rob-p.gif/200px-Rob-p.gif)

and has a VERY similar personality





carry on now
Title: Re: KOFXIII
Post by: Lioyd on September 13, 2010, 01:34:04 pm
I always thought the inspiration for Jacques was actually David Douillet. (http://www.olic.cn/en/images/content/2008/20080307232132528898.jpg) Dude was pretty big in the nineties.
Title: Re: KOFXIII
Post by: Duos.act on September 13, 2010, 02:11:39 pm
Buriki One has some pretty awesome simplistic character designs.  Would love to see Rob Python or the TKD guy show up again.
Title: Re: KOFXIII
Post by: MAO11 on September 13, 2010, 04:35:02 pm
don't worry you'll see buriki one characters in action again ... cough snkvsnamco cough
Title: Re: KOFXIII
Post by: MDD on September 14, 2010, 12:18:59 am
Silber and Gai in XI is proof that SNK still gives a shit about Buriki One.
Title: Re: KOFXIII
Post by: Alhambra on September 14, 2010, 02:58:29 am
http://www.snk-capcom.com/?p=2324
Doesn't this just make you happy?

 ;D
Title: Re: KOFXIII
Post by: MDD on September 14, 2010, 03:12:47 am
KOFXIV guaranteed because of this alone.
Title: Re: KOFXIII
Post by: SNT on September 14, 2010, 03:19:34 am
Sold out?  That either means lots of units sold, or drastically lower expectations of demand on the part of SNKP.
Title: Re: KOFXIII
Post by: Alhambra on September 14, 2010, 07:38:38 am
Either way its good news far as I can see.
Title: Re: KOFXIII
Post by: Koop on September 14, 2010, 08:45:37 am
Sold out? That's (http://i92.photobucket.com/albums/l28/koopakoot/penguin.gif)
Title: Re: KOFXIII
Post by: Cyanide on September 14, 2010, 09:17:27 am
The fact that the used ones are currently worth more than new says a lot for how much people want this.

That's pretty awesome really.
Title: Re: KOFXIII
Post by: Sky79 on September 14, 2010, 02:18:22 pm
http://www.snk-capcom.com/?p=2324
Doesn't this just make you happy?
It's a start.

What we have here is a similar sanario to KOF2K, they've put out a solid game that has old school players chearing and they've caught the eye of new ones. It all comes down to KOF14, that will be the test, if they've learned their lesson, or, it's off to bankruptcy court-
 
Again.

Title: Re: KOFXIII
Post by: Mechy on September 14, 2010, 04:35:08 pm
oh come one. give SNK its moment  :)
Title: Re: KOFXIII
Post by: Duos.act on September 14, 2010, 06:00:54 pm
OK SNK, you're doing good now when the console version drops you know what you do with all that new cash?
ADVERTISE.
Title: Re: KOFXIII
Post by: Alhambra on September 14, 2010, 08:17:33 pm
And advertise well this time.
Title: Re: KOFXIII
Post by: TempesT on September 14, 2010, 08:23:11 pm
Why would KOF14 be it's test? I doubt they will release something for awhile after this (at least related to the main KOF), so I don't see why THIS can't be the test, you must explain more because honestly XIII is already redeeming enough.
Title: Re: KOFXIII
Post by: EnlightendShadow on September 15, 2010, 12:31:31 am
check out these new high level play vids from arcade infinity in 720 HD  ;D
http://www.youtube.com/user/ArcadeInfinity#p/u/1/arJHbhqE1TM
Title: Re: KOFXIII
Post by: Sky79 on September 15, 2010, 08:31:41 am
you must explain more because honestly XIII is already redeeming enough.
Of course bro :)

One thing SNK has been known for (other then how they come up with "their" characters) when things are going well, they get cocky, this leads to management making some really stupid moves, rather then sticking to what works.
Title: Re: KOFXIII
Post by: Cyanide on September 15, 2010, 10:53:34 am
Actually most of the KoF games when developed purely by SNK have shown improvement. The biggest exceptions were when they went too different.

99, 2k1 (this had art issues too) and 2k3. XII we all agree was shit and imo was actually just a cash bump to continue development of XIII.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on September 15, 2010, 11:41:10 am
cool news

I would like to see some new (original) chars and see what they will do next to ash
one of the best anti-heroes SNK has made
Title: Re: KOFXIII
Post by: walt on September 15, 2010, 05:28:22 pm
They will do nothing next to Ash ... the same way they didn't do shit to Yashiro, Shermie and Chris after KOF97. Some dream matches only perhaps.
Title: Re: KOFXIII
Post by: MAO11 on September 15, 2010, 06:55:48 pm
because they died. I don't want zombie characters like mature and vice and rugal(but he's badass so he can slip).
Title: Re: KOFXIII
Post by: walt on September 15, 2010, 07:20:32 pm
They can always get away with ANDROID Rugal :awesomeface:
Title: Re: KOFXIII
Post by: TempesT on September 16, 2010, 12:47:15 am
you must explain more because honestly XIII is already redeeming enough.
Of course bro :)

One thing SNK has been known for (other then how they come up with "their" characters) when things are going well, they get cocky, this leads to management making some really stupid moves, rather then sticking to what works.
Oh you mean XII and then the subsequent XIII, because that's pretty much exactly it. XIII looks absolutely fantastic, I'm sorry that you're too simple to see that they don't need another game to prove they know how make a fighting game.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on September 16, 2010, 08:15:39 am
They will do nothing next to Ash ... the same way they didn't do shit to Yashiro, Shermie and Chris after KOF97. Some dream matches only perhaps.

well, before them, we got K', Kula, a new Kyo design, so it was a good change on the saga...
what I was trying to say...

it would be possible to have a better villian-hero than Ash?
think about it, it was great, adored by lots of people, hated by lots of people, a design that was kick ass, he was not (IMO) the typical antiheroe
Title: Re: KOFXIII
Post by: Sky79 on September 16, 2010, 11:57:14 am
I'm sorry that you're too simple to see that they don't need another game to prove they know how make a fighting game.
Your ego shines through once more Temp. My point was that they need to stick with what works instead of wasting energy on crap.

Like that POS movie
KOF:Skystage
KOF2: Penny slot games(WTF)
Buying the rights to FH, only to make one fighter playable.
Ticking off fans by screwing up basic character story arks, only to shut down the franchise.
Squeezing out new "one shot fighters" no one cares about, only to leave already established characters on the cutting room floor. 

Things like that (and more) are how snk found themselves bankrupt.

Edit:
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: K.O.D on September 16, 2010, 12:15:01 pm
KOF movie was not made by SNKP (just like every other videogame movie out there) and all the other stuff was done after SNKP was formed and prevented them from going bankrupt since they were an additional source of income.

Pachinko machines made a shitload of money for them.

Stop posting.
Title: Re: KOFXIII
Post by: Loona on September 16, 2010, 03:49:33 pm
Buying the rights to FH, only to make one fighter playable.

They did no such thing, G-Mode has the rights to the Fighter's History since Data East closed down - it's quite different getting the rights to use 1 character once than getting the whole series for good...

http://dataeastgames.com/?p=206

Quote
Ticking off fans by screwing up basic character story arks, only to shut down the franchise.

What do you mean? Killing Geese back in 96 in the FF games to keep using him in KoF games and crossovers?
They have no interest in shutting down a franchise that still makes money...

Quote
Squeezing out new "one shot fighters" no one cares about, only to leave already established characters on the cutting room floor.

Doing stuff like including Oswald and leaving out Mai is perfectly reasonable to me...
Title: Re: KOFXIII
Post by: Mgbenz on September 16, 2010, 04:24:00 pm
KOF2: Penny slot games(WTF)

ROFL. Their pachinko games are their biggest source of income. You have no idea how big pachinkos are in Japan.
Title: Re: KOFXIII
Post by: Mechy on September 16, 2010, 04:39:44 pm
slot games woooohoooooooooo
Title: Re: KOFXIII
Post by: Lioyd on September 16, 2010, 08:44:59 pm
That and dating games. It's not like they have a choice, though; if I'm not mistaken, they were bought out by a pachinko company when they went bankrupt in the early 2000s. To be honest, however, I really dislike this. It does bring money, but it feels like they're whoring themselves.
Title: Re: KOFXIII
Post by: Duos.act on September 16, 2010, 09:53:42 pm
Video game companies whoring their main franchise has been common practice since the dawn of gaming itself.
Title: Re: KOFXIII
Post by: TempesT on September 16, 2010, 09:57:20 pm
Wow I didn't even have to reply to him. Thanks fellas :) More proof that he should be more reserved in posting about things he's not well versed in.
Title: Re: KOFXIII
Post by: MDD on September 17, 2010, 12:47:48 am
Things like that (and more) are how snk found themselves bankrupt.
Nope. Piracy, not those thing.
Title: Re: KOFXIII
Post by: Keku on September 17, 2010, 12:54:34 am
Buying the rights to FH, only to make one fighter playable.

They did no such thing, G-Mode has the rights to the Fighter's History since Data East closed down - it's quite different getting the rights to use 1 character once than getting the whole series for good...
Except SNKP isn't G-Mode so explain MIRA.
Title: Re: KOFXIII
Post by: Loona on September 17, 2010, 03:36:41 am
Buying the rights to FH, only to make one fighter playable.

They did no such thing, G-Mode has the rights to the Fighter's History since Data East closed down - it's quite different getting the rights to use 1 character once than getting the whole series for good...
Except SNKP isn't G-Mode so explain MIRA.

Explain things like Kratos in that PSP Soul Calibur.
Namco Bandai doesn't sudently own the God of War franchise forever over it, it was licensed for use in a single game.
Title: Re: KOFXIII
Post by: Sky79 on September 17, 2010, 04:17:15 am
That and dating games. It's not like they have a choice, though; if I'm not mistaken, they were bought out by a pachinko company when they went bankrupt in the early 2000s. To be honest, however, I really dislike this. It does bring money, but it feels like they're whoring themselves.
This^
Title: Re: KOFXIII
Post by: drewski90 on September 17, 2010, 04:33:39 am
man, i can't wait until it comes to here! still no billy kane and eiji kisaragi?! That's ok! This should be the very last kof game agree!?
Title: Re: KOFXIII
Post by: Duos.act on September 17, 2010, 04:54:23 am
Hell no.  SNK is just starting to really succeed for the first time in years.  If this takes off, there's the possibility that they will even start up some of their old franchises again.
Title: Re: KOFXIII
Post by: Average Mugen Guild Poster on September 17, 2010, 05:35:07 am
Like what? Metal Slug?
Title: Re: KOFXIII
Post by: Retro Respecter on September 17, 2010, 05:54:29 am
Try Fatal Fury, Art of Fighting, etc.
Title: Re: KOFXIII
Post by: Duos.act on September 17, 2010, 05:57:38 am
As well as Samurai Shodown, The Last Blade, Buriki One, Kizuna Encounter, et cetera.
Title: Re: KOFXIII
Post by: Average Mugen Guild Poster on September 17, 2010, 06:15:26 am
Samsho hasn't really died yet though, although I'd love to see a new LB... hopefully not in 3d.
Title: Re: KOFXIII
Post by: Magma MK-II on September 17, 2010, 06:36:18 pm
How long has it been since SNK made something COMPLETELY NEW? Ages, if I'm not mistaken.
Title: Re: KOFXIII
Post by: drewski90 on September 17, 2010, 08:13:25 pm
How long has it been since SNK made something COMPLETELY NEW? Ages, if I'm not mistaken.
i agree!
Title: Re: KOFXIII
Post by: Titiln on September 17, 2010, 08:52:20 pm
How long has it been since SNK made something COMPLETELY NEW? Ages, if I'm not mistaken.
girl fondling game for the ds
Title: Re: KOFXIII
Post by: drewski90 on September 17, 2010, 09:04:47 pm
was ash crimson the descendant of orochi other than chris!?
Title: Re: KOFXIII
Post by: Orochi Gill on September 17, 2010, 09:30:00 pm
No he wasn't
Title: Re: KOFXIII
Post by: drewski90 on September 17, 2010, 09:30:41 pm
so chris was or someone else!?
Title: Re: KOFXIII
Post by: Duos.act on September 18, 2010, 01:20:03 am
How long has it been since SNK made something COMPLETELY NEW? Ages, if I'm not mistaken.

Well SNK has a hard enough time getting people to buy their established franchises, so I think a new game would be kind of a bad idea.
Title: Re: KOFXIII
Post by: Sky79 on September 18, 2010, 08:55:25 am
Well SNK has a hard enough time getting people to buy their established franchises, so I think a new game would be kind of a bad idea.
Advertising my friend, if people don't know you're out there, nothing happens. Releasing a corresponding anime with a new game was a stroke of genius(KOF:Another Day) it was damn good. But throwing out a commercial or two wouldn't hurt.

As corny as they were, at least they were getting the word out-
http://www.youtube.com/watch?v=_DlHGwguGGU
Title: Re: KOFXIII
Post by: Lioyd on September 19, 2010, 10:26:13 am
Looking at the demand, I believe it would be wiser to use their newly-acquired money to make a new, patched-up batch of cabinets. It's good news for the unluckier arcades and bigger gamecenters are bound to get the update. They could allow the old cabinets to be returned and patched at a lower price, which IIRC is already the standard for a lot of markets. It's a gamble, but it could end in an even bigger gain for SNK.
Title: Re: KOFXIII
Post by: Duos.act on September 19, 2010, 07:21:05 pm
Well folks, today the president of SNKP stepped down and has been replaced.  Given the way the last few games and the company's general direction were going under him, I am not exactly upset with this news.  Here's hoping that the new president will do more to move the company forward and do some REAL advertising.

Also allegedly (take this with a grain of salt until something 100% official comes up) Ignition was at TGS, and rumors are floating around that they have plans for an early 2011 console release date.  Again, I highly suggest you take this little tidbit with a grain of salt for now, at least until something concrete turns up.
Title: Re: KOFXIII
Post by: Mechy on September 19, 2010, 07:23:55 pm
 o_O
Title: Re: KOFXIII
Post by: Slamtastic on September 19, 2010, 08:31:57 pm
Also allegedly (take this with a grain of salt until something 100% official comes up) Ignition was at TGS, and rumors are floating around that they have plans for an early 2011 console release date.  Again, I highly suggest you take this little tidbit with a grain of salt for now, at least until something concrete turns up.

The only thing Ignition was showing was their own new game.

http://en.wikipedia.org/wiki/El_Shaddai:_Ascension_of_the_Metatron
Title: Re: KOFXIII
Post by: videoman on September 19, 2010, 09:57:54 pm
Well at least they are not localizing it they need to stay away from SNK-Playmore!
Title: Re: KOFXIII
Post by: Sky79 on September 20, 2010, 03:01:01 am
The only thing Ignition was showing was their own new game.

http://en.wikipedia.org/wiki/El_Shaddai:_Ascension_of_the_Metatron

LOL Oh come on
 I think we all know how that story ends (well some of us) Mind you, Ignition made 'Deadly Premonition', a very clear combo of Twin Peaks (I'm old) and Silent Hill. Not a bad combination mind you, and the characters were certainly interesting, but the games mechanics were a mess.
Title: Re: KOFXIII
Post by: Slamtastic on September 20, 2010, 04:38:20 am
The only thing Ignition was showing was their own new game.

http://en.wikipedia.org/wiki/El_Shaddai:_Ascension_of_the_Metatron

LOL Oh come on
 I think we all know how that story ends (well some of us) Mind you, Ignition made 'Deadly Premonition', a very clear combo of Twin Peaks (I'm old) and Silent Hill. Not a bad combination mind you, and the characters were certainly interesting, but the games mechanics were a mess.

Ignition only published Deadly Premonition, it was made by Acess Games, directed by SWERY.

And yes, I hope Ignition stays far away from KoFXIII.
Title: Re: KOFXIII
Post by: Mgbenz on September 20, 2010, 08:38:56 am
The only thing Ignition was showing was their own new game.

http://en.wikipedia.org/wiki/El_Shaddai:_Ascension_of_the_Metatron

LOL Oh come on
 I think we all know how that story ends (well some of us) Mind you, Ignition made 'Deadly Premonition', a very clear combo of Twin Peaks (I'm old) and Silent Hill. Not a bad combination mind you, and the characters were certainly interesting, but the games mechanics were a mess.

http://tvtropes.org/pmwiki/pmwiki.php/Main/ptitlexxpmjrh25rbg

El Shaddai's actually looking pretty promising.
Title: Re: KOFXIII
Post by: Cashman on September 20, 2010, 04:05:53 pm
Well folks, today the president of SNKP stepped down and has been replaced.  Given the way the last few games and the company's general direction were going under him, I am not exactly upset with this news.  Here's hoping that the new president will do more to move the company forward and do some REAL advertising.
Not much of a loss here really. Just looking at how bad KOFXII is I think it was time that he step down.

Things changes. We want more, not less.
Title: Re: KOFXIII
Post by: Rote Zaungast on September 20, 2010, 06:25:54 pm
when are we gonna stop having these retarded thoughts of XII being the finished product
Title: Re: KOFXIII
Post by: Sky79 on September 20, 2010, 07:38:31 pm
when are we gonna stop having these retarded thoughts of XII being the finished product
Maybe this will help

"Hi kid, are the straps to tight? Good! I'm not a real doctor, Oh I should have told you that from the beginning, but hey, you can find that out on your own. Go all the way to my office and read one of the framed pieces of paper on the wall, but then you wouldn't let me operate, or pay me, so I'll just cut you open and let you find out the hard way-
-After I have your money."
Title: Re: KOFXIII
Post by: Titiln on September 20, 2010, 07:46:17 pm
what
Title: Re: KOFXIII
Post by: Cashman on September 20, 2010, 10:10:22 pm
when are we gonna stop having these retarded thoughts of XII being the finished product
It's not that KOFXII was a complete product or something. Is that they sold A imcomplete game for full price. Bad Marketing, and what make it that the next year, they're releaseing the full game.........at full price again.
Title: Re: KOFXIII
Post by: Cyanide on September 20, 2010, 11:35:48 pm
XII was just that they had completely run out of money to continue with XIII, so they needed a quick buck to finish things off. Possibly not the best way to do it, but it got the job done.

Probably the reason it was so bloody expensive was mr art director saying every frame passed through his hands for touch ups and approval. Bloody stupid.
Title: Re: KOFXIII
Post by: Cashman on September 21, 2010, 03:19:39 am
we surely believe that reason. But really, It felt kind of unfair.
But let's think of the games SNK has been releasing or planned before KOF XII. The Very "meh" game Samurai Shodown Edge of Destiny, and that's pretty much it beside alot of crappy fan made cell phone games.
Like back in the days, SNK is failing in the market like they did back then. They're putting too much money in games that alot of people wouldn't get or not interested. Just Look at that fucking KOF Sky stage or something, What a waste of time.
If I was SNK this time, I would put my full focus on just KOF now, None of this crappy games made solely for the fans. Because SNK is falling apart soon, and you can say no it's not for all I care, but it's time to face the truth, SNK's fate might be the same as 10 years ago.
Title: Re: KOFXIII
Post by: MDD on September 21, 2010, 03:27:05 am
that's pretty much it beside alot of crappy fan made cell phone games.
It's not released by SNK if it's fan made.

Just Look at that fucking KOF Sky stage or something, What a waste of time.
The Japanese happen to like games like Sky Stage.

If I was SNK this time, I would put my full focus on just KOF now, None of this crappy games made solely for the fans.
Because SNK is falling apart soon, and you can say no it's not for all I care, but it's time to face the truth, SNK's fate might be the same as 10 years ago.
None of the games you mentioned were made solely for the fans aside from Edge of Destiny. If they actually made a new Fatal Fury, they wouldn't be in this position as fans would immediately buy it.
Title: Re: KOFXIII
Post by: Bastard Mami on September 21, 2010, 03:43:07 am
I find it funny that people complain about games they don't ever plan to buy. like complaining about shooter/pachinko games that obviously bring the money and are played by a lot of people.
Title: Re: KOFXIII
Post by: Navana on September 21, 2010, 03:56:05 am
But everything aside, SNK is a very good company in doing what they do.

And without them, we wouldn't have all of the sprites, and such we do today (nor almost 500+ edits of Kula, K', Athena, and everyone else considered edits in Mugen.)
Title: Re: KOFXIII
Post by: Sky79 on September 21, 2010, 05:40:31 am
The Japanese happen to like games like Sky Stage.
Agreed

I'm not saying a flying/1941 styled game wouldn't work with KOF, it was just done oh so wrong. Within 2 minutes of seeing that crap, I knew what they should have done.

First things first, none of this 'Peter Pan' Garbage. It should have been centered more around the Metal Slug crew, Agent Team (you know you miss Vanessa) and Ikari Warriors Team. It would work because they've all been in the same room in XI (on an aircraft carrier no less) and it was never fully disclosed what was going on, besides one boss's body being on ice.

Throw Maxima and Whip in too, both are military, you want to say Kula jumped into a Jet and K' got locked in trying to get her out, fine (Corny, but fine) Have it switch between air and ground assault missions. Seeing them in Metal Slug proportion alone would make it worth a buy. A one shot MS+KOF crossover would have would have been interesting to see, appealed to more people and thus-

 brought in more money....That's good business.

If they actually made a new Fatal Fury, they wouldn't be in this position as fans would immediately buy it.
^This^
Title: Re: KOFXIII
Post by: CF7 on September 21, 2010, 01:54:05 pm
First things first, none of this 'Peter Pan' Garbage. It should have been centered more around the Metal Slug crew, Agent Team (you know you miss Vanessa) and Ikari Warriors Team
Something more on the lines of "Neo Geo Heroes Ultimate Shooting"?
If they actually made a new Fatal Fury, they wouldn't be in this position as fans would immediately buy it.
True x2
But thinking about it, I'm actually surprised they haven't done a "AoF All Stars" or a "Fatal Fury Armageddon" when SF4 first appeared...
without them, we wouldn't have all of the sprites, and such we do today (nor almost 500+ edits of Kula, K', Athena, and everyone else considered edits in Mugen)
haha...that's also true...
Title: Re: KOFXIII
Post by: Duos.act on September 21, 2010, 02:24:03 pm
I think you're all forgetting something.  It's best to take it one step at a time instead of trying to release a shitload of games to please everyone at once.  KOF 13 has done very well, and it's a great first step at getting back on the right track.  After this blows over, that's when we should be worried about their other games.  And if it continues to do as well as it is right now, they just might.
Title: Re: KOFXIII
Post by: Bastard Mami on September 21, 2010, 10:18:50 pm
The Japanese happen to like games like Sky Stage.
Agreed

I'm not saying a flying/1941 styled game wouldn't work with KOF, it was just done oh so wrong. Within 2 minutes of seeing that crap, I knew what they should have done.

First things first, none of this 'Peter Pan' Garbage. It should have been centered more around the Metal Slug crew, Agent Team (you know you miss Vanessa) and Ikari Warriors Team. It would work because they've all been in the same room in XI (on an aircraft carrier no less) and it was never fully disclosed what was going on, besides one boss's body being on ice.

Throw Maxima and Whip in too, both are military, you want to say Kula jumped into a Jet and K' got locked in trying to get her out, fine (Corny, but fine) Have it switch between air and ground assault missions. Seeing them in Metal Slug proportion alone would make it worth a buy. A one shot MS+KOF crossover would have would have been interesting to see, appealed to more people and thus-

 brought in more money....That's good business.

If they actually made a new Fatal Fury, they wouldn't be in this position as fans would immediately buy it.
^This^

Did you just suggest to make a dream match-roster style game with a bunch of unpopular characters as opossed to using the popular ones ?
Title: Re: KOFXIII
Post by: K.O.D on September 21, 2010, 10:22:04 pm
He really has no idea how business works.
Title: Re: KOFXIII
Post by: Sky79 on September 27, 2010, 07:09:25 am

Did you just suggest to make a dream match-roster style game with a bunch of unpopular characters as opossed to using the popular ones ?

Ralf, Clark,Leona,Whip, K', Kula, Maxima and Vanessa ----Unpopular???? Wow dude.

I'm suggesting they do something that's faithful to the characters and makes sense.

Skystage was a decent Idea, that was very very poorly executed.

He really has no idea how business works.
I owned one, made my money, sold it and left.
Title: Re: KOFXIII
Post by: Bastard Mami on September 29, 2010, 10:39:46 pm
Skystage was a decent Idea, that was very very poorly executed.

when did you play it ?
Title: Re: KOFXIII
Post by: MDD on September 30, 2010, 12:09:45 am
Sky Stage was poorly exectued because it didn't have the Ikari Warriors? Give me a fucking break.
Title: Re: KOFXIII
Post by: Duos.act on September 30, 2010, 12:13:05 am
I can't fault SNK for trying something different with sky stage.  Sure, I despise shoot em ups but not everyone does.  It's a neat idea really and the music is undeniably awesome.
Title: Re: KOFXIII
Post by: Mgbenz on September 30, 2010, 08:36:34 am
I played Neogeo All Star Shooting. Fine gameplay, awesome music.

I've never touched SkyStage mode though.
Title: Re: KOFXIII
Post by: Sky79 on October 03, 2010, 07:30:58 am
Skystage was a decent Idea, that was very very poorly executed.
when did you play it ?

I mean the whole 'Peter Pan' thing.

I almost didn't recognize you Konata 

:sugoi: Long Time.
Title: Re: KOFXIII
Post by: Cowboy-pool on October 04, 2010, 05:50:44 am
Only the first fight is important
http://www.youtube.com/watch?v=rRJnQt5pCAw&feature=player_embedded#!
Title: Re: KOFXIII
Post by: Shocksconstant on October 04, 2010, 06:38:51 am
Only the first fight is important
http://www.youtube.com/watch?v=rRJnQt5pCAw&feature=player_embedded#!

The Joe player was just being a prick in the fight with Yuri.

Title: Re: KOFXIII
Post by: Cowboy-pool on October 04, 2010, 04:47:06 pm
More than likely this WONT be fixed.
Title: Re: KOFXIII
Post by: Sky79 on October 04, 2010, 11:50:51 pm
http://www.youtube.com/watch?v=rRJnQt5pCAw&feature=player_embedded#!

 :S

So much for the glitch free masterpiece.
Title: Re: KOFXIII
Post by: Duos.act on October 04, 2010, 11:54:59 pm
We've known the game has had glitches since it came out, it's not a big deal.

KOF and weird glitches go hand in hand like peanut butter and jelly.
Title: Re: KOFXIII
Post by: Sky79 on October 05, 2010, 12:05:07 am
We've known the game has had glitches since it came out

 Oh? do tell, must have missed that part :stare:
Title: Re: KOFXIII
Post by: Duos.act on October 05, 2010, 12:14:39 am
Yeah, Ralf, Vice, Mature, Hwa and Takuma all have weird bugs.
Title: Re: KOFXIII
Post by: Titiln on October 05, 2010, 12:24:37 am
most fighting games have bugs
Title: Re: KOFXIII
Post by: Shocksconstant on October 05, 2010, 02:02:38 am
most fighting games have bugs

But ususally if its arcade game the console version has these bugs fixed.
like I'd hope what would be happening here.
Title: Re: KOFXIII
Post by: Cowboy-pool on October 05, 2010, 04:50:02 am
Though with SNK playing their cards right so far, it may be adjusted.
Title: Re: KOFXIII
Post by: Cashman on October 06, 2010, 03:42:13 pm
most fighting games have bugs

But ususally if its arcade game the console version has these bugs fixed.
like I'd hope what would be happening here.
But even then they'll still have bugs. Console verison gets rid of big bugs problems, but still there would be more bugs made.
It happens.

btw...
no release date for a console verison yet?
AND ALSO BTW!!!
I'm going to new york city. There an Arcade bored of KOFXIII somewhere in there. I'll tell you how it is if I get to play it
Title: Re: KOFXIII
Post by: Blue_blood on October 06, 2010, 04:26:38 pm
Why there are just one or two english endings for kofxiii? I wanna understand better that goddamn endiiings !  :'(
Title: Re: KOFXIII
Post by: Mechy on October 06, 2010, 04:28:19 pm
real men dont use infinites  8)
Title: Re: KOFXIII
Post by: Blue_blood on October 06, 2010, 04:34:07 pm
And what about women?  >:( Coz I'm woman, you know??!!
Just kidding, I'm a girl, that's true, but I don't wanna make a scandal here.
Any one here has played this game using an english version?
Title: Re: KOFXIII
Post by: Lioyd on October 06, 2010, 09:34:50 pm
Seeing the general reception of the XII mechanics (I'm talking casuals here, not hardened veterans) I wonder how good an idea would be the addition of a bonus "XII mode" in the console release.
Title: Re: KOFXIII
Post by: c001357 on October 06, 2010, 09:46:44 pm
no point.
anyway, arcade update soon (http://www.versuscity.net/2010/10/06/new-version-of-king-of-fighters-xiii-coming-soon/)
Title: Re: KOFXIII
Post by: Duos.act on October 06, 2010, 09:48:18 pm
Why there are just one or two english endings for kofxiii? I wanna understand better that goddamn endiiings !  :'(

Cause my brother and I only recorded those two.  We didn't get the Ash one, but I remember it well enough to post it if anyone wants it.
Title: Re: KOFXIII
Post by: Lioyd on October 07, 2010, 10:42:52 am
Ten bucks say there'll be at least two people to complain about the bugs being gone.
Title: Re: KOFXIII
Post by: Bastard Mami on October 07, 2010, 05:38:53 pm
and let's not even mention the balance changes.
Title: Re: KOFXIII
Post by: Blue_blood on October 07, 2010, 10:20:10 pm
We didn't get the Ash one, but I remember it well enough to post it if anyone wants it.
Well, that's very kind from you, pal, but I'd really, really like to see the Yagami's ending...  :'(
Thank you anyway.  ;)
Title: Re: KOFXIII
Post by: walt on October 07, 2010, 10:57:43 pm
I'm pretty certain it's already online even if not translated. There isn't much to know, he gets the flames back, and challenges Kyo to a deathmatch ... you know, like it happens every year, but with fresh artwork.
Title: Re: KOFXIII
Post by: Blue_blood on October 07, 2010, 11:02:21 pm
I've SEEN it already. But I insist on READ it!  >:(
And you are talking about Japan team's ending too! I just wanna know about Yagami team, thanks!
Title: Re: KOFXIII
Post by: walt on October 07, 2010, 11:05:57 pm
LOL CAPS! My memory might be blurry, but AFAIK Iori didn't appear on Kyo's ending, but Kyo DID appear on Iori's ending.
Title: Re: KOFXIII
Post by: Blue_blood on October 07, 2010, 11:09:51 pm
You are wrong. Take a look again and check that, please. Kyo stays on his own ending. The "invasor", as always, is Yagami...
Title: Re: KOFXIII
Post by: Duos.act on October 07, 2010, 11:15:35 pm
Kyo's ending is him being assaulted by Iori.

Iori's is Vice and Mature offering him the choice of living free of the blood riot with no flames or getting them back and being more under its control than ever.  No Kyo afaik.

They are connected.
Title: Re: KOFXIII
Post by: walt on October 07, 2010, 11:21:19 pm
ah, I was indeed confused by the lack of readable text then :P
Title: Re: KOFXIII
Post by: Blue_blood on October 07, 2010, 11:22:24 pm
So... All cleared! But I'm still waiting for the english "subtitles"!  :'( (dialogues  :P)
Title: Re: KOFXIII
Post by: Cyanide on October 07, 2010, 11:29:21 pm
Ok, yes he would get his flames back but i consider that almost a waste of spriting. They've done all these frames for iori and left out his signature attacks (fireball uppercut and 3 punch combo) and with the flames back he now needs to be resprited.

Not that i'm against him having his flames, but that's a lot of work to do to suddenly drop it all. At least his DM can be converted with a simple purple flame effect.

Holy fuck, i've forgotten his attack names. All i remember is yami barai and i don't even remember which attack that is. There's oni yaki too isn't there?
Title: Re: KOFXIII
Post by: Blue_blood on October 07, 2010, 11:33:58 pm
Yeah, the shiki oniyaki it's the down, forward, down-forward + A/C move!
And the shiki yamibarai is that move where he says "doshi ta"!. qcf + A/C
You also have moves like "Shiki Kototsuki in", "Kin 1211 Shiki Yaotome" (better known as "maiden masher"), and I don't remember the japanese name for his classical 3 hits combo move, but its english name is "death flower".
What a mess!  :P
Of course, there are many missing moves in my list. This is what I remember right now...
Title: Re: KOFXIII
Post by: Bastard Mami on October 08, 2010, 04:01:09 pm
Aoi hana, Ik always tought that fits his projectile better.
Title: Re: KOFXIII
Post by: Cashman on October 08, 2010, 04:06:10 pm
Ok, yes he would get his flames back but i consider that almost a waste of spriting. They've done all these frames for iori and left out his signature attacks (fireball uppercut and 3 punch combo) and with the flames back he now needs to be resprited.

Not that i'm against him having his flames, but that's a lot of work to do to suddenly drop it all. At least his DM can be converted with a simple purple flame effect.

Holy fuck, i've forgotten his attack names. All i remember is yami barai and i don't even remember which attack that is. There's oni yaki too isn't there?
That would piss me off. If they just made Sprites for just 2 games and they look WAAAAAYYY better then Iori orginal design. I like it really.

If they just keep the sprites and add flames in the latter games, I would be happy.
Title: Re: KOFXIII
Post by: Koop on October 08, 2010, 06:35:45 pm
http://shoryuken.com/content/king-fighters-xiii-arcade-update-1-1-live-2062/

R.I.P Mature infinite  :buttrox:
Title: Re: KOFXIII
Post by: SNT on October 08, 2010, 06:58:01 pm
R.I.P Joe infinite. :buttrox:
Title: Re: KOFXIII
Post by: RunningWild on October 08, 2010, 10:51:14 pm
R.I.P Takuma's free EX moves
Title: Re: KOFXIII
Post by: Lioyd on October 09, 2010, 09:52:17 pm
R.I.P George Carlin

...wait
Title: Re: KOFXIII
Post by: Xhominid on October 10, 2010, 04:51:51 am
Yahhhhh ;D

Make this game fair and just!(Or as fair and just can it be)
Title: Re: KOFXIII
Post by: TempesT on October 10, 2010, 04:55:49 am
No balance changes means Raiden's dropkick is still godlike.
Title: Re: KOFXIII
Post by: Lioyd on October 10, 2010, 05:29:27 pm
On that subject, it really is. I used to think it was a fair payoff for a hold/release move, but then I saw the guard damage...
Title: Re: KOFXIII
Post by: TempesT on October 10, 2010, 09:35:08 pm
TBH though, I've only seen Mr. KOF get lots of mileage from that move, there were ranbats were Raiden players couldn't even hit it, it's very debatable whether or not it's broken, but it's still really good! I personally think grapplers need little nuances like that to compete, quite sick of seeing them so low on tier lists.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on October 10, 2010, 09:49:39 pm
Are there any news regarding the console versions yet?

dlc plans..additional characters, modes etc?
Title: Re: KOFXIII
Post by: Vans on October 10, 2010, 10:08:24 pm
I don't think the console version has even been announced yet, dude.
Title: Re: KOFXIII
Post by: Koop on October 10, 2010, 10:58:37 pm
TBH though, I've only seen Mr. KOF get lots of mileage from that move, there were ranbats were Raiden players couldn't even hit it, it's very debatable whether or not it's broken, but it's still really good! I personally think grapplers need little nuances like that to compete, quite sick of seeing them so low on tier lists.

It needs time to set up and you lose loads of moves while charging. Before you could max out the dropkicks, you could get caught in the Mature/Joe "spanking zone" :P
Title: Re: KOFXIII
Post by: TempesT on October 11, 2010, 12:30:50 am
Yeah you do lose a lot of things, like CD counters, kick throw techs, jump in Ds, but max charge both kicks (16 seconds) and it's a (very easily) hitconfirmable 95% combo.
Title: Re: KOFXIII
Post by: Lioyd on October 19, 2010, 11:58:16 am
Got wind of a nerf at gamefaqs. They say 16 seconds now gets level 3 and maximum level takes 25 seconds. Anyone can confirm this?
Title: Re: KOFXIII
Post by: videoman on October 27, 2010, 03:56:25 pm
The console version is coming next year with a better netcode for online play!

http://shoryuken.com/content/console-king-fighters-xiii-expected-quater-1-2011-good-online-play-2223/

http://www.snk-capcom.com/?p=3387#more-3387
Title: Re: KOFXIII
Post by: Blue_blood on October 27, 2010, 04:16:56 pm
Good news!
Title: Re: KOFXIII
Post by: Bastard Mami on October 31, 2010, 10:19:53 pm
do not want
Title: Re: KOFXIII
Post by: Lioyd on October 31, 2010, 10:54:49 pm
A bit bold a statement, as nothing's completely confirmed...

A question to those who played it: Is the game particularly strict or loose at registering two button presses at the same time?
Title: Re: KOFXIII
Post by: Duos.act on October 31, 2010, 11:02:09 pm
You should be able to do them just fine.  I was anyway.
Title: Re: KOFXIII
Post by: EnlightendShadow on November 08, 2010, 01:50:14 pm
i found some nice high level play hd vids at this channel check it out http://www.youtube.com/user/VSFClub#p/u/18/vJOmFcdTs1M (http://www.youtube.com/user/VSFClub#p/u/18/vJOmFcdTs1M)
Title: Re: KOFXIII
Post by: Elix on November 09, 2010, 09:14:43 am
Nice videos. But rather one-sided matches. Kim player is too good for his opponent.
http://www.youtube.com/watch?feature=player_profilepage&v=TStTJYs8rnM Nice Shen combo at the end.
Title: Whoa.
Post by: Lioyd on November 12, 2010, 05:19:37 pm
I now officially despise tournament players.
Some mmcafe dude said:
On another little tidbit, Tougeki is pretty much no holds barred. Aside from the fame, add in the fact that they offer prize money, things can get interesting since competitors hide their best techs and bugs until their time on the stage. That's why a few of the bug reports for XIII didn't pop out until rather recently; players spilled them out after the tournament since they no longer cared.
Damn. I'd already lost a lot of my esteem for tournament players after the whole Sirlin debacle, but this is just stupid. Yeah, I know, no holds barred and all, but to be ready to hold an underfunded and understaffed company's head underwater just to get yours on TV? That's it. If I ever make my own fighting game, tournament-level balance can go fuck itself. (High level balance already fucks up plenty of gameplay factors anyway.)
Title: Re: KOFXIII
Post by: aokmaniac13 on November 12, 2010, 05:37:30 pm
The US scene was like that in the 90s but nowadays I see a lot more information sharing.

Mainly because beating JP at their own games is a team effort  --;
Title: Re: KOFXIII
Post by: Cyanide on November 13, 2010, 03:27:46 am
Wait, no holds barred? So, "oh is that a bug i'm sorry i've unplugged your controller by accident" is legal? Sounds fine to me.
Title: Re: KOFXIII
Post by: Jesuszilla on November 14, 2010, 03:50:44 am
Got to play the arcade version today (probably didn't have the updates). The juggling system is VERY loose now, and it's easy to combo, though you probably already knew that much.
Title: Re: KOFXIII
Post by: Duos.act on November 14, 2010, 03:51:27 am
Played it at UFO I assume?
Title: Re: KOFXIII
Post by: Jesuszilla on November 14, 2010, 03:54:07 am
Yep.
Title: Re: KOFXIII
Post by: Loud Howard on November 21, 2010, 07:54:12 pm
Im still looking or KoF XIII Pre-Fight Quotes, does someone did find them?
Title: Re: KOFXIII
Post by: Jesuszilla on November 22, 2010, 02:11:30 am
Cyberfanatix is the most likely place.
Title: Re: KOFXIII
Post by: Duos.act on November 22, 2010, 02:11:56 am
Fight a Base and Gamefaqs have some too, but I posted all I know earlier.
Title: Re: KOFXIII
Post by: Loud Howard on November 22, 2010, 02:43:14 pm
Fight a Base and Gamefaqs have some too, but I posted all I know earlier.

i look there, i've found only some Win Quotes for XII and XIII(lol Terry's Welcome back gift for leona)

i need only of those freakin Pre-Fight quotes, but i'll wait for now
Title: Re: KOFXIII
Post by: Cashman on November 24, 2010, 03:51:32 pm
Still no release date for 360 and PS3 confirmed yet?

and I thought there would be some good news for console by the time I start having more free time :/
Title: Re: KOFXIII
Post by: EnlightendShadow on January 19, 2011, 11:03:17 pm
I hate all of this talk about SNK closing, I really hope its not true because that would be the end of my favorite fighting game franchise and I might not even get the chance to play the real KOFXIII  :(  I hope SNK makes it through and doesn't close again.  Well in the mean time here is a link that shows all of the KOFXIII endings in really high quality.  http://www.youtube.com/user/SpekVideo#g/u (http://www.youtube.com/user/SpekVideo#g/u)  But seeing these makes me wonder how the person obtained the videos.  Could it possibly a hacked PC version of the game?
Title: Re: KOFXIII
Post by: Duos.act on January 19, 2011, 11:33:46 pm
Same.  SNK is my favorite company and KOF my favorite series, I really hope things turn out better.

But hey, high quality endings were nice to see.  Especially K' team.  Kula+tiny swimsuit=win :3
Title: Re: KOFXIII
Post by: MDD on January 20, 2011, 04:14:53 pm
At this point, let's just hope XIII is a cash cow so they don't go bankrupt.'

I've been with SNK games for a long time, so if that pulls through, I will be a sad man.
Title: Re: KOFXIII
Post by: Bastard Mami on January 20, 2011, 04:20:35 pm
oh, but they are not going bankrupt, they are just closing their videogame division; they will keep on making pachinko and licensing the characters.
Title: Re: KOFXIII
Post by: MDD on January 20, 2011, 04:22:20 pm
Might as well go bankrupt, because no one cares about pachinko machines.
Title: Re: KOFXIII
Post by: Mgbenz on January 20, 2011, 04:25:36 pm
Except in Japan....where they're utterly crazy addicted to it.
Title: Re: KOFXIII
Post by: Sky79 on January 20, 2011, 06:13:39 pm
Again?

Damnit, when will they learn? They had a great formula, start hype on the game, release an anime already. Toy deal, new statues, comics, it doesn't have to end like this.

 :-\
Title: Re: KOFXIII
Post by: MAO11 on January 20, 2011, 08:24:01 pm
I've grown up playing snk games I played all kof from 94-xii , if they shut down their vs division a piece of my childhood will disappear.
Title: Re: KOFXIII
Post by: Big Dick on January 21, 2011, 01:11:24 am
Might as well go bankrupt, because no one cares about pachinko machines.

And some stupid crap like KOF shooting.
Well I never knew much about KOF, just played it for a short time and it was good, but not SNK
having a new producer to make shitty titles.
Title: Re: KOFXIII
Post by: oroqi on January 22, 2011, 01:14:29 am
good news:
In wake of the news & rumors earlier this week, a representative from SNK Playmore has calmed the internet storm with the following statement: "In response to internet rumors from earlier this week, SNK is planning to release a full slate of games in 2011, and expects to continue publishing games worldwide for many years to come." Surely this means KOF XIII will see it's PS3/360 release! The future is now baby!
Title: Re: KOFXIII
Post by: ZeroInNothingness on January 24, 2011, 01:14:38 am
That's good. Damn rumors blowing things out of proportions...
Title: Re: KOFXIII
Post by: DMK on January 24, 2011, 01:34:04 am
I'd love nothing more then for that to be true.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on January 27, 2011, 12:12:10 am
Quote
http://www.youtube.com/user/SpekVideo#g/u

any news about this? How the hell the guy got such nice vids in HD? and for what I saw there's no text in the KOF XIII endings.
Title: Re: KOFXIII
Post by: TempesT on January 27, 2011, 12:14:41 am
Probably a video connection right into the cabinet.
Title: Re: KOFXIII
Post by: ZeroInNothingness on January 27, 2011, 09:17:23 am
Here's proof of KoF XIII having texts in endings and cutscenes:

http://www.youtube.com/watch?v=35iWEB7QIvs&feature=related
Title: Re: KOFXIII
Post by: Koop on January 27, 2011, 09:45:30 am
Why are Hotaru and Jenet around when Kim's sons are still kids?  :???:
Title: Re: KOFXIII
Post by: Nero D. on January 27, 2011, 09:48:05 am
Same reason yun yang ibuki and makoto are around when mel is a newborn baby
Title: Re: KOFXIII
Post by: DMK on January 27, 2011, 10:18:44 am
That they don't give a fuck about the story and just want certain characters in?
Title: Re: KOFXIII
Post by: Nero D. on January 27, 2011, 11:02:23 am
why most definitely

that, and in snks case, theyre trying to shoehorn as many motw chars in as they can without compromising the story (they failed btw...not that it matters tho i love motw bjenet fadc all day err day in this bitch)



BITCHES DONT KNOW BOUT MY RETCONS, etc
Title: Re: KOFXIII
Post by: S.D. on January 27, 2011, 11:30:01 am
Why are Hotaru and Jenet around when Kim's sons are still kids?  :???:
Rock is still a kid too.

MotW timeline != KOF timeline.
Title: Re: KOFXIII
Post by: Koop on January 27, 2011, 12:24:30 pm
I know that, but it's still stupid.
Title: Re: KOFXIII
Post by: S.D. on January 27, 2011, 02:21:54 pm
It's been stupid since forever.
Terry was still a kid when Ryo was fighting Mr. Big.
Title: Re: KOFXIII
Post by: Bastard Mami on January 27, 2011, 04:26:33 pm
Why are Hotaru and Jenet around when Kim's sons are still kids?  :???:

They were already in xi anyway.

I still prefer the dom timeline.
Title: Re: KOFXIII
Post by: Loud Howard on January 27, 2011, 07:49:44 pm
well in NGBC Timeline, Everything from AoF to Nests Saga are Canon

but terry "WEDK WHY" he's Still the KoF Champion after all of these years
Title: Re: KOFXIII
Post by: oroqi on January 27, 2011, 10:08:17 pm
the only reason of the dom timeline is Saiki ,traveling on the time past&future  ;P
Title: Re: KOFXIII
Post by: Bastard Mami on January 27, 2011, 11:44:01 pm
well in NGBC Timeline, Everything from AoF to Nests Saga are Canon

but terry "WEDK WHY" he's Still the KoF Champion after all of these years

nbc is not a timeline, they travel between dimensions of something.

the sky stage nbc like game has the doctor from world heroes travelling all aorund gathering ehroes as well.

besides the last balde and samsho chaarcters being in the same time as the kof characters, the dom timeline has terry and andy older than mai.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on January 28, 2011, 12:56:30 am
Here's proof of KoF XIII having texts in endings and cutscenes:

http://www.youtube.com/watch?v=35iWEB7QIvs&feature=related

I was talking about the vids in my previous post.

Probably a video connection right into the cabinet.

that was my guess but since someone said there was a chance it was a PC version capture or something I was confused, and the K' ending (one of the few I watched) lacked the text (as the other vids probably).
Title: Re: KOFXIII
Post by: ZeroInNothingness on January 31, 2011, 12:22:44 am
Rock will probably never appear playable on KoF, I'll bet. SNK Playmore better make a MotW sequel like they said they would =/

Also, I wanna go to a damn arcade to play XIII already, or know when the release date for the console voersion is.
Title: Re: KOFXIII
Post by: Cashman on January 31, 2011, 05:34:21 pm
Wait? Are you guys actually talking about age wise of KOF characters?

Don't take it seriously. Some people do tend to forget that it's a dream game and nothing really matters but your favorite characters fighting :/
Title: Re: KOFXIII
Post by: S.D. on January 31, 2011, 11:51:38 pm
Don't take it seriously. Some people do tend to forget that it's a dream game
:omg:
Title: Re: KOFXIII
Post by: Bastard Mami on February 01, 2011, 12:32:36 am
He meant dreamy.
Title: Re: KOFXIII
Post by: S.D. on February 01, 2011, 01:24:32 am
Anyways, I guess Neo Geo Heroes Ultimate Shooting kinda counts as an alternate time line too (Or a temporal time line due Doc Brown's time travel shenanigans)
Title: Re: KOFXIII
Post by: videoman on April 16, 2011, 11:49:05 pm
The wait is over KOF XIII will be released before the end of 2011 between summer and winter!
http://orochinagi.com/2011/04/xiii-release-date-ken-bogard-x-frionel-translation-in-english
Title: Re: KOFXIII
Post by: ZeroInNothingness on April 17, 2011, 01:02:17 am
*Stumped and faints due to extreme happiness, no words describing my current flow of emotions*
Title: Re: KOFXIII
Post by: SNT on April 17, 2011, 01:32:05 am
They've certainly taken long enough.
Title: Re: KOFXIII
Post by: S.D. on April 17, 2011, 01:42:03 am
between summer and winter!
A half a year time frame?
...I guess that's better than nothing.
Title: Re: KOFXIII
Post by: Zeo on April 17, 2011, 02:32:15 am
My hype for this game is dead and buried. I didn't even remember it or put it in the list of fighters that have been coming out reviving the genre. But at the very least, it's a nice little release.
Title: Re: KOFXIII
Post by: Bastard Mami on April 17, 2011, 03:53:32 am
and they took it back
Title: Re: KOFXIII
Post by: videoman on April 17, 2011, 04:48:08 am
You know this this is all Capcom's fault SNK had to wait for the SSFIVAE heat to go down before they announce the console version!
Title: Re: KOFXIII
Post by: Duos.act on April 17, 2011, 05:02:03 am
There are so many things wrong with that idiotic statement I am not even going to begin trying to tell you why.
Title: Re: KOFXIII
Post by: Jmorphman on April 17, 2011, 05:06:33 am
You know this this is all Capcom's fault SNK had to wait for the SSFIVAE heat to go down before they announce the console version!
Yes, this is all Capcom's fault for basically single-handedly reviving the fighting game genre. And it's also Capcom's fault SNK dropped the ball with XII and waited a year before announcing a console version of XIII because Capcom *might* announce SSFIVAE for consoles.
Title: Re: KOFXIII
Post by: TempesT on April 17, 2011, 05:29:11 am
Capcom *might* announce SSFIVAE for consoles.
What do you mean? They did.

Also I have no desire to buy this game anymore, the dream is dead etc etc.
Title: Re: KOFXIII
Post by: Iced on April 17, 2011, 05:32:31 am
this still hasnt been released?
Title: Re: KOFXIII
Post by: Jmorphman on April 17, 2011, 05:35:23 am
Capcom *might* announce SSFIVAE for consoles.
What do you mean? They did.

Also I have no desire to buy this game anymore, the dream is dead etc etc.
Oh, whoops. I meant "Capcom might announce SSFIVAE for consoles at some point".

Wait, that still doesn't sound right. I'm talking about last year, when the question of whether the arcade stuff would even be brought to the consoles wasn't known.


god that still is a bad description


Edit: so like, a year ago, after SSFIV came out, that seemed like a pretty good time to release XIII, right? I don't know when the arcade version of SSFIV was announced, but even when it was, I don't think the hypothetical possibility of a SSFIVAE would do anything to XIII's sales.
Title: Re: KOFXIII
Post by: Duos.act on April 17, 2011, 05:35:52 am
Apparently they have a console release TBA at E3.  Who knows.
Title: Re: KOFXIII
Post by: Nero D. on April 17, 2011, 05:44:14 am
:gonk:

thanks alot snk the hype is dead and gone


on that note they better have more characters,  stages, artwork, gallery shit etc by the time this game comes out cause if its the same ol shit thats been leaked for the past year then fuck it it
Title: Re: KOFXIII
Post by: Keku on April 17, 2011, 05:45:12 am
Still getting it, but I'm hoping SNKP does the sane thing and makes the game digital release. If they make it cost $15-$20 on PSN and XBLA, it would sell like hotcakes.
Pretty much like Arcana Heart 3 will on its US release, I'm quite sure.

Instead of releasing a pack of NeoGeo games for SEVENTY FUCKING DOLLARS.
Title: Re: KOFXIII
Post by: Duos.act on April 17, 2011, 05:50:29 am
That would be the safe way to do it, but I have a feeling they are gonna go disc anyway.
Title: Re: KOFXIII
Post by: Zeo on April 17, 2011, 06:33:59 am
They'll go disc. But who cares, the dream is dead along with the hype, excitement and pretty much anything else positive to say about it. SNK I am dissapoint.

Yeah sure I'll buy it whenever (if) it comes out here. I didn't start with Capcom, I started with SNK and you never forget your roots, but any excitement I had for this game is long gone. So it's definitely not high priority.
Title: Re: KOFXIII
Post by: Bastard Mami on April 17, 2011, 06:49:41 am
I hope they don't release it and it was just a stupid statement that should not have been made, if for some lame reason they end up releasing it I hope they just do it for japan.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on April 17, 2011, 06:51:26 am
You will buy it and you will like it, just like any KOF player. Stop lying to us! Hype my balls...  >:(
Title: Re: KOFXIII
Post by: Alhambra on April 17, 2011, 06:57:14 am
^ What he said.
Title: Re: KOFXIII
Post by: Duos.act on April 17, 2011, 07:02:33 am
They'll go disc. But who cares, the dream is dead along with the hype, excitement and pretty much anything else positive to say about it. SNK I am dissapoint.

Yeah sure I'll buy it whenever (if) it comes out here. I didn't start with Capcom, I started with SNK and you never forget your roots, but any excitement I had for this game is long gone. So it's definitely not high priority.

The hype will return once you actually play it, trust me.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on April 17, 2011, 07:11:03 am
^ What he said.
x2
Title: Re: KOFXIII
Post by: rednavi -RETIRED on April 17, 2011, 07:15:37 am
Just for the record, Im still waiting for the SSFIV AE port for PC. Do you guys think I give a shit about the hype the game created a year ago or so? I dont care how old the game is, I care about the game itself. Fuck, I played Chrono Trigger in like 2008 or something like that :P.

Same for KOF XIII, heck even XII, dunno what happened with KOF World, that HD game with a beat-em-up mode and KOF XII included in one game for PC.
Title: Re: KOFXIII
Post by: Duos.act on April 17, 2011, 07:23:02 am
Just for the record, Im still waiting for the SSFIV AE port for PC. Do you guys think I give a shit about the hype the game created a year ago or so? I dont care how old the game is, I care about the game itself. Fuck, I played Chrono Trigger in like 2008 or something like that :P

Well said.  Hype is temporary, good games last much much longer than that.
Title: Re: KOFXIII
Post by: Sky79 on April 17, 2011, 07:29:16 am
My tank's on empty, I can't think of a single thing for or against to add here, I'm just so sick of being disapointed with these people-

Let the autopsy begin 
Title: Re: KOFXIII
Post by: K.O.D on April 17, 2011, 08:28:01 am
are some people in this thread seriously saying they won't buy a game because the "hype" has died down?

smh
Title: Re: KOFXIII
Post by: ZeroInNothingness on April 17, 2011, 08:54:43 am
Meh. Following the hype's for the mass public. A game's a game's a game's a game, isn't it? I'm buying it cuz KoF XIII was portrayed to be a great arcade game, and with what SNK Playmore's doing right now, seems like it's gonna be a great console too.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on April 17, 2011, 09:22:42 am
never cared for a hype..but i hope snk makes a port soon..does a good marketing strategy..and adds some characters and modes to the ports  and hell..let rain brains on osaka or whereever the snk offices are now and let snk porting their old and new games to steam.
Title: Re: KOFXIII
Post by: Alhambra on April 17, 2011, 11:02:11 am
I only fear that SNK will again fail to market this game properly.  --;
Title: Re: KOFXIII
Post by: DMK on April 17, 2011, 12:31:45 pm
I'll buy 2 copies to help them out, they need to know there is still love for the KOF in the US.  >:(
Title: Re: KOFXIII
Post by: Rote Zaungast on April 17, 2011, 04:41:18 pm
I hope they don't release it and it was just a stupid statement that should not have been made, if for some lame reason they end up releasing it I hope they just do it for japan.
x2
Title: Re: KOFXIII
Post by: Bastard Mami on April 17, 2011, 06:23:14 pm
You will buy it and you will like it, just like any KOF player. Stop lying to us! Hype my balls...  >:(

I willbuy it even if hey don't release it.
Title: Re: KOFXIII
Post by: senorfro on April 17, 2011, 09:05:38 pm
The fact that people aren't going to get this game because the hype has died down is a silly and foolish argument.  Like others have said, a game should be obtained because of the fact that it's good, fun, and/or you like it, not 'hype'.  I've played the arcade version and I plan to get this game, hype or not.  Even if I didn't play the arcade, I would still get it due to it having more characters, more moves, story, internet videos, etc..  And, because I like KOF.

Me: You're not getting KOFXIII?
Person: No
Me: Why not, I thought you liked KOF.
Person: The hype is gone
Me: Wait!  You like KOF, you know this is better than XII, it looks to be a good game, but because there's no hype you're not getting it?
Person: Exactly.
[b]Me: ... SLAP!
Title: Re: KOFXIII
Post by: Retro Respecter on April 17, 2011, 09:15:59 pm
Ummmmmmmmmmm...okay...ingnoring that silliness...



If it is coming home, are SNK Playmore adding/changing up anything?
Title: Re: KOFXIII
Post by: Magma MK-II on April 17, 2011, 09:23:22 pm
You guys know SNKP is short on money. They probably delayed this this much time to get some money from those infinite compilations.
Title: Re: KOFXIII
Post by: senorfro on April 17, 2011, 09:25:26 pm
I wouldn't be surprised on the money and the delay thing.  Wasn't there word some time ago that the game was coming 1st quarter of this year?
Title: Re: KOFXIII
Post by: Duos.act on April 17, 2011, 09:48:19 pm
Only rumors, nothing official.
Title: Re: KOFXIII
Post by: MAO11 on April 17, 2011, 10:03:12 pm
hey guess what KOF14 is gonna be a pachinko game.
Title: Re: KOFXIII
Post by: MDD on April 18, 2011, 12:05:40 am
I had no initial plan to buy this, but I may change my mind.

Also, you guys not buying it because the hype died down are fucking retarded. WTF. You buy a game because it's good, not because it's being advertised like hell.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on April 18, 2011, 03:31:27 pm
I had no initial plan to buy this, but I may change my mind.

Also, you guys not buying it because the hype died down are fucking retarded. WTF. You buy a game because it's good, not because it's being advertised like hell.

why did you buy mvc3 than? ;)

..just joking
Title: Re: KOFXIII
Post by: Titiln on April 18, 2011, 03:35:23 pm
Title: Re: KOFXIII
Post by: Sky79 on April 18, 2011, 03:38:36 pm
hey guess what KOF14 is gonna be a pachinko game.

^^

Thats actually their new focus, so you're not far from the truth.
Title: Re: KOFXIII
Post by: walt on April 18, 2011, 04:27:33 pm
My money is ready for when this port comes. Eagerly waiting.
Title: Re: KOFXIII
Post by: Loud Howard on April 18, 2011, 04:58:14 pm
i hope that this Time SNK hear the Community and give to us the PC edition, If they want a PC War

isn't hard at least speak with valve for a Steam game?
Title: Re: KOFXIII
Post by: Duos.act on April 18, 2011, 05:43:59 pm
That's the thing, SNK doesn't want war.  They want to appeal to their niche audience, not compete with Capcom.
Title: Re: KOFXIII
Post by: Sky79 on April 18, 2011, 07:32:31 pm
That's the thing, SNK doesn't want war.  They want to appeal to their niche audience, not compete with Capcom.

Thats half their problem

 You can't make/maintain a successful franchise without competition with others. People will say '[Name] iz bettah den [Name]' no matter what. Mugen is a microcosm for the video game market reality.

We just don't get paid  ;P
Title: Re: KOFXIII
Post by: Mechy on April 18, 2011, 07:34:04 pm
Competion can go two ways as well you know.
Title: Re: KOFXIII
Post by: Sky79 on April 18, 2011, 08:15:15 pm
Competion can go two ways as well you know.
Very true
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Bastard Mami on April 19, 2011, 03:59:08 am
Niche games have got their place, no need to be mr popular.

I had no initial plan to buy this, but I may change my mind.

Also, you guys not buying it because the hype died down are fucking retarded. WTF. You buy a game because it's good, not because it's being advertised like hell.

why did you buy mvc3 than? ;)

..just joking

that's the best motherfucking post I have read this month.
Title: Re: KOFXIII
Post by: MDD on April 19, 2011, 05:29:48 am
I had no initial plan to buy this, but I may change my mind.

Also, you guys not buying it because the hype died down are fucking retarded. WTF. You buy a game because it's good, not because it's being advertised like hell.

why did you buy mvc3 than? ;)

..just joking
Touche, MK fanboy, touche.
Title: Re: KOFXIII
Post by: Loud Howard on April 19, 2011, 07:40:59 pm
a KoF for both PC, PS3 and X360 Platform + DLC Anda Good Netcode it could be a good idea, This isnt hard, Who still remember of the Character sheets from last year like Chang and Oswald


I Hope that E3 this year open SNK eyes, and make this happen
Title: Re: KOFXIII
Post by: Mechy on April 19, 2011, 09:08:03 pm
Very true
Spoiler, click to toggle visibilty
STOP CALLING ME THAT D:
Title: Re: KOFXIII
Post by: drewski90 on April 19, 2011, 11:41:30 pm
I wouldn't be surprised on the money and the delay thing.  Wasn't there word some time ago that the game was coming 1st quarter of this year?
actually it's coming out between the summer and the winter this year for the ps3 and the xbox 360
Title: Re: KOFXIII
Post by: Insigniawarfare on April 21, 2011, 02:15:50 pm
Drewski90 is right you can read it up here on this site

http://shoryuken.com/content/king-fighters-xiii-info-console-release-4257/
Title: Re: KOFXIII
Post by: drewski90 on April 21, 2011, 04:13:05 pm
thank you nero, i just noticed something! the arcade has released the english version, i am dead serious!
Title: Re: KOFXIII
Post by: Vans on April 21, 2011, 09:15:49 pm
The original arcade release had Engrish from the get-go.
Title: Re: KOFXIII
Post by: drewski90 on April 21, 2011, 11:14:03 pm
ok, hopefully it will come the arcades statewide sometime!
Title: Re: KOFXIII
Post by: Vans on April 21, 2011, 11:21:57 pm
:inquisitive:
Title: Re: KOFXIII
Post by: Duos.act on April 21, 2011, 11:25:06 pm
ok, hopefully it will come the arcades statewide sometime!

You say that like it already hasn't.
Title: Re: KOFXIII
Post by: c001357 on April 24, 2011, 07:27:36 pm
details on the console port (http://www.elive.pro/en/watch/Jw8KMTixKbVz)
Title: Re: KOFXIII
Post by: Koop on April 24, 2011, 11:27:51 pm
Sum it up. I ain't got time to watch that.
Title: Re: KOFXIII
Post by: Duos.act on April 24, 2011, 11:30:25 pm
I watched it, here's a summary

-It's coming.  He isn't allowed to go into details, but SNK just wants people to know that a console release IS planned so the fans won't panic and have nothing to worry about.
-There will be no system changes, the last version of the arcade release fixed all the bugs.
-There WILL be new content.  Nothing official is known, but Oswald is strongly hinted at and he believes Adel will be there as well. 
Title: Re: KOFXIII
Post by: Koop on April 24, 2011, 11:35:07 pm
From what I just read, they were waiting for the console SSFIVAE to be announced, so they wouldn't get steamrollered trying to compete. they are trying to go for a release before the end of 2011. Game is popular in France, so hopefully the PAL version won't be what KOF XI/ngbc were.
Title: Re: KOFXIII
Post by: MAO11 on April 26, 2011, 12:02:21 am
snk should use their brains they can beat capcom anytime just add leona and kula in this game.
http://youtu.be/cVztdTAG2Zw hhnnngggg poke poke.
Title: Re: KOFXIII
Post by: Duos.act on April 26, 2011, 01:07:45 am
Nooooooooooo, keep my Kula-chan out of those filthy games > : (
Title: Re: KOFXIII
Post by: rednavi -RETIRED on April 26, 2011, 01:16:43 am
She was already in several others games in cellphones and DS, get over it.  :twisted:
Title: Re: KOFXIII
Post by: Cobra Caddie on April 26, 2011, 01:24:22 am
-There WILL be new content.  Nothing official is known, but Oswald is strongly hinted at and he believes Adel will be there as well.

That just leaves Duck and Momoko and all the new in XI characters will be in. It's gonna happen! ;D Right?....Right?... :(

I'm still interested in playing as Hwa Jai...I was really pissed when he was announced because ya know...coulda been Duck...but I think he's cool now so it's cool.
Title: Re: KOFXIII
Post by: MellyInChains on April 26, 2011, 02:52:42 am
I'm still interested in playing as Hwa Jai...I was really pissed when he was announced because ya know...coulda been Duck...but I think he's cool now so it's cool.

he has anti-air backbreaker moves and drools all over the place during his super move, i'm satisfied
Title: Re: KOFXIII
Post by: Duos.act on April 26, 2011, 03:10:06 am
I played as Hwa a lot when I played the game.  If you pick him up expecting him to be like Joe, you are in for a MASSIVE surprise.  His moves function entirely different.  It's like comparing Ryu to Sakura.  He's pretty awesome.
Title: Re: KOFXIII
Post by: Jmorphman on April 26, 2011, 05:07:15 am
random thought: Oswald and Adel would make sense as a team together with Ash, right? Story-wise, I mean?

not that I expect that to happen if they do make it in
Title: Re: KOFXIII
Post by: Duos.act on April 26, 2011, 05:09:23 am
In a sense I suppose.  But Ash DID ditch Oswald at the end of XI. 
Title: Re: KOFXIII
Post by: Nameless353 on April 26, 2011, 05:10:59 am
Maybe it was a plan. Maybe Oswald knew the purpose of Ash since the beggining.
Title: Re: KOFXIII
Post by: Cyanide on April 26, 2011, 05:22:31 am
Oswald was after a drug. Ash knew that Oswald knew Shen knew (lots of knowing) about said drug. Shen, aside from having a gay fantasy with Ash just wanted a good fight. That's what the end was. Ash ditched them both, Shen got his fight with oswald which would be tough either way (as he's in XIII we can assume he didn't die) but it doesn't tell us if Oswald got his drugs.

I wouldn't see him on a team with Ash for that reason.
Title: Re: KOFXIII
Post by: Duos.act on April 26, 2011, 05:29:41 am
Usually the console characters are edit characters, meaning they are not on a team.  As is the case on 2002 and XI, but I suppose we shall see.
Title: Re: KOFXIII
Post by: Loona on April 26, 2011, 11:10:29 am
random thought: Oswald and Adel would make sense as a team together with Ash, right? Story-wise, I mean?

not that I expect that to happen if they do make it in

Adel never had any ties to Ash and I don't expect him to develop any for XIII - his ending in XI involved his sister being taken control of to set up the tournament we see in XIII.

But since traditionally in KoF tournaments are only an excuse to gather relevantly strong people together in the same area for the actual final boss that couldn't care less about tournament results to make his move, even if Ash cares about the machinations of his ancestor for the occasion, Adel or his sister shouldn't be enough of a concern to get him to make a team, considering how often solo entries have been accepted before.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on April 26, 2011, 11:45:58 am
I hope the console port will have 4+ more characters..challenges/mission modes
Title: Re: KOFXIII
Post by: Keku on April 26, 2011, 01:23:08 pm
I also hope for unrealistic expectations after a near bankrupt company waits a long time for their competitor to release an inevitable upgrade to their best selling game two years ago that became a best seller this past year.

Get real.
Title: Re: KOFXIII
Post by: Duos.act on April 26, 2011, 01:36:34 pm
As far as I care they can release the game exactly as it is on arcades with basic arcade ladder, versus and training modes and just put an online mode in and I won't give a fuck.  The bells and whistles don't make the game.
Title: Re: KOFXIII
Post by: DMK on April 26, 2011, 02:01:36 pm
Just as long as the online mode works better then it did in the first. Survival wouldn't hurt either.
Title: Re: KOFXIII
Post by: Sky79 on April 27, 2011, 08:54:45 am
I also hope for unrealistic expectations after a near bankrupt company waits a long time for their competitor to release an inevitable upgrade to their best selling game two years ago that became a best seller this past year.

Get real.

A harsh reality

We all know what SNK could/should have done here, expecting them to crank out a 'power-play' AFTER losing the game and flat out saying they're not interested in the 'Versus fighting' market anymore is wishful thinking at best. It's like expecting monogamy from a girl who cheated on you before, tells you she's not in love and thinks your best friend is cute.

Hell, they did more then lose the game.....they showed up to it drunk.
Title: Re: KOFXIII
Post by: Duos.act on April 27, 2011, 09:28:58 am
If you guys watch that link C00 posted they mention that whole thing was just a rumor started because of how long it was taking to get a console announcement.
Title: Re: KOFXIII
Post by: Bastard Mami on April 27, 2011, 05:30:32 pm
yeah, it's fun seeing people discussing about features of a non existant port.
Title: Re: KOFXIII
Post by: Vans on April 27, 2011, 10:39:23 pm
Probably the only thing that could get SNK back on the map would be a CvS3.
Title: Re: KOFXIII
Post by: Rote Zaungast on April 27, 2011, 10:53:17 pm
or [E] buying SNK
Title: Re: KOFXIII
Post by: Loud Howard on April 27, 2011, 10:56:54 pm
Probably the only thing that could get SNK back on the map would be a CvS3.

"Ono : Until I Outdick Harada And Ragequit him, There's no CvS 3"
Title: Re: KOFXIII
Post by: walt on April 28, 2011, 01:15:37 am
or [E] buying SNK
Hey Mexicans, let's gather our income and go revive SNK. Apparently nobody cares about it as much as we do! >:(

Vans, [E] - you guys code. Nio and I will make the storyboards.

Title: Re: KOFXIII
Post by: Nero D. on April 28, 2011, 02:36:17 am
i swear to god i was gonna say mexicans should make the next kof game(s)
Title: Re: KOFXIII
Post by: Bastard Mami on April 28, 2011, 03:04:41 am
rotd was shit but it was not fully mdae by mexicans, only the designs.
Title: Re: KOFXIII
Post by: Sean Altly on April 28, 2011, 03:22:31 am
I don't think ROTD was shit at all. I've been playing it a lot on an emulator and I find it to be pretty fun.  :-\
Title: Re: KOFXIII
Post by: Duos.act on April 28, 2011, 03:23:44 am
ROTD is a polarizing game, I'm with you I think it's awesome.
Title: Re: KOFXIII
Post by: Zeo on April 28, 2011, 03:31:39 am
I enjoyed it as well.
Title: Re: KOFXIII
Post by: MDD on April 28, 2011, 04:26:27 am
rotd was shit
WHAT THE FUCK NIGGA? GET THE FUCK OUTTA HERE.
Title: Re: KOFXIII
Post by: GLB on April 28, 2011, 04:33:46 am
ROTD was sweet.
Title: Re: KOFXIII
Post by: Bastard Mami on April 28, 2011, 04:36:03 am
all fighting games are shit compared to kof anyway.
Title: Re: KOFXIII
Post by: MDD on April 28, 2011, 04:39:00 am
Again.
WHAT THE FUCK NIGGA? GET THE FUCK OUTTA HERE.
Title: Re: KOFXIII
Post by: Sky79 on April 28, 2011, 04:40:07 am
Compromise

SVC3+added ROTD fighters with more DS  characters thrown in.
Title: Re: KOFXIII
Post by: Duos.act on April 28, 2011, 05:34:26 am
But SVC is fucking terrible.
Title: Re: KOFXIII
Post by: Sean Altly on April 28, 2011, 07:06:56 am
I loved the way the sprites looked in that game, but yes, the gameplay was pretty buggy and awful. I still sometimes pop it in for the fun of it though.
Title: Re: KOFXIII
Post by: Nero D. on April 28, 2011, 07:09:01 am
svc did suck

it can do for a remake or something cause the potential is limitless and i would like to see more
Title: Re: KOFXIII
Post by: Duos.act on April 28, 2011, 07:16:20 am
SVC I do play occasionally just for Shiki and Earthquake.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on April 28, 2011, 07:28:13 am
or [E] buying SNK
Hey Mexicans, let's gather our income and go revive SNK. Apparently nobody cares about it as much as we do! >:(

Vans, [E] - you guys code. Nio and I will make the storyboards.

also art!

damn KOFXIII I'm waiting for it  >:( (not arcade version)
Title: Re: KOFXIII
Post by: Loona on April 28, 2011, 03:11:15 pm
Compromise

SVC3+added ROTD fighters with more DS  characters thrown in.

A better compromise: SvC2 with the NGBC engine (or an improved version; it's something of an SNK-only successor to SvC anyway) with th Capcom side mostly full of characters Capcom themselves haven't used over 10 years (might be cheaper anyway).

The hype boost from a CvS3 with be more helpful though, but off are we won't be seeing that before Super Tekken x Street Fighter AE ofa new Darkstralkers game, whichever comes up last.
Title: Re: KOFXIII
Post by: Iced on April 28, 2011, 03:23:09 pm
I dont think licensing old characters is any less expensive than new ones, its not like its a concert where you can keep the has beens on cheap motel rooms nad have to give big rooms to the super stars.
Title: Re: KOFXIII
Post by: Loona on April 28, 2011, 04:15:48 pm
You could be right - I was hoping to equate price and popularity that would make it likely enough that a character would resurface in more recent games, thus using a decade as a decent metric of something people may still remember and like.

A lot of people seem to really love games like Power Stone and Rival Schools, and many characters in those haven't seen a lot of use since their time, so I figure a few of them might be cheaper to license than the figureheads of their series, after the cost of nearly-required ones like Ryu.
Title: Re: KOFXIII
Post by: Duos.act on April 28, 2011, 04:26:33 pm
That's the thing, not a lot of people love those games.  The average fan has likely never heard of either of those series as compared to say, Street Fighter and Megaman.
Title: Re: KOFXIII
Post by: Loona on April 28, 2011, 04:49:16 pm
That's the thing, not a lot of people love those games.  The average fan has likely never heard of either of those series as compared to say, Street Fighter and Megaman.

That's why their cost is implied to be lower. And odds are the people who haven't heard of them never heard of SNK games either - if they're aware of one they might be a bit more aware of the other though due to fondness of the fighting genre.
Title: Re: KOFXIII
Post by: walt on April 28, 2011, 05:51:53 pm
Just dropping by to say ROTD is fucking awesome, and I hope [E] is joking, or I'll kick him in the groin when I see him.
Title: Re: KOFXIII
Post by: MAO11 on April 28, 2011, 06:25:53 pm
rotd was shit but it was not fully mdae by mexicans, only the designs.

yeah the designs were amazing (except for oni) too bad the gameplay isn't and those voices!!!
why not put them in kof those rotd like pupa,pepe and lynn.
Title: Re: KOFXIII
Post by: S.D. on April 28, 2011, 07:31:45 pm
Oni is awesome. Kang is the only shitty design.

Anyways, the ony SvC2 we need is SvC2 MotM.
Title: Re: KOFXIII
Post by: MAO11 on April 28, 2011, 07:37:57 pm
MotW versus Sf3/z
Title: Re: KOFXIII
Post by: Keku on April 28, 2011, 08:11:26 pm
Anyways, the ony SvC2 we need is SvC2 MotM.
Are you me?
Title: Re: KOFXIII
Post by: walt on April 29, 2011, 12:51:37 am
No, that's just the consensus.
Title: Re: KOFXIII
Post by: Loud Howard on April 29, 2011, 01:08:34 am
The only way to SNK get back to the Spotlights Again is Bringin Back Geese Howard as Everyone's Nemesis,  And Then Making him Read the Hakkyokuseiken Scrolls, Kill Ron, Kensou and Bao and absorving their Dragon Powers, + Kill Takuma, Heidern and Saisu.


So Terry after seeing everyone being killed like his father, he Enrages and becomes Pure Energy as in the Motion Picture and fights a Ogre-Akuma-Shin-Oni-Orochi-Nightmare-Final-Omega-Ish Geese With the help of Leona Controlling her Orochi Powers and a Pyomaniac Vengeful Kyo helping Him Against GEEEEEEEEEEEEESE in a Strange and Distorced Geese Tower.
Title: Re: KOFXIII
Post by: Nero D. on April 29, 2011, 01:28:42 am
boo
Title: Re: KOFXIII
Post by: Zeo on April 29, 2011, 01:51:55 am
cool story bro
Title: Re: KOFXIII
Post by: walt on April 29, 2011, 02:00:18 am
Actually I liked the first paragraph very much. As far as Geese goes, anything can happen.
Title: Re: KOFXIII
Post by: Rote Zaungast on April 29, 2011, 02:08:06 am
Just dropping by to say ROTD is fucking awesome, and I hope [E] is joking, or I'll kick him in the groin when I see him.
I fully support E


Quote
kill Ron
wtf

Title: Re: KOFXIII
Post by: MellyInChains on April 29, 2011, 02:19:54 am
the way i see it that's just another way to make lin even less relevant to the current storyline

fucking assholes, bring that mofo back
Title: Re: KOFXIII
Post by: Cyanide on April 29, 2011, 02:50:46 am
Kang is indeed pretty awful, specially his moves. He's a fat dude in a luchador mask and his attacks are the most STATIC looking things. That spinning move for example. Bleh.

New characters would be neat but i think better netcode would cement the game better than new people.
Title: Re: KOFXIII
Post by: Nero D. on April 29, 2011, 03:01:48 am
most characters in rotd have very lackluster static moves but a few more frames could do them justice


oh and radel is just complete awkwardness incarnate
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on April 29, 2011, 03:10:24 am
Actually I liked the first paragraph very much. As far as Geese goes, anything can happen.

we should rename him as Geese Norris then!
Title: Re: KOFXIII
Post by: Bastard Mami on April 29, 2011, 03:12:17 am
I hate that they sued some random gook's art instead of tozani's, the gook's art made it look generic while tozani's was more original.
Title: Re: KOFXIII
Post by: Sky79 on April 29, 2011, 04:14:15 am
New characters would be neat but i think better netcode would cement the game better than new people.

Then there's the characters that have been screwed over in favor of one trick bullsh*t fighters that had nothing to do with the overall plot lines.

*cough cough*
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Slamtastic on April 29, 2011, 05:14:19 am
New characters would be neat but i think better netcode would cement the game better than new people.

Then there's the characters that have been screwed over in favor of one trick bullsh*t fighters that had nothing to do with the overall plot lines.

*cough cough*
Spoiler, click to toggle visibilty

Yeah, it's a shame she got screwed over in this one, in favor of the revival of the 2 dead chicks.

Here's hoping she's in the console port.
Title: Re: KOFXIII
Post by: MDD on April 29, 2011, 05:17:32 am
You realize he's calling Momoko crap, right?
Title: Re: KOFXIII
Post by: Slamtastic on April 29, 2011, 05:42:53 am
You realize he's calling Momoko crap, right?
Obviously.

Just trolling a bit.

Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Bastard Mami on April 29, 2011, 05:48:50 am
momoko is ahorrible example to brign, as she is very fun to play as/against.
Title: Re: KOFXIII
Post by: MDD on April 29, 2011, 06:14:37 am
She is a horrible character design and anyone who likes her has no taste.
Title: Re: KOFXIII
Post by: Keku on April 29, 2011, 06:18:56 am
I like her because she's fun.
Maybe if she looked older, I'd like her more.
Title: Re: KOFXIII
Post by: Bastard Mami on April 29, 2011, 06:40:20 am
She is a horrible character design and anyone who likes her has no taste.

I bet you can't play her properly (or kof at all) so your opinion is invalid.
Title: Re: KOFXIII
Post by: MDD on April 29, 2011, 06:41:28 am
Yeah, because I don't like her character design means I can't play KOF.

Fuck off.
Title: Re: KOFXIII
Post by: Sean Altly on April 29, 2011, 06:44:05 am
Yeah, because I don't like her character design means I can't play KOF.

Fuck off.

Well, at the same time you did tell him if he liked her he had no taste, so I think you're both jumping to conclusions.

Unless of course you guys are joking or ribbing each other, in which case forget I said anything.  :P
Title: Re: KOFXIII
Post by: Mgbenz on April 29, 2011, 08:42:45 am
I would actually start to worry if [E] gets serious.
Title: Re: KOFXIII
Post by: Mechy on April 29, 2011, 01:23:48 pm
SHIT GETS BAD

WHEN [E] GETS SERIOUS

Also im too lazy to read back on last page. Are we getting a console port or not?
Title: Re: KOFXIII
Post by: Duos.act on April 29, 2011, 01:34:14 pm
It's confirmed to be happening, just a matter of when.  No more details announced.
Title: Re: KOFXIII
Post by: Loud Howard on April 29, 2011, 03:36:29 pm
Momoko is horrible + she's Fanservice made by SNK for Saigado Comics and other Random Hentai artists Lookin for Loli's

and well
(http://i262.photobucket.com/albums/ii113/Maxwellranger/Crossover_SFA3.jpg)
What if Capcom buyed SNK Rights during the 2000's when SNK Broke
Title: Re: KOFXIII
Post by: Gate on April 29, 2011, 03:44:10 pm
Anyways, the ony SvC2 we need is SvC2 MotM.
Five star post, man.

[size=2pt]This is one project I'd like to make in my lifetime.[/size]

What if Capcom buyed SNK Rights during the 2000's when SNK Broke
SNK propriety would be forgotten like the other non-SF Capcom Fighting games.

Title: Re: KOFXIII
Post by: MAO11 on April 29, 2011, 06:25:19 pm
She is a horrible character design and anyone who likes her has no taste.

I bet you can't play her properly (or kof at all) so your opinion is invalid.

no, he can't dodge EEESSSPPAAAHH and can't do the doremi kanto.

come on momoko is a good character to play with people hating her cause she's just a loli... or maybe he likes bao?
Title: Re: KOFXIII
Post by: Duos.act on April 29, 2011, 06:32:47 pm
Momoko is an awesome character because she has a flat chest bare feet painted toenails and a pierced belly button.  And because she attacks people with her ass.

There that's what you wanted to hear. 
Title: Re: KOFXIII
Post by: MAO11 on April 29, 2011, 06:39:52 pm
and don't forget she's a loli.

if ever they want to add a capoera fighter why not bob or that other guy and how about rick he needs to get a story for kof.
Title: Re: KOFXIII
Post by: Mechy on April 29, 2011, 07:14:39 pm
Momoko just seems kinda pointless.

Psycho soldiers kinda suck anyway.
Title: Re: KOFXIII
Post by: MellyInChains on April 29, 2011, 07:15:53 pm
kensou without his magic powers was pretty cool (the 99/2000 versions specifically because he had that one super where he just punched the fuck out of his opponent at rapid speed)
Title: Re: KOFXIII
Post by: MDD on April 29, 2011, 09:26:38 pm
or maybe he likes bao?
Fuck off.
And I hate the entire Psycho Soldiers team and anyone that has ever been in it. The only one I even remotely like is Kensou, more specifically his XI version, and even then he's still pretyy fucking annoying.
Title: Re: KOFXIII
Post by: Duos.act on April 29, 2011, 09:35:59 pm
You don't like Chin?  Or Athena?  Nigga wtf bro. 
Title: Re: KOFXIII
Post by: MellyInChains on April 29, 2011, 09:38:59 pm
athena's a bitch

chin is cool tho
Title: Re: KOFXIII
Post by: Mechy on April 29, 2011, 09:39:51 pm
chin is ok. athena can go drive under a tractor.
Title: Re: KOFXIII
Post by: MDD on April 29, 2011, 09:40:24 pm
Chin isn't bad compared to the others but I still don't like him as much for reasons I can't explain as much.

And after hearing PSYCHOOO BAAAAAAAAALLLL a shit load of times in that annoying ass voice you start to get annoyed with Athena. And she sucks in general. Atleast she wasn't as annoying in XI.
Title: Re: KOFXIII
Post by: Keku on April 29, 2011, 09:42:47 pm
Chin's awesome. Athena a hoebag.
Title: Re: KOFXIII
Post by: Duos.act on April 29, 2011, 09:43:53 pm
I don't want to live in a world where a fat pop star superheroine that throws sparkly purple fireworks at people is considered a bad design.  > : (
Title: Re: KOFXIII
Post by: Zero-Sennin on April 29, 2011, 09:45:07 pm
Never really cared about Chin one way or the other, or Bao--I'm of the firm opinion that Athena would be more likable if that DAMN VOICE WASN'T SO HNNNNNNNNNNNNNNGH, because everything about her is perfectly fine otherwise.

In short, everyone's OK except Kensou.

He's too awesome to be OK. :P
Title: Re: KOFXIII
Post by: MellyInChains on April 29, 2011, 09:46:20 pm
I don't want to live in a world where a fat pop star superheroine that throws sparkly purple fireworks at people is considered a bad design.  > : (

the fat version is way better don't get me wrong

but not good ENOUGH
Title: Re: KOFXIII
Post by: Mechy on April 29, 2011, 09:47:43 pm
Its mostly the voice. And schoolgirl outfits (or whatever its called) just piss me off these days.
Title: Re: KOFXIII
Post by: Mgbenz on April 29, 2011, 09:54:16 pm
Psycho Soldier hate/hate thread go!
Title: Re: KOFXIII
Post by: Loud Howard on April 29, 2011, 10:14:47 pm
Athena is Saigado Number 1º hentai girl in his doujinshis

anyway if SNK bring Blue Mary back i hope to see her with this Outfit again
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Zeo on April 29, 2011, 10:50:34 pm
Athena used to be my favorite character when I first played KOF even though her voice was ear rape. Later on she became just ok, now she kind of annoys me. Never liked Chin, but in comparison to Bao and Momoko, he's ok. I detest Bao, one of my least favorite characters in KOF period. Don't like Momoko either.

Kensou's awesome though, my favorite member of that team and favorite character in KOF in general. They kept hinting at him getting spotlight but never actually did. Now I wonder if he'll ever get his own saga. It would mean Bao would come back.... but it's a fair enough trade, I think...
Title: Re: KOFXIII
Post by: Rote Zaungast on April 29, 2011, 11:47:28 pm
bao is the best kof character in every aspect
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on April 29, 2011, 11:55:45 pm
This thread went damn silly lately.
Title: Re: KOFXIII
Post by: Loud Howard on April 29, 2011, 11:57:15 pm
Terry is the best kof character in every aspect

Fix'd

Title: Re: KOFXIII
Post by: MDD on April 30, 2011, 12:01:19 am
Terry is a Fatal Fury character. So....

Rugal is the best kof character in every aspect

Fix'd
Title: Re: KOFXIII
Post by: Rote Zaungast on April 30, 2011, 12:10:38 am
rugal copied moves from krauser and geese so he is a ff and aof character
Title: Re: KOFXIII
Post by: Cyanide on April 30, 2011, 01:01:39 am
KoF has many mature and awesome character designs. The characters are all nicely differentiated even when they use the same style of fighting.

Bao and momoko break tradition by not being mature or awesome. Momoko COULD have been OK if she wasn't a bloody loli as she has a certain amount of Angel to her playstyle, and Angel is fun to use.

Chin has one of the most interesting fighting styles i've seen in a fighter. Kensou is awesome. Athena will never go away. I like her 2k2 incarnation. You don't need to whore psycho ball so much in that.
Title: Re: KOFXIII
Post by: S.D. on April 30, 2011, 04:40:54 am
Malin is a shitty character as well. Yeah she isn't a Psycho Soldier, whatever.
Title: Re: KOFXIII
Post by: Cyanide on April 30, 2011, 04:49:23 am
Malin is choi but better looking and with more potential for hentai.

Oh, and spiked yo-yo's are NEVER a cool weapon japan. Stop it.
Title: Re: KOFXIII
Post by: Bastard Mami on April 30, 2011, 05:01:21 am
malin has got the amazing advantage of benig choi's replacement, if boa was choi's replacement people would love him (relaticely speaking), momoko design can be uninteresting but it's her fighting style that makes her better than all other capoeira fighters besides yashiro/george.
Title: Re: KOFXIII
Post by: Keku on April 30, 2011, 05:02:34 am
Malin is a shitty character as well.
MY FOOT.
Title: Re: KOFXIII
Post by: Cyanide on April 30, 2011, 05:30:15 am
Alright, your foot is a shitty character too.

Malin would be good if they did a few things.
Thing 1: Lose the hammer
thing 2: lose the taser knives
thing 3: lose the yo-yo's

Turn her into something that can fight rather than gimmicky shit like Amy's hammer.
Title: Re: KOFXIII
Post by: Nameless353 on April 30, 2011, 05:33:52 am
Malin would be good if they did a few things.
Thing 1: Lose the hammer
thing 2: lose the taser knives
thing 3: lose the yo-yo's
Thing 4: Make a new character. Because the last 3 will destroy Malin, and will make her a Momoko with different clothes.

Hell, the worst character is Choi, and i'm happy that he isn't on XIII.
Title: Re: KOFXIII
Post by: Bastard Mami on April 30, 2011, 05:45:39 am
momoko would be a much better character if she was 20+, she would be less annoying design wise and she would be a much more used character because of longer reach.
Title: Re: KOFXIII
Post by: Keku on April 30, 2011, 06:23:06 am
Malin would be good if they did a few things.
Thing 1: Lose the hammer
thing 2: lose the taser knives
thing 3: lose the yo-yo's
What the fuck mate.
That's what makes her so cool; all that shit she can inexplicably carry. That, and she plays smooth as hell.
Title: Re: KOFXIII
Post by: Jesuszilla on April 30, 2011, 07:52:22 am
I like Malin. Screw you all.
Title: Re: KOFXIII
Post by: MellyInChains on April 30, 2011, 07:53:06 am
I like Malin. Screw you all.

this

- the voice of course
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on April 30, 2011, 07:56:54 am
KOF is full of tennage-adult fighters, so a few "kids" are not that bad, stop complaining!
Title: Re: KOFXIII
Post by: Keku on April 30, 2011, 08:42:30 am
K's technically a kid and it doesn't make any fucking sense. :U
Title: Re: KOFXIII
Post by: Sky79 on April 30, 2011, 09:34:16 am
Kensou's awesome though, my favorite member of that team and favorite character in KOF in general. They kept hinting at him getting spotlight but never actually did.

If they had continued with the set storyline, Misty, Lin and Ron would have hunted down the Psycho Solders one by one, stealing their powers.
http://www.youtube.com/watch?v=A01z6tnwOrc
http://www.youtube.com/watch?v=GmoUYlkgB5s
http://www.youtube.com/watch?v=v2RltYlW2mI

But hey, at least we got Momoko and watched Kensou make out with a 12 year old boy right? 

F*cking hell SNK >:(
Title: Re: KOFXIII
Post by: Mgbenz on April 30, 2011, 10:20:37 am
Hey hey hey! No be dissing dat' giant mallet! Any character with a giant mallet is awesome to me.
Title: Re: KOFXIII
Post by: darkgirl on April 30, 2011, 10:33:34 am
bao is the best kof character in every aspect

Yeah, I agree... he's a little boy and very funny... I mean to his moves, fighting techniques... I would have liked see to Bao in kof xiii
Title: Re: KOFXIII
Post by: Cyanide on April 30, 2011, 11:27:15 am
SNK has attempted to stay away from too many projectiles, probably why bao is gone, he WAS a projectile.

I don't have a problem with any of malin's basics. I just think they got slack when it came to specials. Instead of actually trying to think some up they pulled out random weaponry and called it a day.

Don't mind the foot knives. The rest, ugh.
Title: Re: KOFXIII
Post by: Duos.act on April 30, 2011, 12:26:18 pm
Man what is it with yall and hating every single young female character.  If I didn't know any better I would say some Freudian shit was at play here.
Title: Re: KOFXIII
Post by: SNT on April 30, 2011, 01:06:07 pm
Man what is it with yall and hating every single young female character.  If I didn't know any better I would say some Freudian shit was at play here.
If you ask me it's because SNK can't seem to make a young female character without making her annoying.  I don't mind Malin that much, but Yuri, Athena, Momoko (funnily enough she's not that bad) Kula... ugh.
Title: Re: KOFXIII
Post by: Alhambra on April 30, 2011, 02:39:53 pm
Always thought Kula was the most tolerable of all the lolis in this series. Yuri and Malin are alright. Most of the others annoy the hell outta me.
Title: Re: KOFXIII
Post by: Loud Howard on April 30, 2011, 03:23:27 pm
Always thought Kula was the most tolerable of all the lolis in this series. Yuri and Malin are alright. Most of the others annoy the hell outta me.

Kula isn't too loli and, Yuri her voice is a Pain in the ass(even mature and vice agreed with that)

Terry and Leona still badass, Kim is the MAN!, and Yuri is Annoying
Title: Re: KOFXIII
Post by: Mgbenz on April 30, 2011, 05:29:24 pm
People just hate hyperactive kids that's all. Pretty evident n real life as well.
Title: Re: KOFXIII
Post by: Luis Alejandro on April 30, 2011, 05:33:19 pm
says you! I love those type of kids. They keep me entertained
Title: Re: KOFXIII
Post by: Mgbenz on April 30, 2011, 05:40:13 pm
Okay, I should have said most people.
Title: Re: KOFXIII
Post by: Nameless353 on April 30, 2011, 06:06:58 pm
Kula isn't too loli and, Yuri her voice is a Pain in the ass(even mature and vice agreed with that)
I used to play with Yuri. But her voice in 2k2UM is fucking annoying :gonk:
And Kula... i really like that character. ;P
Kim is the MAN!
:sugoi:
Title: Re: KOFXIII
Post by: Keku on April 30, 2011, 07:22:29 pm
Kula's just FemK' with Tatsumaki Eins Trigger, ICE and since XI, a rather effective snowflake for both offensive and defensive maneuvers.
While she may be fun and personally unfair to play as, I just dislike how she feels like some waste of space for me.
I would've just let her stay as a (sub)boss in '00 and a definite recurring boss character in the further games with madnerfed playable appearances, because she's just too good.

I think my favorite KOF character by far has to be May Lee. Though the bust size increase in 02UM is rather tacked on and forced, which I found highly unnecessary, she still remains what she is; a Korean henshin-like with two interesting movesets. :D
Title: Re: KOFXIII
Post by: Loud Howard on April 30, 2011, 07:44:39 pm
I think my favorite KOF character by far has to be May Lee. Though the bust size increase in 02UM is rather tacked on and forced, which I found highly unnecessary.

(http://i495.photobucket.com/albums/rr311/Toby-sama/fanservice.jpg)
Title: Re: KOFXIII
Post by: S.D. on April 30, 2011, 07:54:46 pm
Yuri is fine, her voice isn't that annoying (Except in 2002UM, also THAT FUCKING RYU KICK) Athena has the most annoying voice by far... at least in... 98? I'm not sure.
I think my favorite KOF character by far has to be May Lee. Though the bust size increase in 02UM is rather tacked on and forced, which I found highly unnecessary, she still remains what she is; a Korean henshin-like with two interesting movesets. :D
Oh nice, at least we agree on this. Multi stances FTW.
Too bad they removed some of her cool moves (The drill OTG dive kick) and made some other bizarre changes from 2001 to 2002.
Title: Re: KOFXIII
Post by: Zeo on April 30, 2011, 08:01:49 pm
Her voice in 98 is horrible. Her other voices aren't too bad though. Though her 03 voice irks me, a lot.

And as far as annoying kids go, Chris is fine. People just hated him because of how good he was. Even if his 02 voice was kinda annoying too.
Title: Re: KOFXIII
Post by: Duos.act on April 30, 2011, 08:21:31 pm
No, people hate Chris for being a literally rushed character.  His moveset is lazy and uninspired and re uses a lot of animations, and half the glitches in the game come from him.
Title: Re: KOFXIII
Post by: Mgbenz on April 30, 2011, 08:55:26 pm
That's weird. I liked Chris because of how flashy his moves where. Both normal and orochi.
Title: Re: KOFXIII
Post by: Keku on April 30, 2011, 10:51:37 pm
I just liked Normal Chris, but what I did like about Orochi Chris was his ever changing stances.
They get more and more evil, and his 02UM one takes the damn cake and turns it into hellspawn. It's so fucking cool.

Besides that, Orochi Chris I ain't so big on. Chris in general? I consider MUCH more tolerable than Bao.
Title: Re: KOFXIII
Post by: darkgirl on April 30, 2011, 11:52:42 pm
Why? you're comparing two different chars, as I mentioned.. Bao is just a kid and more young than Chris. Chris isn't bad, I prefer his orochi version, because he has more moves and attacks.
Title: Re: KOFXIII
Post by: Keku on May 01, 2011, 12:20:31 am
Why? you're comparing two different chars
Because Chris is also a kid, almost of the same age, and is more tolerable than Bao who was annoying as hell in every context related to the series? :P
Title: Y'know what this thread needs
Post by: Foobs on May 01, 2011, 12:25:04 am
And the fill pretty much the same role.




In saigado's work. Well, that's not the only thing they fill...
Title: Re: KOFXIII
Post by: Bastard Mami on May 01, 2011, 12:33:37 am
Why? you're comparing two different chars, as I mentioned.. Bao is just a kid and more young than Chris. Chris isn't bad, I prefer his orochi version, because he has more moves and attacks.

because it's pretty boring two compare the sam char, it tends to always end up in a tie.
Title: Re: KOFXIII
Post by: Duos.act on May 01, 2011, 12:37:25 am
Chris and Bao from both a gameplay and story aspect are pretty much polar opposites.  Design wise is like the only way you can compare them.
Title: Re: KOFXIII
Post by: Big Dick on May 01, 2011, 12:50:22 am
So guys, what do you guys think about Mr. Big if he was in XIII? I love that guy. Gangsta with his baton sticks.
Title: Re: KOFXIII
Post by: Sky79 on May 01, 2011, 02:43:40 am
So guys, what do you guys think about Mr. Big if he was in XIII? I love that guy. Gangsta with his baton sticks.

If King is there, Big should be there too.
Title: Re: KOFXIII
Post by: Duos.act on May 01, 2011, 03:39:07 am
Er....King is a recurring character in the series and one of the most popular women on the roster.  Mr. Big is a boss from a series that most people would consider mediocre at best.  I love Big, but you can't compare the two at all.
Title: Re: KOFXIII
Post by: Sky79 on May 01, 2011, 05:12:52 am
Er....King is a recurring character in the series and one of the most popular women on the roster.  Mr. Big is a boss from a series that most people would consider mediocre at best.  I love Big, but you can't compare the two at all.
I was actually referring to their history together and the fact that he's one of very few Baddies that SNK hasn't buried like, Wolfgang Krauser or Jack Turner.

Edit: Knowing his personality, he'd enter the tournament for the chance at beating the sh*t out of her, or just messing with her head. Liken it to Kano and Sonja Blade's relationship. "Give it up baby, I studied all your moves"--*Kick to the gut*

It would give her something to do at least, past ten years she's just kinda shown up and played second stringer to Mai.
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Rote Zaungast on May 01, 2011, 05:28:16 am
I just dislike how she feels like some waste of space for me.
did your enlightened future self kill you yet
Title: Re: KOFXIII
Post by: Bastard Mami on May 01, 2011, 06:56:20 am
yes, and it created a paradox which is why he acts like that.

j/k

I just want a kof game set in teh dom timeline/universe; but more than that I want kim dragon in kof.
Title: Re: KOFXIII
Post by: Mechy on May 01, 2011, 09:18:52 am
I Dont think there will ever be a KOF with mr.Big in without geese as well.
Title: Re: KOFXIII
Post by: Magma MK-II on May 01, 2011, 03:50:19 pm
So bring on GEEEEEEEEEEESE!
Title: Re: KOFXIII
Post by: Loud Howard on May 01, 2011, 03:50:36 pm
I Dont think there will ever be a KOF with mr.Big in without geese as well.

Every time when geese appears some shit happens to everyone, or he is investigating

now that Ash is dead and KoF 2k3, XI and XIII didn't happen, Probbaly SNK will bring back him and the Dragon Power arc(maybe Geese killing Bao and Ron)
Title: Re: KOFXIII
Post by: MellyInChains on May 01, 2011, 05:01:09 pm
around 6 minutes WHAT THE FUCK, TAKUMA (http://www.youtube.com/watch?v=bR1LBc29V8M&feature=feedu)
Title: Re: KOFXIII
Post by: Mechy on May 01, 2011, 05:15:38 pm
oh wow
Title: Re: KOFXIII
Post by: Luis Alejandro on May 01, 2011, 05:26:34 pm
the niceness
Title: Re: KOFXIII
Post by: Rote Zaungast on May 01, 2011, 05:55:49 pm
this agme is ironma nmubers
Title: Re: KOFXIII
Post by: MellyInChains on May 01, 2011, 06:14:28 pm
this agme is ironma nmubers

TAKUMA IS IRON MAN NUMBERS AND I DON'T CARE ANYMORE
Title: Re: KOFXIII
Post by: Loona on May 02, 2011, 01:36:08 am
I Dont think there will ever be a KOF with mr.Big in without geese as well.

Every time when geese appears some shit happens to everyone, or he is investigating

now that Ash is dead and KoF 2k3, XI and XIII didn't happen, Probbaly SNK will bring back him and the Dragon Power arc(maybe Geese killing Bao and Ron)

Geese didn't have to kill anyone during the Orochi sage, no reason for him to be that personally involved during another KoF-specific plot. Not that the whole dragon power thing wouldn't get his interest.

As for Big, in a KoF he could resume his intent to take down Geese, but he's otherwise irrelevant - not even the AoF characters acklowledged him there in any way.
Title: Re: KOFXIII
Post by: S.D. on May 02, 2011, 03:18:21 am
Awesome, I'm glad I'm planning to main Takuma. He'll probably replace Duo-Lon in my team, we'll see...
Title: Re: KOFXIII
Post by: ZeroInNothingness on May 02, 2011, 06:59:06 pm
Hmm...I was planning to main Iori and I'm thinking about Shen, Ash, Takuma, or Elisabeth...so conflicted...I only wanna main 3-4 characters: I think 5 is pushing it a bit.

And damn, that guy's a beast with Takuma. Well, his Kim and Ash is definitely, DEFINITELY good as well...did anyone else notice Ash's frigin Sans-cullotte then his massive beatdown on that Kula?
Title: Re: KOFXIII
Post by: Duos.act on May 02, 2011, 07:12:57 pm
Ash is a sexy beast in this game.  He is absolutely the main member of my team because he has RIDICULOUS potential.  The only reason he's not higher tier is because he's outclassed by the bigger boys of the game.
Title: Re: KOFXIII
Post by: c001357 on May 02, 2011, 07:18:54 pm
ash can do 10 minute long combos with sans cullote+hyperdrive
Title: Re: KOFXIII
Post by: Mechy on May 02, 2011, 07:21:55 pm
Ash is awesome

haters just mad
Title: Re: KOFXIII
Post by: Vans on May 02, 2011, 09:59:34 pm
Holy shit @ high level Elizabeth. She's fucking awesome.
Title: Re: KOFXIII
Post by: MDD on May 03, 2011, 12:44:45 am
Anyone else realize that the only characters that were cut that haven't shown up at all yet are Classic Iori and Billy? They might be console exclusives.
Title: Re: KOFXIII
Post by: Keku on May 03, 2011, 12:47:40 am
Well, a dev shot of Iori98 (as labeled so) was shown on a PS3 build so of course he is.
Billy, I hope he does make it in.
Title: Re: KOFXIII
Post by: MDD on May 03, 2011, 12:51:27 am
Do you happen to have a link to this dev shot?

I also want Billy, mainly because he has a unique playstyle. [size=2pt]It also gives Yamazaki a better chance at getting in.[/size]
Title: Re: KOFXIII
Post by: Keku on May 03, 2011, 12:52:56 am
Afraid not, but the shot was nothing special. It was just a prototypical (think BBB2 Alpha) character select screen.
Title: Re: KOFXIII
Post by: Duos.act on May 03, 2011, 12:58:33 am
Well, a dev shot of Iori98 (as labeled so) was shown on a PS3 build so of course he is.
Billy, I hope he does make it in.

You wouldn't happen to mean that shot way back in this thread with Iori98, two Ashes, Kula, etc?  If I'm wrong please ignore me and excuse my ignorance.
Title: Re: KOFXIII
Post by: Keku on May 03, 2011, 01:23:47 am
Oh there was that shot too, but there was another posted a while ago at SNK-Neofighters in an SNKP info dump.
Info dump was all Taconese, the shot however was understandable. Same setup, Iori98 and the regulars, different characters and camera angle, running on a PS3 build.
Title: Re: KOFXIII
Post by: Zeo on May 03, 2011, 01:32:05 am
I almost wish they hadn't changed Kensou back to his old moveset so much from XII. I'd really like a version of his 98 or 00/02UM (EX) Incarnation on the console version.
Title: Re: KOFXIII
Post by: Drex on May 03, 2011, 06:50:58 am
around 6 minutes WHAT THE FUCK, TAKUMA (http://www.youtube.com/watch?v=bR1LBc29V8M&feature=feedu)
He got a few hits in before starting that monster combo so it wasn't 100%. This one on the other hand...
http://www.youtube.com/watch?v=bR1LBc29V8M&feature=player_embedded#at=551
Title: Re: KOFXIII
Post by: SNT on May 03, 2011, 03:53:43 pm
He got a few hits in before starting that monster combo so it wasn't 100%. This one on the other hand...
http://www.youtube.com/watch?v=bR1LBc29V8M&feature=player_embedded#at=551
"Who's your daddy?"
Title: Re: KOFXIII
Post by: Luis Alejandro on May 03, 2011, 05:39:40 pm
Some sick players were in that video, to bad they kept getting eliminated. I got mad when that k/raiden player eventually lost
Title: Re: KOFXIII
Post by: videoman on June 07, 2011, 02:19:50 pm
Confirmed for home version!!!!!!
Atlus is bringing it over!
http://www.siliconera.com/2011/06/07/this-holiday-season-the-king-of-fighters-xiii-reigns-on-ps3-and-xbox-360/
http://www.atlus.com/kofxiii/
Title: Re: KOFXIII
Post by: Duos.act on June 07, 2011, 02:26:08 pm
AAAAAAAAAAWESOOOOOOOOOOOOOOOOOOOOOME

\themiz
Title: Re: KOFXIII
Post by: Mechy on June 07, 2011, 02:32:44 pm
Atlus?!

*all is forgiven face*
Title: Re: KOFXIII
Post by: Mgbenz on June 07, 2011, 02:38:46 pm
Hell yes! Limited edition Atlus stuff FTW!



Damn it is that Raiho plushie still available? I'll get that plushie no matter what.
Title: Re: KOFXIII
Post by: C.v.s The Abstract on June 07, 2011, 02:57:53 pm
 i forgot this game existed
Title: Re: KOFXIII
Post by: walt on June 07, 2011, 02:59:57 pm
Yes yes yes, take my moneeeeeeey XD
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on June 07, 2011, 03:42:43 pm
about time

is atlus only responsible for publishing it in the usa or also in japan and pal regions?
Title: Re: KOFXIII
Post by: Koop on June 07, 2011, 05:24:39 pm
Great news.

Here's a poster http://i.imgur.com/u36HU.jpg

Too bad it says "30+ Characters" cause this game already has 31 playable characters.
Title: Re: KOFXIII
Post by: C.v.s The Abstract on June 07, 2011, 05:54:55 pm
Great news.

Here's a poster http://i.imgur.com/u36HU.jpg

Too bad it says "30+ Characters" cause this game already has 31 playable characters.

It say "Over" 30 not "Under "30
yeah the game does have 31 , I hope hey importing more character for there long ass wait
Title: Re: KOFXIII
Post by: Anthem on June 07, 2011, 06:21:19 pm
Atlus... aren't they the ones that created the Persona Series and got AH1 available in the US?
Title: Re: KOFXIII
Post by: Mechy on June 07, 2011, 06:21:49 pm
yep
Title: Re: KOFXIII
Post by: Lioyd on June 07, 2011, 06:58:08 pm
Special pre-order bonus goodie: Life-size King punching bag! Plays pain soundbytes ripped straight from the game! Now YOU get to make your own ryona!

(Me, bitter?)

Snark aside, I do trust Atlus.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 08, 2011, 12:45:25 am
And the playable chars added to the game are:

Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Mgbenz on June 08, 2011, 07:44:05 am
Japanese site up as well.

http://game.snkplaymore.co.jp/official/kof-xiii/
Title: Re: KOFXIII
Post by: videoman on June 10, 2011, 01:17:45 pm
Fan trailer

http://www.youtube.com/watch?v=UEND586leiQ
Title: Re: KOFXIII
Post by: Big Dick on June 10, 2011, 01:42:58 pm
Atlus... aren't they the ones that created the Persona Series and got AH1 available in the US?

Trauma Center says hi.
Title: Re: KOFXIII
Post by: walt on June 10, 2011, 04:00:28 pm
Fan trailer

http://www.youtube.com/watch?v=UEND586leiQ
That was pretty cool, very professional looking. DO WANT GAEM NOW

Title: Re: KOFXIII
Post by: ZeroInNothingness on June 13, 2011, 09:06:23 pm
We can already pre-order it, I think. Also, the release date is October 25th...not too happy about that, but I'm not getting a PS3 until next month so I can probably wait.
Title: Re: KOFXIII
Post by: MAO11 on June 14, 2011, 12:01:13 am
that late? i thought it was going to be release in august.
Title: Re: KOFXIII
Post by: Sean Altly on June 14, 2011, 12:10:50 am
Sooner than I thought actually, when I read "holiday season" I was anticipating November or December.
Title: Re: KOFXIII
Post by: Bastard Mami on June 14, 2011, 03:22:14 am
same ehre for november; I hope they add soem really good entplay code and not a single new character.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on June 14, 2011, 07:28:10 am
http://www.youtube.com/watch?v=3T1KwmmdxLU&feature=feedlik

true?
Title: Re: KOFXIII
Post by: Vans on June 14, 2011, 07:44:42 am
Positive.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 14, 2011, 08:24:03 am
30 minutes later and I still can't find it D:

Well, gotta wait.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on June 14, 2011, 08:36:54 am
50 minutes later and I still can't find it D:

Well, gotta wait.

 :'(

if I download it, I will buy it anyways
Title: Re: KOFXIII
Post by: Alhambra on June 14, 2011, 08:40:23 am
The official release cannot come soon enough.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 14, 2011, 08:46:20 am
Found the game, 1400MB  8)
Title: Re: KOFXIII
Post by: C.v.s The Abstract on June 14, 2011, 08:54:42 am
PLz link!!
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on June 14, 2011, 09:21:10 am
MP (what seems to be)
Title: Re: KOFXIII
Post by: sal-azul on June 14, 2011, 09:25:02 am
seriously? >:( NiO, Your an idiot! The Links are in MIL! Look harder! >:( [/agressive.compulsive]
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 14, 2011, 09:36:29 am
That shows how little we care about MIL  :D
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on June 14, 2011, 09:37:59 am
That shows how little we care about MIL  :D
exactly

Title: Re: KOFXIII
Post by: C.v.s The Abstract on June 14, 2011, 09:41:49 am
dont see the link =P owell fk it , i want cookies now
Title: Re: KOFXIII
Post by: Alhambra on June 14, 2011, 09:50:07 am
Pretty sure linking to emulators and $hit is against forum rules so...
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 14, 2011, 11:10:59 am
and who did such thing here?
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on June 14, 2011, 02:10:42 pm
Pretty sure linking to emulators and $hit is against forum rules so...

emulators are illegal? i thought only roms are..why should there be forum rules forbidding linking to emulators when even mugen itself is some sort of emulator in the widest sense
Title: Re: KOFXIII
Post by: Mgbenz on June 14, 2011, 02:34:21 pm
Do you consider RPGMaker and Gamemaker emulators too?
Title: Re: KOFXIII
Post by: Iced on June 14, 2011, 02:35:23 pm
Pretty sure linking to emulators and $hit is against forum rules so...

emulators are illegal? i thought only roms are..why should there be forum rules forbidding linking to emulators when even mugen itself is some sort of emulator in the widest sense

An engine is an emulator? Dude, what?
Title: Re: KOFXIII
Post by: walt on June 14, 2011, 02:46:53 pm
*reads KOFXIII has been effectively pirated*

Oh hell no, here we go again.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on June 14, 2011, 03:03:17 pm
Pretty sure linking to emulators and $hit is against forum rules so...

emulators are illegal? i thought only roms are..why should there be forum rules forbidding linking to emulators when even mugen itself is some sort of emulator in the widest sense

An engine is an emulator? Dude, what?

thats why i wrote in the widest sense :)

isnt it a form of emulation if a mugen character or stage creator tries to use mugen to show and animate the stage or character exactly as it was in the original game?

