Interesting.
And glad to see you're still around even if we have no news of SF3 Sakura.
Your Angel looks good. I first thought the head is big. BUT it fits KOF XIII style, so it looks good.
I would give angel slightly bigger legs. I think she's more muscular than Athena.
Also, seems like her hip area is too "short". I mean the height/length of hip looks not "tall" enough.
Compared to other KOF XIII girls and compared to her classic appearance
Hope you can fix it, because it give strange feeling.
Beside of that, it looks good, particularly the animation.
Don't look nothing like the original KOF sprites.
When they used 3d models to do this, sprites were touched up.
All you've done is ripped or grabbed and Angel model and put some shading on it.
If you modeled Angel thats a decent model of her but again its hard to pull of the effect your trying to achieve with no touch ups or spriting skills.
What about this?
https://kofaniv.snk-corp.co.jp/english/info/15th_anniv/2d_dot/creation/index.php (https://kofaniv.snk-corp.co.jp/english/info/15th_anniv/2d_dot/creation/index.php)
great work. the only issue I see is the shadows on the face give her a harsh masculine look, I don't know if it's the nature of the model or the lighting, maybe if you can mod it also slightly bigger eyes would help?
Result is way better.
But I feel like her legs are somewhat short.
And perhaps waist a bit too narrow... (I don't know...)
KOF XIII have shorter upper bodies I think.
Yes, sure it can be a good way to automatise the proccess and have minimal editing after it.
Now, we're talking!
Good update. Promising!!
Don't look nothing like the original KOF sprites.
When they used 3d models to do this, sprites were touched up.
All you've done is ripped or grabbed and Angel model and put some shading on it.
If you modeled Angel thats a decent model of her but again its hard to pull of the effect your trying to achieve with no touch ups or spriting skills.
Here's my take, edited manually. Mostly fixing colors, limiting the palette and few details:
(https://cdn.discordapp.com/attachments/698377689735757904/903732079269920819/Angel_XII_Edit.png)
My suggestion is to do a gray render first because with a professional software you can limit the color amount to 7 tones, which is how KoF XII shading is.
(https://cdn.discordapp.com/attachments/698377689735757904/903732099612311608/Angel_gray.png)
Then I suggest to do a render with a color separation, like the ones you do but with more saturated colors avoiding white/gray/black tones. If you can get it to be pure colors it would be excellent, if not, something similar so you can saturate the palette with the professional software.
(https://cdn.discordapp.com/attachments/698377689735757904/903732118205648968/Angel_Colors.png)
And then what you do is to overlap the gray render with the color separated render.
(https://cdn.discordapp.com/attachments/698377689735757904/903732164963749908/Angel_Fuse.png)Spoiler, click to toggle visibilty
*The extra renders I suggest are for a more accurate palette. It should ease the issue you have with the renders that have 256 colors. Which is a real issue. My example image should have 42 colors tops (6 separations x 7 tones each).
What is cool about the gray render is that you can manually edit stuff here and there without worrying about the palette. And after that you overlap the color separated render or even better you do a custom CS, with the 3d render as a guide.
Also, the textures would be better if they have more glossiness in the hair, clothes and skin.
The last renders you did have a shading that reminds me more of SF3 style rather than XII, the first versions you did were closer to XII, with a more absolute and simpler shadow. The last version has overlapping shadows, it's more noticeable on her right leg you can see a X shape due the multiple shadows.
(https://cdn.discordapp.com/attachments/698377689735757904/903735842210734140/X.gif)
This project looks promising.
I think I said this before, but the only thing that looks "off" are the frames.
They should be a lot fewer than what you have right now if you're going for the XIII look.
Don't look nothing like the original KOF sprites.
When they used 3d models to do this, sprites were touched up.
All you've done is ripped or grabbed and Angel model and put some shading on it.
If you modeled Angel thats a decent model of her but again its hard to pull of the effect your trying to achieve with no touch ups or spriting skills.
The ability with render modeling is still a desireble part. althougth the extra torture hell mile (Manual post work) would be desible.
Still, it's a ability I want to learn if time wasn't finite. for a good amount of projects, this is a underrated gift. (Like Yumurama for example)
The only thing I think that could be done is keeping only the Key frames to avoid excess.
amazing kof13 angel!!! i love it, can't wait for more kof 13 styled and SF 3 styled characters to come from you, you improved
Impressive!
I'll check the sprites...
