The Mugen Fighters Guild

M.U.G.E.N Central => Sprite Projects => Topic started by: RandomLake on November 23, 2014, 07:36:52 am

Title: Castle Crashers (Blue Knight) Sprite Project
Post by: RandomLake on November 23, 2014, 07:36:52 am
Hello guys, my name is Lake.
and since i have free time i told myself, Hey! you should start making your first character on mugen.
the problem is that i don't know how to code and so i thought well at least i can make the sprites for it
since i love spriting and i would worry about the coding later
and as you can already tell from the title the my first char is gonna be the "Blue Knight" from "Castle Crashers", an amazing game made by Tomp Fulp and Dan paladin on the XBLA.

and before you see the sprite i want all of you to know that even thought i said i love spriting i'm not really good at it.
Spoiler, click to toggle visibilty

Also sorry if i spelled something wrong my English is not that good.

Thanks for reading~

EDIT:
Sprites & Anim.
Spoiler, click to toggle visibilty
Title: Re: Castle Crashers (Blue Knight) Sprite Project
Post by: DJ_HANNIBALROYCE on November 23, 2014, 04:04:59 pm
dont beat urself up. its not that bad....ill be watching this...i loved this game
Title: Re: Castle Crashers (Blue Knight) Sprite Project
Post by: SkySplitters on November 25, 2014, 02:41:38 pm
I like the sprite. I hope to see more. Personally I never owned the game, but I had a lot of fun playing with friends. I will be watching this.
Title: Re: Castle Crashers (Blue Knight) Sprite Project
Post by: RandomLake on November 26, 2014, 01:36:42 am
dont beat urself up. its not that bad....ill be watching this...i loved this game

I like the sprite. I hope to see more. Personally I never owned the game, but I had a lot of fun playing with friends. I will be watching this.

Thanks for your comments.

i'm working on his standing animation right now, i'll edit this post when it's ready.






Title: Re: Castle Crashers (Blue Knight) Sprite Project
Post by: Odb718 on November 26, 2014, 09:15:02 am
I think you should drop the sword asap. This way you can make additional swords and combine the images later.
I think the variety of the swords in the game, and the little animal power ups could be a very cool thing.

Making the jump from Blue to Green to Red would be easy in code too. You'd just need the additional effects.

I'd LOVE to see the Deer as an Ultra!
Me and all of my friends will be watching this project

I found this. Maybe it'll give you some ideas.
(http://i.imgur.com/Quncbz0.jpg)
Title: Re: Castle Crashers (Blue Knight) Sprite Project
Post by: RandomLake on November 27, 2014, 02:53:10 am
I think you should drop the sword asap. This way you can make additional swords and combine the images later.
I think the variety of the swords in the game, and the little animal power ups could be a very cool thing.

Making the jump from Blue to Green to Red would be easy in code too. You'd just need the additional effects.

I'd LOVE to see the Deer as an Ultra!
Me and all of my friends will be watching this project

I found this. Maybe it'll give you some ideas.
(http://i.imgur.com/Quncbz0.jpg)

Well since the beginning i wanted to make a full project with all the characters in it.
and i actually wanted to make everyone have it's own weapon, for example:
The Barbarian with his axe, the gray knight with the weapon that my blue knight has, the ninja with his sai, etc.
i also wanted to add the animal orbs as helpers or something like that.

But, i decided that i will focus just on the Blue Knight Sprites for now.

PS: And as for the deer i was planning him to be in one of the intro's or in one of the stages.

Also, thanks for your comment

EDIT:
Working on his walking animation right now
Title: Re: Castle Crashers (Blue Knight) Sprite Project
Post by: Iced on November 28, 2014, 06:02:31 pm
this looks nice, but wouldnt it be easier to rip the existing anims?
Title: Re: Castle Crashers (Blue Knight) Sprite Project
Post by: RandomLake on November 29, 2014, 06:28:51 pm
this looks nice, but wouldnt it be easier to rip the existing anims?

