Well, by popular demand ill start this topic about the z2 inspired stages im going to make for the z2 chars.
Currently, these are my stages that are Finished/Released:
Desert stage:
http://mugenguild.com/forum/topics/desert-dragon-ball-z-capcom-style-144706.0.html
Desert (stormy) stage:
http://mugenguild.com/forum/topics/desert-stormy-dragon-ball-z-capcom-styled--145393.0.html
Namek:
http://mugenguild.com/forum/topics/namek-dragon-ball-capcom-style-146401.0.html
They will be hosted on the z2 download page along with Noz stages too!
The purpose of this topic is to recieve feedback and ideas while im making new stages.
The one im working currently is the Hyperbolic Time Chamber.
For the moment, the stage will have transsitions between different weathers:
-Normal White (Anime/manga inspired)
-Aurora Nigth (Budokai series inspired)
-Extreme heat
-Extreme cold
screenie of the progress so far:
[img resized=1 width=640 height=449]http://img600.imageshack.us/img600/5656/auroraaaaaaaa.png[/img] (http://imageshack.us/photo/my-images/600/auroraaaaaaaa.png/)
Normal white and Aurora modes are mostly completed, also the transsitions are smooth and works well.
The problems comes with Heat and Cold mode, they are empty at the moment (just the coloured background)
It would be nice to find some nice Fire effects (capcom style) to put in the Heat mode
about cold mode, maybe some snow? blizzard? could somebody pass me some info about how that appears in the manga/show?
Well, for now the sandclock its animated, (needs animation in the other one, and also a wall clock)
Btw, please dont talk to much about music because everybody can change that and its a waste of posts! Wizzy´s music is an exception and you can talk about it as much as you like because hes awesome XD
Good to have this topic up.
The chamber is progressing nicely I see, and what a beautiful sky!
I think that you should position the characters a little higher in the stage, they don't look quite good IMO where they stand right now.
As for the cold mode, it's in the beginning of this video. A blizzard is blowing and the place is filled with ice pillars/mountains popping out everywhere(you could add those in the background and even some in front of the characters).
Here:
http://www.youtube.com/watch?feature=player_detailpage&v=Nrp-rpW-RnM#t=40s (http://www.youtube.com/watch?feature=player_detailpage&v=Nrp-rpW-RnM#t=40s)
Good luck man!
[img resized=1 width=640 height=347]http://fc08.deviantart.net/fs70/f/2012/346/7/d/z2_stage___kami__s_lookout_by_kojunho-d5m501e.png[/img]
(http://fc08.deviantart.net/fs70/f/2012/331/e/4/kami_surveying_the_lookout_by_kojunho-d5meu2k.png)
Feel free to use it as an idea for the Lookout stage. That is, if its in your plans ^_^
Quote from: Wolvegeta on December 11, 2012, 05:57:50 PM
I think that you should position the characters a little higher in the stage, they don't look quite good IMO where they stand right now.
Wups thats the screenie, there is more space for the shadow (the same as the other stages), i just messed it up cuting the image XD
Thanks for the video btw! ^_^
Didnt remembered that scene, glad to see some mountains, they will add more taste to the stage for sure, i guess ill need to make them pop up.
Koju! the Lookout sure is on my plans too, but i would like to avoid making it symmetric.
That Kami sprite is just to damn good, i would try to use it for sure :P
Both Desert stages seems to be down. Intentional? Since they're going to be uploaded to the Z2 page (hopefully) soon enough.
well i did not put them down, maybe the link just expired or something.
Ill refresh the link in a few hours, sorry for the inconveniences :P
I'll try to upload all Z2 stage on my website this weekend. I really have a lot of stuff going on right now.
The chamber stages look superb. :D
For the floor, it would be cool to see some gradient in old-school style, with only a few colors used, but with this sort of grid pattern, if you see what I mean ?
Do the sand clocks have some delta between them and the background, as it would really add more depth to the stage ?
nice dude... progress is looking awesome!.. i'd really like to see kami's look out too... by the way i don't know if this could be of any help to you but... (http://img295.imageshack.us/img295/2292/images2bc1.jpg) babidi's spaceship would look really nice on your style... :P again... fantastic job!! :D
DAT TIME CHAMBER SCREENSHOT. Oh my god I want it so bad! All I request is that you PLEASE make separate versions for those that want it to STAY normal.
Quote from: (det∇ϕ(x))²-µ(λ+µ/θ)/∂Ω on December 11, 2012, 06:58:00 PM
For the floor, it would be cool to see some gradient in old-school style, with only a few colors used, but with this sort of grid pattern, if you see what I mean ?
Do the sand clocks have some delta between them and the background, as it would really add more depth to the stage ?
Yeah, i know what you mean, for now im focusing on dealing with the transsitions and stage effects. Ill try to make it look more old school later :D
For the delta thing, not for the moment, but should not be a problem to separate them and the weird crystal spheres later.
The chamber sprite itself needs more details, specially the interior and the window.
Seems like people are enjoying to much the Aurora version. So what do you think about two versions?
Version 1- Aurora + some training props
Version 2- Anime white + Heat mode + Cold mode
This way will be more easy for me to deal with transsitions.
Sounds good. :)
I like Version 1. I'd use both honestly.
Yes, I agree with two versions.
I love you Daeron ^^
I'll be incorporating your stages into my own Mugen page as well, if you're down with that ;)
Time Room looks very sexy already!
And Babidi's spaceship looks like an easy one for you as well, but you'll probably finish it waaayyy before Majin Vegeta :)
Just keep doing what you're doing, this is golden!
Congrats on a quick yet well deserved contributor star. Your stuff is awesome, and I'm glad to see a WIP thread as well.
I never followed the DBZ saga too closely due to my die-hard friends who told me all about it back in the day. However, I appreciated the characters and their designs, so seeing your stages come to life is a big treat when mixed with any well done DBZ character.
Perhaps within time, you could also make Dr. Gero's mainframe, or something Cell related?? Other ideas that come to mind with my limited knowledge are:
Namek's destruction.
Dragon Road... Or whatever its called... When Goku traveled across that gigantic dragon. Am I right here??
The Tree of Might
That "palace" of sorts
Frieza's ship
Just brainstorming. But the point is applying your talents to iconic DragonBall locales and transforming them into stages with your signature style.
Keep up the great work man. You got talent. :lugoi:
Are you basically making Z2 inspired versions of the the standard stages that came with the DBZ games, that's pretty cool? Either way I really like your work, it's very nice :D
Thanks everybody!
The initial idea was to make a "home" for the z2 chars.
Desert stage was meant to recreate Goku vs Vegeta from the Saiyajin saga.
And stages related to the z2 chars cast are top priority (for example No cell games stage planned since there is no Cell saga related character)
These are mostly all stages ive planned, and it would be great if each one would have a variation:
-Desert / Desert stormy (Done) (for Goku vs Vegeta)
-Namek (Done) (for Frieza and possible piccolo)
-Time Chamber/ Time Chamber Night (in process) (for neutral, training stage)
-Namek last minutes (Planned) (for Ssj Goku vs Frieza)
-Sayajin´s Landing (planned) (for Secret)
-Goku Home (planned) (for Goku)
-City (planned) (for Gohan z2 if ever happens :P)
-Kami´s Look out (planned) (for piccolo if ever happens :P)
This does not mean i will make them all, ill see what i can do as time passes, these are mostly my plans rigth now, and they can change XD
These stages are really nice. Got the ones released and looking forward to future projects. The HBTC looks great.
That's a great list. Best wishes to your endeavors. It'l be awesome to see them in motion!!
Quote from: Daeron on December 12, 2012, 01:35:10 AM
Thanks everybody!
The initial idea was to make a "home" for the z2 chars.
Desert stage was meant to recreate Goku vs Vegeta from the Saiyajin saga.
And stages related to the z2 chars cast are top priority (for example No cell games stage planned since there is no Cell saga related character)
These are mostly all stages ive planned, and it would be great if each one would have a variation:
-Desert / Desert stormy (Done) (for Goku vs Vegeta)
-Namek (Done) (for Frieza and possible piccolo)
-Time Chamber/ Time Chamber Night (in process) (for neutral, training stage)
-Namek last minutes (Planned) (for Ssj Goku vs Frieza)
-Sayajin´s Landing (planned) (for Secret)
-Goku Home (planned) (for Goku)
-City (planned) (for Gohan z2 if ever happens :P)
-Kami´s Look out (planned) (for piccolo if ever happens :P)
This does not mean i will make them all, ill see what i can do as time passes, these are mostly my plans rigth now, and they can change XD
Look like I've got a lot of Z2 homework ahead of me...
In my opinion, the world tournament arena would be better than Goku's house, as it fits almost any character.
Quote from: Daeron on December 12, 2012, 01:35:10 AM
Thanks everybody!
The initial idea was to make a "home" for the z2 chars.
Desert stage was meant to recreate Goku vs Vegeta from the Saiyajin saga.