The question would be, is someone ready to code Angel in such style. :)
Looks VERY cool.
How does it look at double resolution?
As I told you, it's awesome. I do think that Laura there looks a bit smaller than she should, but a VERY GOOD concept!
i would of like if it was her default outfix but these are amazing! i love what u doing with sakura
I love the look of these CVS style ones.
This method seems very promising in adding newer 3d era characters into the CVS fray :)
This seems good but I dunno why you didn't use her default costume.Thank you. i used Bonita cause i think it fits her better, and is more "brazillian" anyway i preffer this outfit, and will use it to show a CVS char on my shaders, Laura is not a comission, will become free after i rip all moves
can't wait for laura!
Thank you
(https://i.postimg.cc/kG3wG7S8/1.gif)(https://i.postimg.cc/nrGKLBpb/10.gif)(https://i.postimg.cc/tJ3kV8dc/2.gif)(https://i.postimg.cc/T2gCSW8c/7.gif)(https://i.postimg.cc/3JhnHJYQ/8.gif)(https://i.postimg.cc/Xqbc3QMk/9.gif)
Looks awesome!!thank you Felo
Looking really good! I'm curious if this is just the 3D model with a 2D shader or if there is any retouch to the sprites?
Thank you
(https://i.postimg.cc/kG3wG7S8/1.gif)(https://i.postimg.cc/nrGKLBpb/10.gif)(https://i.postimg.cc/tJ3kV8dc/2.gif)(https://i.postimg.cc/T2gCSW8c/7.gif)(https://i.postimg.cc/3JhnHJYQ/8.gif)(https://i.postimg.cc/Xqbc3QMk/9.gif)
Great! I personally have no problem with the alternate costume.
It still can be easily edited to regular clothes by pixel work.
The opposite would have been harder.
I like the bonita version... ^^
This is amazing. All your work is paying off in a splendid way. Can't wait for someone to polish the face on the low resolution sprites for Laura, she looks freaking great
It confirmed what I thought.
Your work is incredible!
I sincerely hope they will find a good use in an actual character.
Impressive indeed, great work masterkof!
cool :2thumbsup:
Let's continue the rips, and now, i finished my maximum separated template for CVS chars
im waiting for laura but now im waiting for cammy now!
Let's continue the rips, and now, i finished my maximum separated template for CVS chars
This Cammy color seperation is just Epic. Ö_Ö
Great work with Cammy...
But I feel something a bit off in her body proportions... Of course, I have nothing against meaty legs...
But something is strange in her chest, hips, upper thighs...
EDIT : lazy edit I tried to fix stuffs. Not perfectly satisfied either.
(https://i.imgur.com/JqbR3p7.gif)
Her style looks good with other character, but just like for early Angel tests, I feel like her hip area, upper thighs have a problem.
Anyway, it still can be fined later sprite by sprite, but it would save time to have a more fitting model edit.
(Only my perception)
Ang good job with Laura release.
I'm checking the sprites later.
i think laura is missing her Idle sprites i just see Idle2 folder...?
its just the stance/idel sprites, i see everything but the stance folder, stance sprites
Her style looks good with other character, but just like for early Angel tests, I feel like her hip area, upper thighs have a problem.
Anyway, it still can be fined later sprite by sprite, but it would save time to have a more fitting model edit.
(Only my perception)
Ang good job with Laura release.
I'm checking the sprites later.
like that? (https://i.postimg.cc/T1XW0Q5Q/aaaaa.gif) (https://i.postimg.cc/rsPXBmMn/1.gif)
(https://i.postimg.cc/FsxRLn3L/IDLE-2.gif)(https://i.postimg.cc/QMFmVfDg/CVS9.gif)(https://www.fightersgeneration.com/characters/chunli-cvs2-stance.gif)(https://i.postimg.cc/T1XW0Q5Q/aaaaa.gif)(https://www.fightersgeneration.com/characters2/maki-cvs2-stance.gif)(https://www.fightersgeneration.com/characters2/mai-cvs2-stance.gif)(https://www.fightersgeneration.com/characters4/vice-cvs-stancefix.gif)(https://www.fightersgeneration.com/characters4/yuri-cvs-stancefix.gif)(https://www.fightersgeneration.com/characters2/king-cvs.gif)(https://www.fightersgeneration.com/characters2/nako-cvs-stance.gif)(https://www.fightersgeneration.com/characters/x-athena-cvs2.gif)(https://i.postimg.cc/w3K87fM5/cvs-palete.gif)i think laura is missing her Idle sprites i just see Idle2 folder...?
list what is missing and i can rip it again (missing moves)
Her style looks good with other character, but just like for early Angel tests, I feel like her hip area, upper thighs have a problem.