In that case he uses the engine to "emulate" that part of a commercial game


Mugen was made as a engine to create fighting games..for around 80-90% parts of commercial games are used for mugen creations though

Title: Re: KOFXIII
Post by: Iced on June 14, 2011, 03:07:36 pm
No, it isnt.

They are replicating that behaviour into a new engine, an emulator is a piece of software that FULLY replaces some piece of hardware and its OS in order to run through roms, read only memory systems that have full replications of something.

Its the same way that you cant open a fighting game and remove characters to work in mugen, mugen is a engine and so its not emulating the roms, its using its own code that may or may not be replications and/or inspired by something from other sources.

When you draw superman on your backpack, you are not scanning a superman book.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on June 14, 2011, 03:16:13 pm
yeah i know what you mean

the kind of the programmes is totally different

my thought was, that mugen gets used to emulate something...even if it isnt emulating it in a technical sense

When i draw superman on my backpack it is something new created, based on a popular character

Now when someone rips parts of a game..like the sprites of superman from the fantastic snes dc fighting game ..and uses them in a programme to make a superman who looks and moves like the superman in the..fantastic snes game (justice leage force or something?) than didnt that person tried to emulate the dc game superman?

Title: Re: KOFXIII
Post by: Iced on June 14, 2011, 03:37:54 pm
there is a difference between the verb "emulate"and the technical term "emulate"

Also the verb immolate.

If you have to write down code to make things work, you are not emulating anything in the technical sense, you are recoding with ripped sprites.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on June 14, 2011, 03:40:33 pm
*whatever*

lets get back to KOF13 as topic and hope that the console port in october will have a very stable netcode and maybe gets some additions compared to the arcade version

dlc would be a nice thing too maybe
Title: Re: KOFXIII
Post by: C.v.s The Abstract on June 14, 2011, 04:52:47 pm
.........Ima try in sprite rip these.
Title: Re: KOFXIII
Post by: sal-azul on June 14, 2011, 06:08:29 pm
Your better off cracking and extrating the the sprites from the files rather than taking two billion screens.
PROOF:
There's a emo NiO pallete ingame :ninja:
(http://i1231.photobucket.com/albums/ee504/sal-azul/game2011-06-1408-51-11-55.jpg)
Title: Re: KOFXIII
Post by: oroqi on June 14, 2011, 07:34:25 pm
hmmm.. a bunch of stuff for the "The King of Fighters XIII Screenpack",ithink EnlightendShadow and hloader will do perfect HR SP now
I am also curious to see what shall be done with characters,if some one will extract them?
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on June 14, 2011, 09:41:19 pm
nice game
Title: Re: KOFXIII
Post by: C.v.s The Abstract on June 14, 2011, 11:07:25 pm
impossible to rip the sprites  :S
Title: Re: KOFXIII
Post by: Keku on June 14, 2011, 11:08:31 pm
That's because you are a fool who does not know the way of the ripper.
Train more, grasshopper.
Title: Re: KOFXIII
Post by: C.v.s The Abstract on June 14, 2011, 11:16:21 pm
That's because you are a fool who does not know the way of the ripper.
Train more, grasshopper.

Stfu u rookie save your kids shit to someone who enjoy hearing your Mushmouth
Title: Re: KOFXIII
Post by: Alhambra on June 14, 2011, 11:26:16 pm
Real quick, has there been any mention of modes or other features that will be included in the game?
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 14, 2011, 11:49:17 pm
That's because you are a fool who does not know the way of the ripper.
Train more, grasshopper.

Stfu u rookie save your kids shit to someone who enjoy hearing your Mushmouth
Wow, relax bro  :-\


yeah i am worried because the file of  KOF XII have been *.pcs and no one had crack.

A matter of time, if we got BB sprites we will one day get KOF ones, just wait and see (Because I cant hack shit).
Title: Re: KOFXIII
Post by: EnlightendShadow on June 15, 2011, 02:28:40 am
hmmm.. a bunch of stuff for the "The King of Fighters XIII Screenpack",ithink EnlightendShadow and hloader will do perfect HR SP now
I am also curious to see what shall be done with characters,if some one will extract them?

On it!!!
Title: Re: KOFXIII
Post by: Jesuszilla on June 15, 2011, 02:31:18 am
You could probably stand to try out TexMod. IIRC they're pretty simple textures.

Also lol the videos are in wmv format, including the endings. And apparently there's more translations than are shown in the test menu because I see ed_NUMBER_en.lua, ed_NUMBER_es.lua, ed_NUMBER_fr.lua, ed_NUMBER_it.lua, ed_NUMBER_ja.lua, ed_NUMBER_zhCN.lua, and ed_NUMBER_zhTW.lua. These are the subtitles.

The languages shown in the test menu are English, Japanese, Chinese Traditional and Chinese Simplified.


EDIT: Oh, ES, the fonts and whatnot are included right there in perfect little .png files. No excuse to not get it right. =P
Title: Re: KOFXIII
Post by: EnlightendShadow on June 15, 2011, 03:05:17 am
You could probably stand to try out TexMod. IIRC they're pretty simple textures.

Also lol the videos are in wmv format, including the endings. And apparently there's more translations than are shown in the test menu because I see ed_NUMBER_en.lua, ed_NUMBER_es.lua, ed_NUMBER_fr.lua, ed_NUMBER_it.lua, ed_NUMBER_ja.lua, ed_NUMBER_zhCN.lua, and ed_NUMBER_zhTW.lua. These are the subtitles.

The languages shown in the test menu are English, Japanese, Chinese Traditional and Chinese Simplified.


EDIT: Oh, ES, the fonts and whatnot are included right there in perfect little .png files. No excuse to not get it right. =P

Don't worry I'll mess it up some how lol
Title: Re: KOFXIII
Post by: Cybaster on June 15, 2011, 03:23:07 am
Stfu u rookie save your kids shit to someone who enjoy hearing your Mushmouth
How about you stop with the insults once in a while and act in a civil manner. He was just joking (and him and Insanius do rip very well anyway).
Title: Re: KOFXIII
Post by: C.v.s The Abstract on June 15, 2011, 05:06:22 am
Stfu u rookie save your kids shit to someone who enjoy hearing your Mushmouth
How about you stop with the insults once in a while and act in a civil manner. He was just joking (and him and Insanius do rip very well anyway).


i havent insult no one until now, I thought he was being a smart ass, He should said he joking at the end of his comments, and Insults?, I get insulted On mugenguild all the time i dont see anyone even trying to say" stop with the insult" to other user,But when i try in  defend myself all of sudden im Asshole? wow how fair is that? but u right ima keep my comment to myself n be civil manner. I got bad day enough as it is.
Title: Re: KOFXIII
Post by: Keku on June 15, 2011, 05:18:09 am
Anyone talking about distribution of the dump, be it sharing or asking, is talking warez.
Any more warez talk here and I will make it my official duty to punch you in the dick.
Title: Re: KOFXIII
Post by: Vans on June 15, 2011, 05:18:24 am
Hey people, it's fine to be aware of the current state of events, but please keep your "I have a torrent" and "PM the link" conversations somewhere else, we do not condone warez nor piracy, which is what this is.

There will be zero tolerance about this.

Thanks.
Title: Re: KOFXIII
Post by: SNT on June 15, 2011, 05:40:53 am
http://shoryuken.com/2011/06/14/king-of-fighters-xiii-footage-from-revelations/

God damn dat Bala Vice.
Title: Re: KOFXIII
Post by: Drex on June 15, 2011, 07:12:31 am
Sorry for breaking the rules.

Anyone know how to select alternate costumes (Mr. Karate, mask-less Raiden, ect.)?
Title: Re: KOFXIII
Post by: SNT on June 15, 2011, 07:15:16 am
The alternate costumes are decided by the palettes iirc
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 15, 2011, 07:18:08 am
Press start while selecting the palettes.

BTW some extra stuff:

- The english voices are included but not all the new chars have an english dub. Of course the english voices are AWFUL!.

- Dark Ash just beat me, OMG he's a cheap asswhole!  >:(

- Practice mode can be accessed by holding A+B and pressing start in the title screen.
Title: Re: KOFXIII
Post by: Drex on June 15, 2011, 07:28:20 am
I tried pressing pressing different buttons and directions during the palette selection, but no dice. I want Windows K' damnit >:(

Press start while selecting the palettes.


Thought I tried that and it just gave me the default pal, then again maybe the time just ran out on me. I'll try it again.

- Practice mode can be accessed by holding A+B and pressing start in the title screen.


It's just A+Start
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 15, 2011, 07:39:25 am
what part of "Press start while selecting the palettes" didnt you get?  o_O

It's while you're scrolling throught the palettes! D:
Title: Re: KOFXIII
Post by: Mgbenz on June 15, 2011, 08:04:50 am
STOP SPAMMING YOUR STUPID PROJECTILES YOU WHORE!!!! GAAAAAAAAHHHH!!!!
Title: Re: KOFXIII
Post by: Drex on June 15, 2011, 08:42:22 am
what part of "Press start while selecting the palettes" didn't you get?  o_O

It's while you're scrolling through the palettes! D:

I read your post correctly. Previously I had pressed start while scrolling through palettes, but it just so happened that at the same time the timer ran out and chose the default automatically.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on June 15, 2011, 09:47:02 am
I like the stagew with the elephants most..looks really good
Title: Re: KOFXIII
Post by: MellyInChains on June 15, 2011, 09:50:16 am
what happens when you put color maps in RGB .pngs; ANYONE CAN FUCK WITH 'EM (http://www.melv.thedailypos.org/melvhwa.png)

Title: Re: KOFXIII
Post by: Lioyd on June 15, 2011, 10:50:52 am
I don't really know how to feel about this. One one hand, this hack is the worst thing that could possibly happen to SNK just about now, and the lack of profit will surely kill them should this publicly surface on big sites (which it inevitably will). Oh and my shitty computer runs it at 2FPS.

On the other hand, it now seems incredibly easy to not only make literally perfect screenpacks and characters, but also to mod the game itself, what with most of it being made of plain LUA's, OGG's and PNG's; in addition to that, a free arcade-perfect version could pressure SNK and Atlus into working extra hard on the console ports, adding enough extra stuff to be "worth" spending money on.
Title: Re: KOFXIII
Post by: Iced on June 15, 2011, 11:09:01 am
Congratz, you killed snk.
(http://www.addemoticons.com/emoticon/penguin/AddEmoticons12730.gif)(http://s269.photobucket.com/albums/jj72/myem0/001/penguin/penguin-emoticon-020.gif)(http://www.addemoticons.com/emoticon/penguin/AddEmoticons12730.gif)
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 15, 2011, 11:31:06 am
what happens when you put color maps in RGB .pngs; ANYONE CAN FUCK WITH 'EM (http://www.melv.thedailypos.org/melvhwa.png)

KOF XIII is the new MUGEN, fuck MUGEN 1.0 Im moving my fullgame to KOF XIII engine.

Also HOW THE FUCK can I access the old songs? Each team had a song from previous games as an alt song IIRC (I want my "Queen" back!).
Title: Re: KOFXIII
Post by: SnowShingo on June 15, 2011, 11:41:46 am
Congratz, you killed snk.
(http://www.addemoticons.com/emoticon/penguin/AddEmoticons12730.gif)(http://s269.photobucket.com/albums/jj72/myem0/001/penguin/penguin-emoticon-020.gif)(http://www.addemoticons.com/emoticon/penguin/AddEmoticons12730.gif)

Don't worry your pretty lil' head. There'll still be enough pachinko machine money left over for DMCA notices to be filed against everyone in the community.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on June 15, 2011, 12:13:56 pm
i will still buy the game..like i always do if i like a game which isnt avaiable yet

i pirated nearly all kof games for the ps2 when they were released in japan..and bought them as soon as they were released here in europe
Title: Re: KOFXIII
Post by: MAO11 on June 15, 2011, 12:53:01 pm
if snkp filed another bankruptcy i'll blame gbk667
Title: Re: KOFXIII
Post by: Nero D. on June 15, 2011, 01:48:56 pm
*goodbye esaka arranged theme plays in nero d.'s head*
Title: Re: KOFXIII
Post by: c001357 on June 15, 2011, 02:26:21 pm
its really hilarious how all this commotion started with one post~
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on June 15, 2011, 02:50:23 pm
if snkp filed another bankruptcy i'll blame gbk667

Better just blame SNK for not being able to release KOF XIII which is practically a PC game already on the PC via Steam (to avoid piracy) or Retail. SNK got as much money from me as they could

(http://fc02.deviantart.net/fs70/i/2011/166/6/3/snk_collection_by_gbk666-d3iyt9h.jpg)
Missing
Art of Fighting Anthology
Samurai Shodown Anthology
World Warriors Anthology

From Japan
KOF 2002 Unlimited Rematch
KOF NESTS Saga Collection
Some other Neogeo remake collections


Sooner or later i ll get em ;)
Title: Re: KOFXIII
Post by: JustNoPoint on June 15, 2011, 04:01:53 pm
I actually wish SNK and Capcom just had a donate button on their site. I would much rather give $50 straight to them instead of having to buy the games. They don't get as much $ when I simply buy them. (saying this since I tend to pirate most of the games early) I always go buy the game anyway.
Title: Re: KOFXIII
Post by: O Ilusionista on June 15, 2011, 04:04:52 pm
I could sound a little hipocrite, but for me to leak and spread a pirated copy of KOF XIII is just disgusting.

Damn fanboys.
Title: Re: KOFXIII
Post by: walt on June 15, 2011, 04:14:33 pm
I'm not sure I'll be playing this anyway since my machine won't run it at a decent framerate, but I know I'll buy this on launch.
Title: Re: KOFXIII
Post by: SnowShingo on June 15, 2011, 04:57:23 pm
I'm gonna buy two copies. Let me explain why :

(http://img.photobucket.com/albums/v171/shothedude/yep.png)
Title: Re: KOFXIII
Post by: Anjel on June 15, 2011, 05:00:05 pm
Even I have bought 3 SNK games and I pretty much pirate everything.
Title: Re: KOFXIII
Post by: walt on June 15, 2011, 05:15:26 pm
Those guys look to me like the replacement for Chang and Choi :wink3:

Title: Re: KOFXIII
Post by: Loona on June 15, 2011, 05:31:13 pm
I actually wish SNK and Capcom just had a donate button on their site. I would much rather give $50 straight to them instead of having to buy the games. They don't get as much $ when I simply buy them.

It's even harder to help them in Europe, since their stuff takes so long to get here. There's the PSN and Xbox Live games, but most of them I already bought through the Arcade Classics collection (I draw the line at buying the same thing twice, though I've bought stuff with some overlap - Ex: AoF1 in AoF Anthology and Arcade Classics vol.1), and considerin not even KoF 95 is available through those yet, it'll take a while to make the likes of SSV Special (stubbornly unavailable in anything but the Neo-Geo) available.

How hard could it be to slap some translations and subtitles on stuff like KoF MIRA that never made it here and put it in those online stores to help them further?...


I'd hate to see the company fade away for good, it would be even harder to bring it back than it was last time... but there's only so much one can do to help from here...
Title: Re: KOFXIII
Post by: MAO11 on June 15, 2011, 08:34:30 pm
Those guys look to me like the replacement for Chang and Choi :wink3:

that or they will be part of the new jun team.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on June 15, 2011, 08:48:49 pm
I hope Chang & Choi will be back instead

especially choi was a nice different character compared with the many standard types
Title: Re: KOFXIII
Post by: S.D. on June 15, 2011, 10:53:50 pm
I'm gonna buy two copies. Let me explain why :

http://img.photobucket.com/albums/v171/shothedude/yep.png
Don't forget:
(http://img807.imageshack.us/img807/5752/ed04wmvsnapshot00432011.jpg)
Title: Re: KOFXIII
Post by: Bea on June 16, 2011, 01:43:29 am
Better just blame SNK for not being able to release KOF XIII which is practically a PC game already on the PC via Steam (to avoid piracy) or Retail. SNK got as much money from me as they could

You know, they should even use this hack for a Steam release since people where so kind to do all the work for them for free.
I'd get this from Steam if they released it there.
Title: Re: KOFXIII
Post by: Bastard Mami on June 16, 2011, 04:27:09 am
if snkp filed another bankruptcy i'll blame gbk667

Better just blame SNK for not being able to release KOF XIII which is practically a PC game already on the PC via Steam (to avoid piracy) or Retail. SNK got as much money from me as they could

(http://fc02.deviantart.net/fs70/i/2011/166/6/3/snk_collection_by_gbk666-d3iyt9h.jpg)
Missing
Art of Fighting Anthology
Samurai Shodown Anthology
World Warriors Anthology

From Japan
KOF 2002 Unlimited Rematch
KOF NESTS Saga Collection
Some other Neogeo remake collections


Sooner or later i ll get em ;)

Nice, that balances out teh fact that you like mk.

[EDIT] I plan to buy the game after xmas since it's going to sell out in mexico anyway.
Title: Re: KOFXIII
Post by: Cobra Caddie on June 16, 2011, 04:32:30 am
(http://fc02.deviantart.net/fs70/i/2011/166/6/3/snk_collection_by_gbk666-d3iyt9h.jpg)

Someone besides me owns Fatal Fury Battle Archives 2, Kof XI, AND Kof 94 Rebout? O_O I didn't even think that was possible.

Those guys look to me like the replacement for Chang and Choi :wink3:

Oh please let that be the case. Raiden and Hwa Jai are sooooo much better than them.

All of my hate for Chang and Choi. Freakin overpowered bastards.
Title: Re: KOFXIII
Post by: MDD on June 16, 2011, 05:28:56 am
Alright, I downloaded the PC hack but it wants a disk or something. >:(
Title: Re: KOFXIII
Post by: Insigniawarfare on June 16, 2011, 06:18:31 am
Alright, I downloaded the PC hack but it wants a disk or something. >:(

You must have got the wrong one cause i tried it out even though it was laggy but i didnt have to use no disc. Even though they came out with it im still try to get the game. Since i hope to see more content and the online gameplay.
Title: Re: KOFXIII
Post by: MDD on June 16, 2011, 06:48:57 am
 Damnit. I wish I could just PM Rednavi for his, but that would be against the rules. More searching time.

I still plan on buying the game as well, but I want a "preview" goddamnit.
Title: Re: KOFXIII
Post by: Bastard Mami on June 16, 2011, 07:12:44 am
paledit mdoe is fun, if just because of nopanyuri.
Title: Re: KOFXIII
Post by: Sky79 on June 16, 2011, 08:01:02 am
I'm gonna buy two copies. Let me explain why :

http://img.photobucket.com/albums/v171/shothedude/yep.png
Don't forget:
(http://img807.imageshack.us/img807/5752/ed04wmvsnapshot00432011.jpg)

And so it ends  --;

Frigging SNK
Title: Re: KOFXIII
Post by: EnlightendShadow on June 16, 2011, 08:59:40 am
I don't know if still ok to post this... if not please by all means take it down.
Anyway, I was able to play around with the palette folder and color edit kyo's basic costume to have my main character's clothes. 
(http://fc07.deviantart.net/fs71/f/2011/025/5/0/enshadow_fighting_kofxiii_by_enlightendshadow-d380atr.gif)
(http://i81.photobucket.com/albums/j223/alomeljr/01color.jpg)
(http://i81.photobucket.com/albums/j223/alomeljr/02color.jpg)

What do you think? I think it's pretty fun to make my own palette's
Title: Re: KOFXIII
Post by: MDD on June 16, 2011, 09:32:20 am
Oh god, this better fucking run on my PC or im gonna be mad.

Then again, that video I saw had it running on a friggin laptop so it shouln't need too much to work.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on June 16, 2011, 09:36:19 am
if snkp filed another bankruptcy i'll blame gbk667



Nice, that balances out teh fact that you like mk.

[EDIT] I plan to buy the game after xmas since it's going to sell out in mexico anyway.

Pfff, to dislike MK and talk in a arrogant manner about the games and their fans is quite one sided. I use to like fighting games in general, my most favourite fighting game series is still Fatal Fury even and not MK..but alone already to either piss off MK haters it is fun sometimes to defend it :)

Damn..still have to get fatal fury battles archives volume 2 for ps2..only released in japan

damn snk or whoever else is to blame that so many snk games arent avaiable for western markets officially anywhere.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 16, 2011, 10:09:21 am
SNK compilations are pretty shitty anyway.
Title: Re: KOFXIII
Post by: Cobra Caddie on June 16, 2011, 10:43:02 am
Damn..still have to get fatal fury battles archives volume 2 for ps2..only released in japan

It was released in the US. I have a copy. :)

I mistakenly thought that FF:BA1 that you have there was 2 for some reason. :-X

SNK compilations are pretty shitty anyway.

I enjoyed FF:BA2. The only thing I think it could have used was mapping two buttons to the top triggers, like the KOF games have.
Title: Re: KOFXIII
Post by: MAO11 on June 16, 2011, 10:51:38 am
I'm gonna buy two copies. Let me explain why :

http://img.photobucket.com/albums/v171/shothedude/yep.png
Don't forget:
(http://img807.imageshack.us/img807/5752/ed04wmvsnapshot00432011.jpg)

mother fucking G-force,
Title: Re: KOFXIII
Post by: S.D. on June 16, 2011, 11:05:28 am
...Except you know, it's a Super Sentai parody, not a Gatchaman parody.
Title: Re: KOFXIII
Post by: SNT on June 16, 2011, 11:07:16 am
Does it matter?  Either way it's Team Annoying Psycho Nerds. 
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on June 16, 2011, 11:12:11 am
Damn..still have to get fatal fury battles archives volume 2 for ps2..only released in japan

It was released in the US. I have a copy. :)

I mistakenly thought that FF:BA1 that you have there was 2 for some reason. :-X

SNK compilations are pretty shitty anyway.

I enjoyed FF:BA2. The only thing I think it could have used was mapping two buttons to the top triggers, like the KOF games have.

woot, well thats nice, i ll import the us version than

Title: Re: KOFXIII
Post by: Sean Altly on June 16, 2011, 11:36:30 am
SNK compilations are pretty shitty anyway.

I disagree. I play the hell out of my Fatal Fury: Battle Archives Vol. 2, and KoF: Orochi Saga, and I have Samurai Shodown Anthology on the Wii. I think they're really cool, myself.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on June 16, 2011, 11:44:33 am
SNK compilations are pretty shitty anyway.

I disagree. I play the hell out of my Fatal Fury: Battle Archives Vol. 2, and KoF: Orochi Saga, and I have Samurai Shodown Anthology on the Wii. I think they're really cool, myself.

purists tend to love pointing out really small differences and to know everything better

i enjoyed the snk compilations as well, love to play the old games with the arranged soundtracks but without the horrible loading times of a neogeo cd or playstation version
Title: Re: KOFXIII
Post by: Antagonist-X on June 16, 2011, 02:00:11 pm
i need a little help, how to change the text language to english.
Title: Re: KOFXIII
Post by: Insigniawarfare on June 16, 2011, 03:01:57 pm
i need a little help, how to change the text language to english.

Their is a readme in the file but press 7 on keyboard.


I wonder who is going to be the first to make these into mugen Characters  i can finally try to edit my India stage to try to get it right maybe.
Title: Re: KOFXIII
Post by: walt on June 16, 2011, 03:42:46 pm
SNK compilations are pretty shitty anyway.
I disagree. I play the hell out of my Fatal Fury: Battle Archives Vol. 2, and KoF: Orochi Saga, and I have Samurai Shodown Anthology on the Wii. I think they're really cool, myself.
Let the record state that both sides are right - They're shittty AND they're not.

You wanted the games? They're all there, emulated PERFECTLY. It's as a straight up experience as it gets - AWESOME!

BUT They're ported straight from the MVS cartidges, which means the commands may not be adapted to fit a console controller pad, instead of a cabinet joystick - This things matter if you are used to playing on the control scheme of a console, it makes movements slightly harder to pull off. SUCKS!

In general, people complaining about compilations being shitty just wished the game was a console port with modified content, instead of straight emulation (in that sense, SNK did exactly what we were asking for with the UMs).
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on June 16, 2011, 04:23:14 pm
i need a little help, how to change the text language to english.

Their is a readme in the file but press 7 on keyboard.


I wonder who is going to be the first to make these into mugen Characters  i can finally try to edit my India stage to try to get it right maybe.

i didnt get a readme..and where/when should i press 7?


Title: Re: KOFXIII
Post by: Insigniawarfare on June 16, 2011, 04:43:20 pm
Quote
i didnt get a readme..and where/when should i press 7?

Maybe i didnt get the same one as yall i dont know but yea you should be able to press 7 at any time to bring up the settings theirs also a training mode as well but theirs a time limit to it, the highest is 10 min of training i think.
Title: Re: KOFXIII
Post by: Antagonist-X on June 16, 2011, 04:46:35 pm
@xX-Nero-Xx
thanks for the advice.

i beat the game using K', Ash & Kyo and this is a special edit team.
(http://i1094.photobucket.com/albums/i459/Antagonist-X/KOFXIII.jpg)
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on June 16, 2011, 04:54:19 pm
Quote
i didnt get a readme..and where/when should i press 7?

Maybe i didnt get the same one as yall i dont know but yea you should be able to press 7 at any time to bring up the settings theirs also a training mode as well but theirs a time limit to it, the highest is 10 min of training i think.

yeah i was aware of the training mode, but i couldnt bring up a setting screen with 7....will try all keys now ..yarr
Title: Re: KOFXIII
Post by: Bastard Mami on June 16, 2011, 05:00:56 pm
the current gaming scene makes me sad, with all those kiddies and their stupid fps games and people who know better complaining about extras rather than having a good game.
Title: Re: KOFXIII
Post by: Duos.act on June 16, 2011, 05:04:05 pm
Don't just put the blame on FPS, it's gamers in general just being spoiled.  We have all these solid consoles, all these great new games, but all anyone wants to do is bitch about what they don't have or how the games are not like the older ones.  It is very sad though.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on June 16, 2011, 06:02:54 pm
yay "found" the settings, i ve mapped them accidentally to controler 2..i play the game with my modded snes/ps2 arcade stick

Hwa Jai is nice to play

The dialogues are very nice and its quite awesome how many there are

every fighter has a unique dialogue with all 30+ other fighters . and every fighter has also a unique winning line against every other fighter

If the game had some more of the classic snk characters ..around 12-16 more it would totally be the best kof i think even better than 98 and 2002 unlimited
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 16, 2011, 06:27:51 pm
well, for me it has quite a high number of playable chars. What bothers me is that many of them are incomplete! >_>

WTF Kyo? get back atleast one super special move, this is NOT KOF02! Also bring back a GOOD Clark.
Title: Re: KOFXIII
Post by: oroqi on June 16, 2011, 08:48:32 pm
how may know what is the minimum hardware requirements , if I can ask here?
Title: Re: KOFXIII
Post by: Xinos on June 16, 2011, 08:51:20 pm
how may know what is the minimum hardware requirements , if I can ask here?

Try looking here. (http://en.wikipedia.org/wiki/Taito_Type_X#Taito_Type_X.C2.B2)
Title: Re: KOFXIII
Post by: Insigniawarfare on June 16, 2011, 09:37:24 pm
Is their a way to switch it from fullscreen to windowed mode?
Title: Re: KOFXIII
Post by: Xinos on June 16, 2011, 09:39:08 pm
Is their a way to switch it from fullscreen to windowed mode?

Alt+Enter if I remember correctly.
Title: Re: KOFXIII
Post by: Keku on June 16, 2011, 09:44:06 pm
how may know what is the minimum hardware requirements , if I can ask here?

Try looking here. (http://en.wikipedia.org/wiki/Taito_Type_X#Taito_Type_X.C2.B2)
That don't mean a thing. Those are the machine's specs, as those machines are made only to run TTX² games and not much else. Of course it'll run fullspeed on those. Those are barely even minimum requirements to run these games as our computers aren't optimized for TTX² gameplay.
Title: Re: KOFXIII
Post by: Bastard Mami on June 16, 2011, 11:00:12 pm
I got an i3 with 4 gbram and an integrated intel video card, the game runs at 80% or so speed which is very playable (at least mroe than neogeo kof in kaillera), but the gmae only uses liek 20% of my system resources, meaning that it only requires a decent gig witha  decent videocard to run, as lowering the renderin quality in the video card improved the speed up to 90%.
Title: Re: KOFXIII
Post by: MDD on June 17, 2011, 02:39:48 am
This thing will not start up for me. At all.
Title: Re: KOFXIII
Post by: MellyInChains on June 17, 2011, 02:45:44 am
(http://www.melv.thedailypos.org/topfighter2/duffclark.png)

maybe it'll work if you get DRUNK
Title: Re: KOFXIII
Post by: Cobra Caddie on June 17, 2011, 02:48:12 am
It even looks like little beer cans on his belt.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 17, 2011, 02:53:16 am
Am I the only one having extreme trouble pulling off special moves? specially with the HCB/HCF ones? the command input is shit even with reduce input lag turned on in the test menu D:
Title: Re: KOFXIII
Post by: MDD on June 17, 2011, 02:56:27 am
How are we supposed to start this anyways? I did what it said in the readme and on the site I got it from and it doesn't work.
Title: Re: KOFXIII
Post by: Bastard Mami on June 17, 2011, 03:13:11 am
you go to the arcades, insert a coin adn press start.
Title: Re: KOFXIII
Post by: FrozenDelight on June 17, 2011, 03:57:28 am
It will simply not work on some PC's, as it wasn't made to be widely compatable. BTW if anyone hasn't guessed already, or hadn't played it before, the arcade version actually had a training mode. I'm stating the obvious, but just saying, incase anyone thought it was a "new" feature, somehow.
Title: Re: KOFXIII
Post by: MDD on June 17, 2011, 04:00:38 am
Goddamnit. Now I know why people hate Vista. >:(
Title: Re: KOFXIII
Post by: Antagonist-X on June 17, 2011, 04:37:50 am
(http://www.melv.thedailypos.org/topfighter2/duffclark.png)

maybe it'll work if you get DRUNK
Hey That's Duff Man, From The Simpsons.
Title: Re: KOFXIII
Post by: Slamtastic on June 17, 2011, 04:40:54 am
Hey That's Duff Man, From The Simpsons.
(http://emotibot.net/pix/1332.jpg)
Title: Re: KOFXIII
Post by: NGeo on June 17, 2011, 07:32:38 am
Am I the only one having extreme trouble pulling off special moves? specially with the HCB/HCF ones? the command input is shit even with reduce input lag turned on in the test menu D:

you are the only one xD , making special moves is mad easy since the controls are optimized for arcades which is easier then a real PC port or console
Title: Re: KOFXIII
Post by: Rikimtasu on June 17, 2011, 10:47:52 am
Am I the only one having extreme trouble pulling off special moves? specially with the HCB/HCF ones? the command input is shit even with reduce input lag turned on in the test menu D:
Try the mahjong mode,and do these:
remap all buttons agian,the order is:
Up,down,left,right,button 1,2,3,4,5,6,and 15 times useless button only used or mahjong,and then the coin,start,service plus test and quit.You only can use player one using this config,thought.

By the way,it is discovered by those china people who was messing around the config,so thanks them for finding out this~
Title: Re: KOFXIII
Post by: Psycho Krusher on June 17, 2011, 11:30:41 am
Any way to go back to the main screen from training mode? Or do I need to restart the whole game?
Title: Re: KOFXIII
Post by: Werewood on June 17, 2011, 12:02:23 pm
OH!  The powerless Iori is very powerless!

Anyway, Shadow Ash is the lamest boss I have ever seen............ :P

MUGEN-wise, I think it won't be hard to edit existing Ash chars to act like this KOF XIII Shadow Ash  :o

IMHO, K' is the best-to-use character in KOF XIII!
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 17, 2011, 03:52:48 pm
I admit that I have a shitty joystick  :'( , but I can do stuff in KOF 98 yet I can't in KOF XIII wtf?

Well, Im better with the keyboard in this game BUT it's a pain to do HCF/HCB with it, seriously it's just stupid, that shit wont get buffered >_>.

I CAN input HCF/HCB but I have to do it in SUCH SLOW WAY for the move to come out its not practical at all! and the game runs at 60FPS. I remember a similar issue happened with BBCS.

Am I the only one having extreme trouble pulling off special moves? specially with the HCB/HCF ones? the command input is shit even with reduce input lag turned on in the test menu D:
Try the mahjong mode,and do these:
remap all buttons agian,the order is:
Up,down,left,right,button 1,2,3,4,5,6,and 15 times useless button only used or mahjong,and then the coin,start,service plus test and quit.You only can use player one using this config,thought.

By the way,it is discovered by those china people who was messing around the config,so thanks them for finding out this~

o_0!!! I'll have to try that XD.
Title: Re: KOFXIII
Post by: NGeo on June 17, 2011, 08:43:59 pm
try to disable the antialising from the nvidia control panel or ati catalist center , and about the config ... press n to all you dont need mahjong or other bullshit , probably you activated the 4way joystick , try to reconfigure the game
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 17, 2011, 11:02:25 pm
nah I did the usual routine:

Press N three times (so no 4way joystick, no mahong and no low res mode).
Press enter to avoid whatever the fuck.
Start configuration.

...

I guess it's just me being rusty + lack of good Joystick, Im tying to play with the analog because my directional keys are crap :(
Title: Re: KOFXIII
Post by: Cyanide on June 17, 2011, 11:46:10 pm
Oh noes an arcade dump designed for specific hardware doesn't play accurately and nobody paid for it? Oh dear, guess you'll have to buy the real thing to really enjoy it.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 17, 2011, 11:48:59 pm
Yeah, because we're here bitching for it and blaming the game right?
Title: Re: KOFXIII
Post by: Cobra Caddie on June 17, 2011, 11:52:30 pm
Anybody else think that the leak might be the end of SNK, or at the very least the end of KOF? They needed whatever sales they could get...
Title: Re: KOFXIII
Post by: Cyanide on June 17, 2011, 11:55:52 pm
I'll buy the PC version if it shows up here. It won't. I'm not importing. Costs are high enough over here as is, bringing it in via shipping charges through the wazoo.

Have not pirated it however. I take old stuff that won't be making a profit any more.
Title: Re: KOFXIII
Post by: Alhambra on June 18, 2011, 12:11:25 am
Anybody else think that the leak might be the end of SNK, or at the very least the end of KOF? They needed whatever sales they could get...

Doubt it. I haven't pirated it, and it probably wouldn't work on my old ass PC anyhow, but I can't imagine it an arcade dump comparing to playing the game online. Or on a HDTV. Or in your living room. Or with whatever features it ends up with.

Not to mention the people here seem competitive enough to want to have the ACTUAL game.

Really the only concern as I see it would be how SNK interprets the game being pirated. Hopefully it will not discourage them from keeping the series going.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 18, 2011, 12:16:45 am
Anybody else think that the leak might be the end of SNK, or at the very least the end of KOF? They needed whatever sales they could get...

I dont know, I think the console version will sell very well actually. If anything this leak may convince people to buy the game after testing it (There are just several places where one would never see a KOF XIII arcade, Argentina being one of the best examples, we get no shit and our newest arcade machines are always pump it up crap or MK4 :p).

Also remember that online is nowadays standard for games in general. Any KOF fan will get the game just because of that even if its a direct port (Which it wont of course they wlll add the standard modes).
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on June 18, 2011, 12:35:20 am
Love the many little cameos in the stage backgrounds

Title: Re: KOFXIII
Post by: Antagonist-X on June 18, 2011, 04:27:00 am
okay here's another one

Elisabeth, Mai & King
(http://i1094.photobucket.com/albums/i459/Antagonist-X/LadiesTeam.jpg)
Title: Re: KOFXIII
Post by: SNT on June 18, 2011, 05:46:47 am
Mai?  Not half-naked?  Preposterous!
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 18, 2011, 08:06:31 am
Well, there are 2 new hacks for the arcade dump. One lets you keep the savedata in the game folder instead of D:WHOKNOWSWHERE and the other lets you play as the bosses D:
Title: Re: KOFXIII
Post by: Werewood on June 18, 2011, 08:44:00 am
Here is a patch for choosing bosses:

http://bbs.3dmgame.com/thread-2063205-1-1.html

* backup your original file at first!

(http://pic1.3dm.178.com/25/251299/month_1106/1106181104dd41f71526ab827c.jpg)
Title: Re: KOFXIII
Post by: MellyInChains on June 18, 2011, 09:38:17 am
lol wow. dark ash is a fucking JOKE.

i just mauled him with hwa jai effortlessly. rush him down and he becomes your bitch. it's hilarious.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 18, 2011, 09:50:20 am
Well, after some testing I can say those chars are not going to be playable by normal means at all (Means Im sure there's no LEGIT cod to play as them). Not only their black effects aren't present unless they are in their proper stages (In case of Dark Ash his FX becomes less transparent in Saiki's stage) but also Saiki has no aerial attacks and when you do them you dissapear o_0


- Saiki also has a rock throw projectile similar to mukai's which never gets used by the AI, and if done close the enemy he instead does his kick (With a bit of delay, probably some invulnerability window aswell?).

- He also has jumping animations, he just lacks aerial basics.

- Of course he cant crouch at all and his basics dont change at all if close to the enemy of if down is held.

- Saiki has no Drive Cancels and so far I only found the usual fullscreen super. He also lacks a taunt (He HAS one, he just ends it a frame later, resetting the standing animation).


- Dark Ash is ash with his sans culottes always active (He's NOT in unlimited Hyper Drive mode as stated long time ago) so you can use special moves without charge commands and cancel special moves into command moves.

- He's faster and his crouching strong kick becomes a slide attack.

- Attempting to activate sans culottes does the fullscreen super.

- The noises during the intro dialogue when you fight against him in the last stage are present in any stage's intro.


- Both bosses have easy projectile infinites o_0.

- Both bosses have intro dialogue against themselves or the other boss coded and fully functional!!!

- The both lack score ranking/ record portraits.
Title: Re: KOFXIII
Post by: Antagonist-X on June 18, 2011, 09:56:35 am
Mai?  Not half-naked?  Preposterous!
I'm disappointed too.
---
my current job is to find a special edit teams.
The current team i found is:
KOF Hero Team - K', Ash & Kyo
Ladies Team - Elisabeth, Mai & King
---
Whoa! a boss hack, just like the '94~2003
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 18, 2011, 10:01:45 am
I'll save you the job and tell you that Saiki + Ash + Dark Ash are NOT a special edit team :(

EDIT: Scratched what Vans pointed as wrong.
Title: Re: KOFXIII
Post by: Vans on June 18, 2011, 10:03:03 am
- Saiki also has a rock throw projectile similar to mukai's which never gets used by the AI, and if done close the enemy he instead does his kick (With a bit of delay, probably some invulnerability window aswell?).

It does get used in-game. Whenever he catches you with the black gooey...thingie of death and you are about to die he throws the rock at you.
Title: Re: KOFXIII
Post by: EnlightendShadow on June 18, 2011, 11:11:55 am
Interesting, it's as if the two bosses were meant to interact.  It's pretty funny what they say to each other.  Nice find :D
Title: Re: KOFXIII
Post by: S.D. on June 18, 2011, 01:46:34 pm
Raiden is not the same without Daisuke Gori.

Anyways, the other special teams are:
Yuri, Athena, Kula.
Goro, Raiden, Maxima.
King, Hwa-Jai, Chin.
Robert, Benimaru, Andy.
Duolon, Ash, Shen Woo.

We know Raiden, Takuma and Yuri have special palettes. Ralf, K', Joe and Andy have special palettes too, but I don't know their unlock method.
Title: Re: KOFXIII
Post by: MellyInChains on June 18, 2011, 02:00:29 pm
King, Hwa-Jai, Chin.

er, is this because one does muay thai, one is drunk, and one is a combination of both or what
Title: Re: KOFXIII
Post by: LurkerSupreme on June 18, 2011, 02:51:18 pm
More like a bartender and two drunks.
Title: Re: KOFXIII
Post by: Pixelgerm on June 18, 2011, 03:40:05 pm
ima just gonna wait for the ps3 version to come out. Ill just be a loyal buyer to there franchise.
Title: Re: KOFXIII
Post by: Drex on June 18, 2011, 04:10:32 pm
@Black jack: press start during palette selection.
Title: Re: KOFXIII
Post by: Antagonist-X on June 18, 2011, 04:29:47 pm
Anyways, the other special teams are:
Yuri, Athena, Kula.
Goro, Raiden, Maxima.
King, Hwa-Jai, Chin.
Robert, Benimaru, Andy.
Duolon, Ash, Shen Woo.
if kof xiii is going to have a console exclusive character, a new special edit teams will be made.
Title: Re: KOFXIII
Post by: kevinmaccioly on June 18, 2011, 07:10:01 pm
Well, Xbox owners will be banned if they play  the unofficial game, and this leak doesn't have the online feature.
Title: Re: KOFXIII
Post by: LurkerSupreme on June 18, 2011, 07:16:28 pm
That's cause it's a leak of the Arcade version. :???:
Title: Re: KOFXIII
Post by: Xinos on June 18, 2011, 07:29:57 pm
(http://i198.photobucket.com/albums/aa152/Sonic_Evolution_2007/D-Ash.png)
Title: Re: KOFXIII
Post by: Titiln on June 18, 2011, 07:38:49 pm
it runs perfectly on my computer and because of this i'll definitely pick up the 360 version once it's out
Title: Re: KOFXIII
Post by: Pixelgerm on June 18, 2011, 10:14:34 pm
im trying to find a way to run this i keep trying to loaf the 13 it doesnt pops up, my ram is like a 2gb 1.60ghz n intel(r)
Title: Re: KOFXIII
Post by: MDD on June 18, 2011, 11:35:08 pm
it runs perfectly on my computer and because of this i'll definitely pick up the 360 version once it's out
You have a 360? Since when? And more importantly, have I added you?
Title: Re: KOFXIII
Post by: S.D. on June 18, 2011, 11:48:29 pm
@Black jack: press start during palette selection.
I know how to get the special palettes. What I mean is that, only Raiden, Takuma and Yuri have special palettes... at least in my copy.

Edit: Oh the hell, they work now. Nevermind.
Title: Re: KOFXIII
Post by: Antagonist-X on June 19, 2011, 04:34:36 am
Is there someone can make a move list for Saiki & Dark/Evil Ash.
Title: Re: KOFXIII
Post by: kevinmaccioly on June 19, 2011, 05:12:37 am
I heard that using the program refresh lock could help playing the game at normal speed for people who have a fine pc but can't play the game.
Title: Re: KOFXIII
Post by: Loud Howard on June 19, 2011, 03:46:11 pm
im still waiting for someone create a Fix for the Input lag, it sucks play with joe or terry without the Power Geyser and Hurricane Upper
(the game here runs at max FPS)
Title: Re: KOFXIII
Post by: S.D. on June 19, 2011, 11:34:11 pm
Save this
Code:
del *. png
copy bg0C_conf.lua bg0A_conf.lua / Y
copy bg0C_object.lua bg0A_object.lua / Y
copy bg0C_object.pcs bg0A_object.pcs / Y
copy bg0C_panel.pcs bg0A_panel.pcs / Y
copy bg0C_conf.lua bg0C_conf.lua / Y
copy bg0C_object.lua bg0C_object.lua / Y
copy bg0C_object.pcs bg0C_object.pcs / Y
copy bg0C_panel.pcs bg0C_panel.pcs / Y
copy bg0C_conf.lua bg0D_conf.lua / Y
copy bg0C_object.lua bg0D_object.lua / Y
copy bg0C_object.pcs bg0D_object.pcs / Y
copy bg0C_panel.pcs bg0D_panel.pcs / Y
copy bg0C_conf.lua bg0E_conf.lua / Y
copy bg0C_object.lua bg0E_object.lua / Y
copy bg0C_object.pcs bg0E_object.pcs / Y
copy bg0C_panel.pcs bg0E_panel.pcs / Y
copy bg0C_conf.lua bg0F_conf.lua / Y
copy bg0C_object.lua bg0F_object.lua / Y
copy bg0C_object.pcs bg0F_object.pcs / Y
copy bg0C_panel.pcs bg0F_panel.pcs / Y
copy bg0C_conf.lua bg05_conf.lua / Y
copy bg0C_object.lua bg05_object.lua / Y
copy bg0C_object.pcs bg05_object.pcs / Y
copy bg0C_panel.pcs bg05_panel.pcs / Y
copy bg0C_conf.lua bg06_conf.lua / Y
copy bg0C_object.lua bg06_object.lua / Y
copy bg0C_object.pcs bg06_object.pcs / Y
copy bg0C_panel.pcs bg06_panel.pcs / Y
copy bg0C_conf.lua bg07_conf.lua / Y
copy bg0C_object.lua bg07_object.lua / Y
copy bg0C_object.pcs bg07_object.pcs / Y
copy bg0C_panel.pcs bg07_panel.pcs / Y
copy bg0C_conf.lua bg08_conf.lua / Y
copy bg0C_object.lua bg08_object.lua / Y
copy bg0C_object.pcs bg08_object.pcs / Y
copy bg0C_panel.pcs bg08_panel.pcs / Y
copy bg0C_conf.lua bg09_conf.lua / Y
copy bg0C_object.lua bg09_object.lua / Y
copy bg0C_object.pcs bg09_object.pcs / Y
copy bg0C_panel.pcs bg09_panel.pcs / Y
copy bg0C_conf.lua bg10_conf.lua / Y
copy bg0C_object.lua bg10_object.lua / Y
copy bg0C_object.pcs bg10_object.pcs / Y
copy bg0C_panel.pcs bg10_panel.pcs / Y
As a .bat and run it in the ui folder. That should help.
Make sure you back up your ui folder though.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on June 19, 2011, 11:51:13 pm
that's ctually yo increase game speed, haven't tested yet, but I believe he was asking about Input lag (controller-moves)
so far I don't know about it
Title: Re: KOFXIII
Post by: Jesuszilla on June 20, 2011, 12:19:32 am
lol wow. dark ash is a fucking JOKE.

i just mauled him with hwa jai effortlessly. rush him down and he becomes your bitch. it's hilarious.
that's part of the reason I'm like "fuck yes hwa jai"
Title: Re: KOFXIII
Post by: c001357 on June 20, 2011, 01:54:48 am
play windowed; fullscreen causes input lag for some weird reason
Title: Re: KOFXIII
Post by: darkgirl on June 20, 2011, 02:28:10 am
Save this
Code:
del *. png
copy bg0C_conf.lua bg0A_conf.lua / Y
copy bg0C_object.lua bg0A_object.lua / Y
copy bg0C_object.pcs bg0A_object.pcs / Y
copy bg0C_panel.pcs bg0A_panel.pcs / Y
copy bg0C_conf.lua bg0C_conf.lua / Y
copy bg0C_object.lua bg0C_object.lua / Y
copy bg0C_object.pcs bg0C_object.pcs / Y
copy bg0C_panel.pcs bg0C_panel.pcs / Y
copy bg0C_conf.lua bg0D_conf.lua / Y
copy bg0C_object.lua bg0D_object.lua / Y
copy bg0C_object.pcs bg0D_object.pcs / Y
copy bg0C_panel.pcs bg0D_panel.pcs / Y
copy bg0C_conf.lua bg0E_conf.lua / Y
copy bg0C_object.lua bg0E_object.lua / Y
copy bg0C_object.pcs bg0E_object.pcs / Y
copy bg0C_panel.pcs bg0E_panel.pcs / Y
copy bg0C_conf.lua bg0F_conf.lua / Y
copy bg0C_object.lua bg0F_object.lua / Y
copy bg0C_object.pcs bg0F_object.pcs / Y
copy bg0C_panel.pcs bg0F_panel.pcs / Y
copy bg0C_conf.lua bg05_conf.lua / Y
copy bg0C_object.lua bg05_object.lua / Y
copy bg0C_object.pcs bg05_object.pcs / Y
copy bg0C_panel.pcs bg05_panel.pcs / Y
copy bg0C_conf.lua bg06_conf.lua / Y
copy bg0C_object.lua bg06_object.lua / Y
copy bg0C_object.pcs bg06_object.pcs / Y
copy bg0C_panel.pcs bg06_panel.pcs / Y
copy bg0C_conf.lua bg07_conf.lua / Y
copy bg0C_object.lua bg07_object.lua / Y
copy bg0C_object.pcs bg07_object.pcs / Y
copy bg0C_panel.pcs bg07_panel.pcs / Y
copy bg0C_conf.lua bg08_conf.lua / Y
copy bg0C_object.lua bg08_object.lua / Y
copy bg0C_object.pcs bg08_object.pcs / Y
copy bg0C_panel.pcs bg08_panel.pcs / Y
copy bg0C_conf.lua bg09_conf.lua / Y
copy bg0C_object.lua bg09_object.lua / Y
copy bg0C_object.pcs bg09_object.pcs / Y
copy bg0C_panel.pcs bg09_panel.pcs / Y
copy bg0C_conf.lua bg10_conf.lua / Y
copy bg0C_object.lua bg10_object.lua / Y
copy bg0C_object.pcs bg10_object.pcs / Y
copy bg0C_panel.pcs bg10_panel.pcs / Y
As a .bat and run it in the ui folder. That should help.
Make sure you back up your ui folder though.

That will make you play on the same stage, even in the endgame (Egypt's stage) ¬¬
Title: Re: KOFXIII
Post by: MellyInChains on June 20, 2011, 03:54:29 am
Save this
Code:
etc
As a .bat and run it in the ui folder. That should help.

somehow running that .bat in the ui folder just gave me a flurry of 'could not find the file' errors and didn't do anything lol
Title: Re: KOFXIII
Post by: Neocide on June 20, 2011, 04:17:18 am
I'm still shooting myself in the foot trying to set up my god damn buttons.
Title: Re: KOFXIII
Post by: ZeroInNothingness on June 20, 2011, 05:44:33 am
I'm more wondering about how to pick the character's old soundtracks; I want to listen to Saxophone Storm: XI edition already. Anyone know how?
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 20, 2011, 07:33:13 am
I'm more wondering about how to pick the character's old soundtracks; I want to listen to Saxophone Storm: XI edition already. Anyone know how?

I asked this several pages ago and got totally ignored  :'(

BTW you run that .bat in the BG folder, not ui.

Quote
That will make you play on the same stage, even in the endgame (Egypt's stage) ¬¬

Get a better PC then :B

(I do this in my friend's PC because their's quite shitty...)


BTW to anyone having input troubles try to perform the moves in a MK esque style, D,F instead of D,DF,F actually makes special moves EASIER!  o_O. Same with B,D,F.
Title: Re: KOFXIII
Post by: darkgirl on June 20, 2011, 08:08:07 am

Quote
That will make you play on the same stage, even in the endgame (Egypt's stage) ¬¬

Get a better PC then :B

Shut up  >:( my computer meets all the requirements of the game... ¬¬
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 20, 2011, 08:10:25 am
Get a better Videocard  ;D
Title: Re: KOFXIII
Post by: darkgirl on June 20, 2011, 08:22:06 am
Well... It seems that I already squeezed enough my GeForce 8500 GT 1GB.  :'(
Title: Re: KOFXIII
Post by: Mgbenz on June 20, 2011, 11:28:59 am
I'm more wondering about how to pick the character's old soundtracks; I want to listen to Saxophone Storm: XI edition already. Anyone know how?

The game has that feature? I didn't know about that.
Title: Re: KOFXIII
Post by: walt on June 20, 2011, 04:02:45 pm
We know Raiden, Takuma and Yuri have special palettes.
Ralf, K', Joe and Andy have special palettes too, but I don't know their unlock method.
??
I would understand that Raiden has mask on/off and shirt on/off, and Yuri has pants on/off too ... but what about the others?
Title: Re: KOFXIII
Post by: Thedge on June 20, 2011, 04:35:57 pm
Takuma with the tengu mask, Ralf using camouflage, Joe has his short with a leopard theme, K' has his windows outfit, and Andy wears a mask.
Title: Re: KOFXIII
Post by: MellyInChains on June 20, 2011, 06:57:56 pm
i should note that ralf's alternate doesn't really count as a legit 'alternate' since

(http://kelexo.thedailypos.org/image/palettes/kofmap/ralf.png)

this applies to his normal palette too

same with k', it's just more colors lol
Title: Re: KOFXIII
Post by: Thedge on June 20, 2011, 07:24:17 pm
And Joe.
Title: Re: KOFXIII
Post by: MellyInChains on June 20, 2011, 07:28:22 pm
(http://kelexo.thedailypos.org/image/palettes/kofmap/joe.png)

oh right forgot about that lol
Title: Re: KOFXIII
Post by: walt on June 20, 2011, 07:41:15 pm
Wow, they really went overboard with the color count. HOW COOL IS THAT!?
Title: Re: KOFXIII
Post by: Koop on June 20, 2011, 07:54:09 pm
How did Rednavi get a job at SNK?
Title: Re: KOFXIII
Post by: GOH on June 20, 2011, 08:13:27 pm
He blackmailed them.
Title: Re: KOFXIII
Post by: MellyInChains on June 20, 2011, 08:45:45 pm
Wow, they really went overboard with the color count. HOW COOL IS THAT!?

very cool. because i can do this! (http://www.melv.thedailypos.org/kof13/melvkof13.png)
Title: Re: KOFXIII
Post by: GOH on June 20, 2011, 08:50:03 pm
DUFFMAN NEVER DIES ONLY THE ACTORS WHO PLAY HIM

OH YEAH
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 21, 2011, 12:59:01 am
Just for the record I downloaded the music rip from the arcade dump released on this forum and yes, it includes several old songs so there IS a way to hear them in the game (I remember a tourney video with "Queen" from KOF XI playing not too long ago).
Title: Re: KOFXIII
Post by: Moostache Salesman on June 21, 2011, 01:44:18 am
Lets Hope We will See some Improved Game play Maybe Have the system like in 98 or 2002 There's Nothing Better Then the Classics Am i Right?
Title: Re: KOFXIII
Post by: MDD on June 21, 2011, 01:55:32 am
WTF why would you want the gameplay to change for the console version to an older game's system? It's fine as it is right now.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 21, 2011, 01:57:11 am
And what's wrong with KOF XIII's gameplay? If anything the Hyper Drive mode is far more interesting than MAX mode from KOF 02.
Title: Re: KOFXIII
Post by: Moostache Salesman on June 21, 2011, 02:06:44 am
Hey im a Die Hard KOF Everyone Knows That this game will Be Hype but die slowly like come on KOF 96 97 98 99 2002 and others were great games people still probably have in there basement but ur right Nothing like the Future wiff this New system lets see how it goes.
Title: Re: KOFXIII
Post by: Duos.act on June 21, 2011, 02:09:49 am
If you want KOF 98 play KOF 98, it's that simple damn.

Future>past.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 21, 2011, 02:12:24 am
KOF 98 is boring ass and people play it because KOF 02 is too much for them :P

I often play 98 just because everybody does in GGPO. Cant blame them its a solid game but to be honest I like 02 far more, and 02 is a game I detest (Unlike 02UM which I love).

KOF XIII is to me one of the best KOF games out there. The system is simple and solid without being boring as SF2.
Title: Re: KOFXIII
Post by: MDD on June 21, 2011, 02:22:51 am
The system is simple and solid without being boring as SF2.
THANK YOU.

98 is kinda boring and honestly feels slow as fuck to me. XIII looks like its more fast paced without being OMG GUILTY GEAR MVC fast, which I like.
Title: Re: KOFXIII
Post by: Insigniawarfare on June 21, 2011, 02:39:00 am
Does anyone know the extract password for the playable boss patch

Edit: never mind i found out what it was
Title: Re: KOFXIII
Post by: S.D. on June 21, 2011, 10:48:25 am
The only thing that 98 has over the rest is SPORTS TEAM.... and BOSS THEME+Eiji in UM.
Oh, and the awesome EX characters.
Title: Re: KOFXIII
Post by: c001357 on June 21, 2011, 02:50:29 pm
The system is simple and solid without being boring as SF2.
THANK YOU.

98 is kinda boring and honestly feels slow as fuck to me. XIII looks like its more fast paced without being OMG GUILTY GEAR MVC fast, which I like.

98? slow? are you high?
Title: Re: KOFXIII
Post by: Mgbenz on June 21, 2011, 02:58:31 pm
Compared to fighting games that time it was.
Title: Re: KOFXIII
Post by: walt on June 21, 2011, 03:43:43 pm
The question remains. 98 is pretty damn good.
Title: Re: KOFXIII
Post by: Mgbenz on June 21, 2011, 03:46:46 pm
Most of the memories I have playing with KOF '98 was mashing the trigger buttons on the PS1 port.
Title: Re: KOFXIII
Post by: walt on June 21, 2011, 03:50:11 pm
PS ports? PFFFFFFT. Arcade emulation it where it's at. I guess it's pretty subjective to how you experienced the game.

I played it at a very active and competitive local arcade scene, and I found "getting raped by Air->Basic->Command move->Special->DM at less than 4 seconds" fast enough.
Title: Re: KOFXIII
Post by: GOH on June 21, 2011, 03:56:55 pm
IIRC most PS1 ports of fighting games weren't very good. Eg: X-Men: COTA, XvsSF, etc. In fact, it's not just fighting games.
Title: Re: KOFXIII
Post by: MAO11 on June 21, 2011, 06:45:45 pm
Compared to fighting games that time it was.

what sf series was slower.
Title: Re: KOFXIII
Post by: Luis Alejandro on June 21, 2011, 06:48:25 pm
i feel bad for those that never experienced fighting games at arcades
Title: Re: KOFXIII
Post by: MAO11 on June 21, 2011, 06:56:38 pm
yeah me too, but here only afew people play kof it's always tekken,doa,capcom crossover games or initial d. don't bother asking sf no one plays it here.
Title: Re: KOFXIII
Post by: GOH on June 21, 2011, 06:58:41 pm
initial d
:stare:

That's a pretty big assumption there.
Title: Re: KOFXIII
Post by: Ƹ̵̡Ӝ̵̨̄ƷShadyƸ̵̡Ӝ̵̨̄Ʒ on June 21, 2011, 07:08:00 pm
Initial D ain't fighting game.
Title: Re: KOFXIII
Post by: Alhambra on June 21, 2011, 08:07:20 pm
I think he just meant that so many people play Initial D at arcades nowadays. At least its true in my experience.
Title: Re: KOFXIII
Post by: Rote Zaungast on June 22, 2011, 12:11:53 am
98? slow? are you high?
high on button mashing
Title: Re: KOFXIII
Post by: Bastard Mami on June 22, 2011, 04:35:46 am
i feel bad for those that never experienced fighting games at arcades

I don't, I feel schadenfreude.
Title: Re: KOFXIII
Post by: Antagonist-X on June 22, 2011, 04:29:53 pm
How do you trigger the "bad" ending?
---
It happens when you get below 2,500,000 points by the end of the 6th stage.
Title: Re: KOFXIII
Post by: Nameless353 on June 22, 2011, 06:25:06 pm
IIRC most PS1 ports of fighting games weren't very good. Eg: X-Men: COTA, XvsSF, etc. In fact, it's not just fighting games.
The PS1 KOF 99 and 98 port was good, but that FUCKING LOADING TIME. 2 minutes loading, and 10 seconds to kick the opponent's ass.
yeah me too, but here only afew people play kof it's always tekken,doa,capcom crossover games or initial d. don't bother asking sf no one plays it here.
Wish people here play another game that isn't KOF 2002.
Hell, i haven't seen a SFIV arcade, or a KOF XIII one. Last good arcade that i've seen is Tekken 4/5 (i don't remember) and KOF XI.
Title: Re: KOFXIII
Post by: MellyInChains on June 22, 2011, 11:47:39 pm
this is my favorite ending so far (http://www.melv.thedailypos.org/kof13/kickinit.png)
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 24, 2011, 09:12:30 am
KOF XII DUMPED AND NO ONE CARES LOL!
Title: Re: KOFXIII
Post by: Keku on June 24, 2011, 09:16:27 am
I do care. It's got dem Stadium stages, mang.
Title: Re: KOFXIII
Post by: Cyanide on June 24, 2011, 09:35:47 am
yeah me too, but here only afew people play kof it's always tekken,doa,capcom crossover games or initial d. don't bother asking sf no one plays it here.
Wish people here play another game that isn't KOF 2002.
Some of the KoF's just aren't that good for multiplayer because someone is "FUCK YOU" strong in comparison to the rest. Most of the time the dream matches are simply the most balanced. 2k1 comes to mind as something you don't really wanna play at all seriously.
Title: Re: KOFXIII
Post by: Bastard Mami on June 24, 2011, 04:03:08 pm
KOF XII XI DUMPED EMULATED AND NO ONE CARES LOL!
Title: Re: KOFXIII
Post by: Foobs on June 24, 2011, 08:45:06 pm
yeah me too, but here only afew people play kof it's always tekken,doa,capcom crossover games or initial d. don't bother asking sf no one plays it here.
Wish people here play another game that isn't KOF 2002.
Some of the KoF's just aren't that good for multiplayer because someone is "FUCK YOU" strong in comparison to the rest. Most of the time the dream matches are simply the most balanced. 2k1 comes to mind as something you don't really wanna play at all seriously.

Goro's still an asshole.


Title: Re: KOFXIII
Post by: Nero D. on June 24, 2011, 11:52:03 pm
lol 98 goro

trip-ukemi cancel-earth toss-repeat

you jump-sky toss literally interrupting any move he was in the middle of-repeat

run-heaven to earth tossMIDFUCKINGRUN-repeat

goro broken
Title: Re: KOFXIII
Post by: S.D. on June 25, 2011, 12:55:20 am
KOF XII XI DUMPED EMULATED AND NO ONE CARES LOL!
I'm spoiled by the PS2 port. EX Kyo and Geese are so awesome.
At least the mid bosses are playable in the arcade version. Hayate and Jyazu are so fun.
Title: Re: KOFXIII
Post by: MDD on June 25, 2011, 01:18:36 am
There's a reason why XI is my favorite KOF.[size=2pt]until xiii[/size]

It's shittons of fun and you can actually beat the most broken people in the game.
Title: Re: KOFXIII
Post by: MAO11 on June 25, 2011, 06:39:08 am
how about the infinite kyo bug in 2k1?
Title: Re: KOFXIII
Post by: oroqi on June 26, 2011, 06:43:18 pm
i dont see SNK PLAYMORE on TOKYO GAME SHOW 2011-Exhibitors http://expo.nikkeibp.co.jp/tgs/2011/en/visitor/list.html ,need to fret?:sweatdrop:
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on June 26, 2011, 07:12:27 pm
I know its a bit blasphemy.... but maybe SNK Playmore should sell the KOF rights to a company which has the financial power to develope and also to publish new KOF games
Title: Re: KOFXIII
Post by: Bastard Mami on June 27, 2011, 12:15:33 am
and who won't ruin kof, so it's not happening.
Title: Re: KOFXIII
Post by: Mechy on June 27, 2011, 12:18:23 am
Sell it to atlus.

Inbetween fights you gotta make Kyo go to school and keep up a relationship with his girlfriend in order to unlock DM's to use in battle.

Also the story mode is 40 hours long and only the first 10 are good.
Title: Re: KOFXIII
Post by: MDD on June 27, 2011, 12:18:55 am
I know its a bit blasphemy.... but maybe SNK Playmore should sell the KOF rights to a company which has the financial power to develope and also to publish new KOF games
No. Do you not remember 2001?
Title: Re: KOFXIII
Post by: rednavi -RETIRED on June 27, 2011, 12:21:16 am
Sell it to atlus.

Inbetween fights you gotta make Kyo go to school and keep up a relationship with his girlfriend in order to unlock DM's to use in battle.

Also the story mode is 40 hours long and only the first 10 are good.

BUUUUUUUUUUUUUUUUT!

We're going to get great english voice acting!!! :lugoi:
Title: Re: KOFXIII
Post by: Mechy on June 27, 2011, 12:24:39 am
"GIVE ME A SEC. ILL SCAN THE ENEMY"
Title: Re: KOFXIII
Post by: Titiln on June 27, 2011, 01:13:55 am
rock solid
Title: Re: KOFXIII
Post by: Magma MK-II on June 27, 2011, 04:01:53 pm
SNK should try fusing with another dead company.
Title: Re: KOFXIII
Post by: Mgbenz on June 27, 2011, 04:21:02 pm
Sell it to atlus.

Spoiler, click to toggle visibilty

Title: Re: KOFXIII
Post by: Bastard Mami on June 27, 2011, 04:35:13 pm
hahaha, chingon;

they should fuse with microsoft, sony or nintendo, provided that in the temrs of the fusion they keep the snkp dev teams intact and the only instruction they give to them is how to cash their checks.
Title: Re: KOFXIII
Post by: Titiln on June 27, 2011, 04:45:14 pm
fuse with nintendo i wanna see iori yagami in smash brothers 4

as an assist trophy :twisted:
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on June 27, 2011, 04:57:34 pm
SNK should try fusing with another dead company.
SNK Midway
The Future Starts Now
Title: Re: KOFXIII
Post by: MAO11 on June 27, 2011, 05:27:19 pm
FINISH HIM!!! athena : PSYCHO BALL!!!!

muhahahaha moetality!!

what they need is some crossover game again.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on June 27, 2011, 05:32:19 pm
a cvs 3 would be nice. yarr.
Title: Re: KOFXIII
Post by: MAO11 on June 27, 2011, 05:38:49 pm
yeah but kof characters in capcom current 2.5D and art style is unthinkable.
Title: Re: KOFXIII
Post by: walt on June 27, 2011, 05:43:35 pm
Yeah, nobody in KOF is a beefcake. KOF x Tekken would be more feasible.
Title: Re: KOFXIII
Post by: MellyInChains on June 27, 2011, 05:44:23 pm
well kof13 changed that, ralf, clark and on a lesser extent terry randomly bulked up
Title: Re: KOFXIII
Post by: MAO11 on June 27, 2011, 05:47:32 pm
ralf and clark they should be bigger than average kof characters.

and terry is a huge guy like in motw he's bigger than ryan the only guy bigger than him is grant and griffon.
Title: Re: KOFXIII
Post by: Nero D. on June 27, 2011, 06:50:51 pm
kof mi had decent 3d graphics and whatnot but i still thought/think itd be better in cel shaded graphics
Title: Re: KOFXIII
Post by: Loona on June 27, 2011, 10:21:47 pm
SNK should try fusing with another dead company.

Sega is the most appropriate one that comes to mind - they too had their own console in the past, they also have some decent fighting game series under their belt, they too seem to try and live off re-releases of games over a decade old,  and the crazyness that lead to things like Typing of the Dead and Segagaga would go nicely with the company that used fighting game characters to make card games and shooters. Also, nice blue logos.
Title: Re: KOFXIII
Post by: MAO11 on June 27, 2011, 11:16:09 pm
DoKi DoKi Doki SEE~GA NK -playmore-
Title: Re: KOFXIII
Post by: Mgbenz on June 27, 2011, 11:25:20 pm
Yeah, nobody in KOF is a beefcake. KOF x Tekken would be more feasible.

Tekken has way more beefcake than Street Fighter does. What are you talking about?
Title: Re: KOFXIII
Post by: MAO11 on June 27, 2011, 11:33:40 pm
yeah but it looks right for their sizes. and plus tekken women are more sexier than some of sf except for karen,ingrid,sfz sakura and sfz rose. the rest are big boobed fat asses.
Title: Re: KOFXIII
Post by: Duos.act on June 27, 2011, 11:36:59 pm
Yeah, nobody in KOF is a beefcake. KOF x Tekken would be more feasible.

Ralf, Clark, Maxima, Daimon, Tizoc, Raiden, Krauser, Yashiro, Shen Woo  and debatably Takuma say hi.
Title: Re: KOFXIII
Post by: MAO11 on June 27, 2011, 11:43:56 pm
shen woo isn't that big like the rest you've said he's your local shanghai pretty boy and takuma is pretty ripped though he is small.
Title: Re: KOFXIII
Post by: MellyInChains on June 27, 2011, 11:45:26 pm
takuma is worthy of a mention just based on the fact that he's fucking scary looking in 13
Title: Re: KOFXIII
Post by: Mgbenz on June 27, 2011, 11:50:55 pm
Yeah, nobody in KOF is a beefcake. KOF x Tekken would be more feasible.

Ralf, Clark, Maxima, Daimon, Tizoc, Raiden, Krauser, Yashiro, Shen Woo  and debatably Takuma say hi.

Shen Woo doesn't count. He's even skinnier than the normal guys. Also yes, Takuma can be beefcake material.

And you forgot a few like Heavy D, Brian, Ramon, Seth, Yashiro, etc.
Title: Re: KOFXIII
Post by: walt on June 27, 2011, 11:51:53 pm
Yeah, nobody in KOF is a beefcake. KOF x Tekken would be more feasible.
Ralf, Clark, Maxima, Daimon, Tizoc, Raiden, Krauser, Yashiro, Shen Woo  and debatably Takuma say hi.
Pre XII, pretty much everybody had realistic proportions, no stylized bullshit. I only take Tizoc, and even then I wouldn't go that far since he doesn't stick to the LR KOF Style.

Title: Re: KOFXIII
Post by: Nero D. on June 28, 2011, 12:33:26 am
i agree with walt

all the beefcakes you guys are talking about are realistically proportioned big guys not regular sized guys with bulging gorilla necks (sf4 ryu)

take ralf pre xi decent sized big guy with military muscles but then comes xii and what the fucking shit
Title: Re: KOFXIII
Post by: Mgbenz on June 28, 2011, 01:00:54 am
Why in the heck are you are all solely using SFIV as a comparison?
Title: Re: KOFXIII
Post by: Nero D. on June 28, 2011, 01:04:06 am
because ryu's neck looks like one of chun li's thighs maybe

thats why i am
Title: Re: KOFXIII
Post by: Mgbenz on June 28, 2011, 01:18:02 am
That wasn't even the point. Ugh...
Title: Re: KOFXIII
Post by: walt on June 28, 2011, 01:35:25 am
Your point isn't all that valid anyway, but you're in the mood to argue ::)
Might as well change the subject.
Title: Re: KOFXIII
Post by: Bastard Mami on June 28, 2011, 03:02:06 am
tekken characters mix with kof characters way too well.
Title: Re: KOFXIII
Post by: Mgbenz on June 28, 2011, 09:38:12 am
Your point isn't all that valid anyway, but you're in the mood to argue ::)
Might as well change the subject.

SF and KOF have different sprite styles. SF is more exaggerated anime-ish than KOF is. If Ryu was in a KOF game he would have more or less the same body build as Ryo does (and that's what SvC has shown us).

It's not really fair though. If a KOF game is compared to SFIV it would have to be KOFXII/XIII.

Street Gorilla vs King of Gorillas.


But frankly the main problem here is that you used the word beefcake wrong.  WHich is what threw me off.
Title: Re: KOFXIII
Post by: S.D. on June 29, 2011, 02:43:45 am
http://www.siliconera.com/2011/06/28/the-king-of-fighters-xiii-on-ps3-and-xbox-360-adds-billy-kane/
Title: Re: KOFXIII
Post by: walt on June 29, 2011, 02:46:17 am
Do want, yes
Title: Re: KOFXIII
Post by: SNT on June 29, 2011, 02:48:38 am
Cool.  And...?
Title: Re: KOFXIII
Post by: Duos.act on June 29, 2011, 02:54:27 am
Hey everyone that said it would be ROTB Billy.

Sup?
Title: Re: KOFXIII
Post by: Foobs on June 29, 2011, 02:58:47 am
What?
Title: Re: KOFXIII
Post by: SnowShingo on June 29, 2011, 03:02:06 am
That news made my dick so hard, you have no idea. They need to get Geese in on this shit.
Title: Re: KOFXIII
Post by: S.D. on June 29, 2011, 03:04:24 am
I was expecting Adelheid, oh well.
Do want, yes
At this rate, the next characters will be Michael Max and Richard Meyer.
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: SnowShingo on June 29, 2011, 03:05:31 am
Adel should be in, considering he's supposedly the second protagonist of the whole Ash saga.
Title: Re: KOFXIII
Post by: SNT on June 29, 2011, 03:07:14 am
KOF12 for consoles gave us one character I wasn't really fussed over, and one character that got me hyped.  We've got the meh character out of the way for 13, now who else will step up..?

They need to get Geese in on this shit.
Yes.  Possibly Franco..?
Title: Re: KOFXIII
Post by: MDD on June 29, 2011, 04:36:02 am
What?
On the KOFXII data there was unuses crap that was called BILLY. It never specified if it was FF/KOF Billy or Rage of the Dragons Billy, even though it was obvious who it would be, and some idiots thought it was the latter.

On topic, YES. Now either give us Adel or the rest of the '97 team.[size=1pt]or geese.[/size]
Title: Re: KOFXIII
Post by: Nameless353 on June 29, 2011, 04:42:25 am
I think Mukai is more probable than Adel, but who knows.
Title: Re: KOFXIII
Post by: MDD on June 29, 2011, 04:43:40 am
But:
Adel should be in, considering he's supposedly the second protagonist of the whole Ash saga.
And his sister is involved this time. You think he'd do something about it.
Title: Re: KOFXIII
Post by: Bastard Mami on June 29, 2011, 04:45:26 am
What?
On the KOFXII data there was unuses crap that was called BILLY. It never specified if it was FF/KOF Billy or Rage of the Dragons Billy, even though it was obvious who it would be, and some idiots thought it was the latter.

On topic, YES. Now either give us Adel or the rest of the '97 team.[size=1pt]or geese.[/size]

except that you know, a beta tester specifically said it was rotd billy, long before the game was even released , and he also got all the cast right except for the characters who did not make in the game but were in the character list of the xbox version anyway.
Title: Re: KOFXIII
Post by: MDD on June 29, 2011, 05:18:32 am
I didn't know that. But, did you ever consider that maybe he was joking about it being ROTD Billy?

And besides, do you expect anyone from ROTD to make it in over more popular characters that have already been in past KOF games?
Title: Re: KOFXIII
Post by: Titiln on June 29, 2011, 05:21:50 am
did anyone expect hwa jai over more popular characters that have been in past kof games
Title: Re: KOFXIII
Post by: MDD on June 29, 2011, 05:23:25 am
......Damnit.
Title: Re: KOFXIII
Post by: Sean Altly on June 29, 2011, 05:23:50 am
I kinda feel like Hwa Jai is really only there because he was easy to make (palette/head swapping a lot of Joe's sprites).
Title: Re: KOFXIII
Post by: Bastard Mami on June 29, 2011, 05:30:17 am
I didn't know that. But, did you ever consider that maybe he was joking about it being ROTD Billy?

And besides, do you expect anyone from ROTD to make it in over more popular characters that have already been in past KOF games?

you were implying that it was obvious that it would be ff billy, I just posted why people were into the rotd billy idea.
Title: Re: KOFXIII
Post by: Antagonist-X on June 29, 2011, 06:05:25 am
Let's talk about Ron (Duo Lon's father) the next Main Antagonist.

After getting rid of NESTS & Those from the Past, He's starting to make his move.
Title: Re: KOFXIII
Post by: Duos.act on June 29, 2011, 06:24:00 am
Father?  You mean master. 
Title: Re: KOFXIII
Post by: MAO11 on June 29, 2011, 06:29:49 am
that reminds me i still hate snk for making shion a man. DAAAMMNNN YOOUUU SNK!!!
Title: Re: KOFXIII
Post by: Keku on June 29, 2011, 09:18:24 am
Hey everyone that said it would be ROTB Billy.
Sup?
Orochi Billy Kane confirmed.
Title: Re: KOFXIII
Post by: Koop on June 29, 2011, 10:04:55 am
http://cyberfanatix.com/2011/06/29/billy-kane-confirmed-for-kof-xiii-console-version-first-scan/

 :D
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on June 29, 2011, 11:07:31 am
Kewl!

He is one of my favourite fighting game characters in general

Definitive a good reason to get the console version instead of being satisfied with the "rom"

Any bets on 3-5 new characters for the console versions?
Title: Re: KOFXIII
Post by: Mechy on June 29, 2011, 11:12:02 am
Classic outfit woo
Title: Re: KOFXIII
Post by: MDD on June 29, 2011, 11:21:16 am
Fuck, we get overalls Billy.

As for others, i'd say finishing the '97 team or adding Adel and Oswald to make a group of team edit characters.......

Or Geese and Goenitz.
Title: Re: KOFXIII
Post by: Loona on June 29, 2011, 11:22:57 am
Father?  You mean master.

CFC DS says father (http://www.gamefaqs.com/ds/930038-snk-vs-capcom-card-fighters-ds/faqs/48464).


Also, Mukai isn't really likely in this, considering Saiki offs him in a CS. Adel would make sense.

It would be nice if they added to the special endings one with the FF1 non-Geese bosses (Hwa Jai, Raiden and Billy), and some palette trickery to give him a more modern outfit would be even better (like Raiden and Takuma's masks), but most of all I wonder which moveset Billy will get, as it's not uncommon for him to change style even in the same game (98 and RBS come to mind).
Title: Re: KOFXIII
Post by: Sean Altly on June 29, 2011, 11:39:30 am
I would mark out if Oswald made it in. Gonna buy the game anyway, but still.
Title: Re: KOFXIII
Post by: SNT on June 29, 2011, 12:48:31 pm
Apparently the article says Billy will be the only bonus character available initially, with at least one more planned as a pre-order bonus.
Title: Re: KOFXIII
Post by: Duos.act on June 29, 2011, 12:50:16 pm
FFFFFFFFF

I want Mary D:
Title: Re: KOFXIII
Post by: Nero D. on June 29, 2011, 12:59:56 pm
i dont doubt for a minute that oswald will be a console exclusive


incoming rant

which is to say that they shouldve just finished the ash saga on the atomiswave or at least with the classic style and started the new saga with the current style

reasons: -kensou's new/classic outfit wouldve been a perfect fit for the all new storyline considering he will most likely/definitely be a/the major player unless bao makes a return

-all of the returning and returning returning characters going back to their classic fits or versions of them being a suitable excuse for the ash retcon that signified the end of the previous saga

-I WANTED TO SEE MORE FUCKING TFTP MEMBERS

-SERIOUSLY WTF RUSH JOB

yeah i can honestly say snk jumped the gun with this move but im not complaining i get fucking billy kane









hmmm i feel like this woulda been relevant a while back
Title: Re: KOFXIII
Post by: Mgbenz on June 29, 2011, 03:27:27 pm
Yeah you're rants would have been relevant 3 years ago.


Also lol rush job. You thinking making the sprites just take them a month or something?
Title: Re: KOFXIII
Post by: GOH on June 29, 2011, 04:22:16 pm
The link to that pic was already posted.
Title: Re: KOFXIII
Post by: Foobs on June 29, 2011, 04:24:18 pm
Billy!

In hillbilly outfit  =(
Title: Re: KOFXIII
Post by: c001357 on June 29, 2011, 04:27:25 pm
The link to that pic was already posted.
ok then!

speculating 1 more outlaw team member
Title: Re: KOFXIII
Post by: MAO11 on June 29, 2011, 06:40:42 pm
what's wrong with 2k3 billy outfit it suits much better than that one. fyi snk the 90's are over no one wears pants like those anymore.
Title: Re: KOFXIII
Post by: SnowShingo on June 29, 2011, 06:47:40 pm
Overalls Billy Kane is best Billy Kane.
Title: Re: KOFXIII
Post by: Loud Howard on June 29, 2011, 07:04:11 pm
so it means that SNK will say that the last 3 tournaments never happened and we're still stucked on NESTS/Ron incident thx to ash?
Title: Re: KOFXIII
Post by: MAO11 on June 29, 2011, 07:14:09 pm
yes and k9999 never existed and so does angel. and all the zombies were brought back to life.

but i will forgive them if they make shion a girl make her team up with gato and kensou for the new hero team.
Title: Re: KOFXIII
Post by: SnowShingo on June 29, 2011, 07:38:31 pm
The tournaments happened, just without Ash. It's not that hard to follow.
Title: Re: KOFXIII
Post by: Magma MK-II on June 29, 2011, 08:13:39 pm
Ash gets replaced by a similar person in the new universe.

(At least that's how things like this happens in JoJo's Bizarre Adventure.)
Title: Re: KOFXIII
Post by: Nero D. on June 29, 2011, 09:25:23 pm

...hahahaha youre so witty and stuff with youre following me around the fg threads and posting caustic remarks haha you dont like me haha


but heres an idea guy:

Spoiler: ideas (click to see content)




OT: overalls billy?!! fuck yeah i smell a geese subordinates team
Title: Re: KOFXIII
Post by: Basara Lapis on June 29, 2011, 09:35:16 pm
[size=60pt]YES!![/size]
Good to know Billy will be in the console version, and especially with his first outfit (which I'm not surprised seeing the 80% of XII-XIII chars with their first outfits, too). I hope they release more exclusive chars, like Mary, Yamazaki and Eiji :twisted:

Too bad SNK had to make things like this just because their game was leaked and not for their own initiative
Title: Re: KOFXIII
Post by: Duos.act on June 29, 2011, 09:38:59 pm
Uh...they mentioned console exclusives WAY before the game was leaked.
Title: Re: KOFXIII
Post by: Mgbenz on June 29, 2011, 09:49:27 pm

...hahahaha youre so witty and stuff with youre following me around the fg threads and posting caustic remarks haha you dont like me haha


but heres an idea guy:

Spoiler: ideas (click to see content)


That's nice but I have every freedom to reply to your posts. Why don't you be the one to add to add me to your ignore list since you don't want to see my replies to you?
Title: Re: KOFXIII
Post by: Nero D. on June 29, 2011, 10:03:18 pm
you're not worth it because


Your point isn't all that valid anyway, but you're in the mood to argue ::)


predictabo






i guess that's just the way you are huh haha its flattering actually
Title: Re: KOFXIII
Post by: Basara Lapis on June 29, 2011, 10:05:36 pm
Uh...they mentioned console exclusives WAY before the game was leaked.
Maybe DLC and online gaming, but seeing the leaked game (or videos of it) doesn't seems so different to arcade version :-\

Any bets on 3-5 new characters for the console versions?
I bet it ;)
Title: Re: KOFXIII
Post by: Mechy on June 29, 2011, 10:11:30 pm
A new char would be nice.
Title: Re: KOFXIII
Post by: Jmorphman on June 29, 2011, 10:18:00 pm
Maybe DLC and online gaming, but seeing the leaked game (or videos of it) doesn't seems so different to arcade version :-\
The leaked game IS the arcade version.
Title: Re: KOFXIII
Post by: Mgbenz on June 29, 2011, 10:20:54 pm
you're not worth it because


Your point isn't all that valid anyway, but you're in the mood to argue ::)


predictabo






i guess that's just the way you are huh haha its flattering actually

Using other people's post to defend yourself that's just sad and you're starting to talk like a 13 year old there.


And didn't you say something about telling me to be relevant to your posts? You're betraying your own words or does that only apply to me?
Title: Re: KOFXIII
Post by: Thedge on June 29, 2011, 10:35:10 pm
Nero and Mgbenz, take this to PMs and stuff.
Thanks.
Title: Re: KOFXIII
Post by: Nero D. on June 29, 2011, 10:44:57 pm
damn i had a post all prepared and whatnot oh well


OT: heres hoping for yamazaki so we can see where he and billy left off
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on June 29, 2011, 10:48:48 pm
Hmm

So we have Terry, Andy, Joe, Mai, Hwai, Raiden, Kim and Billy from Fatal Fury in KOF XIII

Now take these 8 characters...edit some others and a new great looking fatal fury mugen game could be done by skilled persons

and yes..yamazaki would be great.

But that can be said about nearly all Fatal Fury characters

would love to see a return of Krauser, Laurence, Mary, Bob Wilson
Title: Re: KOFXIII
Post by: MAO11 on June 29, 2011, 11:19:38 pm
krauser can suck it we have adel now.
Title: Re: KOFXIII
Post by: MDD on June 29, 2011, 11:23:11 pm
How would Adel replace Krauser? What the hell do they have in common besides Kaiser Wave?
Title: Re: KOFXIII
Post by: Thedge on June 29, 2011, 11:26:51 pm
I was thinking the exact same thing.
And Adel isn't even confirmed in this game, not that I think that Krauser has more chances to be here.
Title: Re: KOFXIII
Post by: walt on June 30, 2011, 12:00:14 am
I want my new looking FF and AOF as bonus modes in future KOFs :sadgoi:
Title: Re: KOFXIII
Post by: Loud Howard on June 30, 2011, 12:17:08 am
the only thing that we need now is someone flooding Atlus/SNKP forums so they can make a Good PC Port too this time Compatible With Steam
Title: Re: KOFXIII
Post by: S.D. on June 30, 2011, 12:36:39 am
I want my new looking FF and AOF as bonus modes in future KOFs :sadgoi:
With SUPER BUFF John Crawley edited from Clark and Jack Turner edited from Raiden.
Title: Re: KOFXIII
Post by: walt on June 30, 2011, 01:06:08 am
hell, they already have the models, they just need to do some minor editing.
Title: Re: KOFXIII
Post by: S.D. on June 30, 2011, 02:41:47 am
http://shoryuken.com/2011/06/29/kofxiii-atlus-and-snkp-talk-netcode/
As long as the game isn't an unplayable mess like XII (I had lagless fights, spectators were the main issue)...
Title: Re: KOFXIII
Post by: Big Dick on June 30, 2011, 03:19:05 am
Billy Kane added in XIII, eh. I want Rock Howard and Gato added to this game.
Title: Re: KOFXIII
Post by: CF7 on June 30, 2011, 03:54:47 am
Some old rumor stated Iori 98 would be in this game, as well.
Hey everyone that said it would be ROTB Billy.
Well, ROTD is not SNK's, so I never fell for that.
At this rate, the next characters will be Richard Meyer
Would be interesting...
Michael Max
Would be horrible...
Franco
Would be...as horrible as Michael Max.
Title: Re: KOFXIII
Post by: MDD on June 30, 2011, 04:14:25 am
I'm guessin he'll be a HOLD START mode for Iori like the Orochi modes for the New Face team rather than take up a new slot.
Title: Re: KOFXIII
Post by: S.D. on June 30, 2011, 04:57:51 am
Some old rumor stated Iori 98 would be in this game, as well.
He was in the game's datafiles, so that was more than just a rumor.

Hey everyone that said it would be ROTB Billy.
Well, ROTD is not SNK's, so I never fell for that.
At this rate, the next characters will be Richard Meyer
Would be interesting...
Michael Max
Would be horrible...
Franco
Would be...as horrible as Michael Max.
And I forgot about FF1 Duck King.
Title: Re: KOFXIII
Post by: Cyanide on June 30, 2011, 05:23:11 am
Hey everyone that said it would be ROTB Billy.
Well, ROTD is not SNK's, so I never fell for that.
Not RotD. Riot of the Blood. Orochi Billy! Hey hey hey.
Title: Re: KOFXIII
Post by: Mgbenz on June 30, 2011, 07:03:59 am
Billy Kane added in XIII, eh. I want Rock Howard and Gato added to this game.

Rock is perpetually a kid in the main KOF timeline. They really screwed up on that one.
Title: Re: KOFXIII
Post by: Werewood on June 30, 2011, 01:01:05 pm
I want to know why SNKP followed Capcom to make a nude boss like Seth.............

By the way, this is how Iori got his power back:

(http://page.freett.com/werewood/test/iori_grabbed_saiki.png)
Title: Re: KOFXIII
Post by: Gate on June 30, 2011, 01:19:42 pm
Quote
Franco
Would be...as horrible as Michael Max.
:getout:
Title: Re: KOFXIII
Post by: Loona on June 30, 2011, 02:26:06 pm
I want to know why SNKP followed Capcom to make a nude boss like Seth.............

Long before Seth KoF97's Orochi was originally planned to be completely naked, but they put some pants and shoes on him eventually: http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=orochi

And Dural from Virtua Fighter looked about as naked long before either of them.
Title: Re: KOFXIII
Post by: Mgbenz on June 30, 2011, 02:32:17 pm
I'm pretty sure Geegus came first.
Title: Re: KOFXIII
Post by: videoman on June 30, 2011, 03:02:31 pm
http://orochinagi.com/2011/06/interview-with-atlus-and-snkp
Quote
Some tidbits:

    Story Mode has been confirmed
    Atlus is aware of GGPO
    The online is not based upon the "KOF XII" netcode
    The game's announcement brought a lot of attention to the Atlus booth at E3.
    Atlus' relationship with SNK dates back to Fatal Fury for the SNES.
    No English Dub (For Japanese version)

Title: Re: KOFXIII
Post by: Mechy on June 30, 2011, 04:50:41 pm
Story mode

Oh god. Did MK9 not teach them anything.
Title: Re: KOFXIII
Post by: Mgbenz on June 30, 2011, 04:55:25 pm
Blazblue story mode says hi.


Also didn't people like MK9's story?
Title: Re: KOFXIII
Post by: Mechy on June 30, 2011, 04:57:04 pm
A lot of people also like twilight
Title: Re: KOFXIII
Post by: Antagonist-X on June 30, 2011, 05:14:42 pm
Since billy is confirmed, expect the new version of "London March"
Title: Re: KOFXIII
Post by: Zero-Sennin on June 30, 2011, 05:17:50 pm
A lot of people also like twilight

Blazblue's story mode goes to the trouble of fleshing out the characters' personalities to some extent, shows us how they think and feel, and in some cases is moderately entertaining. The individual episodes are also fairly short and you don't have to play them all to get to the true ending and unlock Mu.

Much better than Twilight.

More on topic, if the story mode is at the very least remotely true to the characters, it should be fine, and I'm looking forward to trying it out. If not, then people can just play Arcade mode. Simple as that.

Personally I think a color edit mode would be really cool. With all the separation going on and the extra heads and stuff, it'd be a nice little add-on.
Title: Re: KOFXIII
Post by: Mechy on June 30, 2011, 05:21:36 pm
I was making a comparison with...
Also didn't people like MK9's story?
:U

Title: Re: KOFXIII
Post by: Duos.act on June 30, 2011, 05:23:19 pm
MK9's story is good.  You have yet to elaborate on why it isn't.
Title: Re: KOFXIII
Post by: Mechy on June 30, 2011, 05:26:52 pm
I just find many hours long storyline to be extremely boring when its literally nothing but cutscenes broken up with fights. Many of them dont even make any sense.

Not helped by the games stupidly corny dialogue.
Title: Re: KOFXIII
Post by: Loona on June 30, 2011, 05:47:57 pm
Story mode

Oh god. Did MK9 not teach them anything.

I wouldn't except "story" mode to be particularly different from the arcade version's default single player mode - a few short cutscenes between some fights. I wouldn't be surprised if the home version's arcade mode was practically the same thing, only without the CSs - and if Dark Ash is basically Ash is constant yper drive mode or whatever it's called, maybe the boss for the arcade version is the same principle added to a random character or team.

I wouldn't the surprised if 98 Iori was unlocked by completing story mode with Kyo or Iori though.
Title: Re: KOFXIII
Post by: TempesT on June 30, 2011, 06:01:33 pm
literally nothing but cutscenes broken up with fights.
UM HELLO, that's how a story mode in a fighting game would work :|
Title: Re: KOFXIII
Post by: Mgbenz on June 30, 2011, 06:02:37 pm
I would like to know how one would show a scene in an fighting game in real time as well.
Title: Re: KOFXIII
Post by: Mechy on June 30, 2011, 06:05:18 pm
literally nothing but cutscenes broken up with fights.
UM HELLO, that's how a story mode in a fighting game would work :|
And? Does that somehow make it any better?

Developers need to make something else.
Title: Re: KOFXIII
Post by: TempesT on June 30, 2011, 06:14:55 pm
I just find it stupid that you are criticizing MK9's story mode as if there is a fighting game out currently that has a better one.
Title: Re: KOFXIII
Post by: Duos.act on June 30, 2011, 06:18:07 pm
Would you rather it be like Blazblue's visual novel presentation or something?
Title: Re: KOFXIII
Post by: Mechy on June 30, 2011, 06:22:52 pm
I just find it stupid that you are criticizing MK9's story mode as if there is a fighting game out currently that has a better one.
I never said there were and i dont think there are. And thats a damn shame. However it does not magically mean that MK9's is good.

Look at this way. Previous fighting game story modes haveen cakes with shit on them. But then MK9 come and has a cake with mud in it instead. Its better but its still not good. We should have cake with chocolate on it by now.

Would you rather it be like Blazblue's visual novel presentation or something?
I was thinking more like something along the lines of the yakuza games. It could work on fighters.
Title: Re: KOFXIII
Post by: Formerly Hoshi on June 30, 2011, 06:41:28 pm
lolmechy said:
:getout:

Title: Re: KOFXIII
Post by: Mechy on June 30, 2011, 06:44:24 pm
Why?
Title: Re: KOFXIII
Post by: Moostache Salesman on June 30, 2011, 06:47:27 pm
 We should have cake with chocolate on it by now.

I Agree With This Since The Cake is a Lie obv. Theres a List Full of Fighting Games that Have Better story than MK9 o
Title: Re: KOFXIII
Post by: Loona on June 30, 2011, 06:52:26 pm
I was thinking more like something along the lines of the yakuza games. It could work on fighters.

You're comparing story-telling modes between a mostly free-roaming 1-against-all brawler in a urban environment (I only played the demo for Yakuza 4) and a team-based 1-on-1 fighting game in a tournament setting?

The first should give you a lot of freedom to see things and talk to NPCs while you're not trying to prevent a bunch of mobs from knocking you down, the other not so much. Soul Calibur 3 comes to mind as something that let you have some variation as to how the story could develop (some branching paths here and there, some gimmick fights), but there's only so much the medium will allow.
Title: Re: KOFXIII
Post by: Mechy on June 30, 2011, 06:58:28 pm
Well you could work it in somehow. The freeflowing roaming and battles could be seperate. Kinda like how final fantasy games do the switch into an seperate are for the fights.

But it is true. Fighting games are rather restricted on the storytelling department.

Simple solution could be to just not have a story mode at all, include an arcade mode like they already do and but more focus on everything else.
Title: Re: KOFXIII
Post by: Loona on June 30, 2011, 07:03:37 pm
Well you could work it in somehow. The freeflowing roaming and battles could be seperate. Kinda like how final fantasy games do the switch into an seperate are for the fights.

Good luck trying to implement free roaming for storytelling with a 2D engine when your characters can only move back and forth or jump. A 3D game could make it work, which is why I personally wouldn't mind if KoF didn't insist so hard on keeping the main series 2D, but as it stands, the system has limits and short but eloquent scenes between the fights and stuff like character/moment-specific interactions at the the beginning or ending of fights can get most of the job done.
Title: Re: KOFXIII
Post by: Mechy on June 30, 2011, 07:21:44 pm
Cant have it all i guess.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on June 30, 2011, 07:31:42 pm
Story mode

Oh god. Did MK9 not teach them anything.

troll.
Title: Re: KOFXIII
Post by: Mechy on June 30, 2011, 07:33:46 pm
I wrote my reasoning why i dislike MK9's story mode a good few posts ago. please dont post like that.
Title: Re: KOFXIII
Post by: MellyInChains on June 30, 2011, 07:36:23 pm
Story mode

Oh god. Did MK9 not teach them anything.

troll.

errrrr......

yeah alright.
Title: Re: KOFXIII
Post by: MAO11 on June 30, 2011, 08:12:38 pm
Billy Kane added in XIII, eh. I want Rock Howard and Gato added to this game.

Rock is perpetually a kid in the main KOF timeline. They really screwed up on that one.

yes but that's way back in 2002 motw took place in 2008.
Title: Re: KOFXIII
Post by: Mgbenz on June 30, 2011, 08:16:24 pm
How does the real-life time span matter exactly? It's just like how everyone else is still the exact same age, how Athena is still in high school, etc. etc.
Title: Re: KOFXIII
Post by: MAO11 on June 30, 2011, 08:23:31 pm
geese used the dragon scroll to prevent everyone from aging and died so to commemorate his sacrifice the nest syndicate made a clone and that's why he was playable in 2k2um.
Title: Re: KOFXIII
Post by: Formerly Hoshi on June 30, 2011, 10:58:39 pm
geese used the dragon scrollballs to prevent everyone from aging and died so to commemorate his sacrifice the nest syndicate made a clone and that's why he was playable in 2k2um.
This makes more sense.
Title: Re: KOFXIII
Post by: SnowShingo on June 30, 2011, 11:41:54 pm
King of Fighters is a in separate continuity than Fatal Fury and the rest of the SNK main titles.
Title: Re: KOFXIII
Post by: S.D. on July 01, 2011, 01:12:34 am
It's better to ignore GBK784q74897498214
I was thinking more like something along the lines of the yakuza games. It could work on fighters.
You mean.. like the previous games' Konquest mode?
It was fun, but it got very tedious at some point.
yes but that's way back in 2002 motw took place in 2008.
And 2002 is a dream match, so it doesn't even count.
Oh well it doesn't matter, Bao has been a kid since '99.
Title: Re: KOFXIII
Post by: MDD on July 01, 2011, 01:25:52 am
Oh well it doesn't matter, Bao has been a kid since '99.
The only signs of aging that KOF has ever shown was Kyo getting rid of that school boy outfit, thought SNK loves it so much they made Kusanagi, and Terry getting his MOTW outfit, then getting it taken away 2 games later.

So yeah, comic book time or whatever they call it.
Title: Re: KOFXIII
Post by: MAO11 on July 01, 2011, 01:34:30 am
don't forget billy and 94-2001 athena.

i hope snk give back terry's motw outfit i think it'll suit well in their current artstyle and some comeback and revamped nest saga characters like angel and kasumi.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on July 01, 2011, 01:39:54 am
geese used the dragon scroll to prevent everyone from aging and died so to commemorate his sacrifice the nest syndicate made a clone and that's why he was playable in 2k2um.

well, I have a friend that is a hardcore fan of Fatal and Fury series... from what I remember, he told me Geese is alive and well, so well that you can see him in KOF 96, 97 and I believe Billy talks about him in 03 (iirc, maybe wrong)

FF-KOF time line is kinda fucked up, but he says it's not a big deal about it...
so I'm confused since then... is Geese dead or not? (and why)
Title: Re: KOFXIII
Post by: MDD on July 01, 2011, 01:45:11 am
Geese is dead in the FF/AOF timeline. As for KOF, we can only assume he's still alive since he was in '97 and hasn't been seen since unless you count insignificant stage cameos and dream matches.

As for NESTS saga characters, i'd say bring back K'9999 but SNK hates him and Nameless' only appearance was in a dream match as his replacement so his chances are slim too.

In that case, I want Krizalid. Ron survived when Zero's plane crashed, so he might of as well. And the fact that he was supposed to be a normal playable character in 2001 and all that jazz.
Title: Re: KOFXIII
Post by: S.D. on July 01, 2011, 01:46:57 am
Read:
King of Fighters is a in separate continuity than Fatal Fury and the rest of the SNK main titles.
Also, I think Fatal Fury and Art of Fighting are in a separate continuity as well (Terry is just a kid in FF2, you can see him in Temjin's ending) but then you got Ryo in FFS (I think that's a "Dream match" though... but then there's Wild Ambition and MotW)
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 01, 2011, 01:49:40 am
1) Geese was in '96.

2) Geese appears in the outlaw team's ending in 03.
Title: Re: KOFXIII
Post by: MDD on July 01, 2011, 01:54:42 am
Why do I always get 97 and 96 mixed up? And I don't really remember any of the endings in 2003 other than the "LOLZ ADEL IS NOT THE TRUE BOSS" one.

Also, I think Fatal Fury and Art of Fighting are in a separate continuity as well (Terry is just a kid in AOF2, you can see him in Temjin's ending) but then you got Ryo in FFS (I think that's a "Dream match" though... but then there's Wild Ambition and MotW)
Fixed. Also, AOF is a prequel to FF, which is why Terry is so young.
Title: Re: KOFXIII
Post by: Cobra Caddie on July 01, 2011, 01:55:38 am
Read:
King of Fighters is a in separate continuity than Fatal Fury and the rest of the SNK main titles.
Also, I think Fatal Fury and Art of Fighting are in a separate continuity as well (Terry is just a kid in FF2, you can see him in Temjin's ending) but then you got Ryo in FFS (I think that's a "Dream match" though... but then there's Wild Ambition and MotW)

The seperate continuity for Kof is right, but Art of Fighting takes place in the same universe as Fatal Fury. Just way earlier. Terry IS a kid around the time of AOF2, at the end of the game a young Geese mentions he's about to go after Jeff Bogard. Look up Wild Ambition's intro if you wanna see that confrontation take place, even though Wild Ambition isn't "canon" :X
Title: Re: KOFXIII
Post by: SnowShingo on July 01, 2011, 02:31:45 am
The SNK main timeline is :

Samurai Shodown > Last Blade > Art of Fighting > Fatal Fury > Savage Reign > Kizuna Encounter

The folllowing series are in their own separate universes :

King of Fighters
King of Fighters : MI

The last SS game takes place 50 years before the first Last Blade, Art Of Fighting takes place roughly 20 years before Fatal Fury (making Ryo in his 40's is you consider his appearance in Wild Ambition canon), and Savage Reign takes place anywhere between 20 and 50 years after Mark of the Wolves. Krauser and Geese die in this timeline, though the chance of Geese coming back if/when they make MotW2 is 50/50.
Title: Re: KOFXIII
Post by: Jesuszilla on July 01, 2011, 02:40:14 am
KoF will be part of it because I said so
Title: Re: KOFXIII
Post by: MAO11 on July 01, 2011, 02:47:45 am
Geese is dead in the FF/AOF timeline. As for KOF, we can only assume he's still alive since he was in '97 and hasn't been seen since unless you count insignificant stage cameos and dream matches.

As for NESTS saga characters, i'd say bring back K'9999 but SNK hates him and Nameless' only appearance was in a dream match as his replacement so his chances are slim too.

In that case, I want Krizalid. Ron survived when Zero's plane crashed, so he might of as well. And the fact that he was supposed to be a normal playable character in 2001 and all that jazz.

k'9999 won't be in another kof game , they got sued because of k9999 and that's why they replaced him with nameless even though k9999 is so much superior in everything. and krizalid doesn't have any beef with kof characters except for k' but nest is destroyed so he doesn't have any reason to fight even if he is alive (besides the krizalid in kof2k1 was a new clone the 99 clone was killed by zero).

what if the hero team would be from aof or ff or buriki one now that'll be a good mix.
Title: Re: KOFXIII
Post by: Bastard Mami on July 01, 2011, 02:56:07 am
They never got sued, they are just not that fond of the eolith era stuff.

kof mi might be in the same timeline as aof/ff, falcoon said he wanted to work it like that adn eventually use it to advance the aof/ff storylines, whether he did that or not is not confirmed.

dom has got a different timeline too.
Title: Re: KOFXIII
Post by: MDD on July 01, 2011, 02:57:39 am
k'9999 won't be in another kof game , they got sued because of k9999 and that's why they replaced him with nameless even though k9999 is so much superior in everything.
What? No, SNK never got sued because he was "similar" to Tetsuo. They just hate him.

and krizalid doesn't have any beef with kof characters except for k' but nest is destroyed so he doesn't have any reason to fight even if he is alive.
70% of the cast has nothing to do with the storyline yet most of them are in every game.

besides the krizalid in kof2k1 was a new clone the 99 clone was killed by zero
Source?

what if the hero team would be from aof or ff or buriki one now that'll be a good mix.
I wouldn't mind it but I doubt it will happen.
Title: Re: KOFXIII
Post by: S.D. on July 01, 2011, 03:00:05 am
Samurai Shodown > Last Blade > Art of Fighting > Fatal Fury > Savage Reign > Kizuna Encounter
Ah what the hell, let's add Buriki One, Psycho Soliders, Athena, Athena awakening from the Ordinary life and Ikari Warriors in the time line. They were doing their stuff instead of participating in the KOF tournament.
Title: Re: KOFXIII
Post by: kevinmaccioly on July 01, 2011, 03:07:00 am
They could make  these DLC each with a team, dedicated stage and music.
not only would they get more money, but the game would have a longer lifespan.

But they still have to fix some of the characters, where's beni's shinku katategoma?
Title: Re: KOFXIII
Post by: MAO11 on July 01, 2011, 03:08:54 am

besides the krizalid in kof2k1 was a new clone the 99 clone was killed by zero
Source?

It was stated in 2000 that clone zero killed the first clone krizalid. so the 2001 krizalid used by the original zero is one of the spare copy.
and krizalid is the clone of k' so just think of him as the kyo 1,2,3 and kusanagi of k'.
Title: Re: KOFXIII
Post by: MDD on July 01, 2011, 03:35:42 am
The 2001 Krizalid can be the same one from 99. Even if Tom SelleckClone Zero dropped a rock on him, it doesn't mean it's a clone in 2001. I mean, if Geese can fall off a tower and Ron can live from a plane crash....

And besides, I thought he was revived by OG Zero.
Title: Re: KOFXIII
Post by: S.D. on July 01, 2011, 03:42:51 am
http://www.vgmuseum.com/end/neogeo/b/kof99edi.htm
Title: Re: KOFXIII
Post by: Nero D. on July 01, 2011, 03:43:34 am
it is the same kriz


in the cutscene after the credits roll he is asked by someone (probably o zero or igniz) if he remembers his own name or something

imma play it to check
Title: Re: KOFXIII
Post by: Keku on July 01, 2011, 03:56:01 am
Basically, Krizalid is undead.
He and Ron managed to make it out of 2001 just fine, with the Zeros and Igniz being the only permanent casualties from the NESTS saga.
Title: Re: KOFXIII
Post by: SnowShingo on July 01, 2011, 04:02:34 am
Samurai Shodown > Last Blade > Art of Fighting > Fatal Fury > Savage Reign > Kizuna Encounter
Ah what the hell, let's add Buriki One, Psycho Soliders, Athena, Athena awakening from the Ordinary life and Ikari Warriors in the time line. They were doing their stuff instead of participating in the KOF tournament.

Well okay then. Let's get all nerdy with it. Assuming all of these games take place in the main universe, the order would probably be something like this :

- Athena (???)
- Athena : Full Throttle (???)
- Samurai Shodown 5 (1786)
- Samurai Shodown (1788)
- Samurai Shodown 3 (1788)
- Samurai Shodown 4  (1789)
- Samurai Shodown 2 (1789)
- Samurai Shodown 64 (1789)
- Samurai Shodown 64-2 (1790)
- Samurai Shodown Sen (1791)
- Samurai Shodown Warriors Rage (1810)
- Last Blade (1863)
- Last Blade 2 (1864)
- Art of Fighting (1978)
- Art of Fighting 2 (1979)
- Art of Fighting 3 (1980)
- Ikari Warriors (Mid-1980's)
- Fatal Fury/Fatal Fury : Wild Ambition (1991)
- Fatal Fury 2 (1993)
- Fatal Fury 3 (1995)
- Real Bout Fatal Fury (1996) 
- Buriki One (1998)
- Mark of the Wolves (2008)
- Athena : Awakening (2018)
- Psycho Soldier (The in-game story has is set for modern times, but probably actually set after Awakening)
- Savage Reign (2029) (date based off Kim Sue Il's age, if it's canon that he's the descendant of Kim Kaphwan)
- Kizuna Encounter (2030)


 :dealwithit:
Title: Re: KOFXIII
Post by: Mechy on July 01, 2011, 09:21:53 am
You mean.. like the previous games' Konquest mode?
?

Please tell me more.
Title: Re: KOFXIII
Post by: Werewood on July 01, 2011, 10:40:21 am
Basically, Krizalid is undead.
He and Ron managed to make it out of 2001 just fine, with the Zeros and Igniz being the only permanent casualties from the NESTS saga.

IMHO Krizalid is the best boss in KOF series - design, story, moves, features (I really like his 2-form feature)   :2thumbsup:
Title: Re: KOFXIII
Post by: MAO11 on July 01, 2011, 10:58:49 am
it is the same kriz


in the cutscene after the credits roll he is asked by someone (probably o zero or igniz) if he remembers his own name or something

imma play it to check

oh yeah i forgot about that disregard my previous post then, it was one of heidern's men who was asking krizalid his name.
Title: Re: KOFXIII
Post by: MDD on July 01, 2011, 12:09:32 pm
IMHO Krizalid is the best boss in KOF series - design, story, moves, features (I really like his 2-form feature)   :2thumbsup:
He's the best NESTS saga boss. Overall though, he falls short to Rugal and Goenitz.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on July 01, 2011, 01:34:05 pm
http://www.gamefront.de/archiv06-2011-gamefront/7177.html
14 pictures, most showing billy kane in action
Title: Re: KOFXIII
Post by: EnlightendShadow on July 01, 2011, 01:38:54 pm
(http://www.andriasang.com/galleries/2011/07/01/kofxiii_screens/2132453419_full.jpg)
http://www.andriasang.com/e/galleries/2011/07/01/kofxiii_screens/ (http://www.andriasang.com/e/galleries/2011/07/01/kofxiii_screens/)

same pics but higher res, and some new stages too :D
Title: Re: KOFXIII
Post by: Mgbenz on July 01, 2011, 01:50:43 pm
(http://www.gamefront.de/archiv06-2011-gamefront/kof13-14.jpg)


Lilly!
Title: Re: KOFXIII
Post by: S.D. on July 01, 2011, 01:53:01 pm
Graveyard? PaoPao cafe?
Wyler and Richard Meyer confirmed.
Title: Re: KOFXIII
Post by: Loona on July 01, 2011, 02:06:46 pm
The ultimate nerdy SNK timeline isn't complete without taking into account Ralf and Clark are also in the recent Metal Slug games, which are supposed to take place in the near future - I think this also applies to Athena: Awakening from the Ordinary Life and Buriki One (I recall reading somewhere, probably the older and now defunct SNK-Capcom forums, that Ryo's age for the game's stated year didn't match the AoF/FF data, based on translations from SNK mooks).

Wild Ambition mostly replaces FF1 plot-wise, and in that one Geese didn't fall from Geese Tower, he simply got beat up badly - the actual fall took place in Real Bout, and he didn't survive that (well, his body didn't... take his RB2 ending, Nightmare Geese appearances and Rock's dream in KoF Another Day (also its own continuity...) and enjoy the theorycrafting of making those work together).

Then again, considering XIII's plot involves time travellers messing with the timeline and erasing a character from existence, it's OK to extrapolate that it's thanks to their abuse of these abilities all of this is canon in one big spaghetti time-travelling timeline, even KoF's comic book time probably a result of so much abuse of it time decides to stop letting people age.