Yeah, probably but then i't wouldn't be fun  :)
i prefer to sprite all of the anim. one by one even if takes more time, it's more fun that way.
Title: Re: Castle Crashers (Blue Knight) Sprite Project
Post by: RandomLake on December 16, 2014, 04:17:28 am
Working on his Blocking sprites.
(http://fc04.deviantart.net/fs70/f/2014/349/f/d/ccbk__stand_guard_and_walking__first_frame__w_i_p_by_randomlake-d89yuuw.png)
(http://fc02.deviantart.net/fs71/f/2014/349/7/a/standing_guard_ccbk_by_randomlake-d8a0caa.png)
still needs shading.
Title: Re: Castle Crashers (Blue Knight) Sprite Project
Post by: Odb718 on December 16, 2014, 05:41:13 am
Please make a pushblock animation. Small characters are easy to keep in the corner
Looks very promising
Title: Re: Castle Crashers (Blue Knight) Sprite Project
Post by: RandomLake on December 16, 2014, 06:29:01 am
Please make a pushblock animation. Small characters are easy to keep in the corner
Looks very promising
Mmmm.......well i'm not so sure of what that is.
is it something like this?
(http://s15.postimg.org/94g9d2bvf/MEGA_MAN_PLUP.png)
i guess i can make one it doesn't seem hard to do.

EDIT: Finished the StandBlocking sprite now working on his Crouch Guard
Title: Re: Castle Crashers (Blue Knight) Sprite Project
Post by: Odb718 on December 20, 2014, 02:44:12 am
PushBlock is pretty much just that. It's a Blocking move, that pushes the opponent away. It's one of the major things an all around solid character needs.
Dont get me wrong, if the character doesnt have it, it may not be bad. But it'd have to have other advanced techniques to compensate. Maybe a parry, or a dodge, or a roll. Something to help get out of the corner fast.
Title: Re: Castle Crashers (Blue Knight) Sprite Project
Post by: RandomLake on January 03, 2015, 07:47:39 am
PushBlock is pretty much just that. It's a Blocking move, that pushes the opponent away. It's one of the major things an all around solid character needs.
Dont get me wrong, if the character doesnt have it, it may not be bad. But it'd have to have other advanced techniques to compensate. Maybe a parry, or a dodge, or a roll. Something to help get out of the corner fast.
I think i will make a roll or a parry.

Just edited the first post with the Standing & Crouching Blocking Animation's
still working on his walking animation...

Title: Re: Castle Crashers (Blue Knight) Sprite Project
Post by: SERU on January 04, 2015, 09:04:37 pm
Looks great so far, you don't look like a beginner :) only thing I would suggest is to make the head shading a bit different on some frames to give it a rotation feel in the shield animation.
Title: Re: Castle Crashers (Blue Knight) Sprite Project
Post by: RandomLake on January 24, 2015, 05:21:47 am
Working on a new Standing anim. i still need to clean it and fix it a little bit.
Spoiler, click to toggle visibilty
i will be remaking all the sprites to match this new style.

Thanks for all of your comments~
Title: Re: Castle Crashers (Blue Knight) Sprite Project
Post by: RandomLake on February 05, 2015, 07:14:26 am
Ok i finished the new base it think it looks 100 times better than the old one.
(http://fc09.deviantart.net/fs71/f/2015/035/8/b/ccbk_new_by_randomlake-d8gqql2.png)
what do you guys think?
Title: Re: Castle Crashers (Blue Knight) Sprite Project
Post by: SkySplitters on February 05, 2015, 08:29:06 am
I really like it. It gets better and better. Shading seems fine too! I really want to see that animated now! :D
Title: Re: Castle Crashers (Blue Knight) Sprite Project
Post by: altoiddealer on February 05, 2015, 04:15:00 pm
I'm probably wrong, but something about the flat top of his head just doesn't look right, like it's the wrong angle or something, or the edge is too sharp...  I don't remember seeing the reverse side of the character, or an aerial view, but I think I envisioned it being more like a mask where it just kind of drops of behind, instead of being a giant cap.

If it is correct as a cap shape, you might need to shade the edge line so it looks more beveled than a sharp 90 degree angle.  Again, I'm uncertain but it just seems off.
Title: Re: Castle Crashers (Blue Knight) Sprite Project
Post by: Odb718 on February 05, 2015, 05:07:30 pm
Well, he's supposed to be wearing armor. I think it looks pretty good.
I think a highlight color for the "blue" would add to the image.
(http://i.imgur.com/YylnN7e.png) vs (http://fc09.deviantart.net/fs71/f/2015/035/8/b/ccbk_new_by_randomlake-d8gqql2.png)

Also, I think your sprite look great but I've noticed something browsing the forum.

(http://i.imgur.com/AmaW6JE.png)

If you notice how he drops the black outline, it adds to the character. Obviously you NEED the black outlines now in the early stages. I'm just pointing this out because I think it make such a difference. Bringing it up in case you've never seen it.
Title: Re: Castle Crashers (Blue Knight) Sprite Project
Post by: RandomLake on February 06, 2015, 06:20:20 am
Well, he's supposed to be wearing armor. I think it looks pretty good.
I think a highlight color for the "blue" would add to the image.
(http://i.imgur.com/YylnN7e.png) vs (http://fc09.deviantart.net/fs71/f/2015/035/8/b/ccbk_new_by_randomlake-d8gqql2.png)

Also, I think your sprite look great but I've noticed something browsing the forum.