And stages related to the z2 chars cast are top priority (for example No cell games stage planned since there is no Cell saga related character)
These are mostly all stages ive planned, and it would be great if each one would have a variation:
-Desert / Desert stormy (Done) (for Goku vs Vegeta)
-Namek (Done) (for Frieza and possible piccolo)
-Time Chamber/ Time Chamber Night (in process) (for neutral, training stage)
-Namek last minutes (Planned) (for Ssj Goku vs Frieza)
-Sayajin´s Landing (planned) (for Secret)
-Goku Home (planned) (for Goku)
-City (planned) (for Gohan z2 if ever happens :P)
-Kami´s Look out (planned) (for piccolo if ever happens :P)
This does not mean i will make them all, ill see what i can do as time passes, these are mostly my plans rigth now, and they can change XD
desert stage looks fine as it is, i wouldnt even have more versions of it.
For namek as I had suggested already via pm before this, I think you could have
Namek normal ( as it is now )
Namek carnage ( strewn with corpses, there is smoke in the air and corpses of namekians all over , freeza forces are flying around in groups )
Namek Porunga ( porunga in the distance, night stage
Namek apocalypse , red water, chunks of floating mountains flying by, lightning and red sky. there are lva jets spewing in the distance
Time chamber two versions are cool, so go with those.
Goku home, I have a vectorized dbz fish if you want to add a fish on a stick by a fire.
Kami lookout normal version could have kami fading in and out. ( that way it means it could be at any time in dbz ).
Kami lookout could have a half destructed version . Like a nightmare version, during a dark creepy night, with the full moon on the back.
Now the following are suggestions i had given noz, and im aware they are kindof too big but what the heck i will give them to you as well.
Inner storm- a stage that would be set on what appears to be floating rocks in the middle of a tornado, there would be pieces of walls ( maybe even a cow occasionally ) flying around the whole thing, as the players fought in the floating rocks in the middle. There would be lightning sparking all around the wind tunnel, Every now and then the wind would stop and the whole set would seem to start free falling from really high up, just to have the wind startup again, picking every falling object again into the loop.
Demon's temple, it would be based on ironmugen old daimao stage, check that one out, like an update of sorts to modernize it , it would be a temple with the myriad of demonic shadows in the back, blood splatters and all, and then every now and then the demons would vanish or reappear, as if they were an illusion. with a gem on the center holding crackling energy ( and occasionally with the red eyes of daimao showing there) this stage would be based off piccolo arcade stage.
Destroyed city- a city with scattered clothes flying through, some buildings in the distance are burning, the whole town looks like a ghost town, it represents Cell having ate through a whole city.
( it could be an alt for the city one you wanted to make) Fish dinner- a deep forest stage, based on mvc forest stages, on this one, there would be a big hd fish ( I got this on my resources) on a stick cooking by a fire, it would be Goku stage. squirrels would go around ( tree tops at mvxmen had this ) whatever other animals you could include. maybe even old grandpa gohan cottage in the distance.
( im aware that this is now very similar to your goku house one) Red Ribbon mainframe, based from apocalypse stage plus a few things from black noah, including the screens. The screens would flash android schematics ( I got some stuff here for that ) , there would be a big central tank with cell fetus, wires hanging off him , energy would shake components now and then, with eerie energy coming from the center of the stage, from behing the components.
The screens scattered around the stage would flare up with some images, mechanical parts, eyes, etc.
if I can find my Net Cord (I'm on my mom's cpu) I'll be downloading these right away
Iced, desert stage wont have more variations, the ideal is one variation per stage, so the stormy version its the desert variation.
I really like your idea for the goku stage, we have seen him more fishing and eating arround the jungle than being in home XD
So as you say, we can put his home and the gohan shrine in the distance. (also i have in mind some nice re-usable sprites from capcom stages)
Red Ribbon idea is cool, but like ive said, related stages to the z2 chars have more priority.
The world tournament is a nice one also, but i dont have clever ideas on how to do it rigth now (also that stage is like in ALL the games, so lets give a shot to other locations first :) )
The hyperbolic chamber could use paralax between the sandclocks, like i said before the back sandclock could and should be more to the right so you could see both working.
About world tournament, the best way , that hasnt been really done would be one where you would be able to see the crowds and the back wall of the tournament, maybe from the very first tournament with the crowd next to the arena. With an alternate destroyed arena from the piccolo versus goku fight.
either that or a tournament stage from the last tournaments with the giant crowds, this one would have an alternate with a huge hole in the walls, from the majin fight.
A babidi stage would be cool if there was an fx that turned the stage into other stages while they were fighting.with a burning M fx showing up as the stage shifted.
Iced you're a beast with them stage ideas,the Babidi stage would be awesome,now a destroyed world tournament would be great if we could have a giant piccolo boss,Balthy could that be possible to make,when you sprite piccolo
MOAR PROGRESS
[img resized=1 width=640 height=475]http://oi48.tinypic.com/2daeyc8.jpg[/img]
As you can see, the chamber interior is way more detailed, also the sandclocks and those ball things have delta, so the stage have gain in depth sensation.
Added some props near the characters, A supply crate with Sayajin armors, magic beans and some hoi-poi capsules!
you´re making me want to start with backgrounds :p
good work so far man ;)
can't wait to see what direction wizzy goes with these
Awesooome! :D
Quote from: Fauxcry on December 13, 2012, 07:52:45 AM
can't wait to see what direction wizzy goes with these
You have NO idea what I'm about to WHIP UP!
From the best I've seen for Dbz
What about the Ryu's sack?
Quote from: G.o.D. on December 13, 2012, 02:07:32 PM
What about the Ryu's sack?
Well, i wanted to put training stuff there, maybe i should change the color XD
Dope!
very cool :)
The extreme weather modes for the first version of the time chamber:
[img resized=1 width=640 height=476]http://i50.tinypic.com/d7i85.png[/img]
EXTREME HEAT
[img resized=1 width=640 height=466]http://i48.tinypic.com/15mxu2e.png[/img]
EXTREME COLD
Those weird pixels at the background move fast in the stage, making a blizzard effect at the background (i may need to make bigger snowflakes to put over the chars too)
Very nice. I wish you the best of luck on this.
I would reduce the snow on that one so its just small pixels here and there, as if it just started snowing, stages where the characters are too covered up usually look very messy .
Some ice mountains rising in the horizon would look cool.
Also, this is merely a suggestion, but perhaps breaking up the elements on the temple, so that the snowclocks and etc can all be aligned at slightly different heights, as it is right now there is a single straight line under the whole thing, which is breaking your perspective very slightly.
Quote from: Iced on December 18, 2012, 12:15:39 AM
I would reduce the snow on that one so its just small pixels here and there, as if it just started snowing, stages where the characters are too covered up usually look very messy .
Or he could add both, like that MH77 MGS Helipad Stage from a while back
http://mugenorama.smeenet.org/other.html
Hell, maybe he could use that snow (either one), just credit the people who helped (it should be stated in the readme of the stage).
those look great, far less ubtrosive ( sp?) .
That snow effect is nice, i may try something similar (no need to take it from that stage)
Main problem of this stage is that i cant place snow in front of the chamber or the chars using Velocity or Sin.x/y
That would mess with the other modes and the snow would appear always over the chars and the chamber (even on the other modes)
(this happens because snow mode is at the very background, and other modes just appears in front of it)
So i think... to solve this, i could create a pre-made snow animation and make it appear with transparency.
-edit- oh btw iced, appearing ice blocks is planned, as for the breaking up sandcloks and lamps, is hard to explain but they are different parts with different deltas, its impossible to see this effect without moving arround the stage but it creates some depth effect :D
@[user id=11379]Daeron[/user]: Holy shit.... Impressive work man. Wow. It's great to have such talent here in Guild. It's also completely refreshing to see something that's 100% original as opposed to the umpteenth Street Fighter 2 re-release. Well, not that good quality re-releases from Caddie and Ex Shadow are had things...
You're in a league of your own, and we all recognise it for sure. Keep up the phenomenal stage releases. My HDD has reserved space awaiting!! :lugoi:
Quote from: Daeron on December 18, 2012, 01:38:24 AM
Main problem of this stage is that i cant place snow in front of the chamber or the chars using Velocity or Sin.x/y
That would mess with the other modes and the snow would appear always over the chars and the chamber (even on the other modes)
It's time to learn how to use BG Ctrls. :P
Please enlighten me, im ready to evolve XD
But i dont remember seeing Bg controls in the common tutorials, ill search for it.
Btw, thanks for all the kind words
There's a tutorial on BGCtrls in the end of the stage docs.
I also added some lines in my stage tutorial on Guild.
Finally, Tamez made awesome Youtube videos explaining BGCtrls. Watch them. ;)
Basically, you'll be giving IDs to your elements, and make them appear/disappear by changing the animations at given times, with looping times.