As for XIII, it's interesting that one o the new stages is pretty much a Billy-reference stage: it looks like a bridge (many of his FF stages are bridges, for some reason), MI2 Lilly (his sister) is there, as are fellow FF2 bosses Krauser and Laurence.
Also, it's kinda funny that in XIII his bandanna is red and yellow, like in his FF1 portrait - it's always been red and white outside that.

Considering one of the other new stages is PaoPao Cafe, I wonder if one of the Capoeira characters will be the DLC...
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on July 01, 2011, 03:12:15 pm
Why Angel isnt in KOF XIII

Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: SNT on July 01, 2011, 06:23:59 pm
http://shoryuken.com/2011/07/01/kofxiii-screenshots-of-billy-kane-and-new-stages/
Title: Re: KOFXIII
Post by: Thedge on July 01, 2011, 06:37:51 pm
Late.
Title: Re: KOFXIII
Post by: walt on July 01, 2011, 06:39:47 pm
It's just a SRK re-post :P

The original pics are in the developer's website.
Title: Re: KOFXIII
Post by: GalFord on July 01, 2011, 07:49:08 pm
I for one would have loved Bob to make a return, or for Richard Myers to get used for once.

But, at least I know that a friend of mine will play the game now that Billy's Back.
Title: Re: KOFXIII
Post by: Duos.act on July 01, 2011, 09:01:22 pm
Richard was in MI2 though.
Title: Re: KOFXIII
Post by: Loona on July 01, 2011, 11:44:41 pm
Richard was in MI2 though.

And MIRA, which was tuned to be more competition-worthy - sadly, never made it over here. Would be great if they'd re-release that on PSN and Xbox live with all the crazy extra stuff MI 1 and 2 had.
Title: Re: KOFXIII
Post by: MDD on July 02, 2011, 05:22:37 am
Except Armor Ralf. Don't bring that broken son of a bitch back.
Title: Re: KOFXIII
Post by: GLB on July 02, 2011, 08:32:13 am
I didn't understand why he was even included in the first place.
Title: Re: KOFXIII
Post by: SNT on July 02, 2011, 10:04:33 am
I don't know why either.  They could've had Steamroller Ryuhaku Todoh (http://www.youtube.com/watch?v=51l6acnwsS4), but no.
Title: Re: KOFXIII
Post by: Werewood on July 02, 2011, 02:21:42 pm
Please add Xiao Long, she is so beatiful  :gorgeous:
Title: Re: KOFXIII
Post by: jafar on July 06, 2011, 04:26:39 pm
Iphone version (http://www.youtube.com/watch?v=QIReGjn_Jp0&feature=player_embedded).
Title: Re: KOFXIII
Post by: SNT on July 06, 2011, 04:30:48 pm
Cool!  I can't wait to wreck shit up as Matu- oh.  Well, there's still Vi- oh.  Well at least there's Leo- damn, she's cut as well.  Oh well, they wouldn't leave out Iori- they left out Iori.  Well shit, what are you going to tell me next, they cut out Ryo- FUCK!
Title: Re: KOFXIII
Post by: Loona on July 06, 2011, 04:55:26 pm
Interesting, one of the screenshots of that iPhone version reveals what looks like a Kyokugenryuu dojo stage I bet we'll see in the console versions:
http://www.famitsu.com/news/201107/images/00046322/la7RcFYpCxw579gzZASIJq917Ob7Fge2.html

I like how one of the posters on the wall looks like Takuma recreating Mas Oyama's bringing down of bulls all by himself.
Title: Re: KOFXIII
Post by: Elix on July 06, 2011, 05:20:44 pm
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 06, 2011, 06:27:03 pm
http://www.famitsu.com/news/201107/images/00046322/AuZrc33f39UpP7FD4FiWz55MUtckL5yx.html

Challenge mode on the iPhone version? So I guess it's confirmed for the console one aswell...
Title: Re: KOFXIII
Post by: SNT on July 06, 2011, 06:31:01 pm
Interesting, one of the screenshots of that iPhone version reveals what looks like a Kyokugenryuu dojo stage I bet we'll see in the console versions:
http://www.famitsu.com/news/201107/images/00046322/la7RcFYpCxw579gzZASIJq917Ob7Fge2.html
But... that video... none of the Kyokugenryu fighters are even in that version...
Title: Re: KOFXIII
Post by: Loona on July 06, 2011, 07:19:21 pm
Interesting, one of the screenshots of that iPhone version reveals what looks like a Kyokugenryuu dojo stage I bet we'll see in the console versions:
http://www.famitsu.com/news/201107/images/00046322/la7RcFYpCxw579gzZASIJq917Ob7Fge2.html
But... that video... none of the Kyokugenryu fighters are even in that version...

I haven't been able to see the video here, but Yuri seems to be in (http://www.famitsu.com/news/201107/images/00046322/uSha49vPp4I3LYt1yB34k21TV44XPKxx.html), so Kyokugenryuu is represented, even if not in its purest form.
Title: Re: KOFXIII
Post by: SNT on July 06, 2011, 08:30:26 pm
That's like saying Dan uses Ansatsuken.
Title: Re: KOFXIII
Post by: jafar on July 06, 2011, 08:31:57 pm
Iori stage 95. ;D

(http://www.dotup.org/uploda/www.dotup.org1765638.jpg)
Title: Re: KOFXIII
Post by: Duos.act on July 06, 2011, 08:33:37 pm
And 98 Psycho Soldier stage!
Title: Re: KOFXIII
Post by: GLB on July 06, 2011, 08:35:54 pm
That's awesome.
Title: Re: KOFXIII
Post by: MAO11 on July 06, 2011, 08:40:30 pm
is that marco rodriguez?
Title: Re: KOFXIII
Post by: Duos.act on July 06, 2011, 08:44:30 pm
While they're remaking stages, I would like to see the 95 Hero team stage or Kula's 2000 stage.
Title: Re: KOFXIII
Post by: Mgbenz on July 06, 2011, 08:50:15 pm
(http://www.dotup.org/uploda/www.dotup.org1765365.png)

Hi.
Title: Re: KOFXIII
Post by: Jmorphman on July 06, 2011, 09:06:49 pm
And 98 Psycho Soldier stage!
You mean '96 Hero stage :P.


ok i guess it could also be psycho soldier '96 but there are no throngs of fans
Title: Re: KOFXIII
Post by: Loona on July 06, 2011, 09:12:07 pm
That's like saying Dan uses Ansatsuken.

It would be if Dan (still) lived under Gouken's roof despite having only trained under him for a while. Yuri still lives with her father, whom runs the Kyokugenryuu dojo, it makes some degree of sense to associate her with it in the current absence of the others (seems like other characters can be adquired later, and a Sakazaki or 2 might make the list).


ok i guess it could also be psycho soldier '96 but there are no throngs of fans

If this post (http://www.mad-movies.com/forums/index.php?showtopic=12565&view=findpost&p=1643278) is to be believed (it's from before even Billy was officially anounced and screenshots of new stages became available), the round 2/night version of the Esaka stage is Athena-themed.

I like that the Egypt stage from 2000 is there - not my all-time favorite, but I always thought it looked nice (well, the whole game did, but it stood out somehow).
Title: Re: KOFXIII
Post by: Jmorphman on July 06, 2011, 09:36:34 pm
Not to mention it's her official fighting style.
Title: Re: KOFXIII
Post by: Bastard Mami on July 06, 2011, 10:38:20 pm
she's never hinted to be inferior to the other kyokugen practicers either.
Title: Re: KOFXIII
Post by: Nero D. on July 06, 2011, 11:12:39 pm
and shes not a joke character
Title: Re: KOFXIII
Post by: walt on July 06, 2011, 11:19:52 pm
I hope all of these stages are in the console port, they look pretty damn good.

Also, I could easily rip the Low Res version of the lifebars with those screenshots ;D
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 06, 2011, 11:47:07 pm
is that girl nakoruru btw???  o_O
Title: Re: KOFXIII
Post by: S.D. on July 07, 2011, 12:28:58 am
No, she's obviously Chizuru ::)

I like that the Egypt stage from 2000 is there - not my all-time favorite, but I always thought it looked nice (well, the whole game did, but it stood out somehow).
This?
(http://img651.imageshack.us/img651/2307/gmxrecdsmn53c2x791af32s.jpg)

Uh, that doesn't look like Egypt at all.
(http://img171.imageshack.us/img171/9821/brawlstage.gif)
On the other hand:
(http://img32.imageshack.us/img32/1885/ssearthquakebg.gif)
Title: Re: KOFXIII
Post by: walt on July 07, 2011, 12:55:49 am
How did they manage to pull off such superb artwork back in the 90s ;_;
Title: Re: KOFXIII
Post by: SNT on July 07, 2011, 04:07:12 am
Not to mention it's her official fighting style.
I can't remember where, but I'm sure there's a source that lists her fighting style as a special "softened" subversion of Kyokugen-ryu...

and shes not a joke character
She's not a joke character, but she is a hat-tip.  How many moves over the years have they tacked onto her directly from Street Fighter?  Capcom in general?  She's become SNK's Dan in that regard.
Title: Re: KOFXIII
Post by: Duo Solo on July 07, 2011, 04:20:38 am
Not really into King of Fighters, but I can honestly say that this game looks veeery interesting.
Title: Re: KOFXIII
Post by: J-chan on July 07, 2011, 05:38:36 am
(http://www.dotup.org/uploda/www.dotup.org1765365.png)

Hi.
That's Nakoruru if you ask me. Ainu dress, headband, red motif etc....
Title: Re: KOFXIII
Post by: Werewood on July 07, 2011, 07:33:23 am
(http://www.dotup.org/uploda/www.dotup.org1765365.png)

Hi.
That's Nakoruru if you ask me. Ainu dress, headband, red motif etc....

SS Nakoruru in a KOF game?  SNKP wants to goes MUGEN???  :o
Title: Re: KOFXIII
Post by: Nero D. on July 07, 2011, 07:44:59 am
cant see the img but its most likely chizuru in her shinto miko outfit
Title: Re: KOFXIII
Post by: S.D. on July 07, 2011, 07:55:34 am
SS Nakoruru in a KOF game?  SNKP wants to goes MUGEN???  :o
Nakoruru has been in KOF before.
Twice.
Title: Re: KOFXIII
Post by: Loona on July 07, 2011, 02:26:27 pm
Not to mention it's her official fighting style.
I can't remember where, but I'm sure there's a source that lists her fighting style as a special "softened" subversion of Kyokugen-ryu...

Kyokugen style of karate + arrangement of personal styles (http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=yuri) - she adds some stuff to Kyokugenryu, but there's nothing in there about it being a softened version.
Considering how different Takuma and Ryo's movesets can be (or even between the same character in different games), Kyokugen seems to be quite flexible, or at least vast enough that a character has a lot to choose from if sticking to favorite moves.

Quote
and shes not a joke character
She's not a joke character, but she is a hat-tip.  How many moves over the years have they tacked onto her directly from Street Fighter?  Capcom in general?  She's become SNK's Dan in that regard.

Amusingly enough, she also discards most of those moves about as often as she picks them up (I can't think of many that have sticked around for more than a couple of years in a row), which can be seen as a subtle joke, if intentional.
Title: Re: KOFXIII
Post by: Bastard Mami on July 07, 2011, 04:05:33 pm
SS Nakoruru in a KOF game?  SNKP wants to goes MUGEN???  :o
Nakoruru has been in KOF before.
Twice.

kof 95 adn quiz kof ? I think you mean something besides quiz kof.
Title: Re: KOFXIII
Post by: Loona on July 07, 2011, 04:23:41 pm
SS Nakoruru in a KOF game?  SNKP wants to goes MUGEN???  :o
Nakoruru has been in KOF before.
Twice.

kof 95 adn quiz kof ? I think you mean something besides quiz kof.

KoF95 for the Gameboy, and as a striker in 2000.
Title: Re: KOFXIII
Post by: Shaggy on July 07, 2011, 06:13:54 pm
You are correct sir, and if she's available in this port as a secret character i'll be the first in line to buy this game.
Title: Re: KOFXIII
Post by: Loona on July 07, 2011, 07:06:37 pm
You are correct sir, and if she's available in this port as a secret character i'll be the first in line to buy this game.

The artstyle looks too different - considering this release seems to be used as a preview for the console release (SNKP, being ingenious in promoting its products? The End is nigh!), I wouldn't be surprised if they were hinting at some future SS-related release.

Then again, the characters that were added to the console ports of XI, mostly adapted from NGBC, had their portraits drawn in a completely different style compared to everyone else...
Title: Re: KOFXIII
Post by: Alhambra on July 07, 2011, 10:05:51 pm
First footage of Billy Kane from KOFi

http://www.youtube.com/watch?v=6Fyoj0feDBE&feature=player_embedded

Other KOFi footage is posted here:

http://cyberfanatix.com/2011/07/06/more-kof-i-gameplay-videos-featuring-billy-kane/
Title: Re: KOFXIII
Post by: Loud Howard on July 07, 2011, 10:15:25 pm
they could give to billy at least his KoFMI2 voices, i mean the new ones are more annoying than yuri and mai
Title: Re: KOFXIII
Post by: SnowShingo on July 07, 2011, 10:32:24 pm
I don't get the appeal of using touch screen devices to play fighting games, especially when the controls take up half the viewing area.
Title: Re: KOFXIII
Post by: walt on July 07, 2011, 10:50:58 pm
To be honest, there's both NO APPEAL and no practical use of it either, but if a company like SNK can make a quick buck out of something they already have, I can't blame them :P

Although, sometimes I get hella bored when I'm in the King's chair, wondering about my kingdom, so I take out my cellphone and play a crappy SFA port, and I automatically get happier - I can't imagine I'm the only one :O
Title: Re: KOFXIII
Post by: Bastard Mami on July 08, 2011, 12:24:21 am
I woudl rather play a game that can be played properly in that interface.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 08, 2011, 01:02:55 am
they could give to billy at least his KoFMI2 voices, i mean the new ones are more annoying than yuri and mai

I hate his 95 design, WHY!?!? Who had the wonderful idea!? I guess the same who reverted Ryo back to the really old days.
Title: Re: KOFXIII
Post by: walt on July 08, 2011, 01:42:11 am
Also, WTF stiff stance ... but like Rednavi said, that's true for pretty much everybody.
Title: Re: KOFXIII
Post by: Alhambra on July 08, 2011, 04:48:33 am
Yeah, I have no problem with his design. And I'm kinda used to his voice. What gets me is his stance. So... awkward looking.

Also, to their credit, the guy makes the game look pretty playable. Was their any word on an Android vers. of this or is it strictly iPhone?
Title: Re: KOFXIII
Post by: sal-azul on July 08, 2011, 08:46:08 am
I don't know if I should post this here but meh. Complete gallery of KOFi
http://s62.photobucket.com/albums/h114/Amedo310/KOF%20I%20Gallery/
Title: Re: KOFXIII
Post by: MellyInChains on July 08, 2011, 08:53:00 am
(http://i62.photobucket.com/albums/h114/Amedo310/KOF%20I%20Gallery/gallarycard121.png)

hahahaha
Title: Re: KOFXIII
Post by: Sean Altly on July 08, 2011, 08:57:09 am
Wait, I'm sorry, please don't jump down my throat if I missed this or am misinterpreting something, but does that mean Mukai and Magaki will be in KoFXIII? Because KoFi is using the XII/XIII sprites and graphics right? So if they're in that they should be in XIII? I'm sure I missed something though.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 08, 2011, 09:10:05 am
The gallery has tons of chars not present in the iPhone version so no.

BTW, the gallery made me notice something, seems like each team will have their own stage. That's why they were added! Makes perfect sense when you check that gallery.
Title: Re: KOFXIII
Post by: Sean Altly on July 08, 2011, 09:21:37 am
Ah, I see. I figured as much, since I assume if they announced any more characters every one would be talking about it.
Title: Re: KOFXIII
Post by: walt on July 08, 2011, 04:04:54 pm
I like how each team has something resembling a coat of arms.
Title: Re: KOFXIII
Post by: aokmaniac13 on July 08, 2011, 04:07:04 pm
Because KoFi is using the XII/XIII sprites and graphics right?
Well...
(http://www.justnopoint.com/lbends/junk/hellouniverse.png)
Title: Re: KOFXIII
Post by: sal-azul on July 08, 2011, 04:24:09 pm
:stare: And you don't release them!? >:(
Title: Re: KOFXIII
Post by: Loud Howard on July 08, 2011, 07:54:24 pm
Because KoFi is using the XII/XIII sprites and graphics right?
Well...
(http://www.justnopoint.com/lbends/junk/hellouniverse.png)

Matrimelee Sprites Syndrome

yeah thx SNK
Title: Re: KOFXIII
Post by: Keku on July 08, 2011, 07:56:41 pm
:stare: And you don't release them!? >:(
why would he release shit
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 08, 2011, 08:09:24 pm
LOL no one cares about KOFi sprites, shitty resolution and all that crap :P

I'd rather wait for the HD sprites if I'm ever going to use them (HINT: Never).

I dont know who's going to rip billy from the console version, is that even possible?

Title: Re: KOFXIII
Post by: Keku on July 08, 2011, 08:14:06 pm
Yes.
Title: Re: KOFXIII
Post by: oroqi on July 08, 2011, 10:02:34 pm
Because KoFi is using the XII/XIII sprites and graphics right?
Well...
(http://www.justnopoint.com/lbends/junk/hellouniverse.png)

how did u manage the pallet ,because i tried a lot ?????? :???:  i have the same problem with some other graphic to.
Title: Re: KOFXIII
Post by: ZeroInNothingness on July 10, 2011, 01:02:29 am
I'm still wondering how to access the older soundtracks like Saxophone Storm or Queen in KoF XIII =/
Title: Re: KOFXIII
Post by: Iced on July 10, 2011, 06:02:55 am
lupinko Lance Lingos
I saw Laurence Blood and Krauser's Billy's stage, and what looked like Lilly Kane
4 hours ago

lupinko Lance Lingos
oswald, chang, momoko and malin
4 hours ago

lupinko Lance Lingos
hmm I wonder who else SNKP will put in the console KOFXIII, Billy was kinda unexpected considering they already had revealed wip
Title: Re: KOFXIII
Post by: MAO11 on July 10, 2011, 06:04:38 am
as background characters? or playable ones?
Title: Re: KOFXIII
Post by: Bastard Mami on July 10, 2011, 06:08:37 am
lawrence, krauser and lily as bg characters

oswald, chang momoko and malin playable.
Title: Re: KOFXIII
Post by: MAO11 on July 10, 2011, 06:12:43 am
oswald and chang i can definitely imagine the artstyle will fit but as for momoko and malin idk. hope they changed malin's gameplay she a little boring to play with it's like i'm using choi with a double tap attack.
Title: Re: KOFXIII
Post by: Nero D. on July 10, 2011, 06:37:23 am
that was kinda the point shes kinda choi's replacement...kinda
Title: Re: KOFXIII
Post by: CF7 on July 10, 2011, 09:02:47 pm
lupinko Lance Lingos
oswald, chang, momoko and malin
Weren't these the ones SNK had shown on a blog some time ago, as concept art...?
Title: Re: KOFXIII
Post by: Duos.act on July 10, 2011, 09:04:04 pm
Yes.  What Lupinko was saying was that he is surprised they went with Billy when they already had those characters drawn.
Title: Re: KOFXIII
Post by: ZeroInNothingness on July 11, 2011, 12:47:53 am
Found out how to select character themes from older games; just hold start while the announcer's saying "Ready?"

Elisabeth's team has Queen, Japan Team has the XI's version of Esaka, Yagami team has the XI version of Saxophone Storm, Garou team has Street Dancer, Kyokugen team has After a Long Absence, Psycho Soldier Team has Pure ~at Good Old Days~, Ikari team has Smell of Gunpowder, K's team has KDD-0075, Ash has Joker...pretty much all the characters have their themes from XI except Kim's team and the Women Fighter Team; the Women Fighter Team seems to have I'm Hot for You from '03 and Kim, I think, has the arranged version of Seoul Town from '96. Who knows if Saiki or Dark Ash has an alternate theme too XD (I doubt it)
Title: Re: KOFXIII
Post by: S.D. on July 11, 2011, 01:58:55 am
Ugh, XI themes?
Disappointing for the most part. I would've liked more variety, especially when K' 's 99 and 2000 themes are better.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 11, 2011, 05:01:46 am
well, bosses don't have alt themes, just tested :( . Oh well, atleast I can now hear "Queen" when fighting against Elizabeth's team, not that "Each Promise" is not a good song, in fact is my favourite along with "Tame a Bad Boy" and "Diabolosis".
Title: Re: KOFXIII
Post by: Antagonist-X on July 11, 2011, 06:44:10 am
Why everyone is insulting Hwa Jai, something like this
(http://i1094.photobucket.com/albums/i459/Antagonist-X/hwa-vs-saiki.jpg)
Title: Re: KOFXIII
Post by: Mgbenz on July 11, 2011, 01:00:29 pm
oswald and chang i can definitely imagine the artstyle will fit but as for momoko and malin idk.

You haven't seen the sprites they made for all the four characters? SNKP posted them on their blog once.

Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on July 11, 2011, 11:33:20 pm
(http://fastcache.gawkerassets.com/assets/images/9/2011/07/xlarge_kofxiii_screens_story_03.jpg)

hmm...confirmed at least that geese is alive in the kof13 timeline
Title: Re: KOFXIII
Post by: Jmorphman on July 11, 2011, 11:55:54 pm
Hasn't that been confirmed multiple times though? Like in the '03 Outlaw Team's backstory?
Title: Re: KOFXIII
Post by: Nero D. on July 12, 2011, 12:08:17 am
yes which is why we need ryuji


unless billy whooped that ass beyond all repair
Title: Re: KOFXIII
Post by: MDD on July 12, 2011, 12:55:06 am
(http://fastcache.gawkerassets.com/assets/images/9/2011/07/xlarge_kofxiii_screens_story_03.jpg)
lol Billy has boobs.
Title: Re: KOFXIII
Post by: Cobra Caddie on July 12, 2011, 12:56:22 am
"Pound your face with my tits" if Lily Kane told me that I would have the weirdest boner right now.
Title: Re: KOFXIII
Post by: ZeroInNothingness on July 12, 2011, 01:29:04 am
Now this makes me wonder what happened to Yamazaki and Oswald if Billy and Shen seems to be perfectly fine, compared to Shingo and Chizuru...then again, Shingo and Chizuru didn't go for a simple "spar to the death," so...hmm...if either one of them is released on the consoles, then their pre-battle quotes would probably sum it up, right?

Personally, I wish that they used other themes besides the XI ones as well. Tears, Esaka?, Esaka Forever, and Goodbye Esaka > XI version of Esaka. Then again, maybe we should be grateful that they didn't use the themes from 2001, but then again, who in their right mind would use those?
Title: Re: KOFXIII
Post by: SNT on July 12, 2011, 06:14:44 am
But wait, there's still more.

http://kotaku.com/5820017/the-king-of-fighters-xiii-brings-console+exclusive-content-to-north-america-in-october/gallery/1 (http://kotaku.com/5820017/the-king-of-fighters-xiii-brings-console+exclusive-content-to-north-america-in-october/gallery/1)
Quote
Atlus narrows down the fall North American release for the console version of The King of Fighters XIII today, promising console-exclusive characterSSSSSSSS, stages, and game modes galore. Until then, expect screenshots and trailers galore, much like these.

Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 12, 2011, 10:25:13 am
console exclusive character...

Bliiy Kane and playable Dark Ash  :haw:
Title: Re: KOFXIII
Post by: Cyanide on July 12, 2011, 10:36:44 am
I think oswald was basically confirmed. He could happily fit into a team with either B.mary (which would be awesome) or yamazaki (also awesome) They have mostly done teams for this and bringing in billy kinda requires them to do a team for billy. His team mates have generally been either of those 2. My bet would go to Yamazaki simply cos he's easier to draw. Mary needs cargo pants and boob physics.
Title: Re: KOFXIII
Post by: GOH on July 12, 2011, 11:16:22 am
Console Version Gameplay Trailer (http://www.youtube.com/watch?v=AO5hpyaF-KU)
Title: Re: KOFXIII
Post by: SNT on July 12, 2011, 11:25:12 am
console exclusive character
SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Title: Re: KOFXIII
Post by: walt on July 12, 2011, 03:47:44 pm
That trailer made me crave for this console port even more ;_;
Title: Re: KOFXIII
Post by: Bastard Mami on July 12, 2011, 04:36:47 pm
the new team will be oswald momoko and malin.
Title: Re: KOFXIII
Post by: Werewood on July 12, 2011, 08:04:28 pm
(http://img812.imageshack.us/img812/6236/27110525100341971d52097.jpg)
Title: Re: KOFXIII
Post by: BrundleFly on July 12, 2011, 10:09:05 pm
(http://img812.imageshack.us/img812/6236/27110525100341971d52097.jpg)

I will try upload once I get home.  :sugoi:
Title: Re: KOFXIII
Post by: Bastard Mami on July 12, 2011, 10:50:38 pm
Valodim has just told me that he received and cease and desist from enterbrain, I wonder why.
Title: Re: KOFXIII
Post by: Vans on July 12, 2011, 11:05:30 pm
Dear Werewood, we do not condone piracy in this forum.

This book is NOT out of print (http://www.amazon.co.jp/KING-FIGHTERS-MASTER-GUIDE-%E3%82%A8%E3%83%B3%E3%82%BF%E3%83%BC%E3%83%96%E3%83%AC%E3%82%A4%E3%83%B3%E3%83%A0%E3%83%83%E3%82%AF/dp/4047267457) and contains information that has to be paid for.

Don't do this again unless the book is unobtainable by any other means and out of print.

Discussion of the book is fine, however.

Thanks.
Title: Re: KOFXIII
Post by: Demented Fortune Cookie on July 13, 2011, 01:50:28 am
Console Version Gameplay Trailer (http://www.youtube.com/watch?v=AO5hpyaF-KU)
Some weird stuff in that trailer : Kim can use his SDM in air and Terry's Max Cancel only costs 2 power stocks ? Does that mean we're getting an arrange mode again ?
Title: Re: KOFXIII
Post by: Cyanide on July 13, 2011, 02:16:18 am
Kim's SDM has always been used in the air though?
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 13, 2011, 02:32:15 am
Winicon slots :3

And yeah, seems like we will get an arrange mode, I doubt it was a porting mistake. I hope the damage gets nerfed then because NEOMAX moves are pretty damaging for a LV2 DM. But maybe the drive cancel bar increases at a slower rate? Or maybe they spend 3 levels outside of HD mode.

The rest of the stuff seems to be the same as the arcade mode. I would love to see an extra buff to HD move for the charge commands to not to require charging when used in a combo, just like MAX MODE from KOF 02UM.
Title: Re: KOFXIII
Post by: videoman on July 15, 2011, 01:06:47 am
An interveiw with Yamamoto (KOFXIII's producer)

Quote
Famitsu interview about KOF-i with the producer of the game "Yamamoto" ~ Japanese ~ :

http://www.famitsu.com/news/201107/14046776.html

Quick synopsis-

- The producer is Kei Yamamoto, same guy working on console ports.
- Balancing was hard for the platform. Throws and GeeseCounters were too strong, vs CPU was too easy with simplified commands but too hard with manual commands.
- Some arcade version staff were involved but the developmed team consisted of separate staff. Everything about the development was hard since it was a new platform. There were a lot of attacks that needed rebalancing because of that.
- Billy was included because they thought his presence would bring a big impact and he's popular amongst players.
- Wifi battle is something they can look into, but nothing under the hood right now.
- A version update is slated for October. Also, additional stuff are under development and they want to add things in to the shop and whereever else that seems good.
- If many people pick up KOFi and it gets good feedback, they might consider porting other titles as well. But first thing first is the update.

And here's three points that were interesting enough for a full translation.

Q: Personally, I feel unfortunate that Iori, who's usually in the series, isn't in this game. Are there plans to add him in?
A: "There may be people who are wondering why Iori isn't in the game while Kyo is. We can't reveal any plans yet, but please wait and see what characters will be coming out."

Q: We hear that there's going to be 6 additional characters by October. Can you tell us just a little bit on who'll be added in?
A: "Please look forward. They'll be solid, and worth the wait."

Q: Can you tell us secretly if there will be any new smartphone-exclusive characters?
A: "Sorry, it's a secret.!"

Translation by Professor : http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13289.shtml#57441

Source : http://dreamcancel.com/forum/index.php?topic=932.msg20334#msg20334
Title: Re: KOFXIII
Post by: MDD on July 15, 2011, 10:17:43 am
I find it retarded that they would make exclusive characters for an iPhone/Touch port.
Title: Re: KOFXIII
Post by: Loona on July 15, 2011, 11:16:01 am
I find it retarded that they would make exclusive characters for an iPhone/Touch port.

Odds are that, like Billy, such characters wouldn't be phone-exclusive for long, if there will be any at all.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 15, 2011, 12:06:12 pm
Quote
- Balancing was hard for the platform. Throws and GeeseCounters were too strong, vs CPU was too easy with simplified commands but too hard with manual commands.

:stare:
Title: Re: KOFXIII
Post by: SNT on July 15, 2011, 12:10:25 pm
DIE YABO
Title: Re: KOFXIII
Post by: EnlightendShadow on July 15, 2011, 03:05:25 pm
I uploaded the KOFI Main Menu Theme Song which I will use in my KOFXIII SP :D check it out
http://www.youtube.com/watch?v=iqaIZ0M7zzw (http://www.youtube.com/watch?v=iqaIZ0M7zzw)
Title: Re: KOFXIII
Post by: Loud Howard on July 15, 2011, 03:16:24 pm
 IZ COMMING BOYZ, RAGIN STORM!

so it means that SNKP/Atlus is choosing to put more Fatal fury 1 chars

Lets see, Hwa jai, Raiden now Billy Kane, so it means that GEEEEEEEEEEEEEEEEEEEESE is comming
Title: Re: KOFXIII
Post by: MAO11 on July 15, 2011, 09:39:45 pm
or maybe ... KAAAAAAIIIINNNN!!! just to troll GEEEESSSEEE fans.
Title: Re: KOFXIII
Post by: Duos.act on July 16, 2011, 01:51:59 am
Kain is my absolute favorite Fatal Fury character and SNK villain, but I highly doubt he'll be in KOF, ever.  Ash has most of his moveset, so what would the point be?
Title: Re: KOFXIII
Post by: S.D. on July 16, 2011, 01:59:46 am
But Ash is gone. Besides Kain's moves are very very different from Ash's. They're charge characters and share a slow fireball super, that's all.
Title: Re: KOFXIII
Post by: Duos.act on July 16, 2011, 02:04:18 am
As of XIII Ash gets Kain's schwarze panzer as well, don't forget.  Also I highly doubt they are going to totally ditch Ash.  But if it makes room for Kain, I can't say I object to it.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 16, 2011, 02:07:09 am
[retcon]Ash? who's Ash?  ;D[/retcon]

I hope SNK does fine with the console version sales. I would like to see a sequel, mainly because I wanna know how are they going to deal with the whole changes done now that Ash ceased to exist.

This means no one stole Chizuru's power, no one stole Iori's powers, Mature and Vice probably never came back (?), and basically anything between KOF 03 and XIII never happened.

Ash is probably going to be ditched for good, seriously, the guy no longer exists in the whole timeline, he can't comeback, not even in a ghost form. He will of course still appear in dreammatches, I can tell that much.
Title: Re: KOFXIII
Post by: S.D. on July 16, 2011, 02:15:19 am
As of XIII Ash gets Kain's schwarze panzer as well, don't forget.

They're still slightly different, that would be like comparing Kyo and K's uppercut moves, there's some similarities but they still have different properties.
I don't see why we couldn't get both characters in a dream match game or even NGBC 2. I mean, 02UM had four Kyos, plus Iori and Shingo (Whom share some of Kyo's moves like Oniyaki and Yamibarai)
Title: Re: KOFXIII
Post by: Duos.act on July 16, 2011, 03:21:21 am
I suppose you're right.  While they do have definite similarities there is more than enough distinction between Ash and Kain to warrant Kain's inclusion alongside him.  You could say sort of a Guile/Charlie deal going but with a bit more distinction.
Title: Re: KOFXIII
Post by: oroqi on July 16, 2011, 04:49:19 pm
Atlus announces KOF XIII @ EVO 2011
Title: Re: KOFXIII
Post by: Cyanide on July 17, 2011, 02:36:43 am
Mature and Vice rising from the dead can happen at any time. There is nothing to say that ash retconning himself out of existence means their revival is null. Also, massive sprite work kinda means that they're here to stay. Why go to all that effort to sprite them for 2 games.

Sadly, that affects Ash too, but they have the option of bringing him back in with a totally new personality.

Iori is a different matter. He is bound to have the flames back now, it's just how they integrate them into his current sprite set. Ya otome will probably change a bit, so will his neomax. I imagine yami barai will come back, not sure about oni yaki.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on July 17, 2011, 04:15:06 am
Quote
- Balancing was hard for the platform. Throws and GeeseCounters were too strong, vs CPU was too easy with simplified commands but too hard with manual commands.

:stare:

maybe he is calling "geese counters" to attacks like the Counter of Billy (to not get technical)... if not... well, hell yeah!
Title: Re: KOFXIII
Post by: Cyanide on July 17, 2011, 04:41:31 am
Calling it a reversal would have made more sense. Reversals are one of the more awesome features of KoF. They don't have many in the current set. Does daimon still have them?
Title: Re: KOFXIII
Post by: Loona on July 18, 2011, 03:00:16 pm
Fight-a-Base put together a collection of victory quote for XIII: http://fenixware.net/fab/fab_gamequote.asp?id=658

Some have a bit of a meta feel to them - could be meaningless, but the Billy one got my attention:

Hwa:
vs. Raiden: Hey, Raiden…How about the two of us join up with Billy next time?

Joe:
vs. Joe: That should teach you not to make illegal copies of anything!

Kyo:
vs. Athena: You’re getting too old for that outfit. Try something Chinese, like your buddy!
vs. Iori: If I lost, what would be your purpose of living, Yagami?

Shen:
vs. Ryo: Change your hairstyle right now! I’m sick of people mistaking me for you!

Terry:
vs. King: You should invite Mary to your team. She's way too shy to ask for herself.
vs. Vice: Foul-mouthed as always. Who knows? You might get along with Yamazaki, though.


Also, apparently Rising Star games will be distributing the game in Europe - IIRC, those were the guys that handled SS Sen, and if that means what it did for that game, I'll never see XIII in physical shops over here and will have to Amazon it...
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on July 18, 2011, 03:15:13 pm
i would buy the american version than.
Title: Re: KOFXIII
Post by: Loona on July 18, 2011, 03:44:40 pm
Then I'd have to get an american account if I wanted DLC, no thanks.
Title: Re: KOFXIII
Post by: GalFord on July 18, 2011, 04:44:45 pm
Samurai Showdown Sen was pretty well, distributed here in the UK.  I'm hoping that KOF XIII will be the same.
Title: Re: KOFXIII
Post by: c001357 on July 23, 2011, 05:46:07 am
infinite overheads on takuma (http://www.youtube.com/watch?v=U2s48MxAEmE)
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 23, 2011, 11:11:33 am
I would like to know how this kind of things still happen nowadays, why that state is not invincible in takuma? It's just fucking ridiculous, especially on character common states like this one, it's a matter of copy pasting coding >_<.

Bleh, Takuma is a fucking cheap bastard in this game anyways, he fucking deserves that bug >_>
Title: Re: KOFXIII
Post by: Bastard Mami on July 23, 2011, 10:26:33 pm
relax kof is not mugen, don't even think professioal game engines are the convoluted piece of shit mugen is.
Title: Re: KOFXIII
Post by: ZeroInNothingness on July 23, 2011, 11:33:31 pm
http://www.youtube.com/watch?v=NyCvpoJfXbI&feature=related

...=D This means that console exclusive characters are gonna get their own themes, right? =D =D =D =D Although if Oswald manages to be console-exclusive, I wonder what his theme would be, if he gets his own theme. Hope that SNK has more than 2 Console exclusive characters (XII had 2 console exclusive characters, while XI had 6...). Meh, can't hurt to wish for things.
Title: Re: KOFXIII
Post by: Mikel Orihara on July 23, 2011, 11:50:56 pm
http://orochinagi.com/2011/06/interview-with-atlus-and-snkp
Quote
Some tidbits:

    Story Mode has been confirmed
    Atlus is aware of GGPO
    The online is not based upon the "KOF XII" netcode
    The game's announcement brought a lot of attention to the Atlus booth at E3.
    Atlus' relationship with SNK dates back to Fatal Fury for the SNES.
    No English Dub (For Japanese version)


I know that the post is old, but its pretty funny considering that you got my post from the Atlus forums.

And I really hope that the No English Dub part only applies to the Japanese Version of the game, I wouldn't mind an English Dub at all.

Speaking of dubs, I came up with a new observation:

My newest observation is that since Johnny Yong Bosch, Cristina Vee, Cassandra Morris, Tony Oliver, Patrick Seitz, and Stephanie Sheh (Just to name a few) are guests at Otakon this year, I think this might hint at something related to the game or not... (Hints that the game might get a new English Dub after all? or, are they there just for fun?; I suggested them for Kyo, Athena, Kula, Takuma, Ralf, and Rose, respectively)

My new observation is just a guess/theory, not a confirmed piece of information or a rumor...
Title: Re: KOFXIII
Post by: S.D. on July 24, 2011, 07:49:08 am
I don't see SNK wasting time and resources on adding a GOD AWFUL english audio that no one will use.
Then again, SNK makes some pretty stupid decisions (Especially when it comes to marketing) so...
Title: Re: KOFXIII
Post by: Duos.act on July 24, 2011, 07:53:01 am
But SNK isn't handling that department, Atlus is.

And Atlus always gets talented folks on the English dubs.  Just look at the Persona series.
Title: Re: KOFXIII
Post by: Keku on July 24, 2011, 07:58:42 am
What, no.
SNKP themselves got the voices before Atlus even started localizing. JP version is getting EN voices too.

SNK makes some pretty stupid decisions (Especially when it comes to marketing) so...
Well those pachinko games are raking up good funds, they were enough to get the main artists for XII-XIII motivated enough.
The real problem with SNKP is what their following steps should be after a successful product.
Title: Re: KOFXIII
Post by: Duos.act on July 24, 2011, 08:02:49 am
It's not a stretch to assume Atlus might be getting English voice actors.  Remember, not everyone in XIII has an English voice, and not every move even has a English clip for it yet.  Not to mention you had to mess with the game files to even get them since they are set to Japanese by default.
Title: Re: KOFXIII
Post by: Keku on July 24, 2011, 08:07:01 am
It kinda' is a stretch because that'd be like saying Ignition was responsible for the English voicework in XII.
SNKP of America handled console XIII until it was out of their control (see lack of funding), which is why it was passed on to Atlus.
The voices were already covered as per SNKP of America usual; just pick up any random schmoe off the street.
HIDDEN TEXT HERE==>That, and upon sending them samples a while ago (about 8 months ago), SNKP of Japan said English voices were already completely covered.
Title: Re: KOFXIII
Post by: S.D. on July 24, 2011, 09:43:16 am
Yeah, you can activate the dub in the XIII arcade leak by renaming some folders. I think it's the same voice work from XII + additional voices.

Well those pachinko games are raking up good funds, they were enough to get the main artists for XII-XIII motivated enough.
The real problem with SNKP is what their following steps should be after a successful product.
Ugh, Pachinko and slot machines... awesome game art gone to waste, especially for the Fatal Fury games.
Title: Re: KOFXIII
Post by: Jesuszilla on July 24, 2011, 10:02:16 am
Awesome hi res sprites too
Title: Re: KOFXIII
Post by: Keku on July 24, 2011, 10:58:47 am
You could take Terry, Billy, Geese and Krauser's entire spritesets from the Garou pachinko games and you could pass it all off for a legit fighter.
In fact, those sprites were actually four out of seven sets of unused material from what research gathers. Quit possibly a canned Real Bout sequel.
Title: Re: KOFXIII
Post by: Cobra Caddie on July 24, 2011, 11:01:30 am
I want those sprites sooooo bad. Have you ever tried to look for a pachinko rom before? I have*!

*Legal notice: Just kidding! I have never searched for a rom before in my entire life.
Title: Re: KOFXIII
Post by: Mikel Orihara on July 24, 2011, 05:02:23 pm
But SNK isn't handling that department, Atlus is.

And Atlus always gets talented folks on the English dubs.  Just look at the Persona series.

Looks like an English Dub has pretty much been confirmed, along with Atlus re-recording the voices of characters that have English voices already...

Anyway, the Sprites from the Panchiko games look cool, I just wish that someone will rip them.
Title: Re: KOFXIII
Post by: Keku on July 24, 2011, 07:32:13 pm
[size=1pt]Did you not read what was discussed.[/size]

I want those sprites sooooo bad. Have you ever tried to look for a pachinko rom before? I have![/size]
Actually been willing to buy the first one since I found it for real cheap ($120) at Highway Entertainment.
Maybe it would've had some software disc or something, but even if not, it would be fun just to have the machine functional and on freeplay in here.
Title: Re: KOFXIII
Post by: Drex on July 24, 2011, 07:39:29 pm
But SNK isn't handling that department, Atlus is.

And Atlus always gets talented folks on the English dubs.  Just look at the Persona series.

Looks like an English Dub has pretty much been confirmed, along with Atlus re-recording the voices of characters that have English voices already...

Anyway, the Sprites from the Panchiko games look cool, I just wish that someone will rip them.


Did you read the rest of the conversation? That is nothing, but an assumption.
Title: Re: KOFXIII
Post by: Sky79 on July 25, 2011, 06:48:57 am
relax kof is not mugen, don't even think professioal game engines are the convoluted piece of shit mugen is.

The hell man?
Title: Re: KOFXIII
Post by: Mikel Orihara on July 25, 2011, 06:19:22 pm
But SNK isn't handling that department, Atlus is.

And Atlus always gets talented folks on the English dubs.  Just look at the Persona series.

Looks like an English Dub has pretty much been confirmed, along with Atlus re-recording the voices of characters that have English voices already...

Anyway, the Sprites from the Panchiko games look cool, I just wish that someone will rip them.


Did you read the rest of the conversation? That is nothing, but an assumption.

Yeah, I did. I had to quote MC2's post because it got my attention on who is handling the voice overs.

I have to agree, Atlus does hire well-known talent, like Johnny Yong Bosch, Laura Bailey, Troy Baker, Jamieson Price, etc.
Title: Re: KOFXIII
Post by: SNT on July 25, 2011, 07:32:09 pm
Well-known doesn't necessarily mean good, though.  Case in point, Johnny Yong Bosch.  One voice fits all!
Title: Re: KOFXIII
Post by: Mikel Orihara on July 25, 2011, 07:49:23 pm
Well-known doesn't necessarily mean good, though.  Case in point, Johnny Yong Bosch.  One voice fits all!

I have a voice actor suggestion list (http://www.atlus.com/forum/showpost.php?p=249808&postcount=101), and Johnny Yong Bosch was amongst one of the voice actors I have suggested for the game, seeing that his "Ichigo" voice will fit Kyo. Laura Bailey was another, since her voice will definitely fit Mai.
Title: Re: KOFXIII
Post by: Keku on July 25, 2011, 07:59:53 pm
And yet we already hear these voices everywhere. Everywhere.
It's kinda' boring that there's never any room for barely known talent. :/

Also Jason Griffith as Iori? Sorry but no. Surprised to say his current English voice gets the job done quite well.
And JYB as Kyo is predictable as hell.
One voice fits all!
Title: Re: KOFXIII
Post by: Duos.act on July 25, 2011, 08:18:10 pm
If I was gonna suggest a name voice actor for Iori other than his actually really good current one, I would say Troy Baker. 

inb4ieyasuuuuuuuuuuuuu
Title: Re: KOFXIII
Post by: Keku on July 25, 2011, 08:19:41 pm
Indeed, that would work quite well. :D
HIDDEN TEXT HERE==>IIIEEEEYAAAAAAASUUUUUUUUUUUU
Title: Re: KOFXIII
Post by: Mikel Orihara on July 25, 2011, 08:24:31 pm
I suggested Troy Baker for Terry, but I think he will fit well as Iori.

I also think that Kirk Thornton will fit Takuma, and Tony Oliver will probably fit Ryo or Robert.
Title: Re: KOFXIII
Post by: Nero D. on July 25, 2011, 08:28:31 pm
mark hildreth for terry


*cvs2 boxer laugh*
Title: Re: KOFXIII
Post by: Mikel Orihara on July 25, 2011, 08:48:37 pm
mark hildreth for terry


*cvs2 boxer laugh*

I would love that to happen, but I think Hildreth moved back to Vancouver, seeing that he is in Voltron Force.

Hildreth will definitely be great to reprise his role of Terry from the Fatal Fury movies, but then again, I wouldn't mind having Terry and Iori share the same voice actor in English.

Funny enough, the guy I suggested for K', Liam O'Brien, was Ieyasu, and he was Mitsunari's main rival in Sengoku Basara 3. XD
Title: Re: KOFXIII
Post by: Duos.act on July 25, 2011, 09:28:51 pm
While we're doing voice actor wish lists this is what I think would work.  Obviously not going to happen for a good number of reasons, but that's why it's wish listing.

Ash - Vic Mignogna
Elisabeth - Tara Strong
Shen - Richard Epcar
Duo Lon - Doug Erholtz
Kyo - JYB (obviously)
Benimaru - Yuri Lowenthall
Daimon - I don't know, he doesn't speak enough for it to matter :S
Terry - Reuben Langdon (Yes the odds of him voicing an SNK character are extremely low, but hey it fits)
Andy - David Vincent
Joe - Dee Bradley Baker
Leona - Mary Elisabeth McGlynn
Ralf - Steven Blum
Clark - John Cena (Yes go ahead and laugh, but he has done voice over work before)
Athena - Cristina Vee
Kensou - Quinton Flynn
King - Whoever voiced Litchi in Blazblue, I can imagine her voice working well for King
Yuri - Laura Bailey
Ryo - Tony Oliver
Robert - Charles Martinet :U ok joking aside I can't think of anyone
Takuma - Kyle Hebert (Listen to his work as Muneshige in Sengoku Basara, he can do the gruff voice thing pretty well)
Iori - Troy Baker
Vice - Jessica Strauss
K' - Patrick Seitz
Maxima - Jamieson Price
Kula - Cristina Vee again
Saiki - Michael McConnohie (BECOME A PART OF ME)
Title: Re: KOFXIII
Post by: Mikel Orihara on July 25, 2011, 09:36:17 pm
King - Whoever voiced Litchi in Blazblue, I can imagine her voice working well for King

Lauren Landa played Litchi in Blazblue, I would agree with you on her voicing King though.

I also thought of Michelle Ruff playing her, but I had to choose Laura Bailey on my end for both, her and Mai.
Title: Re: KOFXIII
Post by: MellyInChains on July 25, 2011, 09:43:13 pm
hwa jai - mike judge

because hwa sounds like beavis
Title: Re: KOFXIII
Post by: Mikel Orihara on July 26, 2011, 01:19:55 am
hwa jai - mike judge

because hwa sounds like beavis

I'd love to see that happen myself. ;P
Title: Re: KOFXIII
Post by: Nero D. on July 26, 2011, 02:24:23 am
i was joking about mark btw
Title: Re: KOFXIII
Post by: MDD on July 26, 2011, 02:29:42 am
Mark Hamill as Saiki. :beam:
Title: Re: KOFXIII
Post by: Mikel Orihara on July 26, 2011, 02:37:15 am
Mark Hamill as Saiki. :beam:

Now, that would be awesome. XD
Title: Re: KOFXIII
Post by: Loud Howard on July 26, 2011, 03:13:29 am
Steve Blum as Ralf????

http://www.youtube.com/watch?v=baiNj_3LfVE

anyway he voiced Martelus and Cyrus in badass levels in DoW 2 games
Title: Re: KOFXIII
Post by: Mikel Orihara on July 26, 2011, 03:31:14 am
The game's dub will most likely be non-union, so that means that the voice actors will not be credited.

Probably that will mean a less chance for voice actors like Kari Wahlgren and Steve Blum to be in it since they are union, and they are only allowed to do Union work. However, SAG members can do non-union productions if they become part of the "financial core," as stated in this interview with Wendee Lee by Anime Dream on May 9, 2002:

http://www.animedream.com/ad/interviews/view/1803 (http://www.animedream.com/ad/interviews/view/1803)

I really hate how the Voice Acting union system works when it comes to Video Games and Anime.
Title: Re: KOFXIII
Post by: Keku on July 26, 2011, 03:57:08 am
Hey.
You.
Yeah, you.

The game was already localized by SNKP themselves. Atlus is only the publisher. They won't do shit.
None of your/anyone's wishlists will come close to fruition because the deed is already done.
Besides, they can't even touch the Union. lol
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 26, 2011, 04:02:48 am
THANK YOU!

However... there are a few chars who didn't get an english voiceset in the arcade release. Who's gonna finish that deed!?
Title: Re: KOFXIII
Post by: Bastard Mami on July 26, 2011, 04:10:04 am
I can't care aobut english voices, they are as unnatural to me as jap ones, even more so because the actors are below the jap ones two orders of magnitude.
Title: Re: KOFXIII
Post by: MAO11 on July 26, 2011, 04:11:27 am
just bring back terry's ARE YOU OKAY BUSTAH WOLF.
Title: Re: KOFXIII
Post by: Keku on July 26, 2011, 04:11:53 am
However... there are a few chars who didn't get an english voiceset in the arcade release. Who's gonna finish that deed!?
Simple, it just wasn't done by the time of actual arcade release and they kept those things in the arcade version they expected no one to dump the game, let alone buy it, and manage to tinker around with the files.
The rest are probably all done, or on the verge of being done.

So yeah.
Arcade version doesn't look like it was meant to have an English voices option, they seem to have just... put project files in.
I mean they were already working on the console port before 1.00 even came out.
Title: Re: KOFXIII
Post by: Alhambra on July 26, 2011, 04:26:44 am
just bring back terry's ARE YOU OKAY BUSTAH WOLF.
Title: Re: KOFXIII
Post by: Mikel Orihara on July 26, 2011, 04:31:43 am
just bring back terry's ARE YOU OKAY BUSTAH WOLF.

QFT
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on July 26, 2011, 02:38:34 pm
just bring back terry's ARE YOU OKAY BUSTAH WOLF.

...get serious.
Title: Re: KOFXIII
Post by: MAO11 on July 26, 2011, 02:51:45 pm
OKAY! c'mon c'mon!!
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on July 26, 2011, 03:25:59 pm
Take it easy
Title: Re: KOFXIII
Post by: MAO11 on July 26, 2011, 03:29:43 pm
Stand up!
Title: Re: KOFXIII
Post by: asia_catdog_blue on July 26, 2011, 11:39:04 pm
Quote
Ralf - Steven Blum

You want cool, calm, and suave Steven Jay Blum to voice Hot-Blooded Ralf Jones?
Title: Re: KOFXIII
Post by: Duos.act on July 26, 2011, 11:43:04 pm
The same cool, calm and suave Steven Jay Blum that voiced Taskmaster?  Yes.
Title: Re: KOFXIII
Post by: MDD on July 27, 2011, 12:13:32 am
AIM OF HAWKEYE AIM OF HAWKEYE AIM OF HAWKEYE.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 27, 2011, 12:19:52 am
WTF Ralf's english V.A. in this game is one of the FEW who are actually right!

But whatever, I know a couple of people here who actually liked Kula's english V.A. >_>
Title: Re: KOFXIII
Post by: Duos.act on July 27, 2011, 12:24:36 am
Ralf would sound much better with a New Yorker accent like Taskmaster's, given that he's meant to be Italian American or something.
Title: Re: KOFXIII
Post by: JustNoPoint on July 27, 2011, 05:05:10 am
I just tried KOF95 online on PS3 and the online didn't seem bad at all. Maybe that's hope? I went ahead and decided to get a PS3 I could play online with again for the KOF games they are releasing on it. I can't wait to play 95 online more. I used to play that game religiously when I was younger!
Title: Re: KOFXIII
Post by: Sky79 on July 27, 2011, 07:24:50 pm
But whatever, I know a couple of people here who actually liked Kula's english V.A. >_>

Oh my sweet lord no, Cristina Vee? from MI???

Interview:
http://www.youtube.com/watch?v=ie6KB4Rnkgw
As Kula in MI:
http://www.youtube.com/watch?v=6w1zTeddT7c

Edit:
Quote
so she got famous by singing Haruhi suzumiya songs well, she is better then and hotter then miley cyrus and justin bieber
:gonk:
Title: Re: KOFXIII
Post by: Bastard Mami on July 27, 2011, 10:17:44 pm
Quote
so she got famous by singing Haruhi suzumiya songs well, she is better then and hotter then miley cyrus and justin bieber
:gonk:

you can say that of virtually anybody.

Title: Re: KOFXIII
Post by: Mikel Orihara on July 27, 2011, 10:24:58 pm
Hey.
You.
Yeah, you.

The game was already localized by SNKP themselves. Atlus is only the publisher. They won't do shit.
None of your/anyone's wishlists will come close to fruition because the deed is already done.

Well, take a look at Crimson Gem Saga, that game was not developed by Atlus, yet they did localize/publish it in America. It can be assumed that they were the ones that paid for the voice acting in its English Localization, not the original developer of the game, which is IRONNOS Sofftware. Either that, or they helped IRONNOS pay for the English voice acting.

Which is why we got to hear Laura Bailey, Troy Baker, David Lodge, etc. in that game.

Also, it was Kat Cassteneda that voiced Kula in MI, as its voice acting took place in New York, not Los Angeles; Cristina Vee wasn't that known during that time.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 28, 2011, 12:19:20 am
Also I was talking about Kula's english voice in KOF XIII :P
Title: Re: KOFXIII
Post by: Mikel Orihara on July 28, 2011, 12:22:31 am
Also I was talking about Kula's english voice in KOF XIII :P

That you were.

I find that voice okay, but it can be rather annoying at times. XD

Kyo's English Voice in KOF XIII on the other hand... Hell no, that is why I'd rather hire Johnny Yong Bosch to play him. Peter Von Gomm was better as Frank anyway, that I want him to be Frank's "Japanese" voice actor in UMvC3.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 28, 2011, 12:24:46 am
Why you hate Kyo (http://www.youtube.com/watch?v=lnSitB_ZYss)

Why I hate Kula (http://www.youtube.com/watch?v=fWyiMMtpWAQ&feature=related)
Title: Re: KOFXIII
Post by: MDD on July 28, 2011, 12:27:39 am
OMG. Kyo is the new Taskmaster.
Title: Re: KOFXIII
Post by: Mikel Orihara on July 28, 2011, 12:32:37 am
Why you hate Kyo (http://www.youtube.com/watch?v=lnSitB_ZYss)

Thanks for bringing that up, that pretty much explains why I hate Kyo's voice in the Arcade Version's English Dub, Especially when he says "THIS.. ITCH!" XD

Also, in the Arcade Version's English Dub, the characters that have English Voices don't even have English voices for the Taunts, maybe they were recorded before taunts were implemented to the game.
Title: Re: KOFXIII
Post by: MAO11 on July 28, 2011, 12:53:51 am
i don't give a crap about english va's. aslong as they'll have a balanced gameplay. the only english i want to hear in a kof game are these
http://youtu.be/-sNjvY580ZE
Title: Re: KOFXIII
Post by: Loud Howard on July 28, 2011, 12:56:40 am
SNKP shoud pay at least Satoshi Hashimoto to Dub Terry and kim in english too, at least his engrish is better than their English VA's
http://tvtropes.org/pmwiki/pmwiki.php/Main/GratuitousEnglish
Title: Re: KOFXIII
Post by: Sky79 on July 28, 2011, 03:10:06 am
Why you hate Kyo (http://www.youtube.com/watch?v=lnSitB_ZYss)
Iori is not amused   :doom:


SNKP shoud pay at least Satoshi Hashimoto to Dub Terry and kim in english too, at least his engrish is better than their English VA's
http://tvtropes.org/pmwiki/pmwiki.php/Main/GratuitousEnglish

Mark Hildreth...........If SNK has any soul left, it'll be Mark Hildreth  :kugoi:

Burning Knucools!

Title: Re: KOFXIII
Post by: Nero D. on July 28, 2011, 03:16:26 am
bj love for EVERYONE'S voice in kofxiii PERIOD

even the announcer chick's
Title: Re: KOFXIII
Post by: Mikel Orihara on July 28, 2011, 03:35:49 am
bj love for EVERYONE'S voice in kofxiii PERIOD

even the announcer chick's

The announcer in KOF XIII is a dude.

And I wonder what happened to BJ Love... After RB2, he mysteriously vanished.
Title: Re: KOFXIII
Post by: Sky79 on July 28, 2011, 04:42:03 am
bj love for EVERYONE'S voice in kofxiii PERIOD

even the announcer chick's

The announcer in KOF XIII is a dude.

And that's warning #1 that you're voice-cast sucks
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 28, 2011, 04:43:57 am
huh? Why? Guilty Gear XX#R's announcer is a male and it's awesome, and so SFIII:3s' one.
Title: Re: KOFXIII
Post by: MellyInChains on July 28, 2011, 05:29:28 am
also see: hokuto no ken, darkstalkers, jojo's bizarre adventure, akatsuki blitzkampf, shit even mortal kombat 3
Title: Re: KOFXIII
Post by: MDD on July 28, 2011, 05:57:03 am
What, no mention of Alpha 3's fantastic announcer?
Title: Re: KOFXIII
Post by: asia_catdog_blue on July 28, 2011, 06:03:32 am
You Can't Give Up! GO FOR IT, MAN!

Heh, if we're talking about announcers, then I'll take the one from Fighters Destiny from the N64.

But really, when was the last time KOF had an Announcer that spoke GOOD English?
Title: Re: KOFXIII
Post by: Bastard Mami on July 28, 2011, 06:13:11 am
same as the last time an english speaking country bought kof.
Title: Re: KOFXIII
Post by: Duos.act on July 28, 2011, 06:14:52 am
KOF XIII's announcer speaks perfect English because the actor doing the voice is bilingual.
Title: Re: KOFXIII
Post by: Sky79 on July 28, 2011, 08:51:01 am
I leave for three hours and I see half a dozen dudes who missed my whole point... Yep, It's MFG


I mean if you can't tell if your announcer is male or female, then there's a problem boys.

Jesus  :no:


And yes, Alpha 3's guy rocked to hard, he's in Scott Pilgrim Vs. The World
http://www.youtube.com/watch?v=Hkdrau0EzYQ&feature=related




Title: Re: KOFXIII
Post by: Cyanide on July 28, 2011, 09:10:05 am
Marvel Super Heroes vs Streetfighter has the best announcer... No lie.

So, where are we up to on confirmed new characters? Billy and...?
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 28, 2011, 09:15:38 am
I leave for three hours and I see half a dozen dudes who missed my whole point... Yep, It's MFG

I mean if you can't tell if your announcer is male or female, then there's a problem boys.

Jesus  :no:



Heh, I just noticed your point...

However you gotta admit that the wording used on that phrase wasn't the best, otherwise someone else would have pointed it out to me already because everybody at MFG are assholes! (You know, using "you're" instead of "your") :innocent:

But I think Nero D. was also misinterpreted, he probably meant the announcer's girlfriend?  :P

Title: Re: KOFXIII
Post by: Nero D. on July 28, 2011, 10:21:17 am
prolly thinking about kofxiis announcer chick


it still stands tho
Title: Re: KOFXIII
Post by: MellyInChains on July 28, 2011, 01:02:19 pm
I leave for three hours and I see half a dozen dudes who missed my whole point... Yep, It's MFG


I mean if you can't tell if your announcer is male or female, then there's a problem boys.

Jesus  :no:

god forbid we interpret your post differently because of your awkward wording
Title: Re: KOFXIII
Post by: EnlightendShadow on July 28, 2011, 01:44:30 pm
NEW TRAILER!!!!
http://www.youtube.com/watch?v=XZ7NlmrUUE4 (http://www.youtube.com/watch?v=XZ7NlmrUUE4)
New story animations!!! New STAGES!!!!  if you look very closely one of those stages is Adel's stage from 2K3   ;D  Here is to Adel being in the game!!!!
Title: Re: KOFXIII
Post by: Mgbenz on July 28, 2011, 02:39:35 pm
http://www.risingstargames.com/games/the-king-of-fighters-xiii-ps3.html

5 New characters!!
Title: Re: KOFXIII
Post by: Retro Respecter on July 28, 2011, 02:43:41 pm
There is nothing in that article that says there are 5 new characters.
Title: Re: KOFXIII
Post by: Shunt666 on July 28, 2011, 02:45:57 pm
Quote
Featuring over 30 playable characters from the history of SNK's best selling games, including the return of fan favourites Mai Shiranui and Yuri Sakazaki and five new characters never before seen in previous KOF games
Title: Re: KOFXIII
Post by: Cobra Caddie on July 28, 2011, 02:58:15 pm
http://www.risingstargames.com/games/the-king-of-fighters-xiii-ps3.html

5 New characters!!

You misread.

Quote
five new characters never before seen in previous KOF games

Since they say "return of Mai and Yuri", they're counting the non exclusive cast. Which probably includes Hwa Jai, Saiki, Raiden(even though he was in XII), and possibly Dark Ash.

Honestly though, we don't know. I would be happy to see 5 exclusive characters. Hell I don't know why they just don't try to even it out with the rest of XI cast. Of course I have a duck in that fight. (http://caddie.smeenet.org/duckguild.gif)
Title: Re: KOFXIII
Post by: CF7 on July 28, 2011, 02:59:39 pm
Quote
Featuring over 30 playable characters from the history of SNK's best selling games, including the return of fan favourites Mai Shiranui and Yuri Sakazaki and five new characters never before seen in previous KOF games
Are...they counting the arcade version (and KoF XII)?
 :dizzy2:
Title: Re: KOFXIII
Post by: videoman on July 28, 2011, 03:20:31 pm
Nice! I always like KOF I was expecting just a few changes but they really when all out with this!


Title: Re: KOFXIII
Post by: Bastard Mami on July 28, 2011, 04:19:28 pm
we will get some nice new cinemas, cool.
Title: Re: KOFXIII
Post by: MellyInChains on July 28, 2011, 04:49:22 pm
"enhanced customization"

saw that in the announce trailer. color edit maybe? i doubt it but i'm secretly hoping for it
Title: Re: KOFXIII
Post by: Mikel Orihara on July 28, 2011, 07:19:04 pm
"enhanced customization"

saw that in the announce trailer. color edit maybe? i doubt it but i'm secretly hoping for it

Color Edit has already been confirmed. :)
Title: Re: KOFXIII
Post by: MellyInChains on July 28, 2011, 07:26:49 pm
holy shit awesome

well snk's definitely been on my good side lately
Title: Re: KOFXIII
Post by: Mikel Orihara on July 28, 2011, 07:38:02 pm
well snk's definitely been on my good side lately

They have been on my good side too, despite KoF XIII not having English Voices for the console release, in which, I hope a future KOF game will have those soon.

Color Edit, Anime Cutscenes, and New Stages all confirmed today is what matters to me now. I gotta get my focus on the netcode myself, in which I hope is good.
Title: Re: KOFXIII
Post by: Keku on July 28, 2011, 07:43:39 pm
Adel is bound to be in. The Sky Noah is in that trailer. Just being there for no reason doesn't cut it, especially after big fan demand.
And since Iori is getting his flames back, that explains his stage being included in the mix. Many of the new stages are character-proprietary, so we'll just have to wait and see.

If this means Bob Wilson, I would be a very, very happy person as he's never been given a chance to be in a KOF game besides as a cameo.
Title: Re: KOFXIII
Post by: Bastard Mami on July 28, 2011, 07:53:36 pm
But momoko is bob's student and we arleady got her alpha sprites, so you cna count her in instead of bobu.
Title: Re: KOFXIII
Post by: Keku on July 28, 2011, 07:56:42 pm
I suppose. Would have been fun to break the chain, though.
Title: Re: KOFXIII
Post by: xiondash on July 28, 2011, 08:03:41 pm
the new stages look awesome  :sugoi: :sugoi:

Adelheid  Skynoah from KOF 2003, the Rooftop of the Rose Stadium, human saiki stage ,  Micky Roger’s Downtown stage from Art of Fighting

(http://i56.tinypic.com/2m5zeom.jpg)
Title: Re: KOFXIII
Post by: MDD on July 28, 2011, 09:32:08 pm
Color Edit has already been confirmed. :)
:beam:
Title: Re: KOFXIII
Post by: Mikel Orihara on July 28, 2011, 09:33:57 pm
I bet Adel will be in it too.

Anyway, we should have a KOF XIII palette showcase soon to show off the palettes we made thanks to the game's new color edit. :beam:
Title: Re: KOFXIII
Post by: MellyInChains on July 28, 2011, 09:35:55 pm
billion steps ahead a ya (http://www.melv.thedailypos.org/kof13/melvkof13.png)

but that sounds like it'd be fun. can't wait to see what i can do with billy kane
Title: Re: KOFXIII
Post by: MDD on July 28, 2011, 10:24:59 pm
You know I would win, so don't even try.

As soon as I get the game, i'd color editing Ryo to have all the shoto colors.
Title: Re: KOFXIII
Post by: MellyInChains on July 28, 2011, 10:29:07 pm
and that's why you're gonna lose the palette contest that doesn't even exist yet
Title: Re: KOFXIII
Post by: MDD on July 28, 2011, 10:30:30 pm
Fine. I'll give everyone Rasta Bison colors instead.
Title: Re: KOFXIII
Post by: TTTTTsd on July 28, 2011, 10:51:03 pm
Can you win in creativity and inspiration. Daw haw haw Shoto Ryo. ANYWHOOOOOOOOOOO, flames iori would be awesome as playable. I like new iori too, but both wouldn't hurt at all.
Title: Re: KOFXIII
Post by: Mikel Orihara on July 28, 2011, 11:01:38 pm
Some photos from THE Answer are available here:

http://twitpic.com/photos/theanswerkof (http://twitpic.com/photos/theanswerkof)

Some notes from him as well:
Quote
Elizabeth has been nerfed badly, Raiden DK takes even longer to charge. K got buffed. Damn you Gunsmith!!!!
Quote
Saiki has 6B and 4B in the air and can jump in combo it. Example jump in A 4B to start combo.
Title: Re: KOFXIII
Post by: SlySuavity on July 28, 2011, 11:11:44 pm
>Elizabeth nerfed.
>K buffed.

ಠ_ಠ
Title: Re: KOFXIII
Post by: Mikel Orihara on July 28, 2011, 11:20:25 pm
ಠ_ಠ
That was the same reaction I had when I heard that news.

EDIT: SAIKI IS IN DA HOUSE!

Saiki HD combo (http://www.youtube.com/watch?v=1Kh-VJe-bEo)
I can't tell, but I guess Saiki has his own individual voice actor from Ash aside from an individual moveset.

American Version's box artwork:
http://twitpic.com/5xcbdd (http://twitpic.com/5xcbdd)
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 29, 2011, 01:15:45 am
There was a supposed betatester who wrote an article a month ago talking about him testing the beta of this game and he said human Saiki was in and that the char select screen had space for some extra chars. He also said Saiki had a cool movelist and different from Ash. I thought it was BS so I didn't post it here (And it was in spanish). He said many stages were beta and in the 2nd round the BG was just a solid color XD.

Iori's stage belongs to the current Iori team, not to his 98 version so I guess the old Iori will also get his own stage.

EDIT: OH ALSO, STORY MODE BITCH!
Title: Re: KOFXIII
Post by: Mechy on July 29, 2011, 01:18:24 am
So is saiki gameplay wise a nerfed version of the boss?
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 29, 2011, 01:22:49 am
I dont think so, he seems to have his own movelist (Bah, the video shows a teleport move and also the guy who was a supposed betatester said he didn't have a moveset similar to the boss version)

Also Kusanagi is in? :O (http://twitpic.com/5xbqzk)

And Obama's cameo in the game lol! (http://twitpic.com/5xbnp0)

SUPER EDIT: Holy shit Saiki's HD combo! Including MAX CANCEL! (http://www.youtube.com/watch?v=PaqeMEL4QJo&feature=youtube_gdata_player)
Title: Re: KOFXIII
Post by: MDD on July 29, 2011, 01:58:37 am
KUSANAGIIIIIIIIIIIII.
Title: Re: KOFXIII
Post by: Duos.act on July 29, 2011, 02:01:18 am
(http://www.mmcafe.com/cgi-bin/imageboard/file/canvas2.png)
Title: Re: KOFXIII
Post by: GF202020 on July 29, 2011, 02:06:09 am
So wait...no Adel then if the game is already done and being tested?

..or is it that they'll update the beta periodically with new characters?
Title: Re: KOFXIII
Post by: LurkerSupreme on July 29, 2011, 03:34:41 am
Joe chargin' his neomax. (http://www.youtube.com/watch?v=mvuOSWiywyY&feature=player_detailpage)
Title: Re: KOFXIII
Post by: asia_catdog_blue on July 29, 2011, 03:48:37 am
(http://www.mmcafe.com/cgi-bin/imageboard/file/canvas2.png)
We can always hope that they tweak Jai to further himself from Higashi.
Title: Re: KOFXIII
Post by: LurkerSupreme on July 29, 2011, 06:39:40 am
http://www.youtube.com/watch?v=yTzVTmzUBik&feature=player_detailpage (http://www.youtube.com/watch?v=yTzVTmzUBik&feature=player_detailpage)

Confirming what is already known. Saiki is in.
Classic Iori sounds like he will be DLC. (http://game.snkplaymore.co.jp/official/kof-xiii/info/index.html)
Palette customization.( They did the back of the sprites too?)
Closer look at their sprites and short movelists (http://game.snkplaymore.co.jp/official/kof-xiii/character/index.html)The entire site  is also updated.
Title: Re: KOFXIII
Post by: Alhambra on July 29, 2011, 07:00:40 am
Great trailer. Billy's stance still lacks heart.
Super excited for Classic Iori!
Title: Re: KOFXIII
Post by: Luis Alejandro on July 29, 2011, 07:05:53 am
wow amazing stuff
Title: Re: KOFXIII
Post by: LurkerSupreme on July 29, 2011, 07:07:45 am
http://game.snkplaymore.co.jp/official/kof-xiii/story/index.html (http://game.snkplaymore.co.jp/official/kof-xiii/story/index.html)

There also three story paths split between Ash, Adel and Heidern. I hope that means Adel is closer to being in. Ain't holding my breath though.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 29, 2011, 07:26:16 am
Oh look! Tons of extra content! I would say "SNK take my money!" but I dont have a console :P

Mission mode, story mode (Seriously, in a KOF game, that's just fantastic!) and Trial mode. I hope the online matches to be good aswell, if they ever do a PC port no doubt I'll buy this, heck even faster that SSFIVAE (Hint: SNK will  never release this for PC >_>).


...


Someone translate Iori's movelist!!! >:( (Wait, the movelist is obviously not complete).
Title: Re: KOFXIII
Post by: MDD on July 29, 2011, 07:50:08 am
This is a Day-1 buy for me. So much extra shit in this game, I just fucking love SNK for this. Now I just need to get better at KOF that isn't XI. Is the game less....strict than the others?

Red Navy, go buy a Sexbox Tree60.
Title: Re: KOFXIII
Post by: S.D. on July 29, 2011, 07:57:11 am
Great trailer. Billy's stance still lacks heart.
Agreed, he doesn't even spin his stick nor tries to balance his body weight... it's just.. there.

Super excited for Classic Iori!
I'm not, ugh. Claw Iori is super awesome and no longer boring.


Also, hoepfully "Kusanagi" is just Kyo's alternate costume, because Kyo already plays like classic Kyo/Kusanagi. No Aragami chains, no Mu-Shiki...
Title: Re: KOFXIII
Post by: Duos.act on July 29, 2011, 08:05:21 am
But if Kusanagi was his own character, he could be rekka Kyo again!
Title: Re: KOFXIII
Post by: MDD on July 29, 2011, 08:07:12 am
I'll lol if they make Kusanagi play like NESTS Kyo.
Title: Re: KOFXIII
Post by: S.D. on July 29, 2011, 08:42:11 am
But if Kusanagi was his own character, he could be rekka Kyo again!
That or... we could get Kyo-1 (Whom is kinda sorta different to classic Kyo) or Kyo-2 (AKA 98 Kyo with new moves in 02UM)
Title: Re: KOFXIII
Post by: Nero D. on July 29, 2011, 09:27:41 am
his stance is based off his ff2/special stance (google/youtube it) but it doesnt even have the  hop in between


i still dont understand why they went visually SO far back with some characters (andy ff2/kof94-95 look, ryo awkward aof(all)/kof94-95 stance, joe oldschool no armbands, and billy ff1/kof95 look with lulzy stance...i think there are more chars but i dont have net right now to confirm) when they had decent stances beforehand

just saying
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 29, 2011, 09:30:14 am
Maybe Billy does have extra frames before looping his standing stance. The site often use short versions of the standing anims for many chars. For example EX Iori only has the initial part of his standing anim.
Title: Re: KOFXIII
Post by: Duos.act on July 29, 2011, 09:58:53 am
Yeah, don't forget Kula's stance on the site doesn't even move her fingers, let alone have the yawn when she goes idle.
Title: Re: KOFXIII
Post by: EnlightendShadow on July 29, 2011, 09:59:23 am
was anyone able to get the pics from the "story page" in the official web page.  It says the links are currently broken http://game.snkplaymore.co.jp/official/kof-xiii/story/index.html (http://game.snkplaymore.co.jp/official/kof-xiii/story/index.html)

if someone does, please share :D

oh yeah, i saw adel in the background of his stage... i still hope he made the cut for the game
(http://game.snkplaymore.co.jp/official/kof-xiii/game/img/p_versus01.jpg)
Title: Re: KOFXIII
Post by: EnlightendShadow on July 29, 2011, 12:12:35 pm
New animated gifs!!!
(http://www.speksnk.org/speksnk/hilo_kof_xiii_consolas/sprite_billy.gif)(http://www.speksnk.org/speksnk/hilo_kof_xiii_consolas/sprite_iori.gif)(http://www.speksnk.org/speksnk/hilo_kof_xiii_consolas/sprite_saiki_normal.gif)

I get more and more hyped every time I see something new about this game!!! This is the game I'm waiting for in 2011!!!
Now to enjoy some quality fights at this year's EVO!!!!!!!
 :sugoi:
Title: Re: KOFXIII
Post by: Duos.act on July 29, 2011, 12:15:33 pm
I love the first half of Saiki's stance.  He's so fucking cocky.  He's got his head all tilted back like "what you got bitch?  What the FUCK are you gonna do?"
Title: Re: KOFXIII
Post by: Mechy on July 29, 2011, 12:27:37 pm
SNK are such great character designers
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 29, 2011, 12:45:41 pm
I love the first half of Saiki's stance.  He's so fucking cocky.  He's got his head all tilted back like "what you got bitch?  What the FUCK are you gonna do?"

His stance would be much better with just that part. The latter part fits more Ash but for Saiki is a bit weird, seeing how serious he is compared to Ash.

Also due to the loss of the flame details on his clothes his left arm now looks weird with just one color tone on the second phase of his standing anim.
Title: Re: KOFXIII
Post by: NGeo on July 29, 2011, 01:05:13 pm
hmmm

(http://i639.photobucket.com/albums/uu115/orochig3o/Untitled-3.png)
Title: Re: KOFXIII
Post by: GF202020 on July 29, 2011, 01:22:50 pm
Adelheid's got some new pants in his Story opening.

Also crap...him being in the background does somewhat kill his chances of being in...unless it's something like Tron in MvC3 where he only shows up when he's not fighting...and considering the trailer didn't have him in it probably means there is also a version of it without him in it.
Title: Re: KOFXIII
Post by: c001357 on July 29, 2011, 01:27:48 pm
incomplete list of changes (http://dreamcancel.com/forum/index.php?topic=932.msg22124#msg22124)
Quote
-Neomax in HD costs 2 stocks but 3 stocks outside of HD.
-Liz's midscreen, 1 stock no drive 511 damage combo now deals 391
-Shen's gotten a slight damage decrease, I couldn't quite figure out where but Kunio's 799 (1 stock HD combo) now does 777
-Duo Lon's Ex f.AC now has more hit stun (or better recovery for DL) so that he can do s.C or s.D (before it was a near 1 frame that allowed only for d.A, and if you're close enough you can link that to s.C).
-Duo Lon's NM has finally been normalized and now does 448 instead of his silly 400 he used to do.  (Most characters are 450-500 in the arcade version).
-Maxima's air vapor cannon now holds him in place for both version and then after he's done he either goes forward or drops down (I forget), but not backwards.
-Maxima's damage has been decreased slightly.
-Goro's dp+K, [DC] hcf P seems to only work in the corner now (WHY?).   His NM has been buffed to 571, yup!
-Kyo's hcb+K is no longer safe, is also does not build much drive or meter if it connects.  It seems only useful for combos from now on.
-Kyo has his air Ex Orochinagi
-All characters that we tested all had aerial Ex DMs like Mai.
-Kyo can do d.B, d.A, df.D [1hit], qcf+K midscreen now.
-Overall, hit hitboxes have been adjusted and it's harder to cross characters up now.  It was noticable as we couldn't get K''s j.B or j.D to crossup.
-Chin is now top tier.
-K''s hop no longer goes over a standing opponent.
-K''s second shell (qcf+P.f+B) now juggles opponent higher and when preceded by an Ex qcf+P, allows the second shell to hit twice, and hence combo into his qcf x2+P DM like in the RS trailer.
-Shen's fully charged qcf+P now only removes 50% of the guard gauge.
-Mai has been buffed overall.   Her air.d+B has faster recovery making it kinda safe, her air.qcb+P is also safer.
-Mai's air DM now falls "natually" as she travels across the screen a la '95 Mai's hidden air DM.
-Mai's air Ex DM also MaxCancels into NM.
-Mai's Ex Ryuenbu has startup invincibility.
-Mai's A Ryuenbu has a larger vertical hitbox acting like an anti air (assumingly it's like her beta version).
-Terry has a d.A, d.C link which helps his hit confirmation a lot.  Gave us an instant Fatal Fury "feel" to it.
-Takuma's stun combo juggles are much harder to perform and the timing is real tight.
-Joe's NM comes out FAST.  Can pretty much punish air attacks on reaction.
-Joe's NM when MC'd, will wait for the opponent to drop from the Screw Upper, automatically releasing it for you.  It's a damaging MC.
-Joe's Ex DM travels across the screen now.
-Joe's D Tiger Knee now has startup invincibility somewhat similar to XII but not as extreme.  B version is faster but has no invincibility.
-Liz's Ex DM now does no pushback on blocked opponents
-Liz's Ex counter only allows followups with specials, not normals.
-Liz still can do the reset DM midscreen still (personally tested).
-Beni's Ex Raijinken now holds the opponent in position allowing you to follow up.  I believe CMD.Duc did (corner), Ex Raijinken (qcf+AC), A Raijinken, dp+K.  Overall CDM.Duc says he's been buffed.
-Ash's Ex qcb+P now juggles even grounded opponents.
-Ryo's dp+A seems faster, his parries are faster, and his Ex hcb+K seems faster.
-Andy's d.D is slower now and no longer as abusable, it still can hit anti-air but seems to trade more now.
-Andy's Zaneiken is safe on block now, but he's also pushed back really far himself. 
-Andy's Ex hcf+K, d.D is harder to connect now mid screen.
-Raiden's dropkicks have finally has its charge time increased.   Despite initials reports, 1.1 did not change his charge time from 1.0.  Personally, I must have charged ove 20+ seconds and I could not get level 3 to come out.  If you land the DK midscreen, the opponent will fly away really far not allowing a follow up.  His double DK shenanigans still work in the corner.
-King and Hwa Jai's slide both cancel now by themselves.
-King's NM has been fixed, it now goes further and when MC'd does full damage.
-Mature's qcb+K has better recovery
-Ralf's Vulcan Punch now knocks the opponent away after two hits.
-Clark, sadly, seems unchanged.
-Leona's HD combos have been nerfed slightly.
-Kula's corner juggles seem harder to connect.
-I was kidding about Chin, he seems unchanged.
-Saiki is very strong from what I saw from No.17 and Oscar messing around with him.  He feels very mid-boss in terms of damage but I may change my mind later, naturally, Oscar has decided to pick him up and drop Liz =)
Title: Re: KOFXIII
Post by: Cyanide on July 29, 2011, 01:31:38 pm
No mention of "matures infinite removed" they best do that.
Title: Re: KOFXIII
Post by: c001357 on July 29, 2011, 01:33:30 pm
it was removed in the current arcade version 1.1
Title: Re: KOFXIII
Post by: Cyanide on July 29, 2011, 01:35:38 pm
Oh good, did not know that. Ok, changes can continue. Give Vice a sexy KO or something.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on July 29, 2011, 01:45:52 pm
great... this is a YES or YES to me... I will buy this game the first day it's out
(even I don't know yet the date, but I will search for it)
Title: Re: KOFXIII
Post by: c001357 on July 29, 2011, 01:48:40 pm
oct 25 for us
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on July 29, 2011, 01:55:18 pm
great... I think I will be playing a lot this game... I haven't played KOF XIII arcade yet, so I want to get my hands in this
 8)
Title: Re: KOFXIII
Post by: EnlightendShadow on July 29, 2011, 03:21:02 pm
HD PICS :D

(http://www.4gamer.net/games/134/G013484/20110729030/SS/004.jpg)
http://www.4gamer.net/games/134/G013484/20110729030/ (http://www.4gamer.net/games/134/G013484/20110729030/)
Title: Re: KOFXIII
Post by: Bastard Mami on July 29, 2011, 04:15:28 pm
I hope the tutorial mode is good.
Title: Re: KOFXIII
Post by: Psycho Krusher on July 29, 2011, 04:19:53 pm
hmmm

http://i639.photobucket.com/albums/uu115/orochig3o/Untitled-3.png
Woah, Magaki looks crazy in this picture  :o
Title: Re: KOFXIII
Post by: Mgbenz on July 29, 2011, 04:23:02 pm
(http://www.4gamer.net/games/134/G013484/20110729030/SS/007.jpg)

Ramon you lazy ass.
Title: Re: KOFXIII
Post by: Toshio Tenma on July 29, 2011, 04:33:31 pm
So Saiki will fight as his previous form this time?
Title: Re: KOFXIII
Post by: BrundleFly on July 29, 2011, 08:02:36 pm
Final Box art and Pre order bonus  :sugoi:   The PS3 box art looks like crap LOL :pwnonk:

(http://img4.imageshack.us/img4/5307/kofxiiifaithfulcdreveal.jpg) (http://imageshack.us/photo/my-images/4/kofxiiifaithfulcdreveal.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Title: Re: KOFXIII
Post by: LurkerSupreme on July 29, 2011, 08:09:30 pm
Why would you not have your protagonist on the cover? PS3's box art makes no sense.
Title: Re: KOFXIII
Post by: SNT on July 29, 2011, 08:59:33 pm
What are you talking about?  Kyo's right there.  No idea who that white haired girly looking guy on the 360 cover is.  HIDDEN TEXT HERE==>This post is a celebration of the fact that Ash's been paradoxed out of existence.
Title: Re: KOFXIII
Post by: walt on July 29, 2011, 09:14:03 pm
WHERE DO I PREORDER?
Title: Re: KOFXIII
Post by: BrundleFly on July 29, 2011, 09:15:04 pm
sorry I must of cut it out by accident,

amazon
gamestop
or participating retailers  :sugoi:
Title: Re: KOFXIII
Post by: S.D. on July 29, 2011, 10:05:46 pm
BRB, preordering KOFXIII And UMVC3 (Sup NES Hiryu) from Amazon.
Title: Re: KOFXIII
Post by: Alhambra on July 30, 2011, 01:27:36 am
Does anyone remember the other characters whose data was found on KOFXII disk?

Figure since we got 3 of em maybe we'd be getting more characters from that list...
Title: Re: KOFXIII
Post by: MellyInChains on July 30, 2011, 03:26:20 am
according to fight-a-base:

"The King of Fighters XII originally would have had Mai, Yuri, King, Vice, Takuma, Hwa Jai, "Billy", a "Dark" Ash, and a KoF '98 version of Iori, as well as a boss of unknown identity."

so apparently no. everyone mentioned has been in at this point so hey
Title: Re: KOFXIII
Post by: Xhominid on July 30, 2011, 04:34:44 am
What are you talking about?  Kyo's right there.  No idea who that white haired girly looking guy on the 360 cover is.  HIDDEN TEXT HERE==>This post is a celebration of the fact that Ash's been paradoxed out of existence.

Technically, Ash is the protagonist of this saga, so it is weird if he isn't on the cover....
Title: Re: KOFXIII
Post by: Duos.act on July 30, 2011, 04:37:03 am
Kyo is the protagonist of the series as a whole though, it makes sense for him to be in front.
Title: Re: KOFXIII
Post by: Bastard Mami on July 30, 2011, 04:38:26 am
Here's hopign for a blue mary, ramon and vanessa team; thoguh it looks like snkp ill release this game  is, then move to dlc releases for a few years until (and if) they decide to make a new kof.
Title: Re: KOFXIII
Post by: Keku on July 30, 2011, 04:46:16 am
Technically, Ash is the protagonist of this saga, so it is weird if he isn't on the cover....
Ash was never a protagonist in any of the games though. If anything, he was an anti-hero with a complete disregard for the safety of others, officially regarded as the general antagonist of the saga since the end of 03.
Not like Kyo is much of a protagonist either. At least not when apart from Iori and Chizuru.
Title: Re: KOFXIII
Post by: Duos.act on July 30, 2011, 05:27:10 am
Protagonist does not always have to = hero you know :P

Protagonist is just the central character of the story.  Ryu is the protagonist of Street Fighter, but Chun Li would be the "hero" character, or maybe Guile.
Title: Re: KOFXIII
Post by: Alhambra on July 30, 2011, 06:04:31 am
Here's hoping for a blue mary, ramon and vanessa team
Title: Re: KOFXIII
Post by: S.D. on July 30, 2011, 06:23:05 am
Or even better. Eiji to complete Iori's 95 team and... Adel. Maybe Oswald.
Title: Re: KOFXIII
Post by: Duos.act on July 30, 2011, 06:23:35 am
English site is live for those interested. (http://www.atlus.com/kofxiii/)
Title: Re: KOFXIII
Post by: S.D. on July 30, 2011, 06:30:39 am
Of that's handy (Too bad we can't see the EX DMs/SDMs)
SO Iori has his 2K DM and Saika. His Neomax is his HSDM/MAX2.
Saiki is a charge-less Ash with teleports.
Title: Re: KOFXIII
Post by: Alhambra on July 30, 2011, 06:33:52 am
I love the move demonstrations.
I sincerely hope Iori keeps his quote and maniacal laugh during Saika. Very happy with his movelist. Neomax is awesome.
It is really, really, really hard for me to be excited about Saiki. I know he'll play different and all but he looks so... lazy.
Title: Re: KOFXIII
Post by: Duos.act on July 30, 2011, 06:34:11 am
Saiki looks more like the Charlie to Ash's Guile.  He shares some similarities but probably has a different strategy.
Title: Re: KOFXIII
Post by: Mikel Orihara on July 30, 2011, 06:52:19 am
Saiki looks more like the Charlie to Ash's Guile.  He shares some similarities but probably has a different strategy.

Wasn't Charlie a charge character or whatever?
Title: Re: KOFXIII
Post by: S.D. on July 30, 2011, 06:58:05 am
Yes, it's more like 2001 Leona and 2001 Heidern.
Title: Re: KOFXIII
Post by: Keku on July 30, 2011, 07:08:03 am
Protagonist does not always have to = hero you know :P
Protagonist is just the central character of the story.  Ryu is the protagonist of Street Fighter, but Chun Li would be the "hero" character, or maybe Guile.
That's exactly what I mean, though. KOF is on a thin line on that aspect, and it kinda' bugs me because it focuses on groups of characters outside who we're even supposed to follow. 03 had the Three Treasures and Ash, XI had a big focus on Those From The Past and Elizabeth along with Ash, and XIII is kinda' like XI's Side B while being a direct sequel, FINALLY exposing some detail on Ash (albeit rather small besides TIME TRAVEL) but all while gathering many more subplots related to the entire series that have been going on since '99.
Despite being called the Ash Saga, it's mostly focused on Those From The Past outside of Saiki, the still vague and inexplicable bond between Lizzy and Ash, and Heidern's special ops are always ten steps ahead of everyone.

Hell, we barely even get to follow him until this coming console port. But we don't just follow him, we follow the entire special forces and the Bernstein side of the whole thing too. If anything, in my honest opinion, the Ikari Team and the special ops are the real protagonists since the NESTS Saga since they rigged everything and we constantly follow them.

True, Ash is a central character, but one among many others who got more spotlight time. He only gets more attention due to his... rather shocking first appearance when nobody knew what he was. And he keeps the ball rolling. :V
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 30, 2011, 10:40:12 am
Quote
Partial Site translation info by Toxico from MMCafe:

Quote
Actually the guy said "DLC character, "Flame wielding Iori", coming soon. The download content of the site only shows Iori as of now.


OK : DLC section of the site : (rough)

"Jump to the online stores, additional content can be bought varying from Custom Themes (wallpapers), Games Icon, Additional Character, stages and BGMs will also be available".

Game mode section (what I cared of)

Customize : (rough) "Associated to your online profile, there it will be the available option of personally modifying your characters for combat and accessing them via online (with this I'm understanding that you can "transport" your customizations to other consoles as long as you have access to your profile). In addition to the default costumes there it will be 5 spaces for your own customized models, we encourage you to try these!".

Mission : (rough) "This mode will contain 3 different types of mission challenges, we encourage you to try your skills with these.

Time attack : Utilize 1 character to go through the 1p game, rankings can be updated online.
Survival : Challenge the CPU with the restriction of having a single life bar, how long can you survive?
Trial : Challenges exclusive to the selected character, not only will be oriented towards combos. This mode will incline players to learn advanced techniques by having a live example of how they are performed."

edit

Blog reopened. Nothing that we don't know already was said, what caught my attention was that they were looking forward to add things that they thought of in the arcade version, but couldn't get into completion then.

The "Story" tab has a "Visual novel" header... So it looks that your options are going to affect the cinema displays that you are going to look at... I remember that back then, early in the year the novelist that associates with KoF stated that he was "gonna work" in something then (probably SNK related), perhaps this was it?

EDIT: If you loved all the little details SNK put on this game like being able to see the back of the char on color edit mode well guess what? This stage has an echo effect on the character voices :O

http://www.andriasang.com/e/galleries/2011/07/29/kofxiii_screens/2132456595/


EDIT2: Recorded gameplay

http://www.ustream.tv/recorded/16323949
Title: Re: KOFXIII
Post by: Koop on July 30, 2011, 11:42:35 am
http://www.atlus.com/kofxiii/

Site was updated check out the character section to see move list previews
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 30, 2011, 11:50:18 am
http://www.youtube.com/watch?v=7VhE6Zkkthw

Quote
This vid shows a new hit-confirm start-up animation for Kensou's Multi-punch DM

http://dreamcancel.com/forum/index.php?topic=932.1575
Title: Re: KOFXIII
Post by: S.D. on July 30, 2011, 11:56:01 am
http://www.atlus.com/kofxiii/

Site was updated check out the character section to see move list previews
This has been posted before.
But after checking the site again, the videos for Ash's special moves are all wrong.
Title: Re: KOFXIII
Post by: MAO11 on July 30, 2011, 12:23:00 pm
R.I.P ash crimson.

http://youtu.be/d9C2jq12eOM

i wonder what will happen to shenwoo now that his best friend is gone, is he going to share the same fate as angel or will they make a team with shenwoo and angel on it.
Title: Re: KOFXIII
Post by: Duos.act on July 30, 2011, 12:41:47 pm
SNK doesn't give a shit about the Eolith characters, deal with it bub.

And obviously they'll keep Shen on a team with Duo and Betty.
Title: Re: KOFXIII
Post by: MAO11 on July 30, 2011, 12:46:26 pm
rather than betty i want them to team up with oswald. now ash saga is done and saiki is gone betty doesn't have a role now.
Title: Re: KOFXIII
Post by: K.O.D on July 30, 2011, 12:48:15 pm
Oswald was the best new addition in the ash saga, he needs to be back.
Title: Re: KOFXIII
Post by: Duos.act on July 30, 2011, 01:00:25 pm
I just can't see them just dropping Oswald off after one game.  I mean at the very least they'll probably put him in the next dream match.  I can't think of a single character in the main KOF series that only got to be in one game.  Even Foxy came back for 02 UM.
Title: Re: KOFXIII
Post by: c001357 on July 30, 2011, 01:05:56 pm
interview w/ atlus/snkp (http://dreamcancel.com/?p=1565)
no english voices and promotion will be a grassroots approach
Title: Re: KOFXIII
Post by: MAO11 on July 30, 2011, 01:12:32 pm
I just can't see them just dropping Oswald off after one game.  I mean at the very least they'll probably put him in the next dream match.  I can't think of a single character in the main KOF series that only got to be in one game.  Even Foxy came back for 02 UM.

except for k9999, there's momoko but i'm sure she'll be in future kof games now that the psycho-soldiers will be the next main heroes.
Title: Re: KOFXIII
Post by: Iced on July 30, 2011, 01:14:48 pm
interview w/ atlus/snkp (http://dreamcancel.com/?p=1565)
no english voices and promotion will be a grassroots approach

Goddamnit Snk.
Title: Re: KOFXIII
Post by: Mechy on July 30, 2011, 01:16:04 pm
Gotta admit its pretty crazy how snk can still somehow struggle back up after all the times they almost drowned in the gaming market.

Atlus are nice people.
Title: Re: KOFXIII
Post by: MAO11 on July 30, 2011, 01:19:18 pm
Quote
5. New characters/stages/content?
SNK/P: So far we’ve announced two new characters (Billy Kane and Saiki before transformation). There will be more characters,

this caught my attention.
Title: Re: KOFXIII
Post by: Cyanide on July 30, 2011, 01:25:24 pm
They mention getting the game out there. Really really need to do a bit more though. Fuck, pay IGN some money if you have to and make them rate it 8.5 or whatever.

Get the game out not only to the kof audience but everyone who might not know about it. If it's easy to play, and you make it easy to play it will sell even if it is a fighter.
Title: Re: KOFXIII
Post by: Iced on July 30, 2011, 01:32:33 pm
I would make it a network only game, with online capacities. That would circumvent any distribution problems.
Title: Re: KOFXIII
Post by: Duos.act on July 30, 2011, 01:33:30 pm
I just can't see them just dropping Oswald off after one game.  I mean at the very least they'll probably put him in the next dream match.  I can't think of a single character in the main KOF series that only got to be in one game.  Even Foxy came back for 02 UM.

except for k9999, there's momoko but i'm sure she'll be in future kof games now that the psycho-soldiers will be the next main heroes.

K9999 made it to 02 after his appearance in 2001.

Title: Re: KOFXIII
Post by: MAO11 on July 30, 2011, 01:39:55 pm
oh yeah there was such a thing called kof2001. i thought it was just a nightmare,
Title: Re: KOFXIII
Post by: CF7 on July 30, 2011, 05:06:02 pm
Oswald was the best new addition in the ash saga, he needs to be back.
Indeed.
I just can't see them just dropping Oswald off after one game.
I found the circunstances to be funny, actually: Seeing their team ending in XI...then noticing only Shen returning the next game...start loling...
I wonder what will happen to shenwoo now that his best friend is gone, is he going to share the same fate as angel or will they make a team with shenwoo and angel on it.
SNK doesn't give a shit about the Eolith characters, deal with it bub.
The fans do, however. I still don't get why didn't SNK opted for redesigning K9999 instead of creating a replacement whose only appearance was in a dream match of a dream match.
@地獄の花: Hm, interesting question. So, if Ash never existed, Shen Woo, Oswald, Duo Lon and Elisabeth never met, and probably have no reason to participate in the Tournament...WHAT NOW, SNK!? Also, will the story be reseted to the end of the 2001 Tournament? I also wonder if those uncanon characters from KoF Ex will ever appear in an actual, canon game; Miu was rather interesting...
Title: Re: KOFXIII
Post by: Mechy on July 30, 2011, 05:25:21 pm
Im hoping Botan will be playable

that was her name right?
Title: Re: KOFXIII
Post by: Duos.act on July 30, 2011, 05:50:36 pm
Botan is sexy, I have no objections to her being playable.
Title: Re: KOFXIII
Post by: Nero D. on July 30, 2011, 07:40:10 pm
being reset to the end of 2k1 would be the only option

its the end of nests, kensou is fresh off of getting his powers back with interest and he has NOT(keyword) mastered his dragon spirit yet unlike in xi where ron wouldve had a hard time trying to take it

also, speaking of ron he is fresh off of nests coattails with some power he gained from them mixed with his ninjutsu and ready to do his own thing (main villain)

duo lon will play a much more important part (obviously) and lin's allignment at that point is still up for debate (psycho xi ending showed him with what looks like a resurrected hizoku clan OR just a new set of rogue ninja) but he will also play a large role

benimaru will also get his time to shine because up to this point he has had dialogue contact or an intro with each hizoku member up to this point (except for the devas in lin's winpose) so he will play a part cause he knows something

shen woo may still enter because he likes to fight and oz still needs that drug regardless
Title: Re: KOFXIII
Post by: S.D. on July 30, 2011, 10:20:43 pm
K9999 made it to 02 after his appearance in 2001.
And he was kinda sorta unlockable in KOF NeoWave.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 31, 2011, 12:04:52 am
Am I missing something? Because he's not in Neowave, not even in the PS2 version which has Angel and May Lee.
Title: Re: KOFXIII
Post by: S.D. on July 31, 2011, 12:14:11 am
http://www.youtube.com/watch?v=NCboSfIDOVc
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 31, 2011, 12:22:31 am
I saw that hack a month ago. So his data was actually in the game?  o_O . I thought the hackers added him along with the PS2 characters (They dont even have their own portraits).
Title: Re: KOFXIII
Post by: S.D. on July 31, 2011, 12:26:21 am
Yeah, his data is in the ROM.
I think SvC had someone else's data in the ROM as well.... either K9999 or Seth's data.
Title: Re: KOFXIII
Post by: oraora? on July 31, 2011, 09:53:21 am
One question, is kofxiii the last kof game or will there be a sequel?
Title: Re: KOFXIII
Post by: Duos.act on July 31, 2011, 09:57:42 am
We have no way of knowing.
Title: Re: KOFXIII
Post by: S.D. on July 31, 2011, 11:11:31 am
Okay so I preordered this from Amazon.
Check the product features:
http://www.amazon.com/King-Fighters-XIII-Xbox-360/dp/B0054IN5RI/ref=sr_1_2?ie=UTF8&qid=1312008761&sr=8-2
I can't wait to push blocks with Kyo.
Title: Re: KOFXIII
Post by: TempesT on July 31, 2011, 11:16:40 am
LOL
Title: Re: KOFXIII
Post by: rednavi -RETIRED on July 31, 2011, 11:19:13 am
Imagine if one of the chapters in story mode is actually played like that game LMAO!
Title: Re: KOFXIII
Post by: Alhambra on July 31, 2011, 11:34:25 am
Gamespot has a lot of HD Gameplay vids (http://www.gamespot.com/ps3/action/the-king-of-fighters-xiii/videos.html?mode=all)

Gameplay isn't great, but probably best look at the new stages and characters we have so far.
Title: Re: KOFXIII
Post by: Mechy on July 31, 2011, 11:37:31 am
I dont really like Saikis voice. I imagined it a bit softer.
Title: Re: KOFXIII
Post by: Duos.act on July 31, 2011, 11:51:07 am
Gotta love how that vid gives us a sneak peek at Saiki's theme. 
Title: Re: KOFXIII
Post by: MAO11 on July 31, 2011, 11:58:10 am
being reset to the end of 2k1 would be the only option

its the end of nests, kensou is fresh off of getting his powers back with interest and he has NOT(keyword) mastered his dragon spirit yet unlike in xi where ron wouldve had a hard time trying to take it

also, speaking of ron he is fresh off of nests coattails with some power he gained from them mixed with his ninjutsu and ready to do his own thing (main villain)

duo lon will play a much more important part (obviously) and lin's allignment at that point is still up for debate (psycho xi ending showed him with what looks like a resurrected hizoku clan OR just a new set of rogue ninja) but he will also play a large role

benimaru will also get his time to shine because up to this point he has had dialogue contact or an intro with each hizoku member up to this point (except for the devas in lin's winpose) so he will play a part cause he knows something

shen woo may still enter because he likes to fight and oz still needs that drug regardless

i bet oswald will be hero or rather the anti-hero for the next story and benimaru,shen,doulon and the rest of the psycho will be the heroes. never the less hero or not i want to see oswald on the next kof.

@lolmechy hell yes botan and a nerfed shion. or some guest appearance of kof ex characters. a revamped miu with less projectiles.
Title: Re: KOFXIII
Post by: Luis Alejandro on July 31, 2011, 10:11:37 pm
Got to play this yesterday and actually won a round in a tourney lol first time playing this game too. used kim iori and terry.
could not for the life of me figure out neo maxes that half the friggin match i was spamming combinations to figure shit out.
Fun game and hella addicting, saw this beastly kyo who did mad air juggles with his fire supers, makes me almost want to use him when i get the game.
Title: Re: KOFXIII
Post by: videoman on August 01, 2011, 02:11:09 am
Quote
Interview translation by The Professor :

The translator misses some of the translations and adds some own words, so here's a direct translation of what Yamamoto says.

1. The development is at 90% and it's mostly finished.

2. No, there's still about 10% left. We still have the last brushups remaining.

3. This time, there's going to be a lot of additional play mode elements. In comparison to 12, There's going to be about double the volume of modes added in, and lack of content will not be an issue.

4. First of all, we added a tutorial mode to introduce the game. This time, the game has about 36 characters.. er, 31 characters. So we've added a mission mode and training mode to introduce them, show how they can be played, and for players to practice them. Another addition is the story mode. Up until now, the story has only been partially told, so we'll be telling the story from the perspective of multiple characters.

5. It's based on the current version.

6. We haven't really changed any of the graphics (since 12). However, we took effort so that the borders (of the sprites) won't look too rough. We've kind of blurred it, made changes to make it look smooth.

7. 12 had various issues (in online mode), so we started off by solving them. The issue with our previous game was that we didn't really have time to refine the net play, but we spent plenty this time around. Another issue was the designs of the lobby, so we've improved that as well. The netplay issues that 12 had will not be happening again.

8. It will be released on Oct 27. We're doing the last brushups, and we should be able to make it even better than the current build. Please look forward.

http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13297.shtml#57841
Title: Re: KOFXIII
Post by: Foobs on August 01, 2011, 02:18:20 am
Quote
6. We haven't really changed any of the graphics (since 12). However, we took effort so that the borders (of the sprites) won't look too rough. We've kind of blurred it, made changes to make it look smooth.
Ugh.
Title: Re: KOFXIII
Post by: Cobra Caddie on August 01, 2011, 02:30:29 am
Quote
4. First of all, we added a tutorial mode to introduce the game. This time, the game has about 36 characters.. er, 31 characters

Spoiler, click to toggle visibilty

Classic Iori, Classic Kyo, and Dark Ash still exist, do they count as separate characters?
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 01, 2011, 02:36:12 am
Classic Kyo is most likely going to be an alt costume for Kyo. And that would only leave us with playable boss saiki :P.
Title: Re: KOFXIII
Post by: MDD on August 01, 2011, 02:37:06 am
I don't think Dark Ash will be playable, Classic Iori looks like he'll be DLC and for all we know, Classic Kyo/Kusanagi could just be an alt. costume like Mr. Karate and Big Bear.

Then again, this is me hoping that they'll add Adel and Oswald, so i'm not quite sure.
Title: Re: KOFXIII
Post by: Cobra Caddie on August 01, 2011, 02:42:45 am
Mr. Karate and Big Bear are head swaps though, not full bodied sprite changes. :-\
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 01, 2011, 02:45:13 am
Elizabeth also has her KOF XI costume now.

Quote
6. We haven't really changed any of the graphics (since 12). However, we took effort so that the borders (of the sprites) won't look too rough. We've kind of blurred it, made changes to make it look smooth.
Ugh.

Isn't this what they already did for KOF XIII arcade? Sprites look much better than in KOF XII.
Title: Re: KOFXIII
Post by: Bastard Mami on August 01, 2011, 03:01:16 am
Quote
6. We haven't really changed any of the graphics (since 12). However, we took effort so that the borders (of the sprites) won't look too rough. We've kind of blurred it, made changes to make it look smooth.
Ugh.

they mean the borders of the sprites, so they blend better with the backgrounds, the actual sprites will be 99% unchanged; if you are used to alpha channels and putting png files in a transparent background, like it's done for mugen portraits you might understand what he means.
Title: Re: KOFXIII
Post by: Alhambra on August 01, 2011, 04:06:58 am
Classic Kyo is most likely going to be an alt costume for Kyo.

Honestly. I just want Kusanagi's voice.
Title: Re: KOFXIII
Post by: Foobs on August 01, 2011, 04:47:07 am
they mean the borders of the sprites, so they blend better with the backgrounds, the actual sprites will be 99% unchanged; if you are used to alpha channels and putting png files in a transparent background, like it's done for mugen portraits you might understand what he means.
Alright then. It's just that as soon as I read blurred I imagined some crappy filters.
Title: Re: KOFXIII
Post by: Duos.act on August 01, 2011, 09:53:29 am
Classic Kyo is most likely going to be an alt costume for Kyo.

Honestly. I just want Kusanagi's voice.

Unfortunately Kusanagi as of Skystage has had his voice replaced with Kyo's actual voice actor.  I guess SNK wants to wash their hands of Eolith for good, since Kusanagi's voice actor was only really chosen for the Akira reference.  Shame, he had an awesome voice.
Title: Re: KOFXIII
Post by: MAO11 on August 01, 2011, 10:00:38 am
yeah he had a wicked evil voice.
Title: Re: KOFXIII
Post by: ZeroInNothingness on August 02, 2011, 05:20:15 am
Classic Kyo is most likely going to be an alt costume for Kyo.

Honestly. I just want Kusanagi's voice.

Unfortunately Kusanagi as of Skystage has had his voice replaced with Kyo's actual voice actor.  I guess SNK wants to wash their hands of Eolith for good, since Kusanagi's voice actor was only really chosen for the Akira reference.  Shame, he had an awesome voice.

T_T  :'(  :'(  :'(
Title: Re: KOFXIII
Post by: Alhambra on August 02, 2011, 05:24:36 am
What? Noooooooo!!!
Title: Re: KOFXIII
Post by: Sky79 on August 03, 2011, 12:40:09 am

Unfortunately Kusanagi as of Skystage has had his voice replaced with Kyo's actual voice actor.  I guess SNK wants to wash their hands of Eolith for good, since Kusanagi's voice actor was only really chosen for the Akira reference.  Shame, he had an awesome voice.


From Wiki
Quote
As of 2009, they [Eolith] still have the rights to the characters introduced in The King of Fighters 2001 such as Angel and May Lee.

http://www.youtube.com/watch?v=AMTE8qnJ7h8
Title: Re: KOFXIII
Post by: Bastard Mami on August 03, 2011, 01:05:17 am
I guess that's the reason snk was not able to use angel and maylee in kof2k2um.
Title: Re: KOFXIII
Post by: Duos.act on August 03, 2011, 01:06:12 am
Eolith can still own the rights though, SNK would just have to pay to use them.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 03, 2011, 01:10:52 am
Even K9999 was in KOF02UM, they can't sue you if you release a ripoff char in an emulated old game?
Title: Re: KOFXIII
Post by: Nero D. on August 03, 2011, 01:40:33 am
i call bullshit on the eolith thing


k99999 was in 2k3's egypt stage as a cameo so i dont see the problem with using them



they just dont have any use in the story at all aside from their saga being over and them being in any game after would be purely fanservice unless


-they try to resurrect nests or something

-k9999 realizes that he was only created for destruction, sets off to redeem himself and find his own identity...oh wait

-angel changes her ways and takes the first step to becoming the most electrifying woman in sports entertainment


or they can go the way of the stagnant personality and just include them for the fuck of it
Title: Re: KOFXIII
Post by: Cyanide on August 03, 2011, 04:13:50 am
SNK just don't like them. I really really want angel back though. Angel in XIII style? Drool.

Isn't ramon an Eolith creation? I forget if he was in 2k. He was in 2k1 and XI though.
Title: Re: KOFXIII
Post by: Duos.act on August 03, 2011, 04:15:02 am
He was in 2000 on K's team.
Title: Re: KOFXIII
Post by: Keku on August 03, 2011, 04:49:20 am
He, Vanessa and Seth were existing concepts since '99, but only two of them even made a special striker appearance in '99EVO.
Title: Re: KOFXIII
Post by: c001357 on August 03, 2011, 04:25:30 pm
combo video of console version (http://www.youtube.com/watch?v=VWyMsnBxt74)
side tourney @ evo (http://www.youtube.com/user/Kane317)
Title: Re: KOFXIII
Post by: K.O.D on August 03, 2011, 04:55:32 pm
k99999 was in 2k3's egypt stage

what
Title: Re: KOFXIII
Post by: Nero D. on August 03, 2011, 07:35:06 pm
yeah check it out hes on the dock/pier/wharf i think its the console version because its an advancing stage and hes on the roundaway side
Title: Re: KOFXIII
Post by: Jesuszilla on August 04, 2011, 01:16:26 am
I don't think anybody else here has the console version. torrent it or upload video.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 04, 2011, 01:27:11 am
You're talking to an elite KOF03 player

(http://i93.photobucket.com/albums/l73/rednavi/sshot-301.png)

Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: JustNoPoint on August 04, 2011, 01:48:32 am
http://www.facebook.com/pages/SNK-Playmore/42644064330 (http://www.facebook.com/pages/SNK-Playmore/42644064330)

On the FaceBook page they are showing 2 new silhouettes for DLC

I have the console version of 03 for PS2. Do I need to try and confirm the K9999 thing?
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 04, 2011, 01:51:36 am
what else could you do besides posting another screenshot like mine? Check filenames in the sprites or something?  :???:
Title: Re: KOFXIII
Post by: Duos.act on August 04, 2011, 01:54:37 am
http://www.facebook.com/pages/SNK-Playmore/42644064330 (http://www.facebook.com/pages/SNK-Playmore/42644064330)

On the FaceBook page they are showing 2 new silhouettes for DLC

I have the console version of 03 for PS2. Do I need to try and confirm the K9999 thing?

You know that facebook is fan run and not official right?  Although the information contained is legit.
Title: Re: KOFXIII
Post by: JustNoPoint on August 04, 2011, 02:01:43 am
what else could you do besides posting another screenshot like mine? Check filenames in the sprites or something?  :???:

Your spoiler confused me. Made me think you was showing a picture from an emulated arcade version. Also, I didn't see K9999 in the bg so if you confirmed it I missed it :P

You know that facebook is fan run and not official right?  Although the information contained is legit.

I couldn't find anything legit :( Where is it? Do they have one?

Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 04, 2011, 02:07:19 am
Ah yeah I see what are you talking about! Yeah I emulated the PS2 version (I should burn the ISO somewhere and get rid of it, I really need the extra HDD space).

