And again. Awesome stuff. ;)
Thanks!!
This is the kind of arena I was looking for!
And it fits CM Punk!! 8)
Cool, fits CM Punk great ;D And Happy Birthday Vegaz!!!
Happy Belated Birthday Vegaz...I hope you made the best of it and had a great one.
Well looking at the screens alone I gotta tell you this looks nice.
I will check it out tonight and provide some feedback later.
...and yes, it certainly looks like you are getting better at this. 8)
Sexy. Happy belated birthday.
looks nice, I will check out later. Thanks for the share.
Happy belated birthday. ;)You read my mind. I knew there was something this stage needed. I think your right about the parallax. But I may just mess with values a lil. If I do bring the cage down, how would I code it so that it does not come back up again? I have ideas that would involve using a code like that, but I'm not sure how to do it. Is it just a matter of using ridiculously large number in the animation code, so the cage doesn't lifts up back and forth.
The parallax is completely wrong on this stage, causing huge sliding, but more importantly, looking completely unnatural and giving a weird feeling to the stage.
Graphically, everything else feels fine. Would have been nice to have an intro with the fence falling down, à la Vega (claw) stage, but that's not mandatory. :P
You can do it by using bgctrl, animation through the sprites or by changing the y-axis in the coding of that one sprite.
bgctrl - you can look it up at Cybaster's stage tutorial here section 7.4 BG Controllers - http://mugenguild.com/forumx/index.php?topic=104470.0
Also Parallax is in section 7.5 in the tutorial.
what i mean about animation through sprites is have bunch of sprites of the gate moving down. I cant really show example of this since i dont have the sprites if their is more then one sprite.
what i mean about making one sprite move down by coding is by changing the y axis in the coding example is in red the one in blue will make the animation stop for the rest of the match.
[Begin Action 1]
1,1, 0,0, 5
1,1, 0,10, 5
1,1, 0,20, 5
1,1, 0,30, 5
1,1, 0,40, 5
-1,0,0,0,-1
Finally a stage that looks like a arena that i could use for wrestling characters! That is for sure a great creation, i'm downloading it today. I don't know why, it reminds me of World Heroes (maybe it's because of the deathmatch arenas).
Anyway, 10/10. I love stages with a nostalgic feeling, so this one get's my DL.
Well, that was unexpected. Thanks.
I mentioned the thing with Sagat's stage because of the name, Sagat's Dojo. But it could also be interpreted by the .def name, Deep in Thailand. In that case it makes total sense. But then I would make the ring look a bit dilapidated (tears in fabric, warped wood, animal feces, etc.), since it's always outside. The most iconic fighters? Ryu and ...I dunno, one of the original Mortal Kombat characters? Grappler fan? Heck yea! This stage and a few of your others are in my regular mugen.
Seanaltly made CM Punk. If he or someone equally as talented makes more wrestling characters in that style, then you should totally get together with them and make a mugen wrestling full game. Just putting that out there.
wow just WOW. thanks! i love your stages!!!!! these are my favorite kind. they have that underground fight scene/fight club vibe to them. keep 'em coming. im looking forward to your next ones.
Makes the stage a bit easier on the eyes. Think you could make the flashing red lights able to be toggled?
[BG lighting]
type=anim
actionno=4
layerno=1
start=0,120
delta=1,1
tile=1,1
tilespacing=16,16
[Begin Action 4]
-1, -1, 0, 0, 6, ,
4, 0, 0, 0, 2, , S
4, 1, 0, 0, 2, , S
4, 2, 0, 0, 2, , S
4, 3, 0, 0, 2, , S
4, 4, 0, 0, 2, , S
4, 5, 0, 0, 6, , S
4, 4, 0, 0, 2, , S
4, 3, 0, 0, 2, , S
4, 2, 0, 0, 2, , S
4, 1, 0, 0, 2, , S
4, 0, 0, 0, 2, , S
-1, -1, 0, 0, 6, ,
4, 0, 0, 0, 2, , S
4, 1, 0, 0, 2, , S
4, 2, 0, 0, 2, , S
4, 3, 0, 0, 2, , S
4, 4, 0, 0, 2, , S
4, 5, 0, 0, 6, , S
4, 4, 0, 0, 2, , S
4, 3, 0, 0, 2, , S
4, 2, 0, 0, 2, , S
4, 1, 0, 0, 2, , S
4, 0, 0, 0, 2, , S
-1, -1, 0, 0, 6, ,
4, 0, 0, 0, 2, , S
4, 1, 0, 0, 2, , S
4, 2, 0, 0, 2, , S
4, 3, 0, 0, 2, , S
4, 4, 0, 0, 2, , S
4, 5, 0, 0, 6, , S
4, 4, 0, 0, 2, , S
4, 3, 0, 0, 2, , S
4, 2, 0, 0, 2, , S
4, 1, 0, 0, 2, , S
4, 0, 0, 0, 2, , S
-1, -1, 0, 0, 6, ,
4, 0, 0, 0, 2, , S
4, 1, 0, 0, 2, , S
4, 2, 0, 0, 2, , S
4, 3, 0, 0, 2, , S
4, 4, 0, 0, 2, , S
4, 5, 0, 0, 6, , S
4, 4, 0, 0, 2, , S
4, 3, 0, 0, 2, , S
4, 2, 0, 0, 2, , S
4, 1, 0, 0, 2, , S
4, 0, 0, 0, 2, , S
-1, -1, 0, 0, 6, ,
4, 0, 0, 0, 2, , S
4, 1, 0, 0, 2, , S
4, 2, 0, 0, 2, , S
4, 3, 0, 0, 2, , S
4, 4, 0, 0, 2, , S
4, 5, 0, 0, 2, , S
4, 6, 0, 0, 3, , S
4, 7, 0, 0, 3, , S
4, 8, 0, 0, 6, , S
4, 7, 0, 0, 3, , S
4, 6, 0, 0, 3, , S
4, 5, 0, 0, 2, , S
4, 4, 0, 0, 2, , S
4, 3, 0, 0, 2, , S
4, 2, 0, 0, 2, , S
4, 1, 0, 0, 2, , S
4, 0, 0, 0, 2, , S
The updated transparent foreground looks good, but honestly I think it looks better without the foreground cage at all. It's way too obstructive whether it's transparent or not. I still use the original version you had that only had the cage in the background and on the sides. That's how it looks when camera men are filming a UFC fight, so it makes sense to have the stage be similar. Just my two cents. Love this stage too by the way, I just wanted to offer my opinion on that one subject.
I like that. It gives a feeling of being right against the cage. :D
IMO you should turn resetBG = 0, it just doesn´t look right if the cage goes back down in between rounds...
I like that. It gives a feeling of being right against the cage. :D
I have to agree. That's awesome! You should really consider using you talent. You seem to have some great idea's. I don't think I've seen it done like that. That sprite looks familiar. Someone made an original stage using a fence like that in the background. It's probably a common sprite. Can you send it to me?