Anyway, it still can be fined later sprite by sprite, but it would save time to have a more fitting model edit.
(Only my perception)
Ang good job with Laura release.
I'm checking the sprites later.
like that? (https://i.postimg.cc/T1XW0Q5Q/aaaaa.gif) (https://i.postimg.cc/rsPXBmMn/1.gif)
(https://i.postimg.cc/FsxRLn3L/IDLE-2.gif)(https://i.postimg.cc/QMFmVfDg/CVS9.gif)(https://www.fightersgeneration.com/characters/chunli-cvs2-stance.gif)(https://i.postimg.cc/T1XW0Q5Q/aaaaa.gif)(https://www.fightersgeneration.com/characters2/maki-cvs2-stance.gif)(https://www.fightersgeneration.com/characters2/mai-cvs2-stance.gif)(https://www.fightersgeneration.com/characters4/vice-cvs-stancefix.gif)(https://www.fightersgeneration.com/characters4/yuri-cvs-stancefix.gif)(https://www.fightersgeneration.com/characters2/king-cvs.gif)(https://www.fightersgeneration.com/characters2/nako-cvs-stance.gif)(https://www.fightersgeneration.com/characters/x-athena-cvs2.gif)(https://i.postimg.cc/w3K87fM5/cvs-palete.gif)i think laura is missing her Idle sprites i just see Idle2 folder...?
list what is missing and i can rip it again (missing moves)
Yes, hip area looks better now, I think.
Her style looks good with other character, but just like for early Angel tests, I feel like her hip area, upper thighs have a problem.
Anyway, it still can be fined later sprite by sprite, but it would save time to have a more fitting model edit.
(Only my perception)
Ang good job with Laura release.
I'm checking the sprites later.
like that? (https://i.postimg.cc/T1XW0Q5Q/aaaaa.gif) (https://i.postimg.cc/rsPXBmMn/1.gif)
(https://i.postimg.cc/FsxRLn3L/IDLE-2.gif)(https://i.postimg.cc/QMFmVfDg/CVS9.gif)(https://www.fightersgeneration.com/characters/chunli-cvs2-stance.gif)(https://i.postimg.cc/T1XW0Q5Q/aaaaa.gif)(https://www.fightersgeneration.com/characters2/maki-cvs2-stance.gif)(https://www.fightersgeneration.com/characters2/mai-cvs2-stance.gif)(https://www.fightersgeneration.com/characters4/vice-cvs-stancefix.gif)(https://www.fightersgeneration.com/characters4/yuri-cvs-stancefix.gif)(https://www.fightersgeneration.com/characters2/king-cvs.gif)(https://www.fightersgeneration.com/characters2/nako-cvs-stance.gif)(https://www.fightersgeneration.com/characters/x-athena-cvs2.gif)(https://i.postimg.cc/w3K87fM5/cvs-palete.gif)i think laura is missing her Idle sprites i just see Idle2 folder...?
list what is missing and i can rip it again (missing moves)
Yes, hip area looks better now, I think.
i think it fits
(https://www.fightersgeneration.com/characters/cammy-ssf2-stance1.gif)(https://www.fightersgeneration.com/characters/cammy-s1.gif)(https://i.postimg.cc/T1XW0Q5Q/aaaaa.gif)
(https://www.fightersgeneration.com/np7/char/gifs/chun-sf2-stance.gif)(https://www.fightersgeneration.com/characters/chun-mvc-stance.gif)(https://www.fightersgeneration.com/characters/chunli-cvs2-stance.gif)
Cammy's legs are good here, the right size
Wow that is an awesome cammy bud! Are you going to do a full sprite set or just a test?
Yes, better.
But perhaps, the upper hips area can be a bit wider ? (slightly) Just the upper part, to match her SSF and SFA3 sprites
Cammy's legs are good here, the right size
thank you broWow that is an awesome cammy bud! Are you going to do a full sprite set or just a test?
full rip, the work is on create a shader, recreate texture maps to simulate pixelart, adjust sizes, rip motions is more repeated clicks than work
real job is create the scene, rip moves is the easiest partYes, better.
