The Mugen Fighters Guild
Help => M.U.G.E.N Development Help => MUGEN Class => Topic started by: Ricepigeon on April 28, 2016, 05:24:48 pm
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A Counter Hit, as the name implies, is the act of countering or interrupting the startup frames of an opponent's attack with a player's own attack. Depending on game, counter hits will provide various bonuses including, but not limited to; increased damage, longer hitstun, slightly higher frame advantages, knockdowns, groundbounces, wallbounces, or other properties.
In MUGEN, implementing a counterhit system usually relies on detecting the opponent's movetype as an attack type (movetype = A). However, if an opponent character forgets to set the recovery frames of an attack as "Idle" by using the StateTypeSet controller, these systems can result in false positives.
Related State Controllers:
StateTypeSet (http://mugenguild.com/forum/topics/statetypeset-sctrl-170182.0.html)
Related Triggers:
Movetype(*,***) (http://mugenguild.com/forum/topics/movetype-triggers-169092.0.html)