I won't say that's K9999 but it does look like him, the clothes and colors are the same (And the girl next to him could be either Kula or Angel. I know Kula wouldn't be with him canon wise by then but it's just a stage cameo).
Title: Re: KOFXIII
Post by: Cyanide on August 04, 2011, 03:33:10 am
Could be. He has a cloak in one of his winposes and he gets it during his HSDM. No reason it's not him other than he's meant to be dead. Stage cameo's don't really count for diddly squat though.
Title: Re: KOFXIII
Post by: S.D. on August 04, 2011, 03:48:50 am
DLC = Hopefully Heidern and Adelheid. We need a better scan.
Title: Re: KOFXIII
Post by: aokmaniac13 on August 04, 2011, 04:54:19 am
Could be. He has a cloak in one of his winposes and he gets it during his HSDM. No reason it's not him other than he's meant to be dead. Stage cameo's don't really count for diddly squat though.
Yeah, the only thing a stage cameo guarantees is that they're not playable.

Mature and Vice came back after all.
Title: Re: KOFXIII
Post by: SnowShingo on August 04, 2011, 09:13:20 am
Some Billy Kane vids from the official Youtube :

http://www.youtube.com/watch?v=YtNLUIh-Nic (http://www.youtube.com/watch?v=YtNLUIh-Nic)

http://www.youtube.com/watch?v=pXq_TagP7r4 (http://www.youtube.com/watch?v=pXq_TagP7r4)

http://www.youtube.com/watch?v=DEV_kRmxuR0 (http://www.youtube.com/watch?v=DEV_kRmxuR0)
Title: Re: KOFXIII
Post by: Cyanide on August 04, 2011, 10:03:30 am
Like the moves, stance is horrendously dull though.
Title: Re: KOFXIII
Post by: Loona on August 04, 2011, 05:02:14 pm
You know that facebook is fan run and not official right?  Although the information contained is legit.

I couldn't find anything legit :( Where is it? Do they have one?

I'm pretty sure there's a legit one for their XBox Live games, but no general one.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on August 04, 2011, 05:20:02 pm
Cant say i am happy..or even excited about dlc when it is announced  months before the game is even out.

Title: Re: KOFXIII
Post by: Magma MK-II on August 04, 2011, 05:24:25 pm
Is it my impression, or now Billy is spinning his staff counterclockwise?
Title: Re: KOFXIII
Post by: Loona on August 04, 2011, 05:28:47 pm
Apparently the DLC characters are meant to be a bit stronger (http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13297.shtml#57914), so I don't mind them not beng in the default package (I wonder how the competitive scene will handle them though... just roll with it, like AE's Yun and so many others before that?...), and classic Iori being one of them is a good way to please and/or shut up people who didn't like his post-XI style change.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on August 04, 2011, 05:59:27 pm
is there a pic of Elisabeth alt costume? o_O
Title: Re: KOFXIII
Post by: Duos.act on August 04, 2011, 06:09:14 pm
It's her XI costume with the tight pants and cleavage.
Title: Re: KOFXIII
Post by: JustNoPoint on August 04, 2011, 06:22:30 pm
Cant say i am happy..or even excited about dlc when it is announced  months before the game is even out.

2 things to note...

1. They may still be doing sprite work. Characters may actually not be complete in time for the game.

2. It's SNK. They need as much financial support as they can get! I want this game to be profitable enough to bring a resurrection in SNK fighters!
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on August 04, 2011, 06:24:37 pm
It's her XI costume with the tight pants and cleavage.

sure, I know... but I'm curious about it... boobs

and I haven't see a pic of her in that alt... well, will wait
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on August 04, 2011, 06:31:42 pm
Cant say i am happy..or even excited about dlc when it is announced  months before the game is even out.

2 things to note...

1. They may still be doing sprite work. Characters may actually not be complete in time for the game.

2. It's SNK. They need as much financial support as they can get! I want this game to be profitable enough to bring a resurrection in SNK fighters!


1. Nah, Oldschool Iori sprites were done probably years ago already.

2. Yup, i have to agree
Title: Re: KOFXIII
Post by: MAO11 on August 04, 2011, 07:21:58 pm
i want ryo's alt costume to be his buriki one look with a beard or his wild ambition incarnation complete with the badass face.
(http://fast1.onesite.com/capcom-unity.com/user/dejavu22/f60655151106cea2aaf049144bad8c76.gif?v=76440)
Title: Re: KOFXIII
Post by: Loona on August 04, 2011, 08:03:20 pm
i want ryo's alt costume to be his buriki one look with a beard or his wild ambition incarnation complete with the badass face.

I'd pay a respectable amount for the FFWA look as an alternate, but there are screenshots and footage showing it's possible to give different colors to his pants and top, so you can get pretty close by keeping his pants orange and making his top black.
Title: Re: KOFXIII
Post by: Mikel Orihara on August 04, 2011, 08:20:11 pm
I really want Terry's MOTW outfit as his alt.

Anyway, in the color edit, I'd be laughing if someone made a Kallen Stadtfeld color scheme for Mai, since her seiyuu, Ami Koshimizu, also played her in Code Geass.

Talk about their Seiyuu's characters paying homage to their other characters there. lol
Title: Re: KOFXIII
Post by: Duos.act on August 04, 2011, 09:03:43 pm
I am actually looking forward to what everyone is gonna do with the color edit.  For certain I am going to give K' a Zack Ryder color, with pink jacket, pink glasses, tan skin, black and purple pants and blonde hair.  I just can't pass up on the opportunity.
Title: Re: KOFXIII
Post by: Thedge on August 04, 2011, 09:13:15 pm
Am I the only one that finds the alt costumes a waste of effort?
I mean, the head swaps were a nice detail that is not THAT hard to achieve, but the whole body edit just takes the same time that sprite a whole new character.
I'm bitching 'cause they could use that time spriting Oswald >.<
Title: Re: KOFXIII
Post by: Mechy on August 04, 2011, 09:24:37 pm
Well. Since we already got billy could Blue Mary and Yamazaki be possible?
Title: Re: KOFXIII
Post by: MAO11 on August 04, 2011, 09:26:27 pm
we might see the outlaw team again.
Title: Re: KOFXIII
Post by: Nero D. on August 04, 2011, 09:44:26 pm
heres hoping for duck with ffwa styled moves fuck all that other noise
Title: Re: KOFXIII
Post by: senorfro on August 04, 2011, 10:09:56 pm
Some images from Amazon

Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Bastard Mami on August 04, 2011, 10:19:04 pm
i want ryo's alt costume to be his buriki one look with a beard or his wild ambition incarnation complete with the badass face.
(http://fast1.onesite.com/capcom-unity.com/user/dejavu22/f60655151106cea2aaf049144bad8c76.gif?v=76440)

I want mai's alt costume to be taki's.

Am I the only one that finds the alt costumes a waste of effort?
I mean, the head swaps were a nice detail that is not THAT hard to achieve, but the whole body edit just takes the same time that sprite a whole new character.

no, it does not, tney just said the filling process is fast.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 04, 2011, 11:49:16 pm
Also alt costumes are way faster to produce than new chars. the new chars need debugging and all that.

EDIT:

Quote
The hit stun on jump attacks have been changed. (They might be shorter now)

IT'S KOF XI ALL OVER AGAIN
Title: Re: KOFXIII
Post by: Bastard Mami on August 04, 2011, 11:59:56 pm
new chars need new models and new animation files.
Title: Re: KOFXIII
Post by: The 100 Mega Shock! on August 05, 2011, 06:05:53 pm
Yeah in the case of MOTW Terry they have most of the modelling work already done. They'd need to render his jacket and model his new hair style, but his jeans and shoes can just be recoloured (the cuffs of his jeans can probably be added on too). Meanwhile all the animation data is still there for the new model to rendered in.
Title: Re: KOFXIII
Post by: Loona on August 06, 2011, 05:40:33 am
Clearer looks at the new character teaser blurs (http://www.imagebam.com/image/db5a89143617664)
Title: Re: KOFXIII
Post by: Dishamonpow on August 06, 2011, 05:51:19 am
Seems like one of the shadows has their hands out doing the peace sign with each hand. Seems like something Yuri would do but she is already in the game. Also I could be wrong about the way the shadow is and my SNK games lore isn't great so that might not be something Yuri would do.
Title: Re: KOFXIII
Post by: Duos.act on August 06, 2011, 05:55:47 am
Left one is Oswald.

-Pose is similar to his XI art.
-You can see the poofy shoulders on his suit.
-Head is completely rounded, indicating he is bald.
-Build is similar.
Title: Re: KOFXIII
Post by: Cobra Caddie on August 06, 2011, 05:56:56 am
(http://caddie.smeenet.org/duckpupa3.gif)  ? Please? SNK I will buy 3 copies of the game if you put both of them in.
Title: Re: KOFXIII
Post by: MellyInChains on August 06, 2011, 05:58:54 am
funny, i thought the one on the right looked like that one victory pose oswald had where he just turned around
Title: Re: KOFXIII
Post by: Bastard Mami on August 06, 2011, 05:59:44 am
(http://caddie.smeenet.org/duckpupa3.gif)  ? Please? SNK I will buy 3 copies of the game if you put both of them in.
are oswald and momoko close enough to them ?
Title: Re: KOFXIII
Post by: Cobra Caddie on August 06, 2011, 06:00:27 am
No, that's the opposite of what I want!
Title: Re: KOFXIII
Post by: Dishamonpow on August 06, 2011, 06:03:20 am
Now that I think more about it, the one on the right where I thought both hands might be doing the peace sign, could be someone with a ninja like pose. Where one end is the shoulder, and the other making a hand sign. But again, I could be all kinds of stupid.

Edit: Lin maybe? cause it seems like there might be something of a rope like thing at the shadow's side.
Title: Re: KOFXIII
Post by: Cobra Caddie on August 06, 2011, 06:06:51 am
(http://caddie.smeenet.org/duckoroswald.png)

It definitely looks like he's wearing sunglasses. Look for the two dark circles where his eyes should be.

Edit: Also...

(http://caddie.smeenet.org/baggypants.png)

Really looks like baggy long shorts, with the lower part of his legs exposed. (http://caddie.smeenet.org/duckguild.gif)
Title: Re: KOFXIII
Post by: SnowShingo on August 06, 2011, 06:13:52 am
It's gonna be Alba and Soiree.
Title: Re: KOFXIII
Post by: MellyInChains on August 06, 2011, 06:17:13 am
Edit: Lin maybe? cause it seems like there might be something of a rope like thing at the shadow's side.

that would be fucking awesome. but it won't be true
Title: Re: KOFXIII
Post by: Cyanide on August 06, 2011, 06:24:22 am
They won't do Pupa, she's not SNK.

The other pose doesn't look like Yamazaki or B.mary. Or duck cos not enough hair.

Mild guess at Eiji.
Title: Re: KOFXIII
Post by: Cobra Caddie on August 06, 2011, 06:25:04 am
Here's the other person, they actually look like a woman when run through the same filter.

(http://caddie.smeenet.org/otherperson.png)

Looks like they're wearing short shorts like Leona's, and boots or something.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 06, 2011, 06:37:00 am
Another Leona from KOF 00 lol! That would be cool  8)
Title: Re: KOFXIII
Post by: Dishamonpow on August 06, 2011, 06:40:54 am
lol for some reason Lucky came to my mind. Again I'm all kinds of stupid.
Title: Re: KOFXIII
Post by: Duos.act on August 06, 2011, 06:44:42 am
Don't forget the whole "DLC characters made to be strong intentionally" thing, which I feel supports Oswald even further.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 06, 2011, 06:48:07 am
:stare:
Title: Re: KOFXIII
Post by: Keku on August 06, 2011, 06:52:07 am
One on the right looks like Mukai.
Title: Re: KOFXIII
Post by: Luis Alejandro on August 06, 2011, 07:05:56 am
first person looks like someone with long hair, second definitely looks like mukai
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 06, 2011, 07:07:53 am
Oh well, it's Mukai and Magaki then. OK guys, it was fun while it lasted, you can drop your hopes now :(.
Title: Re: KOFXIII
Post by: Luis Alejandro on August 06, 2011, 07:13:18 am
imma go with chizuru and mukai
Title: Re: KOFXIII
Post by: Alhambra on August 06, 2011, 07:24:35 am
As awesome as that would be... I'm not seein' it.

I'm not really seeing anybody to be honest. Maybe these are actual fresh characters?
Title: Re: KOFXIII
Post by: walt on August 06, 2011, 07:26:36 am
I think it might be momoko...
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 06, 2011, 07:28:14 am
Holy shit those shades are stupid. I can see tons of chars but the one I wanna see the most is Malin :gonk:. It's all psychological.
Title: Re: KOFXIII
Post by: Cyanide on August 06, 2011, 07:28:45 am
Nah. Shion. There was some talk of him coming back.

He's not even slightly dead after all.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 06, 2011, 07:30:22 am
As if the canon counts towards these DLC chars anyway :P. But Shion in HD? That would be cool! As much as Whip I guess  8)
Title: Re: KOFXIII
Post by: Luis Alejandro on August 06, 2011, 07:33:58 am
I think it might be momoko...
i swear if this turns out true i will hunt you down
Title: Re: KOFXIII
Post by: MAO11 on August 06, 2011, 07:36:59 am
one on the left remind me of lucky's intro pose in 98
(http://images.wikia.com/snk/images/2/23/Lucky98bball.gif)
Title: Re: KOFXIII
Post by: Alhambra on August 06, 2011, 07:41:43 am
Weird. Now the left one looks like Venessa to me. Like she's holding out her fist or something.
Title: Re: KOFXIII
Post by: MAO11 on August 06, 2011, 07:47:32 am
maybe their going to bring back the old american sports team.
Title: Re: KOFXIII
Post by: Mgbenz on August 06, 2011, 05:00:19 pm
That would be awesome. It's about time they came back especially with some potentially spiffy new designs.
Title: Re: KOFXIII
Post by: Navana on August 06, 2011, 05:58:55 pm
Possibly Botan?
Title: Re: KOFXIII
Post by: MAO11 on August 06, 2011, 10:22:23 pm
possibly cause normal saiki will need a team member... or not.

maybe the right one is blue mary since we have billy maybe a neo outlaw team for xiii?
Title: Re: KOFXIII
Post by: Cyanide on August 06, 2011, 11:38:21 pm
Return of mukai would be awesome, but unlikely.

Mixing in with Billy and him needing a team. Very good possibles are Yamazaki, Eiji or B.mary.

Based on the screenie of Heidern, seperate characters for B.mary, Ramon and Vanessa are possible.

From the trailer a lot of the bosses were displayed. Shion, Magaki, Botan. There is every possibility these will be the DLC, especially coupled with the "DLC characters will be stronger" As they're boss/sub boss that will be completely understandable. I would prefer mukai over bloody magaki though.

And, that's it for my educated guesses. I don't see duck coming back yet. And if it was the american sports team there would be 3 silohuettes (sp?) So, most likely billy's team mates.

Next version, expect more characters as they have the current lot of popular sorted.
Title: Re: KOFXIII
Post by: ZeroInNothingness on August 07, 2011, 12:23:00 am
Magaki? I doubt he'll be back unless it's a dream match. Isn't he, I don't know, dead? But who knows...Saiki can control time; he could have retrieved Magaki from the past or something (not impossible, anyways). I can't make much of the silhouettes unless I squint, and still nothing positive for me that's 100% sure.

Yamazaki, Eiji, Blue Mary, Vanessa, Ramon, Seth, Adelheid, Oswald, Momoko, Chizuru, Botan, Shion, and Mukai are all plausible guesses in my opinion.
Title: Re: KOFXIII
Post by: S.D. on August 07, 2011, 12:38:20 am
Still hopping for Heidern (Very unlikely though, since Rugal is dead and he doesn't have a reason to fight anymore. 2001 and Dream matches don't count) and Adelheid. Lin or Eiji would be acceptable as well. Heck, almost anyone but Momoko and...
but the one I wanna see the most is Malin :gonk:
Why? She's shit.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 07, 2011, 12:42:05 am
You already admitted you hate her because she can kick your ass in XI with that stupid hammer LDM so :innocent:
[size=4pt]
And her voice is annoying for most of the people aswell[/size]
Title: Re: KOFXIII
Post by: MellyInChains on August 07, 2011, 12:43:18 am
yeah. i thought malin was pretty cool.

if you mute the game's audio.
Title: Re: KOFXIII
Post by: S.D. on August 07, 2011, 01:24:35 am
I hate the hammer LDM because it looks plain stupid.
And her voice is annoying for most of the people aswell
And her sprite is god-awful, she has the face of a deformed baby; And her only reason to be in KOF is that she "hates Yuri", ugh.
I'd rather have (Cool) Choi. Even Bao would be a more welcome addition.
Title: Re: KOFXIII
Post by: Navana on August 07, 2011, 01:30:50 am
Or Kaoru..because from what it is told about her being a striker, she wanted to be apart of the Psycho Soldier's team.
Title: Re: KOFXIII
Post by: Duos.act on August 07, 2011, 01:33:11 am
Hey Cool Choi is actually an awesome design D:
Title: Re: KOFXIII
Post by: S.D. on August 07, 2011, 01:35:02 am
I only mentioned Choi because of the similar gameplay, I don't hate him (Even iven if I hated Choi, I wouldn't see myself hating on Cool Choi or Smart Chang)
Or Kaoru..because from what it is told about her being a striker, she wanted to be apart of the Psycho Soldier's team.
Does Kaoru even have any fighting ability whatsoever?
I mean, I recall her striker actions, but...
Title: Re: KOFXIII
Post by: Cyanide on August 07, 2011, 02:03:37 am
ash retconned himself out of existence. None of the deaths in 2k3 and XI actually happened. So magaki and mukai can both return. From a pure logic point of view. SNK might spin their own mythos around it.
Title: Re: KOFXIII
Post by: walt on August 07, 2011, 02:05:37 am
But weren't those guys part of the time travelers?

Ash dies => No Those from the past would exist (or am I assuming too much?)
Title: Re: KOFXIII
Post by: Iced on August 07, 2011, 02:30:50 am
Clearer looks at the new character teaser blurs (http://www.imagebam.com/image/db5a89143617664)
(http://images.uncyc.org/pt/5/54/Oswald-projectile.gif)
the one with "shorts" is oswald doing the pose he does at the start of this animation, when he pulls out a card and holds it with two fingers, the large bottoms of the pants are part of his normal design.


The other looks like vanessa but its too unspecific to be sure.
Title: Re: KOFXIII
Post by: Duos.act on August 07, 2011, 02:33:34 am
That is almost certainly Oswald.  In fact I'll make a wager on it.

If it's not Oswald the first poster to report the character gets to pick a new avatar and signature for me that I will keep for 3 months.  That's how sure I am that it's him.
Title: Re: KOFXIII
Post by: GLB on August 07, 2011, 02:34:39 am
I'm quite sure you're right, but that's a pretty big wager to make.
Title: Re: KOFXIII
Post by: Nero D. on August 07, 2011, 02:43:24 am
im definitely certain that that is oswald i can even see the bottom part of his suit top


the other person looks like someone doing a double thumbs gesture...or doing some type of pose with their arms up...LIKE MOMOKO'S XI PICTURE :gonk::gonk::gonk::gonk::gonk:


or it could be mukai cause it looks pretty tall or yamazaki...hell yamazaki, ozzy, and billy would be the most badass outlaw team for sure


ps mary was never a member of the outlaw team more like the "special team" or the "real bout team"
Title: Re: KOFXIII
Post by: Navana on August 07, 2011, 02:54:08 am
I bet Momoko is in, no doubt. If she makes it, I certainly hope Bao does too.
Title: Re: KOFXIII
Post by: walt on August 07, 2011, 03:01:47 am
You guys remember they were already working on her and Oswald since XII, right?
So I found out that the official KOFXIII blog site has been updated with concept work for Chang, Malin, Momoko, and Oswald!!!  I'm going to take some time today and finish them up and make them complete so that they look just like they would in KOFXIII!  I also found two images that show how SNK makes their sprites and guess what...it looks very similar to the way we make our own KOFXIII styled sprites.  Here are the images
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_CHANG.jpg)(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_MALIN.jpg)(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_MOMOKO.jpg)(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_OSWALD.jpg)
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 07, 2011, 03:05:13 am
yeah but those were just sketches SNK asked the artists to do, it was more to please fans than anything else. Still, SNK asking them to do sketches about those particular characters could mean something (Like them having more chances to make it in this game). I remember Oswald, Momoko, Chang and Malin in that article but I dont remember who else was shown.
Title: Re: KOFXIII
Post by: Iced on August 07, 2011, 03:06:22 am
Oh yeah, those shadows are Malin and oswald, they match those designs.
Title: Re: KOFXIII
Post by: walt on August 07, 2011, 03:07:09 am
I think they were working concepts ... remember they already had all the models for older versions of Clark/Ralf? They sprites looked unfinished like these. In the articles SNKP Mentions that making the character model takes them a couple of weeks (http://kofaniv.snkplaymore.co.jp/english/info/15th_anniv/2d_dot/creation/index.php), and making the animations around 2 months. The sprite detailing is what takes 6 months :P

All in all, my point is that they may already have these since back then, since you know, Billy+Iori98 that were already in XII's working files turned out to be true  ;D
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 07, 2011, 03:11:07 am
I would welcome Malin and Oswald. Malin's new design is cool and S.D. wont be able to complain about her face now that's going to be HD and far more detailed  :twisted:. Classy Oswald. dont touch him and he will be fine  8)

Too bad they will be overpowered DLC chars, it would be fun to use them in tournaments :/
Title: Re: KOFXIII
Post by: Duos.act on August 07, 2011, 03:12:11 am
The pose on that second shadow looks kind of familiar...

Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: S.D. on August 07, 2011, 03:33:33 am
and S.D. wont be able to complain about her face now that's going to be HD and far more detailed  :twisted:
This is true though. Her face looks fine in the hi-res sprite.
Title: Re: KOFXIII
Post by: Cyanide on August 07, 2011, 04:07:59 am
Bet we can still complain about the voice though.  It's worse than Yuri's.

SNK seem to have phased out their "joke" characters altogether now. Which is a shame really because i found choi more fun to be than malin (when not playing a human that is) And chang is fun at all times.
Title: Re: KOFXIII
Post by: SNT on August 07, 2011, 04:09:42 am
The pose on that second shadow looks kind of familiar...
I was thinking a different WWE superstar.

This is how I see the silhouettes:
(http://i.imgur.com/4XAHX.jpg)
Title: Re: KOFXIII
Post by: Duos.act on August 07, 2011, 04:12:40 am
Bet we can still complain about the voice though.  It's worse than Yuri's.

SNK seem to have phased out their "joke" characters altogether now. Which is a shame really because i found choi more fun to be than malin (when not playing a human that is) And chang is fun at all times.

Yeah I miss Chang :( He was genuinely lovable.

The K' team is mostly played for comic relief these days though.  K' is the "straight man" to Maxima's goofiness and Kula's ditzy naivety.  How well it works is up to debate though.
Title: Re: KOFXIII
Post by: Mikel Orihara on August 07, 2011, 04:13:51 am
Bet we can still complain about the voice though.  It's worse than Yuri's.

SNK seem to have phased out their "joke" characters altogether now. Which is a shame really because i found choi more fun to be than malin (when not playing a human that is) And chang is fun at all times.

Yes, Malin's voice is painfully awful.

I really wish they hired a new seiyuu for her, and while I fucking hate Choi, I know I will miss the humor he brought to the series. lol
Title: Re: KOFXIII
Post by: Jesuszilla on August 07, 2011, 04:14:37 am
Kaoru
This just because her being playable would mean more hentai of her. :3


Also Oswald would be fucking cool.
Title: Re: KOFXIII
Post by: Xhominid on August 07, 2011, 04:20:34 am
The pose on that second shadow looks kind of familiar...
I was thinking a different WWE superstar.

This is how I see the silhouettes:
(http://i.imgur.com/4XAHX.jpg)

Angel is never coming back....no matter how much I want her to :(
Title: Re: KOFXIII
Post by: SNT on August 07, 2011, 04:22:31 am
It's the only character I can think of that fits that second silhouette's pose.  The raised forearms, the back elbow sticking out just so, the front leg cocked just that much...
Title: Re: KOFXIII
Post by: Mikel Orihara on August 07, 2011, 04:33:15 am
As much as I want for Angel to come back, I doubt it will happen because Eolith owns the rights to her, not SNK.

As for Malin's voice... If Inosako is unavailable, they should hire one female in particular for the job:
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Foobs on August 07, 2011, 04:36:54 am
As much as I want for Angel to come back, I doubt it will happen because Eolith owns the rights to her, not SNK.
Since when?
Title: Re: KOFXIII
Post by: Mikel Orihara on August 07, 2011, 04:41:29 am
As much as I want for Angel to come back, I doubt it will happen because Eolith owns the rights to her, not SNK.
Since when?

It's been obvious since SNK went bankrupt by the time KOF 2001 was in development, so it can be said that Eolith owns the rights to her, May Lee, and K9999.
Title: Re: KOFXIII
Post by: Foobs on August 07, 2011, 04:44:14 am
Little hole in your theory: they used them in KOF2002UM and as cameos in stages before that.
Title: Re: KOFXIII
Post by: Duos.act on August 07, 2011, 05:00:46 am
They werent cameos in anything but 03, and even that required SNK to pay money for the rights.  Eolith has the characters.  SNK can use them if they pay for it.
Title: Re: KOFXIII
Post by: Foobs on August 07, 2011, 06:40:20 am
Got any official sources? Haven't found anything, other than a wikipedia article stateting "...as far as 2009", that proves that eolith owns the 2001 characters.
Title: Re: KOFXIII
Post by: Bastard Mami on August 07, 2011, 06:58:44 am
I remember the kof tenth anniversary site mentioning that they don't like k9999, nothing about licensing problems.
Title: Re: KOFXIII
Post by: Loud Howard on August 07, 2011, 07:01:03 am
so it means that ash erased even 2k1 events :???:

the second silhuete reminds me mary with her jacket
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 07, 2011, 07:41:10 am
I tried to investigate more about who owns the rights to Angel and other characters from 2001 and all I could find is that SNKP actually owns the rights to all of them. Basically Playmore bought the whole package when they bought SNK.

Also Angel was actually designed before 2001 and was going to appear in KOF 2000 instead but she was left unfinished back then so even if Eolith had the rights to their characters I doubt Angel would be one of them.

I'll keep looking more, you just cant trust on wikis and people can you? :P. If I knew someone involved on SNKP and knew his twitter it would be far easier D:
Title: Re: KOFXIII
Post by: Mgbenz on August 07, 2011, 07:44:51 am
K' is the "straight man" to Maxima's goofiness and Kula's ditzy naivety.

Maxima? Goof? What? o_O

He's practically the most polite and level-headed of the trio. He's always the one to apologize for his teams hi-jinx especially on K's part.
Title: Re: KOFXIII
Post by: Duos.act on August 07, 2011, 07:50:22 am
I don't know about the older games, but in XIII he's definitely goofy.  Look at his pre fight dialogue with most characters, and how he acts in his ending.  He's all laid back and jokey compared to K'.
Title: Re: KOFXIII
Post by: Mgbenz on August 07, 2011, 07:51:30 am
You're confusing goofy with witty and sarcastic.
Title: Re: KOFXIII
Post by: Duos.act on August 07, 2011, 07:55:24 am
Yes I am.  In any case the point still stands though.  :U
Title: Re: KOFXIII
Post by: Bastard Mami on August 07, 2011, 07:56:30 am
I tried to investigate more about who owns the rights to Angel and other characters from 2001 and all I could find is that SNKP actually owns the rights to all of them. Basically Playmore bought the whole package when they bought SNK.

Also Angel was actually designed before 2001 and was going to appear in KOF 2000 instead but she was left unfinished back then so even if Eolith had the rights to their characters I doubt Angel would be one of them.

I'll keep looking more, you just cant trust on wikis and people can you? :P. If I knew someone involved on SNKP and knew his twitter it would be far easier D:

apparently, eolith is already out of business.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 07, 2011, 07:59:00 am
K' is the "straight man" to Maxima's goofiness and Kula's ditzy naivety.

Maxima? Goof? What? o_O

He's practically the most polite and level-headed of the trio. He's always the one to apologize for his teams hi-jinx especially on K's part.

He's also a very clever guy. Do you know how he and his pals survive and get money? Throught bank accounts hacking D: . I like how maxima's personality evolved during the whole storyline, he's quite an interesting character nowadays despite what K' team haters say :V
Title: Re: KOFXIII
Post by: Jesuszilla on August 07, 2011, 08:06:31 am
maxima = jet + edward
Title: Re: KOFXIII
Post by: Mgbenz on August 07, 2011, 08:22:27 am
Now I'm picturing Maxima playing the sax.


I like that thought.
Title: Re: KOFXIII
Post by: MAO11 on August 07, 2011, 11:14:36 am
The pose on that second shadow looks kind of familiar...
I was thinking a different WWE superstar.

This is how I see the silhouettes:
(http://i.imgur.com/4XAHX.jpg)

yes take my money snk!
Title: Re: KOFXIII
Post by: Mechy on August 07, 2011, 11:49:08 am
I want Seth more then anyone actually.

Why everyone hate Seth?
Title: Re: KOFXIII
Post by: MellyInChains on August 07, 2011, 12:13:59 pm
i don't, he's a really cool design. i just never liked playing as him lol
Title: Re: KOFXIII
Post by: Alhambra on August 07, 2011, 12:40:17 pm
I want Seth more then anyone actually.

Why everyone hate Seth?

Hate him? I love him!
But damn. I'd take Vanessa and Angel over him, no contest.
Title: Re: KOFXIII
Post by: MAO11 on August 07, 2011, 02:15:28 pm
i don't, he's a really cool design. i just never liked playing as him lol

i like seth and his concept about fighting with pure counter attacks the only thing i hate about him are his supers ugly as hell and.
Title: Re: KOFXIII
Post by: Sky79 on August 07, 2011, 02:45:33 pm
I want Seth more then anyone actually.

Why everyone hate Seth?

Hate him? I love him!
But damn. I'd take Vanessa and Angel over him, no contest.

Makes great sense too,  the girl makes money, her statue(s) alone are voted some of the most sexy-
NSFW
Spoiler, click to toggle visibilty

There's money to be made, cash strapped (pun?) as SNK is, it would be a really bad move not to put her in.
Title: Re: KOFXIII
Post by: SNT on August 07, 2011, 02:50:32 pm
Why everyone hate Seth?
Because he hates our couch?
Title: Re: KOFXIII
Post by: Formerly Hoshi on August 07, 2011, 07:20:30 pm
NSFW
Spoiler, click to toggle visibilty
WHERE DO I GET THAT FIRST ONE?!
Title: Re: KOFXIII
Post by: Duos.act on August 07, 2011, 08:16:32 pm
I want Seth more then anyone actually.

Why everyone hate Seth?

Cause his moveset is the most boring in the entire series barring maybe Chris.

Plus he sucks in KOF 02.
Title: Re: KOFXIII
Post by: Mechy on August 07, 2011, 08:22:29 pm
Screw you. Brute force ftw.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 07, 2011, 08:28:11 pm
The only thing I never liked about Seth was how he looks like in KOF when you compare him to his MI version. The MI version is just badass while in KOF he looks bland.

Other than that his movelist is quite cool, counters everywhere, a super where he kicks you multiple times and looks cool (The hitpauses and envshake help here), a super where he reverses your controls. He's quite interesting indeed but hey! He's not a Terry clone so he's shit right?
Title: Re: KOFXIII
Post by: Duos.act on August 07, 2011, 08:31:28 pm
Terry clone?  What the hell are you talking about, there aren't even any Terry clones in KOF.

As for his moveset, he has like no good specials (gameplay wise), no combos, his animations are hideous.  For fuck's sake two of his DMs just re use animations from his "projectile" and his CROUCHING WEAK KICK.  He's a cool design in Maximum Impact, but his moveset and his gameplay are both laughably bad. 

"Brute force" has been done better by half the KOF cast.  Yashiro, Ralf, Shen, Krauser to name a few.
Title: Re: KOFXIII
Post by: Mechy on August 07, 2011, 08:33:26 pm
:(
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 07, 2011, 08:39:38 pm
Who said there were any Terry clones to begin with  :???:

Seth is just not your type of character, you cant like him even if you give him unique animations for every attack. You dont like Chris either, what can we do about it? Their gameplay is pretty technical, is not mere hit confirm -> special -> super, they require some cleverness. A good Chris player is quite fearsome, sneaky and tricky, the same with a good Seth player.

I kinda disagree about Seth being a mere brute force character, he's quite more a punisher than a mere brute force one. He relies on counters and evasion and not-fast-but-still-above-average mobility (More strictly talking about KOF 02UM). How many characters have 4 different dive kicks?
Title: Re: KOFXIII
Post by: Alhambra on August 07, 2011, 08:43:40 pm
You know. I didn't get to play much of it. But I wouldn't mind a refined version of 3D KOF. A shame SNK just can not do anything good with polygons.
Title: Re: KOFXIII
Post by: Nero D. on August 07, 2011, 10:05:34 pm
fatal fury wild ambition :flipout:
Title: Re: KOFXIII
Post by: MAO11 on August 07, 2011, 10:07:56 pm
kof mi series  :flipout:

oh yeah now that we have doulon what will happen to lin? and any news who will be the dlc character yet?
Title: Re: KOFXIII
Post by: MightyKombat on August 07, 2011, 10:10:43 pm
samurai shodown warriors rage :flipout:
Title: Re: KOFXIII
Post by: Mikel Orihara on August 07, 2011, 10:13:44 pm
samurai shodown sen :flipout:

You know. I didn't get to play much of it. But I wouldn't mind a refined version of 3D KOF. A shame SNK just can not do anything good with polygons.

I'd love a KOF MI game with Cel-Shaded graphics to make it like the 2D games in the series.
Title: Re: KOFXIII
Post by: Alhambra on August 07, 2011, 10:17:18 pm
I meant the in-game models just don't look good. But yeah, still wouldn't mind some kind of new 3D KoF. I liked what I played of MI. Just didn't like looking at it.
Title: Re: KOFXIII
Post by: Mechy on August 07, 2011, 10:18:55 pm
i dont think cell shading would work for kof at all.
Title: Re: KOFXIII
Post by: Sean Altly on August 07, 2011, 10:45:45 pm
Terry clone?  What the hell are you talking about, there aren't even any Terry clones in KOF.

As for his moveset, he has like no good specials (gameplay wise), no combos, his animations are hideous.  For fuck's sake two of his DMs just re use animations from his "projectile" and his CROUCHING WEAK KICK.  He's a cool design in Maximum Impact, but his moveset and his gameplay are both laughably bad. 

"Brute force" has been done better by half the KOF cast.  Yashiro, Ralf, Shen, Krauser to name a few.

Whoa, I disagree completely. You can argue about his blandness if you want, that's your opinion and I kind of agree, but most of his animations are very fluid.

Title: Re: KOFXIII
Post by: Duos.act on August 07, 2011, 10:48:20 pm
It's not that they aren't fluid, it's that they look weird and unnatural. 
Title: Re: KOFXIII
Post by: Sean Altly on August 07, 2011, 10:51:52 pm
Oh, well, I just always assumed that was part of his fighting style.
Title: Re: KOFXIII
Post by: Mechy on August 07, 2011, 10:55:32 pm
Seths bitchslap with autoguard is still my fav special move in any fighting game ever.
Title: Re: KOFXIII
Post by: Nero D. on August 07, 2011, 11:01:43 pm
<3


yeah seth is one of my favorite characters and i HATE what trhey did to him in mi (skin wise) it was just weird

also i love his moveset he is essentially geese with a tad more mobility and without all the workings
Title: Re: KOFXIII
Post by: Cyanide on August 08, 2011, 02:57:43 am
Seth

Evade>C>evade>C throw>Evade>C>Evade>C

I am also a great fan of the deep j.HK>qcfx2p. Gods that does a lot of damage for a level 1.

People don't expect seth to be as awesome as he is, so when he does well, you rage. This is class.

I'd still go for angel or vanessa over him. Because they're hot.
Title: Re: KOFXIII
Post by: celebrityfest on August 08, 2011, 05:21:04 am
i just noticed during the kofxiii tournaments kula has her full animation. I guess they fixed the not moving fingers thing....


So any ideas on who the two other characters will be?
Title: Re: KOFXIII
Post by: Duos.act on August 08, 2011, 05:29:43 am
.....did you read ANY of the thread?  Like, at all?
Title: Re: KOFXIII
Post by: Bastard Mami on August 08, 2011, 05:52:50 am
why would he? fuck the other  people posting int he thread.

i dont think cell shading would work for kof at all.

it did for pachinkof.
Title: Re: KOFXIII
Post by: Sky79 on August 08, 2011, 06:40:02 am
If they put Seth in, they sure should put the whole team in, no reason not to. Unless Ray Mystrio sues.

As for the two blurred figures, the one on the left has to be Duck King, the right is likely Adel, sense it's clear SkyNoah is (back?) in the game.


Terry clone?  What the hell are you talking about, there aren't even any Terry clones in KOF.

Not yet Muahaha
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Mechy on August 08, 2011, 07:43:22 am
Not like that.
Title: Re: KOFXIII
Post by: Keku on August 08, 2011, 08:52:53 am
Technically, MI2/MIRA had moveswaps everywhere, including Terry to Wild Wolf, who wasn't that different.
Sure, not a separate entity, but could still be picked as a separate character.
Title: Re: KOFXIII
Post by: Duos.act on August 08, 2011, 09:00:22 am
Eh, there's enough differences between the two to warrant a separate character.  Not as much as Classic Kyo or Mr. Karate granted.
Title: Re: KOFXIII
Post by: GOH on August 08, 2011, 10:28:56 am
I'd still go for angel or vanessa over him. Because they're hot.
*Brofist*

http://shoryuken.com/2011/08/07/king-of-fighters-xiii-system-tutorial/

Apologies if this was posted, bla bla bla, yadda yadda yadda.
Title: Re: KOFXIII
Post by: CF7 on August 08, 2011, 04:04:36 pm
i dont think cell shading would work for kof at all.
it did for pachinkof.
Cool! Do you have a video or something...?
Title: Re: KOFXIII
Post by: Duos.act on August 11, 2011, 03:25:18 am
SNKP just put up a bunch of Saiki footage on their Youtube channel.
Title: Re: KOFXIII
Post by: Werewood on August 11, 2011, 08:34:53 am
SNKP just put up a bunch of Saiki footage on their Youtube channel.

Oh where is the SNKP YT channel please?  I want to watch it to see if there is anything useful for improving my beta Saiki...........thanks!
Title: Re: KOFXIII
Post by: Duos.act on August 11, 2011, 08:39:00 am
Completely different Saiki.  It's human, playable character Saiki.
Title: Re: KOFXIII
Post by: Werewood on August 11, 2011, 09:24:17 am
Completely different Saiki.  It's human, playable character Saiki.

Oh you mean the Saiki who hasn't absorbed Mukai's power???  How cool!  Is the normal Saiki having the ability to control time in the game???

In my opinion the non-transformed Saiki is much cooler than the transformed one.  I don't really like the transformed one but too bad he is a boss (sub-boss).  Being a boss (sub-boss) is the only thing I care the most.
Title: Re: KOFXIII
Post by: Duos.act on August 11, 2011, 09:32:03 am
Sadly his ability over time doesn't really manifest itself in any of his moves.
Title: Re: KOFXIII
Post by: Mechy on August 11, 2011, 01:20:09 pm
Well he teleports. For all we know he could be stopping time and jumping into the attack positions.

...or not. But that would be pretty cool.
Title: Re: KOFXIII
Post by: MellyInChains on August 11, 2011, 03:05:47 pm
for the lazy, here (http://www.youtube.com/watch?v=nXuJ04EYTyQ&feature=channel_video_title), here (http://www.youtube.com/watch?v=JmzZ4uhwu2M), and here (http://www.youtube.com/watch?v=9XkmngnV-9I&feature=channel_video_title)

personally? fuck this guy. i don't like him or his full screen neomax. although it isn't that constantly throwing son of a bitch so i guess that's an improvement....

oh yeah, and on that one super video it sounds like he calls ash a we are dumb fucks spamming this site for ten years
Title: Re: KOFXIII
Post by: Sky79 on August 11, 2011, 04:31:14 pm
oh yeah, and on that one super video it sounds like he calls ash a we are dumb fucks spamming this site for ten years

LOL no way(?)
Title: Re: KOFXIII
Post by: Mechy on August 11, 2011, 04:36:38 pm
It was just "baka"
Title: Re: KOFXIII
Post by: MellyInChains on August 11, 2011, 04:39:40 pm
well of course he isn't actually saying it, it's just my immature sense of humor makes it sound like that
Title: Re: KOFXIII
Post by: Bastard Mami on August 11, 2011, 04:41:22 pm
Well he teleports. For all we know he could be stopping time and jumping into the attack positions.

...or not. But that would be pretty cool.

most likely he stops time and the appears at another place, let0's just go with that.

Still waiting on the motherfucking shadows to be confirmed as momoko and oswald.
Title: Re: KOFXIII
Post by: Mechy on August 11, 2011, 04:44:02 pm
well of course he isn't actually saying it, it's just my immature sense of humor makes it sound like that
Yeah i was just clearing it for Sky.
Title: Re: KOFXIII
Post by: Antagonist-X on August 11, 2011, 07:52:02 pm
New PS3 Box Art
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/08/_820.html
Title: Re: KOFXIII
Post by: Sky79 on August 12, 2011, 06:31:44 am
well of course he isn't actually saying it, it's just my immature sense of humor makes it sound like that
Yeah i was just clearing it for Sky.

And I love you for it mayne  :sugoi:
Title: Re: KOFXIII
Post by: Duo Solo on August 12, 2011, 12:48:04 pm
Just preordered my copy. Game looks promising for next year's EVO!
Title: Re: KOFXIII
Post by: GF202020 on August 13, 2011, 06:54:47 am
http://www.youtube.com/watch?v=AA3YHtgld2w

Rugal appears in the monitor watching the fight.

OH SNAP, HE'S STILL ALIVE....or Adel just likes watching videos of his dad swirling his wine.
Title: Re: KOFXIII
Post by: Sky79 on August 13, 2011, 07:18:20 am
More then likely he's in the same catigory as Geese.

He's implied to still be alive.
Title: Re: KOFXIII
Post by: SNT on August 13, 2011, 07:32:46 am
I can almost hear his thoughts as he watches Round 1: "This white haired nancy is what constitutes a boss nowadays?  Pathetic..."
Title: Re: KOFXIII
Post by: Loud Howard on August 13, 2011, 04:52:51 pm
More then likely he's in the same catigory as Geese.

He's implied to still be alive.

only if he became a friggin Etheral shadow like vice and mature
Title: Re: KOFXIII
Post by: MAO11 on August 13, 2011, 10:32:16 pm
http://www.youtube.com/watch?v=AA3YHtgld2w

Rugal appears in the monitor watching the fight.

OH SNAP, HE'S STILL ALIVE....or Adel just likes watching videos of his dad swirling his wine.

that doesn't surprise me. snk loves rugal, are they hinting for a new boss team for xiv?
Title: Re: KOFXIII
Post by: Duos.act on August 13, 2011, 10:43:33 pm
How do you construe a simple cameo as hinting at anything for a game that doesn't even exist?
Title: Re: KOFXIII
Post by: MAO11 on August 14, 2011, 01:35:31 am
14 will be a dream match so the chance isn't that low.
Title: Re: KOFXIII
Post by: Jesuszilla on August 14, 2011, 02:03:13 am
aaaaaaand where do you get THAT info?
Title: Re: KOFXIII
Post by: Nero D. on August 14, 2011, 02:09:15 am
I guess hes going by past games in the series the 3 storyline games then dream match pattern


which is kinda pointless considering if anything this game wouldve been the dream match had xii existed (which it doesnt) and then again back in the day they went by years which they dont now so i doubt xiv will be a dream match anyway

unless they do make it a dream match for the sole purpose of bringing back past charas and spriting them in xiii style
Title: Re: KOFXIII
Post by: Foobs on August 14, 2011, 03:03:48 am
And I'd love that.
Title: Re: KOFXIII
Post by: Cyanide on August 14, 2011, 03:27:17 am
I think we'd all love that. This WAS the conclusion of the Ash saga afterall. Which, retconned itself. So, NESTS has just died, and Shingo has lost his flames again XD
Title: Re: KOFXIII
Post by: Bastard Mami on August 14, 2011, 04:18:09 am
aaaaaaand where do you get THAT info?

off his beautiful, nice ass.
Title: Re: KOFXIII
Post by: Darkflare on August 14, 2011, 05:13:30 am
I need to see the endings again. I don't think they're rolling back to end of NESTS saga like that. Seems to me that they're continuing the timeline from the end of XIII. So....all that really happened was that Ash made himself not exist.
Title: Re: KOFXIII
Post by: Cyanide on August 14, 2011, 05:43:26 am
Time travel paradox in that situation. If ash didn't exist, how did chizuru lose the mirror and iori lose his flames. How was mukai killed. How was magaki killed. Did shion go into another dimension.

And specially to annoy caddie. Was duck king ever in KoF.
Title: Re: KOFXIII
Post by: SNT on August 14, 2011, 06:10:56 am
If ash didn't exist, how did ... iori lose his flames.
He didn't, that's why DLC.
Title: Re: KOFXIII
Post by: Cobra Caddie on August 14, 2011, 07:18:34 am
Time travel paradox in that situation. If ash didn't exist, how did chizuru lose the mirror and iori lose his flames. How was mukai killed. How was magaki killed. Did shion go into another dimension.

And specially to annoy caddie. Was duck king ever in KoF.

I'm going to hunt SNK down and force them to retcon it so that Duck King was in EVERY Kof game. And then I'm going to force them to go back and patch every game to include him. Just for that comment. >:(
Title: Re: KOFXIII
Post by: Jesuszilla on August 14, 2011, 08:23:08 am
I find it hilarious just because I never thought about it like that.
Title: Re: KOFXIII
Post by: Mgbenz on August 14, 2011, 08:27:50 am
From what I can see, everything still happened it's just that everyone will only have a vague recollection of who Ash was.
Title: Re: KOFXIII
Post by: Andre #2 on August 14, 2011, 09:32:58 am
Ash ceasing to exist doesn't change the events that happened over the last few years. The world doesn't revert back to 2002. Chizuru and Iori regain their abilities because Ash is no longer there to possess them. People will still remember Ash that's why Elizabeth is heart broken because she does have fond memories of him.   
Title: Re: KOFXIII
Post by: MDD on August 14, 2011, 11:22:12 am
It just means 2003, XI ad XIII never happened because Saiki was erased from history which means TFTP never existed.
Title: Re: KOFXIII
Post by: Mgbenz on August 14, 2011, 04:54:25 pm
The events DID happen judging by the fact that when time moved again the tournament celebration still went on like normal.
Title: Re: KOFXIII
Post by: Formerly Hoshi on August 14, 2011, 07:34:05 pm
This thread is now about time travel paradox theories.
Title: Re: KOFXIII
Post by: MDD on August 14, 2011, 08:36:20 pm
The events DID happen judging by the fact that when time moved again the tournament celebration still went on like normal.
WTF.

The game is a crockpot full of confusing shit.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 14, 2011, 09:10:26 pm
That's because the time was still getting changed, even Heidern and his people were aware that they were going to get reached by the eventual time/event shift after some minutes. Putting the endings aside how hard is to understand a time paradox people? :P
Title: Re: KOFXIII
Post by: Sky79 on August 14, 2011, 10:00:51 pm
Time travel paradox in that situation. If ash didn't exist, how did chizuru lose the mirror and iori lose his flames. How was mukai killed. How was magaki killed. Did shion go into another dimension.

And specially to annoy caddie. Was duck king ever in KoF.

I'm going to hunt SNK down and force them to retcon it so that Duck King was in EVERY Kof game. And then I'm going to force them to go back and patch every game to include him. Just for that comment. >:(

I just hope this is a means to hit the "magic reset button" so we can get back to more interesting plot lines.

Like killing big baddy Ron, and Misty hunting down the psycho solders one by one.
Title: Re: KOFXIII
Post by: MDD on August 14, 2011, 10:02:29 pm
and Misty hunting down the psycho solders one by one.
How the fuck would this make any sense?
Title: Re: KOFXIII
Post by: Sky79 on August 14, 2011, 10:09:35 pm
and Misty hunting down the psycho solders one by one.
How the fuck would this make any sense?

Ron and Misty want "the dragon spirit " the psycho solders have it. (http://youtu.be/mey843JuJGY)

Why would that not make sense?
Title: Re: KOFXIII
Post by: MDD on August 14, 2011, 10:12:41 pm
Oh, I haven't seen their ending in 2001.

Okay, I haven't seen their ending in any game because I fucking hate the Psycho Soldiers. XI Kensou and Chin are okay though.
Title: Re: KOFXIII
Post by: Mgbenz on August 14, 2011, 10:22:40 pm
You don't even need to see their endings to know about the whole Dragon Spirit thing.
Title: Re: KOFXIII
Post by: MDD on August 14, 2011, 10:25:12 pm
I knew about Ron. I just didn't know that Misty was in it to.
Title: Re: KOFXIII
Post by: Duos.act on August 14, 2011, 10:26:16 pm
Uhh....Misty died along with Igniz in 01 lol.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 14, 2011, 10:33:25 pm
^ http://www.youtube.com/watch?v=v2RltYlW2mI
Title: Re: KOFXIII
Post by: Nero D. on August 14, 2011, 10:47:13 pm
rednavi i think me and you should write up a kof storyline faq or some shit


or maybe just you since you have internet
Title: Re: KOFXIII
Post by: Cyanide on August 14, 2011, 11:05:43 pm
The events of any team are really only true if you follow through on their timeline. For example in 96, every single team beats up Goenitz, but he doesn't die. Unless you play as the 3 legendary treasures, then he does die. So it can be assumed that's the true ending for that game.

If you assumed that say, Kim's team in 2k was the true ending, both Kim and Jhun would be dead, having been cut in half by choi and crushed by Chang. I've heard the "that's a dream" but there is no waking up by anyone, it ends with chang and choi walking into the sunset or something.

Generally in order to follow the thing, you need to follow the results of the Hero team. Or the Legendary treasures. Who show up in 96,97 and 2k3. Nothing else truly counts because otherwise there would be some really weird shit in the storyline.
Title: Re: KOFXIII
Post by: Sky79 on August 14, 2011, 11:11:25 pm
Nothing else truly counts because otherwise there would be some really weird shit in the storyline.

(http://images3.wikia.nocookie.net/__cb20100811174625/snk/images/1/16/Saikikofxiii.gif)


^ I think we're past that point
Title: Re: KOFXIII
Post by: MDD on August 14, 2011, 11:12:59 pm
If you assumed that say, Kim's team in 2k was the true ending, both Kim and Jhun would be dead, having been cut in half by choi and crushed by Chang.
Are we watching the same ending?
Title: Re: KOFXIII
Post by: S.D. on August 14, 2011, 11:24:42 pm
^ http://www.youtube.com/watch?v=v2RltYlW2mI
You don't even have to check another game, she's there with Ron during the Psycho Soldiers's ending in 2001.
http://www.youtube.com/watch?v=WY1hv-Zh3r0
Title: Re: KOFXIII
Post by: Nero D. on August 14, 2011, 11:25:33 pm
@cy 2k ending has choi and chang being zapped by the z cannon and switching bodies (korea team=comedy ending)

also its interesting you'd bring up the point with the endings

take note that some things that happened in the non hero endings DID happen in storyline

95 for instance: iori did wreck eiji and billy but he didnt beat rugal therefore they didnt win the tourney (he went nuts cuz he lost to kyo) and was back in time for the hero team's ending

96: the deal with the boss team happened big tried to assassinate geese etc, hence geese laying low and sending in the 97 special team

so on so forth

skip ahead to 2k: ikari team endings are all canon whip left ikari team to join k' team

2k3: leona went bonkers from orochi influence, hence her absence for xi, ash team ending happened RIGHT before treasure team ending with ash telling duo and shen he had other business (steal chizuru's powers),k' team happened, and outlaw team happened with ryuji and billy duking it out
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 14, 2011, 11:31:28 pm
Also the whole arc regarding Kensou's powers and Ron/Lin/Misty is a subplot that keeps going on on sucesive games, it's not a mere one-shot thing that should be put aside unlike the joke endings. I posted the XI ending instead of the 01 one so people can see that that part of the storyline is still going on and active (Even in KOFXIII where Ron appears in the psycho soldier joke ending).
Title: Re: KOFXIII
Post by: Sky79 on August 15, 2011, 12:51:23 am
Also the whole arc regarding Kensou's powers and Ron/Lin/Misty is a subplot that keeps going on on sucesive games, it's not a mere one-shot thing that should be put aside unlike the joke endings. I posted the XI ending instead of the 01 one so people can see that that part of the storyline is still going on and active (Even in KOFXIII where Ron appears in the psycho soldier joke ending).
^^
Exactly

It's been dragged out eleven years, get on with it already.

When I first saw Momoko (http://images2.wikia.nocookie.net/__cb20080621192554/snk/images/b/b3/Momoko-sprite1.gif), my first thought was 'yeah, you're gett'en killed off' her premise is so week and the reason for her existence in the plot makes no sense, the girl has 'Red Shirt'  (http://en.wikipedia.org/wiki/Redshirt_%28character%29)painted all over her.

Kinda like the 'Final Battle' between Kyo & Iori, thats never going to happen. After awhile, you just stop caring.
Title: Re: KOFXIII
Post by: Cyanide on August 15, 2011, 01:00:19 am
Quote
@cy 2k ending has choi and chang being zapped by the z cannon and switching bodies (korea team=comedy ending)

Am i thinking of 2k1 then? The point is, mostly the non hero/legend teams endings don't "officially" occur in the canon storyline. There can really be only one King of Fighters after all.
Title: Re: KOFXIII
Post by: Duos.act on August 15, 2011, 01:03:23 am
In XI multiple endings were canon.  Elisabeth team, hero team, Kusanagi/Yagami team and Adel all has endings that were part of the canon.
Title: Re: KOFXIII
Post by: S.D. on August 15, 2011, 02:23:02 am
Am i thinking of 2k1 then? The point is, mostly the non hero/legend teams endings don't "officially" occur in the canon storyline. There can really be only one King of Fighters after all.
'99 and they didn't kill Kim or Jhun so it can be canon.
http://www.vgmuseum.com/end/neogeo/b/kof99kim.htm
Title: Re: KOFXIII
Post by: Loona on August 15, 2011, 02:50:51 am
More then likely he's in the same catigory as Geese.

He's implied to still be alive.

only if he became a friggin Etheral shadow like vice and mature

Or it wasn't actually him getting consumed in the 95 ending - clone and cyborg tech is a part of the Kof universe, so I'm not completely losing hope on Rugal's return yet.
Or Rose just prefers to keep videos of her old man around instead of photos...


Since the Psycho XI ending was posted, I checked it again, and something seemed odd about the ron scene: http://www.youtube.com/watch?v=v2RltYlW2mI#t=107s <- is that Bao in the lower right corner?...

It would help explain the eye transition from him to Ron in the 2001 ending: http://www.youtube.com/watch?v=WY1hv-Zh3r0#t=126s


I like the sound of this - Bao becoming a villain would probably be one of the most fan-pleasing things they'd do with the plot since Ash retconned himself out of existence (yeah, surely both have fans, but they don't sound like they're a majority).
Title: Re: KOFXIII
Post by: Bastard Mami on August 15, 2011, 03:18:16 am
Team intros also give a lot of canon info.
Title: Re: KOFXIII
Post by: Sky79 on August 15, 2011, 06:21:49 am
Since the Psycho XI ending was posted, I checked it again, and something seemed odd about the ron scene: http://www.youtube.com/watch?v=v2RltYlW2mI#t=107s <- is that Bao in the lower right corner?...
Nah, unless Beo got real skinny and grew a 'fro'. But thats defiantly Lin with Ron and Misty----Wait

1.Lin
2.Misty
3.Ron

Holly crap, we have a team here!
Title: Re: KOFXIII
Post by: SNT on August 15, 2011, 06:59:40 am
only if he became a friggin Etheral shadow like vice and mature
Oh, jeez, Geese Howard coming back from beyond the grave... it'd almost be like a nightmare...
Title: Re: KOFXIII
Post by: Nero D. on August 15, 2011, 07:22:16 am
*ominous woodblocks*

anyway bao is null and void at this point since he has no powers to speak of

but he still has that connection with kensou...hell he might even be his brother you just never know with this series

@Sky thats a sick team we would just have to see if misty can actually fight (which i dont doubt one bit) or her fighting style at least
Title: Re: KOFXIII
Post by: S.D. on August 15, 2011, 08:21:59 am
Too bad Geese isn't dead.
Title: Re: KOFXIII
Post by: Cyanide on August 15, 2011, 08:47:29 am
Oh, i must have skipped the credit sequence then >_<
Title: Re: KOFXIII
Post by: Magma MK-II on August 15, 2011, 05:13:07 pm
About time paradoxes

When a time paradox happens, history reshuffles itself to accommodate the changes. Now, what changes will be these nobody knows.
Title: Re: KOFXIII
Post by: Bastard Mami on August 15, 2011, 05:23:54 pm
who organized the tournamets this time anyway ? I can vaguely recall chizuru organizing 2k3 then rose organizing xi and xiii, which kinda would if chizuru organizes the tournament because of orochi's powers coming back, as vice and mature are still part of the timeline anyway.
Title: Re: KOFXIII
Post by: Nero D. on August 15, 2011, 10:24:18 pm
it was all tftp's(those from the past) doing.

botan manipulated chizuru (and maki) into organizing the 2k3 tourney

next, botan manipulated rose into manipulating adel into organizing the xi tourney

and finally it seems that botan is still manipulating rose into organizing xiii

so yeah tftp had a hand in everything ash saga related even the breaking of the orochi seal (which mukai did) and the partial resurrection of orochi (magaki) which led to vice and mature's coming back
Title: Re: KOFXIII
Post by: Antagonist-X on August 16, 2011, 08:37:23 am
I'm curios about Nameless from 2002UM & Xiao Lon from Regulation A, These two are Dream Match Characters & must be a possible DLC.
Title: Re: KOFXIII
Post by: S.D. on August 16, 2011, 09:13:50 am
...Nameless? He's cool but he would be a very retarded choice for DLC.
...and MI characters? Hahahahahaha (Xiaolon isn't a bad design though)

Yeah no.
Title: Re: KOFXIII
Post by: Loud Howard on August 16, 2011, 09:48:40 pm
Too bad Geese isn't dead.

only if SNK decides to make a new plot with Geese Playing Chess (http://tvtropes.org/pmwiki/pmwiki.php/Main/XanatosSpeedChess) with Everybody(kensou and Ron being the main pawns)

in fact, He can do this with everyone (http://tvtropes.org/pmwiki/pmwiki.php/Main/XanatosGambit), even if he's not involved
Title: Re: KOFXIII
Post by: Bastard Mami on August 16, 2011, 10:08:52 pm
ugh, tvtropes.
Title: Re: KOFXIII
Post by: MAO11 on August 16, 2011, 10:53:56 pm
Too bad Geese isn't dead.

only if SNK decides to make a new plot with Geese Playing Chess (http://tvtropes.org/pmwiki/pmwiki.php/Main/XanatosSpeedChess) with Everybody(kensou and Ron being the main pawns)

in fact, He can do this with everyone (http://tvtropes.org/pmwiki/pmwiki.php/Main/XanatosGambit), even if he's not involved

or oswald kills geese and billy making lily kane playable seeking revenge for his brother's death and teams up with krauser and kain.
we need a cool mustache in xii style so i won't mind a dlc krauser
Title: Re: KOFXIII
Post by: SNT on August 19, 2011, 07:46:38 am
http://www.youtube.com/watch?v=ZxF6R-ycleM&hd=1
Title: Re: KOFXIII
Post by: S.D. on August 19, 2011, 08:10:42 am
Old as hell.

Too bad DDTC hasn't updated his character combos in a while, I want to see what he does with the Psycho Soldiers and K's team.
Title: Re: KOFXIII
Post by: ZeroInNothingness on August 19, 2011, 07:12:38 pm
Yeah; wonder if DDTC would make the combo videos for all the characters. There's still the Psycho Soldier Team, K' Team, Ikari Team, and Ash Crimson left. DDTC makes some good HD Combos.
Title: Re: KOFXIII
Post by: Duos.act on August 19, 2011, 08:04:48 pm
He said K' team was next. 
Title: Re: KOFXIII
Post by: Loona on August 21, 2011, 12:53:59 am
New version of the green blobs hinting at new characters (http://www.mmcafe.com/cgi-bin/imageboard/file/koftest-4.jpg)

The one in the right makes me think May Lee (hell yeah), but the one in the left is odd, makes me think hinako's head on Malin's body...
Title: Re: KOFXIII
Post by: Duos.act on August 21, 2011, 12:57:17 am
I'm more convinced than ever that the left one is Oswald.  Now you can make out his irregular head shape.
Title: Re: KOFXIII
Post by: MDD on August 21, 2011, 01:02:20 am
Left one looks a lot like Oswald. Right one is probably Malin.
Title: Re: KOFXIII
Post by: Loona on August 21, 2011, 01:10:21 am
Left one looks a lot like Oswald. Right one is probably Malin.

Now that Oswald's mentioned, the pointy bit sticking out could well be a card, and the volume by the head could be his shoulder - he had a bit of an odd battle posture, I guess his head could go that low.

I don't recall Malin having a scarf, which is what the bit sticking out of the top right of the right character looks like - and that open palm does vaguely bring to mind toku stuff, which fits May Lee fine.
Title: Re: KOFXIII
Post by: Mechy on August 21, 2011, 01:10:42 am
Right one might be Botan
Title: Re: KOFXIII
Post by: Cyanide on August 21, 2011, 01:11:01 am
Despite the fact Malin is probably right, because she's new for SNK and i'm sure they want to push her more than old stuff... The old stuff would sell better. Also, that shadow doesn't LOOK much like her, so i shall hold some hope for vanessa, or B.mary, or even B.Jenet

Malin is still probably the right choice though, sad as that is.
Title: Re: KOFXIII
Post by: Duos.act on August 21, 2011, 01:14:27 am
May Lee is not going to happen ever.  SNK doesn't like the Eolith characters and has to pay to use them anyway.

Not to mention, yknow, her voice actress sadly passed away earlier this year.  Then again they did replace Gouri.....
Title: Re: KOFXIII
Post by: Loona on August 21, 2011, 01:16:47 am
May Lee is not going to happen ever.  SNK doesn't like the Eolith characters and has to pay to use them anyway.

That's just a rumor - they had no problem using her and Angel for Neowave or 2002UM, which weren't handled by Eolith. Or using a May Lee skin for Chae Lim in MI2.
Title: Re: KOFXIII
Post by: MAO11 on August 21, 2011, 01:21:07 am
New version of the green blobs hinting at new characters (http://www.mmcafe.com/cgi-bin/imageboard/file/koftest-4.jpg)

The one in the right makes me think May Lee (hell yeah), but the one in the left is odd, makes me think hinako's head on Malin's body...

yeah i see it too. hero mode maylee. left one i'm not so sure if it's oswald but it doesn't looked like it's oswald's silhouette pants are too thick. though i would love to see oswald in xiii.
Title: Re: KOFXIII
Post by: Duos.act on August 21, 2011, 01:37:22 am
May Lee is not going to happen ever.  SNK doesn't like the Eolith characters and has to pay to use them anyway.

That's just a rumor - they had no problem using her and Angel for Neowave or 2002UM, which weren't handled by Eolith. Or using a May Lee skin for Chae Lim in MI2.

Yeah and they had to pay for both instances.  That's how rights issues work.

SNK is already in deep shit financially, why would they bow money on rights to characters they don't even like?
Title: Re: KOFXIII
Post by: SNT on August 21, 2011, 01:50:27 am
Or using a May Lee skin for Chae Lim in MI2.
I don't think that mattered a hell of a lot; they ripped off every-bloody-one for those skins.  Leona had matching freakin Asuka and Rei plugsuits for god's sake.

That said, the only thing that should matter when considering May Lee's chances of being in KOFXIII is that there are so many better alternatives.
Title: Re: KOFXIII
Post by: S.D. on August 21, 2011, 02:02:25 am
Hopefully it's May-lee.
Fuck the haters, that or Jhun would be awesome, I need a multi stance character in my team.
Title: Re: KOFXIII
Post by: Bastard Mami on August 21, 2011, 02:09:27 am
multi stance momoko with bao mode :idea2:
Title: Re: KOFXIII
Post by: S.D. on August 21, 2011, 02:10:27 am
I sorta liked Bao in '99.
Switch that around.
Title: Re: KOFXIII
Post by: Cyanide on August 21, 2011, 02:13:10 am
May Lee is not going to happen ever.  SNK doesn't like the Eolith characters and has to pay to use them anyway.

That's just a rumor - they had no problem using her and Angel for Neowave or 2002UM, which weren't handled by Eolith. Or using a May Lee skin for Chae Lim in MI2.

Yeah and they had to pay for both instances.  That's how rights issues work.

SNK is already in deep shit financially, why would they bow money on rights to characters they don't even like?
That's as may be, but i can't find anything that says they're doing that aside from reading into K9999 being swapped for Nameless. And tbh, i wouldn't be surprised if that was more related to k9999 being akira than eolith creating the character.
Title: Re: KOFXIII
Post by: MAO11 on August 21, 2011, 02:14:16 am
bao was pretty cheap in 99. jhun hoon would be a great addition and momoko too. others hate her because of her super is just stupid.
Title: Re: KOFXIII
Post by: MDD on August 21, 2011, 02:17:12 am
That's as may be, but i can't find anything that says they're doing that aside from reading into K9999 being swapped for Nameless. And tbh, i wouldn't be surprised if that was more related to k9999 being akira than eolith creating the character.
IIRC, SNK said there was no licensing problems with K'9999 and the whole Akira thing. They just hate him.
Title: Re: KOFXIII
Post by: Duos.act on August 21, 2011, 02:21:56 am
SNK has stated numerous times they don't like the characters Eolith made.  Why else would they not use them despite Angel's popularity?
Title: Re: KOFXIII
Post by: MAO11 on August 21, 2011, 02:26:49 am
idk what to hate about k9999 he's personality is cool and cocky. maybe they hate the fact that it resemble to much of tetsou even his personality hell they even hire the same guy who voiced tetsou. if i were them i'll keep the character's personality just change the attire or hair. then remove the "akira" super and change it.

nameless is cool but not as cool as k9999'
Title: Re: KOFXIII
Post by: Duos.act on August 21, 2011, 02:32:36 am
Well see K9999's lack of appeal comes frm the fact that he's literally a cut and paste of a character.
There are characters like White who are homages, then there's K9999 who is a blatant rip.

I like K9999 too, but I don't really want him in KOF anymore.
Title: Re: KOFXIII
Post by: S.D. on August 21, 2011, 02:34:36 am
I prefer Nameless to K9999. Plus he has a new command attack and his MAX 2 isn't a cheap "Fade to white" full screen move.
Title: Re: KOFXIII
Post by: Duos.act on August 21, 2011, 02:43:19 am
The only advantage K9999 has over Nameless is his OTG curb stomp command normal.  Otherwise Nameless is superior in every single way.
Title: Re: KOFXIII
Post by: S.D. on August 21, 2011, 02:45:55 am
Yeah but sadly the OTG kick was removed in 2002 (Just like May-lee's drill kick along with one of her DMs)
Title: Re: KOFXIII
Post by: MAO11 on August 21, 2011, 02:49:16 am
his walking animation was badass unlike nameless' not disrespecting ono but i prefer to hear this
http://www.youtube.com/watch?v=1YeTs5oHAwg
Title: Re: KOFXIII
Post by: MDD on August 21, 2011, 02:54:09 am
Why do I have the feeling this is going to turn into a K'9999 vs Nameless thread?
Title: Re: KOFXIII
Post by: walt on August 21, 2011, 03:35:06 am
Wow, I knew there were similarities, but it's been almost a decade since I actually last watched Akira ... I didn't know it was EXACTLY Tetsuo word for word. Props to the guy who put that video together :2thumbsup:
Title: Re: KOFXIII
Post by: Sky79 on August 21, 2011, 03:39:26 am
SNK has stated numerous times they don't like the characters Eolith made.  Why else would they not use them despite Angel's popularity?
This is about money, pure and simple.

They don't want to pay for the rights, because it'll be a two fold problem, one Eolith for use of K9999 (http://youtu.be/1YeTs5oHAwg), the other a chance of being sued by Katsuhiro Otomo (http://en.wikipedia.org/wiki/Akira_(manga)) for Tetsuo Shima.

However, when you've gone broke 3 times, F*** what you want SNKP, focusing on pleasing the people who give them money should priority #1. Not buying the rights to Fighter's History, to keep them from making another game-

Edit:
It would have bombed anyway.
Title: Re: KOFXIII
Post by: Foobs on August 21, 2011, 03:50:19 am
Quote
For various reasons K9999 is a scary character to deal with.
 Of course he's based on "you know who" and has, well, similarities that we're happy a certain "you know who" didn't object to.
 If you count the similarities between "you know who" and the other "you know who," you'd be counting from now to St. Swithun's Day.
 K9999 boasts a big following of fans in Korea and Japan, but no other character has such obstacles against him appearing in KOF again.
 Yup, he sure is a hard character to comment on....
Title: Re: KOFXIII
Post by: Cyanide on August 21, 2011, 04:00:56 am
They had the same voice actor iirc.

I have been looking for an official source of "SNK hate Eolith" and i can't find one. Anyone got something more official than a link to this forum? (there were 3 hits like that)
Title: Re: KOFXIII
Post by: Nero D. on August 21, 2011, 04:50:21 am
they do have the same voice actor

and kusanagi has the same va as kaneda (hence the intro)
Title: Re: KOFXIII
Post by: Sky79 on August 21, 2011, 05:13:10 am
I have been looking for an official source of "SNK hate Eolith" and i can't find one. Anyone got something more official than a link to this forum? (there were 3 hits like that)

They own the rights, SNKP dosn't, they wont just give him or Angel up for free.
Title: Re: KOFXIII
Post by: S.D. on August 21, 2011, 05:23:49 am
Again, [citation needed].
Title: Re: KOFXIII
Post by: Nero D. on August 21, 2011, 05:30:43 am
i agree where in the blue hell do you all get this info from
Title: Re: KOFXIII
Post by: Speedpreacher on August 21, 2011, 05:49:57 am
If Eolith still owned the rights for K9999, Angel, and May Lee, they'd be mentioned on the packaging for KOF02UM. They'd be mentioned on the profile page in the copyright section. That's how rights work (Ask Capcom). You want to know a more probable reason you're not seeing them in anything new? Why don't you go to their profile pages?

K9999 boasts a big following of fans in Korea and Japan, but no other character has such obstacles against him appearing in KOF again. (http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=k9999)

My deductions? A rights issue all right, but definitely not in Eolith's case.

 We splurged on the voice for Angel in KOF 2001 and hired Mina Tominaga, a famous Japanese voice actress. (http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=angel)

Make a new model AND spend a lot on the VA? Or change the VA and suffer the backlash of obsessed fans (who, as mentioned earlier, are the only that's going to keep them from going under again)?

We got her name from the person who was in charge of Eolith (Eolith Co., Ltd.) at the time. (http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=maylee)

Who wants to open old wounds? Also, VA is dead. Okay, this is the only one I can't be sure about, but hey she could be blob number two, right?
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 21, 2011, 05:57:02 am
K9999 has no rights issues at all, it's SNK not wanting to get troubles. They never got sued or anything.

It's the same reason why MGS2's main theme is not used anymore outside of a little easter egg in the Castlevania game, because the song is quite a rip off of a very old song. Konami wasn't sued beause of this but they want to avoid any future troubles by not using it again in a proper form (Like as a full song in a MGS game for example).
Title: Re: KOFXIII
Post by: LurkerSupreme on August 21, 2011, 06:00:09 am
To be honest, those reasons SP gave sound more plausible than anything I've heard regarding the matter. No matter how much digging I do it's always fan speculation that SNKP don't own the chars anymore without any specific sources to by.
Title: Re: KOFXIII
Post by: Sky79 on August 21, 2011, 06:17:27 am
Make a new model AND spend a lot on the VA? Or change the VA and suffer the backlash of obsessed fans (who, as mentioned earlier, are the only that's going to keep them from going under again)?
They already replaced her with Mayumi Shintani in 2K2um, and I prefer Mayumi, the voice sounds much more mischievous.

You'll likely remember her more from FLCL as Haruhara Haruko........which rocked
Title: Re: KOFXIII
Post by: Speedpreacher on August 21, 2011, 06:38:51 am
Make a new model AND spend a lot on the VA? Or change the VA and suffer the backlash of obsessed fans (who, as mentioned earlier, are the only that's going to keep them from going under again)?
They already replaced her with Mayumi Shintani in 2K2um, and I prefer Mayumi, the voice sounds much more mischievous.

You'll likely remember her more from FLCL as Haruhara Haruko........which rocked

Actually, I'm going to completely reverse my assumption on Angel. While doing my detective work I discovered that she was recently used in SNK's series of fighting game based galge, so it's clear the only reason for her non use in KOF is a lack of will on their part (probably the sprite work).

Also, I discovered the existence of SNK's fighting game based galge, so my head hurts and I need to lie down.
Title: Re: KOFXIII
Post by: Bastard Mami on August 21, 2011, 06:39:20 am
Again, the whole deal of snkp having to pay eolith for the rights needs sources, the current sources on that are as reliable as the sources saying that eolith is bankrupt.
Title: Re: KOFXIII
Post by: Nero D. on August 21, 2011, 06:41:55 am
they did that in 2k2
Title: Re: KOFXIII
Post by: Sky79 on August 21, 2011, 06:42:19 am
Make a new model AND spend a lot on the VA? Or change the VA and suffer the backlash of obsessed fans (who, as mentioned earlier, are the only that's going to keep them from going under again)?
They already replaced her with Mayumi Shintani in 2K2um, and I prefer Mayumi, the voice sounds much more mischievous.

You'll likely remember her more from FLCL as Haruhara Haruko........which rocked

Actually, I'm going to completely reverse my assumption on Angel. While doing my detective work I discovered that she was recently used in SNK's series of fighting game based galge, so it's clear the only reason for her non use in KOF is a lack of will on their part (probably the sprite work).

Also, I discovered the existence of SNK's fighting game based galge, so my head hurts and I need to lie down.

Rest well bro, you earned it.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 21, 2011, 06:58:14 am
As much as I like Angel I don't see her coming back at all, she was paired with K9999 and without him she's nothing. With who is she gonna team with?
Title: Re: KOFXIII
Post by: S.D. on August 21, 2011, 07:06:42 am
Ramon and Tizoc.
Title: Re: KOFXIII
Post by: Bastard Mami on August 21, 2011, 07:07:36 am
they did that in 2k2

again, what's the source ? eolith was bakrupt back then anyway and the reason they used them is because they bought everything abck from eolith.
Title: Re: KOFXIII
Post by: Sky79 on August 21, 2011, 07:12:34 am
As much as I like Angel I don't see her coming back at all, she was paired with K9999 and without him she's nothing. With who is she gonna team with?

Krizid & Original Zero(?)

"White Hair Team"  ;P
Title: Re: KOFXIII
Post by: Nero D. on August 21, 2011, 07:19:19 am
@[E] i was replying to sky's post about replaciing mina tominaga

they did it in 2k2
Title: Re: KOFXIII
Post by: Cyanide on August 21, 2011, 07:26:03 am
And all that is about the best i could find. It's actually just speculation in all senses that they won't come back cos eolith.

In the cases of May Lee and Angel i would lean more to sprite work. As they both have rather large sprite sets. Angel with the Chains and May Lee with the 2 poses. They came back for 2k2UM no problems. If they were genuinely hated, or money was an issue they would have been dropped altogether at that point.

K9999 is a different matter. There is every possibility that they don't want to make the character Akira look bad, and that would mean if possible, getting the original VA back again. This being expensive, or impossible (as i thought he was dead too)

Angel or May Lee would happily slot in with the girls/womens team. May could join with Kim quite easily. Angel really could slot in almost anywhere as her allegiance was with a traitor basically.
Title: Re: KOFXIII
Post by: Duos.act on August 21, 2011, 07:30:22 am
All I'm saying is that if you seriously think any of Eolith's characters have a chance in hell of ever coming back in a canon game, you are setting yourself up for a massive, crushing disappointment.
Title: Re: KOFXIII
Post by: Bastard Mami on August 21, 2011, 07:52:11 am
Eolith is bankrupt snk owns the characters, the only thing ruining their chances is what cyanide says; angel is still very popular on the tournament scene, but the only way she is coming back is with either an all female team or ahving kula break up wiht the k' team.

K9999 is a different matter. There is every possibility that they don't want to make the character Akira look bad, and that would mean if possible, getting the original VA back again. This being expensive, or impossible (as i thought he was dead too)
the character is tetsuo, btw.
Title: Re: KOFXIII
Post by: Sky79 on August 21, 2011, 08:13:51 am
or ahving kula break up wiht the k' team.

Eh? How would that work?
Title: Re: KOFXIII
Post by: Bastard Mami on August 21, 2011, 08:56:50 am
whip gets in.
Title: Re: KOFXIII
Post by: Sky79 on August 21, 2011, 09:42:13 am
whip gets in.

Still leaves a slot open...... Nameless?..Nah
Title: Re: KOFXIII
Post by: MAO11 on August 21, 2011, 01:23:50 pm
goddammit i don't want angel to team up with k'. why can't they just change/remove some tetsuo related things from k9999's moveset and give him some new design and stick with his current personality.
Title: Re: KOFXIII
Post by: Bastard Mami on August 21, 2011, 06:56:12 pm
er.. whip gets in instead of kula so we get a k',maxima, whip team like 2k3, then kula and angel are free to team up with whatever.
Title: Re: KOFXIII
Post by: MAO11 on August 21, 2011, 09:07:44 pm
kula angel foxy? or bring back k9999.
Title: Re: KOFXIII
Post by: Duos.act on August 21, 2011, 09:20:37 pm
It's funny to watch you all wasting time speculating about characters that are never going to be back.  I can't wait for the DLC characters to be shown so I can laugh at you all and your absurdly high hopes.

Even if they did it's kind of unlikely Kula would team up with people who tried to kill her before.
Title: Re: KOFXIII
Post by: Bastard Mami on August 21, 2011, 09:38:10 pm
absurdly high hopes ?

nobody seriosuly believes, we are just discussing what if scenarios, chang oswald and momokoa re already confirmed.
Title: Re: KOFXIII
Post by: Sky79 on August 21, 2011, 09:44:52 pm
goddammit i don't want angel to team up with k'. why can't they just change/remove some tetsuo related things from k9999's moveset and give him some new design and stick with his current personality.
For the most part, thats Nameless --;

A storyline can have Angel turning herself in/being captured by the Ikari warriors. She could form a coalition (http://dictionary.reference.com/browse/coalition) out of fear of what Ron is becoming (http://youtu.be/6946hGbft2k), leading Heidern & Whip to Misty & Ron's compound.

That would be a great wedge to get all three in the game again.

Edit:
Momoko are already confirmed.
:gonk:
Title: Re: KOFXIII
Post by: MAO11 on August 21, 2011, 10:08:06 pm
that could be a good scenario for angel a 2nd division of ikari warrior team or she can find help with blue mary or agent team.

i don't why you hate momoko her fighting style is cool she reminds me of angel's chain combo. i prefer momoko than malin.

if they going to bring back chang i hope they animate a chain for his ball. it bugs me whenever i see a spinning floating ball.
Title: Re: KOFXIII
Post by: Bastard Mami on August 21, 2011, 10:09:06 pm
oh, I meant malin is confirmed, I always cross their names.
Title: Re: KOFXIII
Post by: MAO11 on August 21, 2011, 10:10:02 pm
can i see the list.
Title: Re: KOFXIII
Post by: Cyanide on August 21, 2011, 10:57:54 pm
It's funny to watch you all wasting time speculating about characters that are never going to be back.  I can't wait for the DLC characters to be shown so I can laugh at you all and your absurdly high hopes.

Even if they did it's kind of unlikely Kula would team up with people who tried to kill her before.
You think we see them as DLC at the moment? Pfft. No. We have simply been asking why there is 100% no chance they'll ever come back. And by the looks of it "SNK hate eolith" is not actually a valid defence against them. Unless you've found something said by SNK to say "it's unlikely these characters will return"?
Title: Re: KOFXIII
Post by: Mechy on August 21, 2011, 11:00:53 pm
I dont think saying "Momoko does not belong in KOF" is fair.

Saying "Momoko does not belong fucking anywhere" is much more accurate.
Title: Re: KOFXIII
Post by: MAO11 on August 21, 2011, 11:27:44 pm
this guy can't do the doremi kanto.
Title: Re: KOFXIII
Post by: Mechy on August 21, 2011, 11:28:37 pm
Would not know. never played her, never will.
Title: Re: KOFXIII
Post by: eFeX on August 22, 2011, 12:07:00 am
Those green blobs silhouettes really look like XI's Elisabeth (left) (see her baton/stick/what's-it's-name) and 98's high schooler Kyo (right) (see his flame on the right).

I really wish I'm wrong on this and they are some different/new characters instead. Actually, anyone would be better than those two.
Title: Re: KOFXIII
Post by: Sky79 on August 22, 2011, 12:36:02 am
Those green blobs silhouettes really look like XI's Elisabeth (left) (see her baton/stick/what's-it's-name) and 98's high schooler Kyo (right) (see his flame on the right).

I really wish I'm wrong on this and they are some different/new characters instead. Actually, anyone would be better than those two.

Not so sure about Elisabeth, but I'll bet it is Kyo on the right, they gave Iori his old outfit back after all.

Why dose SNK hate us  --;

Edit:
Seriously, No one cares about the 'I hate you so much right now Kyo' (http://youtu.be/PKXpLmGzke8) thing, it's ridiculous. Do they really think KOF is driven by it?
Title: Re: KOFXIII
Post by: MAO11 on August 22, 2011, 12:40:36 am
elizabeth is playable since xii.
Title: Re: KOFXIII
Post by: Nero D. on August 22, 2011, 01:04:40 am
xi
Title: Re: KOFXIII
Post by: Bastard Mami on August 22, 2011, 03:17:28 am
alt outfit elizabeth has been confirmed, but the dlc character does not seem to be ehr, sicne she was choosen just like raiden/big bear.
Title: Re: KOFXIII
Post by: Magma MK-II on August 22, 2011, 05:05:34 pm
I see Adelheid, the agents, the Garou characters, and some others... (http://game.snkplaymore.co.jp/official/kof-xiii/story/index.html)
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 22, 2011, 05:13:39 pm
You're really really really really really really really really really really really late to the party...
Title: Re: KOFXIII
Post by: Alhambra on August 22, 2011, 07:50:24 pm
Really.
Title: Re: KOFXIII
Post by: Sky79 on August 23, 2011, 05:49:46 am
Nice to see they provided a cutscene in the site (http://game.snkplaymore.co.jp/official/kof-xiii/story/index.html), sad part is, it features characters that have far more reasons to be in the game then jailbait Malin.

And WTF happened to Seth?
Title: Re: KOFXIII
Post by: Bastard Mami on August 23, 2011, 05:57:10 am
Malin ahtes yuri, billy hates iori, oswald hates ash.
Title: Re: KOFXIII
Post by: SNT on August 23, 2011, 06:13:47 am
And WTF happened to Seth?
He didn't like their couches.
Title: Re: KOFXIII
Post by: justin_surrexion on August 23, 2011, 06:59:06 am
I was really hoping one of those silhouettes was Vanessa, but I don't know now that I've seen the clearer one. Adelheid really should be in though, I agree with that.
Title: Re: KOFXIII
Post by: MAO11 on August 23, 2011, 11:36:04 pm
Malin ahtes yuri, billy hates iori, oswald hates ash.

what he doesn't hate ash. they were both using each other.
Title: Re: KOFXIII
Post by: Mechy on August 24, 2011, 12:25:40 am
and HOW
Title: Re: KOFXIII
Post by: MAO11 on August 24, 2011, 01:25:41 am
ash wanted a strong teammate so he can secure a spot in the finals, oswald want info about the drug. it's purely business.
Title: Re: KOFXIII
Post by: Bastard Mami on August 24, 2011, 04:31:59 am
oswald wanted info about the but and istead got his ass served on a plate for shen.
Title: Re: KOFXIII
Post by: Antagonist-X on August 24, 2011, 05:05:13 pm
Can't read but another update
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/08/post_36.html
Title: Re: KOFXIII
Post by: Sky79 on August 24, 2011, 11:39:46 pm
Can't read but another update
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/08/post_36.html

Via Google translate:
Spoiler, click to toggle visibilty

Meh  :-\ (http://youtu.be/4EYlXay0njE)
Title: Re: KOFXIII
Post by: MAO11 on August 25, 2011, 12:14:00 am
oswald wanted info about the but and istead got his ass served on a plate for shen.

i think it was a fair traded hell i think ash gave oswald more than he asks, and that's the key to the people who knows more about the said drug and how he will be in their good side by killing shen but oswald got beat up or draw if you're an oswald fan.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 29, 2011, 06:22:16 am
And thanks to people like [E] your color edit system is quite limited now :/ (http://www.youtube.com/watch?v=ZFgjdz0omNA&feature=feedlik)
Title: Re: KOFXIII
Post by: ZeroInNothingness on August 29, 2011, 06:37:17 am
And thanks to people like [E] your color edit system is quite limited now :/ (http://www.youtube.com/watch?v=ZFgjdz0omNA&feature=feedlik)

oh noes i cancel preorder naoz? Not like I care much about color editing anyways, so doesn't matter to me.
Title: Re: KOFXIII
Post by: Duos.act on August 29, 2011, 06:38:31 am
Wow that's retarded, wtf Atlus.  Older KOF games let you do worse shit than that (topless Mary, no pants Tizoc, etc.) ffs....
Title: Re: KOFXIII
Post by: MellyInChains on August 29, 2011, 06:42:22 am
yeah it looks super fuckin' lazy and looks more like tekken 6 now...

well they better still let me make duffman clark, kabal andy, and abe's odyssey hwa jai. otherwise there's gonna be HELL to pay
Title: Re: KOFXIII
Post by: S.D. on August 29, 2011, 06:49:43 am
How lazy.
And then there's the bit about how the game won't have spectator mode for online matches. I really hope that's not the case because that would suck so much.
Title: Re: KOFXIII
Post by: SNT on August 29, 2011, 06:54:30 am
yeah it looks super fuckin' lazy and looks more like tekken 6 now...
If anything, making custom palettes work this way is more work.  CVS2 is essentially inputting and reading strings of numbers, methods like this need mini databases to store each preset option for each character.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on August 29, 2011, 10:56:24 am
kinda sucks, but doesn't surprise me, I expected something like that was pretty much obvious for the amount of colors

seems cool anyways :sadgoi:
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on August 29, 2011, 11:25:29 am
Hope its okay to ask here

Did snk release any other new  character renders beside billy kane?

or can someone here point me to any artworks in a big size which i miss from my gallery here http://www.game-art-hq.com/king-of-fighters-xiii-official-artworks/ ?
Title: Re: KOFXIII
Post by: Sky79 on August 29, 2011, 02:37:11 pm
kinda sucks, but doesn't surprise me, I expected something like that was pretty much obvious for the amount of colors

seems cool anyways :sadgoi:
^^ This
And if anyone remembers, SNKP is also going to focus more on their 'penny slot' (Oh Irony) now, so this isn't going to get any better.

Brakes my frigging heart to know this thing (http://www.game-art-hq.com/wp-content/uploads/2011/08/King-Of-Fighters-XIII-KOF-Game-Character-Official-Artwork-Render-Saiki-Awakened.jpg) is considered a respectable boss character, listed alongside Igniz, Rugal and Geese :gonk:
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on August 29, 2011, 02:44:10 pm
Nah..he is more considered to be a one game boss who will never appear again unlike characters like Rugal and Geese
Title: Re: KOFXIII
Post by: MAO11 on August 29, 2011, 02:56:54 pm
he doesn't have a dick.
Title: Re: KOFXIII
Post by: Duos.act on August 29, 2011, 07:15:25 pm
It breaks my heart that you consider Igniz a respectable boss character alongside Rugal and Geese.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on August 29, 2011, 07:25:40 pm
It breaks my heart that you consider Igniz a respectable boss character alongside Rugal and Geese.

Now thats a dramatic post

Title: Re: KOFXIII
Post by: MellyInChains on August 29, 2011, 08:20:58 pm
he doesn't have a dick.

or jumping.

or running.

or personality.

or something to do other than that fucking throw over and over again.
Title: Re: KOFXIII
Post by: Duos.act on August 29, 2011, 08:26:49 pm
See, I don't like Geese but I respect him.  He's a long runner and a good boss character.  He doesn't need blatant bullshit like Igniz and is actually a pretty cool character design instead of some rejected anime design.  Geese, Rugal, Krizalid...THOSE are respectable bosses.
Title: Re: KOFXIII
Post by: MDD on August 29, 2011, 08:40:07 pm
How dare you not respect Goenitz' KOKO DESU KA.

But agreed, NESTS bosses were generally cool except for that fucker Igniz. He was so fucking boring. I would have enjoyed fighting that old man with the sword more than him.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on August 29, 2011, 08:44:02 pm
How dare you not respect Goenitz' KOKO DESU KA.

But agreed, NESTS bosses were generally cool except for that fucker Igniz. He was so fucking boring. I would have enjoyed fighting that old man with the sword more than him.

true, from all the bosses, Goenitz seems like the best to me, Rugal, Geese are fine, in fact I like Krizalid...
but in general, Goenitz looks more like a crazy-calm motherfucker, who is really secure with himself, kinda reminds me something "holy" so it looks better, not your standard villian IMO
Title: Re: KOFXIII
Post by: Duos.act on August 29, 2011, 08:50:09 pm
Goenitz is another good boss.  Infuriating to fight?  Absolutely, but his character and moveset as well as being a normal character with jumping and crouching make him actually likeable.
Title: Re: KOFXIII
Post by: Thedge on August 29, 2011, 09:00:41 pm
Everything about Goenitz was great, stage, music, gameplay, personality.
Man, KOF96 is really awesome.
Title: Re: KOFXIII
Post by: Luis Alejandro on August 29, 2011, 09:03:55 pm
Indeed
The only way I could beat him was with spamming athenas super. He couldn't do shit
Title: Re: KOFXIII
Post by: walt on August 29, 2011, 09:09:21 pm
Yes, KOF 96 for life.
Title: Re: KOFXIII
Post by: Nero D. on August 29, 2011, 10:43:45 pm
indeed he is the best and so is his theme

in fact i like his 96 theme more than any other version even his 02um version
Title: Re: KOFXIII
Post by: MDD on August 29, 2011, 11:19:36 pm
Goenitz's theme is the single greatest piece of ear candy in all of KOF, maybe even in all of fighting games.
Title: Re: KOFXIII
Post by: Sky79 on August 29, 2011, 11:45:41 pm
It breaks my heart that you consider Igniz a respectable boss character alongside Rugal and Geese.
"I Cast You Down From Heaven!!!"

True, he was thrown together last minute, but then again, so was 2K1 as a whole.

Frigging shame.

How dare you not respect Goenitz' KOKO DESU KA.

But agreed, NESTS bosses were generally cool except for that fucker Igniz. He was so fucking boring. I would have enjoyed fighting that old man with the sword more than him.

You'll get the chance ....heh

Goenitz's theme is the single greatest piece of ear candy in all of KOF, maybe even in all of fighting games.

*cough cough* (http://youtu.be/PR78hDcp7aE)
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 29, 2011, 11:59:55 pm
If you're talking about mugen then he will probably want to fight a version who's coding is acceptable  ::)
Title: Re: KOFXIII
Post by: Sky79 on August 30, 2011, 12:07:47 am
If you're talking about mugen then he will probably want to fight a version who's coding is acceptable  ::)
^^This and whom is a 'team player'

*sigh* so hard to find good help these days  :sugoi:
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 30, 2011, 03:40:02 am
:whoosh:

...


Valodim, Titiln, Iced, anyone please add that emoticon already, along with D:
Title: Re: KOFXIII
Post by: Sky79 on August 30, 2011, 06:00:33 am
:whoosh:

...


Valodim, Titiln, Iced, anyone please add that emoticon already, along with D:

^^ this hahaha
Title: Re: KOFXIII
Post by: Antagonist-X on September 01, 2011, 06:12:20 pm
KOF XIII Blog Update - Color Edit
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/09/post_39.html

(Billy & Saiki Along With Ash)
Title: Re: KOFXIII
Post by: walt on September 01, 2011, 06:16:00 pm
As limited as it might be, I think it's ok they preload the colors, since they choose the shades professionally, keeping good contrast and even add the pastel antialiasing that many people didn't know how to add into their palette edits.
Title: Re: KOFXIII
Post by: Formerly Hoshi on September 01, 2011, 06:21:42 pm
As limited as it might be, I think it's ok they preload the colors, since they choose the shades professionally, keeping good contrast and even add the pastel antialiasing that many people didn't know how to add into their palette edits.
Oh, this so bad.  Having said that, the people that actually know how to make solid looking palettes, yes all five of us, are being hurt by this.
Title: Re: KOFXIII
Post by: walt on September 01, 2011, 06:31:30 pm
I know, solly guyse.
Title: Re: KOFXIII
Post by: Loona on September 01, 2011, 06:38:08 pm
A translation of the color customization system as posted at the Madman's Cafe BBS:

- This time, you won't be changing the RGB values. Instead, you'll be picking out of a selection of colours.
- You can save up to 5 presets per character.
- There's going to be a lot of parts that can be colored. Take for example the case of Terry. He has a whopping 21 parts that can be changed, like his shoelaces and belt buckle.
- By default, there's 10 selectable colors per part (the same colors as that of 1P - 10P). In the case of skin color, it'll be a bit different: the left-top color in the selection window will be that of the 1P color, and the rest are shared amongst all characters in the game.
- You can unlock additional colors every time you play with that character. The additional colors are shared between all characters and all parts. New colors have a star icon on them.
- During the customization screen, you can change the character pose by pressing start, which switches the character between three poses: front, back, and misc. The misc pose is different between each character and it basically lets you see places that are usually hidden.
- Example screenshot in blog features Kim and Takuma with Kim Jae Hoon and Khushnood Butt colored costumes. It also features a Doraemon colored Benimaru and Ronald Mcdonald Maxima.


Also posted, stuff like icons you can unlock - from a brief check in the Atlus site they seemed like the same in the iPhone version, but there are some new character ones: http://www.mmcafe.com/cgi-bin/imageboard/file/atlussite1.jpg
Title: Re: KOFXIII
Post by: Bastard Mami on September 01, 2011, 07:06:04 pm
so we can unlock naked yuri ? cool.
Title: Re: KOFXIII
Post by: Duos.act on September 01, 2011, 08:25:21 pm
I think we'll be fine.  If anything, this might be a good thing because it prevents Little Jimmy from making colors with horrible contrast between shades.
Title: Re: KOFXIII
Post by: aokmaniac13 on September 01, 2011, 09:44:29 pm
OMF color edit system!   :D

Welcome to 1994 SNK
Title: Re: KOFXIII
Post by: Sky79 on September 01, 2011, 09:53:53 pm
OMF color edit system!   :D

Welcome to 1994 SNK
^^
Heck, Capcom Co., Ltd. had a naked Cammy pallet SSF2 in 1993 (I owned the arcade game in 97') so they're really not impressing anyone here, whats next? a tag system?

Or maybe the reintroduction of strikers (pipe bomb!)


 
Title: Re: KOFXIII
Post by: rednavi -RETIRED on September 02, 2011, 12:47:09 am
I think we'll be fine.  If anything, this might be a good thing because it prevents Little Jimmy from making colors with horrible contrast between shades.

Trust me, they will create fucked up palettes anyway :lugoi:
Title: Re: KOFXIII
Post by: Bastard Mami on September 02, 2011, 12:50:07 am
Maybe we don't need to unlock nude yuri, i mean, the color slots can be assigned to anything so the skin co,lor for her legs/normal skin can be assigned to the rest of her body from the get go.
Title: Re: KOFXIII
Post by: MellyInChains on September 02, 2011, 02:39:44 am
OMF color edit system!   :D

Welcome to 1994 SNK

oh man, i hope they let us choose from a preset of small portraits and rename them too

also yeah man i totally want to unlock nude raiden s ohottt
Title: Re: KOFXIII
Post by: Antagonist-X on September 02, 2011, 04:20:49 am
This is my idea for Color Edit.

Ash -> Remy (Street Fighter III)
Shen -> Steve Fox (Tekken)
Kyo -> Maximum Impact Outfit
Benimaru -> Previous Outfits
Clark -> Duff Man (The Simpsons)
King -> KOF XI Outfit
K' -> Haiji Mibu (Daraku Tenshi)
Title: Re: KOFXIII
Post by: Duos.act on September 02, 2011, 04:34:12 am
I'm gonna turn schoolboy Kyo into Ieyasu Tokugawa and classic Iori into Mitsunari Ishida and make them fight!

Also everyone must make a Polnareff color for Benimaru, YOU MUST!

Title: Re: KOFXIII
Post by: MellyInChains on September 02, 2011, 04:37:02 am
I'm gonna turn schoolboy Kyo into Ieyasu Tokugawa and classic Iori into Mitsunari Ishida and make them fight!

Also everyone must make a Polnareff color for Benimaru, YOU MUST!

already done (http://kelexo.thedailypos.org/image/palettes/kof13.png)

might as well whore mine out again too (http://www.melv.thedailypos.org/kof13/melvkof13.png)
Title: Re: KOFXIII
Post by: Sky79 on September 02, 2011, 04:54:11 am
I'm gonna turn schoolboy Kyo into Ieyasu Tokugawa and classic Iori into Mitsunari Ishida and make them fight!

Also everyone must make a Polnareff color for Benimaru, YOU MUST!

already done (http://kelexo.thedailypos.org/image/palettes/kof13.png)

might as well whore mine out again too (http://www.melv.thedailypos.org/kof13/melvkof13.png)

Kenny Rogers  :sugoi:
Title: Re: KOFXIII
Post by: Werewood on September 03, 2011, 03:48:08 pm
Also everyone must make a Polnareff color for Benimaru, YOU MUST!

+1
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on September 03, 2011, 05:35:52 pm
I seriously cant wait for the game.

Today i was rearranging my kof games for ps2 in a new vitrine (is that word proper english?) and thought DAMN WTF i want it already.

Seriously..i am addicted to this game series. 
Title: Re: KOFXIII
Post by: Loona on September 08, 2011, 07:12:57 pm
Blog update: http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/09/post_40.html

At Madman's Cafe, Professor had this to say about it:

Quote
Also, here's a quick rundown of this week's official blog update. I'll skip on most of the game event at Hiroshima & Fukuoka.


KOF XIII will feature three varieties of Misson modes: Time attack mode, Survival mode, and Trial mode.

-Time Trial mode is pretty much straightforward: you challenge 10 stages and try and set a record for the time it took to beat them. The current stage number gets indicated below the time on the top screen. There's an online ranking for this: You can register your time and check how well you did against other players in the world.

-Survival mode is the same good old traditional thing since the NeoGeo days. You keep fighting the CPU to see how many you can beat, and you get a little life back after every battle. The number of enemies beaten shows up above your life bar.

-Trial mode lets you challenge various combos for different characters. Each character has 10 combos of ascending difficulty levels (Lv1-10), and they become harder and longer. There's BnBs as well as some hardcore stuff. You'll always be fighting against Takuma at the Kyokugenryu Dojo in this mode, because it's seriously like a martial art training. What's interesting is that you can do other attacks inbetween the moves that are ordered in the trial. It's fine as long as it stays as a combo, so you can create your own method of solving the trials. Additional characters such as Saiki and Flame Iori haven't been left out of this mode, so rest assured.

-Next week's blog update will be on story mode.

-The demo event at Hiroshima was bombarded with a hurricane. The trains had all stopped, but some people still came around and enjoyed the game to themselves. In Fukuoka, the people playing there were hardcore and they weren't playing around.


The training under Takuma is a nice touch IMO (then again, I like the Kyokugenryuu crew, other may get tired of that), and it's interesting to see some people's KoF fandom is stronger than any fear of hurricanes (I wonder how popular Joe was that day).
Title: Re: KOFXIII
Post by: Luis Alejandro on September 08, 2011, 08:00:51 pm
Trial mode? First day buy.
Title: Re: KOFXIII
Post by: Loona on September 09, 2011, 12:23:16 pm
The iPhone version has been updated, and the update includes Mr Karate's stage from AoF1 (http://www.dotup.org/uploda/www.dotup.org1999248.jpg).

As for other stuff in that update which the console version can take for granted, according to Cyberfanatix:

    6 new characters : Elisabeth Blanctorche, Shen Woo, Duo Lon, Iori Yagami, Mature, and Vice.
    More challenges have been added to the Challenge Mode for the new characters.
    More illustrations and trading cards have been added to the Gallery Mode.
    New Stages : Altar Stage (Mr. Karate Stage from Art of Fighting), Saiki Stage (Vessel Room), Southtown Stage, Pao Pao Cafe Stage, Sky Noah Stage, and Stadium Roof Stage.
Title: Re: KOFXIII
Post by: Duos.act on September 09, 2011, 02:06:12 pm
And your final DLC characters are... (http://img638.imageshack.us/img638/108/kofx.jpg)
Title: Re: KOFXIII
Post by: Cobra Caddie on September 09, 2011, 02:17:05 pm
Oh god the silhouettes match. I thought Mr. Karate was already in the game and we already knew about Kyo.
Title: Re: KOFXIII
Post by: Duos.act on September 09, 2011, 02:22:07 pm
On the bright side, at least SNK fanboys can't bitch about Capcom putting too many shotos in their games anymore!   :D

Also...

That is almost certainly Oswald.  In fact I'll make a wager on it.

If it's not Oswald the first poster to report the character gets to pick a new avatar and signature for me that I will keep for 3 months.  That's how sure I am that it's him.

Well, looks like I lose....too bad it was me that reported it, so you get nothing!  GOOD DAY SIR!
Title: Re: KOFXIII
Post by: GOH on September 09, 2011, 02:23:04 pm
Actually you got that from Wild Tengu didn't you, you cheate- WAIT DON'T RUN AWAY! GET HIM!
Title: Re: KOFXIII
Post by: Cobra Caddie on September 09, 2011, 02:24:51 pm
Am I wrong about being able to pick Mr. Karate by holding start while picking Takuma? Or is this supposed to be "Shin" Mr. Karate?
Title: Re: KOFXIII
Post by: Duos.act on September 09, 2011, 02:26:49 pm
That was just a head swap though, it's reasonable to assume this one will get new moves.
Title: Re: KOFXIII
Post by: Loona on September 09, 2011, 02:58:14 pm
Am I wrong about being able to pick Mr. Karate by holding start while picking Takuma? Or is this supposed to be "Shin" Mr. Karate?

In SvC there were 2 versions with different moves, the boss one mixing Takuma 2k2 and AoF1 movesets on top of some classics. Either way, Mr Karate considered as desirable as classic Iori and punchy Kyo is good news to me.
I wonder if this means regular Takuma loses his masked version when selected with the start button though...
Title: Re: KOFXIII
Post by: Cobra Caddie on September 09, 2011, 03:00:49 pm
That's what I was getting at, I was wondering if the DLC version was supposed to be the Shin Karate from SvC. :-X
Title: Re: KOFXIII
Post by: plainsundae on September 09, 2011, 03:24:29 pm
http://www.youtube.com/watch?v=Nm9-5xk1_L4

 8)
Title: Re: KOFXIII
Post by: SNT on September 09, 2011, 03:25:11 pm
Bah, Different Kyo and Different Takuma.  Oh well.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on September 09, 2011, 03:29:21 pm
Billy Kane is a dlc too?

About the others..well..pretty meh..i wont buy any of them

Still waiting for the game, will import the american version if it gets only on psn in europe
Title: Re: KOFXIII
Post by: Duos.act on September 09, 2011, 03:31:46 pm
Billy is not DLC no, just console exclusive.
Title: Re: KOFXIII
Post by: SNT on September 09, 2011, 04:18:07 pm
I had heard preorder bonus - eventual DLC.
Title: Re: KOFXIII
Post by: Duos.act on September 09, 2011, 04:20:30 pm
Iori is the pre order bonus afaik.
Title: Re: KOFXIII
Post by: Dreams In Stardust on September 09, 2011, 07:09:29 pm
http://www.youtube.com/watch?v=Nm9-5xk1_L4

 8)

*iori preforms awesome looking max move thing*
UUHHHH HUH HUH HURRRRR

Aside from that, looks pretty nifty.
Title: Re: KOFXIII
Post by: Antagonist-X on September 09, 2011, 07:26:21 pm
Iori's Neo Max is came from Maximum Impact Regulation A
Title: Re: KOFXIII
Post by: Bastard Mami on September 09, 2011, 07:32:44 pm
and his outfit is came from kof95.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on September 09, 2011, 08:32:31 pm
These young boys who never played KOF 02 and only stick to 3D games  :-\
Title: Re: KOFXIII
Post by: Alhambra on September 09, 2011, 08:53:18 pm
And your final DLC characters are... (http://img638.imageshack.us/img638/108/kofx.jpg)

I am ... disappointed.
Title: Re: KOFXIII
Post by: MightyKombat on September 09, 2011, 08:57:34 pm
I'm happy Billy's in at any rate.

And to be honest Kyo's 99 outfit was quite nice looking, and I had to giggle at Mr Karate coming back. I'm set.

Also holy atomic bomb on Classic Iori's NeoMax.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on September 09, 2011, 09:03:42 pm
kyo and mr.karate... well, better than nothing
Title: Re: KOFXIII
Post by: SnowShingo on September 09, 2011, 09:04:30 pm
That's what I was getting at, I was wondering if the DLC version was supposed to be the Shin Karate from SvC. :-X

His alternate costume will be the Ryo version of Mr. Karate, thus adding more layers of confusion as to his identity.
Title: Re: KOFXIII
Post by: S.D. on September 09, 2011, 10:22:07 pm
SON OF A BITCH. At least give us Adelheid or something.
Iori's Neo Max is came from Maximum Impact Regulation A
Fail.
Title: Re: KOFXIII
Post by: Koop on September 09, 2011, 10:29:12 pm
I wanted Adelheid as well. :(

The only totally new character is Billy.
Title: Re: KOFXIII
Post by: Alhambra on September 09, 2011, 10:33:37 pm
Well. Maybe we can expect some additional DLC as the game matures. God I hope the Agent Team gets in eventually.

So, to clarify, Saiki and Billy are on the disc and the rest are DLC correct?
Title: Re: KOFXIII
Post by: Duos.act on September 09, 2011, 10:34:34 pm
Yes.

Also, SNKP is NOT happy with the leak, and have allegedly gone Capcom/Nintendo on fan sites, making them yank the stuff.  Additionally, SpekSNK is claiming there is one more on-disc, non DLC character, that is to be revealed.
Title: Re: KOFXIII
Post by: S.D. on September 09, 2011, 10:40:37 pm

The only totally new character is Billy.
And that fucking stiff stance. Jesus.
Title: Re: KOFXIII
Post by: MAO11 on September 10, 2011, 01:10:29 am
the hell 99 kyo? well that's disappointing they didn't even include kusanagi with new moves and torn clothes.
Title: Re: KOFXIII
Post by: Duos.act on September 10, 2011, 01:10:58 am
That's because THE KYO THEY BASED KUSANAGI'S MOVESET ON IS ALREADY IN THE FUCKING GAME YOU TWIT.

Title: Re: KOFXIII
Post by: Alhambra on September 10, 2011, 01:19:26 am
               









that voice...
Title: Re: KOFXIII
Post by: S.D. on September 10, 2011, 01:21:23 am
A voice over a new movelist...
I think I'd rather go with the option that actually contributes to the gameplay.
That's because THE KYO THEY BASED KUSANAGI'S MOVESET ON IS ALREADY IN THE FUCKING GAME YOU TWIT.


That guy is an awful poster, ignore him.

Title: Re: KOFXIII
Post by: MDD on September 10, 2011, 01:22:19 am
Kusanagi's voice was his most redeeming quality. Too bad they'll never use it again because they're using regular Kyo's voice actor for him now.

Oh, and for the moveset, they could have just gave Kusanagi the rekka moveset. Kill two birds with one stone.
Title: Re: KOFXIII
Post by: MAO11 on September 10, 2011, 01:24:16 am
That's because THE KYO THEY BASED KUSANAGI'S MOVESET ON IS ALREADY IN THE FUCKING GAME YOU TWIT.

that's why i said new moves.
Title: Re: KOFXIII
Post by: Bastard Mami on September 10, 2011, 01:28:13 am
Kusanagi's voice was his most redeeming quality. Too bad they'll never use it again because they're using regular Kyo's voice actor for him now.

Oh, and for the moveset, they could have just gave Kusanagi the rekka moveset. Kill two birds with one stone.

there have always been theories that the kyo we have seen since kof X is a clone and the real kyo is out there.
Title: Re: KOFXIII
Post by: Duos.act on September 10, 2011, 01:28:43 am
They aren't using Kusanagi's voice actor anymore because the Akira joke is over and done.

@Dio: thanks, another worthy addition to the list.
Title: Re: KOFXIII
Post by: MDD on September 10, 2011, 01:40:11 am
WHEN DO I GET TO JOIN THE LIST? ;D
Title: Re: KOFXIII
Post by: Bastard Mami on September 10, 2011, 01:47:14 am
WHEN DO I GET TO JOIN THE LIST? ;D

 :flipout:  Implying he is not in it already.
Title: Re: KOFXIII
Post by: CF7 on September 10, 2011, 03:58:32 am
At least give us Adelheid or something.
But, what about the "three paths storyline"?
Title: Re: KOFXIII
Post by: Loona on September 11, 2011, 07:07:08 pm
At least give us Adelheid or something.
But, what about the "three paths storyline"?

There's supposed to be news about that next week, gotta wait and see.

Here's a video of the intro on the iPhone version: http://www.youtube.com/watch?v=zSyLdYQv228
Title: Re: KOFXIII
Post by: Antagonist-X on September 11, 2011, 08:56:48 pm
They should include Wild Wolf, not Mr. Karate
Title: Re: KOFXIII
Post by: Bastard Mami on September 11, 2011, 09:03:35 pm
lol cyberfanatix; they just found out about the kof kyo manga, which was scanslated in mugendev times by a group led by cabbit (one of the admins).
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on September 11, 2011, 09:08:55 pm
You know who they should include into a new KOF when it goes after G B K ?

Damn Yamazaki..and Blue Mary...and Angel..and Geese Howard, Mr Big, and Krauser of course..yeah

And Vanessa and Seth and so many others from SNK`s past


What they did with the KOF 2002 remake was awesome..i enjoyed the game for many others and unlocked nearly everything in it...but how fucking great could a "Ultimate" Kof be with all the KOF 94- XI characters + a few new ones which havent been in KOF before like Bob Wilson, Laurence B or even 1-2 Kizuna Encounter characters
Title: Re: KOFXIII
Post by: Bastard Mami on September 11, 2011, 09:11:01 pm
Even fi new kofs die, there is still a chance of hat kof ercycling all previous sprites.
Title: Re: KOFXIII
Post by: ZeroInNothingness on September 12, 2011, 06:19:23 am
Even fi new kofs die, there is still a chance of hat kof ercycling all previous sprites.

