They look great, Diss. Glad to see you're still motivated, I miss seeing work from you as much as I used to.
They look great, Diss. Glad to see you're still motivated, I miss seeing work from you as much as I used to.
We take little short breaks and eventually come back. It happens with Mugen.
Would converting the whole screenpack be too much of a stretch?
Would converting the whole screenpack be too much of a stretch?
I would since I'm slowly getting back into 640,480. However, sacrifices will have to be made, such as removing the newly custom portrait version since they're too wide for that resolution. My plan is to make another template and a new style portrait for this version. Classic and default versions can be easily converted.
Would converting the whole screenpack be too much of a stretch?
I would since I'm slowly getting back into 640,480. However, sacrifices will have to be made, such as removing the newly custom portrait version since they're too wide for that resolution. My plan is to make another template and a new style portrait for this version. Classic and default versions can be easily converted.
I'd love the full screen pack. I never planned to use that new select screen with huge ports and character stats anyways.
Would converting the whole screenpack be too much of a stretch?
I would since I'm slowly getting back into 640,480. However, sacrifices will have to be made, such as removing the newly custom portrait version since they're too wide for that resolution. My plan is to make another template and a new style portrait for this version. Classic and default versions can be easily converted.
I'd love the full screen pack. I never planned to use that new select screen with huge ports and character stats anyways.
My thoughts exactly. Especially since I quite preferred the classic portraits (they're much easier to make and you don't have to mess with localcoords), but I also love the improved looks of the new screenpack.