(http://i.imgur.com/AmaW6JE.png)

If you notice how he drops the black outline, it adds to the character. Obviously you NEED the black outlines now in the early stages. I'm just pointing this out because I think it make such a difference. Bringing it up in case you've never seen it.
Thanks for the help it does look better now.......but about the black outline im not sure.

I really like it. It gets better and better. Shading seems fine too! I really want to see that animated now! :D

Thanks! im working on it.
Title: Re: Castle Crashers (Blue Knight) Sprite Project
Post by: The 100 Mega Shock! on February 07, 2015, 01:43:50 pm
Well, he's supposed to be wearing armor. I think it looks pretty good.
I think a highlight color for the "blue" would add to the image.
(http://i.imgur.com/YylnN7e.png) vs (http://fc09.deviantart.net/fs71/f/2015/035/8/b/ccbk_new_by_randomlake-d8gqql2.png)

Also, I think your sprite look great but I've noticed something browsing the forum.

(http://i.imgur.com/AmaW6JE.png)

If you notice how he drops the black outline, it adds to the character. Obviously you NEED the black outlines now in the early stages. I'm just pointing this out because I think it make such a difference. Bringing it up in case you've never seen it.


There aren't black outlines though, just darkest shades of the palette. It would look good with the traditional "shading color to outline lit areas" or some more detailed SFA style anti-aliasing but there's no need to go any more extreme on it.

What I would say is that some things appear to be lit slightly apart from areas next to them - mostly in the right (artist's left) knee and foot, and where the two segements of the shoulder pauldrons are, it doesn't look quite like they're all being lit from the top-right. The sword is probably better mostly in shadow as it's obscured by his big head and not quite large enough to keep the shading discernable.

Also, judging by the shape of their heads (a big flat cylinder), the light probably shouldn't be curving around his helmet so much - more of straight shading with a little curve towards the bottom would be my suggestion, and looking at games official art.

(http://i.imgur.com/LmTPzET.png)

That's my take anyway - I also made his thumb and the sticky-out bit on their helmets a little chunkier, push the eyebrow in a pixel and a tiny bit of shiny metal shading - think Dr. Doom or Magneto in MVC.
Title: Re: Castle Crashers (Blue Knight) Sprite Project
Post by: RandomLake on February 21, 2015, 05:53:12 am
Well, he's supposed to be wearing armor. I think it looks pretty good.
I think a highlight color for the "blue" would add to the image.
(http://i.imgur.com/YylnN7e.png) vs (http://fc09.deviantart.net/fs71/f/2015/035/8/b/ccbk_new_by_randomlake-d8gqql2.png)

Also, I think your sprite look great but I've noticed something browsing the forum.

(http://i.imgur.com/AmaW6JE.png)

If you notice how he drops the black outline, it adds to the character. Obviously you NEED the black outlines now in the early stages. I'm just pointing this out because I think it make such a difference. Bringing it up in case you've never seen it.


There aren't black outlines though, just darkest shades of the palette. It would look good with the traditional "shading color to outline lit areas" or some more detailed SFA style anti-aliasing but there's no need to go any more extreme on it.

What I would say is that some things appear to be lit slightly apart from areas next to them - mostly in the right (artist's left) knee and foot, and where the two segements of the shoulder pauldrons are, it doesn't look quite like they're all being lit from the top-right. The sword is probably better mostly in shadow as it's obscured by his big head and not quite large enough to keep the shading discernable.

Also, judging by the shape of their heads (a big flat cylinder), the light probably shouldn't be curving around his helmet so much - more of straight shading with a little curve towards the bottom would be my suggestion, and looking at games official art.

(http://i.imgur.com/LmTPzET.png)

That's my take anyway - I also made his thumb and the sticky-out bit on their helmets a little chunkier, push the eyebrow in a pixel and a tiny bit of shiny metal shading - think Dr. Doom or Magneto in MVC.

I took some of your advice.
(http://fc03.deviantart.net/fs71/f/2015/051/b/a/ccbk_new_idle__color_separation__by_randomlake-d8iveh4.png)
However i like his helmet as it looks like in the game so i'm gonna keep it like that.
Spoiler, click to toggle visibilty

Also working on his new Standing Anim.
Spoiler, click to toggle visibilty

Thanks by the way.

Edit:
Updated the first post with the new Standing Anim. and some sketches.