So no more maths to match all components in the animation section? YAI FOR THAT!
hahahah don't get happy too fast: you will absolutely regret the basic math involved in basic coding not including BGctrls ;)
I hosted the stages on my Mugen page, for all of you who want to find them in one place,
also nicer for Daeron since he doesn't have to worry about his Sendspace links expiring :)
http://network.mugenguild.com/balthazar/stages.html
A bit off topic, but the only thing you have to fix now is the Stages link in the Homepage of your site. :)
Refresh and be amazed!
BGctrls, i love those, i use them alot, theres a tutorial by "Darek" he explains every little detail, i could translate it if you need me to. Or you just can check one of my stages and see how do the codes works. Anyways good luck with that. :D
Quote from: Legend Ivanhoe on December 23, 2012, 10:15:23 AM
BGctrls, i love those, i use them alot, theres a tutorial by "Darek" he explains every little detail, i could translate it if you need me to. Or you just can check one of my stages and see how do the codes works. Anyways good luck with that. :D
Actually i can understand most of the stuff :D
I will try to use them on my next stages, to much tedious to change the Time chamber stage coding now :P
-Edit- All stages topic are updated with Balthazar website link :)
SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooo how's the Time Chamber coming?
It was released already - check Balthazar's site ;)
It's not released! The page is indeed on my site but it doesn't have a working download. Stop spreading lies!
Quote from: YagamiBrando on December 27, 2012, 10:24:08 PM
It was released already - check Balthazar's site ;)
Thinking every page/character/stage is downloadable on Balthazar's? Tsk tsk.
Lol yeah, looks like I got confused with that stage select screen at the site. These two Hyberbolic chamber levels were not there 1-2 days ago when I checked.
Whatever, I'm sure they're on the way.
(Cvs2 announcer voice) "NEXT LOCATION IS":
(http://i50.tinypic.com/2qsugqd.png)
(in earlie progress XD)
Very nice the goku gi looks awesome! I like how you used the Kame symbol.
Awesome!!
That is so great man. You should consider adding Chi-Chi raising her hand while she yells or screams to give a expression similiar like "hey don't fight! Gohan is studying!" İcarus could also watch Gohan's room outside the window.
What if a Gohan is one day made in Z2 style. It would look awfully stupid to have two Gohans on the same stage, but I do like the "Chichi going nuts" idea. Also, Gohan's pet dragon? Maybe flying around, cheering the fight on or sitting in the tree?
Anyways, excellent work. I love your stages.
Same issue is present with Chi-Chi was with Gohan Z2, though, as she's present in Goku Z2's win pose and opening. Best option would be multiple versions, ones with and without her and/or Gohan, but only if you're up for it.
Looks like you've got a good start on them, they look great. I'd suggest having Piccolo on the roof, either out watching the horizon or watching the fight, but I don't know if he's still a possibility for a character down the line...
I don't think Daeron will put anyone on the stage because the Time Chamber could of had a handful of people in the background, but went for none instead. So, I'm sticking with Gohan's pet dragon as a perfect idea.
Also, different weather could be nice. Maybe a calm winter version or an autumn version.
:foreveralone: it's beautiful, what a wonderful suprise :)
(http://i47.tinypic.com/4ki9mv.png)
Moar progress, Ikarus seems a good choice yeah :D
That looks really nice Daeron, looking forward to it! :)
I'm simply amazed, man :) We're proud to have you on the team :D
;_; why can't I find people this awesome to do stages for my game. Your stages have been so amazing. Makes me cry when I think about what I'm going to do for stages ;_;
Keep up the good work though.
Quote from: Daeron on January 17, 2013, 10:58:05 PM
(http://i47.tinypic.com/4ki9mv.png)
Moar progress, Ikarus seems a good choice yeah :D
I love you so damn much. :qq:
What about a slightly fucked up version? Like when someone came looking for Goku in World's Strongest?
maybe more random dinosaurs would be nice too. I dunno if you can find them. but like a t rex randomly running in the background or that pterodactyl family from the end of z would be cool. And for a night version, maybe a tub. with chichi soaking in it :3 or you could have her out doing laundry too.
Maybe a barrel of water ontop of an open fire would be cool.
A simple smoke animation coming out of the chimney.
You could probably do lots of fun and random things that come out / pop up from the waterwell.
Will there be another hill in the background, or just sky? Maybe in the background you can even do the field where Goku grows radishes/leek (as seen in the Jump Special).
Man Daeron...I don't think I've seen such BG spriting talent since Kiwi and Shin Otaru made that Thundercats stage so long ago.
You are definitely a rare creator to come across and the community is very lucky to have you sharing all this amazing work!
Keep up the awesome buddy. :2thumbsup:
Quote from: Balthazar on January 18, 2013, 09:01:44 PM
A simple smoke animation coming out of the chimney.
You could probably do lots of fun and random things that come out / pop up from the waterwell.
i agree! and maybe what about a pterodactyl flying in the back or something like dende in namek... :P awesome stage by the way i always wanted one like this!!!
Quote from: Balthazar on January 18, 2013, 09:01:44 PM
A simple smoke animation coming out of the chimney.
You could probably do lots of fun and random things that come out / pop up from the waterwell.
Will there be another hill in the background, or just sky? Maybe in the background you can even do the field where Goku grows radishes/leek (as seen in the Jump Special).
Goku the Radish Farmer! :P
What about the stream with the Giant Fish jumping out?
OOOOOOOOOOR you could put the Giant Fish over a fire roasting. Fuck I'm hungry brb.
Thanks for the kind words people, i thought about Pterodactyls from the start, i have some dino sprites from Namco x capcom that fits here, but ill try to edit them to look more cartoony.
T-rex would be awesome(i have another from a wolverine stage), but i dont know how it would look in my stage, some ground shaking as he crosses the screen would be epic.
No chichi was planed, as she appears in z2 goku´s intro/winpose BUT i will put something from her :D (its a secret for now)
I could put Goku powerfull staff next to the door, a little fire with some meat cooking its required.
The next layer will be close mountains, you know, that kind of asian mountain:
Spoiler (click to show)
(http://discover-indo.tierranet.com/images%20japan/Manga/Dragon-Ball_Mountains.jpg)
Oh, and the pics im using as reference:
Spoiler (click to show)
(http://images1.wikia.nocookie.net/__cb20100103194409/dragonball/es/images/d/de/GokusChichisHouse.png)(http://t1.gstatic.com/images?q=tbn:ANd9GcRGX1CGmHXtGBUtWxkYFkv5n_7sq-HbdVUkSr4J7aJ0RwF4Q37db5Jgtkfa0w)
Your spritework is wonderful. Thanks for using your talent to provide magnificent stages for Z2 chars to fight on, and more especially for the whole community. :)
^ seconded, These stages have been one of the bright spots in my collection of db based stages.
Ive always wondered what that little building on the left with the pointy blue roof is. Is it like an out-house or something?
its the house where the show starts.(http://images2.wikia.nocookie.net/__cb20091118101755/dragonball/images/f/f8/GohanGokusHouse.png)
The little house in the woods where Goku and Grandpa Gohan lived. And where Goku kept the four star dragonball. When goku settled down, he went back home.
Quote from: Daeron on January 17, 2013, 10:58:05 PM
(http://i47.tinypic.com/4ki9mv.png)
Moar progress, Ikarus seems a good choice yeah :D
I love this!!!
Yeah, the building to the left was a Shrine for the 4-Star Dragonball.
And Daeron. As I said before. Your stages are the greatest. This might be my most favorite yet. I only remember his house from when I was a kid so it's very nostalgic.
As for the well idea. Maybe Icarus could be the one hiding in the well. He'd be hiding from the fight.
This is so great man. You could also make steam coming out of the house. İt would be like ChiChi is cooking dinner in te kitchen.
(http://uploads.dragonballencyclopedia.com/a/a0/GokusHouseDangle.png)
Hi people!
Im still working on the z2 stages, heres the proof:
http://www.youtube.com/watch?v=gCiBG1DBTtE
Video features Sjj Goku with Goku´s home! Its on beta state because it needs some more work.
Opinions?
Told this to Balthazar, dunno if he told you : would be cool to have Neko Majin fly in the sky in the BG (like you did with Dende in the Namek stage).
Apart form this, it looks pretty much complete to me. What more do you want to change ?
Stage looks nice, but the tree clashes too much with the style. (the one in the background)
Looks awesome! Keep it up!
Yes I told Daeron about the tree, you should reshade it (and maybe add some animation in the dinosaurs). Other then that it's solid.
Yeah, Trees seems to clash, i need to find a way to make them fit.
And dinousaurs needs more frames, other than that its pretty much done.
Maybe adding Ikarus
nice job man i love your stages maybe you could make one stage from the android saga since trunks is being made
The dinosaur touch was amazing :P
Maybe it doesn't need more frames, but just a better animation using the existing sprites just should move slower Horizontally, and should jump vertically a bit more.
GREAT STUFF!!
It looks great, Daeron.