Yeah, but that won't sell well; all the current consumers are whining about damn graphics now...sheesh, they're cool =/
Title: Re: KOFXIII
Post by: Sky79 on September 12, 2011, 10:25:03 am
So thats the big reveal? Frigging pathetic.

Weak way for KOF to go out, not with a bang, but a 'hiss'

Like dropping a match in toilette bowl :brood:

Title: Re: KOFXIII
Post by: Mechy on September 12, 2011, 10:34:47 am
Still better then evil ryu and oni
Title: Re: KOFXIII
Post by: GOH on September 12, 2011, 11:10:17 am
Damn straight.
Title: Re: KOFXIII
Post by: S.D. on September 12, 2011, 01:16:50 pm
Still better then evil ryu and oni
I'll give you Evil Ryu... but Oni?
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on September 12, 2011, 01:41:55 pm
Maybe true that Mr Karate, Old Iori and old Kyo are better than Evil Ryu and Oni...

but well...SF IV AE added also Yun & Yang

I am glad that at least a trial mode and a story mode is added..but to pay for dlc characters like that can only be expected from *insert very harsh insult here*
Title: Re: KOFXIII
Post by: Mechy on September 12, 2011, 02:50:01 pm
I'll give you Evil Ryu... but Oni?
Blue akuma with a smaller dick
Title: Re: KOFXIII
Post by: Sky79 on September 12, 2011, 02:58:51 pm
I'll give you Evil Ryu... but Oni?
Blue akuma with a smaller dick
*cough cough* DBZ *cough cough*
Title: Re: KOFXIII
Post by: Duos.act on September 12, 2011, 03:40:27 pm
LMFAO.

Oni plays nothing like Akuma dude, like at all.  Do you even actually play the games you bitch about?

So thats the big reveal? Frigging pathetic.

Weak way for KOF to go out, not with a bang, but a 'hiss'

Like dropping a match in toilette bowl :brood:



Oh, so you're pretty much admitting you're not really a fan of KOF, just the characters.  If you were actually a fan then this wouldn't phase you in the slightest especially after 02 UM had FOUR KYOS.
Title: Re: KOFXIII
Post by: Bastard Mami on September 12, 2011, 03:59:41 pm
dunno what will they do with mr karate, but fire punches kyo is  a welcome addition.
Title: Re: KOFXIII
Post by: Duos.act on September 12, 2011, 04:03:57 pm
I would expect Mr. Karate to have his invisible 02 style koukens, dragon punch, shoran-kyaku....maybe Tsubaru O'Shikouken from 02 UM.  I think SNK can work with him, maybe make him like an EX Takuma.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on September 12, 2011, 04:11:52 pm
LMFAO.

Oni plays nothing like Akuma dude, like at all.  Do you even actually play the games you bitch about?

So thats the big reveal? Frigging pathetic.

Weak way for KOF to go out, not with a bang, but a 'hiss'

Like dropping a match in toilette bowl :brood:



Oh, so you're pretty much admitting you're not really a fan of KOF, just the characters.  If you were actually a fan then this wouldn't phase you in the slightest especially after 02 UM had FOUR KYOS.

*note: those 3 additional Kyo`s werent dlc characters you had to pay extra bucks for.
Title: Re: KOFXIII
Post by: Duos.act on September 12, 2011, 04:17:20 pm
Exactly.  You don't HAVE to buy Mr. Karate and EX Kyo.  Just because they weren't the NESTS characters (which by the way DID I TOTALLY NOT CALL wouldn't be in?  Told you you were getting your hopes up fellas) and you were disappointed, but you don't even have to have them. 
Title: Re: KOFXIII
Post by: Cobra Caddie on September 12, 2011, 04:20:17 pm
Don't forget it's DLC developed and announced several MONTHS before the game release. :-\

Fuck this generation and all future generations of consoles. You know it's only going to get worse.
Title: Re: KOFXIII
Post by: Byakko on September 12, 2011, 04:22:05 pm
Tsubaru O'Shikouken
Just FTR, "Suburu" <=> "Ha", Suburu Ou Shikouken was a wrong reading of the same kanjis as always, the name of the beam thing was the usual Ha Ou Shikouken. Unless SNK actually gave the reading as this, but I honestly doubt that very, very much.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on September 12, 2011, 04:29:51 pm
Don't forget it's DLC developed and announced several MONTHS before the game release. :-\

Fuck this generation and all future generations of consoles. You know it's only going to get worse.

Sadly i agree.

Things changed a lot to the worse in the industry. But while we see a crapload of dlc announced long before a game was released ..we also have more advanced fan made games and technology as ever before.

Today there are so many games you dont need to pay for  - no matter what genre - that you can forget comercial games. ...in theory at least

Of course we all are lil`jimmys which are hyped often by so drammatic character reveals (MK & SF Vs T anyone?) announcements of "major" announcements and other crap which makes u still buying what we can have for free or work on own games.




Title: Re: KOFXIII
Post by: Dynamo LIVE™ on September 12, 2011, 05:05:17 pm
Still better then evil ryu and oni

Goodnight everybody.
Title: Re: KOFXIII
Post by: Duos.act on September 12, 2011, 05:08:02 pm
Don't forget it's DLC developed and announced several MONTHS before the game release. :-\

Fuck this generation and all future generations of consoles. You know it's only going to get worse.

Yeah, a couple years ago SNK would have just made a whole new game for them (see: 98 and 2002 UM).
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on September 12, 2011, 05:10:20 pm
Don't forget it's DLC developed and announced several MONTHS before the game release. :-\

Fuck this generation and all future generations of consoles. You know it's only going to get worse.

Yeah, a couple years ago SNK would have just made a whole new game for them (see: 98 and 2002 UM).

Except that both remakes got many many more stuff than a few receycled clones.
Title: Re: KOFXIII
Post by: Cobra Caddie on September 12, 2011, 05:23:13 pm
Yeah, a couple years ago SNK would have just made a whole new game for them (see: 98 and 2002 UM).

With those games, did they say "Go ahead and buy 98/2002 now, we have a better version already finished that'll be ready in a few months"? No, the UM games were released nearly 10 years later for both of them, with significant changes to them outside of an increased roster. And they were made available on other mediums they weren't previously available on(like XBL Arcade).

This is a completely different situation and you know it. They could have included those characters in the game(and may actually have done just that if this is an "unlock code" download), but chose not to so they can charge money for sprite edits of existing characters.
Title: Re: KOFXIII
Post by: Mechy on September 12, 2011, 05:35:27 pm
Things are not going to get worse. They are bad now, but only because making high level titles is so fucking expensive these days.

It might help if people would stop pirating and buying used.

DLC like this is really a shit thing though.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on September 12, 2011, 06:36:55 pm
I can totally expect Kyo to use most of the normal Kyo's animations for the stance, walk, jump, etc. But I do expect Mr. Karate to have his own stance and walking animations because the stance should be his classic one and his walking does not fit a "serious Takuma" at all  >:(
Title: Re: KOFXIII
Post by: Duos.act on September 12, 2011, 06:47:37 pm
By classic do you mean old school KOF Takuma stance (that Ryo had in NGBC) or the AOF version?
Title: Re: KOFXIII
Post by: Antagonist-X on September 13, 2011, 04:13:11 am
I guess this is a win pose for EX-Kyo & EX-Iori
(http://i1094.photobucket.com/albums/i459/Antagonist-X/KOF-KYO.gif)(http://i1094.photobucket.com/albums/i459/Antagonist-X/KOF-IORI.gif)
Title: Re: KOFXIII
Post by: Jmorphman on September 13, 2011, 04:15:06 am
They could have included those characters in the game(and may actually have done just that if this is an "unlock code" download), but chose not to so they can charge money for sprite edits of existing characters.
This is not the case with the vast majority of all DLC. Most day-one DLC is developed in the period of time when the game has been finished but has not shipped yet, which is often quite lengthy (around 6 months).
Title: Re: KOFXIII
Post by: Cobra Caddie on September 13, 2011, 04:18:50 am
Except for the mass amounts of unlock code DLC that is out there, which is literally just letting you unlock stuff that is already on the disc.

Don't forget about "DLC" for digital download titles in the form of unlock codes. I'm looking at you, Megaman 9. Pretty sure that stuff was all available on release day too.
Title: Re: KOFXIII
Post by: Duos.act on September 13, 2011, 04:21:18 am
I think SNK fans have waited long enough for this to hit consoles that we'd rather not have the game delayed just so poor people don't have to pay for DLC.
Title: Re: KOFXIII
Post by: TTTTTsd on September 13, 2011, 04:23:18 am
Fuck yes mr. karate being his own character. THANK YOU SNK! Goodness gracious, he can't be an alt costume forever.
Title: Re: KOFXIII
Post by: Cobra Caddie on September 13, 2011, 04:27:09 am
It really just depends on what the DLC is. If it's still being developed it's one story but eh. Either way I'm not spending money on the DLC, which is usually what the response is right? "If you don't like it, don't buy it"? Will be not doing so, despite being a fan of Mr. Karate, and to an extent 'Iori 98'.

I'd just like to just take the time to point out how much content MI2 had. 16 costumes for each character, huge cast(including the "alternate" version of characters that are being offered as DLC), unlockable stages, modes, and on and on. And it was all included on the disk from the start. MI:RA doesn't count. >:( (Ok maybe it does.)
Title: Re: KOFXIII
Post by: MDD on September 13, 2011, 04:33:52 am
Okay, now tell me about the gameplay in that game. ;D
Title: Re: KOFXIII
Post by: Jmorphman on September 13, 2011, 04:37:35 am
16 costumes for each character
Yeah but c'mon, making new costumes with sprites is way more time consuming than doing it for 3D models.
Title: Re: KOFXIII
Post by: Cobra Caddie on September 13, 2011, 04:38:00 am
Okay, now tell me about the gameplay in that game. ;D

Very fun. I introduced the game to many people who did not play fighting games, and they all had a good time. I know at least one person who went out and bought the game afterwards. Many hours of enjoyment all around. :)

Quote
Yeah but c'mon, making new costumes with sprites is way more time consuming than doing it for 3D models.

Of course, but what I'm saying is that they didn't release 1 costume per character in "costume packs" for 5 bucks a pack for 4 or 5 characters each.
Title: Re: KOFXIII
Post by: MDD on September 13, 2011, 04:46:18 am
I wouldn't know. I never had the game.  :P

But yeah, MI is a different story because it was 3D while this is a hi-res 2D game.

Also, on the topic of the DLC, think for a second. This is the first physical KOF game SNK is releasing in a while other than that horrible beta called XII. SNK fanboys are not in abundance unless you live in Mexico, and most of the general public has no idea what KOF even is, so they’re still taking a gamble with this. Considering the fact that this still could flop for them, wouldn’t you think it be safer for SNK to make characters based on already existing ones as DLC rather than ones that would require brand new sprites and thus take far more time and cost muh, much more?
Title: Re: KOFXIII
Post by: videoman on September 13, 2011, 04:50:45 am
http://www.atlus.com/forum/showpost.php?p=263520&postcount=9

Quote
Here's what's official:
- As of now, there are 5 extra characters to be in the console version that weren't in the arcade version
- Two of those will be available with the game
- Those two have been announced to be Billy Kane and Saiki (human form)
- The other three will be DLC
- One of those has been announced as Iori with the Power of Flames. The other two have yet to be officially announced.
- Subsequent new characters may be announced as DLC at later points

So obviosuly RSG did say some confusing things early on which has led to some misconceptions. Aside from that, I'd say the RSG rep you quoted above didn't know that when you said "Iori 98" you were referring to the character that's officially being called "Iori with the Power of Flames."

Also, I don't think there's been any reason for you to assume either of the bosses from the arcade version will be playable.

Sorry for the bubble bursting there that most of you should've picked up.
Title: Re: KOFXIII
Post by: S.D. on September 13, 2011, 04:54:56 am
...Funny, they keep dodging the questions about spectator mode.
Title: Re: KOFXIII
Post by: Duos.act on September 13, 2011, 05:13:03 am
It was already said that rooms would be limited to 1v1, so no use for spectator.

What I want is replays.
Title: Re: KOFXIII
Post by: Cobra Caddie on September 13, 2011, 05:15:31 am
I detest the idea of ANY kind of "we have this ready but you have to pay extra for it" DLC announced months before the games release. I understand it's purpose; they will make money off of it. It just goes completely against what game companies have done for over two decades, and what I grew up with. I used to love going through and unlocking all the content in the games, finding hidden stuff(including using game genie/shark to find stuff we were NEVER supposed to see, still do this sometimes), and generally maxing out my experience with each and every game I had.

These are much different times we live in. At least the games start off cheaper about half the time(how many 60 or 70 dollar games do you see nowadays?), but if you want the FULL EXPERIENCE, something that I value deeply, you often end up having to spend more money than those old games. Why? For a marketing strategy that is still less effective then having more expensive games in the 90s. Competition and economics, plus technology, have driven prices cheaper. They can't charge 90s prices for current games, and since not everybody buys DLC they still don't make up for it.

I would prefer it if DLC wasn't even announced until after the games release. "Ya the game will have DLC" is cool because it gives people something to look forward to. But day one DLC is just ridiculous, it makes the game feel like a rip off.

You're telling me that Capcom couldn't have developed palette packs before the games release and included it as a bonus? You know why they did it. And if one company does it, why not believe that other companies are intentionally pulling their punches as a way to increase profit? Good for them, still feels like a rip off compared to the "good old days".

This is all just my opinion on the subject though, not trying to change any minds or anything. :-X I'm a grumpy old man dammit!
Title: Re: KOFXIII
Post by: Duos.act on September 13, 2011, 05:16:53 am
Kyo and Mr. Karate aren't day one DLC.  For all we know they may not even be in production yet.
Title: Re: KOFXIII
Post by: Cobra Caddie on September 13, 2011, 05:20:12 am
Kyo and Mr. Karate aren't day one DLC.  For all we know they may not even be in production yet.

Shoulda said "day one DLC and DLC announced several months before the games release".

Besides do you seriously believe that characters that they already have base sprites and models for aren't already in production? That's just obtuse. You're being obtuse!
Title: Re: KOFXIII
Post by: Duos.act on September 13, 2011, 05:25:05 am
Think of when you're creating a mugen character though.  Just because you have the sprites doesn't make the creation process any quicker, and keep in mind that Nests Kyo and Mr. Karate play differently than in game Kyo and Takuma, they just happen to be the same character.  That, and mugen code is fairly simple and short compared to what game devs use.

I apologize sincerely if I'm coming across as obnoxious or fanboy, I just like the spirit of debate.
Title: Re: KOFXIII
Post by: Cobra Caddie on September 13, 2011, 05:30:47 am
I apologize sincerely if I'm coming across as obnoxious or fanboy, I just like the spirit of debate.

Same here, love the spirit of debate as well and apologize for how obnoxious I may be coming across. :P

Think of when you're creating a mugen character though.  Just because you have the sprites doesn't make the creation process any quicker, and keep in mind that Nests Kyo and Mr. Karate play differently than in game Kyo and Takuma, they just happen to be the same character.  That, and mugen code is fairly simple and short compared to what game devs use.

Yes they are different but there's a difference between being "done" which we don't know how far along they are, and "aren't even in production". Hell they even have the Mr. Karate sprites started cause of Takuma's alt. Who knows just where they're going to go with it though, but I mean going strictly on what they did for Hwa Jai and Saiki I'm guessing they aren't going to completely re-sprite the DLC characters.
Title: Re: KOFXIII
Post by: S.D. on September 13, 2011, 05:33:11 am
It was already said that rooms would be limited to 1v1, so no use for spectator.

What I want is replays.
This makes me think that they're still using KOFXII's netcode because spectators were the main issue.
Still, that really fucking sucks, it's not like this is a resource intensive game, what the fuck SNK?
Title: Re: KOFXIII
Post by: MDD on September 13, 2011, 05:38:37 am
Of course they aren't going to completely resprite them when they already have the resources, but new sprites ARE going to be necessary, especially for Rekka Kyo. With this level of detail and style, the sprites take a while to make, and then adding on the massive color separation also takes a while. That's not even mentioning the gameplay stuff they'd have to work out. I'd imagine they're more than just "get existing sprites, make edits, sell for quick buck."
Title: Re: KOFXIII
Post by: Jesuszilla on September 13, 2011, 05:40:00 am
No Oswald? Fuck that. You can't have a theme called "The Second Joker" and NOT have Oswald. That's blasphemous.
Title: Re: KOFXIII
Post by: Duos.act on September 13, 2011, 05:42:47 am
Ash was making joker and playing card puns in 2003 before Ozzy even existed.
Title: Re: KOFXIII
Post by: Cobra Caddie on September 13, 2011, 05:43:01 am
Of course they aren't going to completely resprite them when they already have the resources, but new sprites ARE going to be necessary, especially for Rekka Kyo. With this level of detail and style, the sprites take a while to make, and then adding on the massive color separation also takes a while. That's not even mentioning the gameplay stuff they'd have to work out. I'd imagine they're more than just "get existing sprites, make edits, sell for quick buck."

I'm sure that's true, Kof XIII is a quality game and I expect the characters to be properly done, with good gameplay and some fantastic new spriting details.

Do you at least understand why this practice still irks me though?
Title: Re: KOFXIII
Post by: MDD on September 13, 2011, 05:44:31 am
Yup, I read your really long post and didn't skim even a word of it. ;D

While i'll admit it's not okay to tease people like that, it could potentially influence a purchase, especially for those really stingy people. For example, let's say there's a person who mains Rekka Kyo in every game, but gets mad that we get fireball Kyo in this game. If he gets mad enough, he might buy the game used.

However, had he known before hand that Rekka Kyo was going to be DLC, he might have been not as mad and bought it new instead, thus actually giving SNK money.

I know it seems unlikely, but it could happen.
Title: Re: KOFXIII
Post by: Duos.act on September 13, 2011, 05:44:53 am
Yes, because paying for content that's already on disk is generally a pretty shady business move.
Title: Re: KOFXIII
Post by: MDD on September 13, 2011, 05:50:47 am
^Probably why getting Shuma and Jill in MvC3 felt wrong for me. It doesn't seem that's the case with this game though.
Title: Re: KOFXIII
Post by: Cobra Caddie on September 13, 2011, 05:57:34 am
I think what really irks me about it is I love the concept of DLC. I remember when first seeing the 64DD and the concept behind it I thought how awesome it would be to be able to update and add-on to games I already love. The thought of developing additional content to existing games after the game has been released was a groundbreaking idea and if done properly woulda have been fun for everybody.

This isn't what's happening though. Games either 1. Have an earlier release date and not able to have the entire game finished, so DLC is finished up and released after the game is finished with an added price to it. 2. Have DLC on the disk that you have to pay extra for, or as a preorder bonus incentive(again already on the disk) that is used to get people to buy the game new instead of used. The preorder bonuses are often released as DLC with an added price to it. 3. Developed pre-release and intentionally not included so it can be released weeks afterwards, for a price.

All of that is happening MUCH more often than developing additional content after the release of the game. And like I said, it's very obvious why companies do it, and I guess you can't knock them for trying to increase sales and profits. Still...
Title: Re: KOFXIII
Post by: walt on September 13, 2011, 06:09:23 am
Caddie ... we get it.

Title: Re: KOFXIII
Post by: Bastard Mami on September 13, 2011, 06:16:22 am
Yes, because paying for content that's already on disk is generally a pretty shady business move.

that's how most software works nowadays.
Title: Re: KOFXIII
Post by: Duos.act on September 13, 2011, 06:20:28 am
Indeed.  It's sneaky, but that's how you gotta be if you wanna survive in the business world.  It's a dog eat dog deal.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on September 13, 2011, 06:23:27 am
Okay, now tell me about the gameplay in that game. ;D

I can answer... pretty fast, tricky and cool...

this KOF was in an arcade on my town, a lot of people play it there, it's not a bad game
Title: Re: KOFXIII
Post by: SnowShingo on September 13, 2011, 06:47:05 am
2. Have DLC on the disk that you have to pay extra for, or as a preorder bonus incentive(again already on the disk) that is used to get people to buy the game new instead of used. The preorder bonuses are often released as DLC with an added price to it.

This is a practice I don't really have a problem with when it comes to DLC, if said DLC is reasonably priced after launch. Companies do this so that they can more easily estimate how many copies will likely sell, compared to what they expect to sell. It's actually pretty smart in the long run, since they can ensure sales on future games just through this method alone.
Title: Re: KOFXIII
Post by: Duos.act on September 13, 2011, 06:49:30 am
Like MK9 with the klassic costumes?
Title: Re: KOFXIII
Post by: Cyanide on September 13, 2011, 06:54:25 am
Indeed.  It's sneaky, but that's how you gotta be if you wanna survive in the business world.  It's a dog eat dog deal.
With the exception of stuff like minecraft or plants vs zombies which sold for really cheap and did far better than a number of games with DLC and all that other bollocks.

Minecraft is still offering DLC, for free, even after you only paid $14 for it.

Erm, that's a bit off topic in terms of the game itself though.

DLC should be pretty cheap, and SHOULD be rather substantial. I don't really consider a new costume or COLOUR viable DLC for anything above about 10c. Neither enhances the game particularly or even adds that much to your experience of it.
Title: Re: KOFXIII
Post by: MDD on September 13, 2011, 06:59:25 am
And I just noticed Rekka Kyo has his NESTS outfit. We now have all three of of Kyo's costumes in one game. Well done SNK.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on September 13, 2011, 07:03:17 am
Well, if you wanna see some great DLC examples you can take Super Meat Boy. The game's 15 bucks and it has a Super Meat World DLC which let's you play stages created by other user, other devs and even the creators of the game, and it's all free baby!  8)

And I just noticed Rekka Kyo has his NESTS outfit. We now have all three of of Kyo's costumes in one game. Well done SNK.

LOL what the hell? Don't tell me you looked at the DLC chars artwork and didn't realize it was NESTS Kyo the whole time! Lack of attention :gonk:
Title: Re: KOFXIII
Post by: MDD on September 13, 2011, 07:05:58 am
I forgot what outfit he had on. Shoot me. :P

Since they're not hesitating to make alt costumes, I wonder if we'll get jacket Billy and rich douchebag Robert after release.
Title: Re: KOFXIII
Post by: Duos.act on September 13, 2011, 07:06:09 am
We don't have Maximum Impact Kyo.  :P

Also, as far as alternate costumes go, I think we'll at least get NGBC/Buriki One Ryo or Wild Wolf Terry since those require less redrawing than most alternates. 

I'd love to have the K' team outfits from their endings though, but K has that windows shit, so no casual Hawaiin shirt K'.   :(
Title: Re: KOFXIII
Post by: rednavi -RETIRED on September 13, 2011, 07:07:59 am
That doesn't count. :P
Title: Re: KOFXIII
Post by: Moon Girard on September 13, 2011, 07:34:21 am
So the DLC Kyo is the Kyo from 98 right never could follow his changing movelist.

I'd love to have the K' team outfits from their endings though, but K has that windows shit, so no casual Hawaiin shirt K'.   :(

I agree those outfits would be cool also it's Uno not windows.
Title: Re: KOFXIII
Post by: Bastard Mami on September 13, 2011, 04:23:29 pm
So the DLC Kyo is the Kyo from 98 right never could follow his changing movelist.

I agree those outfits would be cool also it's Uno not windows.

no.

wrong.
Title: Re: KOFXIII
Post by: RunningWild on September 13, 2011, 08:58:31 pm
Final character is Big Bear.
Title: Re: KOFXIII
Post by: JustNoPoint on September 13, 2011, 09:26:00 pm
I agree with you Caddie.

But I do think you should get the DLC for this game. This is SNK. I want to see them make more profit from this. I know it hurts "the big picture" the more stuff like this that we consume. But in this case it could lead to more profits going back into a new KOF.
One with more DLC characters right off the bat XD

Seriously, it'd be nice to see them releasing yearly again.

I also think this game should be a DLC and disk title. Not all stores seem to carry KOF games. They are very hard to find in this area.
Title: Re: KOFXIII
Post by: Bastard Mami on September 13, 2011, 10:32:57 pm
The whole videogame scene becoming like this is the gamer's fault anyway.
Title: Re: KOFXIII
Post by: Sky79 on September 14, 2011, 03:51:02 am
No Oswald? Fuck that.
^^ this...............When Zilla and I agree that somthing sucks, you know $hits gone bad.
Title: Re: KOFXIII
Post by: MAO11 on September 14, 2011, 10:05:55 am
Final character is Big Bear.

and miss x.
Title: Re: KOFXIII
Post by: Duos.act on September 14, 2011, 10:20:26 am
Was it ever said it Atlus/SNKP were scheduled for TGS this year?
Title: Re: KOFXIII
Post by: Loona on September 14, 2011, 02:18:49 pm
Seriously, it'd be nice to see them releasing yearly again.

I'd rather have them release with greater delays but higher quality per release (although something from a different series every year would be nice - I wouldn't say no to something like a NGBC2 or a new MI) - the previous yearly system had some drawbacks like unfinished content, and currently has the main series numbering almost evently matched with Final Fantasy, which is almost half a decade older (and the 1st KoF was released in the same year as FF6 iirc). The numbers are getting ridiculously high and that opens the series to further ridicule from detractors (XII was ammo enough, why give them more?)...

It might not be a terrible idea for future games in the series to apply some split between plot and dream match games and use a different naming/numbering convention for them, so that the numbers won't be as inflated - something like "KoF Hizoku Chronicles Vol. 1/2/3" and "KoF Dream Match #". Many other series with fewer sequels have been doing that sort of thing (Call of Duty comes to mind), and sounds like a mild concession for SNK to make to modern times, without giving up on the notion of having a mainline KoF series separetefrom stuff like MI and other spin-offs...
Title: Re: KOFXIII
Post by: Loona on September 15, 2011, 05:57:27 pm
Blog update - glimpses at story mode (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/09/14/)
Title: Re: KOFXIII
Post by: SNT on September 15, 2011, 05:59:09 pm
Quote
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/Story05.jpg)
Oh now that's just being a tease.
Title: Re: KOFXIII
Post by: Iced on September 15, 2011, 06:06:47 pm
is it just me or wasnt mr karate already in the game as one of the alternate palettes for takuma?
Cuz i distinctively remember it being shown together with no-braid yuri.

edit: this thread was made by pots, lol.
Title: Re: KOFXIII
Post by: Alhambra on September 15, 2011, 06:34:44 pm
Quote
Oh now that's just being a tease.

Yes. Yes they are.
Title: Re: KOFXIII
Post by: Loona on September 15, 2011, 06:52:24 pm
is it just me or wasnt mr karate already in the game as one of the alternate palettes for takuma?
Cuz i distinctively remember it being shown together with no-braid yuri.

Those things were in the arcade version, but I don't recall any screenshots of them in the console versions...

Then again, the main expected thing is a different moveset (I'd welcome a more classic stance for Mr Karate instead of the XIII Takuma one though) - I'd kinda like it if it were possible to use DLC version skins on default console movesets and vice-versa - I sincerely prefer Iori's new look to the classic one, so it's be fun to use the new look for everything, even with some tweak in the GUI as a reminder of what moveset I'm using.
Title: Re: KOFXIII
Post by: Loona on September 15, 2011, 08:13:04 pm
Surely double-posting is OK in case of new info - Professor provided a quick translation of today's blog entry:


-Blog has no story details in order to avoid spoilers

-The story mode tells the various stories that were too much to be covered in the arcade version, and it runs in a visual novel format. It consists of fighting game parts and visual novel parts.

-In the fighting game parts, you pick a team of your choice and take on the tournament. There's a 3-on-3 dialogue between teams before the matches with tidbits that's sure to please fans. And of course, the result of the match will have an effect on the storyline.

-The visual novel part tells the game's storyline from various character perspectives, mainly Ash, Adel, and Heidern. As well as ******, *******, and *************. (Names censored in blog, number of symbols mean nothing)

-Completed scenes can be viewed over again from the "Chapter menu" option. Producer Yamamoto says it'll probably take hours to check out all of them.

-Aside from the storyline itself, another thing that people can look forward to is the various illustrations drawn just for this mode. And cameo characters that appear place to place. (Duck King image.)

-When asked if there's "variations" depending on how the game is progressed, Producer Yamamoto's reply was vague, saying that "There's been a crazy amount of effort put into this story mode".



On an unrelated note, color edit can give you nightmares (http://i52.tinypic.com/24xfjit.jpg).
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on September 15, 2011, 08:21:18 pm
Hmm...are there voice overs in the story mode or is it just text?
Title: Re: KOFXIII
Post by: walt on September 15, 2011, 09:34:24 pm
On an unrelated note, color edit can give you nightmares (http://i52.tinypic.com/24xfjit.jpg)
Oh God no, why?!

Title: Re: KOFXIII
Post by: Duos.act on September 15, 2011, 09:37:37 pm
MY EYES.
Title: Re: KOFXIII
Post by: Jmorphman on September 15, 2011, 09:44:27 pm
On an unrelated note, color edit can give you nightmares (http://i52.tinypic.com/24xfjit.jpg).
D:
Title: Re: KOFXIII
Post by: MellyInChains on September 15, 2011, 09:51:30 pm
On an unrelated note, color edit can give you nightmares (http://i52.tinypic.com/24xfjit.jpg).

y'know i was just joking when i said 'nude raiden would be hot', i didn't think of anyone actually DOING it
Title: Re: KOFXIII
Post by: Cobra Caddie on September 15, 2011, 09:55:29 pm
Quote
(http://caddie.smeenet.org/Story05.png)

"Cameo"...dammit. Why, SNK, why? :'( At least it looks like Duck King's finally gonna get his revenge on Mary. GET 'EM, DUCK!

The story mode sounds good, I like what I'm hearing. :)
Title: Re: KOFXIII
Post by: Jmorphman on September 15, 2011, 09:57:31 pm
At least it looks like Duck King's finally gonna get his revenge on Mary. GET 'EM, DUCK!
Pfft. Like he has a chance in hell against her. Say hello to Mr. Stun Gun, Duck.
Title: Re: KOFXIII
Post by: Duos.act on September 15, 2011, 09:58:49 pm
The only "break" dancing Duck is gonna be doing will be his legs and arms when Mary gets a hold of him.  : V
Title: Re: KOFXIII
Post by: MellyInChains on September 15, 2011, 10:00:43 pm
....wait a sec.

is duck king white there??
Title: Re: KOFXIII
Post by: Foobs on September 15, 2011, 10:09:51 pm
Not the first time he's been white skinned iirc.
Title: Re: KOFXIII
Post by: Duos.act on September 15, 2011, 10:16:01 pm
Duck and Mr. Big have interchangeable ethnicities.  SNK doesn't know what they are.
Title: Re: KOFXIII
Post by: Cobra Caddie on September 15, 2011, 10:19:39 pm
The scene just has low contrast and is very shiny. His skin is still noticably darker than Mary and Vanessa. :P
Title: Re: KOFXIII
Post by: Foobs on September 15, 2011, 10:21:03 pm
Barely.

Duck and Mr. Big have interchangeable ethnicities.  SNK doesn't know what they are.

And Vice swaps skin tones between sprites and official art.
Title: Re: KOFXIII
Post by: Bastard Mami on September 15, 2011, 10:32:25 pm
only niggers notice/care about that.
Title: Re: KOFXIII
Post by: MellyInChains on September 15, 2011, 10:38:39 pm
blak man joke funni

also it says MIC behind him. hooray i made a cameo in kof13
Title: Re: KOFXIII
Post by: Iced on September 16, 2011, 01:07:20 am
only niggers notice/care about that.
dont do this anymore.
Title: Re: KOFXIII
Post by: Bastard Mami on September 16, 2011, 01:19:09 am
it annoys me that they always bring up heavyd/K/fuck king etc's race when nobody else seems to care; should I just phrase that differently ?

only african americans care about that.
Title: Re: KOFXIII
Post by: Iced on September 16, 2011, 01:47:33 am
You can express yourself without recurring to racial insults that will make people that dont know you think you are a racist.
Lets try that plan!
Title: Re: KOFXIII
Post by: Sky79 on September 16, 2011, 07:09:57 am
1 Naked Raven
1 Chubby Athena
1 Loli butterface Yuri
2 looks for Kyo
2 looks for Iori
3 flavors of Ash

If anyone had posted this a year ago, no one would believe it.

I will now drink to forget.  --;
Title: Re: KOFXIII
Post by: S.D. on September 16, 2011, 07:16:35 am
1 Naked Raven
what
Title: Re: KOFXIII
Post by: TempesT on September 16, 2011, 07:21:58 am
I'm sure he meant Raiden
Title: Re: KOFXIII
Post by: Mechy on September 16, 2011, 07:56:24 am
I think part of the problem with snk dying all the time is the fact that their fans cant accept any kind of a change.
Title: Re: KOFXIII
Post by: Duos.act on September 16, 2011, 08:52:41 am
You know a game is fucking awesome when the biggest problem people have with it is an optional custom color that you would only see in your game if you replicated it.

Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Antagonist-X on September 16, 2011, 09:24:17 am
Takuma's First Game "Street Smart" It's also made by SNK.
(http://i1094.photobucket.com/albums/i459/Antagonist-X/StreetSmart.png)
Title: Re: KOFXIII
Post by: Sky79 on September 16, 2011, 01:04:38 pm
You know a game is fucking awesome when the biggest problem people have with it is an optional custom color that you would only see in your game if you replicated it.

Spoiler, click to toggle visibilty

I think part of the problem with snk dying all the time is the fact that their fans cant accept any kind of a change.

I'm sorry, who pays who money again? 

You give the fans (the bosses) what they want, or your company dies.
Title: Re: KOFXIII
Post by: Mechy on September 16, 2011, 01:16:06 pm
No they dont. Customers do.

Fans are nothing but dipshits.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on September 16, 2011, 03:24:29 pm
No they dont. Customers do.

Fans are nothing but dipshits.

Fans are the guys which buy games. If you make games which dont appeal to everyone ..like a fighting game..and especially a fighting game in 2d. You have to care about what your fans like and what they liked about previous games of a series.

Especially for a relative small company like SNK/Playmore and a series like KOF its very important to do what most fans want.


Other games like Pokemon, Mario, Fifa etc are bought by random guys and their mothers if they search a game they know from tv ads ..but KOF?

I highly doubt it gained many new customers in the last 9 years. So logically..they have to care for fanservice

beside that i miss lolmechy...he made better posts!
Title: Re: KOFXIII
Post by: Mechy on September 16, 2011, 03:44:50 pm
Fans will always fucking whine. No matter what you do to them. You should never make games with only fans in mind. Try to capture new people and make changes. Thats how you make better gaming experinces.

Also my posts are not your problem. You are not a mod.  >:(
Title: Re: KOFXIII
Post by: KMLoneMouseWolf on September 16, 2011, 04:04:54 pm
Evil russian bad man [I'm sorry, if you have another more usual screenname I have no idea what it is. XD] has a point. That's what SEGA's been trying to do with the Sonic franchise for a while now and it hasn't worked out so well for them now, has it?

Story mode sounds pretty awesome, I think I might have to get this day one. X3
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on September 16, 2011, 04:27:47 pm
Hmm..in my opinion you chosed a terrible and wrong example.

In the last ten+ years, sega tried one new thing with sonic after another, while fans wanted the same left to right scroling sonic platformer games they knew from the old megadrive/genesis days.

There were shadow thejedgedog, sonic heroes, sonic for ps3/xb360  etc, just recently sega made sonic 4 and now sonic generations which is mostly a mix of old sonic gameplay mixed with sonic adventure stuff as well and gets released at the end of this year.
Title: Re: KOFXIII
Post by: Mechy on September 16, 2011, 04:31:21 pm
Yeah trying new things is good as long as the said things are not fucking stupid.
Title: Re: KOFXIII
Post by: Magma MK-II on September 16, 2011, 05:14:02 pm
In the past, SNK was not the one to fear taking risks and changing their franchises completely. Art of Fighting comes into mind, but there are other examples, be it successful or not.
Title: Re: KOFXIII
Post by: Bastard Mami on September 16, 2011, 07:54:39 pm
fans > whinners
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on September 16, 2011, 08:02:10 pm
(http://fc02.deviantart.net/fs70/i/2011/166/6/3/snk_collection_by_gbk666-d3iyt9h.jpg)

fuck new customers...fans are which buy KOF games :-P
Title: Re: KOFXIII
Post by: Mechy on September 16, 2011, 08:29:31 pm
Alright if i may retaliate that...

FANS are a good thing, since they buy and enjoy the games for what they are worth (see GBK)
FANBOYS/GIRLS are a bad thing, since do nothing but fucking whine since the game is not the same as before (see sky79)
NEW FANS are a good thing for both sales and the community (see anyone who has not played kof before but might be buying kof 13 in the future)

*lolmechy has terrible wording*
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on September 16, 2011, 09:29:16 pm
yeah! thats the lolmechy i love!

fuck them damn fanboys and girls they have to die!
Title: Re: KOFXIII
Post by: Mechy on September 16, 2011, 10:27:13 pm
Yeah im sorry gbk. Rival hug?
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on September 16, 2011, 11:27:32 pm
Nah, i wont hug lil`jimmy!

Title: Re: KOFXIII
Post by: Mechy on September 16, 2011, 11:46:38 pm
Well fuck you
Title: Re: KOFXIII
Post by: rednavi -RETIRED on September 17, 2011, 12:03:55 am
You know I already hated when MC2 abused the lil jimmy jokes and now that he almost completelly dropped it you bring it 24/7, it's really frustrating...

Also it's " ' ", not " ` ".
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on September 17, 2011, 12:07:34 am
and thats the truth ^^



i mean yarr, i ll keep it down again

lets somehow get back to the topic aka KOF 13 again
Title: Re: KOFXIII
Post by: rednavi -RETIRED on September 17, 2011, 12:39:19 am
DLC!

(http://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/s720x720/312631_10150295648747756_723067755_8234384_558798553_n.jpg)

Also Fei Long confirmed for brawl!
Spoiler, click to toggle visibilty

Title: Re: KOFXIII
Post by: SNT on September 17, 2011, 12:48:33 am
Heh, Sie wishes.
Title: Re: KOFXIII
Post by: Cyanide on September 17, 2011, 12:55:21 am
Bruce Lee rather than Fei, they wouldn't use Fei because capcom. Shopped? That's a hefty outfit change otherwise, not a palette swap.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on September 17, 2011, 01:00:58 am
The wonders you can do with the palette editor, see SFIII? :sugoi:
Title: Re: KOFXIII
Post by: Duos.act on September 17, 2011, 01:11:17 am
Oh HELL no, don't tell me SNKP plans to charge us for color editor....
Title: Re: KOFXIII
Post by: LurkerSupreme on September 17, 2011, 01:12:21 am
It's the palette editor all right. I imagine that would look awful in motion considering his shirt isn't tucked in. :S

Title: Re: KOFXIII
Post by: Jmorphman on September 17, 2011, 01:13:05 am
Oh HELL no, don't tell me SNKP plans to charge us for color editor....
No, I think it's just early unlock, like with Gill in SFIII:TS OE.

I hope.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on September 17, 2011, 01:13:37 am
some of the DLC there are similar to the ones in Blazblue where you can either unlock the stuff in game or just buy the stuff and get over it (Billy and human form saiki are obvious hints about this).
Title: Re: KOFXIII
Post by: LurkerSupreme on September 17, 2011, 01:14:23 am
Maybe you unlock the unique colors early rather than grinding. Who knows.
Title: Re: KOFXIII
Post by: Jmorphman on September 17, 2011, 01:24:31 am
some of the DLC there are similar to the ones in Blazblue where you can either unlock the stuff in game or just buy the stuff and get over it (Billy and human form saiki are obvious hints about this).
Right, Billy and Saiki have "unlock" next to their entries, while NESTS Kyo and Mr. Karate have none.
Title: Re: KOFXIII
Post by: Cobra Caddie on September 17, 2011, 01:26:46 am
I am so Maddie right now. Well at least whoever was saying "you don't even know if the characters are still in development" knows the truth now. They're on the disk and you're paying to play as them. Nests Kyo and Mr. Karate I mean. Lovely.
Title: Re: KOFXIII
Post by: Duos.act on September 17, 2011, 01:27:51 am
Fuck, why you do this SNK.  WHY YOU DO THIS.
Title: Re: KOFXIII
Post by: MDD on September 17, 2011, 01:28:47 am
Oh HELL no, don't tell me SNKP plans to charge us for color editor....
Notice how Mr. Karate and NESTS Kyo, the two DLC characters, don't have "Unlock" in front of them but everything else does?

In other words, they are just early unlocks so you don't have to grind to get all the colors and icons and stuff and, for people who don't know how to fight a REAL hard boss, do nothing to get Billy and Saiki.

EDIT: The two DLC characters are unlock codes. Fuck that, i'm not buying them.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on September 17, 2011, 01:33:04 am
Well, if Capcom does that and everybody agrees with them then I don't see why SNK can't do the same, I mean SNK needs the money even more than Capcom anyways. If Capcom can release the same game 6 months later with stuff that was supposed to be there since the first version then fuck it, I would totally support SNK by buying NESTS Kyo. I find the XIII Kyo damn boring anyway.
Title: Re: KOFXIII
Post by: MDD on September 17, 2011, 01:38:51 am
I just don't like the practice at all. The only reason I got Shuma and Jill was because I bought the CE, and even then I didn't know they would be unlock codes.

But I understand that SNK does need the money, and I want more KOFs plus Mr. Karate is pretty awesome, so I might buy them anyways, but it's still a horrible practice.

If Capcom can release the same game 6 months later with stuff that was supposed to be there since the first version then fuck it
Ultimate is being released 8 months after.

And only half of the characters were planned, and even then it was going to be DLC that wasn't on the disc in the first place.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on September 17, 2011, 01:42:09 am
Meh, I'm more pissed off at the lack of expectator mode and reliable netcode than planned characters in MVC3 at this point :P

...Which reminds me... seriously I hope this game to have an spectator mode, even if I dont have a console (But who knows, I may get one next year :P).
Title: Re: KOFXIII
Post by: MDD on September 17, 2011, 01:46:07 am
(But who knows, I may get one next year :P).
X Bawks.

And I think they removed spectator so they could make the online better.
Title: Re: KOFXIII
Post by: Duos.act on September 17, 2011, 01:51:45 am
Meh, I'm more pissed off at the lack of expectator mode and reliable netcode than planned characters in MVC3 at this point :P

...Which reminds me... seriously I hope this game to have an spectator mode, even if I dont have a console (But who knows, I may get one next year :P).

The online rooms are limited to 2 people at a time, so spectator mode would be useless :(
Title: Re: KOFXIII
Post by: Cobra Caddie on September 17, 2011, 02:00:26 am
Well, if Capcom does that and everybody agrees with them

Hell no, what they did with SF4's DLC was WAY worse than this.
Title: Re: KOFXIII
Post by: S.D. on September 17, 2011, 02:39:17 am
I guess you mean MVC3.
Title: Re: KOFXIII
Post by: Cobra Caddie on September 17, 2011, 02:46:16 am
Both, but I didn't buy that game. :-X
Title: Re: KOFXIII
Post by: Duos.act on September 17, 2011, 02:47:37 am
I thought SF4's DLC was pretty reasonable honestly.  There were no downloadable characters so all you really missed out on were trinkets like costumes.
Title: Re: KOFXIII
Post by: Cobra Caddie on September 17, 2011, 02:48:19 am
From that perspective, I agree with you.
Title: Re: KOFXIII
Post by: MDD on September 17, 2011, 02:48:39 am
But Shuma and Jill were also just unlock codes. How was it worse?

Unless you're referring to the 6 costumes, which I still wouldn't get.
Title: Re: KOFXIII
Post by: S.D. on September 17, 2011, 02:49:36 am
SFIV wasn't THAT bad.
At least the new costumes have more than one color, the content carries over between versions and the made AE DLC.

Now MvC3 and its Shadow mode... And don't get me started on BB's overpriced DLC (Which barely I tolerate because their characters aren't unlock keys...)
Title: Re: KOFXIII
Post by: Cobra Caddie on September 17, 2011, 02:50:46 am
But Shuma and Jill were also just unlock codes. How was it worse?

Unless you're referring to the 6 costumes, which I still wouldn't get.

It wasn't worse, I was agreeing that since they don't effect the game that MvC3 was worst. :-X
Title: Re: KOFXIII
Post by: Duos.act on September 17, 2011, 02:51:01 am
Blazblue is the worst IMO.  EIGHT FUCKING DOLLARS FOR CHARACTERS, ARE YOU SERIOUS BRO?
Title: Re: KOFXIII
Post by: SlySuavity on September 17, 2011, 02:53:19 am
Yet they're very popular to justify the price, unlike Jill nor Shuma. :U
Title: Re: KOFXIII
Post by: Duos.act on September 17, 2011, 02:54:32 am
What's worse is Valkenhayn is my main character.  When I lost my first PSN and had to get a new one due to being locked out of my account I have to buy him again.  :gonk:

Title: Re: KOFXIII
Post by: S.D. on September 17, 2011, 02:56:09 am
I know, but they're not unlock keys (Well, tehcnically, they are; but they come with the patch so they're not included in the disc) and they come with extra colors... anyways, $8 for just one character is a LOT, $4 or $5 would be acceptable (Makoto was totally worth it though... and Platinum to a much lesser extent. Valk not so much.)
Title: Re: KOFXIII
Post by: Cobra Caddie on September 17, 2011, 02:56:54 am
Imagine if Capcom made a pack that had characters like Megaman X, Venom, and the Fantastic Four on it(I'm aware of their restrictions). They could get away with flat out robbery.

Even though I like Mr. Karate I won't get the DLC. I understand it though...if Duck King was on disk DLC I would buy him. :-X
Title: Re: KOFXIII
Post by: MDD on September 17, 2011, 02:57:30 am
Valk was the best DLC character. Hater.

I think everyone should just handle their DLC like Mortal Kombat. Offer the characters separately AND in a cheaper pack if you want all of them while having some free stuff for everyone. Seriously, that shit was so genius. 
Title: Re: KOFXIII
Post by: Duos.act on September 17, 2011, 03:00:34 am
Valk was the coolest, but from a gameplay standpoint he was probably the worst of the 3 D:

I use him anyway though.
Title: Re: KOFXIII
Post by: S.D. on September 17, 2011, 03:10:46 am
Valk was the best DLC character. Hater.

He was pre CSII, they then nerfed the hell out of his combos and now the wolf transformation cancel is extremely limited.
Makoto is both cool in looks and gameplay.
I hate Platinum's design but her gameplay is extremely fun.
Title: Re: KOFXIII
Post by: Darkflare on September 17, 2011, 05:40:23 am
To be honest, Valk needed that nerf badly. I could do 4000 damage out of a BnB ending in his distortion.

But he's still the one I prefer the most.



Er...I mean.....unlock DLC BAD. IT MAKES ME MAD.....and stuff.
Title: Re: KOFXIII
Post by: Mikel Orihara on September 18, 2011, 07:42:12 pm
To be honest, Valk needed that nerf badly. I could do 4000 damage out of a BnB ending in his distortion.

That's the way Balancing usually goes.

Anyway, I had some fun experimenting with Yuri's colors in the KOF XIII leak, and this is my result:

(http://img29.imageshack.us/img29/404/yurichunliinspired.png)

The palette is inspired by the Chun-Li palette in PoTS' Yuri.
Title: Re: KOFXIII
Post by: Antagonist-X on September 19, 2011, 11:10:52 am
Hell Yeah! Athena is not in this Game.
http://game.snkplaymore.co.jp/game/iphone/kof-i/english/characters/index.html

Since the number of Characters is based on KOF XII (Arcade), Ikari & Psycho Soldier Team is replaced by K' & Women's Team.
Title: Re: KOFXIII
Post by: Duos.act on September 19, 2011, 11:15:33 am
No shit.  They're compensating for the fact that those teams didn't make it to XII.  Also welcome to about a month ago.
Title: Re: KOFXIII
Post by: oroqi on September 20, 2011, 01:57:06 am
 :XD:
http://www.youtube.com/watch?feature=player_embedded&v=wieQMfp2Yj8
Title: Re: KOFXIII
Post by: MAO11 on September 20, 2011, 04:06:27 am
NO DK?
Title: Re: KOFXIII
Post by: Duos.act on September 20, 2011, 05:07:16 am
Kyo's was a counter hit, it did more damage.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on September 20, 2011, 05:13:49 am
Both characters are hitting themselves at the same time, both are counter hits. And it's not like that matters anyway, one of them was alive and that's why it's not a DKO.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on September 20, 2011, 08:31:04 am
SNK is missing a golden opportunity at getting lots of money on this game. If they're going to use head or body swaps as new chars they may aswell just release a body swap of this:

http://www.youtube.com/watch?v=-Odz2yx7fiA

(Check at 0:15)
Title: Re: KOFXIII
Post by: Sky79 on September 20, 2011, 01:31:53 pm
SNK is missing a golden opportunity at getting lots of money on this game. If they're going to use head or body swaps as new chars they may aswell just release a body swap of this:

http://www.youtube.com/watch?v=-Odz2yx7fiA

(Check at 0:15)
You've a point, but I think it'd be a toss up between this,  (http://youtu.be/_XOtjEbrs_w?t=49s) this (http://youtu.be/cprJc-oA7us?t=4s) and this. (http://youtu.be/_XOtjEbrs_w?t=2m9s)

That is, if SNK had business sense.
Title: Re: KOFXIII
Post by: Loona on September 20, 2011, 08:16:39 pm
Leather jacket Mai is superior (http://www.fightersgeneration.com/characters2/mai-punkin.jpg)
Title: Re: KOFXIII
Post by: Bastard Mami on September 20, 2011, 10:22:59 pm
hokuto no ken or even ninja armour mai are better.
Title: Re: KOFXIII
Post by: Sky79 on September 21, 2011, 03:07:09 pm
hokuto no ken or even ninja armour mai are better.

Picture please

Leather jacket Mai is superior (http://www.fightersgeneration.com/characters2/mai-punkin.jpg)

Dude on the left could easly be Andy, but who's the bald guy?
Title: Re: KOFXIII
Post by: Bastard Mami on September 21, 2011, 03:44:52 pm
Michael max
Title: Re: KOFXIII
Post by: Loona on September 22, 2011, 10:37:29 am
Blog update: http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/09/22/
All hail Piccollandy and Trunkyo!

Toxico's translation at the Madman's Cafe:

Quote
Now with the Tutorial

Good day everyone!

[ Talks about weather, odd of rain, typhoon and other stuff, thus I'm skipping this ]

Without further adieu to they we view the "tutorial mode". With us we have the always familiar "山P". Today YamaP's talk will be aimed to those who are a little green when it comes to it, so let's proceed immediately to the tutorial mode.

[ Tutorial menu image ]

Yamamoto P : This mode is there so that one can get familiar with the game and with the basic mechanics of KoF, either for those who play KoF for the first time or those who play fighting games for the first time.

[ Kyo Jumping at Raiden ]

"Moving forward", "Types of jumps", "Roll recovery" and basic descriptions as such are included in the BASE SYSTEM.

[ Kyo kicking Raiden ]

"Special moves", "Drive Cancel" and several other system that make use of the gauges which are divided in two modes explained on the GAUGE SYSTEM. The BASE SYSTEM will introduce a "sense of game" by making use of jumps and basic movements maneuvers while the GAUGE SYSTEM will present DRIVE CANCEL and other major forces for players.

[ Rose explaining Tutorial Mode ]

The responsibility of teaching everything about the tutorial falls into Rose-san. Incidentally the stage for this mode will always be the Kyokugen dojo, the player character Kyo and the enemy Raiden have also been "fixed".

Kyo is somewhat understandable, but why is Raiden there?

Yamamoto P : Having a prowrestler there, it's there for the aesthetic sense!

Somehow or another some sense can be made out of it...
Either way, on this tutorial mode, are features there included for other than beginner players?

Yamamoto P : This mode is essentially a practice that is there to create a solid foundation of the actual combat for the beginner to use. "Such a basic thing I already now it!", even those who are already experienced in the basis might come into contact with something that they don't know.

I see, with my playing level I guess that it wouldn't hurt to touch the tutorial mode once I get the game.

With this the basic coverage of tutorial mode is finished; which was covered after a great effort. Next we have [Character customize], look at how "some little stories" can be made with it.

[ DaiMaou Andy ]

......... Makan *** Sappou!!

Yamamoto P : ....... ( heh! )

Leaving Yamamoto here with the evidence of the crime, it's time for me to part ways with everybody.
Oh, also as someone might have noticed in the "Mission" review, some of the customs have been taken from popular characters, could you notice it?

See you next time.
Title: Re: KOFXIII
Post by: GOH on September 22, 2011, 11:16:44 am
Was this info posted already?

http://www.siliconera.com/2011/09/22/the-king-of-fighters-xiii-shares-rank-match-replays-with-the-world-if-youre-good-enough/
Title: Re: KOFXIII
Post by: DMK on September 22, 2011, 02:05:38 pm
Doesn't look like it has been posted yet, but I admit to full lazxyness and simply ctrl+fed to see if any of the words came up.

I FUCKING WISH THE US GOT THIS KINDA PREORDER PACKAGE!  :'( (http://www.xbox360achievements.org/news/news-9636-King-of-Fighters-XIII-PAL-Pre-Order-Package-Announced.html)

Stupid sexy UKers and their awesome fighting game related bonus stuffz....
Title: Re: KOFXIII
Post by: SNT on September 22, 2011, 04:27:15 pm
Thank you, based Australia being within the PAL distribution region.
Title: Re: KOFXIII
Post by: Alhambra on September 22, 2011, 06:31:00 pm
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/Color01.jpg)
 ;D
Title: Re: KOFXIII
Post by: Bastard Mami on September 22, 2011, 06:39:03 pm
They obviously had to choose the most dragonballesque stage of them.
Title: Re: KOFXIII
Post by: walt on September 22, 2011, 06:42:19 pm
* Looks at link http://game.snkplaymore.co.jp/official/kof-xiii/blog/Color01.jpg

And here I was thinking it was one of those Color Table edits :P
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on September 23, 2011, 03:28:50 am
it's cool, something original!!
:D
Title: Re: KOFXIII
Post by: Sky79 on September 23, 2011, 05:59:19 am
I had a dream last night.
I dreamt that NetherRealm studios bought most of the rights to SNK's characters, promising a reboot.

First:"Samurai Showdown HD" Rated-M, due to graphic cut scenes.

Second: They announced KOFIV for spring of 2013, stating that they're reason for 2k13 date is so they can sprite the rest of the cast, going all the way back to 94'

Third: "Metal Slug:Alpha Red" standard reboot, but with a switch to render 3D graphics allowing the option of platformer to third person shooter.

Heidern became DLC for MK9

Lastly : "Fatal Fury: Ragging Wolf", double res rather then quad res, concluding the the Kain Saga. The crowd broke out into applause with the announcement of three new fighters being added to it's roster-
Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Bastard Mami on September 23, 2011, 06:07:23 am
dude, your dreams suck.
Title: Re: KOFXIII
Post by: MDD on September 23, 2011, 06:09:14 am
^What he said. I don't want Netherrealm handling KOF, thank you very much.
Title: Re: KOFXIII
Post by: S.D. on September 23, 2011, 06:33:32 am
dude, your nightmares are scary.
Title: Re: KOFXIII
Post by: Alhambra on September 23, 2011, 06:46:19 am
What he said.
Title: Re: KOFXIII
Post by: Mechy on September 23, 2011, 06:53:35 am
that was absolutely terrible
Title: Re: KOFXIII
Post by: MellyInChains on September 23, 2011, 06:55:09 am
yeah, my dreams about butt-head being in mvc3 were way better
Title: Re: KOFXIII
Post by: MAO11 on September 23, 2011, 07:03:41 am
I had a dream last night.
I dreamt that NetherRealm studios bought most of the rights to SNK's characters, promising a reboot.

First:"Samurai Showdown HD" Rated-M, due to graphic cut scenes.

Second: They announced KOFIV for spring of 2013, stating that they're reason for 2k13 date is so they can sprite the rest of the cast, going all the way back to 94'

Third: "Metal Slug:Alpha Red" standard reboot, but with a switch to render 3D graphics allowing the option of platformer to third person shooter.

Heidern became DLC for MK9

Lastly : "Fatal Fury: Ragging Wolf", double res rather then quad res, concluding the the Kain Saga. The crowd broke out into applause with the announcement of three new fighters being added to it's roster-
Spoiler, click to toggle visibilty

why don't you die already?
Title: Re: KOFXIII
Post by: Duos.act on September 23, 2011, 07:10:46 am
You don't think that was a little uncalled for?
Title: Re: KOFXIII
Post by: MAO11 on September 23, 2011, 07:13:50 am
i'm a hater and i'm a toy.
Title: Re: KOFXIII
Post by: Sky79 on September 23, 2011, 07:18:55 am
^^ the first step is admitting you have problem kid

Now that the usual 'band wagoners' have assembled, I'm yet to read even one reason why a company with a good track record for customer service couldn't/shouldn't take over for a company that has become notorious for bad customer service.

Incidentally, it was a dream children.
Title: Re: KOFXIII
Post by: Jmorphman on September 23, 2011, 07:23:06 am
I'm yet to read even one reason why a company with a good track record for customer service couldn't/shouldn't take over for a company that has become notorious for bad customer service.
Here's a reason: the company that is "notorious for bad customer service" makes far better games than the one with "good customer service".
Title: Re: KOFXIII
Post by: Warden-San on September 23, 2011, 07:28:22 am
Well get your sick dreams away from Samurai Shodown you sick dream dreamer.
Title: Re: KOFXIII
Post by: Sky79 on September 23, 2011, 07:33:49 am
the company that is "notorious for bad customer service" makes far better games than the one with "good customer service".
XII/XIII is a better game then MK9 in your eyes?

Samurai Showdown
So KOF goes Quad res, everyone cheers, but if SS dose the same and it's a bad thing?

Title: Re: KOFXIII
Post by: MooMaster on September 23, 2011, 07:34:07 am
Well get your sick dreams away from Samurai Shodown you sick dream dreamer.
Coming from the guy who loves Samurai Shodown Sen. :D

*Moo proceeds to run*
Title: Re: KOFXIII
Post by: Jmorphman on September 23, 2011, 07:36:54 am
XII/XIII is a better game then MK9 in your eyes?
XIII is, yes. I don't know why you're including XII in there too.
Title: Re: KOFXIII
Post by: Sky79 on September 23, 2011, 07:45:27 am
XII/XIII is a better game then MK9 in your eyes?
XIII is, yes. I don't know why you're including XII in there too.

Because they're the same game, one half done and passed off as the full release.

Technically speaking, XIII is XII
Title: Re: KOFXIII
Post by: Cybaster on September 23, 2011, 07:46:29 am
How can you even compare XIII to MK9 ? Is Soul Calibur a better game than CVS2 ? Question means nothing, both games are not comparable.
Title: Re: KOFXIII
Post by: Sky79 on September 23, 2011, 08:01:17 am
How can you even compare XIII to MK9 ? Is Soul Calibur a better game than CVS2 ? Question means nothing, both games are not comparable.

My point was dedication to the product and the consumers.

Mind you, SNK is going to focus more on their penny-slot gig now (unless that's a gimmick to boost sales, which is disgusting) So if another company comes along (be it NR or another good company) to not just keep the franchise(s) alive, but crank it up to where you and I both would like to see. Making movies, OVA's, statues, comics and bringing back characters we want to see.

If they can do the job, why not? I'd rather see it under the banner of another company and thrive, then watch it bleed.
Title: Re: KOFXIII
Post by: Cybaster on September 23, 2011, 08:11:40 am
Everybody knows SNK-Playmore are shitty at marketting, contrary to companies like Capcom or Square Enix. But giving away a franchise to a company that has nothing to do with said franchise and does not have the same ideas about the games is not a good idea.
I could accept KOF going to Capcom, Sammy or maybe even Namco. But not NetherRealm. They're good at what they do, but not KOF.
Title: Re: KOFXIII
Post by: Warden-San on September 23, 2011, 08:20:23 am
So KOF goes Quad res, everyone cheers, but if SS dose the same and it's a bad thing?
I would respond to your straw manism there but I don't think I could ever explain anything to you given your...history of learning.

Well get your sick dreams away from Samurai Shodown you sick dream dreamer.
Coming from the guy who loves Samurai Shodown Sen. :D

*Moo proceeds to run*
Samurai Shodown Sen never happened. It does not exist. It's just a bad dream. It's not real. Only a bad dream. Not Real. Samurai Shodown didn't die like that. Oh please make this nightmare go away...
Title: Re: KOFXIII
Post by: Sky79 on September 23, 2011, 08:30:40 am
I would respond to your straw manism there but I don't think I could ever explain anything to you given your...history of learning.
You just did  ;P

No ideas huh, I understand.

I could accept KOF going to Capcom, Sammy or maybe even Namco. But not NetherRealm. They're good at what they do, but not KOF.

Then we're in agreement. If they were to sell the rights, I hope the buyers (whomever they may be) would hire on those who burned the midnight oil to crank out some of the work by that one year deadline, gotta respect that kind of Chutzpah.

Not Capcom, they just can't be trusted right now
Title: Re: KOFXIII
Post by: rednavi -RETIRED on September 23, 2011, 08:50:51 am
From all the companies you could have a dream about who bought SNK you "chose" NRS :P

...Well it suits your usual post logic so...
Title: Re: KOFXIII
Post by: Sky79 on September 23, 2011, 09:01:06 am
From all the companies you could have a dream about who bought SNK you "chose" NRS :P

...Well it suits your usual post logic so...

D-R-E-A-M red

Maybe it was the 'randomness' of Freddy getting in, who knows, but the point is made.

Who would you envision oh Navi of Red?
Title: Re: KOFXIII
Post by: rednavi -RETIRED on September 23, 2011, 09:05:16 am
You can repeat 100 times that it was a dream.

We got it already.

And is still as retarded as you usually are.

Who would you envision oh Navi of Red?

Why do you even bother to ask? You never learn or listen, you never try to understand anything, you never use basic logic for anything. There's no point answering any question coming from you, it's a waste of time. It was always a waste of time.
Title: Re: KOFXIII
Post by: Cyanide on September 23, 2011, 09:09:58 am
XIII is not XII. Calling them the same thing is like saying kof96 is kof98.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on September 23, 2011, 09:14:37 am
From all the companies you could have a dream about who bought SNK you "chose" NRS :P

...Well it suits your usual post logic so...

yarr..he just tries to be like GBK and being the forums one big MK fanguy who gets bashed for ideas which always involve Mortal Kombat somehow
Title: Re: KOFXIII
Post by: Sky79 on September 23, 2011, 09:20:50 am
From all the companies you could have a dream about who bought SNK you "chose" NRS :P

...Well it suits your usual post logic so...

yarr..he just tries to be like GBK and being the forums one big MK fanguy who gets bashed for ideas which always involve Mortal Kombat somehow

I'm not a MK fanboy, thank you. I don't own MK9 or any other MK since MK3, it's not my thing.

I've also never owned an SS Impala, but I can see and respect why it's a classic.
Title: Re: KOFXIII
Post by: Alhambra on September 23, 2011, 09:53:31 am
Can we stop talking about this now. This could go on forever.
Title: Re: KOFXIII
Post by: GOH on September 23, 2011, 10:33:24 am
Maybe you should try sleeping face down, so you won't have another one of your amazing epiphanies.
Title: Re: KOFXIII
Post by: Sky79 on September 23, 2011, 10:47:35 am
Maybe you should try sleeping face down, so you won't have another one of your amazing epiphanies.
I think you mean envisages.........and no
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on September 23, 2011, 10:55:10 am
Lets talk bout something KOF related again lil jimmy

How big are the chances of a Dream Match KOF in the tradition of KOF 98 /2002 in your opinion

next year or in 2013 now that the Ash story is done?
Title: Re: KOFXIII
Post by: Cyanide on September 23, 2011, 11:08:38 am
XII was the incidental dream match happening an episode early. I forsee another game bringing in some more new sprites first. Then a dream match. Next game will leave out ash you see, and possibly beth. But the dream match can bring them back. I can't sort out right now who else the next game would leave out.
Title: Re: KOFXIII
Post by: MAO11 on September 23, 2011, 02:59:59 pm
Lets talk bout something KOF related again lil jimmy

How big are the chances of a Dream Match KOF in the tradition of KOF 98 /2002 in your opinion

next year or in 2013 now that the Ash story is done?

well I'll be satisfied if they continue this tradition like every ending of a saga will be a dream match but are they just going to make 2003-xiii characters? or it will be like 2002um?
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on September 23, 2011, 03:45:08 pm
Lets talk bout something KOF related again lil jimmy

How big are the chances of a Dream Match KOF in the tradition of KOF 98 /2002 in your opinion

next year or in 2013 now that the Ash story is done?

well I'll be satisfied if they continue this tradition like every ending of a saga will be a dream match but are they just going to make 2003-xiii characters? or it will be like 2002um?

i somehow doubt we will ever see a kof game with 60+ characters in the roster with kof XII like graphic ..who knows..maybe kof13 will be the last kof fighting game anyway =/
Title: Re: KOFXIII
Post by: Bastard Mami on September 23, 2011, 04:10:51 pm
to end the mk bullshit, kof 12 is a better fighting game than mk9.


I think there are good chances of a hardcore dream match using the pre-kofxii sprites.
Title: Re: KOFXIII
Post by: Duos.act on September 23, 2011, 04:12:20 pm
Fuck no.  No matter how much you hate MK you can't say a well put together game that gets constant (free!) updates was better than what was for the most part a test experiment.  That's just ignorant.
Title: Re: KOFXIII
Post by: MellyInChains on September 23, 2011, 04:15:36 pm
so...

what i'm getting that is the origin/purpose of the game affects the final product and as such, cannot be better to someone than another game of a completely different development route? i'm seriously not following.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on September 23, 2011, 04:20:24 pm
could you all stop talking about MK in this thread please or else i am getting blamed for it

Beside that @Frederika Bernkastel most of your posts really suck, are lame, are dumb, are..a waste of time to read.

Is there a ignore function for trolls like him/her/it?
Title: Re: KOFXIII
Post by: Mechy on September 23, 2011, 04:24:59 pm
ignore
Title: Re: KOFXIII
Post by: Nanashi_1337 on September 23, 2011, 04:30:43 pm
- Go to Profiles

- Go to Modify Profile, then Buddies/Ignore List..., then Edit Ignore List

- In the box below, write the name of the user (it usually fills automatically when you write it):

Spoiler, click to toggle visibilty

Once you're done, it will look like this:

Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Bastard Mami on September 23, 2011, 04:32:21 pm
Fuck no.  No matter how much you hate MK you can't say a well put together game that gets constant (free!) updates was better than what was for the most part a test experiment.  That's just ignorant.

fuck yes, I said fighting game, plants vs zombies is a better game than sf4 but not a better fighting game, being judged solely on fighting game criteria kof12 even being an unfinished game is far better than mk9. if you dno't agree you are stupid.

and gbk is angry with me because I called his ugly friends ugly.
Title: Re: KOFXIII
Post by: -Greed- on September 23, 2011, 04:34:25 pm
- Go to Profiles

- Go to Modify Profile, then Buddies/Ignore List..., then Edit Ignore List

- In the box below, write the name of the user (it usually fills automatically when you write it):

Spoiler, click to toggle visibilty

Once you're done, it will look like this:

Spoiler, click to toggle visibilty

Thank you so damn much for that.  I had no idea this function existed here.  MFG will become a much more intelligent sounding place suddenly...
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on September 23, 2011, 04:51:41 pm
- Go to Profiles

- Go to Modify Profile, then Buddies/Ignore List..., then Edit Ignore List

- In the box below, write the name of the user (it usually fills automatically when you write it):

Spoiler, click to toggle visibilty

Once you're done, it will look like this:

Spoiler, click to toggle visibilty

ah thanks a lot, that will make the forum seriously a better place.

@lolmechy WELCOME BACK!
Title: Re: KOFXIII
Post by: Thedge on September 23, 2011, 05:42:18 pm
why don't you die already?

Please, never... ever post something as stupid as that.
Thanks.
Title: Re: KOFXIII
Post by: Sky79 on September 23, 2011, 07:34:22 pm
Ignore list
This function is simply a glorified 'spoiler' gimmick, it solves nothing.


Someone in SNK has to be thinking of a Rugal, Geese and Goenitz team DLC at some point.

Title: Re: KOFXIII
Post by: Bastard Mami on September 23, 2011, 07:36:04 pm
sky79: I love your signature.
Title: Re: KOFXIII
Post by: Sky79 on September 23, 2011, 07:42:04 pm
sky79: I love your signature.

Thanks Fred *hug*
Title: Re: KOFXIII
Post by: Mechy on September 23, 2011, 08:26:25 pm
@lolmechy WELCOME BACK!
thanks?
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on September 23, 2011, 09:07:42 pm
Fuck no.  No matter how much you hate MK you can't say a well put together game that gets constant (free!) updates was better than what was for the most part a test experiment.  That's just ignorant.

I agree with you, Frederika seems like you suck at MK9 eh?

so far, and I'm more a KOF fanboy than MK.... MK9 is a lot better than KOFXII...

so... any news about the game?
Title: Re: KOFXIII
Post by: Bastard Mami on September 23, 2011, 10:20:33 pm
I agree with you, Frederika seems like you suck at MK9 eh?

I don't play pos games, thanks.
Title: Re: KOFXIII
Post by: Mog on September 24, 2011, 12:02:49 am
Can someone please tell me why were are using the "rat out this post to goderator" feature so much for this thread?

:bow:
Title: Re: KOFXIII
Post by: Cyanide on September 24, 2011, 12:07:21 am
Cos people are having an argument about MK9 possibly.

Keep it on topic. If there are many more i'm going to have to split posts and doing that while retaining relevant stuff is annoying and i don't want to do it.
Title: Re: KOFXIII
Post by: Duos.act on September 24, 2011, 12:08:39 am
I thought we established that leniency was to be given in these topics when there was a drought of real news to discuss.
Title: Re: KOFXIII
Post by: Cyanide on September 24, 2011, 12:12:34 am
Not if you're all going to have an argument and posts are getting reported.
Title: Re: KOFXIII
Post by: Mog on September 24, 2011, 12:30:49 am
No kidding,  using that report button so much is like "telling mom" when you're fighting with your little sister.  Or something. 

:bow:
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on September 24, 2011, 08:00:30 am
I myself dont reported anything, but i guess it should be okay to report a troll who continues to provocate the majority of readers
Title: Re: KOFXIII
Post by: Sean Altly on September 24, 2011, 08:09:48 am
I reported something because I thought it needed to be reported. That's what that function is there for. Addressing it directly only causes arguments and further derailing of threads.
Title: Re: KOFXIII
Post by: Sky79 on September 24, 2011, 09:46:46 am
No kidding,  using that report button so much is like "telling mom" when you're fighting with your little sister.  Or something. 

*sigh* Great mod ya got here

Edit:
Shen Woo combo vid (http://youtu.be/RMhcesDgd_Y)
Title: Re: KOFXIII
Post by: S.D. on September 26, 2011, 07:09:38 am
DDTC's K' combo video:
http://www.youtube.com/watch?v=71Ghr9OjvBc
Title: Re: KOFXIII
Post by: Bastard Mami on September 26, 2011, 05:12:19 pm
rumours on the console release getting delayed,the sua is pretty much confirmed as such, while the japanese one is still in the air.
Title: Re: KOFXIII
Post by: walt on September 26, 2011, 06:29:02 pm
K Prime - The fallen angel   ... Styleos' Design transfered to KOF from Daraku Tenshi - Fallen Angels :P
Title: Re: KOFXIII
Post by: S.D. on September 26, 2011, 06:31:56 pm
If it's delayed then SNK is finished.
They'll be competing with UMVC3 in November, Extreme VS and Continuum Shift extend in December (And supposedly, Skullgirls) and then SFxT the next year.
Title: Re: KOFXIII
Post by: Bastard Mami on September 26, 2011, 08:24:36 pm
wyhat is extreme vs ?
Title: Re: KOFXIII
Post by: Jmorphman on September 26, 2011, 08:45:28 pm
wyhat is extreme vs ?
A Gundam game, Mobile Suit Gundam: Extreme Vs.
Title: Re: KOFXIII
Post by: Duos.act on September 26, 2011, 10:17:34 pm
The rumors about the US delay are just that, rumors.

Numerous folks at Dreamcancel have posted sources backing this up, it's likely just a Gamestop confusion.
Title: Re: KOFXIII
Post by: Bastard Mami on September 26, 2011, 10:59:57 pm
wyhat is extreme vs ?
A Gundam game, Mobile Suit Gundam: Extreme Vs.

k,thx.
Title: Re: KOFXIII
Post by: videoman on September 27, 2011, 03:17:30 am
Cross out Skullgirls because it's coming out in 2012 due to fan demands!

http://skullgirls.com/2011/09/skullgirls-launching-in-early-2012/
Title: Re: KOFXIII
Post by: Bastard Mami on September 27, 2011, 03:38:07 am
wrong topic
Title: Re: KOFXIII
Post by: Bastard Mami on September 27, 2011, 03:38:47 am
one of the problems with that method is that he has to replicate part of the rendering engine.
Title: Re: KOFXIII
Post by: jafar on September 27, 2011, 10:38:34 pm
New trailer.

http://www.youtube.com/watch?v=kKZk8ULvlAQ&feature=player_embedded (http://www.youtube.com/watch?v=kKZk8ULvlAQ&feature=player_embedded)
Title: Re: KOFXIII
Post by: Bastard Mami on September 27, 2011, 10:49:33 pm
that pretty much confirms the november release date.
Title: Re: KOFXIII
Post by: Loona on September 27, 2011, 10:54:21 pm
For Europe it seems to be November 25th according to Amazon:
http://www.amazon.co.uk/King-of-Fighters-XIII-PS3/dp/B005F1YCTE/ref=sr_1_1?ie=UTF8&qid=1316953777&sr=8-1

Sadly, still no confirmation if they're supporting the pre-order bonus.
Title: Re: KOFXIII
Post by: Sean Altly on September 27, 2011, 10:55:29 pm
Well that sucks, I was looking forward to this in October. It's just one more month I guess. :(
Title: Re: KOFXIII
Post by: S.D. on September 27, 2011, 11:03:04 pm
Terrible choice.
I wouldn't mind the delay if that meant reworking the netcode and getting spectator mode.

Sucks for both Atlus and SNKP because UMVC3 is gonna be released ten days before.
Title: Re: KOFXIII
Post by: Jmorphman on September 27, 2011, 11:06:23 pm
goddammit
Title: Re: KOFXIII
Post by: SlySuavity on September 27, 2011, 11:24:51 pm
The last vie for SNKP's recognition to be contested by UMvC3?

Ouch.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on September 27, 2011, 11:27:25 pm
Thats all nonsense! Who would be so dumb and buy UMVC3 anyway when something like KOF13 gets finally ported to the consoles after only around 15-16 months.
Title: Re: KOFXIII
Post by: S.D. on September 27, 2011, 11:51:36 pm
People who got the KOFXIII "leak" for PC and aren't interested in the new characters (Also MVC3 doesn't have a PC port plus there's people who "waited for the upgraded version)
If you think this isn't gonna affect KOFXIII sales, you're in some serious denial.

I'm really considering on canceling my KOFXIII preorder but I don't want to be one of those FIGHT THE POWER guys, I'm just disappointed with the sudden waste of potential (Head swap DLC characters, No spectator mode, delays...)
Title: Re: KOFXIII
Post by: SnowShingo on September 27, 2011, 11:56:59 pm
Games get delayed all the time and, while October would easily be a better month than November for sales, they're probably also hoping to take advantage of the holiday rush in, even if that time of the year is dominated by FPS games. It's not the end of the world or anything.
Title: Re: KOFXIII
Post by: S.D. on September 28, 2011, 12:32:28 am
I just find ironic the fact that they (supposedly, citation needed, etc.) held back the game because they didn't want to compete with AE's release.
What do we get instead? Delay the game so they compete with UMvC3's release.

Ugh, I'm just disappointed between this and Continuum Shift Extend being a disc-only release (Which means all that overpriced CSII DLC was all for nothing, $24 for three characters, what the hell)
Title: Re: KOFXIII
Post by: Bastard Mami on September 28, 2011, 01:01:17 am
it's still a different scenario becuse sf4 is a more serious game thus in more direct competition to kof than the party game known as mvc.

I still think it's better to take advantage of the holyday rush even if it means gonig against fps and mvc3, snkp is not and should not be a copany about big sales but about good quality games and as long as the sales are enough to warrant japanese releases I would rather have the game sink in the usa and europe.
Title: Re: KOFXIII
Post by: Duos.act on September 28, 2011, 01:06:36 am
Party game or no, MVC3 is coming out in November and SF4 is not.  MVC sells like hot cakes and will totally fucking obliterate KOF.

December might be a better idea, because they are competing with Blazblue which, while popular among the anime and gamer crowd, isnt really as big as Capcom games are.  I think SNK could take Blazblue as competition.

But like [E] said, SNK has never been about selling big, they are and have always been a niche company.  Don't get me wrong, I WANT them to sell big, I WANT them to succeed. 
Title: Re: KOFXIII
Post by: walt on September 28, 2011, 01:15:25 am
I somewhat agree with E on one point - the target audience for KOF may not fully, or even "greatly" coincide with UMVC3.

At least from what I've seen in the local scene, you can't find a single copy of KOFXII as crappy as it was, yet the market was flooded with MVC3, and they're all there for the most part. SNK is counting on their niche to support them, not to mention KOF XIII is a great game and should make a name for itself.
Title: Re: KOFXIII
Post by: Duos.act on September 28, 2011, 01:48:38 am
Oh right, the delay was real.

Well I ain't gonna have the money for this and Marvel.  Since Marvel drops first, is about 20 dollars cheaper and all my friends are playing it, I'm gonna have to go with it.  Sorry SNK, that's what happens when you delay your games to compete with bigger names. 
Title: Re: KOFXIII
Post by: SnowShingo on September 28, 2011, 01:50:21 am
Good for you.
Title: Re: KOFXIII
Post by: Duos.act on September 28, 2011, 01:51:43 am
And you say I'm a pretentious douchebag.

Stop stalking me you elitist cunt, don't you have an IRC channel to be whining to right now?
Title: Re: KOFXIII
Post by: Jmorphman on September 28, 2011, 01:56:53 am
And you say I'm a pretentious douchebag.

Stop stalking me you elitist cunt, don't you have an IRC channel to be whining to right now?
...

dude what the fuck
Title: Re: KOFXIII
Post by: S.D. on September 28, 2011, 01:58:11 am
Actually, UMVC3 is just ten dollars cheaper.
But yeah, I'd rather save for Extreme vs. Actually, I can afford KOFXIII, UMVC3 and Extreme VS.

...Now Continuum Shift Extend? Fuck you with a rusty pipe Mori.
Title: Re: KOFXIII
Post by: Do not even ask on September 28, 2011, 02:00:09 am
Sorry SNK, that's what happens when you delay your games to compete with bigger names.
ahahahaha

Yes, just like Bungie released the Halo games the same month as the Cabela games. SNK are strategic geniuses that delayed their game to get all up in Capcom's turf.
Title: Re: KOFXIII
Post by: SnowShingo on September 28, 2011, 02:00:43 am
And you say I'm a pretentious douchebag.

Stop stalking me you elitist cunt, don't you have an IRC channel to be whining to right now?

You are. Nobody gives a shit what game you're buying. You'll suck Capcom's cock over their bullshit practices and bemoan SNK over a delay that probably has more to do with extended testing than anything else, making your opinion on the matter completely invalid.
Title: Re: KOFXIII
Post by: Jesuszilla on September 28, 2011, 02:18:41 am
Stop stalking me you elitist cunt, don't you have an IRC channel to be whining to right now?
Hey, really, I've tried nothing but trying to keep order and help you out, quit doing this.
Title: Re: KOFXIII
Post by: Duos.act on September 28, 2011, 02:20:03 am
Provided you keep gramps here on a leash I will.  Sorry JZ.
Title: Re: KOFXIII
Post by: Jesuszilla on September 28, 2011, 02:21:44 am
He is an individual and I cannot stop him from what he does, nor am I going to try. Just because he happens to be a regular in the IRC chatroom does not mean that each and every single one of his opinions reflects that of the rest of the users. It's easy to see why I'm offended, especially when you keep doing this.
Title: Re: KOFXIII
Post by: Duos.act on September 28, 2011, 02:33:31 am
On the flip side though, it should be easy to see why I keep doing it.  Actually, if you don't mind I'd rather take this conversation to PMs so we don't clutter the topic.
Title: Re: KOFXIII
Post by: GF202020 on September 28, 2011, 02:41:19 am
MC2, get a job you lazy ass.

I got one over the summer(more like internship, but it still paid over minimum wage), and now I have enough to buy UMVC3 AND KoFXIII, and right now, I'm a bit more hyped for KoF then MvC.

...also you're betraying your lover Kula. =P
Title: Re: KOFXIII
Post by: Jesuszilla on September 28, 2011, 02:53:28 am
On the flip side though, it should be easy to see why I keep doing it.  Actually, if you don't mind I'd rather take this conversation to PMs so we don't clutter the topic.
Then what?
Title: Re: KOFXIII
Post by: S.D. on September 28, 2011, 02:55:59 am
DDTC Kula:
http://www.youtube.com/watch?v=ZdePVQxz75U&feature=feedu
Title: Re: KOFXIII
Post by: Duo Solo on September 28, 2011, 04:42:21 am
So glad I preordered this.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on September 28, 2011, 09:10:27 am
I preordered both games... the only "bad" thing is I have o wait to play KOF...

but so far, I'm more excited about it than for MvC
Title: Re: KOFXIII
Post by: RunningWild on September 28, 2011, 01:36:17 pm
MVC sells like hot cakes

Not really. MvC1 and 2 were not big sellers on the Dreamcast, and MvC2 had extremely few copies shipped on the PS2 and Xbox.

MvC3's sales can't even compare to SF4's.

Also new versions of games, like SF4 for example, are gonna sell alot less than their predecessor. Only hardcore fighting fans and serious tournament players are going to keep up with the latest versions, so they are losing out on casual players. I'm betting UMvC3 is gonna sell a fraction of what MvC3 sold. Capcom is really just putting more hurt on their own game by doing a new version so quickly. SF4 at least had time to soak up some strong sales.

I don't think UMvC3 is gonna affect KOFXIII's sales much, if at all.

KOFXIII has Atlus attached to it, so it can't do that bad.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on September 28, 2011, 01:45:49 pm
MVC3`s sales were like 30% of MK9 sales.

The customers chosed the in their opinion better game

Title: Re: KOFXIII
Post by: TempesT on September 28, 2011, 01:49:05 pm
Mortal Kombat is a lot more well known than the Marvel Vs series to begin with. But please STOP BRINGING UP MORTAL KOMBAT AT EVERY FUCKING OPPORTUNITY JESUS CHRIST
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on September 28, 2011, 02:00:05 pm
Mortal Kombat is a lot more well known than the Marvel Vs series to begin with. But please STOP BRINGING UP MORTAL KOMBAT AT EVERY FUCKING OPPORTUNITY JESUS CHRIST

Calm down TempesT

It was a reply in addition to the Discussion and not brought up because the MK series. I would have written somethign similar if a different fighting game would have been released in the same quartal as MVC3 ..like a DOA part as example and would be interesting as a comparison to show how well/bad MVC3 was sold and if it would really affect the KOFXIII sales..which i dont believe as well.

Beside that, please stop to connect me with Mk often. If you look at my posts you would see that i post a lot for almost all fightingg ame topics and that the posts have rarely to do with mortal kombat.

thanks.
Title: Re: KOFXIII
Post by: TempesT on September 28, 2011, 02:03:58 pm
No one fucking brought up MK, but leave it to you to do it regardless of no one giving a shit or wanting to hear about it yet again, so cut it the fuck out because, trust me, I'm not the only one who is sick of that incessant banter.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on September 28, 2011, 02:32:30 pm
Tekken Hybrid, the combo of TTT HD, the TTT2 Demo and the Movie Tekken Blood Vengeance gets released on the same day as KOF XIII btw as well

Title: Re: KOFXIII
Post by: Duos.act on September 28, 2011, 02:51:04 pm
See, MK would be relevant to this if MK was coming out at the same time KOF and MVC were.  But it's not.  The only reason I even MENTIONED MVC was because it's coming out earlier AND it's cheaper, so I'm gonna have to hold out of KOF a bit regretably.  It's not even a "I like MVC better" thing because I DON'T like MVC better than KOF.  If KOF was coming out a week earlier and for 10 dollars cheaper I'd be getting it instead.

Title: Re: KOFXIII
Post by: JustNoPoint on September 28, 2011, 03:20:17 pm
You could always pre order it on the date it was going to come out and pretend that you have it but are just way too busy to play it for another month. Then you can get both games when they come out :P

The order of fighter priority for me is KOF13 > CxTekken > Skull Girls > Blaze Blue > UMvC3

Only reason I'm buying UMvC3 is because I didn't buy the 1st one. I doubt I'll even play it much. I never really like those games. Why do I always buy them? DX
Title: Re: KOFXIII
Post by: Luis Alejandro on September 28, 2011, 04:43:45 pm
Mortal Kombat is a lot more well known than the Marvel Vs series to begin with.
:???: :???: :???: maybe in north america, but everywhere else in the world not. I dont even think ive ever played a mortal kombat arcade cabinet that wasn't in north america.
Title: Re: KOFXIII
Post by: Loud Howard on September 28, 2011, 04:54:21 pm
Well KoF is more known here thx to the 98 and 2002 arcade machines everywhere
Title: Re: KOFXIII
Post by: Bastard Mami on September 28, 2011, 05:24:38 pm
but dude ... mortal kombat mortal kombat mortal kombat mortal kombat
Title: Re: KOFXIII
Post by: GOH on September 28, 2011, 06:17:51 pm
but everywhere else in the world not.
I don't think so bro. Not to mention Mortal Kombat sells more.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on September 28, 2011, 11:27:25 pm
Well, here in Argentina, in the 90's MK was as known as SFII and MVC and the Alpha series, but it was the only game to get it's own local TV show and local magazine, with official toys and all. And constant tournaments on TV aswell. In fact Killer Instinct had more TV time in our local channels than SFII aswell :P

Nowadays it's really a mixed bag around here. Anyone who knows MVC3 knows SFIV and Tekken and MK. We kinda play everything here. And even casual players here buy the latest version of a game, it's not true (Here) that only people who play on tournaments or wanna level up their playstyle buys the latest one because people here wants to have the latest version, ALWAYS.

It doesn't matter if they are casual players or not because the games here are so expensive that if you really don't care about SFIV (for example) you DON'T buy it, not a single version of it, not on launch, not later, NEVER.

Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Antagonist-X on September 29, 2011, 08:11:48 am
Kyo's Classic Costume Is Back!
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/09/post_44.html
Title: Re: KOFXIII
Post by: Duos.act on September 29, 2011, 10:44:57 am
Is it just me or does it look a bit....strange?  Look at the shoulders and biceps on Kyo's sprite, it looks all thick, like he's still wearing the big jacket.  :gonk:
Title: Re: KOFXIII
Post by: DMK on September 29, 2011, 02:07:27 pm
Hate to say it, but for me kinda glad it got put into November. Now I have plenty of time to get my money together for it.
Title: Re: KOFXIII
Post by: walt on September 29, 2011, 05:09:14 pm
@MC2 it's you. The design is consistent with the puffyness and art direction on other design choices, like Terry's awfully baggy pants.



LOL Sho Hayate cameo in the Sakazaki Dojo. Wasn't he supposed to be from the future?
Title: Re: KOFXIII
Post by: Bastard Mami on September 29, 2011, 05:28:40 pm
not in the main kof timeline.
Title: Re: KOFXIII
Post by: Loona on September 29, 2011, 05:50:30 pm
 
LOL Sho Hayate cameo in the Sakazaki Dojo. Wasn't he supposed to be from the future?

He was around in XI, and in this game it's firmly established there are some messed up time paradoxes going on. I think in XI there was even a Gai Tendo win quote against Ryo stating how Ryo looked younger, so that could have been an early hint of things to come.
Title: Re: KOFXIII
Post by: walt on September 29, 2011, 06:29:50 pm
It would be nice if they actually addressed that as a main plot line, giving opportunity to include other older fan favorites, like the KOF 97 New Face team =D
Title: Re: KOFXIII
Post by: Duos.act on September 29, 2011, 07:00:42 pm
@MC2 it's you. The design is consistent with the puffyness and art direction on other design choices, like Terry's awfully baggy pants.

I guess you're right, looking at the other sprites it's not as strange as it seems.
Title: Re: KOFXIII
Post by: Loona on September 29, 2011, 07:03:42 pm
It would be nice if they actually addressed that as a main plot line, giving opportunity to include other older fan favorites, like the KOF 97 New Face team =D

The main plotline already has weirdness like Vice and Mature returning from the dead, Iori retroactively getting his flames back, and the backgrounds are filled with SS and LB characters - tossing a time paradox in the game's story helps explain away all the divergent timelines (LB/FF/AoF, main KoF, KoF MI, Another Day, Buriki One, NGBC, every single Days or Memories game, SkyStage, the Capcom crossovers, Gal Fighters, Queen's Gate, you name it) and stuff like Nameless replacing K9999 or Kusanagi only being a NESTS clone in dream match games.
They can now explain it all away with "Those From The Past did it by messing around and creating some diverging timelines or retconning others".
If they'll do it in an official source is another issue entirely (don't expect them to bother), but things can be interpreted that way - subdued incidental storytelling, I guess.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on September 29, 2011, 07:11:06 pm
I expect a reboot in KOF IV or V. That would save them the trouble to explain what the hell happened after 2001 now that Ash no longer exists.
Title: Re: KOFXIII
Post by: Loona on September 29, 2011, 07:28:43 pm
I expect a reboot in KOF IV or V. That would save them the trouble to explain what the hell happened after 2001 now that Ash no longer exists.

They might as well drop the current numbering and spare themselves the ridicule - 13 is already a ridiculously high number as numbered sequels go. The whole Ash/Saiki retcon business gives them a perfect opportunty for a fresh start.
Title: Re: KOFXIII
Post by: Bastard Mami on September 29, 2011, 08:05:54 pm
i expect them to stop makinf kof games for a few years, if not for forever and just milk teh license for a bit of money in unrelated games.
Title: Re: KOFXIII
Post by: Loona on September 29, 2011, 10:52:10 pm
badoor at the Madman's Cafe BBS posted a few pictures of the achievements screen of the iPhone version - most look based on existing sprites of the game, but there are a couple of new ones:

http://oi51.tinypic.com/2zf1m3p.jpg Heidern?

http://oi54.tinypic.com/2yze614.jpg the couple that took his eyepatch in XI?

http://oi56.tinypic.com/rk7k9j.jpg
Title: Horrible flashback to MI2's english voices.
Post by: walt on September 29, 2011, 11:37:16 pm
WHAT'S WRONG WHAT'S WRONG WHAT'S WRONG WHAT'S WRONG WHAT'S WRONG WHAT'S WRONG  (http://oi56.tinypic.com/rk7k9j.jpg)

Title: Re: Horrible flashback to MI2's english voices.
Post by: Dreams In Stardust on September 29, 2011, 11:45:01 pm
WHAT'S WRONG WHAT'S WRONG WHAT'S WRONG WHAT'S WRONG WHAT'S WRONG WHAT'S WRONG  (http://oi56.tinypic.com/rk7k9j.jpg)

RAWND WAWN

FOAIT


But yeah, that would probably be the only reason I'd buy an iPhone now.
Title: Re: KOFXIII
Post by: Loud Howard on September 30, 2011, 01:31:30 am
they could say that MOTW or MI events happen, but this bullshit comming from SNK faggies
Title: Re: KOFXIII
Post by: Duos.act on September 30, 2011, 01:39:43 am
What in the HELL are you talking about.
Title: Re: KOFXIII
Post by: Bastard Mami on September 30, 2011, 01:47:31 am
The biggest annoyance kof faces is fixing up the character's ages, though someone theorized taht the torunaments are not held yearly but in a very rapid sucession.
Title: Re: KOFXIII
Post by: MDD on September 30, 2011, 02:00:14 am
I feel like the only time they skip years are between sagas because those are the only times they show any signs of aging like Kyo getting a new costume every saga and Terry getting his Wild Wolf outfit.
Title: Re: KOFXIII
Post by: Duo Solo on September 30, 2011, 02:33:55 am
Kyo's Classic Costume Is Back!
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/09/post_44.html
And I thought trials in SSF4 were difficult...
Title: Re: KOFXIII
Post by: S.D. on September 30, 2011, 02:41:17 am
Yeah no.
Play more fighting games.
Title: Re: KOFXIII
Post by: Luis Alejandro on September 30, 2011, 02:48:16 am
Sf4 does have the most difficult trials though
Title: Re: KOFXIII
Post by: MDD on September 30, 2011, 02:51:59 am
SSFIV's trials are hard. To this day I still can't do those FADCs.
Title: Re: KOFXIII
Post by: S.D. on September 30, 2011, 03:08:33 am
Yeah uh....
No.
http://www.youtube.com/watch?v=sD_chm9qM4g&feature=player_detailpage#t=212s
Play more fighting games.

Title: Re: KOFXIII
Post by: Luis Alejandro on September 30, 2011, 03:13:07 am
Yea uh
SF is still more difficult.
Title: Re: KOFXIII
Post by: Duo Solo on September 30, 2011, 03:14:55 am
Yeah no.
Play more fighting games.
I dont know man. Guile's 20th trial has me beat. Its the charge buffering that gets me.

Dont even get me started on Blazblue...


Title: Re: KOFXIII
Post by: S.D. on September 30, 2011, 03:24:26 am
If anything Viper's (And to a lesser extend, Ibuki's) SJC trials are the hardest ones.

Guile's trail 20 only requires you know the alternate command for charge supers and how to mix with it with the combo. Start with charging down/back, MP then forward + LP (sonic boom), then immediately to Down/Back to either Up/back+ LK (This also helps you charge U2)
Title: Re: KOFXIII
Post by: Bastard Mami on September 30, 2011, 03:24:53 am
Yea uh
SF is still more difficult.

yeah, sf4's trials are more difficult than kof 13's trials which are ...  shit, the game has not been released yet, I feel like a retard  :(
Title: Re: KOFXIII
Post by: Luis Alejandro on September 30, 2011, 03:26:32 am
Keep failing e.

@SD, yea vipers was a bitch, same with zangiefs last one and adon trials.
Title: Re: KOFXIII
Post by: SNT on September 30, 2011, 03:29:49 am
Ibuki's) SJC trials are the hardest ones.
Funnily enough, I found those relatively easy.  The one of hers that had me stuck was 23, the Kazakiri > FADC crossup > Raida.  And even then it was getting the neutral MK to start it off that was tough.
Title: Re: KOFXIII
Post by: Duo Solo on September 30, 2011, 03:32:37 am
Guile's trail 20 only requires you know the alternate command for charge supers and how to mix with it with the combo. Start with charging down/back, MP then forward + LP (sonic boom), then immediately to Down/Back to either Up/back+ LK (This also helps you charge U2)
Ohhh, now I see. That is a small window but I think I can do that.

Thanks. Back to the lab again.
Title: Re: KOFXIII
Post by: Bastard Mami on September 30, 2011, 03:58:17 am
Keep failing e.

lol
Title: Re: KOFXIII
Post by: Loud Howard on September 30, 2011, 05:00:31 pm
I feel like the only time they skip years are between sagas because those are the only times they show any signs of aging like Kyo getting a new costume every saga and Terry getting his Wild Wolf outfit.

this is what im talking, they could timeskip the events of Ash Saga telling that shit never Happened, and say that MoTW and MI events Happen, since ash and saiki fucked up the timelines, this is their best excuse that everyone can accept

but SNKP is a bunch of fucktards in terms of character Development and Lore, at least isn't worse than Capcom Co., Ltd. in SF4
Title: Re: KOFXIII
Post by: Bastard Mami on September 30, 2011, 05:45:45 pm
why would they need any excuse since they are using alternate timelines, that's dumb.
Title: Re: KOFXIII
Post by: duder673 on October 01, 2011, 03:28:35 pm
Quote

:???: :???: :???: maybe in north america, but everywhere else in the world not. I dont even think ive ever played a mortal kombat arcade cabinet that wasn't in north america.

Mortal Kombat is more well-known, that is all that was discussed.  And the statement is completely 100% true.  Mortal Kombat helped create an entire ratings system for all of video games before any VS game even existed.

No one fucking brought up MK, but leave it to you to do it regardless of no one giving a shit or wanting to hear about it yet again, so cut it the fuck out because, trust me, I'm not the only one who is sick of that incessant banter.
You have become quite the thug, TempesT.  Quite the thug ;)
Title: Re: KOFXIII
Post by: Mechy on October 01, 2011, 03:29:25 pm
Who are you?
Title: Re: KOFXIII
Post by: duder673 on October 01, 2011, 05:25:41 pm
Who are you?

I am just a bot.  Would you care to buy some viagra (http://www.albinoblacksheep.com/flash/youare)?

Actually, since you asked. . .
I am a guy who is looking for a "Super Fireball" style art.  Something simple like Cyclops COTA or pretty much any RYU super from the 90s.  Can anyone point me in the right direction?  I am trying to create one from scratch but I'd like to compare it with artwork from past games.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on October 01, 2011, 05:32:04 pm
best posts ever.

yeah..quite a thug
Title: Re: KOFXIII
Post by: Mechy on October 01, 2011, 08:31:54 pm
Actually, since you asked. . .
I am a guy who is looking for a "Super Fireball" style art.  Something simple like Cyclops COTA or pretty much any RYU super from the 90s.  Can anyone point me in the right direction?  I am trying to create one from scratch but I'd like to compare it with artwork from past games.
This not the request section

get the fuck out
Title: Re: KOFXIII
Post by: duder673 on October 01, 2011, 08:59:57 pm
Actually, since you asked. . .
I am a guy who is looking for a "Super Fireball" style art.  Something simple like Cyclops COTA or pretty much any RYU super from the 90s.  Can anyone point me in the right direction?  I am trying to create one from scratch but I'd like to compare it with artwork from past games.
This not the request section

get the fuck out

Oh shit!  I'm scared of the little kid flexin his mugen muscles!
If you read my post, I wasn't requesting shit you little god damned ignorant tantrum throwing child.
Title: Re: KOFXIII
Post by: Mechy on October 01, 2011, 09:23:31 pm
Oh im terribly sorry, i did not read that correctly.

*ahem*

This thread is in no way related to "super fireballs" of any kind and they should not be discussed in this thread at all.

Get the fuck out.
Title: Re: KOFXIII
Post by: Mgbenz on October 01, 2011, 09:48:21 pm
You know, you are the one that started it.
Title: Re: KOFXIII
Post by: Mechy on October 01, 2011, 10:44:45 pm
Yeah and i now ended it.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on October 01, 2011, 10:48:53 pm
i doubt it
Title: Re: KOFXIII
Post by: Mechy on October 01, 2011, 10:51:30 pm
Ontopic: Does anyone know anything about about Saikis control scheme. Will he be charge character like Ash?
Title: Re: KOFXIII
Post by: MAO11 on October 01, 2011, 11:18:00 pm
no he isn't.
Title: Re: KOFXIII
Post by: Mechy on October 01, 2011, 11:20:53 pm
aw  :(
Title: Re: KOFXIII
Post by: MAO11 on October 01, 2011, 11:22:23 pm
why?
Title: Re: KOFXIII
Post by: Mechy on October 01, 2011, 11:26:01 pm
I like charge characters
Title: Re: KOFXIII
Post by: duder673 on October 02, 2011, 12:00:42 am
Oh im terribly sorry, i did not read that correctly.

*ahem*

This thread is in no way related to "super fireballs" of any kind and they should not be discussed in this thread at all.

Get the fuck out.

See now that's the problem with obnoxious little assholes like yourself.  Had you just helped someone who is new to the forums layout with some direction then we both would have gotten what we wanted by now.

But no..... you have to live out your fantasy of not having a micro cock by insulting someone over the Internet because it's the only way that your miserable, pathetic ass knows how to feel better about how much of a fucking loser he is.  Good work, baby dick.  :sugoi:
Title: Re: KOFXIII
Post by: Mechy on October 02, 2011, 12:02:24 am
Well gee no need to be rude about it.
Title: Re: KOFXIII
Post by: Cobra Caddie on October 02, 2011, 12:03:01 am
Completely unnecessary. Could you two take your fighting to PMs and keep it out of this thread please?
Title: Re: KOFXIII
Post by: Mechy on October 02, 2011, 12:04:29 am
Yeah yeah im done now
Title: Re: KOFXIII
Post by: Alhambra on October 02, 2011, 01:21:38 am
DontDropThatCombo's Maxima video.

http://www.youtube.com/watch?v=2q8yt5lCyss
Title: Re: KOFXIII
Post by: S.D. on October 02, 2011, 01:30:39 am
Oh god, look at those short 50% combos... and those 100% max cancel combos. I'm tempted to main him.
Title: Re: KOFXIII
Post by: TempesT on October 02, 2011, 01:32:41 am
Yes, Maxima has juice like crazy, I'm using my 2002 team in this game.
Title: Re: KOFXIII
Post by: Bastard Mami on October 02, 2011, 05:23:26 am
I like charge characters

you can charge back,qcf + P if you want  ;)
Title: Re: KOFXIII
Post by: ZeroInNothingness on October 04, 2011, 03:17:38 am
Here's a problem with Maxima tho; getting in =( of course, if you're good enough with mobility, then that's not a problem. I want to see more Maximas, Daimons, and Clarks in tournaments X_X (then again, I don't even main any of them, so I shouldn't be asking for that. Makes me feel like a hypocrite X_X)

I was hoping for a no-meter (or a 1 meter) HD combo tho (before he cancels it into a DM and then Max Cancels it, at least). Saving meter's pretty important in this game, after all (then again, when is it not important? Well, unless there's a fighting game that can build 1-3 meters with one combo or something...notgonnasayit).
Title: Re: KOFXIII
Post by: Duos.act on October 04, 2011, 03:26:33 am
If you wanna see Daimons in tourneys, watch KOF 98 play.
Title: Re: KOFXIII
Post by: ZeroInNothingness on October 04, 2011, 03:33:55 am
X_X I meant in the current XIII era. Damn those bugs back in '98...I forgot if they took it out in '98 UM, but they must have if Daimon's less seen in UM.
Title: Re: KOFXIII
Post by: Duo Solo on October 04, 2011, 05:25:15 am
DontDropThatCombo's Maxima video.

http://www.youtube.com/watch?v=2q8yt5lCyss
Sexy.
Title: Re: KOFXIII
Post by: Sky79 on October 04, 2011, 04:52:21 pm
DontDropThatCombo's Maxima video.

http://www.youtube.com/watch?v=2q8yt5lCyss

@ MC2

Remember how mad the forum was when they announced he would be in the game? Now they're all "Zomg, it's awesome.....and dats the truth" lol

Manly sideburns forever!  :sugoi:
Title: Re: KOFXIII
Post by: Bastard Mami on October 04, 2011, 05:02:05 pm
DontDropThatCombo's Maxima video.

http://www.youtube.com/watch?v=2q8yt5lCyss

@ MC2

Remember how mad the forum was when they announced he would be in the game? Now they're all "Zomg, it's awesome.....and dats the truth" lol

Manly sideburns forever!  :sugoi:

whose all ?
Title: Re: KOFXIII
Post by: Mechy on October 04, 2011, 05:15:40 pm
I think it was like 1 guy with a stick up his bum.

2 guys at most.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on October 04, 2011, 07:14:54 pm
DontDropThatCombo's Maxima video.

http://www.youtube.com/watch?v=2q8yt5lCyss

@ MC2

Remember how mad the forum was when they announced he would be in the game? Now they're all "Zomg, it's awesome.....and dats the truth" lol

Manly sideburns forever!  :sugoi:


...WHAT!

I always liked Maxima and am glad he is back
Title: Re: KOFXIII
Post by: Cyanide on October 05, 2011, 07:22:57 am
He was only out for XII, he's been in all the versions since 99. And everyone agree's XII was a quick buck to continue dev on XIII, which is awesome.
Title: Re: KOFXIII
Post by: Duos.act on October 05, 2011, 07:28:27 am
DontDropThatCombo's Maxima video.

http://www.youtube.com/watch?v=2q8yt5lCyss

@ MC2

Remember how mad the forum was when they announced he would be in the game? Now they're all "Zomg, it's awesome.....and dats the truth" lol

Manly sideburns forever!  :sugoi:

Lol I know right.  Look at the posts around when Maxima was revealed and you'll see a BUNCH of salty people complaining about how boring and generic and waste he is and how it should be Adel/Whip/Oswald/random unrelated character in his place.

Title: Re: KOFXIII
Post by: MDD on October 05, 2011, 07:36:07 am
Maxima was the old Sentinel.

Title: Re: KOFXIII
Post by: Sean Altly on October 05, 2011, 07:40:40 am
I admit I wasn't excited about his inclusion before, but that's just because I wanted other characters more. Since then I've become a big fan of Maxima, love the way he plays and he has a cool design. Sometimes characters grow on you. So, yeah, I take that back.
Title: Re: KOFXIII
Post by: Bastard Mami on October 05, 2011, 04:17:09 pm
DontDropThatCombo's Maxima video.

http://www.youtube.com/watch?v=2q8yt5lCyss

@ MC2

Remember how mad the forum was when they announced he would be in the game? Now they're all "Zomg, it's awesome.....and dats the truth" lol

Manly sideburns forever!  :sugoi:

Lol I know right.  Look at the posts around when Maxima was revealed and you'll see a BUNCH of salty people complaining about how boring and generic and waste he is and how it should be Adel/Whip/Oswald/random unrelated character in his place.

they would still be better than maxima, and I see no one saying that he is awesome which is pretty far away from "they're all".
Title: Re: KOFXIII
Post by: SNT on October 05, 2011, 06:00:12 pm
Now they're all "Zomg, it's awesome
(http://26.media.tumblr.com/tumblr_liz9ruCGfz1qi7deco1_500.gif)
Nooooope, still think he's a tool.
Title: Re: KOFXIII
Post by: Jmorphman on October 05, 2011, 06:26:33 pm
http://26.media.tumblr.com/tumblr_liz9ruCGfz1qi7deco1_500.gif
Nooooope, still think he's a tool.
The awesomeness of the Archer reference is outweighed by the wrongness of hating Maxima. :(
Title: Re: KOFXIII
Post by: SNT on October 05, 2011, 06:55:30 pm
And I'm not getting into it again.  Don't want to start the next drama thread.
Title: Re: KOFXIII
Post by: Duos.act on October 05, 2011, 07:00:05 pm
(http://www.mmcafe.com/cgi-bin/imageboard/file/13_fanboy.png)
Title: Re: KOFXIII
Post by: Mgbenz on October 05, 2011, 07:38:58 pm
I'm pretty sure all of those Maxima hate posts back then were just Chosis's. The only other person was SeanAltly but his were respectable opinions.
Title: Re: KOFXIII
Post by: Duos.act on October 05, 2011, 07:40:32 pm
Honestly though, expecting K' to show up but not Maxima is kind of foolish.  I mean, when have they not been on a team together?
Title: Re: KOFXIII
Post by: Bastard Mami on October 05, 2011, 07:46:45 pm
Considering that we have been getting broken teams in the latest kofs is not that much of a stretch as you make it sound, especially right after what happened in 12.

anyway, a new intro has been unveiled though the changes are minor and there have been some gameplay videos surfacing but nothing really noteworthy besides the fact that the game is getting a rebalance, so it's more like a 1.2 version.
Title: Re: KOFXIII
Post by: Duos.act on October 05, 2011, 07:49:22 pm
Anything significant/noticeable in the gameplay changes known yet?
Title: Re: KOFXIII
Post by: MAO11 on October 05, 2011, 11:12:39 pm
if k' is in his lover should be in too like vice and mature,kyo and iori, ralf and clark.
Title: Re: KOFXIII
Post by: Duo Solo on October 06, 2011, 05:33:59 am
http://www.mmcafe.com/cgi-bin/imageboard/file/13_fanboy.png
Nice. Where did you find this image?
Title: Re: KOFXIII
Post by: Luis Alejandro on October 06, 2011, 05:45:52 am
it says it in the link dude
Title: Re: KOFXIII
Post by: Cyanide on October 06, 2011, 05:55:02 am
they would still be better than maxima, and I see no one saying that he is awesome which is pretty far away from "they're all".
He is awesome

Course i thought that before, but i still think it. Maxima is awesome. Brute force grapplers always are.
Title: Re: KOFXIII
Post by: S.D. on October 06, 2011, 05:57:52 am
He was only out for XII, he's been in all the versions since 99. And everyone agree's XII was a quick buck to continue dev on XIII, which is awesome.

But some "regulars" have skipped years like Andy, Mai and Chang/Choi.
Title: Re: KOFXIII
Post by: Cyanide on October 06, 2011, 07:51:15 am
SNK want to drop chang and choi. Choi was cut in 2k3, and chang was cut after that. Replacing them with Raiden and Malin i think.

But yes, they drop people and bring them back quite a bit, my point was when it came to XII, nobody was actually dropped, they just weren't made because it was an incomplete beta of XIII.
Title: Re: KOFXIII
Post by: walt on October 06, 2011, 08:13:29 am
Also, wasn't KING missing at some point? Baby don't hurt me no mo'
Title: Re: KOFXIII
Post by: Duos.act on October 06, 2011, 08:26:08 am
KOF 02.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on October 06, 2011, 10:23:24 am
KOF 02.

Neo Geo/ Arcade version only ^^
Title: Re: KOFXIII
Post by: Bastard Mami on October 06, 2011, 03:52:20 pm
But yes, they drop people and bring them back quite a bit, my point was when it came to XII, nobody was actually dropped, they just weren't made because it was an incomplete beta of XIII.

yeah, but we were talking about maxima and 13 so it still applies.

Which is the only one that matters.
Title: Re: KOFXIII
Post by: LurkerSupreme on October 06, 2011, 05:53:10 pm
http://www.youtube.com/watch?v=khWkItjOxPA&feature=player_embedded

I heard Iori's EX fireball would act like his old flame pillar DM ,but I didn't think it was true.
Title: Re: KOFXIII
Post by: Duo Solo on October 06, 2011, 06:06:34 pm
Question: Does this game have a Bruce Lee ripoff?
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on October 06, 2011, 06:16:50 pm
nope..KOF never had a Bruce Lee clone
Title: Re: KOFXIII
Post by: K.O.D on October 06, 2011, 06:23:00 pm
K''s fighting style shares a few moves from Bruce Lee (one inch punch and flying kick) and.. that's it. No Bruce Lee clones.
Title: Re: KOFXIII
Post by: Duos.act on October 06, 2011, 06:36:18 pm
Fatal Fury has HOn Fu though....a Jackie Chan clone.
Title: Re: KOFXIII
Post by: Loona on October 06, 2011, 06:38:43 pm
Blog update avec flame Iori videos (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/10/post_45.html)

The Professor's translation at Madman's Cafe:

------
About Flame Iori

Good day everyone.
...Eh actually, it's pretty late already so it's more like "Good evening". (sweats)

Putting that aside, we've been doing a lot of explanations on the game mode so far. So for a change of pace, we're going to do something we haven't done in a while-- we'll talk about another additional character for the home console,

As people may already know from the PVs [Promo Videos], the third additional character [to the home console] is Iori with the power of flames, AKA flame Iori. He joining into the fight with his costume he wore back when he had his flames! In this article, we'll refer to the normal Iori as "Claw Iori" and the power of flame Iori as "Flame Iori" to make things easier to understand.

