dont beat urself up. its not that bad....ill be watching this...i loved this game
I like the sprite. I hope to see more. Personally I never owned the game, but I had a lot of fun playing with friends. I will be watching this.
I think you should drop the sword asap. This way you can make additional swords and combine the images later.
I think the variety of the swords in the game, and the little animal power ups could be a very cool thing.
Making the jump from Blue to Green to Red would be easy in code too. You'd just need the additional effects.
I'd LOVE to see the Deer as an Ultra!
Me and all of my friends will be watching this project
I found this. Maybe it'll give you some ideas.
(http://i.imgur.com/Quncbz0.jpg)
this looks nice, but wouldnt it be easier to rip the existing anims?
Please make a pushblock animation. Small characters are easy to keep in the cornerMmmm.......well i'm not so sure of what that is.
Looks very promising
PushBlock is pretty much just that. It's a Blocking move, that pushes the opponent away. It's one of the major things an all around solid character needs.I think i will make a roll or a parry.
Dont get me wrong, if the character doesnt have it, it may not be bad. But it'd have to have other advanced techniques to compensate. Maybe a parry, or a dodge, or a roll. Something to help get out of the corner fast.
Well, he's supposed to be wearing armor. I think it looks pretty good.Thanks for the help it does look better now.......but about the black outline im not sure.
I think a highlight color for the "blue" would add to the image.
(http://i.imgur.com/YylnN7e.png) vs (http://fc09.deviantart.net/fs71/f/2015/035/8/b/ccbk_new_by_randomlake-d8gqql2.png)
Also, I think your sprite look great but I've noticed something browsing the forum.
(http://i.imgur.com/AmaW6JE.png)
If you notice how he drops the black outline, it adds to the character. Obviously you NEED the black outlines now in the early stages. I'm just pointing this out because I think it make such a difference. Bringing it up in case you've never seen it.
I really like it. It gets better and better. Shading seems fine too! I really want to see that animated now! :D
Well, he's supposed to be wearing armor. I think it looks pretty good.
I think a highlight color for the "blue" would add to the image.
(http://i.imgur.com/YylnN7e.png) vs (http://fc09.deviantart.net/fs71/f/2015/035/8/b/ccbk_new_by_randomlake-d8gqql2.png)
Also, I think your sprite look great but I've noticed something browsing the forum.
(http://i.imgur.com/AmaW6JE.png)
If you notice how he drops the black outline, it adds to the character. Obviously you NEED the black outlines now in the early stages. I'm just pointing this out because I think it make such a difference. Bringing it up in case you've never seen it.
Well, he's supposed to be wearing armor. I think it looks pretty good.
I think a highlight color for the "blue" would add to the image.
(http://i.imgur.com/YylnN7e.png) vs (http://fc09.deviantart.net/fs71/f/2015/035/8/b/ccbk_new_by_randomlake-d8gqql2.png)
Also, I think your sprite look great but I've noticed something browsing the forum.
(http://i.imgur.com/AmaW6JE.png)
If you notice how he drops the black outline, it adds to the character. Obviously you NEED the black outlines now in the early stages. I'm just pointing this out because I think it make such a difference. Bringing it up in case you've never seen it.
There aren't black outlines though, just darkest shades of the palette. It would look good with the traditional "shading color to outline lit areas" or some more detailed SFA style anti-aliasing but there's no need to go any more extreme on it.
What I would say is that some things appear to be lit slightly apart from areas next to them - mostly in the right (artist's left) knee and foot, and where the two segements of the shoulder pauldrons are, it doesn't look quite like they're all being lit from the top-right. The sword is probably better mostly in shadow as it's obscured by his big head and not quite large enough to keep the shading discernable.
Also, judging by the shape of their heads (a big flat cylinder), the light probably shouldn't be curving around his helmet so much - more of straight shading with a little curve towards the bottom would be my suggestion, and looking at games official art.
(http://i.imgur.com/LmTPzET.png)
That's my take anyway - I also made his thumb and the sticky-out bit on their helmets a little chunkier, push the eyebrow in a pixel and a tiny bit of shiny metal shading - think Dr. Doom or Magneto in MVC.