IM BACK
(http://i46.tinypic.com/2s9u9w0.png)
This is a fakeshot but helps to to decide how the stage will work, expect thunders, explosions, earthquakes and lava bursts!
The floor will vibrate in different sections revealing small lava cracks
GET HYPE!
I would like to suggest avoiding the huge white flashes like the ones in the "Saiyan Pride" stage, I find them really distracting in battle. Maybe a lot more discrete, like just a light white translucent veil.
Quote from: DKDC on April 17, 2013, 01:55:47 AM
I would like to suggest avoiding the huge white flashes like the ones in the "Saiyan Pride" stage, I find them really distracting in battle. Maybe a lot more discrete, like just a light white translucent veil.
I second this.
sounds cool. Any plans to add broken namek houses and possibly shenron?
It's a wasteland from the last part of the battle, so I don't think broken houses would fit, but Polunga in the distance would be awesome. More water/flooded giant craters in the back on the sides would be closer to the actual battle too (unless it's the very last moments when it's just lava everywhere).
there were broken houses during their fights, after everyone was gone.
imo porunga would fit more if he was making an alt to this stage
(http://network.mugenguild.com/balthazar/images/dbnamek.png)
Which contained more classical namek elements.
The portrayed scene seems to be after porunga has died and Namek is completely breaking down.
I suggest getting a look at this:
(http://img355.imageshack.us/img355/6351/a3792fe2.png)
Ruins of Kagami mansion stage.
You might get some neat lava animations from there.
Quote from: Iced on April 17, 2013, 02:06:04 AM
imo porunga would fit more if he was making an alt to this stage
The portrayed scene seems to be after porunga has died and Namek is completely breaking down.
Polunga comes back quickly when everyone is revived and Dende wishes everyone to Earth, I think the planet is already breaking down at that point, though there's no lava yet at that point. Yeah, probably wouldn't work...
This looks awesome, as usual.
Good luck. :)
Quote from: Iced on April 17, 2013, 02:06:04 AM
I suggest getting a look at this:
(http://img355.imageshack.us/img355/6351/a3792fe2.png)
HOLY! thats almost like namek itself blowing up!
I think i like the floor of that stage better, and those background rocks can be usefull too...
Good choice of stage man. İ would add Ginyu's space ship in the bg since Goku used it. Elements like Dragonballs turned into stone would do too. They are just circle grey balls wich could be great. Elements like those could be used as a reference for some of the episodes.
Quote from: DJ Track on April 17, 2013, 10:50:47 AM
İ would add Ginyu's space ship in the bg since Goku used it. Elements like Dragonballs turned into stone would do too. They are just circle grey balls wich could be great. Elements like those could be used as a reference for some of the episodes.
The balls are inert !
Anyways I think that like Neocide said you should add broken houses.
After studing Ruins of kagami stage ive decided not to use that floor, ill be using the same one of the fakeshot but with some modifications.
The left side of the stage will be near the sea, with some waves hitting the floor and stuff, the rigth side of the stage will have the lava effects, with trembling floor, high pressure gases coming out of the floor, and some lava river at the background.
Destroyed namek houses could be nice, and i want to put some fire effects somewhere.
It may be possible that stage goes wilder progresively, with more thunders and visual effects as the time passes.
if it was feasible a possible effect would be the horizon starting to break apart, with mountains jutting out and moving up and down.
You could have a whole mountain slowly rise, break apart and then collapse as lava spings out or something.
[img resized=1 width=800 height=598]http://i48.tinypic.com/24dk93b.png[/img]
Ok, thats an actual screenshot of the real progress, implemented thunders, basic earthquakes (needs specific zone shakes) hurricanes, and lava splurts and flows.
Hard to capture all anims on a screenshot since thunders are fast
I like Iced idea of terrain going up, ill see how i can make it work, i plan on adding explosions at the far far distance and some more props.
I actually want to put some ocean at the distance with some wild tydes hitting the left part of the stage
This sounds beyond awesome. :yes:
Keep it up mane.
I'm getting the supreme hype!!
KEEP IT UP!!!!!
Quote from: Daeron on April 19, 2013, 12:51:14 AM
I like Iced idea of terrain going up, ill see how i can make it work, i plan on adding explosions at the far far distance and some more props.
I actually want to put some ocean at the distance with some wild tydes hitting the left part of the stage
you know that one mvc stage with the mountains and even the ruin's mountains ? you could have the ground start flat and as the stage progressed it would crack up and then those mountains ( or parts of them ) would rise slowly over the course of the fight. it would give you a shifting stage, almost alive.
that lava effect you used looks really neat, almost want to see bursts like that to happen in the floor itself instead of the foreground, like in those cracks near goku feet.
This looks very nice. :)
For lava animation, I recall there's a stage made by Ryon which had a lot of lave (maybe a sea of lava) and a lava boss in it. You may want to ask him.
yea this stage is looking wonderful,your progress always gives me motivation!
Quote from: Iced on April 19, 2013, 01:22:29 AM
that lava effect you used looks really neat, almost want to see bursts like that to happen in the floor itself instead of the foreground, like in those cracks near goku feet.
Thats on the plans ;)
And thanks for the nice words and advices people, they really help me to improve!
Looks really Nice! Keep it up...
Maybe you could achieve a similar effect to that of the Adrift Ruins stage found here (http://mugenguild.com/forum/topics/illustrated-stages-142613.0.html) to show the planet breaking apark as you move side to side.
Quote from: Daeron on April 19, 2013, 12:51:14 AM
Hard to capture all anims on a screenshot since thunders are fast
If you have a scroll lock button on your keyboard, you can use it to advance frames when the game is paused.
Just pause then tap scroll lock till you get a good shot. Also useful for checking for holes in stages when superjumping.
If you don't have a scroll lock button, you can do it in 1.0 in training mode.
Pause first then push CTRL+pause to advance the frames.
And this stage:
Quote from: Cybaster on April 19, 2013, 01:37:18 AMFor lava animation, I recall there's a stage made by Ryon which had a lot of lave (maybe a sea of lava) and a lava boss in it. You may want to ask him.
Is here:
Blaz Axelay
Quote from: Tamez on April 19, 2013, 06:13:33 AM
If you have a scroll lock button on your keyboard, you can use it to advance frames when the game is paused.
Just pause then tap scroll lock till you get a good shot. Also useful for checking for holes in stages when superjumping.
If you don't have a scroll lock button, you can do it in 1.0 in training mode.
Pause first then push CTRL+pause to advance the frames.
Wow very usefull info! thanks!
And those stages looks amazing, but for the moment i wont use sprites from those just ideas or inspiration :)
Excellent work there man. Some flames could be added in front aswell. Here is an example from the Red Earth Game. This could give you some ideas really.
(http://www.gametronik.com/site/rubriques/mamechd/Jeux/Warzard/Warzard.png)
You could make it so that the ground burns a little aswell just like the screenshot.
This is coming out great.
While im returning slowly from a Mugen break, i sended to Balth a surprise stage alternate version.
Ill post some screens when the stage gets uploaded and i will do his own stage post :D
I have not forget about Exploding namek, its still on the making, but i think i could do some alternate stages first ^-^
very cool idea of stage & it looks nice!!
Now that Gohan z2 its being made again, i think i have a good idea of his stage in mind:
(http://i182.photobucket.com/albums/x263/Mena-vk/city.jpg)
This pic its just awesome, because its layered as a mugen stage XD
you can probably also reuse some elements from trunks arcade 2 stage. ( which imo is badass )
(http://shinchoujin.50webs.com/mugen/stage_trunks.jpg)
This stage sounds like a new awesome idea. :)
Quote from: Daeron on June 18, 2013, 05:20:10 PM
Now that Gohan z2 its being made again, i think i have a good idea of his stage in mind:
(http://i182.photobucket.com/albums/x263/Mena-vk/city.jpg)
OHMY!! OHMY!!
I had this YES, THIS when I was young!! it was a stick game!! *o*!!!
Awesome idea Daeron!
This is definitely a project that I will be following. ;)
Some earlie progress!
(http://i43.tinypic.com/2zsa26p.png)
Nice!
Very nice Daeron. I will have some treats for you soon...
...already looking very nice. Can't wait to see how this one shapes up.
Keep up the great work Daeron.
wow this is nice
well done!
[img resized=1 width=800 height=226]http://i39.tinypic.com/10gbq8o.png[/img]
More progress, mostly shading and details, im happy with the cristal tube :D
Some possible ideas for the stage:
-Big tv in on building, showing diverse images like Mr.satan, news, villains, and some iconic places.
-Hoover cars could cross the road
-Civilians could flee from the stage at the start of the battle (would require a lot of spriting)
if you draw citizens they might as well just be chatting on their phones or walking by, sortof ignoring the fight.
You could also have a "welcome to satancity" thing somewhere.
The palmtree sortof clashes with the rest.
I was just going to post this XD
[img resized=1 width=800 height=446]http://images3.wikia.nocookie.net/__cb20110831182442/dragonball/images/1/11/SatanCitySignPTETSSDBRB2Remake.png[/img]
Yeah the palm tree clashes, but its more like a placeholder, ill see if i can edit it or ill see if i can put something else.