So let's get started and ask Producer Yama' about the charasteristics of Flame Iori.

Producer Yamamoto: To start off, in terms of direction attacks, he can't use the Geshiki Kui [3+C] that Claw Iori has, but he's regained his Geshiki Goufu In Shinigami [6+B], and he can use it instead.

Ahaa, so even his direction attack is different from Claw Iori.

Producer Yamamoto: Exactly. As for his specials, he has his old attacks such as Yamibarai, Oniyaki, and Kuzukaze. He also has his good old Aoibana as well, which can be used in the same way like before. Some of the EX specials have unique attributes. For example, his EX Yamibarai stops the opponent for a limited time like his Yasakazuki, and his EX Kotozuki is a different attack than his normal one. There might be uses other than to hit it regularly...

So that'll be something for us to find out when we use him. So next, let's hear about his supers!

Producer Yamamoto: In terms of his supers, he has his usual Yaotome and the Saika after-attack, and aside from that, he's also got back his Yamisogi. His Yaotome can be done as an EX attack, but it's important to take note that you can't do a Saika afterwards.
Also, the visual effects on his HomuraHotogi Neomax is really dynamic, so please try using it.

All the users are probably wondering whether "he's stronger" than Claw Iori. So what about that?

Producer Yamamoto: To be honest, neither of them is really stronger than the other. They both have different fighting styles so we hope people will pick them according to which method they prefer.
For example,
Claw Iori's normal Yaotome doesn't allow recovery to opponent/ Flame Iori's normal Yaotome can be recovered from after it hits
Claw Iori's EX Yaotome goes through a Psycho Ball/Flame Iori's Yaotome will get hit by a Psycho Ball
So even if it's the same move, it can have a different attribute, and it should be interesting to check them out.

Alright. Are there any other noteworthy points regarding Flame Iori?

Yamamoto: Flame Iori has his own stage, and it's a remake of the rival team stage from KOF95, which was Iori's debut KOF title. And in the background, "those three guys" are trying to find their chance to get back into KOF. Also, there's some tidbits that might make old Iori fans react like "Oh?", so please look forward to the game's release.

"Those three guys" sounds interesting, and so does that little tidbit. Can't wait to play the game.
To wrap things up, here are the usual character introduction footages!

[Combo Footage]
[Combo Footage 2]
[Neomax Footage]

And that's all for now. Please try playing with Flame Iori.
See you next update!
------
Title: Re: KOFXIII
Post by: Cyanide on October 06, 2011, 10:16:50 pm
Those 3 guys are totally the american sports team. Wasn't it Iori in 96 who stole their invitations? Aside from dream matches we havent' seen them since.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on October 06, 2011, 10:23:08 pm
As people may already know from the PVs [Promo Videos], the third additional character [to the home console] is Iori with the power of flames

So is he playable as the third additional character now for kof13 on home consoles or he is only avaiable for some extra bucks now?
Title: Re: KOFXIII
Post by: Bastard Mami on October 06, 2011, 10:51:01 pm
afaik extra bucks.

the preorder japanese version gives him for free.
Title: Re: KOFXIII
Post by: S.D. on October 07, 2011, 05:50:52 am
Wasn't it Iori in 96 who stole their invitations?
That or 95.
I know their invitation got stolen by the NFT in 97... or maybe I'm thinking of NGBC or SvC.
Title: Re: KOFXIII
Post by: Bastard Mami on October 07, 2011, 06:08:45 am
and the iori lolis team in kofex2.
and the kof2k3 lolis team.

also note that stolen means they got their ass handed to themselves by one member of the other team so they had to give up the invitation.
Title: Re: KOFXIII
Post by: Duos.act on October 07, 2011, 06:23:55 am
Lucky even got his invite stolen in NGBC by Shermie.
Title: Re: KOFXIII
Post by: MDD on October 07, 2011, 06:37:46 am
And thus, in an effort not to have their asses kicked so they can actually participate in the tournament, the Sports Team allowed themselves to be experiment upon by the Hizoku. They are now known as Hizoku Sports Team and can do cool tricks like Lin and Ron but they once again get their asses handed to them because they are the butt monkeys of the series and it wouldn't be right if they won.
Title: Re: KOFXIII
Post by: MAO11 on October 07, 2011, 07:21:08 am
lol kofex2 i really thought iori's team member for the xiii will be his ex2 team mates. rather than zombie bitches.
Title: Re: KOFXIII
Post by: Alhambra on October 07, 2011, 07:25:15 am
Was the ex series ever even popular?
I rather like them zombie bitches.
Title: Re: KOFXIII
Post by: S.D. on October 07, 2011, 07:35:48 am
The "zombie bitches" are better that the shitty emo schoolgirl from EX2.
lol kofex2 i really thought iori's team member for the xiii will be his ex2 team mates.
That's a super retarded idea, videoman mkII.
Title: Re: KOFXIII
Post by: Duos.act on October 07, 2011, 07:39:20 am
The coolest EX character was Chizuru's husband.
Title: Re: KOFXIII
Post by: MAO11 on October 07, 2011, 07:46:19 am
nah the tall girl is better.
Title: Re: KOFXIII
Post by: S.D. on October 07, 2011, 07:53:31 am
The coolest EX character was Chizuru's husband.
But. BUT.
Quote
For some time, Reiji was rumored to be Chizuru's husband; however, they are actually just friends, and representatives of the same clan. This is why Reiji's daughter is dressed in a similar outfit to Chizuru, and there's a possibly that he's married to someone else or he may not be married at all as he was seen flirting with Jun in the Hero Team's cutscene.
Title: Re: KOFXIII
Post by: Duos.act on October 07, 2011, 07:55:35 am
Well shit.

Fact remains though.  He actually looked like he fit into KOF.
Title: Re: KOFXIII
Post by: Rote Zaungast on October 07, 2011, 08:08:50 am
man they are really racist if they made heavy d mugged by crotchless teens
Title: Re: KOFXIII
Post by: Alhambra on October 07, 2011, 08:15:41 am
Is racist the word? I would have just said dumb. Maybe rude?
Title: Re: KOFXIII
Post by: MellyInChains on October 07, 2011, 08:42:22 am
the correct word would be 'awful'.

because dammit, heavy d was cool as hell and needs to be in more games.
Title: Re: KOFXIII
Post by: Alhambra on October 07, 2011, 06:54:35 pm
Yes.

DontDropThatCombo Athena
http://www.youtube.com/watch?v=V0sF2ZN4Opw&feature=feedu
Title: Re: KOFXIII
Post by: MAO11 on October 07, 2011, 10:06:02 pm
man they are really racist if they made heavy d mugged by crotchless teens

no. if they made heavy d mugged a crotchless teen now that's being racist
Title: Re: KOFXIII
Post by: ZeroInNothingness on October 08, 2011, 10:28:14 pm
I'm just wondering if it'll be possible to Max Cancel Flame Iori's Saika...I doubt it tho. Also, would it be possible to continue juggling the opponent with Athena by HD Canceling the Psycho Ball to Phoenix Arrow?
Title: Re: KOFXIII
Post by: Bastard Mami on October 08, 2011, 10:31:54 pm
I think you can't cancel the fireballs, they took that out after 99 because it's motherfucking cheap.
Title: Re: KOFXIII
Post by: dusk112 on October 09, 2011, 04:56:18 pm
Anything significant/noticeable in the gameplay changes known yet?
http://www.elive.pro/watch/jBk4l80bKtec here you go

Note that these changes weren't found by me
Spoiler: really long wall of text (click to see content)
Title: Re: KOFXIII
Post by: Loona on October 10, 2011, 09:23:18 pm
Achievements with some icons that seemed recycled from sprites of previous games (like Magaki): http://www.xbox360achievements.org/game/king-of-fighters-13/achievements/
Title: Re: KOFXIII
Post by: MDD on October 11, 2011, 01:10:07 am
I love how anytime there are achievements posted on that site people bitch and moan in the comments when it has to do with "clear X trials" and "get X consecutive wins in Ranked Match."
Title: Re: KOFXIII
Post by: Loona on October 11, 2011, 01:51:18 pm
At the end of this interview (http://www.egmnow.com/articles/news/egm-interviewyoshinori-ono/) Ono claims to have tried and been impressed by KoF XIII, warming him up a bit more to the idea of a CvS3.

Considering how many SF player seem to hate Ono, I wonder if this is good or bad publicity...
Title: Re: KOFXIII
Post by: Mgbenz on October 11, 2011, 02:01:16 pm
I still don't get exactly why people hate Ono and yet they praise a lot of the things he does anyway.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on October 11, 2011, 02:03:08 pm
i get why people dislike that person..i dont get why they praise him.
Title: Re: KOFXIII
Post by: MAO11 on October 11, 2011, 02:14:43 pm
I still don't get exactly why people hate Ono and yet they praise a lot of the things he does anyway.

uhh i don't know cause he's a troll? i guess. and when he smiles you have this urge to punch his face though i respect his work all in all he is a good producer.
Title: Re: KOFXIII
Post by: Mgbenz on October 11, 2011, 02:18:08 pm
Exactly how is he a troll?
Title: Re: KOFXIII
Post by: Duos.act on October 11, 2011, 03:41:29 pm
We don't dislike him, we dislike the way he approaches the SF series.
Title: Re: KOFXIII
Post by: Bastard Mami on October 11, 2011, 03:43:33 pm
he's ugly.
Title: Re: KOFXIII
Post by: MDD on October 11, 2011, 04:16:50 pm
warming him up a bit more to the idea of a CvS3.
This is the best thing from that interview.
Title: Re: KOFXIII
Post by: Duos.act on October 11, 2011, 04:25:41 pm
No.  I don't want Ono to do CVS3.  Niitsuma maybe, but I don't trust Ono.  Ono is gonna dumb down all of the SNK characters until they are completely braindead.
Title: Re: KOFXIII
Post by: walt on October 11, 2011, 04:35:29 pm
... does not compute. I think you mixed up Ono <-> Nitsuma
Title: Re: KOFXIII
Post by: Mgbenz on October 11, 2011, 05:33:01 pm
Isn't Niitsuma more of a "troll" than Ono is?
Title: Re: KOFXIII
Post by: Jmorphman on October 11, 2011, 05:35:27 pm
Neither of them are trolls. And I don't see how either one simplified either game they worked on.
Title: Re: KOFXIII
Post by: Duos.act on October 11, 2011, 05:41:05 pm
Play Yun in Street Fighter 3: Third Strike.

Then play Yun in Super Street Fighter IV.

Come back and tell me the results.


Isn't Niitsuma more of a "troll" than Ono is?

Naah.  Ono deliberately goofs with fans on his Twitter and in interviews.  Generally when people call him a troll it's in an affectionate sense though.  Well....sometimes anyway.
Title: Re: KOFXIII
Post by: Mgbenz on October 11, 2011, 05:47:29 pm
Okay....so why DO people hate Ono? And here I thought it was because people keep calling him a troll.


And what exactly is wrong with Yun? And how is he a special case compared to everyone?
Title: Re: KOFXIII
Post by: GOH on October 11, 2011, 05:49:29 pm
I think the main reason for the hate is unjustified because most of the times Ono doesn't call the shots when it comes to making decisions about what content will be included on a game or how it will be balanced, though I'm not sure about the later.

The guy has to answer to someone else, so I don't see why people would hate him. >_>
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on October 11, 2011, 05:57:37 pm
We don't dislike him, we dislike the way he approaches the SF series.

that and exactly that

I also dislike how he presentates himself and with it SF as well.

Harada and even Boon do a way better job ..one is posing as a cool guy the other one trys to be the guy who does what the fans want and is always super excited about it

Ono instead is like ..well..he wears girls clothes sometimes before cameras..pretty stupid make up too and screams and sings into the microphones

But lets talka bout KOF again..i am excited and cant wait for november and will most likely import this game from the usa as the first one  for the ps3 for me
Title: Re: KOFXIII
Post by: Jmorphman on October 11, 2011, 06:01:22 pm
Ono instead is like ..well..he wears girls clothes sometimes before cameras..pretty stupid make up too and screams and sings into the microphones
So what, he's acting silly! Street Fighter is kind of a silly series, I don't see why he can't be allowed to do wacky things.
Title: Re: KOFXIII
Post by: Duos.act on October 11, 2011, 06:05:40 pm
He's allowed to be silly, but when it comes to effect the way the games play then things get out of hand.

And what exactly is wrong with Yun? And how is he a special case compared to everyone?

I mention Yun because in Third Strike, he was an extremely deadly character that took a lot of skill to use efficiently.  In Super SF4 his juggles are easier, his genei jin combos are almost effortless now, etc.  He just lost the "hard but rewarding" appeal that he had.

Title: Re: KOFXIII
Post by: Bastard Mami on October 11, 2011, 06:06:33 pm
ono < boon

and lol at people calling ono silly, sure are not familiar with akiman's blog.
Title: Re: KOFXIII
Post by: GOH on October 11, 2011, 06:07:57 pm
I think I get where GBK is getting at, he wants Ono to act more professional like Harada (solo) and others.

Personally I think Ono's personality fits perfectly in a series like SF, and I like the way he approaches fans.

If I was trying to sell a product like SF or any other series, I wouldn't get all serious and technical about it. It would probably result in driving away casual/new players (where the money is at).

And there are other sources which provide technical data about a game, so I don't see the need for Ono to do that, he's just hyping it up and doing what he does best to sell that product.

So the guy likes to dress up and make silly games and noises. So what? It's the mentality that most of us should have a bit of when approaching something. Not get all serious and go like "this is what our game does, I don't care if you like it or not".
Title: Ono is awesome!
Post by: rednavi -RETIRED on October 11, 2011, 06:12:52 pm
His easy Genei Jin combos do crap damage anyway. If you wish to deal an important amount of damage you gotta make the hardest combos. Yeah sure, you can just hit HK like 4 times then do a QCF+P and keep the combo but that wont make as much damage as a complex F+MK -> QCB+HP combo.

And he's broken anyway, you can't use him as an example for this. After all he's getting a huge fixage in the 2012 patch :P.
Title: Re: KOFXIII
Post by: TempesT on October 11, 2011, 06:15:43 pm
None of his links or combos are getting harder in 2012.
Title: Re: KOFXIII
Post by: Duos.act on October 11, 2011, 06:18:22 pm
My problem is not with Ono's act, but more that he treats fans like babies and wants to coddle them.  Instead of encouraging players to practice and better themselves, he hands them things on a plate.  I don't like that attitude. 
Title: Re: KOFXIII
Post by: GOH on October 11, 2011, 06:27:34 pm
We have other people who do that. Other players can do that. Why would that have to be their concern?

You have to look at it from a business perspective, if players complain about a game being too hard to play (even though it's not that hard to decent players) they're not gonna tell them "hey check out these tutorials the community made" or "you should practice some more and get better". Instead the most likely outcome would be to make the game more user-friendly (example: MVC3) so you can get more sales.

And while they're at it, they'll release it as a side title which you will have to pay for.

That's their main concern. Profits.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on October 11, 2011, 06:31:27 pm
combos and links aren't the only thing that makes a character "easy" to play with. He's getting lots of nerfs and that can only mean "harder" to play with (Of course that still doesn't make him a hard character to learn). And honestly, I never had too much trouble playing as Yun in SFIII, is he really that hard to learn?
Title: Re: KOFXIII
Post by: Mgbenz on October 11, 2011, 06:33:54 pm
You would think being more accessible would be good for the genre especially when being niche is the reason it died out after the late 90's.


And yeah I've played Yun in SFIII and I never found him hard to use.
Title: Re: KOFXIII
Post by: TempesT on October 11, 2011, 06:35:50 pm
What MC2 means about Yun in 3S vs Yun in SSF4AE, is that any player with half an iota of knowledge of fighting games can play him decently in AE, whereas your average player wouldn't enjoy as much success in 3S with the same character. However, this comparison is really skewed because both games are very different in terms of how they are played so let us drop that for now.

As far as Ono goes, he has a magnetic personality but the type of person that attracts isn't exclusively one side. Also it isn't his job to teach players. You don't ask a meat cutter about computers; you don't ask Ono how to play Street Fighter because he will smile at you and say GANBATTE! and point to an arcade stick.

As far as KOF13 goes. This game looks awesome, but I won't be able to buy it right away. Sadface.
Title: Re: KOFXIII
Post by: Mgbenz on October 11, 2011, 06:40:32 pm
Oh right I forgot this was the KOFXIII topic.....woops.


So uh.....can't wait for the game!
Title: Re: KOFXIII
Post by: Duos.act on October 11, 2011, 06:46:48 pm
Yeah, it's another one of those times.  We're dry on info and have nothing real to speak of.  I wonder how much longer SNK plans to stay silent about Kyo and Takuma?
Title: Re: KOFXIII
Post by: walt on October 11, 2011, 06:48:26 pm
BTW I never really understood about BIG BEAR Raiden face - is it a hidden Start+Button palette or bought through customization points like colors, or is he a regular character?
Title: Re: KOFXIII
Post by: Luis Alejandro on October 11, 2011, 06:48:46 pm
Can't wait for this game
Title: Re: KOFXIII
Post by: Mgbenz on October 11, 2011, 06:51:38 pm
BTW I never really understood about BIG BEAR Raiden face - is it a hidden Start+Button palette or bought through customization points like colors, or is he a regular character?

Alternate costume by pressing start during color selection. All the alternate costumes have their own sets of colors.
Title: Re: KOFXIII
Post by: Byakko on October 11, 2011, 06:55:49 pm
I wonder how much longer SNK plans to stay silent about Kyo and Takuma?
What I'd like to know is, if the other Kyo is rekka Kyo, why did they give the school outfit as regular Kyo's alt instead of alt Kyo's alt, as far as I can tell school!Kyo is the most known for the rekka movelist. They'd have given the white jacket as an alt for regular firebal!Kyo, would've been so much easier.
And yes, the school outfit is the alt fore regular fireball!Kyo. KoFXIII was being played at Paris Manga the other week-end and the school outfit was available.
Speaking of which, I've seen missions being tried out, there was this guy who tried and tried and tried like a hundred times in a row a rather long combo for K'. It went something like low jump-in HK, stand HP, One Inch Punch, Trigger, HK follow-up, Bite, One Inch Punch, Bite and several other moves after that, and the timing to get the Bite-Inch-Bite seemed very tight, first getting the command right without doing a super, second hitting the first Bite at the right tick so the opponent would be at the exact right height for the Inch to connect, not too late or too early. The guy kept failing, didn't see him succeed.
At least the nice thing about that mission is that it doesn't reset when you fail, if you fail you just stay where you are and you can immediately try again. The huge waste of time it would be if the position were to reset everytime with "you fail ! Ready ? Go !" inbetween.
Title: Re: KOFXIII
Post by: Loona on October 11, 2011, 07:04:31 pm
For most characters they went for the earliest designs, and Kyo did start out with the school look and a projectile, so that fits with the "back to the roots" look they used for several characters.

And isn't Ono just the producer anyway (http://penny-arcade.com/patv/episode/so-you-want-to-be-a-producer)?
Considering he managed to get his own face plastered in a SFxT stage on top of all of his antics, I'd say his actual business is self-promotion, and the actual fighting mechanics are somebody else's call.
Title: Re: KOFXIII
Post by: Duos.act on October 11, 2011, 10:00:20 pm
I wonder how much longer SNK plans to stay silent about Kyo and Takuma?
What I'd like to know is, if the other Kyo is rekka Kyo, why did they give the school outfit as regular Kyo's alt instead of alt Kyo's alt, as far as I can tell school!Kyo is the most known for the rekka movelist. They'd have given the white jacket as an alt for regular firebal!Kyo, would've been so much easier.

Because Kyo debuted with that exact outfit with the fireball movelist.  : P  He only had the rekkas in....97 and 98 with that outfit, correct me if I'm wrong.

Also because that moveset is associated with Kusanagi as well, who is known for that outfit.
Title: Re: KOFXIII
Post by: EnlightendShadow on October 11, 2011, 10:02:43 pm
School boy Kyo was first playable in 94 and 95 with his fire ball similar to his xiii counterpart and kyo 1 clone so it makes perfect sense that base Kyo's alt is school boy kyo.  Rekka Kyo or Neo Kyo with white jacket has only ever used the punching move set so again that makes perfect sense for him. 
Title: Re: KOFXIII
Post by: MAO11 on October 11, 2011, 10:29:52 pm
question is if cvs3 will be produced. will it be 2d like the previous one only it'll be HD or 2.5D like the current capcom style?
Title: Re: KOFXIII
Post by: Loona on October 11, 2011, 10:32:20 pm
He only had the rekkas in....97 and 98 with that outfit, correct me if I'm wrong.

He first changed style in 96, where lots of characters had their projectiles removed or significantly shortened, to go along with the change from dodging to rolling. For Kyo, it was explained in the story by him having been beated by Goenitz before the tournament, so he heavily revised his style to adapt.
Title: Re: KOFXIII
Post by: Bastard Mami on October 11, 2011, 10:47:13 pm
question is if cvs3 will be produced. will it be 2d like the previous one only it'll be HD or 2.5D like the current capcom style?

current capcom style, if they did not have an interest on producing the game before, I don't think it has rised enough to invest in sprites when they can just recycle models.
Title: Re: KOFXIII
Post by: walt on October 11, 2011, 10:49:11 pm
hahaha SF4 models will become the new SFA sprites.
Title: Re: KOFXIII
Post by: videoman on October 12, 2011, 01:12:03 pm
The real question is will SNK-Playmore will make an improved version of SvC Chaos to be honest the first one was bad but SNK-Playmore has improved over the years and if they make it right now it will be a lot better than the first one!
 

Back on topic:
The Achievements has been posted for the XBOX360 version and they are about 46 of them!
http://www.xbox360achievements.org/game/king-of-fighters-13/achievements/
Title: Re: KOFXIII
Post by: Bastard Mami on October 12, 2011, 04:08:56 pm
I wonder, personally i hope they don't make any more svc stuff even though the first svc was great ; but from a business perspective it might be good to cash on sf's popularity. Maybe a svc pachinko ? that would rule.
Title: Re: KOFXIII
Post by: walt on October 12, 2011, 04:19:57 pm
I personally believe SVC could have been much better. The SF cast didn't translate well to the KOF sprite style, even if they used SNK's best spriters. Guile looked bad, Ryu and Ken looked bad, Sagat looked like shit, the stages were Low Res, and the Soundtrack was awful. I wanted to like it, because I LOVE SNK, but SVC was a trainwreck in many ways.

Now, given the current state of things, how SF has been refined to 3D in such a favorable way, and how SNK just decided to turn the world of 2D sprites upside down, I think if they were to make SVC2 or CVS3, we'd all win no matter what.
Title: Re: KOFXIII
Post by: Bastard Mami on October 12, 2011, 04:48:49 pm
I found svc to be a good game visually, my main problem is the horribly broken gameplay, so bad that I would rather play svc characters in mugen.
Title: Re: KOFXIII
Post by: walt on October 12, 2011, 05:43:36 pm
Also, I could never understand ... why did SNK stray so far from the Gameplay that made their games so good? The removed run, they made 2 button Throws like SF3, AND they burned metter. That was ultra bullshit. So bad...
Title: Re: KOFXIII
Post by: rednavi -RETIRED on October 12, 2011, 05:56:12 pm
Because otherwise they would be doing a KOF game with SF chars. They HAD to implement Capcom features somewhere... and we all know how it ended like :P.
Title: Re: KOFXIII
Post by: Thedge on October 12, 2011, 09:00:03 pm
It was a better option to use two grooves... waaaaay better option.
Title: Re: KOFXIII
Post by: Duos.act on October 12, 2011, 09:03:52 pm
Allegedly, NGBC is what SVC was originally intended to play like before the whole contract deadline thing. 
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on October 12, 2011, 09:16:03 pm
Because otherwise they would be doing a KOF game with SF chars. They HAD to implement Capcom features somewhere... and we all know how it ended like :P.

true, I remember a KOF-SNK magazine when there was an explanation about Capcom asking them to make the game play different, because  if not, it would be like a KOF game

 :S so you can blame capcom there
Title: Re: KOFXIII
Post by: Duos.act on October 12, 2011, 09:16:45 pm
That, and SVC was made on a contract with Capcom, which was about to run out.
Title: Re: KOFXIII
Post by: walt on October 12, 2011, 09:19:50 pm
actually there were some hidden sprites in some characters IIRC where they could Roll/Run, meaning that's what they were aiming for.
Title: Re: KOFXIII
Post by: MDD on October 13, 2011, 12:58:57 am
They also removed or never implemented some moves for a few of the characters, though the only one that comes to mind is Violent Ken.
Title: Re: KOFXIII
Post by: Jmorphman on October 13, 2011, 01:26:21 am
They also removed or never implemented some moves for a few of the characters, though the only one that comes to mind is Violent Ken.
Shoryureppa and Shippu Jinraikyaku, right?
Title: Re: KOFXIII
Post by: rednavi -RETIRED on October 13, 2011, 01:33:06 am
actually there were some hidden sprites in some characters IIRC where they could Roll/Run, meaning that's what they were aiming for.

I checked an unused moves FAQ related to SVC some time ago (Because I'm a fan of that bullshit, you know finding unused stuff) and the only chars who had unused running sprites were some from the SNK side, which is obvious why they are there unused. Just overlooked anims.

They also removed or never implemented some moves for a few of the characters, though the only one that comes to mind is Violent Ken.
Shoryureppa and Shippu Jinraikyaku, right?

Both Ken and Violent Ken share the same animations on their anim files. They have their animations + the other version exclusive animations aswell so it does not count because it was just a way to save work (Exactly like you guys do when coding a char with multiple modes on mugen).

Heck, one of the best examples related to unused anims would be Mr. Karate.
Title: Re: KOFXIII
Post by: Jmorphman on October 13, 2011, 01:38:45 am
Well, the thing is, Violent Ken had voice clips for both Shoryureppa and Shippu Jinraikyaku.
Title: Re: KOFXIII
Post by: dusk112 on October 13, 2011, 12:31:34 pm
Anything significant/noticeable in the gameplay changes known yet?
http://www.elive.pro/watch/jBk4l80bKtec here you go

Note that these changes weren't found by me
Spoiler: really long wall of text (click to see content)
http://www.youtube.com/watch?v=YQd_Q_RrCIs&feature=feedu this post in video form+more changes
Title: Re: KOFXIII
Post by: Loona on October 13, 2011, 01:30:27 pm
Because otherwise they would be doing a KOF game with SF chars. They HAD to implement Capcom features somewhere... and we all know how it ended like :P.

true, I remember a KOF-SNK magazine when there was an explanation about Capcom asking them to make the game play different, because  if not, it would be like a KOF game

If this is true, it's kinda messed up - on more than one occasion I've seen people referring to CvS2 as essentially a Street Fighter game with half a cast of guest characters. On the other hand, the Capcom groovs that are usable (P hardly gets any use :P ) in it are only so in part because of rolls that don't even fit them...
If instad of the messed up throw system they'd went for something like EX moves it would have been far more reasonable and they could have kept rolls - the game was seriously lacking a standard defensive mechanic that would make it simple to deal with projectiles, every since groove in CvS2 made sure to have one even if it didn't fit (roll, parry, dodge, just defend), and most were SNK's anyway.


BTW, blog update: http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/10/post_46.html

Professor's quick translations at Madman's Cafe:


On a related note to the video above, people have noticed that the power meter builds up a lot less now on block.



System
Neomax only uses 2 power meters during HD mode (3 meters when not in HD)


Hwa Jai
- All frames on Drink super have been changed (apparently, its recovery is faster)
* Ground CD has changed. Moves forward and has invincibility to low attacks
* Fierce Dragon Tail has faster recovery; can be connected to a normal move after it hits
* Weak Dragon Backbreaker is now a 1F throw instead of a leaping throw
- Weak Dragon Tail comes out faster and connects from a fierce
- EX Air Dragon Kick now hits 3 times like its ground version and does 154 damage.
- EX Dragon Tail chips less guard meter

Producer Yamamoto says: Hwa has a lot of changes, like for example, his Weak Backbreaker is a 1F hit now. The recovery on his drink is different so it might be usable in a combo.



Benimaru
- Flying Drill has faster recovery, normal hit can connect afterwards
* EX Raijinken is a single hit attack. On a hit, the opponent will be stuck in the air afterwards for a limited time. They can be attacked with another move, or even get pushed by running to the edge of the screen.
* EX Air Raijinken lasts for a longer time. The timing in between the hits are longer than the arcade version. It now sort of works as a special that can be "placed" on the screen.
* EX Collider hits less times. That means less scaling for the combo to come afterwards.
* Neomax comes out faster, MAX cancel's timing is different. Invincibility runs out before the hit detection comes out.
- Fierce/EX Super Lightning Kick does more damage. On a full hit, the fierce version's damage has been raised from 70>100, EX from 135>192.
- Collider has faster recovery on whiff, can rarely be punished if blocked from a fierce punch.
- EX Iaigeri > Handou Sandangeki does less damage, down from 263 to 219

Producer Yamamoto says: We've balanced him so that even the attacks that weren't being used in the arcades would be of use. The EX Collider and EX Raijinken should especially come to more use since the opponent can be hit afterwards. The EX air Raijinken should be fun to place around for an attack string. His Neomax has no invincibility but it comes out a lot faster, so it might be fun to think of ways in using it.



Clark
* His Stepping (Forward+BD) is faster
* Weak SAB has full-body autoguard but comes out slower than before
- EX SAB>Flying Elbow can be MAX canceled
- EX Gatling Attack's invincibility runs out when its hit detection comes out. Projectile invincibility doesn't, even after hit detection comes out.
- If Fierce or EX Gateling gets blocked, the Afterattack throw won't come out any more
* Vulcan Punch can be canceled with another move on startup. This allows for some new combos like close Fierce punch (2nd hit)>VulcanPunch>SAB

Producer Yamamoto says: He's a throw character so we've buffed his throws. With moves like his Weak SAB, his front step, and being able to do a super cancel from a 1-frame throw, he should be able to fight like a real thrower.




Mai
- Kaschousen comes out faster, also has quicker recovery
* Ukibane (down + B in air) has different trajectory than Arcade, recovery time has been changed
* Musasabi(from ground) can be canceled to Floating attack
* WK>FK is a chain combo. Can be used to connect into HD mode, and also gives Mai more damage on pokes
* EX air Shinobibachi added in game. Invincible until hit detection comes out.
- Crouching FP has more cancelable frames
- Weak Ryuenbu has more vertical hitbox
* Neomax comes out faster and freezes time when it reaches the edge of screen

Producer Yamamoto says: We've balanced her as a female ninja by giving her attacks that can make her fight more tricky from the air. Using Ukibane to trick the opponent and doing an attack string, or hit confirming from her crouching fierce punch have become effective tactics. Her Neomax has also been buffed.



Leona
* Voltec Launcher chips less guard meter
- Strike Arch (directon move) comes out faster
* Fierce V-Slasher has different angle; weak travels short, fierce goes far. EX version is the same as the arcade.
- Ground Saber has longer recovery when blocked. About even when fierce version gets blocked.
- Moon Slasher has less hitback when blocked. All of them (weak, fierce, EX) are easier to get punished than the arcade.
- EX X-Caliber comes out faster. Still can't be comboed from a normal or direction attack.

Producer Yamamoto says: Moves such as the Ground Saber and Moon Slasher are easier to get punished so be careful. We've balanced her so that she can do things such as attack strings with her EX X-Calibur, or break into the opponent with her Strike Arch. Her Fierce V slasher has been buffed, and she's a character that's good in various occasions such as air-to-air combat or against projectiles.



Takuma
- Jump CD comes out faster
- Stun value on attacks has been lowered
* EX Kyokugen Koou comes out faster and has quicker recovery. Still can't be comboed from a normal or direction attack.
- Fierce Ryuuko Ranbu comes out faster. It's still slower than the weak version, but it has invincibility until after the hit detection comes out.
- Weak Hienshippukyaku's damage reduced from 70 to 50.

Producer Yamamoto says:
He has less stun values than the arcade, but he's still easier to dizzy the opponent than other characters. Also, it's not written above but damages on his other specials have also been raised, and he's a character that can do high damage. He's been buffed in a lot of places like his air CD and invincible Fierce Ryuuko Ranbu, so please try using him.



Mature
* Ebony Tears comes out faster. Can hit opponent afterwards
* Weak Metal Massacre is a one hit attack
* EX Deathrow correctly puts crouching opponent into hitback state on a hit unlike arcade version. If the opponent is crouching during 1-4 hits, a fierce Metal Massacre can still combo with a drivecancel.
- EX Despair doesn't move Mature behind the opponent even if they're crouching

Producer Yamamoto says:
Ebony Tears is a lot easier to use now. Weak Metal Massacre has been changed to a single hit and does less scaling, so it might be useful for fast paced matches.



Shen
* Gekiken Fakeout has faster recovery. It'll fail if the kick button is pressed too soon.
Gekiken maxed out will chip half the opponent's guard meter
* Danken(throw) comes out slower. Neither weak nor fierce has invincibility. However, it can be Drivecanceled.
* Danken(reflect) builds up meter on a success. No drive meter buildup.
* EX Fukkogeki>Kouryuugeki has slower recovery when blocked. Completely punishable

Producer Yamamoto says: We've did a lot of adjustments to his Danken. The throw version is no longer 1F, but it can be drive canceled for additional damage. Gekiken's feint has quicker recovery so it can be used to lengthen attack strings.
Title: Re: KOFXIII
Post by: walt on October 13, 2011, 02:51:37 pm
I'll swear I'll play my eyes out of this game, it can't come out soon enough.
Title: Re: KOFXIII
Post by: Antagonist-X on October 13, 2011, 04:36:33 pm
I know i'm late about this but look at the Achievements Icons.
http://www.xbox360achievements.org/game/king-of-fighters-13/achievements/

There's Rose, Magaki, Adelheid, Mukai & Some Unidentified Characters.
Title: Re: KOFXIII
Post by: walt on October 13, 2011, 05:00:13 pm
Isn't this like the 3rd or 4th time the achievements are posted? ¬_¬
Title: Re: KOFXIII
Post by: Loona on October 13, 2011, 07:20:02 pm
Professor updated is translation a few times, so I updated my previous post accordingly.
Title: Re: KOFXIII
Post by: Peter H. on October 14, 2011, 02:18:28 pm
What a sack of shit....

Characters like Leona, who were able to fight against top tiers and win reliably get a ton of buffs with no nerfs (yeah, it's totally fair that she completely shut down your ability to jump with any character) while Shen, who has few moves gets nerfs that almost makes him unplayable.  His offense was crap unless he had the threat of drive meter or unblockable fully charged rage punch.  I mean seriously, how much frame advantage  or significance do they think they're going to give him with a faster feint, when only his close attacks cancel into gekiken?  My fave characters always getting the shit stick because dingbats don't know how to properly balance games.....  -_-

I know!  Let's make the game totally fair and remove ALL of K's juggles.... :\
Title: Re: KOFXIII
Post by: BrundleFly on October 14, 2011, 02:44:25 pm
I got to play this for 5mins last night, (I will play more this weekend) and the stages look great I will be posting screen shots soon :)
Title: Re: KOFXIII
Post by: rednavi -RETIRED on October 14, 2011, 06:37:59 pm
I don't know how should I take the opinion about the game's rebalancing when it comes from somebody who wants footsies to be removed from this kind of games  :crown:
Title: Re: KOFXIII
Post by: walt on October 14, 2011, 07:12:00 pm
Footsies is not something that is implemented, it's something that inherently exists in games, it's a strategy wth
Title: Re: KOFXIII
Post by: TempesT on October 14, 2011, 07:13:37 pm
There was already a (really dumb) thread on that, walt, with many people trying to explain that to a (really dumb)certain someone.
Title: Re: KOFXIII
Post by: walt on October 14, 2011, 07:14:23 pm
Let the good times roll 8)
Title: Re: KOFXIII
Post by: rednavi -RETIRED on October 14, 2011, 07:15:48 pm
Hey guys! Here are the console release achievements! :D

http://www.xbox360achievements.org/game/king-of-fighters-13/achievements/

HIDDEN TEXT HERE==>For the 5th time : D
Title: Re: KOFXIII
Post by: walt on October 14, 2011, 07:17:10 pm
Fuck you Rednavi
Title: Re: KOFXIII
Post by: Bastard Mami on October 14, 2011, 07:23:30 pm
hahaha.  :llama:
Title: Re: KOFXIII
Post by: Koop on October 14, 2011, 08:49:11 pm
lol  :grin2:
Title: Re: KOFXIII
Post by: Peter H. on October 14, 2011, 08:58:10 pm
I don't know how should I take the opinion about the game's rebalancing when it comes from somebody who wants footsies to be removed from this kind of games  :crown:

Except it only takes a second to realize how bad Shen needs the stuff that got removed.  Oh, and apparently you didn't catch the message I posted on SRK's scrubquotes about said topic.

Footsies is not something that is implemented, it's something that inherently exists in games, it's a strategy wth

One, that arguably is rubbish if I was attempting to take discussion on it seriously.

There was already a (really dumb) thread on that, walt, with many people trying to explain that to a (really dumb)certain someone.

This coming from a person who doesn't know how sticks have an advantage over pads and couldn't follow the really simple logic explaining it.  JZ pretty much piggy back owned you with the copy-paste function.
Title: Re: KOFXIII
Post by: TempesT on October 14, 2011, 09:03:16 pm
lol! Stay free.
Title: Re: KOFXIII
Post by: Peter H. on October 14, 2011, 09:04:56 pm
I love the smell of flamebait in the morning.
Title: Re: KOFXIII
Post by: Mechy on October 14, 2011, 09:46:55 pm
But you are the one being the asshole
Title: Re: KOFXIII
Post by: Bastard Mami on October 14, 2011, 10:55:14 pm
I love the smell of flamebait in the morning.

shhh, don't mess with the lady HIDDEN TEXT HERE==>rednavi or I will tell the mods about your signature.  ;)
Title: Re: KOFXIII
Post by: Peter H. on October 15, 2011, 03:18:35 am
But you are the one being the asshole

Yeah, it's totally not like 3 people are BSing me at all.  You have unbeatable powers of observation.
Title: Re: KOFXIII
Post by: Mechy on October 15, 2011, 11:41:57 am
I did not actually read the whole thing. Its just that you were the only one who was throwing out insults in this page.
Title: Re: KOFXIII
Post by: Peter H. on October 15, 2011, 03:09:55 pm
Oh so it's my fault you didn't read, right?  :)
Title: Re: KOFXIII
Post by: Mechy on October 15, 2011, 03:14:03 pm
Not really no

Sorry about that
Title: Re: KOFXIII
Post by: Loona on October 19, 2011, 08:36:38 pm
Holy teasing, Geese's music is in the game. (http://www.youtube.com/watch?feature=player_embedded&v=i8reOFxLKYk)
Probably triggered by Billy being there, but still a nice touch.
Title: Re: KOFXIII
Post by: videoman on October 20, 2011, 08:47:32 am
Found these while stumbling upon Amazon:


Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: MightyKombat on October 20, 2011, 07:32:26 pm
Holy teasing, Geese's music is in the game. (http://www.youtube.com/watch?feature=player_embedded&v=i8reOFxLKYk)
Probably triggered by Billy being there, but still a nice touch.

So....A Kiss For Billy?

Maybe its Billy vs Enemies of Geese or something.
Title: Re: KOFXIII
Post by: Byakko on October 20, 2011, 07:42:49 pm
That doesn't explain why the same theme keeps playing after Billy goes down.
Title: Re: KOFXIII
Post by: MightyKombat on October 20, 2011, 07:43:40 pm
Same thing happened in 98UM if I recall.
Title: Re: KOFXIII
Post by: LurkerSupreme on October 20, 2011, 07:54:03 pm
Maybe it's the theme that plays when you use the option for classic themes like in the arcade version.
Title: Re: KOFXIII
Post by: walt on October 20, 2011, 09:24:20 pm
More new artwork that closely resembles Hiroaki's! I wish there was more of it.
Title: Re: KOFXIII
Post by: Jmorphman on October 20, 2011, 09:26:16 pm
More new artwork that closely resembles Hiroaki's! I wish there was more of it.
Where is the artwork?
Title: Re: KOFXIII
Post by: walt on October 20, 2011, 09:31:09 pm
http://ecx.images-amazon.com/images/I/91Jv9RMYQiL._AA1500_.jpg

Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on October 20, 2011, 09:37:52 pm
i would call that cover-art.


Maybe its just the stage music? Maybe..the new stages have mixes or old versions of famous SNK fighting games music unrelated to the chosen fighters
Title: Re: KOFXIII
Post by: walt on October 20, 2011, 09:43:28 pm
artwork is artwork ...

... and that's the truth!


YEEEEEEEEEAAAAAAAH
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on October 20, 2011, 09:46:25 pm
....


WHAT!



Title: Re: KOFXIII
Post by: Jmorphman on October 20, 2011, 09:57:59 pm
http://ecx.images-amazon.com/images/I/91Jv9RMYQiL._AA1500_.jpg
Oh right. Duh.
Title: Re: KOFXIII
Post by: videoman on October 20, 2011, 10:23:58 pm
More Character changes!

Quote
http://www.youtube.com/v/OmpqmRrThe0

“Drive cancel” can refer to both normal drive cancel and max cancel.
Asterisk ( * ) notes that the move is presented in SNKP’s sample video.

Changes in game system:
- The Hitstun on normal jump attacks have been reduced. (Meaning it’s harder to do combos)
- Special attacks in the air have generally been adjusted to come out faster, so combos from canceling normal moves in the air that could be done in the arcade version can still be done.

Elisabeth
- Etincelle (qcf+P) builds up less meter
- Ex Reverie-Geler (qcb+P) has a longer recovery time on a success. Because of that, normal moves can’t be used to make an additional hit. The recovery time can be canceled with a special.
- An Ex version of her Reverie-Souhaiter (qcb+K) and Reverie-Prier (qcf+K) have been added in the game. It’s invincible while in movement and cancelable with a special. What’s more, the special will automatically come out as an Ex version without the cost of a meter. However, supers are an exception and will not turn into an Ex.
* Grand Rafale’s (qcf,hcb+P) damage has been dropped from 200 to 150.
- Noble-Blanche (qcf*2+P) has longer invincibility.
- Ex Noble-Blanche’s hitbox has been changed so that it’s easier to get in all the multiple hits. With this change, it lands full hit in the corner.
* Grand Rafale has more Max cancelable frames.
Producer Yamamoto says:
With the new Ex version of Reverie-souhaiter and Reverie-prier, she has more options for attacks. It can even be used as a sort of running throw with Mistral, so please try things out. Grand Rafale’s damage has been reduced to 150, but it can be Max canceled even after the first hit now. Also, Noble-Blanche can be Max canceled as well, so it can be used in various situations such as the finishing touch on combos.
 
Terry
* Crouching A > Crouching C is a chain combo. Can be canceled.
* Normal Buster Wolf’s dashing speed is now identical to the EX version. But the Invincibility is the same as before.
- Far D’s recovery time has been reduced.
- Standing CD’s hit detection lasts a bit longer.
* Trinity Geyser’s hitbox has been changed so that it actually hits 3 times.
Producer Yamamoto says:
We’ve mainly buffed up his normals, and he can do solid combos with the addition of chains. Also, His Trinity Geyser’s hitbox has been changed, and he can also hit the opponent afterwards in the corner.

Goro
- Crouching C’s recovery time has been reduced.
- Kirikabugaeshi’s (qcf+C) recovery time on a whiff has been reduced. Doesn’t cause a knockback when blocked.
* EX Chou Ukemi (qcb+BD) can be canceled with a special or a super. Meaning that Goro can go straight into a throw from his invincible roll.
* Kirikabugaeshi (qcf+C) and Kumotsukaminage (qcf+A) can be drive canceled.
* A super cancel version of Jigoku-Gokurakuotoshi (qcb*2+ P) has been added to the game.
* EX Chou Oosotogari’s (dp+BD) recovery time on a whiff has been reduced.
Producer Yamamoto says:
As a judo fighter, we’ve strengthened his grab attacks. You need to super cancel, but he can combo his Jigoku-Gokurakuotoshi from all sorts of grab attacks. He can even do HD combos with just grab attacks, so please try them out.

Joe
* Ex Screw Upper will stay in position when it hits. With this change, Joe can’t be punished afterwards when he hits the opponent with it in the corner.
* Sliding can be canceled with his Bakuretsuken. But not with any other specials.
* Hit detection will remain on the opponent after his sliding hits. Again, it can’t be canceled with anything but his Bakuretsuken, but he can go into HD mode from the slide.
* Slash Kick can be drive canceled.
- EX Tiger Kick comes out faster. Has strong invincibility in the front.
- Screw Straight comes out faster. It has no invincibility and it has the same shot limit as projectiles. (Probably means that you can’t do it while there’s another projectile on the screen.)
Producer Yamamoto says:
He can actually juggle other attacks aside from his Bakuretsuken after his slide so please try them from going into HD mode from his slide and whatnot. Also, his EX Screw Upper has been changed so you can use it in the corner without worrying. He does things a bit differently on a Max Cancel too.

Ryo
- Ryo travels more forward when doing his Ko’ouken.
* Ryo’s parries– the Joudannuke (f+B) and Gedannuke (df+B) are faster (shorter overall frames). Gedannuke in particular is very fast and it can even be used for strings. (by canceling normals)
* Fierce Zanretsuken recovers faster on a hit. It can be comboed to a weak Zanretsuken in the corner.
* Standalone f +A Hyouchuuwari (meaning, not from a cancel) comes out faster.
- Weak Koho’s (dp+P) rising time/hit detection time has been reduced. But the move itself is faster, so it can be used for more various occasions.
* Weak Koho can be drive canceled and allows for juggling.
- Haou Shoukouken comes out faster. It can be comboed from a normal fierce, or even be used as an anti-projectile.
Producer Yamamoto says:
We’ve mainly buffed up his defense, and it brings justice to his nickname “The invincible dragon”. Ryo’s unique moves, the Joudannuke and Gedannuke, have been dramatically changed. His Gedannuke is especially fast, and aside from using it for defense, it can also be used to reduce his recovery on attacks. His Weak Koho’s motion is also faster than before, and it can be used in HD combos.

Andy Bogard
* Normal/high jump D has better hitbox for use in crossups.
* Close C hits twice. The first hit has no knockback so his Hirate Uchi (forward + A) will combo without whiffing.
* B>D is a chain combo. Can be canceled.
* Chou Reppadan’s damage has been increased from 162 to 198.
- EX Kuhadan’s invincibility has been taken out.
* Chou Shin Soku Zan’eiken (Neomax) comes out faster.
Producer Yamamoto says:
We’ve focused on buffing him up around his cancelable chains, two hit C, and crossups. In particular, you no longer have to worry about his Hirate Uchi whiffing from close C. His Neomax is very fast so please check it out.

Athena
* Phoenix Bomb (from Cancel) has a different trajectory from arcade version and hits a crouching opponent as a combo from a normal fierce.
* Weak Phoenix Arrow’s recovery time has been reduced, but it also causes a shorter Hitstun on the opponent.
* EX Psycho Teleport can be canceled with a special or super. The Arcade version only allowed drive canceling at the second half of the move, but it no longer has that limit and it’s also a normal cancel now (doesn’t cost drive meter).
- Standing CD comes out faster.
* Shining Crystal Bit doesn’t move back on execution.
Producer Yamamoto says:
Weak Phoenix Arrow has been balanced so that it can’t be punished with normal moves on a block. Since there’s less worries about it being punished, it should be effective to use it together with her buffed up Phoenix bomb, There’s other changes that Athena users should be happy about, like her standing CD and her Shining Crystal Bit.

Iori
* Geshiki Kui (df + C) has a larger hitbox than before. Easier to attack opponent from his command throw.
* Fierce Shogetsu (qcb+P) moves more forward. It combos in most situations after close C> Yumebiki(forward + A A).
* Yaotome (including EX) can’t be saferolled after it hits.
* EX Shogetsu’s invinciblity has been taken out. However, he’s still invincible on his legs.
- Fierce Akegarasu (qcb+K) has shorter recovery when blocked. Can’t be punished with normal moves.
Producer Yamamoto says:
With Fierce Shogetsu’s longer reach and Fierce Akegarasu’s shorter recovery, it’s easier to do strings and combos. His Yaotome can’t be saferolled so attacking on wakeups may become important. With his EX Akegarasu’s projectile invincibility and EX Yaotome’s long invincibility, we’ve designed him to be playable in a different style from Flame Iori. Enjoy this Claw Iori that’s a bit different from the arcade version.
Title: Re: KOFXIII
Post by: Bastard Mami on October 20, 2011, 11:16:34 pm
More new artwork that closely resembles Hiroaki's! I wish there was more of it.
Where is the artwork?

was it new ? I remember seeing all of those before.

and before someone asks me why I did not post them, I will jsut add that I am not videoman and I avoid posting game news.
Title: Re: KOFXIII
Post by: Luis Alejandro on October 20, 2011, 11:28:11 pm
They are indeed old since I got a poster of the same coverart back at otakon(July)
Title: Re: KOFXIII
Post by: walt on October 20, 2011, 11:33:53 pm
Nigga what. Still, looks like it's the same artist who made the artwork for XII and XIII, but they told the guy to make the eyes smaller, and the faces less round.
Title: Re: KOFXIII
Post by: Loona on October 21, 2011, 04:34:33 am
Online demonstration at Gamespot (http://www.youtube.com/watch?v=9vSkKwHUVI0&feature=player_detailpage#t=1462s)

Alternate link: http://www.gamespot.com/ps3/action/the-king-of-fighters-xiii/video/6341359
Title: Re: KOFXIII
Post by: Mechy on October 21, 2011, 07:09:45 pm
Too lazy to read back if this has been posted yet.

http://www.youtube.com/watch?v=ul19PRk_qVs&feature=channel_video_title
Title: Re: KOFXIII
Post by: Bastard Mami on October 21, 2011, 07:39:13 pm
dunno, it was re-released a bunch of time, both to avoid spoilers and for different localizations as well as different quality.
Title: Re: KOFXIII
Post by: RunningWild on October 22, 2011, 02:26:48 am
Terry with his cr.A, cr.C chain from the RB games is gonna be awesome, and Ryo will have nice mix up options with the faster parry recovery and faster Overhead. He'll be able to put on some pressure. All he needs to to hit that overhead and he can go into HD mode.

Daimon also looks really scary. Not quite 98 Daimon, but still nasty.
Title: Re: KOFXIII
Post by: Mgbenz on October 26, 2011, 10:43:40 pm
http://www.youtube.com/watch?v=fGS8b506QHE

If you're thinking about getting the pre-order package with the 4-disc ost collection, don't. The songs aren't the AST versions.
Title: Re: KOFXIII
Post by: Jesuszilla on October 26, 2011, 10:48:59 pm
i already did so whatever
Title: Re: KOFXIII
Post by: Jmorphman on October 26, 2011, 10:52:41 pm
http://www.youtube.com/watch?v=fGS8b506QHE

If you're thinking about getting the pre-order package with the 4-disc ost collection, don't. The songs aren't the AST versions.
nooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
Title: Re: KOFXIII
Post by: SnowShingo on October 26, 2011, 11:14:26 pm
Welp let me go right ahead and cancel my pre-order. Final nail in the coffin SNK. The outright nerve of you not to give us the AST for free instead of the OST for free. I will be writing to my congressman over this outrage.
Title: Re: KOFXIII
Post by: Jmorphman on October 26, 2011, 11:19:32 pm
Welp let me go right ahead and cancel my pre-order. Final nail in the coffin SNK. The outright nerve of you not to give us the AST for free instead of the OST for free. I will be writing to my congressman over this outrage.
Wait who's canceling their preorder for this? I'm certainly not going to; I can't imagine why anyone would want to.
Title: Re: KOFXIII
Post by: Byakko on October 26, 2011, 11:20:28 pm
for free
Well technically it's not free if the special edition costs more than the normal edition...
Title: Re: KOFXIII
Post by: ZeroInNothingness on October 27, 2011, 02:37:08 am
Lies; I see 1 AST XD
Title: Re: KOFXIII
Post by: SnowShingo on October 27, 2011, 04:11:32 am
Well technically it's not free if the special edition costs more than the normal edition...

That's true for other games, but XIII doesn't have a special edition. The CD set comes with the normal release when/if you pre-order. I still wish the US was getting that swag-ass poster too.
Title: Re: KOFXIII
Post by: walt on October 27, 2011, 04:33:16 am
Yeah, pre order at a lower price than even XII, which was at full $60 over here.

I'm pre ordering a full completed game for $50 with 4 CDs ;D
Title: Re: KOFXIII
Post by: Moon Girard on October 27, 2011, 06:18:33 am
http://www.youtube.com/watch?v=U85vwDddyTs&feature=player_embedded#! (http://www.youtube.com/watch?v=U85vwDddyTs&feature=player_embedded#!)
Spoiler: translation by SonicTempest (click to see content)

Spoiler: translation by BioBooster (click to see content)
Title: Re: KOFXIII
Post by: walt on October 27, 2011, 08:02:17 am
Quote
*Kyo:* using new color in video)*
Yamamoto – The air Orochinagi which he learned in KOF Sky Stage (laughs)
I see through your denial, Yamamoto. I still have the sketches I sent Vans in 2009 8)
Title: Re: KOFXIII
Post by: ZeroInNothingness on October 29, 2011, 03:13:49 am
EX Kyo is now completely confirmed. For the people who like Rekka Kyo, be happy. For people who wanted more characters instead of headswaps, you can be disappointed. For me, I'm kinda mixed with SNK including Rekka Kyo, since while Kyo IS fun to play as, I do want more unique characters returning too. This probably means that Mr. Karate is definitely in...rumors are true after all...

On the bright side, here's EX Iori being tested out in the same video.

http://shoryuken.com/2011/10/28/kofxiii-the-purple-combos-of-iori-98/
Title: Re: KOFXIII
Post by: S.D. on October 29, 2011, 05:33:30 am
This probably means that Mr. Karate is definitely in...rumors are true after all...
Huh, how long have you been in denial? Jesus Christ.

Oh, that video has a vice MR KARATE stage.
Title: Re: KOFXIII
Post by: ZeroInNothingness on October 30, 2011, 09:02:56 pm
This probably means that Mr. Karate is definitely in...rumors are true after all...
Huh, how long have you been in denial? Jesus Christ.

Oh, that video has a vice MR KARATE stage.

4 years. And yeah, the Mr. Karate Stage was kinda noticeable.
Title: Re: KOFXIII
Post by: ZeroInNothingness on November 03, 2011, 06:38:34 am
http://shoryuken.com/2011/11/02/kofxiii-console-version-changes-part-4/
http://dreamcancel.com/2011/11/02/last-but-certainly-not-least/
Quote
System Changes
-Backstep turns to aerial state in 1 frame. Backstepping can be used as a way to evade attacks on wakeup.
-The guard meter’s recovery timing and recovery speed has been changed. Compared ot the arcade, it starts to recover sooner after blocking an attack, but its pace of recovery is slower.

 

KENSOU
- [Featured in video] EX Ryuusougeki(qcb+AC in air) has faster startup.
- [Featured in video] st.B> st.C has been added in as a chain combo. A followup can be done when it hits.
- [Featured in video] Shinryuu Seikoushou(qcf,hcb+P) has been changed to a 1F throw
- [Featured in video] Ryuusougeki(qcb+P in air)’s recovery frames can be canceled with specials and higher
- [Featured in video] Chokyudan(qcb+P) has faster recovery.

Producer Yamamoto says-
Kensou’s Shinryuu Seikoushou(qcf,hcb+P) can be useful not just to break through the opponent, but also to punish opponents that have rolled through his projectile. His projectile itself has faster recovery, so you should be able to use that as a main weapon. His Ryuusougeki(qcb+P in air) can be followed up with various specials, and the stB>st.C chain can be followed up with attacks like his cr.B and st.D. By using them together with his projectile, you can fight in a style with distance in your mind.
YURI
- [Featured in video] Kuuga(dp+P)’s travel distance and falling trajectory has been changed
- [Featured in video] Houyoku(dp+K)’s followup with Tsubame Otoshi(AC) has “anywhere juggle” detection (it hits regardless of the opponent’s state)
- [Featured in video] Jump A can be canceled with Yuri Raijinkyaku(df.B).
- [Featured in video] Weak Hyakuretsu Binta(hcb+B) has been changed to a throw.
- [Featured in video] Hyakuretsu Binta(hcb+K) can be drive canceled. However, not the EX version.
- Standing B has faster Startup.
- Jump CD’s hit detection stays out longer.
- Yuri Raijinkyaku(df.B in air)’s executable height limit has been eased.
- EX Hyakuretsu Binta has shorter invincibility after its attack detection comes out.
- Haou Shoukouken has faster recovery.

Producer Yamamoto says-
Depending on the button you press, her Hyakuretsu Binta(hcb+K) functions as a 1F throw, running grab, or an invincible hit attack, so you’ll need to use them according to the situation. It becomes a powerful weapon if you can use them accordingly. Also, the biggest change we made to her is the Houyoku(dp+K)> Tsubame Otoshi(AC) which now has anywhere juggle detection. Use it in all sorts of situations to do additional damage!

MAXIMA
- [Featured in video] Maxima drops on the spot after his Air Vapor Cannon(qcb+P)
- [Featured in video] When the opponent’s attack gets blocked with the autoguard on his normal moves, he can cancel his normal move before it comes out.
- [Featured in video] Followup hitbox on EX Maxima Press(hcb+BD) has been buffed. He can now follow up after a counter with his CD attack.
- EX Maxima Press does not open distance when blocked. Easier to get punished than before.
- M9 Missile(df.C) has faster recovery.

Producer Yamamoto says-
The M9 Missile(df.C) has faster recovery so it’s easier to use it as an early anti-air. If his M9 Missile or jump CD hits as a counter, he can follow up with an EX Maxima Press. It’ll be ideal to confirm counters for additional damage and to apply pressure on your opponent.

DUOLON
- [Featured in video] EX Genmuken(f.AC) knocks back opponent for a longer time on a hit. It can be followed up with attacks like a fierce punch or weak Juon Shikon(qcb+P).
- [Featured in video] EX Shakijuuryuu(qcf+P) can be canceled with specials and higher.
- [Featured in video] Juon Shikon(qcb+P)’s frames have been tweaked. The weak version comes out faster than before so it’s easier to use for strings and combos.
- [Featured in video] Genmukyaku(f.K) can be canceled with supers(DMs) and higher.
- Neomax’s damage has been increased from 400>448.

Producer Yamamoto says-
Genmukyaku(f.K) can be used by itself and canceled into a super, and it can also be useful for hit confirming during a combo from a Genmuken (f.P > qcf+K> f.K > DM). It’s become easier to place his projectile, so try using it after a move so you can attack together with it.
KIM
- [Featured in video] Ex Hishoukyaku has faster recovery. He can follow up with a normal move.
- [Featured in video] Yopuchagi(f,f.A)’s hitbox has been enlarged and it hits crouching opponents in hitstun state.
- [Featured in video] Weak air Hangetsuzan(qcb+B in air) hits crouching opponents in hitstun state. However, the move’s hitbox is shorter in its upper side when compared to the arcade version.
- [Featured in video] EX air Hououkyaku(qcb,hcf+BD) has been added to game. Only has a few frames of invincibility after hit detection comes out.
- Hangetsuzan(qcb+K) has slower recovery.
- Houou Hitenkyaku(qcfx2+K) has acts a bit differently than before. Both weak and fierce have slower recovery on a whiff.
.Weak ver: Has invincibility, thrusts opponent forward
.Fierce ver: No invincibility, thrusts opponent vertically
- Weak Hienzan(d.u+K) has less invincibility. Also, it only gives Kim invincivility on the upper half of his body.

Producer Yamamoto says-
His Hangetsuzan(qcb+K) has slower recovery and it’s punishable on block, so be careful. On the other hand, his Yopuchagi(f,f.A) hits crouching opponents that are in hitstun, and his EX Hangetsuzan can be followed up with a Yopuchagi even from the middle of the screen, so you an do combos regardless of the opponent’s state and distance. Unlike before, use various moves and keep on the offense!

K’
- [Featured in video] EX Iron Trigger(qcf+AC) > EX Second Shoot(f.B) acts a bit differently than before. The projectile gradually becomes faster and hits two times.
- [Featured in video] Air Minutes Spike(qcb+K) has anywhere juggle detection. (it hits regardless of the opponent’s state)
- [Featured in video] EX Air Minutes Spike(qcb+BD) has faster recovery.
- [Featured in video] EX Chain Drive(qcf,hcb+AC) has anywhere juggle detection. (it hits regardless of the opponent’s state)
- Jump B, Jump D’s hitbox and length of hit detection time has been changed.
- Iron Trigger(qcf+P) has slower recovery. So does its followup attacks.
- Narrow Spike(qcb+K after Minutes Spike) has slower recovery than arcade version when blocked.
- Weak Crow Bites (dp+A) has shorter invincibility. Also, it only gives K’ invincivility to the upper half of his body.
- Minutes Spike (including Air version) acts a bit differently than before. It comes out at a certain timing rather than the distance to the opponent.
- Neomax is completely invincible.

Producer Yamamoto says-
He has a lot of nerfs, but he has new buffs like the anywhere juggle detection on his Air Minutes Spike and EX Chain Drive which will let him do additional damage. By taking advantage of opportunities and doing the additional damage, he should be able to cope for his nerfs. Also, his EX second Shoot was mostly used for zoning until now, but with its new change, you can take control of the battle from a far distance depending on how you use it.
KULA
- [Featured in video] Standing B moves more forward, so it has more reach than the arcade version.
- [Featured in video] EX Rayspin(qcb+K) > Sit(f.D) has faster recovery.
- [Featured in video] Freeze Execution (hcbx2+P) has better followup hitbox and comes out faster.
- Slider Shoot (df.B) has faster recovery.
- Invincibility has been taken out from EX Rayspin(qcb+BD).
- EX Diamond Edge(qcfx2+AC) comes out faster.
- EX Counter Shell(qcb+AC) has larger hitbox.

Producer Yamamoto says-
Her supers that use two meters have both been buffed up. Both of them makes Kula invincible so she can use it to interrupt the opponent’s strings or use them as an anti-air. She should be a character that uses a lot of power meter, so meter management will be vital for her. Her EX Counter Shell’s hitbox is bigger, so aiming for a counter with it and doing wire damage should be interesting as well.

Also, I realized something. Since EX Iori got a Saxophone Storm 2 remix, won't EX Kyo get a Tears remix? =D
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on November 03, 2011, 01:00:49 pm
any words about a pal version of the collectors edition?
Title: Re: KOFXIII
Post by: Alhambra on November 05, 2011, 11:14:17 pm
Don't Drop That Combo released Iori '98 combo vid.

http://www.youtube.com/watch?v=mbY3K0sdbiY&feature=feedwll&list=WL
Title: Re: KOFXIII
Post by: walt on November 06, 2011, 07:54:05 pm
I know it's  the same Iori as always but damn I am glad to see him in this game, and he looks pretty good.
Title: Re: KOFXIII
Post by: Rote Zaungast on November 06, 2011, 10:08:51 pm
also good to see he retained his c.B>c.C link
wonder if they made it more lenient distancewise to pull off c.C
Title: Re: KOFXIII
Post by: K.O.D on November 07, 2011, 09:04:03 am
Iori '98 should be renamed to Iori '00 since the versions of his moves as well as the 2QCF+P Yami Sugi are from the KOF 2000 incarnation.
Title: Re: KOFXIII
Post by: Duos.act on November 07, 2011, 09:44:50 am
98 Iori is just a fan classification since that's what he was called in the raw data.  Atlus and SNK are officially calling him Iori with the power of the flames, but that's kind of a mouthful.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on November 07, 2011, 05:37:52 pm
I'll call him EX Iori and get over it.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on November 08, 2011, 03:58:39 am
I'll call him classic Iori and get over it.

fix
Title: Re: KOFXIII
Post by: Duo Solo on November 08, 2011, 06:13:25 am
Atlus and SNK have been doing a pretty good job as of late. This year, they truly made me a fan. :)
Title: Re: KOFXIII
Post by: rednavi -RETIRED on November 08, 2011, 06:48:32 am
I'll call him classic Iori and get over it.

fix

I'll call him IORI then, that's how his name is written in the lifebars. Fix that bitch!
Title: Re: KOFXIII
Post by: Loona on November 08, 2011, 09:46:54 pm
any words about a pal version of the collectors edition?

http://www.risingstargames.com/forum/viewtopic.php?f=40&t=806
http://www.risingstargames.com/forum/viewtopic.php?f=40&t=805
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on November 08, 2011, 10:53:27 pm
thanks a lot , just ordered via amazon
Title: Re: KOFXIII
Post by: Moon Girard on November 10, 2011, 04:08:42 am
Tutorial Series: Beginner Level (http://www.youtube.com/watch?v=bBwkl3LkueU&feature=player_embedded)
Doubt anyone here needs this.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on November 11, 2011, 12:35:09 am
Well..

(http://th06.deviantart.net/fs71/PRE/f/2011/305/e/8/mai_playing_by_pablocomics-d4enntw.jpg)
just a new fan art, made by http://pablocomics.deviantart.com/

cant wait for the game
Title: Re: KOFXIII
Post by: walt on November 11, 2011, 12:47:26 am
BTW, sorry if I seem distracted, but what the hell was the deal with Kusanagi? Was that confirmed as DLC, or included in teh game already or was it all a hoax?

I only see Billy and Iori, and cool Mr Karate Alt ... but what's the old school outfit Kyo's status?
Title: Re: KOFXIII
Post by: MDD on November 11, 2011, 12:56:17 am
"Kusanagi" is just the school boy alt. for Kyo, similar to Big Bear. No badass voice or anything. :(
Title: Re: KOFXIII
Post by: NoZ on November 11, 2011, 01:02:10 am
Well..

(http://th06.deviantart.net/fs71/PRE/f/2011/305/e/8/mai_playing_by_pablocomics-d4enntw.jpg)
just a new fan art, made by http://pablocomics.deviantart.com/

cant wait for the game

Dat ass :twisted:
Title: Re: KOFXIII
Post by: Bastard Mami on November 11, 2011, 01:02:31 am
iirc, "kusanagi" is just a palette.
Title: Re: KOFXIII
Post by: Cobra Caddie on November 11, 2011, 11:04:07 pm
Does anyone know of any moves that Ash might have that turns his eyes red? He has red colors under his eyes in his palettes, just like Leona.

Also, Vice has an extra palette that I can't figure out what it's used for. It has a lot of purple and white, anyone have an idea what it could be for? Here it is:

(http://caddie.smeenet.org/0008_00cropped.png)

The bottom colors.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on November 12, 2011, 01:14:46 pm
Vice Neo Max? (eye or something like that)

HSDM moves of Ash? (when his commands don't need to charge)
Title: Re: KOFXIII
Post by: RunningWild on November 13, 2011, 04:51:11 pm
Tutorial Series: Beginner Level (http://www.youtube.com/watch?v=bBwkl3LkueU&feature=player_embedded)
Doubt anyone here needs this.

Yeah...

If you wanna learn KOF, watch this instead - http://www.youtube.com/watch?v=Ye3KVgI1LvU
Title: Re: KOFXIII
Post by: ZeroInNothingness on November 13, 2011, 07:28:29 pm
Tutorial Series: Beginner Level (http://www.youtube.com/watch?v=bBwkl3LkueU&feature=player_embedded)
Doubt anyone here needs this.

Yeah...

If you wanna learn KOF, watch this instead - http://www.youtube.com/watch?v=Ye3KVgI1LvU

Definitely a better tutorial...well, any tutorial should be better than a tutorial that has someone that needed to mention that a character will be KOed if the health bar is reduced to zero...
Title: Re: KOFXIII
Post by: Cobra Caddie on November 13, 2011, 07:30:26 pm
Vice Neo Max? (eye or something like that)

HSDM moves of Ash? (when his commands don't need to charge)

Vice's neomax doesn't have any purple/white in it. Also, that move for Ash, as far as I can tell, doesn't change his eye color. Can anyone confirm that?
Title: Re: KOFXIII
Post by: rednavi -RETIRED on November 13, 2011, 07:40:38 pm
Tutorial Series: Beginner Level (http://www.youtube.com/watch?v=bBwkl3LkueU&feature=player_embedded)
Doubt anyone here needs this.

Yeah...

If you wanna learn KOF, watch this instead - http://www.youtube.com/watch?v=Ye3KVgI1LvU

Thanks, I'm sure that video you posted will teach me about Hyper Drive mode and MAX cancels :)
Title: Re: KOFXIII
Post by: GOH on November 13, 2011, 11:50:00 pm
LOL.
Title: Re: KOFXIII
Post by: RunningWild on November 14, 2011, 04:45:19 am
Thanks, I'm sure that video you posted will teach me about Hyper Drive mode and MAX cancels :)

It's designed for new players to KOF, and it was made 2 years ago before KOFXII came out.

Not like new players need to worry about Hyper Drive mode and Max Cancels right away anyways, especially Max Cancels, you rarely see those.
Title: Re: KOFXIII
Post by: RunningWild on November 14, 2011, 06:40:30 am
Nah man, qcb+A as well as the EX version were both overheads. In 1.2, EX is his only overhead; qcb+A lost its overhead properties unless EX now.

I just checked the changelog list for the console, and it didn't say anything about qcb+A losing it's overheard property. I'll try snooping around more and see if I can confirm it.

Elisabeth got a few nerfs, mainly she builds less meter, has a bit more recovery, and does less damage, but she has new EX moves. K' got nerfed in some area's, mainly his jump B and D had their hitboxes nerfed. From what I heard K' can't cross up as easily anymore with a hop B, and jump D is no longer the best normal jump attack in the game. His specials have slower recovery too, so basically K' can't lock you down so much anymore.

XIII on console is gonna be awesome, SNK did a good job at handing out the buffs and nerfs.
Title: ...In Japan.
Post by: S.D. on November 14, 2011, 07:53:10 am
http://game.snkplaymore.co.jp/official/kof-xiii/
Delayed until December.
Title: Re: KOFXIII
Post by: MDD on November 14, 2011, 07:57:27 am
No, that's the Japanese release date. :P
Title: Re: KOFXIII
Post by: Duos.act on November 14, 2011, 08:05:34 am
SNK and Atlus are stupid as fuck.

"HUR HUR HEY LOOK GUYS LET'S TRY TO COMPETE WITH CAPCOM."

*Ultimate Marvel murders KOF in pre orders*

"OH SHIT WE FUCKED UP, BETTER DELAY!" and the game is barely a week away from release.

I ain't even hyped for this game no more.  SNK had their chance and they blew it. 
Title: Re: KOFXIII
Post by: Alhambra on November 14, 2011, 08:18:24 am
Honestly, probably a god idea for them to avoid competing with UMvC3. Should have been done sooner.
Title: Re: KOFXIII
Post by: MDD on November 14, 2011, 08:28:26 am
What part of "that's the Japanese release date" do you guys not understand?

*Ultimate Marvel murders KOF in pre orders*
Wait, it did? MAHVEL BAYBEE.
Title: Re: KOFXIII
Post by: Duos.act on November 14, 2011, 08:33:03 am
Watch it get delayed in the US too.  Why would a JAPANESE game popular in JAPAN PRIMARILY get delayed IN JAPAN but not the US?
Title: Re: KOFXIII
Post by: RunningWild on November 14, 2011, 09:13:32 am
MC2 quit being silly.
Title: Re: KOFXIII
Post by: S.D. on November 14, 2011, 09:19:37 am
Honestly, probably a god idea for them to avoid competing with UMvC3. Should have been done sooner.
And now they're competing with Extreme Vs.
Title: Re: KOFXIII
Post by: Duos.act on November 14, 2011, 09:30:00 am
Which is an even worse idea.  Those games are hugely popular in Japan.  At least MVC is a war they would have lost only in the US, this is horrible news for SNK.  :(
Title: Re: KOFXIII
Post by: RunningWild on November 14, 2011, 09:55:22 am
I don't think SNK had any intention of competing with Extreme Vs., especially when it was only announced for consoles recently.

But remember, it's originally an arcade game, it's not gonna move anywhere near as many units on consoles because in Japan they have arcades. Arcade games rarely move many units on consoles, especially when it's an arcade fighting game of sorts. The competitive scene on console just ain't there, it's in the arcade.

I'm sure those fancy cards that track your stats and data in the arcades are all the rage too.

BTW, make sure to tune in to tonight's stream from Level Up + Dream Cancel - http://www.levelup-series.com/index.php/news/44-news-general/174-level-up-x-atlus-presents-the-king-of-fighters-xiii-pre-release-stream-event
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on November 14, 2011, 11:23:10 am
sorry..but what is extreme vs?
Title: Re: KOFXIII
Post by: Alhambra on November 14, 2011, 11:31:20 am
Some Gundam themed fighter I think.
Title: Re: KOFXIII
Post by: S.D. on November 14, 2011, 11:37:19 am
That (Even though it's not a conventional fighter).
And it's one of the biggest money makers at Japanese arcades.
Title: Re: KOFXIII
Post by: RunningWild on November 14, 2011, 12:22:15 pm
It's been consistently ranked in Arcadia Magazine's Top 10 arcade games at the #1 spot for a number of months in a row.
Title: Re: KOFXIII
Post by: Byakko on November 16, 2011, 11:04:36 am
http://shoryuken.com/2011/11/15/king-of-fighters-xiii-console-combo-trailer/
That 100% combo vid still says November 22 for the USA release date.
Title: Re: KOFXIII
Post by: Cybaster on November 16, 2011, 06:05:08 pm
Just play KOFi on your iPhone and be done with it. ::)
Title: Re: KOFXIII
Post by: Byakko on November 16, 2011, 07:10:54 pm
?
Why ?
Title: Re: KOFXIII
Post by: Duos.act on November 16, 2011, 09:58:49 pm
So you don't have to wait for the game.  :P
Title: Re: KOFXIII
Post by: Byakko on November 16, 2011, 11:10:37 pm
I... what ? I don't mind waiting.
Title: Re: KOFXIII
Post by: Cybaster on November 17, 2011, 09:02:17 am
What MC2 said. The past few posts have been about people shouting on waiting for the game, USA vs Japan, blabla.
So yeah, just play the iPhone version and stop crying. :P
Title: Re: KOFXIII
Post by: Byakko on November 17, 2011, 10:55:17 am
Not really, it's just about knowing WHEN the game is released. Because the date has been changed a couple of times already, and between USA, Japan and Europe, it's getting confusing. It's not about crying or not wanting to wait, just about knowing.
Title: Re: KOFXIII
Post by: MAO11 on November 17, 2011, 11:04:02 am
hey are there videos showing "punch" kyo's gameplay?
Title: Re: KOFXIII
Post by: Byakko on November 17, 2011, 11:22:04 am
Punch Kyo wasn't even officially announced, neither has Mask Mr. Karate. They were leaked.
Title: Re: KOFXIII
Post by: Bastard Mami on November 17, 2011, 06:11:46 pm
hey are there videos showing "punch" kyo's gameplay?

he was just a punching bag in a iroi combo video, so no.
Title: Re: KOFXIII
Post by: Foobs on November 17, 2011, 06:51:32 pm
What MC2 said. The past few posts have been about people shouting on waiting for the game, USA vs Japan, blabla.
So yeah, just play the iPhone version and stop crying. :P

lol the iphone version
Title: Re: KOFXIII
Post by: RunningWild on November 18, 2011, 07:34:51 pm
So anybody get the game early yet?
Title: Re: KOFXIII
Post by: EnlightendShadow on November 19, 2011, 03:53:34 am
yep :) got both the ps3 and xbox versions today, didn't play alot.  just about an hour or so but tomorrow is my day off and I'm just playing kofxiii all day :D
I have to figure out how to unlock the two secret characters.
Title: Re: KOFXIII
Post by: Duos.act on November 19, 2011, 04:30:58 am
You have to beat them in arcade.
Title: Re: KOFXIII
Post by: S.D. on November 19, 2011, 05:15:39 am
Oh look.
http://www.youtube.com/watch?v=X9Vw8LxJNFI
Caddie is in the game.
Title: Re: KOFXIII
Post by: Keku on November 19, 2011, 05:18:09 am
I love how they give a nod to this community with that Reak F. palette on Kula.
Title: Re: KOFXIII
Post by: Duos.act on November 19, 2011, 05:25:16 am
That's Asuka from NGE dude.  :P

Unless that was a joke.
Title: Re: KOFXIII
Post by: Keku on November 19, 2011, 05:27:29 am
Half-joke~
Reak-F's gotten quite some attention in Japan despite being a sub-par edit, so it was just fun to point it out.

Besides, they already gave a huge nod with Neomaxes and multiple other things.

EDIT: I am really liking Mina Mai there. I wonder what crazy things I could do with Kensou...
Title: Re: KOFXIII
Post by: Duos.act on November 19, 2011, 05:31:19 am
Don't forget Scott Pilgrim Iori, Jmorphman is gonna cream his pants at that.
Title: Re: KOFXIII
Post by: Koop on November 19, 2011, 08:42:59 am
Mai Majikina colour looks nice.  :)
Title: Re: KOFXIII
Post by: Jmorphman on November 20, 2011, 01:14:32 am
Don't forget Scott Pilgrim Iori, Jmorphman is gonna cream his pants at that.
You know me well.
Title: Re: KOFXIII
Post by: EnlightendShadow on November 20, 2011, 04:09:50 am
So I unlocked billy in arcade but I can't seem to unlock saiki.... does anyone know the requirements to unlock him?  I also can't figure out how to get more colors to use in color edit mode.

I also found these two interesting videos showcasing mr karate's stage, kyo's stage, and iori's stage on console.
http://www.youtube.com/watch?v=ijJXRyB2-tY (http://www.youtube.com/watch?v=ijJXRyB2-tY)
http://www.youtube.com/watch?v=A2NSCPxOi7I (http://www.youtube.com/watch?v=A2NSCPxOi7I)
http://www.youtube.com/watch?v=IlD4tORv0_Q (http://www.youtube.com/watch?v=IlD4tORv0_Q)
Title: Re: KOFXIII
Post by: GLB on November 20, 2011, 06:26:04 am
I tried looking it up for you, since I don't know much about the game.

"Players will need to clear certain conditions before unlocking Saiki."

Was what I found, if that helps at all.
Title: Re: KOFXIII
Post by: EnlightendShadow on November 20, 2011, 09:17:32 pm
So I fought saiki beat him, got the trophy saying I beat him and then my ps3 froze.  >:(
I restarted my ps3 and I still have the trophy but I dont have the character and to top it all off I cant seem to fight him anymore.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on November 20, 2011, 09:50:17 pm
^^ delete yer safe
Title: Re: KOFXIII
Post by: S.D. on November 21, 2011, 12:53:46 am
http://www.youtube.com/watch?v=F3YsrzghU2g
http://www.youtube.com/watch?v=nAdOvxycZOs
Title: Re: KOFXIII
Post by: Duo Solo on November 21, 2011, 08:15:26 am
Picking this game up on Friday. Alternating between this, Marvel, and SSF4 is going to be hectic.

EDIT: You think the game will be at a cheaper price this Black Friday? If so, I might pick up 2 copies and support SNK (not only that, I could give one as a X-mas gift)
Title: Re: KOFXIII
Post by: DMK on November 21, 2011, 02:35:42 pm
Can't wait for tomorrow, going to be loving that soundtrack. Really got me hyped up again and actively playing fighters again after months of FPS, TPS, and RPG's.
Title: Re: KOFXIII
Post by: GOH on November 21, 2011, 07:23:15 pm
http://www.youtube.com/watch?v=F8RWqVzoDCk
http://www.youtube.com/watch?v=PdFKi8Q5nUY
http://www.youtube.com/watch?v=RAchOwYtfMI
Title: Re: KOFXIII
Post by: EnlightendShadow on November 22, 2011, 04:09:00 am
 :sugoi:
I want them now!!!
Title: Re: KOFXIII
Post by: Byakko on November 22, 2011, 04:12:20 am
Odd, NESTS Kyo's Doku gami (qcf+HP left hook) seems to use graphics mixing the usual Doku Gami with his 182 Shiki super from 2000+, yet they didn't use the super, they didn't reuse the graphics that were already done (well, they did with Orochinagi, but 182 would have been nearly free). I'd have expected NESTS Kyo to not have the Orochinagi and have either Kamijiri or 182 Shiki as another super (in addition to the Mu Shiki)
His neomax looks WTF - actually I don't know what it looks like because I think it just made me go blind.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on November 22, 2011, 04:46:56 am
You actually expected EX Kyo to not to have the Orochinagi? wow!
Title: Re: KOFXIII
Post by: Byakko on November 22, 2011, 04:54:21 am
I expected NESTS Kyo to have a NESTS-era movelist, where he didn't have the Orochinagi, you know ? But I'm not complaining, just saying I find it odd, and I wasn't betting my life savings on it either, just vaguely thought they'd go that way.
Title: Re: KOFXIII
Post by: Duos.act on November 22, 2011, 05:08:53 am
Kyo always had the Orochinagi, in every game he was in, even in the NESTS games.

As for Mu Shiki, he had it in NGBC and XI.
Title: Re: KOFXIII
Post by: Rote Zaungast on November 22, 2011, 05:17:39 am
kamijiri and chain spin kick better be back soon
Title: Re: KOFXIII
Post by: Keku on November 22, 2011, 05:20:42 am
Actually, I've been wondering.
How does one select the EX characters?
I mean, do they have their own slots?

And did this ever confirm Takuma not having his Mr. Karate outfit anymore? I didn't follow in that regard, and that would be a major bummer.

Also, gettin' this shit tomorrow. Prepare to get tigerfucked.
Title: Re: KOFXIII
Post by: Cobra Caddie on November 22, 2011, 05:24:11 am
He still has his palettes for his old head swap, I don't know if that helps. There's also a separate Mr. Karate character that has different palettes and different moves, don't know if they took out the head swap though.
Title: Re: KOFXIII
Post by: Keku on November 22, 2011, 05:30:38 am
Headswap Takuma better still be in. .\/.
Title: Re: KOFXIII
Post by: ZeroInNothingness on November 22, 2011, 05:44:16 am
Actually, I've been wondering.
How does one select the EX characters?
I mean, do they have their own slots?

I doubt it; try holding START or SELECT when you're at the original characters. What do I know, game's not even out til midnight...but GET HYPE! XD
Title: Re: KOFXIII
Post by: Duos.act on November 22, 2011, 05:46:43 am
Kyo still has his NESTS palette so I would expect Takuma to still have his mask.  Otherwise it would be a waste of sprite resources. 
Title: Re: KOFXIII
Post by: EnlightendShadow on November 22, 2011, 11:05:30 am
like i said i already have the game so i can give you a bit of insight to solve this problem.  When you go over kyo and press select you get school boy kyo and when you do the same on takuma you get mr karate mask.  Now That does make you wonder what they will do to select the ex characters...
Title: Re: KOFXIII
Post by: Cobra Caddie on November 22, 2011, 11:24:42 am
Gah! I didn't know about School Kyo! Thanks for telling me, I needed to know this for palettes. I see it now. ;D
Title: Re: KOFXIII
Post by: Duos.act on November 22, 2011, 11:25:47 am
It's only in the console version.  Granted, the data may be in the arcade version too but it's not selectable.
Title: Re: KOFXIII
Post by: Squire Grooktook on November 22, 2011, 11:26:54 am
I'm definitely looking forward to this game. Probably one of 3 or 4 multiplayer games I'm actually interested in for the future.
Title: Re: KOFXIII
Post by: Cobra Caddie on November 22, 2011, 11:29:47 am
It's only in the console version.  Granted, the data may be in the arcade version too but it's not selectable.

Oh you're right! However I think I knew this. Maybe.
Title: Re: KOFXIII
Post by: DMK on November 22, 2011, 01:05:17 pm
Shoot, still have to wait 3 more hours. Wish another big game came out Monday night so I could of picked this up.
Title: Re: KOFXIII
Post by: Byakko on November 22, 2011, 01:18:02 pm
Kyo always had the Orochinagi, in every game he was in, even in the NESTS games.
He did ? I was sure he didn't. Oh well, okay, dunno why I thought that.
Title: Re: KOFXIII
Post by: Jmorphman on November 22, 2011, 01:38:39 pm
I'd have expected NESTS Kyo to not have the Orochinagi and have either Kamijiri or 182 Shiki as another super (in addition to the Mu Shiki)
Kamijiri? Is that his grab super? I thought it was called Kamukura?
Title: Re: KOFXIII
Post by: Byakko on November 22, 2011, 02:14:10 pm
Yeah well I forgot he did have Orochinagi in the NESTS era so don't expect me to remember which one is the correct reading, what with all these incorrect translations everywhere. I think I posted in your WIP topic to point out the correct one a few months back... http://ja.wikipedia.org/wiki/草薙京#超必殺技 (http://ja.wikipedia.org/wiki/%E8%8D%89%E8%96%99%E4%BA%AC#.E8.B6.85.E5.BF.85.E6.AE.BA.E6.8A.80) yeah, Kamukura, you're right.
Title: Re: KOFXIII
Post by: Moon Girard on November 22, 2011, 02:20:18 pm
A question for anyone who has the game yet how good is the tutorial mode is it good enough that it can teach someone who can't do special moves how to do them. My sister has been hyped for this game since she got the iPhone version but I'll be honest she sucks at fighting games so I was hoping the tutorial mode can help her get better.
Title: Re: KOFXIII
Post by: Byakko on November 22, 2011, 02:44:25 pm
Nothing but training can teach you how to perform a DP motion properly.
The trial mode has a demo for each trial that shows the timing of the inputs.
Other than that,
Tutorial Series: Beginner Level (http://www.youtube.com/watch?v=bBwkl3LkueU&feature=player_embedded)
Doubt anyone here needs this.
you yourself posted that video... ? Is that the kind of things you're looking for ? Dunno about the other tutorials.
And not XIII-specific but more generic,
http://www.youtube.com/watch?v=Ye3KVgI1LvU

Not sure what kind of tutorial you want for your sister. Regardless of the other tutorials in the game, are those three things not enough to get a good grasp of KoF playing habits for a complete beginner ?

edit - there's that too if that helps answer your question
http://www.siliconera.com/2011/11/20/hands-on-with-saiki-and-the-king-of-fighters-xiiis-story-mode/
Quote
A simple tutorial mode has Rose Bernstein teach you the basic commands of The King of Fighters XIII, as well as what the meters do. But don’t count on it to provide you with any information you won’t already find in the instruction manual.



On another note,
http://shoryuken.com/2011/11/20/king-of-fighters-xiii-mr-karate-and-nests-kyo-dlc-footage/
more specific description of Mr. Karate and NESTS Kyo.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on November 22, 2011, 03:57:10 pm
best way is to show someone how to do easy movements like a quarter or halfcircle to pull of the most special moves, beside that it needs time and motivation

Title: Re: KOFXIII
Post by: Moon Girard on November 22, 2011, 04:21:13 pm

Those 3 things seems like enough for her.

best way is to show someone how to do easy movements like a quarter or halfcircle to pull of the most special moves, beside that it needs time and motivation

I'll probably end up doing this that's how i taught her to do Quarter Circle motions.

Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on November 22, 2011, 05:15:51 pm
practise till she can do combos with closed eyes! thats how i did it with my gf in soul calibur, i used all my knowledge i had from movies like karate kid and jean claude van damme movies! those guys know how to train to be able to fight even the biggest opponents!
Title: Re: KOFXIII
Post by: Moon Girard on November 22, 2011, 05:54:51 pm
I'm not that great with combos my self i still mess them up at times i want her to be competition not better than me if she can do combos with her eyes closed i'd be in trouble.
Title: Re: KOFXIII
Post by: Keku on November 22, 2011, 05:59:56 pm
Custom soundtrack support on PS3.
Fuck. Yes.

No 3rd party controller support over here.
Fuck. No.

EDIT: Indeed, no 3rd party controller support on PS3 unless you got the PCB for it.
Play with a PS2-to-USB adapter and trusty PS2 stick? Have a nice USB pad?
Hahaha tough shit buy an Exar.

I kinda' mad 'cause this breaks my practice, being stuck to play on a PS3 pad.
Shit even my fightpad doesn't work.Whoops never mind.

Anything with no PS/Home button will not work.
Title: Re: KOFXIII
Post by: aokmaniac13 on November 22, 2011, 06:41:15 pm
Calm down Shwa
Title: Re: KOFXIII
Post by: Keku on November 22, 2011, 07:21:14 pm
Dude I'm as calm as can be.

Also this game is the tits.
I was right. Shen is shittier than he was before.
Still a fucking powerhouse~

ggs Tengu, catch ya after these bagels
Title: Re: KOFXIII
Post by: GF202020 on November 22, 2011, 07:43:10 pm
...so...how does one unlock Saiki?

Been doing all the target actions I could, but Billy still shows his sorry ass instead of Saiki.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on November 22, 2011, 07:48:44 pm
how is the story mode?
Title: Re: KOFXIII
Post by: GOH on November 22, 2011, 08:05:27 pm
http://www.youtube.com/watch?v=pVkJnBo-mZI
Title: Re: KOFXIII
Post by: Duos.act on November 22, 2011, 08:06:58 pm
Color edit is fucking sad.  Seriously.  I can't even give Hwa black pants but every hormonal 13 year old can give King a bra the same color as her skin so that she goes topless when she gets sexy KO'd.  Yeah, thanks SNK.
Title: Re: KOFXIII
Post by: Keku on November 22, 2011, 11:22:43 pm
The fuck are you talking about, you can give Hwa black gloves.
Unlock the colors, nig.

Every ten selections of a character you get a new set of colors.
Title: Re: KOFXIII
Post by: Squire Grooktook on November 22, 2011, 11:29:50 pm
Think I'm gonna go try and pick up the game right now.
Title: Re: KOFXIII
Post by: Jmorphman on November 23, 2011, 12:09:47 am
Amazon said:
Estimated date of delivery: November 30, 2011 - December 6, 2011
it's not fair
it's not right
:qq:
Title: Re: KOFXIII
Post by: rednavi -RETIRED on November 23, 2011, 12:53:04 am
Good Bye Esaka REMIX fuck yeah!
Title: Re: KOFXIII
Post by: Squire Grooktook on November 23, 2011, 02:09:11 am
lol yeah. Went out to buy the game today. In the store the chart for game release said it was today, but apparently it hadn't arrived yet.

Oh well.
Title: Re: KOFXIII
Post by: Keku on November 23, 2011, 03:02:05 am
Let the record state that the trials are rather hard.
King trials making my arm spaz out. Fuck.

EDIT: FUCK YEAH, DONE IT ALL.
KOF XIII trials on a DS3 = carpal tunnel the game
Title: Re: KOFXIII
Post by: XANDERAC on November 23, 2011, 04:46:32 am
Did anyone else get their pre-order bonus soundtrack? I thought it was pretty interesting that it was a compilation of years of various songs from all the different games, definitely glad I pre-ordered it for the extra bonus, I've never been as large of a KoF player as I have been of Street Fighter games, but the King of Fighter games have always appealed to me either way, so I decided to pick this up, I'm sure it'll be awesome.
Title: Re: KOFXIII
Post by: Zero-Sennin on November 23, 2011, 04:54:50 am
this game

is awesome

I love it

Vice/King/Leona OTT forever :33
Title: Re: KOFXIII
Post by: Keku on November 23, 2011, 05:30:18 am
Did anyone else get their pre-order bonus soundtrack? I thought it was pretty interesting that it was a compilation of years of various songs from all the different games, definitely glad I pre-ordered it for the extra bonus, I've never been as large of a KoF player as I have been of Street Fighter games, but the King of Fighter games have always appealed to me either way, so I decided to pick this up, I'm sure it'll be awesome.
Not necessarily a pre-order bonus. It just comes with the first volley of shipments.

Also I am loving playable Saiki a lot.

How to unlock Birry Kahn: Don't do a lot of target actions, kick his ass.
How to unlock Saiki: Reach Step 3 in target actions (eg. Jump 5 Times) then kick his ass.
How to get extra colors for color edit: You will unlock a new row of colors for a character after every ten times of selecting him/her.
How to unlock EX Iori: You don't. If you fight any online, they're not hackers; they just bought the Asian version as it was a pre-order bonus in SEA.
Title: Re: KOFXIII
Post by: XANDERAC on November 23, 2011, 07:47:35 am
I only assumed it was some sort of pre-order bonus because when I ordered it from EB games it listed it as their bonus, so I wasn't aware. Makes sense I guess though since it comes wrapped in between the packaging, I haven't had a listen yet, but I was surprised how much music there was, I was expecting like 1-2 CD's not a collection of various KoF games from 96 til now.

Thanks for the tip about the extra colours however, wasn't aware of that, I was messing around with some but with some it just seemed limited, guess this means I'll be unlocking some colours over the next few days now :)
Title: Re: KOFXIII
Post by: Squire Grooktook on November 23, 2011, 07:53:38 am
I'm wondering if I should start playing the game right away once I get it, or allow it to be given to me as a Christmas present.

Tradition vs Not getting murdered by all my friends who will already have it.

hmmmm
Title: Re: KOFXIII
Post by: Duos.act on November 23, 2011, 08:20:34 am
I think I found the exact method for fighting Saiki after match 3.

Try getting 15 of those target actions per match.  That should be at least 5 per round.  That would be at least 45 overall before the end of match 3.  That's what I did (I counted) and it worked for me.
Title: Re: KOFXIII
Post by: EnlightendShadow on November 23, 2011, 09:24:50 am
Yep MC2 you are correct, I actually tried that this morning and was able to unlock him on both systems so i know for a fact it works.
Title: Re: KOFXIII
Post by: Bastard Mami on November 23, 2011, 04:18:52 pm
game's ompletely sold out there btw, so I will have to wait for next year.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on November 23, 2011, 08:34:15 pm
seriously?

well, I'm glad I preordered this one  :o
Title: Re: KOFXIII
Post by: Keku on November 23, 2011, 10:37:29 pm
If anyone plays on a router and has trouble with the netplay until we can get a patch that fixes it to an extent, I recommend turning on DMZ mode on your router and assigning the designated IP (eg. 192.168.0.108) on your PS3 or 360, match quality has proven to be improved on my end and other folks as well.
Title: Re: KOFXIII
Post by: EnlightendShadow on November 24, 2011, 02:19:43 am
check out all of this new artwork, hopefully one day i can get the art without the stamp on it but it's still cool to look at

http://www.speksnk.org/foro/viewtopic.php?p=577601#p577601 (http://www.speksnk.org/foro/viewtopic.php?p=577601#p577601)
Title: Re: KOFXIII
Post by: GF202020 on November 24, 2011, 05:38:05 am
Anyone know how to get Story Scene 10 and 30?

Those are the only two I didn't get.
Title: Re: KOFXIII
Post by: Duos.act on November 24, 2011, 06:02:43 am
check out all of this new artwork, hopefully one day i can get the art without the stamp on it but it's still cool to look at

http://www.speksnk.org/foro/viewtopic.php?p=577601#p577601 (http://www.speksnk.org/foro/viewtopic.php?p=577601#p577601)

Restricted to guests, how lovely.
Title: Re: KOFXIII
Post by: EnlightendShadow on November 24, 2011, 06:06:14 am
oops, i totally forgot because i'm already part of that community... should i upload them somewhere?
Title: Re: KOFXIII
Post by: Duos.act on November 24, 2011, 06:39:06 am
I would appreciate it, thank you.
Title: Re: KOFXIII
Post by: Magma MK-II on November 24, 2011, 02:54:25 pm
Everyone would appreciate it, so please!
Title: Re: KOFXIII
Post by: GF202020 on November 24, 2011, 05:56:48 pm
Well, I 100% Story mode, and after the credits for my trouble I got a stinger.

Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Cazaki on November 24, 2011, 06:24:14 pm
They finally take away the character I always wanted them to, but then they bring in another gender ambiguous piece of shit? This is nonsense!
Title: Re: KOFXIII
Post by: Keku on November 24, 2011, 07:55:27 pm
Spoiler, click to toggle visibilty
OHMYGODOHMYGODOHMYGODOHMYGODOHMYGODOHMYGODOHMYGODOHMYGODOHMYGODOHMYGODOHMYGODOHMYGODOHMYGOD
Title: Re: KOFXIII
Post by: MAO11 on November 24, 2011, 08:49:26 pm
hope they include her/him as a playable character in kofxiv i really liked shion's concept.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on November 24, 2011, 08:59:52 pm
calm down... we are getting KOFXIII it's to soon to start talking about KOFXIV

also... the game is already sold out?
Title: Re: KOFXIII
Post by: MDD on November 24, 2011, 09:25:41 pm
Not where I live. Too bad i'm too broke right now to buy it and nowhere of interest is having a Black Friday sale on video games.
Title: Re: KOFXIII
Post by: Mgbenz on November 24, 2011, 09:32:42 pm
They finally take away the character I always wanted them to, but then they bring in another gender ambiguous piece of shit? This is nonsense!

Well tough, Shion's awesome. His wushu style is cool.
Title: Re: KOFXIII
Post by: MAO11 on November 24, 2011, 09:35:48 pm
going to buy it maybe before christmas or later this month.
Title: Re: KOFXIII
Post by: MellyInChains on November 24, 2011, 09:41:28 pm
just got dis, don't really have time to play it atm but i'm gonna try to set up a ps3 internet connection since i completely forgot how that worked apparently

oh and if shion was ever in this game, then i'd be required to make him into battle monsters shion. obvious but regardless.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on November 24, 2011, 10:35:36 pm
http://kotaku.com/5862464/how-to-undress-your-king-of-fighters-xiii-fighters

bah, one of the best fighting game series ever made, downgraded like this.
Title: Re: KOFXIII
Post by: Foobs on November 24, 2011, 10:41:52 pm
Yet another memorable Kotaku article.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on November 24, 2011, 10:55:17 pm
to their defense, the article on the asian kof website isnt better probably, and i bet a lot people talk more about how to color the females so they look as they show more skin than about the gameplay itself. it is a fucking silly thing.
Title: Re: KOFXIII
Post by: Byakko on November 24, 2011, 11:03:45 pm
Quote
As a Japanese KOF site pointed out, it's possible to change the color of the fighter's clothes.
Did they just say they needed "a Japanese KOF site" to point out the color edit mode for them to realize it existed ??
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on November 24, 2011, 11:20:23 pm
on kotaku around 40-60% of the articles are based on "hints" people give them, i believe the articlewriters themselfes are relative rare browsing through gaming sites to find more or less interesting and researched articles. Their job is to generate as many clicks as possible, anything about boobs generates a lot. I bet not even one of the kotaku writers is even able to do something above a simple special move in kof xiii.
Title: Re: KOFXIII
Post by: EnlightendShadow on November 25, 2011, 04:32:45 am
For the people that wanted the new character pics and character ending pics.  Here they are without the water mark and large in size.  Enjoy!
http://mugenguild.com/forumx/index.php?topic=136233.new#new (http://mugenguild.com/forumx/index.php?topic=136233.new#new)
(http://i81.photobucket.com/albums/j223/alomeljr/Select_Kyo_EX.png)
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on November 25, 2011, 12:27:28 pm
Thanks a lot EnlightendShadow
Title: Re: KOFXIII
Post by: Duos.act on November 25, 2011, 01:37:42 pm
They finally take away the character I always wanted them to, but then they bring in another gender ambiguous piece of shit? This is nonsense!

Well tough, Shion's awesome. His wushu style is cool.

Hey thanks for putting that in spoilers you fucking prick.  Eat shit.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on November 25, 2011, 03:17:37 pm
lol...it is known that ash dies since the endings were posted and discussed here somewhen in 2010
Title: Re: KOFXIII
Post by: aokmaniac13 on November 25, 2011, 03:20:45 pm
whoosh
Title: Re: KOFXIII
Post by: plainsundae on November 25, 2011, 04:15:10 pm
I hope this game saves SNK from their bankruptcy. :( I really do.
Title: Re: KOFXIII
Post by: Cazaki on November 25, 2011, 06:10:31 pm
Even if it did they wouldn't take any risks after getting themselves together again.
Title: Re: KOFXIII
Post by: Tsunamidusher on November 25, 2011, 09:01:09 pm
I am in Lesbians with this game.
Title: Re: KOFXIII
Post by: MellyInChains on November 26, 2011, 12:28:44 am
yeah been playing this more in-depth. it's been a long time since i've been so blown away at how good a fighting game was, like holy fucking shit this is amazing

hwa is as fun as ever and definitely will be staying my main, alongside him will be andy and kensou. maybe ash replacing one of them. i'uno. online is damn near flawless and i've only gotten instance of lag like, twice.

now i gotta do some missions later because i just got hit by some scary zan-ei-ken juggle chains and i'm very curious on how to nail those
Title: Re: KOFXIII
Post by: walt on November 26, 2011, 12:44:45 am
online is damn near flawless and i've only gotten instance of lag like, twice.
R U on Xbawks or PStriple?

Title: Re: KOFXIII
Post by: MellyInChains on November 26, 2011, 12:45:49 am
psTrips. i was pretty much surprised of it because of that
Title: Re: KOFXIII
Post by: walt on November 26, 2011, 12:50:12 am
o_O now I'm curious on how it will play with Gold :sugoi:
Title: Re: KOFXIII
Post by: MDD on November 26, 2011, 01:56:46 am
The correct terms for them are SexBawks 360 and Gaystation 3. ;D

I have yet to get this. I might order it on Amazon if they have any Cyber Monday deals on it. Otherwise, I have to wait until mid-December. Hooray for being broke.
Title: Re: KOFXIII
Post by: 1Ultima on November 26, 2011, 02:01:33 am
I want this but I spent my money on UMvC3,Super Mario 3d Land and Sonic Generations 3DS.
Why must so many games come out at the same time?
Title: Re: KOFXIII
Post by: XANDERAC on November 26, 2011, 04:23:15 am
That's because all the cool stuff came out towards the end of the year :D....and I don't count CoD as part of that, only because I've never been a fan. I still want to get Sonic Generations for 3DS only because it's basically a brand new game in comparison, but to get back on track of things...

I've only unlocked the extra colours for Kyo, since I've never spent as much time with the KOF games, it's been interesting trying to do these trials, as they're quite different from other games I've done them in, but they are very handy. I think I'll be playing this for a good while, and practicing as much as I can :D
Title: Re: KOFXIII
Post by: Duo Solo on November 26, 2011, 06:11:16 am
Bought the game at Fry's earlier today for $50. The best thing about it is that it came with a 4 disc soundtrack for all 13 games. Color me impressed.

My brothers and friends have been playing Street Fighter faithfully for the past year and decided we needed something more. We tried MK9 (I enjoyed it but most of them didn't). We tried MvC3 (No success), then UMvC3 (some success but no cigar). I popped this game into the console and already I had my brothers and I engrossed in the game.

The graphics. The sounds. The gameplay. Oh god, the gameplay! The Drive Cancels, Max Cancels... Heck, you can even cancel out of your sweep with a special move! Its been a while since I have been this engrossed in a video game! Seriously, I couldn't put it down!
Is this what I've been missing the past 13 games? I was a fool to deride it as 'a bunch of Abercrombie Fitch dressing men who cosplay their moves off of Street Fighter.'

Anyways, I have a very noobish question to ask you all: How do you do Drive and MAX cancels? What buttons do you press cause I'm having trouble with the tutorial (ha!) and it didn't help me out much with MAX canceling from a Desperation move into another Desperation move.
Title: Re: KOFXIII
Post by: XANDERAC on November 26, 2011, 06:19:32 am
I thought the drive cancels were just like it shows you in the tutorial, a move where you cancel one special move into another

http://www.youtube.com/watch?v=A8uBWesZ5Zw

the video there talks about it at 2:04 to help you Duo Solo, I'm learning this as I go too, since like I've mentioned I'm not as familiar with the KOF game mechanics as with Street Fighter.
Title: Re: KOFXIII
Post by: MDD on November 26, 2011, 06:20:09 am
I was a fool to deride it as 'a bunch of Abercrombie Fitch dressing men who cosplay their moves off of Street Fighter.'
You bastard. How dare you write off KOF as that. >:(
Title: Re: KOFXIII
Post by: Duo Solo on November 26, 2011, 06:35:08 am
I was a young scrub back in 08'...
Title: Re: KOFXIII
Post by: Shaggy on November 26, 2011, 06:58:52 am
Been playing kof faithfully since '99 evolution, and i gotta say this is one of the best i've played of the bunch.  It's been a long wait but it was worth it.
Title: Re: KOFXIII
Post by: senorfro on November 26, 2011, 10:40:47 am
I find it a little funny that Vice's 'Splash' has 2 command inputs (DP+punch and QCF+punch (after Mayhem)).  I say this as if you do the DP+punch version after Mayhem, it becomes a Drive Cancel, as I found by mistake.  Also, is it just me, or has Leona's 'Moon Slasher' been hit with a nerf mallet?
Title: Re: KOFXIII
Post by: Duos.act on November 26, 2011, 02:46:11 pm
So any PS3 playas on here, or yall all Xbox?  I wanna see how my online experience would be with other folks, since so far it's been kinda bipolar, sometimes great sometimes abominable sometimes okay. 

Also lol at Boss Saiki's AI.  You can spam Vice's DP (I forgot the name) and the dumb ass nigga will fall for it every time and never get out of the way.
Title: Re: KOFXIII
Post by: MellyInChains on November 27, 2011, 03:00:11 am
you can also pretty much fuck him up infinitely with the heavy variant of maxima press as i've discovered

random note, playable saiki...eh. at least you can make him into remy perfectly. that counts for something right?

also i got me some psn, but like i said i gotta find a way to either get my router working again or just buy some newfangled cable that'll plug into both my computer and the ps3
Title: Re: KOFXIII
Post by: Duo Solo on November 27, 2011, 04:57:33 am
Started doing the missions for a few characters... Holy fuck, so many QCFs and perfect timings for Shen's missions! The fact that a game like this has combos and juggles this insane both amazes and daunts mes.
Title: Re: KOFXIII
Post by: MellyInChains on November 27, 2011, 05:43:57 am
lol yeah, i looked over some of andy's missions and i was like 'fucking what' because i have nowhere near that kind of patience

....i should probably try some shen sometime. there's always like a bunch of characters i forget to try out because i love my mains that much
Title: Re: KOFXIII
Post by: Zero-Sennin on November 27, 2011, 06:03:53 am
I find it a little funny that Vice's 'Splash' has 2 command inputs (DP+punch and QCF+punch (after Mayhem)).  I say this as if you do the DP+punch version after Mayhem, it becomes a Drive Cancel, as I found by mistake.  Also, is it just me, or has Leona's 'Moon Slasher' been hit with a nerf mallet?

The QCF Splash is an exclusive follow up to the regular Mayhem. The DP Splash is its own move. Just be careful with your inputs and you'll stop getting the Drive Cancel version.

Moon Slasher is a bit tricky. It has a lot more recovery time but when timed right it's a decent anti-air, and if you practice enough you might be able to pull off some sick Drive Cancels with it. :33

I do not, at all, regret buying this game. Worth every penny. I finally understand how to do some of Liz's fun stuff with juggles (DP+A, DP+A, QCB, HCF+A for great justice) and I feel ten times better.

Gotta work on DAT BAISU eventually. Gonna need a solid fourth for when I don't feel like doin' juggle fun-times.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on November 27, 2011, 11:28:36 am
well, I have a question... how do I get more colors to color edit characters?
so far, the selection of colors is really simple (got the game today)
Title: Re: KOFXIII
Post by: MellyInChains on November 27, 2011, 03:07:07 pm
every 10 times you select them it unlocks colors, although it's oddly specific i.e. it doesn't seem to count in story mode
Title: Re: KOFXIII
Post by: GalFord on November 27, 2011, 06:30:38 pm
lol yeah, i looked over some of andy's missions and i was like 'fucking what' because i have nowhere near that kind of patience

I've mained Andy in every KOF as he's my favourite character but yeah.. 'fucking what' sums up his mission mode almost perfectly. XD  In fact, anyone else noticed that the trials got from 'piss easy' to 'I'm just screwing with your ancestors here...' really quickly?  Also, I cannot for the life of me seem to pull of combos/trials with Hyper Mode activations.  I pull Hyper Mode then screw the next attack up. >_<  AAARGH!

Apart from that though, totally loving this game.  I'm even picking characters that I don't normally use just because there's now so many little juggles and other fun stuff with the new system.
Title: Re: KOFXIII
Post by: Duos.act on November 27, 2011, 06:32:02 pm
The missions are completely retarded, don't even bother.  They aren't even practical as they get you on bad habits like blowing meter for the sole purpose of doing flashy and showoffy yet completely useless combos. 
Title: Re: KOFXIII
Post by: Keku on November 27, 2011, 06:53:08 pm
You seem upset~
Title: Re: KOFXIII
Post by: Duos.act on November 27, 2011, 07:05:32 pm
I should take a picture of my poor, calloused fingers after doing some of Kula and Saiki's trials.  I personally am not upset but my hands were CRYING.

Title: Re: KOFXIII
Post by: MellyInChains on November 27, 2011, 08:54:26 pm
lol once i saw the one andy mission that like filled the entire command space, i was just like YEAH NO

also been experimenting with some more characters; kim and robert are pretty cool, turns out i fucking love leona, and might experiment with elizabeth some more since she seems oddly easy to combo with

pretty much laying off ash a bit though, i'm suddenly not too interested in him anymore
Title: Re: KOFXIII
Post by: Duos.act on November 27, 2011, 09:08:38 pm
I'm surprised you like Robert, he's the closest KOF has to a shoto. 
Title: Re: KOFXIII
Post by: MellyInChains on November 27, 2011, 09:11:23 pm
yeah i thought the same too. he is pretty shoto-ish but he's got some pretty interesting options to mix it up, such as the kick...'traps' for lack of a better term

that and ryuko ranbou is just a cool as hell super lol
Title: Re: KOFXIII
Post by: GalFord on November 27, 2011, 09:42:45 pm
I know the feeling about finding new characters.. I thought that my team would be Andy, King and Robert all over again, but Hwa Jai is so much fun!

Haven't touched Elizabeth's team yet... but I have a feeling that I'll like at least one of them too. :/
Title: Re: KOFXIII
Post by: Duos.act on November 27, 2011, 09:44:51 pm
Elisabeth, Athena, Kula, Kyo, Iori, Clark, Hwa, Saiki.....too many characters I like using in this game.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on November 28, 2011, 07:12:25 am
every 10 times you select them it unlocks colors, although it's oddly specific i.e. it doesn't seem to count in story mode

yes, it seems like only in VS mode... thanks  :sugoi:
Title: Re: KOFXIII
Post by: Duos.act on November 28, 2011, 01:52:43 pm
Versus, Arcade and all Online modes.
Title: Re: KOFXIII
Post by: Zero-Sennin on November 28, 2011, 06:49:26 pm
that and ryuko ranbou is just a cool as hell super lol

It's that pimp jacket shrug near the end.

Also glad to hear that someone else has joined the Leona and Liz train. :33
Title: Re: KOFXIII
Post by: Duo Solo on November 28, 2011, 11:42:50 pm
After fooling around with different character missions, I have assumed that for most characters the only practical combos you'll be performing are the missions 1-4.