But perhaps, the upper hips area can be a bit wider ? (slightly) Just the upper part, to match her SSF and SFA3 sprites
i can, but idk if i like it like that
(https://i.postimg.cc/nrD1TZYm/bbbbbbbb.gif) (https://i.postimg.cc/T1XW0Q5Q/aaaaa.gif)
old
(https://www.fightersgeneration.com/characters/cammy-ssf2-stance1.gif)(https://www.fightersgeneration.com/characters/cammy-s1.gif)(https://i.postimg.cc/T1XW0Q5Q/aaaaa.gif)
(https://www.fightersgeneration.com/np7/char/gifs/chun-sf2-stance.gif)(https://www.fightersgeneration.com/characters/chun-mvc-stance.gif)(https://www.fightersgeneration.com/characters/chunli-cvs2-stance.gif)
like you said
(https://www.fightersgeneration.com/characters/cammy-ssf2-stance1.gif)(https://www.fightersgeneration.com/characters/cammy-s1.gif)(https://i.postimg.cc/nrD1TZYm/bbbbbbbb.gif)
(https://www.fightersgeneration.com/np7/char/gifs/chun-sf2-stance.gif)(https://www.fightersgeneration.com/characters/chun-mvc-stance.gif)(https://www.fightersgeneration.com/characters/chunli-cvs2-stance.gif)
Yes, the result is strange as well...
I don't know what have been changed fron SFV model, but there is something strange here to me.
I did some test with compressed (smaller) upper body, and it somewhat looked pretty ok, but I didn't saved the sprite correctly.
I should stop asking to fix it, because, otherwise you cannot progress.^^;
I just feel like this kind of proportions is something I vever saw in any Street Fighter girl.
thank you bro! let's do something in kof style, is easy to shade a kof xiv char on kof classic styleFunny thing I was checking your Laura rips and those are easily editable into KOF sprites, with a shader with KOF in mind it would be even easier.
thank you bro! let's do something in kof style, is easy to shade a kof xiv char on kof classic styleFunny thing I was checking your Laura rips and those are easily editable into KOF sprites, with a shader with KOF in mind it would be even easier.
thank you bro! let's do something in kof style, is easy to shade a kof xiv char on kof classic styleFunny thing I was checking your Laura rips and those are easily editable into KOF sprites, with a shader with KOF in mind it would be even easier.
sure, we can reach something that we only need to change the face, and some minor bugs
(https://i.postimg.cc/J4xXzzTq/KOF-LAURA.gif)(https://i.postimg.cc/vmrbGch8/KOF-LAURA2.gif)
Speaking of KOF could you also convert Zarina from KOF XIV I can give you the 3d model here.3d model is easy to get, the hard part on kof is rip anims
https://www.deviantart.com/pharaohillusion/art/KOF-XIV-Zarina-XNALara-XPS-781476149
thank you bro! let's do something in kof style, is easy to shade a kof xiv char on kof classic styleFunny thing I was checking your Laura rips and those are easily editable into KOF sprites, with a shader with KOF in mind it would be even easier.
sure, we can reach something that we only need to change the face, and some minor bugs
(https://i.postimg.cc/J4xXzzTq/KOF-LAURA.gif)(https://i.postimg.cc/vmrbGch8/KOF-LAURA2.gif)
Laura Kof base looks very good!
Ok, this idea just hit me - The conversion from 3D models has the complication that one needs to redraw faces in 2D with artistic direction.
KUKRI doesn't need a face redraw because his face doesn't show, so he could be close to a direct port from KOF XIV into 2D
LOVELY!!!thanks bro
i cant wait for sakura and juri!
Pure curiosity, but how that Sakura would look if was the size of either a Under Night in Birth or Type Lumina sprite?Thanks, but Face details like eyes and facial expressions is impossible to render on low res mod
Honestly, not judging styles but this already looks so goodie clean.
Looks cute.
But please tell me you will not replace SF3 version rendering with this version !!!
Both looks good! But I still feel like your SF3 version looks better.
i love this process!
i love this process!
thank you!
Sakura released on first post:
(https://i.postimg.cc/XYpMn5qx/1AHK.gif)(https://i.postimg.cc/4N2M23Pc/2AHK.gif)(https://i.postimg.cc/BvKdKGxK/ahit.gif)(https://i.postimg.cc/XJ6tKD8D/ahp.gif)(https://i.postimg.cc/tTdwBtvR/ahp2.gif)(https://i.postimg.cc/J01gvDSN/alk.gif)(https://i.postimg.cc/j2Z9bqrG/alk2.gif)(https://i.postimg.cc/pVZ38Cnq/alp.gif)(https://i.postimg.cc/TY3FcbVG/alp2.gif)(https://i.postimg.cc/d0rx0jYR/amk.gif)(https://i.postimg.cc/x1kZwSp4/amk2.gif)(https://i.postimg.cc/V6wH00fx/amp.gif)(https://i.postimg.cc/TwcNV2hp/amp2.gif)(https://i.postimg.cc/RhsPYP7m/DKO1.gif)(https://i.postimg.cc/cJyFPtnv/dko2.gif)(https://i.postimg.cc/15X7FQS3/fall1.gif)(https://i.postimg.cc/BZMwtvdz/fall2.gif)(https://i.postimg.cc/qqMbjfCQ/fall3.gif)(https://i.postimg.cc/JzBTT5Gw/getup-air.gif)(https://i.postimg.cc/1zGvSRGJ/TENGYOU.gif)
thanks guys.
try new link now, and let me know if work.
Sakura is diferent beetween sf4 and 5, is hard to copy moves
i will do some new sf4 and sf5 rips soon, perhaps some kof ones too
Yes, it works!
Too bad, sure her SF4 animations are more consistent, but some of SF5 are really good.
But no problem, Not a big deal. :)
Would you include palettes with SAKURA rips? (At least the default ones you showed in your posts)
Could be very useful...
I cannot find them in the archive.
THANKS.
Does Sakura have a stand/normal turning animation? I cannot find it in there.oh
Impressive.
The result is already very good.
It makes me curious to see how it would look on Sakura.
(please don't startover again, but I'm really willing to see a test of that method on Sakura)
Yes! I can't wait to see that.
Good job with the update.
I appreciate how you put efforts on making good processes to make the post work easier. I mean the spriter who will tweak these sprites later will have less work to do and can go ahead faster.
Very nice!
The missing face will be a problem, and the hair is still clipping, but the rest of the animation looks amazing. Very close to SF3 at this point.
That's awesome as Hell, Master!!
Great work for Laura, but when I downloaded the file, I did not see any walking forward and walking animations. I checked every folder. Are you able to post those, or update the laura link?don't have it anymore
Gran trabajo con poison
That Poison render is honestly not far off from how she looks in SF3! Honestly would love to see that becoming a project one day.
I know I said it in the other thread, but so awesome sprites you got, bro. Probably I'll get a good use to the Laura sprites and I loved the Angel ones but barely I can play with her to convert her in a character. Keep up the good work!!Thank you so much Basara
Excellent!thank Duraceuller
Excellent!thank Duraceuller
(https://i.postimg.cc/0yxrdyVc/idle.gif)(https://i.postimg.cc/9fQMKN59/stand.gif)(https://i.postimg.cc/x1R8sV7Y/taunt.gif)(https://i.postimg.cc/5tnT5RKK/2hk.gif)(https://i.postimg.cc/s2VbhrmZ/2hk-guard.gif)
(https://i.postimg.cc/0yxrdyVc/idle.gif)(https://i.postimg.cc/9fQMKN59/stand.gif)(https://i.postimg.cc/x1R8sV7Y/taunt.gif)(https://i.postimg.cc/5tnT5RKK/2hk.gif)(https://i.postimg.cc/s2VbhrmZ/2hk-guard.gif)
(https://i.postimg.cc/0yxrdyVc/idle.gif)(https://i.postimg.cc/9fQMKN59/stand.gif)(https://i.postimg.cc/x1R8sV7Y/taunt.gif)(https://i.postimg.cc/5tnT5RKK/2hk.gif)(https://i.postimg.cc/s2VbhrmZ/2hk-guard.gif)
Definitely 2B!almost done with her shader:
almost done with her shader:
(https://i.postimg.cc/m2kwBj1Y/2bnoskirt.gif)(https://i.postimg.cc/9QqYqfpz/2bskirt.gif)
almost done with her shader:
(https://i.postimg.cc/m2kwBj1Y/2bnoskirt.gif)(https://i.postimg.cc/9QqYqfpz/2bskirt.gif)
Wow, amazing. How do you make the outline different colors, is it Blender generated or edited by hand?
Curiosity peeking
Hope you show one attack animation at some point, because this one looks so good already.