You could replace the palm tree with darker more bold trees similar to the one behind the "Satan City" sign.
That stage really works for Gohan. Remember the episode Gohan saving the baby dinosaur bird from the circus man when their parents were searching for him while flying all over the city. You could include those parent dinosaur birds flying on the background. İt's an idea you could use. Excellent choice of stage man.
Quote from: Iced on June 18, 2013, 05:25:13 PM
you can probably also reuse some elements from trunks arcade 2 stage. ( which imo is badass )
(http://shinchoujin.50webs.com/mugen/stage_trunks.jpg)
I agree. I have all of the DBZ Arcade Stages with Tekken 6's tunes playing in the background. Good stuff for sure.
Quote from: Daeron on June 18, 2013, 05:20:10 PM
Now that Gohan z2 its being made again, i think i have a good idea of his stage in mind:
(http://i182.photobucket.com/albums/x263/Mena-vk/city.jpg)
This pic its just awesome, because its layered as a mugen stage XD
:pwnonk:
You now have my undivided attention...
Some elements/ideas could be used from Dragonball Taiksetsu and Super Sonic Warriors 2 Games.
(http://www.vizzed.com/videogames/gba/screenshot/Dragon%20Ball%20Z%20-%20Taiketsu-2.png)
(http://2.bp.blogspot.com/-9Uwplw4QIpU/UOlKR2gG2bI/AAAAAAAAAEQ/dxLKP9X2uug/s1600/dragon-ball-z-supersonic-warriors-2-20051220053255013_640w.jpg)
Im back at developing stages!
Check out actual in-game progress of Gohan´s stage!
(http://i42.tinypic.com/902dmd.jpg)
nice good to see you back also are you going to make stage relaed to other anime?
Niiice!
Quote from: LordSinistro on October 23, 2013, 01:23:17 AM
nice good to see you back also are you going to make stage relaed to other anime?
Just Dragon ball related to go along with the z2 chars for now :P
Keep up the great work.
You planning on going back to Destroyed namek?
i love your style, beautiful!
I love that hue of lavender for the sky there Daeron. Nice to see you back! I feel that this song is appropriate (somewhat):
http://www.youtube.com/watch?v=5tuIdQwYU4s (http://www.youtube.com/watch?v=5tuIdQwYU4s)
Quote from: Iced on October 23, 2013, 01:38:51 AM
Keep up the great work.
You planning on going back to Destroyed namek?
Sure, but since Gohan seems to come to our Mugen sooner than Frieza i make this one first :)
BlueSunStudios nice theme, but is actually using this one:
http://www.youtube.com/watch?v=SBB-fUEngME
I think it fits with a futuristic city and it his happy carefree melody fits gohan Imo :D
Oh wow, that's actually even better!
Great job so far, especially on the dithering. :)
That is so Excellent man. İt really looks like a Great Stage that fits Gohan.
Quote from: Daeron on October 23, 2013, 03:51:27 AM
http://www.youtube.com/watch?v=SBB-fUEngME
I think it fits with a futuristic city and it his happy carefree melody fits gohan Imo :D
Looking at the screenshot you posted in the other page I was already reminded of Battle Stadium D.O.N.; this confirms my thought in some way.
Spriting some traffic:
(http://i41.tinypic.com/biuesl.png)
Taste the z2! XD
I wanna try that soda!
GO DAERON GO! :buttrox:
WoW!
Will it break my face out? XD
awesome work, daeron!!
A normal day in the highway XD
(http://i43.tinypic.com/v8kmki.png)
That picture is a perfect screenshot! I'm surprised nobody noticed the smile I added on to SSJ Goku's face by now XD.
Oh I noticed, but I wasn't too happy about it :brood:
Jesus, all of that is hand-drawn?
That's very awesome indeed.
Good luck with your cool projects here man :)
Actually almost all elements on the stage are hand drawed or traced over, this is my stage with most hand made material XD
(http://img607.imageshack.us/img607/1210/7u9m.png)
In my opinion, this part looks too empty compared to the other side. Maybe you can draw a Dragonball character drinking the cola? I think it'd be hilarious to see on the side of the truck Cell or Frieza drinking some Z2 soda.
A character would be overkill. A Dragon Ball would be smaller, simpler, not clogging up the space, and would fit better IMO.
Why not some soda cans images?
Like these ones:
http://img1.ak.crunchyroll.com/i/spire1/fe80247cd8819056cd45b1f6c6eb7fc21331132266_full.png
http://data2.whicdn.com/images/25559759/dragonball-series-heroes-hall-can-reprint-energy-orange-soda-01_large.jpg
It's actually a fitting idea. Here, I whipped something up really quick for Daeron's review
(http://i622.photobucket.com/albums/tt305/cci_walt/untitled_zps4811aa1a.png)
Yeah, a can would be good. I like Walt´s idea.
(http://img51.imageshack.us/img51/2117/lzmm.png)
B-but I was already trying struggling to sprite Cell while he's drinking some Z2 Soda! :'(
Just give a opinion, how about Janemba Hell after this? That is one of a cool stage in DBZ universe. I like to see Janemba Hell in your style
Quote from: The Fool on October 24, 2013, 08:34:24 PM
(http://img51.imageshack.us/img51/2117/lzmm.png)
B-but I was already trying struggling to sprite Cell while he's drinking some Z2 Soda! :'(
HERE, USE THIS!
(http://i622.photobucket.com/albums/tt305/cci_walt/DRINK_zpsd64c9523.png)
Haha, glad I could help. But IMO it's not really visible without it being filled. Maybe it can be edited to look like Krillin?
Spoiler (click to show)
Then after a few seconds, the truck will explode for no reason.
Dude, I just positioned it and resized it so you could continue your sketch :P
GET ON IT, FOO'!
Yeah, uhhm, i'm having a hard time replicating DBZ's face style. I give up.
Should I post this in the Finish-a-sprite thread? Maybe we should wait for Daeron's decision first if he'll be adding the character on the truck.
Make a sprite contest out of it, in typical Z2 fashion.
I would honestly prefer just the soda can for the truck. It looks nice IMO.
I honestly would prefer a character. Soda looks nice and all, but having a character there would just be goofy and charming, those little extras can really define a stage imo.
Daeron can actually include both designs if he'd like. He could recolor the other truck so that it won't look recycled, maybe even add a few edits to the other truck for a little bit of differentiation.
I like the idea of having someone on it, but a major villain seems out of place. What about Maron (http://dragonball.wikia.com/wiki/Maron)?
Or even the Capsule Corp. logo? Saying Z2 soda is from them, and all, seeing they invent practically everything on the planet.
Quote from: Llong Jjohn Killer on October 24, 2013, 11:00:22 PM
I like the idea of having someone on it, but a major villain seems out of place.
But that's the gag! Think about it! Cell drinking Z2 cola, that's just too good!
Hmmm, how about Mr. Satan?
People keep in mind that the truck will be in movement, so complex and detailed things could be a waste since cars and trucks runs kinda fast.
So maybe a simple idea like the Can would work better, a character driking the cola would be hilarious but kinda stange because none of them owns a soda factory or works as a model for advertisiements.
Only character that could work for that would be Mr. Satan, and he already shows up on a giant tv at the background.
Walk fast can i use your can version? i really like how that turned out.
I would like to thank you guys all the effort you are putting here sharing ideas and stuff, im actually spriting variations for cars and trucks so when im done i think i could post the results here to see if someone makes a cool variation or something... no need for a contest imo.
Quote from: Sanji The Prince on October 24, 2013, 08:35:04 PM
Just give a opinion, how about Janemba Hell after this? That is one of a cool stage in DBZ universe. I like to see Janemba Hell in your style
Im giving priority to stages related with the z2 chars being done, and i already have to finish destroying namek for Frieza, and plan out a stage for Majin Vegeta (I was thinking on a destroyed martial arts tournament or something like that)
Quote from: Llong Jjohn Killer on October 24, 2013, 11:00:22 PM
I like the idea of having someone on it, but a major villain seems out of place. What about Maron (http://dragonball.wikia.com/wiki/Maron)?
Or even the Capsule Corp. logo? Saying Z2 soda is from them, and all, seeing they invent practically everything on the planet.
Capsule corp logo is a winner idea :)
Quote from: Daeron on October 24, 2013, 11:14:39 PMWalk fast can i use your can version? i really like how that turned out.
I was kinda hoping you'd re-do it with your crazy photoshop technology :P
I did the circles on the top of the can using straight lines, since you can't do automatic
diagonal circles in MS Paint. I made the antialiasing by hand and I'm sure it's not perfect or 100% accurate on a pixel level, I'd be uncomfortable knowing it's inferior to what you were actually doing :sweatdrop:
Also, an interesting note be carefule! The "Z2 Soda" text isn't the same exact color as the curves on the bottom (they use a lighter tone). I used a combination of both to create a perception of depth, but it's so BARELY perceptible I'm not even sure you guys noticed :P
you can always go for more trademarks "Balthazar couch emporium" , "cybaster house of sandwiches" , "DaeromBurgers" , "Iced hot tea" , stuff like that.