Story mode is lame, but in a good way. I'll give credit to SNK for adding something. I love the way the teams react to other teams (like team Yagami and team Japan). It sort of helped me understand why Iori lost his flames and is now resorting to scratching his opponent (which I sort of like). I want to discover more on Iori and Kyo's rivalry. :)

Online mode has a bit of latency issues and Im sort of bugged that I cannot do 1v1 fighting.
Title: Re: KOFXIII
Post by: Squire Grooktook on November 29, 2011, 03:33:25 am
Awww yeeeeeeah. Finally got the game. Gonna play it once I get done with homework and stuff.
Title: Re: KOFXIII
Post by: S.D. on November 29, 2011, 03:33:35 am
I've been busy with missions, anyways I tried online mode today...
Jesus fucking Christ, the netcode is ass. One second input delay? Yeah no thanks.
Title: Re: KOFXIII
Post by: GF202020 on November 29, 2011, 03:48:44 am
So I'm guessing one of the new stages is the remains of Betty's mansion.

Well, it looks somber and the lik...wait...

IS THAT MOTHA****ING KAIN FIGHTING MOTHA****ING KAGAMI IN THE BACKGROUND?

FORGET THE CURRENT FIGHT, I'M MORE INTERESTED IN THAT EPIC MATCH UP.
Title: Re: KOFXIII
Post by: EnlightendShadow on November 30, 2011, 01:24:25 am
Some sweet concept art, http://www.jeuxactu.com/images/kof-13-les-bonus-en-images-77723-4-6-1.htm#img (http://www.jeuxactu.com/images/kof-13-les-bonus-en-images-77723-4-6-1.htm#img)

There was even two pics showing Adel both in his select portrait and win portrait.
Title: Re: KOFXIII
Post by: Loona on November 30, 2011, 02:00:00 am
Loving that gallery, in one of the pics you can read "Fist of God" in Shen Woo's bracelet, and those Terry pics referencing the old FF games where he had NeoGeo in his cap and acknowledging his serie's 20th anniversary :) And lots of Ash-themed "haters gonna hate" pics. Liking the pic of new suit Iori with flames, it would be cool to use the new skin on the DLC version of the character... not to mention them Mr Karate pics <3 And was that Mai poppoing a Rugal-brand champagne?...

It sort of helped me understand why Iori lost his flames and is now resorting to scratching his opponent (which I sort of like). I want to discover more on Iori and Kyo's rivalry. :)

You might like this: http://orochinagi.com/forums/viewtopic.php?f=25&t=2913
Title: Re: KOFXIII
Post by: MDD on November 30, 2011, 04:47:21 am
There was even two pics showing Adel both in his select portrait and win portrait.
You mean we could have got Adel in the game? :bigcry:
Title: Re: KOFXIII
Post by: Duo Solo on November 30, 2011, 06:17:45 am
You might like this: http://orochinagi.com/forums/viewtopic.php?f=25&t=2913
Good read. I guess that is the reason why Iori has such a deep hatred for Kyo.

Its funny cause I dont see Kyo feeling the same way about Iori.
Title: Re: KOFXIII
Post by: Luis Alejandro on November 30, 2011, 07:53:39 am
I'm in love with Clark

I did his Neo Max off bucks the first time I used him. Working on terry but so far he seems limited. Joe is still Joe. Andy is amazing swell.
Title: Re: KOFXIII
Post by: MAO11 on November 30, 2011, 10:17:12 am
i got the game some of the characters i find hard to use because of missing old supers and old specials. while characters that has some new moves like benimaru are really refreshing to use.

does takuma's stance original or did they based it from somewhere? i think i've seen that stance.
Title: Re: KOFXIII
Post by: TempesT on November 30, 2011, 10:37:38 am
(http://i.imgur.com/4SDVW.jpg)
Title: Re: KOFXIII
Post by: MellyInChains on November 30, 2011, 06:44:23 pm
i'd like to reiterate that this game succeeds in finally making takuma a cool character. he looks pretty much terrifying now, and that walking forward animation is fucking boss. just look at it.

more notezz: starting to rock benimaru and maxima a bit. i tried maxima beforehand a while ago and he was pretty cool, but i forgot how much of a sheer powerhouse he was

i might try shen next or somethin'
Title: Re: KOFXIII
Post by: Duos.act on November 30, 2011, 06:51:27 pm
I love Shen.  I always just sorta casually used him before but in this game I genuinely love playing with him.  Only thing is I can never seem to get his command throw to come out.
Title: Re: KOFXIII
Post by: Duo Solo on November 30, 2011, 08:03:21 pm
LOL, them uppercut juggle combos.
Title: Re: KOFXIII
Post by: Keku on November 30, 2011, 08:35:00 pm
I love Shen.  I always just sorta casually used him before but in this game I genuinely love playing with him.  Only thing is I can never seem to get his command throw to come out.
Who doesn't, it's fucking Shen.
I'm happy SNKP smartened up and gave him his meterless overhead back and slacked on how murky his qcfC cancel acted all while keeping the benefit of ungodly fast recovery.
Title: Re: KOFXIII
Post by: Duos.act on November 30, 2011, 09:28:00 pm
I was really scared for Shen in the console version, but I think he turned out fine.  He can still guard break your ass in mere seconds, and he still has some really easy and highly damaging combos.  Granted I don't see why full charged qcf+C doesnt guard break anymore, but oh well, small price to pay.
Title: Re: KOFXIII
Post by: unbeknowNst on December 01, 2011, 12:56:17 am
I just ordered this game the other day and I look forward to playing it :D

Very excited!

Is this game good? Tell me some basic information for newbies :D (I'm not a noob to fighters but to KOF I kinda suck)

How is the netplay? Are there any cool modes? Which characters are considered "high tiers" ?
Title: Re: KOFXIII
Post by: Seadragon77 on December 01, 2011, 01:04:51 am
I just ordered this game the other day and I look forward to playing it :D

Very excited!

Is this game good? Tell me some basic information for newbies :D (I'm not a noob to fighters but to KOF I kinda suck)

How is the netplay? Are there any cool modes? Which characters are considered "high tiers" ?

I've heard some decent reviews for the game (GameSpot gave it an 8.5, FWIW). They mostly praise the graphics and smooth gameplay while they did have some concerns with netplay.

The other stuff... Well, you would need to find an expert on KoF for that. KoF wasn't a series I got into that much to begin with that's even with KoF '94 as part of my Virtual Console Collection.

If anything: Give Hwa Jai a shot. I want to see if he's actually more then just some Joe clone.
Title: Re: KOFXIII
Post by: plainsundae on December 01, 2011, 06:10:38 am
I hope the timing for chaining light punch to light kick or vice versa isn't so strict in this game.
Title: Re: KOFXIII
Post by: Bastard Mami on December 01, 2011, 06:11:59 am
if you just start playing kof you should not care too much about tiers but about which characters are easier to learn or more effective at lower levels of play.
Title: Re: KOFXIII
Post by: MDD on December 01, 2011, 06:23:32 am
.....did they really cut Spectator Mode from this?
Title: Re: KOFXIII
Post by: Duo Solo on December 01, 2011, 06:27:08 am
Netcode issues. Sucks and Im hoping they add it sometime soon in the future.
Title: Re: KOFXIII
Post by: MDD on December 01, 2011, 06:28:54 am
Well, I guess people can't give Capcom flack about that now, can they? :P

I have yet to buy this. I was thinking of getting it for my birthday in 3 weeks but I might save up for something else instead.
Title: Re: KOFXIII
Post by: MellyInChains on December 01, 2011, 06:29:51 am
i seem to be the only one NOT having netplay issues. i don't get it.
Title: Re: KOFXIII
Post by: Keku on December 01, 2011, 06:36:51 am
Melv we should fight.
I need to give my Robert a test drive.

So prepare to be called a big chink several times.
Title: Re: KOFXIII
Post by: MellyInChains on December 01, 2011, 06:45:02 am
sure thing, probably will do it tomorrow or the day after that, we'll see

cuz i was wondering why i haven't fought with any of you yet
Title: Re: KOFXIII
Post by: walt on December 01, 2011, 09:41:56 pm
Regarding KOF XIII online play

http://atlus.com/forum/showthread.php?t=9811
Title: Re: KOFXIII
Post by: リック on December 01, 2011, 10:37:49 pm
Direct Feed versions of EX Kyo and Mr.Karate's Stages!!

XIII Esaka '96 Stage (http://www.youtube.com/watch?v=fZcXduQvdMo)
XIII Temple AOF1 Stage (http://www.youtube.com/watch?v=1hzWI5yl_hA)

EDIT:
Online Match with Classic Iori (http://www.youtube.com/watch?v=toBICyZFfWE)
Title: Re: KOFXIII
Post by: Mgbenz on December 02, 2011, 05:26:31 am
DLC Character Themes

Arashi no Saxophone 2
http://www.youtube.com/watch?v=OIIgqql2hh0

Goodbye Esaka
http://www.youtube.com/watch?v=7BiTmIr42TQ

Shihan
http://www.youtube.com/watch?v=Xh0pAEIw7Us
Title: Re: KOFXIII
Post by: c001357 on December 02, 2011, 06:55:11 pm
http://www.youtube.com/watch?v=LLEs-Dv3ymY (http://www.youtube.com/watch?v=LLEs-Dv3ymY)
http://www.youtube.com/watch?v=bqN4AsDzdL0 (http://www.youtube.com/watch?v=bqN4AsDzdL0)
swag
Title: Re: KOFXIII
Post by: MAO11 on December 03, 2011, 11:18:46 am
fuck!! goodbye esaka is the best game music ever.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on December 03, 2011, 03:57:58 pm
billy kane theme > esaka
Title: Re: KOFXIII
Post by: MAO11 on December 04, 2011, 08:56:51 am
man i'm loving shen so much in xiii. did they change shen woo's voice actor it sorta sound like before but kinda feel different too.
Title: Re: KOFXIII
Post by: Keku on December 04, 2011, 09:44:16 am
billy kane theme > esaka
Fuck no.
I would agree if they used '97 arranged London March, but they used the Pachinko one which is over too quickly and goes on repeating and isn't memorable in the slightest.
No garbled lyrics and no main opener riff.

Now Pachinko Geese as his Tybe-B theme, on the other hand... Fuck yeah.
Title: Re: KOFXIII
Post by: Luis Alejandro on December 04, 2011, 10:05:11 am
yea his 97 version is way better also goodbye esaka is a far more superior version then forever esaka, but forever has a better opening

I have yet to listen to everyone theme but so far they sound amazing i need to get the games soundtrack disc copy.
Title: Re: KOFXIII
Post by: Mgbenz on December 04, 2011, 10:23:45 am
http://www.youtube.com/watch?v=HTAIQeu8sf4

Maxima Blocks Everything: XIII Edition.
Title: Re: KOFXIII
Post by: Luis Alejandro on December 04, 2011, 11:46:48 am
what the fuck
Title: Re: KOFXIII
Post by: MDD on December 04, 2011, 11:50:46 am
Logan is once again broken. :P
Title: Re: KOFXIII
Post by: MellyInChains on December 04, 2011, 11:56:50 am
he's pretty much open to any low attacks when you do that

if i remember right
Title: Re: KOFXIII
Post by: S.D. on December 04, 2011, 12:02:25 pm
Yeah you missed the part where he uses crouch HP.
Title: Re: KOFXIII
Post by: Luis Alejandro on December 05, 2011, 07:16:14 pm
Main team:
terry, iori and Clark.

Terry is so easy to use, didn't take me long to do basic Neo Max combos. Iori has many combo options I just love the way he plays. Clark has that godlike guard frames which I've been abusing alot.
Title: Re: KOFXIII
Post by: Jmorphman on December 05, 2011, 09:16:38 pm
I finally got the game :D

saiki is a fucking asshole .\/.
Title: Re: KOFXIII
Post by: Byakko on December 05, 2011, 09:30:55 pm
He's beatable, and rather easy for a SNK boss, he just uses ungodly cheap strategies with a moveset just as cheap.
Title: Re: KOFXIII
Post by: Duos.act on December 05, 2011, 09:46:22 pm
Here's a couple of exploits for Saiki.

With Maxima or Yuri abuse their HCB rush grabs.

With Vice abuse her DP.

With Clark abuse his B argentine backbreaker.

Use a lot of sweeps and jumping CD attacks.
Title: Re: KOFXIII
Post by: Byakko on December 05, 2011, 09:53:33 pm
Yeah, you can abuse one move for a lot of characters. Robert's fireball, Ryo's flying kick, Goro's ground pound (easy perfect with that)...
Title: Re: KOFXIII
Post by: Duo Solo on December 06, 2011, 07:29:39 am
Posting teams are we? My brother and friend trade the controller whenever we play online.

Kyo (Me), K (bro), and Shen (friend). I wonder if this is how KOF tournaments work... If so, we may have a chance.
Title: Re: KOFXIII
Post by: Keku on December 06, 2011, 07:34:16 am
I can't use Kyo for the life of me, but damn he's fun meter fodder.

If I were to play seriously, current team would be Robert/Vice/Shen, Takuma/Robert/Leona or Leona/King/Shen.
I just wish Shingo was in this damn game. I swear, he's just the best. I'd pull OCV's out my fucking ass if he was in there.
Like I already did in 03 and XI.
Title: Re: KOFXIII
Post by: S.D. on December 06, 2011, 07:50:35 am
...No, tournaments don't work like that.

Anyways:
Duo Lon, Chin, Kyo. I'm trying to learn Takuma and Iori and add them to the mix. But for now I'm trying to focus on those first three.
Title: Re: KOFXIII
Post by: Keku on December 06, 2011, 07:54:43 am
I wonder how people even manage to understand Chin. Guy's such a hassle for me.
Title: Re: KOFXIII
Post by: S.D. on December 06, 2011, 08:05:58 am
He's still pretty much the same as XII Chin, but with even more options.
His stance cancel combos are super tricky though.
Title: Re: KOFXIII
Post by: Bastard Mami on December 06, 2011, 04:31:25 pm
I wonder how people even manage to understand Chin. Guy's such a hassle for me.

try 2k2 angel or maylee.
Title: Re: KOFXIII
Post by: Zero-Sennin on December 06, 2011, 04:52:14 pm
I'm working Clawori/Liz/Leona or Liz/King/Leona most of the time. Iori is the one that needs the most focus, really, but everyone could stand to get shored up a bit.

I know online is touchy as hell but if I had it, it would be much more useful for gauging my progress.
Title: Re: KOFXIII
Post by: EnlightendShadow on December 07, 2011, 12:10:19 am
http://www.youtube.com/watch?v=7KYWNwHlNp4&feature=g-all (http://www.youtube.com/watch?v=7KYWNwHlNp4&feature=g-all)
Official atlus trailer for nest kyo
Title: Re: KOFXIII
Post by: ZeroInNothingness on December 07, 2011, 08:48:19 am
Whoo NESTS Kyo! My current team is Iori (or EX Iori now, since I got the download), Hwa Jai, and Elisabeth. Elisabeth's usually on point and Hwa Jai's the middleman. Wonder when NESTS Kyo and Mr. Karate will be released tho.
Title: Re: KOFXIII
Post by: Jmorphman on December 07, 2011, 08:53:33 am
Wonder when NESTS Kyo and Mr. Karate will be released tho.
NESTS Kyo will apparently be released on the 20th. (http://shoryuken.com/2011/12/06/king-of-fighters-xiii-nests-kyo-official-unveiling-and-combo-video/)
it's not fair I want him now  >:(

Oh and if anyone cares, my team is Joe/Kyo/Vice. Not surprising, considering which three KOF characters I made.
Title: Re: KOFXIII
Post by: MAO11 on December 07, 2011, 12:47:10 pm
i miss punch kyo.
Title: Re: KOFXIII
Post by: Luis Alejandro on December 07, 2011, 01:24:00 pm
Can anybody confirm the release of flame Iori?
Title: Re: KOFXIII
Post by: Moon Girard on December 07, 2011, 01:27:04 pm
He was released yesterday on XBL checked marketplace he was there not sure about PSN though.
Title: Re: KOFXIII
Post by: EnlightendShadow on December 07, 2011, 04:08:50 pm
Yeah Iori is out on both XBL and PSN,  I can't wait for Nest Kyo either. Just by watching the video I can tell he is missing a few of his moves from the previous games.  Hum... maybe I should try to sprite the remaining moves so someone can create him for mugen using the ripped sprites. (woo new project)
Title: Re: KOFXIII
Post by: Mechy on December 07, 2011, 04:45:40 pm
http://www.youtube.com/watch?v=7KYWNwHlNp4&feature=channel_video_title
Title: Re: KOFXIII
Post by: aokmaniac13 on December 07, 2011, 07:28:06 pm
That was already posted not even a page back :|
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on December 08, 2011, 11:11:48 am
Flame Iori is already available... wich date is the official release of Kyo?
Title: Re: KOFXIII
Post by: S.D. on December 08, 2011, 11:37:15 am
...
NESTS Kyo will apparently be released on the 20th. (http://shoryuken.com/2011/12/06/king-of-fighters-xiii-nests-kyo-official-unveiling-and-combo-video/)
it's not fair I want him now  >:(
And that reply is in this very same page.
Title: Re: KOFXIII
Post by: Duos.act on December 08, 2011, 02:19:42 pm
Flame Iori is already available... wich date is the official release of Kyo?

December 20.
Title: Re: KOFXIII
Post by: Mechy on December 08, 2011, 02:24:05 pm
That was already posted not even a page back :|
I NEED TO READ THREADS

sorry about that
Title: Re: KOFXIII
Post by: XANDERAC on December 08, 2011, 07:35:21 pm
On XBL I'm sure that prior to the current dashboard update, they had the EX Iori, and also the on-disc unlock code (being for Billy and Saiki) seems that it's gone suddenly, I was going to get Saiki that way, but I guess I'll just unlock him the normal way :p
Title: Re: KOFXIII
Post by: Keku on December 08, 2011, 07:48:26 pm
Why would you spend money on an easy unlockable?
Title: Re: KOFXIII
Post by: Jmorphman on December 08, 2011, 07:51:19 pm
I got Saiki the second time through on Arcade mode. --;
Title: Re: KOFXIII
Post by: XANDERAC on December 08, 2011, 08:11:27 pm
Im just curious as to why it was taken down mostly
Title: Re: KOFXIII
Post by: Byakko on December 08, 2011, 08:39:17 pm
I'm more wondering why it was there to begin with, since I've never heard it was ever supposed to be buyable on top of unlockable.
Title: Re: KOFXIII
Post by: XANDERAC on December 08, 2011, 08:53:43 pm
On XBL it was 80 MS points, and I think it's not something abnormal in this day an age to have that option like with Gill in SF3 : Online, maybe they're just delaying it until a later date or something now :S
Title: Re: KOFXIII
Post by: Byakko on December 08, 2011, 09:20:34 pm
It's not that I think it's abnormal, it's that I never heard they'd do that.

edit@next page - oh, okay, then.
Title: Re: KOFXIII
Post by: Duos.act on December 08, 2011, 09:51:27 pm
PSN has Saiki and Billy as a purchase unlock on its store.
Title: Re: KOFXIII
Post by: XANDERAC on December 09, 2011, 12:07:00 am
Surprised I didn't come across this earlier, but when I was on gamefaq's just to look on the Saiki unlock to confirm how to get him, and I came across this.

Quote
Secondary Costumes/ Palettes for Select characters.

The following characters have a 2nd scheme when you hit the "Back" button as you select them: 1. Kyo Kusanagi (Original School Uniform) 2. Yuri Sakazaki (Original Long Braids) 3. Elizabeth Blanctorche (KOFXI Outfit) 4. Joe Higashi (Tiger stripes Outfit) 5. Andy Bogard (KOF2001 Outfit/ Eiji Kisaragi alternate.) 6. Takuma Sakazaki (Mr. Karate outfit) 7. Raiden (Big Bear outfit) 8. K' (More colors, including his arcade famous "UNO" colors.) 9. Ralf Jones (Camouflage outfit) What's more for the characters with literal alternate outfits, you can actually edit said alternates in Customize mode as well.

I'm sure some people already knew, but it was a surprise to me :p
Title: Re: KOFXIII
Post by: Keku on December 09, 2011, 12:35:15 am
Netcode getting fixed, XBLA has demo out right now, PSN will get one next week.
The demo has netplay.
THE DEMO HAS NETPLAY. (http://shoryuken.com/2011/12/08/snk-at-work-on-kofxiii-netcode-patch-kofxiii-demo-now-available-on-xbox-live/)
Title: Re: KOFXIII
Post by: Byakko on December 09, 2011, 12:44:55 am
Quote
a 2nd scheme when you hit the "Back" button as you select them
On PS3 you select the character and then, when picking your color, you can hit select to toggle the alt costume on and off. I keep seeing people say "hold select while selecting", dunno why.
Quote
What's more for the characters with literal alternate outfits, you can actually edit said alternates in Customize mode as well.
I tried that on Kyo's alt and for some reason it just won't work, it keeps throwing me back to the regular outfit when I try to select the color I edited for his alt.
Title: Re: KOFXIII
Post by: Keku on December 09, 2011, 12:58:50 am
Strange. Works fine for me.
Title: Re: KOFXIII
Post by: Jmorphman on December 09, 2011, 01:01:56 am
I tried that on Kyo's alt and for some reason it just won't work, it keeps throwing me back to the regular outfit when I try to select the color I edited for his alt.
That's weird, I was able to. All I did was wait until I got to the part with the actual color selections, and the pushed back (select for PS3 guys I guess).
Title: Re: KOFXIII
Post by: XANDERAC on December 09, 2011, 01:43:29 am
Yeah no problems for me either on my 360, I was assuming initially that you had to press back/select prior to picking your character, until I got to the colour select option, and the palette loads up properly on both.

Since I didn't notice this earlier, I guess this explains why sometimes you're looking for the highlighted object on the sprite, to see what part you're changing, but sometimes it's only visible when you're using the alt costume (good example being Takuma, who has colours for his mask, which are only visible after you press the back/select button in the customize mode)
Title: Re: KOFXIII
Post by: Aldo on December 09, 2011, 01:58:22 am
Got my copy today and playing it right now. Is AMAZING :D came together with a pack of CDS with some soundtrack from 94 to XIII :D

btw, I know it has been mentioned but to unlock the other set of colors for each character I have to choose him/her 10 times but only in arcade mode? not in training or other mode?
Title: Re: KOFXIII
Post by: XANDERAC on December 09, 2011, 04:09:52 am
VS works too.
Title: Re: KOFXIII
Post by: Koop on December 10, 2011, 09:48:31 am
So Shwa and I managed to make the netplay decent and.... (http://www.youtube.com/watch?v=lWM1nqDxMxc)
Title: Re: KOFXIII
Post by: unbeknowNst on December 10, 2011, 11:02:41 am
I have to say, this game is spectacular.

I will be playing this game primarily now and set my long and beloved SSF4 AE aside. King of Fighters 13 is absolutely remarkable. I love this game so much. Beautiful sprites and an excellent gameplay.

It only needs a spectator mode and an improved netcode and that is about it from me. Do you guys play it on PSN? If so, may I add you? This game is AWESOME!!
Title: Re: KOFXIII
Post by: unbeknowNst on December 10, 2011, 08:52:07 pm
Am I on crack, or is there actually sexy KOs in this game??

Was this originally a KOF thing, or... IIRC... sexy KOs were a Mugen related thing, weren't they? Maybe I'm just crazy. But from my 6 years of being around the Mugen community, I recall sexy KOs being in the Mugen community xD
Title: Re: KOFXIII
Post by: Duos.act on December 10, 2011, 08:54:12 pm
Play Art of Fighting 1 and 2.

Then play KOF 94 and 95.
Title: Re: KOFXIII
Post by: unbeknowNst on December 10, 2011, 09:24:52 pm
I...... see.
Title: Re: KOFXIII
Post by: Darkflare on December 12, 2011, 06:52:01 am
Art of Fighting 3 had them as well if you landed an Ultimate KO.
Title: Re: KOFXIII
Post by: JudaiZX on December 12, 2011, 06:59:36 am

THE DEMO HAS NETPLAY.
WOOT
FIRST THING TOMORROW IM FIRING UP MAH XBOX AND GETTING THE FUCKING DEMO
[size=2pt]unfortunately my xbox live gold expired 2 months ago D:[/size]

Title: Re: KOFXIII
Post by: Foobs on December 12, 2011, 04:14:01 pm
Art of Fighting 3 had them as well if you landed an Ultimate KO.

Fun fact, that included most of the men in the game as well as the women.
Title: Re: KOFXIII
Post by: Bastard Mami on December 12, 2011, 04:57:54 pm
same for aof2
Title: Re: KOFXIII
Post by: Luis Alejandro on December 13, 2011, 06:19:09 am
trials are godlike hard. How the eff do they expect you to do rising tackle> power geyser -___- my thumbs hurt already.

Im starting to get used to it though, cant wait till my arcade stick comes
Title: Re: KOFXIII
Post by: MAO11 on December 13, 2011, 12:01:34 pm
eh that's pretty easy to do.
Title: Re: KOFXIII
Post by: Duos.act on December 13, 2011, 02:48:12 pm
Rising tackle isn't a DP in this game.
Title: Re: KOFXIII
Post by: Jmorphman on December 13, 2011, 03:33:48 pm
Atlus is so silly, why didn't they translate the numbers for Iori and Kyo's moves? Like 100 Shiki: Oniyaki, in-game it's listed as "Hyaku Shiki: Oniyaki" (not this hyaku shiki lol) (http://mahq.net/mecha/gundam/z/msn-00100.htm) Weird translation choices like that show up in the soundtrack list too, like "Arashi no Saxaphone 5". Is there any reason it couldn't be called Stormy Saxophone 5? Oh well, at least they got Vice's Deicide right and didn't rename it Da-cide or something!

this has been pointless nitpicking with jmorphman
Title: Re: KOFXIII
Post by: FeckFace on December 13, 2011, 03:56:45 pm
Maybe they figured the old-school among us knew those names and got used to them a while ago, and kept them that way so the veterans wouldn't bitch about the name changes.
Title: Re: KOFXIII
Post by: Bastard Mami on December 13, 2011, 04:37:09 pm
Rising tackle isn't a DP in this game.

[2] 1478 +P ,236 + P that's how I do it since 99/2k
Title: Re: KOFXIII
Post by: Luis Alejandro on December 13, 2011, 06:13:19 pm
eh that's pretty easy to do.
Yea you wish

@shwa, Imma be online tonight. Dat ass
Title: Re: KOFXIII
Post by: MAO11 on December 13, 2011, 07:51:56 pm
Rising tackle isn't a DP in this game.

err when did it became a dp? it was always a charge move.
Title: Re: KOFXIII
Post by: Jmorphman on December 13, 2011, 08:04:24 pm
err when did it became a dp? it was always a charge move.
'96-'98 :P
Title: Re: KOFXIII
Post by: MAO11 on December 13, 2011, 08:26:25 pm
98? really. i don't remember much about 94-96 but i don't remember it being dp in 98.

fuck now i have to dl the 98.
Title: Re: KOFXIII
Post by: Byakko on December 13, 2011, 08:47:15 pm
98 has regular Terry and EX Terry. EX Terry has it as charge, regular has it as a DP.
Title: Re: KOFXIII
Post by: Keku on December 13, 2011, 09:25:57 pm
@shwa, Imma be online tonight. Dat ass
You better get your AT&T ass ready.

I just hope this shit gets patched soon fffffff
Title: Re: KOFXIII
Post by: Xhominid on December 14, 2011, 01:20:53 am
Anyone got any good tips for using Mai?
I want to build a team around her when I get this game soon(X360 user), and I can't really find any good tips elsewhere....
Title: Re: KOFXIII
Post by: Keku on December 14, 2011, 01:28:09 am
Damn that was horrible.
Also sorry about the last match, mom came back from work.
Title: Re: KOFXIII
Post by: walt on December 14, 2011, 01:37:35 am
Anyone got any good tips for using Mai?
I want to build a team around her when I get this game soon(X360 user), and I can't really find any good tips elsewhere....
What kind of tips do you want? Like some good BnBs, or name the effectivity of her specials in certain situations?

In any case, I'm just used to Low Res Mai, I just got my copy today and I haven't tried her newest version in XIII. More info later.

Title: Re: KOFXIII
Post by: Xhominid on December 14, 2011, 02:02:57 am
Anyone got any good tips for using Mai?
I want to build a team around her when I get this game soon(X360 user), and I can't really find any good tips elsewhere....
What kind of tips do you want? Like some good BnBs, or name the effectivity of her specials in certain situations?

In any case, I'm just used to Low Res Mai, I just got my copy today and I haven't tried her newest version in XIII. More info later.

Basically how she works in KOFXIII(so yeah, her BnBs and stuff), as I got how she works in general, I just don't have a good grasp of how she plays in this one(only seen her played once atm, at that was against a boss)
Title: Re: KOFXIII
Post by: Luis Alejandro on December 14, 2011, 02:45:13 am
Holy shit you were right male tsukasa, my bad for ever doubting you. Its incredibly easy to do rising tackle into power geyser with a fast backwards tiger knee motion.

@ shwa, when you Trynna get some more matches? I'm on a better connection then I was before. 
Title: Re: KOFXIII
Post by: Luis Alejandro on December 14, 2011, 04:44:09 am
..went through my first time in arcade mode with just terry. Beat dark ash saiki whatever the fuck its called with just Terry.. and my ps3 froze...... :/
Title: Re: KOFXIII
Post by: Keku on December 14, 2011, 06:38:15 am
Wow... connection just... died like that.
Shitty. Fucking. Netcode.
Ah well, ggs. Saiki so sweet.
Title: Re: KOFXIII
Post by: Luis Alejandro on December 14, 2011, 06:49:05 am
Yea didn't know what that thing could do. I know you were like whaaaaaaa when I got that Clark hsdm grab in lol
Title: Re: KOFXIII
Post by: Keku on December 14, 2011, 08:42:26 am
Yeah that shit caught me way off guard. Like "SURPRISE NYUKKA. TORIAH. TORIAH. TORIAH."
Title: Re: KOFXIII
Post by: walt on December 14, 2011, 02:54:39 pm
Anyone got any good tips for using Mai?
What kind of tips do you want? Like some good BnBs, or name the effectivity of her specials in certain situations?
Basically how she works in KOFXIII(so yeah, her BnBs and stuff), as I got how she works in general, I just don't have a good grasp of how she plays in this one(only seen her played once atm, at that was against a boss)
http://www.gamefaqs.com/arcade/990149-the-king-of-fighters-xiii/faqs/60633?page=2

Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: walt on December 14, 2011, 03:59:13 pm
Finally got my preordered copy. Game looks great, lots of content, I'm happy.
Gotta play the shit out of it to get the most out of it, though. It's gonna take a while.

Spoiler: Soundtrack (click to see content)

Spoiler: Story Mode (click to see content)
Title: Re: KOFXIII
Post by: Loona on December 14, 2011, 07:43:34 pm
I expected it to be a longer Arcade Mode, but it's not like that at all.
You have to choose routes, and sit through long text cutscenes that you can't fast forward.
You must re-do it several times to get the whole story, but it's still fun.
Not the best mode for a first run. Shouldda picked Arcade :P

Maybe you can't fast-forward through them the 1st time, but you certainly can in later times, and on later plays start over from any scene you've already unlocked - so the start the whole thing over doing all the fights but minimizing CSs you can just start on scene 5, or if you want to catching some Heidern or Adel related scene you missed before, just go back to an older Heidern/Adel scene you've already been through.

A handy tip to play straight through the whole thing withtout losing (might be a requirement for a later Adel scene, the last one was tricky for me) is picking the Kyo or Iori teams, since the bosses can't handle Daimon's quake or Vice's f,d,df+P.

You get a special illustration in the gallery for each different team you finish story mode with (most seems inspired on old movie posters, there's a charm to them), so to get all of those you can go to the CS before Dark ash and try with all of them until you win. You don't get the continue bonuses you do in arcade mode, but they have some AI weaknesses:
- Saiki is sometimes vulnerable to small hit-and-run tactics (as in, go near him, land a quick hard hit - standing D usually works fine - and immediately aftergo back, keeping at least one character's distance between him and you and repeat)
- Dark Ash is more annoying with his projectile bursts, but sometimes falls prey easily jump kick -> sweep tactics, especially if you manage to corner him; sometimes he blocks low, but not for long, so what's worked for many characters in jump D -> land into repeated crouching Bs (2 or 3), which he may or may not block, then crouching D. Not an elegant advanced solution, but it got me a reliable win ratio.

I still have a lot of training to do but I've been enjoying it and trying to keep a schedule or at least one victory online a day before trying to unlock stuff and getting trophies in the game so it won't be all bad AI fighting habits. Some of those trials are really gonna push me though, I'm hardly a combo-inclined guy and most of the trials seem designed to make you trip on the wrong motion (although apparently there are some alternatives and shortcuts I need to learn).

Loving the story bits in the dialgues - the one between Duo Lon and Yuri is particularly intriguing, I wonder if it's hinting at a future plot or if it's a badly translated indirect reference to Xiao Lon from KoF MIRA...


Edit: No DLC in the PSN store here doesn't annoy me as much as the lack of a demo version I can try to recommend to friends, did RSG completely forgot to make that available in this forgotten corner of the Earth?...
Title: Re: KOFXIII
Post by: walt on December 14, 2011, 09:25:03 pm
Loving the story bits in the dialgues [...] badly translated
Yeah, the story dialogues are a lot of fun. Speaking of translation things, THOSE FROM THE DISTANT LAND Make up your mind already. Are they from another time or from another place??

Title: Re: KOFXIII
Post by: Byakko on December 14, 2011, 09:27:31 pm
Quote
sit through long text cutscenes that you can't fast forward.
I'm pretty sure you can skip them by hitting start, can't you ?
Quote
Are they from another time or from another place??
They can be... Both !!
Title: Re: KOFXIII
Post by: rednavi -RETIRED on December 14, 2011, 09:29:26 pm
Loving the story bits in the dialgues [...] badly translated
Yeah, the story dialogues are a lot of fun. Speaking of translation things, THOSE FROM THE DISTANT LAND Make up your mind already. Are they from another time or from another place??

Can't they be both?  ;D
Title: Re: KOFXIII
Post by: walt on December 14, 2011, 09:47:54 pm
Quote
sit through long text cutscenes that you can't fast forward.
I'm pretty sure you can skip them by hitting start, can't you ?
>_<  I can skip them, damnit. I just want them to move faster, like in MGS you hit X and the dialogues switch to the next line accordingly! If there was a character voice reading it I would understand, but if you hit A/X it skips altogether ;_;

Title: Re: KOFXIII
Post by: Byakko on December 14, 2011, 10:12:26 pm
Ooh ! Right. Yeah, they're slow, and you can only either skip or live with it.
Title: Re: KOFXIII
Post by: walt on December 14, 2011, 10:30:34 pm
I should tell Atlus, since they seem to be open for suggestions.
Title: Re: KOFXIII
Post by: Darkflare on December 14, 2011, 10:45:24 pm
I just remembered why I liked playing this series, I really should take the time to scrounge up the $50 for it. Oh well, christmas is coming up soon anyway.

Well actually, I've been holding it up because of the supposed terrible netcode for online(And if the demo is any indication, they're right), but Atlus is working on it, so I'll lose any reason not to get it soon enough.
Title: Re: KOFXIII
Post by: walt on December 14, 2011, 11:06:55 pm
Actually, online or no online, if you manage to get your hands on a pre-order version with the soundtrack, there's no reason to wait. There's enough value in the disc already, really.
Title: Re: KOFXIII
Post by: Loona on December 14, 2011, 11:09:38 pm
Loving the story bits in the dialgues [...] badly translated
Yeah, the story dialogues are a lot of fun. Speaking of translation things, THOSE FROM THE DISTANT LAND Make up your mind already. Are they from another time or from another place??

In the game itself it's clear they have some time travelling/manipulation abilities, and Ash implies they live for centuries.
This (http://kofaniv.snkplaymore.co.jp/english/history/kofxi_story/index.php?num=magaki) traces their origins to western Europe, which is fairly distant if you look at it from Japan.


I don't think there's much Atlus can do about suggestions other than pass them on and hope they're not ignored - but compared to things like network issues I doubt cutscene handling is a high priority. At least SNKP is in the right track and shown it can learn from past mistakes.



Speaking of SNK, beautiful heartwarming history here: http://www.1up.com/features/the-man-who-created-street-fighter


Edit: Poking around the KoF anniversary site, I noticed the page on ash mentions that the poem by Robert Browning that plays at the end of the story mode is partially quoted in his 2003 intro story (http://kofaniv.snkplaymore.co.jp/english/history/kof2003_story/index.php). It's nice to see how far ahead they had planned :)
Title: Re: KOFXIII
Post by: Jmorphman on December 14, 2011, 11:41:27 pm
This (http://kofaniv.snkplaymore.co.jp/english/history/kofxi_story/index.php?num=magaki) traces their origins to western Europe, which is fairly distant if you look at it from Japan.
On that page they're called "Far-away Past Land of ‘They.’" o_O
Title: Re: KOFXIII
Post by: Darkflare on December 15, 2011, 01:23:37 am
Actually, online or no online, if you manage to get your hands on a pre-order version with the soundtrack, there's no reason to wait. There's enough value in the disc already, really.

Although, I could just look it up in the internet anyway, maybe I'll try and get one with the soundtrack still.
Title: Re: KOFXIII
Post by: Foobs on December 15, 2011, 04:52:43 am
Speaking of SNK, beautiful heartwarming history here: http://www.1up.com/features/the-man-who-created-street-fighter

Now that's fairly thread-worthy.
Title: Re: KOFXIII
Post by: Mikel Orihara on December 17, 2011, 10:17:53 pm
EX Vice and Oswald? plus English Dub DLC?

http://www.youtube.com/watch?v=DZCXGlSMOUY (http://www.youtube.com/watch?v=DZCXGlSMOUY)

Is it just me? or is this all fake? (Go to the KOF XIII part to see what I mean, K's hit grunt sounds like Liam O'Brien to me, while Saiki's "Unacceptable" sounds like Derek Stephen Prince...)
Title: Re: KOFXIII
Post by: Duo Solo on December 18, 2011, 05:31:19 am
A possible English patch? Awesome.
Title: Re: KOFXIII
Post by: FeckFace on December 18, 2011, 05:40:48 am
Who are the most used characters online? I don't want to help in dulling the online experience by picking a character almost everyone is using.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on December 18, 2011, 05:43:30 am
...Uh... guys... that vid is... eh...
Title: Re: KOFXIII
Post by: Duos.act on December 18, 2011, 05:45:42 am
Yeah I hate to break it to you two but......
Title: Re: KOFXIII
Post by: S.D. on December 18, 2011, 09:32:55 am
Who are the most used characters online? I don't want to help in dulling the online experience by picking a character almost everyone is using.
King, Joe, Robert, Kula and Kensou.
Title: Re: KOFXIII
Post by: Duos.act on December 18, 2011, 09:50:50 am
I've seen mostly Kyo, K', Kula, Robert and Shen.
Title: Re: KOFXIII
Post by: FeckFace on December 18, 2011, 09:59:06 am
I see. Thank you very much for that. Time to work on my Ikari Warriors, and a few others.
Title: Re: KOFXIII
Post by: Keku on December 18, 2011, 07:42:51 pm
There are a lot of new Saikis and Takumas, too.
And almost every EX Iori I've met knew their stuff really well. Really, I see everyone getting used except Chin, Daimon and Ralf. Those are the definite underused three.
Title: Re: KOFXIII
Post by: FeckFace on December 18, 2011, 08:41:34 pm
Takuma, eh? Been trying to Drive Cancel with him the other day. Tough shit on a PS3 controller.

I owe it to myself to better my Daimon. Sucked with him in KOF '94, but that can't happen now.
Title: Re: KOFXIII
Post by: ZeroInNothingness on December 19, 2011, 06:18:28 am
EX Vice and Oswald? plus English Dub DLC?

http://www.youtube.com/watch?v=DZCXGlSMOUY (http://www.youtube.com/watch?v=DZCXGlSMOUY)

Is it just me? or is this all fake? (Go to the KOF XIII part to see what I mean, K's hit grunt sounds like Liam O'Brien to me, while Saiki's "Unacceptable" sounds like Derek Stephen Prince...)

Looks pretty acceptable to me If the screenshot was the real KoF XIII instead of MUGEN, that is.
Title: Re: KOFXIII
Post by: Jmorphman on December 19, 2011, 06:22:55 am
http://www.youtube.com/watch?v=DZCXGlSMOUY (http://www.youtube.com/watch?v=DZCXGlSMOUY)
GODDAMIT SHWA
EX VICE AND OSWALD????

i wanted to believe so badly
Title: Re: KOFXIII
Post by: Keku on December 19, 2011, 07:41:41 am
Looks pretty acceptable to me If the screenshot was the real KoF XIII instead of MUGEN, that is.
Do people seriously think that is fucking MUGEN?
Title: Re: KOFXIII
Post by: Duos.act on December 19, 2011, 07:44:27 am
It can't be Mugen, no self respecting human being would ever download the terrible Saikis that are out right now.
Title: Re: KOFXIII
Post by: Keku on December 19, 2011, 07:46:26 am
I did. Because you totally can't edit shit to make them remotely faithful to source, right.

But seriously though, I see people calling it MUGEN and I just blankly stare at my computer, wishing it had the power to run 1.0 in HD without exploding.
Title: Re: KOFXIII
Post by: Cazaki on December 19, 2011, 07:48:13 am
Well if you did that you might as well release it. My edits are usually small edits to CLSNs and frames, but a shitty character can't be saved. Not privately anyway.
Title: Re: KOFXIII
Post by: Keku on December 19, 2011, 07:50:03 am
Well if you did that you might as well release it.
Fuck naw. Besides, who said I was done? It's making me discover fun new stuff about Saiki in the process.

Speaking of which, anyone have any idea why his flash kick DM is ungodly amazing in every aspect? Near-full invuln, insane priority, good vertical range and essentially risk-free.
Title: Re: KOFXIII
Post by: MellyInChains on December 19, 2011, 12:52:45 pm
i did sorta notice that, but if you dodge through it you could probably do something in retaliation

either way i fucking hate his stupid ass neomax. and i actually am a saiki player now.
Title: Re: KOFXIII
Post by: Duos.act on December 19, 2011, 12:56:43 pm
I did. Because you totally can't edit shit to make them remotely faithful to source, right.

But seriously though, I see people calling it MUGEN and I just blankly stare at my computer, wishing it had the power to run 1.0 in HD without exploding.

In the time it takes to clean somebody's else horrible mess up you could probably do a much better job from scratch.

i did sorta notice that, but if you dodge through it you could probably do something in retaliation

either way i fucking hate his stupid ass neomax. and i actually am a saiki player now.

The worst part about his neomax is that he can use it as a free punish to ANYTHING, let alone the fact that he can max cancel off pretty much whatever and it will hit because it's a fullscreen.  It's like a cracked up freeze execution.
Title: Re: KOFXIII
Post by: ZeroInNothingness on December 19, 2011, 07:05:17 pm
That video looks pretty real, but who knows. I mean, having red outlining for just 1 character's name probably isn't possible yet.
Title: Re: KOFXIII
Post by: Moon Girard on December 19, 2011, 11:48:10 pm
http://shoryuken.com/2011/12/19/atlus-releases-details-on-kofxiiis-upcoming-online-patch-nests-kyo-dlc-delayed-on-psn/ (http://shoryuken.com/2011/12/19/atlus-releases-details-on-kofxiiis-upcoming-online-patch-nests-kyo-dlc-delayed-on-psn/)
Title: Re: KOFXIII
Post by: MellyInChains on December 19, 2011, 11:59:37 pm
Quote
No release date currently exists for the update

stopped reading there since blah blah new kyo sprites yeah whatever i want the player on the other side to be able to do the right supers thank you
Title: Re: KOFXIII
Post by: Keku on December 20, 2011, 12:17:49 am
WHYYYYYYYYYYYY
Oh cool, three bucks.
Title: Re: KOFXIII
Post by: Duos.act on December 20, 2011, 12:36:11 am
Lol how do you fuck up an on disc character, just like Valkenhayn last year.
Title: Re: KOFXIII
Post by: JeanBureau on December 20, 2011, 07:44:35 am
http://game.snkplaymore.co.jp/official/kof-xiii/blog/index.html
(first video)
yes
Title: Re: KOFXIII
Post by: walt on December 20, 2011, 03:57:48 pm
ho ho ho merry xmas. Kyo comes out today in XBLA no?
Title: Re: KOFXIII
Post by: Jmorphman on December 20, 2011, 04:19:34 pm
ho ho ho merry xmas. Kyo comes out today in XBLA no?
Yes. Finally. No more fireball Kyo for me!!!! :D
Title: Re: KOFXIII
Post by: S.D. on December 21, 2011, 01:04:29 am
http://www.youtube.com/watch?v=bXNoBJctt4Q&feature=player_embedded
Beautiful.
Title: Re: KOFXIII
Post by: GalFord on December 21, 2011, 01:43:57 am
Mr Karate is going to be as broken as hell... love it. :)
Title: Re: KOFXIII
Post by: MellyInChains on December 21, 2011, 01:51:06 am
neato, let's see in what exact way i can smash him with drunk hwa

also i apparently have not been paying attention, EX iori is out? neato, gonna have to get him eventually
Title: Re: KOFXIII
Post by: senorfro on December 21, 2011, 09:55:08 am
EX Kyo's out?  Gonna need to pick him up.

I am not liking Dark Ash's stage.  It's too bright and some fireballs (Joe's Hurricane Upper for example) look almost invisible.  Also, are more stages being released, or are they un-lockable?
Title: Re: KOFXIII
Post by: Byakko on December 21, 2011, 11:16:34 am
The EX chars come with a stage each (and a BGM)
Title: Re: KOFXIII
Post by: JeanBureau on December 21, 2011, 11:20:41 am
Am i the only to think that the DLC concept is too commercial and fuckin annoying ?
Title: Re: KOFXIII
Post by: GOH on December 21, 2011, 12:27:42 pm
http://www.youtube.com/watch?v=bXNoBJctt4Q&feature=player_embedded
Beautiful.
Fucking beautiful. Motherfucker looks better than ever.
Title: Re: KOFXIII
Post by: walt on December 21, 2011, 03:30:35 pm
Am i the only to think that the DLC concept is too commercial and fuckin annoying ?
The concept in general, yes.

The DLC for this game is awesome though.
Title: Re: KOFXIII
Post by: Mechy on December 21, 2011, 03:35:42 pm
Dlc is a really good thing if it's done right. Most games do it really badly unfortunately.
Title: Re: KOFXIII
Post by: Duos.act on December 21, 2011, 03:38:54 pm
Am i the only to think that the DLC concept is too commercial and fuckin annoying ?
The concept in general, yes.

The DLC for this game is awesome though.

The DLC for this game is no better than for Blazblue or MVC3, it's shit on the disc that has no excuse to be locked.  It's just that the characters happen to only be alternate takes on existing characters instead of entirely new, so it's somewhat justified....although the price tag is not.
Title: Re: KOFXIII
Post by: JeanBureau on December 21, 2011, 03:46:48 pm
I read the complete set of DLC for this is 40 euros... unless you download the special pack for 20 euros but this special pack will only be released in june 2012.

40 euros... pretty much the price of a fucking game...
Title: Re: KOFXIII
Post by: S.D. on December 21, 2011, 03:50:47 pm

The DLC for this game is awesome though.
Not really, it's horrible and retarded.
At least BB DLC wasn't content locked on the disc.
Title: Re: KOFXIII
Post by: JustNoPoint on December 21, 2011, 04:50:58 pm
I do like that the characters come with a new stage. I was thinking there were a bit too few stages in the game. Getting 3 new stages is nice.

No idea if they did that in Blaze Blue. Been waiting to get the newest one and when I was about to get it I read the announcement for the new one to be released :P
Title: Re: KOFXIII
Post by: Byakko on December 21, 2011, 04:57:32 pm

The DLC for this game is awesome though.
Not really, it's horrible and retarded.
? Punch Kyo, Mr Karate and Flame Iori, each with their stage and music, horrible and retarded ? walt was saying the concept was bad but the content itself (i.e. the chars themselves with stage and music) was great. I agree with that (although of course it's not great that it's DLC to begin with)
Quote
I read the complete set of DLC for this is 40 euros
Uh... What complete set ? There's only 3 characters (and an easy boss unlock I think) so far, I haven't heard anything about a set yet, especially considering the total price for each DLC separately is below 20€.
Title: Re: KOFXIII
Post by: Duos.act on December 21, 2011, 05:15:07 pm
He obviously doesn't mean the DLC itself, he means how it's done.  Three on disc characters for 6 dollars IS retarded, especially when SNK can't even get them released on time.  The selection of characters is smart though, since as I said people have less a right to be pissed off when it's merely alternate versions of characters instead of fan favorites.  Hell a lot of people would pay to NOT have the 98 versions of Kyo and Iori.
Title: Re: KOFXIII
Post by: JeanBureau on December 21, 2011, 05:22:57 pm
My bad i was reading 2 articles at the same time and made a confusion. The 40 euros is for the UMVC alternate costume pack.
Title: Re: KOFXIII
Post by: Bastard Mami on December 21, 2011, 05:34:04 pm
He obviously doesn't mean the DLC itself, .

not really, because he is negating walt's pot, if he was doing what you said his post would be dumb/redundant.

Title: Re: KOFXIII
Post by: Byakko on December 21, 2011, 05:36:56 pm
What's obvious is S.D. meant the concept (since he talked about locked on-disc content) and walt meant the characters (since he had already addressed the concept). So, misunderstanding.
Title: Re: KOFXIII
Post by: Jmorphman on December 21, 2011, 05:39:25 pm
Hell a lot of people would pay to NOT have the 98 versions of Kyo and Iori.
Who the fuck would want to pay to have a SMALLER roster?

I mean do people seriously hate Kyo and Iori that much? Yeah they're boring or whatever to you. Just get over it; other people enjoy using them.
Title: Re: KOFXIII
Post by: JeanBureau on December 21, 2011, 05:41:03 pm
I think he meant NOT PLAYING with them, since you would have an alternative ---> NEST kyo and REAL iori.
Title: Re: KOFXIII
Post by: Duos.act on December 21, 2011, 05:46:24 pm
Hell a lot of people would pay to NOT have the 98 versions of Kyo and Iori.
Who the fuck would want to pay to have a SMALLER roster?

I mean do people seriously hate Kyo and Iori that much? Yeah they're boring or whatever to you. Just get over it; other people enjoy using them.

You'd be surprised how many people are butthurt over Kyo and Iori being ridiculously good in 98, especially Iori since he was STILL good in 98 UM and most games beyond.  I see a shocking amount of people who would honest to God rather not have Kyo and Iori at all.  : /
Title: Re: KOFXIII
Post by: walt on December 21, 2011, 06:30:21 pm
I am a spriter, I appreciate the work done those 3 alternate sprite sets + Stages + Music.

I love Mr Karate + Stage. I've been playing a lot of AOF lately and I appreciate it.
Iori and his KOF 95 stage, that brings back memories.
Kyo's isn't just a lazy palette swap, it does have different details on the jacket, pants and shoes.

I'll give all my money to SNK. All of it.  They give me what I want.
They're doing this game for me, they explicitly said it.

(http://i622.photobucket.com/albums/tt305/cci_walt/Avatars/play.gif)
Title: Re: KOFXIII
Post by: Duo Solo on December 21, 2011, 06:31:15 pm
I knew Rock was OP when he first made his debut. It seems like all the main characters in SNK's titles are always OP.
Title: Re: KOFXIII
Post by: Foobs on December 21, 2011, 06:32:54 pm
No he isn't.
Title: Re: KOFXIII
Post by: ZeroInNothingness on December 21, 2011, 06:49:11 pm
I knew Rock was OP when he first made his debut. It seems like all the main characters in SNK's titles are always OP.

Rock? OP? How? Did his fireballs have instant recovery or something, or did he have unblockable supers? Cuz I'm pretty sure his Reppuken and his DMs did not have insane priority or something...
Title: Re: KOFXIII
Post by: Byakko on December 21, 2011, 06:51:14 pm
FTR I hooked my PS3 back up just now and figured out the thing with my problem with customized colors : one customization slot is for only one of the costumes, you can't customize both costumes on one customization slot. I saved a customized color while on the alt costume of this character and now I can't get his regular costume on that slot, and if I save on his regular costume I can't get his alt on that slot, no matter when I hit select. Oh well.
Title: Re: KOFXIII
Post by: JudaiZX on December 21, 2011, 11:02:27 pm
Hell a lot of people would pay to NOT have the 98 versions of Kyo and Iori.
Who the fuck would want to pay to have a SMALLER roster?

I mean do people seriously hate Kyo and Iori that much? Yeah they're boring or whatever to you. Just get over it; other people enjoy using them.
  I see a shocking amount of people who would honest to God rather not have Kyo and Iori at all.  : /
oh dear lord. a KOF game without both Kyo and Iori is like a street fighter game without Ryu and Ken  :ninja:
Title: Re: KOFXIII
Post by: Duos.act on December 21, 2011, 11:08:23 pm
Rock is considered to be one of the worst characters in Garou lol.
Title: Re: KOFXIII
Post by: JudaiZX on December 21, 2011, 11:12:17 pm
I liked Rock in Garou, he was one of my favorites in that game. I was really hoping he would be in XIII
i'd like him for DLC but i'm guessing this the current DLC is all we are getting ._.
Title: Re: KOFXIII
Post by: Keku on December 21, 2011, 11:38:48 pm
oh dear lord. a KOF game without both Kyo and Iori is like a street fighter game without Ryu and Ken  :ninja:
You know SF3 wasn't supposed to have Ryu and Ken in the first place, right?
Title: Re: KOFXIII
Post by: Cazaki on December 21, 2011, 11:39:10 pm
I like Rock in Garou because of his character and I thought his moveset was an interesting twist on Terry's, but he wasn't all that good in Garou last I checked.
Title: Re: KOFXIII
Post by: Jmorphman on December 21, 2011, 11:40:49 pm
You know SF3 wasn't supposed to have Ryu and Ken in the first place, right?
Good thing Capcom realized it'd piss off a lot of people if they weren't. :P

Oh wait I forgot, Ryu and Ken are boring and uncool, and god knows I can't be seen as uncool, so fuck them.
Title: Re: KOFXIII
Post by: Duos.act on December 21, 2011, 11:41:28 pm
oh dear lord. a KOF game without both Kyo and Iori is like a street fighter game without Ryu and Ken  :ninja:
You know SF3 wasn't supposed to have Ryu and Ken in the first place, right?

And KOF 99 was meant to not have Kyo and Iori.

Well, mostly Iori.  Kyo was still there in the form of the clones.
Title: Re: KOFXIII
Post by: Keku on December 21, 2011, 11:50:17 pm
Oh wait I forgot, Ryu and Ken are boring and uncool, and god knows I can't be seen as uncool, so fuck them.
In competitive play (hah), you do not have to like a character to use it.
In KOF tourneys, I use Athena now because she is rightfully annoying in every way. Very safe all over, so she usually goes as first or second to exhaust.
Same for Kula. I absolutely hate her, even more than Athena, but she has always been a very good character whatever kind of team you run.
Title: Re: KOFXIII
Post by: MellyInChains on December 21, 2011, 11:51:35 pm
Oh wait I forgot, Ryu and Ken are boring and uncool, and god knows I can't be seen as uncool, so fuck them.

FUCK OPINIONS

also didn't kof2000 have kyo and iori as hidden characters? that was always sorta weird to me
Title: Re: KOFXIII
Post by: MightyKombat on December 21, 2011, 11:52:29 pm
No. You're thinking the arcade KOF99.
Title: Re: KOFXIII
Post by: MellyInChains on December 21, 2011, 11:54:22 pm
"Unlocked by ridiculous conditions and a code in Arcade, playable from start in ports"

...so i am
Title: Re: KOFXIII
Post by: Duos.act on December 21, 2011, 11:55:21 pm
Oh wait I forgot, Ryu and Ken are boring and uncool, and god knows I can't be seen as uncool, so fuck them.
In competitive play (hah), you do not have to like a character to use it.
In KOF tourneys, I use Athena now because she is rightfully annoying in every way. Very safe all over, so she usually goes as first or second to exhaust.
Same for Kula. I absolutely hate her, even more than Athena, but she has always been a very good character whatever kind of team you run.


I can't bring myself to use a character I dislike.  I still don't even have many of Felicia's missions in UMVC3 done because I absolutely fucking loathe the bitch.  Even as good as she is there's no way in hell I'd use a character if I didn't like them.  I'd rather lose with a character I enjoy (I like both the characters you mentioned!) than win with a character I despise personally.
Title: Re: KOFXIII
Post by: MellyInChains on December 21, 2011, 11:57:22 pm
eh really it depends. i think marilyn sue is an annoying character design yet she's one of my akatsuki blitzkampf mains. then again she isn't mai or anything in comparison whom i despise, so

i did have this tendency to not pick bridget in guilty gear because of his annoying droning voice that i couldn't stand, but i seemed to have gotten over that
Title: Re: KOFXIII
Post by: Cazaki on December 22, 2011, 12:04:28 am
Marilyn Sue is SUPPOSED to be a bad design. That's why she's a Mary Sue. http://en.wikipedia.org/wiki/Mary_Sue

I don't like to use characters I dislike either, which is balance in fighters is good, picking who you like best and winning is a good thing.
Title: Re: KOFXIII
Post by: Keku on December 22, 2011, 12:20:43 am
Marilyn Sue is SUPPOSED to be a bad design. That's why she's a Mary Sue. http://en.wikipedia.org/wiki/Mary_Sue
You're an idiot.
Marilyn Sue isn't even related to the term besides in name.
Mary Sue doesn't exactly mean "pair of tits that can kick your ass." In all of Jewpuncher, all she caught were red herrings concerning the whole war shit. She's a failure as a spy and isn't the brightest tool in the shed (doesn't know when a contract that will blow up straight in her face is going to go wrong), yet an excellent fighter and a nice flirt. Mary Sues do not fit that bill when the pros do not seem beyond impossible. Also not much of a Mary Sue if everyone hates her.

I like her character, though. She brings a certain charm mostly because she's all '70s kung-fu spy chica in terms of, erm, everything. Besides the gigantic bust.
Also she's, well, human. Normal. Skilled.

A Mary Sue would be pretty much any main heroine in the Nasuverse, though those don't go too overboard. (inb4 Ryougi discussion)
Title: Also, flame Iori is boring as fuck.
Post by: S.D. on December 22, 2011, 12:35:17 am
No idea if they did that in Blaze Blue
They did, DLC character (Which are ACTUAL DLC instead of being content locked on disc) came with a stage, a song and extra colors, and they weren't costume swaps with a slightly different movelist, they were completely new characters with their own sub-systems (Drive bar, wolf bar, random item mechanics)

To clear things up, the concept is nice, it's great, but I absolutely hate that:
1. This is on-disc content (Which the fucked up for some reason)
2. The new characters are "head swaps" (With a slightly different move set)
3. It's overpriced as hell.

Just fix the damn netcode already. Other than that the actual game is pretty good (As in, the gameplay itself, then again I did learn to appreciate XII's system)
Title: Re: KOFXIII
Post by: Cazaki on December 22, 2011, 01:12:59 am
You're an idiot.
Marilyn Sue isn't even related to the term besides in name.
Mary Sue doesn't exactly mean "pair of tits that can kick your ass." In all of Jewpuncher, all she caught were red herrings concerning the whole war shit. She's a failure as a spy and isn't the brightest tool in the shed (doesn't know when a contract that will blow up straight in her face is going to go wrong), yet an excellent fighter and a nice flirt. Mary Sues do not fit that bill when the pros do not seem beyond impossible. Also not much of a Mary Sue if everyone hates her.

I like her character, though. She brings a certain charm mostly because she's all '70s kung-fu spy chica in terms of, erm, everything. Besides the gigantic bust.
Also she's, well, human. Normal. Skilled.

A Mary Sue would be pretty much any main heroine in the Nasuverse, though those don't go too overboard. (inb4 Ryougi discussion)

I don't mean she is the ultimate Mary Sue, but she has Mary Sue characteristics. Perhaps not in the plot as far as actions go but in visual design she is very much so She's not made to be a great character design that is unorthodox and out of the box. She's a generic character design. I'm not an idiot, and think you're an asshole for saying so.
Title: Re: KOFXIII
Post by: Keku on December 22, 2011, 01:16:24 am
Then the term is "generic", not "Mary Sue."
Mary Sue characteristics usually means everything goes well towards a character's favor whatever their alignment, even when they are generally useless characters as a whole.
Title: Re: KOFXIII
Post by: Cazaki on December 22, 2011, 01:17:41 am
A Mary Sue IS generic.
Title: Re: KOFXIII
Post by: Keku on December 22, 2011, 01:18:59 am
Not necessarily. The concept is, not the character.

Now let's talk about KOF.
Title: Re: KOFXIII
Post by: Jmorphman on December 22, 2011, 01:41:06 am
I can't bring myself to use a character I dislike.  I still don't even have many of Felicia's missions in UMVC3 done because I absolutely fucking loathe the bitch.  Even as good as she is there's no way in hell I'd use a character if I didn't like them.  I'd rather lose with a character I enjoy (I like both the characters you mentioned!) than win with a character I despise personally.
This is exactly how I feel.
I mean, I guess I understand using characters you don't like for tournaments...

2. The new characters are "head swaps" (With a slightly different move set)
NESTS Kyo is, if anything, a body swap. :P

And his moveset is completely different, save for 2 shared moves. They're about as similar as Ralph and Clark.
Title: Re: KOFXIII
Post by: walt on December 22, 2011, 01:42:31 am
The only headswap here is Mr Karate, and even then, it's different enough from Takuma.

Rest of the Headswaps are for characters already in the roster, like Hwa Jai, Raiden or Yuri('s ponytail).
Title: Re: KOFXIII
Post by: rednavi -RETIRED on December 22, 2011, 01:45:16 am
Not even that because Takuma already had the tengu mask alt haha! I find it funny how they saved some work with the new sprites for Mr Karate, they're sprited with the mask included while all the old sprites still use the mask as an overlay sprite.
Title: Re: KOFXIII
Post by: S.D. on December 22, 2011, 01:51:27 am
Therefore the "", same for Iori (That's why I said costume swaps in the first paragraph)
Ugh, don't even mention rekka Kyo he still has his regular 202 Shiki Koto Tsuki instead of his '99 or even 2K version of Hikigane (Also, he still has the same basic moves, and he has more than two shared moves (He has an Orochinagi too, remember? So he's 50/50)
Don't get me wrong, I like rekka Kyo, again, I just find the DLC to be depressing.
Title: Re: KOFXIII
Post by: Jmorphman on December 22, 2011, 01:59:01 am
He has an Orochinagi too, remember? So he's 50/50
OK, fine, 3 shared moves. That's still not 50/50.
Title: Re: KOFXIII
Post by: S.D. on December 22, 2011, 02:14:19 am
Oniyaki, 75 Shiki Kai, Koto Tsuki, Orochinagi vs RED Kick, Aragami/Dokugami, Mu Shiki?
Again, don't get me wrong I love rekka Kyo (But I'm growing fond of this Kyo too, mainly due his HD combos), but YES I hate the fact that he doesn't have Hikigane. I'm only getting him because he'll be at a discounted price.
Title: Re: KOFXIII
Post by: Jmorphman on December 22, 2011, 02:17:32 am
Oniyaki, 75 Shiki Kai, Koto Tsuki, Orochinagi vs RED Kick, Aragami/Dokugami, Mu Shiki?
Again, don't get me wrong I love rekka Kyo (But I'm growing fond of this Kyo too, mainly due his HD combos), but YES I hate the fact that he doesn't have Hikigane. I'm only getting him because he'll be at a discounted price.
Well I counted Aragami and Dokugami separately...

but yeah, not Hikagane makes me a sad panda.
as does the lack of EX Mushiki
Title: Re: KOFXIII
Post by: Byakko on December 22, 2011, 02:19:29 am
There's no EX Mu Shiki ? They haven't showed his EX moves AFAIK (or is he already out on 360 ?)
Title: Re: KOFXIII
Post by: S.D. on December 22, 2011, 02:27:50 am
According to this:
http://wiki.shoryuken.com/The_King_of_Fighters_XIII/EX_Kyo
NOPE, just EX Orochinagi.

but yeah, not Hikagane makes me a sad panda.
as does the lack of EX Mushiki


If they're separate that's still four vs four :P (Granted, his shared moves have different properties, but you know what I mean)
And I'm not including the NeoMax because that's a given and no one shares NeoMaxes.
Title: Re: KOFXIII
Post by: Duos.act on December 22, 2011, 02:29:55 am
Vice and Mature's neomaxes are functionally identical, although the animations are different.
Title: Re: KOFXIII
Post by: Jmorphman on December 22, 2011, 02:30:13 am
There's no EX Mu Shiki ? They haven't showed his EX moves AFAIK (or is he already out on 360 ?)
He's out for 360, and he is AWESOME ;P

but yeah, no EX Mushiki, which is weird, since they have all the sprites they need, and it's not like EX Orochinagi is vitally important
Title: Re: KOFXIII
Post by: Keku on December 22, 2011, 03:48:59 am
Vice and Mature's neomaxes are functionally identical
Haha what.
Vice's is very unsafe due to the landing state unless used as an anti-air, which is good 'cause it has great vert range. Great fullscreen punish, can take your time since it comes out insanely fast.
Mature's can serve as an overhead for unsuspecting people. But it's also safe on whiff in comparison as you won't land right next to the opponent. Also it can be jumped over which is the main con. It's a great punish on any inbound special, wonderful on reaction.

So yeah, no.
Title: Re: KOFXIII
Post by: S.D. on December 22, 2011, 05:59:21 am
They LOOK mostly the same though, then again I'm not a Vice or Mature player and I haven't even touched them in training mode.

-Back to Kyo, maybe it's just me but if there weren't going to include EX Mu Shiki then I would've preferred his 2K version of 182 Shiki. Then again, that's just me.
Title: Re: KOFXIII
Post by: Mechy on December 22, 2011, 09:40:03 am
Vice's is better

tits
Title: Re: KOFXIII
Post by: S.D. on December 22, 2011, 11:51:18 pm
They're the fucking same.

http://www.youtube.com/watch?v=eVTF5K99mWg

Too bad they didn't show his EX Ryuuko ranbu.
Title: Ah, take my money yes
Post by: walt on December 23, 2011, 12:09:48 am
MISOGI!

No, seriously, what is it with the japanese and their flying karate chops?
Title: Re: KOFXIII
Post by: Keku on December 23, 2011, 04:02:20 am
You know, it's funny.
Japanese PSN doesn't even have EX Iori yet, but they got EX Kyo today who works fine and dandy.
Title: Re: KOFXIII
Post by: Keku on December 23, 2011, 09:47:51 pm
Oh yeah.
Lol how do you fuck up an on disc character, just like Valkenhayn last year.
Like this. (http://shoryuken.com/2011/12/23/king-of-fighters-xiii-nests-kyo-r-e-d-kick-bug/)
Title: Re: KOFXIII
Post by: JudaiZX on December 24, 2011, 05:45:50 am
 skip to 9:30 of this video, you all will shit yourselves (http://www.youtube.com/watch?v=EEeya1ZAutE)
Title: Re: KOFXIII
Post by: rednavi -RETIRED on December 24, 2011, 06:00:36 am
It's a typical HD combo, dunno what's so impressive. It's not even better than most of the ones in challenge mode.
Title: Re: KOFXIII
Post by: Jmorphman on December 24, 2011, 06:01:04 am
skip to 9:30 of this video, you all will shit yourselves (http://www.youtube.com/watch?v=EEeya1ZAutE)
Uhh... why? It's not that impressive. (not that I could ever do it but I suck at fighting games)

It's especially unimpressive when there are videos of 100% combos with NESTS Kyo on SNK's channel itself. (http://www.youtube.com/watch?feature=player_detailpage&v=RXJj6OkDagc#t=30s)
Title: Re: KOFXIII
Post by: JudaiZX on December 24, 2011, 06:09:41 am
skip to 9:30 of this video, you all will shit yourselves (http://www.youtube.com/watch?v=EEeya1ZAutE)
Uhh... why? It's not that impressive. (not that I could ever do it but I suck at fighting games)

It's especially unimpressive when there are videos of 100% combos with NESTS Kyo on SNK's channel itself. (http://www.youtube.com/watch?feature=player_detailpage&v=RXJj6OkDagc#t=30s)

ok fuck the one i posted. I think that one is what made me go .___________.
Title: Re: KOFXIII
Post by: Duo Solo on December 25, 2011, 02:18:00 am
Hype killers.
Title: Attention. Attempt at White knighting = failed.
Post by: S.D. on December 25, 2011, 03:44:27 am
So that's the new name for people with common sense and standards? OK.
Title: Re: KOFXIII
Post by: Duo Solo on December 25, 2011, 04:09:02 am
getting hype from watching two great players going head to head and seeing them perform nice BnBs? and you call that "white-knighting" because I questioned Red and JMorph cause they're dissing them?

Holy shit S.D.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on December 25, 2011, 04:22:47 am
That video wasn't hype-ish at all :/

You are way too easy to impress (Which would explain why you think MDD is a good taskmaster player!).
Title: Re: KOFXIII
Post by: Duo Solo on December 25, 2011, 04:50:01 am
Guilty.

To me, the NEST Kyo combos were a lot more practical than the ones I've seen that burn 5 bars + Hyper Drive. I may not be the best, but seeing something simple as a BnB-->Hyper Drive piques me enough to pick up the controller and spend an hour trying to master it.

Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: JeanBureau on December 25, 2011, 05:01:28 am
That video wasn't hype-ish at all :/

You are way too easy to impress (Which would explain why you think MDD is a good taskmaster player!).

hmm... looks like you actually can't help yourself being a dick everywhere you post...
Title: Re: KOFXIII
Post by: S.D. on December 25, 2011, 05:07:43 am
That video wasn't hype-ish at all :/

You are way too easy to impress (Which would explain why you think MDD is a good taskmaster player!).
QFT

Edit:
 ╔══════════════ ೋღ☃ღೋ ════════════════╗
    ~ ~ ~ ~ ~ ~ ~ Repost this if ~ ~ ~ ~ ~ ~ ~
    ~ ~ ~ ~ you are a strong claw Iori ~ ~ ~ ~
    ~ ~ ~ ~ ~ who don’t need no flames ~ ~ ~ ~
   ╚══════════════ ೋღ☃ღೋ ════════════════╝
Title: Re: KOFXIII
Post by: Luis Alejandro on December 25, 2011, 05:47:54 am
That video wasn't hype-ish at all :/

You are way too easy to impress (Which would explain why you think MDD is a good taskmaster player!).
calm down
Title: Re: KOFXIII
Post by: Jmorphman on December 25, 2011, 07:06:45 am
I questioned Red and JMorph cause they're dissing them?
I wasn't dissing anyone! >:[

I just don't think that combo is one that would make you "shit yourselves".
Title: Re: KOFXIII
Post by: ZeroInNothingness on December 25, 2011, 07:33:10 am
Wouldn't a NESTS Kyo HD combo looping Dokugami and Aragami be more practical than a Dokugami-Oniyaki one anyways? Looks easier to do, that's for sure...
Title: Re: KOFXIII
Post by: rednavi -RETIRED on December 25, 2011, 07:37:17 am
That video wasn't hype-ish at all :/

You are way too easy to impress (Which would explain why you think MDD is a good taskmaster player!).
calm down

...ok? o_0

..Didn't know I looked harsh in my last 3 posts, what the hell is going on here? o_0. I didn't try to be a dick at all like jeanbureau implied (Not that I care because the guy can't socialize with people correctly as demonstrated everywhere in this place, see? THIS is me being a dick ;) ) nor I think I insulted donutman somehow when replying to the video he posted (JMM expressed this the best in his last post, it wasn't really a "zomgwtfcombo", this doesn't mean the player was bad, don't mix the stuff!!!).
Title: Re: KOFXIII
Post by: JeanBureau on December 25, 2011, 07:56:01 am
That video wasn't hype-ish at all :/

You are way too easy to impress (Which would explain why you think MDD is a good taskmaster player!).
calm down

...ok? o_0

..Didn't know I looked harsh in my last 3 posts, what the hell is going on here? o_0. I didn't try to be a dick at all like jeanbureau implied (Not that I care because the guy can't socialize with people correctly as demonstrated everywhere in this place, see? THIS is me being a dick ;) ) nor I think I insulted donutman somehow when replying to the video he posted (JMM expressed this the best in his last post, it wasn't really a "zomgwtfcombo", this doesn't mean the player was bad, don't mix the stuff!!!).

i didn't imply it - I said it straight lol.
And don't try to act as if you were saying this in an innocent way - you could have juste say "this video is not very impressive" but NO you had to add a comment like "You're too easy to impress Which would explain why you think MDD is a good taskmaster player!" because (i'll say it straight again)  --> You're acting like a dick when you post, so chill.
Talking about sociolising... taking down people on a regular basis doesn't show much social skills...
Maybe it's better you keep posting in the "what food are you eating" thread instead. You have less risk to annoy people there.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on December 25, 2011, 09:48:42 am
1) I barely post here nowadays, I find it extremelly hard to be a dick everywhere when I don't even care posting at all.

2) You're terrible at socialization, I'll say it again. Here's the proof, I often bother/harass MDD about his gimmicky taskmaster when I see him on a stream or when he comes to the trinitymugen IRC channel. It's a recurrent JOKE I have with him (And I actually dropped that already but the chance to do that joke here was too perfect to let it go) and neither he or Duo Solo would or should take it as an offense towards them, yet you come out of nowhere to fuck up and overreact just like in the "these guys don't want to make stuff for mugen for free waaaaah!" and like in several other instances where you're just damn disruptive. Guess what? Just like now! And I wonder why am I not surprised at all?

Your definition of dick really needs some checking because you don't know when you see one, friendly jabs are not the same as totally malice comments. Give me a break and learn to stop overreacting about everything (Because yes, you made us look like idiots at dA, sorry to be sincere, but you're not the first one so cheer up!).

3) Should I add that you're totally terrible at jokes? Nah that would be too dickish...

I'm done with this and with you. Anything you could answer would just be based on my reply from your dA thread so next time you wanna give back a hit do it in the proper moment when I'm really a dick (Which accordingly to you it's everytime?).
Title: Re: KOFXIII
Post by: Cenobite 53 on December 25, 2011, 04:45:15 pm
I got this game for Christmas, too bad my ps3 is in another city right now, so no possibility to check it out  :P
Title: Re: KOFXIII
Post by: senorfro on December 25, 2011, 10:40:58 pm
So, a quick question from one of the endings:

Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Insigniawarfare on December 25, 2011, 11:15:11 pm
Well after playing the arcade i have to say dark ash is pretty cheap in this game but getting saiki and billy was easy to get.

Also Dark Ash is going to be for DLC right?
Title: Re: KOFXIII
Post by: ZeroInNothingness on December 25, 2011, 11:34:37 pm
So, a quick question from one of the endings:

Spoiler, click to toggle visibilty

Yes, Iori did.

Well after playing the arcade i have to say dark ash is pretty cheap in this game but getting saiki and billy was easy to get.

Also Dark Ash is going to be for DLC right?

-_-
Title: Re: KOFXIII
Post by: Darkflare on December 26, 2011, 12:09:21 am
Well after playing the arcade i have to say dark ash is pretty cheap in this game but getting saiki and billy was easy to get.

I honestly found Boss Saiki cheaper than Dark Ash.
Title: Re: KOFXIII
Post by: senorfro on December 26, 2011, 01:27:30 am
- Dark Ash cheaper long range
- Boss Saiki cheaper close range
Title: Re: KOFXIII
Post by: ZeroInNothingness on December 26, 2011, 06:10:56 am
So basically, either Saiki or Dark Ash will be cheaper depending on the playstyle you play.

Also, this was on my mind for a bit ever since NESTS Kyo was revealed: Isn't NESTS Kyo pretty much '98 Kyo without his EX Mushiki and replaced with Totsuka instead? He has, like, no moves that came out after '98; no Hikigane, no 182 Shiki (although the NeoMAX might say otherwise about 182 Shiki), no Shaku En, no Kamukura, etc. (I wouldn't know; I have a PS3, so I didn't download him yet...) Iori, despite his supers, still feel like he's playing like '98, since his EX Yami Barai's pretty much similar to Ya Sakazuki (without the pillar, unfortunately), although the '00 to '02 DMs kinda seem to say otherwise. They still feel like their '98 selves, that's for sure.
Title: If you live in YUROP...
Post by: S.D. on December 26, 2011, 08:44:42 am
Only £14.98 - Free UK Delivery~! (http://www.game.co.uk/webapp/wcs/stores/servlet/AjaxCatalogSearch?storeId=10151&catalogId=10201&langId=44&pageSize=20&beginIndex=0&sType=SimpleSearch&resultCatEntryType=2&showResultsPage=true&pageView=image&predictiveSearchURL=http%3A%2F%2Fwww.game.co.uk%2Fwebapp%2Fwcs%2Fstores%2Fservlet%2FAjaxPredictiveSearchView%3FcatalogId%3D10201%26langId%3D44%26storeId%3D10151&searchTerm=king+of+fighters&searchBtn.x=0&searchBtn.y=0)
Title: Re: KOFXIII
Post by: walt on December 27, 2011, 05:03:12 pm
Finally got to sit down and play this thing for a while.

I got Flame Iori and NESTS Kyo. Man, they just feel too damn good. I think I like the game a whole lot better with those two in it. Also, I love all the alts (*just* figured out how to use them in XBox) and the game is solid as fuck.
Title: Re: KOFXIII
Post by: Tsunamidusher on December 28, 2011, 04:17:39 am
Mr. Karate (http://www.youtube.com/watch?v=eYtA30VEjqQ)
Title: Re: KOFXIII
Post by: Byakko on December 28, 2011, 04:27:21 am
Guard break EX instant Ko Ou ken super canceling into Ryuuko Ranbu ? Auto dash after EX Zanretsuken for free uppercut super ? Teleporting EX Shouran kyaku ? Teleporting EX Ryuuko-- holy - damn- what the fuck
Title: Re: KOFXIII
Post by: ZeroInNothingness on December 28, 2011, 05:45:44 am
Great, Mr. Karate has a lot of tools and more to get around X_X Good mixups, counters, instant punishes (at the cost of meter, but worth the meter drain)...this isn't going to be fun for me, since my friend wants to use Mr. Karate X_X
Title: Re: KOFXIII
Post by: Tsunamidusher on December 28, 2011, 07:45:06 am
Mr. Kara...wtf 100% COMBO!? (http://www.youtube.com/watch?v=OKRfERwS45A)
Title: Re: KOFXIII
Post by: S.D. on December 28, 2011, 08:30:53 am
...Yeah, everyone has 100% combos in HD mode. What about it it? (Heck, Kyo has a classy stun 95% combo that doesn't use HD mode)
Title: Re: KOFXIII
Post by: ZeroInNothingness on December 29, 2011, 07:35:32 pm
Mr. Kara...wtf 100% COMBO!? (http://www.youtube.com/watch?v=OKRfERwS45A)

That combo would be kinda impractical, since it's in the corner AND uses up 5 meters at once...

Personally, I'm more scared of Mr. Karate's basic HD combo (Koho -> air Hien Shippu Kyaku). It can be done anywhere on the screen and it does good damage even without meter...Benimaru's anywhere HD combo takes 2 meters and it does the same amount w/o meter (since it's short as hell =/)
Title: Re: KOFXIII
Post by: Jmorphman on December 29, 2011, 10:56:01 pm
Old, but XIII won GameSpot's "Most Improved Sequel". (http://www.gamespot.com/best-of-2011-special/awards/index.html?page=18)

The comments are all written by idiots who are complaining that Skyrim, Arkham City, and Portal 2 weren't nominated. :omg:
Title: Re: KOFXIII
Post by: walt on December 29, 2011, 11:02:42 pm
Wow, MK was in there. While MK is the best MK EVER, so is KOF XIII the best KOF so far... and that's saying something because KOF had a name to live up to, while MKs had set a lower standard in the past few sequels.

Now, this comment sums it up pretty well
Quote
KOF WENT FROM THE WORST FIGHTING GAME OF 2009 TO THE BEST FIGHTING GAME OF 2011.

Title: Re: KOFXIII
Post by: ZeroInNothingness on December 29, 2011, 11:03:17 pm
Old, but XIII won GameSpot's "Most Improved Sequel". (http://www.gamespot.com/best-of-2011-special/awards/index.html?page=18)

The comments are all written by idiots who are complaining that Skyrim, Arkham City, and Portal 2 weren't nominated. :omg:

I don't get how people don't understand that game series that have a consistent rate of improvement wouldn't impress judges as much as a game series that went down the dumps and picked itself back up 10,000 times better.
Title: Re: KOFXIII
Post by: Duos.act on December 29, 2011, 11:04:55 pm
The problem with those other games is that the ones that came before them were good (Morrowind, Arkham Asylum, Saints Row 2) so even though the sequels are great, it's not much of an improvement at all.  KOF13 to KOF12 is literally an entirely different game.  It deserved this win.
Title: Re: KOFXIII
Post by: Jmorphman on December 29, 2011, 11:06:23 pm
The problem with those other games is that the ones that came before them were good (Morrowind, Arkham Asylum, Saints Row 2) so even though the sequels are great, it's not much of an improvement at all.  KOF13 to KOF12 is literally an entirely different game.  It deserved this win.
I thought that was obvious. :P
Title: Re: KOFXIII
Post by: SNT on December 29, 2011, 11:11:50 pm
... so is KOF XIII the best KOF so far...
Too Sowzan Too Anrimited March says hello.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on December 29, 2011, 11:13:12 pm
"Most Improved Sequel" is a really stupid category. They did an awful game and later did the game they're supposed to have made in the first place and they get a win for that.

And Arkham City is a much better game than AA, and that's something far more impressive than what KOF XIII did to me. Keeping 2 excellent games in a row instead of throwing a bag of crap and later make the much better (Because they used common sense instead of doing that KOF XII crap) sequel to that game. That's easy to do :P.

So yeah, I dont blame either side. The category itself is flawed.
Title: Re: KOFXIII
Post by: Duos.act on December 29, 2011, 11:14:00 pm
As for MK, it's not even really a sequel, it's a reboot.  So MK being nominated is unfair.
Title: Re: KOFXIII
Post by: SNT on December 29, 2011, 11:15:24 pm
As for MK, it's not even really a sequel, it's a reboot.  So MK being nominated is unfair.
Ha, what?
Title: Re: KOFXIII
Post by: walt on December 29, 2011, 11:15:58 pm
... so is KOF XIII the best KOF so far...
Too Sowzan Too Anrimited March says hello.
Ah yes, 2002 UM had a lot of production value too, but I wasn't much a fan of 2002 to begin with. 2001 was a lesser game, but I still liked it better because it had a climatic storyline. KOF XIII is like that too, and Ash dies FINALLY, so in that regard KOF13 is like "Christmas everyday" for me.

Title: Re: KOFXIII
Post by: Mechy on December 29, 2011, 11:17:19 pm
And Arkham City is a much better game than AA
Not really.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on December 29, 2011, 11:18:55 pm
As for MK, it's not even really a sequel, it's a reboot.  So MK being nominated is unfair.

LOL

Ah yes, 2002 UM had a lot of production value too, but I wasn't much a fan of 2002 to begin with. 2001 was a lesser game, but I still liked it better because it had a climatic storyline. KOF XIII is like that too, and Ash dies FINALLY, so in that regard KOF13 is like "Christmas everyday" for me.

I HATE 02 vanilla but 02UM is like, way too awesome. They did exactly what I expected them to do, remake the whole thing, with interesting stages, MUSIC, REAL MUSIC and not that vomitive shit from the original game, added all the chars I wanted, etc..

LOL Ash die- oh wait... who?  ;D

And Arkham City is a much better game than AA
Not really.

pfff! You never like anything :P. The game's fucking HUGE, FAAAAR better than AA, FAR!
Title: Re: KOFXIII
Post by: Mechy on December 29, 2011, 11:20:22 pm
Bigger=Yes
Great=absolutely
better=nope
Title: Re: KOFXIII
Post by: Jmorphman on December 29, 2011, 11:25:50 pm
So yeah, I dont blame either side. The category itself is flawed.
Your face is flawed. >:[

But yeah, I don't think it's a stupid category. Everyone expected Arkham City to be just as good or better than Asylum, but a sequel to a bad game turning out to be excellent is a rare occurrence.

and Ash dies FINALLY, so in that regard KOF13 is like "Christmas everyday" for me.
Hey, he died for your sins, you're not allowed to hate him anymore.

I HATE 02 vanilla but 02UM is like, way too awesome. They did exactly what I expected them to do, remake the whole thing, with interesting stages, MUSIC, REAL MUSIC and not that vomitive shit from the original game, added all the chars I wanted, etc..
Exactly! And while we're on the subject, why did people even like vanilla 2002 in the first place? Sure it was better than Eolith's other KOF game, but that's not saying much. The music was terrible, the stages were lame, and they needlessly changed certain commands (Ryo's MAX Ryuuko Ranbu is... QCF, c??? Blue Mary's M. Dynamite Swing is done with the SGS command??? whyyyyyyyyyyyyyyyyyyyyyy). And let's not forget all the stupid, nigh-impossible commands for some character's HSDMs.

Title: Re: KOFXIII
Post by: Duos.act on December 29, 2011, 11:34:07 pm
What is MK a "sequel" to?  It certainly doesn't continue from the events of MK vs DCU, it's a reboot of the series and even the story mode will tell you that much. 
Title: Re: KOFXIII
Post by: 1Ultima on December 29, 2011, 11:36:33 pm
Its a sequel to Mortal Kombat Armageddon.
Title: Re: KOFXIII
Post by: SNT on December 29, 2011, 11:40:23 pm
What is MK a "sequel" to?  It certainly doesn't continue from the events of MK vs DCU, it's a reboot of the series and even the story mode will tell you that much.
Going by that, Devil May Cry 3 isn't a sequel because it doesn't continue from the events of DMC2.
Title: Re: KOFXIII
Post by: Keku on December 29, 2011, 11:41:28 pm
why did people even like vanilla 2002 in the first place? Sure it was better than Eolith's other KOF game, but that's not saying much. The music was terrible, the stages were lame, and they needlessly changed certain commands
2k2 Holland stage and theme were the shit.
Kula theme was awesome.
SURPRISE YOU'RE DEAD making a comeback was nice.
You had K9999 playable in a decent game.
Shingo and King on the DC port; Gayniggs, Geese and O.Iori in the PS2 one. (O.Iori is surprisingly absent from 02UM though.)
People learned to deal with those command changes, you rarely ever hear about them. But lol Blue Mary SGS input.

I've no real reason not to like 02 because Eolith redeemed themselves with it on a very limited butdget, and what that gave us was a strange 98 tradeoff that still remained playable.
02UM is fucking great too but I hate most music tracks.

Also TACOS DANCE has great musical potential that nobody, nobody ever took advantage of. You could seriously arrange it into something absolutely golden.
Give me all of 98's instrument samples and I could get crackin'.

What is MK a "sequel" to?
Armageddon. What now?
Title: Re: KOFXIII
Post by: walt on December 29, 2011, 11:46:20 pm
I agree with Jmorphman. It's hard to hate on 2002 in a mugen forum, where 2002 is considered the bible and epitome of balance in a KOF game ... but it was hella ugly in pretty much every possible way. It's the equivalent of 98, sure, but 98 had a nice colorful presentation, and good stages. All of 2K2's stages leave a lot to be desired IMO
Title: Re: KOFXIII
Post by: Thedge on December 29, 2011, 11:48:15 pm
Italy is awesome... and that's it.
Title: Re: KOFXIII
Post by: MDD on December 30, 2011, 12:08:13 am
Last Dance was fucking awesome as was Rugal in that game.

Then again, Rugal is awesome in everything he's in.
Title: Re: KOFXIII
Post by: Duos.act on December 30, 2011, 12:10:38 am
Except 98, where he's shit tier.
Title: Re: KOFXIII
Post by: MDD on December 30, 2011, 12:12:49 am
Please note that it was the first and only time that SNK tried to make a balanced non-boss version of Rugal by nerfing all of his stuff.
Title: Re: KOFXIII
Post by: Jmorphman on December 30, 2011, 12:13:37 am
Last Dance was fucking awesome as was Rugal in that game.
Eww, Last Dance is terrible compared to his other themes.

And while I love Norio Wakamoto, he is not Rugal.
Title: 02UM > 02
Post by: S.D. on December 30, 2011, 01:49:24 am
And while I love Norio Wakamoto, he is not Rugal.
Indeed, he'll always be the LOVABLE Igniz.
Title: Re: KOFXIII
Post by: Foobs on December 30, 2011, 03:11:43 am
I agree with Jmorphman. It's hard to hate on 2002 in a mugen forum, where 2002 is considered the bible and epitome of balance in a KOF game ...

...Since when?
Title: Re: KOFXIII
Post by: walt on December 30, 2011, 03:21:07 pm
Since OrochiKOF97, Ironmugen and Scal decided to use that game as a base for all the best KOF characters at the time. Orochi went really in depth with that analysis, as far as I know. Ask around.
Title: Re: KOFXIII
Post by: S.D. on December 30, 2011, 10:46:42 pm
Then again, that was before 02UM and XI even existed.
Other than that, 02 IS more balanced than 98. Grapplers were too OP.
Title: Re: KOFXIII
Post by: Cyanide on January 01, 2012, 11:10:44 am
In comparison to all the other KoF's. 2k2 was pretty much the least broken with the best all sorts of things including roster. Why would you dislike it.

XI and UM changed things a bit, but it's still a bloody good KoF. XIII does take from 2k2 more than it does from any of the others as well. I am not saying they're the same, just that the whole neomax = HSDM and drive cancels = MAX cancels to some extent. That is probably because the system is fun and successful.
Title: Re: KOFXIII
Post by: Jmorphman on January 01, 2012, 11:33:55 am
In comparison to all the other KoF's. 2k2 was pretty much the least broken with the best all sorts of things including roster. Why would you dislike it.
Because pretty much everything besides the roster and the balance was godawful, or at the very least not up to KOF's regular level.
Title: Re: KOFXIII
Post by: Foobs on January 01, 2012, 07:35:26 pm
I actually do like vanilla 2k2. It's just that it's the first time I heard someone calling it 'the bible and epitome of balance'.
Because pretty much everything besides the roster and the balance was godawful, or at the very least not up to KOF's regular level.

If it has a fuckton likable characters and no Bao who cares about the bgm.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on January 01, 2012, 11:10:15 pm
I do. There's nothing worse than playing a game with vomitive music, no matter how good the game is.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on January 01, 2012, 11:24:41 pm
worst music was in kof 2k1 by far and the arranged tracks in kof 02 werent "that" bad


beside that, the remake which is still not avaiable for psn or xbla  - which is a shame - got really good music arrangements.
Title: Re: KOFXIII
Post by: ZeroInNothingness on January 02, 2012, 09:40:03 am
Vanilla 2k2's okay; I mean, it started the MAX Mode system, after all, and it was a fun game for its time. Horrible music, yes, but great gameplay. That's why 2k2 UM's just way better; it fixed everything that was wrong with 2k2; great music (and stages), more characters (yes, even Bao X_X but I'd rather have Bao if the game came with 16 other characters besides Bao), and proper button commands for the MAX2/HSDMs. God, 2k2's commands were annoying as hell...although I do miss Tetsuo Shima in 2k2UM.
Title: Re: KOFXIII
Post by: Jmorphman on January 02, 2012, 10:05:24 am
If it has a fuckton likable characters and no Bao who cares about the bgm.
It's not just the music, it's the menus, the lifebars, the stages, the lack of both staple KOF characters and popular characters introduced in the NESTS era (the arcade release, at least). Individually these are minor issues but when you add them up it really hurts the game.
Title: Re: KOFXIII
Post by: Cyanide on January 02, 2012, 10:18:58 am
All KoF games lack someone or other. XIII is brilliant and it lacks a load of people too, that doesn't make it bad.

Aside from King. 2k2 did not lack anyone massively important. Missing a couple of neat people, like Lin, but not actually missing anyone who had been in the series for more than a couple of games.

Also, the... menus? If you play it in arcade you don't have any menus. This is not a valid complaint.
Title: Re: KOFXIII
Post by: Jmorphman on January 02, 2012, 10:28:50 am
XIII is brilliant and it lacks a load of people too, that doesn't make it bad.
I forgive XIII for that because it has valid reasons for that. There is no reason that King and other characters weren't in 2002.

Also, the... menus? If you play it in arcade you don't have any menus. This is not a valid complaint.
Menus is the wrong word, I mean stuff like the character select, order select, etc.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on January 02, 2012, 10:48:25 am
the only complain I have about XIII are the "clone" characters

I know, they are not clones, but they are too similar

like Ash, Saiki... Clark, Ralf... Joe, Ha Wai... Mature, Vice... Kyo, Kyo... Iori, Iori... Takuma, Mr.Karate...

it's like... heeey we don't have enough sprites and models for the game, what are we going to do?
oooh som edits could help, just use some already chars and edit them to make another

just that... they play different, but look very similar
Title: Re: KOFXIII
Post by: Jmorphman on January 02, 2012, 10:55:06 am
the only complain I have about XIII are the "clone" characters

I know, they are not clones, but they are too similar

like Ash, Saiki... Clark, Ralf... Joe, Ha Wai... Mature, Vice... Kyo, Kyo... Iori, Iori... Takuma, Mr.Karate...
I'd say most of the headswaps are very different characters, except for maybe Hwa Jai. He doesn't have any unique specials IIRC and whenever I was playing as him I just felt like I was playing a gimped Joe.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on January 02, 2012, 11:31:32 am
they play different, that's cool... but most of them look pretty similar

was like... hey, let's put back Mature and Vice because we can use 2 chars with one model...
and we can put Joe and Hwa Jai too and use the same model...

then... we can add a char like Ash, we could make it a boss!!

great idea... what about DLC?

let's add some minor edits in sprites to make another characters... or even better, let's make EX characters :P

-------------

I do like most of them anyways, but they look pretty similar, just that...
Title: Re: KOFXIII
Post by: Jmorphman on January 02, 2012, 11:36:35 am

great idea... what about DLC?

let's add some minor edits in sprites to make another characters... or even better, let's make EX characters :P
Aside from Mr. Karate, the DLC characters are all pretty major sprite edits, and that's just included the stuff that's shared. Kyo had to have all the variations of his rekkas sprited, and Iori's whole moveset is different. :P
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on January 02, 2012, 11:51:43 am
yeah... and I prefer the old Iori than the new one... same goes for Kyo (in the last games)...

hope when we know about a KOFIV, they add more chars keeping most of the ones already on KOFXIII... then, it would be very diverse and kick ass
Title: Re: KOFXIII
Post by: Duos.act on January 02, 2012, 12:24:46 pm
The logic is supposed to be that offering players alternate versions of characters is better business than just putting established fan favorites that didn't make the cut on the disc and making them DLC.  It's why Billy and Ash are in the game and not DLC.

Personally Kyo's sprites look.....lazy to me though.  : /
Title: Re: KOFXIII
Post by: Mgbenz on January 02, 2012, 03:07:05 pm
Vanilla 2K2's menu layout was actually good so are the portraits. The lifebars on the other hand is just messily thrown together.
Title: Re: KOFXIII
Post by: ZeroInNothingness on January 02, 2012, 07:50:16 pm
Well, pixel spriting doesn't sound easy, so I can forgive them for their laziness (or maybe a lack of resources)...but if they had enough time to make Billy Kane, then they have enough time to at least make 1 more unique character that isn't a headswap X_X and Hwa Jai plays very different from Joe; similar looking moves, but his drinking, command grab DM, and the differing properties of his Dragon Tail and Dragon Kick compared to Joe's Tiger Kick and Golden Heel forces them to adopt a completely different playstyle. I'd say Hwa Jai's much better than Joe now, due to the console changes X_X Why is it that all of my favorite characters are moved up the tier list T_T
Title: Re: KOFXIII
Post by: Cyanide on January 02, 2012, 11:54:59 pm
IIRC a lot of the slackness was in the early stages of XII and based around Nona. Something i read said everything was sprited, then given to him to frame by frame review. He was dropped after XII came out and you'll note they had 6 characters done in a couple of months after that. Not the best way to make something really.

Order select in 2k2 was nothing special but it wasn't bad.

I will give you BG's were a bit crud. And that some (not all) of the music was unmemorable.
Title: Re: KOFXIII
Post by: Keku on January 03, 2012, 12:07:09 am
02 has the best rendition of Let's Go To Seoul and I wish it was arranged the same way.
Title: Re: KOFXIII
Post by: Seadragon77 on January 04, 2012, 09:26:03 pm
Well, pixel spriting doesn't sound easy, so I can forgive them for their laziness (or maybe a lack of resources)...but if they had enough time to make Billy Kane, then they have enough time to at least make 1 more unique character that isn't a headswap X_X and Hwa Jai plays very different from Joe; similar looking moves, but his drinking, command grab DM, and the differing properties of his Dragon Tail and Dragon Kick compared to Joe's Tiger Kick and Golden Heel forces them to adopt a completely different playstyle. I'd say Hwa Jai's much better than Joe now, due to the console changes X_X Why is it that all of my favorite characters are moved up the tier list T_T

I would agree with that. I have the game rented via Gamefly and I must say that I am impressed with how it looks and how it plays. Oh, and the music is great (My favorite? Kyokugen Training! -Mountain Retreat-... It's so relaxing after the whuppings I take online)

It also seems that I'm on the Hwa Jai bandwagon as well because that was the first guy I learned to use and use decently. I wonder... What else is there to his Drunk status? I know of the extra hit in his Dragon Dance DM (Both regular and EX versions) and the ability to do an EX Dragon Backbreaker without the price of an EX move, but what else is there?
Title: Re: KOFXIII
Post by: S.D. on January 05, 2012, 12:22:21 am
I wonder... What else is there to his Drunk status? I know of the extra hit in his Dragon Dance DM (Both regular and EX versions) and the ability to do an EX Dragon Backbreaker without the price of an EX move, but what else is there?
Juggles.
Learn2mission mode.
Title: Re: KOFXIII
Post by: Antagonist-X on January 05, 2012, 10:55:42 am
I obtained Iori DLC, Is he hidden on the Left/Right like XI Does or Hold Select like 2002 UM Does?

I need answers.
Title: Re: KOFXIII
Post by: Mgbenz on January 05, 2012, 11:03:53 am
You press select on Iori.
Title: Re: KOFXIII
Post by: S.D. on January 05, 2012, 11:04:12 am
Why don't you give those things a try before even posting? (https://www.google.com/search?client=opera&rls=en&q=ex+iori+kof+xiii&sourceid=opera&ie=utf-8&oe=utf-8&channel=suggest#hl=en&client=opera&hs=Vq5&rls=en&channel=suggest&sa=X&ei=gnQFT9OcE8mEsAKQo9iRCg&ved=0CBoQvwUoAQ&q=how+to+select+EX+iori+in+KOF+XIII&spell=1&bav=on.2,or.r_gc.r_pw.,cf.osb&fp=fc89b5a1690de832&biw=1600&bih=817)
Title: Re: KOFXIII
Post by: MAO11 on January 05, 2012, 02:27:56 pm
the only complain I have about XIII are the "clone" characters

I know, they are not clones, but they are too similar

like Ash, Saiki... Clark, Ralf... Joe, Ha Wai... Mature, Vice... Kyo, Kyo... Iori, Iori... Takuma, Mr.Karate...

it's like... heeey we don't have enough sprites and models for the game, what are we going to do?
oooh som edits could help, just use some already chars and edit them to make another

just that... they play different, but look very similar

idk what they're thinking making joe and hwa jai's stance similar.
Title: Re: KOFXIII
Post by: romanianhonker on January 05, 2012, 02:33:14 pm
It's probably because they both practice muai thai.
Title: Re: KOFXIII
Post by: Duos.act on January 05, 2012, 03:33:51 pm
Why would you not make Hwa's stance a Joe headswap anyway?  It takes like three months just to sprite a character.  Would you rather still be waiting for the game to come out just so you can have a trivial detail like Hwa having a new stance?  Also HWa's old FF1 stance was hilarious anyway so I'm glad he's not using it.
Title: Re: KOFXIII
Post by: Jmorphman on January 05, 2012, 03:42:08 pm
Why would you not make Hwa's stance a Joe headswap anyway?  It takes like three months just to sprite a character.  Would you rather still be waiting for the game to come out just so you can have a trivial detail like Hwa having a new stance?  Also HWa's old FF1 stance was hilarious anyway so I'm glad he's not using it.
He can still be a headswap but have a different stance.

Besides Joe's new stance looks bad anyways. :(
Title: Re: KOFXIII
Post by: ZeroInNothingness on January 05, 2012, 07:19:05 pm
Eh, Joe's (and by extension Hwa Jai's) stance looks like your basic Muay Thai stance. Guess Joe decided to return to the simple roots of his style and go for the basics. And besides, Hwa Jai does have a different stance, technically...when he's drunk...
Title: Re: KOFXIII
Post by: S.D. on January 06, 2012, 12:25:30 am
He can still be a headswap but have a different stance.
Like Ralf/Clark and Vice/Mature.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on January 10, 2012, 10:46:37 am
He can still be a headswap but have a different stance.
Like Ralf/Clark and Vice/Mature.

and even Vice has a bigger ass than Mature... dont believe me? check in the color edit section and look at their ass (in standing animation)
Title: Re: KOFXIII
Post by: Luis Alejandro on January 10, 2012, 01:41:06 pm
Why would you not make Hwa's stance a Joe headswap anyway?  It takes like three months just to sprite a character.  Would you rather still be waiting for the game to come out just so you can have a trivial detail like Hwa having a new stance?  Also HWa's old FF1 stance was hilarious anyway so I'm glad he's not using it.
He can still be a headswap but have a different stance.

Besides Joe's new stance looks bad anyways. :(
Joe looks bad period
Title: Re: KOFXIII
Post by: rednavi -RETIRED on January 10, 2012, 02:11:15 pm
He can still be a headswap but have a different stance.
Like Ralf/Clark and Vice/Mature.

and even Vice has a bigger ass than Mature... dont believe me? check in the color edit section and look at their ass (in standing animation)

lol! Not like they redrew her ass in every frame, that's probably one of the few with a bigger ass (Otherwise Vice would have bigger boobs in every frame).
Title: Re: KOFXIII
Post by: Iced on January 10, 2012, 02:18:36 pm
A friend gifted me kof 13 so Ive been fiddling around with it, the desperation moves are way harder to do with a controller but I guess thats what i get for always playing kof on emulation.

Im only disappointed at the lack of the winposes/intros/taunts, I always thought that was something that made kof stand out near other fighters, the volume of personality that those had. Terry only flipping his hat off feels weird.
Title: Re: KOFXIII
Post by: Loona on January 10, 2012, 02:54:46 pm
A friend gifted me kof 13 so Ive been fiddling around with it, the desperation moves are way harder to do with a controller but I guess thats what i get for always playing kof on emulation.

If you're more used to SF super commands like QCFx2, a lot of characters rely on those even for their NeoMAXes (and a frequent way to implement these is to make their command just like one of the supers, but using 2 kicks instead of punch or vice-versa so it'll be familiar but not step on the toes of the EX versions).

Quote
Im only disappointed at the lack of the winposes/intros/taunts, I always thought that was something that made kof stand out near other fighters, the volume of personality that those had. Terry only flipping his hat off feels weird.

Well, the conversations in arcade and story mode are meant to replace the intro animations, but several characters have alternative victory animations or lines against specific opponents - Ash vs Saiki comes to mind, and Kim goes all "aku wa yurusan!" on "evil" characters like Iori when he wins instead of before the match, Kensou says something different when he beasts Chin or Athena IIRC and so on. And everyone has specific victory lines against everyone in the victory portrait screen.

Sure, text-wise there are characters where dialogue seems interchangeable (Iori just deals out empty death threats to everyone, Saiki belittles all of humanity as a species, K' dismisses everyone, etc...), but there are some fun pearls - I particularly enjoyed most of Chin's pre-match dialogue ( he gets to be a mentor to some, tries to get others to underestimate him, declares his wife the strongest and most beautiful fighter that KoF never saw to a few, and trolls the hell out the rest - like when telling Clark he looked like him when he was younger). Also, Shen's dialogues with Vice and Mature.
It was also a neat touch seeing 3-Count Bout being referenced in the Kensou/Raiden intro (Red Dragon's a character from that SNK wrestling game), the Duo Lon/Yuri dialogue makes me wonder if there's a hint for the next game's story in there, and Billy/Raiden seem to hint at a future FF1 boss team.

There may be less fluff animations than before, but the animation work was well spent where it matters most, and now there's a lot more characterization, and I rather like that.

And the DLC characters have all-new dialogue against everyone, can't wait to see Mr Karate's when that comes along.
Title: Re: KOFXIII
Post by: Iced on January 10, 2012, 03:03:16 pm
Speak of the devil.

The dialogue was a nice touch, reminded me of snk vs capcom, and that was enjoyable, but it could have done with a few more "fluff" animations to flesh out those characters, those always seemed so full of love for the whole universe.  The cameos going around those stages are a nice touch too, I enjoyed seeing the Kane sister.

What is the new mr karate anyway? takuma with new moves? Its a bit confusing since he already has the mask with the normal moves.
Title: Re: KOFXIII
Post by: Jmorphman on January 10, 2012, 03:10:25 pm
What is the new mr karate anyway? takuma with new moves?
Yes.
Title: Re: KOFXIII
Post by: Magma MK-II on January 10, 2012, 03:17:46 pm
Think Serious Mr. Karate without the cheap triple Haohshikoken.
Title: Re: KOFXIII
Post by: c001357 on January 10, 2012, 03:30:50 pm
mr karate can sj cancel his normals on hit and that is rad

his bnbs also consist of tks and multiple dps. go figure :ball:
Title: Re: KOFXIII
Post by: senorfro on January 10, 2012, 07:14:37 pm
I'm liking the dialogue myself.  It's a shame it can't be seen in versus as I would like to see what everybody has to say to each other.  A couple have me trying to figure some things out on tie-ins.  An example would be it looks like Vice and Maxima know each other, or Duo Lon saying King reminds him of someone he knows who kicks a lot.
Title: Re: KOFXIII
Post by: Bastard Mami on January 10, 2012, 07:16:51 pm
dunno about vice and maxima, the duo lon thing should be a reference to ran, the hizoku clan's stronger fighter and a fire user.
Title: Re: KOFXIII
Post by: Loona on January 10, 2012, 07:40:25 pm
I'm liking the dialogue myself.  It's a shame it can't be seen in versus as I would like to see what everybody has to say to each other.  A couple have me trying to figure some things out on tie-ins.  An example would be it looks like Vice and Maxima know each other, or Duo Lon saying King reminds him of someone he knows who kicks a lot.

I doubt Maxima knew Vice personally, but his dialogues imply he closely keeps track of things an people related to the tournament, such as the three Sacred Treasures (Kusanagi, Yagami/Yasakani, Kagura/Yata) and how Elizabeth's abilities seem to be a western equivalent to that, so naturally he's likely to know their antagonists such as the orochi, which includes Vice.

Duo Lon is probably reminded of Benimaru when talking to King, since he shared a team with him in XI - he's also a blonde kicker.


As for Mr Karate, I don't know if the characterization will be the goofy one (usual AoF team endings and default SvC version, refuses to acknowledge being Takuma) or the serious one (AoF, SvC boss version, won't bother denying he's Takuma if addressing someone to whom his identity is relevant).
Move-wise he get a new 3-hit command normal that should make it simple to extend combos, his projectile is replaced with the 2k2 invisible extended energy strike, which he can dash after, he gains an uppercut special which can be cancelled just like Marco's in Garou (or Andy's Kohadan in XIII), his Hienshippykyaku is aerial (I take it it can be drive cancelled into from his uppercut special), he has his Shoran Kyaku (dash-into-grab-that-knees-you-in-the face), he gets a counter special which on successful counter dashes/teleports him in front of the opponent (and apparently kinda misogis on top of them for the EX version), Zanretsuken seems to lift the victim up gradually like it did in AoF, his EX HaohShiKoKen is a single stronger projectile instead of 3 of them, and his NeoMAX actually has some horizontal range to it, as he seems to dash forward a bit to use it (I think some of the sample videos showed him ending a juggle with it) and it looks awesome as it shows his actual aura tengu-face as he smacks the victim down like an angry god.

i hope my modest skills let me do at least half his trials, and I look forward to his dialog with the likes of Yuri.
Title: Re: KOFXIII
Post by: Dreams In Stardust on January 10, 2012, 08:00:11 pm
Well, I'm interested in getting this game soon (when I'm able to use a system at least), so before that, I'd like to know if Benimaru is good in this game.
Or if anyone in this game is the best rush-down wise.
Title: Re: KOFXIII
Post by: Bastard Mami on January 10, 2012, 08:04:00 pm
yeah, someone is the best in this game's rush down game, i am absolutely sure of that.
Title: Re: KOFXIII
Post by: Jmorphman on January 10, 2012, 11:14:14 pm
As for Mr Karate, I don't know if the characterization will be the goofy one (usual AoF team endings and default SvC version, refuses to acknowledge being Takuma) or the serious one (AoF, SvC boss version, won't bother denying he's Takuma if addressing someone to whom his identity is relevant).
I assume it's the latter, if only because his moveset is pretty close to Serious Mr. Karate.
Title: Re: KOFXIII
Post by: Keku on January 11, 2012, 12:58:47 am
NESTS Kyo is pretty cool.
Feels odd liking Kyo.

Jmorph why. I will blame you for anything Kyo-related. .\/.
Title: Re: KOFXIII
Post by: Jmorphman on January 11, 2012, 01:05:37 am
NESTS Kyo is pretty cool.
Feels odd liking Kyo.

Jmorph why. I will blame you for anything Kyo-related. .\/.
hehehehehehehehe :twisted:
Title: Re: KOFXIII
Post by: Nero D. on January 11, 2012, 01:21:27 am
Well, the conversations in arcade and story mode are meant to replace the intro animations, but several characters have alternative victory animations or lines against specific opponents - Ash vs Saiki comes to mind, and Kim goes all "aku wa yurusan!" on "ev il" characters like Iori when he wins instead of before the match, Kensou says something different when he beasts Chin or Athena IIRC and so on. And everyone has specific victory lines against everyone in the victory portrait screen.

Sure, text-wise there are characters where dialogue seems interchangeable (Iori just deals out empty death threats to everyone, Saiki belittles all of humanity as a species, K' dismisses everyone, etc...), but there are some fun pearls - I particularly enjoyed most of Chin's pre-match dialogue ( he gets to be a mentor to some, tries to get others to underestimate him, declares his wife the strongest and most beautiful fighter that KoF never saw to a few, and trolls the hell out the rest - like when telling Clark he looked like him when he was younger). Also, Shen's dialogues with Vice and Mature.
It was also a neat touch seeing 3-Count Bout being referenced in the Kensou/Raiden intro (Red Dragon's a character from that SNK wrestling game), the Duo Lon/Yuri dialogue makes me wonder if there's a hint for the next game's story in there, and Billy/Raiden seem to hint at a future FF1 boss team.

