Special thanks to the Newage Mugen community for testing and feedback.
OpenGL is required in order to run these stages.
Confinement
Spoiler (click to show)
(http://i.imgur.com/nYoe7W6.jpg)
Special thanks to Watta for the BGCTRL codes for the floating orbs.
Download (http://www.mediafire.com/download/ayr3hw2j2sxddd8/Confinement.rar)
Raven's Ark
Spoiler (click to show)
(http://i.imgur.com/SlxfFYs.jpg)
Download (http://www.mediafire.com/download/wjpysu1i3l9wr5l/Raven's_Ark.rar)
OH!!
Mark, you're insane here! My very first real 1.1 stages!! :)
CONGRATULATIONS, and thanks a lot!!!
Thanks!
I'm not sure about being first though, because 1.1 stages have already been released even before it was leaked.
Quote from: Markpachi on June 02, 2013, 10:24:38 AMConfinement
Special thanks to Watta for the BGCTRL codes for the floating orbs.
You got me all excited by saying there's BGCtrls in here, when in fact there isn't. (http://i273.photobucket.com/albums/jj236/TamezMugen/Rage.png)
Also. This is 1.1. Why didn't you use Interpolate Blend for stuff like this?
[Begin Action 102]
5000,2,0,0,4,,AS150D256
5000,2,0,0,4,,AS160D256
5000,2,0,0,4,,AS170D256
5000,2,0,0,4,,AS180D256
5000,2,0,0,4,,AS190D256
5000,2,0,0,4,,AS200D256
5000,2,0,0,4,,AS210D256
5000,2,0,0,4,,AS220D256
5000,2,0,0,4,,AS230D256
5000,2,0,0,4,,AS240D256
5000,2,0,0,4,,AS250D256
5000,2,0,0,4,,AS240D256
5000,2,0,0,4,,AS230D256
5000,2,0,0,4,,AS220D256
5000,2,0,0,4,,AS210D256
5000,2,0,0,4,,AS200D256
5000,2,0,0,4,,AS190D256
5000,2,0,0,4,,AS180D256
5000,2,0,0,4,,AS170D256
5000,2,0,0,4,,AS160D256
5000,2,0,0,4,,AS150D256
5000,2,0,0,4,,AS140D256
He didn't say the BGCtrl's would be great :smug:
Quote from: Tamez on June 02, 2013, 11:10:03 AM
You got me all excited by saying there's BGCtrls in here, when in fact there isn't. (http://i273.photobucket.com/albums/jj236/TamezMugen/Rage.png)
Hmmm ... Watta. -_-
I don't know, he said he added BGCTRL codes. My bad.
Quote from: Tamez on June 02, 2013, 11:10:03 AM
Also. This is 1.1. Why didn't you use Interpolate Blend for stuff like this?
I'm sorry, I don't know what that is. :(
Quote from: Watta on June 02, 2013, 11:24:01 AM
He didn't say the BGCtrl's would be great :smug:
WATTA, WHAT IS TAMEZ TELLING ME!? >:(
I don't know.... there ISN'T BGCtrls in the one I gave you? Oh crap... Yo just remove that text with my name for now until I get this sorted out
Quote from: Watta on June 02, 2013, 11:24:01 AM
He didn't say the BGCtrl's would be great :smug:
There's a difference between great and non-existent.
Just like there's a difference between an actual BGCtrl and sin.x.
Quote from: Markpachi on June 02, 2013, 11:24:58 AM
I'm sorry, I don't know what that is. :(
:wall:
docs/air.html
Scroll down to Interpolation.
Interpolation gives animations two NEW functions and makes two OLD functions easier.
New is Scale and Angle. These let you change the size of something over time and spin the object over time.
Old is Offset and Blend. These let you change the position of the object over time and
alter the transparency over time.
Heck 1.1 even lets you use all of these at once if you need to. :woeh:
Take control of the powah of 1.1! :ssj:
Using Interpolate Blend means less lines of code for you AND it'll be smoother since mugen is filling in the blanks for you.
Quote from: Watta on June 02, 2013, 11:30:48 AM
I don't know.... there ISN'T BGCtrls in the one I gave you? Oh crap... Yo just remove that text with my name for now until I get this sorted out
Actual BGCtrls? Nope.
Ah man... I guess my Dell XPS M1530 doesn't support OpenGL rendering :(
it looks like a good stage though! xD
@[user id=30960]Tamez[/user]: I put DID real BGCtrl's in there...but I must have forgot to send that part of the coding to Mark. I'll send it to him soon and he can just update it later...
Quote from: Tamez on June 02, 2013, 12:26:00 PM
:wall:
docs/air.html
Scroll down to Interpolation.
Interpolation gives animations two NEW functions and makes two OLD functions easier.
New is Scale and Angle. These let you change the size of something over time and spin the object over time.
Old is Offset and Blend. These let you change the position of the object over time and alter the transparency over time.
Heck 1.1 even lets you use all of these at once if you need to. :woeh:
Using Interpolate Blend means less lines of code for you AND it'll be smoother since mugen is filling in the blanks for you.
I actually remember reading that in the docs, but i've probably skimmed over it.
Wait, I can scale stage sprites using Mugen coding now? That on the other hand, I did not know.
I'll read the documents again later. Thanks for the info, Tamez! :beamgoi:
Quote from: Tamez on June 02, 2013, 12:26:00 PM
Take control of the powah of 1.1! :ssj:
MY BODY IS READY. :flipout:
Quote from: Watta on June 02, 2013, 04:00:31 PM
@[user id=30960]Tamez[/user]
How did you do that? How did you "tag" Tamez???
Quote from: Watta on June 02, 2013, 04:00:31 PM
I put DID real BGCtrl's in there...but I must have forgot to send that part of the coding to Mark. I'll send it to him soon and he can just update it later...
Update ... :gonk:
Beautiful!!! insta-download!
P.S. this might be a bit off topic, but where is everyone getting their mugen 1.1 characters from? I only have the handful that have been officially released on these boards...
Quote from: Markpachi on June 02, 2013, 06:01:54 PM
Quote from: Watta on June 02, 2013, 04:00:31 PM
@[user id=30960]Tamez[/user]
How did you do that? How did you "tag" Tamez???
It's called
BGCtrl's magik :llama:
Quote from: Markpachi on June 02, 2013, 06:01:54 PM
Quote from: Watta on June 02, 2013, 04:00:31 PM
I put DID real BGCtrl's in there...but I must have forgot to send that part of the coding to Mark. I'll send it to him soon and he can just update it later...
Update ... :gonk:
I'LL update that stage if I have to.......this lazy pinoy >__>
Quote from: weaster4 on June 02, 2013, 06:17:10 PM
Beautiful!!! insta-download!
Thanks!
Quote from: weaster4 on June 02, 2013, 06:17:10 PM
P.S. this might be a bit off topic, but where is everyone getting their mugen 1.1 characters from? I only have the handful that have been officially released on these boards...
I'm not really sure. I've been using Win/1.0 characters in 1.1 and most of them don't have any problems. (One character that will have problems is DivineWolf's Jill. When she uses her rocket super, the rockets vanish when they reach a certain distance.)
Quote from: Watta on June 02, 2013, 06:31:19 PM
It's called BGCtrl's magik :llama:
No pizza 4 u. >:C
Quote from: Markpachi on June 02, 2013, 06:01:54 PM
I'LL update that stage if I have to.......this lazy pinoy >__>
I'll release an update when I release my next stage. :P
Or ... do you remember the plan? ¬_¬
Huh... i heard that most 1.0 characters don't work for 1.1, but ill be sure to try them out now.
Quote from: Markpachi on June 02, 2013, 06:56:22 PM
Quote from: Watta on June 02, 2013, 06:31:19 PM
It's called BGCtrl's magik :llama:
No pizza 4 u. >:C
:qq:
Nah, you press @ before their name and it should tag them
Quote from: Markpachi on June 02, 2013, 06:56:22 PM
Quote from: Watta on June 02, 2013, 06:01:54 PM
I'LL update that stage if I have to.......this lazy pinoy >__>
I'll release an update when I release my next stage. :P
Or ... do you remember the plan? ¬_¬
There was a plan? :_blank:
PM me the details
Quote from: Watta on June 03, 2013, 11:36:11 AM
There was a plan? :_blank:
PM me the details
Go to NAM chat.
Quote from: weaster4 on June 02, 2013, 07:08:10 PM
Huh... i heard that most 1.0 characters don't work for 1.1, but ill be sure to try them out now.
1.0 characters almost always work in 1.1 now but they usually don't work properly on zooming stages. As long as you don't use zooming stages, everything is compatible. On zooming stages, you might experience issues like fullscreen effects not filling the screen or beams ending early due to the larger visible screen area.
Amazing looking stage! But when I load it the background is pretty much black. When characters move some yellow starts to pop up. Hard to describe. Is this an OpenGL issue. Thanks.
Quote from: Bane13 on June 10, 2013, 12:07:05 AM
Amazing looking stage! But when I load it the background is pretty much black. When characters move some yellow starts to pop up. Hard to describe. Is this an OpenGL issue. Thanks.
Could you show me a screenshot? Are you sure you're using Mugen 1.1? Make sure it is because it doesn't work with the other versions of Mugen.
:qq:
crying because my computer can't handle openGL
beautiful creations though Mark!
Thanks! I MIGHT convert them for 1.0 in the future.
Thanks for the quick reply. I am somewhat new to this. Though I understand how to load stages and characters. My video card is a Geforce GTX 580 which can handle openGL. Yours is not the only stage I am having problems with. Will send you a screenshot once I figure that out. Thanks.
Quote from: Bane13 on June 10, 2013, 12:40:33 AM
Will send you a screenshot once I figure that out. Thanks.
Press F12 in Mugen, just in case you don't know. :)
Thanks! I did search the internet for that answer. The screen starts out black then I get this when the characters start moving. I have a similar problem with Classic by Mergatroid though it just stays black.
(http://i585.photobucket.com/albums/ss300/SCCody12/Photobucket%20Desktop%20-%20OWNER-PC/mugen000_zps8058d4ac.png)
(http://i585.photobucket.com/albums/ss300/SCCody12/Photobucket%20Desktop%20-%20OWNER-PC/mugen001_zps74a9662a.png)
That first pic is awesome.
These are some really Cool looking stages, Thanks for sharing.
Thanks!
Quote from: Bane13 on June 10, 2013, 12:50:14 AM
Thanks! I did search the internet for that answer. The screen starts out black then I get this when the characters start moving. I have a similar problem with Classic by Margatroid though it just stays black.
Yeah, most probably OpenGL problems, or maybe you just don't have enough RAM.
Trying some other stages out to see what happens. I have a pretty good video card plus 8 gigs of ram besides video memory. I really want to try this stage out. I do have the latest version of 1.1.
off topic af, but is it RAM or VRAM that 1.1 openGL depends on? because i have 4 gb of RAM and 64mb of vram hah
I'm pretty sure there's a 1.1 Questions thread. Try asking there, bros.
Thanks for your help. Mugen 1.1 works great for me except for any 1.1 stages. I did have to turn down my resolution to play make a 1.0 mugen stage playable to 1280 by 720 instead of the higher resolution. Sorry I didn't mean to take over your thread. Will definitely ask this on the 1.1 question thread.
Quote from: Bane13 on June 10, 2013, 01:34:59 AM
Sorry I didn't mean to take over your thread. Will definitely ask this on the 1.1 question thread.
No need to say sorry, man. You didn't do anything wrong!
I figured it out. Well thanks to the internet. I didn't set the rendering to OpenGL in the config file. You would think that would be the default setting. So now it works. The stage looks great!