I got a suggestion for you to check out later.
The yuyu hakushu games and their backdrops, they were all from the snes and genesis era ( the genesis game was sunset riders ) and they had really good ambiance for their very limited animation.
Even the games outside of the snes era have good ambiance
related example that would fit the majin thing:
(http://spritedatabase.net/files/ds/2/Background/YuYuHakusho.gif)
( I also like the soda can )
Quote from: walk fast on October 24, 2013, 11:23:50 PM
I did the circles on the top of the can using straight lines, since you can't do automatic diagonal circles in MS Paint. I made the antialiasing by hand and I'm sure it's not perfect or 100% accurate on a pixel level, I'd be uncomfortable knowing it's inferior to what you were actually doing :sweatdrop:
Also, an interesting note be carefule! The "Z2 Soda" text isn't the same exact color as the curves on the bottom (they use a lighter tone). I used a combination of both to create a perception of depth, but it's so BARELY perceptible I'm not even sure you guys noticed :P
Looks perfect to me, as i said, the truck moves kinda fast so its no use to over-work things, the eye doenst have much time in-game to look for pixel details ;)
Oh and good eye with the color, i was aware of the lighter tone but i didnt mind to much :P
Iced great source/reference stuff, i must use that floor, it just looks so good, could work for Cell´s arena too if i ever decide to make it.
Quote from: The Fool on October 24, 2013, 08:56:21 PM
Haha, glad I could help. But IMO it's not really visible without it being filled. Maybe it can be edited to look like Krillin?
Having Hercule drinking Coke would be more accurate and epic IMO.
Also, this stage needs more "Satan City" logos. :P
If you want Daerom you should play on a 4 player match on the genesis hakushu with me and balth one of those days =p
Quote from: Iced on October 24, 2013, 11:49:01 PM
If you want Daerom you should play on a 4 player match on the genesis hakushu with me and balth one of those days =p
Dem Z2 videogame sessions :o
Quote from: TRUEMicah on October 24, 2013, 11:48:08 PM
Quote from: The Fool on October 24, 2013, 08:56:21 PM
Haha, glad I could help. But IMO it's not really visible without it being filled. Maybe it can be edited to look like Krillin?
Having Hercule drinking Coke would be more accurate and epic IMO.
Also, this stage needs more "Satan City" logos. :P
It isn't Satan City though (looking at the source it's Bulma's City, West City to be exact).
Other ideas for cars and related:
http://www.youtube.com/watch?v=J7uGc4BEqJM at around 8:15 and 10:30 (full view)
http://www.youtube.com/watch?v=vekL4NssKgM at 1:24 and 3:19 (although it's destroyed)
İ like what İ see really. That Z2 Soda idea is Great.
I added West City and Namek Dying to my Network page :) Well just the pages, I didn't include the download, obviously ;)!
http://network.mugenguild.com/balthazar/stages.html
As always great textes and descriptions, and thanks again for hosting them! :D
Since this is a general stage thread of yours, do you have any other stage ideas once Namek and West City are done? Also, do you know wich music you are using for those two yet?
For destroying namek im not sure what music i will use at the moment, im currently using this one:
http://www.youtube.com/watch?v=6Unprj-qqFY
For city im using this other:
http://www.youtube.com/watch?v=SBB-fUEngME&list=PLkhJ7_tK4WR4JikD7Rau5lEYCQDsX5BXT
Also, next stage project will be something Majin Vegeta related, probably a destroyed Tenkaichi tournament
alternatively the babidi chamber could be a option.
yup a babidi space ship coud be nice or maybe the hercule stadium
Quote from: Daeron on October 23, 2013, 01:15:56 AM
Im back at developing stages!
Check out actual in-game progress of Gohan´s stage!
(http://i42.tinypic.com/902dmd.jpg)
That looks really good. Very nice. Definitely looking forward to the release of this stage. Are you going to make alt versions? Like a night version?
Maybe sunset, we dont have a sunset in any z2 stage at the moment XD
sunset hitler and the zombies invasion?
(http://i.imgur.com/kf2INj6.png)
http://www.youtube.com/watch?v=NcTHC18Sc2U
^ YES, THIS PLS.
That would be a bit overboard IMO.
Simplicity is best.
Took the words out of my mouth. The stages don't need to be overly complex.
what complexity is there in replacing the cars with tanks? wtf
Actually i was thinking on a warfare-like alternate version, long before the hitler idea.
With destroyed cars, fire and maybe some tank, and a helicopter reporting the fight, but cant find the source of that helicopter with a camera man sprite i saw in some capcom game.
Could somebody help me with that?
are you talking about this stage
(http://www.vgmaps.com/Atlas/Arcade/X-MenVsStreetFighter-DeadOrLive-TheShow.png)
(http://mcreations.free.fr/images/stages/nightcooking.png)
MSH, spiderman stage, it has a helicopter reflecting with a cameraman.
İ suggested those helicopter ideas on pm and got your answer. İ am adding it here aswell so looking back into this might be easier.
Hey there,
Those are is the stages from SF Turbo Revival for the GBA. İt is the first stage. İt isn't a helicopter but, it could give You spriting ideas for Your Gohan Stage.
[img resized=1 width=800 height=533]http://www.streetfightermiscellany.com/sfmii/sfmiiimages/revival.png[/img]
This is Bullseye wich is made by O İlusionista. He has a stage with a helicopter in The Background.
(http://brazilmugenteam.com/wp-content/uploads/2011/08/mugen1.jpg)
I absolutely love all of your stages and your mimic of the z2 style is impressive! :D
I wanted to ask though, if by any chance you plan on working on a cell games arena in the future? My bad, just read first page about it. Nevermind. Keep up the awesome work! I'm hyped for your city stage. Hope you find your camera stage too!
Although not a helicopter...may at least be good for ideas?
(http://www.vgmaps.com/Atlas/SuperNES/StreetFighterAlpha2-USA%28Charlie%29.png)
Spoiler (click to show)
[img resized=1 width=565 height=800]http://www.spriters-resource.com/resources/sheets/19/21061.png[/img]
[img resized=1 width=507 height=800]http://www.spriters-resource.com/resources/sheets/11/12099.png[/img]
Here are some copters... just revamp them and here you got ;)
Thanks for the sources people! :D
You're Welcome. İ know that You are bussy with other things aswell but, since this is a general stage topic of Yours, do you have any other Stage ideas wich You can share?
(http://i59.tinypic.com/5bv9g7.png)
boy... its kinda chilly today uh?
Awesome man!
looking good is it a red ribbon army stage?
Quote from: City_Hunter on April 23, 2014, 02:07:45 AM
looking good is it a red ribbon army stage?
Probably, since it looks like the icy area from the Android 13 movie
This looks pretty cool already (no pun intended).
Hm, that ice stage indeed an Android 13 stage but it could be a Dr. Wheelo stage too since the sky is dark.
The Artics are owned by the Red Ribbon Army in DBZ now? It sounds new to me. Where did you hear it?
Sometimes I can't understand these types of discussions.
Just say it's an Artic stage.
I don't think they own the entire Arctic, just there was a base there in Dragonball that came up in some of the later DBZ games...
Plus, yeah, the Android 13 movie took place up there too.
By the way, with Vegeta and the ice breaking under him, is that just him being conveniently placed or is it actually interactive like that, with the ice breaking?
Though that kind of stage interaction would be very cool, the ice crack under his feet is there from the beginning, it's always there.
Alright then. Thanks for the clarification.
Well i was more inspired by these old dragon ball z games, the butoden ones.
Like they just have a bunch of generic stages like desert, forest, artic, underwater.
But expect some Red Ribbon references.
Thou you cant notice by the screenshots, this is a traveling stage, so the main ice platform in wich the players fight moves along the sea.
Quote from: Alex Sinigaglia on April 23, 2014, 11:41:58 PM
The Artics are owned by the Red Ribbon Army in DBZ now? It sounds new to me. Where did you hear it?
Sometimes I can't understand these types of discussions.
Just say it's an Artic stage.
No, no. Artic stage was never own by Red Ribbon Army. We say this stage is the stage of Android 13 because in that movie, the Artic was their boxing ring.
I know, I know, I was being ironic.
The fight its so intense that the iceberg collapses...
(http://i59.tinypic.com/11c6syd.png)
...leaving us a clearer view at the background
(http://i62.tinypic.com/2ahxfgz.png)
Oh yeah
This is awesome ! :D
Amazing ;)!
Yeah, it look awesome to see the iceberg collapse.
I know the dying namek stages is being worked on or even finished but have you ever considered earth pillars raising from the ground as if the arena was sinking into the planet itself since it's collapsing? it would be pretty dope in my opinion but i trust your choices more :p
hey I was wondering if you guys have considered making a budokai tenkaichi tournment stage or a Kame's house stage?
(if you guys have already answered this question please don't hate on me, I'm new here)
Thanks and keep up the good work
Dont worry about asking anything.
Yeah we have considered both but we never really got around to do it, since we are few we end up being a bit overworked.
Daeron has been making Freeza "objects" for his intro and fatalities.
okay, thanks for replying
you guys are awesome
New stages people!
For more info:
http://mugenguild.com/forum/topics/new-hdbz-stages-namek-dying-and-kami-s-lookout-171043.msg2195835.html;topicseen#msg2195835
Daeron, you do amazing work. bud.
These look great!
Hyped for future stages.
Are there any plans for Dragon Ball inspired stages?
I have to say, this is awesome man!
YES, MORE DRAGON BALL STUFF IS ALWAYS WELCOMED! I hope you guys do OG Dragonball stages in the future :)
maybe even G-*shot*
This thread is mostly so that daeron can post his stages.
What you made isnt bad but its not really shaded like everything else in the game, it would look like a painting.
Quote from: Daeron on October 31, 2013, 12:23:02 AM
Actually i was thinking on a warfare-like alternate version, long before the hitler idea.
With destroyed cars, fire and maybe some tank, and a helicopter reporting the fight, but cant find the source of that helicopter with a camera man sprite i saw in some capcom game.
Could somebody help me with that?
Was this the helicopter you were looking for?
https://www.spriters-resource.com/snes/tmnttourney/sheet/77384/
Not really, but thanks for triying aniway :)
You're probably referring to the helicopter + reporter and camera man in Spider Man's Daily Bugle stage from MSH.
I think I already have the ones Daeron was searching three years ago haha :D
Since this is bumped. What's the train stage supposed to be?
It's a WIP
Will the new stages from the Hyper DBZ Champ's Edition official released for "normal" MUGEN?
I actually saw that train stage in the Champ Edition trailer which I can't remember if there was ever a train episode in DB/DBZ/DBGT/DBS.
Also I've also been wondering that about the new stages since I checked Balthazar's Hyper DBZ Page, and didn't see anything added or updated since piccolo.
Edit:Okay that's weird I clicked post and then it brought me up to Advanced saying that while I was typing new replies were made. -_' and for whatever reason decided to post again?
It's not a train stage though.
I think that's just shortcut for how every stage like that is usually on a train with very few exceptions (ie: Skullgirls and Big Bang Beat)
skullgirls does have a train stage as well, but its irrelevant we know what it means, a "moving stage"
The new stages from the release will be added to the balth stage separately during the next days as well as all the updated characters.
Ya know what stages we should get? we should get the night & day time location with the ocean, and rock pillars, a Beach stage, and a Jungle stage of some sort.
I would like the ;Mushroom Forest , base of Korin Tower, Cell games arena, Penguin Village, Fire Mountain, Onion Rock from Neko Majin, Kame house, and the clouds of Snakeway from Super DBZ.
Quote from: Alpha Proto on April 15, 2017, 07:39:40 PM
Snakeway from Super DBZ.
they already showed a sneak peak of this on hq's twitter
Quote from: Walruslui on April 15, 2017, 07:45:03 PM
Quote from: Alpha Proto on April 15, 2017, 07:39:40 PM
Snakeway from Super DBZ.
they already showed a sneak peak of this on hq's twitter
Cool!
Sorry; I don't tweet.
Quote from: Walruslui on April 15, 2017, 07:45:03 PM
Quote from: Alpha Proto on April 15, 2017, 07:39:40 PM
Snakeway from Super DBZ.
they already showed a sneak peak of this on hq's twitter
Know what? I never thought to check the Team Z2 members twitter AT ALL.
Fire Mountain would make a good stage. You have a variation where it is not on fire too.
(http://tse2.mm.bing.net/th?id=OIP.QRqcPwUxTN9VJgq4Su-FfAEsDh&pid=15.1)
(http://tse2.mm.bing.net/th?id=OIP.vOEURbWUrjZd_NNjyKEq2gEsDh&pid=15.1)
(http://31.media.tumblr.com/bbd2743c42955b168f2efd50c8376aa6/tumblr_nfw7ku8tGc1rpalwwo3_500.gif)
(http://vignette1.wikia.nocookie.net/dragonball/images/0/03/EmperorPilafPalaceDreamEp03.png/revision/latest/scale-to-width-down/180?cb=20120531213013)
(http://www.spriters-resource.com/resources/sheets/42/45420.png)
Ox King's Castle
(https://lparchive.org/Dragon-Ball-Z-Attack-Of-The-Saiyans/Update%2008/61-image060.png)
Can we plz get another space stage?
[img resized=1 width=700 height=392]http://images.gamersyde.com/image_dragon_ball_fighterz-35685-3882_0018.jpg[/img]
I mean I know we already have one, but just make it look like the moon, with a destroyed or ruined earth.
Actually Daeron doesn't have time for stages like he did now that he's spriting chars. Anyone want to audition to help Sprite stages?
I have experience spriting characters, but very little with stages.
I did this for practice.
(http://img.photobucket.com/albums/v327/AlphaProto/mushroom%20forest%20stage_zpsmonveada.png)
I like the ground, and sky. The giant mushrooms are bad.
I would like to get better and give it a shot.
Any tutorials, or reference on how to set up stages?
http://2dwillneverdie.com/tutorial/instant-pixel-art-backgrounds-with-the-dan-fessler-method/
Quote from: Alpha Proto on June 13, 2017, 02:25:45 AM
I have experience spriting characters, but very little with stages.
I did this for practice.
(http://img.photobucket.com/albums/v327/AlphaProto/mushroom%20forest%20stage_zpsmonveada.png)
I like the ground, and sky. The giant mushrooms are bad.
I would like to get better and give it a shot.
Any tutorials, or reference on how to set up stages?
That looks good, I mean never really seen that location before (Since I didn't watch all of DB) so got curious, looked it up, and looks like this?
(https://s-media-cache-ak0.pinimg.com/236x/cb/2f/f9/cb2ff955a4199d6da5e373f6791fdb4d.jpg)
I think I can I have some experience . this is the latest wip
https://www.dropbox.com/s/occjjnm4d6l20k5/desertnight.bmp?dl=0
[img resized=1 width=800 height=256]http://img11.deviantart.net/0247/i/2017/085/c/a/tenkaichi_budokai_by_armentis-db3mhl1.jpg[/img]
The sand looks very obviously like it's from the JJBA arcade game.
zero de armentis I really like the spaceship stage.
The Majin Saga Tenkai Ichi ring looks really promising.
The land formation in the desert looks nice.
Creating a new stage with the future of Trunks. Merging phase Z and Super.
[img resized=1 width=800 height=506]https://imagizer.imageshack.com/v2/1000x633q90/924/Hi6wIo.jpg[/img]
I need tips for changes to the stage floor, for example.
Some references of the anime.
Spoiler (click to show)
(https://imagizer.imageshack.com/v2/735x413q90/924/mpXaRD.jpg)
(https://imagizer.imageshack.com/v2/735x413q50/922/IM14An.jpg)
(https://imagizer.imageshack.com/v2/480x360q90/923/mAiVMH.jpg)
It's a nice start, but it look a little barren somehow. It's still a city even if its destroyed, right? Maybe the buildings in the background should be a bit bigger so that they catch more attention.
If it turns out well, maybe you could have two variations. The dark sky one fits with the Goku Black future, but you can also have a daytime one like when we see the Androids future.
Just gotta crack that motha up, Bobby Lee. Put some battle scars on the ground, get some scrapes and rubble scattered around, maybe a few craters here and there. Jazz it up a bit, just not so much that the stage becomes so busy it's distracting.
Hi guys!
So a few weeks ago I saw a post from @HexPro99 on the twiiter that had a stage he created called MOON BATTLEFIELD. He confirmed to me that he did the editing, hence I asked the permission if he could do my edit and he did not answer me ...
Video Link: https://streamable.com/id518
His idea was good, and I decided to make an edit based on the DBZ series, when Piccolo goes to train Gohan after Goku dies with Raditz.
What do you think?
(https://i.ibb.co/y6m5453/mugen016.png)
(https://i.ibb.co/X8Qv456/mugen017.png)
(https://i.ibb.co/k1DskfV/mugen014.png)
I edited using sprites from Goku's House At Night (by Daeron) and SAIYAN PRIDE LOW (by NoZ)
Testing the stage Zun Planet, would be an idea for Babidi.
What do you think?
(https://i.ibb.co/r3ztKVj/mugen014-2.png)
TWITTER
https://twitter.com/i/status/1222750632534269952 (https://twitter.com/i/status/1222750632534269952)
I think it would fit very well. Cool concept.
You posted some well-done stages Bob Lee.
Quote from: The Street Fighter on January 30, 2020, 11:41:39 PM
I think it would fit very well. Cool concept.
Thanks.
We will expect improvements.
Quote from: Alpha Proto on January 31, 2020, 12:48:22 AM
You posted some well-done stages Bob Lee.
Thank you!
Gradually we learn to improve.
Editing an alternative stage
(https://i.ibb.co/ncyMKd4/mugen008.png)
DBZ REFERENCE
(https://i.ibb.co/ckycRPr/DBZ-COLOR-01.jpg) (https://ibb.co/Dz1DmNR)
Some estages that I released these days.
Battlefield - Sunset
(https://i.ibb.co/bdQNcx6/mugen005.png)
Battlefield - Moon
(https://i.ibb.co/vh4sSNF/mugen016.png)
Battlefield - Night
(https://i.ibb.co/TKdMJrh/mugen011.png)
Zoon Planet
(https://i.ibb.co/nM4mGRx/mugen018.png)
https://www.dropbox.com/sh/de3uklfze0ooc9y/AAC8_u_dwK7Lfo0C2FOdVuQ3a?dl=0 (https://www.dropbox.com/sh/de3uklfze0ooc9y/AAC8_u_dwK7Lfo0C2FOdVuQ3a?dl=0)
Enjoy!
Battlefield - Sunset has improved since the last post.
Thank you for sharing.
Quote from: Alpha Proto on June 11, 2020, 06:54:16 AM
Battlefield - Sunset has improved since the last post.
Thank you for sharing.
Thanks! I would like to contribute beyond the stages, but that's what is at the limit.
Here's a 'lil something in progress for 'yall to watch:
Amazing! Thank you for hard work. Looking forward to see more stages :thumbsup:
It will be a blessing a to see the grassland stages in Hyper DBZ...
[img resized=1 width=800 height=450]https://static.trueachievements.com/customimages/008389.jpg[/img]
Yo, Bob Lee... Dropbox tweaking. Can you use mediafire or something? Please? I can't get the stages. :'(
I was making a grassland but it was a little boring. So I added the chicken ostriches from the field Piccolo and Goku fought Radditz.
Its a mix of field Raditz arrived at with the reddish farm Goku has in Dragon Ball Super.
Omg! You're Goku!
I was looking that stage earlier, It looks amazing. You guys are filled with surprises.
I edited two stages. I'll post it soon. I gotta feeling y'all might not like it because it's a tiny edit
Quote from: Godlike Emerie on June 22, 2020, 07:21:13 AM
Amazing! Thank you for hard work. Looking forward to see more stages :thumbsup:
Yo, Bob Lee... Dropbox tweaking. Can you use mediafire or something? Please? I can't get the stages. :'(
Glad you like.
About the download link, at the moment I have no other alternative. So far this was the first person who reported problems with the download,
I see what I can do.
Quote from: Alpha Proto on June 22, 2020, 10:19:13 AM
I was making a grassland but it was a little boring. So I added the chicken ostriches from the field Piccolo and Goku fought Radditz.
Its a mix of field Raditz arrived at with the reddish farm Goku has in Dragon Ball Super.
I really like this stage hehehe
Dude, would you like some help with editing?
I have a battlefield project, but I want to see your project release.
Quote from: Bob Lee on June 22, 2020, 08:52:41 PM
I really like this stage hehehe
Dude, would you like some help with editing?
I have a battlefield project, but I want to see your project release.
Toni edited and put the stage together for me. There is still time to add more stuff, but I did want it to still have that grassland feel.
I really like Battlefield - Sunset. I wish there were some birds, or maybe a dragonfly in the stage. Just to give something to look at that's not too distracting.
Quote from: Godlike Emerie on June 22, 2020, 07:21:13 AM
Yo, Bob Lee... Dropbox tweaking. Can you use mediafire or something? Please? I can't get the stages. :'(
Look this link:
https://www.dropbox.com/sh/de3uklfze0ooc9y/AAC8_u_dwK7Lfo0C2FOdVuQ3a?dl=0 (https://www.dropbox.com/sh/de3uklfze0ooc9y/AAC8_u_dwK7Lfo0C2FOdVuQ3a?dl=0)
Quote from: Bob Lee on June 22, 2020, 08:49:23 PM
Glad you like.
About the download link, at the moment I have no other alternative. So far this was the first person who reported problems with the download,
I see what I can do.
Thanks, Bob. ;D
Korin's Tower (Night)
(https://i.imgur.com/XuZWHs9.png)Goku look tired :lol:
Before Tien was released, Baba's Palace was like this...
(https://i.imgur.com/aetWxMx.png)
Quote from: Alpha Proto on June 22, 2020, 09:09:14 PM
Quote from: Bob Lee on June 22, 2020, 08:52:41 PM
I really like this stage hehehe
Dude, would you like some help with editing?
I have a battlefield project, but I want to see your project release.
Toni edited and put the stage together for me. There is still time to add more stuff, but I did want it to still have that grassland feel.
I really like Battlefield - Sunset. I wish there were some birds, or maybe a dragonfly in the stage. Just to give something to look at that's not too distracting.
The battlefield I referred to would be in this idea here:
(https://i.ibb.co/YptLsrw/94efbda572f9d1aaf0bed3944a7b9f21.jpg)
I agree with you, the stages need too much objects and movement.
If you are interested I am producing a stage called Sea Coast, I beat it in a frame in Broly's 2nd movie.
(https://i.ibb.co/7GNynzC/mugen052.png)
I made some final updates. It is 90%, but it needs more "movement" both on land and in water.
I did the afternoon and night versions too.
(https://i.ibb.co/cwmFLV9/mugen035.png)
(https://i.ibb.co/xYBYtwF/mugen054.png)
(https://i.ibb.co/QpXc6h6/mugen055.png)
Let's talk about it?
Wow! :shocked2:
Update - Sea Coast - Night.
Where can I find this stage????
In the game? I don't know where else you would find it since it was released for the game.
And if not, in Balthazar's site.
The updates are extremely beautiful.
Quote from: AlexSin on June 27, 2020, 06:39:54 PM
In the game? I don't know where else you would find it since it was released for the game.
And if not, in Balthazar's site.
I checked all builds and checked his website. I can't find it.
Quote from: Godlike Emerie on June 27, 2020, 08:04:05 PM
Quote from: AlexSin on June 27, 2020, 06:39:54 PM
In the game? I don't know where else you would find it since it was released for the game.
And if not, in Balthazar's site.
I checked all builds and checked his website. I can't find it.
Desert Storm is the one you are looking for.
https://network.mugenguild.com/balthazar/stages.html
Yeah but with the sandstorm
https://network.mugenguild.com/balthazar/stage_desert.html
this one, it's this one. It's even written in the description.
A simple edition of the original Kame House stage by Daeron.
NOTE: Do not watch Kame's TV at night.
[img resized=1 width=800 height=443]https://i.ibb.co/qWb5yVf/Kame-House-Screenshot.jpg[/img]
:o
It looks very good.
On Friday I was able to better define what the Capsule Home stage would actually be. I think the idea is satisfactory. For this reason, today I started editing the sunset version.
What did you think?
(https://i.ibb.co/9VtV1FC/mugen048.png)
(https://i.ibb.co/JsLVjTg/mugen049.png)
(https://i.ibb.co/b16FSkB/mugen050.png)
Sunset
(https://i.ibb.co/C08R38J/mugen047.png)
I'm still defining the palettes for the sunset version.
Soon we will have a more balanced tone.
In the captures everything looks very good.
The environments are well done, but the only detail i notice was in the third image, there are some trees, behind the pines, which are too dark. I think you should reduce the contrast.
Very pretty Bob!
Quote from: Bob Lee on July 27, 2020, 01:27:54 AM
On Friday I was able to better define what the Capsule Home stage would actually be. I think the idea is satisfactory. For this reason, today I started editing the sunset version.
What did you think?
(https://i.ibb.co/9VtV1FC/mugen048.png)
(https://i.ibb.co/JsLVjTg/mugen049.png)
(https://i.ibb.co/b16FSkB/mugen050.png)
Sunset
(https://i.ibb.co/C08R38J/mugen047.png)
I'm still defining the palettes for the sunset version.
Soon we will have a more balanced tone.
Very pretty dear Bob, keep going, the hype is real.
Been meaning to revamp my old Ruined Futrure stage for ages now, finally got around to finishing it
Some shots
Spoiler (click to show)
(https://cdn.discordapp.com/attachments/587805889331855470/794602010916945950/mugen009.png)
(https://cdn.discordapp.com/attachments/587805889331855470/794602006668902400/mugen007.png)
(https://cdn.discordapp.com/attachments/587805889331855470/794602008652677161/mugen008.png)
Link
https://www.mediafire.com/file/wv8a8osfcnkhivj/hdbzruinedfuture.zip/file (https://www.mediafire.com/file/wv8a8osfcnkhivj/hdbzruinedfuture.zip/file)
A question? The stages sea coast, kame house night and capsule home are already available?
Did this a while back, forgot to share it here! Theme by WhizzyWhipItWonderful