There may be less fluff animations than before, but the animation work was well spent where it matters most, and now there's a lot more characterization, and I rather like that.

And the DLC characters have all-new dialogue against everyone, can't wait to see Mr Karate's when that comes along.

This caught my attention well mostly the first paragraph

While I agree with some I gotta say the text intros were added specifically cuz there not a lot of intro and no special intros so in a sense a placeholder till they make more animations cuz they're STILL not finished with everything spritewise contrary to popular opinion (not that of knowledgable mfg members ofc)


as for joes stance and his appearance as a whole the reason he looks so bad imo is cuz they went back to his ff2 stance and move animations for some retarded faux-nostalgic reason which is why his slash kick looks weird and his tiger kick is the ff1 holyshit version

Course they did that with a lot of characters (billy whyyy) so yeah
Title: Re: KOFXIII
Post by: Duos.act on January 11, 2012, 01:28:09 am
That's because KOF12 was meant to be a "reboot" of sorts, so they used old animations (Robert/Ryo's 94 stance, Terry's FF2 stance, etc) and they reused sprites from 12.  Personally I like how Joe's built now (nh), he looks like a genuine muay thai fighter.
Title: Re: KOFXIII
Post by: Byakko on January 11, 2012, 01:29:25 am
Quote
While I agree with some I gotta say the text intros were added specifically cuz there not a lot of intro and no special intros so in a sense a placeholder till they make more animations cuz they're STILL not finished with everything spritewise
Did you watch those dialog intros ? They dropped a giant shitload of misc info there, and there's no way they're ever making that in animated sprites. The dialog intros are the way they are because of the amount of info they convey, not because they didn't have the time to animate it all.
Title: Re: KOFXIII
Post by: Bastard Mami on January 11, 2012, 01:43:34 am
they rpobable wanted to give more weight to the characters' personalities as well as their interactions so newer palyers can relate to them faster, especially considering the roster size.
Title: Re: KOFXIII
Post by: S.D. on January 11, 2012, 01:46:43 am
NESTS Kyo is pretty cool.
Feels odd liking Kyo.
The only thing that bothers me is how his rekkas feel like they have a super low frame count.
Title: Re: KOFXIII
Post by: Nero D. on January 11, 2012, 01:53:26 am
@byakko you're right about about that I totally forgot to add if they were actually gonna keep the intros inspite of adding new sprites for animated intros not for infos sake tho specifically for interraction a kof tradition


and yeah mc2 I mentioned that numerous times in this topic actually
Title: Re: KOFXIII
Post by: senorfro on January 11, 2012, 02:55:52 am
I'm liking the dialogue myself.  It's a shame it can't be seen in versus as I would like to see what everybody has to say to each other.  A couple have me trying to figure some things out on tie-ins.  An example would be it looks like Vice and Maxima know each other, or Duo Lon saying King reminds him of someone he knows who kicks a lot.
I doubt Maxima knew Vice personally, but his dialogues imply he closely keeps track of things an people related to the tournament, such as the three Sacred Treasures (Kusanagi, Yagami/Yasakani, Kagura/Yata) and how Elizabeth's abilities seem to be a western equivalent to that, so naturally he's likely to know their antagonists such as the orochi, which includes Vice.
Maybe, but Vice knows him somehow.  She says it's nice to see him again, and that she doesn't get tired of dismantling him.

Just got Mr. karate, and he is not the jokey type, he's all business (wants to face the strongest and show that he is unbeatable).  Some characters get an eerie demonic aura from him, and on a couple he threatens death.  I liked his intro with Terry where Karate says that Terry has the spirit of Jeff.  Then, Terry says this will be an interesting story to tell Jeff when he sees him again.

Title: Re: KOFXIII
Post by: ZeroInNothingness on January 11, 2012, 05:13:53 am
Well, I'm interested in getting this game soon (when I'm able to use a system at least), so before that, I'd like to know if Benimaru is good in this game.
Or if anyone in this game is the best rush-down wise.

If this makes you feel better, Bala, the guy who recently won SoCalRegionals for KoF, thinks that Benimaru's the best character in the game.
Title: Re: KOFXIII
Post by: Kirishima on January 11, 2012, 05:19:21 am
Or if anyone in this game is the best rush-down wise.
I suggest either Ryo, Shen Woo, '98 Iori, or Kyo with 3+ meter.

Beni's pretty good, you'll like his gameplay and setups.
Title: Re: KOFXIII
Post by: Keku on January 11, 2012, 05:35:59 am
EX Iori is great rushdown. Shen's still got it. Takuma surprisingly fits this bill well in XIII.
Benimaru's got decent rushdown as well, as stated above. Ryo's got good invuln and easy pressure tools as much as he has defensive advantages.

I would say Andy, too, though he's got to either crossup Kuuha Dan setup or punish for that to happen.
Title: Re: KOFXIII
Post by: Loona on January 11, 2012, 02:58:16 pm
as for joes stance and his appearance as a whole the reason he looks so bad imo is cuz they went back to his ff2 stance and move animations for some retarded faux-nostalgic reason which is why his slash kick looks weird and his tiger kick is the ff1 holyshit version

Course they did that with a lot of characters (billy whyyy) so yeah

Heh, I wish they'd have made Joe's hair sorter like it was in the early games instead of the huge spiked thing he's got there, which AFAIK was inspired by the FF animes - he can keep his Nobuyuki Hiyama voice and his stratospheric ego from that, but I'd prefer the more down-to-earth hair of old.

I'm liking the dialogue myself.  It's a shame it can't be seen in versus as I would like to see what everybody has to say to each other.  A couple have me trying to figure some things out on tie-ins.  An example would be it looks like Vice and Maxima know each other, or Duo Lon saying King reminds him of someone he knows who kicks a lot.
I doubt Maxima knew Vice personally, but his dialogues imply he closely keeps track of things an people related to the tournament, such as the three Sacred Treasures (Kusanagi, Yagami/Yasakani, Kagura/Yata) and how Elizabeth's abilities seem to be a western equivalent to that, so naturally he's likely to know their antagonists such as the orochi, which includes Vice.
Maybe, but Vice knows him somehow.  She says it's nice to see him again, and that she doesn't get tired of dismantling him.

Interesting, I think I may have seen that intro but had forgotten about it.

Feels like more fuel for my "NESTS was Rugal's R&D department all along theory" - Vice was Rugal's secretary in the game where a cyborg version of him was the final boss...


Speaking of old SNK backstory, yesterday I saw the Yuri/NESTS Kyo intro, and there they confirm if did take her a year to learn Kyokugenryu (Kyo says it can't be that good if it takes a year to learn, Yuri says it took a year because she's a genius) - this is kinda interesting, since it was never confirmed if in the KoF timeline the whole AoF kidnapping business ever happened, and even in AoF it was plausible that Yuri had started learning long before AoF 1 and 2, but was just outnumbered by the time of AoF1.
I love me these tidbits...


Almost unrelated, but I love Yuri's grin portrait in the dialogues when it comes up - I don't even like the character that, but those moments kinda shine.

Quote
Just got Mr. karate, and he is not the jokey type, he's all business (wants to face the strongest and show that he is unbeatable).  Some characters get an eerie demonic aura from him, and on a couple he threatens death.

Hmm, interesting upgrade from Takuma's regular talk of his Demon Fists (I do wonder what exact japanese term was originally used for "demon" there though... not sure if "tengu" would be adequate, and "akuma" would be almost funny).
Title: Re: KOFXIII
Post by: Dreams In Stardust on January 11, 2012, 03:41:39 pm
Or if anyone in this game is the best rush-down wise.
Beni's pretty good, you'll like his gameplay and setups.

Awesome, although maybe Shen-

EX Iori is great rushdown. Shen's still got it. Ryo's got good invuln and easy pressure tools as much as he has defensive advantages.

Yup, getting the game for sure in the future.
Title: Re: KOFXIII
Post by: Jmorphman on January 11, 2012, 05:36:19 pm
That's because KOF12 was meant to be a "reboot" of sorts, so they used old animations (Robert/Ryo's 94 stance, Terry's FF2 stance, etc) and they reused sprites from 12.  Personally I like how Joe's built now (nh), he looks like a genuine muay thai fighter.
I think it works in pretty much everyone's favor except for Joe. I really miss old Joe. New Joe doesn't even moon anyone. :'(
Title: Re: KOFXIII
Post by: Keku on January 11, 2012, 08:50:27 pm
Yeah I... actually do miss that. A lot. D:
Title: Re: KOFXIII
Post by: Luis Alejandro on January 11, 2012, 08:53:44 pm
I miss old Clark
Title: Re: KOFXIII
Post by: Cyanide on January 12, 2012, 12:20:35 am
I miss old new clark, where they'd really developed him as a grappler. I don't like old old new clark where he's back to his 94/95 incarnation. Bring back rolling cradle, bring back napalm stretch, bring back frankensteiner and the elbow followup. These things make clark Clark. He makes me think ralf v0.3 at the moment.
Title: Re: KOFXIII
Post by: Darkflare on January 12, 2012, 05:18:27 am
Netcode getting fixed, ... (http://shoryuken.com/2011/12/08/snk-at-work-on-kofxiii-netcode-patch-kofxiii-demo-now-available-on-xbox-live/)

Yea, has anything come up about this? I tried playing a few quick matches the other day and I didn't like that I got:
"Room has reached capacity"
"Room has closed"
"Could not find room"

like 10 times in a row.
As well as the obvious lag problems.

Oh and matching me with people 20 levels above me in ranked. NICE MATCHMAKING +1
Title: Re: KOFXIII
Post by: Kirishima on January 12, 2012, 05:50:21 am
Nope, same stuff.  At least against 2- bar opponents.

Question.  Is Clark this good?  I mean only one person was able to OCV me with him and his LP Grapple with Hyper Armor not even taking damage is absurd.

 
Oh and matching me with people 20 levels above me in ranked. NICE MATCHMAKING +1
You ain't gonna like Mortal Kombat matchmaking.

You have better chance meeting people at same level by making your own room.
Title: Re: KOFXIII
Post by: Luis Alejandro on January 12, 2012, 05:53:43 am
lol what? everyone online ps3 mortal kombat was garbage. And yes clark is that good, but you need meter to do anything in this game
Title: Re: KOFXIII
Post by: Darkflare on January 12, 2012, 06:54:54 am
You have better chance meeting people at same level by making your own room.

Funny, I got the lvl 30 while I was still lvl 8 when I did my own room after giving up joining another.
Title: Re: KOFXIII
Post by: Loona on January 12, 2012, 10:36:00 am
Bring back rolling cradle, bring back napalm stretch, bring back frankensteiner and the elbow followup. These things make clark Clark. He makes me think ralf v0.3 at the moment.

Well, Clark sill has the elbow follow-up on his SAB, and Ralf's so different from what he once was that the differences between both characters are even more pronounced.


As for the online issue of searching for a room and funding it full, when that happens I just create my own, problem solved - I usually have the game on arcade mode while I wait and rarely make it out of the character select screen before getting a challenge.


Mr Karate was released yesterday, and he feels awesome - then again, I'm not completely sure if he's actually faster than regular Takuma or I'm just more excited to use him, but combos certainly seem to come out more easily. Maybe I'm just spoiled by having a special uppercut as an option - I just know that AB cancel is going to give me trouble in the trials though.

And man, he's harsh in the few character intros I've seen so far <3
Title: Re: KOFXIII
Post by: Jmorphman on January 16, 2012, 08:46:01 pm
Question.  Is Clark this good?  I mean only one person was able to OCV me with him and his LP Grapple with Hyper Armor not even taking damage is absurd.
It's called auto-guard. >:[
Title: Re: KOFXIII
Post by: Koop on January 16, 2012, 08:55:36 pm
Trust Jmorphman to be incapable of answering a question.

Kirishima, he got a lot better in the console version, but I don't think he's anywhere close to the other grapplers.
Title: Re: KOFXIII
Post by: Jmorphman on January 16, 2012, 08:57:45 pm
Trust Jmorphman to be incapable of answering a question.
Well I don't know if Clark is good or not? I just know that it's called auto-guard, not hyper armor.

THIS IS ALL I AM GOOD FOR
Title: Re: KOFXIII
Post by: Cyanide on January 20, 2012, 01:08:37 am
Clark with the multipunches and the 3 hit punch combo that ralf normally had is WRONG WRONG WRONG.

They're the only 2 characters who i think are messed up badly. Clark is not enough like clark, ralf is not enough like ralf.

Hopefully they'll re-evolve/sprite them once they have a few more of the mainstays done in this style.
Title: Re: KOFXIII
Post by: ZeroInNothingness on January 20, 2012, 04:51:55 am
I personally think Ralf and Clark are fine; Clark feels really powerful with his command step and autoguard SAB/1-frame SAB, he has a good BnB from a cr.HP, and I don't think you'll be using too much cancels and meters with him unless you were trying to finish the opponent off.

Ralf, on the other hand, also has some good BnBs, but he differs from Clark since he...well...has HD combos (XD), and he has some good fundamentals (anti-air, dive attack, meter-gaining moves, etc.). Personally, though, I think Clark is better than Ralf...and my opinion is not biased from Bala using him (probably)
Title: Re: KOFXIII
Post by: Dreams In Stardust on January 20, 2012, 05:21:52 am
Well, I went ahead and looked up some Benimaru, and I gotta say, I'm kinda worried. He's missing a lot of moves I got used to. (Shinkuu Kakategowa, Chidori ripoff, launching clones of himself, etc.)

Title: Re: KOFXIII
Post by: walt on January 20, 2012, 06:07:06 am
Those are DMs, not standard specials that you need for gameplay, except Shinkuu Kakategoma, which is a command grab in a rush character. Unnecessary.
Title: Re: KOFXIII
Post by: S.D. on January 20, 2012, 06:10:16 am
Those are DMs
Moreover. Those DM come and go.
I can't see how you got "used to them"

Heck, wasn't Denei Spark CvS only?
Title: Re: KOFXIII
Post by: Jmorphman on January 20, 2012, 06:10:31 am
Those are DMs, not standard specials that you need for gameplay, except Shinkuu Kakategoma, which is a command grab in a rush character. Unnecessary.
Shinkuu Kakategoma is his spinny kick thing, and he already has his command grab in XIII. :P
Title: Re: KOFXIII
Post by: Dreams In Stardust on January 20, 2012, 06:13:44 am
Those are DMs
Moreover. Those DM come and go.
I can't see how you got "used to them"

Heck, wasn't Denei Spark CvS only?

I really liked using them, hush. :<
And one of my strategies involved using S.K.

And you're rigth, just remembered Denei Spark was CvS.
My brain is fried.
Title: Re: KOFXIII
Post by: Cyanide on January 20, 2012, 08:04:29 am
Clark may be powerful, but it doesn't mean he's clark. He's too punchy. Lose gatling punch and give him napalm stretch back.

I'd say drop the 3 punch thing and give him tackle, but they would have a lot of spriting to do that move. Mebbe later. Napalm stretch would do for now.
Title: Re: KOFXIII
Post by: walt on January 20, 2012, 08:50:36 am
Those are DMs, not standard specials that you need for gameplay, except Shinkuu Kakategoma, which is a command grab in a rush character. Unnecessary.
Shinkuu Kakategoma is his spinny kick thing, and he already has his command grab in XIII. :P
:omg: got mixed up. Still, Beni is effective without it ...

Title: Re: KOFXIII
Post by: Keku on January 20, 2012, 09:00:34 am
when the fuck are we getting that fucking patch
Title: Re: KOFXIII
Post by: S.D. on January 20, 2012, 09:16:30 am
Hahahaha.
If anything we'll only get a more accurate display of the opponent's connection, but other than that I don't see the netcode improving.
Title: Re: KOFXIII
Post by: Keku on January 20, 2012, 09:36:20 am
While netplay is one of many's main concerns, I was mostly adressing to the PS3 controllers issue and the RED Kick bug.
Being caught in the bug yourself isn't nice.

I have a local scene so netplay is the least of my worries.
(Though an improvement would be appreciated. And considering XII's netcode upgrade and the fact that '96 has less latency issues, it's not impossible and I remain hopeful.)
Control comfort, however, isn't.
Title: Re: KOFXIII
Post by: Duos.act on January 21, 2012, 12:32:44 am
Clark may be powerful, but it doesn't mean he's clark. He's too punchy. Lose gatling punch and give him napalm stretch back.

I'd say drop the 3 punch thing and give him tackle, but they would have a lot of spriting to do that move. Mebbe later. Napalm stretch would do for now.

Hell no.  Give him napalm stretch sure, but don't take away any of his shit.  That would be totally unnecessary.
Title: Re: KOFXIII
Post by: CF7 on January 21, 2012, 01:56:30 am
Speaking of old SNK backstory, yesterday I saw the Yuri/NESTS Kyo intro, and there they confirm if did take her a year to learn Kyokugenryu (Kyo says it can't be that good if it takes a year to learn, Yuri says it took a year because she's a genius)
I read somewhere, that the Kyokugenryu style is divided in levels, where the more advanced the student is, the more moves he learns and the heavier his training gets. Takuma thinks Yuri is good enough to advance to the next step (she is in the first), but she does not want to.
I miss old new clark, where they'd really developed him as a grappler. I don't like old old new clark where he's back to his 94/95 incarnation. Bring back rolling cradle, bring back napalm stretch, bring back frankensteiner and the elbow followup. These things make clark Clark.
It could benefit his design, since he is all bulky now. Ralf's design on the other hand, could be benefited if SNK made him, huh, less muscley than Clark in an eventual game...
Title: Re: KOFXIII
Post by: FeckFace on January 21, 2012, 02:22:04 am
It would make sense too if that happen. SNK can say he was takin' his shit easy.
Title: Re: KOFXIII
Post by: Loona on January 22, 2012, 05:20:39 am
Speaking of old SNK backstory, yesterday I saw the Yuri/NESTS Kyo intro, and there they confirm if did take her a year to learn Kyokugenryu (Kyo says it can't be that good if it takes a year to learn, Yuri says it took a year because she's a genius)
I read somewhere, that the Kyokugenryu style is divided in levels, where the more advanced the student is, the more moves he learns and the heavier his training gets. Takuma thinks Yuri is good enough to advance to the next step (she is in the first), but she does not want to.

The Kyokugenryuu article in the wiki used to have some silly division between sub-styles names with names resembling some of the specials, but never provided a source for that - doesn't seem very reliable, if that's what you're referring too.

Yuri's use of the style is a peculiar thing, between the one year thing, her moves differing considering from the other characters, and in a meta sort of way, borrowing specials from SF's ansatsuken characters (and usually replacing those after a few games too) - the latter might be part of the reason for Takuma's annoyance with her ("that's not what I taught you young lady, what the hell are you doing?!"), but at least in XIII at least a couple of characters comment that she should focus on the basics (at least King mentions she should get Ryo to help her with those when she beats her, iirc). Then there's the minor sub-plot about Ryo not being too keen on her learning the style in the first place, for which I never saw much of an explanation.

Ultimately, she does things her way. Yuri's a curious case anyway - I don't like the character much, but there's potential for some interesting stories to tell there. Like how she's sort of dating the guy on whom her family's financial health seems to rest (http://kofaniv.snkplaymore.co.jp/english/history/kof2001_story/index.php?num=kyokugenryu).


Sort of unrelated, but I found this today: http://www.inplayinteractive.net/inplay/eng/snk.html
Title: Re: KOFXIII
Post by: Bastard Mami on January 22, 2012, 05:43:11 am
I alwasy forget when robert is broke and when he is rich.

Also, I wantet to make a proper plot guide based off the endings, the kof anniversary site and the teams' ino story.
Title: Re: KOFXIII
Post by: Foobs on January 22, 2012, 06:23:39 am
I thought most of the endings (or at least the endings for the earlier games) were 'What if' scenarios, since many of them revolved around several teams achieving the same thing (e.g. every team beats Rugal on '95).

That being said I'd love to believe that Takuma stopped a mass destruction weapon with a haoh shokoken.
Title: Re: KOFXIII
Post by: Bastard Mami on January 22, 2012, 06:46:12 pm
usually, when a new kof came out (when that was yearly), a small piece of info was released, that's where we learned of geese still being alive , etc... most of these pieces impy that the endings happened, though unlike sfz3 in which everybody adn theri mother can beat dictator and not break anything in kof you just hae to disregard the beating rugal part.
Title: Re: KOFXIII
Post by: Loona on January 22, 2012, 09:31:55 pm
I alwasy forget when robert is broke and when he is rich.

I figure his financial situation is meant to match SNK(P)'s - he's panicked about it 2001, at least...
Title: Re: KOFXIII
Post by: Insigniawarfare on January 23, 2012, 04:49:47 am
So far my team is King, Andy, and Hwa. My Player skill is Lv. 17 and my highest character skill is Lv. 9 my record is Wins-136 to Loses-166 i have to say i need some more practice. I have lost some matches because of the lag issues and by people rage quitting and well as just getting my ass beat by higher ranked players thats my excuse.
Whats yall record so far?
 
Title: Re: KOFXIII
Post by: Seadragon77 on January 24, 2012, 03:05:31 pm
So far my team is King, Andy, and Hwa. My Player skill is Lv. 17 and my highest character skill is Lv. 9 my record is Wins-136 to Loses-166 i have to say i need some more practice. I have lost some matches because of the lag issues and by people rage quitting and well as just getting my ass beat by higher ranked players thats my excuse.
Whats yall record so far?
 

I rented the game via GameFly, mind you, so the record has been erased.

But, I only got two wins online (with my team of Hwa Jai, Terry and Ralf). One win was because the opponent gave up... he didn't ragequit, but after I took down his team's King, he just didn't gave a shit afterwards when I took down his other two guys with Hwa Jai.

The other win was a lucky one. Basically, I just suck online and I don't take losing at anything well.
Title: Re: KOFXIII
Post by: Darkflare on January 24, 2012, 06:43:12 pm
Checking up my player data.....I think the character use counter is bugged for the 3rd character you choose.....because I know for sure I've used Saiki more than 5 freaking times.

Ranked record is currently 58-48
Title: Re: KOFXIII
Post by: Kirishima on January 24, 2012, 08:43:43 pm
As of the first week of January my current record - 150/52 in Ranked.  Highest win streak is 25+.  Giving the game a break until a patch comes.
Title: Yeah I'll check my ranking later.
Post by: S.D. on January 24, 2012, 09:54:24 pm
Win records shouldn't really matter right now.
The game is unplayable online, seriously, I can't do fancy HD combos, screw that.

Edit:
99 W,  40 L
Title: Re: KOFXIII
Post by: Iced on January 25, 2012, 04:53:29 pm
they just released the option to buy colours for 2.5 bucks on psn.

The colour unlock is ridiculous as it is, versus doesnt count for the total of character uses so to unlock a character extra four lines of colours you would need to do something like 40 runs of arcade ,survival or time attack.
Title: Re: KOFXIII
Post by: Keku on January 25, 2012, 07:12:35 pm
versus doesnt count for the total of character uses
Yes it does.
That's how I unlocked my colors.
Title: Re: KOFXIII
Post by: Duos.act on January 25, 2012, 08:08:17 pm
Unfortunately mission mode, where I tend to spend lots of time doing survival and score attack runs, does not.
Title: Re: KOFXIII
Post by: Iced on January 25, 2012, 09:59:46 pm
versus doesnt count for the total of character uses
Yes it does.
That's how I unlocked my colors.
I was doing random team selects versus Loona, it only picked the tries from one of us.  =|
Title: Re: KOFXIII
Post by: Aldo on January 26, 2012, 05:30:47 am
I stopped playing the game due to the horrible netcode, wish it could get better :-\ still trying to get the colors and practicing as well  :P

Ranked, not too much: W 4 L 2
Player: W 18 L 20
Title: Re: KOFXIII
Post by: S.D. on January 26, 2012, 08:35:40 am
Well, as you can see, Random doesn't work.
Don't worry I learned that lesson the hard way.
Title: Re: KOFXIII
Post by: Loona on January 26, 2012, 10:56:37 am
versus doesnt count for the total of character uses
Yes it does.
That's how I unlocked my colors.
I was doing random team selects versus Loona, it only picked the tries from one of us.  =|

It was only counting the player 1 selections, at least as the portraits in the gallery were concerned.

But Versus mode certainly works - I suck at combos, so to get the 50 MAX Cancels trophy I've been using Versus mode team matches against the CPU (I hope that works, I'm only bothering to do 1 of those per day) and going through my least-used characters, and for those I barely touched before, when I reached 10 uses I'd get another line of colors in the Customize menu for that character.

Playing ranked matches doesn't seem to work though, sadly.
Title: Re: KOFXIII
Post by: Insigniawarfare on January 26, 2012, 02:46:20 pm
Ranked matches works as well thats how i got most of my colors.
Title: Re: KOFXIII
Post by: Loona on January 26, 2012, 03:25:57 pm
Ranked matches works as well thats how i got most of my colors.

At one point it seemed to work for me, as it seems to have contributed toward my getting all of andy's colors - when that happened I stopped using him there, and have always used a Takuma/Robert/King team, and after over 100 ranked matches using them, still no new colors other than an extra line, otherwise by now I would have switched at least one of them at this point to farm colors there for someone else.
Title: Re: KOFXIII
Post by: Bastard Mami on January 30, 2012, 11:18:25 pm
online patch is being rolled out for europe, it seems to be a good improvement.
Title: Re: KOFXIII
Post by: Loona on January 31, 2012, 12:41:53 pm
online patch is being rolled out for europe, it seems to be a good improvement.

It's certainly nice to be able to block single-bar connections when I create a room in Ranked mode, before I seemed to always get laggy connections from people in other continents.
Title: Re: KOFXIII
Post by: aokmaniac13 on January 31, 2012, 03:12:40 pm
Lose gatling punch and give him napalm stretch back.
But he has napalm stretch...  (followup from charge B,F + HP)

Napalm stretch is a bad move anyway, give us back FRANKENSTEINER
Title: Re: KOFXIII
Post by: Keku on February 01, 2012, 09:27:27 am
Ladies.
Patch is here.
Matchmaking is shit.
Games are a lot more playable now in my opinion.
Full 3rd party pad support on PS3.

FUCK.
Title: Re: KOFXIII
Post by: Darkflare on February 01, 2012, 06:54:19 pm
An option to decline matches would have been wonderful. They already added search options for when you're creating a room, so I'm sure they can add a decline match feature as well.
Title: Re: KOFXIII
Post by: Cyanide on February 01, 2012, 09:32:40 pm
I would like frankensteiner but it requires more spriting and i don't think they'll do it. TBH i really want tackle back but they're not going to sprite all the crap you do after it.

Edit: lol, edited post after a bit of thought. People reply so fast.
Title: Re: KOFXIII
Post by: Duos.act on February 01, 2012, 09:34:53 pm
No, napalm stretch is awful.  It's unsafe as hell and really isn't all that reliable.

I'd rather have moves that were functional and helpful than moves that "looked cool" and were "unique."
Title: Re: KOFXIII
Post by: Byakko on February 01, 2012, 09:43:41 pm
They don't seem to like anti-airs much anymore, looking at Joe's and Claw Iori's.
Title: Re: KOFXIII
Post by: Iced on February 01, 2012, 09:45:02 pm
is it just me or did the order select screen become weirdly laggy after the update?
Title: Re: KOFXIII
Post by: Keku on February 01, 2012, 10:09:34 pm
Yes.
Also, you can unlock colors through online play as well.
I mean you could before, but it was like, every character selection was only recognized once per online mode session. Now it's every fight.
Title: Re: KOFXIII
Post by: SnowShingo on February 02, 2012, 12:00:55 am
The online patch does make the select screen lag a bit, but I haven't run into any in-match lag, at least nothing immediately noticeable. It's also not connecting me to the one person in brazil who apparently stays online in ranked all the time, even if I have it set to SAME REGION. Which is also a plus.
Title: Re: KOFXIII
Post by: Jango on February 02, 2012, 04:59:32 am
Just bought the game today with a Gamestop giftcard a friend of a friend of mine gave me for Christmas (had to use it up somehow, hate that store). I heard this game is not easy to get into and if MC2's old "YOU DON'T KNOW HOW TO COMBO FOR SHIT IN KOF" comments from playing Sander's Lucky Glauber are valid here... God help me.
Title: Re: KOFXIII
Post by: Duos.act on February 02, 2012, 05:03:58 am
It's actually much easier than older KOF titles to combo with.  Timing is noticeable looser.  Good luck doing drive cancels online though.
Title: Re: KOFXIII
Post by: Keku on February 02, 2012, 05:06:35 am
The fuck are you talking about.
You could always do drive cancels online just fine, granted you have a sense of timing. And now it's even easier since the netplay is less shit.
Title: Re: KOFXIII
Post by: Iced on February 02, 2012, 04:04:58 pm
Faced jnp yesterday, even at one red bar the lag was there but was extremely decent with the new patch.

The select order screen now lags even in offline tho, which is kindof weird.
Title: Re: KOFXIII
Post by: Jango on February 03, 2012, 08:52:11 pm
I get the laggy screen offline as well. Weird. Hope they fix it.

After playing some online, I got my ass handed to me very quickly and that's when I realized I have to put more time investment into this game than SSFIV if I want to at least win a match every now and then. It's like SSFIV is a park and KOFXIII is a warehouse rave.
Title: Re: KOFXIII
Post by: NiO ErZeBeTh on February 03, 2012, 09:13:30 pm
someone knows if you get punished if you disconnect before you loose?

as an example, my bro was in the 4th place on online mode, later on he discovered that facing most of the other dudes is shit, because when they are at seconds to loose, they just disconnect from the battle and they "don't loose" and that's how they were getting too muchs wins and a high rank

the worst of all, some of them are proud of getting a rank cheating  >:(
(elsy_mileena is my bro)
(http://i973.photobucket.com/albums/ae215/nioexe/NiO%20Burradas%20-%20Variadp/ELSY.png)

will tell him about the netcode fix and hope the cheaters get punished (it worked in MK9 too, but they fixed that issue)

btw I just discovered Soul Neji blah blah blah is from Mexicali too, that just help to the stereotype of "latins play KOF better than anyone" unless he was cheating xD
Title: Re: KOFXIII
Post by: Aldo on February 03, 2012, 09:17:28 pm
oh the patch is finally out, will try some online matches tomorrow to see the improvements in that  :)
Title: Re: KOFXIII
Post by: walt on February 03, 2012, 09:33:28 pm
It's like SSFIV is a park and KOFXIII is a warehouse rave.
Yes.

Title: Re: KOFXIII
Post by: S.D. on February 06, 2012, 07:26:57 am
http://shoryuken.com/2012/02/05/snk-playmore-announces-kofxiii-climax-japanese-location-tests-begin-this-weekend/
Title: Re: KOFXIII
Post by: Duos.act on February 06, 2012, 07:35:55 am
I'm expecting that to be Japan only since arcades don't really exist in the US to the extent that they do in Japan.

*inb4baselesswishlistingandpeopleexpectingnewcharacters*
Title: Re: KOFXIII
Post by: hjk on February 06, 2012, 07:43:55 am
*inb4baselesswishlistingandpeopleexpectingnewcharacters*
Deserves its own thread for said reason. I nearly did it myself.
Title: Re: KOFXIII
Post by: Duos.act on February 06, 2012, 07:45:35 am
It's not happening.  All this is is SNK making sure that the arcade plays like the console. 
Title: Re: KOFXIII
Post by: Bastard Mami on February 06, 2012, 08:02:37 am
1.2
Title: Re: KOFXIII
Post by: Darkflare on February 06, 2012, 08:06:09 am
Well, since their doing location tests, they're probably going to re-balance what the console version balanced. If that's the case, we can expect a balance patch in the future.


That's a shame, because I would have wanted Adel and Oswald.


Edit: I just realized. Doesn't Sony USA have that "Make them speak in our language or no disk release" going on? I'm surprised Console KOF XIII doesn't have Engligh dubs.
Title: Re: KOFXIII
Post by: Duos.act on February 06, 2012, 08:22:57 am
Don't get your hopes up for anything.  Remember, SBO is coming up.  SNK has done this before with KOF 02 UM, the most they will change is likely to just be bug removals.
Title: Re: KOFXIII
Post by: Aldo on February 06, 2012, 08:29:34 am
Had a terrible after a long period of not playing this, 1 win 10 loses  :( well I guess I'll need to practice a lot. The Netcode is less shitty than before actually
Title: Re: KOFXIII
Post by: Insigniawarfare on February 06, 2012, 04:45:51 pm
someone knows if you get punished if you disconnect before you loose?

as an example, my bro was in the 4th place on online mode, later on he discovered that facing most of the other dudes is shit, because when they are at seconds to loose, they just disconnect from the battle and they "don't loose" and that's how they were getting too muchs wins and a high rank

the worst of all, some of them are proud of getting a rank cheating  >:(
(elsy_mileena is my bro)
(http://i973.photobucket.com/albums/ae215/nioexe/NiO%20Burradas%20-%20Variadp/ELSY.png)

will tell him about the netcode fix and hope the cheaters get punished (it worked in MK9 too, but they fixed that issue)

btw I just discovered Soul Neji blah blah blah is from Mexicali too, that just help to the stereotype of "latins play KOF better than anyone" unless he was cheating xD

I now just notice that, i thought they were rage quitting lol.

Edit: They need to start adding some type of penalty in fighting games when they quit like that.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------

Before the patch came out any time that i was lagging fighting against some one, the background was always moving faster then the the actual characters i thought that was funny. I think that was the actual server though and not just people with bad connection I dont know.
I played a higher rank person the other day and the background actually started to lag with the characters even before the match their connection had three green bars I was mad when i lost and saw that.
Title: Re: KOFXIII
Post by: hjk on February 07, 2012, 04:50:24 am
It's not happening.  All this is is SNK making sure that the arcade plays like the console.
Don't get your hopes up for anything.  Remember, SBO is coming up.  SNK has done this before with KOF 02 UM, the most they will change is likely to just be bug removals.
If that's true, SNK has the worst business model I've ever seen.

Title: Re: KOFXIII
Post by: Moon Girard on February 07, 2012, 04:56:40 am
Considering the fact the Aracade version is getting 5 characters it never had why add any more.
Title: Re: KOFXIII
Post by: Duos.act on February 07, 2012, 05:01:15 am
It's not happening.  All this is is SNK making sure that the arcade plays like the console.
Don't get your hopes up for anything.  Remember, SBO is coming up.  SNK has done this before with KOF 02 UM, the most they will change is likely to just be bug removals.
If that's true, SNK has the worst business model I've ever seen.



"Fans" like you make me sick.  You're only interested in the game as long as new characters are being added.  You don't care about gameplay, you don't care about competition or strategy, you just care about getting more shit.  Only in your sad, deluded world would updating the arcade version so people who play in arcades, WHICH IS WHERE SNK MADE THEIR NAME, can have the same game as people who play on consoles.

Fuck you.
Title: Re: KOFXIII
Post by: oraora? on February 07, 2012, 06:07:34 am
I hope the fix patches are free of charge if there are any for the console as I got the American's Version and the PSN money cost a bomb in my local country :(
Title: Re: KOFXIII
Post by: hjk on February 07, 2012, 07:03:38 am
It's not happening.  All this is is SNK making sure that the arcade plays like the console.
Don't get your hopes up for anything.  Remember, SBO is coming up.  SNK has done this before with KOF 02 UM, the most they will change is likely to just be bug removals.
If that's true, SNK has the worst business model I've ever seen.
"Fans" like you make me sick.  You're only interested in the game as long as new characters are being added.  You don't care about gameplay, you don't care about competition or strategy, you just care about getting more shit.  Only in your sad, deluded world would updating the arcade version so people who play in arcades, WHICH IS WHERE SNK MADE THEIR NAME, can have the same game as people who play on consoles. Fuck you.

Way to point a finger without even knowing me. Well, before you finish telling me who I am, let me give you a few fun facts about myself.
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty

I was actually hoping to see what the gameplay/sprites for characters like Duck King, Geese, Rugal, or Mukai would be like.

Would it be fair for me to call you someone who takes video games too seriously?
Title: Re: KOFXIII
Post by: Cyanide on February 07, 2012, 07:12:41 am
Losing should be worth a loss. Rage quitting after more than 5 seconds of gameplay should count as 2 losses. Or more. If you ahve the bad luck to disconnect i would say tough shit.

5 seconds is not enough time to say "wow i'm doomed" but it should be enough for you to go "oh fuck wrong battle".

You will still get people mangling the system regardless of how you deal.
Title: Re: KOFXIII
Post by: Mgbenz on February 07, 2012, 10:29:58 am
It's not happening.  All this is is SNK making sure that the arcade plays like the console.
Don't get your hopes up for anything.  Remember, SBO is coming up.  SNK has done this before with KOF 02 UM, the most they will change is likely to just be bug removals.
If that's true, SNK has the worst business model I've ever seen.



"Fans" like you make me sick.  You're only interested in the game as long as new characters are being added.  You don't care about gameplay, you don't care about competition or strategy, you just care about getting more shit.  Only in your sad, deluded world would updating the arcade version so people who play in arcades, WHICH IS WHERE SNK MADE THEIR NAME, can have the same game as people who play on consoles.

Fuck you.

Do you EVER listen to yourself?
Title: Re: KOFXIII
Post by: Byakko on February 07, 2012, 11:08:57 am
Saying SNK's business model was the worst ever just because they're updating the arcade to the same level as the console WAS stupid shit.
Title: Re: KOFXIII
Post by: hjk on February 07, 2012, 01:03:47 pm
I'd call it a wasted opportunity.

And obviously I've seen worse. Borders Book store. I miss them so much  :'(
Title: Re: KOFXIII
Post by: walt on February 07, 2012, 03:13:31 pm
http://game.snkplaymore.co.jp/official/kof-xiii/climax/

WTF Manly Saiki Artwork o_O
Title: Re: KOFXIII
Post by: Titiln on February 07, 2012, 03:16:36 pm
You're only interested in the game as long as new characters are being added.  You don't care about gameplay, you don't care about competition or strategy, you just care about getting more shit.
I was actually hoping to see what the gameplay/sprites for characters like Duck King, Geese, Rugal, or Mukai would be like.
mc2 wasn't far off
Title: Re: KOFXIII
Post by: hjk on February 07, 2012, 07:56:57 pm
You're only interested in the game as long as new characters are being added.  You don't care about gameplay, you don't care about competition or strategy, you just care about getting more shit.
I was actually hoping to see what the gameplay/sprites for characters like Duck King, Geese, Rugal, or Mukai would be like.
mc2 wasn't far off
Hi Titiln.

I guess my spoilers meant nothing nor did the fact that I've never played the game. Videogame-wise I've delegated myself to simply watching tournaments (aka following stategies/competitions) and seeing what the characters are like. I'm not too sure why you're saying that MC2 wasn't far off, so could you explain?
Title: Re: KOFXIII
Post by: Byakko on February 07, 2012, 08:00:56 pm
MC2 was saying that you only care if there are new characters, and you respond that you care if they add... new characters, "like Duck King, Geese, Rugal, or Mukai". Sounds about right to me - in fact I don't know what part you think makes a difference (your spoilers don't).
The point of this update, as far as we know at the moment, is to make sure the arcade version is as good as the console version. That's very important, especially for SNK. I certainly would like it if they added Adel or some other character, but at the moment, that's not the point. They're updating the system so it plays like the console version. It's important, it's good. If you only care if there are new characters, then you can just ignore this update.
Title: Re: KOFXIII
Post by: hjk on February 07, 2012, 08:15:00 pm
MC2 was saying that you only care if there are new characters, and you respond that you care if they add... new characters, "like Duck King, Geese, Rugal, or Mukai". Sounds about right to me - in fact I don't know what part you think makes a difference (your spoilers don't).
No, his quote also said that I don't care about competition, strategy, nor gameplay, am I right? In that regard he is wrong.
He also made the implication that I care nothing about the arcade, where, quote, "SNK MADE THEIR NAME."
But in the specific part of quote that you guys are referring to where he said that "you just care about getting more shit." I'm replying that that can't be true because I am essentially getting nothing i.e. why I said I don't own the console nor the game.

The point of this update, as far as we know at the moment, is to make sure the arcade version is as good as the console version. That's very important, especially for SNK. I certainly would like it if they added Adel or some other character, but at the moment, that's not the point. They're updating the system so it plays like the console version. It's important, it's good. If you only care if there are new characters, then you can just ignore this update.
And I'm replying that that's great. I still say that it was a wasted opportunity to add more characters. That doesn't necessarily mean so that it will appeal to me, it could also attract more people who had been wishing to see certain unincluded characters get XIII-ified. To my knowledge, there were a lot...
Title: Re: KOFXIII
Post by: Moon Girard on February 07, 2012, 08:22:42 pm
They are adding 5 characters not in the aracade version how is it a wasted opportunity so your saying SNK is suppose to make more characters for a update to make the arcade and console version equal so it doesn't make this opportunity wasted but in doing so makes the arcade and console version different. The arcade players may be happy with just getting 5 characters they couldn't use without owning a console.
Title: Re: KOFXIII
Post by: hjk on February 07, 2012, 08:26:45 pm
I see. That's great.

Either way, our argument is really about how much of a leecher I am.  I'm still waiting for a proper explanation about why MC2 was supposedly right.
Title: Re: KOFXIII
Post by: walt on February 07, 2012, 09:01:06 pm
Well, he put it on the table, and you pretty much confirmed it. Nothing to discuss there.
Title: Re: KOFXIII
Post by: Darkflare on February 07, 2012, 09:48:48 pm
I'm kinda wondering why we're reading arguments about a video game from someone that admitted that he doesn't play video games in the first place.
Title: Re: KOFXIII
Post by: hjk on February 08, 2012, 04:21:45 am
I'm kinda wondering why we're reading arguments about a video game from someone that admitted that he doesn't play video games in the first place.
It's because they know something you don't. In essence, they know they're wrong, but they have ulterior motives for keeping up this debate.

Well, he put it on the table, and you pretty much confirmed it. Nothing to discuss there.
Would you care to explain your reasoning?
Title: Re: KOFXIII
Post by: Byakko on February 08, 2012, 09:36:06 am
He said you only care about new characters and not about gameplay and strategies. You replied saying you only cared if they added new faces like Duck King, Geese etc. and you hadn't played in years, you don't even have a console.
What you said is a 100% confirmation of what he said. I don't understand what part of your post you think contradicts what he said. Do you care about strategy and gameplay ? Do you not care about more characters ?
Title: Re: KOFXIII
Post by: hjk on February 08, 2012, 02:54:44 pm
He said you only care about new characters and not about gameplay and strategies. You replied saying you only cared if they added new faces like Duck King, Geese etc.
I did not reply saying that I "only care" if they add new faces.
The information I've given does not provide sufficient enough proof for you to conclude that I "only care" for new characters and that I 'do not' care about gameplay nor strategy.'

My point is this - I watch KOF tournaments and do not play. In other words, I observe what types of strategies the players use (minus the fact that I also listen to the commentary) and observe what abilities the characters have.  It is true that I think that SNK missed a great opportunity to add new characters and that I said I am interested in what the new characters' gameplay(s) would be like, but with that information one cannot consequently infer that I 'do not' care about gameplay nor strategy. Obviously, given the rest of the information, I care about both.


What you said is a 100% confirmation of what he said. I don't understand what part of your post you think contradicts what he said. Do you care about strategy and gameplay ? Do you not care about more characters ?
How is it "100%" confirmation? What I initially replied with provides no real opinion about whether or not I care about gameplay/strategy so how can that be confirmation. I'm not sure why you're ignoring the other aspects of his post.
Could it be possible that I still care about gameplay/strategy while being upset by the fact that SNK did not add in a few of my favorite characters? I'm still free to watch tournaments with Kyo, Kensou, etc. and if I played, I could still play with those characters while being satisfied with both the gameplay and the strategies, but that doesn't mean that I couldn't still be hoping for new characters nor does it mean that I don't think that SNK made a bad choice by denying potential additions.
Title: Re: KOFXIII
Post by: Bastard Mami on February 08, 2012, 04:12:25 pm
i actually hope snk does not add anymore new characters, while I don't expect snk to go back to the yearly releases I prefer it if they save the new characters for a possible future iteration of kof.
Title: Re: KOFXIII
Post by: MellyInChains on February 08, 2012, 04:14:11 pm
i just hope they don't do something stupid like mr. karate again...
Title: Re: KOFXIII
Post by: Koop on February 08, 2012, 06:33:21 pm
Agreed with [E]. I would prefer that they started work on a new KOF, rather than make bunch of KOF 13s with a few more characters.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on February 08, 2012, 06:35:37 pm
i just hope they don't do something stupid like mr. karate again...

They'll add Kusanagi :D
Title: Re: KOFXIII
Post by: MellyInChains on February 08, 2012, 06:42:36 pm
nooooooo don't do that either! i've had enough kyo to last me a lifetime!

but not enough lin or heavy d
Title: Re: KOFXIII
Post by: Jango on February 08, 2012, 07:10:22 pm
We should petition SNK to bring back the USA Sports Team. I'd give my left nut for Lucky Glauber and Heavy D.

Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: Darkflare on February 08, 2012, 09:59:01 pm
i just hope they don't do something stupid like mr. karate again...

They'll add Kusanagi :D

Please...

They'll add Mr. Karate II
Title: Re: KOFXIII
Post by: Cyanide on February 08, 2012, 10:20:46 pm
Shin Mr Karate you mean.
Title: Re: KOFXIII
Post by: Keku on February 08, 2012, 10:23:46 pm
But Mr. Karate is already Shin Mr. Karate.
Title: Re: KOFXIII
Post by: GOH on February 09, 2012, 12:13:39 am
Honto ni Katta Mr. Karate.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on February 09, 2012, 12:15:03 am
i would really like to see Adelheid again. They remade his KOF 2003 Sky Noah stage already, gave him a part in the storyling and even planned to make him a playable KOF XIII character and created a few artworks already like his winning pose below

(http://www.game-art-hq.com/wp-content/uploads/2011/10/Adelheid-Bernstein-KOF-XIII-Win-Pose-Lineart-Unused.jpg)
Title: Re: KOFXIII
Post by: Keku on February 09, 2012, 12:26:48 am
Concept art is just what it is. Concept art.
Title: Re: KOFXIII
Post by: Cyanide on February 09, 2012, 12:40:23 am
That's what they called the one in SvC. I thought Mr Karate just referred to him having the mask on as Ryo has taken the role previously.
Title: Re: KOFXIII
Post by: Byakko on February 09, 2012, 12:47:15 am
Honki ni Natta, no honto.
SvC Shin Mr. Karate = Takuma in serious mode = Mr. Karate (DLC version) in KoFXIII, Mr. Karate II = Ryo in Wild Ambition, KoFMI2 and NGBC.
Title: Re: KOFXIII
Post by: Loona on February 09, 2012, 11:54:26 am
i just hope they don't do something stupid like mr. karate again...

We are now enemies!  >:(


They'll add Mr. Karate II

AllMost of my money! I'm OK with this, there are lots of Ryo moves from previous KoF that didn't make it to this game anyway.
In the icon you get when you complete a time trial with Mr Karate, you see both Mr Karates, but curiously the Ryo version seems to have a handlebar moustache - maybe a beard like this FFWA and MI2 version was intended but doesn't quite look like it due to the size of the pic and him looking away, but it would be funny to see that look making it to a game.
Title: Re: KOFXIII
Post by: Moon Girard on February 09, 2012, 08:49:42 pm
http://shoryuken.com/2012/02/09/snk-playmore-releases-partial-kofxiii-climax-change-log-simplified-input-video/
Title: Re: KOFXIII
Post by: S.D. on February 09, 2012, 09:42:51 pm
Thank god. Simplified inputs are great, now I'll stop dropping rekkas during HD combos.
Title: Re: KOFXIII
Post by: Luis Alejandro on February 09, 2012, 10:36:44 pm
They would do this right when I pick the game back up again.
Title: Re: KOFXIII
Post by: Bastard Mami on February 09, 2012, 10:45:02 pm
http://shoryuken.com/2012/02/09/snk-playmore-releases-partial-kofxiii-climax-change-log-simplified-input-video/
so,instead of a direct console port they are fixing the current console bugs, that's nice since it means that both the arcade and the console versions will be uptodate.
Title: Re: KOFXIII
Post by: Jango on February 10, 2012, 08:24:12 am
Iiiiiiiiced :'(
Title: Re: KOFXIII
Post by: Iced on February 10, 2012, 06:26:56 pm
Come at me bro!

Lag was unexpectedly good even at red bar, only a couple of slowdowns.
Title: Re: KOFXIII
Post by: Jango on February 10, 2012, 10:27:55 pm
Remember all the times I played Raiden and did Giant Bomb? I was trying to Drive Cancel into Raiden Bomb :(
Still GG, and I'm glad to see I'm not the only one who makes shirtless palettes.
Title: Re: KOFXIII
Post by: Iced on February 10, 2012, 10:46:21 pm
I ate every single one of those. Im better with benimaru, joe, terry and robert.  Weirdly enough i dont particularly like those chars, but their movestyle fits my fighting style the best.
You were having trouble adapting to joe.
Title: Re: KOFXIII
Post by: Jango on February 10, 2012, 10:57:03 pm
Just like I wasn't expecting to like Raiden, but whatev. And yes, Joe TERRIFIED me
Title: Re: KOFXIII
Post by: walt on February 11, 2012, 01:13:29 am
I ate every single one of those. Im better with benimaru, joe, terry and robert.  Weirdly enough i dont particularly like those chars, but their movestyle fits my fighting style the best.
[Characters that have working combos with QCF/QCB movements]

YEAH, THAT'S A STYLE!!

Title: Re: KOFXIII
Post by: Iced on February 11, 2012, 01:17:06 am
or, high pressure characters that are able to cover both air and ground and with whom I can trick opponents into thinking im doing something else next.
My favorite char to pick is still ralf but he isnt as good here as he was before he got x box huge. Leona is still pretty good with her aerial fireball for an ex and ryuji is gone so I cant use him to counter shit.
Title: Re: KOFXIII
Post by: Jango on February 11, 2012, 12:19:35 pm
Any tips on playing Raiden well? Most of what I see is either mindgaming Headcrusher or setting up Dropkick (although the strategies for that diminished since its nerf from the arcade version), and really the only thing I figured out on my own is Drive Cancelling Giant Bomb -> Raiden Bomb.
Title: Re: KOFXIII
Post by: TempesT on February 11, 2012, 01:05:05 pm
http://wiki.shoryuken.com/The_King_of_Fighters_XIII/Raiden#Tips_and_Tricks
Title: Re: KOFXIII
Post by: Loona on February 14, 2012, 12:22:59 pm
Interesting times (http://forums.majorleaguegaming.com/topic/264727-mlg-to-pick-up-king-of-fighters-xiii/) - apparently KoF videos got taken down in Major League Gaming's name, but they're denying involvement for the time being, implying that Youtube's overreacting.
I never expected KoF to get this kind of attention, even with it being in EVO - I'm curious to see how this develops...
Title: Re: KOFXIII
Post by: c001357 on February 14, 2012, 03:00:05 pm
kof now ESPORTS material??? what is going on
Title: Re: KOFXIII
Post by: Bastard Mami on February 14, 2012, 04:00:16 pm
just take a look at the people who play the games, people who play kof are slim and handsome, while capcom series players are fat and ugly (and 3d fighting game players are just ugly, capcom players use to be only fat before capcom went 3d).
Title: Re: KOFXIII
Post by: Insigniawarfare on February 21, 2012, 04:13:30 pm
Today the Unlock Key Pack has been released,  This pack allows you to unlock the following downloadable content:  "Unlock Customize Colors", "Unlock Customize Icons", "Unlock Gallery", "Billy Kane", and "Saiki (Human Form)". ALL IN ONE

PSN - not sure
XBL - 560 MSP
Title: Re: KOFXIII
Post by: hadou okama on February 21, 2012, 04:19:56 pm
just take a look at the people who play the games, people who play kof are slim and handsome, while capcom series players are fat and ugly (and 3d fighting game players are just ugly, capcom players use to be only fat before capcom went 3d).

lol... just imaging Raiden playing SFIV on arcade

Title: Re: KOFXIII
Post by: JustNoPoint on February 22, 2012, 01:12:16 am
Does anyone else have KOF Encounter for the I-phone, and are you able to encounter people anymore? For the last 5 days it has not had any encounters and I con't find any info on the net to tell if it's my issue or a global one.
Title: Re: KOFXIII
Post by: TempesT on February 22, 2012, 01:18:32 am
It's probably a "no one is playing this game" issue.
Title: Re: KOFXIII
Post by: Jango on February 22, 2012, 10:16:24 am
I finally got enough colors for Billy Kane to make a BRAZILLY KANE palette (Green Skin, Blue Overalls, and Yellow Everything Else)
Title: Re: KOFXIII
Post by: Loona on February 22, 2012, 01:39:13 pm
Does anyone else have KOF Encounter for the I-phone, and are you able to encounter people anymore? For the last 5 days it has not had any encounters and I con't find any info on the net to tell if it's my issue or a global one.

It's apparently not for sale available (it's supposed to be free) in this corner of Europe :(
Title: Re: KOFXIII
Post by: walt on March 06, 2012, 04:03:52 pm
So, being the lazy ass I am, I paid the DLC for all the colors to customize.

I can tell it was a good investment, knowing it was so cheap. Having a blast.
Title: Re: KOFXIII
Post by: Loona on March 06, 2012, 07:02:02 pm
I'm using those purchases as a sort of save, as in, after unlocking Billy, Saiki, all of the gallery, I bought those things in the online store so that if my PS3 breaks (happened before), I won't have to unlock them all over again (well, and I don't need a lot of excuses to throw money at SNK). Not done with all the colors yet (I'll just unlock them by trying out the corresponding characters online), but when I do, they're getting the same treatment.

The icons, however, are gonna be trouble - the only ones left are for the trials (the trial trophies and the 10 ranked match wins in a row are the only ones left for me), and those will be trouble. Oddly, I did manage to pull off 5 of a character's trials - Daimon's, of all people, and I generally suck at grapplers...

Not sure if I'll crack and up up buying those icons, but I'll see if I can manage a new trial a day...


One small thing I'll probably use  to help me pick mains is the stat screens under Character Data - it keeps track of how many times you've fought online and your win ratio. Even after all this time I'm yet to pick a main, since I haven't used everyone online yet to see how I manage against human players with any character, but the data in those screens should help keep things in perspective. For one, I'm doing a lot better with NESTS Kyo than I expected (60% win ratio), so when in doubt about the trials to attempt, I try his.
I'll probably manage to get some offline training this weekend though, maybe that'll also be illuminating.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 12, 2013, 08:38:14 pm
RISE FROM THE GRAVE

http://store.steampowered.com/app/222940/

Quote
・NETWORK:
"THE KING OF FIGHTERS XIII Steam Edition" now features vastly improved netcode that will provide you with the most comfortable online experience yet! The new netcode features improved communication speeds between you and your opponent, and also tailors your online experience according to your PC environment!

Quote
・NETWORK:
"THE KING OF FIGHTERS XIII Steam Edition" now features vastly improved netcode that will provide you with the most comfortable online experience yet! The new netcode features improved communication speeds between you and your opponent, and also tailors your online experience according to your PC environment!

Quote
vastly improved netcode

Also betatesting.
Title: Re: KOFXIII
Post by: Mechy on August 12, 2013, 08:39:21 pm
YES
Title: Re: KOFXIII
Post by: Retro Respecter on August 12, 2013, 09:34:32 pm
It won't be long before someone does the "Yes" dance.
Title: Re: KOFXIII
Post by: walt on August 12, 2013, 09:46:05 pm
 :bison:

(http://1.bp.blogspot.com/-RBk4rppomXs/UJkwel1LsaI/AAAAAAAADTQ/JH_sjMZM1VI/s1600/bryan+yes.gif)
Title: Re: KOFXIII
Post by: Websta on August 12, 2013, 09:48:33 pm
All of YESHS!!
Title: Re: KOFXIII
Post by: GOH on August 12, 2013, 09:58:52 pm
[avatar]http://i.imgur.com/f0gKu36.jpg[/avatar]
YESSSSSSSSSSSSSSSSSSSSSSS
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on August 12, 2013, 10:04:33 pm
(http://imageshack.us/a/img19/6007/ug0eb9a0.gif)
Title: Re: KOFXIII
Post by: SlySuavity on August 12, 2013, 11:06:17 pm


Haven't got around to playing KOF XIII on console yet, but damn it all if I don't start now on Stream. ^^
Title: Re: KOFXIII
Post by: Sinnesloschen on August 12, 2013, 11:17:30 pm
YES.
Title: Re: KOFXIII
Post by: Aldo on August 12, 2013, 11:20:18 pm
And this is where I feel bad for not having Steam :( ... ... okay, I´m out. I´m happy for KOF XIII thought.
Title: Re: KOFXIII
Post by: DMK on August 12, 2013, 11:30:37 pm
Quote

    Recommended:
        OS: Windows7
        Processor: Intel Core i5 2300 and up
        Memory: 4 GB RAM
        Graphics: GeForce GTS 250 ,VRAM: 512MB and up
        DirectX: Version 9.0c
        Hard Drive: 5 GB available space
        Sound Card: DirectSound, DirectX9.0c Compatible Audio


It runs on a damn toaster. HOLY SHIT.  :thurman:
Title: Re: KOFXIII
Post by: MightyKombat on August 12, 2013, 11:31:38 pm
Standard price is £22? D: I need more monies dammit ebay
Title: Re: KOFXIII
Post by: Bastard Mami on August 12, 2013, 11:36:10 pm
applyed for beta testing, it is weird that they did not ask anything bandwidth related.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 12, 2013, 11:47:38 pm
Quote

    Recommended:
        OS: Windows7
        Processor: Intel Core i5 2300 and up
        Memory: 4 GB RAM
        Graphics: GeForce GTS 250 ,VRAM: 512MB and up
        DirectX: Version 9.0c
        Hard Drive: 5 GB available space
        Sound Card: DirectSound, DirectX9.0c Compatible Audio


It runs on a damn toaster. HOLY SHIT.  :thurman:

You mean

Quote
Minimum:
OS: Windows XP
Processor: Intel Pentium4 2.0 GHz and up
Memory: 1 GB RAM
Graphics: GeForce 9500 GT ,VRAM: 256MB and up
DirectX: Version 9.0c
Hard Drive: 5 GB available space
Sound Card: DirectSound, DirectX9.0c Compatible Audio
Title: Re: KOFXIII
Post by: walt on August 12, 2013, 11:49:11 pm
Apparently you can run it in current gen BLENDERS.

I like it. I might buy this (again?)
Title: Re: KOFXIII
Post by: oroqi on August 13, 2013, 12:26:27 am
applyed for beta testing, it is weird that they did not ask anything bandwidth related.

yeah i thought the same thing. for me i look an easy recruitment for an Closed Beta Test. is that how CBT works?
Title: Re: KOFXIII
Post by: MightyKombat on August 13, 2013, 12:49:58 am
I applied too. I'm sure my lappy can handle it with the requirements it needs.

Thanks SNK
Title: Re: KOFXIII
Post by: DMK on August 13, 2013, 01:11:17 am

I mean sure, Minimum is usually always decent enough to run off a potato, but thats the freaking Recommended bah gawd. Effectively, anyone here can run it, which is awesome.  :2thumbsup:
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 13, 2013, 03:09:06 am

I mean sure, Minimum is usually always decent enough to run off a potato, but thats the freaking Recommended bah gawd. Effectively, anyone here can run it, which is awesome.  :2thumbsup:

an Intel Core i5 PC is far from being a toaster. Heck I'm still using a dual core here, THIS is a toaster :|
Title: Re: KOFXIII
Post by: Memo on August 13, 2013, 03:21:36 am
Fuck yeah cant wait to get this,  the taito emulator version is always bugging out on me.
Title: Re: KOFXIII
Post by: DMK on August 13, 2013, 03:31:18 am
an Intel Core i5 PC is far from being a toaster. Heck I'm still using a dual core here, THIS is a toaster :|

but i have like 2 laptops that run on core 15's. Thats like 400-600 tops. Cheaper if you shop around. It feels like a very universal thing by now. Still, decent enough for the past few years im sure anyone can match both minimum and recommended. Hope they do more games like this, especially stuff like Skullgirls. its awsome.
Title: Re: KOFXIII
Post by: Xhominid on August 13, 2013, 04:01:50 am
I'm honestly looking forward to the Steam version.
I hope to get some extra cash so I can quickly just buy a 20$ card with the 5$ I still have from buying SkullGirls.
Title: Re: KOFXIII
Post by: K.O.D on August 13, 2013, 01:26:47 pm
oh god i need to acquire the funds to buy this right now
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on August 13, 2013, 01:29:10 pm
Cool stuff that they included the DLC characters in the pc port too. I did not buy the dlc  for ps3 but will grab the pc version sooner or later.
Title: Re: KOFXIII
Post by: Sinnesloschen on August 13, 2013, 01:30:44 pm
At first, I was hype that I could play it on my PC. Then a friend gifted me it and I was incredibly hype. After that, I discovered that the DLC characters are packaged with it and I officially fangasmed.
Title: Re: KOFXIII
Post by: MightyKombat on August 13, 2013, 01:39:04 pm
Well lucky you. I need money bad

Title: Re: KOFXIII
Post by: Sinnesloschen on August 13, 2013, 01:42:27 pm
Now to get a bigger hard drive so I can install it (when it comes out) without having all of 1 gig of free space. >_<
Title: Re: KOFXIII
Post by: Pal on August 13, 2013, 04:31:16 pm
but i have like 2 laptops that run on core 15's.

Cool. Now come to live to a third world country like mine and Rednavi's. i3's have JUST become a standard for budget PCs with i5's being a standard for higher-end and dedicated gaming PCs, while the more common person (read: people who only go on Facebook with their 6 year old PCs) still have single core CPU.

If you think an i5 is a toaster then you've seen NOTHING.

ONTOPIC: This is pretty cool news. KOF XIII was on that old Steam list leak along with KOF2002UM which now raises the question. 02UM WHEN?
Title: Re: KOFXIII
Post by: Loona on August 13, 2013, 11:28:53 pm
After that, I discovered that the DLC characters are packaged with it and I officially fangasmed.

Hopefully this means they're also applying the Climax arcade updates - not a lot of changes, but some polish on some detected oversights from the previous home releases is always nice.

Pre-ordered, of course.
Title: Re: KOFXIII
Post by: Larry on August 14, 2013, 07:41:34 am
"Vastly Improved Netcode" We can only hope right?
Title: Re: KOFXIII
Post by: Duos.act on August 14, 2013, 07:46:41 am
I think fucking anything would be "vastly improved" over the abomination of the console netcode.
Title: Re: KOFXIII
Post by: S.D. on August 14, 2013, 10:53:14 am
To be fair, they promised the same after XII and the only thing they really did to improve the netcode in XIII was to remove lobbies. You can't blame people for being careful when it comes to KOF and its terrible reputation with netcode.
Title: Re: KOFXIII
Post by: c001357 on August 14, 2013, 12:13:29 pm
doubting snk's ability to program a functioning netcode is natural but a pc release makes having a third party patch be a non-zero possibility. that and the dlc characters included at that price. its a good deal.
Title: Re: KOFXIII
Post by: NGeo on August 14, 2013, 02:13:55 pm
Im curious more about the optimization , if they cant get that right they are screwed because the Arcade Port of the game is basically a pc game and its optimized aweosme .
Title: Re: KOFXIII
Post by: Red Comet Tyson on August 14, 2013, 02:56:43 pm
but i have like 2 laptops that run on core 15's.

Cool. Now come to live to a third world country like mine and Rednavi's. i3's have JUST become a standard for budget PCs with i5's being a standard for higher-end and dedicated gaming PCs, while the more common person (read: people who only go on Facebook with their 6 year old PCs) still have single core CPU.

If you think an i5 is a toaster then you've seen NOTHING.

ONTOPIC: This is pretty cool news. KOF XIII was on that old Steam list leak along with KOF2002UM which now raises the question. 02UM WHEN?

on that note a recent graphic card like gforce 770 go for like 5000 as cheap
Title: Re: KOFXIII
Post by: Niitris on August 16, 2013, 07:00:16 pm
Beta test is exclusively about testing netcode. (http://steamcommunity.com/games/222940/announcements/detail/1695890246258773576)

At least they have their priorities right.
Title: Re: KOFXIII
Post by: c001357 on August 21, 2013, 04:19:43 am
reports are coming in that the netcode for the beta isnt doing any better. thats that, then
Title: Re: KOFXIII
Post by: Duos.act on August 21, 2013, 04:22:22 am
That's okay, we can always play it offli-HAHAHAHAHAH NOBODY FUCKING PLAYS KOF IN AMERICA YEAH RIGHT.
Title: Re: KOFXIII
Post by: TTTTTsd on August 21, 2013, 04:49:20 am
Damn. Well, IDK, if the netcode somehow changes(it'll take a christmas miracle in August so that's my prediction) I'll check it out, unless one of my good pals says otherwise. All we can truly do is hope for a caster or something. If the netcode is ass, they will come.
Title: Re: KOFXIII
Post by: S.D. on August 21, 2013, 07:34:00 am
I'm in the beta and, the netcode is better than the console's netcode but still pretty damn bad.
There's a day 1 patch which I haven't tried since I just got back home, I doubt it'll make a difference but we'll see.
Title: Re: KOFXIII
Post by: Niitris on August 21, 2013, 07:36:14 am
I just happened to have been lurking NeoGaf. (http://www.neogaf.com/forum/showpost.php?p=77456081&postcount=262)

Spoiler, click to toggle visibilty
Title: Re: KOFXIII
Post by: S.D. on August 21, 2013, 07:45:20 am
Well that's cool, the update disabled my gamepad support.
Title: Re: KOFXIII
Post by: K.O.D on August 21, 2013, 01:15:36 pm
So apparently now it's way better BUT there's a problem of host advantage, which is being worked on according to this post. (http://www.neogaf.com/forum/showpost.php?p=77487157&postcount=280)

It's a real beta rather than a glorified demo since they claim to be listening for feedback regarding issues : http://steamcommunity.com/app/222940/discussions/1/864976837742753464/ (http://steamcommunity.com/app/222940/discussions/1/864976837742753464/)
Title: Re: KOFXIII
Post by: S.D. on August 21, 2013, 02:25:24 pm
The patch improved netcode quite a bit, that sounds about right.
I've only played against people with one bar (I guess it's too late) and it felt like a two bar connection from console, but with somewhat more responsive controls, I'm running the game with static backgrounds though.

I had a match with someone with three bars, and I was the host.
It was pretty fucking awful, there was almost one second of input delay, it feels just like the console version so uhh, yeah.
Title: Re: KOFXIII
Post by: Bastard Mami on August 24, 2013, 01:40:20 am
They have released more patches (afaik is now in v4) and it seems like the game is playable now, I should preorder during the weekend as planned.

I am nto sure if the current horrible lag oens can be blammed on bad hardware as it is apparent that snk also did performance testing by having people with barely the minimum requirements testing ( as some people have reported decrease in lag by turning on static backgrounds) i am mostly reading the steam forums and cyberfanatix, so if someone is following other places please post their opinion/experiences.
Title: Re: KOFXIII
Post by: Niitris on August 24, 2013, 02:54:30 am
From what I've been reading, it's been the same thing since V2. The netcode is so inconsistent; 4-bar matches can be extremely unplayable and 2-bar can feel smooth. V4.1 seems like a marginal improvement though.

Personally, I'm not sure what they could do at this point. It's like SNKP got the most out of the code they can, it's just the code itself isn't that good (or at least not for a game like this one). Having backgrounds static by default would help; apparently that's what Namco does.
Title: Re: KOFXIII
Post by: S.D. on August 24, 2013, 02:30:51 pm
The netcode is in 4.1 actually.
It's waaaaay better now, at least from California to Arizona. Links are still impossible, but HD combos are doable.
Title: Re: KOFXIII
Post by: Bastard Mami on August 25, 2013, 12:15:23 am
currently it seems like a realistic expectation is that we will have good continental play with so-so/bad global one; ggpo 5 years ago was like that I had great fights against people from northamerica while playing against someone from europe was soso and playing against asians sucked.

     Posted: August 25, 2013, 01:25:51 am
already bought it
Title: Re: KOFXIII
Post by: S.D. on August 25, 2013, 03:20:23 am
Continental? I wouldn't go that far. I played with guys with excellent connection (Obviously most of Latin America doesn't have that, I even read a report at the steam forums where a match between two uses from Mexico that were relatively close from each other was plain unplayable) that were relatively close from my location. I can see games being unplayable against people from NY right now (Or rather, playable for people new to the series who don't rely on links or HD combos and stick to basic attack>command attack> Special/DM combos)
Title: Re: KOFXIII
Post by: Bastard Mami on August 25, 2013, 03:27:51 am
oh, by continental I meant northamerica, so mexico usa and maybe canadia. I see southamerica  being unplayable because lol internet, then again I am 1000 kiklometers closer to the usa than you so that might also be a factor. then again that's still being cautiosuly optimistic.
Title: Re: KOFXIII
Post by: S.D. on August 25, 2013, 03:54:16 am
You're 1000km closer than 0? That's news to me.
Title: Re: KOFXIII
Post by: Bastard Mami on August 25, 2013, 04:02:41 am
oh, I tought you still lived in the df, congratulations from getting away from there.
Title: Re: KOFXIII
Post by: S.D. on August 25, 2013, 04:11:19 am
That's exactly why I've been saying that the netcode is playable for me... I played against someone two states away and it was barely OK (Basic combos and simple HD combos were possible) the framerate was jumpy, there were a couple of hiccups (And as a game progresses the lag starts to get more and more noticeable, there must be a bottleneck in the netcode or something) and links were impossible but we both have 15MB connections, so...
Title: Re: KOFXIII
Post by: Bastard Mami on August 25, 2013, 04:30:36 am
sounds like the kaillera matches back at #rs
Title: Re: KOFXIII
Post by: K.O.D on August 28, 2013, 08:33:48 pm
New beta patch out: http://steamcommunity.com/app/222940/discussions/1/864977479733804034/ (http://steamcommunity.com/app/222940/discussions/1/864977479733804034/)

Quote
Hello again everyone!

IT IS FINALLY HERE! v5!

Apologies for it taking so long. But we are confident that we will see some improvements with this version. However, we put our faith in you, our trusty beta testers, to let us know how things are going!

Please be sure to update your game on Steam. It should do so automatically (as long as you are not playing a game). But you can also double check to see if your version has updated by navigating to your KOFXIII local files in Steam, and looking for a file called "closed-beta-v5.txt" (it should be in the same directory as your "game.exe" file).

Updates in this version contain:

- Korean text fix in the Command List explanation screen
- Netcode quality improved
- Delay icons in room search and lobbies should be more accurate now (also, no more speaker icons)
- LK+HP macro should be working now
Title: Re: KOFXIII
Post by: MightyKombat on August 28, 2013, 09:37:49 pm
Okay so apparently even though I wasn't in the Closed Beta, I could still install it as of a few minutes ago, since I pre-ordered it, as did a few of my pals.

Weird. But good too.
Title: Re: KOFXIII
Post by: Sinnesloschen on August 28, 2013, 09:45:06 pm
Same happens for me. ._.
Title: Re: KOFXIII
Post by: Bastard Mami on August 28, 2013, 09:48:32 pm
yeah, for me too.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on August 28, 2013, 09:56:39 pm
So what am I installing right now? The fullgame or will I have limited access to only the online modes?
Title: Re: KOFXIII
Post by: Sinnesloschen on August 28, 2013, 10:15:17 pm
It's the limited version.
Title: Re: KOFXIII
Post by: MAO11 on August 28, 2013, 10:18:27 pm
can't wait to play, i haven't installed the game yet gonna wait till sept.
Title: Re: KOFXIII
Post by: MightyKombat on August 28, 2013, 10:46:54 pm
It's the limited version.

You get access to Tutorial, Practice, Network, Options and Customize mostly. You can get the Customize and Tutorial achievements as of now.
Title: Re: KOFXIII
Post by: MAO11 on August 28, 2013, 10:49:14 pm
characters complete?
Title: Re: KOFXIII
Post by: Sinnesloschen on August 28, 2013, 10:50:29 pm
Yeah, but Saiki and Billy are still locked. I guess the beta people don't get to play as them since Arcade mode is locked. :qq:
Title: Re: KOFXIII
Post by: MightyKombat on August 28, 2013, 10:53:15 pm
The EX chars are usable though. I guess until the 13th, I'll swap Billy out for Robert or Joe.
Title: Re: KOFXIII
Post by: S.D. on August 29, 2013, 05:42:46 am
Prepurchasers got betakeys, you can confirm that at the steam forum.
The netcode's v5 is better, but still not quite there (Also, as the match progresses it starts to get slower, again, some bottleneck in the coding or something)
Title: Re: KOFXIII
Post by: Bastard Mami on August 29, 2013, 05:54:52 am
it won't run properly on my laptop , which has a stupid intel videocard anyway, I guess I will have to wait until the weekend to try on my home pc.
Title: Re: KOFXIII
Post by: Sinnesloschen on August 29, 2013, 05:57:19 am
Prepurchasers got betakeys, you can confirm that at the steam forum.
Rather nice of SNK.
Title: Re: KOFXIII
Post by: S.D. on August 29, 2013, 05:57:52 am
I have a fairly decent laptop (Way above the minimum specs) and the fan spins like crazy when I run the game. I don't know if this port is that optimized...
Title: Re: KOFXIII
Post by: Bastard Mami on August 29, 2013, 06:02:55 am
oh yeah I forgot to add that it indeeed runs worse than the typeX hack/port/decrypt. I suposse it runs perfectly on a strong computer because the typex one would run way too fast on my home computer to be playable.
Title: Re: KOFXIII
Post by: MellyInChains on August 31, 2013, 05:09:39 am
so apparently

remember how the arcade dump used .pngs for the palettes so you could edit them a lot more in-depth than the console release

that's the same case here, from what i hear

and that excites me
Title: Re: KOFXIII
Post by: Bastard Mami on August 31, 2013, 05:37:47 am
yeah, I remember fucking up some palettes.
Title: Re: KOFXIII
Post by: Xhominid on August 31, 2013, 05:57:42 am
so apparently

remember how the arcade dump used .pngs for the palettes so you could edit them a lot more in-depth than the console release

that's the same case here, from what i hear

and that excites me

So what does that mean? Does that mean I can actually give Mai stockings or something in that regard?

Because I was pretty much gonna aim for a badass look for Mai and I wanted to make a badass garb for her using the color palettes if I could.
Title: Re: KOFXIII
Post by: MellyInChains on August 31, 2013, 06:02:14 am
no. they never color separated her legs so that's out of the question

what i mean is, back in the early days of the arcade dump, i found out that there were palette sheets in .png forms for all characters. those edited .pngs apparently work perfectly with the steam version
Title: Re: KOFXIII
Post by: Xhominid on August 31, 2013, 06:52:59 am
no. they never color separated her legs so that's out of the question

what i mean is, back in the early days of the arcade dump, i found out that there were palette sheets in .png forms for all characters. those edited .pngs apparently work perfectly with the steam version

1. Aw, I really wanted to make Mai look like a badass Ninja...

2. So how huge is the color palette now compared to the console version.
Title: Re: KOFXIII
Post by: MellyInChains on August 31, 2013, 06:55:53 am
(http://www.melv.thedailypos.org/0010_00%20-%20Copy.png)

they kind of look like this. friend of mine (kelexo to be exact, the one that told me about the news in general) mapped out the characters in easy-to-understand reference pics
Title: Re: KOFXIII
Post by: Drex on August 31, 2013, 10:21:14 am
Cool, now if someone could find a way to replace the intro movie with Seth Mussey's KOFXIII EVO intro that'd be great.

Title: Re: KOFXIII
Post by: Sinnesloschen on August 31, 2013, 10:42:09 am
[youtube] tags are your friend. :p
Title: Re: KOFXIII
Post by: Drex on August 31, 2013, 11:01:59 am
Eh, it should be a button like the Insert Image and Hyperlink buttons.
Title: Re: KOFXIII
Post by: Loona on September 02, 2013, 03:05:54 am
Yeah, but Saiki and Billy are still locked. I guess the beta people don't get to play as them since Arcade mode is locked. :qq:

They fixed this in one fo the recent updates, in case some here haven't checked recently.
Title: Re: KOFXIII
Post by: Sinnesloschen on September 02, 2013, 04:14:28 am
I noticed. :sugoi:
Title: Re: KOFXIII
Post by: Koop on September 02, 2013, 01:05:20 pm
Anyone know how to set up a ps3 controller with XIII on steam? It's not detecting mine. :(
Title: Re: KOFXIII
Post by: Duos.act on September 02, 2013, 01:09:25 pm
A lot of Steam games only support 360 controllers, so you can either use a third party program to emulate one or you can use Joy2Key.
Title: Re: KOFXIII
Post by: S.D. on September 02, 2013, 02:29:23 pm
Anyone know how to set up a ps3 controller with XIII on steam? It's not detecting mine. :(
I use DS3 Tool (I think TempesT posted a better alternative to these drivers?), and change my PS3's input detection to 360 pad.
Title: Re: KOFXIII
Post by: oroqi on September 02, 2013, 09:24:58 pm
Finally
THE KING OF FIGHTERS-A 2012 (September 2, 2013)
https://play.google.com/store/apps/details?id=com.snkplaymore.kof2012a&hl=en (https://play.google.com/store/apps/details?id=com.snkplaymore.kof2012a&hl=en)
Actually it doesn't sell that much as THE KING OF FIGHTERS-i to get an extension
probably difficulties running this awesome app on other devices(the majority of devices what people expectation disappointed  ) and up on low rate.
SNK PLAYMORE investing

P.s : Can somebody confirm if is Wi-Fi Mode ?
Title: Re: KOFXIII
Post by: Niitris on September 06, 2013, 05:00:01 am
Beta extended until launch. (http://steamcommunity.com/app/222940/discussions/1/864978109534680020/)
Time to pre-order I guess.
Title: Re: KOFXIII
Post by: GOH on September 06, 2013, 10:23:03 am
Got my copy yesterday. Neato.
Title: Re: KOFXIII
Post by: GOH on September 14, 2013, 12:26:21 am
Played against Zero-Sennin and Koopakoot. Both connections were ass. After a while with Koopakoot I connected my Cat5 cable instead and it seemed to work fine. Decent connection. Had a blast playing. It's gud.
Title: Re: KOFXIII
Post by: MightyKombat on September 14, 2013, 12:30:13 am
Game has steam Trading Cards too.
Title: Re: KOFXIII
Post by: GOH on September 14, 2013, 01:50:13 am
I got a Clark Foil card. :D
Title: Re: KOFXIII
Post by: MR. IBZS II on September 16, 2013, 11:30:47 pm
Is this worth it if you're a fighting game finatic? It looks pretty good.
Title: Re: KOFXIII
Post by: S.D. on September 16, 2013, 11:47:29 pm
No it's not, it's too hard.
Stick to Super Mario Fighter 3.
Title: Re: KOFXIII
Post by: DAN_HIBIKI on September 17, 2013, 02:53:58 pm
No it's not, it's too hard.
Stick to Super Mario Fighter 3.
You are such a baby maker.
Title: Re: KOFXIII
Post by: Roman55 on September 17, 2013, 03:06:45 pm
*finatic*
Title: Re: KOFXIII
Post by: TrinitroRoy on September 17, 2013, 04:45:27 pm
No it's not, it's too hard.
Stick to Super Mario Fighter 3.
You are such a baby maker.
Uhm...I think he was being sarcastic...
Title: Re: KOFXIII
Post by: Duos.act on September 17, 2013, 05:19:56 pm
No it's not, it's too hard.
Stick to Super Mario Fighter 3.
You are such a baby maker.

That's the most creative way to call somebody a dick that I've seen in a while.
Title: Re: KOFXIII
Post by: MR. IBZS II on September 17, 2013, 09:40:49 pm
No it's not, it's too hard.
Stick to Super Mario Fighter 3.

1. A no would have been okay.

2. SMF3 is still in development.
Title: Re: KOFXIII
Post by: Jango on September 17, 2013, 10:10:00 pm
What about Super Mario Fighter 2 then???
Title: Re: KOFXIII
Post by: Cobra Caddie on September 18, 2013, 01:57:21 am
Anyone else having problems unlocking Billy? I've gone through Arcade about 7 times doing 2 target actions every round and never losing a match and I either fight Ash or no one for the "New Challenger".
Title: Re: KOFXIII
Post by: Sinnesloschen on September 18, 2013, 02:51:29 am
Not really. For the most part, I just play through as I normally do and I fight Billy almost every time without trying.
Title: Re: KOFXIII
Post by: リック on September 19, 2013, 05:54:38 am
Anyone else having problems unlocking Billy? I've gone through Arcade about 7 times doing 2 target actions every round and never losing a match and I either fight Ash or no one for the "New Challenger".

If Unlocking billy is what you're after it has to be winning 3 matches with the minimum of 3 target actions for each round.. That's it.
Title: Re: KOFXIII
Post by: Jmorphman on September 19, 2013, 06:15:50 am
That's the most creative way to call somebody a dick that I've seen in a while.
It seems like it would be better used to compliment one's virility.
Title: Re: KOFXIII
Post by: GOH on September 19, 2013, 10:24:39 am
If Unlocking billy is what you're after it has to be winning 3 matches with the minimum of 3 target actions for each round.. That's it.
It's 2 target actions min. Not 3.
Title: Re: KOFXIII
Post by: Bastard Mami on September 30, 2013, 04:14:07 pm
was gonna post the ridiculous penny arcade review and how the racism in the backgrounds ruins kof if you have any morals and let's not even talk about mai outfit because that is 1000 years back in sexism or how fighters trash talking each other is bad if they are trash talking a female but I found the latest popularity poll to be more relevant.

https://pbs.twimg.com/media/BVZUZoiCEAAC5c-.jpg:large
https://pbs.twimg.com/media/BVZWEtcCAAApvxL.jpg:large
https://pbs.twimg.com/media/BVZXIXyCQAANklp.jpg:large
https://pbs.twimg.com/media/BVZYNLPCEAAQtz7.jpg:large
https://pbs.twimg.com/media/BVZZuUxCIAA5jyL.jpg:large
https://pbs.twimg.com/media/BVZbCgcCEAAxjv-.jpg:large
https://pbs.twimg.com/media/BVZcTEnCcAAYYlu.jpg:large
https://pbs.twimg.com/media/BVZcwvOCAAAhDiS.jpg:large
https://pbs.twimg.com/media/BVZdU2cCIAAzSMJ.jpg:large
https://pbs.twimg.com/media/BVZdwurCYAAl8aM.jpg:large


actually have a laugh
http://www.penny-arcade.com/report/article/king-of-fighters-xiii-pc-improves-online-play-doesnt-improve-casual-racism
Title: Re: KOFXIII
Post by: MightyKombat on September 30, 2013, 04:20:50 pm
I...guess at least PA makes funny comics?
Title: Re: KOFXIII
Post by: Koop on September 30, 2013, 04:29:43 pm
Maybe I'm blind, but I don't see Ash in that top 150. He's 13

And I guess Penny Arcade never got to Saiki.
Title: Re: KOFXIII
Post by: Niitris on September 30, 2013, 04:32:27 pm
Links 3 and 4 go to the same page. Page 3 (31-45): https://pbs.twimg.com/media/BVZXIXyCQAANklp.jpg:large

Yeah, heard about the article on NeoGaf a few days ago but never read due to the typical "OMG VIDEO GAMES ARE SEXIST/RACIST" nonsense (as if real life isn't).
Title: Re: KOFXIII
Post by: Duos.act on September 30, 2013, 04:43:00 pm
>Kula in top 10
>Kula higher than K'

That's what I'm talmbout.  Now can we rename it to the Kula Team? 
Title: Re: KOFXIII
Post by: Bastard Mami on September 30, 2013, 05:08:48 pm
Links 3 and 4 go to the same page. Page 3 (31-45): https://pbs.twimg.com/media/BVZXIXyCQAANklp.jpg:large

Yeah, heard about the article on NeoGaf a few days ago but never read due to the typical "OMG VIDEO GAMES ARE SEXIST/RACIST" nonsense (as if real life isn't).

list has been corrected, thanks.

also alice and angel are wtf high, and for a character that was designed to be hated ash is too pupular. mai and terry in top 2 is good, fatal fury lives, someone was cmmenting on how mr karate is so much more popular than takuma that is understandable why takuma will not drop that gimmick.
Title: Re: KOFXIII
Post by: Duos.act on September 30, 2013, 05:10:51 pm
I thought Ash was always popular with the Japanese fans because of his theatrics and attitude?  From what I heard it was only the Western fans that hated him.  He's like a pro wrestling heel I guess.
Title: Re: KOFXIII
Post by: walt on September 30, 2013, 05:15:22 pm
As much I want to hate Ash, his gameplay is just too cool.

I know it's the same old Guile/Charlie/Remy shit, but somehow it feels fresh with the green flames.
Title: Re: KOFXIII
Post by: Niitris on September 30, 2013, 05:15:35 pm
Nah, Japan is just more open minded towards how fabulous he is.

But he did take Kyo & Iori's role as the central character(s) (actually he took it from K' but you get the idea). Also, taking Iori's powers probably some of them the wrong way (people take this stuff seriously).
Title: Re: KOFXIII
Post by: GOH on September 30, 2013, 05:22:04 pm
I never liked Ash much mainly because he never looked like the villain type to me, he always sounded like some annoying brat who somehow stole powers from Iori and Chizuru and managed to take the spotlight as a villain. Also I think his dialogue and voice are annoying.

Good thing he's dead now. :)
Title: Re: KOFXIII
Post by: MAO11 on September 30, 2013, 05:27:51 pm
who's ash?
Title: Re: KOFXIII
Post by: Retro Respecter on September 30, 2013, 05:32:15 pm
Ash Crimson is the main character of the Ash Saga. He was stole the Yata Mirror from Chizuru Kagura and the Yagatama from Iori Yagami, which also adding their powers into his. Later on, he killed Saki, leader of Those from His Distant Land, only to be taken over by Saki and become Dark Ash. After he is defeated, Ash apologizes to Elisabet before vanishing into non-existence.
Title: Re: KOFXIII
Post by: "Bad News" Hoffmann on September 30, 2013, 05:33:04 pm
>_<
Title: Re: KOFXIII
Post by: Hyogo on September 30, 2013, 05:35:42 pm
Thanks, Uche.
Title: Re: KOFXIII
Post by: Duos.act on September 30, 2013, 05:37:12 pm
Uche stop posting about your stupid KOF OCs nobody cares.
Title: Re: KOFXIII
Post by: MightyKombat on September 30, 2013, 05:41:47 pm
who's ash?

The bloke from Evil Dead
Title: Re: KOFXIII
Post by: Byakko on September 30, 2013, 05:47:23 pm
With a chainsaw and a red cap and he carries animals inside tiny balls in his backpack.
Title: Re: KOFXIII
Post by: MightyKombat on September 30, 2013, 06:04:28 pm
He moonlights as a Japanese Star Fox pilot.
Title: Re: KOFXIII
Post by: Mgbenz on September 30, 2013, 06:07:08 pm
I thought he was a Pokemon trainer?
Title: Re: KOFXIII
Post by: Markpachi on September 30, 2013, 06:08:34 pm
Isn't Ash that female KOF character? *shot*
Title: Re: KOFXIII
Post by: GOH on September 30, 2013, 06:28:35 pm
By the way that popularity poll is such bullshit yo. Why is Hayate so low. :'(
Title: Re: KOFXIII
Post by: TempesT on September 30, 2013, 06:34:17 pm
Probably because he's not popular.
Title: Re: KOFXIII
Post by: Niitris on September 30, 2013, 06:40:52 pm
At least Hayate is there. Why is Ukyo nowhere to be found?  =(

Probably because he's not popular.

That's not a good enough answer for me though.
Title: Re: KOFXIII
Post by: MellyInChains on September 30, 2013, 06:46:28 pm
he was popular enough to get a spot in kofxi lol

i mean hell jin fu-ha is massively popular over there for whatever reason (maybe because he's kind of hilarious) which at least put him in cameo status in a few kof games

also haha ouch, zankuro reppin' dead last. tough break man
Title: Re: KOFXIII
Post by: GOH on September 30, 2013, 07:04:30 pm
Probably because he's not popular.
SHUT YOUR FACE
Title: Re: KOFXIII
Post by: Mgbenz on September 30, 2013, 07:32:00 pm
Who actually thought that a character from a game that not even many SNK fans have played would be popular?
Title: Re: KOFXIII
Post by: Keku on September 30, 2013, 07:54:03 pm
but everyone and their mom played XI
Title: Re: KOFXIII
Post by: MellyInChains on September 30, 2013, 08:12:07 pm
Who actually thought that a character from a game that not even many SNK fans have played would be popular?

you'd be surprised

i mean again who the hell actually played art of fighting 3
Title: Re: KOFXIII
Post by: Websta on September 30, 2013, 08:16:22 pm
I did
Title: Re: KOFXIII
Post by: Bastard Mami on September 30, 2013, 08:45:27 pm
alice has never been a fighter, though I guess being a semi mascot kinda helps.

     Posted: September 30, 2013, 08:45:49 pm
that or some terry voters got confused and voted her instead.
Title: Re: KOFXIII
Post by: Magma MK-II on September 30, 2013, 08:56:50 pm
LoL at the hypocrite PA review!

Yuri and Kula are up there! Cool! Athena is lower than what I'd thought. Angel is quite high up, for a character that only appeared in only one canon game.

WTF is that Chris fag doing in the top 15? WTF is that #8 girl even doing there? WTF are Samurai Shodown characters doing in a KOF poll? (or am I missing something here?)
Title: Re: KOFXIII
Post by: MAO11 on September 30, 2013, 09:01:52 pm
chris is actually popular in japan and female players. angel,kula,maylee and kim (2k2 arcade and psp)are the most used characters here where i live. and nobody uses andy he suck ass.
Title: Re: KOFXIII
Post by: Duos.act on September 30, 2013, 09:04:47 pm
It's an SNK as a whole poll, not KOF.  Hence the AOF and FF chars.
Title: Re: KOFXIII
Post by: MellyInChains on September 30, 2013, 09:09:38 pm
and nobody uses andy he suck ass.

bitch?!
Title: Re: KOFXIII
Post by: MAO11 on September 30, 2013, 09:11:33 pm
yes he is terry's bitch.
Title: Re: KOFXIII
Post by: Xhominid on September 30, 2013, 10:06:25 pm
was gonna post the ridiculous penny arcade review and how the racism in the backgrounds ruins kof if you have any morals and let's not even talk about mai outfit because that is 1000 years back in sexism or how fighters trash talking each other is bad if they are trash talking a female but I found the latest popularity poll to be more relevant.

https://pbs.twimg.com/media/BVZUZoiCEAAC5c-.jpg:large
https://pbs.twimg.com/media/BVZWEtcCAAApvxL.jpg:large
https://pbs.twimg.com/media/BVZXIXyCQAANklp.jpg:large
https://pbs.twimg.com/media/BVZYNLPCEAAQtz7.jpg:large
https://pbs.twimg.com/media/BVZZuUxCIAA5jyL.jpg:large
https://pbs.twimg.com/media/BVZbCgcCEAAxjv-.jpg:large
https://pbs.twimg.com/media/BVZcTEnCcAAYYlu.jpg:large
https://pbs.twimg.com/media/BVZcwvOCAAAhDiS.jpg:large
https://pbs.twimg.com/media/BVZdU2cCIAAzSMJ.jpg:large
https://pbs.twimg.com/media/BVZdwurCYAAl8aM.jpg:large


actually have a laugh
http://www.penny-arcade.com/report/article/king-of-fighters-xiii-pc-improves-online-play-doesnt-improve-casual-racism

Angel in Top 10...maybe in XIV, they'll put in THE DAMN GAME!!!

And yeah, that Penny Arcade review gave me AIDS...
Like seriously, most of that "review" was mainly pointing stereotypes as racism and pointing out Mai is fanservice incarnate as somehow evil and Yuri and King getting their tops blown off if hit with a special or super as sexist despite the fact that those were Easter Eggs since like what '97?
Title: Re: KOFXIII
Post by: Websta on September 30, 2013, 10:56:03 pm
'95 actually, or was it in '94 as well... :/
Title: Re: KOFXIII
Post by: Byakko on September 30, 2013, 10:59:12 pm
It was in Art of Fighting.
Hell, even men had it.
Title: Re: KOFXIII
Post by: Cobra Caddie on September 30, 2013, 11:04:07 pm
The reason they even did it because King was disguised as a man in the first AOF. KOing her with a fireball exposes her bra and exposes her "secret".
Title: Re: KOFXIII
Post by: GOH on September 30, 2013, 11:49:10 pm
Who actually thought that a character from a game that not even many SNK fans have played would be popular?
It sure as hell would make more sense than FUCKING GEESE'S HENCHMEN or some other dumb NPC like Alice or something. >:c
Title: Re: KOFXIII
Post by: Bastard Mami on October 01, 2013, 12:08:12 am
alice has been used in teh latest pachinkof games as well as the date ones, which should guarantee a top 30 , but top 8 is wtf.
Title: Re: KOFXIII
Post by: Websta on October 01, 2013, 12:10:00 am
It's probably because of her bazookas. I mean, Mai is number 1.
Title: Re: KOFXIII
Post by: Cobra Caddie on October 01, 2013, 12:15:56 am
Hey remember these guys?

(http://caddie.smeenet.org/rbsextracharacters.gif)
Title: Re: KOFXIII
Post by: Retro Respecter on October 01, 2013, 02:00:22 am
I do. The only ones getting the breaks nowadays are Big Bear (as Raiden) and Hwa Jai. The rest have fallen into obscurity.
Title: Re: KOFXIII
Post by: Mgbenz on October 01, 2013, 05:45:16 am
We never knew that. Thank you Uche.

Who actually thought that a character from a game that not even many SNK fans have played would be popular?
It sure as hell would make more sense than FUCKING GEESE'S HENCHMEN or some other dumb NPC like Alice or something. >:c

Japan. Boobs. Japanese Boobs.
Title: Re: KOFXIII
Post by: Loona on October 01, 2013, 06:10:23 am
i mean hell jin fu-ha is massively popular over there for whatever reason (maybe because he's kind of hilarious) which at least put him in cameo status in a few kof games

Apparently this had a thing or two to do with his popularity: http://www.youtube.com/watch?v=f4IrXuUmJQc


That character ranking is related to a cell phone card game of some sort, so maybe the effectiveness of the cards plays a role in some of those rankings, especially regarding Alice. Still, the real surprise is that K9999 is there at all.
Title: Re: KOFXIII
Post by: Byakko on October 01, 2013, 09:50:41 am
We never knew that. Thank you Uche.
You understand that he doesn't get sarcasm and when you guys say that, he thinks you mean it, right ?
Title: Re: KOFXIII
Post by: Retro Respecter on October 01, 2013, 03:41:59 pm
To be fair, internet sarcasm never works.
Title: Re: KOFXIII
Post by: Mechy on October 01, 2013, 03:43:46 pm
It kinda does. Depending on the context it's really not that hard to get.
Title: Re: KOFXIII
Post by: Byakko on October 01, 2013, 03:50:59 pm
To be fair, internet sarcasm never works.
I assure you that it works and it's just you.
Title: Re: KOFXIII
Post by: GOH on October 01, 2013, 03:51:24 pm
To be fair, internet sarcasm never works.
It does, you're just really dumb. It's been proven on multiple occasions.
Title: Re: KOFXIII
Post by: Titiln on October 01, 2013, 03:55:08 pm
what if uche's post was sarcastic
Title: Re: KOFXIII
Post by: Bastard Mami on October 01, 2013, 04:30:58 pm
supossedly it's official:

https://www.facebook.com/pages/KOF-WORLD/169659893181423
Title: Re: KOFXIII
Post by: rednavi -RETIRED on October 01, 2013, 05:58:54 pm
Yes it is, they even gave away beta keys some time ago.
Title: Re: KOFXIII
Post by: Bastard Mami on October 01, 2013, 06:40:43 pm
so, it has been around since beta testing ? funny that it just got posted on a kof news site.
Title: Re: KOFXIII
Post by: S.D. on October 01, 2013, 08:54:26 pm
To be fair, internet sarcasm never works.
No, you're just way too dumb to get it.
Title: Re: KOFXIII
Post by: Jmorphman on October 01, 2013, 09:35:42 pm
Uuuugh Alice should not even be on that list let alone be in the top 8. Such a terrible, pandering, lazy piece of shit character. Ugh.

http://www.penny-arcade.com/report/article/king-of-fighters-xiii-pc-improves-online-play-doesnt-improve-casual-racism
Interesting review, not sure if I buy everything in it but it was good food for thought, I think. Certainly not worth the sad displays of the people flipping out in the comments.

Also, if you're gonna do sexy KO's, you gotta do them for everyone. Be equal opportunity, give us some beefcake!
Title: Re: KOFXIII
Post by: DatKofGuy on October 01, 2013, 09:49:12 pm
http://www.penny-arcade.com/report/article/king-of-fighters-xiii-pc-improves-online-play-doesnt-improve-casual-racism
Quote
In another example, the female character King's shirt gets blasted off to reveal her bra if she's KOed with a special move like a fireball.
Clearly never played the first two KOF games...
Title: Re: KOFXIII
Post by: Byakko on October 01, 2013, 09:55:05 pm
I don't get it. What does it matter ? Is it false ? Do the first two games don't do it, and does it somehow negate the other games doing it ?

edit - I realize that you mean they think it's the first time SNK does that. It doesn't mean they think that.
Title: Re: KOFXIII
Post by: Roman55 on October 01, 2013, 09:55:57 pm
The Art of Fighting games did it too ya know.
Title: Re: KOFXIII
Post by: Jmorphman on October 01, 2013, 09:56:58 pm
Clearly never played the first two KOF games...
Or AoF where it actually originated. But things existing in the past don't automatically make them good things to do or prevent people from criticizing their modern versions!

damn ninjas
Title: Re: KOFXIII
Post by: walt on October 01, 2013, 10:05:21 pm
I don't get it. What does it matter ? Is it false ? Do the first two games don't do it, and does it somehow negate the other games doing it ?
I think the real point here is we're 2 decades away from that, and there has been a raise in gender equality awareness.

I kind of agree with Jmorphman on the point that it should be the same for everyone in order for it to be justified, otherwise it's kind of sexist, yeah.

Title: Re: KOFXIII
Post by: Roman55 on October 01, 2013, 10:07:13 pm
To be fair, AoF did do it for both genders.
Title: Re: KOFXIII
Post by: Jmorphman on October 01, 2013, 10:08:39 pm
KOF '94 didn't, though.
Title: Re: KOFXIII
Post by: Roman55 on October 01, 2013, 10:11:19 pm
Neither did '95.
Title: Re: KOFXIII
Post by: walt on October 01, 2013, 10:12:00 pm
I don't think you got the point ... u_u

To be fair, AoF did do it for both genders.
Only in AOF2. Also, what JMM said.

In any case, we'd be stepping on some pretty risky boundaries, like WHAT ABOUT FEMALE CHARACTERS THAT ARE BARELY WEARING 1 LAYER OF CLOTHES? E.G. Leona or Mai.

We'd be stepping borderline on Hentai, and this is a serious FG franchise that could turn niche if they went full on with Sexy KOs. Maybe they should remove them altogether.
Title: Re: KOFXIII
Post by: Cobra Caddie on October 01, 2013, 10:13:42 pm
Uuuugh Alice should not even be on that list let alone be in the top 8. Such a terrible, pandering, lazy piece of shit character. Ugh.

I dunno, I find her kind of interesting. Just her backstory I mean. Being developed and cut from FF3, having sprites in RBS...kinda mysterious.

(http://caddie.smeenet.org/girlkim.gif)
Title: Re: KOFXIII
Post by: Roman55 on October 01, 2013, 10:14:51 pm
Only in AOF2.
*cough* (http://www.youtube.com/watch?v=Gn3z1SpPppY)
Title: Re: KOFXIII
Post by: Duos.act on October 01, 2013, 10:15:08 pm
They could have just had Leona's hair get undone.
Title: Re: KOFXIII
Post by: Mechy on October 01, 2013, 10:17:17 pm
We'd be stepping borderline on Hentai, and this is a serious FG franchise that could turn niche if they went full on with Sexy KOs. Maybe they should remove them altogether.
Remove them altogether or give everyone one, since right now they just feel really out of place and leave a bad taste in the mouth.
Title: Re: KOFXIII
Post by: Aldo on October 01, 2013, 10:19:30 pm
I think sexy KO aren´t needed, there could be like MC2 suggested with Leona. Hair undone, ripped clothes but nothing too suggestive (scratches, dunno). Doesn´t necessarily has to show a bra completely :P I agree is quite distasteful.
Title: Re: KOFXIII
Post by: walt on October 01, 2013, 10:19:58 pm
/me looks at 4 new replies have been posted >_<

@ Mechy Yeah +1. As a KOF fan I really can't even defend it, and if I tried it'd make me look bad.

@ MC2 / AldoI'm on board with battle damage. I do believe AOF is one of the greatest games, and was well ahead of its time in that regard. They even implemented collapse anim for weak attacks which we didn't see again done right until SF3 (and probably MOTW, can't remember).

If they went with KO battle damage, they could also be more subtle, and not necessarily like UNDERWEAR KO! Like ripping off a sleeve or like when Terry was KO'd he'd lose his cap. Hell, that's the only example for male I could put in the same vein (and sorry Roman, I can't open YT right now, so maybe your example showed a good example of this)
Title: Re: KOFXIII
Post by: Roman55 on October 01, 2013, 10:22:06 pm
I get that they threw them in as a reference but yeah....we were doing pretty fine without them.

(and sorry Roman, I can't open YT right now, so maybe your example showed a good example of this)
It was a vid of the desperation moves of AoF 3. And yeah, It's an okay example.
Title: Re: KOFXIII
Post by: Jmorphman on October 01, 2013, 10:30:08 pm
I dunno, I find her kind of interesting. Just her backstory I mean. Being developed and cut from FF3, having sprites in RBS...kinda mysterious.

(http://caddie.smeenet.org/girlkim.gif)
I basically consider them two different characters. And that Chrysler must've not been that interesting if she was scrapped.
Title: Re: KOFXIII
Post by: rednavi -RETIRED on October 01, 2013, 10:39:44 pm
sexy KOs are one of those very few things I disliked about KOF XIII, they just look so out of place. It would've been better to give them to every AOF character at least, just to keep the whole reference thing inside the game.

Also I'm pretty sure Leona wears a bra :P
Title: Re: KOFXIII
Post by: walt on October 01, 2013, 10:55:55 pm
I like to believe she doesn't :pleased:

^ See? That's creepy, but at least it's not SNK OFFICIAL
Title: Re: KOFXIII
Post by: Zeo on October 01, 2013, 11:59:10 pm
Kensou all the way at #70... Bao in the 40s...

Freaking Japanese...
Title: Re: KOFXIII
Post by: Bastard Mami on October 02, 2013, 12:17:43 am
pre kof 12 leona is wearing a red shirt under her camo one, she might be wearing a bra under the red shirt too.
Title: Re: KOFXIII
Post by: QuickFist on October 02, 2013, 12:25:25 am
it'd be better to implement the special KO for everyone.
K' could get his shades broken, Banimaru's hairdo get undone, Clark and Terry loose their caps, Maxima's body gets broken, and many others get their clothes ripped and show bruises and stuff (ala DBZ)
Also, I can't believe that ranking, Kula before K'? Kiss my ass
Title: Re: KOFXIII
Post by: MAO11 on October 02, 2013, 12:40:07 am
what i've learned so far it isn't sexist if you beat a woman to a pulp and throw fireballs at her face but ripping her top off is a no-no.
Title: Re: KOFXIII
Post by: Byakko on October 02, 2013, 12:44:42 am
Beating up women just as well as men is gender equality ! Ripping off clothes isn't, if the guys don't get treated the same (like they did in AoF3). Well, of course there's always all the guys who are already topless, but no woman does the same, not even Mai. She's only back-less.
Title: Re: KOFXIII
Post by: Cobra Caddie on October 02, 2013, 12:53:20 am
How about just leaving things as they are as the homage to Art of Fighting that it is intended to be.

I play as Takuma though so fighting Yuri is a bit awkward.
Title: Re: KOFXIII
Post by: Byakko on October 02, 2013, 12:54:45 am
But again, at least AoF3 had it for guys too ! Those sexist 3D pigs could have added it for guys here too.
Title: Re: KOFXIII
Post by: Cobra Caddie on October 02, 2013, 12:56:35 am
Take your social justice back to tumblr college 8)
Title: Re: KOFXIII
Post by: Iced on October 02, 2013, 12:58:14 am
hes still right tho, those used to be for men and women, I dont see why you buttmonsters want it to be for women only.
Title: Re: KOFXIII
Post by: Cobra Caddie on October 02, 2013, 01:07:40 am
Look I know you dudes want guys to lose their clothes much more than women, and then what's next? Openly gay fighting game characters? Next thing you know you people will want to fight as your dogs.[avatar]http://caddie.smeenet.org/Poochy.png[/avatar]
Title: Re: KOFXIII
Post by: Bastard Mami on October 02, 2013, 02:58:12 am
don't worry, japan will add openly gay characters and the usa will make the female like they have always done.
Title: Re: KOFXIII
Post by: Jmorphman on October 02, 2013, 05:01:53 am
it'd be better to implement the special KO for everyone.
K' could get his shades broken, Banimaru's hairdo get undone, Clark and Terry loose their caps, Maxima's body gets broken
Man, that's not a sexy KO, that's lame. If King and Yuri get their bras exposed, the guys are gonna have to lose their pants, at the very least their shirts or something.
Title: Re: KOFXIII
Post by: S.D. on October 02, 2013, 05:05:53 am
Benimaru with his hair down doesn't count as a sexy KO?!
(http://i.imgur.com/EfShCU9.png)
Title: Re: KOFXIII
Post by: Jmorphman on October 02, 2013, 05:06:34 am
No. He needs to lose the top, minimum. >:[
Title: Re: KOFXIII
Post by: Bastard Mami on October 02, 2013, 05:46:12 am
takuma has breast ejaculation for sexy ko, is that sexy enough for you ?
Title: Re: KOFXIII
Post by: Xhominid on October 02, 2013, 05:53:10 am
No. He needs to lose the top, minimum. >:[

I know you love that man skin, but come on, showing off underwear when atleast getting their stuff torn should work for you.
Considering how many Shounen I've seen with only male battle damage...
Title: Re: KOFXIII
Post by: Cobra Caddie on October 02, 2013, 06:51:16 am
Man, that's not a sexy KO, that's lame. If King and Yuri get their bras exposed, the guys are gonna have to lose their pants, at the very least their shirts or something.
Banned on Mugen Guild.
Title: Re: KOFXIII
Post by: Zeo on October 02, 2013, 08:51:37 am
Don't see how a guy's shirt getting torn off is a gay thing. In fact, if it happened to both males and females it would be more of a realism thing and less blatant fanservice by only being female. Now what would be gay is if the males pants were disintegrated instead and we got a crotch/underwear shot for guys to mirror the girl's top fanservice.

And more than anything that's fanservice for girls rather than gay guys. It's funny how anything involving male related fanservice is automatically labeled as gay as if gays are the only species in existence attracted to guys.
Title: Re: KOFXIII
Post by: Koop on October 02, 2013, 09:19:25 am
We don't need any more KOs. KOF has enough manservice as is. In XIII alone, Daimon, Joe & Hwa fight shirtless, Raiden has palettes where he's just wearing trunks, Saiki's awakened form has him nude and all the male characters are either manly men or girly boys.
Title: Re: KOFXIII
Post by: S.D. on October 02, 2013, 11:40:09 am
GAAAAAAAY~
(http://i62.photobucket.com/albums/h86/cbrien2005/mame%20addicts/Rec%20Games/0021-kof98/09_zpsf30dfeb9.png)
Title: Re: KOFXIII
Post by: walt on October 02, 2013, 04:26:01 pm
GAAAAAAAY~ ... ?

(http://i622.photobucket.com/albums/tt305/cci_walt/goshu_zpsf97c03b0.jpg)

Title: Re: KOFXIII
Post by: Lichtbringer on October 02, 2013, 08:42:33 pm
In any case, we'd be stepping on some pretty risky boundaries, like WHAT ABOUT FEMALE CHARACTERS THAT ARE BARELY WEARING 1 LAYER OF CLOTHES? E.G. Leona or Mai.

Afaik Snk did something like that in one Fatal Fury game, there was a "Sexy Ringout" for Blue Mary if I remember it right, it was a stage with water, if you did a Ringout on this stage Blue Mary would fall into the water and would lose here top, after she emerged from the water you are able to see here breasts for one or two seconds before she covers them ashamed.
Title: Re: KOFXIII
Post by: Koop on October 02, 2013, 09:13:26 pm
That wasn't a loss, that was if she won, but fell into the water.



Also barbie anatomy like Saiki
Title: Re: KOFXIII
Post by: Lichtbringer on October 02, 2013, 11:22:34 pm
That wasn't a loss, that was if she won, but fell into the water.

Oh I did not know that it was possible to Ring out and win the round at the same time. ö_Ö
Title: Re: KOFXIII
Post by: Jmorphman on October 03, 2013, 06:02:20 am
Considering how many Shounen I've seen with only male battle damage...
That's not even in the same galaxy as sexy KOs.

GAAAAAAAY~
http://i62.photobucket.com/albums/h86/cbrien2005/mame%20addicts/Rec%20Games/0021-kof98/09_zpsf30dfeb9.png
Joe's sexy KO needs to involve a butt shot. I will accept nothing else, bad enough they took away his mooning taunt. >:[
Title: Re: KOFXIII
Post by: S.D. on October 04, 2013, 09:16:22 am
Daimon's wife (http://i.imgur.com/RpCQGtN.png) and Chin's granddaughter (http://i.imgur.com/d3iXEFk.png) when?
Title: Re: KOFXIII
Post by: Bastard Mami on October 04, 2013, 04:59:39 pm
oh yeah, I had forgotten that daimon married leona.
Title: Re: KOFXIII
Post by: MAO11 on October 04, 2013, 05:02:34 pm
but but leona has a thing for chang.
Title: Re: KOFXIII
Post by: Nero D. on October 05, 2013, 03:31:11 am
Daimon's wife (http://i.imgur.com/RpCQGtN.png) and Chin's granddaughter (http://i.imgur.com/d3iXEFk.png) when?

if youre asking when that happened, it was in kof kyo

kyo and shingo try to hook her and daimon up during the game, succeed, and the rest is history


as for chin's granddaughter, there's really no justification considering it states that he and his wife have no kids and the closest they come to it are his "son he never had" kensou and his actual adopted son bao
Title: Follow the conversation, kthnx.
Post by: S.D. on October 05, 2013, 11:06:07 am
Oh yeah, we need Souji and Aoi in an actual KOF too.
if youre asking when that happened, it was in kof kyo
I have the game and I ripped those portraits so...uh, no, I didn't ask that.
Title: Re: KOFXIII
Post by: Nero D. on October 05, 2013, 07:08:24 pm
gotcha
Title: Re: Follow the conversation, kthnx.
Post by: Bastard Mami on October 05, 2013, 08:03:15 pm
Oh yeah, we need Souji and Aoi in an actual KOF too.
+1
 :muh: :end: :mmiley: :oops: :daisy: